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  1. SurverX floppy CBPC Settings View File *** 01.Dec.2021 "Quadr" gave me a hint how to adapt to the CBPC versions > V1.3.6. And i added some site movement for the penis ? *** Surver X floppy CBPC Settings I love to see a big futa or cock moving a lot, so I am still looking for "floppy SoS" for SSE. We still do not have it but with CBPC Physics in place we can get some quite good compromise (see demo videos below). What does this mod do? In this mod i just played with the CBPC settings for the penis and the scrotum of your PC and NPCs. The result is similar to the effects of the mod "floppy SoS" that is not available for SSE yet (and maybe never). I took the CBPC files "CBPCMasterConfig.txt" and "CBPConfig_SOS.txt" from the mod Realistic SMP stripped it down to only the settings for the penis and changed the parameters. To run this mod you need "CBPC Physics with Collisions for SSE" in place and running. Unfortunately i am not a graphic expert and can not help you installing this mod... but once you got that running you can play with my SMP files. My settings are maybe too extreme for you, but you can change the paramter by your own (see descriptiuon below), If you have additional information for this topic just post me and i can add it to this description. So we will come more and more near our goal "floppy SoS SSE" ? Have fun. Requirements: - CBPC Physics with Collisions for SSE up and running. For the "side movements" of the penis (left and right) you will need CBPC 1.4.0 or higher. But it also looks good with CBPC 1.3 and without that side movement ? installation: Install this mod with your mod manager. Be sure that this mod is the last mod that overwrites the "...\SKSE\Plugins\CBPCMasterConfig.txt" file. No FNIS run needed. Have in mind: I think the most correct way to install this mod is to merge the CBPCMasterConfig.txt of you existing system with the CBPCMasterConfig.txt of this mod. Because i think there is only one CBPCMasterConfig.txt that overwrites all existing one. I think it must be this sections (were the GenitalsLag0x is defined): GenitalsLag01=SOS01 GenitalsLag02=SOS02 GenitalsLag03=SOS03 GenitalsLag04=SOS04 GenitalsLag05=SOS05 GenitalsLag06=SOS06 For me it seems to be OK to just use the masterfile of this mod, i do not found any errors or missing physics up to now... So the short solution to just install this mod (and do not merge the masterfile) works at least for me. Have a look to the Realistic SMP mod for a detailed description on how to install the physics. Here is my current mod list were you can see which mods i have installed to make this running: SurverXModlist21.Jun.2020.txt de-installation: Just deinstall this mod and you are fine. playing with the settings: You can change the settings by your own via editing the file "CBPConfig_SOS.txt". In this file i changed the parameter of the following groups (of course you can also try other parameter): Quadratic Spring stiffness 0001 Velocity removed/tick 1.0 would be all velocity removed 012 (damping) Scale of the bones rotation around the X axis (this defines how far the movements of the penis should be) The most effect you get by changing the "Scale of the bones rotation around the X axis" paraneter. You can change it for each "segment" of the penis: SOS01.rotational is the penis basis, SOS06.rotational is the penis head. I left the original settings from "Realistic SMP" in the file outcommented "#", these settings are not so extreme and quite good already! With CBPC version 1.4.0 and higher you should change these parameter: These are the values for the penis movement for the 6 penis bones # Scale of the bones rotation around the X axis for CBPC > 1.3.6 SOS01.rotationalX 0.08 SOS01.rotationalY 0.00 SOS01.rotationalZ 0.03 SOS02.rotationalX 0.02 SOS02.rotationalY 0.00 SOS02.rotationalZ 0.02 SOS03.rotationalX 0.02 SOS03.rotationalY 0.00 SOS03.rotationalZ 0.01 SOS04.rotationalX 0.01 SOS04.rotationalY 0.00 SOS04.rotationalZ 0.01 SOS05.rotationalX 0.01 SOS05.rotationalY 0.00 SOS05.rotationalZ 0.01 SOS06.rotationalX 0.00 SOS06.rotationalY 0.00 SOS06.rotationalZ 0.00 were .....X is the movement up and down ...Y is twisting the penis (i do not use that) and ...Z is the parameter for the left and right movement The bigger the value the bigger the movement. In my front description of this mod i explain how you can change these values "on the fly" while the game is running. You can also change this data online (game is running). To do that you have to switch two parameter: - in the file "CBPCMasterConfig.txt" set "TuningMode = 1" - in the file "CBPConfig_SOS.txt" remove the command sign: "#Tuning.rate 60" -> "Tuning.rate 60" ... now you can change the parameter and directly see the result in the running game ? After you have found your settings i would propose to reset these parameters. Otherwise the game will reread the files every n seconds (performance!). and thank you... ... to all the great modder that laid the foundation to make this possible! Demo Videos: SMP4.mp4 DP_WalkTroughTown.mp4 Also have a look to my "Dancing Penis" mod. Together with this floppy CBPC settings you really will see the cocks and Futa's moving ? Submitter Surverx Submitted 06/19/2020 Category Adult Mods Requires CBPC Physics with Collisions for SSE Regular Edition Compatible No
  2. View File All credit goes to SOS original authors: VectorPlexus and Smurf. I was asked by VectorPlexus to host SOS here on Loverslab. I have planned to maintain SOS from now. Do you enjoy having the same old schlong day after day? Are you in awe by looking at a world where every man has the same schlong shape and size? Are you feeling satisfied by having a constantly erect or flaccid schlong? Well... then Schlongs of Skyrim is not for you!!! With Schlongs of Skyrim you can now add variety to every NPC in your game! Here are some live testimonies: "Before SOS, I got my Schlong out of a barrel... needless to say, it was full of crabs! Now I use SOS instead, and so far, Mrs Stormcloak hasnt complained yet!" Ulfric Stormcloak, Yarl of Windhelm "Uhhh... you should talk to my brother..." Farkas, Companion "Ever since I was a kid, everyone teased me, because Farkas was all brawn, and I was just brain... Now I've drunk some enlargement potions, and I can barely think with all my blood being drained whenever I get an erection!" Vilkas, Companion "Well, SOS has made my work really hard... I just can't focus with those jiggling balls my Thane displays whenever he strolls around naked at Breezehome!" Lydia, Housecarl of Breezehome "Before SOS I had to deal with dead people having constant erections... Do you know how hard it is to mummify an erect person? It was worst than Rigor Mortis! Now, I don't have to worry about that anymore..." Andur, Hall of Dead Priest at Whiterun Get SOS - Schlongs of Skyrim now! Only 99.99 Septims! Order in the next 5 minutes, and your Character will get a free underwear that increases the bulge! The ladies (and gentlemen) will love it! *no refunds! DESCRIPTION SOS - Schlongs of Skyrim is a mod intended to work as a framework for customized, animated and dynamic assignment and management of male genitalia. Although the mod started by only aiming to provide it only for male characters, due to demand, it soon shifted to a full framework, capable of managing it to any possible race/gender. Currently it features a base male body to work with, and 3 distinct shape Addons. We expect with further development, to extend the shape "database". VIDEOS SOS OR SOS LIGHT? Due to several requests, we decided to provide a Light version of SOS, without all those more complex options, and essentially its just a body replacer. What SOS Light is missing from the standard version: No Scripting Minimal ESP, just to properly set the AA's and the Textures. (Also contains a fix to the HighElf and WoodElf that would cause CTDs) No addons (means no genital variety) No scaling No potions No spells No shop No revealing armors No slot 52 management nor underwear No schlong for werewolves What is SOS Light still capable to do: Jiggling/Inertia Animate, through the use of SAE at the console for events like SOSSlowErect, SOSFastErect, SOSFlaccid DON'T USE BOTH! choose only either Standard or Light REQUIREMENTS (only for SOS Standard) SKSE - at least 1.7.2 is required SkyUI Mighty Beasts - Werewolf Optional. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes. The werewolf skeleton included with SOS is the same file that the werewolf skeleton from "Mighty Beasts - Werewolf". It doesn't matter which mod you install first (SOS or MB), when prompted for overwriting that skeleton (meshes\actors\werewolfbeast\character assets\skeleton.nif), say yes. INSTALLATION SOS Full version The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install) SOS Light version The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install) UPDATING For updating just uninstall SOS and install the newer version. No clean save required, except in this cases: If you are updating from 2.* to 3.*, please follow the instructions on this post If you are updating from 2.04.* to 2.05.*, there are quite changes in the scripts, and it's advised do the following to avoid issues with the already loaded scripts that might be floating around: If you are updating from an old SOS version ( < 2.03.007 ), we would advise to take the following steps: UNINSTALL Use "Remove SOS" option in MCM menus: TROUBLESHOOTING First of all, upgrade to the last version of SOS. Your issue might have been fixed in a newer version. If you installed this mod manually, do it yourself a favor and learn how to use a mod manager like NMM or MO and use them to install this mod. In case of reporting any issue with SOS, unless I can reproduce the problem you describe, I need all the possible information to try to figure out how to fix the problem in your game and, more importantly, how to prevent it from happening again. Typing in English is too much time consuming for me. I don't have time to ask you specific questions to your issues. So if I can't reproduce your issue (and I won't do so if it's a mod conflict or something on your end), provide the SOS Internal information output and the Papyrus/SKSE logs or you will be ignored SOS Internal information First step in troubleshooting any issue (pertaining Actor issues like, hole in hip, undies wont come off, etc), is to go to the MCM > SOS > Player / NPC Settings and click on "SOS internal information". This will retrieve and show several informations regarding Actor/SOS. One is set as self (for the player), the other is targeted (for NPCs). So before reporting any problem ALWAYS use the appropriate option on the Actor having the issue. Please report us exactly what is the problem along with an screenshot for these attributes. Failing to do so, will only make it harder for us (and consequently for you) to determine what is the problem. If you can't take a screenshot, use the Steam's screenshot key (F12) Papyrus log Papyrus logs are useful for detecting issues in the SOS scripts, programming errors, or conflicts with other mods. The Papyrus logging is disabled by default. You need to enable it and then reproduce the issue with SOS. How to enable papyrus logging: SKSE log In Documents\my games\skyrim\SKSE\SchlongsOfSkyrim.log List of popular Troubles FEATURES Game Assets Two base body shapes (Default/regular and BodyBuilder Body) 3 Schlong shapes with their own dedicated textures 5 Texture sets: Hairless, Hairy, Argonian, Khajiit, Werewolf Beast Skeleton with rigged male genitalia and Havok assets to animate it (does not require FNIS, and works with any animation). Human, argonian, khajiit and werewolf skeletons Game Features Revealing Armors Setup through MCM Potions to increase and decrease Schlong size. They drop respectively from Dragons and Falmers. Can be used by the PC or given to NPCs through dialogue (dialogue disabled by default, enable it in MCM). 20 size ranks available. The PC starts always at size rank 1 (the idea is for you to collect potions so you can "level" up your schlong... if you want it bigger ofc!) Animation bending while erect to help fitting other animations. Key binds can be set on MCM module. Defaults are: SHIFT + PAGE UP/DOWN for Player, and PAGE UP/DOWN for NPCs (must show the "E" activate/Dialogue option) Discontinued features These are early features the mod has that has been replaced by other mechanisms or mods Optional (file is "SOS - Shop.esp"): Custom Shop located in Riverwood (Morning Wood) with custom NPC (Bjorn LongSword) that sells SOS related items. The shop works from 8h00 to 20h00. Bjorn needs to relax a bit after that at the Sleeping Giant Inn. Default underwear (provides a 10 armor rating boost). The underwear will reflect partially a bulge size increase according to the schlong size NPC dialogs - SOS adds additional dialogue lines under certain conditions. They are disabled by default, enable them in MCM) Erection spell, can be activated on NPCs via dialogue (dialogue disabled by default, enable it in MCM), on the player through Key Bind. The erection is level based. Starting at 300 secs, each 10 levels increase 200 seconds. After an erection ends, a debuff is applied that prevents from getting erect again for 15 mins. Erection is animated. Viagra like potion, to allow an erection to last 1 hour (Distilled Mandrake) MCM Options General Options Schlong size booster - All SOS addons come with a configured range of how much the schlong can grow to at its maximum size. This option lets you boost all those sizes up or shrink them down NPC dialogs - Allows you to control if schlongified NPCs will have a campy schlong related dialog Spells to control erections - adds/removes spells that let you cast an erection upon yourself or others (note that erections are followed up by a phase of exhaustion, which will make those spells appear as if they do not work, check your active magic effects menu to see how long it will take until you are ready again) NPC Schlong Size Distribution - Resets all Addons Race settings for Size distribution to the specified value NPC Schlong Type Probability - Resets all Addons Race settings for Type probability to the specified value SOS Potions - Uncheck to stop falmers and dragons from dropping SOS size potions. It may take a while until the change takes effect. Bend Schlong Up - Allows to setup your prefered key bind for bending up Bend Schlong Down - Allows to setup your prefered key bind for bending down Bend Player Schlong - Allows to setup the Player Modifier key to use along with the ones set for NPCs Display SOS notifications - Hides or shows SOS messages in the top-left corner of the screen Restart SOS - Performs a complete cleaning of SOS stored data. This option won't appear in existing savegames. You need to start a new game using version 2.04.003 or higher. That's because I can't make it to work with existing installations of SOS. Restarting SOS doesn't fix local NPCs until you change zone Remove SOS - Meant for removing SOS from your savegame in a safe manner. This option will try to stop all running quests and scripts. After using it, save in a new slot, remove all SOS mods, load your last savegame, and save again. Player / NPC settings The page is splitted in two: player settings and NPC settings. There are three settings for both. For selecting a NPC move the cursor over the NPC until you see the "E" activation message and then hit ESC and open the MCM menu Schlong type - choose from any of your installed schlong addons. There is a message if you choose a schlong for the wrong race / gender. There is a "No schlong" option that works like the cleaning schlong feature of the schlong pages, but just for the actor you choose. Currently the "No schlong" option doesn't prevent the cleaned actor for