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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. Unhealthy Craving View File Gain body fat the more you eat, and lose it through typical wasteland activities. Unhealthy packaged pre-war food, sugary drinks and booze fatten you up faster than raw or cooked foods. Some chems will also cause you to put on weight while others will help you lose it. Too much or too little body fat results in (potentially severe) debuffs, but staying fit gives you some mild bonuses. Eat junk food too often and you might become addicted! A trigger for Rad Morphing Redux v2 is included, so RMR 2.0.0 or later and its dependencies are required. To use this mod, install it with a modern FOMOD-capable manager like MO2 or Vortex and then configure one or more sliders in RMR's MCM to use the trigger it provides. An example is using the Fusion Girl body's BodyFat slider with a target value of 300 and clothing forcibly stripped at 50%. Users of other bodies may need a more complex set of sliders, and for that the RMR Helper tool can be quite useful: just feed it a (SS)BBW or BHM preset of your liking and apply the slider configuration it provides. The included RMR trigger plugin was created by shamelessly plagiarizing the reference plugins published by @LenAnderson, without whose guidance and dedication none of this would be possible. Script source code is included, and all contents of this mod are distributed under the same terms as Rad Morphing Redux itself. Future development of this mod will expand to include a variety of weight gain/loss mechanics and accompanying physical and mental health implications, as well as fat fetish and fat shaming/humiliation content. Submitter vaultbait Submitted 11/28/2022 Category Other Requires https://www.loverslab.com/files/file/12062-rad-morphing-redux/
  2. Rad Morphing Redux View File Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Morph Updates Update delay Seconds between morph updates when *Update Type* is set to *Periodically*. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Click to show worn clothes Click this button to see a list of currently equipped items and their slot numbers. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, use the button labeled Show worn clothes at the top of the slider set config page. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog Submitter LenAnderson Submitted 03/12/2020 Category Other Requires MCM, F4SE, SUP F4SE, LooksMenu, DLCs
  3. Version 1.2.0

    447 downloads

    Gain body fat the more you eat, and lose it through typical wasteland activities. Unhealthy packaged pre-war food, sugary drinks and booze fatten you up faster than raw or cooked foods. Some chems will also cause you to put on weight while others will help you lose it. Too much or too little body fat results in (potentially severe) debuffs, but staying fit gives you some mild bonuses. Eat junk food too often and you might become addicted! A trigger for Rad Morphing Redux v2 is included, so RMR 2.0.0 or later and its dependencies are required. To use this mod, install it with a modern FOMOD-capable manager like MO2 or Vortex and then configure one or more sliders in RMR's MCM to use the trigger it provides. An example is using the Fusion Girl body's BodyFat slider with a target value of 300 and clothing forcibly stripped at 50%. Users of other bodies may need a more complex set of sliders, and for that the RMR Helper tool can be quite useful: just feed it a (SS)BBW or BHM preset of your liking and apply the slider configuration it provides. The included RMR trigger plugin was created by shamelessly plagiarizing the reference plugins published by @LenAnderson, without whose guidance and dedication none of this would be possible. Script source code is included, and all contents of this mod are distributed under the same terms as Rad Morphing Redux itself. Future development of this mod will expand to include a variety of weight gain/loss mechanics and accompanying physical and mental health implications, as well as fat fetish and fat shaming/humiliation content.
  4. AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod View File This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies. This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following: @fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.710.7z is the main mod file. You need this. AAF_FPE_2.710_DLC_Doctors_Addon.7z adds support for the doctors in Far Harbor and Nuka World. You need the main mod and the DLC to use this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do I need Four-Play to use this? A: No, this mod does not use or require Four-Play at all Q: Do I need Vinfamy's Control Panel for this? A: No, this uses MCM and does not communicate with Vinfamy's CP in any way Q: Do I need the original Four-Play Family Planning Enhanced to use this? A: No, this is a self-contained port of the mod, not a patch. You only need this mod. Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version? A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself. Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant.  Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Q: Does this work with the Menstruation system from Advanced Needs? A: Yes, with Advanced Needs 76 only, not with Advanced Needs 2. Version 2.710 and up will check if you are on your period and prevent you from becoming fertile or getting pregnant if so. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog Submitter EgoBallistic Submitted 04/29/2019 Category Sex Effects Requires F4SE, MCM, LooksMenu, AAF, CBBE or Fusion Girl, AAF Themes
  5. Version 2.2.0

    16,983 downloads

    Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Update delay Seconds between morph updates when *Update Type* is set to *Periodically*. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog
  6. Rad Morphing Redux Trigger: Rads View File Radiation trigger for Rad Morphing Redux. Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the name "Rads" and updates every 10 seconds. Both of these settings can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux  
  7. Version 1.0.0

    483 downloads

    S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux. Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds. The prefix and the update interval can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod.
  8. Rad Morphing Redux Trigger: S.P.E.C.I.A.L. View File S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux. Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds. The prefix and the update interval can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux  
  9. Version 1.0.0

    669 downloads

    Radiation trigger for Rad Morphing Redux. Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the name "Rads" and updates every 10 seconds. Both of these settings can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub.
