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Found 102 results

  1. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod, pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 Regular Edition Compatible No
  2. UPDATE: July 2020 - Added Requiem v4.0.1 Requiem Conversion Guide for SSE by Raziara The FULL versions below contain already converted versions of Requiem if you want to do it yourself then download the Manual Installation SkyProc and read Raziara's guide MOD ORGANIZER 2 INSTALL INSTRUCTIONS FOR REQUIEM 3.3+ (by lilmoefow) 1. Before we start, check your %localappdata% folder (AppData\Local) and if you have a directory there called "Skyrim", delete it (backup if you want). 2. Install the Requiem Full FOMOD installer in MO2 and Read the text provided with the installer. 3. To add the bat rectificator file to MO2 follow the instructions from HERE step 1 to step 8. 4. When the Reqtificator asks for "Skyrim.ini", direct it to your My Documents\My Games\ SSE folder 5. When the Reqtificator asks for "Plugins.txt", direct it to your %localappdata% (AppData\Local) SSE folder and select "loadorder.txt" 5. Finish running rectificator. If you followed these directions exactly you should have no issues. ----------------------------------------------------------------------------------------------------------- Download Requiem for Skyrim Special Edition - FULL SETUP (FOMOD) Requiem v4.0.1 for SSE (thanks to lilmoefow) Requiem v3.4.0 for SSE Requiem v3.3.0 for SSE Requiem v3.2.0 for SSE Requiem v2.0.2 for SSE Requiem v1.9.4.1 for SSE Fix Vanilla Start Horse Bug (ESP) (by Banananaut) GOOGLE DRIVE REQUIEM SSE BACKUP LINK ----------------------------------------------------------------------------------------------------------- Requiem v3.4 compatible patches maintained by Immersive Chicken Many Requiem v1.9.4.1 & v3.x patches maintained by lilmoefow Patches converted to SSE for Requiem + Backups of FOMOD/SkyProc Installers by Babul * For more information on using Addons/Patches for Requiem SSE, see HERE * ------------------------------------------------------------------------------------------------------------------------------------------------------------------- There is nolonger a guide on the first page, Please read Raziara's guide if you intend on converting Requiem yourself instead of using the fomod installer, the conversion itself is the same for each version, with the exception of the Skyproc patcher which only needs a minor tweak
  3. Version 7.4.1 beta (sse revision 2)

    55,110 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  4. Lord Harkon's personal slave got tired of being tortured. Veris ran away from the castle and ended up in Morthal. A woman named Alva rescued her in exchange of favors, but Veris doesn't want to serve her anymore. Has been released because we've reached 100 followers on !! Thank you for all the support! Read Veris' story here. Name: Veris Hair: White Level: 5 and will level up with the player. Marriageable: Yes. Veris' class is sorcerer. She uses vampire skills. She carries an elven dagger and wears a vampire outfit. She doesn't have fangs. Lord Harkon wanted her to be forever-hungry. Poor girl. Veris has been exclusively made for LE and SE. Without ports of any type. I've personally tested Veris in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story (source) : Blood Mage [DEM] Ritual Outfit Lady Bat Armor by Nausicaa Op Qinglang Outfit Mai Shiranui Goddess C5Kev's Black Bandit Armor [DEM] Dark Embrace Outfit Lich King and Queen Armor Vindictus Succubus Queen Veris can be found inside Alva's Basement (Morthal), waiting for someone to rescue her. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Bijin Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  5. View File ***Note that this is a Beta Release*** About This mod adds 2 additional stages of cum effects for each of the 3 default regions provided by SexLab: Vaginal, Oral, and Anal. This allows the user to experience a greater number and combination of stacking cum effects resulting from SexLab scenes, with a total of 4 stages for each region. That's 124 combinations! Wow! With MCM you can configure the number of layers to use depending on your preferences, anywhere from 0 to 4. With MCM you can also configure how to handle Vaginal Cum with Schlonged Actors to better support users with Futa mods. The EffectsShaders for Cum are also altered to use 1+Alpha for transparency to prevent strange desaturation seen on default cum effects in well lit environments for some users. This mod is built for and with Skyrim SE but is reportedly LE compatible. Prerequisites SexLab Framework All SexLab dependencies (Skyrim, SKSE, etc.) Installation MO2 (recommended), or other applicable Mod Organizers: Install the mod Prioritize below SexLab for both overwrites and ESP Manual: Install SexLab