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Blogs

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  • HOW TO FIX???
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  • Argonian and Imperial walks into the bar
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  • The Many Lives To Toy With
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  • How thigs turned out like THAT!???
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  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
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  • The Melody of Frozen Trees
  • Shout Like a Virgin 8.0 SE - Beta Testing
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
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  • Modslave's Darkroom
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  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
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  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
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  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
  • DotsSims World
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  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
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  • Its a question of Honor !
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  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Working On The Slave Trade
  • Bang it out
  • Blazingsai's Character Bios
  • Foxtrot's Blog of Boobs
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  • TheNoble's Picture Collection
  • Bloode Castle
  • Naughty By Nature
  • Kaitolenkagmine's Conversions
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
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  • Make Your Day Unforgettable with Shreya Sehgal
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  • Adventures in HDT SMP for Skyrim SE
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  • Skyrim porn request pls
  • First lovers lab post ( Feat. my Skyrim character)
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  • Pete the Necromancer rides again...... or is that rises again?
  • Tiress' corner
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  • Ky's Blog of crappy stuff
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  • Bugs, Boobs, and Brainstorming
  • B0LT's screenshot dump
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  • Fallout4. Adventures Of Ichiro.
  • Dragonborn Stories (frosted Edition)
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  • Skyrim Picturebooks
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  1. Version 2.3

