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Found 25 results

  1. Demonic Creatures - creature adding mod View File WARNING: BETA BETA BETA... READ EVERYTHING before you install! What is: A mod that adds around 120-130 types of friendly/unfriendly monsters and animals in skyrim wild lands and dungeons. Some few creatures are handplaced (more will probably to come), but most of them is distributed through Skyrim leveled lists. Most of the aggressive creatures has adult bits attached. Some friendly ones don't because .......meeeh........ Mod HARD requirements. Must be installed with all it's dependencies: All Skyrim DLCs (except Heartfire). Due to creature races from all those DLCs. Schlongs of Skyrim Sexlab More Nasty Critters SLAL edition Sexlab aroused Redux Animated Beast's Cocks (ABC) For users LE (for collision and animated creature schlongs) This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes Mihail Ogroid, Mihail Goblins and Mihail Grahl.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. Installation (after Hard requirements are installed): Download text file in download section here on loverslab copy link in txt file and download from mediafire extract rar file and copy paste content into your Skyrim data folder (there's no mod manager support ) If you have a creature mod installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a based patch using forexample Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do this, the creature mod ESP which locates lowest in your load order will overwrite the ones higher in your load order. Many mods alter these creature LCHARs (skyrim immersive creatures, Monstermod, rogue-like encounters, probably many more). Uninstallation: Remove---> DemonicCreatures.esp Remove meshes folders: data>meshes>newcreatures data>meshes>skaven data>meshes>Mihail Monsters and Animals>troll>grahl *** data>meshes>Mihail Monsters and Animals>giant>Ogroid *** data>meshes>Mihail Monsters and Animals>human>Ogroid *** Then remove texture folders: data>textures>newcreatures data>textures>skaven data>textures>Mihail Monsters and Animals>troll>grahl *** data>textures>Mihail Monsters and Animals>giant>Ogroid *** data>textures>Mihail Monsters and Animals>human>Ogroid *** *** If you didnt have any mihail mods installed prior to demonic creatures, you can remove mesh/texture folders "mihail monsters and animals" as well. Remove Sound folders: data>sound>fx>mihailgrahl.esp data>sound>fx>mihailogroid.esp FUTURE PLANS: My main motive for doing this was to spawn groups of enemies, - 15 small gallimus attacking the player or a band of mihail goblins. Maybe even a small war between goblins and ogres joined forces together against your squad with followers. So far I have not succeded with this. I hoped to achieve this without help of scripts, but someone told me Skyrim can't spawn more than one creature per spawnpoint at the same time. So far that is only what I have managed to do as well. Spawing groups using precalculate button in creation kit works flawlessly. But not ingame. If anyone know how to do this I would be a happy guy. If anyone know how to do it with scripts I'd be less happy , but still VERY happy! Also there is many creatures in this mod that is not part of the spawning feature. I have not yet decided what top do with them. Some of them I'm just waiting to find a perfect location to handplace them. BUGS: Yes it's going to be clipping during sex animations. The troll animations was not made for the Ogrim creature. Same goes with Mihail Ogroid. You'd have to make completely new races for these creatures with new sex animations to have it perfectly. So this is out of my field to do anything about. If a lot of users complain about the same creature I will off course consider removing it from the mod. Some creatures has bad weightpainting on penis. Meaning you will notice that the pelvis floor on the creature does move entirely together with the penis. On most creatures this is hardly noticeable, but on creatures that has a mesh that differs heavily compared with the vanilla mesh (forexample Ogrim and Troll mesh), you will see this. If anyone is interested in weightpainting, give me a ping. CREDITS: Mihail - mihail goblins - mihail ogroid - mihail grahl VICN - draugr dog - dwarven doll - falmergargoyle - grummites - scamp - snowgoblins - falmersentinels - spidermara - spiderironmaiden - baliwog - littleshoggoth - benthicangler - bloodsuckerfish - dwarvenripper - draugrbrute01 and draugrbrute02 - falmerbrute and falmerbrute03 - trollgargoyle (named as blue and red demon in this mod) - werewgargoyle - daedroth - hunger Wendigo & howlers: opusGlass on skyrimnexus (opusGlass), LorSakyamuni, and CD Projekt Red. File credits: CD Projekt Red for the original creatures in The Witcher 3.LorSakyamuni for porting some of the TW3 assets used.RustyShackleford for lore consultation. Daedroth (Beasts of Oblivion - Daedroth): DracoWarrior729 https://www.nexusmods.com/skyrim/mods/101128 Ogrim: Yogesh for the mesh Jboyd4 for the rigging minermanb for the implementation Female Daedroth: Textures from MonsterRaider (Feminine Argonian Textures (Chameleon and Lizard) clawed feet by artifex0 "Argonian Raptor Feet" https://www.nexusmods.com/skyrim/mods/19283 Sanguine Mistress: Fairskin textures by Halo FLAWNS ARGONIANS DEGONIANS 4017jman https://www.nexusmods.com/skyrim/mods/72202 - degonian JACKGA - shivering bishop - arachne, arachnecold and daedra spider - sentinel sithis CREATURE RESOURCES FILE 49682 by GendunDrup on skyrim nexus - drowner dead (CD Projekt Red (The Witcher, The Witcher 2) - drowner (CD Projekt Red (The Witcher, The Witcher 2) - ancient troll (green, but same as STRIGA) CD Projekt Red (The Witcher, The Witcher 2) - wooly Rhino (viltuska (Rhinos of Skyrim) - Wooly Rhino) - triceratops (Newermind43 (Ents in Skyrim, The Dinosaurus Era) - Panther frankthefish - Leopard, Lion, Lioness, Scar, Tiger, Panther - mummy (Leodoidao (Mummy Draugr Creature Resource) - Mummy) - Gllimimus Newermind43 (Ents in Skyrim, The Dinosaurus Era) - Ancient Spriggan, Triceratops, Gllimimus, Dilophom POT Perfect Blood Hybrid - Grohiik (Perfect Blood Hybrids Mod) CLANNfears BY 4thUnknown (NEXUS PROFILE) Submitter Thor2000 Submitted 11/25/2020 Category Models & Textures Requires sexlab, more nasty critters SLAL edition, Sexlab Aroused Redux, Animated Beast's Cocks (ABC) For users LE Special Edition Compatible No  
