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These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Make sure to pick the correct version for your game. From there during the installation fomod, you can select which pack types of animations you want to install. Refer to the below lists for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.4*** Creature Animations Previews: Blog Post Contained animations Creature Beasts Pack: Bear: 7 Boar w/Rider: 12 Canine: 31 Horse: 13 Sabrecat: 4 Skeever: 22 Contained animations Creature Constructs Pack: Atronach Flame: 4 Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 2 Dwarven Sphere: 6 Dwarven Spider: 4 Spriggan: 6 Contained animations Creature Humanoids Pack: Draugr: 28 Dragon Priest: 3 Falmer: 34 Riekling: 33 Vampire Lord: 2 Contained animations Creature HumanoidsLarge Pack: Gargoyle: 12 Giant: 8 Lurker: 5 Seeker: 6 Troll: 16 Werewolf: 33 Contained animations Creature Insects Pack: Ash Hopper: 11 Chaurus: 16 Chaurus Reaper: 8 Chaurus Hunter: 10 Spider Small: 7 Spider Large: 6 Spider Giant: 4 Contained animations Creature Misc Pack: Deer: 5 Dragon: 3 Fox: 3 Goat: 3 Hag Raven: 1 Horker: 4 Ice Wraith: 2 Mammoth: 3 Rabbit: 4 Slaughterfish: 2 Contained animations Creature Furniture Pack: Canine: 5 Chaurus: 1 Gargoyle: 1 Horse: 2 Skeever: 1 Contained animations Creature Invisible Furniture Pack: Canine: 12 Contained animations Original Creature Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Furniture: Chaurus: 3 Draugr: 3 Falmer: 7 Sabrecat: 1 Legacy Boars: Boar w/Rider: 10 Legacy Dwarven Centurion: Dwarven Centurion: 3 Human Animations Previews: Blog post Contained animations Human Pack: Solo 1p: 7 Pair 2p: 100 Contained animations Human Gangbang Pack: Group FMM: 15 Group FMMM: 10 Group FMMMM: 6 Contained animations Human Orgy Pack: Group FFM: 12 Group FFMM: 2 Group FFFM: 2 Group FFFFM: 2 Contained animations Human Lesbian Pack: Lesbian 2p: 22 Lesbian 3p: 6 Lesbian 4p: 3 Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 5 X-Cross: 3 Workstations: 2 Contained animations Human Invisible Furniture Pack: Bed: 9 Chair: 14 Counter: 4 Table: 8 Wall: 8 Contained animations Human Bondage Devices Pack: Armbinder: 10 Chastity Belt: 1 Cuffs: 22 Yoke: 22 Contained animations Human Lesbian Bondage Devices Pack: Armbinder: 4 Cuffs: 5 Yoke: 5 Contained animations Human Furniture DD Devices Pack: DD Contraptions Gallows Upside-down: 3 DD Contraptions Gallows Wooden Horse: 1 DD Contraptions Gallows Strappedo: 2 DD Contraptions Gallows Overhead: 2 DD Contraptions Pillory: 2 DD Contraptions XCross: 1 Contained animations Human Futa Pack (futa on futa): Futa 1p: 5 Futa 2p: 14 Futa 3p: 7 Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: I need version X.Y for this modlist, can you upload for me? A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations. Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.). A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'? A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire Pornphile – Rigs Powerofthree – Rune Animobjects Leito – Rigs,Creature assets, Animobjects AnubiSs2167 – Rigs SirNibbles – 3ds Max Guide Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-6-4: SLAL_Billyy_Animations v10.4 Creature Beasts Pack - Boar FFC Doggy Miss Creature Humanoids Pack - Falmer FFC Standing Creature Humanoids Large Pack - Werewolf Boobjob Kneeling Human Pack - Mating Press 3 - Footfuck Laying - Fixed the human handjob animation names to not all include the word ‘kneeling’ if not it’s not a kneeling animation Human Gangbang Pack - Human pack MCM list was full – moved 3p FMM anims into the Human Gangbang pack Human Orgy Pack - FFC Standing Previous Versions:- 16 reviews
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Billyy's SLAL Animations (2026-7-4) View File These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Make sure to pick the correct version for your game. From there during the installation fomod, you can select which pack types of animations you want to install. Refer to the below lists for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.4*** Creature Animations Previews: Blog Post Contained animations Creature Beasts Pack: Bear: 7 Boar w/Rider: 12 Canine: 31 Horse: 13 Sabrecat: 4 Skeever: 22 Contained animations Creature Constructs Pack: Atronach Flame: 4 Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 2 Dwarven Sphere: 6 Dwarven Spider: 4 Spriggan: 6 Contained animations Creature Humanoids Pack: Draugr: 28 Dragon Priest: 3 Falmer: 34 Riekling: 33 Vampire Lord: 2 Contained animations Creature HumanoidsLarge Pack: Gargoyle: 12 Giant: 8 Lurker: 5 Seeker: 6 Troll: 16 Werewolf: 33 Contained animations Creature Insects Pack: Ash Hopper: 11 Chaurus: 16 Chaurus Reaper: 8 Chaurus Hunter: 10 Spider Small: 7 Spider Large: 6 Spider Giant: 4 Contained animations Creature Misc Pack: Deer: 5 Dragon: 3 Fox: 3 Goat: 3 Hag Raven: 1 Horker: 4 Ice Wraith: 2 Mammoth: 3 Rabbit: 4 Slaughterfish: 2 Contained animations Creature Furniture Pack: Canine: 5 Chaurus: 1 Gargoyle: 1 Horse: 2 Skeever: 1 Contained animations Creature Invisible Furniture Pack: Canine: 12 Contained animations Original Creature Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Furniture: Chaurus: 3 Draugr: 3 Falmer: 7 Sabrecat: 1 Legacy Boars: Boar w/Rider: 10 Legacy Dwarven Centurion: Dwarven Centurion: 3 Human Animations Previews: Blog post Contained animations Human Pack: Solo 1p: 7 Pair 2p: 100 Contained animations Human Gangbang Pack: Group FMM: 15 Group FMMM: 10 Group FMMMM: 6 Contained animations Human Orgy Pack: Group FFM: 12 Group FFMM: 2 Group FFFM: 2 Group FFFFM: 2 Contained animations Human Lesbian Pack: Lesbian 2p: 22 Lesbian 3p: 6 Lesbian 4p: 3 Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 5 X-Cross: 3 Workstations: 2 Contained animations Human Invisible Furniture Pack: Bed: 9 Chair: 14 Counter: 4 Table: 8 Wall: 8 Contained animations Human Bondage Devices Pack: Armbinder: 10 Chastity Belt: 1 Cuffs: 22 Yoke: 22 Contained animations Human Lesbian Bondage Devices Pack: Armbinder: 4 Cuffs: 5 Yoke: 5 Contained animations Human Furniture DD Devices Pack: DD Contraptions Gallows Upside-down: 3 DD Contraptions Gallows Wooden Horse: 1 DD Contraptions Gallows Strappedo: 2 DD Contraptions Gallows Overhead: 2 DD Contraptions Pillory: 2 DD Contraptions XCross: 1 Contained animations Human Futa Pack (futa on futa): Futa 1p: 5 Futa 2p: 14 Futa 3p: 7 Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: I need version X.Y for this modlist, can you upload for me? A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations. Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.). A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'? A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire Pornphile – Rigs Powerofthree – Rune Animobjects Leito – Rigs,Creature assets, Animobjects AnubiSs2167 – Rigs SirNibbles – 3ds Max Guide Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-6-4: SLAL_Billyy_Animations v10.4 Creature Beasts Pack - Boar FFC Doggy Miss Creature Humanoids Pack - Falmer FFC Standing Creature Humanoids Large Pack - Werewolf Boobjob Kneeling Human Pack - Mating Press 3 - Footfuck Laying - Fixed the human handjob animation names to not all include the word ‘kneeling’ if not it’s not a kneeling animation Human Gangbang Pack - Human pack MCM list was full – moved 3p FMM anims into the Human Gangbang pack Human Orgy Pack - FFC Standing Previous Versions: Submitter Billyy Submitted 04/18/17 Category Animation Requirements Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes
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Horny Creatures of Skyrim View File BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me. DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB. Horny Creatures of Skyrim a Dragon & creature focused SLAL pack with bonus animated main menus and load screens. by MadMansGun special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for Original SSE port. the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ---------------------------------------------------------- the downloads: 1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site HornyCreaturesofSkyrim < the mod. HCOS_Bonus&Extras < 3D printable model and alternative main menus (is compatible with main menu randomizer mod). HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Mod Requirements: More Nasty Critters: SLAL Edition (MNCv12) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/15 Category Sexual Content Requirements http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No
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More Nasty Critters Legendary Edition View File BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me. DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB. THIS VERSION IS FOR SKYRIM LEGENDARY EDITION ONLY go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors. this version has updated mesh files, and is using SLAL for animation control. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DISCLAIMER (copied from original mod page): I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/ ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems. READ IT IMMEDIATELY!!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Downloads: MoreNastyCritters: the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them. (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod). CreatureSummoner: adds spells to summon creatures for you to play with (note: mod has a MCM). ModCompatibilityKitsForMNC: various patches for other mods. CreatureFramework: used to apply aroused meshes onto creatures (note: mod has a MCM). ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z removes creature animations from sexlab and re-adds them as a SLAL Pack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Required Mods/Install Order: The full install guide (and a list of SLAL Packs) can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ install mods in order shown: Skyrim Script Extender (aka: SKSE) http://skse.silverlock.org/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/ UIExtensions (needed for SexLabTools) http://www.nexusmods.com/skyrim/mods/57046/ SexLab https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Tools (optional, but recommended) http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ Sexlab Aroused Redux http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ More Nasty Critters you are here Creature Summoner (optional) you are here Creature Framework you are here JContainers http://www.nexusmods.com/skyrim/mods/49743/? SexLab Animation Loader (aka: SLAL) http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ MatchMaker (optional, but recommended) http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (Sexlab Addon\Plugin mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp (needed for SexLabTools) FNIS.esp (All other .esp mods here) SexLabTools.esp (optional) MoreNastyCritters.esp CreatureSummoner.esp (optional) SexLabMatchMaker.esp (optional) SLAnimLoader.esp (Sexlab Addon\Plugin mod's .esp here) Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - other Related Mods/Addons you may or may not want: SexLab v1.62 fixes (for v1.62 only) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ (please DON'T use both) Animation Limit Crash Fix https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ HDT mods https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ or https://www.loverslab.com/files/file/8274-animal-sos/ (ASOS is good for older animations, but most newer & remade ones are made to be used with ABC) SexLab Werewolves Redux (for using animations when in Werewolf form) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Dragons https://www.loverslab.com/files/file/7900-sexlab-dragons/ + animations https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed) https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed) https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/ Scent of Sex https://www.loverslab.com/files/file/3037-scent-of-sex/ Animal Mansion Plus https://www.loverslab.com/files/file/2217-animal-mansion-plus/ SexLab Pheromones https://www.loverslab.com/files/file/6893-sexlab-pheromones/ untamed: https://www.loverslab.com/files/file/1672-untamed/ Chaurus Life: https://www.loverslab.com/files/file/9304-chaurus-life/ Riding Styles: https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/ Animals and Followers: https://www.loverslab.com/files/file/2301-animals-and-followers/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe or C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (Human) Animation Troubleshooting: Problem1: actors standing inside each other and T pose or playing idle animations. cause1: you forgot to run FNIS after installing/removing animations. fix: run FNIS. cause2: you installed the wrong animations for the version of the game you are using. fix: remove the animation mod that is wrong and install the correct version. tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis. cause3: the generated 0_master.hkx may be corrupted. fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it. file location: Data\Meshes\actors\character\behaviors\0_master.hkx note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it. Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit) cause1: corrupted animaton registry/SKSE cosave. fix: go to the Animation Loader's MCM and then: 1. click on the "Disable All" button. 2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 3. click on "Reload JSON". 4. click on "Enable All". 