getting a new schlong if they are eligible for that. Schlong size - from 1 to 20. It works like the dragon / falmer essence potions. Note that if you use the SOS racemenu plugin it will override the changes for the player. Equipped armor / Revealing setting: Toggles currently equipped Body Armor as Revealing or not. This affects all copies of the armor, both male and female Addon Options Schlong Size Probability - Resets all the specific Addon Race settings for Size probability to the specified value. This setting doesn't change, only propagates the value to the race settings Schlong Type Probability - Resets all the specific Race settings for Type probability to the specified value. This setting doesn't change, only propagates the value to the race settings Clean - Clean all actors using this Addon, so they can be Re-Schlongified Remove - Remove all Addon settings, so it can be safely uninstalled RACE - Enable or disable this shape for the specified race (not retroactive) Schlong Size Distribution - Allows to specify size probabilities. Negative values will spawn smaller sizes, positive bigger. -100 will always spawn size 1 and 100 will always spawn size 10 Schlong Type Probability - Sets the probability this specific race has to get assigned this Addon shape (relative, depends on the sum of percentages you have set on all SOS addons for that race, if all are set to the same value (10% default) all have the same chance of being applied) Note: The Addon/Race specific enabling and probability settings only affect the process of assigning a schlong to an NPC, if he already has one he will keep it exactly that way. If you would like to change a specific NPCs schlong, give him a size growth/shrink potion and he will gladly use it, or use the "Player / NPC settings" MCM submenu. OPTIONAL DOWNLOADS The installer has all the available options. There are a few specialized files here: SOS - Optional files COMPATIBILITY Using a custom race, depending on how its done, may cause issues like the Perma-Undies Syndrome or the Hole in the Hip problem. The custom Race will however need compatible SOS assets (skeleton/meshes/textures). You can use MCM > SOS > Player NPC / Settings to give them a schlong. - Slot 52 issues - Any mod that uses this slot will probably have issues with SOS. You can't equip armors using the slot 52 and the body armor at the same time, one will always unequip the other (Bandolier, Elewin Jewelry, A little sexy apparel replacer, are some examples. Also outfit mods that make use of several biped slots) - SexLab - turn off the Male Body Naked option, and the slot 52 undress. If the schlong acts weird during SL animations, change your skeleton. - Deadly mutilation - There are texture issues with the corpse meshes from DM. This is a patch by uglykidcid's uglykidcid Deadly Mutilation SOS patch. Thanks!- Better Males - No point in using better males body options with SOS, its redundant. Hair and Face options of Better Males do not conflict We don't expect any major incompatibility (but this is also a very relative term to use). SOS will ofc be "incompatible" with any other mod that changes the malebody, male skeleton and male textures. Skyrim.esm SOS relies heavily on the use of slot 52 (Assigned in a modders discussion as Secondary Pelvis or Undergarment). Any mod that uses this slot will probably have issues with SOS. Changed the SkinNaked and SkinNakedBeast (other Naked Skins might be changed aswell in the future to offer other races compatibility) Changed the NakedTorsoHighElf and NakedTorsoWoodElf AA's because the forms were lacking 1rst Person nifs, which would lead to CTDs if the player was from one of those races. Falmer and Dragons drop list (DeathItemFalmer and DeathItemDragon01) have been changed so they can drop SOS related potions. SOS - Shop.esp: Riverwood, Riverwood01 and Riverwood02 cells were changed to provide the Morning Wood Shop. RiverwoodLocation was also changed. SOS RELATED MODS Addons: SOS Perma Undies by OniDeku *Don't come complaining to us if you use this and have the Perma-Undies bug! SOS schlong for females - UNP Schlongs of Skyrim - Futa Version - CHSBHC & CBBE Discussion SOS - Carloss32 Canine Addon SOS - Carloss32 Lizard Addon SOS - Carloss32 Horse Addon Horsecock addon SOS - GRworks HDT Willy Addon SOS Electra's Secret SOS - Leito Schlongs Addon Horse Penis for CBBE, UNP and SOS Males FloppySOS Armors: Revealing Armors for Schlongs of Skyrim by Aoki More skimpy male Armors for SOS SOS - Male Vanila Armor & Cloths Conversion for SOS SOS - Dragonborn Male Armors Conversion for SOS SoS Jockstraps SOS - SPG (Schlong Protective Gear) SOS - Tera Male Armor Conversion for SOS Skimpy Male Armors Conversions for SOS Kendo 2's Piercings and PA's for SOS Skeletons: XPMSplusSOS Skeleton by krazyguy126 Stronger Male Skeleton for SOS by maohua2003 Subtle Male Skeleton by Earrindo Custom Skeleton Replacers SOS Edition by skulltyrant XP32 Maximum Skeleton -XPMS (v1.9 or higher) XP32 Maximum Skeleton Extended Textures: New male texture for SOS - Sundracon - FS body by Alex778 Drachis Argonians with SoS support by T3alrose Wet Schlongs FAR - Forgotten Argonian Roots Anus texture for SoS Extra Furry Khajiit Skin for SoS Other: TouringCarriages SOS and Many Other Mods Compatibility Patch FemFeet Redesigned by Leito86 Skyrim SexLab - Sex Animation Framework SOS - Equipable Schlong - and more SexLab Cumshot SexLab Aroused SOS - Equipable Lizard SOS Equipable Horse Cocks Devious Devices For Him SOS enabled Strapon/DoubleDildo Replacer for SexLab Translations: All available translations are included in the main archive. Let me know if you want to translate the mod to your language FAQ Q: WTF? OMG? *INSERT RANDOM TROLLING OR UNNECCESSARY COMMENT* A: If you don't like it, then why did you clicked on it? The mod's name and front image, are pretty obvious. Be kind, and please move along if you dont like this mod. Q: Can I use just the BodyBuilder Body without all the schlong business? A: Absolutely. Just don't use the SOS Addons. We also might release in the future a standalone mod just for that. Q: When using the BodyBuilder Body shape, my PC and NPCs revert to a normal body shape when they gear up... Why? A: Thats just the way bodies and armors work in Skyrim. In essence, the body skin is just an armor, and all armors are done with the regular body shape as the base. We will need to refit all armors for that purpose. Q: Can we have an uncircunsized penis? A: Not an easy answer... Its not very easy to animate something like skin being pulled over another surface, specially in a more limited engine like a game engine. We are still trying to figure out the best option for that but probably wont animate the foreskin at all. Q: When I load a game, I always get a message stating that Actors and Armors are being Schlongified... What does that mean? A: Its a neccessary proccess to enable the correct scaling for each actor and correct the armors display. Q: Why is the first uploaded version v2.x? A: Because we have already released it previously in some less mainstream communities as an early Alpha Version. Due to some ppl insistance, we were requested to release it here on The Nexus. Q: Can I use Body X with SOS? A: SOS can support any body, as long as it has a proper body mesh and proper addon meshes and respective textures. We may or not provide more body options (mainly with Bethesda UV set) in the future. Also, be aware, that bodies that already have their own static builtin genitals, are pointless to use with SOS ofc. Q: Can I use other mods that change the skeleton.nif? A: You have to be sure that the new skeleton is SOS compatible or your game will CTD. Q: Do I need to run FNIS to make the schlongs animations work? A: No. Q: Will you add support for Werewolf/Vampire Lord? A: Absolutely! its on our priority to-do list! Its lame to shift into something that is schlongless! Q: Can I use Custom races with SOS? A: Short answer, no! We are still trying to figure out the best way for making this possible. But you can, as long as you follow the instructions provided in our tutorial (requires CK editing). We will try in the future to provide some way to be able to have it working without the need of that, but will probably be quite limited (probably just for the Race the PC is set to). Regardless of that, you will always need to use SOS assets, mainly nifs. Q: What is the Amulet of Phalos for, and why does it keep equipping itself? A: The Amulet of Phalos was removed with version 2.03.009. It simply added/removed a cloak effect spell to the player on equip/unequip. This spell is absolutely required for NPCs to get Schlongified. However, this same spell prevents brawling quests to be completed (brawling quests dont allow the use of spells). So we needed some mechanism to allow the player to disable it whenever needed. The Amulet kept getting equipped whenever the player changes location, to avoid the hassle of equipping it again (and to avoid issues like forgetting to equip it again). Now that the Amulet has been ditched there is an MCM option for the same functionality "Schlongify nearby NPCs". Q: Can SOS be used for Futa? A: Yes CHANGE LOG Combined change log from v3.00.000 to v3.00.004 - Slot 52 system reverted as it was in 2.05.034. This fixes the schlong-poking-through-armor-after-SL-scene caused by the changes on the 52 system. This means the slot 52 works as it used before that change - New MCM option to import or export the MCM settings to or from a file in JSON format. File is "Skyrim\Data\SOS.json" - New MCM option to choose just one gender in multi-gender schlong addons (which schlongify both males and females) - Added a new script file (SOS_API) to be used by other mods - New option added to the installer to skip the installation of the male and beast skeletons if you are already using SOS compatible skeletons - PapyrusUtil removed from the installer, SOS does not use it anymore - Removed a log message when schlongifying characters, added log messages to the export-settings process - Fixed an issue where exporting the SOS settings would cause the game to CTD for some users - Fixed a compatibility issue with "Immersive Armors" that breaks the carts in the opening scene - Fixed an issue where SOS would reset the PC's schlong when exiting the racemenu interface - Fixed compatibility issues with the "Alternate Start - Live Another Life" mod - Fixed an issue where the MCM option "Restart SOS" would stay disabled v2.05.041 - The mod sends a ModEvent each time a character gets a schlong for the first time. The ModEvent can be used by other mods - Fixed an issue where NPCs would lose his schlong under some rare conditions - Fixed a bug where custom armors equipped on characters made schlongless through MCM would still be modified by SOS - Fixed a compatibility issue with other mods related to the use of Actor.QueueNiNodeUpdate - Fixed a permaunderwear issue on savegames made when the mod was not properly installed due missing requirements - Better warning message for when the required SKSE version is missing Change log ACKNOWLEDGEMENTS We would also like to thank the following people that in someway or another, helped us developing it, just by sharing their knowledge: Fore Theru Thanks for FaerieXDecay, for providing us with beautiful screenshots! Thanks to Earrindo, Zor2k13, and XunAmarox, for fixing the SoS Light esp and meshes! Thanks to h38fh2mf and Ashal for PapyrusUtil and the provided support Thanks to jonwd7 for Brawl Bugs Patch - Plugins - Modder Resource Thanks to Shiene, Tiranno_71, Huili and forceet24 for their translations. Thanks to everyone that is helping this project to grow and took initiative to make new mods to work with Schlongs of Skyrim Also thanks to the Baraboards and Hall of Torque communities, for giving their support. Without them probably SOS would never come to exist. Thanks to all our Beta Testers, that gave us feedback and helped at detecting bugs. Thanks to the moderators at The Nexus, that helped us clarifying if the mod could be uploaded there. They proved themselves to be quite reasonable. Thanks to everyone in general, that showed interest in having a rigged and animated penis. Thanks to all the Mods and Modders that served as an inspiration in taking the male mods, one step forward. And finally ofc, thanks to Bethesda (although they should have included this feature in the game xD) OLD RELEASES All released versions of SOS + Old beta files PERMISSION USAGE 1. SOS and any derivative mod, should be kept in Lover's Lab only. If your mod uses any SOS asset, it should be kept in here. Such assets encompass Meshes, Textures and specific Havok files that VectorPlexus or Smurf have developed. Skeletons/Bones are an exception 2. Even in the case of posting a mod in Lover's Lab under the previous condition, those assets should always be properly credited to VectorPlexus and Smurf Submitter b3lisario Submitted 12/13/2013 Category Body Replacers Requires SKSE, SkyUI Special Edition Compatible
  3. I don't particularly want my female characters to be sporting wangs most of the time, but when they're in that role per the animation, I do. There's already an option for strap-on, but those are objects, not penii. What I'd really like is a fully operational schlong without it being a worn-strapon and that only appears on women in the male role. If I switch roles, the penis goes with. Whoever has it has the full breadth of Schlong control and reactive physics. Is that possible? I keep looking for options, but none seem to work :(
  4. Bag of Dicks (Equipable penises for Fallout 4) - Fourplay Compatible View File Fallout 4 Equipable penises Description This mod adds equipable penises to fallout 4 in a similar fashion to B3lisario's equipable schlongs for Skyrim SOS. It adds 16 variants that encompass most fetishes (Micro, Macro, Multi and Mediocre). All models have a flaccid and erect version resulting in 32 objects added to the game (plus a bonus one). A version is available with fourplays no_undress keyword allowing them to remain on the character model during fourplay animations. The models can easily be scaled, stretched and tweaked in outfit studio should you desire to change the shape. Installation Manual Merge Data folders NMM Click "add mod from file" and install as you would any other mod Acquisition Craft in the chemlab under "Schlongs" for 1 plastic and 1 cloth Versions "BagOfDicksv1.5 Fourplay required.7z" This version has the No_undress keyword Requires Fourplay resources "BagOfDicksv1.5.7z" standalone version Future Plans I'd like to improve the textures on the erect models, i'd also like to have them transition through erection states once a framework exists. if you'd like to contribute feel free to create and modify this file as you'd like. Bodyslide sliders might also be useful and physics. 01/05/2018 A standalone framework now exists allowing them to transition through erections states over here, Go give DracoRaknar your thanks. 29/07/2018 It's been a while since I've had a look here, rest assured i haven't stopped modding, just been learning some new things with skyrim instead. I reinstalled fallout yesterday so maybe i'll apply some of the things I've learned on here. Submitter Mauler158 Submitted 05/28/2017 Category Sexual Content Requires  
