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Found 91 results

  1. LewdMarks View File This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the UUNP, BHUNP, CBBE, CBBE SE (all 4k). Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 https://www.nexusmods.com/skyrimspecialedition/mods/39407 RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/ Submitter SavageDomain Submitted 07/08/2019 Category Models & Textures Requires SlaveTats or RaceMenu Special Edition Compatible Yes  
  2. View File Slave Trainer is a mod inspired by games like Slavmaker. You capture or buy one slave, train her and then sell her, maybe turning a profit. THIS IS NOT A QUEST. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims. Everything is located in Whiterun, so you will spend most of your time there. Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind. This might change later. You can have up to 100 slaves (following you/waiting at home), but you can train only one slave at a time. Slaves are useless in actual combat. You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests. How to start: Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing. If you want to enslave enemy NPC, hit them with a cane after their health drops below 50% (configurable in MCM). If you want to enslave friendly NPC use Scroll of Submission (can be bought from Charna) or look at them, go to mod configuration menu, find Enslave button and press it. Slaves as followers: For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help". Also, for compatibility, you have to dismiss them before selling. Multiple slaves: Even though you can train only 1 slave at a time, it's possible to have multiple slaves following you around/waiting for you at home (up to 100). To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves. Features: Attributes Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Affects learning speed. Fear - Increases with punishments, decreases with rewards. Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap. Quirks Pain Tolerant - Spanking does nothing Masochist - Spanking is a reward Frigid - Sex punishments/rewards do nothing Nympho - Sex punishments are rewards instead, sex rewards are double effective Exhibitionist - Being naked is a reward Sanguine - Hard to mindbreak Depressive - Easy to mindbreak Obedient - Doesn't try to escape Disobedient - Tries to escape more frequiently Talents Sex Slave Fighter Enchanter Actions Change equipment - Wearing Devious Devices or being naked affects attributes. Rename - Let's you rename the slave. Purely cosmetical. Pause/resume training Pillory Spanking Jail Massage Cunnilingus Training sex skills Wash - Removes dirt and tally marks. Trainers Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills. Enchanting - Farengar. Recharges soul gems while slave masturbates (don't question it). Cane Hit slave to give orders. Hit slave to stop current action. Hit any NPC during the pillory scene to start sex. Hit any NPC to enslave it (there is a health threshold option in the mod menu). Auction Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves. People looking for slaves Charna Balgruuf Eorlund Hulda Proventus Avenicci Andurs Appearance Usually slaves look angry after you just enslave them and later become sad/happy depending on what you do to them. Slaves try to hide their private parts in shame if you strip them. Slaves will look dirty after some time and people will start scrawling tally marks on them. (Requires SlaveTats) Outfits You can save and restore outfits through the slave menu. Restoring an item from outfit cost money, unless you already have that item. WARNING: Items from Devious Devices Integration might trash your inventory or get lost. Escape Slaves try to escape if their Obedience is too low. Requirements: Installed and working: Sexlab 1.62 - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Zaz Animation Pack 6.11 - http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Devious Devices Assets 2.9.2 - http://www.loverslab.com/files/file/269-devious-devices-assets/ UIExtensions 1.2.0 - http://www.nexusmods.com/skyrim/mods/57046/? Compatible with: Items from Devious Devices Integration 2.9.2+ Slave Trainer will use some features from these mods if you have them installed: SlaveTats 1.2.3 + SlaveTats-scrawl-2014-08-16.7z - http://www.loverslab.com/files/file/619-slavetats/ - Slaves will look dirty after some time and people will start scrawling tally marks on them. Doesn't conflict with: Milk Mod Economy Prison Overhaul Probably conflicts with: Slaverun, everything else that adds new objects to the streets of Whiterun. Changelog: Submitter shakrum Submitted 08/26/2016 Category Other Requires Special Edition Compatible
  3. Ive made theese for personal use, but then i thought - what if someone could use them? Quality is debatable, but if you allways thought - nah, im not going to use coenaculi pack, its a bit too good for my taste - theese might be for you. Pack doesnt really have proper modular structure. In fact, its goal was to reduce the overlay count, so there are only 6 overlays in it, 3 for lettering, 3 for floral decorations. I might add more later on. Its an extremely crude ST pack, there is no .esp. Fair warning - overlays were made for specific body - slightly changed UUNP Zeroed with complete disregard for UV seams. Wich in practice would mean that using it for a body with any other UV layout should, and with 99% probability will lead to subpar results. Slavetats_Nilead.rar
  4. I have all its requirements(Racemenu, NIoverride, JContainors, Skyui and SKSE) but every time I enter the MCM menu for it and try to apply a tattoo, nothing shows up. Then when I exist the menu, it tells me I need either Racemenu, NIoverride, JContainors or SKSE. If anyone knows what the issue is, please let me know.