  10. Skill Based Muscle View File What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female/male bodies depending on Muscle for all vanilla races except Khajiit and Argonians (all that's missing is textures). Changes body morphs of female body depending on Muscle. Has modifiers to apply at a higher rates for higher Actor weight. Adds option to have Actor weight dependent on Actor level. Adds MCM to configure nearly every option. Hard Requirements SKSE SkyUI, for MCM RaceMenu, for NetImmerse Override (script functions that change body morphs / normal maps) PapyrusUtil SE, absolutelty necessary, all mod settings are enabled by json. Flaccid Requirements CBBE 3BA, the json/textures are set up for this, script may need small adjusts for different bodies. HIMBO, same as above. Vera Skin -CBBE 8K- , the included female textures use this as a base, I recommend my darker edit Tempered Skins for Males, the included male textures use the SOS version as a base. SPID, for NPC support Notes SPID The SPID file is set up to distribute to all eligible NPCs, so males and females. If you want only females to affected, use this line instead. Spell = 0x838~Skill Based Muscle.esp|NONE|-00000013,-00013279,-0002E894,-0010760A|NONE|F|NONE|100 Textures This mod supports up to 10 levels of body/hand normal maps for all playable vanilla races, male or female. So that's a total of 60 potential textures. Any missing textures will simply be ignored, no override will be applied. I've only included 10 body normal maps and 1 hand normal map for male/female human/elf races. To have argonians/khajiit be affected, or to have more hand normal map levels, simply place your favorite normal maps following the naming convention of the existing texture files. If you are using different textures than what this mod is based on, you may need to make your own. This requires an image editor like Photoshop or GIMP, and some basic knowledge of layers. To do this I've included a psd file to help. The textures are BC7 dds files, so you may need to download the "Intel® Texture Works Plugin for Photoshop*". Body Morphs To add more body morphs, go to one of the profile json file (SKSE\Plugins\SkillBasedMuscle\filename.json), add the slider name as it appears in the body's xml file (CalienteTools\BodySlide\SliderCategories\filename.xml) Any invalid body morphs will have no effect. Up to 63 body morphs for each sex can exist. Same for the weight modifiers. To have argonians/khajiit be affected you need a body with bodyslides for them. Mod updating Should be fine to just update, but uninstall and run a save cleaner if you're unsure. For upgrading to 5.0 running a save cleaner is a good idea. Known Bugs / To-do When WeightLevel is updated armor meshes don't update with new Actor weight. Problem is solved by reequipping armor. Ideas in order of likelihood (probably won't do any of these) Implement skill specific body morph options (e.g. Restoration increases only breasts, might require a matrix of textures for normal map support, ehhhh...). Convert to SKSE plugin (after Anniversary Edition, hard maybe). Replace SetSkin() with some NiOverride function to replace only normal map textures (someone link some documentation please). BLESS THIS MAN Implement male support (don't feel like looking for male textures). Done. Implement Khajiit / Argonian support (don't really care to, unless I can find a mod that replaces their heads and some good body textures, the framework in the esp is set up tho). Implemented, all that's needed is to drop the textures in their respective folder. Implement male body morphs (Not quite sure how to access the ones in RaceMenu). Thanks/Credits This fucking guy for being the only person to ever document NiOverride and for this post Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays veracruze for Vera Skin -CBBE 8K-, normal map base sds1 for showing me the json implementation and advice on Beast Forms Submitter jjabrams420 Submitted 10/13/2021 Category Adult Mods Requires Regular Edition Compatible  
  11. I've tried reinstalling the mod and I also went into MCM and switched to third person view a few times, since they say this can solve this type of issues, but it doesn't work :/
  12. Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
  13. <actorTypeData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd"> <defaults source="Fallout4.esm"/> <!-- Keyword(s) to use for actor scan. --> <group id="Human"> <actorType form="2CB72" id="ActorTypeHuman" raceList="Human"/> </group> <group id="Ghoul"> <actorType form="EAFB7" id="ActorTypeGhoul" raceList="Ghoul"/> </group> <group id="Creature"> <actorType form="13795" id="ActorTypeCreature" raceList="RaiderDog,FeralGhoulGlowing,MirelurkQueen,Gorilla,Cat, Mirelurk King,YaoGuai,FEVHound,MirelurkHunter,Radstag,FeralGhoul,RadScorpion,Stingwing,Bloatfly,Brahmin,RadRoach,Molerat,Dogmeat,Deathclaw,Bloodbug,Mirelurk,ViciousDog"/> </group> <group id="Robot"> <actorType form="2CB73" id="ActorTypeRobot" raceList="Protectron,Assaultron,SentryBot,EyeBot,Handy"/> </group> <group id="Supermutant"> <actorType form="6D7B6" id="ActorTypeSuperMutant" raceList="Alien,SuperMutant"/> </group> <group id="SuperMutantBehemoth"> <actorType form="14F6A5" id="ActorTypeSuperMutantBehemoth" raceList="SuperMutantBehemoth"/> </group> <group id="LibertyPrime"> <actorType form="10D529" id="ActorTypeLibertyPrime" raceList="LibertyPrime"/> </group> <group id="Synth"> <actorType form="10C3CE" id="ActorTypeSynth" raceList="SynthGen2Valentine,SynthGen2,SynthGen1"/> </group> </actorTypeData> Can anyone help me with what is wrong with my formatting, it keeps giving me this error saying it can't be parsed.