  2. Post update: 25.06.2020 - Looking for someone to help with creature dick weight paintings! HELP NEEDED: - weightpainting of creature penises (does not have the needed weightpainting to stay with the belly mesh). I`ve been lurking around asking for permissions and questions for a medium sized creature mod I'm working on. I started when covid19 broke out and still ongoing. This mod will not replace SIC, monstermod or rogue like encounters, but serve as an addon. It will be seriously smaller (counting approx 65ish species). It will also have less complexity with regards to loot items, weapons and magic. ------- The mod is not ready for download yet, but will soon be available as a BETA---------- LINK TO GALLERY WITH CREATURES https://pixxxels.cc/gallery/nJwpytC These were basic terms/needs or wishes for the mod when I started: - creatures will use (as long as possible) vanilla skeletons (and vanilla races, but not that important). Meaning, they need to be built upon a vanilla skyrim skeleton. So sorry.... no NEW creatures with new animations/skeletons here. Everybodies doing the same familiar "thing" - Creatures will be added to skyrims leveled NPC lists (plains, forest, coast, mountains, etc etc) for immersion. Some will also be added to specific companion LCHAR lists for vampires, spriggans, hagravens etc... Some creatures will be unique. If you kill them, they're gone. They will be handplaced mostly. But also spawning like the rest of the creatures. - Creatures are integrated with Madmansgun's Creature Framework (CF) and Ashals Sexlab framework (SL) . So once mod is loaded into your setup, do register thing that each mod tells you to, and the creatures will use already installed animations you have - Creatures use Bacafactories Animated Beast's Cocks ABC 1.58V (with collision) - Custom sounds (not dedicated sex sounds, too much work, but similar to the sounds Mihail makes on his creatures). - Make a new fraction that contains several goblins and orc types that will be spawned together as a party. - Make a new fraction of female soldiers that off course will put this new goblin fration out of it's misery. - Make a MCM with a creature toggle (I have no clue whatsoever how to do that yet ) ON GOING TASKS - Personal Testing of Spawning creatures ---> on going. Adjusting levels an so on. Need to figure out how to spawn larger groups of enemies correctly. I'm trying to spawn large groups of hostile small creatures like little shoggoth and Gallimimus. So far I've yet to see more than 2 at the same time. - new fraction of female soldiers ---> not started - custom sounds ---> not started - MCM ---> not started - Implementation of new extreme diseases ---> Through creatures like bloodsuckerfish (basically a slaughterfish) I want the PC to be able to contract dieseas that are much more tough than the vanilla diseases. Zero stamina regen, zero health regen, 50% health reduction etc.... Makes it more logical to carry cure disease potions 🤔 COMPLETED - building addons, skins and NPS records ---> 99% done but I will keep looking for new creatures - building aroused creature meshes for CF with new (edited) textures ---> 99% done but I will keep looking for new creatures - integrating creatures into SKYRIM leveled lists ---> 99% ongoing - new fraction of different goblin types ---> 99%. - getting permissions ---> 95% done. I'm still missing someone. See "Issues to solve" below Issues that I need to swallow at the moment: - there will be clipping and clipping and clipping. The Ogrim creature is designed upon the troll race. But the ogrim is twice as fat. So of course this will be an issue in many animations. You will see legs penetrating stommichs etc. For me, with the given time and competence that I posses, this is in most cases impossible for me to solve. I'm not sure if I even want to change the creatures shape so that they will be aligned. That will alter their look significantly. Someone more talented than me in 3d software might do it though. - some creatures like SanguineMistress, FemaleDaedroth. MihailGoblin and Sacrificial Priestess uses the human skeleton and human sexlab animations. But I did not use the SOS Schlong (exception sanguine mistress). I'm honestly not sured which dick I used on them. It's the same dick that was used on mihailgobins sexlab patch made by stevie (it's around this forum somewhere). This dick can't be tilted. So in some animations it will look weird. Issues to solve: 1 SOLVED --> Needs implementation. Depending on creature the dick sometimes behaves a bit "weird" when attached. The dick is certainly attached to correct skeleton node, but it's something to do with the mesh geometry. Creature dicks need weight painting. 2 Spawing Slaughterfish creatures. There is no LCHAR lists for slaughterfish. I see that skyrim immersive creatures does this perfectly. I tried to respawn a specific form ID of a slaughterfish several times. The result was 5 different looking slaugherfish showing up. How is this made? 3 SOLVED Some creatures has not any dicks attached. Either because I was lazy or not that interested. Still I see CF (?!) is attaching dicks to the creatures still. Does CF see that a creature belongs to a specific race, and dedicate a dick for it when no aroused mesh is registrated? I know SOS spawns a schlong on werewolf races. 4 NOT STARTED Feedback on creatures: Keep or not keep. Things to change. Later on I'll share a file that shows which creature spawns into which area/skyrim landtype. This could be interesting since I am playing on a tropical jungle setup 😀. 5 Getting in touch with diego4fun. I've sent PM in here and also at his blogspot site. So far no answer. I believe he owns "sacrifical priestess" and "cave ogre" Unable to get in touch.
