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  1. Devious Devices LE 5.0 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No
  2. Conglomerate 02 Last Updated: 14.09.2021 An overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL or Nexus. This was created with NMM in mind, but the overrides are the same for any other mod manager. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🚧Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. Having always the same case mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Create Modules to choose what core mod combinations you want to install Most used Abbreviations: What you find on this blog page: Step 01 - Core Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional Mods Step 02 - Body Module A AIO-P Module B Separate mods to create a Body Step 03 - MNC Creature Framework MNC SLAL ABC HDT and Optional SIC & Bad Dog Step 04 - BDSM Frameworks Zaz Animation Pack Optional Toys Addons and Quests Devious Devices Module A DD 4.3a and Fixes Module B 🚧 DD 5.1 and Fixes Step 05 - Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - Core: Installing the core mods. Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional but helpful Core mods: Optimal but helpful: Step 02 - Body: Module A AIO-P Module B Single mods to create a Body Module A - AIO-P v3.3 or v4.0 XPMSE Optional Module B - Single mods to create a Body Step 03 Installing MNC Patches Options Installing Animated Beast's Cocks(ABC) Extra: SIC & Bad Dog's MNC SLAL Integration MNC SLAL: SIC & Bad Dog's MNC SLAL Integration Step 04 Installing ZAP 8-0+ Installing Toys Installing DD Module A DD v4.3a and patches Module B 🚧 DD v5.1 and patches ZAP 8+: Toys: Modul A - DD v4.3a: Modul B - DD v5.1: 🚧 Step 05 Installing Script Extender: PapyrusUtil 3.3 JContainers ConsoleUtil
  3. Devious Strike - beta - LE/SSE View File This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? OR There are almost no mods that handle Devious Devices mid combat? < OOhhh boi do i have a solution for you > ABOUT This mod adds a new enemy the world of Skyrim, you can find them amongst bandits, forsworn, silverhand, warlocks and necromancers, i plan on expanding these. These enemies are called 'Strikers' and have certain deviously enhanced weapons or spells on them. Their sole purpose is to wrap up the dragonborn and their fellow friends in Devious Devices. How you ask? Well.. these weapons and spells have the ability to transfer one or multiple Devices from bound actor to their target. This means, that Strikers are already covered in Devices from top to bottom. So with every hit you take from a striker will render you more and more helpless. If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive an extra device as punishment. These Devices range from just ankle shackles to even Straitjackets or better. If you manage to kill one of those Strikers, they will drop one or keys with a chosen chance and some other loot (mostly gold). This should give you a good motivation to kill a Striker when encountering one. You could also get very lucky and get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just some normal bandit and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. short version: FEATURES Adds new enemy called Striker. Is already bound with DDs Their outfits can be selected on personal preference in MCM All device types can be disabled in MCM Some devices cause conflicts, e.g: collar & harness / corset & harness / ... (still working on that) Strikers are found amongst Bandits/ Forsworn/ Silverhand/ Warlock/ Necromancer Strikers carry Weapons/Spells that can Transfer devices from Attacker to Target Striker Classes: Mage: quick transfer buildup through rapid attacks, but low health -> Focus: Transferall Archer: higher damage than others, but slow -> Focus: Punishment Melee: strong against ranged enemies through very fast movement speed -> Focus: normal transfers/overwhelming once a threshold of Transfers is reached, all devices get Transferred When health is depleted via Transfer weapon, a punishing device will be added on top of a Transfer-all event Much customizability via MCM settings Hardcore mode available (can unimmersively be disable in my test chamber, there is a dwemer button you can click. Type in console: coc deviousstrikecell) Semi-Hardcore: Lock MCM when restrained Some other stuff, just see for yourself... FUTURE PLANS ADDING CONFIGURABLE DEVICES TO MCM improving/expanding the device page Adding more MCM options expanding the Debug page Multiple different Striker classes/ weapons/ types/ etc. Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. and many more... Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something like 'Deviously wrapped up'. I will start working on it after Devious Strike got out of beta NOTES In the newest update i have changed the fundamental spawn method of strikers. As i haven't tested the new version very much, some unexpected bugs could occur, please let me know when you encounter any. The new method could also make your game lag a bit if you enter an interior cell, i hope this is ignorable. I am always open for any kind of feedback you can provide. For example: stuff you like, dislike, suggestions or changes for future updates, etc.. Write your notions down and post them in the thread, i am happy for any response i get. If you are talented at making good screenshots for the mod page, go ahead and send them to me. There is a thread where i announced the beta. Some guys already posted their ideas for future updates, maybe take a look when you are unsure if somebody else already had the same idea as you: https://www.loverslab.com/topic/168422-currently-working-on-yet-another-dd-mod-devious-strike/?tab=comments#comment-3384109 Thank you all for the amazing feedback you gave me this far! I appreciate it very much, it's really helpful so keep it coming! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) - https://www.nexusmods.com/skyrim/mods/3863 Ultimate Combat - https://www.nexusmods.com/skyrim/mods/36006 Disables killmoves against player and overhauls combat in general TK Dodge - https://www.nexusmods.com/skyrim/mods/20923 CONFLICTS & COMPATIBILITY Maybe mods that edit Bandit/Forsworn leveled lists or defeat like mods (could conflict with punishment event, which can be disabled via MCM). Besides this one, none for now... INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! UPGRADEING TO NEWEST VERSION (0.3.0) (same steps are extra cautios, but it will be worth the effort.) on ver. 0.2.0.1 and previous there is an MCM option in the 'classes' page which lets you reset the modified leveld lists. Activate it and wait until it's done and teleport in an unused cell, for example: coc unownedcell coc qasmoke Make a new save, quit out and Use a save cleaner like Fallrim tools' resaver to clean the save if it is dirty uninstall the mod once you have new cleaned save go back in game and load the save wait about 3 days so that most default skyrim stuff is reset make a new save and quit out again Open the save in your save cleaner and check if it still has orphaned scripts if yes clean the save again Go back in the game and again make a new save just to be extra sure Quit out and install the new version, then go back in again make a new save and check if it is clean or not, if not then clean it. CURRENT ISSUES Punishment DOES NOT work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from When you kill a NON-valid target with a transfer weapon they will be downed for max. 20 secs and die all of a sudden (haven't found a workaround yet) Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update When the option 'Strikers Replace Enemies' is enabled, it can happen that not all items from the replaced enemy are transferred to the Striker. Still works most of the time. DONT FORGET TO CONFIRM YOUR SETTINGS IN THE MCM AFTER MAKING CHANGES IN THE ACCORDING PAGES!!! TROUBLESHOOTING If you encounter any problems along the way besides the already mentioned ones, just tell me so i can try and fix the broken stuff. This goes for compatibility, bugs, etc. BUG REPORTING: - enable log messages, needs to already be enabled when encountering a bug - in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: - bEnableLogging=1 - bEnableTrace=1 - Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, thiis would be very helpfull - Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log - send the file to me and i will take a look PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates Hexbolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance BYJE137 - reminded me of hardcore option CaptainJ03 - PC as only target option MTB - his SCB script and helping me understand the function I needed mrdoodle - telling me about SCB and its author MTB averagedann - pointing out the disappearance of important keys on Striker death/vanishing Lupine00 - Suggested the usage of Formlists for multiple purposes El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers shiftbitlogic - suggested themed Device sets with color/Type MisterX - Told me how to make DHLP-blocking and the code work Hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method Player80 - suggestion: MCM setting for device removal on striker death Yanme – Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0 PREVIOUS VERSIONS (only going from 0.1.3 up, i forgot to document the previous ones) Submitter CrymH Submitted 05/24/2021 Category WIP / Beta Requires Devious Devices + SKSE Special Edition Compatible Yes
  4. Devious Devices Escape Overhaul View File This is an in-development mod. Please, read the notes section. I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only). Current features: By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from. Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock. To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame. Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable). Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock. Lock repairing minigame. Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod. Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking. Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways. NPCs can assist player in escaping from a device (not fully finished). Requirements Devious devices 5.0 and its requirements. Notes The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order) Finish NPC support Possibly add magical means of escape Credits @S.MayLeR - Russian translation Submitter Shakx88 Submitted 01/08/2021 Category WIP / Beta Requires Devious Devices 5.0 Special Edition Compatible No  
  5. I've been trying to find mods/add-ons to fix clipping and piercing placement with CBBE and Devious Devices, basically fitting/scaling items to fit and alligning nipple piercings whilst hopefully having them move with the breasts instead of awkwardly unmoving as breasts/nippls move. I've found the following two: However, they both seem to be somewhat old, with the most recent updates being in the 2014/15 timeframe. I'm not sure if CBBE/Bodyslide has updated, terminology the mods use are outdated, or the most likely option that I'm a massive idiot and either installed cbbe/bodyslide wrong, or am not uinderstanding basic instructions. Specifically with the 2nd mod I listed, the respective forum post has a comment saying the mod is outdated, so that might mean something. It says to use what's included with the DD download, but the DD HDT parts where for ankle chains and only ankle chains , IIRC. Can someone help me? Are they out of date? Did I install CBBE/BodySlide wrong? Did I install DD wrong? If they're out of date, what are some in-date alternatives? If I'm just reading the instructions wrong, can someone give me a more detailed guide than what either of those offer? I'm not seeing the correct options on either dropdowns for what they tell me to select. Anyhow any advice is appreciated as I don't really know what I don't know and am doing wrong, any advice is appreciated. (I can add screenshots if needed, but I feel like they probably aren't needed) (Minor Update: The peircings do move with the breasts but my piercing alignment issue is still had)
