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Showing results for tags 'blood'.
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Vaginal Blood overlay - SlaveTats LE/SE View File Hi yall, I was tired of looking for leaking blood, so I made it myself. It's not the best job ever, but it is currently at the extent of my desire to fiddle with it. It is possible this would be updated at some very distant point, but I'm lazy so it's unlikely. Disclaimer: I am not the original author of the textures themselves. I recolored, reshaped and readjusted the placement on the body of vaginal cum from SLACS Plus Texture Pack Medium. What this is: This is a leaking blood texture for using with SlaveTats. It was intended as menstrual blood, but you may roleplay it as virginity or whatever else you like. Requirements: - SlaveTats - Skyrim LE or SE* *This is made for and tested on Skyrim LE. I am including a Skyrim SE version which should work, but I have no way to test it. Installation: - Download one archive - LE or SE - Unpack it into the game folder - Open the game MCM, pick SlaveTats, Body and choose the Vaginal Blood pack - Have fun Personal note: At this point in time I do not have the skill or the capacity to create a mod that would apply the blood texture during menstruation (such as included in BeeingFemale or Fertility) automatically without having to pick it through SlaveTats manually. If you can and are willing to do it, see Permissions below. Credits: Vacaliga for the original textures - SexLab Cum Textures Remake + Slavetats 1.2.5 CoverOne for the texture repack and for SLACS Plus - SexLab Advanced Cum Stages 1.0.0 Permissions: You may do whatever you want with this, all I ask is that you credit me (keincoeur) and the two creators above. Submitter keincoeur Submitted 05/08/26 Category Models & Textures Requirements SlaveTats Special Edition Compatible Yes
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Version 1.0.0
283 downloads
Hi yall, I was tired of looking for leaking blood, so I made it myself. It's not the best job ever, but it is currently at the extent of my desire to fiddle with it. It is possible this would be updated at some very distant point, but I'm lazy so it's unlikely. Disclaimer: I am not the original author of the textures themselves. I recolored, reshaped and readjusted the placement on the body of vaginal cum from SLACS Plus Texture Pack Medium. What this is: This is a leaking blood texture for using with SlaveTats. It was intended as menstrual blood, but you may roleplay it as virginity or whatever else you like. Requirements: - SlaveTats - Skyrim LE or SE* *This is made for and tested on Skyrim LE. I am including a Skyrim SE version which should work, but I have no way to test it. Installation: - Download one archive - LE or SE - Unpack it into the game folder - Open the game MCM, pick SlaveTats, Body and choose the Vaginal Blood pack - Have fun Personal note: At this point in time I do not have the skill or the capacity to create a mod that would apply the blood texture during menstruation (such as included in BeeingFemale or Fertility) automatically without having to pick it through SlaveTats manually. If you can and are willing to do it, see Permissions below. Credits: Vacaliga for the original textures - SexLab Cum Textures Remake + Slavetats 1.2.5 CoverOne for the texture repack and for SLACS Plus - SexLab Advanced Cum Stages 1.0.0 Permissions: You may do whatever you want with this, all I ask is that you credit me (keincoeur) and the two creators above. -
View File November SIM DUMPLINGS<3 (Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky) Lots of SIM DUMPLINGS on my PATREON. The November collection is complete with 12 Fye Sim Dumplings! Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky Submitter yachtcrash1 Submitted 01/25/2026 Category The Sims 4 - Sims Requirements
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Welcome, traveler. Toss aside your cloak, warm yourself by the fire, and step into a world of monsters, magic, and men. This is my corner of the Continent—Welcome to the Path. Character Introduction The road ahead winds through blood, magic, and forgotten names. Before we set foot on the Path, meet the two souls at the heart of this tale — their fates are the spark that lights everything to come. Kylan - The Last Wolf - Silver for Beasts Little survives of Kylan’s earliest years. He remembers only scraps—cold nights, the echo of howling winds, a sense of being hunted. Whatever family he once had was swallowed by the wilderness long before the Wolf School found him. A patrol of Witchers discovered the half-starved child and, moved by rare pangs of conscience, brought him back to Kaer Morhen. There, among crumbling walls and quiet halls haunted by memories of brothers lost, he was raised. Though still a child, he was subjected to the brutal Trials of the Grasses. Against all odds, he survived—just barely. As the old knowledge faded and ingredients grew scarce, he became the final Witcher the Wolf School would ever forge. From that day on, whispers followed him: the Last Wolf. He earned the name with more than circumstance. Kylan grew into a fierce and unrelenting hunter—swift with a