Extract this mod into Skyrim's Data folder, overwrite when prompted I recommend backing up your files just in case, or start using MO2... Upgrading MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Troubleshooting & Suggestions ***Note that this is a Beta Release*** If you are having trouble, verify there are no other mods overwriting this one & or drop this lower in mod priority & load order. Ensure you don't have any mods active that may be blocking the spell effects of SLACS, it is reported that "Glow be Gone" will block the effect unless you configure it to ignore SLACS. Beyond that, or if you have suggestions for the mod, post away. Future Plans Look at patching for mods that utilize the native SL Cum Functions - Enabled as of 0.3.0b, will see separate uploads Utilize RaceMenu Overlays for effects instead of EffectShaders Utilize Normal Maps for higher quality Implement new textures Time-based "crusty" effects Implement further MCM customizations Credits @Ashal for SexLab & LoversLab & @oli3d for work on the original SexLab cum textures which have been utilized in this mod so far: @Mr. Wick for the Insane Cum Textures SSE, utilized to build textures for the third and fourth layers in this mod: By extension, @Vacaliga & @QuiteUnfortunate for SexLab Cum Textures Remake + Slavetats 1.2.5 & SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition respectively: Submitter Kyeckr Submitted 05/09/2020 Category Sex Effects Requires SexLab Framework SE v1.63 Regular Edition Compatible View File
  6. Hello, i am not sure if this is some mod compability issue, and i dont know if i should get worried, but my papyrus logs is full of warnings about some "LSextHomeSensorScript", does anyone know if this is caused by a mod? Papyrus.0.log
  7. Please suggest me ENB presets. 😃 I prefer colorful fantasy ones. My favorite from Oldrim was Tetrachromatic and nothing like it for Special Edition exists that I could find.
  8. Ceraph the Succubus Follower View File Ceraph the Succubus Follower ... "You called, Master?" DESCRIPTION: First I made the Succubus Armor, Follower and Enemy, but I was not happy with many things... except the two follower. So I decided to make a complete new "only follower" mod. (If you like the old mod, you can still use it. (they will not conflict) "Ceraph" inspired from a character from CORRUPTION OF CHAMPIONS, it is an erotic text based and browser based flash game. Ceraph can grow male genitals, a normal human cock or a equine penis (complete new mesh and textures!). You can find her in the Temple of Dibella in Markarth! !! If you update to 2.6, clean Ceraph's scripts out of your save, or start a new game !! REQUIREMENTS: There are no requirements, all what you need is in the mod. The Special Edition needs "Skyrim Special Edition"! HIGHLY RECOMMENDED: SOS - Schlongs of Skyrim - for schlong controls FloppySOS - because VIDEO (try 1.7, if skyrim crashes with 2.0+) HDT Physics Extensions - boob jiggle, boob jiggle, boob jiggle, boob jiggle, HIGHLY RECOMMENDED for Special Edition: SoS Light SE - for flaccid cocks. Q&A: Is she marriable? Yes, you just need a amulet of mara. What body does she use? She uses the "Clams of Skyrim" body with my own bodyslide presets, but I deactivated the HDT Vagina. Why are you using Clams of Skyrim without HDT Vagina? Because it has much better bone weighting as the standard CBBE body... and the 3D vagina looks also nice. Can I reactivate the HDT vagina? Yes! You need the tool "BodySlide" and choose the "Ceraph Body HDT", there is also a HDT version of the human penis! (Its a bit buggy if you use both) You also need Clams of Skyrim installed, or a other mod that contain configs für HDT genitals. (AllinoneAnimatedPussy should also work) Can she work as steward for my house? Yes, if you have the hearthfires dlc. Can I give her a other armor and weapons? Yes, but I would not recommend it because her weapons and armor are balanced and level up with her. Is it possible to remove the penis? The penisses are optional, talk to her to hide or show them. Is it possible to remove the wings? Nope, the are a part of her. Can I use the equine penis mesh in my mod/game? NO! (its made only for my Succubus Mod) Will you make a standalone mod of the equine penis? No, it would be much work to make patches for the most used female skin textures. She is to strong/weak Please tell me what level you are Why do Guards not attack her, she is a demon/daedra?! For normal Humans she looks like a normal... but sexy woman. What ENB did you use for your screenshots? Grim and Somber Hircine Presets For newer Screenshots K ENB Ceraph in CoC has many piercings but your follower not Simple answer, I hate piercings. I liked her old pinkish look more from the pre 2.0 versions! Use the Classic Skin patch, just install it over the main file! (for her old body use the ERF_Succubus Presets on all "Ceraph" parts) Submitter EvilReFlex Submitted 06/20/2016 Category Companions Requires Special Edition Compatible Yes  