5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are. 6. click on "Register Animations", then unpause and Wait. cause2: corrupted sexlab settings/scripts. fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait. note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs. cause3: the generated 0_master.hkx may be corrupted...again. fix: same as last time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Creature Framework Troubleshooting: note: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo. the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem. http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ also make sure it's loading before Creature Framework in the load order. Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form) D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load. also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrim/mods/49743/? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - List of known mods that cause Werewolf problems: One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male: Serana.esp Valerica.esp Bijin AIO.esp load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them. EasyNPC: I don't know the details of what this program it's doing, just that it's causing problems. I assume its creating the same issue as the above, and therefor has the same fix. ABC: the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it), turn off and/or delete that esp from that mod. SOS: double dick problems, you need to turn off werewolves under all of its mcm settings. if that fails to work then a more extreme fix can be found in the ModCompatibilityKit. One With Nature - Dynamic Animals and Creatures: it does not cover the female creatures added by mnc you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects. Bash/Smash patches: they can be known to mess up the body template flags on some creatures. Total Werewolf Overhaul (TWO): it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems. Moonlight Tales: that piece of shit is not even compatible with itself, let alone other werewolf mods. remove it and never look at it again. Growl - Werebeasts of Skyrim: this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems. but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Other Notes: when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations. (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mod Compatibility Kit index of patches: Bear Mods: The DovahBear (with & without Werebear form) Canine Mods: A Dogs Life Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male) garm companion GenderDogs (you don't need the original mod to use this because MNC already includes female meshes) Meeko Reborn OkamiFollower True Meeko True Wolves of Skyrim Vargr - a Draugr Hound Vigilance Reborn Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals Dragon Mods: Behemoth Dragon Chaos Dragons Deadly Dragons Diverse Dragons Collection 3 V4-1-3 DurnehviirResurrected Jills of Akatosh Jormungandr Dragon Nithhogg Dragon Thanatos Dragon (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF") Horse Mods (the bane of my existence): Blaze Of Eventide Convenient Horses V5 GenderHorses (you don't need the original mod to use this because MNC already includes female meshes) Horse Armors Immersive Horses Levelers Tower Realistic Primitive Horse Breeds Stendarr Rising Other Mods: Bestial Essence (may or may not work) Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim) Darkend Reapers The Dark Tower SkyFem Tame the Beasts of Skyrim II The Gray Cowl of Nocturnal Tumbajamba's Mounts Vilja in Skyrim Yiffy Age of Skyrim Zombies- Mihail Monsters and Animals MNC Werewolf extras: Alternative Werewolf Textures (for female/herm werewolves) Player Hermaphrodite Werewolf patch Remove Werewolves from SOS installing the patches with a Mod Manager: note from harveytherabbit: "Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure." as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CREDITS: note: this list of credits most likely has many errors due to the amount of crossover work that has been done. its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person. AnTiWoMaAgNoT (female VampierLord mesh) Ashal (SexLab, scripting consultant) Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis) billyy (past Animations now removed, mesh & animation consultant + testing) Blaze69 (consultant for many things) blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper) Chosen Clue (Ash Spawn fix) Cyndi (Benthic Lurker penis) DARKGRAY (helped with something but i can't remember what it was) Dayelyte (Animations) dentarr (original MNC mod author) Derrax (werewolf balls) diarawr (Canine penis & werewolf penis from horny dogs of skyrim) Dr Fring (female VampierLord texture) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Fore (FNIS, animation consultant) FunnyBiz (Animations) Gary3 (female horse meshes) Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis) h38fh2mf (did something but i can't remember what it was) jacques00 (female giant mesh, female Draugr texture) Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?) llabsky (Animations) lordescobar666 (Sexlab Nude Creatures) Lost_Hawk (Female Falmer) Lugburzum (Dremora face Fix for Hentai Creatures) MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis) nicholas8 (helped with race registration) Moutarde421 (female werewolf) Panicforever (Animations) PaulGreen (modifications to SLAL and enabling icewraith animation support) Pfiffy (SSE porting) ppp (helped with the Immersive Horses patch) RavenKZP (female Dog & Husky) SirNibbles (consultant, idea tester) Skullered (helped with something but i can't remember what it was) SkyMoMod (the Arch Demon in Hentai Creatures) Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever) Vioxsis (Goat, Horker, Hagraven, new Boar) vpoteryaev (helped with something but i can't remember what it was) Xandero (Animations) ZarthonTheVanquished (fixed some creature voice errors) Submitter MadMansGun Submitted 05/27/17 Category Framework & Resources Requirements SexLab Framework, SLAL and all DLCs Special Edition Compatible No Install Instructions
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I had some files go missing and ended up having to reinstall most of my SLAL animation packs. Along the way I seem to have lost a SLAL animation pack that had a lot of creature animations. Particularly, it was the only one I have seen that had a FCC animation for Giants. I can't get an old save to load the original set of registered animations to find out the name. I'd sooner see if anybody can quickly look it up in their SLAL mod menu so I don't have to start a new file and reload animation packs one at a time to find this particular one (because the hard limit to animations for FNIS XXXL is a lot lower than the excellent animations available here). If anybody has that animation in their game and can look up for me the name of the animation pack it would be a real help.