    1,105 downloads

    What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female body depending on Muscle for all vanilla races except Khajiit and Argonians. Changes body morphs depending on Muscle. Has modifiers to apply at a higher rates for higher player weight. Adds option to have player weight dependent on player level. Adds MCM to configure nearly every option. Requires SKSE SkyUI, for the MCM RaceMenu, for NetImmerse Override (script functions that change body morphs) Schlongs of Skyrim SE, because I didn't want to override the changes it made I had to make it a master. CBBE 3BA, it may work for CBBE, but idk if the missing body morphs will cause problems. Same for UNP/BHUNP, but you will need to change normal maps as well. Notes Has 10 levels of muscular normal maps, my custom textures made from Vera Skin -CBBE 8K- (previously The Pure) and Fitness Body. If you use different textures you may need to modify the normal maps in this mod. My photoshop file is in the downloads to help with this. You can add or remove body morphs by editing _SBM_TrackingQuest in the esp. Up to 63 body morphs can exist. Same for the weight modifiers. The script should only run on game load, level up, and when you close the MCM. If you're curious how exactly the muscle stat is calculated I recommend looking at the _SBM_Tracking.psc file. Only works for player. I would like to figure out how to apply this to NPCs. My best guess would be make a cloak spell, use SPID, or manually edit each NPC. SPID seems like the best bet, but idk if I can swap out armors with it (skin is considered an armor). Thanks/Credits Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays Shiva182 for The Pure, normal map base oh and this fucking guy for being the only person to ever document NiOverride and for this post
  2. Skill Based Muscle View File What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female body depending on Muscle for all vanilla races except Khajiit and Argonians. Changes body morphs depending on Muscle. Has modifiers to apply at a higher rates for higher player weight. Adds option to have player weight dependent on player level. Adds MCM to configure nearly every option. Requires SKSE SkyUI, for the MCM RaceMenu, for NetImmerse Override (script functions that change body morphs) Schlongs of Skyrim SE, because I didn't want to override the changes it made I had to make it a master. CBBE 3BA, it may work for CBBE, but idk if the missing body morphs will cause problems. Same for UNP/BHUNP, but you will need to change normal maps as well. Notes Has 10 levels of muscular normal maps, my custom textures made from The Pure and Fitness Body. If you use different textures you may need to modify the normal maps in this mod. You can add or remove body morphs by editing _SBM_TrackingQuest in the esp. Up to 63 body morphs can exist. Same for the weight modifiers. The script should only run on game load, level up, and when you close the MCM. If you're curious how exactly the muscle stat is calculated I recommend looking at the _SBM_Tracking.psc file. Only works for player. I would like to figure out how to apply this to NPCs. My best guess would be make a cloak spell, use SPID, or manually edit each NPC. SPID seems like the best bet, but idk if I can swap out armors with it (skin is considered an armor). Thanks/Credits Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays Shiva182 for The Pure, normal map base oh and this fucking guy for being the only person to ever document NiOverride and for this post Submitter jjabrams420 Submitted 10/13/2021 Category Adult Mods Requires Regular Edition Compatible  
  3. AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod View File This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies. This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following: @fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.702.7z is the main mod file. You need this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do I need Four-Play to use this? A: No, this mod does not use or require Four-Play at all Q: Do I need Vinfamy's Control Panel for this? A: No, this uses MCM and does not communicate with Vinfamy's CP in any way Q: Do I need the original Four-Play Family Planning Enhanced to use this? A: No, this is a self-contained port of the mod, not a patch. You only need this mod. Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version? A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself. Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant.  Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @Flashy (JoeR) for suggesting Tag filtering @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog Submitter EgoBallistic Submitted 04/29/2019 Category Sex Effects Requires F4SE, MCM, LooksMenu, AAF, CBBE or Fusion Girl, AAF Themes
  4. View File Family Planning Enhanced By Chosen Clue Based on Vinfamy's Family Planning Users who have FPE 1.16 and below, READ THIS Description For a game all about death, there's very little life being brought into it. Specifically, from kinky times. Family Planning Enhanced, now will be referred to as FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are a dude You just cum in a girl's vag until she's pregnant. That's really all there is to it. There are options that help you figure out if you put the bun in the oven, like notifications that appear after you've finished to see the chances of pregnancy and if she got pregnant or not. If you are a chick Keep getting came in! Then you get pregante. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! What about a full feature list, rather than me installing and trekking through the MCM just to understand your silly mod? Okay fine jeez. ------REQUIRES------ F4SE Four Play Four Play Community Patch (Soft Requirement) CBBE ( https://www.nexusmods.com/fallout4/mods/15/? ) (Soft Requirement) LooksMenu Mod Configuration Menu The soft requirements aren't really needed for the mod to function, but you won't get any female pregnancy morphing(Baby bumps) without them. -------------------------------------------------------------------------------------------------- If you have a save that uses the older Family Planning by Vinfamy OR Family Planning Enhanced before 2.0 THIS ENHANCED VERSION REQUIRES YOU TO UNINSTALL THE OLD FAMILY PLANNING OR FAMILY PLANNING ENHANCED V 1.x, LOAD YOUR SAVE, WAIT 30 SECONDs, SAVE, THEN QUIT. Once you've done that, use a save game cleaner to remove any of the old stuff. Then follow the FPE installation instructions and you should be fine. Of course, you should really be starting a new save for the optimal experience. ------Installation------ Install F4SE, Four Play and its requirements, and Four Play Community Patch and any of its requirements. (If you haven't done all of that, click this link to learn how to properly install F4SE, Four Play, and the Community Patch. If you've never modded Fallout 4 or any Bethesda Game Studios games, I recommend you read what's in that link.) Install Mod Configuration Menu Install Family Planning Enhanced (This mod!) ------FAQ and other helpful things------ "Will FPE Version 2.0 transfer the data from older versions?" Unfortunately, no. With the way I've made 2.0 work, it's almost completely different in implementation from the older Family Planning and the FPE version 1.x that came before it. Which means, yes, you will lose all of the old Family Planning data on pregnant people and growing babies. Version 2.0 should be the last of these kinds of updates to FPE, as the system has shown to work and now can be set in stone, and has update capabilities. "Will I need Vinfamy's control panel anymore?" For this mod, no. However, if you still use other Vinfamy mods, you should keep it. Otherwise you're free to remove it. "Wait, I don't like the sound of this option..." Well you can go into the MCM and disable it most likely. I've made it to where most of the settings and the mechanics have options on how they work and whether they're active or not. "Do I really need MCM?" Well... technically not really. However you're gonna get a bunch of notifications begging you to install MCM. Otherwise the mod will just roll with the default settings and you can configure them via "Set *GlobalVariable* to #.