  3. Version demonic Creatures V1.1 LE

    672 downloads

    WARNING: BETA BETA BETA... READ EVERYTHING before you install! What is: A mod that adds around 120-130 types of friendly/unfriendly monsters and animals in skyrim wild lands and dungeons. Some few creatures are handplaced (more will probably to come), but most of them is distributed through Skyrim leveled lists. Most of the aggressive creatures has adult bits attached. Some friendly ones don't because .......meeeh........ Mod HARD requirements. Must be installed with all it's dependencies: All Skyrim DLCs (except Heartfire). Due to creature races from all those DLCs. Schlongs of Skyrim Sexlab More Nasty Critters SLAL edition Sexlab aroused Redux Animated Beast's Cocks (ABC) For users LE (for collision and animated creature schlongs) This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes Mihail Ogroid, Mihail Goblins and Mihail Grahl.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. Installation (after Hard requirements are installed): Download text file in download section here on loverslab copy link in txt file and download from mediafire extract rar file and copy paste content into your Skyrim data folder (there's no mod manager support ) If you have a creature mod installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a based patch using forexample Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do this, the creature mod ESP which locates lowest in your load order will overwrite the ones higher in your load order. Many mods alter these creature LCHARs (skyrim immersive creatures, Monstermod, rogue-like encounters, probably many more). Uninstallation: Remove---> DemonicCreatures.esp Remove meshes folders: data>meshes>newcreatures data>meshes>skaven data>meshes>Mihail Monsters and Animals>troll>grahl *** data>meshes>Mihail Monsters and Animals>giant>Ogroid *** data>meshes>Mihail Monsters and Animals>human>Ogroid *** Then remove texture folders: data>textures>newcreatures data>textures>skaven data>textures>Mihail Monsters and Animals>troll>grahl *** data>textures>Mihail Monsters and Animals>giant>Ogroid *** data>textures>Mihail Monsters and Animals>human>Ogroid *** *** If you didnt have any mihail mods installed prior to demonic creatures, you can remove mesh/texture folders "mihail monsters and animals" as well. Remove Sound folders: data>sound>fx>mihailgrahl.esp data>sound>fx>mihailogroid.esp FUTURE PLANS: My main motive for doing this was to spawn groups of enemies, - 15 small gallimus attacking the player or a band of mihail goblins. Maybe even a small war between goblins and ogres joined forces together against your squad with followers. So far I have not succeded with this. I hoped to achieve this without help of scripts, but someone told me Skyrim can't spawn more than one creature per spawnpoint at the same time. So far that is only what I have managed to do as well. Spawing groups using precalculate button in creation kit works flawlessly. But not ingame. If anyone know how to do this I would be a happy guy. If anyone know how to do it with scripts I'd be less happy , but still VERY happy! Also there is many creatures in this mod that is not part of the spawning feature. I have not yet decided what top do with them. Some of them I'm just waiting to find a perfect location to handplace them. BUGS: Yes it's going to be clipping during sex animations. The troll animations was not made for the Ogrim creature. Same goes with Mihail Ogroid. You'd have to make completely new races for these creatures with new sex animations to have it perfectly. So this is out of my field to do anything about. If a lot of users complain about the same creature I will off course consider removing it from the mod. Some creatures has bad weightpainting on penis. Meaning you will notice that the pelvis floor on the creature does move entirely together with the penis. On most creatures this is hardly noticeable, but on creatures that has a mesh that differs heavily compared with the vanilla mesh (forexample Ogrim and Troll mesh), you will see this. If anyone is interested in weightpainting, give me a ping. CREDITS: Mihail - mihail goblins - mihail ogroid - mihail grahl VICN - draugr dog - dwarven doll - falmergargoyle - grummites - scamp - snowgoblins - falmersentinels - spidermara - spiderironmaiden - baliwog - littleshoggoth - benthicangler - bloodsuckerfish - dwarvenripper - draugrbrute01 and draugrbrute02 - falmerbrute and falmerbrute03 - trollgargoyle (named as blue and red demon in this mod) - werewgargoyle - daedroth - hunger Wendigo & howlers: opusGlass on skyrimnexus (opusGlass), LorSakyamuni, and CD Projekt Red. File credits: CD Projekt Red for the original creatures in The Witcher 3.LorSakyamuni for porting some of the TW3 assets used.RustyShackleford for lore consultation. Daedroth (Beasts of Oblivion - Daedroth): DracoWarrior729 