  6. Devious Devices Fusion Girl BodySlide Conversion (HHS) View File This is a BodySlide Conversion to fit the various outfits in the Devious Devices mod to the Fusion Girl body and, for those outfits with pumps and restrictive boots, to utilize the Fallout 4 High Heels System. Required Mods Devious Devices Fusion Girl BodySlide and Outfit Studio Fallout 4 High Heels System Suggested Mods MTM CBP Physics Preset (it has a lot of options) Installation You MUST install all of the Required Mods listed above, and any requirements THOSE mods have, for this to work! Optionally, install the Suggested Mod listed above, and any requirements that mod has. Install the mod with any mod manager. Customize to your preferred body preset: Open BodySlide. Select the group "Devious Devices - Fusion Girl" Select the Fusion Girl body preset of your choice. Check build morphs. Click Batch Build... Click Build to rebuild all parts. Notes and Caveats The outfits can be found in the "Devious Devices - Fusion Girl" BodySlide group, have been added to the "Fusion Girl" group, and all outfits begin with "DDFG - ". "Fallout 4 High Heels System" (HHS) is required for this outfit. I will not be producing a non-HHS version. I did not implement the HHS for the catsuit because the heels are so low that it wasn't worth the effort for so little effect. I only modified the outfits in the Devious Devices group, plus the "Institute Chastity Belt", which I added to my group. This file contains only the BodySlide files (and HHS setting files) and, therefore, outfits MUST be rebuilt to your preferred body preset to be used in-game. The high heel settings ARE installed when this file is installed, so if you have the high heels system installed, install this file, and do not rebuild the outfits, the CBBE outfits with pumps and restrictive boots will float a significant distance above the ground. In other words, don't install without rebuilding the outfits in BodySlide. Finally, there are a lot of outfits, so if I missed something or you encounter any issue in-game that relate specifically to this mod, and not DD or HHS, please let me know so I can fix it. Change Log 1.0 - Initial release 1.1 - Trimmed list to only those necessary. Plugs will no longer morph unnaturally. Some dress fixes. 1.2 - Added "DDFG - CuffsPaddedLegs" and "DDFG - CuffsPaddedArms" Credits/Thanks All credit to Kimy for creating the Devious Devices mod, as well as the credit she has given to others for the specific outfits. Please refer to the Devious Devices page for those credits. Massive thanks to Kimy for giving me permission to release this here on LoverLab for you to enjoy, you rock. rikaco for version 1.1's modifications. Permissions You do not have permission to take this conversion and release it to any other site. Submitter wdaigle Submitted 12/07/2019 Category Armor & Clothing Requires Devious Devices, Fusion Girl, BodySlide and Outfit Studio, Fallout 4 High Heels System  
  7. Masochist Tweaks View File Mod tweaks to make escaping DD by cheating impossible and to generally make your game more hellish. Tifa Lockheart had to be locked in some pretty severe devices, as seen in the images above, due to her recent activities stealing over 100k Septims. She is a "GAPING ANAL SLUT" and doesn't do well without a strong hand to keep her in line. Her thieving hands have been taking many keys from around Skyrim and so she kept slipping out of her devices. I have put a stop to this with these mod tweaks. If your also a horse fucking slave whore, you will probably enjoy these. IMPORTANT These require the original mod (linked below) and only work with the version listed. Devious Devices (DD - Masochist Tweaks) DON'T USE THESE TWEAKS IF YOU ARE SANE, IT WILL MAKE IT VERY DIFFICULT TO ESCAPE YOUR RESTRAINTS. Tweaks: - Cooldown modifier set to Experimenting and MCM option removed. - Keybreak modifier set to Born Slave and MCM option removed. - Difficulty modifier set to Born Slave and MCM option removed. - Lock jamming checks removed (always on) and MCM option removed. - Key break checks removed (always on) and MCM option removed. - Debug option to remove devices removed. For mod version: V4.3a OR V5.0, just download the correct one for your version Mod and credits etc see: Devious Devices Player Exhibitionist - Masochist Tweaks Tweaks: - Removed the option to turn off console restrictions. - Extended list of banned commands (see images). - Removed autosave on open console. 2 versions included in downloads. See screenshots of banned commands for the difference. The smaller list is v1. For mod version: 1.61 Original mod and credits etc see: Player Exhibitionist Slaverun Reloaded - Masochist Tweaks Tweaks: - Removed the cheats page from MCM For mod version: 3.0 Beta1 03 June 2018 Original mod and credits etc see: Slaverun Reloaded Devious Followers - Masochist Tweaks Tweaks: - Removed the options for removing DD devices from MCM. - There are 2 versions in downloads. v2 also disables the reset option. For mod version: 2.12.2 Original mod and credits etc see: Devious Followers - Continued TAWoBA Armor Break - Masochist Tweaks Tweaks: - Added MCM lock to bottom of menu. For mod version: 3.0 Original mod and credits etc see: The Amazing World of Bikini Armor - Armor Break BakaFactory Bikini Quest - Masochist Tweaks Tweaks: - Added MCM lock to bottom