#". But If you do that, please tell me in your bug reports. The MCM is used to keep all the numbers within a valid range so the mod doesn't break, so if you ever have to manually set it up, I can tell you when you might have set a setting to something invalid. Instructions for sharing MCM settings In this new MCM menu, you can grab your mod settings and upload them to share with others. This applies to Family Planning Enhanced as well, and FPE always loads the data in the FPE INI file in the MCM/Settings folder, and any missing data is assumed to be the default values. So if what you have as your options aren't desirable anymore, you can grab someone else's FPE settings and shove them into your MCM/Settings, and FPE will load them as soon as you start the game. This works best when you're starting FPE for the first time on the save and know that you already want specific kinds of settings For Custom body morph users Family Planning Enhanced uses these morph nodes to change the shape of your body. Make sure your custom body has these morphs! "PregnancyBelly" "DoubleMelon" "BigButt" For custom body morph compatibility with Unique Player When you do a batch build involving the female body it's imperative that you place the .tri file (the morphs file) from [the built assets in] characterassets into PlayerCharacterAssets. - Thank you, AnorexicPenguin ------Credits------ Bethesda for the game F4SE team for their great work in providing extended modding tools to us DocClox for the beginnings of Four Play Vinfamy for Family Planning and the Four Play Community Patch @Z0mBieP00Nani for the Condom Boy texture on the condom box (nice work!) LooksMenu team for the morphing scripts and plugin And anyone who's made morph compatible bodies DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay? Submitter Chosen Clue Submitted 10/28/2017 Category Other Requires F4SE, Four Play, Four Play Community Patch, Mod Configuration Menu View File
  5. I've been playing Skyrim with 46 MCM menus and never had an issue getting them to work... until I added one more. Random Emotions with MCM seemed lightweight enough, but as soon as I tried to start a new game multiple things stopped working. My character didn't have a voice (sprint breathing worked, swinging weapons didn't), sheathed weapons wouldn't show up right, and I couldn't use the AddItemMenu unless I opened it using the lesser power. All this was fixed by using Jaxon's MCM Kicker and it would only work if it's active near the bottom of my load order. I still don't know if it managed to break other things. Supposedly MCM has a limit of 128 menus, but I've read about another user here that had 45 and had to delete one to get SL Defeat to work. How many have you guys managed to get working in your game? What did you do to get them to work without breaking things or slowing down your game?
  6. Normalmente escribo en inglés, pero un manual es otra historia... Esto va a tomar tiempo así que pueden enviarme las preguntas que quieren que priorice. versión de referencia: 1.63 BETA 9 Glosario: Mod o Mods: Módulos, Modificadores o Modificaciones. De este no estoy seguro del significado correcto, pero no importa porque al final no hacia diferencia. MCM: Mod Configuration Manager: Es el menú mediante el cual se configuran algunos Mods CTD: Crash To Desktop: Cuando el juego se cierra abruptamente a causa de un error o falta de recursos. Índice: Instalación Actualización Las opciones del menú de configuración (SexLab MCM): Diario sexual Ajustes generales Voces y efectos de sonido Accesos de ajustes rápidos Temporalizador / Desequipar Activar animaciones Editor de animaciones Editor de expresiones Desvestido de equipamiento Registro y limpieza HotKey's, métodos abreviados y funciones ocultas
  7. Estrus Chaurus+ View File See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is highly re For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
  8. I have tried reinstalling the mod several times and it doesn't work for me: I've tried following this guys instructions on how to get it to work But it still doesn't end up working for me. Is there anyway I can make this mod install or does anyone know what the issue is? I installed all my mods on MO2. Thanks for your time!
  9. SlaveTats + RaceMenu Overlays | Anuketh Pack #3 - LE / SE View File More tattoos for you to enjoy. Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. This pack includes the following: 52 Tattoos: Whiskers (Face), Sugar Skull Alt (Face), Sugar Skull (Face), Stitches (Face), Pirate Skull (Leg), Bat Upside Down (UNP), Bat Upside Down (CBBE), Dead Tree (Back), Cross UNP (Bust), Cross CBBE (Bust), Arrows Alt (Back), Arrows (Pubic), Daedra's Hole (Pubic), Troll Lover (Pubic), Tribal Dragon (Back), Tribal Dragon (Front), Tribal (Back), Crowned Heart UNP (Underboob), Crowned Heart CBBE (Underboob), Cupid Bow (Back), Lips (Face), Skull (Face), Owl (Face), Dreamcatcher (Back), Underboob 3 UNP, Underboob 3 CBBE, Underboob 2 UNP, Underboob 2 CBBE, Underboob 1 UNP and Underboob 1 CBBE, Harder Daddy (Back), MILF in Distress (Back), Hermaeus Mora Eye (Face), Molag Bal (Back), Adornment (Back), Siren (Back), Lute (Back), Chest 3 UNP (Front), Chest 3 CBBE (Front), Chest 2 UNP (Front), Chest 2 CBBE (Front), Chest 1 (Front), Slut (Face), Eyeliner Light (Face), Boethiah (Back), Sheogorath (Back), Namira (Back), Mythic Dawn (Back), Chinese Dragon (Back), Lines (Front/Back), Wings (Front), Azura Star (Front). ██ First version (v1.0) | (17.02.2021) Release ██ Second version (v1.2) | (19.02.2021) Update ██ Third version (v1.3) | (20.02.2021) Update ██ Fourth version (v1.4) | (22.02.2021) Update ██ Fifth version (v1.5) | (04.03.2021) Latest Version RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED RACEMENU TATTOO OVERLAYS FOR SPECIAL EDITION SOON Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. Submitter Anuketh Submitted 02/17/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
  10. SlaveTats + RaceMenu Overlays | Anuketh Pack #4 - LE / SE View File Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type. This pack includes 93 tattoos: Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE). ██ First version (v1.0) | (05.20.2021) Release ██ Second version (v1.1) | (08.21.2021) ██ Third version (v1.2) | (08.23.2021) ██ Fourth version (v1.3) | (08.26.2021) ██ Fifth version (v1.4) | (09.14.2021) Final Version RACEMENU TATTOO OVERLAYS ALREADY ADDED! Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Brushes - Obsidian Dawn More Brushes - Brusheezy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. Submitter Anuketh Submitted 05/20/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
  11. Version 1.5