blade, sharp-eyed, relentless. Monsters fell beneath his swords, and even among Witchers, his movements were said to mimic the silent, deadly grace of a stalking wolf. Rumors from bandits and mercenaries claimed his eyes glowed brighter than other Witchers’, and that he appeared out of nowhere like a phantom. The world around him shifted. As the Continent fractured and kingdoms tore at one another’s throats, monsters began to surge back in numbers not seen since the Conjunction. Creatures once spoken of only in tavern tales now stalked roads and forests again, and villages that hadn’t seen a Witcher in decades called desperately for help. To Kylan, it was a grim omen: the world needed Witchers more than ever, yet their numbers dwindled toward extinction. Kylan never cared for politics or schemes of kings. The Path suited him—coin for contract, silver for beasts, restless miles beneath his boots. He hunted monsters, and when paid well enough—and when conscience permitted ----steel for humans—humans who acted like monsters too. His tongue was as sharp as his sword: cold, dry, and often cutting. Companionship he kept at a distance. Trust was rarer still. Yet for all his detachment, he carried a hidden burden. Kylan collected trophies not for vanity but as reminders of purpose—each claw, fang, or skull a testament to a dying profession. Witchers were fading, their schools scattered and broken, their knowledge sealed in ashes and forgotten tomes. And so the Last Wolf walks the world with a quiet determination. Beneath the armor and the cynicism, his true quest remains unspoken: to unearth the secrets of the Trials of the Grasses and restore the legacy of the Wolf School—before the monsters reclaim the world, and he too becomes only a story told by candlelight. Alina- Alina of Kovir - Of the Ash, She was born. Born into poverty in a nameless hamlet along Redania’s cold frontier, Alina’s life began in hardship and ended in fire—only to begin again in power. Her elven blood made her an outcast even among peasants who had nothing else to hate. She grew up hearing the word “half-breed” spat like a curse, her family blamed for every misfortune that befell the village. Yet beneath the dirt and hunger, a spark stirred within her—a magic she did not understand but instinctively feared. She learned to hide it, to bury the strange whispers and flickers of light that danced at her fingertips. When King Radovid’s Witch Hunts swept through the land, they brought ruin to her door. The Hunters came with torches and chains, their zeal burning brighter than reason. Alina’s family was slaughtered before her eyes, their cries drowned in the roar of the flames. Dragged before the crowd as both elf and mage, she was condemned to burn. The Witch Hunter who held the torch smiled as he pressed it to her face, the fire searing deep into her skin before the world turned black. But fate denied the pyre its prey. From the smoke came a figure—white-haired, silent, inhuman. The Witcher cut through her captors with merciless precision, his golden eyes reflecting the inferno behind him. He freed her without a word, leaving her with her pain, her scar, and a single command: Run north. And so she did—through ash, through fear, through the ghosts of her past—until the snows of Kovir took her in. In that cold northern realm, the frightened girl of Redania became something else. She studied at Ban Ard and Pont Vanis, mastering the forbidden arts with a hunger that unnerved even her mentors. Every spell she learned, every secret she uncovered, was another chain broken, another scar redeemed. Her hunger for knowledge was matched only by her need to control the power that had once doomed her family. In time, her name carried weight in the glittering courts of Kovir; she rose through the ranks until she stood among the Inner Circle’s most trusted advisors—a sorceress of striking beauty and unyielding will. Those who encountered her rarely forgot the sight: eyes the color of white snow over the sea, hair the shade of cold ash, and a voice that could silence a hall with a single word. Her scar—pale against her flawless skin—did not mar her beauty but defined it, a cruel reminder of fire that somehow made her more radiant still. Her presence lingered long after she left a room, marked by a scent both delicate and dangerous: lilac and lavender, as if defiance itself carried perfume. Yet beneath her poise and regal bearing lies a wound that has never healed. The Witch Hunter who burned her still lives, and Alina has not forgotten. Her vengeance has ripened with the years—cold, patient, inevitable. She wears her serenity like a mask, her smile a blade honed by time. Now, as monsters return to the Continent and the balance of power shifts, Kovir turns once more to the arcane. The kingdom needs a Witcher—a relic of the past to fight the horrors of the present—and Alina, is chosen to find him. Her path will lead her through lands drenched in blood and superstition, where the line between man and monster grows ever thinner. And though she walks draped in silk and lilac, Alina of Kovir carries within her the fire of the stake that once sought to claim her—a beauty born of ashes, and a vengeance that burns still.
