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  • HOW TO FIX???
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
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  1. View File This is a collection of hacks, expansions and modifications I did on other Mods. And some stuff I did create myself. I try to give credit to everyone whos work I used. Especially to the original authors of the mods. NEW: From now on newest version will ONLY be available from Mega (Go to DOWNLOAD and choose one of the Links at the Top) NEW lordescobar666 made a fomod installer for 8.5 So you might give that a try to make correctly installing this easier! !!! Remember to ALWAYS run FNIS after installing new version. "re-register all mod" in Creature Framework Menu. "Reset Animation Registry" in Sexlab Menu!!! If you are using Mod Organiser you might check this posting: http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1331101 NEW: Saeros gave me a sexualized version of True Wolves of Skyrim from KrittaKitty. This should work as a replacer for existing textures. They look great so take a look. I added it as an optional download Now an in detail of "what does this do" Sexlab: Added Benthic Lurker Added Werebear Added Rieklings and Riekling Threesome Added Female Werewolf Added Flame Atronach (1 Animation - 7 Stages!) Added Horse Animation (again) Added New Dog and Wolf animation Added Spriggan (1 Animation - 6 Stages) Added Spriggan #2 (1 Animation - 5 Stages) Added Spriggan Lotus Animation (1 Animation 6 Stages) Added Flame Atronach Animation (1 Animation 6 Stages) Added new Consensual Dog/Wolf animations (Panic) (1 Animation 4 Stages) Added new Dog/Wolf Animations (Dayelyte) (1 Animation 6 Stages) Added Dog/Wolf Spooning Animation (Dayelyte) (1 Animation 3 Stages) Added Tail Animations for Panics Sets Added new Spriggan Animation (Xandero) Added Atronach Missionary (Xandero) Added Redone Werewolf (Panic) Added Xanderos Spriggan Missionary (1 Animation 5 Stages) Added Xanderos Flame Atronach Spooning (1 Animation 4 Stages) Added Xanderos New Flame Atronach Animation (1 Animation 5 Stages) Added Panics New Werewolf Blowjob (1 Animation 4 Stages) Added Panics new Dogblowjob (1 Animation 4 Stages) Added Panics new Horse Blowjob (1 Animation 5 Stages) Added Troll Doggy (1 Animation 4 Stages) by an anonymous artist Added Troll Cowgirl (1 Animation 7 Stages) by an anonymous artist Added Troll Behind (1 Animation 4 Stages) by an anonymous artist Added Bear Animation from Dayelyte (Bear Behind) Added Bear Animation from Dayelyte (Bear on Bottom) Added SKEEVER Animation from Billyy (Skeever Oral (1 Animation 4 Stages)) Added SKEEVER Animation from Billyy (Skeever Missionary (1 Animation 4 Stages)) Added LOTS OF SKEEVER Animations from Billyy Added Troll on Ground (1 Animation 6 Stages) by an anonymous artist Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist Added Troll Missionary alt (1 Animation 7 Stages) from anonymous artist Added 3 more stages to Troll Behind (+3 Stages) from anonymous artist Added Falmer Holding (1 Animation 4 Stages) from FunnyBiz Added New Dog/Wolf Animations from Leito Added Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter, Netch and Wispmother Animations from llabsky Added Horker animation (thanks llabsky) Added Cow animation (thanks to llabsky) Added Hagraven Doggy (thanks to FunnyBiz) Added Mammoth, Chicken, Hare, Hagraven, Steamcenturion (thanks llabsky) Added Draugr animations (thanks Leito) Added Sabercat (thanks llabsky) Added more Sabrecat (thanks Anubis) Added more Draugr (thanks Anubis) Nude Creatures: ***Changed to SLNudeCreatures 3.4.RC6 and Creature Feat RC12************ Check out http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v31-150115/page-34 if there is a newer version of Nude Creatures (3.4.RC6 included) Also check http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 if there is a newer version of Creature Framework (RC12 included) And you might check http://www.nexusmods.com/skyrim/mods/49743/?if there is a newer version of JContainers (3.2.5 included) *************************************** Added Benthic Lurker Added Werebear Added Ashman Added Armored Troll Added Dragons (4 Models) Fixed Giants (now only ONE club out at any one time) Fixed all creatures remove equipment before starting animation (and hopefully reequip when done) All Dragons now use a Penismodel for all Dragonkind. Not a complete nude model for each of them. Thanks to DARKGRAY for showing me the errors of my ways! Added Judah Added Arch Demon Added Deathhound Brute Fixed Bears changing color during animation Fixed Armored Trolls texture bug and both Brown and Snow are supported now Supported Creatures are now Default ON in Menu Hentai Creatures: (They can be bought at the Trader in Riverwood. And now also can be added and removed by a toggle in the menu! For the cheats amongst you) Added Benthic Lurker Added Werebear Added Rieklings Added Ashman Added Flame Atronach Added Familiar Added Husky Added Armored Husky Added Death Hound Added Female Werewolf (*) Added Spriggan Added Spriggan Earthmother Added Armored Troll Added Dragons (Swamp, Snow) Added Frost Troll Addded Judah Added Arch Demon Added Deathhound Brute Added Fox ADDED Skeever Added Ashhoper, Chaurushunter, Wispmother, Deer, Goat, Netch and mounted Riekling Added Horker, Cow and Hagraven Added Chicken, Hare, Mammoth and Steam Centurion Fixed some bugs Nude Models: Created nude Fox and nude Arctic Fox Created nude Werebear Added Benthic Lurker (created by Cyndi) created Ashman (now alternate model for less clipping) Created Dragonpenis for all the Dragons Added Judah (created by diarawr) Added Arch Demon (from SkymoMod), Stitched together Nudemodel myslef. Couldnt get the existing Patch to play with NC, but used the textures. Added Deathhound Brute (both nude and non nude model done by Shocky.) Added Skeever (2 versions selectable in SLNC) Added nude model of Deer, Elk, Boar, Mounted Riekling and Skeletton from Bad Dog Added nude model of Goat from Vioxsis Added Horker nude model (thanks Vioxsis) Added Hagraven nude model (thanks to Vioxsis) digustingly great work! Added Steam Centurion nude mesh (thanks Bad Dog) Added alternate Nude Boar - anatomically correct (thanks Vioxsis) ------------------------------------------------------------------------ (*) Concerning female Werewolves: 1) You need to have Sexlab Werewolves installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod! 2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself! 3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder! 4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu. ------------------------------------------------------------------------------------------- How to install this Mod: ============== First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+ 2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything 3) Run FNIS 5.1.1 for Users (Make