of menu. For mod version: Should work with all versions up to 2.7 at least Original mod and credits etc see: Bikini Armor Quest INSTALLING Just overwrite (merge with) the existing mod you have installed, or allow it to overwrite in MO2 etc. I'd recommend just overwriting so you can't as easily switch it off out of game, and so that you remove it when you update to a new version of any of the mods. I'll update the tweaks if necessary when mods are updated but there will likely be a delay. NOTES I will likely have to add more mods to this list to keep Tifa compliant, check back for updates if your interested. There are other mods with menus that can remove DD items etc that I will probably look at when necessary. SSE compatability? IDK if the original mod scripts work then these tweaks will. Try it and let me know so I can update the description. DISCORD If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below. https://discord.gg/Y9EBBfTqFD Submitter RMCW Submitted 09/29/2020 Category Framework & Resources Requires Original mods Special Edition Compatible  
  8. Version 0.3.0.1

    5,072 downloads

    This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it. Have you ever thought: Skyrim's combat is not exciting enough? OR There are almost no mods that handle Devious Devices mid combat? < OOhhh boi do i have a solution for you > ABOUT This mod adds a new enemy the world of Skyrim, you can find them amongst bandits, forsworn, silverhand, warlocks and necromancers, i plan on expanding these. These enemies are called 'Strikers' and have certain deviously enhanced weapons or spells on them. Their sole purpose is to wrap up the dragonborn and their fellow friends in Devious Devices. How you ask? Well.. these weapons and spells have the ability to transfer one or multiple Devices from bound actor to their target. This means, that Strikers are already covered in Devices from top to bottom. So with every hit you take from a striker will render you more and more helpless. If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive an extra device as punishment. These Devices range from just ankle shackles to even Straitjackets or better. If you manage to kill one of those Strikers, they will drop one or keys with a chosen chance and some other loot (mostly gold). This should give you a good motivation to kill a Striker when encountering one. You could also get very lucky and get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just some normal bandit and will most likely catch up sooner than you think. The mod has high customizability through an ever expanding MCM Menu. short version: FEATURES Adds new enemy called Striker. Is already bound with DDs Their outfits can be selected on personal preference in MCM All device types can be disabled in MCM Some devices cause conflicts, e.g: collar & harness / corset & harness / ... (still working on that) Strikers are found amongst Bandits/ Forsworn/ Silverhand/ Warlock/ Necromancer Strikers carry Weapons/Spells that can Transfer devices from Attacker to Target Striker Classes: Mage: quick transfer buildup through rapid attacks, but low health -> Focus: Transferall Archer: higher damage than others, but slow -> Focus: Punishment Melee: strong against ranged enemies through very fast movement speed -> Focus: normal transfers/overwhelming once a threshold of Transfers is reached, all devices get Transferred When health is depleted via Transfer weapon, a punishing device will be added on top of a Transfer-all event Much customizability via MCM settings Hardcore mode available (can unimmersively be disable in my test chamber, there is a dwemer button you can click. Type in console: coc deviousstrikecell) Semi-Hardcore: Lock MCM when restrained Some other stuff, just see for yourself... FUTURE PLANS ADDING CONFIGURABLE DEVICES TO MCM improving/expanding the device page Adding more MCM options expanding the Debug page Multiple different Striker classes/ weapons/ types/ etc. Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. and many more... Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something like 'Deviously wrapped up'. I will start working on it after Devious Strike got out of beta NOTES In the newest update i have changed the fundamental spawn method of strikers. As i haven't tested the new version very much, some unexpected bugs could occur, please let me know when you encounter any. The new method could also make your game lag a bit if you enter an interior cell, i hope this is ignorable. I am always open for any kind of feedback you can provide. For example: stuff you like, dislike, suggestions or changes for future updates, etc.. Write your notions down and post them in the thread, i am happy for any response i get. If you are talented at making good screenshots for the mod page, go ahead and send them to me. There is a thread where i announced the beta. Some guys already posted their ideas for future updates, maybe take a look when you are unsure if somebody else already had the same idea as you: https://www.loverslab.com/topic/168422-currently-working-on-yet-another-dd-mod-devious-strike/?tab=comments#comment-3384109 Thank you all for the amazing feedback you gave me this far! I appreciate it very much, it's really helpful so keep it coming! REQUIREMENTS Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements... RECOMMENDATIONS SkyUI 5.1 (for MCM settings) - https://www.nexusmods.com/skyrim/mods/3863 Ultimate Combat - https://www.nexusmods.com/skyrim/mods/36006 Disables killmoves against player and overhauls combat in general TK Dodge - https://www.nexusmods.com/skyrim/mods/20923 CONFLICTS & COMPATIBILITY Maybe mods that edit Bandit/Forsworn leveled lists or defeat like mods (could conflict with punishment event, which can be disabled via MCM). Besides this one, none for now... INSTALLATION Install