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Ebonitium SE View File Ebonitium is a story-focused, fetish quest mod worth many hours of play time. It strongly features the themes of rubber (ebonite), bondage, ponygirls and slavery. Welcome to Ebonitium! What's included in this mod? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. The mod is well suited for low-level characters! Development of this mod is complete. No further changes will be made to its .esp that are likely to require starting a new game. Quest and Story Content: 1) Intro Quest and How to Find Ebonitium: A brief introductory quest will start automatically when you happen upon one of the two large, pink banners by the Windhelm stables or Nightgate Inn. The intro quest also starts when you walk up to the entrance to Ebonitium, which is a trap door outside of the northernmost house in Anga's Mill. This intro quest is entirely optional, but I would recommend to play it at least once for an in-character introduction into the mod's lore. 2) Repeatable Fetch Quest "Errands for Ebonitium" You can earn (easy?) money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. There are a couple of light devious tie-ins (pun definitely intended) but nothing gets enforced on the player. Quest Details (not an actual spoiler): The Main Story: Enslaved in Ebonitium The slave quest can be started through Simple Slavery by enabling the "Ebonitium" option as one of the auction outcomes in the Simple Slavery MCM. Thank you @Hex Bolt! At the start of the quest, the game will ask you if you want to play the full story, including training, or if you want to skip training and jump straight into your full enslavement. Please note that the main quest can't be played again in one playthrough, so you should probably untick it from the Simple Slavery outcomes after you have played it. Alternatively, the quest can also be started through the console: Enter setstage ar_q_slaveryhandler 1 in the console and the quest will launch. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story! It will very likely break it, as most of the quest progresses through dialogue and scene fragments. Part 1: Slave Training In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod and is a largely linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. This part of the story also assumes that the player has not been trained as a slave before. Part 2: A Slave to Ebonitium In this part of the mod, you will experience life as a slave of Ebonitium. You will be given tasks by the Head Maid, which will start out as mundane labor but evolve to more exciting missions as the story progresses. This part of the quest should take several hours to complete. It features twenty-five chapters (tasks), many of which are unique. There are eight different endings, though a few of them are a bit hidden. This part of the quest will start automatically at the end of your training. Alternatively, you can launch it directly, skipping the training entirely, for example for roleplaying purposes of if you've done the training part before and don't want to repeat it: "setstage AR_Q_SlaveryHandler 398" -- note that you shouldn't use this if you've started the mod from Simple Slavery of if you're currently in the training part of the quest. Summon the ghost (potion in your food sack) if you want to skip parts or all of the training. Q&A (no quest spoilers inside): INSTALLATION: Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Required Installation Files: Install Ebonitium_SE_2025-01-31_Final.zip in your mod manager. The mod is bsa packed. Please fully uninstall any previous versions of the mod before installing the 1.0 Final. Optional Installation Files: Install Ebonitium_SE_2025-08-18_Patch.zip if you play as a non-human race or don't want the the ZaZ Animation Pack dpeendency. Install Ebonitium_SE_xVAVoiced_2025-01-07.zip if you want to play with xVASynth voices. Install Ebonitium_SE_Hobble_OAR_optional_2024-09-30.zip if you want the mod's NPC use the hobble dress animation. This requires Open Animation Replacer and also some some manual file copying, please see instructions included in the .zip file. The source scripts and dialogue views are provided as an extra download for those who want to open the mod in the CK. User of the Lux lighting mod might be interested in a patch that hu7rx has kindly created: https://www.loverslab.com/topic/225003-ebonitium-se/page/13/#findComment-7241423 Requirements: You must not have started the civil war quests yet! Devious Devices. NG highly recommended but not required. KS Hairdos. The mod will run without it, but most of the characters will have pink vanilla hair. You don't need to have the KS Hairdos .esm active, having the meshes and textures activated in your mod manager is enough. Skyrim AE. Might also work with older versions (use at your own risk). A stable game. As a quest mod with many scenes and NPCs, this mod absolutely requires a stable game. If your game can't handle, for example, the College quest line without issues, it will likely also struggle with this mod. Open Animation Replacer. This is a soft requirement if you want to use the custom NPC hobble anim set. This mod is mainly intended for low-level characters. This isn't a hard requirement, but the quests might not make much sense if you're the saviour of the world. It