  5. Made a sample file for Blender 2.81+ which shows a easy way to make seamless textures for my Futanari CBBE SSE SOS Addon. You can download the file here: seamless_sos_textures_sample.7z Baking Tips: To bake the seam texture select first the schlong and then "shift select" the body and activate "Selected to Active" To bake the final texture just select the schlong and deactivate "Selected to Active" its very important to have the right "image texture" selected before you click "bake" ("1st Bake Target" for Seam and "2nd Bake Target" for the final texture) RGB Color Adjust Tips: The values R=1 G=1 B=1 are the default values (use them for fair skin like body textures... like the leyenda textures) If the schlong texture is to bright lower/increase all 3 values or increase to match the baked seam brightness if the tint is to "reddish" lower the red value or increase the other values. (same for other colors) Random Tips: Convert your body textures to a common image format like *.png (Blender could open the *.dds files, but it can be buggy sometimes) You can use the sample file for other sos addons. export the base meshes as *.obj with bodyslide, import them into the sample file and use the same materials. (for experienced blender users) Free tools like Gimp or Pain.net can open and save *.dds files, there are also free online image converter Made a uncommented video which shows the workflow for a complete new texture set (used "SG Female Textures Renewal") Finished textures: SG Female Textures Renewal CBBE Futanari patch.7z Video: Seamless SOS Textures.mp4 If something is unclear please ask and I will add it to the "Tips".
  6. View File This is a conversion of a default SOS schlong addon for the UNP body. All the hard work here was done by the SOS authors VectorPlexus and Smurf. If this mod looks good is only due to their awesome work in the SOS mod. WHAT IS INCLUDED Standard SOS penis addon for females. That means all features of the SOS core mod should be available also for females. Converted VectorPlexus' penis meshes for the UNP body SCREENSHOTS REQUIRED MODS SOS - Schlongs of Skyrim (version 2.03.013 or higher) Version 0.7 now requires SOS new update 2.03.013 Custom Skeleton Replacers SOS Edition or XP32 Maximum Skeleton -XPMS (v1.9 or higher) DIMONIZED UNP female body or any UNP body variant with unmodified pelvis area. You can also use it with other body replacers, it may work fine or not, it depends of the body shape and the texture color. INSTALLATION - First install the required mods and its requirements When installing SOS, it doesn't matter the options you choose You can use any UNP body version with unmodified pelvis area. For the UNP body textures, is recommended to use the default UNP textures with no hair or anything that resembles it - Install this mod file: "SOS - B3lisario UNP Addon" If you use NMM say no to update. For manual installation drop the archive contents into the Skyrim data folder and overwrite if prompted. Then activate the esp file in your mod manager. - Alternative textures. These are modifications of the included textures file to match some of the popular body textures. Many thanks to the people who did them. Install the patch over the main file, overwrite when prompted. Say no to update if NMM. List and screenshots: HOW TO GET IT There is nothing to get. Magic should happen on game load. Refer to SOS - Schlongs of Skyrim for futher information KNOWN ISSUES If you had SOS already installed, all females you have encountered so far will be marked as schlonged. To reset their state, do a "SOS restart" in MCM general tab, or clean all schlong addons in their MCM submenus. Textures. There are three possible issues with the texture files: a- The textures included in this mod are a cheap modification of the original ones. I will work on this but I have no skill dealing with textures, I need to learn here. b- Beast races support is very basic, currently using the unedited male textures c- If you don't use the UNP shaved standard textures the body and penis colors will not match. There is no fix for this unless you change your textures or adjust the included ones to match yours. A belt may be useful also. There is also these Color Changing Wearable Pubes by Sinuev2 About the werewolf race (added support in version 0.9) This schlong may look good or not depending of your WW model and textures. Make sure SOS replaces the vanilla WW skeleton or you will CTD. When upgrading to v0.9 from an older version: The schlong won't automatically work for WW because SOS doesn't check for new races on already installed schlong addons. Do one of the following: - a clean save of the UNP schlong addon (uninstall addon, load game, save, install new version) - install new version and MCM / SOS / Restart - install new version and start a new game CONFIGURATION All females schlonged but PC - MCM SOS - Player / NPC Settings: Pick the "No schlong" option. Not all females schlonged, just the PC or the ones I want - Move to zero the "NPC schlong type probability" in the MCM menus, SOS UNP tab. This will set the probability to zero to all races. The value for the global setting doesn't change, it's normal. - MCM SOS - Player / NPC Settings: set a the UNP schlong to the PC or NPC Random females schlonged based on a chance (requires CK editing) - Load in CK a non-female schlong addon you are using. For example VectorPlexus Muscular - Look for the gender global variable, for example "SOS_Addon_VectorPlexusMuscular_Gender", change it to 2 (2 = male and female). Click OK, save and exit. The muscular schlong have no female meshes in the armor addon, it will be invisible when a female equips it - Configure the MCM. "NPC schlong type probability" in the MCM menus, SOS, UNP tab. This will propagate the probability to all races. The value for the global setting doesn't change, it's normal. For a 10% surprise chance, set the muscular schlong to 90%, and the UNP to 10% CREDITS AND THANKS VectorPlexus and Smurf for SOS - Schlongs of Skyrim and the provided support. Specially VectorPlexus for dealing with the "penis position issue". dimon99 for DIMONIZED UNP female body xp32 for XP32 Maximum Skeleton -XPMS Skull Tyrant for Custom Skeleton Replacers SOS Edition Skull Tyrant and superman123 for sharing knowledge and ideas romeozero for the no balls version MonaBabii, hentaijin, TheOniNinja, LaEspada, cornbreadtm and Lother for their work with the textures DOWNLOAD MEGA: SOS - B3lisario UNP Addon v0.9 (pending, MEGA doesn't cooperate) MEGA: SOS - B3lisario UNP Addon - no balls v0.8 by romeozero MEGA: SOS - B3lisario UNP Addon - small v0.8 Alternative textures: MEGA: SOS - B3lisario UNP Addon - SG Renewal patch by MonaBabii MEGA: SOS - B3lisario UNP Addon - SG Renewal patch B by EvilReFlex MEGA: SOS - B3lisario UNP Addon - Human Argonian Khajiit patch by hentaijin MEGA: SOS - B3lisario UNP Addon - Human Argonian Khajiit patch B by EvilReFlex MEGA: SOS - B3lisario UNP Addon - Mature Skin patch by TheOniNinja MEGA: SOS - B3lisario UNP Addon - Fair Skin Complexion patch A by LaEspada MEGA: SOS - B3lisario UNP Addon - Fair Skin Complexion patch B by cornbreadtm MEGA: SOS - B3lisario UNP Addon - Fair Skin Complexion patch C by EvilReFlex MEGA: SOS - B3lisario UNP Addon - Navetsea's CBBE patch by Lother baidu.com: SOS - B3lisario UNP Addon v0.9 baidu.com: SOS - B3lisario UNP Addon - no balls v0.8 by romeozero baidu.com: SOS - B3lisario UNP Addon - small v0.8 Alternative textures: baidu.com: SOS - B3lisario UNP Addon - SG Renewal patch by MonaBabii baidu.com: SOS - B3lisario UNP Addon - SG Renewal patch B by EvilReFlex baidu.com: SOS - B3lisario UNP Addon - Human Argonian Khajiit patch by hentaijin baidu.com: SOS - B3lisario UNP Addon - Human Argonian Khajiit patch B by EvilReFlex baidu.com: SOS - B3lisario UNP Addon - Mature Skin patch by TheOniNinja baidu.com: SOS - B3lisario UNP Addon - Fair Skin Complexion patch A by LaEspada baidu.com: SOS - B3lisario UNP Addon - Fair Skin Complexion patch B by cornbreadtm baidu.com: SOS - B3lisario UNP Addon - Fair Skin Complexion patch C by EvilReFlex baidu.com: SOS - B3lisario UNP Addon - Navetsea's CBBE patch by Lother CHANGE LOG 0.9: Added support for werewolves 0.8: Added basic beast support 0.7: Use new havok assets. This fixes the position issue 0.6: Added no balls version thanks to romeozero 0.5: Initial release OLD VERSIONS MEGA: SOS - B3lisario UNP Addon v0.8 MEGA: SOS - B3lisario UNP Addon v0.7 MEGA: SOS - B3lisario UNP Addon - no balls v0.7 baidu.com: SOS - B3lisario UNP Addon v0.8 baidu.com: SOS - B3lisario UNP Addon v0.7 baidu.com: SOS - B3lisario UNP Addon - no balls v0.7 These require SOS version 2.03.011 or lower: MEGA: SOS - B3lisario UNP Addon v0.5 MEGA: SOS - B3lisario UNP Addon - no balls v0.6 baidu.com: SOS - B3lisario UNP Addon v0.5 baidu.com: SOS - B3lisario UNP Addon - no balls v0.6 These are XP32's XMPS female skeleton files with attached penis bones that were available in the initial release. No longer required as we have Custom Skeleton Replacers SOS Edition or XP32 Maximum Skeleton -XPMS (v1.9) I don't know the exact version which they are based on (I guess > 1.7b) MEGA: SOS for female - XPMS skeletons baidu.com: SOS for female - XPMS skeletons Submitter b3lisario Submitted 08/11/2013 Category Sexual Content Requires SOS, Custom Skeleton Replacers SOS Edition or XPMS Special Edition Compatible
  7. DickChick v3 .. a Futanari-Mod View File Playing Fallout 4? Looking at all theese dirty .. Wastelanders around you? Thinking with that thing below your belt? Stop! Thats unimmersive - you play Nora - a woman there is nothing below your belt - and that is where DickChick joins your Game. Yeah.. i made that mod only for immersion-reasons... or or because i like Futanaris - jea yes, probably the second option. However: Let me introduce you..... [DickChick v3] [DickChick v3 Series -Piper-] Also on Nexus - This mod contains 24 files to Choose from - maybe the Nexus list is a bit more.. sorted. - just saying..^^ DickChick v3 is how the name sayed the 3th version of this mod and with each version totally rewritten and simplifyed. V3 is finally stable and easy to use. Basicly give DickChick your Player-Character a fully working *DingDong* in 3 different forms with 4 different Ball-Sizes and that in 3 different 'states' of errection. DickChick comes also with a bundle of pubic-hair in 5 different haircolors. See "Features" for more informations. - Easy to use: Just install the mod and it.. just works. No menu, no console, no craftable Item or anything like that. Just took off your clothes and you and any other dirty wastelander will see your *DingDong*. - Auto-Equip / Unequip: When you put your clothes back on, your *DingDong* will instantly disappear. Like it's appear when you wear the eve-costume. It just works like magic but in the way of science! xD - Many Customizations: DickChick comes with a.. authors choice of form. With the Uncut *DingDong*, big Balls and black pubic-hairs as seam-hider. But there many combinations between different types of *DingDongs*, Balls and Seamhider possible. - Customizations *DingDongs*: The *DingDong* comes with 3 different options: Cut, Uncut and a ridiculous oversized version as request. - Customizations Balls: There 4 Versions of Balls to choose from: Small balls, Big Balls, no Balls and again oversized balls as request. - Customizations Seamhider: There is a meshseam between the Body, your *DingDong* and your Balls - they can be hide with a selection of pubic-hairs or a *DingDong*-Ring. There 7 different Options to Choose from: Black, Blond, Brown, Grey and Red pubic-hairs, a *DingDong*-Ring or.. just no hider. - Easy to Manage: Once you took off your clothes you have to tap the 9 key on your Numpad to toggle your errection between Flaccid, Midhard and Hard - then back to flaccid. If you try to get a errection while wearing clothes you get a notification, with the advice to took of your clothes first. - Toggleable: Now in V3.1 your DickChick-Existance is toggleable via the Num6 Key. - Its pretty simple - just Download one of the Mainfiles and drag and drop the files into your data folder (NMM works also). - If you fine with my selection of chooseable options: Fine you're finish Just activate the mod an have fun with your new *DingDong*. - If not: Look at the optional files section and download the options of your personal taste and install them just like the main-file and just override existing files. - and.. now youre finished - pretty simple, how i sayed. Q: Requirements? A: Yes. A legal Copy of Fallout 4 and F4SE. Cbbe is a soft requirement but should be work with any other bodymod too if not you could use outfitstudio to adjust your chosen nif-Files to your body or bodyslide preset. If someone tell me how to make a bodyslide-Preset for my nif-Files i will upload them too. Q:Why different Textures and Nifs for the Public-Hairs? A: o.O - i Tryed to use Hair-Tint but it didn't work.. i don't know why but it just dont work. So different nifs, different textures.._. sorry if someone can say me how i use the hairtint, i will change it soon. But skintint has worked.. for some reason. xD Q: Oh man.. learn english! A: wait thats not a question... but yo.. English is not my motherlanguage im actually really bad with english.. at least writing. In Understanding i'm actually pretty good. So sorry i have to say: Just deal with it.^^ Q: Where is the NPC / Follower-Support??!! A: NPC- Support actually won't happen. Not from my side. Because it just not possible for genereric NPC's at least not with my script how it is at the moment. But i've actually prepared anything for female Follower support but ive only prepared it. Because i spend the last 3 days with scripting and want to play my actual playthrough! xD so i made a break and publish the player-only version. Follower support will come with 3.1 (or 3.2, if you - yes you - find a Bug that i have to fix in 3.1) Generic NPC-Support: Who know maybe in my next .. 4.0 rewrite of this mod? XD Q: Look your charakter really so shitty as on the screenshots? A: No the screenshots are actually from my first playthrough and V1 of DickChick. ^^ Q: Can i Make new meshes? A: Yes.. please.. yes! yes.. and ehm yes. xD i think my meshes are really out of date. but my mudbox license is war ago expired and my max license now too -_- so from my side don't come new meshed but i where glad to see (& use) new ones. When i finished the upload of V3 then i will adjust the 'authors choice'-Files to my Bodyslide preset. If i make noticeable changes i will upload them too. Q: Can i Upload your mod to another Site? | What is with Patches, Bugfixes and updates? A: No! No and don't. Not under any circumstances and the guy who translate V2 it to rus and load it up without asking certainly not. -.- You can still make a translation.. its only one sentence.. who cares. But Upload only on Nexus or Loverslab - nowhere else! And even this only as the old fashioned way: -Original mod still required-. Same for Patches, Updates, Bugfixes and so on. And no im not mean, greedy or stingy or what ever the right word is but uploading without asking .. ah come on - thats not necessary. I have uploadet two main-Files. The safe version is nja safer then the other and should be work as best if you don't use a mod that let your character use another SkinNaked 'armor' then the original one. And no i don't mean a bodyreplacer like CBBE.. more something like a custom race-mod or simliar to them. If you use a mod like that then you could try the compability-version of my mod if that still don't work.. then tell me wich mod you are using and so long i play fo4 i will try to make a compability patch. DickChick uses 3 biped slots. 54,55 and 56. If another mod uses the same equipslots then it will be unequipped for your genitals. For now i dont know how to change that. In skyrim are mods out that attach objects to the player charakter without using a equip slot (like quicklight) but ive never checked how they actually work. if i find it out someday i will make it simlear. but for now i have to use 3 biped slots.DickChick is fully compatible with CWSS Redux and should also be with any other mod, that undress your Playercharacter without a Nudesuit. Submitter Harlekin Submitted 11/21/2016 Category Sexual Content Requires F4SE, CBBE (Soft requirement), Bodyslide (Soft requirement)
  8. Version 1.0.0