like any other mod via Mod Manager or munually Don't forget the requirements! UPGRADEING TO NEWEST VERSION (0.3.0) (same steps are extra cautios, but it will be worth the effort.) on ver. 0.2.0.1 and previous there is an MCM option in the 'classes' page which lets you reset the modified leveld lists. Activate it and wait until it's done and teleport in an unused cell, for example: coc unownedcell coc qasmoke Make a new save, quit out and Use a save cleaner like Fallrim tools' resaver to clean the save if it is dirty uninstall the mod once you have new cleaned save go back in game and load the save wait about 3 days so that most default skyrim stuff is reset make a new save and quit out again Open the save in your save cleaner and check if it still has orphaned scripts if yes clean the save again Go back in the game and again make a new save just to be extra sure Quit out and install the new version, then go back in again make a new save and check if it is clean or not, if not then clean it. CURRENT ISSUES / PROBLEMS Punishment DOES NOT work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from When you kill a NON-valid target with a transfer weapon they will be downed for max. 20 secs and die all of a sudden (haven't found a workaround yet) Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update When the option 'Strikers Replace Enemies' is enabled, it can happen that not all items from the replaced enemy are transferred to the Striker. Still works most of the time. DO NOT FORGET TO CONFIRM YOUR SETTINGS IN THE MCM AFTER MAKING CHANGES ON THE ACCORDING PAGES!!! this is needed when your strikers do not have any devices equipped or you do not encounter them at all TROUBLESHOOTING If you encounter any problems along the way besides the already mentioned ones, just tell me so i can try and fix the broken stuff. This goes for compatibility, bugs, etc. BUG REPORTING: - enable log messages, needs to already be enabled when encountering a bug - in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: - bEnableLogging=1 - bEnableTrace=1 - Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, thiis would be very helpfull - Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log - send the file to me and i will take a look PERMISSIONS You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go REGARDS & CREDITS All the people behind Devious Devices! thanks for such an awesome resource Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates Hexbolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version CaptainJ03 - PC as only target option MTB - his SCB script and helping me understand the function I needed mrdoodle - telling me about SCB and its author MTB averagedann - pointing out the disappearance of important keys on Striker death/vanishing Lupine00 - Suggested the usage of Formlists for multiple purposes El_Duderino - told me that DD has its own premade formlists Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers shiftbitlogic - suggested themed Device sets with color/Type MisterX - Told me how to make DHLP-blocking and the code work Hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method Player80 - suggestion: MCM setting for device removal on striker death Yanme – Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version PREVIOUS VERSIONS (only going from 0.1.3 up, i forgot to document the previous ones)
  9. Devious Device Helpers View File Followers help you out of and in to devious devices. Upgrading from versions prior to 1.04: A clean save is required. Motivation and Concept: While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod. First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too. Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas. I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers. What this mod does: Device unlocking: Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions. Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods. A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more. A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting. If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM. Play time: The play time system runs in a cycle: Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time. Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time. In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied. The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices. The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options. As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off. When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM. The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player. Requirements: Devious Devices (Assets) 3.0e Devious Devices - Integration V4.0+ Devious Devices - Expansion V4.0+ And their requirements Known issues: Some custom devices from other mods may not work and generate errors. There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic. The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC. Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod. Acknowledgement: The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy. The users for their ideas and bug reports. Permissions: This is a Lovers' Lab exclusive. Do not upload it anywhere else. You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary. This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner. If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which. Submitter TurboNerd Submitted 02/07/2018 Category Other Requires Devious Devices (Assets) 3.0e, Devious Devices - Integration V4.0+, Devious Devices - Expansion V4.0+ Special Edition Compatible No  
