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About Inte

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  1. Indeed, I was trying to keep it simple by saving everything into SUM. Each mod's own .json should be saved within that mod's own folder structure. I'll change it for the next SUM, POP, DDe. If anyone thought SUM convoluted thus far, just wait and see SUM 2.00
  2. Ditto about the report. Yes, those records are not used, I'll delete them for the next POP.
  3. Will it not be easier to just disable the trees in the console, or did the mod also modified the navmesh to account for the trees?
  4. Even the Whiterun one? That one is basically just a door for an existing structure. In either case, they are what's available in vanilla Skyrim. Yeah, that's not going to happen. However, I can make it so when you disable the cage door in the console, everything added by SDc in that location will also be disabled, including the terrible cage. You can even save the door in a SUM form list in case you change your mind later and want the cage back.
  5. I see. You can get the CD 4.16 patch from here.
  6. If you don't have CD installed, uninstall the CD patch.
  7. No, go ahead. Strange, there is no change between the two versions. You are welcome.
  8. You can move objects manually by turning ‘snap to grid’ and ‘snap to angle’ off. (Not recommended) A better alternative is to leave ‘snap to grid’ and ‘snap to angle’ on and just reduce the step size. Right click on the render window and choose ‘Render Window Properties’. There under ‘Movement tab’ reduce the ‘snap to grid’ and ‘snap to angle’ step size. Also don’t forget that you can snap one object to another. Select the object that needs aligning then hit ‘Shift Q’ and your cursor will become a crosshair, release ‘Shift Q’ a
  9. Yes, I know what you mean.
  10. Yes, I can add a MCM settings save feature for the next SDc. I will make it so once you set and save your MCM settings any update and/or mod reset will auto load your settings. It won't be as fancy as my other mods as I do not want to make SUM a requirement for SDc, yet.
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