  5. Verner's Scrawls for SlaveTats ('n' RapeTats) View File "Oh, we found a wench! We should mark her up. I'm so glad I brought my precision tattoo machine!" SAID NOBODY EVER IN THE HISTORY OF ANYTHING. Hello. This is my first contribution to LL so please be gentle and/or use adequate lubrication. Scrawls for SlaveTats, intended to be implemented through RapeTats (though not required) Read me, I guess: Pshh. TL;DR: These work with SlaveTats. There are a lot. That's why file is so big when unpacked. Made specifically for UNP body, but it could work with others. Read me FOR REAL: Dear guys and gals, this is a collection of body doodles that are, by no stretch of the imagination, incredibly offensive. As such, they should only be considered absurd tomfoolery. If your girlfriend or (more likely) Japanese Anime Pillow is into some light spanking or your boyfriend is into some HARDCORE PEGGING/ANAL FISTING OR WHATEVER, then you absolutely need NEED, I SAY, need to be sure that they're into that sort of thing before you just assume it's all good. Never, ever, ever submit your partner to anything that he or she does not want to do. Ever. Period.* Always follow the guideline of SSC: (Safe, Sane and consensual).** When in doubt, remember the acronym "RAD": RESPEK WHAMEN. ANIMALS HAVE FEELINGS, TOO. DON'T DO ANYTHING ILLEGAL OR STUPID. Gripes/Problems/Halpplz: MAH IMMERSION! Many many thanks to Murfk for an amazing mod and xj47 for the ability to implement them in-game in an "immersive" way. I wanted to make many many more scrawls, but I reinstalled Skyrim four weeks ago and have only played a couple hours because I've been spending all my time editing dialogues and scrawling scrawls to fit my taste and give me better MAH IMMERSION. SlaveTats and RapeTats links: Testimonicles- "Now I can mark 'dumb cunt' on any imbecile that doesn't get to the cloud district very often!" -Nazeem "Truly the okayest scrawls for SlaveTats!" -Yar gro-Gatuk "I'm not a fan of having 'Vampire' carved into my forehead. Dislike." -Serana "I'm Commander Shepard and these are my favorite scrawls on the citadel." -Commander Shepard * That's rape, stupid. ** https://en.wikipedia.org/wiki/Safe,_sane_and_consensual *** Don't. ~~~~~~Aaaaand that's all she wrote.~~~~~~ Submitter Conrad Verner Submitted 07/31/2018 Category Models & Textures Requires https://www.loverslab.com/files/file/619-slavetats/ and all of its requirements Special Edition Compatible
  6. SkyDraenei Addon - Accessories, Tattoos and more View File Summary This is an addon for a Skyrim mod created by Eriayai called SkyDraenei Race. The race bring the race of Draenei from the World of Warcraft. I've created this addon for the mod because I really wanted it to be updated at some point, but it's not getting to that, sadly. It brings additional eyes, accessories, (un)finished tattoos and BodySlide presets with HDT-PE, HDT 3BBB and SMP 3BBB. NIO Highheels were removed from default femalefeet.nif and re-added as an equippable item. I will probably update this addon some more in the future with new armor and stuff. Instructions You will require the original mod for this addon to work. As soon as you install this addon, generate BHUNP Draenei body of your choice, the hands and Ring Accessories with material of your choice (or all of them, they use separate meshes). If you want to edit the body or create an armor mod for it, use skeleton_female.nif included in eDrai folder, otherwise you'll get some broken bones. When done, switch back to your/default skelly. And, If you see any bugs, please, report them in the thread. There are 'ought to be bugs. I've probably missed some bone in the body, or forgot to add some very important thing. Requirements - Skyrim Legendary Edition - SKSE - SkyDraenei Race - Race Compatibility - NiOverride - XPMSE - BHUNP Body - Bodyslide (for generating new body) - AddItemMenu (for adding accessories) - SlaveTats (for tattoos) Permissions You are free to do with this addon whatever you want. Hell, even help me update it, I'd be glad. Eria - SkyDraenei Race creator https://twitter.com/Eriayai https://eriayai.tumblr.com/ ~Thanks to Eria for creating SkyDraenei Race! Submitter dadgs Submitted 01/08/2020 Category Models & Textures Requires Special Edition Compatible No  
  7. Version 1.6

    37,954 downloads

    This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the UUNP, BHUNP, CBBE, CBBE SE (all 4k). Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 https://www.nexusmods.com/skyrimspecialedition/mods/39407 RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/
  8. Tramp Stamps - A Collection Of SlaveTats Packs View File Packs: Main Pack A collection of slutty/objectifying tattoos, stuff like loving/needing cocks, wanting to be bred, being a cocksleeve, etc. 227 Tattoos, 8.4GB unzipped (maybe I went overboard), the compressed version was removed due to issues. Rough Pack A rougher font and rougher subject matters, rape, ownership, etc. Many more to come for this one, I just wanted to get something out there for now. 17 Tattoos, 1.4GB unzipped. Furry/Bestiality/Creature Pack aka FCB Pack So far just tattoos about horse/dog cocks and knotting. WIP. Honestly I need more suggestions for this one because I don't know what to add except more types of beast/creature cock ones. 10 Tattoos, 853MB unzipped. Lesbian Pack Tattoos about loving pussy, no men being allowed, turning straight girls gay, that kind of thing. WIP. 23 Tattoos, 784MB unzipped. About pack size: The reason the packs are so large despite having so few tattoos is because they're very high resolution to avoid looking blurry and pixelated, and because of the software I use to place the tattoos. If the packs are too big for you, there's a compressed version of the main pack, and you can look at this comment to see how to compress it https://www.loverslab.com/topic/138380-tramp-stamps-a-collection-of-slavetats-packs/?do=findComment&comment=2949811 use 4096x4096 for a decent compression that doesn't result in TOO much quality loss, and 2048x2048 if you want to go even further. Useful