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Devious Strike Continued View File DEVIOUS STRIKE CONTINUED This is a continuation of Devious Strike by Cursed Raccoon. He put the mod up for adoption in August 2025, so I've picked it up to fix the bugs that piled up and keep it working. All credit for the mod itself goes to him. Original mod: https://www.loverslab.com/topic/168956-devious-strike-lesse-unsupported/ It uses the same plugin as 0.4.4, so you can update an existing save. Tested on Skyrim SE 1.6.1170 with Devious Devices NG. ABOUT (Mostly from the original page, since it still describes the mod perfectly.) This mod adds a new enemy to the world of Skyrim, found amongst various factions. They're called Strikers, and they carry deviously enhanced weapons and spells. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Their weapons and spells transfer devices from attacker to target. The Strikers, who are already covered in devices from top to bottom, will make you more and more helpless with every hit you take. Get hit often enough and ALL their devices are transferred at once. And when they get your health low enough, you get an extra punishment: heavy bondage or devious furniture. Kill a Striker and it drops device keys and some other loot. If you're lucky you'll get one of their weapons, and you can turn the tables and put devices on other folk. Running away isn't always an option either, they're faster than normal bandits. Pretty much everything can be tuned in the MCM. WHAT'S NEW IN CONTINUED The short version: things that were broken now work. Single transfers work on LE and SE 1.5.97 again (for some people only the Transfer-All ever happened) Punishment actually triggers. The "Temporarily Set Essential" option didn't work properly, so you usually just died instead Punishment is now furniture OR a heavy bondage device (you pick the odds), and it never takes off devices you already wear Disabled punishment devices stay disabled, no more surprise petsuits Enemies don't stay passive after you escape furniture New options: strip armor on Transfer-All and punishment, latex hoods instead of gas masks for rubber Strikers Full list in the changelog below. FEATURES Striker enemies that attack you with devious weapons (or give normal enemies those weapons instead) Devious weapons transfer devices onto their victim Device outfits and every device type can be toggled in the MCM Strikers show up amongst bandits, forsworn, necromancers, silver hand and warlocks Striker types: mage, archer, dual wield, one handed and two handed melee Transfer-All: after enough hits, all remaining devices at once Punishment at low health: heavy bondage (armbinders, yokes, straitjackets, petsuits...) or devious furniture Key drops, the odd devious weapon drop, follower integration Hardcore mode, and a semi-hardcore option that locks the MCM while you're restrained REQUIREMENTS Devious Devices (SE: DD NG or DD 5.2 SE / LE: DD 5.2) and all of its requirements SKSE (SKSE64 for SE) SkyUI for the MCM INSTALLATION Install with a mod manager like any other mod. Updating from the original 0.4.4: uninstall (or disable) the original, install this, done. The plugin is the same file, so your save keeps working and your MCM settings carry over. You'll see a "version 50" notification on load. If you want to be extra careful, the original clean-update steps are in the spoiler below. clean update steps, from the original page LE The scripts are checked against LE's DD 5.2, PapyrusUtil 3.3 and SKSE 1.7.3, but I haven't played it on LE. If you're on LE, please let me know how it goes in the thread, good or bad. KNOWN ISSUES One-hit kills and killmoves skip the punishment If Strikers spawn while you're in your inventory, DD may pop up a message box If transfers stop happening at some point, check "Are events blocked?" on the Debug page. If it says yes and no other mod is currently doing something, "Reset Block Flags" fixes it. Careful, this can break other mods mid-scene, so ask if unsure Strikers may redraw their weapon after a single transfer when "Remove Striker's Devices On Transfer" is on Devious Heatrise (soft incompatibility, from the original page): Strikers can force extra plugs/piercings through chastity. If a vibration event runs with two plugs/piercings and the game autosaves, the save can get corrupted Hair shows through latex hoods: DD's latex hoods don't hide hair that uses slot 41 (many KS Hairdos styles). Pick a different hair or use the gas mask option. BUG REPORTS Post in the support thread with as much detail as you can. A Papyrus log helps a lot: In Skyrim.ini under [Papyrus], set bEnableLogging=1 and bEnableTrace=1 (before the bug happens) The log ends up in Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log (LE: My Games\Skyrim\...) Attach it to your post Devious Strike's own log lines are tagged [DeviousStrike], and "Log Messages" on the Debug page must be on PERMISSIONS Same as the original: the source is included, use what you like, just credit Cursed Raccoon (and link his page) along with this one. CREDITS Cursed Raccoon, for making Devious Strike and letting it live on. Everyone in the original thread who reported the bugs fixed here (kurotatsu, LA_k1, LinksSword, Zaflis, BYJE137, Caralis, magaliroleplay, SidoRaven and PNclarity001). All the people behind Devious Devices. original credits, from Cursed Raccoon's page Full Changelog Submitter ktova Submitted 09/29/26 Category Adult Mods Requirements Devious Devices (SE: DD NG or DD 5.2 SE / LE: DD 5.2) and its requirements, SKSE, SkyUI Regular Edition Compatible Yes Install Instructions
