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Update to 0.4: 1) Duplicates now have different base price and weigh. 2) Changed Legendary duplicate buffs. Previous mechanic was not working properly. Legendary items can still be enchanted and tempered. 3) Mod now requires "Unofficial Skyrim Legendary/Special Edition Patch" to be installed. Updating from previous version: New game is recommended when updating mod from version 0.3. If you previously patched an armor mod using _AdvancedCrafting_PatchMod.pas you will need to patch is again using the new version of _AdvancedCrafting_PatchMod.pas. Or get an original unpatched version of your armor mod and patch it with new _AdvancedCrafting_PatchMod.pas as usual. Description: Allows you to craft high tier armor and weapons with better base stats (armor/damage). Equipment quality depends on your Smithing and relevant armor/combat skills (Heavy Armor skill for heavy armor, One-Handed skill for one-handed swords and maces, Marksmen for bows and crossbows). Works for vanilla armor and weapon. Moded armor must be patched using Tes5Edit to support Advanced Crafting (more about that later). For LE: Advanced Crafting LE 0.4.7z For SE: Advanced Crafting SE 0.4.7z TesEdit/SSedit Patch script: _AdvancedCrafting_PatchMod.7z Changes in 0.3: 1) Added buffs to Legendary Weapons; 2) Updated patch for Complete Crafting Overhaul. Changes in 0.2: 1) Added SE version of the mod; 2) Added crafting recipes for Skyforge; 3) Added missing scripts for legendary tier armor. Now it will give small buffs when equipped; 4) Fixed an issue with crafting recipes that give several items at once (gold and silver rings). Now Advanced Crafting will add the correct number of rings; 5) Some improvements for Complete Crafting Overhaul patches. Now every crafting recipe has its own "crafting item". This will allow papyrus to return a correct recipe even if the crafted item has multiple recipes. How does it work? This mod creates 8 duplicates of every craftable armor and assigns them different base stats. When you craft something one of this duplicates will be added to your inventory instead of vanilla armor. The higher your crafting skill is the better duplicate you will get. Duplicated armor can be tempered and enchanted as ordinary armor. Requirements: For LE: 1) All DLCs 2) SKSE (latest version) 3) Unofficial Skyrim Legendary Edition Patch (https://www.nexusmods.com/skyrim/mods/71214) 4) PapyrusUtil for LE (https://www.loverslab.com/files/file/484-papyrusutil-leseae/) 5) (Optional) Tes5Edit 4.0.4 - https://www.nexusmods.com/skyrim/mods/25859 - Will be needed to patch armor mods using a simple script. For SE: 1) All DLCs, including "ccBGSSSE001-Fish" and "ccBGSSSE025-AdvDSGS" 2) SKSE (latest version) 3) Unofficial Skyrim Special Edition Patch - USSEP (https://www.nexusmods.com/skyrimspecialedition/mods/266) 4) PapyrusUtil SE https://www.nexusmods.com/skyrimspecialedition/mods/13048 5) (Optional) SSEEdit - https://www.nexusmods.com/skyrimspecialedition/mods/164 - Will be needed to patch armor mods using a simple script. Compatibility: Advanced Crafting changes vanilla crafting recipes which makes it incompatible with most crafting overhauls. A separate patch is required if you want to use it with other crafting overhauls. Complete Crafting Overhaul_Remade: For LE: CCOR_AC_Patch LE.esp For SE: CCOR_AC_Patch SE.esp Place CCOR_AC_Patch.esp below Complete Crafting Overhaul_Remade.esp and LRG Advanced Crafting.esm Patching armor mods: _AdvancedCrafting_PatchMod.7z Place _AdvancedCrafting_PatchMod.pas in "Edit Scripts" folder inside Tes5Edit. By default Advanced Crafting works only with vanilla Skyrims armor and weapons. If you want to craft high-tier equipment from other mods you need to patch those mods by using Tes5Edit (or SSEEdit for Special Edition). To patch a mod open it and "LRG Advanced Crafting.esm" in Tes5Edit and run a script "_AdvancedCrafting_PatchMod.pas" on one of the armor or weapon entries. Please note: by patching we are going to edit the armor mod file. You may want to make a backup copy of your armor mod before proceeding. 1) Select "LRG Advanced Crafting.esm" and the mod you want to patch and press OK to open them; 2) Wait until TesEtil finishes opening selected mod. In the right you will a line "Background Loader: finished" when its done. Left window displays opened selected mods and their dependencies. 3) Click on the plus sign on the left-hand side of the mod you want to patch. Click on the plus sign on Armor or Weapon. Right-click on one of the entries in Armor or Weapon categories and select "Apply Script..."; 4) Click on the "Script" section and select "_AdvancedCrafting PatchMod"; 5) Click OK to start the script; 6) Wait for patching to complete. You will see a line "Done: applying script" whenthe process is finished. 7) The above mentioned script will prepare mod to be used with Advanced Crafting. It will create duplicates of every craftable armor and weapon in the mod, attach required papyrus scripts and make new crafting and tempering recipes. 8 ) Save changes we done to the mod; 9) Make sure you tick the mod in the pop-up window and press OK. Pathing is done and we close TesEdit. Older Versions:
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View File Advanced Crafting SE (Randomised Stats) version 0.5.1 WIP Craft armour and weapons with random stats, like in modern RPG. LE version available here Warning: Mod is in Work in Progress state. Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided SSEEdit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are written directly into esp/esm plugins, no custom SKSE plugins needed. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a SSEEdit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164). Warning: Patching will apply irreversible changes to esp/esm plugin. It is advisable to make a backup copy of the mod you want to patch before proceeding. _AdvancedCrafting_PatchMod 1.1.7z Patching Instructions 1) Install SSEEdit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open SSEEdit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. Press OK if application asks what mod groups do you want to load. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu. Submitter AndrewLRG Submitted 07/10/2025 Category Regular Mods Requirements Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Unofficial Skyrim Special Edition Patch and its requirements, SKSE, PapyrusUtil AE, (Optional) SSEEdit. Regular Edition Compatible No Install Instructions Install like any other mod. Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods.
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Version 0.5.1
72 downloads
Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided Tes5edit script. How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are added directly into esp/esm plugins. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) All DLCs 2) SKSE (latest version) 3) Unofficial Skyrim Legendary Edition Patch 4) PapyrusUtil LE 5) (Optional) Tes5Edit - Will be needed to patch armour mods. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using Tes5Edit (https://www.nexusmods.com/skyrim/mods/25859). Warning: Patching will apply irreversible changes to esp/esm plugin, so it is advisable to make a backup copy of your mod before proceeding. _AdvancedCrafting_PatchMod.7z Patching Instructions 1) Install Tes5Edit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open Tes5Edit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.-
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Version 0.5.1
175 downloads
LE version available here Warning: Mod is in Work in Progress state. Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided SSEEdit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are written directly into esp/esm plugins, no custom SKSE plugins needed. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm; 2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm; 3) SKSE (latest version); 4) Unofficial Skyrim Special Edition Patch; 5) PapyrusUtilAE; 6) (Optional) SSEEdit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a SSEEdit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164). Warning: Patching will apply irreversible changes to esp/esm plugin. It is advisable to make a backup copy of the mod you want to patch before proceeding. _AdvancedCrafting_PatchMod.7z Patching Instructions 1) Install SSEEdit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open SSEEdit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. Press OK if application asks what mod groups do you want to load. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.-
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Advanced Crafting LE (Randomised Stats) version 0.5.1 WIP View File Craft armour and weapons with random stats, like in modern RPG. SE version available here Description Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided Tes5edit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)". How does it work? Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are added directly into esp/esm plugins. Armor/Weapon tiers Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it. Tier 1 - Awful; Tier 2 - Bad; Tier 3 - Decent; Tier 4 - Normal; Tier 5 - Good; Tier 6 - Outstanding; Tier 7 - Excellent; Tier 8 - Legendary; Requirements 1) All DLCs 2) SKSE (latest version) 3) Unofficial Skyrim Legendary Edition Patch 4) PapyrusUtil LE 5) (Optional) Tes5Edit - Will be needed to patch armour mods. Compatibilities Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a TES5Edit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there. Patching armour/weapon mods By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using Tes5Edit (https://www.nexusmods.com/skyrim/mods/25859). Warning: Patching will apply irreversible changes to esp/esm plugin, so it is advisable to make a backup copy of your mod before proceeding. _AdvancedCrafting_PatchMod 1.1.7z Patching Instructions 1) Install Tes5Edit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder. 2) Open Tes5Edit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. 3) Right click on the mod you want to patch and select "Apply Script...". 4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod. 5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner). 6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu. Submitter AndrewLRG Submitted 07/08/2025 Category WIP / Beta Requirements All DLCs, SKSE, Unofficial Skyrim Legendary Edition Patch, PapyrusUtil LE, (Optional) Tes5Edit Special Edition Compatible No
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