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Hello At the request of some people, I'll share here the mods I've made to have nude trainer sprites in the PokeMMO game. I hope you like them. These mods are installed directly like any other game mod. If you don't know how, there are many tutorials on YouTube. This mod is for the Kanto and Hoenn regions: Trainers Nude Mod K-H.zip This mod is for the Sinnoh region, using the Platinude sprite art created by the community of these forums. In the @Viewier post, all rights belong to the artists who worked on that project. Platinude.zip link to the proyect: Here are some examples of how it looks in the game, and what the folders look like. Most of the images I used are a mix of Artsprite and images I found on the internet. Also, if you wish, you can change any image for your own personal taste by opening the folder and replacing the images. Anyone is also encouraged to share their own images here that they think would be best for each character, thus helping this project grow. For my part, I'm currently working on the Unnova region and also on sprites for Moemon, which I'll be sharing in this post:
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Advanced Crafting LE (Randomised Stats) version 0.5.1 WIP View File Craft armour and weapons with random stats, like in modern RPG. SE version available here Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided Tes5edit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are added directly into esp/esm plugins. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) All DLCs 2) SKSE (latest version) 3) Unofficial Skyrim Legendary Edition Patch 4) PapyrusUtil LE 5) (Optional) Tes5Edit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a TES5Edit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using Tes5Edit (https://www.nexusmods.com/skyrim/mods/25859). Warning: Patching will apply irreversible changes to esp/esm plugin, so it is advisable to make a backup copy of your mod before proceeding. _AdvancedCrafting_PatchMod 1.1.7z Patching Instructions 1) Install Tes5Edit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open Tes5Edit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu. Submitter AndrewLRG Submitted 07/08/2025 Category WIP / Beta Requirements All DLCs, SKSE, Unofficial Skyrim Legendary Edition Patch, PapyrusUtil LE, (Optional) Tes5Edit Special Edition Compatible No
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After seeing a request for more stuck in wall/though wall content, I decided to pursue the proposed idea and have come up with this. So far it's only a collection of basic idle poses with crudely attached holes for limbs to go through. I'm hoping for suggestions on what I can do to better my work and suggestions for new poses, as I'm just about out of ideas for new ones. And anyone who has an idea of how I can better implement these poses other than running them through console commands or FNIS Spells would be greatly appreciated. It is my hope that soon I can start making them full-blown animations for sexlab or use them for slavery/trap mods. All ideas for what to do with it are welcome. Link to the original request where some of my early progress can be seen. And a big thanks to Staros for making the request in the first place, as I hadn't realized how much I actually wanted these in game. Also big shout out to pornphile for the excellent controller rigs and the tutorial that accompanies them (found here) and nosedregamon for the tutorial on integrating animobjects (found here)
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Taru's Infernal Pledge Get the game from the itch.io page: https://flimsylegs.itch.io/tarus-infernal-pledge About: In Taru's Infernal Pledge, you step into the shoes of Taru 'Bolt' Nopsa, a dashing woman and exceptionally skilled thief, rogue and assassin. Immerse yourself in a new original fantasy universe and the sprawling metropolitan city of Valkama, the capital city of Jaerwik in the northern edges of the known world. Taru has been working with a gang of criminals, her only family in truth, for a few years now. Her latest mission turns out to be a trap, and she is taken captive by cultists of an ancient evil known as The Fathomless Depth. Her soul will be sacrificed to appease this mysterious deity, unless she can escape her shackles. Piru, the 5th archdemon of hell has been trying to tempt Taru into a deal with him for many years. Now, in order to escape the cultists, Taru finds herself finally pledging her body to the demon. The demon's demands make her head spin... Enjoy Chapter 1 of Taru's Internal Pledge and follow me for updates! Please report any and all typos and bugs you encounter while playing. I'm just a solo developer without a test team, so mistakes are bound to slip through! Features Female protagonist A new original fantasy universe An interactive story with a lot of text A combat system, inspired by the classing game "Mastermind" Chapter 1 available Roughly 60 passages, 14 000 words. Estimated time to complete: 50 minutes In version 0.0.1, only Chapter 1 has been written. Everything in this version is subject to changes. Like my other games, it will feature bdsm and bondage, but unlike my other games that will not be the main focus. Also unlike my other games, I will only be offering this game as a downloadable version, as the browser version optimization takes away from the development time. In the future, I may create an optimized browser version as well. Credits: Developer: FlimsyLegs Art: The limited art (cover art, icons in the combat system) have been generated using AI tools. Map of Jaerwik and Valkama have been generated using free online fantasy map creation tools. Get the game from the itch.io page: https://flimsylegs.itch.io/tarus-infernal-pledge Screenshots: Get the game from the itch.io page: https://flimsylegs.itch.io/tarus-infernal-pledge
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View File Advanced Crafting SE (Randomised Stats) version 0.5.1 WIP Craft armour and weapons with random stats, like in modern RPG. LE version available here Warning: Mod is in Work in Progress state. Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided SSEEdit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are written directly into esp/esm plugins, no custom SKSE plugins needed. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a SSEEdit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164). Warning: Patching will apply irreversible changes to esp/esm plugin. It is advisable to make a backup copy of the mod you want to patch before proceeding. _AdvancedCrafting_PatchMod 1.1.7z Patching Instructions 1) Install SSEEdit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open SSEEdit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. Press OK if application asks what mod groups do you want to load. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu. Submitter AndrewLRG Submitted 07/10/2025 Category Regular Mods Requirements Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Unofficial Skyrim Special Edition Patch and its requirements, SKSE, PapyrusUtil AE, (Optional) SSEEdit. Regular Edition Compatible No Install Instructions Install like any other mod. Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods.
