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MadMansGun

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About MadMansGun

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    Amateur Content Creator, Professional Dragon Breeder
  • Birthday 09/27/1987

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  • Gender
    He/Him
  • Location
    Canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. normally it's just the fox that has that problem....and that was/is caused by a small animation export error that will only shows up when the skeleton.hkx is edited. so what animation/s are you seeing the problem in?
  2. your asking the wrong person, that's ABC/factoryclose's department.
  3. the hadvar problem is caused by creature framework, go to the MCM and click on uninstall before you get to the gate. so far my attempts to fix the problem have not worked, here's what i've tried: added conditions to exclude his horse = no effect. added conditions to exclude NPC's flagged as "isghost" (his horse has that flag) = no effect. moved waypoint markers = no effect at all...which surprises me because i would of thought that would at least change his path to get stuck somewhere else. tried to stop CF from loading until after the first quest is done = it still loaded at the start of the game...may have done something wrong there.
  4. your missing a required mod or DLC, that or have a bad load order.
  5. https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-le-se/page/33/?tab=comments#comment-3015346
  6. fyi: new tail meshes have been made since then shark tails v9.7z
  7. https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
  8. for MNC's werewolf just swap the textures names (or edit the mesh with NifSkope) : Data\textures\MoreNastyCritters\werewolf\werewolf_canine_penis_black.dds Data\textures\MoreNastyCritters\werewolf\werewolf_canine_penis_red.dds for HCOS's werewolves there is a folder in the HCOS_ModCompatibilityKit&Extras.z7 with extra textures in it. the only thing MNC does to the race record is edit the werewolf's height, so just use xedit to remove it from MNC and then set the height to 1.0 in the other mod.
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