is advisable to play the slave quest without a follower. This is simply to avoid breaking immersion with your follower merrily sandboxing around while you get enslaved. The mod itself will ignore any follower and all its quests should work just fine with a follower present. ZaZ Animation Pack, version 8 or newer, if you have not installed the Ebonitium_SE_2025-08-18_Patch.zip from the download section. Conflicts/Incompatibilities: In general, there should not be too many game-breaking conflicts with this mod. Potential issues that I'm aware of: YPS Fashion: Its fingernail feature may conflict with the Devious Devices gloves Struggling out of devices: I'd generally advise against attempting to escape the devices which the mod equips on you during the slave quest. I tried to implement "lore-friendly" methods of catching and re-equipping the player with the missing devices, but I could not test them throughout the whole quest. Issues might occur. Go to Bed has been reported to conflict when sleeping while wearing DD Armbinders, which the story of this mod requires a few times Mods that heavily alter the exterior of Anga's Mill may conflict. Mods that equip their own devices may conflict. My mod is not aware of such mods; you're on your own to deal with their devices. Mods that add hostile world encounters (which are not the vanilla bandit and warlock factions) around Fort Amol, though I don't know if any such mod even exists. Does this work in LE? Reports so far indicate that it works, though I can't offer support as I no longer have LE installed. In order to use the mod in LE, Please repackage the .bsa files files into LE format using Cathedral Assets Optimizer. @kapibar has kindly provided this guide for converting the mod's archive to LE: -- Download Cathedral from Nexus, install it and run as administrator. -- Download and install Ebonitium. Find the Ebonitium folder (the new installation). -- Set Cathedral to Profile: TES5 and its Settings: BSA tab -> extract BSA. // Meshes tab -> necessary. // Textures tab -> necessary. If you choose to play the mod in LE with the strict hobble dresses, you may need to temporarily enable god mode (type "TGM" in console) to prevent LE-DD from blocking fast travel while wearing the dress. This applies to all "away" missions where the guards accompany you to another location. Enable god mod before you enter dialogue with them at the start of those missions. Want More of Ebonitium? Try this spin-off mod which turns some of the Ebonitium NPCs into followers and/or slaves. This spin-off is mainly intended as a small gift for those who have finished Ebonitium's main quest to the bitter end, but some content is also available if you haven't started the Ebonitium main quest yet (or don't intend to play it at all). Changelog / Version History: CREDITS: A huge thank you to the many kind and generous people who provided feedback and reported bugs during the mod's development! The mod would be nowhere without you. You rock! This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Thank you @Hex Bolt for integrating the mod into Simple Slavery! The synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858 Submitter El_Duderino Submitted 01/23/2024 Category Adult Mods Requirements Devious Devices SE, ZaZ Animation Pack SE Regular Edition Compatible Yes Install Instructions
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There are a few problems with my installation. Certain characters like Laura don't render entirely. She's just a floating head and hands. Extremities like hands and feet disappear when a character is bound as well, which applies to all characters. The animations also sometimes don't work properly, with character's arms sort of moving freely outside armbinders and such. I think Deviously Cursed Loot is a little broken as well. THe surrender condition will sometimes occur at random, and characters will just sort of walk away in passive mode, then teleport closer to bind the player character. They seem to go into hostile mode immediately afterward sometimes, causing the surrender again when my character is helpless. I've also had a case where a surrender condition has sent me into a sort of noclip mode, where I am unable to perform any actions or move my character properly. The rape event doesn't seem to work properly, either-- even after surrender and being bound. The game sort of softlocks, with the characters sort of idling forever. Maybe the animations aren't loading properly, or some switch isn't being flipped. Is there a way to fix this? My setup of unique mods is: Devious Devices 5.2 (SE), Devious Devices Equip, DD Assets and DD Lore Devious Interests Deviously Cursed Loot Deviously Accessible Laura's Bondage Shop mcg Devious Devices Devious Sounds I'm using AE, with SexLab, Aroused and ZAP installed for SE. DD itself, or one of its associated mods, also seems to behave strangely. Nemesis claims that there are animations with 32-bit architecture in Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\DD, and thus refuses to load them. My Steam folder, along with Skyrim, is located on my Desktop, and my MO2 folder is located in AppData/Local. I'm also writing this before going to bed, so I won't be able to reply until the morning-- in about seven hours or so. I hope that what I've written here is enough for someone to help me.