https://www.nexusmods.com/skyrim/mods/101128 Ogrim: Yogesh for the mesh Jboyd4 for the rigging minermanb for the implementation Female Daedroth: Textures from MonsterRaider (Feminine Argonian Textures (Chameleon and Lizard) clawed feet by artifex0 "Argonian Raptor Feet" https://www.nexusmods.com/skyrim/mods/19283 Sanguine Mistress: Fairskin textures by Halo FLAWNS ARGONIANS DEGONIANS 4017jman https://www.nexusmods.com/skyrim/mods/72202 - degonian JACKGA - shivering bishop - arachne, arachnecold and daedra spider - sentinel sithis CREATURE RESOURCES FILE 49682 by GendunDrup on skyrim nexus - drowner dead (CD Projekt Red (The Witcher, The Witcher 2) - drowner (CD Projekt Red (The Witcher, The Witcher 2) - ancient troll (green, but same as STRIGA) CD Projekt Red (The Witcher, The Witcher 2) - wooly Rhino (viltuska (Rhinos of Skyrim) - Wooly Rhino) - triceratops (Newermind43 (Ents in Skyrim, The Dinosaurus Era) - Panther frankthefish - Leopard, Lion, Lioness, Scar, Tiger, Panther - mummy (Leodoidao (Mummy Draugr Creature Resource) - Mummy) - Gllimimus Newermind43 (Ents in Skyrim, The Dinosaurus Era) - Ancient Spriggan, Triceratops, Gllimimus, Dilophom POT Perfect Blood Hybrid - Grohiik (Perfect Blood Hybrids Mod) CLANNfears BY 4thUnknown (NEXUS PROFILE)
  4. So I installed MNC and its dependencies and noticed that dogs will on occasion not be erect when an encounter starts, or even lose their erection, while other creatures seem to work fine. I tried solutions such as re-registering mods and reinstalling all mods, and followed the Creature Framework troubleshooting guide, but none of that worked reliably. I did find a temporary workaround: target the dog in the console, run inv, and equipitem <id> for the unnamed item. It also seems like the MNC Always Erect mod would work around the issue. To me it seems that the erection is not being equipped when it should, or even unequipped when it shouldn't, but the papyrus log sadly does not tell me much. The best idea I have for a band-aid would be to make a mod that keeps trying to equip the "item" during an animation, but I'd rather figure out what the cause of this is. My mod list: Papyrus.0.log
  5. Hello again. I made a new character that is basically 'Dovakini' for the sole purpose of getting into a whole lot of trouble with bandits and the occasional giant. I want my poor new char to have a common misfortune of being defeated by her enemies and used by them until she can hardly stand up straight anymore, basically everything that Defeat already covers. What I also want is for the bandits to try to make a sex slave out of her by tying her up and using her later unless she escapes. Something that Submit did but Defeat for some reason does not. I was told by somebody that Devious Captures would give me the tied up experience I wanted, so I installed it and its requisite Devious Devices SE 'all-in-one' file, but it doesn't seem to be working quite right for me. They both do seem to be mostly working. When defeated, my poor char has devices attached to her, some of them impair her ability to move until they're broken but the issue is because of the quirk of Defeat I think. The enemies that had their way with her and applied those devices to her have a tendency of becoming hostile again after a few seconds, regardless of if she got up from the post-assault state or not. Am I missing a few settings in DD, DC, or Defeat to help alleviate this? Also, I saw some harnesses get attached to her and there was a good amount of clipping despite me swearing I batch ran the files in bodyslide. Also if you couldn't tell I'm also asking about CF and MNC because I wanted to see her also get abused by giants, falmer, and trolls. I installed those mods and did some testing like with DC and the giants I tested on did have updated models and when defeated some of them did take off their clothes. Not all of them, and I had to use the CF Puppeteer feature to force them. The dicks are present, but after defeating my poor char they just stand there with their dicks out, my char basically immediately goes into the post assault state with her clothes not being touched, and they go back to patrolling. I also tested with a troll and the same thing happened, minus the clothes. I do have registered animations for those creatures and creature animations are enabled in Sexlab and Defeat, at least I think, but something is still missing and I don't know what. The MCMs for CF, MNC, DD, DC, and Defeat to indeed register if you were wondering. Can someone help me get these mods working the way I want them? Is it not possible with DC? Do I need more mods I wasn't told about? Please and thank you. And yes, I know Submit has an SE port.
  6. Hi all, so in my game all the creatures in game have a problem where the creature penises aren't connected to them. Is there a way to fix this??