additions to slavetats: RapeTattoos, which gives rape a chance to apply slavetats: https://www.loverslab.com/files/file/3587-rapetattoos/ download this rTatsSettingsTemplate.7zpatch and put it below rapetats and this pack. Thanks to @osmosis-wrench for making it, and look at his post for more info https://www.loverslab.com/topic/138380-tramp-stamps-a-collection-of-slavetats-packs/?do=findComment&comment=2946745 Monoman's Mod Tweaks to configure RapeTattoos: https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ Slavetats magic manager, which lets you save and load presets of tats: https://www.loverslab.com/files/file/3242-slavetats-magic-managerstmm/ FadeTattoos, to make tattoos fade away: https://www.loverslab.com/files/file/3586-fadetattoos/ If you want to have more than 6 tattoos, open up skee64.ini if you're SE, or nioverride.ini if you're LE and scroll to [Overlays/Body] and change iNumOverlays to whatever you want the max to be. The max for slavetats is 12 unfortunately. Let me know if you have any suggestions for more tattoos! Let me know if any of the tattoos look weird or should be changed in some way! 2020/03/11: the performance patch is no longer necessary with the latest update of slavetats CustomPreset.xml here is the bodyslide preset I used for the screenshots, it's CBBE. Edit: I've since turned up Apple to 50% and Size to 150% on the ass for the current screenshots. Requirements: CBBE Body, though UNP should probably work too Slavetats: https://www.loverslab.com/files/file/619-slavetats/ Installation: Install like any other mod. Donation: Apparently donating is something people want to do, so I've made a buymeacoffee account if you want to donate Credits: Aki K for letting me know mudbox exists and for his guide on it, check out his slavetats here https://www.loverslab.com/topic/124954-aki-collection/ Submitter Adeladen Submitted 02/08/2020 Category Models & Textures Requires Slavetats Special Edition Compatible Yes  
  9. SlaveTats Cum Textures View File I thought I might just share my own collection of cum textures. This Mod contains a bunch of cum textures for use with SlaveTats. There are quite a bunch of them and you can mix and match them however you want using the SlaveTats menu. You do of course need SlaveTats. The Files: CumMain includes textures for the body ( breast, vaginal, back, chest, legs, high back ) that gradually increase in .. cum amount. Much like the standard cum textures you get with SexLab. CumFacial includes textures for the face. CumVariations includes further textures for the body but those are more "standalone" - there is no progression in those. In short: If you like the textures just get all three files and mix them as you wish. The separations are kind of arbitrary. If you do want to use this mod I highly recommend increasing the bodypaint texture count ( See: ). Submitter Buggzz Submitted 10/18/2020 Category Models & Textures Requires SlaveTats Special Edition Compatible
  10. Collygon's Battle Wounds View File Battle Wounds: This is a collection of bruises, blood effects, and a few cuts for slavetats designed for screenshots and storytelling in mind. It can be used for a normal play through if desired, but that isn't what this mod was designed for. It will NOT apply the wounds to your character automatically, so don't expect wounds to appear on your character after combat or anything. How to use: All wounds can be applied like normal Slavetats through the MCM menu. The available wounds are for the Body and Face. There are none for the hands or feet. All tats (besides one or two) are duplicated, one of which ends with (F). For example: 'Bruise - Choked' and 'Bruise - Choked (F)' The tats followed by an (F) are fit to the female body. Either can work with any character's sex, but the alignment may be off. Requirements: Slavetats Additional Mods: Rape Tattoos - Though I personally don't support the use of these two mods together, I can see how some people would find it useful. Do not ask me for help with this mod combination. Fade Tattoos - This mod lets tats fade from the character over time. Works wonderfully with the bruises and can be great to show your characters recovering from a harrowing battle over time. F.A.Q: Q: Could you add _____ new tat? A: Probably not. I feel like this pack is complete. Q: This blood/bruise isn't lined up how it should be? A: Odds are not every tattoo will lineup perfectly given the vast customization that is available to characters nowadays. Lip and nose wounds are most prey to misalignment. There's not much I can do about it. Install: Nothing special. Use your favorite mod manager or drop the extracted textures folder into your Skyrim data folder. Credits: Substance Painter GIMP Alter Native - For help on how to make my textures look somewhat decent in comparison to theirs and testing. Check out their vastly superior blood pack here! Lastly: I feel the need to state this due to the nature of this mod on this site. This is by no means to allow people to showcase or glorify abuse. I do not condone nor support that. Submitter Collygon Submitted 10/10/2020 Category Models & Textures Requires slavetats Special Edition Compatible No  
  11. Version 1.0.0

    1,409 downloads

    I thought I might just share my own collection of cum textures. This Mod contains a bunch of cum textures for use with SlaveTats. There are quite a bunch of them and you can mix and match them however you want using the SlaveTats menu. You do of course need SlaveTats. The Files: CumMain includes textures for the body ( breast, vaginal, back, chest, legs, high back ) that gradually increase in .. cum amount. Much like the standard cum textures you get with SexLab. CumFacial includes textures for the face. CumVariations includes further textures for the body but those are more "standalone" - there is no progression in those. In short: If you like the textures just get all three files and mix them as you wish. The separations are kind of arbitrary. If you do want to use this mod I highly recommend increasing the bodypaint texture count ( See: ).