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View File A PATCH for Triss Merigold The Witcher Voiced Standalone Follower CBBE This work in progress is a patch for imAarwyn's great mod Triss Mergold from The Witcher universe. (Triss Merigold The Witcher Voiced Standalone Follower CBBE). Unfortunately RL is limiting her abilities to move this mod a step further. So, I experimented a bit to add or change a few things for my personal taste. Now, I think it's ready for others to test it. If it works, I will release it here on LL as patch v1. Please comment, if you see anything odd, bugs, more ideas ... But please keep in mind, that I am a bloody novice and a just-now-deflowered-virgin when it comes to programming Skyrim mods. My own RL permitting, it will not be the fastest developent of this world. Dependencies and requirements Skyrim Legendary Edition The original mod "Triss Merigold The Witcher Voiced Standalone Follower CBBE", version 1.2, 1st, february 2016 and all it's requirements The patch will not work without these, or with any other versions. Updating Updating the original mod with this patch or updating this patch from previous versions is NOT safe in an ongoing game! An update will always require a new game or a clean save! Installation In ModOrganizer install the original mod install this patch, I suggest to add it as a separated mod priority order immediately after the original mod allow to overwrite files from the original mod, nothing else (please report any oddities) In NMM, Vortex, ... I do not have a clue, you are on your own. But please comment if you know of a safe way Manually install the original mod manually in your /data folder overwrite it's files with the ones from this patch archive esp in /data *.pex in /data/scripts overwrite only the files from the original mod, nothing else (please report any oddities) Features, plans & further ideas Current features cleaned esp dismiss and rehire her as often as you like (bug in the original mod) she was nude/in underwear under certain conditions -> fixed -> she should always wear her clothes now (bug in the original mod) added a limited barter feature, unvoiced yet (new feature) Further plans and ideas: please see my development blog entry https://www.loverslab.com/blogs/entry/8056-ship-yard-patching-triss-merigold-mod/. Changes Credits & Thanks Since this whole work is based on imAarwyns effort, all credits, praises and thanks belong to her! If you like Triss, please go over to the original mod and tell her. imAarwyn https://www.nexusmods.com/skyrim/users/9734839 Triss Merigold mod https://www.nexusmods.com/skyrim/mods/69893 Whenever imAarwyn would like this patch to her mod to disappear, I will do so! And since she had help along the way, I cut&paste the following from her credits: I can only add my thanks to all those. Further, I would like to add my own thanks to Andrzej Sapkowski for his great novels and creating our lovely red headed sorceress. And finally, special thanks to @Ashal for making all of this here on LL possible. Permissions Since this is just a patch for imAarwyn's work, I can't and won't comment on any permissions of the original mod. You may do with my own patch addition whatever you like, if * it is unpaid, free of charge, no money involved and you earn nothing with it, and * it is always available with all sources, and * it is published and hosted here on LoversLab (https://www.loverslab.com), and * always credits imAarwyn and all others above References https://www.nexusmods.com/skyrim/mods/69893 Triss Merigold by imAaarwyn The Witcher (wikipedia) Triss Merigold (gamepedia) Further development, plans and ideas in my blog Submitter worik Submitted 01/01/2019 Category WIP / Beta Requires Triss Merigold The Witcher Voiced Standalone Follower CBBE Special Edition Compatible No View File
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Gonna document some work on this intriguing mod I have going. The premise is to replace all creatures with Pokemon as I can. I know I'm throwing lore out the window with this one, and yes it will be compatible with SL Creature stuff. I have devised a way to setup new races in CF and I can make animations, too. That means some Pokemon will have adapted sized based on what the original creature I have utilized. Scaling the skeletons gives way for funky motion. So I am gonna try and make specialized SLAL packs for this, though I don't know a way to prevent specific races from using an animation. I also want to make it apparent that I'll be working with DAR in order to improve the creature motion after adapting a rig. This means SLAL might need to have a sparing anim count. Here's what I want to divide the SLAL in, which will come later mostly as I see fit: Straight (Creature on Human) Aggressive (Creature on Human) Creature on Creature (Any pairing) Gay (Creature on Human) Group (Creature on Human) And here's some ideas floating around in my head that haven't been implemented: - Atronachs will be replaced with Regis? Flame Atronach might need to be removed - New elemental abilities for the above at least, if possible - Legendary encounters, may be fixed locations - Female creatures later on - Shiny chances - Replace Paarthurnax with Rayquaza - Replace Durnehviir with Origin Giratina - Replace Arvak with Spectrier Here's what has been done with male meshes: Common Dragon scaled .4x -> Noivern (animation rework in progress) Skeever -> Stunky Rabbit -> Nidoran M (F later) Elk -> Sawsbuck Wolf -> Mightyena Cow -> Tauros Chicken -> Pidgey Gargoyle -> Garchomp Dragon Priest -> Mewtwo Alduin -> Eternatus Wolf scaled 2x -> Zamazenta Here's what I have in need of a rework: Chaurus Hunter scaled 1.45x -> Lunala And screenshots of what I've accomplished thus far ingame, some are nsfw: If you all have any ideas, let me know. I have a mental list of Pokemon I wanna replace certain creatures with, so if you suggest one I may have it planned.
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PredatorRJ Devious Tentacle Parasite (WIP) View File After discovering the amazing PredatorRJ's Tentacle Parasite SSE armor mod, I wanted to give it bondage effects and make the armor DD compatible. After working on it for some time, I managed to get a basic version to work with Devious Devices NG. So far, only the Estrus version has been converted to DD under the prefix "Estrus Devious" and can only be obtained with Console Commands at the moment. It seems to be compatible with most DD mods, but will have to be patched for something like Unforgiving Devices. While I will allow anyone to work on my patch (as long as I'm informed and credited), I suggest asking PredatorRJ for permission as well. Known Issue(s): Breast Tentacles seem to flatten the breasts and not apply the custom shape. Fixed in Full Set Version Requirements: Devious Devices NG (and Requirements) PredatorRJ's Tentacle Parasite (Don't forget to endorse his mod!) https://www.nexusmods.com/skyrimspecialedition/mods/103524 List of Devices (Estrus, Hermaeus Mora, and Chaurus): Devious Anal Impregnator (Anal Plug - Slot 48) Devious Back Parasite (Harness/Corset - Slot 58) Devious Back Tentacles (Non-DD Backpack - Slot 47) Devious Belly Connection (Non-DD Calves - Slot 38) Devious Belly Parasite (Vaginal Plug - Slot 57) Devious Breast Tentacles (Custom Nipple Piercings - Slot 32) Devious Head Connection (Collar - Slot 45) Devious Head Parasite (Open-faced Mask - Slot 31/42) Devious Head Tentacles (Non-DD Ears - Slot 43) Devious Mouth Impregnator (Gag - Slot 44) Devious Leg Tentacles (Heels - Slot 53) Submitter reaper09911 Submitted 08/23/2024 Category Framework & Resources Requirements Devious Devices NG - Tentacle Parasite (Animated with SMP) BHUNP and CBBE 3BA Regular Edition Compatible Not Applicable
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Version 0.5.1
177 downloads
LE version available here Warning: Mod is in Work in Progress state. Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided SSEEdit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are written directly into esp/esm plugins, no custom SKSE plugins needed. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a SSEEdit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164). Warning: Patching will apply irreversible changes to esp/esm plugin. It is advisable to make a backup copy of the mod you want to patch before proceeding. _AdvancedCrafting_PatchMod.7z Patching Instructions 1) Install SSEEdit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open SSEEdit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. Press OK if application asks what mod groups do you want to load. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.-
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Version 0.5.1
72 downloads
Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided Tes5edit script. How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are added directly into esp/esm plugins. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) All DLCs 2) SKSE (latest version) 3) Unofficial Skyrim Legendary Edition Patch 4) PapyrusUtil LE 5) (Optional) Tes5Edit - Will be needed to patch armour mods. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using Tes5Edit (https://www.nexusmods.com/skyrim/mods/25859). Warning: Patching will apply irreversible changes to esp/esm plugin, so it is advisable to make a backup copy of your mod before proceeding. _AdvancedCrafting_PatchMod.7z Patching Instructions 1) Install Tes5Edit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open Tes5Edit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.-
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Version 0.3.0
620 downloads