  14. FO4 Nude Basics View File Info... FO4 NudeBasics Lives again, after many years after deletion. I never stopped using it, tweaking it since day one of it's original release. Posting about it, even after deletion. One of my many, many posts about FO4 NudeBasics on it's still remaining Get Support page, from it's deleted mod page. My posts were seen by the original author, and my wants to repost the mod, with my tweaks. I was given permission to post it onto Lovers Lab. Full Credit to the Original Author Adetu... I've been following, posting about it, using and tweaking his mod since it was first released... Features... - CBBE version - Fusion Girl version - Tweaked to perfection by me, since it's original release - Bomb Collar can possibly burn off some of your clothing, when it fires up - Mod Organizer instructions in it's Notes section - Lots of Options in the MCM Menu - Enforce Nudity when Collared, along with many other rules - Breast Expansion, when irradiated. Get too big, and clothes get destroyed, or unequipped. CBBE or Fusion Girl - MCM options to have Breast Weight and Bare Feet slow you down - Violate Rapes, can get you Shock Collared. With Configurable rules, quest to get Shock Collar off, kill the rapist who put it on, to get its code. - About the Bomb... Misc section of Inventory. Collared Rules to live by... - S.P.E.C.I.A.L. Upgrade Points. Reduced from 28 Points to 21 Points, at start of game. Old mods feature... Limitations... - I'm currently not a Coder, so it wont be getting the Code fixed. Unless I work out how to Code... Possible... - Some bits of it don't work, or don't work well. Power Armour Rules, Milk, Violate Extra option in MCM. ================================================ ================================================ Required mods... Needed... - F4SE - Mod Configuration Menu - Armor and Weapon Keywords Community Resource - Devious Devices 2.0 - Torture Devices - Real Handcuffs - Caliente's Beautiful Bodies Enhancer For CBBE Version - Fusion Girl For Fusion Girl Version - ZaZ - Extended Skeleton v5 A skeleton, that allows physics, and male penis's to work. - LooksMenu - AAF Advanced Animation Framework - AAF Themes - AAF Animations for Advanced Animation Framework - Violate for getting raped after a defeat, then possibly Shock Collared Naked Male bodies... - Body Talk 3 for anatomically correct males, Patreon only download. or - Just a hairy male body for just naked male bodies. For animal sex and pregnancy... - Wasteland Dairy Framework Animal Sex, Babies, Egg Birthing ( no animations for that exist ), a huge mod - Family Planning Enhanced Redux Pregnancy, Family Planning Enhanced Redux and Wasteland Dairy Framework, work together as one big mod Penis's for animals, and Strap-Ons for women... - Vioxsis Strap-Ons of Fallout 4 V3 For Women on Women, to wear Strap on's ( use V3 ) - AAF-Creature-Resources Penis's for Animals For Clothes to Fit, and Men and Animals to have Penis's... - Bodyslide and Outfit Studio Bodyslide all these... 1. Bodyslide CBBE or Fusion Girl Womens Bodies and Clothing 2. Bodyslide Bodytalk 3 Men's Bodies and Clothing 3. Creatures Animals Penis's 4. Strap Ons Womens Strap On Penis's ================================================ ================================================ Info... With the Violate mod, you have a chance to get collared, with a Bomb Collar. This collar has a lot of rules, in the Misc Section... READ: About the Bomb. Rules... 1 item in the Weapons Section, of your inventory Limits on what you can wear, and where you can wear it Limits on Caps Carried When highly irradiated and bare-footed, you will have trouble out-running anything. As Nora's large Breasts weigh her down, and her delicate feet will slow her down. Recommended setting Breast Weight slow down to 70%, in the MCM Recommend switching on slow down, when bare footed Permanent Breast Expansion ( MCM optional settings) With a Shock Collar, high Breast Expansion caused by Radiation, and Nipple Clamps. Nora is slowly going to get some permanently larger Breasts. ================================================ ================================================ New Features... MCM... Lots of Tweaks to the the MCM options, increasing the sliders, so you can have higher or lower settings, which allows you to tailor your game to perfection. - Sleep Debt Problem Fixed... the slider goes from 0 -> 24 hours now 0 = OFF - Caps... you can slide the slider up to a huge amount of Caps, that can be carried now. - Lot of more tweaks. Bomb Collar. My Tweaks... KP - Shock Collars is x10 times slower, but beware the second and third stages. They are lethal... - Stage 1... Really Slow Tick down. 2 Minutes - Stage 2... Moderate Tick down, with shock.2 mins - 2.25 mins - Stage 3... Get the hell out of there, unequip the offending items, or drop the extra guns. 2.40 DEAD... Timer now gives warning at Half and Quarter times, for Bomb Collar countdowns. Bomb Collar Burn, can possibly burn off clothing, if set to clothing being destructible... ================================================ ================================================ Old Features... - Limited Power Armour use - Armour breaking - Naked restrictions - Corpse looting restrictions - Butterfinger weapon dropping, when attacked - Bomb Collar Clothing restriction in certain areas Single Item in Weapon Section only, when Collared Caps restrictions in certain areas No VATS when Collared, you have to go Iron Sight only. Aka Manual Aiming only - Radiation Morphing... different Breast Expansions Morphs for Fusion Girl and CBBE - Milk Morphing - Permanent Breast Growth, Nora can start the game Flat Chested, and end up permanently Large Chested by the end of the game. - Player Loot Bag to find after rape, Violate Additional Option. Recommend to Turn Off in MCM. As you can lose stuff with it. - Peeing yourself, with auto undressing, or exiting Power Armour - MCM Options for it all... ================================================ ================================================ Problems and Fixes from Original Mod... Problem... Clothes Damage and Destruction not switching off... Vanilla Mod problem. Fix....... Turn the sliders for clothing damage to Zero in the MCM. ================================================ ================================================ Caps Limits, but can't drop Caps. Problem... Turning on Maximum Caps you can carry in certain areas, but you can't drop the Caps in your inventory. Vanilla Fallout 4 problem. Fix 1..... Install Caps mod, they are not very good, I've tried a lot of them. Fix 2..... Commands to drop and add Caps into your personal stashes and Safes. I use this method, it's easy and works 100% with a little more effort. Stashing your Caps... Console Commands. 