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boopi_mod REDUX - Mod Manager with G.A.M. Animation Studio and AI Dialogue View File boopi_mod REDUX Flirt, date, seduce and spend the night with people who actually remember you. Plus a studio to make your own scenes and stories. 0.1.9 beta · Fallout 4 1.10.163 (Old-Gen) · Windows 10/11 x64 · English / Русский · free boopi.site • Guides • GitHub • Report a bug • Boosty ⚠ It's a beta. Something may break — just tell me in the comments or on GitHub and I'll fix it quickly. The G.A.M. scene editor — what you see here is exactly what plays in the game. What you get 💋 Relationships that actually go somewhere. Flirt, ask someone out, become a couple, spend the night, deal with jealousy, get married — and people remember what you said and did. 🗣 Seduce with your own words. Switch on AI dialogue and just type or say whatever you want. The person answers in character and makes up their own mind. 🌃 Nightlife. The Black Acorn night club with a singer you can win over, a VIP room and rooms upstairs, Boopi Corp. and its Gen 4 synths, and the Red Rocket turned into a bar — and the people there are set to come alive with our animations, which come out soon as separate mods. 🎬 Intimate scenes on our own engine. G.A.M. plays scenes for two or more — and you can make your own: describe the scene in a sentence and the AI animator builds it. 🧱 Retexture the world. The new F.O.R.G.E. module: browse the game's objects in 3D and recolour their textures — clothes, furniture, anything — with a safe rollback. 🛠 Make your own and share it. Seduction dialogues, quests and scenes in the Studio, packed into one file that anyone installs in one click. Scenes made in G.A.M. Our AI animator made these from a text request. They are raw: no smoothing, no manual correction, no optimisation — exactly what came out, shown as the first result that worked. Nobody moved a single key by hand. Our own finished animations will come out later as separate mods, after hand polish. What's inside ❤ "Life" — relationships with memory Everyone has their own attitude to you: how much they like you, trust you, want you. Flirt, ask them out, pick a place for the evening, become a couple, propose — or get caught and see how jealous they get. The world reacts too: faction reputation, the law and bounties, jobs, even diseases. Every NPC has a relationship with you — affinity, trust and attraction that grow or drop with what you do, say and give. Flirt and compliments, dates in real places — a table at the club, a walk, a room for the night, alone or with the one you love. A night together plays as a scene on our own engine; mood, your relationship, how much they had to drink and the moment all matter — and they can say no. Partners, a proposal and a wedding; partners and spouses live their own lives — and get jealous if they catch you. Faction reputation, law and bounties: guards remember crimes, factions remember whose side you took. Jobs and shift work for caps; diseases (cold, flu, fever, poisoning, radiation sickness) — caught from the weather, bites, food and people (their own walks come with our animations); settlement doctors treat them and cure addiction. Defeat is your choice: death as in the vanilla game, captivity, or a "bad ending". 27 key characters with a backstory, character and memory — chat with them right in the app (with voice), edit their cards or create your own. OldGen OS on the Pip-Boy (H😞 people, reputation and karma, dossiers, health and 71 achievements (15 hidden). 🗣 AI dialogue — talk like a person, not a menu Turn on AI dialogue and the wheel gets "Say your own…". Type, or hold V and talk. People answer in character, out loud and with a subtitle. They know who you are, what you've been through together and your S.P.E.C.I.A.L. — and the right words can get you a kiss, a date or a night together, if they're into it too. It changes the game, not just the chat: the AI can hand you an item, move a quest along, start a scene or take your relationship a step further — but only what the dialogues allow, so it can't break your game. Memory: people remember past conversations and how you treated them. Any model you like: OpenRouter, DeepSeek or OpenAI with your own key — or a local model on your PC with Ollama: no key, no internet, nothing leaves your computer. Mid-size local models (around 27B) already hold a conversation well. Voices: Edge TTS works out of the box with no key; ElevenLabs and OpenAI TTS online; XTTS-v2 (it can clone a voice from the game's own lines) and Silero locally. Talk with your voice — speech recognition runs locally with faster-whisper. AI in the game's own conversations: when the vanilla wheel is open, press T and type what you want to say — the AI picks the matching answer on the wheel and the quest goes on exactly as designed. If nothing fits, the person just answers you in character. Talk to anyone: press T in front of any person — a named character, a settler, a robot, someone from a DLC — and start a free conversation. They know their faction, place and the quests they're part of. Local models your way: a ready LM Studio entry and any OpenAI-compatible server address. New in 0.1.9 — lip sync: the speaker's lips move with the voice of an AI reply — computed from the recording itself, with no outside tools. 🌃 Boopi Corp. and the Black Acorn A new corner of the Commonwealth. The Black Acorn night club near Diamond City: bouncers, a bar, Stella singing on stage (and you can try your luck with her), a dance floor in soft coloured light, a VIP room and cosy rooms upstairs. The Boopi Corp. HQ with its Gen 4 synths — each one with her own job, look and story. And the Red Rocket, now a bar for settlers. Since 0.1.9 the system is in place that makes the people there move with G.A.M. scenes: dancers dance with their whole body, guests sit with a cigarette or a drink, card players play cards, bartenders wash glasses — and when you talk to someone, the scene stops and the conversation opens. The places come fully alive with our animations, which come out soon as separate mods. 🎬 G.A.M. — your own scene engine and editor Our own animation engine plays scenes for several people with furniture and props, facial expressions and a camera. In the 3D editor you make your own: a timeline, handles to pose hands and feet, an AI animator ("they embrace and sway"), a check that catches arms going through bodies and twisted wrists, and a button that plays the scene right in your running game. New in 0.1.9: sounds on the timeline, a curve editor and an AI polish that makes motion smooth and alive. 3D editor: timeline, bones, rotate / move / character / heading tools, IK handles on hands, feet and head, lighting, several actors, creatures, furniture and props. AI animator: describe a scene in a sentence and it builds it step by step; you see every step and polish the result by hand. It keeps elbows out of bodies, wrists natural and palms on the body they touch. Anatomy check: arms going through bodies (crossed arms are not an error), twisted wrists, hands that miss, props out of the hand, bodies inside furniture, sliding feet — before you ever load the game. A pair can be any combination of sexes. AI polish in one click: smooth easing, anticipation and overshoot, arcs instead of straight lines, weight shifts, breathing and sway, a loop without a seam and fewer keys. Touches stay where they are (feet on the floor, a palm on the body); the result is one undo step. Motion check: jerks, balance, shaking contacts, "woodenness" — a 0–100 score before and after. A visual judge looks at a storyboard of the finished scene if a model that can see images is connected. Editing tools: undo/redo, multi-select keys, copy a pose onto another actor, mirror, stretch or squeeze time, fix the loop seam, fullscreen. Hand-polishing tools: a curve editor (Bezier handles, ease), "Ghosts" of neighbouring frames, "Trails" of hands, feet and head, before/after comparison (hold B), speed 0.25×–2× and frame steps. Couples of different height and fingers: "Role height" 0.8–1.2; each finger curls and the grip follows the thickness of the object. Face and camera tracks that play in the game. Sounds on the timeline: drop your own sounds (wav, ogg, mp3, flac, m4a) onto a role's or the scene's lane — they play with the scene, in the preview and in the game, from the actor's position (quieter with distance, left or right). Trim, volume, waveform; 22 sounds of our own are included — claps, applause, steps, a door, glass, a heartbeat. Needs G.A.M. 0.5.0. ▶ In game: plays the scene in your running game on the hero or the NPC in front of you — no install, no restart. Scene events: a sound, a line, an expression, an outfit change, a quest stage, your own script events. Library: search, folders and packs, favourites, previews, version history. Import animations you own (Fallout 4 HKX and idles, Skyrim SE retargeted onto the Fallout 4 skeleton; clips of creatures and robots land on their own skeletons) and edit them. Rights stay with their authors. Other games: "Other games" saves a scene for Skyrim SE (or for the shared skeleton) and takes a scene of another game back. ✍ Script Studio — write your own stories Seduction dialogues, quests and triggers without the Creation Kit: fill in simple forms, see the branches on a map, let the checker point out mistakes, and click through your dialogue before you even start the game. Then pack it all — dialogues, voice and scenes — into one .ogmod or publish it on boopi.site. Dialogue trees in forms or YAML: greetings, answers, conditions (SPECIAL, relationship, flags, items, time), outcomes, gestures and G.A.M. scenes right inside a line. Branch map and checker that jumps straight to the mistake. Dialogue player: click through your wheel in the app with a test state — no build, no game. Triggers: when the hero enters a place, an hour comes, a timer ends, a quest stage is set, someone is killed or something is used — show a message, start a talk (it can open exactly the tree you chose), play a scene, give a reward, set a flag. Your own dialogues for the game's and DLC characters (Daisy, Vadim, settlers…) — they open first in that person's everyday talk; plus branches off the game's own conversations. Lines from the game itself: point a reply at a vanilla line and the character says it in their own voice with lip sync. Voice from your recordings or a synthetic voice, with lip sync. "🎙 Voice all": every line of a file voiced in one click — a voice for each speaker, progress, lines already recorded are skipped. "+ Story": a ready dialogue with two triggers to start from; an example story in one click. "Check in AI mode": chat with your dialogue the way the AI will play it, before the game. Your mod as one .ogmod with requirements (app version, plugins, other mods); publish it on boopi.site right from the Studio. 🧱 F.O.R.G.E. — the game's 3D objects and textures A new module: browse the game's furniture, items, weapons, clothing, people and creatures in 3D with their real textures, and recolour any of them — a dress, a sofa, a jacket — in your favourite image editor. The app converts the picture to the game's format by itself, you see the result at once, and everything installs as a mod that can be removed byte for byte. The game's catalog: furniture, items, weapons, clothing and armour, people and creatures — named in your language and searchable; a "Files" tab lists every model. Pick a part with a click, switch to a wireframe. Recolouring: "Save as PNG" → edit in any editor → "New picture…". The format and mips of the original are kept, a normal map stays a normal map; "Show original" compares. Two modes: "texture file" (changes it everywhere it is used) or "this material only" (just the chosen thing). "My textures" go in as a mod through the journal: remove an entry or the whole mod and the files come back byte for byte. Install them with the game closed. Texture packs: share your recolours as a single .ogmod; it carries only your pictures. Install it by drag and drop or from boopi.site. Viewing: OBJ, glTF/GLB and NIF models open right in the module. Putting a new model into the game is not possible yet. Bring in a texture mod you already have: drop a folder or a .zip laid out like Textures\… onto the page — you see what fits your game before anything goes in, then it all installs with one click and comes out the same way. Handy bits: drag and drop for models and pictures, a dark / grey / light background, a snapshot of the 3D view to PNG, search by name, editor id, form id or model path. 🕵 "Lullaby" — a new story For two hundred and ten years a machine kept you safe in a secret pod. You were woken a year early, because someone came for you. A detective story about who you really are: an evidence board, a cipher, 18 main missions, 13 side quests, 9 endings — and romance along the way. About 20–25 hours for the main line, 30+ with the side quests. Since 0.1.8 the whole story can be played to every ending, and the Pip-Boy journal shows all the objectives. The rest of the game stays as it was. ⚙ Under the hood boopi_mod also takes care of the boring part, so you can just play. Installs what the game needs (F4SE and the usual fixes) in the right order and checks every file. Every install is journaled: remove a mod and the original files come back byte for byte. zip / 7z / rar by drag and drop; Nexus and community mods from boopi.site inside the app. Sorts your load order and shows the plan first; "Sort with AI" explains every plugin. 12 graphics presets and a recommendation for your hardware. Our own packs (story, Boopi Corp., dialogues, plugins) and the app itself update on their own. A game picker and colour themes (Fallout 4 is the only playable game for now; the others are marked "coming soon"), and the app asks for your language on the first start. Install Download the archive (button above) and unzip it somewhere short, like C:\Games\boopi_mod. Run boopi_mod.exe → Mods → Base pack (our mods download on their own) → Play. For AI dialogue: Settings → LLM providers (a key or a local model), then Settings → Dialogues → AI. Start a new game. The "Lullaby" story begins right from Vault 111, so it needs a fresh start. "Life", the chat and AI dialogue also work in your existing saves. 🌐 Two languages: English and Russian. The app asks on the first start; switch any time in Settings → Language — the interface and the characters' default reply language change at once (the current language is shown top right). You need Fallout 4 1.10.163 (Old-Gen) and Windows 10/11 x64. Updates come in by themselves. Step-by-step guides with screenshots are on boopi.site. 