    4,157 downloads

    Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type. This pack includes 93 tattoos: Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE). ██ First version (v1.0) | (05.20.2021) Release ██ Second version (v1.1) | (08.21.2021) ██ Third version (v1.2) | (08.23.2021) ██ Fourth version (v1.3) | (08.26.2021) ██ Fifth version (v1.4) | (09.14.2021) Final Version RACEMENU TATTOO OVERLAYS ALREADY ADDED! Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Brushes - Obsidian Dawn More Brushes - Brusheezy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM.
  12. Well my SLAL mcm menu appears as following not allowing me to enable any Animation mods.. and I am stuck with the default animations... help? Edit: Changed from imgur to pixxxels
  13. Version 1.0

    4,755 downloads

    I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible. Each mini pack has 10 tattoos only and not +50 like my normal packs. At the moment I've only made 4 Mini Packs: Hanfu Mini Pack, Viking Mini Pack, Greek Mini Pack and Scars Mini Pack. Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 4 back tattoos, 2 arm tattoos, 2 legs tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Scar Brushes - Brusheezy
  14. Version 2.702

    208,008 downloads

    This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies. This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following: @fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.702.7z is the main mod file. You need this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do I need Four-Play to use this? A: No, this mod does not use or require Four-Play at all Q: Do I need Vinfamy's Control Panel for this? A: No, this uses MCM and does not communicate with Vinfamy's CP in any way Q: Do I need the original Four-Play Family Planning Enhanced to use this? A: No, this is a self-contained port of the mod, not a patch. You only need this mod. Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version? A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself. Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant.  Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @Flashy (JoeR) for suggesting Tag filtering @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog
  15. Version V4.390 (29/08/2021)