  9. Hello all, so after giving up on sexlab se light i was recommended to use the framework,...but the animations dont trigger, no voices either, characters dont undress, nothing, they just continue doing whatever they intended to do. among a lot of other mods I have installed SL SE framework + requirements (skyui, skse, fnis etc etc) i am using the sexlab matchmaker spell to test the animations, I tried several other SL SE mods which yielded the same result. Below a screenshot of ingame command box and the output from papyrus log, aswell as my fnis output. I really hope someone knows how to fix this, i ve been experimenting around the another whole day now and am really out of ideas (4x complete uninstall and re-install so far, 3 days worth of trying to figure this out, i managed to make it work on oldrim at least,... so i know in theory that i m not completely incompetent...just for some reason on SE i cant make things work.) I am using vortex and also ran LOOT and editcleaner , no difference. The papyrus log end like this (using matchmaker spell on myself only to trigger an animation doesnt work either when i pick a target tho.) [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1447 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:39PM] ERROR: Static function CreateStringArray not found on object utility. Aborting call and returning None stack: [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1448 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:39PM] ERROR: Static function CreateFloatArray not found on object utility. Aborting call and returning None stack: [SexLabThread00 (07061EEF)].sslThreadModel.Initialize() - "sslThreadModel.psc" Line 1449 [SexLabThread00 (07061EEF)].sslthreadcontroller.Initialize() - "sslThreadController.psc" Line 788 [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1275 [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest SexLabMatchMaker (5B000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91 [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22 [09/03/2020 - 01:48:46PM] VM is freezing... [09/03/2020 - 01:48:46PM] VM is frozen [09/03/2020 - 01:48:47PM] Log closed FNIS OUTPUT FNIS Behavior V7.6 03.09.2020 14:00:16 Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ... Reading FNISSpells V5.0.1 ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 326 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 1968 animations for 9 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. 0 possible consistence issues Worth mentioning is that whenever i boot the game is that i am getting a skyui + papyrus error, tried suggested troubleshoots- nothing: 'Error Code 4: Your Papyrus INI settings are invalid...' i got this error around the time i installed sexlab this is how my skyrim.ini file looks like /mygames/skse etc folder [General] sLanguage=ENGLISH sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=36 SLocalSavePath=Saves\ [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 fLightLODStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fTreesMidLODSwitchDist=9999999.0000 fFirstSliceDistance=2000.0000 fDynamicDOFFarBlur=0.4 fDDOFFocusCenterweightExt=2 fDOFMaxDepthParticipation=10000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [Decals] uMaxSkinDecalPerActor=60 [LightingShader] fDecalLODFadeStart=0.45 fDecalLODFadeEnd=0.5 [Imagespace] iRadialBlurLevel=2 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Actor] bUseNavMeshForMovement=0 [Papyrus] iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
  10. Thought I should make another post about it, this time I got no name as I do not know what it is called or how should I call it, but I know it's also from Coco2048. EDIT: After searching a bit more, I found out the model and the outfit are based off of Nero Claudius from FATE series. Still can't find the outfit though. Need help, please. EDIT2: Thanks to the user "harems" below in the comments, I found the real name of this mod, it is called "Mulan" just like Fa Mulan, yeah, which is nice! I also found the page, which I want to post here but I am afraid I am gonna get banned as I don't know, if sharing the page of the original author here is still bannable. I think I like the red one and possibly the white version, too, but there is a problem, they are for LE version of Skyrim and are not UUNP/UNP as far as I know. If anyone can shed a bit more light or even help with that, I'll be in their debt! Outfit below:
  11. Hi, this is very straightforward, I know the name at least, and the creator but I can't contact since I do not have twitter and can't find any way to contact them on their page which seems very weird to me. Looking for this, will put 4 pictures in spoilers tab.