  12. View File Introduction Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor? I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service? This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet. A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip. Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life. The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill. Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal. All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds. This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken. This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet. Installation and requirements Requirements: SKSE SkyUI SlaveTats ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear. Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will. The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it). Installation: Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now. Roadmap / future work Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it. High Textures for other foot types (SoS/UNP Special (?)) Medium Cleaning/water detection inconsistent with some areas not being detected as water. Some sort of a cloak spell to add dirt tattoos to NPCs around? Low Tear out SlaveTats hard dependency and switch to NiOverride instead. Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip Advanced Details This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience. Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example. Dirtiness Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon. Here are the default surface dirtiness levels: Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are: Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5 The total surface dirtiness is surface dirtiness * location dirtiness multiplier In addition, if it's raining, the dirtiness is multiplied by 2. The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on. Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface). The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely. There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50). At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player. Roughness and Pain Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied: Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5 Feet pain accumulates per step as well. The formula is: pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4. This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016. Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them. The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level. Stagger Chance Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is: 0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%. The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0). With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking. Submitter cytochrome_p450 Submitted 01/06/2018 Category Other Requires SKSE, SkyUI, SlaveTats Special Edition Compatible No  
  13. Version 1.0.0

    566 downloads

    Battle Wounds: This is a collection of bruises, blood effects, and a few cuts for slavetats designed for screenshots and storytelling in mind. It can be used for a normal play through if desired, but that isn't what this mod was designed for. It will NOT apply the wounds to your character automatically, so don't expect wounds to appear on your character after combat or anything. How to use: All wounds can be applied like normal Slavetats through the MCM menu. The available wounds are for the Body and Face. There are none for the hands or feet. All tats (besides one or two) are duplicated, one of which ends with (F). For example: 'Bruise - Choked' and 'Bruise - Choked (F)' The tats followed by an (F) are fit to the female body. Either can work with any character's sex, but the alignment may be off. Requirements: Slavetats Additional Mods: Rape Tattoos - Though I personally don't support the use of these two mods together, I can see how some people would find it useful. Do not ask me for help with this mod combination. Fade Tattoos - This mod lets tats fade from the character over time. Works wonderfully with the bruises and can be great to show your characters recovering from a harrowing battle over time. F.A.Q: Q: Could you add _____ new tat? A: Probably not. I feel like this pack is complete. Q: This blood/bruise isn't lined up how it should be? A: Odds are not every tattoo will lineup perfectly given the vast customization that is available to characters nowadays. Lip and nose wounds are most prey to misalignment. There's not much I can do about it. Install: Nothing special. Use your favorite mod manager or drop the extracted textures folder into your Skyrim data folder. Credits: Substance Painter GIMP Alter Native - For help on how to make my textures look somewhat decent in comparison to theirs and testing. Check out their vastly superior blood pack here! Lastly: I feel the need to state this due to the nature of this mod on this site. This is by no means to allow people to showcase or glorify abuse. I do not condone nor support that.