🛡 "Core executable not found" or your antivirus complains? What's coming 0.2.0 — next Pair scenes in living places: cards for two, a couple dance, a talk at a table; card players at the tables, props in their hands. Our own animation packs — couples and romance, everyday life, work, emotions, gaits and smoking — come out as separate mods soon, after hand polish; then new couples (including any combination of sexes) and polished gait sets for illnesses. Better lip sync: stronger lips on Studio tree lines, facial expression and smooth blending between sounds. Role height in the game: couples of different height seen not only in the editor. F.O.R.G.E. further: texture replacement for a single NPC, palette hair and armour in the 3D view, clothes on a skeleton; then your own model in the game. Skyrim beyond the foundation: reading the game's archives, writing animations, a player in the game. Fallout 4 — lots more on the way: People who talk to each other, and group conversations. Side quests the AI makes up in the world: find, escort, investigate. Longer memory: people keep the gist of everything you've been through. More "Lullaby", more Boopi Corp. and the club. A FOMOD installer, mod profiles and a smarter load order. Next-Gen and Anniversary editions of the game. Soon — other games: Cyberpunk 2077, Skyrim, Starfield and The Sims 4. The foundation — a game picker, colour themes, scene transfer to Skyrim SE — is already in 0.1.9. Tell me in the comments which one you want first. Version history 0.1.9 beta — F.O.R.G.E., sounds on the timeline, lip sync 0.1.8 beta — AI in the game's own conversations, talk to anyone, the whole story playable 0.1.7 beta — G.A.M. editor tools, triggers, dialogue player 0.1.6 beta — simpler animation import, "Life" scenes through G.A.M. 0.1.5 beta — community mods and publishing 0.1.4 beta — our mods as separate signed packs 0.1.3 beta — license and story fixes 0.1.2 beta — maintenance 0.1.1 beta — one-click updates 0.1.0 beta — first release Feedback and support Found a bug? Drop it in the comments or open a GitHub issue — add the app version, %APPDATA%\BoopiMod\logs\all.log and what you did. 👍 Follow the file to get updates. 🧡 Questions and wishes from Boosty supporters come first. boopi_mod is an unofficial project, not affiliated with Bethesda Softworks or ZeniMax Media; Fallout is a trademark of its owners. Free to use and to share the original archive; no modified versions, no commercial use. Author: boopi-coder. 🇷🇺 Описание на русском Submitter boopi_coder Submitted 10/13/26 Category Modders Resources Requirements Fallout 4 1.10.163 (Old-Gen), Windows 10/11 x64, F4SE (the app downloads it from the official page)
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boopi_mod REDUX Flirt, date, seduce and spend the night with people who actually remember you. Plus a studio to make your own scenes and stories. 0.1.9 beta · Fallout 4 1.10.163 (Old-Gen) · Windows 10/11 x64 · English / Русский · free boopi.site • Guides • GitHub • Report a bug • Boosty ⚠ It's a beta. Something may break — just tell me in the comments or on GitHub and I'll fix it quickly. The G.A.M. scene editor — what you see here is exactly what plays in the game. What you get 💋 Relationships that actually go somewhere. Flirt, ask someone out, become a couple, spend the night, deal with jealousy, get married — and people remember what you said and did. 🗣 Seduce with your own words. Switch on AI dialogue and just type or say whatever you want. The person answers in character and makes up their own mind. 🌃 Nightlife. The Black Acorn night club with a singer you can win over, a VIP room and rooms upstairs, Boopi Corp. and its Gen 4 synths, and the Red Rocket turned into a bar — and the people there are set to come alive with our animations, which come out soon as separate mods. 🎬 Intimate scenes on our own engine. G.A.M. plays scenes for two or more — and you can make your own: describe the scene in a sentence and the AI animator builds it. 🧱 Retexture the world. The new F.O.R.G.E. module: browse the game's objects in 3D and recolour their textures — clothes, furniture, anything — with a safe rollback; import your own models (OBJ, glTF, NIF) and whole texture mods from a folder or .zip. 🛠 Make your own and share it. Seduction dialogues, quests and scenes in the Studio, packed into one file that anyone installs in one click. Scenes made in G.A.M. Our AI animator made these from a text request. They are raw: no smoothing, no manual correction, no optimisation — exactly what came out, shown as the first result that worked. Nobody moved a single key by hand. Our own finished animations will come out later as separate mods, after hand polish. What's inside ❤ "Life" — relationships with memory Everyone has their own attitude to you: how much they like you, trust you, want you. Flirt, ask them out, pick a place for the evening, become a couple, propose — or get caught and see how jealous they get. The world reacts too: faction reputation, the law and bounties, jobs, even diseases. Every NPC has a relationship with you — affinity, trust and attraction that grow or drop with what you do, say and give. Flirt and compliments, dates in real places — a table at the club, a walk, a room for the night, alone or with the one you love. A night together plays as a scene on our own engine; mood, your relationship, how much they had to drink and the moment all matter — and they can say no. Partners, a proposal and a wedding; partners and spouses live their own lives — and get jealous if they catch you. Faction reputation, law and bounties: guards remember crimes, factions remember whose side you took. Jobs and shift work for caps; diseases (cold, flu, fever, poisoning, radiation sickness) — caught from the weather, bites, food and people (their own walks come with our animations); settlement doctors treat them and cure addiction. Defeat is your choice: death as in the vanilla game, captivity, or a "bad ending". 27 key characters with a backstory, character and memory — chat with them right in the app (with voice), edit their cards or create your own. OldGen OS on the Pip-Boy (H😞 people, reputation and karma, dossiers, health and 71 achievements (15 hidden). 🗣 AI dialogue — talk like a person, not a menu Turn on AI dialogue and the wheel gets "Say your own…". Type, or hold V and talk. People answer in character, out loud and with a subtitle. They know who you are, what you've been through together and your S.P.E.C.I.A.L. — and the right words can get you a kiss, a date or a night together, if they're into it too. It changes the game, not just the chat: the AI can hand you an item, move a quest along, start a scene or take your relationship a step further — but only what the dialogues allow, so it can't break your game. Memory: people remember past conversations and how you treated them. Any model you like: OpenRouter, DeepSeek or OpenAI with your own key — or a local model on your PC with Ollama: no key, no internet, nothing leaves your computer. Mid-size local models (around 27B) already hold a conversation well. Voices: Edge TTS works out of the box with no key; ElevenLabs and OpenAI TTS online; XTTS-v2 (it can clone a voice from the game's own lines) and Silero locally. Talk with your voice — speech recognition runs locally with faster-whisper. AI in the game's own conversations: when the vanilla wheel is open, press T and type what you want to say — the AI picks the matching answer on the wheel and the quest goes on exactly as designed. If nothing fits, the person just answers you in character. Talk to anyone: press T in front of any person — a named character, a settler, a robot, someone from a DLC — and start a free conversation. They know their faction, place and the quests they're part of. Local models your way: a ready LM Studio entry and any OpenAI-compatible server address. New in 0.1.9 — lip sync: the speaker's lips move with the voice of an AI reply — computed from the recording itself, with no outside tools. 🌃 Boopi Corp. and the Black Acorn A new corner of the Commonwealth. The Black Acorn night club near Diamond City: bouncers, a bar, Stella singing on stage (and you can try your luck with her), a dance floor in soft coloured light, a VIP room and cosy rooms upstairs. The Boopi Corp. HQ with its Gen 4 synths — each one with her own job, look and story. And the Red Rocket, now a bar for settlers. Since 0.1.9 the system is in place that makes the people there move with G.A.M. scenes: dancers dance with their whole body, guests sit with a cigarette or a drink, card players play cards, bartenders wash glasses — and when you talk to someone, the scene stops and the conversation opens. The places come fully alive with our animations, which come out soon as separate mods. 🎬 G.A.M. — your own scene engine and editor Our own animation engine plays scenes for several people with furniture and props, facial expressions and a camera. In the 3D editor you make your own: a timeline, handles to pose hands and feet, an AI animator ("they embrace and sway"), a check that catches arms going through bodies and twisted wrists, and a button that plays the scene right in your running game. New in 0.1.9: sounds on the timeline, a curve editor and an AI polish that makes motion smooth and alive. 3D editor: timeline, bones, rotate / move / character / heading tools, IK handles on hands, feet and head, lighting, several actors, creatures, furniture and props. AI animator: describe a scene in a sentence and it builds it step by step; you see every step and polish the result by hand. It keeps elbows out of bodies, wrists natural and palms on the body they touch. Anatomy check: arms going through bodies (crossed arms are not an error), twisted wrists, hands that miss, props out of the hand, bodies inside furniture, sliding feet — before you ever load the game. A pair can be any combination of sexes. AI polish in one click: smooth easing, anticipation and overshoot, arcs instead of straight lines, weight shifts, breathing and sway, a loop without a seam and fewer keys. Touches stay where they are (feet on the floor, a palm on the body); the result is one undo step. Motion check: jerks, balance, shaking contacts, "woodenness" — a 0–100 score before and after. A visual judge looks at a storyboard of the finished scene if a model that can see images is connected. Editing tools: undo/redo, multi-select keys, copy a pose onto another actor, mirror, stretch or squeeze time, fix the loop seam, fullscreen. Hand-polishing tools: a curve editor (Bezier handles, ease), "Ghosts" of neighbouring frames, "Trails" of hands, feet and head, before/after comparison (hold B), speed 0.25×–2× and frame steps. Couples of different height and fingers: "Role height" 0.8–1.2; each finger curls and the grip follows the thickness of the object. Face and camera tracks that play in the game. Sounds on the timeline: drop your own sounds (wav, ogg, mp3, flac, m4a) onto a role's or the scene's lane — they play with the scene, in the preview and in the game, from the actor's position (quieter with distance, left or right). Trim, volume, waveform; 22 sounds of our own are included — claps, applause, steps, a door, glass, a heartbeat. Needs G.A.M. 0.5.0. ▶ In game: plays the scene in your running game on the hero or the NPC in front of you — no install, no restart. Scene events: a sound, a line, an expression, an outfit change, a quest stage, your own script events. Library: search, folders and packs, favourites, previews, version history. Import animations you own (Fallout 4 HKX and idles, Skyrim SE retargeted onto the Fallout 4 skeleton; clips of creatures and robots land on their own skeletons) and edit them. Rights stay with their authors. Other games: "Other games" saves a scene for Skyrim SE (or for the shared skeleton) and takes a scene of another game back. ✍ Script Studio — write your own stories Seduction dialogues, quests and triggers without the Creation Kit: fill in simple forms, see the branches on a map, let the checker point out mistakes, and click through your dialogue before you even start the game. Then pack it all — dialogues, voice and scenes — into one .ogmod or publish it on boopi.site. Dialogue trees in forms or YAML: greetings, answers, conditions (SPECIAL, relationship, flags, items, time), outcomes, gestures and G.A.M. scenes right inside a line. Branch map and checker that jumps straight to the mistake. Dialogue player: click through your wheel in the app with a test state — no build, no game. Triggers: when the hero enters a place, an hour comes, a timer ends, a quest stage is set, someone is killed or something is used — show a message, start a talk (it can open exactly the tree you chose), play a scene, give a reward, set a flag. Your own dialogues for the game's and DLC characters (Daisy, Vadim, settlers…) — they open first in that person's everyday talk; plus branches off the game's own conversations. Lines from the game itself: point a reply at a vanilla line and the character says it in their own voice with lip sync. Voice from your recordings or a synthetic voice, with lip sync. "🎙 Voice all": every line of a file voiced in one click — a voice for each speaker, progress, lines already recorded are skipped. "+ Story": a ready dialogue with two triggers to start from; an example story in one click. "Check in AI mode": chat with your dialogue the way the AI will play it, before the game. Your mod as one .ogmod with requirements (app version, plugins, other mods); publish it on boopi.site right from the Studio. 🧱 F.O.R.G.E. — the game's 3D objects and textures A new module: browse the game's furniture, items, weapons, clothing, people and creatures in 3D with their real textures, and recolour any of them — a dress, a sofa, a jacket — in your favourite image editor. The app converts the picture to the game's format by itself, you see the result at once, and everything installs as a mod that can be removed byte for byte. The game's catalog: furniture, items, weapons, clothing and armour, people and creatures — named in your language and searchable; a "Files" tab lists every model. Pick a part with a click, switch to a wireframe. Recolouring: "Save as PNG" → edit in any editor → "New picture…". The format and mips of the original are kept, a normal map stays a normal map; "Show original" compares. Two modes: "texture file" (changes it everywhere it is used) or "this material only" (just the chosen thing). "My textures" go in as a mod through the journal: remove an entry or the whole mod and the files come back byte for byte. Install them with the game closed. Texture packs: share your recolours as a single .ogmod; it carries only your pictures. Install it by drag and drop or from boopi.site. Viewing: OBJ, glTF/GLB and NIF models open right in the module. Putting a new model into the game is not possible yet. Bring in a texture mod you already have: drop a folder or a .zip laid out like Textures\… onto the page — you see what fits your game before anything goes in, then it all installs with one click and comes out the same way. Handy bits: drag and drop for models and pictures, a dark / grey / light background, a snapshot of the 3D view to PNG, search by name, editor id, form id or model path. 