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SLAL Toggle Tool View File If you don't want to toggle anims for SLAL in MCM, you can use this. Useful if you never want a particular animation to show up in MCM across saves. You still need to use SLAL to register animations. I mainly made this because I don't like spiders and certain packs only a have a few animations I want, and I didn't want to have to reenable/disable them all in SLAL every time I start a new game. Instructions: Start: When first starting the tool, select your MODS directory. It should match whatever you have set for your mods folder in the MO2 settings. Core: 1) toggle your animation using my toggle tool. 2) rebuild your animations (FNIS/Nemesis/Pandora) 3) go into SLAL MCM and click "enable all", then "Rebuild Registry", then "Register Animations" If you want to remove a pack completely, make sure to completely delete it from your mod list in MO2, and rewrite the override file using the tool. If you don't do this after removing a pack, SLAL will try to pick up the animations, even though they don't exist. Tag Editing: Tag editing comes in 3 modes: None, Aggressive, Full. None removes tagging options so you only see enabling option. Aggressive allows you to easily tick whether an animation should be tagged aggressive (useful for defeat mods or anything that prioritizes aggressive tags) Full allows you to directly add or remove tags as you see fit. Make sure they are comma separated. I am unsure if whitespace matters, but probably best to not have any. Notes: Don't add it as an executable to MO2, it doesn't work. Doesn't work for SL P+ since P+ doesn't use SLAL. Idk if it works for vortex, but assuming vortex uses a "mods" folder similar to MO2 it should be fine. The tool is not aware of what mods are enabled or disabled, so if you have disabled SLAL packs, it will still pick those up. In order to avoid picking them up you need to uninstall the SLAL pack you aren't using. If you uninstall a pack, make sure to reopen the tool and rewrite the jsons, otherwise the SLAL pack jsons it picked up from the previous rewrite will still be hanging around. Let me know if something doesn't work, or you have a suggestion to improve it. SL tags explained, leaving this here for my own reference later or if someone wants to know what the aggressive toggle does. How it works: Skyrim SLAL Toggle Tool 1.1.7.zip Submitter Aggressive_Coast Submitted 10/06/2025 Category Other Requirements SLAL: https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/ If you don't use SLAL, this tool is useless. MO2 probably, haven't tried it with vortex. Regular Edition Compatible Not Applicable Install Instructions Installation: Extract to a folder. I prefer having a dedicated tools folder, but you should be fine putting it anywhere. I couldn't get it to run in MO2 so don't add it as an exe to MO2. Run "SL Anim Toggle Tool.exe". Copy and paste your MO2 Mods directory (Tools -> Settings -> Paths -> Mods Directory) Click Save directory and click Ok for the message. Click Refresh Anim List. Toggle the animations you don't want for each pack. Click Write Toggles to Overwrite Mod. Go back to MO2, refresh the mod list and enable "SLAL JSON Override" Make sure it is below your animation packs so it actually overrides them. Done. Uninstallation: Delete the tool and remove the SLAL JSON Override Mod from your mod list.
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Version 1.1.8
1056 downloads
If you don't want to toggle anims for SLAL in MCM, you can use this. Useful if you never want a particular animation to show up in MCM across saves. You still need to use SLAL to register animations. I mainly made this because I don't like spiders and certain packs only a have a few animations I want, and I didn't want to have to reenable/disable them all in SLAL every time I start a new game. Instructions: Start: When first starting the tool, select your MODS directory. It should match whatever you have set for your mods folder in the MO2 settings. Core: 1) toggle your animation using my toggle tool. 2) rebuild your animations (FNIS/Nemesis/Pandora) 3) go into SLAL MCM and click "enable all", then "Rebuild Registry", then "Register Animations" If you want to remove a pack completely, make sure to completely delete it from your mod list in MO2, and rewrite the override file using the tool. If you don't do this after removing a pack, SLAL will try to pick up the animations, even though they don't exist. Tag Editing: Tag editing comes in 3 modes: None, Aggressive, Full. None removes tagging options so you only see enabling option. Aggressive allows you to easily tick whether an animation should be tagged aggressive (useful for defeat mods or anything that prioritizes aggressive tags) Full allows you to directly add or remove tags as you see fit. Make sure they are comma separated. I am unsure if whitespace matters, but probably best to not have any. Notes: Don't add it as an executable to MO2, it doesn't work. Doesn't work for SL P+ since P+ doesn't use SLAL. Idk if it works for vortex, but assuming vortex uses a "mods" folder similar to MO2 it should be fine. The tool is not aware of what mods are enabled or disabled, so if you have disabled SLAL packs, it will still pick those up. In order to avoid picking them up you need to uninstall the SLAL pack you aren't using. If you uninstall a pack, make sure to reopen the tool and rewrite the jsons, otherwise the SLAL pack jsons it picked up from the previous rewrite will still be hanging around. Let me know if something doesn't work, or you have a suggestion to improve it. SL tags explained, leaving this here for my own reference later or if someone wants to know what the aggressive toggle does. How it works: Skyrim SLAL Toggle Tool 1.1.7.zip -
Anub's animation dump (REBORN) SSE 07.2025 SLAL + SLSB View File Hi all, you know me by now. I make sex animations for Sexlab. You can download em here. Please support me via SUBSCRIBESTAR if you like me to continue my work. https://subscribestar.adult/AnubiSs2167 Fastest wasy to contact me is on discord: AnubiSs2167 Free discord: https://discord.gg/M7AqRGdetv To install SLAL ver need Sexlab animation loader: http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ To install SLSB ver (SSE only) need Sexlab animation loader: Some previews (lost all older ones): https://www.redgifs.com/users/anubiss2167/collections https://www.redgifs.com/users/anubiss21672/collections Submitter AnubiSs2167 Submitted 10/06/2015 Category Animation Requirements Sexlab Framework, Sexlab animation framework, SLAL, MNC Slal Edition Special Edition Compatible Yes
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Slimming down animation packs
Seeker999 posted a blog entry in Modding Skyrim with Vortex, what I've learned