    281 downloads

    Adds anatomical realistic penis male human sprite. Key Features: Tired of Ken-like guys? Be a man with an actual penis!
  9. View File RHPS Male Human Nude Penis Adds anatomical realistic penis male human sprite. Key Features: Tired of Ken-like guys? Be a man with an actual penis! Submitter RHPSmods Submitted 08/13/2022 Category Starbound  
  10. Version 1.0.0

    142 downloads

    Adds anatomical realistic penis male neko sprite. Key Features: Tired of Ken-like guys? Be a man with an actual penis!
  11. View File RHPS Male Neko Nude Penis Adds anatomical realistic penis male neko sprite. Key Features: Tired of Ken-like guys? Be a man with an actual penis! Submitter RHPSmods Submitted 08/13/2022 Category Starbound  
  12. Version 1.5.4

    21,725 downloads

    Leito86 for the base body (EVB - Enhanced Vanilla Bodies) ARYAYADA, Grayshepherd, smorris2012 (SHB) & Coldsteelj (SSBBW) for the slider references ZAZ for the Zaz Extended Skeleton and genitals weights Ousinus & Caliente for some other slider references + Bodyslide & Outfit Studio tools NaiRae for the SexSwap Outfit Conversion Templates EVERYONE IN BEARHOOD OF STEEL DISCORD SERVER who encouraged me to make this project @good0593 for the wonderful male texture resource asdasfa for the Bodygen tool Wanderer for the FOMOD Creation Tool @Napodan for the FO4edit script to apply random skin for male npcs. @FadeToBlack for the Immersive CBP Preset SINCE AM V2.0.0 I WONT SUPPORT THIS LEGACY VERSION ANY LONGER. THE NEW AM VERSION CAN BE FOUND HERE: Atomic Muscle is a body replacer based on EVB and with the same idea as SAM ( 2 Major body sliders + Genital sliders). 2 body sliders only because its easier to refit, with the downside of simple customization but can still be combined with vanilla sliders to accomplish various body shapes. 🌑 Animated Penis, so its compatible with AAF Animations such as Atomic Lust, BP70's and Savage Cabbage Animation Pack 🌑 Full compatible with AAF - Penis morphs are included for the compatibility as well as Anus Spread slider for anal penetration anims. 🌑 Cut & Uncut Penis Variants 🌑 Unique sculpted Anus 🌑 2 Major Body Sliders - Nuclear Bodybuilder: focused on bodybuilder body type - Nuka Bull: focused on powerlifter body type (chonky but stronk) 🌑 Optional Jiggly CBP Preset (requires CBP) or Immersive CBP Preset (by @FadeToBlack) 🌑 Optional ZeX Skeleton Edits or ZeX Skeleton Edit Wider Shoulders 🌑 Compatible with any EVB Based Body texture 🌑 Looksmenu Integration for full customization experience ingame 🌑 Support for all the Vanilla outfits including DLCs Nuka World, Far Harbour & Automatron (Refits) 🌑 Optional Skin Randomization (I gonna call it Skingen). This will make all vanilla and dlcs npcs have different body skins. Recommend to be used with Bodygen 🌑 Optional Bodygen. This will make all vanilla and dlcs npcs have different body morphs. Recomended to be used with Skingen -BIG NOTE: IF YOU DECIDE TO PICK THE BODYGEN OPTION, YOU WILL ONLY BE ABLE TO ROLLBACK IF YOU DO THE FOLLOWING: 1. REINSTALL ATOMIC MUSCLE WITHOUT THE BODYGEN MODULE 2. DONWLOAD, INSTALL AND ENABLE THE "BODYGEN RESET SCRIPT" ARCHIVE 3. LOAD YOUR SAVE, WAIT FOR 1 MINUTE OR SOME, SAVE YOUR GAME AND EXIT 4. DISABLE THE BODYGEN RESET SCRIPT MOD AND YOU ARE SET, NOW YOU CAN INSTALL ANOTHER BODYGEN PRESET OF YOUR CHOICE OR DONT HAVE ANY BODYGEN PRESET APPLIED AT ALL!!! 🌑Any EVB Based Texture of your choice, since victoriam line is not available anymore, you can use this as replacement (ignore the requirements from that page) https://www.nexusmods.com/fallout4/mods/24540 🌑 ZaZ Extended Skeleton, the skeleton this body was rigged to: https://drive.google.com/file/d/1eAUcQ79tgXzDhRCvnpH6WhNfaKFsjh3a/view 🌑 Looksmenu, for the ingame customization: https://www.nexusmods.com/fallout4/mods/12631 🌑 Nude Skin for Human Male Ghoul not really a requirement but if you dont have something like this, human male ghouls will get a underwear texture when undressed and unmatched penis skin (Yeah, AM does work on human ghouls as well) https://www.nexusmods.com/fallout4/mods/7432 🌑 Main texture database for the Skin Randomization that comes in Skingen (you need to install the v2.0a+ the v2.0b+ is just some additional textures but they are not used in Skingen) https://www.nexusmods.com/fallout4/mods/38676 🌑 Ulfberth's SKin Overlay + Its requirements If you want to have the Skin Randomization that comes in Skingen (Option available in the FOMOD) enabled. https://vectorplexus.com/files/file/278-ulfberths-skin-overlay-for-male-bodies/ 🌑 If you want the Nuka Bull Model's preset (Ulfberth) or the Nuclear Bodybuilder Model's preset (Danse): https://vectorplexus.com/files/file/295-ulfberths-looksmenu-presets-tattoos-for-atomic-muscle/ 🌑 Player Voice Frequency Slider. No point having a big body with a high voice. With this, you can have your character's voice really deep and make you wet as he talks: https://www.nexusmods.com/fallout4/mods/30953?tab=files 🌑 Idle Animation for Muscular Male for a tougher look: https://www.nexusmods.com/fallout4/mods/39256/ 🌑 for who wants to wide the shoulders a bit more, you can download the BT Skeleton in optional section of this mod page (yeah, it'll work with AM just fine): https://www.nexusmods.com/fallout4/mods/40037?tab=files (OR YOU CAN JUST PICK THE WIDER SHOULDERS SKELETON EDIT FROM THIS MOD) If you are going to do that, make sure load it after all the other conflicts! 🌑 CBP Physics for Fallout 4; Atomic Muscle is compatible with CBP... and you'd need it if you pick the CBP Jiggly Preset during the FOMOD installation anyway: https://www.nexusmods.com/fallout4/mods/39088?tab=description 🌑 UAP (Ulfberth's AAF Patch). For AAF gay support + it has a lot of extras like male moaning during anims: https://www.loverslab.com/files/file/11033-uap-ulfberths-aaf-patch-for-mm-only/ 🌑 Pip Boy 2000; because we cant refit the pip boy, it will clip a lot with the body, specially for atomic muscle where the bodies can look real big, so this mod will install a pipboy that is not shown in your forearm and you wont see the clipping bug while in the first person / while you have the pipboy menu on: https://www.nexusmods.com/fallout4/mods/32025/ 🌑 Tactical Flashlight; in case you gonna use Pip Boy 2000 you'll lose the regular pipboy flashlight. So to keep it a bit more immersive, you can equip tactical flashlights to go through dark places: https://www.nexusmods.com/fallout4/mods/16172 🌑 Pip-Boy Flashlight; to customize your Tactical Flashlight lighting: https://www.nexusmods.com/fallout4/mods/10840/? 🌑 Skimpy/Semi-Skimpy Vanilla Replacers refit by the great @g12 from vectorplexus . Thanks again for your hard work : https://vectorplexus.com/files/file/701-true-wasteland-muscle-outfits-for-atomic-muscle/ Just install with your mod manager like any other regular mod. If you have any other male body installed for any reason, you may want to load this after it. Since it comes with prebuilt meshes for vanilla outfits, you may want to load this before outfit replacers. The load order for other mods, in your assets order (left panel if you are mo2 user) should be something like: For the plugins order (right panel for mo2 users) You just want to load all the AM Bodygen plugins after MaleBodies.esm and UlfSkinOverlay.esp: Once you have installed your body, you may want customize it right away. Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Advanced. There you may find some sliders you can make use of to customize your body. During FOMOD installation you'll notice some options that will give you bodyslide files. Those are meant for modders only to be used on any projects they may have as i believe users shouldnt have to go through bodyslide, just to have a body functioning. 🌑 The regular naked projects can be used for skimpy outfits. 🌑 The Nevernude for non skimpy outfits (NOTE that you are free to customize the bulge slider on your outfit the way you want). 🌑 The Hands projects have the Nuka Bull and Nuclear Bodybuilder sliders on it to make the wrist more thicker and to match the body proportions more. 🌑 The NeverNude/Cut/Uncut + Hands projects are just meant to be used to make it easier to conform from outfits that cover both the wrist/hands and the forearms. You dont want to keep it on the end of your project depending on how the outfit looks like (because the hand textures are messed up in this one) ANOTHER VERY IMPORTANT THING: All the bodyslide projects, including the vanilla outfits, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes. You are free to use these assets in your projects as long you credit me. You dont really need to ask for permission then, but at least let me know so i can know the cool things you are working on for it Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account!
  13. Version 2.1

    1,330 downloads

    ** 24.Jul.2021 V2.1: small error fix i had a wrong material name for the new uncut penis that leads to problems with the automatic coloring *** ** 03.Jul.2021 V2.0: supporting the new penis grow feature, you need version V4.11 or higher. New uncut penis model *** This is my Penis/Futa Package for Enlit3d's new games CAT and SR (the mod works for both games). All penis models work for females as well as for males. The mod provides hard and dangling futas for the characters of the game. I will add more Penis/Futa types in the next versions... Have a look to oher mods for Enlit's games: Overview of mods for Enlit's games For SR i have a mod that provides 5 Futa Fighters with this futas that you can directly use in the versus mode. UnCutGrow.mp4 FutaFastForwardB.mp4 How to get the games: Both of these games are currently in development by Enlit... You can get the games via Enlit3d's patreon site here: Enlit3d Patreon Installation: Download the mod, unzip it and move the mod folder into the game folder ...\data. It should look like this: ..\data\SurverX_FutaPack2_0 How to use the mod: Hard Futas: Thehard futas now support the new pesnis grow feature, that means they start limp unless the lust level increase. You need the version V4.11 or higher for this feature. If you do not have the version 4.11 use my old futa mod V1.0 that is still available. For your characters you can equip the futas via the dressing room: If you want my Futas for other game characters you have to defined the penis in the unitdata_.json file of the game. So e.g. to give Nera the Hyper futa you have to edit the file ...\data}_base\unitdatas_.json and add the futa to the character "outfit" section (add a new line): Dangling Futas: With the new penis grow feature (Version 4.11 and higher) you maybe do not need these any longer. But i leave them because they still look funny) For your characters you can equip the dangling futas via the dressing room. The dangling futas are handled like a "Bottom Cloth". The idea is to define a hard futa for the character (in the unitdata_.json file) and than put a danglich futa above. So if the dangling futa is ripped off the hard futa will appear :-). For all the other characters in the game you have to edit the unidata_.json file like for the hard futas (see above). Provided Penis/Futas (unique uid's): hard Futas: These penis have the new growing feature for version 4.11 and higher. I have deleted the "UeberFutas", if you want it back give me a call... - SXF_NormalFuta This futa has the same size of the standard futa (could be used for males ?) - SXF_HyperFuta - SXF_UnCutFuta new - SXF_NormalFutaNoBall This futa has the same size of the standard futa (but looks better ? - SXF_HyperFutaNoBall Dangling Futas (handled as "Bottom clothes"): With the new penis grow feature (Version 4.11 and higher) you maybe do not need these any longer. But i leave them because they still look funny) - SXF_NormalFutaDang could be used for males... - SXF_HyperFutaDang - SXF_UeberFutaDang - SXF_UeberXXLFutaDang - SXF_NormalFutaNoBallDang - SXF_HyperFutaNoBallDang - SXF_UeberFutaNoBallDang - SXF_UeberXXLFutaNoBallDang Clothes for the Futas: - SXF_NormalFutaNoBallDangWithSkirt Futa with cloth - SXF_HyperFutaNoBallDangWithSkirt Futa with cloth - SXF_HyperFutaWithBoxer Boxershorts with futa hanging out - SXF_BonerBlanket nice boner under the blanket - SXF_NormalFutaNoBallHardSkirt boner beside the skirt Dog Cocks: - SXF_DogCock - SXF_DogCockNoBall Horse Cocks: - SXF_HorseCock - SXF_HorseCockNoBall - SXF_HorseCockDang dangling horsecock as "Bottom clothes" - SXF_HorseCockNoBallDang dangling horsecock as "Bottom clothes" - SXF_HorseCocklHidden hidden horsecock as "Bottom clothes" - SXF_HorseCockNoBallHidden hidden horsecock as "Bottom clothes" The "boner Blanket"... BonerBlanket.mp4 ... "futa skirts" in action ... FutaClothVid1.mp4 Top2.mp4 ... and have a look to my Skyrim mods: SurverX floppy settings Dancing Penis
  14. Version 1.6.6

    2,723,693 downloads

    Made for WickedWhims -------------------------------------------------------------- FEMALE BODY Natural boobs shape. Compatible with all body textures. Standalone nude mod. Defined butthole and vagina. -------------------------------------------------------------- -------------------------------------------------------------- MALE BODY No visible seams. Rigged (flexible) penis : animators can bend it. Performance-friendly: Far less polygons than other penis models. Hand-drawn textures. Optional tattoo overlay for more combinations (e.g. slim sim with muscular textures). Defined butt with butthole. Erect and soft (uncut) penis. 3D nipples, belly button and a slight adonis belt. -------------------------------------------------------------- BBpenisflex.webm Rigged penis demo. Animation by Amra72. Detailed feet for adults and children Required files The latest version of WickedWhims. A custom body texture with nipples, or a mod adding tattoo nipples such as: Airplanerandy's custom nipples. Wild_guy's female body details. Smooth II default skin (female version). Installation Extract the Better Body files in your mod folder. You will need 7zip to extract the files. To make sure that Better Body is at the top of the load order, I would advise to put all the files in a single folder called !! Better Body !!. That's what I do. Make sure that you have removed any other default replacement for female and male body parts as well as male default skin. Conflicts Custom body textures are NOT compatible with Better Body for males. Having another default body texture would result in a grey/black penis. If you want to use another penis model alongside this one, you MUST use tattoo overlays. COMMON PROBLEMS / TROUBLESHOOTING ADVANCED FILES DESCRIPTION CHANGELOG CREDITS And get a few rewards: Detailed feet for males and females, children/teens/adults. Custom-mesh briefs and tanlines for males. Cut soft penis.
  15. Deathclaw Horse Penis Replacer View File Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here. Submitter nomatterwhat2be Submitted 06/23/2022 Category Models & Textures Requires Fully functional installation of AAF and creature resource  
  16. Version 1.0.0