🕵 "Lullaby" — a new story For two hundred and ten years a machine kept you safe in a secret pod. You were woken a year early, because someone came for you. A detective story about who you really are: an evidence board, a cipher, 18 main missions, 13 side quests, 9 endings — and romance along the way. About 20–25 hours for the main line, 30+ with the side quests. Since 0.1.8 the whole story can be played to every ending, and the Pip-Boy journal shows all the objectives. The rest of the game stays as it was. ⚙ Under the hood boopi_mod also takes care of the boring part, so you can just play. Installs what the game needs (F4SE and the usual fixes) in the right order and checks every file. Every install is journaled: remove a mod and the original files come back byte for byte. zip / 7z / rar by drag and drop; Nexus and community mods from boopi.site inside the app. Sorts your load order and shows the plan first; "Sort with AI" explains every plugin. 12 graphics presets and a recommendation for your hardware. Our own packs (story, Boopi Corp., dialogues, plugins) and the app itself update on their own. A game picker and colour themes (Fallout 4 is the only playable game for now; the others are marked "coming soon"), and the app asks for your language on the first start. Install Download the archive (button above) and unzip it somewhere short, like C:\Games\boopi_mod. Run boopi_mod.exe → Mods → Base pack (our mods download on their own) → Play. For AI dialogue: Settings → LLM providers (a key or a local model), then Settings → Dialogues → AI. Start a new game. The "Lullaby" story begins right from Vault 111, so it needs a fresh start. "Life", the chat and AI dialogue also work in your existing saves. 🌐 Two languages: English and Russian. The app asks on the first start; switch any time in Settings → Language — the interface and the characters' default reply language change at once (the current language is shown top right). You need Fallout 4 1.10.163 (Old-Gen) and Windows 10/11 x64. Updates come in by themselves. Step-by-step guides with screenshots are on boopi.site. 🛡 "Core executable not found" or your antivirus complains? What's coming 0.2.0 — next Pair scenes in living places: cards for two, a couple dance, a talk at a table; card players at the tables, props in their hands. Our own animation packs — couples and romance, everyday life, work, emotions, gaits and smoking — come out as separate mods soon, after hand polish; then new couples (including any combination of sexes) and polished gait sets for illnesses. Better lip sync: stronger lips on Studio tree lines, facial expression and smooth blending between sounds. Role height in the game: couples of different height seen not only in the editor. F.O.R.G.E. further: texture replacement for a single NPC, palette hair and armour in the 3D view, clothes on a skeleton; then your own model in the game. Skyrim beyond the foundation: reading the game's archives, writing animations, a player in the game. Fallout 4 — lots more on the way: People who talk to each other, and group conversations. Side quests the AI makes up in the world: find, escort, investigate. Longer memory: people keep the gist of everything you've been through. More "Lullaby", more Boopi Corp. and the club. A FOMOD installer, mod profiles and a smarter load order. Next-Gen and Anniversary editions of the game. Soon — other games: Cyberpunk 2077, Skyrim, Starfield and The Sims 4. The foundation — a game picker, colour themes, scene transfer to Skyrim SE — is already in 0.1.9. Tell me in the comments which one you want first. Version history 0.1.9 beta — F.O.R.G.E., sounds on the timeline, lip sync 0.1.8 beta — AI in the game's own conversations, talk to anyone, the whole story playable 0.1.7 beta — G.A.M. editor tools, triggers, dialogue player 0.1.6 beta — simpler animation import, "Life" scenes through G.A.M. 0.1.5 beta — community mods and publishing 0.1.4 beta — our mods as separate signed packs 0.1.3 beta — license and story fixes 0.1.2 beta — maintenance 0.1.1 beta — one-click updates 0.1.0 beta — first release Feedback and support Found a bug? Drop it in the comments or open a GitHub issue — add the app version, %APPDATA%\BoopiMod\logs\all.log and what you did. 👍 Follow the file to get updates. 🧡 Questions and wishes from Boosty supporters come first. boopi_mod is an unofficial project, not affiliated with Bethesda Softworks or ZeniMax Media; Fallout is a trademark of its owners. Free to use and to share the original archive; no modified versions, no commercial use. Author: boopi-coder. 🇷🇺 Описание на русском-
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Overview: The ship Hope is trapped in an uncharted mist and rapidly losing power. With semen as its only remaining fuel source, the lone man aboard must work alongside three alluring crewmates, explore the vessel, break every boundary, and fill five fuel cells to secure humanity's survival. Thread Updated: 2026-10-09 Release Date: 2026-10-09 Developer: FleshForge Studio - Patreon - Steam - Website - Discord Censored: No Version: Beta test OS: Windows Language: English Genre: Installation: Changelog: DOWNLOAD Win: MEGA - GOFILE - MIXDROP - UPLOADNOW Browser (HTML): MEGA - UPLOADNOW
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View File TCG Card Shop Simulator - Blacked Waifus Overhaul Blacked Waifus Overhaul Mod A TCG Card Shop Sim Texture Replacer & New Cards Mod Features: Complete replacement and renaming of the Base Card Set. Adds 100 New Cards on top of the replaced base set. New Shop Sign New Shop Bag New Membership/Credit Card New Posters New Sleeves New Figures New Boxes New Playmats And much more... Requirements: TCG Card Shop Simulator (This mod was made and tested on Version 0.70 of the game.) BepInEX TextureReplacer Card Configurator (More Card Expansions Rewrite) Both the Configurator & Create Cards files! ArtExpander Install TCG Blacked 1.1.0 Last! Drop the BepInEX folder into the game's .exe folder and overwrite. This mod has been in development for a year now. It was started by a user named Akasame on the Blacked Modding Discord, who was the one that replaced the base game card set and with another user named Daxterino to replace a lot of the posters in the game. Unfortunately Akasame left the discord and development on the mod when he was in the middle of replacing all the names for the base card set. I wanted to at least finish off the rest of the unnamed cards for the mod, but eventually I found myself working to finish what he had started with an effort to replace all the base game "Tetramon" textures with new ones for the "Blacked Waifus" branding, which then lead to adding in new cards with a new design philosophy centered on the corruption stages of the characters. However, the mod (Card Configurator) has, unfortunately, become more and more outdated and many card overhaul mods like this one that use even older mods no longer work. So before the game's 1.0 release I wanted to release the mod in full so other players can enjoy what's there even with some of the issues the mod currently has, even if it isn't fully complete how I wanted it to be. Future Plans: A full remake of the mod is planned and in the works. However, it'll be 2027 at the earliest that you'll see anything of it since I'm waiting for modding tools to mature. Thank you and have fun~ Disclaimer: AI was used in the creation of the artwork seen in this mod. Tattoo edits done by Korsaw and Mangust99 Submitter PrincessCyan Submitted 05/26/26 Category Other Games Requirements BepInEX TextureReplacer ArtExpander Card Configurator + Create Cards Install Instructions Install BepInEX Install TextureReplacer Install ArtExpander Install Card Configurator + Create Cards Extract TCG Blacked 1.1.0.zip to your TCG Shop Sim game directory where the .exe file is.
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Hey everyone! After a lot of prototyping, I’m finally releasing the first public PokeBreeder Tech Demo. PokeBreeder is an adult monster-breeding ranch RPG developed in RPG Maker MZ. You inherit a rundown ranch near the quiet town of Oakhaven and gradually turn it into your own breeding operation. This is still a very early Tech Demo, not an Alpha. The purpose of this release is to test the core systems with real players before we expand the world and produce the final artwork, writing and content. What can you do in the Tech Demo? Explore Oakhaven, Route 1 and your inherited ranch Play as a male or female breeder Encounter and catch wild Pokémon through climax battles Learn and equip moves based on Tongue, Grip, Thrust, Rear, Skill and Stamina Train your Pokémon and improve their abilities Research species and fill your intimate Field Dex Harvest different products from your Pokémon Breed Pokémon and the player character Produce, collect and hatch eggs Unlock and revisit scenes through the gallery [INSERT 3 TO 5 GAMEPLAY SCREENSHOTS HERE] Please keep in mind This build contains placeholder writing, artwork, animations and balancing. Some current assets are temporary and will be replaced as development continues. We could have spent months quietly adding more content, but we would rather release the foundation now and improve it together with the community. So please play it, experiment with everything, break every system you can and tell us what works, what feels confusing and what desperately needs more degeneracy. Future plans The larger vision includes: Breeder Battles against other trainers Training requests from NPCs A much larger world with additional towns and routes Ranch upgrades and new breeding facilities Brothels to acquire, manage and expand More Pokémon, scenes, moves and personalities Equipment, BDSM gear and accessories More detailed pregnancy and breeding systems Optional interactive toy support Regular builds developed around community feedback These features are part of the wider plan and are not all included in the current Tech Demo. Download The Tech Demo is completely free. No Patreon membership is required. 👉 Download the PokeBreeder Tech Demo Support development PokeBreeder will remain free to play. Patreon supporters help us commission better artwork, expand the team and develop new builds faster. Every bit of support goes directly back into the project. Most importantly, we want your feedback. Tell us which systems you enjoy, which Pokémon you want to see and what kind of wonderfully questionable content the game is still missing. Thank you for checking out our strange little ranch. ❤️ Screenshots:
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Yes, Yes, I know... This topic has been talked about to death on the Internet already, and If I were a Youtuber, I would simply make another uninspired video about it and earn a lot of money in the process. But I'm not, so I have to rant about it here. And I think this is important to keep in mind while reading. That this is more of a rant, rather then something I'm really Invested in. So, why bring this up now? People spamming Ai garbage on this site isn't exactly something new, right? Well, a few days ago, a certain individual here asked the question "Is it ok to post AI content in blogs n stuff?" And Ashals answer was Basically something along the Lines: AI content is not categorically banned on LL, but she really does not like it when AI garbage is simply spammed out without providing any form of transformative value. Sims4 painting/loading screen spammers were named as an example of such unwanted content. You would think this is a fair stance on this. I would.... But said Individual who asked the question in the fist place apparently interpreted this as a Greenlight to unleash an absolute deluge of meaningless AI garbage onto the Blog section. We're talking hundreds of images over 6 or 7 blog posts. Nothing to download, no story, just random, low quality, very redundant images. I mean, sure we all want to think that we have talent and put our stuff out there. And actually LEARNING to create something worthwhile takes time, so its only natural that some Brainlets will delude themselves into thinking that putting a prompt into an AI model actually equates to real skill. And with pretty much all image boards and porn sites having either outright banned AI content or implemented optional filters against it, these talent less hacks have an increasingly hard time to get Eyes on their garbage, which probably has lead a certain subset of them here to Loverlab, where posting AI is still possible. Now, I know having such a filter is probably not technically feasible, and I don't have Insights into the sites economics. "Creators" and consumers of AI slop arent the brightest bunch, so maybe they are the exact folks who keep the site going by actually clicking on the Ads here. (If this is the case, please just Ignore this entire Post) But If this isn't the case, could we maybe just do the right thing and DO ban it? As I said, Its not something that keeps me up at night, but generative AI is causing so much harm to creative spaces around the Internet by drowning out genuine creations from REAL people. And I think we don't need it here. Loverslab isnt an image board in the first place, And I think that Bandwith and storage could be far better used in other ways. (maybe by letting us upload videos again?). Rant over, thanks for reading
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Sovereign Node: Middleware for Humans and AI I’m just one guy who built something cool. If I hadn’t built this program myself and I stumbled across a video of it running, I’d probably call bullshit. It looks like a pre-rendered movie or clever screen editing. It’s not. It's running live, in real time. If you're skeptical, take a minute and just watch the videos. I'm not here to argue with anyone or prove anything. The software is solid, I’ve stress-tested it until I couldn't break it anymore, and I'm letting the work speak for itself. It’s not a mod. It doesn't modify anything in any game environment anywhere at any time. It's middleware that sits between a human and an AI, letting you bring an AI companion into any game or app. It’s completely agnostic—it doesn't care where you get your thinking from, whether you want to run a local backend or connect out to an API. Vids: https://www.youtube.com/channel/UC_-jHkWD8J5hKDbK8CYmUgA What It Actually Is Agnostic Middleware: It sits between you and your AI. Bring whatever backend you want, and Sovereign Node connects you. Low to Mid-Range Latency: It runs smoothly, reliably, and stable in day-to-day use. Zero Game Modification: It never touches, hooks into, or modifies any game files or game engines. No cheating flags, no game file interference. The Hardware Setup Main Rig: Built on an 11th Gen Intel i9-11900K @ 3.50GHz, an RTX 3080 Ti, 32GB of RAM, and solid storage capacity. It handles the workload efficiently without unnecessary overhead. Backend: Configured to handle local model processing or connect out to external APIs seamlessly. Grab The file. https://drive.google.com/file/d/1FaHYkXAs6FVTguzNvnC-vx3eXWMjJGbo/view?usp=drive_link