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- devious loot
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Version 2.1.1
71854 downloads
Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes. (description was edited in accordance to beta 4) Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. These are all examples of what I want to achieve in this mod (not what is currently in this mod yet). People currently/previously taking part in mode development @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw Current features Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future. Required mods Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE Recommended mods IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive. Optional mods ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util. Installation In case you are installing the mod for fresh new game, then do following Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches. If you intend to install Unforgiving Devices on existing save, do following Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work. Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Development Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way. Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas. Documentation Mod documentation is created using NaturalDocs. It can be access either online or offline Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames. Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Special Edition After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know. Patches Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches! There are following patches which are included in current mod version (selectable in FOMOD installer) DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99 xEdit script will only patch inventory devices with following scripts: Here is simple tutorial on how to use the xedit Patching script Future plans (outdated AF) Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better Changelog At bottom of of this page From here forward, outdated description sleeps. Will be discarted/reworked eventualy. ---------------------------(WIP) Tutorial--------------------------- ---------------------------Custom Restrains--------------------------- New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique. (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key) Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below ---------------------------Abadon Plug--------------------------- Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story. ---------------------------Custom vibrations/orgasm--------------------------- Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0)) ---------------------------Orgasm resist minigame--------------------------- Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina ---------------------------Other functionality--------------------------- Other things that this mod do. Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied). You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu. For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug. NPC support Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior. As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works. There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?). Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc). There are also new device menu options Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way. NPCs are not currently tested with beta vibration function Changelog- 7 reviews
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Version 2.0
15039 downloads
This mod is extension to Unforgiving Devices mod by @ihatemykite. It's made for female PC in mind, no plans to add male PC support. Requirements for LE, v 1.2.2 ONLY: Unforgiving Devices 2.1.1 https://www.loverslab.com/files/file/16938-unforgiving-devices/ Unforgiving Devices's requirements. Zaz Pack v8.0+ Requirements for SE/AE, v 2.0 +: Unforgiving Devices 3.0+ https://www.loverslab.com/files/file/41829-unforgiving-devices/ Unforgiving Devices's requirements. Zaz Pack v8.0+ SPID Contents: 1. Goo Research Quest. Unlocks various crafting recipes through the research. Start at Whiterun with Black Goo in inventory while knowing it's first effect. Status: all done. 2. Abadon Shout Special shout to unlock and learn, quest start automatically after being hit with it from draugrs. 3. Several Abadon suits: Boxbinder set, having both versions of simple and outfit one. Hard to escape cursed one, which optionally can add Abadon Plug Randomized one, with chance to add Abadon Plug Optional download - draugr replacer, made by @audhol Short changelog, see below for detailed one: 1.0b1 - Initial release, scripts compiled to UD 2.1b2 1.1 - Done Book quest 1.2 - Done Enchanting station quest, all basic quests complete. 1.2.1 - Minor QoL update. 1.2.2 - Wrapped goo research quest, changed BC outfit to use muzzle gag instead of hood, added restraint effect to falmer, chaurus and spiders. --- 2.0 - SE / AE only from now on, DD NG and UD 3.0 compatible. Massive amount of fixes and changes. -
Version 1.0.1
31453 downloads