    303,295 downloads

    See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch
  16. Assimilation View File Last edit on 5/25/2021: Modify Mod Description - Updated status for Known Issues and Future Features. Testing in consideration of release. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player has sex then the partner of that faction may assimilate them into that faction by changing their looks. This mod was made to complement mods like AAF Violate and Sexual Harassment and is similar in some ways to mods like Tattoo After Rape and Rad Morphing Redux. It is a single basic quest with several small scripts. There are MCM options for script features. Features After the player has sex with a partner of a particular faction there is a chance that the player's hair, body, skin, and clothes may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for sex with a Raider and a military cut for sex with a Gunner. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure. The MCM options are configurable for male and female characters though. Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for sex with a Raider and a suit for sex with a Triggerman. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Skin - If the Random Overlay Framework is installed then it will apply ONLY ONCE a set of random tattoos on the player from that framework. This is a soft dependency as it dynamically checks for existence of the plugin and only uses it if installed. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Install Requirements Fallout 4 v1.10.162 or newer F4SE MCM AAF including some themes/animations Tested with CBBE (LMK if you have another one where it works) BodySlide Looksmenu Random Overlay Framework (optional) Prioritized Known Issues Violate is aggressive about re-dressing so that will often override the clothing changes. Currently testing fixing it by watching for OnItemEquip by Violate and override it. UPDATE 3/24/2021: OnItemEquip didn't work but fixed it by waiting until Player leaves custom AAF_Violate SexFaction before redressing. UPDATE 5/25/2021: Looking for SexFaction had other undesirable side-effects but there was another way to get OnItemEquip to work - DONE, WILL BE IN NEXT UPDATE After hair is changed it is sometimes stretched out during subsequent AAF scenes. May have to do with hair part sub-parts. Need to research and do some testing, but this is pretty high on the fix list because it looks lousy. UPDATE 5/25/2021: Still haven't found a way to completely fix this. Forcing a refresh of the actor after hairstyle switches seems to minimize it though. Reported 1/8/2021: Body morph area lower and upper limits are not being enforced for True Wasteland Body (TWB). For example, the player breast size is uncapped until this is fixed. Verified that the limits work correctly with CBBE but need to see why they don't work for TWB. Found 1/15/2021: When testing with some mods that spawn NPCs it was found that some do not tag with a race/faction from the base game/DLC or they use a custom race/faction. Due to this, those NPCs are not categorized correctly. For custom race/factions, one fix is to dynamically check for those mods and inject checking for the custom race/faction. Un-tagged race/factions would need to look at the name for "Raider" or "Gunner" as there is nothing else to use for categorization. Prioritized Future Features DLC Support: Nuka World gangs, Far Harbor, and Rust Devils. Progressive hair changes from longer styles to bald. This was on my TODO list. Easy to do as the form lists are already ordered and I just have to pick the next one down in the list instead of picking a random one under an MCM feature toggle. Hair regrowth Hair, beard, pubic hair regrowth over time to random longer length hairstyles - BASE/DLC REGROWTH IS DONE, WILL BE IN NEXT UPDATE current hair, beard, pubic hair can be favorited - BASE/DLC DONE, WILL BE IN NEXT UPDATE scissors used for haircut to one of the favorites - BASE/DLC DONE, WILL BE IN NEXT UPDATE allow selecting of preferred styles (down, up-do, bangs, ponytail, etc.) Too much radiation causes hair to fall out (rad rage, geiger countered, bald styles) - DONE, WILL BE IN NEXT UPDATE Soft-support for other hair mods including beard and pubic hair mods - *** TESTING IN PROGRESS *** Soft-support for other clothing mods would be nice for having more options besides the base game ones, but I am not sure which mods. The Holy Grail: face overlays. I wanted the blood type tattoo for Gunners, war band makeup for Raiders, etc. but I haven't found a way to make it work. I would like to have more overlays appear than just once from Random Overlay Framework, but it is not supported right now and I don't want to re-invent the wheel there. So, maybe in the future it will be possible if the API for that mod expands. More dramatic transformations like skin tint color, character scale (player gets bigger or smaller), and change race (see player.setrace command) but there must be a way to reverse the changes which will require a quest, item, NPC, or all of those to be added. Savable/loadable presets for body changes. Still no defaults though as different people will have varied ideas on how a Raider, Gunner, or Minuteman may modify the player. Dialog between the sex partner and the player explaining why they are assimilating them and what they are changing. True Assimilation! Adding the player into that faction - DONE, WILL BE IN NEXT UPDATE Moving them to a faction-friendly location - DONE, WILL BE IN NEXT UPDATE A way to get yourself out of the faction - DONE, WILL BE IN NEXT UPDATE Allow removing of the player's followers - DONE, WILL BE IN NEXT UDPATE Faction specific perk when assimilated (pipe weapon bonus for Raiders, etc.) - DONE, WILL BE IN NEXT UPDATE Faction appropriate NPC that gives side-quests you can do while you are part of the faction Optionally remove some or all of your items on assimilation that are held by the faction appropriate NPC till you're released Oh, it all sounds so time consuming, but would be interesting from a role playing perspective like Belcher's Cave from Tales from the Commonwealth. Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Myself! as I thought it would be fun to put out a Lover's Lab mod but at first couldn't think of anything sexy enough. ? What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short Submitter louisthird Submitted 01/07/2021 Category Misc Sex Requires F4SE MCM AAF LooksMenu  
  17. View File The Advanced Medical Scanner Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu. Recommended: Sexout, Sexout Common Resources,Sexout Pregnancy, Spunk, and Body Morph. you don't need these but it will give all zeros for the data. What does This mod do? It adds a MCM menu to your game with the following Data. -- Basic Scan -- health (curr/max), damage Threshold, resistances, Body Conditions, Karma, Lust, Arousal. -- Role Scan 1 and 2 -- Spunks count, xp, and Enjoy of various types of sex. (Giving Birth is masturbation role) -- Species Scan 1,2 and 3 -- Spunks Count, Xp, and Enjoy of Species. If the Enjoy stays at zero it is because there are no animations for that species. -- Pregnancy Scan -- Total semen, sperm, in womb sperm, ova, Father?, Mother?, Preg Percent, Stage, Time left, Miscarry/mutation chance, Total #orgasms, lust multiplier, arousal multiplier. -- Drug and BodyMorph Scan-- Drug scan stolen from the medical scanner and gives the BodyMorph scales if installed. -- Special and Skills -- Current and Base Values. -- Wear And Tear -- Diseases and Wear/Tear amout (0-1000) How does it work? Walk up to a NPC, get them in your crosshairs and open The mcm menu. Then just go through the menus. What about the Player's? point your crosshair at NOTHING and open the MCM menu and go through the menus. Will this work on anyone? Yes and creatures and custom followers and tables and beds and oops. Can you add.....? Maybe. I have 1 more menu That I can add, and if I can call the NX variables then yes, but If I have to make it dependent on another mod then no. Why? Why not, no one else did it. I made it mostly for me, but I am willing to alter it if there is a good enough reason. New Version AMS.esp Requires Fallout NV, NVSE, and NVSE extender, Sexout Pregnancy This one adds a Book to your Inventory -AMS- If you were looking at a character before you open the PIPboy, then You can Store them (8 NPC's MAX) for Later retrieval of Information. or just view their Information Pregnancy DATA from SCR Medscn Drug Data from SCR medscan Wear and Tear Diseases Mood (Lust, Lust multiplier, Arousal, Arousal Multiplier and a few other things) I left The original MCM medscanner up for those that want the Species and Role Data as I have yet incorporate that data into the limited space provided by the Message Window. Submitter securenym Submitted 08/29/2015 Category Other Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu  