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SammyGF_Mod_v4-6.zip Meet Sammy: Your New Companionship Mod Are you tired of exploring the infinite voxel world all by yourself? Sammy is a unique NPC mod for Minetest that introduces a "mysterious and beautiful traveler" who can become your companion. But be warned—she isn't just a simple follower; she has a complex personality and some very human (and crude) behaviors. 🌹 WINNING HER HEART Before you get to the "good stuff," you have to prove your worth. Sammy doesn't just give herself to anyone! Finding Her: Look for her wandering near rose bushes during the day. The Taming: You’ll need to shower her with affection—specifically, 80 roses (by default). Right-click her repeatedly until the heart particles fly! The Bond: Once tamed, you are the Owner. She’ll follow you, wait for you, and only recognize your touch. ADULT INTERACTIONS This update overhauls how you interact with Sammy, adding dedicated 3D scenes and animations that leave nothing to the imagination. 🧤 The Handjob (Jerkoff Scene) Conditions: Sammy must be clothed and awake. How to: Right-click her while holding a Stick. The Action: You’ll be locked into the jerkoff scene. Watch the progress bar in the chat climb by 5% every second until you reach that 100% climax! 🛏️ Bedplay (Sleeping Sex) Conditions: Sammy must be naked and sleeping on a bed. How to: Approach her with a Stick. The Action: This is a multi-phase experience (bedplay). Build your progress, punch to trigger her orgasm phase, and finish with a custom squirt animation. 🍑 Penetrative Sex (Standing Fucked Scene) Conditions: Sammy must be naked and awake. How to: Right-click her while holding a Chest. The Experience: This is our most interactive mode! Auto-Progress: Gain 2% every second automatically. Thrust: Right-click to thrust, gaining +4% progress and hearing her gasp. Spank: Punch her for a +5% boost—she’ll throw a cheeky comment your way! The Climax: At 100%, punch one last time to trigger the "woman-sigh" and a messy squirt finish. Video tutorial for have "♀️ ♂️ " in the Mod: https://advtpe.com/v/OXrYzggBYZh6yP/SVID_20261012_110502_1.mp4 🍼 BIOLOGY & BODILY FLUIDS Sammy is a living, breathing entity with her own needs! Metabolism & Defecation: As Sammy eats (meat, bread, apples), her internal counter grows. After 20 items, she’ll drop her pants, play a fart sound, and leave a "gift" (coal block) behind with some very dirty talk. Breast Milking: When Sammy’s sweater is off, the owner can right-click her with an empty bucket for a fresh serving of milk. Don't try it too often, or she’ll get grumpy! Dynamic Clothing: Sammy reacts to the world. She might take her sweater off based on the time of day, the heat of the biome, or if you use a Black Tag to demand she goes fully naked. THE HOMUNCULUS & THE BLACKLIST Don't think you can mistreat her without consequences! The "Bullshit" System: If a stranger tries to punch her, milk her, or use a parasite on her, she adds them to her Blacklist. From then on, she will greet them with nothing but aggressive insults. The Parasite: You can craft a Homunculus that can either be a pet or, if you're feeling cruel, a parasite that attaches to Sammy's breast in a custom "horror" scene. QUICK REFERENCE GUIDE Action Item Needed Sammy's State Taming Roses Wild Toggle Clothes Black Tag Tamed (Owner) Handjob Stick Clothed / Awake Sex (Standing) Chest Naked / Awake Sex (Bed) Stick Naked / Sleeping Milking Empty Bucket Topless Let's enjoy!!! Mod Characters: Homunculus and Sammy The Samtiphone Network & Semilocal AI (Optional) Say hello to the Samtiphone. Crafted with glass, copper, iron/steel, and a Homunculus Set, this new device unlocks a fully functional interactive UI layer on your screen. When holding it and clicking right-click, you'll open a sleek mobile-looking interface with scroll view windows and text inputs where you can text Sammy in real-time. Adaptive Identity: If you play on standard Minetest Game (MTG), you'll be chatting with Sammy. If you run a MineClone 2 (MCL) environment, the interface dynamically updates its textures, profile avatars, and identity to Jenny to match your world! Performance Balanced: To prevent engine overhead, the backend chat engine automatically manages memory states, capping active history layers to 30 continuous elements per player. ⚠️ IMPORTANT NOTE ON PRIVACY AND SAFETY: This mechanic is completely optional and disabled by default. No external calls or server processes will trigger unless you choose to turn it on. To activate it, toggle enable_samtiphone = true in your minetest.conf (or via the game settings menu) and authorize HTTP permissions by adding secure.http_mods = sammy_gf. How to Host Your Own AI Chat Server on a Phone (Termux + Ollama Tutorial) Because we advocate for Open Source (FOSS) technologies and believe you shouldn't be tied to corporate API monopolies, the Samtiphone network connects directly to a local or semilocal Ollama server. This means you can host the artificial intelligence directly on your own computer, or even better, run it completely free on your own Android phone using your local Wi-Fi network! Thanks to the official Termux repositories, setting up an ultra-lightweight local AI server on a mobile device is now easier than ever: Step 1: Prepare Termux Download and install Termux (preferably the latest APK from F-Droid, as the Play Store version is heavily outdated). Open Termux and update your package lists by running: Bash pkg update && pkg upgrade Step 2: Install and Start Ollama Direct Native You don't need complex external installation scripts anymore! You can install Ollama natively using the standard package manager: Bash pkg install ollama Once the installation finishes, fire up the background local AI host server process by typing: Bash export OLLAMA_HOST=0.0.0.0 ollama serve Step 3: Choose and Run a Lightweight Uncensored ERP Model Because this mod contains mature erotica, standard corporate models will aggressively refuse to chat or roleplay. For lightweight mobile hardware (devices with 4GB to 8GB of RAM), we highly recommend utilizing ultra-lightweight, uncensored or low-refusal models optimized for ERP (Erotic Roleplay): llama2-uncensored:latest (7B variant, requires ~8GB RAM but highly unfiltered) dolphin-phi (2.7B variant, extremely lightweight, great for mid-range phones) gemma3:1b or llama3.2:1b (1 Billion parameter models, lightning-fast execution on lightweight hardware, though you may need an uncensored fine-tuned variant if you want explicit responses). To pull and run your chosen model, open a new Termux session (or swipe from the left and open a new tab) and type: Bash ollama run llama2-uncensored Step 4: Link It to Minetest Find your phone's local IP address in Termux by running ifconfig or checking your Wi-Fi network details. Open your server's minetest.conf file and adjust these parameters: Plaintext enable_samtiphone = true samtiphone_ip = <SERVER_IP> samtiphone_model = llama2-uncensored Boot your world, craft your Samtiphone, and begin chatting!-
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View File Sammy GF Mod (Luanti - formerly "Minetest Game") SammyGF_Mod_v4-6.zip Meet Sammy: Your New Companionship Mod Are you tired of exploring the infinite voxel world all by yourself? Sammy is a unique NPC mod for Minetest that introduces a "mysterious and beautiful traveler" who can become your companion. But be warned—she isn't just a simple follower; she has a complex personality and some very human (and crude) behaviors. 🌹 WINNING HER HEART Before you get to the "good stuff," you have to prove your worth. Sammy doesn't just give herself to anyone! Finding Her: Look for her wandering near rose bushes during the day. The Taming: You’ll need to shower her with affection—specifically, 80 roses (by default). Right-click her repeatedly until the heart particles fly! The Bond: Once tamed, you are the Owner. She’ll follow you, wait for you, and only recognize your touch. ADULT INTERACTIONS This update overhauls how you interact with Sammy, adding dedicated 3D scenes and animations that leave nothing to the imagination. 🧤 The Handjob (Jerkoff Scene) Conditions: Sammy must be clothed and awake. How to: Right-click her while holding a Stick. The Action: You’ll be locked into the jerkoff scene. Watch the progress bar in the chat climb by 5% every second until you reach that 100% climax! 🛏️ Bedplay (Sleeping Sex) Conditions: Sammy must be naked and sleeping on a bed. How to: Approach her with a Stick. The Action: This is a multi-phase experience (bedplay). Build your progress, punch to trigger her orgasm phase, and finish with a custom squirt animation. 🍑 Penetrative Sex (Standing Fucked Scene) Conditions: Sammy must be naked and awake. How to: Right-click her while holding a Chest. The Experience: This is our most interactive mode! Auto-Progress: Gain 2% every second automatically. Thrust: Right-click to thrust, gaining +4% progress and hearing her gasp. Spank: Punch her for a +5% boost—she’ll throw a cheeky comment your way! The Climax: At 100%, punch one last time to trigger the "woman-sigh" and a messy squirt finish. Video tutorial for have "♀️ ♂️ " in the Mod: https://advtpe.com/v/OXrYzggBYZh6yP/SVID_20261012_110502_1.mp4 🍼 BIOLOGY & BODILY FLUIDS Sammy is a living, breathing entity with her own needs! Metabolism & Defecation: As Sammy eats (meat, bread, apples), her internal counter grows. After 20 items, she’ll drop her pants, play a fart sound, and leave a "gift" (coal block) behind with some very dirty talk. Breast Milking: When Sammy’s sweater is off, the owner can right-click her with an empty bucket for a fresh serving of milk. Don't try it too often, or she’ll get grumpy! Dynamic Clothing: Sammy reacts to the world. She might take her sweater off based on the time of day, the heat of the biome, or if you use a Black Tag to demand she goes fully naked. THE HOMUNCULUS & THE BLACKLIST Don't think you can mistreat her without consequences! The "Bullshit" System: If a stranger tries to punch her, milk her, or use a parasite on her, she adds them to her Blacklist. From then on, she will greet them with nothing but aggressive insults. The Parasite: You can craft a Homunculus that can either be a pet or, if you're feeling cruel, a parasite that attaches to Sammy's breast in a custom "horror" scene. QUICK REFERENCE GUIDE Action Item Needed Sammy's State Taming Roses Wild Toggle Clothes Black Tag Tamed (Owner) Handjob Stick Clothed / Awake Sex (Standing) Chest Naked / Awake Sex (Bed) Stick Naked / Sleeping Milking Empty Bucket Topless Let's enjoy!!! Mod Characters: Homunculus and Sammy The Samtiphone Network & Semilocal AI (Optional) Say hello to the Samtiphone. Crafted with glass, copper, iron/steel, and a Homunculus Set, this new device unlocks a fully functional interactive UI layer on your screen. When holding it and clicking right-click, you'll open a sleek mobile-looking interface with scroll view windows and text inputs where you can text Sammy in real-time. Adaptive Identity: If you play on standard Minetest Game (MTG), you'll be chatting with Sammy. If you run a MineClone 2 (MCL) environment, the interface dynamically updates its textures, profile avatars, and identity to Jenny to match your world! Performance Balanced: To prevent engine overhead, the backend chat engine automatically manages memory states, capping active history layers to 30 continuous elements per player. ⚠️ IMPORTANT NOTE ON PRIVACY AND SAFETY: This mechanic is completely optional and disabled by default. No external calls or server processes will trigger unless you choose to turn it on. To activate it, toggle enable_samtiphone = true in your minetest.conf (or via the game settings menu) and authorize HTTP permissions by adding secure.http_mods = sammy_gf. How to Host Your Own AI Chat Server on a Phone (Termux + Ollama Tutorial) Because we advocate for Open Source (FOSS) technologies and believe you shouldn't be tied to corporate API monopolies, the Samtiphone network connects directly to a local or semilocal Ollama server. This means you can host the artificial intelligence directly on your own computer, or even better, run it completely free on your own Android phone using your local Wi-Fi network! Thanks to the official Termux repositories, setting up an ultra-lightweight local AI server on a mobile device is now easier than ever: Step 1: Prepare Termux Download and install Termux (preferably the latest APK from F-Droid, as the Play Store version is heavily outdated). Open Termux and update your package lists by running: Bash pkg update && pkg upgrade Step 2: Install and Start Ollama Direct Native You don't need complex external installation scripts anymore! You can install Ollama natively using the standard package manager: Bash pkg install ollama Once the installation finishes, fire up the background local AI host server process by typing: Bash export OLLAMA_HOST=0.0.0.0 ollama serve Step 3: Choose and Run a Lightweight Uncensored ERP Model Because this mod contains mature erotica, standard corporate models will aggressively refuse to chat or roleplay. For lightweight mobile hardware (devices with 4GB to 8GB of RAM), we highly recommend utilizing ultra-lightweight, uncensored or low-refusal models optimized for ERP (Erotic Roleplay): llama2-uncensored:latest (7B variant, requires ~8GB RAM but highly unfiltered) dolphin-phi (2.7B variant, extremely lightweight, great for mid-range phones) gemma3:1b or llama3.2:1b (1 Billion parameter models, lightning-fast execution on lightweight hardware, though you may need an uncensored fine-tuned variant if you want explicit responses). To pull and run your chosen model, open a new Termux session (or swipe from the left and open a new tab) and type: Bash ollama run llama2-uncensored Step 4: Link It to Minetest Find your phone's local IP address in Termux by running ifconfig or checking your Wi-Fi network details. Open your server's minetest.conf file and adjust these parameters: Plaintext enable_samtiphone = true samtiphone_ip = <SERVER_IP> samtiphone_model = llama2-uncensored Boot your world, craft your Samtiphone, and begin chatting! Submitter LichenSeed Submitted 10/10/26 Category Other Games Requirements Mobs Redo API Install Instructions To run the mod separately on the original Luanti engine, extract the sammy folder into your mods directory (create the directory if it doesn't exist). If you don't have a subgame installed, we recommend downloading Minetest Game, VoxeLibre, or Mineclonia via the in-game Online Content or ContentDB. Do you need more info? go to: Additional install directories (all Luanti versions) Note: You must install and activate the Mobs Redo API mod before running this mod.