First, I like a lot of animation choice. So I've downloaded some big packs ass well ass (see what I did there? wink, wink, knudge, knudge) smaller ones. I run FNIS 7.6 XXL and I still get a warning about all my animations. And, much as I like seeing different animations running, there are some that I will never use. Those few are just not to my taste. Can't I just disable them in the MCM? I can almost hear somebody asking. The answer is yes, of course I can. But why do it for every game when I can just do it once and be done? So I deleted some anims, adjusted the .json and .txt files, and ended up with warnings about number mismatches. Finally, I decided to figure out how to do it properly and cleanly (it works, so I guess I got it right enough). I thought I'd share my process for anyone interested. Animations you don't like and never use? Why keep them in the mod group? 1. You can Install the pack in Vortex (I already had these installed, as reflected by the file paths) or extract the contents to another location. Let's call it Queens_Anims. Let's say there are only human actors in this pack and the animations are not categorized further. 2. Open 4 things: The folder '...Skyrim Special Edition\Data\Meshes\actors\character\animations\Queens_Human FNIS_Queens_Human_List.txt in the above folder Queens_Human.json in '...Skyrim Special Edition\Data\SLAnims\json' (use Notepad++) Queens_Human.txt in '...Skyrim Special Edition\Data\SLAnims\source' ***Notice how they are named exactly the same*** 3. Start w/ Queens_Human.txt because it has the anim name as well as tags, etc. which make it easier to ID the animation you want to delete. Find and highlight the offending animation. Example: Animation( id="Dethroned", name="Dethroned", tags="Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne", sound=NoSound, actor1=Female(add_cum=Vaginal,open_mouth=False,object="Stage01 StageStairs01 Throne01"), actor2=Male(strap_on=True), a2_stage_params = [ Stage(5, up=3.5), ], ) 4. Find and highlight the exact animations in FNIS_Queens_Human_List.txt ' Queens_Dethroned s -o Queens_Dethroned_A1_S1 Dethroned_A1_s1.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S2 Dethroned_A1_s2.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S3 Dethroned_A1_s3.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S4 Dethroned_A1_s4.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S5 Dethroned_A1_s5.hkx Stage01 StageStairs01 Throne01 s Queens_Dethroned_A2_S1 Dethroned_A2_s1.hkx + Queens_Dethroned_A2_S2 Dethroned_A2_s2.hkx + Queens_Dethroned_A2_S3 Dethroned_A2_s3.hkx + Queens_Dethroned_A2_S4 Dethroned_A2_s4.hkx + Queens_Dethroned_A2_S5 Dethroned_A2_s5.hkx 5. Find and highlight the exact animations in the Queens_Human folder Dethroned_A1_s1.hkx Dethroned_A1_s2.hkx Dethroned_A1_s3.hkx Dethroned_A1_s4.hkx Dethroned_A1_s5.hkx Dethroned_A2_s1.hkx Dethroned_A2_s2.hkx Dethroned_A2_s3.hkx Dethroned_A2_s4.hkx Dethroned_A2_s5.hkx 6. Find and highlight the corresponding section in Queens_Human.json { "actors": [ { "add_cum": 1, "stages": [ { "id": "Queens_Dethroned_A1_S1", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S2", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S3", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S4", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S5", "open_mouth": false } ], "type": "Female" }, { "stages": [ { "id": "Queens_Dethroned_A2_S1", "strap_on": true }, { "id": "Queens_Dethroned_A2_S2", "strap_on": true }, { "id": "Queens_Dethroned_A2_S3", "strap_on": true }, { "id": "Queens_Dethroned_A2_S4", "strap_on": true }, { "id": "Queens_Dethroned_A2_S5", "strap_on": true, "up": 3.5 } ], "type": "Male" } ], "id": "Queens_Dethroned", "name": "Queens Dethroned", "sound": "none", "tags": "Queens,Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne" } ], ***Make sure, if it's the last animation, you don't accidentally include the final 2 lines: "name": "Queens_Human" } 7. Doublecheck that everything matches up and then delete. You'll notice that the.json and .txt files are in the same order (usually) but the animation .hks files are going to be in alphabetical order or however you organize stuff in folders. In Queens_Human.txt, if you want to keep track of what was deleted, you can 1) create a Docs folder with a Deletions.txt file, cut the animation from Queens_Human.txt and paste it into QueensDeletions.txt or 2) comment it out by putting '#' in front of every line like this: #Animation( # id="Dethroned", # name="Dethroned", # tags="Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne", # sound=NoSound, # actor1=Female(add_cum=Vaginal,open_mouth=False,object="Stage01 StageStairs01 Throne01"), # actor2=Male(strap_on=True), # a2_stage_params = [ # Stage(5, up=3.5), # ], #) 8. Save all your documents. If using Vortex, deploy and confirm that you want to delete files or use newer. Then run FNIS. You will probably see a warning about a number mismatch, that's ok. We'll address it later. You do want to see if there are any other warnings. If not, exit and deploy. This step can be done after every animation removal, after several, or after all removals. Kind of depends on animation pack size, how many you want to remove, or just your preference. ***If the SLAL Animation pack has multiple folders, do the above one folder at a time. There will be an animation folder, .txt and .json files for each one.*** ***creature animations are organized by creature then by animation pack, so if the SLAL creature pack has animations for 8 different creatures, then you'll have 1 .json file, 1 .txt file in source, 8 animation folders and 8 ...List.txt files. 9. After you have done Step 8 for the final time, you are ready to get rid of that annoying number mismatch warning. Time to create a new FNIS_Queens_Human_Behavior.hkx file to replace the one in '...Skyrim Special Edition\Data\Meshes\actors\character\behaviors'. Go to '...Skyrim Special Edition\Data\tools\GenerateFNIS_for_Modders' and click 'GenerateFNISforModders.exe'. A blue box will appear. Now click the 'Generate Mod Behaviour' button. Find and select 'Queens_Human'. Enter. You should see this in the log box: "Animlist used: C:\Gaming\Steam\steamapps\common\Skyrim Special Edition\Data\Meshes\actors\character\animations\Queens_Human\FNIS_Queens_Human_List.txt Reading Animation List ... Generating FNIS mod Behavior File xml... Converting mod Behavior xml to hkx ... Copying new behavior files to standard folder ... 