  14. SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes  
  15. Version 1.0.0

    12,638 downloads

    As of 8/15/2020 I am on full hiatus in tat making and requests until further notice. I am back to school and with rare exception, I usually try to give my tats the best quality I am capable of. With someone lacking a steady hand or artistic talent, that takes much more time than I will have. A collection of Slavetats created by me (Aki). There are multiple packs. Details for each pack will be in the update section at the bottom, sorted by date. SUPER IMPORTANT UPDATE! If you have installed any of my tats prior to 3/2/2020 please read the update with the same date! It is related to game stability! Slavetats is required of course (Put link in spoiler tag to be less intrusive. It didn't want to just stay as a text link.) If I knew how to make them for Racemenu as regular warpaints and tats, I would. But I don't understand the end part of the process for that. As long as I am credited people may turn my tats into racemenu mods, adapt them for another bodytype better, etc. You may not charge money for my tats, and ideally do not ask for donations in regards to my tat mods (you can do so for your own mods, just not mine. it just seems inappropriate since I am not charging for my own tats.) If you want to use any of my tats as a part of your mod, please ask first. I'll probably say yes, I just prefer prior knowledge. I do take requests, and the chief determinator of whether or not I take requests is if I have the skill to do it or not. However the following tat categories are things I will not take requests for, nor do on my own: 1. I don't do modern politics from any country. (Obvious reasons). 2. I don't do Christmas stuff, or anything from the season. (Plenty of other people have done it. I don't need to do it too) 3. Nothing that can get me banned (of course). 4. And nothing illegal (not sure how that could come up, but if it does I don't want people saying it wasn't in the list), specifically nothing illegal in my home country. For the most part I'm happy to do anything else by request. I don't mind certain political symbols as long as they don't relate to current political issues. If you ask nicely for a party symbol, sure. But no political figures from the past 20 years. I also won't do symbols for obviously negative things. In general though, you can ask me for anything if you can make a good case for it. The above list is just a heads up that these specific ones will most likely be turned down unless you do a really good job arguing your point. (Put original pics into a spoiler tag to be less intrusive.) I recently discovered SlaveTats Magic Manager/STMM. Though it had a bit of a learning curve for me, this tool as since become a favorite of mine and I highly recommend it. It isn't a requirement, just very useful and allows for greater customization of Slavetats. It also allows you to save configurations of tats to quick load later onto your character, or rapidly look through tats before applying them via a spell using hotkeys. It can even copy and paste specific color/glow choices from one tat to another. Definitely check it out.
  16. View File Body Graffiti A SlaveTats pack by Conscripted NEW! Added a pricelist that covers the back. You can list up to nine items, including advertisements and repricing (see screenshot). The format is Advert OR Service, Price 1/multiplier (x10, x100, x1000), Price 2 which includes a strike-through of price 1 (see other screenshot). WARNING This file is only 32MB but expands to 11.8GB! I'm still working on the arms and legs tattoos, but it is a little slower going since it includes a lot more resizing/rotating. Just one tattoo can take up to half an hour if my computer wants to be slow and I lose interest after doing only a few. But I am chipping away at it every once in awhile. Requirements CBBE body SlaveTats What is it? This is a SlaveTats pack that contains mostly lore friendly, generally abusive graffiti writing and a few doodles for select parts of a CBBE body. Why? This is a thank you to the Lovers Lab community for all of the interesting content that they create. Seeing as how I have little technical abilities, there is little that I can do to truly contribute. But I do have paper, pens, a scanner and freeware image manipulation software (GIMP). And with those simple tools I was able to create part of (what I was hoping to be a full body) graffiti pack for SlaveTats. Features Over 100 unique SlaveTats covering the following body parts: Chest Left and Right Breasts Nipples Stomach Belly Back Shoulders Mid Back Lumbar Left and Right Obliques Pubic Mound Forehead Left and Right Cheeks Left and Right Jaw Above (and below) lips Throat Over 800 tats in all! Plus a few full body examples! WARNING This file is only 27MB but expands to 3.45GB! Format Tats within (parenthesis) are doodles and words between -dashes- are striked out. Why aren't there more? After creating this small fraction of what I was hoping for, the file has already gotten incredibly out of hand. It was over 6 Gigs (Using BC3/DXT5 compression) before I cut the resolution in half (from 4096 -> 2048) and it's still 2.75Gigs! Not only that, but this you end up with long lists of body parts and tats. What can you do? I realize I need help. I require