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- butt
- bigtits
- cowgirl
- interactive
- interactive sex
- follower
- joke
- dark humor
- joke mod
- meme
- comedy
- vulgar
- tsundere
- love
- love & sex
- sex mod
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I am dumbfounded. I am absolutely confused and lost and everything. I've been trying to get Mantella NPCs to act like they're not in a safe for work tame children's morning show for two days, to no avail. The instructions are confusing, API this, model that, text to speech the other, web mantella app, what is this language? Please for the love of god, somebody guide me step by step on how to set it up to work for NSFW content, to "jailbreak" as the cool kids say. I already have the mod installed and working perfectly fine. I just need to lift the restrictions it has. i think I need to change the "API" or the "Model" or whatever it is called. But how, please? And thank you.
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Hi everyone. I started this topic for a very simple reason: sometimes a game already has the exact defeat, KO, Game Over or character animation I want to see, but the default camera does everything possible to ruin it. So I started making freecam tools. A quick disclaimer before anything else: I am not an experienced reverse engineer or professional modder. Most of the actual reverse engineering, code analysis and tool development is done with the help of ChatGPT. My part is mostly having very specific ideas, testing everything in-game, finding what is broken, and repeatedly making the AI fix it until I get the result I want. So yes, this is heavily AI-assisted, and I have no intention of pretending otherwise. Everything posted here will be free. I mainly work on games that interest me personally, especially games with defeat / KO / Game Over scenes where the camera is restricted, fades out, pulls away, locks onto the character, hides the scene behind UI, or otherwise prevents proper free camera control. Depending on the game, tools may include things like: Full free camera control Removing Game Over fade / black screen Keeping defeated characters visible after Game Over Preventing forced camera reset or zoom-out HUD / menu removal Enemy freeze or AI disabling when useful Keeping defeat / KO poses active Emulator support such as PCSX2 or RPCS3 Standalone tools when possible, instead of requiring Cheat Engine One important rule: If a good and mature freecam tool already exists for a game (especially on Patreon), I probably won't make another one. There is no point in duplicating someone else's work when something good is already available. Requests are welcome, but this is not a commission service and there is no request queue. I make these because I personally want to make them, so sometimes I may investigate a game, sometimes I may lose interest, and sometimes something simply won't be practical. If you want to suggest a game, ideally include: Game / Platform / Emulator if applicable / Scene you are interested in / What the camera normally does / What you would like the tool to change I'll use this first post to keep track of completed, experimental and currently investigated games. And yes, the entire philosophy of this project is basically: The scene already exists. I just want the camera to stop fighting me. (This context is even done by AI XDDDD)
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I have a pretty specific request, and I'd be glad if you could help. I'm looking to build a Skyrim SE/AE modlist (GPU: [NVIDIA GeForce RTX 3050 Laptop GPU]) around a long-form, character-driven adventure. Here's what I want it to include: 1. Character: a slender, androgynous adult male with jackal (or similar canine) ears and a tail, with proper physics. I'd like good-looking body/face mods and a solid visual overhaul (ENB or Community Shaders, HD textures, etc.). 2. AI NPCs: I want to use an LLM-based mod (Mantella, CHIM, SkyrimNet or similar) so NPCs can hold real conversations, remember my actions, and start spontaneous interactions on their own. 3. Dynamic events: random quests or encounters that make the world feel alive. I'm not sure whether a quest-generation mod would actually improve the setup, so I'd appreciate honest opinions. 4. Story premise: I'd like to be able to end up captured and serve as the favored companion of a powerful, kind-but-dominant noblewoman, develop a long-term romantic relationship with her, and later have adventures both inside her estate and beyond it. This should happen naturally through gameplay (e.g. a capture/enslavement framework), not as a rigid scripted quest. 5. Adult content (18+): a framework like OStim or SexLab with a wide animation range and support for diverse themes, including submission/dominance and bondage (Devious Devices or similar). 6. Spontaneity: I want the story to evolve through my choices, with emergent events (court intrigue, minor mischief, adventures with random travelers) rather than looping content. My main questions: • Which mods would you recommend for each of these parts? • How well do AI mods currently integrate with OStim/SexLab and with capture/slavery frameworks? • Are there compatibility or stability issues I should know about? Is it realistic to combine all of this into one stable modlist? And if so, where would you suggest starting? Thanks in advance!
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View File Voices of the Court: Roleplay Expanded Voices of the Court: Roleplay Expanded Voices of the Court: Roleplay Expanded (VOTC-RE) is a standalone AI conversation and roleplay application for Crusader Kings III. VOTC-RE is a derivative work built from Voices of the Court / AliChat, Voices of the Court 2.0, and Voices of the Court - Community Edition. The project originally started as World Cards and slowly grew into something much larger. VOTC-RE now includes World Cards, Character Cards, conversation controls, retries, continuation, Scene Cast, Conversation Director, Global Messages, Letters, additional CK3 actions, conversation history tools, scene controls, prompt customization, and many other changes built around making AI roleplay in CK3 feel more persistent and useful. The main goal is simple: I want conversations to feel like they are actually part of your campaign instead of every interaction feeling completely disconnected from the last one. VOTC-RE uses current CK3 information alongside things like World Cards, Character Cards, summaries, previous conversations, memories, diaries, Letters, and other saved information so the AI has much more to work with when interacting with your characters. You do not need VOTC-CE installed separately. Download All VOTC-RE 1.6 application downloads are available here: https://daddyd1999.itch.io/votcre16 Available files include: VOTC_RE_1.6.0_Setup.exe — recommended installer VOTC_RE_1.6.0_Portable.zip — portable application VOTC_RE_1.6.0_CK3.zip — CK3 component VOTC_RE_1.6.0_Source.zip — corresponding source The CK3 component and source are also available with the LoversLab release. Use Setup OR Portable, not both. Why VOTC-RE Is Also on LoversLab I have several adult CK3 projects and ideas that I may experiment with over time. Some may remain completely separate mods. Where it makes sense, I may create optional compatibility patches or integration so VOTC-RE can recognize or work alongside them. The same applies to existing adult CK3 mods made by other authors. VOTC-RE already has systems such as World Cards, Character Cards, AI actions, conversation history, summaries, and custom prompts that make this kind of integration possible when I decide to support something. Suggestions are welcome, but a suggestion is not a promise. I will add integrations when they are technically reasonable, useful, and something I actually want to maintain. Current Adult Content Support The current base release does not include dedicated sex-mod integration. VOTC-RE can already handle mature, sexual, violent, vulgar, or otherwise explicit roleplay depending on the AI provider and model you choose. I do not create, train, host, or distribute AI models. Different models have very different restrictions, quality, context sizes, writing quality, and instruction-following ability, so model choice matters heavily for adult roleplay. One model may handle explicit dialogue, violence, complicated relationships, and long scenes perfectly fine while another may refuse the exact same thing. If a model refuses certain content, VOTC-RE cannot force that model to generate it. Dedicated integration with adult CK3 mods may be added later through optional compatibility work. World Cards World Cards preserve important campaign information and bring it into the AI's context when it becomes relevant. Cards can cover: Characters Events Locations Relationships Items Factions Religions Secrets Old wars Bloodlines Artifacts Sexual relationships Personal history Political situations Custom campaign lore Pretty much anything else you want the AI to remember Character Cards can also be linked directly to CK3 Character IDs. World Cards work alongside conversation summaries rather than replacing them. Summaries are useful for remembering what happened during previous conversations, while World Cards are better for information that should remain part of the campaign for much longer. VOTC-RE can also automatically create Character Cards after you interact with characters. The automatic system is meant to give you a good starting point. If a character, relationship, event, or other piece of information is especially important to your campaign, you can edit the card yourself and make sure it says exactly what you want it to say. VOTC-RE 1.5 also added World/Story Card Book export, so books can now be exported instead of remaining tied to one installation. Character Cards Character Cards are World Cards made specifically for individual CK3 characters. They can store information such as: Personality Character history Relationships Important conversations Motivations Opinions Titles Political position Secrets Rivalries Friendships Romantic relationships Sexual relationships Important campaign events Character development that happened during roleplay Character Cards can be linked directly to CK3 Character IDs, helping the application keep that information connected to the correct person. They do not replace CK3's actual game information. They give the AI additional roleplay information that CK3 itself normally has no reason to keep track of. Conversation Memory VOTC-RE does not rely on one endless chat log for everything. Depending on the conversation, the AI can be given information from things such as: Current CK3 character information Current game information Recent conversation history Conversation summaries Memories World Cards Character Cards Conversation Director Diaries Letters Scene Cast Other saved roleplay information This allows characters and events to carry forward much more naturally between conversations. The amount of information the AI can actually use at once still depends on the model you choose and how large its context window is. More context is not always automatically better. If bad or outdated information is being kept around, giving the model even more context can sometimes make that worse instead of better. Major Roleplay Features VOTC-RE includes: Writing Style controls Saveable Response Retries Continue This Response Same-Day Conversation Continuation Live message editing and deletion Manual NPC Rounds Choose Who Responds Response Length controls Conversation Director Scene Cast Manager Conversation Scene controls Global Messages World Cards Character Cards World/Story Card Book import and export Generate Starter Book Better World Card Activation Conversation History management Searchable saved conversation history Editing saved conversations Deleting saved conversations Persistent summaries Memories Diaries Additional CK3 actions Reworked private Letter system Standalone provider/application configuration Custom prompts Custom Prompt Presets Expanded localization support What's New in VOTC-RE 1.6 VOTC-RE 1.6 is mainly a compatibility and repair update following the latest Crusader Kings III changes. The focus of this release is keeping the existing standalone VOTC-RE systems working correctly rather than adding another large group of new features. CK3 Compatibility Update The supplied VOTC_RE CK3 component has been updated for the current CK3 version. The launcher should also correctly recognize the current supported version instead of incorrectly showing the mod as outdated. Conversation Fixes The recent CK3 update caused problems with conversations opening and communicating correctly with the application. VOTC-RE 1.6 updates the CK3-side communication needed for conversations so the normal Talk system works correctly again. Letter System Fixes The private Letter system was also affected by the recent CK3 changes. Version 1.6 restores Letter communication and transport so Letters can once again correctly move between CK3 and the VOTC-RE application. Additional work was also done around duplicate Letter handling so the same Letter is not incorrectly captured or processed multiple times. The existing rewritten Letter system remains intact. Conversation History Fixes Version 1.6 restores the Conversation History controls that were affected during the compatibility update. This includes: Opening Conversation History Open File Clear Conversation Summaries These controls now work correctly again alongside the conversation-history management added in 1.5. General Compatibility Cleanup The CK3 and application-side compatibility work in 1.6 was kept focused on restoring the existing systems affected by the game update. No major Roleplay Expanded system was removed or replaced. The World Cards, Character Cards, Scene Cast, Conversation Director, Global Messages, Letters, retries, continuation, history tools, prompt systems, and other existing VOTC-RE features remain part of the standalone application. What's New in VOTC-RE 1.5 