Bodyslides for the current Devious Devices SE Beta (4.3) and the 3BBB Amazing body. Requirements: Devious Devices SE Beta 4.3 and all it's requirements. 3BBB Amazing body Bodyslide and Outfit Studio Make sure that you choose the CBBE option for the bodyslides during the Devious Devices installation as only the armour that required updating for the new bones was changed. Instructions: Install with favourite mod manager If you use one preset for your body. 1. In bodyslide batch build the "Devious Devices 4.3 AIO 3BA - ALL" group This also includes the CBBE parts where a conversion was not necessary (boots, armbinder, collars, gloves etc). No other groups should need to be built in bodyslide If you use two presets, one for naked, the other for outfit/pushup, 1. Batch build the naked preset with "Devious Devices 4.3 AIO 3BA - ALL" as above. 2. Change to your outfit preset and batch build "Devious Devices 4.3 AIO 3BA - Outfit (Pushup)" group , overwriting. Todo: Short Term Some items still need converting (the yoke being one). Fix any weight or clipping issues reported (for clipping let me know the model and the preset you are using) Long Term I'm not happy with some of the straight jacket weighting so might redo those. Done in release 1.0.1 Add More Sliders for Feet to the DD shoe and boots items Credits: Kimy and the DD team without who these wouldn't exist. Acro748 for the 3BBB Amazing body Ousnius and Caliente for giving us the tools to be such complete perverts. Pfiffy for all of his conversion work. The SE scene wouldn't be where it is without it. (just don't mention SetVehicleFixPlugin.dll) The LL community. You're all a bunch of wrong-uns and the main reason I'm still playing this damn game. -
Version 1.0.6
10094 downloads
Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. I don't think I have the patience to figure out the other alt-start mods. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Development of this mod is complete; future updates will only happen for bugfixes as needed. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time* during your playthrough.*To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time* you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). *) Note that items will be removed from your inventory when starting this quest (among them weapons, armor, gold). One of the quest's NPCs should hand them back to you at the end but I have not tested this yet. Keep this in mind and move the things you want to keep to a safe container if you want to start this quest later in your playthrough and not as an alt-start quest. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Installation Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice. Additionally, please install the patch (Devious Newcomer PATCH 250603.zip) to improve/correct some minor issues in the main mod. You can install the patch either as a new mod, or merge it with your existing installation of Devious Newcomer. Should be safe to install mid-playthrough if you haven't started the mod yet, otherwise the changes won't have any effect. Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details. FaceGen Issues / "Gray Face Bug" For some reason, there are issues with the mod's facegen that reportedly crashes some users' games. I don't know how to fix this, so you may want to resort to this mod as a workaround if the gray faces of the NPCs added by this mod bother you: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible. If you want to use the Unbound add-on, make sure you download its LE version or the start scenario will not show up in your MCM. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The synth voices were created with Dan Ruta's xVASynth.-
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Version 1.0 Final
34348 downloads
Ebonitium is a story-focused, fetish quest mod worth many hours of play time. It strongly features the themes of rubber (ebonite), bondage, ponygirls and slavery. Welcome to Ebonitium! This mod is complete. I will try and fix bugs that might get found, but no new content is planned for this mod. What's included in this mod? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. The mod is well suited for low-level characters! Quest and Story Content: 1) Intro Quest and How to Find Ebonitium: A brief introductory quest will start automatically when you happen upon one of the two large, pink banners by the Windhelm stables or Nightgate Inn. The intro quest also starts when you walk up to the entrance to Ebonitium, which is a trap door outside of the northernmost house in Anga's Mill. This intro quest is entirely optional, but I would recommend to play it at least once for an in-character introduction into the mod's lore. 2) Repeatable Fetch Quest "Errands for Ebonitium" You can earn (easy?) money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. There are a couple of light devious tie-ins (pun definitely intended) but nothing gets enforced on the player. Quest Details (not an actual spoiler): The Main Story: Enslaved in Ebonitium The slave quest can be started through Simple Slavery by enabling the "Ebonitium" option as one of the auction outcomes in the Simple Slavery MCM. Thank you @Hex Bolt! At the start of the quest, the game will ask you if you want to play the full story, including training, or if you want to skip training and jump straight into your full enslavement. Alternatively, the quest can also started through the console: Enter setstage ar_q_slaveryhandler 1 in the console and the quest will launch. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story! It will very likely break it, as most of the quest progresses through dialogue and scene fragments. Part 1: Slave Training In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod and is a largely linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. This part of the story also assumes that the player has not been trained as a slave before. Part 2: A Slave to Ebonitium In this part of the mod, you will experience life as a slave of Ebonitium. You will be given tasks by the Head Maid, which will start out as mundane labor but evolve to more exciting missions as the story progresses. This part of the quest should take several hours to complete. It features twenty-five chapters (tasks), many of which are unique. There are eight different endings, though a few of them are a bit hidden. This part of the quest will start automatically at the end of your training. Alternatively, you can launch it directly, skipping the training entirely, for example for roleplaying purposes of if you've done the training part before and don't want to repeat it: "setstage AR_Q_SlaveryHandler 398" -- note that you shouldn't use this if you've started the mod from Simple Slavery of if you're currently in the training part of the quest. Summon the ghost (potion in your food sack) if you want to skip parts or all of the training. Q&A (no quest spoilers inside): INSTALLATION: Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Required Installation Files: Install Ebonitium_SE_2025-01-31_Final.zip in your mod manager. The mod is bsa packed. Please fully uninstall any previous versions of the mod before installing the 1.0 Final. Optional Installation Files: Install Ebonitium_SE_2025-03-23_No-ZAP-Patch.zip if you don't use the ZaZ Animation Pack. The mod doesn't use any ZaZ functionality anyway (the dependency is a leftover from a much earlier version of the mod). Install Ebonitium_SE_xVAVoiced_2025-01-07.zip if you want to play with xVASynth voices. Install Ebonitium_SE_Hobble_OAR_optional_2024-09-30.zip if you want the mod's NPC use the hobble dress animation. This requires Open Animation Replacer and also some some manual file copying, please see instructions included in the .zip file. The source scripts and dialogue views are provided as an extra download for those who want to open the mod in the CK. Requirements: You must not have started the civil war quests yet! Devious Devices. NG highly recommended but not required. KS Hairdos. The mod will run without it, but most of the characters will have pink vanilla hair. You don't need to have the KS Hairdos .esm active, having the meshes and textures activated in your mod manager is enough. Skyrim AE. Might also work with older versions (use at your own risk). A stable game. As a quest mod with many scenes and NPCs, this mod absolutely requires a stable game. If your game can't handle, for example, the College quest line without issues, it will likely also struggle with this mod. Open Animation Replacer. This is a soft requirement if you want to use the custom NPC hobble anim set. This mod is mainly intended for low-level characters. This isn't a hard requirement, but the quests might not make much sense if you're the saviour of the world. It is advisable to play the slave quest without a follower. This is simply to avoid breaking immersion with your follower merrily sandboxing around while you get enslaved. The mod itself will ignore any follower and all its quests should work just fine with a follower present. ZaZ Animation Pack, version 8 or newer, if you do not have installed the Ebonitium_SE_2025-03-23_No-ZAP-Patch.zip from the download section. Conflicts/Incompatibilities: In general, there should not be too many game-breaking conflicts with this mod. Potential issues that I'm aware of: Mods that heavily alter the exterior of Anga's Mill may conflict. Mods that equip their own devices may conflict. My mod is not aware of such mods; you're on your own to deal with their devices. Mods that add hostile world encounters (which are not the vanilla bandit and warlock factions) around Fort Amol, though I don't know if any such mod even exists. Does this work in LE? Reports so far indicate that it works, though I can't offer support as I no longer have LE installed. In order to use the mod in LE, Please repackage the .bsa files files into LE format using Cathedral Assets Optimizer. @kapibar has kindly provided this guide for converting the mod's archive to LE: -- Download Cathedral from Nexus, install it and run as administrator. -- Download and install Ebonitium. Find the Ebonitium folder (the new installation). -- Set Cathedral to Profile: TES5 and its Settings: BSA tab -> extract BSA. // Meshes tab -> necessary. // Textures tab -> necessary. If you choose to play the mod in LE with the strict hobble dresses, you may need to temporarily enable god mode (type "TGM" in console) to prevent LE-DD from blocking fast travel while wearing the dress. This applies to all "away" missions where the guards accompany you to another location. Enable god mod before you enter dialogue with them at the start of those missions. Updating Mid-Playthrough From Earlier Versions: Warning! Do not attempt to update from the January 31 to the March 7 version in a running game! A new game is absolutely required if you value your savegame. Updating from versions before beta-1 (December 10, 2024) without starting a new game is NOT recommended! Warning: Updating the mod while its main quest (both training or full enslavement) is running is not recommended and likely to break the quest. Changelog / Version History: CREDITS: A huge thank you to the many kind and generous people who provided feedback and reported bugs during the mod's development! The mod would be nowhere without you. You rock! This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Thank you @Hex Bolt for integrating the mod into Simple Slavery! The synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858-