A PATCH for Triss Merigold The Witcher Voiced Standalone Follower CBBE This work in progress is a patch for imAarwyn's great mod Triss Mergold from The Witcher universe. (Triss Merigold The Witcher Voiced Standalone Follower CBBE). Unfortunately RL is limiting her abilities to move this mod a step further. So, I experimented a bit to add or change a few things for my personal taste. Now, I think it's ready for others to test it. If it works, I will release it here on LL as patch v1. Please comment, if you see anything odd, bugs, more ideas ... But please keep in mind, that I am a bloody novice and a just-now-deflowered-virgin when it comes to programming Skyrim mods. My own RL permitting, it will not be the fastest developent of this world. Dependencies and requirements Skyrim Legendary Edition The original mod "Triss Merigold The Witcher Voiced Standalone Follower CBBE", version 1.2, 1st, february 2016 and all it's requirements The patch will not work without these, or with any other versions. Updating Updating the original mod with this patch or updating this patch from previous versions is NOT safe in an ongoing game! An update will always require a new game or a clean save! Installation In ModOrganizer install the original mod install this patch, I suggest to add it as a separated mod priority order immediately after the original mod allow to overwrite files from the original mod, nothing else (please report any oddities) In NMM, Vortex, ... I do not have a clue, you are on your own. But please comment if you know of a safe way Manually install the original mod manually in your /data folder overwrite it's files with the ones from this patch archive esp in /data *.pex in /data/scripts overwrite only the files from the original mod, nothing else (please report any oddities) Features, plans & further ideas Current features cleaned esp dismiss and rehire her as often as you like (bug in the original mod) she was nude/in underwear under certain conditions -> fixed -> she should always wear her clothes now (bug in the original mod) added a limited barter feature, unvoiced yet (new feature) Further plans and ideas: please see my development blog entry https://www.loverslab.com/blogs/entry/8056-ship-yard-patching-triss-merigold-mod/. Changes Credits & Thanks Since this whole work is based on imAarwyns effort, all credits, praises and thanks belong to her! If you like Triss, please go over to the original mod and tell her. imAarwyn https://www.nexusmods.com/skyrim/users/9734839 Triss Merigold mod https://www.nexusmods.com/skyrim/mods/69893 Whenever imAarwyn would like this patch to her mod to disappear, I will do so! And since she had help along the way, I cut&paste the following from her credits: I can only add my thanks to all those. Further, I would like to add my own thanks to Andrzej Sapkowski for his great novels and creating our lovely red headed sorceress. And finally, special thanks to @Ashal for making all of this here on LL possible. Permissions Since this is just a patch for imAarwyn's work, I can't and won't comment on any permissions of the original mod. You may do with my own patch addition whatever you like, if * it is unpaid, free of charge, no money involved and you earn nothing with it, and * it is always available with all sources, and * it is published and hosted here on LoversLab (https://www.loverslab.com), and * always credits imAarwyn and all others above References https://www.nexusmods.com/skyrim/mods/69893 Triss Merigold by imAaarwyn The Witcher (wikipedia) Triss Merigold (gamepedia) Further development, plans and ideas in my blog -
Version 2.0
2475 downloads
After discovering the amazing PredatorRJ's Tentacle Parasite SSE armor mod, I wanted to give it bondage effects and make the armor DD compatible. After working on it for some time, I managed to get a basic version to work with Devious Devices NG. So far, only the Estrus version has been converted to DD under the prefix "Estrus Devious" and can only be obtained with Console Commands at the moment. It seems to be compatible with most DD mods, but will have to be patched for something like Unforgiving Devices. While I will allow anyone to work on my patch (as long as I'm informed and credited), I suggest asking PredatorRJ for permission as well. Known Issue(s): Breast Tentacles seem to flatten the breasts and not apply the custom shape. Fixed in Full Set Version Requirements: Devious Devices NG (and Requirements) PredatorRJ's Tentacle Parasite (Don't forget to endorse his mod!) https://www.nexusmods.com/skyrimspecialedition/mods/103524 List of Devices (Estrus, Hermaeus Mora, and Chaurus): Devious Anal Impregnator (Anal Plug - Slot 48) Devious Back Parasite (Harness/Corset - Slot 58) Devious Back Tentacles (Non-DD Backpack - Slot 47) Devious Belly Connection (Non-DD Calves - Slot 38) Devious Belly Parasite (Vaginal Plug - Slot 57) Devious Breast Tentacles (Custom Nipple Piercings - Slot 32) Devious Head Connection (Collar - Slot 45) Devious Head Parasite (Open-faced Mask - Slot 31/42) Devious Head Tentacles (Non-DD Ears - Slot 43) Devious Mouth Impregnator (Gag - Slot 44) Devious Leg Tentacles (Heels - Slot 53)-
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