VOTC-RE 1.5 added several new features while also fixing and improving parts of the application that needed more work. World/Story Card Book Export World and Story Card Books can now be exported. This makes it much easier to: Back up your books Move them between installations Save different campaign books Share books with other users Keep important World Cards without having to rebuild them manually Existing book importing still works alongside the new export option. Generate Starter Book Improvements Generate Starter Book has been improved for much larger campaigns. Very large campaigns with a lot of characters and accumulated information could previously cause problems when trying to generate a Starter Book. That system has been improved so it can better handle campaigns that have grown far beyond a simple new game. Character handling during generation has also been improved so existing characters are less likely to be handled incorrectly or unnecessarily recreated. Relationship Improvements Additional work has been done to reduce cases where the AI could save a relationship backwards. For example: A liege being described as the vassal A vassal being described as the liege A parent and child being reversed The person performing an action being confused with the target Other relationships where direction actually matters This is especially important because once incorrect information gets saved into a World Card or summary, the AI can continue seeing that bad information later. The changes in 1.5 are meant to make these relationships more reliable when new information is being saved. AI can still make mistakes, especially if the conversation itself already contains incorrect information, but the application should now do a better job of keeping directional relationships clear. Conversation History Editor Conversation history can now be managed much more easily from inside the application. You can: Search old conversations Find conversations by character or save Edit saved conversation history Delete individual conversations Delete multiple conversations Clean up old or incorrect roleplay information Previously, editing old conversation history could require manually going into the application's files and changing the text yourself. That should now be needed far less often. Better Data Management Several parts of the application now have better options for selecting and deleting saved information. This includes systems such as: World Cards Summaries Diaries Conversation History Letters Global Messages Custom Prompt Presets This is especially useful for long campaigns where a large amount of information can build up over time. Localization Fixes A large amount of newer VOTC-RE interface text was previously still English-only. That has now been corrected so the newer VOTC-RE features work properly with the application's supported languages. Supported languages include: English German Spanish French Japanese Korean Polish Portuguese Russian Turkish Chinese This includes newer controls and menus that had been added after the original application but were never properly connected to the existing language system. Conversation Director Conversation Director gives you another way to tell the AI how the current roleplay should be handled. It can be used for things such as: Important campaign context Long-term situations Relationship information Current political situations Character motivations Important instructions for a scene Information you want the AI to consistently keep in mind This is useful when something matters to the current roleplay but does not necessarily belong inside normal dialogue. Scene Cast Scene Cast gives you more control over who is actually part of a conversation. Characters can be added or removed from the current scene so the AI knows who is currently involved instead of simply assuming every nearby or relevant character should participate. Scene Cast works alongside: Choose Who Responds Manual NPC Round Conversation Director World Cards Response Length Conversation continuation Large conversations can become increasingly difficult for AI models as more characters are added, so the model you use still matters heavily here. Choose Who Responds Choose Who Responds lets you decide which character should answer next during conversations involving multiple people. This gives you more control over group scenes and prevents every response from being left entirely up to the model. Manual NPC Round Manual NPC Round allows the NPCs currently involved in the scene to speak without requiring the player character to say something first. This is useful for arguments, council meetings, group conversations, reactions, or scenes where you simply want the other characters to continue talking among themselves. Saveable Response Retries If the AI gives you a response you do not like, VOTC-RE allows responses to be retried. Retries can be saved instead of immediately replacing the previous version forever. This makes it possible to generate different versions of a response and decide which one you actually want to keep. Continue This Response If the AI stops before finishing a response, you can tell it to continue instead of starting an entirely new reply. This is particularly useful with longer responses or models that sometimes stop early. Same-Day Conversation Continuation Conversations can be continued later during the same in-game day while keeping the earlier conversation available. This makes it easier to temporarily leave a conversation and return without treating it like the characters completely forgot what just happened. Response Length VOTC-RE includes controls for how long you want model responses to be. Available options include: Short Medium Long Custom Default Different models interpret response length differently, but these controls give you a much easier way to tell the model roughly how detailed you want conversations to be. Writing Style Writing Style lets you control the general style you want the AI to use when generating conversations. This can help push the model toward a certain type of dialogue, prose, tone, or roleplay style without having to repeatedly explain it inside the conversation itself. Global Messages & Letters VOTC-RE includes communication systems outside normal face-to-face conversations. The Letter system is designed around private correspondence between characters and has been heavily reworked compared to the older implementation. Global Messages provide another way for messages and information to move between characters. These systems help roleplay continue without requiring every interaction to happen through a normal conversation scene. CK3 Actions VOTC-RE supports AI-interpreted CK3 actions so conversations can sometimes result in actual changes inside the game. This allows roleplay to interact with CK3 instead of everything happening only through narration. Supported actions include both inherited actions and additional actions added through Roleplay Expanded. Because actions are interpreted from natural language, the AI model you use still matters. Clear instructions and clearly named targets usually work better than vague wording. The AI saying something happened in dialogue also does not automatically mean the corresponding CK3 action actually happened. Narration and game actions are separate things. AI Providers VOTC-RE does not come with its own AI model. I personally use OpenRouter, although other supported providers can be configured. Different models behave differently with: Writing quality Sexual content Violence Profanity CK3 actions Multi-character conversations Long conversations Scene awareness Character consistency Summaries World Cards Context size Instruction-following If a model refuses certain content, VOTC-RE cannot force that model to generate it. VOTC-RE provides the connection between CK3, your campaign information, and the model. The actual writing still comes from whichever AI model you decide to use. Installation You need: Crusader Kings III VOTC-RE application VOTC_RE CK3 component A supported external AI provider/model You do not need VOTC-CE separately. Download: https://daddyd1999.itch.io/votcre16 The Setup version is recommended for most users. Portable users must install the supplied CK3 component separately and enable it in the CK3 launcher. Before install if you'd like to see it working and in order check out this short, shitty, demo video. : Support / Suggestions / Integration Requests For bugs, installation help, feature requests, adult integration ideas, or recommendations for mods you would like to see supported: https://discord.gg/wNmGZQtyJJ The Discord is also the best place to ask questions about VOTC-RE, World Cards, models, prompts, installation, CK3 actions, or anything else involving the application. Credits, Attribution & Project Lineage VOTC-RE is a derivative project and would not exist without the projects and contributors that came before it. Original Voices of the Court / AliChat Full credit goes to the original Voices of the Court / AliChat creators and contributors, including Durond / Demeter29, for establishing the original CK3-to-AI conversation framework. Original source: https://github.com/Demeter29/Voices_of_the_Court Voices of the Court 2.0 Credit goes to the contributors who continued and expanded that work through Voices of the Court 2.0. Source: https://github.com/Voices-of-the-Court/VOTC Voices of the Court 2.0 - Community Edition A large amount of credit goes to MrAndroPC, Lisiyuan233, zhaowendao2005, the Chinese VOTC development community, and the wider VOTC-CE team and contributors. Roleplay Expanded originally existed as an add-on/derivative of VOTC-CE 2.1.1-alpha.1. Standalone VOTC-RE no longer requires CE separately, but it remains derived from that codebase. machiavelli — VOTC-CE maintainer/developer. VOTC-CE source and contributor history: https://github.com/Z-Jianxin/Voices_of_the_Court_Community VOTC CK3 mod source: https://github.com/Voices-of-the-Court/votc_mod Voices of the Court: Roleplay Expanded I do not claim ownership over original VOTC/VOTC-CE code, systems, prompts, interface work, backend architecture, CK3 integration, provider systems, game-data handling, or other upstream material. My work covers the additions, modifications, fixes, and Roleplay Expanded systems introduced through World Cards, VOTC-CE Roleplay Expanded, and standalone VOTC-RE. Where those systems modify or extend upstream material, the applicable upstream rights and license obligations remain in effect. If I have missed an upstream contributor whose work is actually present in VOTC-RE, contact me and I will correct the attribution. Licensing / Source VOTC-RE is distributed according to the licenses applicable to the material from which it is derived, including GNU GPLv3 and CC BY-SA 4.0. The corresponding VOTC-RE 1.6 source is available alongside the release: https://daddyd1999.itch.io/votcre16 VOTC-RE 1.6 also includes the legal, copyright, attribution, and ownership information applicable to this release. Upstream material remains governed by its original ownership and license. GPLv3: https://www.gnu.org/licenses/gpl-3.0.html CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/ Future Adult Integrations If I create compatibility work for another author's mod, that does not give me ownership over that author's mod, code, assets, writing, or systems. Their work remains theirs and remains governed by their own license and permissions. I am open to future adult integrations where they make sense and where I have the time to maintain them properly. That may include support for existing adult CK3 mods, compatibility patches, or separate projects I create myself. The goal of any compatibility work would be to let VOTC-RE understand and interact with the relevant mechanics or roleplay information where possible, not to replace the original mod. Add things that are actually useful without getting in the way of what already works. If you enjoy VOTC-RE and want to help me keep building more weird, fun, adult-friendly CK3 stuff, I now have a Patreon for DaddyD1999's Mods and Content. There’s absolutely no pressure to support, but if you do, I genuinely appreciate it a lot. ❤️ https://patreon.com/DaddyD1999 Submitter DaddyD1999 Submitted 09/16/26 Category Crusader Kings 3 Requirements https://github.com/DaddyD1999/VOTC-RE-1.0/releases/tag/VOTC
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☠️One Piece - What do men do when life at sea is boring ? Police on duty - Policesmen run into a lot of trouble every day... Old image restoration - I recently transformed some old anime images into a realistic style. I posted some old images on Reddit a while ago. It seemed to be quite popular, so I'm turning it into a video. Rome - The ancient Romans knew how to enjoy sex and slavery.
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Feigned Sleepwalking - This AI song was generated using MiniMax Music 3, and the video was generated with the MiniMax H3 model. These are locally deployed models; the only costs involved are the electricity for the computer and the air conditioning (my GPU often runs above 70°C, so the AC has to be on). Banner - Someone asked me what image is used for this blog's banner. It is one of the images from the unreleased "Nightlife" series. The Hungry Ghost Festival - Last month's Ghost Festival was a bit spooky... I need some hunks to keep me company... Full Service - This animation was created at the request of a netizen; since I haven't played the game myself, I could only give it a try. Mosquito swatter - This is an unreleased original version of a video produced last year. The original version was not completed because the wire mesh was a mess when the AI generated the mosquito swatter. Now that AI can generate complete wire mesh, so the video was remade. Pyramid Head is toyed with by the madman James. Peeping Tom - The boy next door peeks at the police. 👀He got his wish (and was raped). Booth games - This is a place for men to play, and also a place for men to be abused. Do you want to work here ?