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Devious Strike LE/SSE - Unsupported! View File Mod Status: The mod is longer supported by me! for info see my post in the forum (link to forum post). If somebody adopts this mod, i will post a link to the new mod page here. Mod Description: This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? AND There are almost no mods that handle Devious Devices during combat? < OOhhh BOY do i have a solution for you > ! Check below to see how to properly upgrade to new Versions ! ABOUT For short version scroll down to the Features list. This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture. If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. FEATURES Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself... CLEAN UPDATING TO NEWER VERSIONS: How to clean a save extremly carefully (some steps could be skipped): Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing. INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge NOTES Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going! LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time. CONFLICTS & INCOMPATIBILITY Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke) CURRENT ISSUES / PROBLEMS Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first. Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells. TROUBLESHOOTING / REPORTING BUGS If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc. HOW TO BUG REPORT: explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread FUTURE PLANS Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed @mrdoodle - telling me about SCB and its author MTB @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing @Lupine00 - Suggested the usage of Formlists for multiple purposes @El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers @shiftbitlogic - suggested themed Device sets with color/Type @misterx - Told me how to make DHLP-blocking and the code work @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method @Player80 - suggestion: MCM setting for device removal on striker death @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers PREVIOUS VERSIONS Submitter Cursed Raccoon Submitted 05/24/21 Category WIP / Beta Requirements Devious Devices + SKSE Special Edition Compatible Yes
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Version 0.4.4
22077 downloads
Mod Status: The mod is no longer supported by me! -> It got adopted by @ktova Checkout their mod page for the newest updates! Devious Strike Continued: Mod Description: This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? AND There are almost no mods that handle Devious Devices during combat? < OOhhh BOY do i have a solution for you > ! Check below to see how to properly upgrade to new Versions ! ABOUT For short version scroll down to the Features list. This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture. If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. FEATURES Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself... CLEAN UPDATING TO NEWER VERSIONS: How to clean a save extremly carefully (some steps could be skipped): Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing. INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge NOTES Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going! LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates. FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time. CONFLICTS & INCOMPATIBILITY Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke) CURRENT ISSUES / PROBLEMS Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first. Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells. TROUBLESHOOTING / REPORTING BUGS If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc. HOW TO BUG REPORT: explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread FUTURE PLANS Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed @mrdoodle - telling me about SCB and its author MTB @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing @Lupine00 - Suggested the usage of Formlists for multiple purposes @El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers @shiftbitlogic - suggested themed Device sets with color/Type @misterx - Told me how to make DHLP-blocking and the code work @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method @Player80 - suggestion: MCM setting for device removal on striker death @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug @kaiteyc - hard to see ghostly remains @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers PREVIOUS VERSIONS- 3 reviews
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Version 0.5.0
262 downloads
DEVIOUS STRIKE CONTINUED This is a continuation of Devious Strike by Cursed Raccoon. He put the mod up for adoption in August 2025, so I've picked it up to fix the bugs that piled up and keep it working. All credit for the mod itself goes to him. Original mod: https://www.loverslab.com/topic/168956-devious-strike-lesse-unsupported/ It uses the same plugin as 0.4.4, so you can update an existing save. Tested on Skyrim SE 1.6.1170 with Devious Devices NG. ABOUT (Mostly from the original page, since it still describes the mod perfectly.) This mod adds a new enemy to the world of Skyrim, found amongst various factions. They're called Strikers, and they carry deviously enhanced weapons and spells. Their sole purpose is to wrap up the dragonborn in Devious Devices. How? Their weapons and spells transfer devices from attacker to target. The Strikers, who are already covered in devices from top to bottom, will make you more and more helpless