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MadMansGun

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About MadMansGun

  • Birthday 09/27/1987

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  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. [07/30/2021 - 05:34:43PM] warning: Property CFCloakCreatures on script cfconfigmenu attached to CFQuestConfiguration (08000D63) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property CFCloakRange on script cfconfigmenu attached to CFQuestConfiguration (08000D63) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property TargetPuppetSpell on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property AnimalKeyword on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property Detect on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property Player on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property DwarvenKeyword on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property CFCloakCreatures on script cfconfigmenu attached to CFQuestConfiguration (08000D63) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property CFCloakRange on script cfconfigmenu attached to CFQuestConfiguration (08000D63) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property TargetPuppetSpell on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property AnimalKeyword on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property Detect on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property Player on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:34:43PM] warning: Property DwarvenKeyword on script creatureframework attached to CFQuestFramework (08000D62) cannot be initialized because the script no longer contains that property [07/30/2021 - 05:35:05PM] ERROR: Cannot call Maintenance() on a None object, aborting function call stack: [CFQuestConfiguration (08000D63)].cfconfigmenu.OnGameReload() - "CFConfigMenu.psc" Line 80 [alias PlayerAlias on quest CFQuestConfiguration (08000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 it looks like the version of CF being used was changed mid game, the scripts from the previous version are stuck in your save file. you need to: A. use a save editor to remove all references to CF from it. B. remove/disable all CF and dependent mods and then load & save the game, then reinstall/enable the mods. C. do A & B at the same time. D. start a new game to see if it's even working there. (maybe try this first, if this don't work then there is no chance in hell that the first 3 would)
  2. yep, that's the LE version. (we can tell because SE is v1.63)
  3. until the newer tail hdt mod gets done or someone adds tail support to DAR this is the best i got https://www.loverslab.com/files/file/16651-tail-standing-idle-replacement/ otherwise https://www.loverslab.com/files/file/4903-3ds-max-tail-animation-guide/
  4. https://www.loverslab.com/topic/95978-creature-framework-se/page/26/?tab=comments#comment-3383775 just keep summoning the boar.
  5. sounds like the skeleton did not port correctly.....i think the xp32 skeleton should be fine, but if you run into a floating dick try the ABC skeleton. yes it's possible, you first need to delete "Data\SLAnims\json\MoreNastyCritters.json" then run a search in "Data\meshes\actors" (but NOT "Data\meshes") for anything with "MoreNastyCritters" in it's name and delete them (.hkx and fnis list.txt files) then in fnis click on "De-Install Creatures", after it's done running click on "Update FNIS Behavior" and:
  6. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. ...also are you sure that's a stock Chaurus Hunter? the texture seems a bit on the brown side.
  7. sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit. that's just CF being a finicky bitch, try going to the Creature Framework MCM and click on "Re-register all mods" uninstall rougueshot's skeletons. try deleting "Data\meshes\actors\horse\behaviors\horsebehavior.hkx" by hand, then run fnis, then reload the animations.
  8. try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also
  9. first make sure all of this is setup and ready https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ then use matchmaker (not massmatchmaker) to test them (you may need to hit H on your keyboard to select the correct animation after it starts) if that works correctly then you should be able to use other mods like "SexLab Aroused Creatures (+ OsmelMC's patch for it)", "SexLab Werewolves Redux", "SexLab Dragons" or any other mod that can use/start creature animations.
  10. no, and MNC only has 2 Insect animations (3 if you count the dwarven spider), so removing them from MNC would have no effect on your system performance. and my old WinXP PC could handle 5000 creature hkx files perfectly fine.......yiffyage texture files on the other hand......so check your papyrus & memory block size settings first to make sure that they are not the problem. again ASOS does not edit the werewolves, SOS does, be it SmurfAverage, VectorPlexus, Hoodie, YASchlong or some other SOS penis addon you can delete ASOS if you want but it won't fix your werewolf problem.
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