  10. Horse Play Mask (WIP) LE(SE?) View File Giddy Up, Buttercup This is my first Skyrim Mod a simple one but everyone started small(At least i hope this) so, please dont judge me to hard and also sorry for spelling mistakes. What is this Mod ? This Mod adds a wereable Horse/Ponymask. It can simply equiped like everyother clothpiece.(There are no scripts at the moment) At the moment there is only the Texture shown at the pics, there will be maybe more and better. The last 2 pics are examples for how the Mask looks in combination with DD items. Technicall: I play the LE Edition with an UNNP Body. So it is possible that it will work with the Special Edition and CBBE but icant promiss this. Maybe you need to build an Outif In Bodyslide. I tryed to install the Mod with ModOrganizer and for me its works hopefull for you too. I not sure if i complettly able to help with Problems at the moment but i try my best. Requires Sexlab, SexlabAroused, DDAsset, ZaZanimationPack, DD Integration, DDEquip, DDContraptions( try to remove this in the next update) I use the newest Versions( 20.06.21) Future Plans: I think i need to grow some Carotts🤔Just jokeing I need to learn how to make better textures. I also would like to learn how to edit scripts. I thinking about a quest but thats far form happen soon. THANKS: My big Thanks go to @Bad Dog for let my using his Horse Race mod for this Hood. Many Many Thanks to @HyperonicX who showed me to add the DD Script. Without his help i would be probably still clueless Permissions: I have no Problems with the use of this Mod in other Mods ot with other Textures. BUT Keep it on Loverslab, keep it free(dont try to make Money in any form with it) Always Keep @Bad Dog in the Credits for the Basic Modell and me for make it useable as a Clothpiece. Miscellaneous: If you like to add better Textures, feel free to do it. (Would be nice if you share them with me ) Any helpfull Tipps and suggestions are welcomen. Want to help ? I always interested in teaming up, so if you would like to join me on my journey ,PM me. UPDATE The Mask are now Devious Devices, finally the masks can locked up. Also the folder structure should be cleaner now. Submitter sinola Submitted 05/19/2021 Category Armor & Clothing Requires Sexlab, SexlabAroused, DDAsset, ZaZanimationPack, DD Integration, DDEquip, DDContraptions Special Edition Compatible Not Applicable  
  11. Version 210621.0

    2,530 downloads

    MORE NASTY! This mod alters the chances of Sex, Rough Sex and Assault being attempted expanding past Devious Desires standard conditions on the Initiator and the Target.. You can see sims Assault chances by Shift+LeftClick a sim and then Devious Desires>Show Want Levels. I you keep clicking down you can see individual Traits/Buffs and their values. Traits like: Beguiling, Shameless, Irresponsible, Good, Evil, Fame levels, Walks Moods like: Scared, Sleeping, Uncomfortable Buffs like Relaxed in Bed, Morning Sickness, Flirty Scent, Friends Nearby, Partner Nearby, PHYSICAL factors in things like Age, Played or Played Household, Pregnancy Chance, Occult, Gender, Fitness, Energy, BreastMilk Level, APPEARANCE factors Hygiene, Hair Color, Hair Length, Eye Color (Unusual colors have + or - adjustments) SOCIAL factors in things like Good, Evil, Fun, Social, Charisma, Acting, Dancing, Singing OUTFIT factors in things like Bathing Suit, Towel, Swimwear, Sleepwear, Formalwear, Skirt, Short Dress, Bikini, Boots, Silk, Silver, Leather, Bright/Dark Colors, Cum Ovelays ENVIRONMENT factors in Home Lot, Darkness, Time of Day, Temperature You can counteract the mod if sex becomes excessive by increasing the default want threshold settings. If anything seems duplicated or reversed or overpowered let me know and I can tweak it more. Installation: Just unzip and drop the files into your Sims 4 Mods folder. DO NOT INSTALL THE SOURCE FILES, they are for those learning Python. Requires S4CL from Nexus: The Sims 4 Community Library at The Sims 4 Nexus - Mods and community (nexusmods.com) And Devious Desires: You will have to google to find it. Big Thanks to CN for S4CL, DD and babystepping me through my first Python Scripting I WILL NOT DO ANY CHILD FEATURES. If I have accidentally enabled something like that please let me know so I can fix it. And of course this ties in pretty well with my other Mods: [Sims4] [S4CL] Add Good and/or Evil Traits - Other - LoversLab [Sims4] [S4CL] [DD] Add Devious Desires Traits - Other - LoversLab
  12. [Sims4] [S4CL] [DD] Add Devious Desires Traits View File What does it do? This adds Devious Desires traits like Victim, Fertile, Dominant/MilkProducer etc by Good/Evil/Genitals/Occult. Traits like Fertility/Victim/BreastMilkProducer are automatically added to all sims matching the conditions you pick as they spawn. So you could make only Memaids BreastMilk Producers or all Evil sims rapists. It only applies to Teen to Elderly age sims. This just adds the Traits, what happens then is up to the sims DO NOT INSTALL THE SOURCE SCRIPTS, they are for people learning python or wanting to make changes. DO NOT INSTALL EVERYTHING. Things will get crazy, think carefully of the flavours you want. Installation: Just drop only the ones you want into your Sims 4 Mods folder. DO NOT INSTALL ALL OF THEM OR CRAZY STUFF WILL HAPPEN! Requires S4CL from Nexus: The Sims 4 Community Library at The Sims 4 Nexus - Mods and community (nexusmods.com) This requires Devious Desires which I can't link to here. Google will find it. Big Thanks to ColonelNutty for S4CL and baby stepping me through my first Python Scripting If you don't like any particular aspects let me know and I'll make one with other flavors to be more inclusive I WILL NOT DO ANY CHILD FEATURES. If I have accidentally enabled something like that please let me know so I can fix it. This also works great with my other mods: [Sims4] [S4CL] [DD] Add Good and/or Evil Traits - Other - LoversLab Submitter Halstrom Submitted 05/20/2021 Category Other Requires S4CL and Devious Desires  
  13. Version 210528.1

    19,040 downloads