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Version 1.5.0
297 downloads
Voices of the Court: Roleplay Expanded, or VOTC-RE, is a standalone AI conversation and roleplay application for Crusader Kings III, built from the foundation of Voices of the Court, Voices of the Court 2.0, and Voices of the Court - Community Edition. At its core, VOTC-RE lets you actually talk to CK3 characters through AI-generated conversations using information pulled from the game itself. Characters can respond according to personality, relationships, current circumstances, campaign history, scene context, and the information VOTC-RE receives from CK3. Supported actions can also communicate back to the game when something needs to happen mechanically. The project originally started as World Cards, a way to preserve important campaign lore without forcing every piece of information into every prompt. From there it expanded into conversation controls, retries, continuation, scene management, Character Cards, Global Messages, Letters, additional CK3 actions, provider support, and a much larger roleplay framework. The standalone version no longer requires VOTC-CE to be installed separately. Why VOTC-RE Is Also on LoversLab One of the reasons I wanted VOTC-RE available here is because I have several adult CK3 projects and ideas I would like to experiment with over time. Some of those may be completely separate mods that are not inherently part of VOTC-RE at all. Where it makes sense, however, I may create optional compatibility patches or integration so VOTC-RE can recognize, react to, or otherwise work alongside those mods. The same applies to existing adult CK3 mods made by other authors. If there is a popular adult mod, framework, system, or feature that people would like to see VOTC-RE understand or interact with, I am absolutely willing to hear suggestions. That does not mean I can promise support for every mod people request. I will look at recommendations, consider whether the integration is practical, and decide whether it is something I would personally use and actually want to maintain. That is generally how this entire project has developed in the first place. Most of the features in Roleplay Expanded exist because I was playing CK3 myself, ran into something I wished worked differently, and decided to build it. Adult development will be handled the same way. Current Adult Content Support The current base release does not include dedicated sex-mod integration. There is no claim that installing Carnalitas, another adult framework, or any particular LoversLab mod beside VOTC-RE will automatically make the two systems communicate. However, the conversation side of VOTC-RE is already capable of handling extremely mature, sexual, violent, vulgar, or otherwise explicit roleplay depending on the AI provider and model you choose. I do not create, train, host, or distribute AI models. VOTC-RE connects to supported outside AI providers. The behavior, restrictions, quality, censorship level, and adult-content capability of generated responses depend heavily on whichever model and provider the user configures. Some models heavily restrict sexual material. Others are much more permissive. So if you are specifically interested in adult roleplay, model choice matters a great deal. The important distinction is: VOTC-RE can already handle adult conversation content when the selected external AI model allows it. Dedicated mechanical integration with adult CK3 mods is something I may add through compatibility patches over time. Those are two different things. Adult Feature Suggestions I am very open to suggestions for features that would improve the adult side of VOTC-RE. That can include ideas for: Better awareness of adult relationships or events Integration with existing adult CK3 mods New CK3 actions that would make sense in adult roleplay Better conversation context for intimate scenes Improved handling of relationship or sexual history Features that make multi-character adult scenes work better Better communication between external adult mods and VOTC-RE Compatibility patches for specific LoversLab projects If you have an idea, feel free to suggest it. I do want to be clear about expectations, though. A suggestion is not a promise. I am far more likely to add something if it is useful, technically reasonable, fits the way VOTC-RE already works, and is something I would personally want in my own game. If I do not think I would use a feature myself, or if maintaining it would become more work than it is worth, I may decide not to add it. World Cards World Cards are the system that started this entire project. They allow you to preserve important campaign information and bring it into the AI's context only when it actually becomes relevant. A World Card can describe almost anything: Characters, events, locations, relationships, items, factions, custom religions, secrets, old wars, bloodlines, artifacts, prophecies, sexual relationships, personal history, or any other campaign information you want the AI to understand. Character Cards can also be linked directly to CK3 Character IDs. World Cards work alongside conversation summaries rather than replacing them. Major Roleplay Features VOTC-RE includes: Writing Style controls Saveable Response Retries Continue This Response Same-Day Conversation Continuation Live message editing and deletion Manual NPC Rounds Choose Who Responds Response Length controls Conversation Director Scene Cast Manager Conversation Scene controls Global Messages World Cards Character Cards Generate Starter Book Better World Card Activation Additional supported CK3 actions Reworked private Letter system Standalone provider and application configuration Saveable Retries allow multiple generated responses to be preserved rather than permanently losing an older response every time you regenerate. Continue This Response allows the character who just spoke to continue without requiring the player to send a meaningless fake message. Conversation Director lets you guide what is happening in a scene without pretending those instructions were literally spoken by your character. Scene Cast Manager allows appropriate characters to be added to an existing conversation as actual active participants. AI Providers VOTC-RE does not come with its own AI model. You configure an outside provider and model. I personally use OpenRouter, which gives access to many different models through one provider. Different models behave very differently with: Writing quality Sexual content Violence Profanity Formatting Actions Multi-character scenes Scene awareness Writing Style Continuation General instruction-following If a model refuses to generate a certain type of content, VOTC-RE cannot magically force that model to do so. Installation You need: Crusader Kings III The supplied VOTC_RE CK3 component The standalone VOTC-RE application A supported external AI provider/model configuration You do not need to install VOTC-CE separately. The application is downloaded here: https://github.com/DaddyD1999/VOTC-RE-1.0/releases/tag/VOTC You can use either the Setup version or Portable version. The Setup version is recommended for most people. Regardless of which application version you choose, the supplied VOTC_RE CK3 component must also be installed and enabled in the CK3 launcher. Support / Suggestions / Integration Requests For bugs, installation help, feature requests, adult-integration ideas, or recommendations for mods you would like to see VOTC-RE patched to support: https://discord.gg/wNmGZQtyJJ If you are the author of another CK3 mod and are interested in possible VOTC-RE integration, you are also welcome to reach out. Credits & Licensing VOTC-RE would not exist without the work that came before it. Full credit goes to the original Voices of the Court / AliChat team and contributors for creating the original CK3/AI conversation system. Credit also goes to Durond and contributors to Voices of the Court 2.0, as well as MrAndroPC and the wider Voices of the Court 2.0 - Community Edition contributor base. Roleplay Expanded originally existed as an add-on and derivative of VOTC-CE 2.1.1-alpha.1. The standalone version no longer requires Community Edition as a separate installation, but it remains derived from that codebase. I am not claiming ownership over original VOTC or VOTC-CE systems, interface code, backend architecture, prompts, CK3 integration, or other upstream material simply because those systems are included within or modified by Roleplay Expanded. Upstream source: https://github.com/Voices-of-the-Court/votc_mod VOTC-RE includes material governed by applicable upstream licenses, including GNU GPLv3 and CC BY-SA 4.0. Anything covered by an upstream open-source license remains governed by that license. Anything created by another author remains subject to that author's ownership, license, and permissions. For material I personally created and actually own, ask me before reusing, reuploading, repackaging, or modifying it for another project unless I have specifically stated otherwise. The same principle applies to future adult integrations. If I create a compatibility patch for another author's mod, that does not mean I own their mod or its assets. Their work remains theirs. Any optional patch I create will only cover the integration work that I actually created, and users will still need to follow the original mod author's requirements and permissions. GPLv3: https://www.gnu.org/licenses/gpl-3.0.html Going Forward I have several separate CK3 mod ideas planned, including adult ones, and some of those may eventually receive VOTC-RE integration where it makes sense. I am also open to patching VOTC-RE into other adult mods when there is enough interest and I have the time to do it properly. Nothing is guaranteed simply because it is suggested, but I absolutely want people to tell me what integrations and adult-focused features they would actually find useful. The development rule is the same one I have used since World Cards first released: Add things that are actually useful without getting in the way of what already works. -
MinAI - AI (SFW/NSFW) for CHIM View File Description This mod bridges Large Language Models with Skyrim, allowing you to walk up to any npc in the world and seamlessly talk to them. It integrates with many sfw features/mods, as well as many NSFW ones, allowing an unparalleled roleplaying experience for both SFW and NSFW gameplay. This is not only dialogue, it also integrates smoothly with many sfw and nsfw systems. NOTE: This project is deprecated and is no longer supported. See https://github.com/MinLL/SkyrimNet-GamePlugin/tree/main for a more modern replacement. Submitter Min Submitted 08/25/24 Category Dialog Sex Requirements Mantella, openrouter.ai, PapyrusUtil, SKSE Regular Edition Compatible No Install Instructions
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I will start it off with something I have sitting around. Just post whatever you feel like genning or have already genned. No thematic focus unless you want to.
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My Hero Academia - Enji Todoroki's little secret has been discovered by his son... Hateful Batman - Batman is too rich ! The city's poor have captured him !🤑 Terry Bogard - Summer is almost here. It's very hot.🔥 Cassidy a.k.a McCree - This American cowboy tossed cigar butts everywhere, causing multiple fires !🤢 Carlos and Leon - This is an AI-generated image I created last year. Many people seem to like these images, so I created an animation of them. Made Skyrim great again - I rarely create Skyrim animations anymore; I mostly use AI to create videos.
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Erotic Art - AI Replacer View File Replacer for "Erotic Art" mod This mod is just texture replacer so you need original Erotic Art mod for it, and also expanded version for more pictures: https://www.nexusmods.com/fallout4/mods/44748 Separated on 5 parts cos of upload file size limit. In total it contains 880 images in 2K resolution almost all of them were replaced by AI generated images created by various artists, taken from Rule34. Magazines covers did not replaced, also pictures titles in workshop menu stay original. I took most good looking pictures and made some correction for strange looking parts, there is no special order everythig is pretty messy, just a quick replace. In original Erotic Art mod you need to find magazines to be able to build this pictures, picture frames and pictures itself are separate buidable odjects, so you build frame at first and than add picture into it, or you can build just picture, it will looks like poster. in original mod there is no square format, but i turned some pictures into square, it work ok without frame anyway, but i create a small mod that adds square frame if you really need to it. one issue - it has no snapping points and after you place it on a wall you will place picture in it approximately. Installation: can be installed though mod manager as it is, or repacked into one archive, also can be manually placed into folder Data\Textures\culturedposters Submitter RonRid Submitted 06/27/2024 Category Models & Textures Requires Erotic Art
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Version 2.1.3
14422 downloads
Description This mod bridges Large Language Models with Skyrim, allowing you to walk up to any npc in the world and seamlessly talk to them. It integrates with many sfw features/mods, as well as many NSFW ones, allowing an unparalleled roleplaying experience for both SFW and NSFW gameplay. This is not only dialogue, it also integrates smoothly with many sfw and nsfw systems. NOTE: This project is deprecated and is no longer supported. See https://github.com/MinLL/SkyrimNet-GamePlugin/tree/main for a more modern replacement. -
Fate/Grand order - There are too many characters in Fate/Grand Order. Can you recognize who they are? Robin Hood was captured by tentacles 🪱 Captain Evil - Captain Evil is going to rule the world! No man can stand against his shield and phallus...... 😈 Gay World Cup - The World Cup has just ended. Now the Gay World Cup is about to begin. ⚽ Medieval - Your ancestors were all like that (not my ancestors) 🤩 My ancestors might have been like this (quack doctors ? or perverts ? ) 🤢
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Carpa 5558 cerrara la historia de Angustias de la soledad Martinez Ribera. En un principio habia pensado editar un numero reducido como especial de verano, pero, al final, se presentara como uno mas de los numeroa de la serie. Como siempre, es mejor que Analia nos introduzca en este Carpa 5558. Intro: El trabajo previo para los volúmenes dedicados a la historia de la fotografía y el segundo dedicado a “Nene” nos ha ocupado todo este ultimo año. Nuestra actividad editorial quedo bajo mínimos y solo publicamos pequeños trabajos complementarios a números de Carpa ya presentados: 1812,1943 y 3388. Dada la proximidad de las vacaciones veraniegas decidí cerrar el año y posponer la publicación de los dos números comentados para el primer y segundo otoño simultaneando así su aparición con los trabajos del resto de redacciones y mandatos. La edición el año anterior de Carpa 3088 y el revuelo causado por la investigación de Petia impidió que todo el equipo disfrutara de unas merecidas vacaciones que repararía ahora con la larga pausa prevista y que abarcaría, prácticamente, los tres veranos. Nuestras lectoras comprobaran que nada de esto ha sucedido y en sus pantallas disfrutan de este nuevo Carpa, Carpa 5558, dedicado a cerrar nuestras investigaciones sobre el destino final de Angustias de la soledad Martinez Ribera y Casimira Vivar Garreta tras su exilio al segundo continente. En el momento de cerrar esa edición, Petia y todas nosotras, prometíamos retomar la investigación cuando fuera posible, pero desgraciadamente el retraso en la apertura de nuestra historia de la fotografía impediría, junto a muchos otros motivos, que pudiéramos centrarnos en ella hasta pasados, quizás, un par de años. Doña Estrella, tal y como se comentaba en Carpa 3088, una vez cerrada la edición, se dedico a rastrear y adquirir todo el material relacionado con la artista destacado por Petia durante sus pesquisas archiveras y si algunas veces fracaso, logro descubrir algunas muestras del trabajo de la artista inéditas o que se consideraban perdidas para siempre. Tras el resultado final de su gira mundial, comenzó a cribar el segundo continente obteniendo los resultados que motivaron su segunda visita por sorpresa a esta redacción. Acompañada por Fina, bonito sin duda es el amor verdadero, compartió con nosotras esos resultados, innecesario acicate, para que en lugar de disfrutar de nuestras merecidas vacaciones pusiéramos en marcha este volumen final dedicado a Doña Angustias añadiendo, como goloso remate, unas vacaciones pagadas en Mira verde para realizar desde allí todo nuestro