    1,123 downloads

    Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here.
  17. Hi Everyone, I wanted to share with you that Simdulgence now has a tumblr account where he is freely sharing his content: https://simdulgencemods.tumblr.com/ His Patreon site is: https://www.patreon.com/simdulgence/ He has moved on from RealGens to SimpleGens, but I still prefer RealGens. He has updated the RealGens for the latest WW rig update, but it is early access on his Patreon right now (not sure if/when he will add it to his SFS folder). His configuration for RealGens is very complex so please send him some love for putting the time into updating this mod for us. I know I am not the only one who still uses the RealGens mod and I noticed that Simdulgence does not log in here anymore, so I thought I would help spread the word to other users of his mods and cc that are not patrons. Even if WW no longer supports the RealGens mods, I have been able to continue using it without any issues until this last WW update. I am sure it will work again once I get around to installing Simdulgence's fix. Take care, SexyIrish7
  18. briefs for family man View File briefs for family man Family briefs are perfect for a man who wants body comfort and looks pretty cute. COMPOSITION : cotton + And do not forget to connect to the topic let's talk about gay stuff by?‍❤️‍?‍? deejayz et's talk about gay stuff in this thread, you can completely become yourself, share your interests, not only about sex, , but also about pop culture, creativity, Discuss RuPaul's Drag Race, Games for gays, gay websites, hot videos on xvideos or pornhub, hot profiles on Twitter, post some links, pictures of hot guys or your selfies! The topic is all our own, and we will be glad to see new members in our topic ! ENJOY Submitter ???????? ??? Submitted 12/07/2021 Category Clothing Requires  
  19. Version 1.4

    19,497 downloads

    *** 01.Dec.2021 "Quadr" gave me a hint how to adapt to the CBPC versions > V1.3.6. And i added some site movement for the penis ? *** Surver X floppy CBPC Settings I love to see a big futa or cock moving a lot, so I am still looking for "floppy SoS" for SSE. We still do not have it but with CBPC Physics in place we can get some quite good compromise (see demo videos below). What does this mod do? In this mod i just played with the CBPC settings for the penis and the scrotum of your PC and NPCs. The result is similar to the effects of the mod "floppy SoS" that is not available for SSE yet (and maybe never). I took the CBPC files "CBPCMasterConfig.txt" and "CBPConfig_SOS.txt" from the mod Realistic SMP stripped it down to only the settings for the penis and changed the parameters. To run this mod you need "CBPC Physics with Collisions for SSE" in place and running. Unfortunately i am not a graphic expert and can not help you installing this mod... but once you got that running you can play with my SMP files. My settings are maybe too extreme for you, but you can change the paramter by your own (see descriptiuon below), If you have additional information for this topic just post me and i can add it to this description. So we will come more and more near our goal "floppy SoS SSE" ? Have fun. Requirements: - CBPC Physics with Collisions for SSE up and running. For the "side movements" of the penis (left and right) you will need CBPC 1.4.0 or higher. But it also looks good with CBPC 1.3 and without that side movement ? installation: Install this mod with your mod manager. Be sure that this mod is the last mod that overwrites the "...\SKSE\Plugins\CBPCMasterConfig.txt" file. No FNIS run needed. Have in mind: I think the most correct way to install this mod is to merge the CBPCMasterConfig.txt of you existing system with the CBPCMasterConfig.txt of this mod. Because i think there is only one CBPCMasterConfig.txt that overwrites all existing one. I think it must be this sections (were the GenitalsLag0x is defined): GenitalsLag01=SOS01 GenitalsLag02=SOS02 GenitalsLag03=SOS03 GenitalsLag04=SOS04 GenitalsLag05=SOS05 GenitalsLag06=SOS06 For me it seems to be OK to just use the masterfile of this mod, i do not found any errors or missing physics up to now... So the short solution to just install this mod (and do not merge the masterfile) works at least for me. Here is my current mod list were you can see which mods i have installed to make this running: SurverXModlist21.Jun.2020.txt de-installation: Just deinstall this mod and you are fine. playing with the settings: You can change the settings by your own via editing the file "CBPConfig_SOS.txt". In this file i changed the parameter of the following groups (of course you can also try other parameter): Quadratic Spring stiffness 0001 Velocity removed/tick 1.0 would be all velocity removed 012 (damping) Scale of the bones rotation around the X axis (this defines how far the movements of the penis should be) The most effect you get by changing the "Scale of the bones rotation around the X axis" paraneter. You can change it for each "segment" of the penis: SOS01.rotational is the penis basis, SOS06.rotational is the penis head. I left the original settings from "Realistic SMP" in the file outcommented "#", these settings are not so extreme and quite good already! With CBPC version 1.4.0 and higher you should change these parameter: These are the values for the penis movement for the 6 penis bones # Scale of the bones rotation around the X axis for CBPC > 1.3.6 SOS01.rotationalX 0.08 SOS01.rotationalY 0.00 SOS01.rotationalZ 0.03 SOS02.rotationalX 0.02 SOS02.rotationalY 0.00 SOS02.rotationalZ 0.02 SOS03.rotationalX 0.02 SOS03.rotationalY 0.00 SOS03.rotationalZ 0.01 SOS04.rotationalX 0.01 SOS04.rotationalY 0.00 SOS04.rotationalZ 0.01 SOS05.rotationalX 0.01 SOS05.rotationalY 0.00 SOS05.rotationalZ 0.01 SOS06.rotationalX 0.00 SOS06.rotationalY 0.00 SOS06.rotationalZ 0.00 were .....X is the movement up and down ...Y is twisting the penis (i do not use that) and ...Z is the parameter for the left and right movement The bigger the value the bigger the movement. In my front description of this mod i explain how you can change these values "on the fly" while the game is running. You can also change this data online (game is running). To do that you have to switch two parameter: - in the file "CBPCMasterConfig.txt" set "TuningMode = 1" - in the file "CBPConfig_SOS.txt" remove the command sign: "#Tuning.rate 60" -> "Tuning.rate 60" ... now you can change the parameter and directly see the result in the running game ? After you have found your settings i would propose to reset these parameters. Otherwise the game will reread the files every n seconds (performance!). and thank you... ... to all the great modder that laid the foundation to make this possible! Demo Videos: SMP4.mp4 DP_WalkTroughTown.mp4 Also have a look to my "Dancing Penis" mod. Together with this floppy CBPC settings you really will see the cocks and Futa's moving ?
  20. Adult Themed Wallpaper View File This adult-themed wallpaper set includes 7 wallpaper sets (Sex Toys, Condom Wrappers, Gold Lingerie, Lips with purple background, multicolored Lips with white background, Medley of condom, lip, lipstick, heels, and Penis). The penis wallpaper has 10 swatches. This wallpaper is seamless for all three wall heights. Let me know if you have any issues or questions. Enjoy! Creations by SexyIrish7 This cc object was produced as a selective clone using Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.1.5.8 (Wishes): https://sims4studio.com GIMP v. 2.10.30: https://www.gimp.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Image credits: Penis Pattern art image purchased from Etsy seller Totally Appropriate for the Naughty Minded Image credit ©NaughtyDees 2021 https://www.etsy.com/shop/TotallyAppropriate?ref=simple-shop-header-name&listing_id=1152858084 Lips-Heels-Condoms-Lipstick, Lips purple background, and Sex Toy Pattern art images downloaded from https://www.vecteezy.com/free-vector/mouth Mouth Vectors by Vecteezy Lips white background pattern art images downloaded from https://www.vecteezy.com/free-vector/vector Vector Vectors by Vecteezy Gold lingerie pattern art images downloaded from https://www.vecteezy.com/free-vector/fancy Fancy Vectors by Vecteezy Condom pattern art images downloaded from https://www.vecteezy.com/free-vector/texture Texture Vectors by Vecteezy ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall Submitter sexyirish7 Submitted 05/28/2022 Category Objects Requires  
  21. Version 1.0.0

    1,461 downloads

    This adult-themed wallpaper set includes 7 wallpaper sets (Sex Toys, Condom Wrappers, Gold Lingerie, Lips with purple background, multicolored Lips with white background, Medley of condom, lip, lipstick, heels, and Penis). The penis wallpaper has 10 swatches. This wallpaper is seamless for all three wall heights. Let me know if you have any issues or questions. Enjoy! Creations by SexyIrish7 This cc object was produced as a selective clone using Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.1.5.8 (Wishes): https://sims4studio.com GIMP v. 2.10.30: https://www.gimp.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Image credits: Penis Pattern art image purchased from Etsy seller Totally Appropriate for the Naughty Minded Image credit ©NaughtyDees 2021 https://www.etsy.com/shop/TotallyAppropriate?ref=simple-shop-header-name&listing_id=1152858084 Lips-Heels-Condoms-Lipstick, Lips purple background, and Sex Toy Pattern art images downloaded from https://www.vecteezy.com/free-vector/mouth Mouth Vectors by Vecteezy Lips white background pattern art images downloaded from https://www.vecteezy.com/free-vector/vector Vector Vectors by Vecteezy Gold lingerie pattern art images downloaded from https://www.vecteezy.com/free-vector/fancy Fancy Vectors by Vecteezy Condom pattern art images downloaded from https://www.vecteezy.com/free-vector/texture Texture Vectors by Vecteezy ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall
  22. Version 3.00.004