an organizational structure for the different tattoos, I have well over a thousand unique files that I had intended to ultimately use from the top of the players forehead down to her sole. But I lack an organizational structure to set it all up and everything starts to get really messy, really quickly. So I need suggestions on ways I can make this pack flow better. Also, the file sizes start to increase ridiculously after just a few hundred files. Even cutting down the resolution only helped a little, and I was hoping to have a few thousand by the time I was done. If there are any tips or tricks on how I can further decrease the file size without harming the fidelity too much, or ways I can set up the pack to take up less space then I'd like to know. Lastly Applying these tats to the body template and exporting them is time consuming and tedious. I started this project over a year ago and this paltry file is the result. After working on this for so much time, I had almost considered scrapping the project. Instead I created a small token amount for most of the front torso to toss up here. If someone has suggestions, or something specific they want I may be able to accommodate them. But I am really lacking the drive I started with to truly finish this. I've culled down tats to less than 50 files that I think I'll finish putting on the legs, feet, hands, back and butt, then I have no real plans after that. This is a gift, though, to this community, if there are specific requests then I will try to make them. But no promises. Corrections or suggestions are both welcome. Added a Progressive facial graffiti tats pack with 4 different flavors (A,B,C,D) of progressive markings from a single forehead tattoo (Level 1) to a full facial (Levels 8 or 9) plus a hashmarks pack from 1 to 20. This is a proof of concept. Sorry I haven't been adding more tattoos (in general) but I've been playing a Non-Sexlab playthrough of Skyrim:SE so I've had no motivation create new tattoos. I also still have no good solutions to the problems that had already been plaguing me of how to organize the original pack and how to reduce the file size without compromising quality. Submitter Conscripted Submitted 09/02/2016 Category Models & Textures Requires Special Edition Compatible  
  17. View File It Grows! 20160412 Beta - Initial Release simulated staged pubic growth using SlaveTats I'd welcome help from a skilled texturer who is willing to create more realistic pubes in higher quality than I was able to do. What does this do? Using SlaveTats, this mod simulates growth of pubic hair in several stages. It allows you to 'shave' the hair via customizable button. How to use this? Install it using Mod Organizer or directly extract to your game folder. After loading your game MCM menu will appear (you may need to wait a while) and then you can customize the mod parameters. Customization Days to full growth = how long does it take to fully grow your pubes (that means to stage 5). Full shave key = keystroke assignment to use for full (clean) shave Custom shave = keystroke assignment to use for custom shave (default = landingstrip) I don't like the pubes / I want to use such to my own taste It's possible and easy. Navigate to "textures\actors\character\slavetats\ItGrows" Replace .dds files by your own Each file is named according to stage when it is used (stage1-5.dds) File "custom1.dds" is currently a custom pube that you can use in game to shave your bush to specific style. (default is something like landingstrip). Requirements SlaveTats SlaveTats Events Bridge Credits & Thanks Pubic Hair Alternatives CBBE by Mambo - I have used some if his/her pubes, modified it and used it as a default look SlaveTats by Murfk - obviously SlaveTats Events Bridge by weird - for enabling me to overcome my incompetence to use SlaveTats API directly Submitter pchs Submitted 04/12/2016 Category WIP / Beta Requires SlaveTats, SlaveTats Events Bridge Special Edition Compatible  
  18. When I apply nail polish to my PC's feet it's invisible, but it is visible when wearing shoes that show the feet like footwraps.
  19. View File Hello! This mod aims to add immersion to the way the SlaveTats appears. The objective is to automaticaly add triggers to Defeat and Sanguine Debauchery for when the player is enslaved or defeated, the bandits will paint them progressively, first adding small messages or just marks to track the amount of time that the situation happened, but then they start to write jokes and mock you. I didn't made the triggers yet, and problalby will not be able to do it by myself, so I'm counting with the good will of the modders of the community to help me on this like GavaGava did to integrate this with Devious Capture xD As it is now, the Mod can already be used ingame, but you need to manualy go to the slavetats menu and add it. What tattos you will find now: -The "Slave Tats" have 10 stages for now, as you can see in the pictures. -I've made an alternative version while I was testing where the character is full os tattos, it's the one called "Aly. Subimissive Slave" (I misspelled All, I fix it on the next verison) -One "Vein" texture that I did just because MY character is a really pale vampire and I was missing this on her. -13 stages for Scars(Still working on them)*. -4 stages of Whore Tats 6 new