1. Check how many Caps you have. ( Fallout 4 money ) 2. Open Console and Click on a container, that you wish to add your Caps to. 3. Add Caps amount into the Container. additem f 1000 if you owned 1000 Caps. 4. Remove Caps amount out of your inventory. player.removeitem f 1000 if you owned 1000 Caps You now have no money, as its now all in the container... ============================= Uses... - FO4 NudeBasics Caps control option, limits how much money you can carry. - Sexual Harassment Shock Collar Rapist, steals all your Caps. You will need to start hiding your Caps, if you want to save up the money to ever get out of it. ============================= Mods that are handy... - Console Enabled in Survival Difficulty Allows you to use the console, in Survival Mode. Essential, as the Vanilla Game is Soo glitchy. - Better Console Give more info about what you click on, when using the Console. ( MORE ADVANCED USERS, NOT FOR BEGINNERS ) Requires... F4SE ================================================ ================================================ FAQ Handy Link for info, ways to play, etc... old FO4 NudeBasics Comments Page. A treasure trove of Ideas... I've been commenting on it, since FO4 NudeBasics was originally launched, and never stopped... Screenshots... Shibhari mod... Replace Tape and Handcuffs Bodyslide for it... a bodyslide I made for myself, a while ago. I should really release it, unless there's a one already out there. ================================================ ================================================ Versions... 1.07 ... First Re-Release Submitter Krazyone Submitted 06/29/2022 Category Other Requires Devious Devices, Torture Devices, F4SE, Mod Configuration Menu, Armor and Weapons Keywords Community Resource, Real Handcuffs, CBBE or Fusion Girl, Zaz Extended Skeleton, Looksmenu, AAF Beta Advanced Animation Framework, AAF Themes, AAF Animations
  15. SlaveTats + RaceMenu Overlays | Anuketh Pack #1 - LE / SE View File I decided to try SlaveTats and design some tattoos myself. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below. This pack includes the following: 7 Slave Marks: Bondage, Perfect Slut, Suck Me, Spanked, Dragonwhore, Dragonwhore Alt and Alduin was here. 43 General Tattoos: Bralette, Bralette Alt, Chest Deco, Chest Deco Alt, Pasties 1, Pasties 2, Pubic, Star (Front), Star (Back), Wings, Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Legion, Under Chest Deco 1, Under Chest Deco 2, Under Chest Deco 3, Under Chest Deco 4, Dagger, Garter Belt, Garter (without stockings) and Garter + Stockings with feet option, Face Adornment 1, Face Adornment 2, Face Adornment 3, Face Adornment 4, Face Adornment 5, Ankle Flower, Feet Stars, Tribal Tattoo 1, Tribal Tattoo 2, Tribal Tattoo 3, Tribal Tattoo 4, Tribal Tattoo 5 and Tribal Tattoo 6. RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version. RACEMENU TATTOO OVERLAYS FOR *SPECIAL EDITION ADDED - Made by Testificateguy. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Hold Capital Symbol Vectors - Polykobus and AlcoholSwabs Vortec and Chaimhewast for helping me with the recolor problem Testificateguy for converting the tattoos for RaceMenu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope you like this first pack. Since I've added 50 tattoos, this pack is finished. That means that there won't be future updates (at least at the moment) and if they are, won't be to add new tattoos. Liking and giving me your feedback is a great way to show me your support and is highly appreciated! I've seen all your comments and I must thank you for the warm welcome this pack has received in the community. Surely I will make more packs in the near future. If you have any request, I will gladly read it. I recently made a Ko-Fi page for those people who asked. Again, thank you so much ? Submitter Anuketh Submitted 12/12/2020 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
  16. Animal Seducer View File WARNING: This mod contains graphic depictions of bestiality. If this is (understandably) not your cup of tea, this mod is not for you. The story, all names, characters, and events portrayed in this mod are fictitious. They are part of a perverted fantasy, set in a video game. I ask that you treat them as such. Any resemblance with actual persons (living or dead), places, buildings, or animals is completely coincidental. I do not in any way, shape, or form, endorse, condone, or support acts of REAL-LIFE bestiality or any other forms of animal abuse. No animals were harmed during the making of this mod. This mod was made by an adult, for adults. Alright, with that out of the way, allow me to introduce: Animal Seducer (formerly Animal Lover and Wasteland Seducer) My first proper LL mod! ~Yay! What's new in version 2.0.0? You can now seduce creatures using hotkeys instead of the old system that used the Animal Friend and Wasteland Whisperer perks. This allows you to seduce friendly creatures and command them to mate with characters other than the player. I've also hopefully fixed a bug where the ceremonial knife would not spawn. The mod has been renamed to Animal Seducer. No new quests have been added. What does it do? This mod adds two new perks to the game. Animal Lover and Wasteland Seducer. They expand upon the Animal Friend and Wasteland Whisperer Perks, and allow you to have intercourse with pacified creatures, and command them to mate with people. The mod also adds two short quests to unlock the perks, with a unique and hand-made magazine for each of the perks as reward at the end. How do I install the mod? First, make sure you have a working installation of AAF with creature animations installed by following this guide: AAF Fucking Manual Next, at the time of writing this, the mod has a bit of unvoiced dialogue. If there are no voice files present, the lines will whiz by faster than you can read them. Either install F4z Ro D-oh, or if for whatever reason you can't or don't want to use that mod, you can download the silent voice files for this mod. F4z Ro D-oh Then install this mod (and the silent voice files if you downloaded them) using your mod manager of choice. I personally use mod organizer 2. How do I get started? To have sex with pacified creatures, you first need to unlock the perks. This can be done in two ways. By cheating them in through the MCM (Should be pretty straightforward. Not recommended.) By completing the quests (The fun way.) The quests to obtain the perks will begin automatically when you get close to where the magic happens. If you need a hint to get started, there's an edition of Publick Occurrences on the table in the Dugout Inn in Diamond City. Piper has been documenting some of the crazy rumors that fly around that place. They might be a good place to start! If you really want to know where to go, the spoiler section below will have screenshots of the exact locations. Note: To unlock the Animal Lover and Wasteland Seducer perks you need to already have the Animal Friend and Wasteland Whisperer perks unlocked, respectively. Don't worry if you forget, both the MCM and the quests will prompt you to unlock them if you haven't. SMALL LOCATION SPOILERS INSIDE How to have sex with pacified creatures After you've unlocked a perk and the quest ends, a small tutorial will play to explain how to have sex with creatures. In case you missed it or forgot the details, here's what to do (new method): Have the hotkeys bound in the MCM Use the pacify hotkey to pacify a creature If you're successful, you can now command them using the other hotkeys to either mate with you, or to mate with another NPC Press the pacify hotkey again over a pacified creature to release them from your spell. The old method is still available, but does not allow you to command creatures to have sex with other NPCs. There is a cooldown on attempts to seduce of 1 in-game hour! (You can only have sex with creatures for which you have animations installed, of course.) Reporting bugs This is my first mod, so please bear in mind that there might be a few hiccups here and there. If you encounter a bug or know how to fix one, please let me know! Do check the known issues down below first, however, so that I don't get duplicate reports. Known issues (Spoilers!) Changelog Submitter GeckoRobot Submitted 04/04/2022 Category Quests Requires