  12. SOS - Leito Schlongs Addon SE View File Schlongs of Skyrim - Leito Schlongs Addon Special Edition by Leito86 Mod Description This is the Skyrim Special Edition port of my SOS addon. The LE pack can be found here. This mod adds 3 new schlongs to the game: Uncircumcised human, Argonian, and Khajiit. The new schlongs have all the features of the default schlongs that came with SOS. I consider this mod to be done and probably won't be adding anything else to it aside from maybe some bug fixes. Any body, textures, and .esp edits I'll leave to the community. Race Compatibilities Uncircumcised Human All human and mer males only Argonian Argonians males only Khajiit Khajiit males only No werewolf/femboy support Body and Texture Compatibilities The models are only compatible with the default body from Schlongs of Skyrim SE. The textures are only compatible with the default textures that came with Schlongs of Skyrim SE. Installation 1 - Use a mod manager. 2 - Install the latest version of Schlongs of Skyrim SE and its requirements (make sure it works). 3 - Install this mod and go through the installer. 4 - Run LOOT. If using on an existing game, you may have to restart SOS in MCM. Mod Compatibilities I tested this mod with Smurf's Average Schlong and it seemed to run fine. Permissions Do whatever you want with the assets found in this mod. Credits would be nice. Credits Leito86 - Author of this mod Smurf and VectorPlexus - Schlongs of Skyrim galgaroth - Schlongs of Skyrim SE Bethesda Loverslab The rest of the modding community Submitter Leito86 Submitted 08/20/2020 Category Adult Mods Requires Schlongs of Skyrim Regular Edition Compatible No  
  13. Version 1.0.1

    2,079 downloads

    Schlongs of Skyrim - Leito Schlongs Addon Special Edition by Leito86 Mod Description This is the Skyrim Special Edition port of my SOS addon. The LE pack can be found here. This mod adds 3 new schlongs to the game: Uncircumcised human, Argonian, and Khajiit. The new schlongs have all the features of the default schlongs that came with SOS. I consider this mod to be done and probably won't be adding anything else to it aside from maybe some bug fixes. Any body, textures, and .esp edits I'll leave to the community. Race Compatibilities Uncircumcised Human All human and mer males only Argonian Argonians males only Khajiit Khajiit males only No werewolf/femboy support Body and Texture Compatibilities The models are only compatible with the default body from Schlongs of Skyrim SE. The textures are only compatible with the default textures that came with Schlongs of Skyrim SE. Installation 1 - Use a mod manager. 2 - Install the latest version of Schlongs of Skyrim SE and its requirements (make sure it works). 3 - Install this mod and go through the installer. 4 - Run LOOT. If using on an existing game, you may have to restart SOS in MCM. Mod Compatibilities I tested this mod with Smurf's Average Schlong and it seemed to run fine. Permissions Do whatever you want with the assets found in this mod. Credits would be nice. Credits Leito86 - Author of this mod Smurf and VectorPlexus - Schlongs of Skyrim galgaroth - Schlongs of Skyrim SE Bethesda Loverslab The rest of the modding community
  14. I know it can be done, but I just can't get it to work! I downloaded the Apropos2.1.0.0.10 and found a file to overwrite the config script with. I tried it in 3 ways: 1. Install Apropos 2 with Vortex, manually overwrite the script with the one I downloaded. 2. Install Apropos 2 with Vortex, zip up the script, install the script with Vortex. 3. Overwrite the script then zip up the whole Apropos 2, install with Vortex. I also tried purging the modlist, deploying it again, sorting load order with LOOT. I have access to the MCM menu, but I don't see any text popping up in any scenario. I tried the testing widget, and it makes a wall of text in a foreign language appear for a few moments. So I'm at a loss. Please help! :c
  15. As the title says, I am looking for a set of glasses, most preferably those with round ones, that is in Special Edition. I don't know how to Convert oldrim files and when I search for these glasses only oldrim files are seen.