funny tats(because sometimes you just whant the lols) xD *VERY IMPORTANT NOTE ABOUT THE SCARS If you only use the slave tats defaut color(black) the alpha from the Scars will be awfully destroyed by a dark texture, that's why I recomend you to use some shade of grey on the color option. But I recomend you to have the mod "Racemenu" with the "Overlays" plugin, so you can enter "showracemenu" and change the color and opacity until it fits to your character skintone, i aways use it this way and it aways worked. Racemenu: http://www.nexusmods.com/skyrim/mods/29624/ I think it will only work well in CBBE, because I used Substance painter to do the tats and I don't know if the UV map from UNP have the same boundaries. Addons: GavaGava made a plugin to use this mod with Devious Captures! Check it on the download section. Submitter Corintio Submitted 10/28/2015 Category WIP / Beta Requires Slavetats, MCM, CBBE, Racemenu with Overlay Plugin Special Edition Compatible
  20. Version 3.3

    41,607 downloads

    Packs: Main Pack A collection of slutty/objectifying tattoos, stuff like loving/needing cocks, wanting to be bred, being a cocksleeve, etc. 227 Tattoos, 8.4GB unzipped (maybe I went overboard), the compressed version was removed due to issues. Rough Pack A rougher font and rougher subject matters, rape, ownership, etc. Many more to come for this one, I just wanted to get something out there for now. 17 Tattoos, 1.4GB unzipped. Furry/Bestiality/Creature Pack aka FCB Pack So far just tattoos about horse/dog cocks and knotting. WIP. Honestly I need more suggestions for this one because I don't know what to add except more types of beast/creature cock ones. 10 Tattoos, 853MB unzipped. Lesbian Pack Tattoos about loving pussy, no men being allowed, turning straight girls gay, that kind of thing. WIP. 23 Tattoos, 784MB unzipped. About pack size: The reason the packs are so large despite having so few tattoos is because they're very high resolution to avoid looking blurry and pixelated, and because of the software I use to place the tattoos. If the packs are too big for you, there's a compressed version of the main pack, and you can look at this comment to see how to compress it https://www.loverslab.com/topic/138380-tramp-stamps-a-collection-of-slavetats-packs/?do=findComment&comment=2949811 use 4096x4096 for a decent compression that doesn't result in TOO much quality loss, and 2048x2048 if you want to go even further. Useful additions to slavetats: RapeTattoos, which gives rape a chance to apply slavetats: https://www.loverslab.com/files/file/3587-rapetattoos/ download this rTatsSettingsTemplate.7zpatch and put it below rapetats and this pack. Thanks to @osmosis-wrench for making it, and look at his post for more info https://www.loverslab.com/topic/138380-tramp-stamps-a-collection-of-slavetats-packs/?do=findComment&comment=2946745 Monoman's Mod Tweaks to configure RapeTattoos: https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ Slavetats magic manager, which lets you save and load presets of tats: https://www.loverslab.com/files/file/3242-slavetats-magic-managerstmm/ FadeTattoos, to make tattoos fade away: https://www.loverslab.com/files/file/3586-fadetattoos/ If you want to have more than 6 tattoos, open up skee64.ini if you're SE, or nioverride.ini if you're LE and scroll to [Overlays/Body] and change iNumOverlays to whatever you want the max to be. The max for slavetats is 12 unfortunately. Let me know if you have any suggestions for more tattoos! Let me know if any of the tattoos look weird or should be changed in some way! 2020/03/11: the performance patch is no longer necessary with the latest update of slavetats CustomPreset.xml here is the bodyslide preset I used for the screenshots, it's CBBE. Edit: I've since turned up Apple to 50% and Size to 150% on the ass for the current screenshots. Requirements: CBBE Body, though UNP should probably work too Slavetats: https://www.loverslab.com/files/file/619-slavetats/ Installation: Install like any other mod. Donation: Apparently donating is something people want to do, so I've made a buymeacoffee account if you want to donate Credits: Aki K for letting me know mudbox exists and for his guide on it, check out his slavetats here https://www.loverslab.com/topic/124954-aki-collection/
  21. Slavetats was working, now it isn't, and I can't pinpoint when it started happening. Body tats only appear on one small section of the back or front, above the butt below the middle of the back. (see screenshot below, I can't figure out how to insert it at the top) -This happens for all body tattoos regardless of the pack I select them from. -I tried googling and searching the form but my issue is so specific it's hard to find someone else who may have had the same problem or solution -Does NOT happen for other overlays like blood and 'fluids' applied through combat or sexlab -I've rebuilt the body several times with and without HDT, as well as removed or swapped out the skin -I'm using CBBE + HDT Physics extensions -Face, foot and hand tats all appear with no problems -I've reinstalled SlaveTats and rolled back to a previous version, 1.2 and 1.3 both have the same issue. -I've reinstalled RaceMenu Trying to fix this i've been messing around with my load order, but this is the latest load order I get after running LOOT.