  17. Assimilation View File Last edit on 7/6/2022: Modify Mod Description - Update progress. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player has sex then the partner of that faction may assimilate them into that faction by changing their looks or by bringing them into the faction. This mod was made to complement mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to mods like Tattoo After Rape and Rad Morphing Redux. It is several small quests that mostly activate after AAF animations. There are MCM options for script features. Features After the player has sex with a partner of a particular faction there is a chance that the player's hair, body, skin, clothes, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for sex with a Raider and a military cut for sex with a Gunner. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should drop some scissors on the ground and use them to trim up to avoid them. I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles ANiceOakTree's Hairstyles Pubes Forever More can easily be added! Which ones would you like? Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. FEV - If you have sex with a super-mutant, then some of their DNA may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for sex with a Raider and a suit for sex with a Triggerman. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe Militarized Minutemen Wearable Super Mutant Armor More can easily be added! Which ones would you like? Skin - If the Random Overlay Framework is installed then it will apply ONLY ONCE a set of random tattoos on the player from that framework. This is a soft dependency as it dynamically checks for existence of the plugin and only uses it if installed. Faction (version 2.0 and greater) - Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner when spoken to will have a small dialog to initiate it. You will remain in the faction until you have sex with enough faction members to leave the faction. When leaving, a small dialog allows you to confirm leaving or remain in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction and sex with faction members may result in them offering gifts or to be companions (up to 2). You will receive better gifts based on your faction reputation which increases each time you have sex with a faction member or kill a non-faction member. It can decrease as well! NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 2.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Conflicts Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships: RaiderPet - Does something similar to Assimilation for Raiders and you end up with RaiderPet and Assimilation systems fighting each other. For the best experience use one or the other. If there is a feature from RaiderPet that you miss when using Assimilation then let me know and I may be able to add something similar. Install Requirements Fallout 4 v1.10.162 or newer F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options AAF including some themes/animations - needed to initiate changes Tested with CBBE (LMK if you have another one where it works) - needed for body changes BodySlide - needed for body changes Looksmenu - needed for skin and pubic hair changes Random Overlay Framework (optional) - needed for skin changes Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Myself! as I thought it would be fun to put out a Lover's Lab mod but at first couldn't think of anything sexy enough. ? Prioritized Issues (these will roll off each release) Issue was reported where dismissal script is not working correctly and must be refactored to separate dogmeat and other companions - DONE WILL BE IN NEXT RELEASE Need an option to control whether items are removed/restored for helmet/gasmask swapping - DONE WILL BE IN NEXT RELEASE Glowing Sea Crater and Far Harbor Children of Atom Companions not working due to not specifying their factions in Scenes - DONE WILL BE IN NEXT RELEASE Improve OnLocationChanged error correction logic for Assimilation Quests that are stuck in one of the Dialog Scene states (i.e. 100 & 300). - DONE WILL BE IN NEXT RELEASE Reported via PM that helmet/gasmask swap could be done better by saving biped slot items before swap on, diff slot items before swap off and re-equip only changed items. That way only the helmet/gasmask must be selected. Heavily requires F4SE but highly needing that already. Did something slightly different that is fast. - DONE WILL BE IN NEXT RELEASE Force faction assimilation scene - Need to figure out how to do force ForceGreet like Sex Harrassment does. Need to talk to TwistedTrebla. SKK Combat Stalkers only uses Friend/Enemy factions. Thus, if you are Raider assimilated and Raiders spawn to come after you, then they will be your enemy which doesn't make sense. Not sure how to fix this one as I cannot add the Combat Stalkers enemy faction into your friends because then (in Raider example) Super-mutants that spawn will be your friend. Challenging, no known solution. Fusion Girl and True Wasteland Body (TWB) support. Unknown difficulty. Hair stretching out and actor disappearing on AAF animations. This is not an issue with this mod and looks like it involves the timing of hair changes, but I would love to find a fix. Challenging, no known solution. Prioritized Features (these will roll off each release) Hair Commonwealth Cuts - https://www.nexusmods.com/fallout4/mods/11402 KS Hairdos - https://www.nexusmods.com/fallout4/mods/45373 KS Hairdos with Physics - https://www.nexusmods.com/fallout4/mods/29944 Lots More Female Hairstyles - https://www.nexusmods.com/fallout4/mods/10543 Lots More Male Hairstyles - https://www.nexusmods.com/fallout4/mods/10695 Lots More Facial Hair - https://www.nexusmods.com/fallout4/mods/10746 MiscHairstyle 1.6: http://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file - INVESTIGATING (optional, for males) More Hairstyles - Beards: http://www.mediafire.com/file/iztz7iidy6djz1e/MoreHairstyles-Beards.rar/file - INVESTIGATING Apparel Gunner Outfit Pack - https://www.nexusmods.com/fallout4/mods/43686 Children of Atom Fanatics Pack - https://www.nexusmods.com/fallout4/mods/32401 - DONE WILL BE IN NEXT RELEASE Faction Assimilation