  16. Farah from legend of queen opala View File =======Info======== Adds to the game a Farah, from legend of queen opala with unique weapon. ======Detalis======= Class: Egypt Swordsman Location: Temple of Dibella Mirrage: possible Body: custom Maximum CBBE Weight: 100 Age: mature Height: 100 =====Requirements==== XP32 Maximum Skeleton - XPMS HDT Physics Extensions --====Recomended mods====-- Sexy idle animation FNIS Sexy Move =======Credits======= BodySlide and Outfit Studio by Ousnius and Caliente Enhanced Character Edit by ECE team KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shock HDT Physics Extensions by HydrogensaysHDT XP32 Maximum Skeleton - XPMS by Groovtama PureSkinTexture by Anini n Regenbot03 Demoniac- High Quality Glossy Female Body Texture by Regenbot03 ImoMegane - Glasses by hangakin Mikan Eyes by nerune Egyptian Accessory by Melodic J68 Egyptian Khopesh by Jennifur68 =====More related content===== If you are looking for more big-breasted followers for the game Skyrim for people like you, I created a list of busty followers. On nexus:https://forums.nexusmods.com/index.php?/topic/7063006-skyrim-busty-follower-list/ On loverslab: https://www.loverslab.com/topic/109157-busty-followers-list/ Submitter MegaMydakXD Submitted 06/25/2019 Category Companions Requires Special Edition Compatible  
  17. Version 1.1.5

    5,047 downloads

    =======Info======== Adds to the game a Farah, from legend of queen opala with unique weapon. ======Detalis======= Class: Egypt Swordsman Location: Temple of Dibella Mirrage: possible Body: custom Maximum CBBE Weight: 100 Age: mature Height: 100 =====Requirements==== XP32 Maximum Skeleton - XPMS HDT Physics Extensions --====Recomended mods====-- Sexy idle animation FNIS Sexy Move =======Credits======= BodySlide and Outfit Studio by Ousnius and Caliente Enhanced Character Edit by ECE team KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shock HDT Physics Extensions by HydrogensaysHDT XP32 Maximum Skeleton - XPMS by Groovtama PureSkinTexture by Anini n Regenbot03 Demoniac- High Quality Glossy Female Body Texture by Regenbot03 ImoMegane - Glasses by hangakin Mikan Eyes by nerune Egyptian Accessory by Melodic J68 Egyptian Khopesh by Jennifur68 =====More related content===== If you are looking for more big-breasted followers for the game Skyrim for people like you, I created a list of busty followers. On nexus:https://forums.nexusmods.com/index.php?/topic/7063006-skyrim-busty-follower-list/ On loverslab: https://www.loverslab.com/topic/109157-busty-followers-list/
  18. Hello there! So I'm currently using Horse Penis Redux SSE for female body, however it floats above the body a lot, there's a huge gap. I have every recommended mod installed, but it doesn't seem to work. Any tips to fix this?
  19. What are the best (adult) Live Another Life plugins/mods that work for Skyrim Special Edition? Which "big" mods for SE have Alternative Start scenarios? Oldrim has quite a lot but I can't find any for SE
  20. Basically I want Bathing in skyrim to clear cum effects from Sexlab. I'm pretty sure cursed loot supported it but I can't find it in the supported mods section on special edition. Anyone know of a way to make it work? EDIT: I wanted to move it to the SE section but I don't know how to remove posts lol
  21. LabiaVariants SE BodySlide [HDT & CBPC] View File A continuation of LabiaVariants into Skyrim Special Edition. Currently only compatible with CBBE as I wish there to be a good deal of customization available. Has a closed variant to show a relaxed state and open variant for full activity. hdtSSE should work reasonably well with this now, maybe even better than before. CBPC should work with this as well. 3BBB version available with belly support. ABBA open pussy support It is most important to use the "Closed Shape" slider if you want this function to as intended. ABBA will take this closed shape and gradually open it with arousal. It must be a closed shape. After you successfully install ABBA, there will be a section in its MCM showing a slider for controlling how much it will open based your character's arousal. I have set up the slider on this end to be 0 = completely closed and no activity, whereas 100 = fully open and dripping. Make sure you test how it transitions from being completely closed to open because it will deform slightly, which is the purpose of the SmoothingABBA sliders. Requires BodySlide - (https://www.nexusmods.com/skyrimspecialedition/mods/201) CBBE and its textures - (https://www.nexusmods.com/skyrimspecialedition/mods/198) TexBlend for customizing the body texture - (https://www.nexusmods.com/skyrim/mods/5737) XP32 Maximum Skeleton Special Extended - (https://www.nexusmods.com/skyrimspecialedition/mods/1988) CBPC Physics for full physics https://www.nexusmods.com/skyrimspecialedition/mods/21224 or hdtSSE (google search) for full physics along with (https://www.nexusmods.com/skyrimspecialedition/mods/198) CBBE SMP Config files ABBA (https://www.loverslab.com/files/file/6671-arousal-based-breast-adjuster-for-se-abba/) for opening and closing labia based on an arousal slider it provides Installation 1. Extract the folders inside of the "BodySlide" folder directly into your BodySlide installation. Once done LabiaSE_CBBE should appear in the Bodyslide menus. 