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Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays View File 8K/4K seamless* gender specific Dirt and Blood textures for Dirt & Blood & Cum. BHUNP Conversion by Randall Steele Read Installation instructions. Make sure "Enable Face and Hands overlay" is enabled in Dirt and Blood MCM. About A set of dirt and blood textures for Dirt & Blood & Cum. This mod also allows DBC to load seperate sets of textures for females and males. There are textures for Body, Face, and Hands that are seamless if using the correct body mods. The textures come in 2 sizes. 8K-4K ~ 8K body textures, 4K Face and Hands. This is my recommended if your pc can handle it. 4K ~ 4K Body, Face, and Hand textures. Requirements This mod requires the following to work as intended. Dirt & Blood & Cum Dirt and Blood - Dynamic Visual Effects A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless There is now a Slavetats version that does not require Dirt & Blood & Cum for people who just want the overlays via Slavetats. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Slavetats The Racemenu version does not require Dirt & Blood & Cum for people who just want the overlays via Racemenu. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless Racemenu Installation This mod requires a new game or a cleaned one if Dirt & Blood & Cum is already installed. Ignore this if using Slavetats Version I have tested this method on a few saves and it seems to work most of the time. To clean the save: Remove Dirt and blood overlays via washing or the MCM. Make a Save. Disable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Load the save. If your character is purple type "showracemenu" in the console and remove any overlays named "filthy" or "bloody" in the Body Paint section (Face paint and Hand paint if hands or face are purple.) Make a new Save. Load the new save in ReSaver. It will say that there are unattached instances and maybe some undefined elements. Click "Clean" at the top and then "Remove unattached instances" and "Remove undefined elements". Save as a new file. Enable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Install This Mod. Load the cleaned save. Once the Dirt and Blood MCM has loaded make sure that "Enable overlays for Hands and Face" is enabled Player the game! Credits The original Dirt and Blood - Dynamic Visual Effects Dirt & Blood & Cum by pema123 Tools Used: Gimp 2.0 Blender Texconv Changelog Submitter Oozaki Submitted 04/01/2023 Category Adult Mods Requirements Dirt and Blood - Dynamic Visual Effects, Dirt & Blood & Cum Regular Edition Compatible No
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TCN's Period View File For your player or npcs to wear to show the time of the month. Includes a Heavy and Light outfit. (If you want this to display over clothes you can adjust it in BodySlide.) Submitter TabbyCatNinja Submitted 08/20/2022 Category Armor & Clothing Requires FusionGirl 1.75, BodySlide
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Snow & Blood CAS Background View File A breathtaking yet haunting winter landscape where the purity of untouched snow is disrupted by a river of deep, flowing crimson. The frozen wilderness stretches endlessly, its silence heavy with mystery. Dark clouds loom overhead, casting an eerie twilight glow over the scene, while scattered feathers hint at a story untold. The stark contrast between the icy white terrain and the blood-red stream creates a surreal, almost ethereal beauty—both tragic and mesmerizing. This CAS background is perfect for those who crave a chilling, cinematic atmosphere in their game. Whether you seek a gothic fantasy aesthetic or a post-apocalyptic survival vibe, Crimson Frost will bring an unparalleled depth of emotion to your Sims' world. 📌 Patreon Exclusive – $3 📌 LoversLab Free Release ✨ Compatible with all screen resolutions ✨ High-quality, ultra-detailed design Let the frozen winds whisper their secrets—will your Sims survive the beauty of the cold, or fall victim to the ominous river below? Submitter MalvadoDynasty Submitted 04/01/2025 Category Other
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Blog Overview My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. More Nora on my Twitter and Flickr Short summary of the previous section Chapter 13 Section 6 - Sisterhood II
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Blog Overview Short Summary of the previous entries My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. More Nora on my Twitter and Flickr Chapter 10 Section 1 - Kissed by Death
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Blog Overview Short Summary of the previous entries My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. Of Blood and Pleasure on Flickr Twitter Chapter 8 Section 7 - Blood and Sand This blog also recently made it to 200 followers, so thanks for everybody's support, likes and comments over the last three years.