without sex via combat conditions (similar to AAF Violate surrender) - DONE WILL BE IN NEXT RELEASE How to make player look surrendered - DONE WILL BE IN NEXT RELEASE How to temp prevent movement while being affected and during dialog - DONE WILL BE IN NEXT RELEASE How to prevent enemies from attacking while being affected and during dialog - DONE WILL BE IN NEXT RELEASE Integrating with existing physical/faction assimilation - DONE WILL BE IN NEXT RELEASE Gear optionally stored in master locked chest with key held by assimilator - DONE WILL BE IN NEXT RELEASE Talk to NPCs that give info - DONE WILL BE IN NEXT RELEASE gifts - DONE WILL BE IN NEXT RELEASE sex - DONE WILL BE IN NEXT RELEASE side-quests increasing rep and payback - IN PROGRESS AssimilationAPI.GetAPI that gives an API object with useful Events and Functions What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short 2.0 Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5 Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6 Bug fixes from 2.5 release discovered right after release 2.7 Bug fixes still existing in 2.6 version Submitter louisthird Submitted 01/07/2021 Category Misc Sex Requires F4SE MCM AAF LooksMenu
  18. View File Provides a simple MCM for Deviously Cursed Wasteland and Devious Devices. Install it with Mod Organizer 2. Submitter markdf Submitted 05/12/2018 Category Other Requires Deviously Cursed Wasteland
  19. View File SmallerTalk version 1.2.6 I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the functionality SmallTalk provides. Why use SmallerTalk instead of SmallTalk? SmallTalk overrides vanilla records, SmallerTalk does not. SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not. SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does. SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can. SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not. How SmallerTalk works: SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows: NPC: What's up? YOU: Nothing much... and you? NPC: Same ol', same ol'... ... and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex, HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics. More Information NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ". NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0. NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories. In 1.2.1... Fix for weapons disappearing and becoming unusable. In 1.2.0... PROPERLY checking for GetSleeping now In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3). In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye. In 1.1.7... the MCM config option to disable SmallerTalk while sneaking. In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is because Cass was EXTREMELY resistant to SexoutSex dialogue. Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues. Added double protection AI reset Token. Fixed code error. With MCM you can enable or disable the mod from the MCM menu. With MCM you can enable or disable debug messages from the MCM menu. MCM is NOT required by the mod but the mod does support its use. SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0". One situation with the companion wheel has a special handler... in the case of trading using the companion wheel, I have set SmallerTalk to NOT do its conversation and instead respond with "We done?" and exit the dialogue. This was an unintuitive use of SmallerTalk and was disorienting to testers so it was changed. Cass exempted from this. If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such. Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen. Feel free to provide feedback, testing results and bug reports in this thread. Submitter astymma Submitted 02/02/2013 Category Other Requires
  20. View File Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict. Submitter a2b Submitted 11/23/2013 Category Sex Effects Requires SexLab, SkyUI (MCM), SKSE Special Edition Compatible
  21. I have tried deleting and redownloading and reinstalling SexLab Defeat multiple times now, but every time I do, it still won't let me install it through the MCM. I hit esc, and the pause menu comes up. I clock on the mcm tab and go into the mcm. I scroll down and the defeat submenu is there, and when I click it all the submenus in defeat show up, but in the first defeat submenu when I click install it tells me to leave the menu completely and I do that but it still does not install. Any thoughts? If anyone needs any load order or anything from me lmk.
  22. Version 2.0.1

    15,115 downloads

    WARNING: This mod contains graphic depictions of bestiality. If this is (understandably) not your cup of tea, this mod is not for you. The story, all names, characters, and events portrayed in this mod are fictitious. They are part of a perverted fantasy, set in a video game. I ask that you treat them as such. Any resemblance with actual persons (living or dead), places, buildings, or animals is completely coincidental. I do not in any way, shape, or form, endorse, condone, or support acts of REAL-LIFE bestiality or any other forms of animal abuse. No animals were harmed during the making of this mod. This mod was made by an adult, for adults. Alright, with that out of the way, allow me to introduce: Animal Seducer (formerly Animal Lover and Wasteland Seducer) My first proper LL mod! ~Yay! What's new in version 2.0.0? You can now seduce creatures using hotkeys instead of the old system that used the Animal Friend and Wasteland Whisperer perks. This allows you to seduce friendly creatures and command them to mate with characters other than the player. I've also hopefully fixed a bug where the ceremonial knife would not spawn. The mod has been renamed to Animal Seducer. No new quests have been added. What does it do? This mod adds two new perks to the game. Animal Lover and Wasteland Seducer. They expand upon the Animal Friend and Wasteland Whisperer Perks, and allow you to have intercourse with pacified creatures, and command them to mate with people. The mod also adds two short quests to unlock the perks, with a unique and hand-made magazine for each of the perks as reward at the end. How do I install the mod? First, make sure you have a working installation of AAF with creature animations installed by following this guide: AAF Fucking Manual Next, at the time of writing this, the mod has a bit of unvoiced dialogue. If there are no voice files present, the lines will whiz by faster than you can read them. Either install F4z Ro D-oh, or if for whatever reason you can't or don't want to use that mod, you can download the silent voice files for this mod. F4z Ro D-oh Then install this mod (and the silent voice files if you downloaded them) using your mod manager of choice. I personally use mod organizer 2. How do I get started? To have sex with pacified creatures, you first need to unlock the perks. This can be done in two ways. By cheating them in through the MCM (Should be pretty straightforward. Not recommended.) By completing the quests (The fun way.) The quests to obtain the perks will begin automatically when you get close