  18. I have tried deleting and redownloading and reinstalling SexLab Defeat multiple times now, but every time I do, it still won't let me install it through the MCM. I hit esc, and the pause menu comes up. I clock on the mcm tab and go into the mcm. I scroll down and the defeat submenu is there, and when I click it all the submenus in defeat show up, but in the first defeat submenu when I click install it tells me to leave the menu completely and I do that but it still does not install. Any thoughts? If anyone needs any load order or anything from me lmk.
  19. SlaveTats + RaceMenu Overlays | Anuketh Pack #1 - LE / SE View File I decided to try SlaveTats and design some tattoos myself. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below. This pack includes the following: 7 Slave Marks: Bondage, Perfect Slut, Suck Me, Spanked, Dragonwhore, Dragonwhore Alt and Alduin was here. 43 General Tattoos: Bralette, Bralette Alt, Chest Deco, Chest Deco Alt, Pasties 1, Pasties 2, Pubic, Star (Front), Star (Back), Wings, Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Legion, Under Chest Deco 1, Under Chest Deco 2, Under Chest Deco 3, Under Chest Deco 4, Dagger, Garter Belt, Garter (without stockings) and Garter + Stockings with feet option, Face Adornment 1, Face Adornment 2, Face Adornment 3, Face Adornment 4, Face Adornment 5, Ankle Flower, Feet Stars, Tribal Tattoo 1, Tribal Tattoo 2, Tribal Tattoo 3, Tribal Tattoo 4, Tribal Tattoo 5 and Tribal Tattoo 6. RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version. RACEMENU TATTOO OVERLAYS FOR *SPECIAL EDITION ADDED - Made by Testificateguy. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Hold Capital Symbol Vectors - Polykobus and AlcoholSwabs Vortec and Chaimhewast for helping me with the recolor problem Testificateguy for converting the tattoos for RaceMenu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope you like this first pack. Since I've added 50 tattoos, this pack is finished. That means that there won't be future updates (at least at the moment) and if they are, won't be to add new tattoos. Liking and giving me your feedback is a great way to show me your support and is highly appreciated! I've seen all your comments and I must thank you for the warm welcome this pack has received in the community. Surely I will make more packs in the near future. If you have any request, I will gladly read it. I recently made a Ko-Fi page for those people who asked. Again, thank you so much 💖 Submitter Anuketh Submitted 12/12/2020 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
  20. View File - dynamically gain and lose weight - Description: This mod makes it possible to gain and lose weight in-game using the morphs CBBE, Unified UNP and SAM come with. When eating food, ingredients or drinking potions, your player character gains weight. Walking, running, sprinting and jumping results in losing weight again. There are optional gameplay effects for stamina and movement speed reacting to your weight. The vanilla food (Skyrim.esm) is divided into three categories: All DLC food and custom food coming from mods and all potions/ingredients are automatically added to the list you choose in the MCM menu. You can also have them unassigned. It is also possible to add the "WMLight", "WMMedium" or "WMHeavy" keywords to any mod items in their plugin to assign them to the specific category. The mod comes with an MCM menu, where you can enable/disable it, change the multipliers for gaining and losing weight and more. You can choose the combination and strength of the morphs for the target shapes yourself, too. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing. Such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Requirements: SKSE 1.7.3+ SkyUI 5.1+ RaceMenu 3.4.4+ or NetImmerse Override 3.4.4+ for ECE/vanilla users. BodySlide for building the female morphs. Do not install both RaceMenu and NetImmerse Override! RaceMenu already comes with it included. In order for the weight to have any visual effect, you need to have a body and armor installed that features in-game morphing, such as CBBE, Unified UNP or SAM. For CBBE and UUNP you have to use BodySlide to build the morphs for your body and armor. Installation: Simply install the archive using your preferred mod manager or manually extract the files into the Skyrim's Data folder. Don't forget to enable the "WeightMorphs.esp" plugin. Uninstallation: Remove the mod in your mod manager or delete the files the archive came with manually. Open it in an archiver program to see which those were. The morphs are automatically removed from your character. Credits: expired6978 - For the NetImmerse Override library required by this mod. The SkyUI team for MCM. Pugliara @Plainicon - For the icon used in the MCM menu and mod page. Jeir - For the word and table art. Submitter ousnius Submitted 10/02/2015 Category Other Requires SKSE, SkyUI and RaceMenu or NiOverride Special Edition Compatible
  21. I'm having a lot of trouble with my mods, I've been trying to figure out what's causing the issues and I haven't had any luck. This is my first time posting so I'm sorry if I did something wrong here, let me know and I'll fix it. I'm running Skyrim LE and using Nexus Mod Manager. When I start a new game my MCM menus configure and register as normal, and after all that's done when I try to access the menu for POP it's blank. I'm attaching a picture of it along with my load order. I've been stressing trying to get this to work right, and I don't know what could be causing it. I'd really appreciate any help I can get here on getting it to work, or if there's something wrong with my load order. I've tried uninstalling and reinstalling. I've tried following the instructions on this link below, and I haven't had any luck. I've been looking all over for a solution and now I'm just at the point of posting here for help. Anything is appreciated, I really need help with this. I can't figure it out. loadorder-pop-missing.txt
  22. I am having a problem with SL defeat SSE in the MCM window, I will click on the tab for defeat and click the "install" it tells me to close the window and wait for a notification. But the notification never pops up. I've waited for it to give me the notification for about 30 minutes and then tried reinstalling the mod with a new fresh save but it didn't work. I found this thread ( https://www.loverslab.com/topic/90670-sexlab-defeat-cannot-install-through-mcm-solved/page/2/) but it didn't help me in my situation. Has anyone else had this problem in the past and know of a solution?
  23. Version 1.12.0