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Blog Overview Short Summary of the previous entries My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. Of Blood and Pleasure on Flickr Twitter Chapter 8 Section 6 - Irresistible Non story related bonus image:
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"He'll be remembered as a tasty meal." Part 2
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Part 1: http://www.loverslab.com/blog/407/entry-3583-chapter-25-a-naked-huntress-appears-12/
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"You can prepare your anus, but it'll never be ready for this level of asskicking." Okay got this done, let me know what you guys thought of this fight scene, i tried my best to make it look um.....flowing i guess is the right word.
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It's me again, run for the hills. So last part ended in a threesome. Now that's not so bad, except it had to be in a dank, disgusting tomb, where naked bodies are rubbing up against, who knows what. Bleh. But, now that Velina has been initiated into the "Spread Legs Women's Club" (name pending), we can continue on to...well, who ever else Averna decides to put her hands on. Who ever that may be. Anyway, with vampire in tow, Onward Dragon Soldiers! More parts, more lewds, more naked people. Woo! Source: Post your sex screenshots pt. 2
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So, I'm kicking ideas around again. I've been playing with Ms. Leeches' Vampiric Thirst loaded (it still doesn't feel right calling her "Princessity") along with PAH and Slaverun and I picked up some vampire slaves... and there wasn't really anything in the SlaveTats packs I have loaded for marking a vampire slave. So I've been reminding myself how to use Blender to make these things. Also, vaguely considering a PAH add on where Rargal Thrallmaster asks you to find some new cattle for the Castle. Maybe take the "vampire cattle" idea a bit further... [edit] Got a bit further with the boob tats. Not sure about the path the milk takes on the underboob there, but it'll do for now.
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"Vampires really suck." Part 1: http://www.loverslab.com/blog/407/entry-2803-suck-harder-12/ Next story may take a little bit due to my inexperience with a few specific mods.