  7. View File NOTE: this mod (non HDT version) has been merged into Horny Creatures of Skyrim. Horny Werewolves of Skyrim Assembled by MadMansGun Werewolf Heads by MadMansGun HDT Werewolves by Jacques00 Horse penis from Leito86's Creature Features (modified mesh) wolf balls from Derrax's Male Werewolves wolf penis from diarawr's Horny Dogs of Skyrim Project (modified mesh) Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black and white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to "notmenotyou" and "Serenna187" for helpful information and advice. ---------------------------------------------------------- Notes: 1. the download files are for the Following: HornyWerewolvesofSkyrimV##.7z______________normal version of the mod (Recommended version) LessHornyWerewolvesofSkyrimV##.7z__________smaller penis version HDT_2tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 2 boobs (not recommended) HDT_2tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version HDT_6tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 6 boobs (not recommended) HDT_6tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version Alt_XMLs_For_HDT_Werewolves.7z___________Alternative XML Files for HDT Werewolves (hopefully one of them will work for you) 2. this mod was not Included in "Horny Dragons of Skyrim" because of its incompatibilities with "Moonlight Tales". 3. you will need to select the bodys in the Creature Framework's MCM (normally on page 7). 4. some friendly Werewolves can be summoned with spell books found inside The Bannered Mare on the roof rafters. 5. the file called "EXTRA ADD-ONs" is where you will find Alternative textures and add-ons: "Alternative textures" - optional alternative textures. "Katherine" - based on the Hermaphrodite Cat from the erotic text game "Corruption of Champions" (HDT not support) she is summoned with a spell book found inside The Bannered Mare on the roof rafters. this file has it's own readme. "Player Hermaphrodite Werewolf patch" - this will turn the players Werewolf form into the Hermaphrodite Werewolf. male players get Urta, female get the normal hermwolf. this file has it's own readme. Note: there is a alternative usage for this addon, it can be modified to be used as a makeshift patch for the SL Werewolves / Creature Framework beast race player bug, see its readme for more info. 6. if you have the "SexLab Werewolves" mod installed load Horny Werewolves of Skyrim after it in the load order. ---------------------------------------------------------- related mod: http://www.loverslab.com/files/file/2436-horny-dragons-of-skyrim/ https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?do=findComment&comment=2160112 Original HDT werewolves mod (you should consider using this instead if you want the HDT stuff) : http://www.loverslab.com/topic/28089-hdt-werewolves/ ---------------------------------------------------------- .___. {0,0} _______________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""""""""""""""" Submitter MadMansGun Submitted 09/15/2016 Category Models & Textures Requires Creature Framework Special Edition Compatible No  
  8. I installed Animal SOS SE a while ago and have noticed an intermittent issue where some animals have an erect penis and some don't. It doesn't seem specific to any particular animal, but the ones most noticeable are horses and dogs just because those are the most common animals encountered (I also have Sexlab More Creatures SE installed just so there are generally more creature engagements), but I don't think it's any particular animal as far as I can tell. Most of the time, the penis is not visible, but every once in a while, an animal will randomly play the erection animation and properly display the penis mesh, so it's not that the mesh isn't there. I've been just glossing over, but it's kind of awkward seeing an animal thrusting against my character with nothing actually penetrating her. See pictures below for an example. In the first picture, notice that the mesh is present for a non-erect penis. In the second picture (different sex instance, different horse), the penis is present. I have all of the prerequisite mods for Animal SOS SE too, and I have arousal threshold set to 0 for when an animal is considered aroused. I also have re-registered all mods multiple times in the mcm just to confirm, and in the "Creatures" sub-menu, it knows that the mod is registered (see picture of MCM). Can anyone help me with this? Also see below for my mod list and load order. Read the mod list from bottom to top for correct ordering. Images: Mod List: Load Order:
  9. View File Faallokaar V2 - Creature Framework Edition Original Faallokaar Mod made by Bifteki Dragoness Mesh made by Force2013 & jacques00 Re-Scripting, female texture edits and other improvements by Blaze69 Creature Framework integration by MadMansGun ---------------------------------------------------------- Notes: the download files are for the Following: CF_male_Faallokaar_Fire.7z_________male version of Faallokaar with fire shout CF_male_Faallokaar_Frost.7z________male version of Faallokaar with frost shout CF_Female_Faallokaar_Fire.7z_______female version of Faallokaar with fire shout CF_Female_Faallokaar_Frost.7z______female version of Faallokaar with frost shout CF_MoreFemale_Faallokaar_Fire.7z___female with boobs version of Faallokaar with fire shout CF_MoreFemale_Faallokaar_Frost.7z__female with boobs version of Faallokaar with frost shout improvements over the Original mod: better script files without dirty edits. the human form is now a custom Argonian. fixed bad dialog edits inside the esp. and of course, Creature Framework integration. a install guide for the Creature Framework can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ ---------------------------------------------------------- .___. {0,0} . _______________________________ /)__)> |creative commons, No One May Profit| -"-"- . .""""""""""""""""""""""""""""""""""""""""""""""""" Submitter MadMansGun Submitted 04/11/2017 Category Companions Requires Creature Framework Special Edition Compatible No  
  10. I was testing out More nasty critters, I have all the mods needed with it like, hentai creatures, creature frame work, horny creatures of skyrim. I also got defeat with it so that my player would be fucked if surrendered, but draugrs just do the animations but clothes still on but no penis. I did it with 4 different draugrs and still the same thing. I havent tried out any other creature tho