Sure you have FNIS Creature Pack installed) 4) Enable Mods in your Loadorder 5) Reset Animation Reg in SL Loadorder: ======= CreatureFramework.esm Morenastycritters.espSexlabNudecreatures.esp SexlabNudecreaturesDG.esp SexlabNudecreaturesDB.esp Hentaicreatures.esp If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu. ALL OTHER SUPPORTED CREATURES ARE ENABLED BY DEFAULT! You do NOT need Hentai Creatures or Nude Creatures as they are included and expanded in this mod. Also since Version 4.0 you dont need Creature Features or Beastiality Extras as they are included, too. Also, if you have nude replacer models installed, remove them. Nude Creatures cant work correctly otherwise. Especially for Dragons there were some, including mine. Check if you have .nif files in meshes\actors\dragons\ and meshes\actors\dragons\character assets\ DISCLAIMER: =========== I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. CREDITS: ======== to who actually made the Mods Ashal (Sexlab) LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) Thanks go to: Cyndi for helping me along getting something useable out of 3DS Max gooser for helping me making this an API conforming Addon instead of a hack lapolla for pointing out that discrepancy between 1.54 and 1.57 WhiskeyS for adding Rieklings to SL DARKGRAY for putting me on the right track with the Dragons Alexkreuz for fixes on Hentai Creatures BeamerMiasma for finding/fixing some Bugs OPTIONAL DOWNLOADS: ===================== Lurkerpierced is an optional model. You can download and use to overwrite the model included in this Mod. It gives you a Lurker with piercings. It (might) have other issues, though. Your choice. FAQ ==== Q: Does this work without Dawnguard or Dragonborn A: Partially. Enable MoreNastyCritters.esp and SexlabNudeCreatures.esp if you only have the base game. Additionally enable SexlabNudeCreaturesDB.esp if you have Dragonborn. Enable SexlabNudeCreaturesDG.esp if you have Dawnguard. If you have both you can also enable HentaiCreatures.esp Q: Some dogs miss some equipment A: This Mod contains all the Models from Creature Features and Beatiality Extras in addition to some models I made. There are lots of other nude models out there. If you want them you have to install them yourself. Especially for dogs there is Horny Dogs of Skyrim for example. Q: When I use Mod Organizer I <insert problem here> A: I dont use MO. If you run into problems I can only say the Mod does work with it but MO has to be set up correctly. Aditional info from Kitsone: Consolidate your FNIS packages/folders in MO or otherwise remove and reinstall them if MO reports .hkx files overwriting within them. Additionally, at the bottom of the main installed mod list there is an "overwrite" listing that's supposed to store all the runtime files that are made/changed when you run things through MO. At some point in a version change with FNIS/MNC/MO the behavior files for the creatures are stored differently so you need to flush out the old ones by double-clicking the "overwrite" and deleting the meshes>actors folder. Rerun FNIS (from MO of course). Q: Dragons have no Stuff A: Activate Dragonpenis in the Nude Creatures Menu! Try starting a new game. Sometimes older saves dont work well with Dragons. Dragons are a bit problematic anyway. Q: Critters are doing nothing A: Activate Creature Animations in Sexlab Menu Q: What does this do? I see nothing! A: Go into the menu. Select "Hentai Creatures" and there select "Dump Spells" You will have all the Summoning Spells in your spellbook after that. Summon the critter you want and tell it to train. (Not that this is how this Mod is supposed to be used but the quickest way to "see something") Submitter dentarr Submitted 06/20/2014 Category WIP / Beta Requires SL 1.57, FNIS Creaturepack, Dawnguard, Dragonborn Special Edition Compatible
  2. SexLab Beastess - SSE Port View File I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one. SexLab Beastess for skyrim special edition. Every option in the MCM menu is working EXCEPT one. DO NOT TICK: HDT Vamp box Every other option is working fully and optimised for SSE REQUIREMENTS: - Sexlab Framework SSE - FNIS SSE - FNIS Creature pack SSE - Sexlab Aroused SSE - Fuz Ro D-oh Silent voice SSE HOW TO INSTALL: 1. Install ALL requirements! IN ORDER!! 2. It is VERY important NOT to tick the following box during the installation! It is not converted. - DO NOT TICK: HDT Vamp box 3. Be SURE to RUN FNIS!!! 4. Enjoy For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR) 1. Unzip the mod 2. Go into the unzipped folder and highlight all files 3. Right click and choose "Add to Archive" 4. Name the file whatever 5. Check the box under "Archive Format" that says "ZIP" 6. Press okay. 7. Install with NMM If That Doesn't Work. - Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is. For Anyone Having The Issue of No Interaction For One of The Quests/Beasts: Problem: The Plugin has not loaded properly or been overwritten. Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it. ORIGINAL MOD (OLDRIM): Submitter war11010 Submitted 08/05/2019 Category Adult Mods Requires SexLab Framework, FNIS SSE, FNIS Creature Pack SSE, Sexlab Aroused SSE, Fuz Ro D-oh Silent Voice SSE Regular Edition Compatible No  
  3. More Nasty Critters Special Edition View File MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors. this version has updated mesh files, and is using SLAL for animation control. original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/ More Nasty Critters for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DISCLAIMER (copied from original v9 mod page): I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Downloads: MoreNastyCrittersSE_v12_#.7z: the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them. (note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod). HentaiCreaturesSE_MNCv12_#.7z: adds spells to summon creatures for you to play with (note: mod has a MCM). .....also i seriously hate the name of this mod and want to rename it. ModCompatibilityKitsForMNCSEv12_#.7z: various patches for other mods. note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods. CreatureFrameworkV3_0.7z used to apply aroused meshes onto creatures (note: mod has a MCM). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Required Mods/Install Order: The full install guide (and a list of SLAL Packs) can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ install mods in order shown: (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ ) Skyrim Script Extender "SE build" (aka: SKSE) V2.0.20 for Skyrim V1.5.97, or V2.1.5 for Skyrim V1.6.353. http://skse.silverlock.org/ Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack") https://www.nexusmods.com/skyrimspecialedition/mods/3038 SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604 UIExtensions (needed for SexLabTools) https://www.nexusmods.com/skyrimspecialedition/mods/17561 SexLab Framework SE V1.63 for Skyrim V1.5.97, or V1.64c for Skyrim V1.6.353. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v164-112021/ SexLab Tools https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ Sexlab Aroused Redux SSE https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ More Nasty Critters Special Edition (aka: MNC / MNCSLAL / MNCv12) (you are here) Creature Framework (3.0) (you are here) or (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/ JContainers SE V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases SexLab Animation Loader SSE (aka: SLAL, SLALSE) https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/ MatchMaker https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ NOTE: this is a SLE mod and it works fine in SSE without any porting, form 43 esp files are safe to use in SSE. it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these. Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (if installed) SexLabMatchMaker.esp SLAnimLoader.esp (other SexLab related mod's .esp here) Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - other Related Mods/Addons you may or may not want: SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Animation Limit Crash Fix https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ Animated Beast's Cocks https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ SexLab Werewolves Redux (for using animations when in Werewolf form) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Dragons https://www.loverslab.com/files/file/7900-sexlab-dragons/ + animations https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/ SexLab Aroused Creatures https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2021-11-29/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed) https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/ Scent of Sex https://www.loverslab.com/files/file/7132-scent-of-sex-se/ SexLab Beastess: https://www.loverslab.com/files/file/9904-sexlab-beastess-sse-port/ Riding Styles: https://www.loverslab.com/files/file/18034-riding-styles-2-se-6-13-21/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager (if your using one) are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 1000, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Creature Framework Troubleshooting: Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load. also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: [General] bPreemptivelyUnloadCells=1 Creature Framework not registering mods / is empty / stuck in a registering loop: try reinstalling JContainers or installing a older version of it. V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem. There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework. (i'm just keeping this message here in case the problem comes back) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ https://www.nexusmods.com/skyrimspecialedition/mods/17230/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Papyrus Tweaks: "NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION" the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Other Notes: when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick. (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mod Compatibility Kit index of patches: Bear Mods: The DovahBear (with & without Werebear form) Canine Mods: Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male) garm companion GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC) Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals True Meeko Meeko Reborn Vigilance Reborn True Wolves of Skyrim Dragon Mods: Deadly Dragons Giants Mods: jacques00's HDT giants Female Giants Horse Mods (the bane of my existence): Convenient Horses V5 gender horses Horse Armors Immersive Horses KrittaKitty Realistic Primitive Horse Breeds Levelers Tower Stendarr Rising Other Mods: Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim) Tame the Beasts of Skyrim II The Gray Cowl of Nocturnal Tumbajamba's Mounts SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with) Darkend Bestial Essence (may or may not work) Zombies- Mihail Monsters and Animals Reapers The Dark Tower Vilja in Skyrim SkyFem Yiffy Age of Skyrim installing the patches with a Mod Manager: note from harveytherabbit: "Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure." as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed. i don't use any mod managers myself so i don't know which way works best. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CREDITS: (there is a lot of stuff to keep track of, if i missed anyone let me know) AnTiWoMaAgNoT AnubiSs2167 Bad Dog billyy Blaze69 blipblap Camkitty Chosen Clue Cyndi DARKGRAY Dayelyte dentarr diarawr Dr Fring Ep1cL3w1s Flyingtoaster Fore FunnyBiz Gary3 Gone h38fh2mf jacques00 komotor Leito86 llabsky LordEscobar Lost_Hawk Lugburzum MadMansGun Moutarde421 nicholas8 osmelmc Panicforever PaulGreen Pfiffy ppp Raflod RavenKZP Shocky Skullered SkyMoMod Subject2Host Tasairis Vioxsis Xandero ZarthonTheVanquished Submitter MadMansGun Submitted 03/18/2018 Category Framework & Resources Requires many things, there's a guide. Regular Edition Compatible No  
  4. The goal of this topic is twofold. 1. A request to user to let me know of every mod/animation pack that is related to Bestiality. 2. A repository for the same information Main: These mods are primarily focused on Bestiality Bestial Essence SE: https://www.loverslab.com/files/file/10036-bestial-essence-se/ Untamed: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1265342&key=1b7ad82c9d5e99add7c21391c16960a6 More Nasty Critters Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ Horny creatures of Skyrim Special Edition: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ SexLab Beastess - SSE Port: https://www.loverslab.com/files/file/9904-sexlab-beastess-sse-port/ Bad Dog's Immersive Creatures SE: https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/ SexLab More Creatures SE: https://www.loverslab.com/files/file/6301-sexlab-more-creatures-se-2019-10-28/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Demonic Creatures: https://www.loverslab.com/files/file/15135-demonic-creatures-patch-v131-current-versionv13/ Animated Beast's Cocks(ABC): https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ SexLab Aroused Creatures SE: https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2021-05-06/ Animal Mansion Plus SE: https://www.loverslab.com/files/file/13508-animal-mansion-plus-se/ Some Animal Mansion Thing ?