    2,529,407 downloads

    All credit goes to SOS original authors: VectorPlexus and Smurf. I was asked by VectorPlexus to host SOS here on Loverslab. I have planned to maintain SOS from now. Do you enjoy having the same old schlong day after day? Are you in awe by looking at a world where every man has the same schlong shape and size? Are you feeling satisfied by having a constantly erect or flaccid schlong? Well... then Schlongs of Skyrim is not for you!!! With Schlongs of Skyrim you can now add variety to every NPC in your game! Here are some live testimonies: "Before SOS, I got my Schlong out of a barrel... needless to say, it was full of crabs! Now I use SOS instead, and so far, Mrs Stormcloak hasnt complained yet!" Ulfric Stormcloak, Yarl of Windhelm "Uhhh... you should talk to my brother..." Farkas, Companion "Ever since I was a kid, everyone teased me, because Farkas was all brawn, and I was just brain... Now I've drunk some enlargement potions, and I can barely think with all my blood being drained whenever I get an erection!" Vilkas, Companion "Well, SOS has made my work really hard... I just can't focus with those jiggling balls my Thane displays whenever he strolls around naked at Breezehome!" Lydia, Housecarl of Breezehome "Before SOS I had to deal with dead people having constant erections... Do you know how hard it is to mummify an erect person? It was worst than Rigor Mortis! Now, I don't have to worry about that anymore..." Andur, Hall of Dead Priest at Whiterun Get SOS - Schlongs of Skyrim now! Only 99.99 Septims! Order in the next 5 minutes, and your Character will get a free underwear that increases the bulge! The ladies (and gentlemen) will love it! *no refunds! DESCRIPTION SOS - Schlongs of Skyrim is a mod intended to work as a framework for customized, animated and dynamic assignment and management of male genitalia. Although the mod started by only aiming to provide it only for male characters, due to demand, it soon shifted to a full framework, capable of managing it to any possible race/gender. Currently it features a base male body to work with, and 3 distinct shape Addons. We expect with further development, to extend the shape "database". VIDEOS SOS OR SOS LIGHT? Due to several requests, we decided to provide a Light version of SOS, without all those more complex options, and essentially its just a body replacer. What SOS Light is missing from the standard version: No Scripting Minimal ESP, just to properly set the AA's and the Textures. (Also contains a fix to the HighElf and WoodElf that would cause CTDs) No addons (means no genital variety) No scaling No potions No spells No shop No revealing armors No slot 52 management nor underwear No schlong for werewolves What is SOS Light still capable to do: Jiggling/Inertia Animate, through the use of SAE at the console for events like SOSSlowErect, SOSFastErect, SOSFlaccid DON'T USE BOTH! choose only either Standard or Light REQUIREMENTS (only for SOS Standard) SKSE - at least 1.7.2 is required SkyUI Mighty Beasts - Werewolf Optional. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes. The werewolf skeleton included with SOS is the same file that the werewolf skeleton from "Mighty Beasts - Werewolf". It doesn't matter which mod you install first (SOS or MB), when prompted for overwriting that skeleton (meshes\actors\werewolfbeast\character assets\skeleton.nif), say yes. INSTALLATION SOS Full version The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install) SOS Light version The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install) UPDATING For updating just uninstall SOS and install the newer version. No clean save required, except in this cases: If you are updating from 2.* to 3.*, please follow the instructions on this post If you are updating from 2.04.* to 2.05.*, there are quite changes in the scripts, and it's advised do the following to avoid issues with the already loaded scripts that might be floating around: If you are updating from an old SOS version ( < 2.03.007 ), we would advise to take the following steps: UNINSTALL Use "Remove SOS" option in MCM menus: TROUBLESHOOTING First of all, upgrade to the last version of SOS. Your issue might have been fixed in a newer version. If you installed this mod manually, do it yourself a favor and learn how to use a mod manager like NMM or MO and use them to install this mod. In case of reporting any issue with SOS, unless I can reproduce the problem you describe, I need all the possible information to try to figure out how to fix the problem in your game and, more importantly, how to prevent it from happening again. Typing in English is too much time consuming for me. I don't have time to ask you specific questions to your issues. So if I can't reproduce your issue (and I won't do so if it's a mod conflict or something on your end), provide the SOS Internal information output and the Papyrus/SKSE logs or you will be ignored SOS Internal information First step in troubleshooting any issue (pertaining Actor issues like, hole in hip, undies wont come off, etc), is to go to the MCM > SOS > Player / NPC Settings and click on "SOS internal information". This will retrieve and show several informations regarding Actor/SOS. One is set as self (for the player), the other is targeted (for NPCs). So before reporting any problem ALWAYS use the appropriate option on the Actor having the issue. Please report us exactly what is the problem along with an screenshot for these attributes. Failing to do so, will only make it harder for us (and consequently for you) to determine what is the problem. If you can't take a screenshot, use the Steam's screenshot key (F12) Papyrus log Papyrus logs are useful for detecting issues in the SOS scripts, programming errors, or conflicts with other mods. The Papyrus logging is disabled by default. You need to enable it and then reproduce the issue with SOS. How to enable papyrus logging: SKSE log In Documents\my games\skyrim\SKSE\SchlongsOfSkyrim.log List of popular Troubles FEATURES Game Assets Two base body shapes (Default/regular and BodyBuilder Body) 3 Schlong shapes with their own dedicated textures 5 Texture sets: Hairless, Hairy, Argonian, Khajiit, Werewolf Beast Skeleton with rigged male genitalia and Havok assets to animate it (does not require FNIS, and works with any animation). Human, argonian, khajiit and werewolf skeletons Game Features Revealing Armors Setup through MCM Potions to increase and decrease Schlong size. They drop respectively from Dragons and Falmers. Can be used by the PC or given to NPCs through dialogue (dialogue disabled by default, enable it in MCM). 20 size ranks available. The PC starts always at size rank 1 (the idea is for you to collect potions so you can "level" up your schlong... if you want it bigger ofc!) Animation bending while erect to help fitting other animations. Key binds can be set on MCM module. Defaults are: SHIFT + PAGE UP/DOWN for Player, and PAGE UP/DOWN for NPCs (must show the "E" activate/Dialogue option) Discontinued features These are early features the mod has that has been replaced by other mechanisms or mods Optional (file is "SOS - Shop.esp"): Custom Shop located in Riverwood (Morning Wood) with custom NPC (Bjorn LongSword) that sells SOS related items. The shop works from 8h00 to 20h00. Bjorn needs to relax a bit after that at the Sleeping Giant Inn. Default underwear (provides a 10 armor rating boost). The underwear will reflect partially a bulge size increase according to the schlong size NPC dialogs - SOS adds additional dialogue lines under certain conditions. They are disabled by default, enable them in MCM) Erection spell, can be activated on NPCs via dialogue (dialogue disabled by default, enable it in MCM), on the player through Key Bind. The erection is level based. Starting at 300 secs, each 10 levels increase 200 seconds. After an erection ends, a debuff is applied that prevents from getting erect again for 15 mins. Erection is animated. Viagra like potion, to allow an erection to last 1 hour (Distilled Mandrake) MCM Options General Options Schlong size booster - All SOS addons come with a configured range of how much the schlong can grow to at its maximum size. This option lets you boost all those sizes up or shrink them down NPC dialogs - Allows you to control if schlongified NPCs will have a campy schlong related dialog Spells to control erections - adds/removes spells that let you cast an erection upon yourself or others (note that erections are followed up by a phase of exhaustion, which will make those spells appear as if they do not work, check your active magic effects menu to see how long it will take until you are ready again) NPC Schlong Size Distribution - Resets all Addons Race settings for Size distribution to the specified value NPC Schlong Type Probability - Resets all Addons Race settings for Type probability to the specified value SOS Potions - Uncheck to stop falmers and dragons from dropping SOS size potions. It may take a while until the change takes effect. Bend Schlong Up - Allows to setup your prefered key bind for bending up Bend Schlong Down - Allows to setup your prefered key bind for bending down Bend Player Schlong - Allows to setup the Player Modifier key to use along with the ones set for NPCs Display SOS notifications - Hides or shows SOS messages in the top-left corner of the screen Restart SOS - Performs a complete cleaning of SOS stored data. This option won't appear in existing savegames. You need to start a new game using version 2.04.003 or higher. That's because I can't make it to work with existing installations of SOS. Restarting SOS doesn't fix local NPCs until you change zone Remove SOS - Meant for removing SOS from your savegame in a safe manner. This option will try to stop all running quests and scripts. After using it, save in a new slot, remove all SOS mods, load your last savegame, and save again. Player / NPC settings The page is splitted in two: player settings and NPC settings. There are three settings for both. For selecting a NPC move the cursor over the NPC until you see the "E" activation message and then hit ESC and open the MCM menu Schlong type - choose from any of your installed schlong addons. There is a message if you choose a schlong for the wrong race / gender. There is a "No schlong" option that works like the cleaning schlong feature of the schlong pages, but just for the actor you choose. Currently the "No schlong" option doesn't prevent the cleaned actor for getting a new schlong if they are eligible for that. Schlong size - from 1 to 20. It works like the dragon / falmer essence potions. Note that if you use the SOS racemenu plugin it will override the changes for the player. Equipped armor / Revealing setting: Toggles currently equipped Body Armor as Revealing or not. This affects all copies of the armor, both male and female Addon Options Schlong Size Probability - Resets all the specific Addon Race settings for Size probability to the specified value. This setting doesn't change, only propagates the value to the race settings Schlong Type Probability - Resets all the specific Race settings for Type probability to the specified value. This setting doesn't change, only propagates the value to the race settings Clean - Clean all actors using this Addon, so they can be Re-Schlongified Remove - Remove all Addon settings, so it can be safely uninstalled RACE - Enable or disable this shape for the specified race (not retroactive) Schlong Size Distribution - Allows to specify size probabilities. Negative values will spawn smaller sizes, positive bigger. -100 will always spawn size 1 and 100 will always spawn size 10 Schlong Type Probability - Sets the probability this specific race has to get assigned this Addon shape (relative, depends on the sum of percentages you have set on all SOS addons for that race, if all are set to the same value (10% default) all have the same chance of being applied) Note: The Addon/Race specific enabling and probability settings only affect the process of assigning a schlong to an NPC, if he already has one he will keep it exactly that way. If you would like to change a specific NPCs schlong, give him a size growth/shrink potion and he will gladly use it, or use the "Player / NPC settings" MCM submenu. OPTIONAL DOWNLOADS The installer has all the available options. There are a few specialized files here: SOS - Optional files COMPATIBILITY Using a custom race, depending on how its done, may cause issues like the Perma-Undies Syndrome or the Hole in the Hip problem. The custom Race will however need compatible SOS assets (skeleton/meshes/textures). You can use MCM > SOS > Player NPC / Settings to give them a schlong. - Slot 52 issues - Any mod that uses this slot will probably have issues with SOS. You can't equip armors using the slot 52 and the body armor at the same time, one will always unequip the other (Bandolier, Elewin Jewelry, A little sexy apparel replacer, are some examples. Also outfit mods that make use of several biped slots) - SexLab - turn off the Male Body Naked option, and the slot 52 undress. If the schlong acts weird during SL animations, change your skeleton. - Deadly mutilation - There are texture issues with the corpse meshes from DM. This is a patch by uglykidcid's uglykidcid Deadly Mutilation SOS patch. Thanks!