    What does it do? This adds Devious Desires traits like Victim, Fertile, Dominant/MilkProducer etc by Good/Evil/Genitals/Occult. Traits like Fertility/Victim/BreastMilkProducer are automatically added to all sims matching the conditions you pick as they spawn. So you could make only Memaids BreastMilk Producers or all Evil sims rapists. It only applies to Teen to Elderly age sims. This just adds the Traits, what happens then is up to the sims DO NOT INSTALL THE SOURCE SCRIPTS, they are for people learning python or wanting to make changes. DO NOT INSTALL EVERYTHING. Things will get crazy, think carefully of the flavours you want. Installation: Just drop only the ones you want into your Sims 4 Mods folder. DO NOT INSTALL ALL OF THEM OR CRAZY STUFF WILL HAPPEN! Requires S4CL from Nexus: The Sims 4 Community Library at The Sims 4 Nexus - Mods and community (nexusmods.com) This requires Devious Desires which I can't link to here. Google will find it. Big Thanks to ColonelNutty for S4CL and baby stepping me through my first Python Scripting If you don't like any particular aspects let me know and I'll make one with other flavors to be more inclusive I WILL NOT DO ANY CHILD FEATURES. If I have accidentally enabled something like that please let me know so I can fix it. This also works great with my other mods: [Sims4] [S4CL] [DD] Add Good and/or Evil Traits - Other - LoversLab [Sims4] [S4CL] [DD] Want Level Tweaks - Other - LoversLab
  14. [Sims4] [S4CL] [DD] Want Level Tweaks View File MORE NASTY! This mod alters the chances of Sex, Rough Sex and Assault being attempted expanding past Devious Desires standard conditions on the Initiator and the Target.. You can see sims Assault chances by Shift+LeftClick a sim and then Devious Desires>Show Want Levels. I you keep clicking down you can see individual Traits/Buffs and their values. Traits like: Beguiling, Shameless, Irresponsible, Good, Evil, Fame levels, Walks Moods like: Scared, Sleeping, Uncomfortable Buffs like Relaxed in Bed, Morning Sickness, Flirty Scent, Friends Nearby, Partner Nearby, PHYSICAL factors in things like Age, Played or Played Household, Pregnancy Chance, Occult, Gender, Fitness, Energy, Hygiene, BreastMilk Level, Hair Color, Hair Length, Eye Color (Unusual colors have + or - adjustments) SOCIAL factors in things like Good, Evil, Fun, Social, Charisma, Acting, Dancing, Singing OUTFIT factors in things like Bathing Suit, Towel, Swimwear, Sleepwear, Formalwear, Skirt, Short Dress, Bikini, Boots, Silk, Silver, Leather, Bright/Dark Colors, Cum Ovelays ENVIRONMENT factors in Home Lot, Darkness, Time of Day, Temperature You can counteract the mod if sex becomes excessive by increasing the default want threshold settings. If anything seems duplicated or reversed or overpowered let me know and I can tweak it more. Installation: Just unzip and drop the files into your Sims 4 Mods folder. DO NOT INSTALL THE SOURCE FILES, they are for those learning Python. Requires S4CL from Nexus: The Sims 4 Community Library at The Sims 4 Nexus - Mods and community (nexusmods.com) And Devious Desires: You will have to google to find it. Big Thanks to CN for S4CL, DD and babystepping me through my first Python Scripting I WILL NOT DO ANY CHILD FEATURES. If I have accidentally enabled something like that please let me know so I can fix it. And of course this ties in pretty well with my other Mods: [Sims4] [S4CL] Add Good and/or Evil Traits - Other - LoversLab [Sims4] [S4CL] [DD] Add Devious Desires Traits - Other - LoversLab Submitter Halstrom Submitted 06/21/2021 Category Other Requires S4CL and Devious Desires  
  15. Version 0.1 Wip

    238 downloads

    Giddy Up, Buttercup This is my first Skyrim Mod a simple one but everyone started small(At least i hope this) so, please dont judge me to hard and also sorry for spelling mistakes. What is this Mod ? This Mod adds a wereable Horse/Ponymask. It can simply equiped like everyother clothpiece.(There are no scripts at the moment) At the moment there is only the Texture shown at the pics, there will be maybe more and better. The last 2 pics are examples for how the Mask looks in combination with DD items. Technicall: I play the LE Edition with an UNNP Body. So it is possible that it will work with the Special Edition and CBBE but icant promiss this. Maybe you need to build an Outif In Bodyslide. I tryed to install the Mod with ModOrganizer and for me its works hopefull for you too. I not sure if i complettly able to help with Problems at the moment but i try my best. Requires Sexlab, SexlabAroused, DDAsset, ZaZanimationPack, DD Integration, DDEquip, DDContraptions( try to remove this in the next update) I use the newest Versions( 20.06.21) Future Plans: I think i need to grow some Carotts🤔Just jokeing I need to learn how to make better textures. I also would like to learn how to edit scripts. I thinking about a quest but thats far form happen soon. THANKS: My big Thanks go to @Bad Dog for let my using his Horse Race mod for this Hood. Many Many Thanks to @HyperonicX who showed me to add the DD Script. Without his help i would be probably still clueless Permissions: I have no Problems with the use of this Mod in other Mods ot with other Textures. BUT Keep it on Loverslab, keep it free(dont try to make Money in any form with it) Always Keep @Bad Dog in the Credits for the Basic Modell and me for make it useable as a Clothpiece. Miscellaneous: If you like to add better Textures, feel free to do it. (Would be nice if you share them with me ) Any helpfull Tipps and suggestions are welcomen. Want to help ? I always interested in teaming up, so if you would like to join me on my journey ,PM me. UPDATE The Mask are now Devious Devices, finally the masks can locked up. When equipped you run like a Pony and have your hand in Pony position Also the folder structure should be cleaner now.