to where the magic happens. If you need a hint to get started, there's an edition of Publick Occurrences on the table in the Dugout Inn in Diamond City. Piper has been documenting some of the crazy rumors that fly around that place. They might be a good place to start! If you really want to know where to go, the spoiler section below will have screenshots of the exact locations. Note: To unlock the Animal Lover and Wasteland Seducer perks you need to already have the Animal Friend and Wasteland Whisperer perks unlocked, respectively. Don't worry if you forget, both the MCM and the quests will prompt you to unlock them if you haven't. SMALL LOCATION SPOILERS INSIDE How to have sex with pacified creatures After you've unlocked a perk and the quest ends, a small tutorial will play to explain how to have sex with creatures. In case you missed it or forgot the details, here's what to do (new method): Have the hotkeys bound in the MCM Use the pacify hotkey to pacify a creature If you're successful, you can now command them using the other hotkeys to either mate with you, or to mate with another NPC Press the pacify hotkey again over a pacified creature to release them from your spell. The old method is still available, but does not allow you to command creatures to have sex with other NPCs. There is a cooldown on attempts to seduce of 1 in-game hour! (You can only have sex with creatures for which you have animations installed, of course.) Reporting bugs This is my first mod, so please bear in mind that there might be a few hiccups here and there. If you encounter a bug or know how to fix one, please let me know! Do check the known issues down below first, however, so that I don't get duplicate reports. Known issues (Spoilers!) Changelog
  23. Version 1.07

    3,056 downloads

    Info... FO4 NudeBasics Lives again, after many years after deletion. I never stopped using it, tweaking it since day one of it's original release. Posting about it, even after deletion. One of my many, many posts about FO4 NudeBasics on it's still remaining Get Support page, from it's deleted mod page. My posts were seen by the original author, and my wants to repost the mod, with my tweaks. I was given permission to post it onto Lovers Lab. Full Credit to the Original Author Adetu... I've been following, posting about it, using and tweaking his mod since it was first released... Features... - CBBE version - Fusion Girl version - Tweaked to perfection by me, since it's original release - Bomb Collar can possibly burn off some of your clothing, when it fires up - Mod Organizer instructions in it's Notes section - Lots of Options in the MCM Menu - Enforce Nudity when Collared, along with many other rules - Breast Expansion, when irradiated. Get too big, and clothes get destroyed, or unequipped. CBBE or Fusion Girl - MCM options to have Breast Weight and Bare Feet slow you down - Violate Rapes, can get you Shock Collared. With Configurable rules, quest to get Shock Collar off, kill the rapist who put it on, to get its code. - About the Bomb... Misc section of Inventory. Collared Rules to live by... - S.P.E.C.I.A.L. Upgrade Points. Reduced from 28 Points to 21 Points, at start of game. Old mods feature... Limitations... - I'm currently not a Coder, so it wont be getting the Code fixed. Unless I work out how to Code... Possible... - Some bits of it don't work, or don't work well. Power Armour Rules, Milk, Violate Extra option in MCM. ================================================ ================================================ Required mods... Needed... - F4SE - Mod Configuration Menu - Armor and Weapon Keywords Community Resource - Devious Devices 2.0 - Torture Devices - Real Handcuffs - Caliente's Beautiful Bodies Enhancer For CBBE Version - Fusion Girl For Fusion Girl Version - ZaZ - Extended Skeleton v5 A skeleton, that allows physics, and male penis's to work. - LooksMenu - AAF Advanced Animation Framework - AAF Themes - AAF Animations for Advanced Animation Framework - Violate for getting raped after a defeat, then possibly Shock Collared Naked Male bodies... - Body Talk 3 for anatomically correct males, Patreon only download. or - Just a hairy male body for just naked male bodies. For animal sex and pregnancy... - Wasteland Dairy Framework Animal Sex, Babies, Egg Birthing ( no animations for that exist ), a huge mod - Family Planning Enhanced Redux Pregnancy, Family Planning Enhanced Redux and Wasteland Dairy Framework, work together as one big mod Penis's for animals, and Strap-Ons for women... - Vioxsis Strap-Ons of Fallout 4 V3 For Women on Women, to wear Strap on's ( use V3 ) - AAF-Creature-Resources Penis's for Animals For Clothes to Fit, and Men and Animals to have Penis's... - Bodyslide and Outfit Studio Bodyslide all these... 1. Bodyslide CBBE or Fusion Girl Womens Bodies and Clothing 2. Bodyslide Bodytalk 3 Men's Bodies and Clothing 3. Creatures Animals Penis's 4. Strap Ons Womens Strap On Penis's ================================================ ================================================ Info... With the Violate mod, you have a chance to get collared, with a Bomb Collar. This collar has a lot of rules, in the Misc Section... READ: About the Bomb. Rules... 1 item in the Weapons Section, of your inventory Limits on what you can wear, and where you can wear it Limits on Caps Carried When highly irradiated and bare-footed, you will have trouble out-running anything. As Nora's large Breasts weigh her down, and her delicate feet will slow her down. Recommended setting Breast Weight slow down to 70%, in the MCM Recommend switching on slow down, when bare footed Permanent Breast Expansion ( MCM optional settings) With a Shock Collar, high Breast Expansion caused by Radiation, and Nipple Clamps. Nora is slowly going to get some permanently larger Breasts. ================================================ ================================================ New Features... MCM... Lots of Tweaks to the the MCM options, increasing the sliders, so you can have higher or lower settings, which allows you to tailor your game to perfection. - Sleep Debt Problem Fixed... the slider goes from 0 -> 24 hours now 0 = OFF - Caps... you can slide the slider up to a huge amount of Caps, that can be carried now. - Lot of more tweaks. Bomb Collar. My Tweaks... KP - Shock Collars is x10 times slower, but beware the second and third stages. They are lethal... - Stage 1... Really Slow Tick down. 2 Minutes - Stage 2... Moderate Tick down, with shock.2 mins - 2.25 mins - Stage 3... Get the hell out of there, unequip the offending items, or drop the extra guns. 2.40 DEAD... Timer now gives warning at Half and Quarter times, for Bomb Collar countdowns. Bomb Collar Burn, can possibly burn off clothing, if set to clothing being destructible... ================================================ ================================================ Old Features... - Limited Power Armour use - Armour breaking - Naked restrictions - Corpse looting restrictions - Butterfinger weapon dropping, when attacked - Bomb Collar Clothing restriction in