  22. View File Slavetats on the lower abdomen area with womb/heart related shapes. Not the best quality as the images are taken from sample images on twitter. Install using MO. -- This is for UNP variants. might want to edit it for CBBE users, which shouldn't be that hard for you guys. Submitter swskooma Submitted 12/23/2016 Category Models & Textures Requires Slavetats Special Edition Compatible  
  23. I really don't like that all the slaves added by Hydrogorgon's Slavegirls and Sex Slaves for Bandit Camps and Slaverun are so....pristine. What I think I need is a mod that detects slaves and throws a few random "abuse" and "dirt" Slavetats on them. I have never built a mod before but I might try to throw something lightweight together to do this, but I have some questions for experienced modders first. Question one: Does this mod already exist and I just haven't found it? Question Two: Where do I start? What I mean is: does this have to be done through a Papyrus script? I have gleaned from lurking that Papyrus is a bit of nightmare to work with and more than a little unstable...should this be done through a "cloak spell"? Ideally, the proposed mod would apply the tats before the character model is first seen. Can that be done with a cloak? Is there a third option (other than script and cloak) that don't know enough about Skyrim modding to ask about? Question Three: Am I asking too much of Slavetats (or of Skyrim's save system)? Depending on how one's game is modded, this could end up putting between two and three tats on each of dozens or hundreds of characters during a play-though. Would that cause absurd save bloat? Would that brake Slavetats? Question 4: Am I asking too much of the engine? I know the Apropos' wear and tear feature has a tendency to cause a second or so of "hang" in my game when in throws abuse tats on a character. Does anyone know if that has more to do with Apropos or more to do with Slavetats? That second or so of hang could be devastating if it was applying tats to a dozen slaves in every new cell. Question 5: As originally conceived (in my head) I wanted this to apply a random Apropos wear and tear state, and then a dirt tat. I backed away from that idea out of a KISS mentality (as this would be my first mod ever.) Am I aiming too low? Apropos, though a great mod, as always seemed a little fragile to me. Is it more robust then a think? Could it handle this? Question 6: Is there an established trick to quickly identifying all slave characters from any mod? I assume there is no universal "slave" faction that everyone has conscientiously applied. Is it just as simple as checking for DD apparel and ZaZ furniture? Is there some other trick? Question 7: If I get this mod off the ground, I might want to add an MCM menu so players could personalize the effect a little (maybe you want abuse but no dirt. Maybe you want to mark up all naked characters or all characters regardless of gender. Maybe you want a minimum, or a maximum level of dirt/abuse.) While I have no intention of trying to add that in the first pass at the mod, is there anything I should be especially aware of while building the mod so I won't have to completely rebuild it later to integrate MCM menu functionality? Thanks for you time and any help or advice is welcome.
  24. View File Here is my first set of tattoos for the excellent mod, SlaveTats by murfk, http://www.loverslab.com/files/file/619-slavetats/. These are "lore" tattoos in a very loose sense, meaning that they were created using Skyrim phrases as inspiration. There are five tattoos included and three alternates. - Blade and Shadow, Silence and Death (+1 alternate) - Glory Awaits Those Who Triumph - May Your Road Lead You to Warm Sands - Victory or Sovngarde (+1 alternate) - Walk Always in the Light (+1 alternate) As you can tell by looking at the images they deform a bit when applied because the texture is being wrapped around the model. Still fighting paint.net and gimp to compensate, right now this is as close as I can get but I think it's good enough to share. I tested the tattoos mostly on UNPB and a bit on SevenBase. Haven't tried CBBE or any others so your mileage may vary. Only "May Your Road Lead You to Warm Sands" uses the color adjuster in the SlaveTats MCM, the others are custom painted and I'm not sure what would happen if you changed the color. Maybe nothing. Don't do the crime if you can't do the time. Added ten tattoos, one from each jail in Skyrim/Solstheim. There are six for the body, two for the hands and two for the face. Which means you can get thrown into every slammer and have a memento to remember your time there. Now the good citizens of the realm will know to steer clear of you. A small update to the Jail tattoos. I added a progressive marker along the outer thigh. Essentially you change the tattoo after every turn in prison to the next higher, 1-10. The idea is that this only takes one slavetat spot but also records the number of times you've been incarcerated. And if you no longer are admiring your less than savory tattoos from the Skyrim Penal system, just download Remove Your Tats by jfraser, http://www.loverslab.com/files/file/1664-remove-your-tats/ and for a mere 1000 gold have all your sins wiped away. I should add that these tattoos must be applied by the user through the MCM. I haven't tried and not sure how to have the game apply them as you get incarcerated. The third tattoo pack, Skyrim insults. I picked up a few of the more notable insults the citizens of Skyrim use and added them to a tat pack. Looking for suggestions for this category (and others if you wish). - Mangy Piece of Pit Bait - Greyskin - Lying Little Harlot - Filthy Horker - Milkdrinker - Snowback These are designed as scrawls, something someone would apply (to your character) quickly without much thought for being neat about it. Please share any photos you may have in the support topic section. Curious to see the tattoos with different lighting/skin mods. Especially curious to see how they fit on CBBE as I don't use that body type. Designed and tested with installation using Nexus Mod Manager. Enjoy. Or not. Submitter crudo Submitted 01/26/2015 Category Models & Textures Requires Slavetats and all of it's requirements. Special Edition Compatible  
  25. Follow on from this thread. I've been trying to find a suitable way to set transparency on slavetats applied through Apropos Wear & Tear and SD+, without having to go into racemenu and fiddle with the colours manually every time a game is loaded, or either of those mods changes something. This is most relevant to the scars textures from Wear and Tear, which are absolutely great with some transparency, but fairly odd-looking when fully opaque. Currently I'm using Fade Tattoos, but it's not exactly what I'm after. It was mentioned that nioverride.ini might enable setting a baseline of transparency that applies to all overlays. I assume that this would be through tweaks to the [Overlays/Data] section. However, any change I make here just results in a black body for my character. I can't find any documentation or forum posts anywhere regarding what the settings here actually do. Can anyone help? Is there a way to set base overlay transparency in nioverride.ini? Thanks!
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