  11. There is a patch or somethink to sexualized theses creature from the Dlc/mod?
  12. Version v2.4

    37,836 downloads

    NOTE: this mod (non HDT version) has been merged into Horny Creatures of Skyrim. Horny Werewolves of Skyrim Assembled by MadMansGun Werewolf Heads by MadMansGun HDT Werewolves by Jacques00 Horse penis from Leito86's Creature Features (modified mesh) wolf balls from Derrax's Male Werewolves wolf penis from diarawr's Horny Dogs of Skyrim Project (modified mesh) Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black and white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to "notmenotyou" and "Serenna187" for helpful information and advice. ---------------------------------------------------------- Notes: 1. the download files are for the Following: HornyWerewolvesofSkyrimV##.7z______________normal version of the mod (Recommended version) LessHornyWerewolvesofSkyrimV##.7z__________smaller penis version HDT_2tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 2 boobs (not recommended) HDT_2tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version HDT_6tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 6 boobs (not recommended) HDT_6tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version Alt_XMLs_For_HDT_Werewolves.7z___________Alternative XML Files for HDT Werewolves (hopefully one of them will work for you) 2. this mod was not Included in "Horny Dragons of Skyrim" because of its incompatibilities with "Moonlight Tales". 3. you will need to select the bodys in the Creature Framework's MCM (normally on page 7). 4. some friendly Werewolves can be summoned with spell books found inside The Bannered Mare on the roof rafters. 5. the file called "EXTRA ADD-ONs" is where you will find Alternative textures and add-ons: "Alternative textures" - optional alternative textures. "Katherine" - based on the Hermaphrodite Cat from the erotic text game "Corruption of Champions" (HDT not support) she is summoned with a spell book found inside The Bannered Mare on the roof rafters. this file has it's own readme. "Player Hermaphrodite Werewolf patch" - this will turn the players Werewolf form into the Hermaphrodite Werewolf. male players get Urta, female get the normal hermwolf. this file has it's own readme. Note: there is a alternative usage for this addon, it can be modified to be used as a makeshift patch for the SL Werewolves / Creature Framework beast race player bug, see its readme for more info. 6. if you have the "SexLab Werewolves" mod installed load Horny Werewolves of Skyrim after it in the load order. ---------------------------------------------------------- related mod: http://www.loverslab.com/files/file/2436-horny-dragons-of-skyrim/ https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?do=findComment&comment=2160112 Original HDT werewolves mod (you should consider using this instead if you want the HDT stuff) : http://www.loverslab.com/topic/28089-hdt-werewolves/ ---------------------------------------------------------- .___. {0,0} _______________________________ /)__)> |creative commons, No One May Profit| -"-"- """""""""""""""""""""""""""""""""""""""""""""""""
  13. kinda disappointed by the lack of human male on male creature animations, as far as i know there are only a few animations, how about some variety, like maybe some animations where the creature is the top and some animations where the human is the top, are there any mods that add that or are any of the animation authors planning on doing anything like that in the near future?
  14. None of my sex animations work my player and the creature just stand there inside of each other doing nothing. A few of my animations work but most don't. It seems that threesome scenes work for two of the creatures/people involved. The scenes involving 4 creatures/people, have only two of them with working animations while the others just stand there and do nothing.
  15. So in my game, i had to do a little change, i didn't know that the race compatibility was set to have no dlc, but meanwhile i got the dlc after, and i didn't knew what to do, so I Uninstal/install each mod till i found that i had to set my race compatibility, but i had a problem after, creature framework keeps saying : "The framework is currently initialising or working on registration. Some functionality will be disabled. This may take anywhere from several seconds to two minutes to finish depending on what the framework is doing as well as your computer and skyrim setup. Please wait in-game with all menus closed and check back again" and even after an after of playing without opening the mod configuration menu, it stills say the same thing, i don't really know where's the problem from, i checked every mod that was related to the framework, maybe i missed something i dunno... (and sorry for not putting my load order, i'm new here and i don't really know how to put it out of the text zone..)
  16. Version 1.1.0-pre2

    533 downloads

    Traducción de MOD Creaure Framework al Español con el MCM pero sin scripts Se actualizarán los scripts después Explicación de Autor: Este es un framework que permite a otros modders proporcionar fácilmente reemplazos corporales e integración con SexLab y SexLab Aroused. Este mod no hace nada por sí mismo, pero otros mods pueden engancharse a él. El framework se encargará de los cambios de cuerpo para las escenas de sexo de SexLab, y la excitación de SexLab Aroused, pero ninguno de los dos son necesarios. Requrimientos: SKSE (1.7.3 o más nuevo) JContainers (3.2.0 o más nuevo) PapyrusUtil (incluído en SexLab Framework) SkyUI Modos que utilizan Creature Framework: Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC es ahora un componente de este) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord Créditos:
  17. Version V2.2

    7,230 downloads

    Faallokaar V2 - Creature Framework Edition Original Faallokaar Mod made by Bifteki Dragoness Mesh made by Force2013 & jacques00 Re-Scripting, female texture edits and other improvements by Blaze69 Creature Framework integration by MadMansGun ---------------------------------------------------------- Notes: the download files are for the Following: CF_male_Faallokaar_Fire.7z_________male version of Faallokaar with fire shout CF_male_Faallokaar_Frost.7z________male version of Faallokaar with frost shout CF_Female_Faallokaar_Fire.7z_______female version of Faallokaar with fire shout CF_Female_Faallokaar_Frost.7z______female version of Faallokaar with frost shout CF_MoreFemale_Faallokaar_Fire.7z___female with boobs version of Faallokaar with fire shout CF_MoreFemale_Faallokaar_Frost.7z__female with boobs version of Faallokaar with frost shout improvements over the Original mod: better script files without dirty edits. the human form is now a custom Argonian. fixed bad dialog edits inside the esp. and of course, Creature Framework integration. a install guide for the Creature Framework can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ ---------------------------------------------------------- .___. {0,0} . _______________________________ /)__)> |creative commons, No One May Profit| -"-"- . ."""""""""""""""""""""""""""""""""""""""""""""""""