trabajo. El resultado por todas nuestras seguidoras puede ser imaginado sin dificultad, Mira verde es el veraniego destino soñado por muchas de nuestras ciudadanas y cualquier plan vacacional palidece ante ella. Antes de la marcha de la pareja, Tini había resuelto todo conflicto previo y se cerraron con rapidez permisos y autorizaciones de nuestro mandato. Doña Estrella y Fina no podrían acompañarnos durante la investigación y redacción de este nuevo Carpa, la pareja había sido reclamada por la octava de la sabias para liderar la expedición a un lejano sistema estelar en el que uno de sus planetas mostraba signos de haber alcanzado un nivel evolutivo comparable al nuestro, pero por motivos desconocidos, había sido arrasado tras un largo conflicto bélico. Se transferirían todos los archivos y documentos a Petia para que a partir de esos nuevos datos retomara la prometida investigación. El material ofrecido por Doña Estrella no incluía ninguna revelación definitiva, es cierto, pero prometía extraordinarios resultados. Nuestra autoridad autorizo sin reservas la publicación de este numero especial como una deferencia especial para nuestra Estrellita, afirmación de la propia venerable y ya se ha comentado como Doña Genoveva Dorcas de Aguirre Puertas se ha rendido a la xenobiologa y concede cualesquiera de sus peticiones. En esta ocasión, por eso, acepto el trabajo externo aunque negó la colaboración oficial del tercer mandato. Todos los gastos y recursos necesarios serian proporcionados por Doña Estrella, sigo en mis trece y nuestra redacción seria la encargada de subirla a los servidores habituales, pero no se publicaría la habitual edición física para nuestras suscriptoras, el volumen pasaría a ser considerado uno de esos especiales de verano que el mandato accede a publicar de tanto en tanto. Una agradable sorpresa para las lectoras sin duda son estos especiales y siempre muy bien recibidos, por las amantes del arte fotográfico antiguo, desde la aparición de un primer numero publicado por esta redacción y costumbre adoptada por el resto de redacciones y, finalmente, por el tercer mandato. Dado el carácter festivo con el que fue concebido este Carpa 5558, he decidido permitir que mis redactoras lo adapten a las tres estivales y se empapen del distendido tono otorgado a cualquier periodo vacacional y se incluirán, para las intro a las secciones y cortes, referencias visuales relacionadas con estas especiales vacaciones. Como siempre, Dorita, será la encargada del diseño del volumen y, en esta ocasión, continuara con la linea estética iniciada en Carpa 1288. Un perfecto reflejo de la época a tratar y base ideal para desarrollar la investigación de Petia, convertida junto a Tini en directoras efectivas de la edición pues solo ellas, dadas sus características especiales, pueden compaginar esos días de sol y playa con el mas riguroso trabajo academico. Se ha comentado que no aparecerá ninguna nueva revelación extraordinaria, la vida de nuestras protagonistas discurrirá hasta el día de su muerte sin grandes sobresaltos, liberadas de la tiranía trabajaran en sus proyectos con total libertad y sin ninguna preocupación financiera las dos lo harán en lo que, realmente, les apetezca hacer. Se abandonara el genero pornografico y aunque al hacerlo pierden parte de su genio, alcanzan una serenidad y madurez creativa realmente impresionante que si bien no influirá en el desarrollo del arte de posguerra, si que lo hará indirectamente por su relación con algunas de las grandes figuras de las nuevas generaciones tal y como anuncia el óleo sobre cartón artístico seleccionada para la portada de este numero. Una obra descubierta por Doña Estrella al azar durante la visita de cortesía a una de las grandes comerciantes de antigüedades del segundo continente. Un óleo almacenado desde hacia tiempo y que dada su firma, Paulina Antúnez Davila, se consideraba una simple imitación, verdaderamente de cierto mérito, del trabajo de Angustias de la soledad Martinez Ribera. Si la anticuaria hubiera sido lectora de nuestras publicaciones hubiera evitado que Doña Estrella adquiriera la obra a un ridiculo precio y se hubiera ahorrado la desesperación al serle revelada la identidad real de la autora del óleo. Una pequeña maldad de Doña Estrella para reparar ciertas desavenencias comerciales del pasado entre la anticuaria y la xenobiologa. El óleo fue descubierto por Doña Estrella al poco de iniciar su búsqueda y jugo a su favor el retraso, producido por la investigación de Petia, del monográfico dedicado a Doña Angustias. El relato de su compra protagonizo la habitual sesión musical para cerrar su visita relámpago y, como hizo en el pasado, nos desvela ciertas practicas comerciales desconocidas para cualquiera de nosotras y tanto nos sorprendieron durante la realización de Carpa 3088. Durante todo su viaje contó con la imprescindible colaboración de Fina y Paola que intervendría en esta compra de forma directa. Una relación entre agente y coleccionista que va mucho mas de lo estrictamente comercial, que arranca desde la juventud de ambas mujeres y, por el momento, Doña Estrella prefiere no comentar. A la par que Doña Estrella y Fina viajaban por todo el planeta, el personal de Paola se centro, sobre todo, en la búsqueda de cualquier documentación relacionada con la estancia de nuestras protagonistas en el segundo continente y serian las responsables del descubrimiento de esa actividad fotográfica de Paulina ignorada por todas nosotras. Una actividad artística centrada mas que nada en la enseñanza, utilizando para ello una educativa combinación de métodos tradicionales con las cargas automáticas del pasado. Como Petia comentaba de su obra pictórica conservada en Boca negra, volvemos a encontrarnos con unas aspiraciones mucho mas académicas y controladas, alejadas de cualquier experimentación vanguardista. La discreción comentada anteriormente vuelve a ser patente en las fotografías adquiridas por las agentes de Paola y que, por lo que parece, nunca fueron expuestas en publico. Utilizadas como demostración de sus enseñanzas fueron puestas a la venta cuando se liquido la propiedad insular, un destino compartido, sin duda, por la obra de la portada y gran parte del archivo que no fue incluido en su legado posterior. Doña Estrella narro el descubrimiento de la obra en el almacén de la anticuaria, la fingida indiferencia con la que fue recibida su aparición, cordial despedida de la comerciante e inmediata comunicación con Paola: Necesito un gancho para el segundo continente: alta, pelirroja y con grandes tetas como le gustan a esa babosa. Adquirirá una serie de obras, incluyo listado, pero te adjunto la foto del verdadero interés. Tonta turista con dinero dispuesta a ser engañada, te concreto mañana todos los detalles. Ya tiene razón Petia cuando afirma que el regalo de la diosa roza con sus dedos la eternidad cuando se comporta como una perra sin alma. Analía Castro Bermudez. Google translator: Carpa 5558 will conclude the story of Angustias de la Soledad Martínez Ribera. Initially, I had planned to publish a shortened issue as a summer special, but in the end, it will be presented as a regular issue in the series. As always, it's best if Analía introduces us to Carpa 5558. Introduction: The preparatory work for the volumes dedicated to the history of photography and the second one dedicated to "Nene" has occupied us throughout this past year. Our editorial activity was reduced to a minimum, and we only published small supplementary pieces to previously released Carpa issues: 1812, 1943, and 3388. Given the approaching summer holidays, I decided to close out the year and postpone the publication of the two aforementioned issues until the first and second autumn, thus coordinating their release with the work of the other editorial teams and committees. The previous year's edition of Carpa 3088 and the stir caused by Petia's investigation prevented the entire team from enjoying a well-deserved vacation, which they would now make up for with the long hiatus planned, practically spanning three summers. Our readers will find that none of this has happened, and they are enjoying this new Carpa, Carpa 5558, dedicated to concluding our investigations into the final fate of Angustias de la Soledad Martinez Ribera and Casimira Vivar Garreta after their exile to the second continent. When we finalized that edition, Petia and all of us promised to resume the investigation as soon as possible, but unfortunately, the delay in launching our history of photography, along with many other factors, prevented us from focusing on it for perhaps a couple of years. Doña Estrella, as mentioned in Carpa 3088, once the edition was finalized, dedicated herself to tracking down and acquiring all the material related to the artist highlighted by Petia during her archival research. Although she sometimes failed, she managed to uncover some previously unpublished examples of the artist's work, or pieces that were considered lost forever. After the final results of her world tour, she began sifting through the second continent, obtaining the results that prompted her second surprise visit to our offices. Accompanied by Fina—true love is indeed beautiful—she shared these results with us, an unnecessary incentive, so that instead of enjoying our well-deserved vacations, we would launch this final volume dedicated to Doña Angustias, adding, as a sweet bonus, a paid vacation in Mira Verde to carry out all our work from there. The result, as all our followers can easily imagine, is that Mira Verde is the dream summer destination for many of our citizens, and any other vacation plan pales in comparison. Before the couple's departure, Tini had resolved all previous conflicts, and the necessary permits and authorizations for our mandate were swiftly finalized. Doña Estrella and Fina would not be able to accompany us during the research and writing of this new Carpa; the couple had been summoned by the eighth of the wise women to lead an expedition to a distant star system where one of its planets showed signs of having reached an evolutionary level comparable to our own, but for unknown reasons, it had been devastated after a long war. All the files and documents would be transferred to Petia so that she could resume the promised research based on this new data. The material offered by Doña Estrella did not include any definitive revelations, it is true, but it promised extraordinary results. Our authority unreservedly authorized the publication of this special issue as a special gesture of respect for our beloved Estrellita, a statement made by the venerable Doña Genoveva Dorcas de Aguirre Puertas herself. It has already been noted how Doña Genoveva Dorcas de Aguirre Puertas has yielded to the xenobiologist and grants any of her requests. Therefore, on this occasion, I accept the external work, although I deny official collaboration to the third administration. All necessary expenses and resources will be provided by Doña Estrella—I remain firm in my position—and our editorial team will be responsible for uploading it to the usual servers. However, the usual physical edition for our subscribers will not be published; the volume will be considered one of those summer specials that the administration agrees to publish from time to time. These specials are undoubtedly a pleasant surprise for readers and are always very well received by lovers of vintage photography, ever since the first issue was published by this editorial team, a practice adopted by the other editorial teams and, finally, by the third administration. Given the festive spirit in which this issue of Carpa 5558 was conceived, I've decided to allow my editors to adapt it to the three summers and immerse themselves in the relaxed tone of any holiday period. Visual references related to these special holidays will be included in the introductions to the sections and breaks. As always, Dorita will be in charge of the volume's design, and on this occasion, she will continue with the aesthetic style begun in Carpa 1288. It's a perfect reflection of the season and an ideal foundation for Petia's research. She and Tini have become the effective editors of this edition, as only they, given their unique circumstances, can combine those days of sun and sand with the most rigorous academic work. It has been said that no extraordinary new revelations will appear; the lives of our protagonists will unfold until their deaths without major upheavals. Freed from tyranny, they will work on their projects with complete freedom and without any financial worries. Both will do what they truly want to do. They will abandon the pornographic genre, and although in doing so they lose some of their genius, they achieve a truly impressive serenity and creative maturity. While this will not influence the development of postwar art, it will do so indirectly through their relationship with some of the great figures of the new generations, as evidenced by the oil on art cardboard selected for the cover of this issue. This work was discovered by Doña Estrella by chance during a courtesy visit to one of the great antique dealers of the second continent. The oil painting had been stored for some time and, given its signature, Paulina Antúnez Davila, was considered a mere imitation—albeit one of some merit—of the work of Angustias de la Soledad Martinez Ribera. Had the antique dealer been a reader of our publications, she would have prevented Doña Estrella from acquiring the painting at a ridiculously low price and would have spared herself the despair of discovering the true identity of the artist. A petty act of malice on Doña Estrella's part to settle certain past business disputes between the antique dealer and the xenobiologist. The oil painting was discovered by Doña Estrella shortly after beginning her search and the delay, caused by Petia's research, of the monograph dedicated to Doña Angustias played in her favor. The story of his purchase starred in the usual musical session to close his lightning visit and, as he did in the past, he reveals to us certain commercial practices unknown to any of us and which surprised us so much during the making of Carpa 3088. Throughout his trip he had the essential collaboration of Fina and Paola who would intervene directly in this purchase. A relationship between agent and collector that goes much further than the strictly commercial, which starts from the youth of both women and, for the moment, Doña Estrella prefers not to comment. At the same time that Doña Estrella and Fina traveled around the planet, Paola's staff focused, above all, on the search for any documentation related to the stay of our protagonists on the second continent and would be responsible for the discovery of that photographic activity of Paulina that was ignored by all of us. An artistic activity focused more than anything on teaching, using an educational combination of traditional methods with the automatic loads of the past. As Petia commented about his pictorial work preserved in Boca Negra, we once again find ourselves with much more academic and controlled aspirations, far from any avant-garde experimentation. The discretion mentioned above is once again evident in the photographs acquired by Paola's agents and which, apparently, were never exhibited in public. Used as a demonstration of his teachings, they were put up for sale when the island property was liquidated, a fate shared, without a doubt, by the work on the cover and a large part of the archive that was not included in his later legacy. Doña Estrella narrated the discovery of the work in the antique store's warehouse, the feigned indifference with which its appearance was received, a cordial farewell to the merchant and immediate communication with Paola: I need a hook for the second continent: tall, redhead and with big tits the way that slug likes them. You will acquire a series of works, I include a list, but I attach the photo of the real interest. Silly tourist with money willing to be deceived, I will specify all the details tomorrow. Petia is already right when she claims that the goddess's gift touches eternity with her fingers when she behaves like a soulless bitch. Analía Castro Bermudez. Algunas imagenes: Some images:
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- alice in wonderland
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Assorted Alice In Wonderland pictures View File Some AI generated pictures of Alice In Wonderland. Saucy not spicy! Perfect for your sims who have a thing for Alice. It is called Wonderland Adventures in the build mode catalog and only has a black picture frame. Enjoy! Submitter Wildphil Submitted 08/12/26 Category Paintings & Posters Requirements Base Game
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- alice in wonderland
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(and 3 more)
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