  16. Hello, I am cruious if there is a way to integrate Devious Devices with other mods like for example Defeat. My problem: your character gets tied up during a dungeon, but if you then completly bound lose a fight with Defeat, my character seems to be fully bound and instead of a normal animation, the "DD Belted Solo" animation is played. Which makes sense since my char is locked in all kind of chasitity gear. Same happens if for example an animation from Aroused Creatures plays. Now i would like to enable the agressor to unbind my character. As far as I am aware there is no integrated option for this ecpect for the tab where you can choose which items should be removed in the Defeat Mod. Since this is not a proper DD function it breaks the devices it touched what seems to be a permanent broken device then. I am pretty sure I am not the first one who has this problem but I cant find something regarding this topic. Maybe someone could help me out.
  17. Hi, I have problems understanding the new changes from equipDevice( ) to lockDevice( ) in Devious Devices 5.1. I am working on a little mod which should equip a certain Devious Device. I started this mod with DD 4.x and the core functionality worked fine with equipDevice( ). Now I switched from Skyrim to SSE and ported my mod. Many Devices still work and some not at all. So since I upgraded DD one major version I checked the code and found that equipDevice( ) is now deprecated and the code is replaced: Function EquipDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool skipEvents=false, bool skipMutex=false) LockDevice(akActor, deviceInventory) EndFunction Now I understand partly whats happening here. The code is replaced and the LockDevice( ) function is called with less parameters. But how do I pass my keywords now? There are certain devices I really dont like and would like to avoid, but if I only call a certain device like "zlibs.zad_DeviousPlugVaginal" for "deviceInventory" it would return all Devices of that kind, correct? I would be really thankful if someone could point me to a good tutorial or more in depth info.
  18. Version 0.6.3

    4,412 downloads

    This is an in-development mod. Please, read the notes section. I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only). Current features: By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from. Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock. To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame. Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable). Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock. Lock repairing minigame. Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod. Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking. Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways. NPCs can assist player in escaping from a device (not fully finished). Requirements Devious devices 5.0 and its requirements. Notes The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order) Finish NPC support Possibly add magical means of escape Credits @S.MayLeR - Russian translation
  19. Hi, I've been playing with sexlab and devious devices for a few years now and I have run into a multitude of problems. Most I have solved through serching through the forum though. But now I have run into a problem i can't seem to solve. When I get into a armbinder i won't come of again. Sure, i find Sharp objects and can cut it off, but it still won't dissapear. Graphically the armbinder are still there and the effects apply, but it's gone from the inventary. Does anyone have any ideas that could help?
  20. When my arms are restrained and at idle, my arms do not play the restrained anim but when I move any way or crouch my arms go into the restrained position. In MO nothing is showing up as conflicting. has anyone else had this problem, lol I've just about stopped playing trying to figure this out because it is so immersion breaking.
  21. Hey, I have some problems with animations from SD+ and Devious Devices - I think so - especially with the armbinder. I tried to reinstall SD+ and all from DD (Integration, Assets, Expansion). But this doesn't work. SexLab Animations with Armbinder work good. Could this be a load order issue, skeleton issue ...?
  22. Hello, here is a modified version of "plug Pumps" for Devious Devices (Assets), anal plug have double size. It is replacer, backup your files first! Copy in to Data\Meshes\devious\devices\ plugPumps.nif
  23. Can anyone create a mod devious statues like this one? Or does something like this exist for LE?
  24. Everytime i try putting on an armbinder or yoke on my character it sends her to a t-pose. All other animations work EXCEPT these two and i dont know why. I tried reinstalling FNIS which didn't work. I use MO2 and i dont know if its conflicting files, papyrus, issues with ZaZ, DD, or SL mods, or load order of my mods. Need some help cause i have been searching for days to fix this issue.
  25. My DDe armbinders are not working. Normal Devious armbinders don't have this issue. The bug only occurs on DDe armbinders. Any suggestions? Photo for reference:
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