‍♀️ (for SE*) (Animal Mansion 4): https://www.loverslab.com/topic/144467-animal-mansion-4-dev-thread/ FOR THE OLD GODS : A FORSWORN STORY: https://www.loverslab.com/files/file/8092-afs_22_test1se/ Animal SOS SE: https://www.loverslab.com/topic/119300-animal-sos-se/ SLAL Packs: Billyys Animations for SE: https://www.loverslab.com/files/file/5330-billyys-animations-for-se/ Psyche Animation (LE/SE): https://www.loverslab.com/files/file/11477-psyche-animation-lese-2020-12-1/ BakaFactory's SLAL Animation LE / SSE: https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/ Anubs Animations for SE: https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Funnybizness SLAL Packs SE: https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ SLAL SE Animations by Sailing Rebel [SRB]: https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb-2018-08-09/ Lords anims: https://www.loverslab.com/files/file/15029-lords-anims/ Sir Nibbles Anim Pack SE: https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SLAL SH Furniture anims SE: https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-se/ Anub C (new): https://www.loverslab.com/topic/97648-anubs-animations-for-se/page/9/?tab=comments#comment-3400491 SLAL Animation Pack by Leito SE: https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ Billyy's SLAL Animations: https://www.loverslab.com/files/file/3999-billyys-slal-animations-2022-9-2/ FlufyFox SLAL Pack: https://www.loverslab.com/files/file/19463-flufyfox-slal-pack-closed-for-now/ Non-SLAL Animations: ZAZ Animation Packs for SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Retextures: Bear of North Baka ABC Patch: https://arca.live/b/tullius/23662460?mode=best&target=all&keyword=bear+abc&p=1 SC - Horses: https://www.patreon.com/posts/sc-horses-35289631 More Nasty Critters / Animated Beast's Cocks Fluffworks Patch: https://www.loverslab.com/files/file/22394-more-nasty-critters-animated-beasts-cocks-fluffworks-patch/ Other: These mods either have Bestiality in them, but is not the main focus. Or blur the line of what one might consider Bestiality EstrusForSkyrimSE_VR: https://www.nexusmods.com/skyrimspecialedition/mods/12832 Sexlab Defeat SSE: https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/ Sexlab Defeat Baka Edition: https://www.patreon.com/posts/sexlab-defeat-1-32912602 OsmelMC Mod Tweaks (SexLab Aroused Creatures): https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Estrus Chaurus, Estrus Dwemer, Estrus Spider: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1192624 Public Whore: https://www.loverslab.com/files/file/17026-public-whore/ Thief: https://drive.google.com/drive/folders/19W8ZtZK_nD9G7bfvOXzW5gNpE-wnxfiN or: https://mega.nz/folder/zoRjmCZA#fusFbEFTKBeFX2mOVf5w4g SexLab Adventures SE: https://www.loverslab.com/files/file/9962-sexlab-adventures-se/ Sexlab Kidnapped Redux SE: https://www.loverslab.com/files/file/10087-sexlab-kidnapped-redux-se/ SexLab Achievement SE: https://www.loverslab.com/files/file/9916-sexlab-achievement-se/ SexLab Confabulation: https://www.loverslab.com/files/file/11867-sexlab-confabulation-september-16-2020/ The Mysterious Breeding Rooms SE Voiced: https://www.loverslab.com/files/file/19515-the-mysterious-breeding-rooms-se-voiced/
  5. Demonic Creatures - Mod Version V1.6 LE/SE PATCH 1.62 View File WARNING: WORK UNDER DEVELOPMENT... This is the NSFW edition of Demonic Creatures -> For the SFW version go here: https://www.loverslab.com/files/file/21907-se-demonic-creatures-v16-safe-for-work-edition/ DO NOT RE UPLOAD ON ANY OTHER MOD SITES. If I want to, I'll do it myself. ***25.06.2022 Release of Patchfix v1.62 for Special Edition ***25.06.2022 Release of Patchfix v1.62 for OLDRIM ***29.04.2022 Release of Patch v1.61 for Special Edition ***28.04.2022 Release of Patch v1.61 for OLDRIM Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X") Picture Galleries: ANIMALS GALLERY: https://www.clickasnap.com/album/322873 MONSTER GALLERY: https://www.clickasnap.com/album/322906 UNDEAD like creatures GALLERY: https://www.clickasnap.com/album/322933 DAEDRA like creatures GALLERY: https://www.clickasnap.com/album/322857 FALMER & DWEMER like creatures GALLERY: https://www.clickasnap.com/album/322870 GOBLIN-KEN like creatures GALLERY: https://www.clickasnap.com/album/322883 MOD DESCRIPTION: This is a creature mod that brings 334 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 334 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X) - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (and group patrols) with wolf packs, draugrs, falmers, grummites, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs. More Nasty Critters SLAL edition and Creatureframework with their requirements. Animated Beast's Cocks (ABC) For LE users (for collision and animated creature schlongs you need the HDT-PE version, or download HDT-SMP patch made by LoveForNothing and choose ABC HDT SMP version. If on SE, make sure you get all textures from the ABC mod installed as well. Soft requirement: Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy. INSTALLATION (after Hard requirements are installed): Download text file in download section. copy link in txt file and download from mediafire. extract rar file and copy paste content into your Skyrim data folder (mod managers also works). If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. UPGRADING FROM V1.5 TO V1.6: Copy paste new version over. Consider removing the data\meshes\newcreatures and data\textures\newcreatures, and sound folders to get rid of unused files. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION OF V1.6 Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download. KNOWN BUGS v1.5 - SE ONLY: Sanguine Mistress hand textures that are "off". Don't have a clue whats causing it. The tail is also slightly miscolored. - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. - Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY: ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW) Submitter Thor2000 Submitted 11/25/2020 Category Models & Textures Requires sexlab, more nasty critters SLAL edition, Animated Beast's Cocks (ABC) For users LE Special Edition Compatible Yes
  6. Horny creatures of Skyrim Special Edition View File the end goal of this mod is to create a complete creature debauchery experience. 32Bit/SLE version: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ ---------------------------------------------------------- the downloads: HornyCreaturesofSkyrimSE_V1_##.7z ____< the mod HCOSSE_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff. ---------------------------------------------------------- Horny Creatures of Skyrim Assembled by MadMansGun Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade) Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit) Unknown Dragon penis from unknown source. Horse penis from Leito86's Creature Features. Canine penis from diarawr's Horny Dogs of Skyrim Project. Werewolf balls from Derrax's Male Werewolves Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black & white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for SSE port. ---------------------------------------------------------- the Creature Framework's MCM will have the following choices for the dragons: "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them). "Dog Style ----"____________black, purple or red. "Horse Style ----"__________black, purple or red. "dragon style ----"_________black, purple or red. ---------------------------------------------------------- Mod Requirements: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ (install in order shown) Skyrim Script Extender "SE build" (aka: SKSE) V2.0.20 for Skyrim V1.5.97, or V2.1.5 for Skyrim V1.6.353. http://skse.silverlock.org/ Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack") https://www.nexusmods.com/skyrimspecialedition/mods/3038 SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604 UIExtensions (needed for SexLabTools) https://www.nexusmods.com/skyrimspecialedition/mods/17561 SexLab Framework SE V1.63 for Skyrim V1.5.97, or V1.64c for Skyrim V1.6.353. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v164-112021/ SexLab Tools https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ Sexlab Aroused Redux SSE https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ More Nasty Critters: SLAL Edition (MNCv12) https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ Horny Creatures of Skyrim (you are here) Creature Framework (3.0) https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ or (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/ JContainers SE V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases SexLab Animation Loader SSE (aka: SLAL, SLALSE) https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/ MatchMaker https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ NOTE: this is a SLE mod and it works fine in SSE without any porting, form 43 esp files are safe to use in SSE. it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these. Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods. ---------------------------------------------------------- other suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ Animation Limit Crash Fix https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ SexLab Aroused Creatures https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2021-11-29/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one, make sure that it's installing the files to the right location. note: Mod Managers may require extra steps to get FNIS working: https://www.youtube.com/watch?v=iukqiPz7XuU 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ 12.1. use the MatchMaker spells to start animations: https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ Creature Framework Troubleshooting: Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2). also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: [General] bPreemptivelyUnloadCells=1 Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ https://www.nexusmods.com/skyrimspecialedition/mods/17230/ ------------------------------------------------------------------------ Papyrus Tweaks: the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the mod compatibility kit, the "dragonnamehere on wordwall" loadscreens are non adult. or you can try this edited version of the original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 03/18/2018 Category Adult Mods Requires many things, there's a guide. Regular Edition Compatible No  
  7. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations View File Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard. The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses. The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so. Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro. VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro. KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro. CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro. These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT. This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet. This spoiler contains links to the supported Animation mods. Let me know if I've missed any too. This spoiler contains Tagging information. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American Requirements: AAF obviously MCM The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed. Theme_Animations_raceData_DLCRobot.xml Theme_Animations_raceData_DLCWorkShop01.xml Theme_Animations_raceData_DLCCoast.xml Theme_Animations_raceData_DLCNukaWorld.xml Installation: 3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0 The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab. Thanks To: F4SE people Dagobaking for his help learning how this voodoo works CGI for general help and creating the FOMOD version EgoBallistic for his patience and input to mesh this into his mods and numerous sacrificial Test Minions PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then Submitter Halstrom Submitted 12/08/2018 Category Framework & Resources Requires AAF
  8. SexLab Aroused Creatures (2016-01-20) View File Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions. Submitter Sailing Rebel Submitted 06/21/2014 Category Misc Sex Requires SexLab and SexLab Aroused or Aroused Redux Special Edition Compatible
  9. ( LE / SE ) RIA (Random Invite Animations) View File Thanks: Mikufan39 (DAR version RIA mod) Sailing Rebel (SexLab Aroused Creature) Requirements: SexLab Aroused Creature Dynamic Animation Replacer Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement P.S. All animations also available in BOF Poser Mod If you like this mod, please, check my twitter for more content, and follow. Thanks You!) Submitter CosyLax Submitted 09/19/2020 Category Other Requires Aroused Creature, Dinamic Animation Replacer Regular Edition Compatible Yes  
  10. Version PATCH V1.62 LE & SE

    86,422 downloads

    I find myself in stuck between a rock and a hard place when it comes to free time now these days. My motivation lately has also taken a nose dive. I'm still modding now and then, but it's maybe 10% compared with earlier. This is also the reason why I've gone "cold turkey" for a while in the thread. I'm still rigging models, fixing and adjusting the existing stuff in the mod, but I don't expect a new release any soon. This is the NSFW edition of Demonic Creatures -> For the SFW version go here: https://www.loverslab.com/files/file/21907-se-demonic-creatures-v16-safe-for-work-edition/ DO NOT RE UPLOAD ON ANY OTHER MOD SITES. If I want to, I'll do it myself. ***25.06.2022 Release of Patchfix v1.62 for Special Edition ***25.06.2022 Release of Patchfix v1.62 for OLDRIM ***29.04.2022 Release of Patch v1.61 for Special Edition ***28.04.2022 Release of Patch v1.61 for OLDRIM Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X") Picture Galleries: ANIMALS GALLERY: https://www.clickasnap.com/album/322873 MONSTER GALLERY: https://www.clickasnap.com/album/322906 UNDEAD like creatures GALLERY: https://www.clickasnap.com/album/322933 DAEDRA like creatures GALLERY: https://www.clickasnap.com/album/322857 FALMER & DWEMER like creatures GALLERY: https://www.clickasnap.com/album/322870 GOBLIN-KEN like creatures GALLERY: https://www.clickasnap.com/album/322883 MOD