    4,567 downloads

    Last edit on 5/25/2021: Modify Mod Description - Updated status for Known Issues and Future Features. Testing in consideration of release. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player has sex then the partner of that faction may assimilate them into that faction by changing their looks. This mod was made to complement mods like AAF Violate and Sexual Harassment and is similar in some ways to mods like Tattoo After Rape and Rad Morphing Redux. It is a single basic quest with several small scripts. There are MCM options for script features. Features After the player has sex with a partner of a particular faction there is a chance that the player's hair, body, skin, and clothes may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for sex with a Raider and a military cut for sex with a Gunner. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure. The MCM options are configurable for male and female characters though. Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for sex with a Raider and a suit for sex with a Triggerman. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Skin - If the Random Overlay Framework is installed then it will apply ONLY ONCE a set of random tattoos on the player from that framework. This is a soft dependency as it dynamically checks for existence of the plugin and only uses it if installed. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Install Requirements Fallout 4 v1.10.162 or newer F4SE MCM AAF including some themes/animations Tested with CBBE (LMK if you have another one where it works) BodySlide Looksmenu Random Overlay Framework (optional) Prioritized Known Issues Violate is aggressive about re-dressing so that will often override the clothing changes. Currently testing fixing it by watching for OnItemEquip by Violate and override it. UPDATE 3/24/2021: OnItemEquip didn't work but fixed it by waiting until Player leaves custom AAF_Violate SexFaction before redressing. UPDATE 5/25/2021: Looking for SexFaction had other undesirable side-effects but there was another way to get OnItemEquip to work - DONE, WILL BE IN NEXT UPDATE After hair is changed it is sometimes stretched out during subsequent AAF scenes. May have to do with hair part sub-parts. Need to research and do some testing, but this is pretty high on the fix list because it looks lousy. UPDATE 5/25/2021: Still haven't found a way to completely fix this. Forcing a refresh of the actor after hairstyle switches seems to minimize it though. Reported 1/8/2021: Body morph area lower and upper limits are not being enforced for True Wasteland Body (TWB). For example, the player breast size is uncapped until this is fixed. Verified that the limits work correctly with CBBE but need to see why they don't work for TWB. Found 1/15/2021: When testing with some mods that spawn NPCs it was found that some do not tag with a race/faction from the base game/DLC or they use a custom race/faction. Due to this, those NPCs are not categorized correctly. For custom race/factions, one fix is to dynamically check for those mods and inject checking for the custom race/faction. Un-tagged race/factions would need to look at the name for "Raider" or "Gunner" as there is nothing else to use for categorization. Prioritized Future Features DLC Support: Nuka World gangs, Far Harbor, and Rust Devils. Progressive hair changes from longer styles to bald. This was on my TODO list. Easy to do as the form lists are already ordered and I just have to pick the next one down in the list instead of picking a random one under an MCM feature toggle. Hair regrowth Hair, beard, pubic hair regrowth over time to random longer length hairstyles - BASE/DLC REGROWTH IS DONE, WILL BE IN NEXT UPDATE current hair, beard, pubic hair can be favorited - BASE/DLC DONE, WILL BE IN NEXT UPDATE scissors used for haircut to one of the favorites - BASE/DLC DONE, WILL BE IN NEXT UPDATE allow selecting of preferred styles (down, up-do, bangs, ponytail, etc.) Too much radiation causes hair to fall out (rad rage, geiger countered, bald styles) - DONE, WILL BE IN NEXT UPDATE Soft-support for other hair mods including beard and pubic hair mods - *** TESTING IN PROGRESS *** Soft-support for other clothing mods would be nice for having more options besides the base game ones, but I am not sure which mods. The Holy Grail: face overlays. I wanted the blood type tattoo for Gunners, war band makeup for Raiders, etc. but I haven't found a way to make it work. I would like to have more overlays appear than just once from Random Overlay Framework, but it is not supported right now and I don't want to re-invent the wheel there. So, maybe in the future it will be possible if the API for that mod expands. More dramatic transformations like skin tint color, character scale (player gets bigger or smaller), and change race (see player.setrace command) but there must be a way to reverse the changes which will require a quest, item, NPC, or all of those to be added. Savable/loadable presets for body changes. Still no defaults though as different people will have varied ideas on how a Raider, Gunner, or Minuteman may modify the player. Dialog between the sex partner and the player explaining why they are assimilating them and what they are changing. True Assimilation! Adding the player into that faction - DONE, WILL BE IN NEXT UPDATE Moving them to a faction-friendly location - DONE, WILL BE IN NEXT UPDATE A way to get yourself out of the faction - DONE, WILL BE IN NEXT UPDATE Allow removing of the player's followers - DONE, WILL BE IN NEXT UDPATE Faction specific perk when assimilated (pipe weapon bonus for Raiders, etc.) - DONE, WILL BE IN NEXT UPDATE Faction reputation that changes via sex & combat encounters - DONE, WILL BE IN NEXT UPDATE Faction appropriate NPC that gives side-quests you can do while you are part of the faction Optionally remove some or all of your items on assimilation that are held by the faction appropriate NPC till you're released Oh, it all sounds so time consuming, but would be interesting from a role playing perspective like Belcher's Cave from Tales from the Commonwealth. Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Myself! as I thought it would be fun to put out a Lover's Lab mod but at first couldn't think of anything sexy enough. 😉 What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short
  24. Version 1.51