94 animations for1 mods successfully included () FNIS_Queens_Human_Behavior.hkx successfully created." ***Every FNIS...List.txt file should have a corresponding FNIS...Behaviour.hkx file. If you receive an error 2012, you might have a problem with your file names. You can't have a space. Queens_Human is OK. QueensHuman is OK. Queens Human is NOT OK. Remove the space from the folder and file names, rerun 'FNIS for Users', deploy. Vortex's message might indicate you're deleting thousands of files, but that's because of the folder name change. Confirm. ***If you did not make any changes other than folder and file names, you don't need to create another behavior.hkx file, but you will need to go into behaviors and change the name of the behavior file to match. Try 'GenerateFNISforModders.exe' again. If the name was the only issue, you should be good to go. 10. Now when you rerun 'FNIS for Users' you should no longer see a warning about a number mismatch. If you do, you need to doublecheck your work to see if you missed deleting something or deleted an animation file too many. 11. If you use Vortex, open the mod staging folder (use the tab on the mods page) and find Queens_Human. Zip it up, rename the archive (I just add LITE to the end, 'Queens_Anims LITE') and move it to your Vortex/downloads/skyrimse folder so you have it available and ready to reinstall. If you extracted the contents to somewhere else earlier, do the same. I add my Docs folder with the deletions file to the archive for easy reference. Just make sure that you call it 'Queens_Anims deletions.txt' and not just 'deletions.txt' or you'll have a lot of conflicts when you install - assuming you make multiple animation packs 'LITE'. -
Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. ? Goal of this Blog page: Installation of basic Skyrim fixes, patches and useful mods in preparation for LL mods Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. ? Creating Checklists to keep the overview ⚠️ It's strongly recommended to still read the individual mod descriptions instead of blindly installing everything ? Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools ⚙️Optional Step 02 - ❤️? Core Sexlab SOS, SL, SLAL, Tools, Patches Step 03 - ☠️ Body ⚠️Chose only one route to install a body: All-in-One HDT Animated Pussy 4.0 Body installation via separate Mods ☠️ Optional Step 04 - ? More Nasty Critters SLAL MNC SLAL Animated Beast's Cocks (ABC HDT) Step 05 - ⛓️ BDSM Frameworks ? ZAP Animation Pack ?? Toys & Love ? Devious Devices 5.2 ? Optional Step 06 - ?? Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - ❤️? Sexlab ❤️? Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ All-in-One HDT Animated Pussy 4.0: ☠️ Body installation via separate Mods: ☠️Optional: Step 04 - ? More Nasty Critters SLAL ? MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️? Zaz Animation Pack v8.0 plus: ⛓️?? Toys & Love: ⛓️ ? Devious Devices v5.2: ⛓️? Devious Devices v5.2 Optional: Step 06 - ?? Script Extender ?? PapyrusUtil, ConsoleUtil, JContainers:
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What's new in 1.1: 1) New animation (armbinder and yoke versions) 2) Slight improvement to previous one. Description: An attempt at animating. Nothing special. Anims are meant to be used by actor wearing an armbinder or yoke. LRG SLaL Pack 1.1.zip SLAL pack includes 2 animation sets. Warning: NSFW. Examples: Previous versions:
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hey folks! hope you doing great, you know there's tons of animation packs out there for literally anything from raping, hardcore sex to beastiality, but i never found simple kissing/ cuddling animation pack, idk if you guys into this but sometime i want my character to chill out and have a good time with a partner you know lol. so if anyone have some recommendation I'm open for suggestions. thanks.
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Milky SLAL 2.3 SE conversion
nilead posted a topic in Downloads - Skyrim: Special Edition Adult Mods
With a generous permit of MilkyTaboo, here is an SE conversion of his latest public SLAL, found here on LL. Refer to original post for previews and information: I did not do any modification beyond converting it, any and all credits due are for original author. MilkySLAL-2-3(SE).rar -
This is using the Komotor animation pack - the Centurion animation. I suspect it is now unsupported, and I may just be SOL here, but this one animation is not working for me. All other animations in the pack work just fine. I'm not really sure where to start debugging this, I've checked log files generated by both Papyrus and Sexlab but there aren't any particularly useful messages at the end - just the usual "Animation started" stuff and then the file ends right at the time I get the CTD. There are no errors or warnings from FNIS or from SLAL when I load or register the animations, and in general I've noticed that FNIS problems affect all animations, or at the very least the entire pack. Anybody have any suggestions where to look next for problems? loadorder.txt modlist.txt
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This is a nooby question so bear with me please, but when I run FNIS it says there are around 14000 animations loaded, yet when I enabled and registered all animations in-game using SLAL it counted something around 750 Human animations and 600 creature animations. My question is am I missing something? or is this normal? Any answer/explanation would be very helpful! Thanks in advance
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(oops! First post, looks like I posted this in the wrong technical support channel, my bad.) Hello, I'm not new to Skyrim modding but I've just started undergoing the journey of transitioning to Skyrim SE by starting from scratch with my entire modlist (starting from none) and using Vortex with the new SKSE64 for SE, as well as the new Beta SexLab 1.63 (8+). I've managed to get all graphical and vanilla mods up and running but some things SexLab-related have not been working correctly and seem to be missing features. SexLab itself seems fully installed and the MCM menu is intact and functional. SexLab Arousal, Creature Framework, and Creature Arousal all appear to be working (along with Schlongs of Skyrim (SE)). My primary problem is with managing animations. First, SL Anim Loader (SE) appears in the MCM but when selected there are no options to go further into the menu – I just see the thumbnail picture. If I temporarily disable JContainers then I can see and open up the SLAL MCM menu all the way but none of my SLAL packs show up in the listing. I've made a careful effort to only pick out SLAL packs that have been SE-converted, so I'm not sure what is causing this, or why JContainers is creating an issue within the MCM. At least once I've had all the SLAL packnames show up under the SexLab MCM sidebar for some reason? Despite this problem, animations still correctly fire and execute (If I initiate an encounter using something like HentaiCreatures) – of course, the only animations that fire are from the default SexLab (human & creature) animation list, and pressing '0' does not allow me to change animation sets (I'm guessing because there aren't any others!). Secondly, I am missing MatchMaker functionality and do not have either of the target spells available. Is this no longer a feature yet for the Beta SexLab 1.63 (8+)? What should I do to get these issues fixed? I've tried reinstalling all of the afflicted mods and nothing changed. Do I have a bad (not-SE/not-SKSE64 compatible) mod somewhere? Any help would be greatly appreciated, thank you. I have resolved all dependencies within Vortex. FNIS lists ~19,000 animations are found and readable so I know they're there. My relevant mod versions are: Some examples of the SLAL Packs that do not show up in the SLAL MCM: (mostly retrieved fromSexLab & More Nasty Critters Install Guide V4.5)