2. It doesn't have group so it can be quickly found using "Unassigned" in the group selection menu. I have included some optional presets that can be used in the archive or simply use the default "LabiaVariants" one to create the mesh. Once created copy the files into \meshes\actors\character\character assets and overwrite. 3. Remember to install the textures from CBBE for the full labia texture. All four parts of the texture are needed for it work properly, .dds, _msn, _s and _sk. 4. If you have a custom femalebody texture then you must add the labia part of the texture to the main texture. I've added some TexBlend compatible files for this. The _sk (skin) dds from CBBE is necessary for lighting to behave more consistently. 5. I recommend using Oldrim textures for the body unless if you want to use a custom SSE texture. In this case, you will need to convert the DDS into something TexBlend can work with using this (https://otherbenji.gitlab.io/TexFactory/) program with Input and Output in sRGB and Generate mipmaps option selected. 6. Optional: If you want to have a separate closed variant, you need to build the mesh with your preset in Bodyslide, then copy those files into \meshes\actors\character\character assets\LabiaClosed\ once copied, activate LabiaVariants.esp Once in game, open the console and use help "labia" 4 find the item's ID and player.additem <itemcode here without these arrows> 1 to add it to your inventory (or use AddItemMenu), then equip it like armor. 7. For HDT physics support I have added a CBBE.xml file for anyone that wants to try using this with hdtSSE, I have an older version (1 5 39) but the config should still work. It contains some tweaks I made to have it work better with this particular mesh. Place it in your SKSE/Plugins/hdtSkinnedMeshConfigs folder, where CBBE SMP Config is installed. 8. Tweaks for CBPC CBPC as it is seems to stretch the mesh beyond recognition, so I have determined a workaround for this issue. This involves removing the NPC Pelvis node from collision and NPC Genitals from the Collider Nodes, basically turning off any collisions for the pussy. First in the CBPCMasterConfig.txt, find the NPC Pelvis [Pelv] under [ConfigMap] and delete it. Open CBPCollisionConfig.txt. In there find NPC Pelvis [Pelv] again under [AffectedNodes] and delete it. Under [ColliderNodes] delete these four: NPC Genitals01 [Gen01] NPC Genitals02 [Gen02] NPC Genitals04 [Gen04] NPC Genitals06 [Gen06] Credits & Thanks Caliente, ousnius & team for BodySlide and CBBE, as well as TexBlend BringtheNoise for Unified UNP, which is where this mesh is ported from. Yinkle for creating Arousal Based Breast Adjuster (ABBA), allowing labia open and close on arousal HydrogensaysHDT for HDT SMP Groovtama for XPMSSE Shizof for CBPC Submitter randomuser777 Submitted 09/08/2018 Category Adult Mods Requires CBBE and BodySlide & Outfit Studio, and/or CBBE textures Regular Edition Compatible No  
  22. View File Just4u.FF7RE Cloud Strife - SE SLE version -Description- Ported from Final Fantasy 7 Remake, Cloud Strife's equipments. Cloud's battle armor, Buster Sword and Zack's battle armor included. p.s. This outfit is built in the shape of SAM, but SOS body can wear it as well. SOS user will find that the UV layer is dislocated when equipping with the upperbody-naked variants. Cloud's head is not included in this mod, the screenshots are taken with ShinglesCat's standalone Cloud race, you can support SC on patreon to get early access or just wait for its public release. The screenshots are brought to you by my dear friend Luceian, check his twitter for more high quality Skyrim artworks XD -To be done- Refit the outfit to SOS body shape -Requirements- XPMSSE AdditemMenu -Permission- Do whatever you want to this file, but ensure you credit Square Enix : ) -Credit- All assets belong to Square Enix Co. Humus - for providing cubemaps ShinglesCat - for providing high quality head ports, and suggestions on texture editing Luceian - for amazing showcase screenshots KouLeifoh&Vector - for SAM Body Submitter just4u37 Submitted 06/20/2020 Category Regular Mods Requires Regular Edition Compatible Yes  
  23. Version 1.0.1

    461 downloads

    SLE version -Description- Ported from Final Fantasy 7 Remake, Cloud Strife's equipments. Cloud's battle armor, Buster Sword and Zack's battle armor included. p.s. This outfit is built in the shape of SAM, but SOS body can wear it as well. SOS user will find that the UV layer is dislocated when equipping with the upperbody-naked variants. Cloud's head is not included in this mod, the screenshots are taken with ShinglesCat's standalone Cloud race, you can support SC on patreon to get early access or just wait for its public release. The screenshots are brought to you by my dear friend Luceian, check his twitter for more high quality Skyrim artworks XD -To be done- Refit the outfit to SOS body shape -Requirements- XPMSSE AdditemMenu -Permission- Do whatever you want to this file, but ensure you credit Square Enix : ) -Credit- All assets belong to Square Enix Co. Humus - for providing cubemaps ShinglesCat - for providing high quality head ports, and suggestions on texture editing Luceian - for amazing showcase screenshots KouLeifoh&Vector - for SAM Body
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