  18. I have run loot, and it shows no errors: Masterlist Revision 66e994c Masterlist Date 2018-07-09 Warnings 8 Errors 0 Total Messages 17 Active Plugins 140 Dirty Plugins 8 Total Plugins 142 Fnis also listed no errors, i ran it with the necesary check marks listed in the respective mods and everyhting seems to have updated fine. I also ran all the Skyproc patches via SUM and Lootification. https://modwat.ch/u/DarkL/plugins So i have a few errors popping up at the beggining, it says "JContainers version is incompatible with creature framework, or you dont have jcontainers at all. Things will be very broken!" I had installed the latest version when this message popped up, so i decided to unistall it, then the same message appeared. I dont know what to do or which version to put, or what patch. I also get the following messages when i press for a new game: "warning> skse memory fix is not active on your game! make sure "data/skse/skse.ini has defaultheapinitialallocmb=768 or higher under [memory] if using mod organazier try adding - forcesteamloader to skse startup options. you can disable this warning from 'data/skse/plugins/crashfixplugin.ini' by setting 'warnsksemmemorypatch' to 0" I went inside the DAta/Skse/ but there is no SKSE.ini plugin I also saw a fix that said "Another, better solution is to open CrashFixPlugin.ini (located in Data\SKSE\Plugins) and change the "UseOSAllocators=0" to 1." But the thing is i looked inside the CrashFixPlugin.ini and there is no line that says "UseOSAllocators=0" Proof: https://imgur.com/a/OeC3FnC How do i set the memory higher? Im lot. I also could not find this "forceSteamLoader" to the SKSE options or mods, i dont know what it does or mean. Which i have no idea how to fix, ive tried googling it but no cigar. The game lists only those 2 things. It actually starts up, but always crashes right when the Thief in the carriege finishes saying his line about being "Half way to Hammerfell" bam, game freezes (doesnt exit or CTD, just freezes in place) Help anyone?
  19. Just as the title says, I'm having this issue with my female PC in her beast form. When she engages in lewd stuff, usually after knocking someone down with Defeat, she will begin the animation normally but after a few seconds she'll vanish. The animation continues to play (that is, the other person is still visible and humping the air or whatever), and when the lewding ends my character reappears as if nothing has happened. Well, almost like nothing is happened; for a few seconds after she reappears, she'll be using the default werewolf model rather than the one from MNC. My theory is that the Creature Framework is attempting to replace the female werewolf model with an "erect" version. You know, just like a male werewolf will normally use a mesh with a "soft" dick, and then when sex happens its replaced with an "erect" mesh, to simulate a dynamic dick. Only in the case of the female werewolf, there is no "erect" mesh, so the normal mesh just disappears until sex ends. The thing is that even if I'm right, I don't know how to fix it. As far as I can tell, the Creature Framework does not give you the option of excluding female creatures from this mesh swap. I'm also not 100% sure about the cause; so far, I haven't seen other female creatures disappear during sex scenes. I'm using the La Femme Lycana model as the default mesh for my female werewolf, but in-game the Creature Framework replaces it with the mesh from More Nasty Critters. I have Herm Werewolves disabled. If anyone has run into this before, I'd love to know how to fix it! :3 Here's my LO, copied from LOOT:
  20. After some testing, I found that BeeingFemale SE interferes with Creature Framework SE somehow by causing it to unregister all creatures. When I disable BeeingFemale, Creature Framework works properly. However when I enable BeeingFemale and load a save, it causes Creature Framework to unregister all previously registered creatures. I am able to reregister them and play the game normally afterward, but loading a save seems to clear all previously registered creatures. How do I fix this? I can't play without CF, and BF is also important to my load order. NOTE: I did NOT update my game. All my mod versions are from BEFORE the June 9th update. I renamed my app manifest so that the Steam library doesn't even recognize SSE.
  21. I just got a query about creature mod load order and I thought it was of general interest, so I'm posting my answer publicly. This is accurate as of now, July 9 2016. If I got anything wrong, let me know and I'll edit. The basic creature mod is More Nasty Critters. It incorporates a bunch of the other mods so it's generally the only thing you need. MNC includes Hentai Creatures, which allows you to summon all the various creatures using spells you can buy at the Riverwood Trader. Summoned creatures will follow you, have sex with you (train), or have sex with some other NPC. If you want to do a bestiality/slavery thing you can make a collar, put it on an NPC, and set the mod so creatures only play with your collared slave. If you don't want Hentai Creatures you can disable/remove the esp and the rest of MNC works fine. SL Nude Creatures is now subsumed into MNC. It was there first and still has an MCM menu to make its creatures easier to find and it's still the named mod in Creature Framework's menus, but you can mostly ignore it. Creature Framework is the engine that drives everything else. It's part of MNC so you only need to load it up separately if you want the latest version and MNC hasn't been updated to include it. If you load it up separately, load it AFTER MNC. In Mod Organizer, that means it comes after MNC on the left side. MO will complain because CF has an .esm file that must be loaded before MNC (right side) because that's how Skyrim works. You can ignore the warning. I disable the CF esm in MNC, but MO still