- Better Males - No point in using better males body options with SOS, its redundant. Hair and Face options of Better Males do not conflict We don't expect any major incompatibility (but this is also a very relative term to use). SOS will ofc be "incompatible" with any other mod that changes the malebody, male skeleton and male textures. Skyrim.esm SOS relies heavily on the use of slot 52 (Assigned in a modders discussion as Secondary Pelvis or Undergarment). Any mod that uses this slot will probably have issues with SOS. Changed the SkinNaked and SkinNakedBeast (other Naked Skins might be changed aswell in the future to offer other races compatibility) Changed the NakedTorsoHighElf and NakedTorsoWoodElf AA's because the forms were lacking 1rst Person nifs, which would lead to CTDs if the player was from one of those races. Falmer and Dragons drop list (DeathItemFalmer and DeathItemDragon01) have been changed so they can drop SOS related potions. SOS - Shop.esp: Riverwood, Riverwood01 and Riverwood02 cells were changed to provide the Morning Wood Shop. RiverwoodLocation was also changed. SOS RELATED MODS Addons: SOS Perma Undies by OniDeku *Don't come complaining to us if you use this and have the Perma-Undies bug! SOS schlong for females - UNP Schlongs of Skyrim - Futa Version - CHSBHC & CBBE Discussion SOS - Carloss32 Canine Addon SOS - Carloss32 Lizard Addon SOS - Carloss32 Horse Addon Horsecock addon SOS - GRworks HDT Willy Addon SOS Electra's Secret SOS - Leito Schlongs Addon Horse Penis for CBBE, UNP and SOS Males FloppySOS Armors: Revealing Armors for Schlongs of Skyrim by Aoki More skimpy male Armors for SOS SOS - Male Vanila Armor & Cloths Conversion for SOS SOS - Dragonborn Male Armors Conversion for SOS SoS Jockstraps SOS - SPG (Schlong Protective Gear) SOS - Tera Male Armor Conversion for SOS Skimpy Male Armors Conversions for SOS Kendo 2's Piercings and PA's for SOS Skeletons: XPMSplusSOS Skeleton by krazyguy126 Stronger Male Skeleton for SOS by maohua2003 Subtle Male Skeleton by Earrindo Custom Skeleton Replacers SOS Edition by skulltyrant XP32 Maximum Skeleton -XPMS (v1.9 or higher) XP32 Maximum Skeleton Extended Textures: New male texture for SOS - Sundracon - FS body by Alex778 Drachis Argonians with SoS support by T3alrose Wet Schlongs FAR - Forgotten Argonian Roots Anus texture for SoS Extra Furry Khajiit Skin for SoS Other: TouringCarriages SOS and Many Other Mods Compatibility Patch FemFeet Redesigned by Leito86 Skyrim SexLab - Sex Animation Framework SOS - Equipable Schlong - and more SexLab Cumshot SexLab Aroused SOS - Equipable Lizard SOS Equipable Horse Cocks Devious Devices For Him SOS enabled Strapon/DoubleDildo Replacer for SexLab Translations: All available translations are included in the main archive. Let me know if you want to translate the mod to your language FAQ Q: WTF? OMG? *INSERT RANDOM TROLLING OR UNNECCESSARY COMMENT* A: If you don't like it, then why did you clicked on it? The mod's name and front image, are pretty obvious. Be kind, and please move along if you dont like this mod. Q: Can I use just the BodyBuilder Body without all the schlong business? A: Absolutely. Just don't use the SOS Addons. We also might release in the future a standalone mod just for that. Q: When using the BodyBuilder Body shape, my PC and NPCs revert to a normal body shape when they gear up... Why? A: Thats just the way bodies and armors work in Skyrim. In essence, the body skin is just an armor, and all armors are done with the regular body shape as the base. We will need to refit all armors for that purpose. Q: Can we have an uncircunsized penis? A: Not an easy answer... Its not very easy to animate something like skin being pulled over another surface, specially in a more limited engine like a game engine. We are still trying to figure out the best option for that but probably wont animate the foreskin at all. Q: When I load a game, I always get a message stating that Actors and Armors are being Schlongified... What does that mean? A: Its a neccessary proccess to enable the correct scaling for each actor and correct the armors display. Q: Why is the first uploaded version v2.x? A: Because we have already released it previously in some less mainstream communities as an early Alpha Version. Due to some ppl insistance, we were requested to release it here on The Nexus. Q: Can I use Body X with SOS? A: SOS can support any body, as long as it has a proper body mesh and proper addon meshes and respective textures. We may or not provide more body options (mainly with Bethesda UV set) in the future. Also, be aware, that bodies that already have their own static builtin genitals, are pointless to use with SOS ofc. Q: Can I use other mods that change the skeleton.nif? A: You have to be sure that the new skeleton is SOS compatible or your game will CTD. Q: Do I need to run FNIS to make the schlongs animations work? A: No. Q: Will you add support for Werewolf/Vampire Lord? A: Absolutely! its on our priority to-do list! Its lame to shift into something that is schlongless! Q: Can I use Custom races with SOS? A: Short answer, no! We are still trying to figure out the best way for making this possible. But you can, as long as you follow the instructions provided in our tutorial (requires CK editing). We will try in the future to provide some way to be able to have it working without the need of that, but will probably be quite limited (probably just for the Race the PC is set to). Regardless of that, you will always need to use SOS assets, mainly nifs. Q: What is the Amulet of Phalos for, and why does it keep equipping itself? A: The Amulet of Phalos was removed with version 2.03.009. It simply added/removed a cloak effect spell to the player on equip/unequip. This spell is absolutely required for NPCs to get Schlongified. However, this same spell prevents brawling quests to be completed (brawling quests dont allow the use of spells). So we needed some mechanism to allow the player to disable it whenever needed. The Amulet kept getting equipped whenever the player changes location, to avoid the hassle of equipping it again (and to avoid issues like forgetting to equip it again). Now that the Amulet has been ditched there is an MCM option for the same functionality "Schlongify nearby NPCs". Q: Can SOS be used for Futa? A: Yes CHANGE LOG Combined change log from v3.00.000 to v3.00.004 - Slot 52 system reverted as it was in 2.05.034. This fixes the schlong-poking-through-armor-after-SL-scene caused by the changes on the 52 system. This means the slot 52 works as it used before that change - New MCM option to import or export the MCM settings to or from a file in JSON format. File is "Skyrim\Data\SOS.json" - New MCM option to choose just one gender in multi-gender schlong addons (which schlongify both males and females) - Added a new script file (SOS_API) to be used by other mods - New option added to the installer to skip the installation of the male and beast skeletons if you are already using SOS compatible skeletons - PapyrusUtil removed from the installer, SOS does not use it anymore - Removed a log message when schlongifying characters, added log messages to the export-settings process - Fixed an issue where exporting the SOS settings would cause the game to CTD for some users - Fixed a compatibility issue with "Immersive Armors" that breaks the carts in the opening scene - Fixed an issue where SOS would reset the PC's schlong when exiting the racemenu interface - Fixed compatibility issues with the "Alternate Start - Live Another Life" mod - Fixed an issue where the MCM option "Restart SOS" would stay disabled v2.05.041 - The mod sends a ModEvent each time a character gets a schlong for the first time. The ModEvent can be used by other mods - Fixed an issue where NPCs would lose his schlong under some rare conditions - Fixed a bug where custom armors equipped on characters made schlongless through MCM would still be modified by SOS - Fixed a compatibility issue with other mods related to the use of Actor.QueueNiNodeUpdate - Fixed a permaunderwear issue on savegames made when the mod was not properly installed due missing requirements - Better warning message for when the required SKSE version is missing Change log ACKNOWLEDGEMENTS We would also like to thank the following people that in someway or another, helped us developing it, just by sharing their knowledge: Fore Theru Thanks for FaerieXDecay, for providing us with beautiful screenshots! Thanks to Earrindo, Zor2k13, and XunAmarox, for fixing the SoS Light esp and meshes! Thanks to h38fh2mf and Ashal for PapyrusUtil and the provided support Thanks to jonwd7 for Brawl Bugs Patch - Plugins - Modder Resource Thanks to Shiene, Tiranno_71, Huili and forceet24 for their translations. Thanks to everyone that is helping this project to grow and took initiative to make new mods to work with Schlongs of Skyrim Also thanks to the Baraboards and Hall of Torque communities, for giving their support. Without them probably SOS would never come to exist. Thanks to all our Beta Testers, that gave us feedback and helped at detecting bugs. Thanks to the moderators at The Nexus, that helped us clarifying if the mod could be uploaded there. They proved themselves to be quite reasonable. Thanks to everyone in general, that showed interest in having a rigged and animated penis. Thanks to all the Mods and Modders that served as an inspiration in taking the male mods, one step forward. And finally ofc, thanks to Bethesda (although they should have included this feature in the game xD) OLD RELEASES All released versions of SOS + Old beta files PERMISSION USAGE 1. SOS and any derivative mod, should be kept in Lover's Lab only. If your mod uses any SOS asset, it should be kept in here. Such assets encompass Meshes, Textures and specific Havok files that VectorPlexus or Smurf have developed. Skeletons/Bones are an exception 2. Even in the case of posting a mod in Lover's Lab under the previous condition, those assets should always be properly credited to VectorPlexus and Smurf
  23. View File Fit Male Talent for Star Wars: Jedi Academy (18+) A fit and talented pantsless male, ported from SFM. He comes with a few clothing options and many MANY helmets, hats, and masks from Jedi Academy's models. Has customization, NPCs, bot support, and team skins. This also comes with many optional model replacements. Sounds from Jedi Outcast and Jedi Academy were taken and mostly edited, then put together to make a new voicepack for the character. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: fitm - spawns a fit male talent wielding a lightsaber, targeting everyone fitm2 - spawns an ebony fit male talent with lightsaber, targeting everyone fitmmask - spawns a masked fit male talent with lightsaber, targeting everyone fitmblue - spawns a gray tank-wearing fit male talent, on the good side fitmred - spawns a masked fit male talent, on the enemy's side fitmnude - spawns a nude ass fit male talent that targets everyone fitm_r - spawns a harmless fit male talent with 50,000 health Included in the pk3 files: zzzFitMaleTalent.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzFitMaleTalentNPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzFitMaleTalentModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a fit male talent. Doesn't affect the unused Alora2 model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a fit male talent. Doesn't affect the JK2 Tavion model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a fit male talent. zzzFitMaleTalentModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a fit male talent. zzzFitMaleTalentModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a fit male talent. zzzFitMaleTalentModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a fit male talent. zzzFitMaleTalentModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceTIEPilot.pk3 - Optional. Replaces TIE Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceSwamptroopers.pk3 - Optional. Replaces Swamptrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with a fit male talent. zzzFitMaleTalentModelReplaceImpWorker.pk3 - Optional. Replaces Imperial Worker's base model with a fit male talent. zzzFitMaleTalentModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a fit male talent. zzzFitMaleTalentModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a fit male talent. zzzFitMaleTalentModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a fit male talent. zzzFitMaleTalentModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a fit male talent. zzzFitMaleTalentModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a fit male talent. zzzFitMaleTalentModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a fit male talent. zzzFitMaleTalentModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebels.pk3 - Optional. Replaces Rebel Trooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebelPilot.pk3 - Optional. Replaces Rebel Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceBespinCop.pk3 - Optional. Replaces Bespin Cop's base model with a fit male talent. zzzFitMaleTalentModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a fit male talent. zzzFitMaleTalentModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a fit male talent. zzzFitMaleTalentModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a fit male talent. zzzFitMaleTalentModelReplaceRax.pk3 - Optional. Replaces Rax Joris' base model with a fit male talent. zzzFitMaleTalentModelReplaceBobaFett.pk3 - Optional. Replaces Boba Fett's base model with a fit male talent. (Optional) Use the files in this link if you want certain groups of Fit Male Talent models/textures to use a different skin color: https://drive.google.com/drive/folders/1UEYmyX6339mLZmntaR8olVL_D-Sw9zQO?usp=sharing -CREDITS- SFM Model by shaotek Other textures, sounds, and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine, making it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 03/15/2022 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  24. Version 1.0.0