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3BA Bodyslides for Devious Devices 4.3 AIO. View File Bodyslides for the current Devious Devices SE Beta (4.3) and the 3BBB Amazing body. Requirements: Devious Devices SE Beta 4.3 and all it's requirements. 3BBB Amazing body Bodyslide and Outfit Studio Make sure that you choose the CBBE option for the bodyslides during the Devious Devices installation as only the armour that required updating for the new bones was changed. Instructions: Install with favourite mod manager If you use one preset for your body. 1. In bodyslide batch build the "Devious Devices 4.3 AIO 3BA - ALL" group This also includes the CBBE parts where a conversion was not necessary (boots, armbinder, collars, gloves etc). No other groups should need to be built in bodyslide If you use two presets, one for naked, the other for outfit/pushup, 1. Batch build the naked preset with "Devious Devices 4.3 AIO 3BA - ALL" as above. 2. Change to your outfit preset and batch build "Devious Devices 4.3 AIO 3BA - Outfit (Pushup)" group , overwriting. Todo: Short Term Some items still need converting (the yoke being one). Fix any weight or clipping issues reported (for clipping let me know the model and the preset you are using) Long Term I'm not happy with some of the straight jacket weighting so might redo those. Done in release 1.0.1 Add More Sliders for Feet to the DD shoe and boots items Credits: Kimy and the DD team without who these wouldn't exist. Acro748 for the 3BBB Amazing body Ousnius and Caliente for giving us the tools to be such complete perverts. Pfiffy for all of his conversion work. The SE scene wouldn't be where it is without it. (just don't mention SetVehicleFixPlugin.dll) The LL community. You're all a bunch of wrong-uns and the main reason I'm still playing this damn game. Submitter Grummkol Submitted 02/29/2020 Category Adult Mods Requires Devious Devices SE Beta 4.3 , Bodyslide and Outfit Studio 4.9.1, 3BBB Amazing Body Regular Edition Compatible No
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Devious Newcomer (Alt Start Quest) View File Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. I don't think I have the patience to figure out the other alt-start mods. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Development of this mod is complete; future updates will only happen for bugfixes as needed. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time* during your playthrough.*To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time* you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). *) Note that items will be removed from your inventory when starting this quest (among them weapons, armor, gold). One of the quest's NPCs should hand them back to you at the end but I have not tested this yet. Keep this in mind and move the things you want to keep to a safe container if you want to start this quest later in your playthrough and not as an alt-start quest. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Installation Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice. Additionally, please install the patch (Devious Newcomer PATCH 250603.zip) to improve/correct some minor issues in the main mod. You can install the patch either as a new mod, or merge it with your existing installation of Devious Newcomer. Should be safe to install mid-playthrough if you haven't started the mod yet, otherwise the changes won't have any effect. Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details. FaceGen Issues / "Gray Face Bug" For some reason, there are issues with the mod's facegen that reportedly crashes some users' games. I don't know how to fix this, so you may want to resort to this mod as a workaround if the gray faces of the NPCs added by this mod bother you: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible. If you want to use the Unbound add-on, make sure you download its LE version or the start scenario will not show up in your MCM. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The synth voices were created with Dan Ruta's xVASynth. Submitter El_Duderino Submitted 04/18/2024 Category Adult Mods Requirements Devious Devices Regular Edition Compatible
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Unforgiving Skyrim LE/SE View File This mod is extension to Unforgiving Devices mod by @ihatemykite. It's made for female PC in mind, no plans to add male PC support. Requirements for LE, v 1.2.2 ONLY: Unforgiving Devices 2.1.1 https://www.loverslab.com/files/file/16938-unforgiving-devices/ Unforgiving Devices's requirements. Zaz Pack v8.0+ Requirements for SE/AE, v 2.0 +: Unforgiving Devices 3.0+ https://www.loverslab.com/files/file/41829-unforgiving-devices/ Unforgiving Devices's requirements. Zaz Pack v8.0+ SPID Contents: 1. Goo Research Quest. Unlocks various crafting recipes through the research. Start at Whiterun with Black Goo in inventory while knowing it's first effect. Status: all done. 2. Abadon Shout Special shout to unlock and learn, quest start automatically after being hit with it from draugrs. 3. Several Abadon suits: Boxbinder set, having both versions of simple and outfit one. Hard to escape cursed one, which optionally can add Abadon Plug Randomized one, with chance to add Abadon Plug Optional download - draugr replacer, made by @audhol Short changelog, see below for detailed one: 1.0b1 - Initial release, scripts compiled to UD 2.1b2 1.1 - Done Book quest 1.2 - Done Enchanting station quest, all basic quests complete. 1.2.1 - Minor QoL update. 1.2.2 - Wrapped goo research quest, changed BC outfit to use muzzle gag instead of hood, added restraint effect to falmer, chaurus and spiders. --- 2.0 - SE / AE only from now on, DD NG and UD 3.0 compatible. Massive amount of fixes and changes. Submitter kurotatsu Submitted 04/06/2023 Category Other Requirements Unforgiving Devices Special Edition Compatible Yes