complains. CF has an odd bug currently which causes creatures to not get dicks, especially when you have a very lot of sexed-up creatures. It's random, doesn't happen to some people ever, and only happens sometimes. If you think you have it, after a few minutes of gameplay check the MCM menu. If you have a bunch of creatures marked "Disabled", or if you're missing a bunch of pages of creatures (Bad Dog's Immersive Creatures will give you 25 pages or so), that's the bug. The fix is to run "Re-register Mods" in CF's MCM menu. The next time you load a game it might be fine--it's random. Note that, Skyrim being Skyrim, it will take CF a while to get through all the creatures you have registered. So wait a few minutes before deciding something's wrong. The CF MCM menu will be disabled until it's done, so that's how you tell. Some creatures are currently buggy. Skeevers never seem to get junk, one of the horse peens is the wrong color, there may be others. The problems I've fixed are in Bad Dog Vanilla Creatures. You have to go into CF's menu and choose Bad Dog's mod for those creatures if you want them. If you re-register mods, you'll probably have to do it again. Bad Dog's Immersive Creatures is the extension to give Skyrim Immersive Creatures' creatures junk. It loads up probably more than 100 new creature definitions for CF to handle. This will stress your system some, especially if you already have a heavy script load. Bad Dog's Hentai Creatures is the companion mod extending MNC's Hentai Creatures to cover all the new creatures in SIC. You need the base Hentai Creatures enabled to run it. There are various other creature mods you can load on a one-off basis--Blaze, Nixy, Cats, etc. Here's the relevant part of the load order I use. Looking at it, I can see how it could be cleaned up but I'm not going to edit it now. I know it at least works. This is for MO. If using something else, shoot yourself. Or just use the 'left side' order:
  22. TL;DR: Sexlab animations don't play, characters just stand there. Jcontainers no longer works, casugin problems with Creature Framework. CF doesn't load up in the MCM on a new game, and the Sexlab animation list tab in its MCM doesn't display any registered animations. THE PRELUDE I fucked around with my game while trying to fix it, and ruined a good thing I've had going for six months now. I was having problems with the CK, so I thought I'd reinstall Skyrim to see if that would fix it. First, I backed up my Skyrim (SKSE 2.0.16 and SSE 1.5.80) and reinstalled Skyrim so that it was newly-updated. Turns out my problem with the CK has nothing to do with SSE itself, so when I found that out, I rolled everything back: I deleted the newly-updated Skyrim and replaced it with my backup. The only thing I kept from the newly-updated Skyrim was the Scripts.zip that came in the data folder. Everything else, SKSE, the Skyrim.exe, launcher, etc is the same from the backup. THE PROBLEM Despite all this, everything fucking died. Sexlab no longer works properly, and JContainers is acting dubiously as well. For example, Sexlab's animation list in the MCM shows up as empty. Animations don't play (I just stand there with the other, doing absolutely nothing). Strangely enough, errors don't seem to occur in the console even though Sexlab says it's starting an animation. Additionally, Creature Framework started telling me that the Jcontainers I was using was incompatible (despite not having TOUCHED it, and despite having used the same version for MONTHS). So I redownloaded and installed an old version of JContainers, and Creature Framework's warning about JContainers not working went away. THE AGONY I started a new game, and Sexlab animations still don't play, and Creature Framework doesn't even show up in the MCM anymore. I even tried rolling back to a Skyrim installation (the whole entire folder) that I backed up in November (same SKSE and SSE versions) and Sexlab still doesn't seem to work. Animations don't play, and even after a fresh ingame installation of Sexlab, the animations tab in the MCM shows up as blank. There are a bunch of togglable check boxes where the animations should be, but their names are all blank. I ran FNIS with no errors, and animations still don't work and the animations tab is blank, I don't know what I can do anymore. I'm pretty sure I did everything right. I backed up everything, rolled everything back, and I still got fucked. I didn't change a single thing in my modlist, and everything just magically stopped working. SKSE is launching fine, so I am indeed still using the same version of SKSE and Skyrim as before. So why did Sexlab and Jcontainers stop working? MODLIST AND SCREENSHOTS Here is my modlist for the new game I started: Sexlab Animations Screen: FNIS Log:
  23. Creature Framework en Castellano View File Traducción de MOD Creaure Framework al Español con el MCM pero sin scripts Se actualizarán los scripts después Explicación de Autor: Este es un framework que permite a otros modders proporcionar fácilmente reemplazos corporales e integración con SexLab y SexLab Aroused. Este mod no hace nada por sí mismo, pero otros mods pueden engancharse a él. El framework se encargará de los cambios de cuerpo para las escenas de sexo de SexLab, y la excitación de SexLab Aroused, pero ninguno de los dos son necesarios. Requrimientos: SKSE (1.7.3 o más nuevo) JContainers (3.2.0 o más nuevo) PapyrusUtil (incluído en SexLab Framework) SkyUI Modos que utilizan Creature Framework: Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC es ahora un componente de este) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord Créditos: Submitter jajaman Submitted 04/03/2018 Category Other Requires Creature Framework Original y todos sus Requisitos Special Edition Compatible Not Applicable  
  24. would it be possible to Schlongify some of mihail's mods? some of them look like they'd make "interesting" actors.
  25. so i've had problems with riverwood causing a crash and the only mods i've touched that caused this was: Seductress Serana Female Ulfric CBBE GK Followers & CBBE Patch SG Hairpack The last thing that goes on scriptwise was creature feature and before enabling those mods listed above, it seems to work. Edit 1: i just ran through the start of the game without going anywhere near river wood and that log is labeled FS Edit 2: finally got it to work as i walked through river wood without a crash. Log is labeled Working Papyrus.0.log Papyrus.0 FS.log Papyrus.0 working.log
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