DESCRIPTION: This is a creature mod that brings 334 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 334 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X) - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (and group patrols) with wolf packs, draugrs, falmers, grummites, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs. More Nasty Critters SLAL edition and Creatureframework with their requirements. Animated Beast's Cocks (ABC) For LE users (for collision and animated creature schlongs you need the HDT-PE version, or download HDT-SMP patch made by LoveForNothing and choose ABC HDT SMP version. If on SE, make sure you get all textures from the ABC mod installed as well. Soft requirement: Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy. INSTALLATION (after Hard requirements are installed): Download text file in download section. copy link in txt file and download from mediafire. extract rar file and copy paste content into your Skyrim data folder (mod managers also works). If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. UPGRADING FROM V1.5 TO V1.6: Copy paste new version over. Consider removing the data\meshes\newcreatures and data\textures\newcreatures, and sound folders to get rid of unused files. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION OF V1.6 Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download. KNOWN BUGS v1.5 - SE ONLY: Sanguine Mistress hand textures that are "off". Don't have a clue whats causing it. The tail is also slightly miscolored. - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. - Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY: ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW)
  11. SexLab Aroused Creatures SE (2021-11-29) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation. SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures. For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, then enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation have finished installing. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Frequently Asked Questions Known Issues Change Log Licence All contained code and assets: GPLv3. Full licence included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licences such as GPL or MIT and help build a foundation for future mod developers. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
  12. Psyche Animation (LE/SE) (2021-12-1) View File A green hand modder of skyrim. Support You know it takes a lot of time to make animation more outstanding, sometime a little detail need to be adjusted one hour and another... I really appreciate if you support me to continue my work. https://subscribestar.adult/psycheaos https://www.patreon.com/PsycheAos Latest Version Available in Subscribestar and Patreon! Requirement SexLab Fnis SLAL Animated Beast's Cocks Animated Beast's Cocks(ABC) t.ara's mod(highly recommend) Zaz Animation Pack V8.0 plus Sexlab speed(optional) permission You can do everything by using this mod, include making video\GIF, sharing the Public Version (post a link might be better) and modifying as mod resources(Plz let me know before). If you wanna get financial income, don't forget to support me a little bit.... Thanks to: T.ara for the greatest mesh. SirNibbles for his excellent guild. factoryclose for his modder resource. MadMansGun for his incredible creatrue mod and always helping me. Q&A: Q1: What's your body Physics in that GIF? A1: CBBE-SMP+Fair Skin GT_Breat03_SMP.7z Q2: What's your enb? A2: Esc Enb. You will find that in my download page. Q3: What's your hair style? A3: https://www.nexusmods.com/skyrim/mods/88416 Q4: Can I get your face preset? A4: Be sure you are using racement instead of ECE. I have upload my preset here, you can download from the download page named "FacePreset.7z", use it as a normal mod, enter the game, press "~" then go to console, type "showracemenu", import my presets under "presets" folder, 2 ways you can import them, preset & head model, if you get wrong brown or eyes even scan the whole preset, just go my mod file, rename my texture name to your current one. Q5: Why penetration issue happen? A5: There is no absolutely right alignment due to different stature, different sos type\length, different size of body unless you use some short animations. The hotkey of sexlab and sos can relieve that issue, it never border me. I usually use 2 same tall people, also Sexlab hotkey to adjust the position lightly, it works permanently. Q6: Why my creature dick don't move? A6: Missing requirement: Animated Beast's cocks. Q7: Where I can see that previews? A7: https://redgifs.com/users/PsycheAos/collections Q8: Why PsycheHHH update so slowly? A8: Because he is hungry to death without support! Submitter PsycheHHH Submitted 01/08/2020 Category Animation Requires SLAL, Fnis, Animated Beast's Cocks Special Edition Compatible Yes  
  13. View File This is the Creature Framework conversion from the SE Conversion Tracking thread: Thanks go to Ep1cL3w7z for allowing me to upload this for the masses, Flowers go to LazyGirl and Tasairis for editing some scripts and making this possible. This is NOT an official version! (It seems like it will be the only one thats officially availible) If you run into problems, first make sure you have the fitting JContainers version for your SKSE version. Thanks to MadMansGun there is a full installation guide here: If you still have problems visit: https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-16-rev-8/?page=25&tab=comments#comment-2182722 SKSE can be found here: http://skse.silverlock.org/ JContainers can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/16495 Notes: To make MNC run with the OLD CF it is better to install CF without MNC present in your loadorder. You can test if it is working with Hentai Creatures: Spawn a Husky, target it and mark it with 'N' and check if it shows up in the CF MCM puppeteer. Submitter Pfiffy Submitted 03/18/2018 Category Regular Mods Requires Jcontainers, SKSE, Regular Edition Compatible No View File
  14. Would you visit spa if it was frequented by horny monsters? No, you say? Protagonist of today's episode has different opinion. Lily from previous episodes has gone AWOL, new hero is modelled after Tifa from FF7, ready to have some fun. Her first suitor needs no introduction, as he is regular on this show. One minute video with all the action is below: Tifa physics 2 - twitter H264 ver.mp4 This is, of course, is just a beginning. Well frequented spa has all kinds of visitors, and next one might need introduction - degonian I named Blueclaw from fantastic mod Demonic Creatures. Original degonian creature was made by 4017jman in this mod. And video spotlighting "capabilities" of massive deathclaw-like monster is here: Tifa physics 3 - Blue twitter H264.mp4 All of these come from larger video uploaded here. I will cover it's second half in next blog entry. Thank you for watching.