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- slal
- sl anim loader
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SexLab Animation Loader Guide View File → For a full list of links to each of the packs and where to find them, please visit this post. ABOUT There are a handful of active animators still on the site adding new aniamtions for Skyrim. But all their downloads are "Modder's Rescources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod. But not any more. With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowlegde needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab. GUIDE You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finishlike any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS. PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW. PACKS You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsiblity of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own. → For a full list of links to each of the packs and where to find them, please visit this post. REQUIREMENTS SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work. INSTALLATION Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working, It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM). First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab. Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup. SUPPORT & TROUBLESHOOTING Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post. ** Take note that the current limit of SexLab 1.59c is 128 animation forhumans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being reigstered which can break animations. Both of these are issues SLAL cannot resolve. When using these packs, you can easily go over the SexLab and FNIS limits and curropt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The prupose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play. With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this. CREDIT @orxx for SexLab Animation Loader The animators whom the packs are made for. The community members who make the packs. Submitter rydin Submitted 12/20/2015 Category Other Requires SexLab Animation Loader 1.0+ Special Edition Compatible Not Applicable
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M2M Animations for SLAL View File Please read Tweens' Terms of Use (modified) before downloading this archive. This mod is a SLAL collection of animations from Tweens' M2M Animations. The animations were made for male/male usage, but can also be utilized by any characters with schlongs, i.e. it is suitable for use in gay, dickgirl, and femdom (strap-on) contexts though positional adjustments through SexLab are necessary for the latter two. Please note there are issues with timing in this SLAL pack not present in the original, hence Tweens' original decision to not utilize the SLAL framework and create a standalone mod. This collection is for individuals who would not be bothered by this problem. If this timing issue is unacceptable, please consider using M2M Animations instead. For previews of the animations, refer to the original mod's page (videos are male on male). Animation List: Solo Masturbation Duo Masturbation Standing BJ 69 3Way 4Way Duo Masturbation Deux Power Driver Face-down Fuck Aggressive Face-down Deep Kiss Laying BJ Muscle Worship Standing Jerk-Off Standing Jerk-Off Variation 1 Standing Jerk-Off Variation 2 Laying Jerk-Off Laying Jerk-Off Variation 1 Laying Jerk-Off Variation 2 Laying BJ 3Way Laying Pushups 3Way Laying Poke 3Way Standing BJ 3Way Cowboy Missionary Cock Milker Smooch 4 Way BJ Quick Suck-1,2,3 Leg Up Fuck Aggressive Face Fuck Aggressive KO 3Way Foreplay: 1) Kissing1 2) Kissing 2 3) Admire 4) Butt Check 5) Neck Kiss 6) Hand Trace REQUIREMENTS SexLab - Sex Animation Framework SexLab Animation Loader The above's requirements. INSTALLATION Install and enable. Run FNIS for Users. Register and enable the animations in SLAL's MCM. Terms of Use Credits Tweens for creating these animations and allowing the creation of this SLAL pack. © TweensAnimations ------------------------By clicking on the download link, you are agreeing to abide by the Terms of Use Contract--------------
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Alternate Pillories (for SLAL & ZAP) View File Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. Submitter Nymra Submitted 08/06/2020 Category Models & Textures Requires Zaz Animation Pack (7, 8 and 8+ should work), the mentioned SLAL packs and so on... Special Edition Compatible Yes
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FunnyBizness Animations SLAL Btasqan Picks View File This is a reduced version of Shashankie's SLAL animations 12.0 and FunnyBizness Creature Armbinder Animations. It contains about only 1/5 to 1/4 (or maybe even less, I didn't count) of the original animations. I made this because I had hit my FNIS animation limit (thanks to Anub, Billy, Baka and Nibbles), but I had some of my favorite animations within FunnyBizness pack. So a full uninstall of his animations was not an option. I chose which animations would stay according to the criteria innovation, uniqueness and quality. If an animation met two or more criteria it stayed. I kept the group and furniture animations untouched though because of some mods out there which depend on them as soft requirements. Before using: 1. Make sure you have all requirements listed below. 2. You will have to uninstall your Shashankie and Creature Armbind FunnyBizness animations if you still have some installed. Otherwise you might get conflicts. 3. After installing this mod, make sure you run FNIS. 4. In game in SLAL MCM, you will need to rebuild SL registry and then register the animations which you want. After this is done, remember to reload JSON Data and reapply JSON Settings. 5. If you use creature animations make sure you "Re-register all mods" in Creature Framework MCM. My picked animations are under the tabs beginning with "btq" in SLAL. Group and furniture animations are under there original "Funny Bizness" tabs. How to update: - Uninstall previous version. - Follow step 3 and further from the above section "Before using". Additions to this SLAL version: - Compatibility patch for Anubs furniture animations. - Added new tags to some of the animations so that sound is played properly or mouth opens at some BJ animations which had the mouth closed. Great thanks to: FunnyBizness (for his work and his permission to share this pack) Shashankie (for volunteering in making FB animations SLAL compatible) Ashal (for making this community possible) Fore (for his incredible FNIS) Groovtama (for setting a milestone in Skyrim animations with XP32) Orxx (for making us independant from SL animation limits with his SLAL) Steveju76 (for allowing us to pimp up SLAL with more animations with his SLAL More Animations plugin) Madmansgun (for maintaining and continuing MNC) Silvericed (for providing us with Jcontainers) Wenderer (for providing us with the FOMOD Creation Tool) Requirements: Sexlab FNIS XP32 Extended SLAL MNC (optional) Make sure to also install the requirements of the mods above! Changelog: 1.5.5 - Better Anub animations compatibility for table and torturerack animations 1.5.0 - Added a few anal animations from FunnyBizness Armbinder Creatures mod. Optional installation. - Optimized some alignments - Cleaned up unneeded files 1.2.0 - Now with fomod modular installation. Necro, guro and creature animations are now optional. - Changed a few sound related tags. Submitter btasqan Submitted 07/15/2019 Category Animation Requires Special Edition Compatible