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Entry 2 - Storytime: Trees, Forsworn, and Murder
Deep Red posted a blog entry in Call of the Wild - Dev Blog
One of the biggest things we've yet to nail down is quest progression. Since Call of the Wild will have a good share of quests, it is also an important decision to make. While CotW will have a feature to simply skip the quests and all the stuff which comes between learning new spells, abilities, crafting recipes, rituals, and getting tattoos inked on, questing will likely be the only way to obtain and unlock the new features the mod will offer if you play CotW the way it was intended to. But unfortunately, this is where the problems begin. Forsworn: Friend or foe? The Forsworn Dilemma At first glance, it seems pretty obvious that something has to drive the quest progression. Well, at least for those of us who care about it. It is deceptively difficult to address that issue however. The forsworn are the closest thing to a druidic tribe as Skyrim's lore provides. Now if we were in Valenwood or High Rock, it'd be a no-brainer as there is plenty possibility in both provinces of Tamriel. Let's face it, the Forsworn are too busy worshiping blood-covered statues and sacrificing puppies to care about nature and its powerful ancient magicks. They'd be even less interested in performing a ritual which doesn't include carving up some poor random sob to offer his innards to some non-existent deity. The current Forsworn are simply too violent for the purposes we need them for. Whilst having a chat with Frostbrand a while back, we can to an alternate solution: create a splinter branch of the Forsworn. This may seem a little far-fetched, but it's the best option for keeping Call of the Wild as lore-friendly as possible. The plan calls for a group of Forsworn to reject the beliefs, teachings, and way of life from their other brethren. The argument here would be that they feel their brothers and sisters have strayed too far from their free roots and twisted the old ways of the Forsworn. The mainstream tribes preferred to twist the magicks granted to them and corrupt themselves with poisonous behaviors such as revenge, spite, and wrath, forming the freaks of nature we know as hagravens. Failing to convince their fellow tribesmen, they instead break away from them and found their own tribe which embraces a harmonious coexistence with mother nature and chose to preserve the ways of the old. These guys will be known as the Thornwood Covenant. This is where the player comes in. Much like the Thornwood Covenant, except they like killing people... a lot. Arson, Murder, & Jaywalking While minding their own business, hacking away at a revered tree or burning spriggans to a crisp, the player is approached by a member of the Thornwood Covenant who is alarmed to find him/her defiling their sacred woods. The player is confronted by the tribesman and promptly accused of being a member of the Forsworn. Much to the player's dismay, they realize that there is no way of reasoning with the angry tribesman. Here they are presented with the illusion of a choice: You can either try to run away, get shot with an arrow dipped in a paralytic poison, and brought before the shaman. You can try to talk your way out, get hit with a spell that makes you incredibly horny, and brought before the shaman. You can agree to speak with the shaman, but get clubbed over the head anyway, and brought before the shaman. Regardless of your choice, as you can see, you'll be having a little chat with their shaman. Once you're brought to him (or her, we haven't decided), you'll be forced to answer for your "crimes" which include desecration of a sacred forest, trespassing into Thornwood territory, and.. wearing clothing. Ideally, I want this part to become a little more dynamic. The shaman's reactions would differ depending on the character's race, gender, the type of gear they're wearing, and perhaps even the factions they belong to (stormcloak army, imperial legion, college of winterhold, thieves' guild, etc.). Naturally, the shaman would be more receptive and friendlier with a Bosmer or Breton player, and more aggressive toward a Nord or Imperial player. Khajiit, Argonians, Redguards, Dunmer, Orsimer, and Altmer character would fall in the gray area somewhere. I'm not quite sure if or how custom races would be supported for this particular part for obvious reasons. Best guess is that there will be a generic reaction in place for these situations. Carrying heavy armor and a two-handed weapon will yield a more apprehensive tribe shaman, where as carrying light armor and a bow or dagger might only cause suspicion. The player's gender is the area where I am a bit iffy on. Since we're aiming to integrate both sexes equally into CotW, we'll have to be careful where we go with this. Thankfully nothing is set in stone at this point though. These guys will fuck your day UP! Kill Trees, Meet New Friends! Anywho, after explaining yourself to their leader, you will be absolved of all your "crimes" except one: wearing clothing. The Thornwood Covenant fiercely adhere to their ancient traditions and customs. Wearing clothes within their land is considered a grave offense, as they had sworn away with clothing long ago. The reason for that being is that they believe that proper worship of the forests' spirits can only be done when a person has become one with nature. This means that said person must be in their purest form, which is the same way they were brought into the world: stark naked. Our valiant Dragonborn hero will be faced with