  15. Demonic Creatures Manager (xEdit Script) View File Demonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything. Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it. Compatibility: xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same) Installation: Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation. How to start DCM: Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'. How to use DCM: [Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'. Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button. Reverting the changes: The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive. Bug Reporting: Algo Description: Credits: Thor2000 (Demonic Creatures) ElminsterAU and co (xEdit) NifTools team (NifSkope) Submitter SpectrumQT Submitted 08/05/2022 Category Modders Resources Requires Special Edition Compatible Yes
  16. Gonna document some work on this intriguing mod I have going. The premise is to replace all creatures with Pokemon as I can. I know I'm throwing lore out the window with this one, and yes it will be compatible with SL Creature stuff. I have devised a way to setup new races in CF and I can make animations, too. That means some Pokemon will have adapted sized based on what the original creature I have utilized. Scaling the skeletons gives way for funky motion. So I am gonna try and make specialized SLAL packs for this, though I don't know a way to prevent specific races from using an animation. I also want to make it apparent that I'll be working with DAR in order to improve the creature motion after adapting a rig. This means SLAL might need to have a sparing anim count. Here's what I want to divide the SLAL in, which will come later mostly as I see fit: Straight (Creature on Human) Aggressive (Creature on Human) Creature on Creature (Any pairing) Gay (Creature on Human) Group (Creature on Human) And here's some ideas floating around in my head that haven't been implemented: - Atronachs will be replaced with Regis? Flame Atronach might need to be removed - New elemental abilities for the above at least, if possible - Legendary encounters, may be fixed locations - Female creatures later on - Shiny chances - Replace Paarthurnax with Rayquaza - Replace Durnehviir with Origin Giratina - Replace Arvak with Spectrier Here's what has been done with male meshes: Common Dragon scaled .4x -> Noivern (animation rework in progress) Skeever -> Stunky Rabbit -> Nidoran M (F later) Elk -> Sawsbuck Wolf -> Mightyena Cow -> Tauros Chicken -> Pidgey Gargoyle -> Garchomp Dragon Priest -> Mewtwo Alduin -> Eternatus Wolf scaled 2x -> Zamazenta Here's what I have in need of a rework: Chaurus Hunter scaled 1.45x -> Lunala And screenshots of what I've accomplished thus far ingame, some are nsfw: If you all have any ideas, let me know. I have a mental list of Pokemon I wanna replace certain creatures with, so if you suggest one I may have it planned.
  17. View File This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it. The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required. Warning: GitLab repository does not exist anymore. If the author did not move the files to another GitHub repository then the content will NOT be accessible (CPU) GitLab repository Requirements SKSE (1.7.3 or newer) JContainers (3.2.0 or newer) PapyrusUtil (included in SexLab) SkyUI For modders The modder's guide can be found on the GitLab repository. I would also recommend looking at some of the mods that already use the framework. Version history Mods that use Creature Framework Tell me if I'm missing any here. Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC is now a component of this) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord Known issues Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it Submitter Ep1cL3w7z Submitted 01/01/2015 Category Other Requires SKSE 1.7.3+, JContainers 3.2.0+, PapyrusUtil, SkyUI Special Edition Compatible No
  18. The question has long been hackneyed, but suddenly someone did not know about it This is one of the easiest ways to get creatures to work with nemesis The topic describes options with and without a mod manager PART 1. IF YOU USE MOD MANAGER 1. So first you need to make sure that you have accurately taken into account all the requirements of the mods. Convinced? Ok, we move on. 2. You need creating two output folders: for Nemesis and for FNIS. // of course you also need FNIS, lel Link the corresponding output folders to FNIS and Nemesis. I use Mod Organizer. 3. Turn off FNIS if it is on; run Nemesis; after he`s done disable Nemesis AND nemesis_output in your mod manager. You can run all animations (with/without creatures) at the same time. 4. Now turn on fnis_output and start FNIS. After he finishes, turn it off in mod manager. Leave fnis_output enabled. 5. Turn on Nemesis/nemesis_output. Now you need to place nemesis_output below fnis_output in mod manager. 6. Okay, everything is ready. PART 2. IF YOU DON`T USE MOD MANAGER 1. So, you have checked compliance with the requirements of mods and the absence of a mod manager on your system. What's next? 2. You should do everything the same as in the first part, just the opposite: first you have to run FNIS. It will create along the path: yourskyrimfolder/data/meshes/actors/ folders with names of creatures. Just copy them to some place other than the character folder. Nemesis should be turned off at this time. // if you have creature mods that require Nemesis, i recommend turning them off and moving the behaviors that this mod has from ../actors/ temporarily. 3. Disable FNIS and enable Nemesis, (return all behaviors mods on creatures that require Nemesis), run it, then follow the path ../meshes/actors and replace the files with the ones you copied. Done. Note that if you want to update Nemesis animations, disable fnis_output otherwise Nemesis will overwrite creatures // if by some miracle this happened, just do the same as described below If you have added new animations for creatures, disable Nemesis/nemesis_output and follow the 4 points from the first part