    113 downloads

    A fit and talented pantsless male, ported from SFM. He comes with a few clothing options and many MANY helmets, hats, and masks from Jedi Academy's models. Has customization, NPCs, bot support, and team skins. This also comes with many optional model replacements. Sounds from Jedi Outcast and Jedi Academy were taken and mostly edited, then put together to make a new voicepack for the character. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: fitm - spawns a fit male talent wielding a lightsaber, targeting everyone fitm2 - spawns an ebony fit male talent with lightsaber, targeting everyone fitmmask - spawns a masked fit male talent with lightsaber, targeting everyone fitmblue - spawns a gray tank-wearing fit male talent, on the good side fitmred - spawns a masked fit male talent, on the enemy's side fitmnude - spawns a nude ass fit male talent that targets everyone fitm_r - spawns a harmless fit male talent with 50,000 health Included in the pk3 files: zzzFitMaleTalent.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzFitMaleTalentNPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzFitMaleTalentModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a fit male talent. Doesn't affect the unused Alora2 model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a fit male talent. Doesn't affect the JK2 Tavion model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a fit male talent. zzzFitMaleTalentModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a fit male talent. zzzFitMaleTalentModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a fit male talent. zzzFitMaleTalentModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a fit male talent. zzzFitMaleTalentModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceTIEPilot.pk3 - Optional. Replaces TIE Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceSwamptroopers.pk3 - Optional. Replaces Swamptrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with a fit male talent. zzzFitMaleTalentModelReplaceImpWorker.pk3 - Optional. Replaces Imperial Worker's base model with a fit male talent. zzzFitMaleTalentModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a fit male talent. zzzFitMaleTalentModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a fit male talent. zzzFitMaleTalentModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a fit male talent. zzzFitMaleTalentModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a fit male talent. zzzFitMaleTalentModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a fit male talent. zzzFitMaleTalentModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a fit male talent. zzzFitMaleTalentModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebels.pk3 - Optional. Replaces Rebel Trooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebelPilot.pk3 - Optional. Replaces Rebel Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceBespinCop.pk3 - Optional. Replaces Bespin Cop's base model with a fit male talent. zzzFitMaleTalentModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a fit male talent. zzzFitMaleTalentModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a fit male talent. zzzFitMaleTalentModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a fit male talent. zzzFitMaleTalentModelReplaceRax.pk3 - Optional. Replaces Rax Joris' base model with a fit male talent. zzzFitMaleTalentModelReplaceBobaFett.pk3 - Optional. Replaces Boba Fett's base model with a fit male talent. (Optional) Use the files in this link if you want certain groups of Fit Male Talent models/textures to use a different skin color: https://drive.google.com/drive/folders/1UEYmyX6339mLZmntaR8olVL_D-Sw9zQO?usp=sharing -CREDITS- SFM Model by shaotek Other textures, sounds, and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine, making it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  25. Hello! Is there any CC bodypart creator who knows, how the penis size adjustment is working? I would like to create an adjustable soft penis. As far as I understand, it's related to the bones, but I don't know to which ones. Thank you!
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