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SexLab Foreplay - RAPE REDUX (discontinued) View File This mod is no longer updated and will be deleted soon. Reason: I add Sexlab Aggressive Foreplay Animations easier via my new Kitbash "SLAL" Pack. Use these mods instead for an even better effect : This is a simple Replacement for SexLab Basic Foreplay Animations with my own choice of Animations (HKX Files) from great Animators. Why? 1. Because I cannot see the normal Sexlab Foreplay Animations any longer 2. I dont play Skyrim for consensual Sex. I can have that in Reallife I consider all sexual encounters of my character to be non-consensual. If she prostitutes herself she does it because of dire need. And I dont do romantic play here, so that never happens. 3. I hope in the future we are able to have foreplay animations for aggressive Scenes too, due to the work of the great @osmelmc and his SexlabUtilityPlus. Install: Simply overwrite Sexlab (Backup the Sexlab Meshes Folder first if you dont use a Mod Organizer) Run FNIS Acticate "Foreplay" in Sexlab MCM Animation Settings Changes (Alpha 0.1): Mitos Reach Around Unchanged for the moment Leito Kissing Unchanged for the Moment 3jiou Ero Massage Stage 1: newProne Rape (FunnyBiz) Stage 2: BeastProneRape (FunnyBiz) Stage 3: PsycheFist Anal (Psyche) Arrok Standing Foreplay Unchanged for the Moment Arrok Sitting Foreplay WIP - I experimented here, but not with great success (because there is no JSON file I can access) Beating and falling to the ground is looping badly Arrok Foreplay This is something I am particularly proud of. I just replaced the female part with a laying on the ground stage from FunnyBiz DeadlyDrainOne and added a standing Masturbation from Billyy to basically create a whole new paired animation. ATTENTION: This is meant to be used with SexLabs reposition Actor: Either move the male up front so that he stands with the females waist between his legs or move him back to stand behind her. Stage 1-4 (Male) - Billy Male Standing Masturbation Stage 1-4 (Female) - FunnyBiz DeadlyDrainOne (S1) Arrok Boobjob Unchanged for The Moment Mitos Female Facedom Stage 1-4 (both): Anubs Rape Leito Cunnilingus Stage 1-5 (both): Funnybiz RapeCumshot Please let me know how you like it. I am also looking for animations that are suitable for this, so feel free to make suggestions. Please only consider anims from: Billyy, Anubs, Psyche, FunnyBiz because I have permission from those great people (working on more ofc). Many Thanks to: Billyy Anubs Psyche FunnyBiz For their amazing SLAL packs and the permission to mess arround with them. Plans for 0.2 - Replacing the badly looping fist to the ground anim - Replacing the other Foreplay Animations, too - Sticking together more Masturbation Anims to make more custom anims. (Maybe it works with furniture too) SE Compatibility: probably not because I think it needs other HKX files. Submitter Nymra Submitted 05/07/2020 Category Animation Requires SexLab Framework 1.62 Special Edition Compatible
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So.. fixed my previous problem... i think. Anyways, The animations works fine, but the alignment is off. I have tried the re-align hotkey, but it didn't do anything. Is there any mods that help with the alignment of creatures? especially ones that are much, much bigger than the player?
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View File It's a pose animation pack, SLAL pack and armor pack. Support me to make more and better animations. Poses: 1 Kneel and cry 2 SlapMyFace 3 Farewell 4 FlyKiss 5 Curtsy 6 Curtsy2 7 ChineseKungfuSalute1 8 ChineseSalute 9 MonkGreet1 10 UltraManMove1 11 Female Stand Orgasm1 12 CrouchCryAndWipeTears 13 Standup And Clean How to play the animations: "~"->console -> player.sae huan_anims1 1 is the first animation. Well technically it has a sex animation too, but it is not so cool. So you'd better ignore it. I might improve this when I'm skillful If you want to use it in some other mods, I wish you can tell me about it, so I will be happy. Submitter huanrenfeng Submitted 12/09/2019 Category Animation Requires FNIS Special Edition Compatible Yes View File
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SLAL - DI Blowjob Animation Fixed (No more T-Pose) View File DISCLAIMER: I did not create the original animations nor do I have specific permission to modify them. But since this a basic SL animation and the author of DI "Asthai" isn't around any more (or so it seems) i took the liberty of just doing it. If you feel that I broke some rules by editing an animation which is simply broken and doing everyone a favor (for free), feel free to report me you bastard SSE conversion by itwasentme83 I was always annoyed that the DI Blowjob animation (which in my opinion is very good) which comes bundled with any version of SL is simply broken. The transitions don't work and render the actors out of sync, the positioning is horrible and the animation always ends with infamous character t-posing. I have a very special attribute: if something annoys me enough, I FIX IT MYSELF. Here you go, a fully working, stand-alone SL Animation loader ready, perfectly positioned (at least with my body scales) DI Blowjob animation. This does NOT replace the original animation, it registers as an additional SL Animation Loader entry. This is because i had to change various settings and this was the only way to properly do so. Just disable the old DI Blowjob animation in the SL MCM and you're good to go. You're welcome ? If anyone wants to convert this to Skyrim SE, feel free to do so and i will add your conversion as an additional download and credit you for it. I can't do it myself because i don't have SE and will probably never have SE. Submitter XenonS3 Submitted 03/05/2019 Category Animation Requires SexLab 1.62, SL Animation Loader Special Edition Compatible Yes
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