certain areas Single Item in Weapon Section only, when Collared Caps restrictions in certain areas No VATS when Collared, you have to go Iron Sight only. Aka Manual Aiming only - Radiation Morphing... different Breast Expansions Morphs for Fusion Girl and CBBE - Milk Morphing - Permanent Breast Growth, Nora can start the game Flat Chested, and end up permanently Large Chested by the end of the game. - Player Loot Bag to find after rape, Violate Additional Option. Recommend to Turn Off in MCM. As you can lose stuff with it. - Peeing yourself, with auto undressing, or exiting Power Armour - MCM Options for it all... ================================================ ================================================ Problems and Fixes from Original Mod... Problem... Clothes Damage and Destruction not switching off... Vanilla Mod problem. Fix....... Turn the sliders for clothing damage to Zero in the MCM. ================================================ ================================================ Caps Limits, but can't drop Caps. Problem... Turning on Maximum Caps you can carry in certain areas, but you can't drop the Caps in your inventory. Vanilla Fallout 4 problem. Fix 1..... Install Caps mod, they are not very good, I've tried a lot of them. Fix 2..... Commands to drop and add Caps into your personal stashes and Safes. I use this method, it's easy and works 100% with a little more effort. Stashing your Caps... Console Commands. 1. Check how many Caps you have. ( Fallout 4 money ) 2. Open Console and Click on a container, that you wish to add your Caps to. 3. Add Caps amount into the Container. additem f 1000 if you owned 1000 Caps. 4. Remove Caps amount out of your inventory. player.removeitem f 1000 if you owned 1000 Caps You now have no money, as its now all in the container... ============================= Uses... - FO4 NudeBasics Caps control option, limits how much money you can carry. - Sexual Harassment Shock Collar Rapist, steals all your Caps. You will need to start hiding your Caps, if you want to save up the money to ever get out of it. ============================= Mods that are handy... - Console Enabled in Survival Difficulty Allows you to use the console, in Survival Mode. Essential, as the Vanilla Game is Soo glitchy. - Better Console Give more info about what you click on, when using the Console. ( MORE ADVANCED USERS, NOT FOR BEGINNERS ) Requires... F4SE ================================================ ================================================ FAQ Handy Link for info, ways to play, etc... old FO4 NudeBasics Comments Page. A treasure trove of Ideas... I've been commenting on it, since FO4 NudeBasics was originally launched, and never stopped... Screenshots... Shibhari mod... Replace Tape and Handcuffs Bodyslide for it... a bodyslide I made for myself, a while ago. I should really release it, unless there's a one already out there. ================================================ ================================================ Versions... 1.07 ... First Re-Release
  24. Version 5.4

    6,698 downloads

    What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female/male bodies depending on Muscle for all vanilla races except Khajiit and Argonians (all that's missing is textures). Changes body morphs of female body depending on Muscle. Has modifiers to apply at a higher rates for higher Actor weight. Adds option to have Actor weight dependent on Actor level. Adds MCM to configure nearly every option. Hard Requirements SKSE SkyUI, for MCM RaceMenu, for NetImmerse Override (script functions that change body morphs / normal maps) PapyrusUtil SE, absolutelty necessary, all mod settings are enabled by json. Flaccid Requirements CBBE 3BA, the json/textures are set up for this, script may need small adjusts for different bodies. HIMBO, same as above. Vera Skin -CBBE 8K- , the included female textures use this as a base, I recommend my darker edit Tempered Skins for Males, the included male textures use the SOS version as a base. SPID, for NPC support Notes SPID The SPID file is set up to distribute to all eligible NPCs, so males and females. If you want only females to affected, use this line instead. Spell = 0x838~Skill Based Muscle.esp|NONE|-00000013,-00013279,-0002E894,-0010760A|NONE|F|NONE|100 Textures This mod supports up to 10 levels of body/hand normal maps for all playable vanilla races, male or female. So that's a total of 60 potential textures. Any missing textures will simply be ignored, no override will be applied. I've only included 10 body normal maps and 1 hand normal map for male/female human/elf races. To have argonians/khajiit be affected, or to have more hand normal map levels, simply place your favorite normal maps following the naming convention of the existing texture files. If you are using different textures than what this mod is based on, you may need to make your own. This requires an image editor like Photoshop or GIMP, and some basic knowledge of layers. To do this I've included a psd file to help. The textures are BC7 dds files, so you may need to download the "Intel® Texture Works Plugin for Photoshop*". Body Morphs To add more body morphs, go to one of the profile json file (SKSE\Plugins\SkillBasedMuscle\filename.json), add the slider name as it appears in the body's xml file (CalienteTools\BodySlide\SliderCategories\filename.xml) Any invalid body morphs will have no effect. Up to 63 body morphs for each sex can exist. Same for the weight modifiers. To have argonians/khajiit be affected you need a body with bodyslides for them. Mod updating Should be fine to just update, but uninstall and run a save cleaner if you're unsure. For upgrading to 5.0 running a save cleaner is a good idea. Known Bugs / To-do When WeightLevel is updated armor meshes don't update with new Actor weight. Problem is solved by reequipping armor. Ideas in order of likelihood (probably won't do any of these) Implement skill specific body morph options (e.g. Restoration increases only breasts, might require a matrix of textures for normal map support, ehhhh...). Convert to SKSE plugin (after Anniversary Edition, hard maybe). Replace SetSkin() with some NiOverride function to replace only normal map textures (someone link some documentation please). BLESS THIS MAN Implement male support (don't feel like looking for male textures). Done. Implement Khajiit / Argonian support (don't really care to, unless I can find a mod that replaces their heads and some good body textures, the framework in the esp is set up tho). Implemented, all that's needed is to drop the textures in their respective folder. Implement male body morphs (Not quite sure how to access the ones in RaceMenu). Thanks/Credits This fucking guy for being the only person to ever document NiOverride and for this post Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays veracruze for Vera Skin -CBBE 8K-, normal map base sds1 for showing me the json implementation and advice on Beast Forms
  25. View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible  
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