    11,996 downloads

    I decided to try SlaveTats and design some tattoos myself. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below. This pack includes the following: 7 Slave Marks: Bondage, Perfect Slut, Suck Me, Spanked, Dragonwhore, Dragonwhore Alt and Alduin was here. 43 General Tattoos: Bralette, Bralette Alt, Chest Deco, Chest Deco Alt, Pasties 1, Pasties 2, Pubic, Star (Front), Star (Back), Wings, Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Legion, Under Chest Deco 1, Under Chest Deco 2, Under Chest Deco 3, Under Chest Deco 4, Dagger, Garter Belt, Garter (without stockings) and Garter + Stockings with feet option, Face Adornment 1, Face Adornment 2, Face Adornment 3, Face Adornment 4, Face Adornment 5, Ankle Flower, Feet Stars, Tribal Tattoo 1, Tribal Tattoo 2, Tribal Tattoo 3, Tribal Tattoo 4, Tribal Tattoo 5 and Tribal Tattoo 6. RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version. RACEMENU TATTOO OVERLAYS FOR *SPECIAL EDITION ADDED - Made by Testificateguy. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Hold Capital Symbol Vectors - Polykobus and AlcoholSwabs Vortec and Chaimhewast for helping me with the recolor problem Testificateguy for converting the tattoos for RaceMenu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope you like this first pack. Since I've added 50 tattoos, this pack is finished. That means that there won't be future updates (at least at the moment) and if they are, won't be to add new tattoos. Liking and giving me your feedback is a great way to show me your support and is highly appreciated! I've seen all your comments and I must thank you for the warm welcome this pack has received in the community. Surely I will make more packs in the near future. If you have any request, I will gladly read it. I recently made a Ko-Fi page for those people who asked. Again, thank you so much 💖
  25. SlaveTats + RaceMenu Overlays | Anuketh Themed Mini Packs - LE / SE View File I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays will be added soon). As always, these packs are CBBE and UNP compatible. Each mini pack has 10 tattoos only and not +50 like my normal packs. At the moment I've only made 4 Mini Packs: Hanfu Mini Pack, Viking Mini Pack, Greek Mini Pack and Scars Mini Pack. Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 4 back tattoos, 2 arm tattoos, 2 legs tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Scar Brushes - Brusheezy Submitter Anuketh Submitted 04/09/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
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