with every hit you take. Get hit often enough and ALL their devices are transferred at once. And when they get your health low enough, you get an extra punishment: heavy bondage or devious furniture. Kill a Striker and it drops device keys and some other loot. If you're lucky you'll get one of their weapons, and you can turn the tables and put devices on other folk. Running away isn't always an option either, they're faster than normal bandits. Pretty much everything can be tuned in the MCM. WHAT'S NEW IN CONTINUED The short version: things that were broken now work. Single transfers work on LE and SE 1.5.97 again (for some people only the Transfer-All ever happened) Punishment actually triggers. The "Temporarily Set Essential" option didn't work properly, so you usually just died instead Punishment is now furniture OR a heavy bondage device (you pick the odds), and it never takes off devices you already wear Disabled punishment devices stay disabled, no more surprise petsuits Enemies don't stay passive after you escape furniture New options: strip armor on Transfer-All and punishment, latex hoods instead of gas masks for rubber Strikers Full list in the changelog below. FEATURES Striker enemies that attack you with devious weapons (or give normal enemies those weapons instead) Devious weapons transfer devices onto their victim Device outfits and every device type can be toggled in the MCM Strikers show up amongst bandits, forsworn, necromancers, silver hand and warlocks Striker types: mage, archer, dual wield, one handed and two handed melee Transfer-All: after enough hits, all remaining devices at once Punishment at low health: heavy bondage (armbinders, yokes, straitjackets, petsuits...) or devious furniture Key drops, the odd devious weapon drop, follower integration Hardcore mode, and a semi-hardcore option that locks the MCM while you're restrained REQUIREMENTS Devious Devices (SE: DD NG or DD 5.2 SE / LE: DD 5.2) and all of its requirements SKSE (SKSE64 for SE) SkyUI for the MCM INSTALLATION Install with a mod manager like any other mod. Updating from the original 0.4.4: uninstall (or disable) the original, install this, done. The plugin is the same file, so your save keeps working and your MCM settings carry over. You'll see a "version 50" notification on load. If you want to be extra careful, the original clean-update steps are in the spoiler below. clean update steps, from the original page LE The scripts are checked against LE's DD 5.2, PapyrusUtil 3.3 and SKSE 1.7.3, but I haven't played it on LE. If you're on LE, please let me know how it goes in the thread, good or bad. KNOWN ISSUES One-hit kills and killmoves skip the punishment If Strikers spawn while you're in your inventory, DD may pop up a message box If transfers stop happening at some point, check "Are events blocked?" on the Debug page. If it says yes and no other mod is currently doing something, "Reset Block Flags" fixes it. Careful, this can break other mods mid-scene, so ask if unsure Strikers may redraw their weapon after a single transfer when "Remove Striker's Devices On Transfer" is on Devious Heatrise (soft incompatibility, from the original page): Strikers can force extra plugs/piercings through chastity. If a vibration event runs with two plugs/piercings and the game autosaves, the save can get corrupted Hair shows through latex hoods: DD's latex hoods don't hide hair that uses slot 41 (many KS Hairdos styles). Pick a different hair or use the gas mask option. BUG REPORTS Post in the support thread with as much detail as you can. A Papyrus log helps a lot: In Skyrim.ini under [Papyrus], set bEnableLogging=1 and bEnableTrace=1 (before the bug happens) The log ends up in Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log (LE: My Games\Skyrim\...) Attach it to your post Devious Strike's own log lines are tagged [DeviousStrike], and "Log Messages" on the Debug page must be on PERMISSIONS Same as the original: the source is included, use what you like, just credit Cursed Raccoon (and link his page) along with this one. CREDITS Cursed Raccoon, for making Devious Strike and letting it live on. Everyone in the original thread who reported the bugs fixed here (kurotatsu, LA_k1, LinksSword, Zaflis, BYJE137, Caralis, magaliroleplay, SidoRaven and PNclarity001). All the people behind Devious Devices. original credits, from Cursed Raccoon's page Full Changelog-
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Finally came out Granblue Fantasy: Versus, what are there sexy and hot girls. And for Sure soon there will be hot mods, dont forget to share information, links and mods here. https://store.steampowered.com/app/1090630/Granblue_Fantasy_Versus/ List of known modifications, thanks joshshmoe :
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I need sparring mod between NPCs. NFF has a sparring feature. Unfortunately, NFF hasn't had an update in a while, and this feature is very cumbersome. Players have to initiate dialogue with each NPC individually. I hope someone creates some kind of spell that can be directed directly at the target NPC so they can spar with each other.
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FORTUNE AUTHOR'S NOTE
- 3 comments
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11
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- skyrim
- elderscrolls
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REVELATION (PART 1) AUTHOR'S NOTE
- 1 comment
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7
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- skyrim
- elderscrolls
- (and 24 more)