a critical decision from here. You'll either choose to do fulfill a dying tribeman's last rite and fuck an old coot if you're female, or an old crone if you're male. Alternatively, you can refuse to do as they ask. Choosing to comply with their demand will absolve your last crime and clear your name. Furthermore, you'll be setting the foundation down to join the Thornwood Covenant later. Refusing to grant the dying tribe member their last rite will cause the tribe leader to exile you. Being exiled from their settlement isn't the end, however. You can still choose to return at a later time and redeem yourself. After being given the boot from the Thornwood Covenant, you will be contacted by the Forsworn and offered to join them instead. These guys will differ from the rest of the Forsworn in the sense that they're more obsessed with Primal Magic than their mainstream counterparts. They're trying to do the exact opposite that the Thornwood Covenant is. They focus on the darker subschools of Primal Magic, namely the Ferocity & Decay schools. They'll still require you to swear away clothing in order to join, as this Primal Magic is also closely tied with the worship of the old spirits. Forsworn in their natural state. Jooooin ussss! Both the Thornwood Covenant and Forsworn have their pros & cons. As mentioned before, the Forsworn will emphasize the Ferocity and Decay subschools of Primal Magic, which specializes in damage spells and placing hexes on opponents to wear out or control them. The Thornwood Covenant will focus on the Growth and Allure subschools, which excel at boosting, healing, and manipulation of opponents' sexual urges as a means to reduce their combat effectiveness or incapacitate them. There is a middle ground between both factions when it comes to the special conjuration spells they utilize. Forsworn conjuration spells summon powerful demons or daedra and subjugate the spirits of the dead, forcing them to fight for the caster, whereas the Thornwood Covenant call upon the spirits of their ancestors or wild beasts to aid them in battle. The beauty of primal magic's lore is that it requires a balance of the four subschools in order to function correctly. Choosing to focus too much on a single subschool can cause the deities of the forest to lose their favor or even right out abandon you. Both factions have different ways of releasing the accumulated primal energy as well. Thornwood tribesmen will either have consensual sex or perform a ritual of sexual or erotic nature. Forsworn tribesmen will engage in brutal rape, sadomasochistic sex, or perform demonic rituals involving sacrifices (which are also of sexual or erotic nature). These methods of release will become vital, as going without releasing stored primal energy can be detrimental to your health and could lead to death if held in long enough. A Rigged Election Now, if you've been wondering what the poll is all about, then let me explain a bit more. Call of the Wild is going to include new perks, at very worst it will overhaul the existing ones. Since creating entirely new perk trees is impossible, we're starting to explore alternative methods to add new perks while being minimally intrusive on what already exists. Ideally, we can get something like a MCM-based perk tree in which players will spend earned XP points on new perks via the MCM menu. This is what was being explored prior to Frostbrand's kidna - I mean, before he returned to school for the next semester. Since that is a league out of my department, I don't know the exact details of what is going to happen with that. While it is an extremely attractive alternative to simply redoing perk trees, we still have to consider the possibility of having to butcher at least one to get the perks we need in the game. From my own experience, the Alteration tree was the one I never used. Not once did I drop a single perk point into that tree. There was just no incentive for doing so. Sure, the armor spells were nice and all, but it was a BITCH having to keep switching spells during combat to cast or refresh stoneflesh or ebonyflesh. It was a hell of a lot easier to just wear light armor and enchant it with magicka regeneration effects or cost reduction enchantments. This makes the alteration perk tree a prime candidate for the cutting block in my book. Also, I (we) am concerned that we might be taking the quest progression in the wrong direction. We've gotten mixed feedback from this and would like to get your thoughts on it. Although there will be the option to skip the quests and get all the neat features, spells, and abilities at the press of a button, there are those who still enjoy a good tale and immersion. What do you guys think?- 10 comments
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"Vampires Suck" Part 2: http://www.loverslab.com/blog/407/entry-2824-suck-harder-22/
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The butcher of Brindleton Bay (just a joke serial killer i made)
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I hope you all enjoyed this chapter!
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VIDEO LOOK ON FLICKR https://www.flickr.com/photos/158011944@N07/45771416745/in/dateposted-public/
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seems like they did not get along...
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Blog Overview Short Summary of the previous entries My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. Of Blood and Pleasure on Flickr Twitter Chapter 8 Section 10 - Lust for Life
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