  19. Dolphin in Skyrim View File I love dolphins so I decided to add them to skyrim replaser skeever v1.3.rar - replaces all skeevers with dolphins Improved the dolphin model now the net does not break positioned the tool more precisely not compatible with spyro You can-download, modify, edit, add to your mods. use it in your mods and even without mentioning me - Submitter grawi Submitted 02/07/2021 Category Framework & Resources Requires MoreNastyCritters and everything for her Special Edition Compatible No  
  20. Feral Vampires View File Remesh that makes feral ghouls looks more like vampire creatures. Сompatible with AAF animations, bodyparts from Creature Resources were used. All bodytypes textures made in one color (exept glowing ones) to avoid uncompatibility between parts. Some clothes changed to cuffs so you need Devious Devices for their material and texture. Submitter RonRid Submitted 08/16/2022 Category Races/Creatures Requires Devious Devices  
  21. View File These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more. Requirements Sexlab Animation Loader SSE and all of its requirements. Installation Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations. Update Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI. Creature Animations SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual Change Log Known Issues An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic." License CC BY-SA 4.0 Submitter Sailing Rebel Submitted 06/06/2018 Category Adult Mods Requires SexLab SE, SLAL SE Regular Edition Compatible No View File
  22. So I've ran into this problem that I just can't figure out. Basically, my animations are working fine, but some creatures (the only one's I've noticed were the spider and rabbit) get stuck in their last stage animations after the scene ends and they can't move. I've tried all my basic troubleshooting like tinkering with the MCM settings and re-running FNIS, but sadly none of that has worked. I've tried to Google-Fu my way through this problem but I could never find a solution to this problem, however I did hear this might be a bug with SexLab? I would find it annoying to have to target the affected creature and do 'disable' and 'enable' over and over again, so I'm looking for a better solution. If this is a bug, I would like to know if it may be fixable, maybe then I'll get motivated enough to dabble in modding. I just want my spiders to work man Here's my load order, and will provide logs if needed: # This file was automatically generated by Mod Organizer. *Unofficial Skyrim Special Edition Patch.esp *SexLab.esm *SexLabAroused.esm *CreatureFramework.esm *Skyrim Project Optimization - Full Version.esm *BBLuxurySuite.esm *ApachiiHair.esm *Schlongs of Skyrim - Core.esm *SexLabRandomSex.esp *MoreNastyCritters.esp *SkyUI_SE.esp *SLAnimLoader.esp *FNIS.esp *HornyCreatures.esp *SLALAnimObjBillyy.esp *SexLabMatchMaker.esp *No NPC Greetings.esp *sandboxcylinderheight.esp *AmazingFollowerTweaks.esp *Erectifier.esp *Book of UUNP Iron And Steel.esp *HentaiCreatures.esp *Inigo.esp *SpousesEnhancedSE.esp *RosaFollower.esp *BBLuxurySuiteENM.esp *Schlongs of Skyrim - Light.esp *XPMSSE.esp *AnubAnimObj.esp *ShowRaceMenuAlternative.esp *KS Hairdo's.esp *Improved Eyes Skyrim - Serana.esp *Improved Eyes Skyrim - Vamp.esp *Improved Eyes Skyrim.esp *NibblesAnimObjects.esp *MONSTERaider - Beast Followers.esp *Schlongs of Skyrim.esp *SOS - VectorPlexus Muscular Addon.esp *Book of UUNP - Textures.esp *Alternate Start - Live Another Life.esp
  23. Hello, My problem is that all the creatures (animals etc) Won't use their animations and stay in their Idle animation during sex. I tried everything (i think) I re-installed mods and installed animations packs but nothing works. Human on human works just fine but creatures just won't collaborate. Pls help. I don't know what to do anymore. I'll put here a report of my FNIS if it helps.
  24. Version 1.0.0

    241 downloads

    Remesh that makes feral ghouls looks more like vampire creatures. Сompatible with AAF animations, bodyparts from Creature Resources were used. All bodytypes textures made in one color (exept glowing ones) to avoid uncompatibility between parts. Some clothes changed to cuffs so you need Devious Devices for their material and texture.
  25. Demonic Creatures MCM SE View File This is an MCM for @Thor2000 amazing Demonic Creatures! It's based off Genesis Surface Spawns & One With Nature (assets used from SE version, credit goes to lesi123 and White Shadow for their wonderful work on the original mod). What does this addon do? 1) Allows you to disable or enable "dinosaurs" without hacking the esp (may require a cell reset) * 2) Allows you to change how some demonic creatures behave with you (allied, vanilla, scared etc) ** 3) Allows you to recruit some demonic creatures and have them follow you around (SLEN recommended to build up relationship for follower dialogue to appear) ** The follower version will come later on, I already lost 2 full versions to CK (hence the v3) * Dinos are disabled by default, put a tick in the box if you want to enable em. ** Some creatures are Baliwog, Burned Skeleton, Cave Troll, Chimp, Cyrodiilian Wolf, Goblins, Grummite, Large Herbivores, Mihail Goblins, Ogres, Red Skeleton, RHino, Skaven, Snowgoblin, Triceratop Why create this addon? I was running through skyrim when I came across two fully clothed ogres from Mihails Ogres mod getting busy with bandits (via Yamete thank you @Scrab ). and the first thing I thought of like most people is "I need me some Ogre dick". So here we are but sadly they're not in Demonic Compatibility: LE - Don't know, if someone can convert it then please do just remember to give credit to thor2000 and lesi123 and White Shadow. Credits: Thor2000 (Demonic Creatures) lesi123 and White Shadow (One With Nature) ToneyCubed (Genesis Surface Spawns) Mods Used in Pictures: Metalsabres Beautiful BodySlide Demoniac CBBE 1.12se And a muscular map I can't remember but any should do! Submitter pinkfluf Submitted 07/22/2021 Category Adult Mods Requires Demonic Creatures and all it's requirements Regular Edition Compatible No  
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