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Collectible Waifu Cards
doragonmaid posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Collectible Waifu Cards View File --- About --- This mod adds over 200 unique cards to Skyrim for you to collect, along with a number of other fun gameplay features like a display hall, unlockable dungeons, gachas and crafting! There's a variety of rarities ranging from common to ultra rare, with non-commons having unique holographic patterns. The card art primarily features cute/lewd characters, with rarer cards featuring more explicit hentai/fetish content. Here's the main ways to get them: - As rare drops from chests, enemies, and various other loot containers - Misc merchants will sometimes stock cards, and a special merchant can be unlocked later on who sells gachas - instant card packs that might also give additional rewards if you're lucky! - A sizable number of cards have also been hand-placed in the world, primarily in dungeons and sometimes in fairly obscure spots - Lastly, a few special cards are craft-only! The Display Hall An LoTD-esque location where you can display all your cards! There's not only the displays, but a crafting area, bedroom and an unlockable portal room as well. It can found immediately Southeast of Ivarstead, though as an early milestone reward (finding 3 unique cards), you'll get a free teleport spell to get there even quicker. To place your cards on the shelves, it's as easy as either using the auto-sorter button near the nocturnal statue, or hovering over individual spots on each shelf to place/remove them manually. Crafting and Unlockable Dungeons Crafting is a somewhat mid-to-late game feature where you can break down duplicate copies of cards to get Mystic Dust, which can then be used to craft unique cards, the key to the Portal Room, and a bunch of other useful items. Note "duplicate copies" - you need to have at least one copy of a card on display first before you can destroy any duplicates! Crafting the portal room key allows you to access three new dungeons with unique, dungeon-exclusive cards you can find along with better chances of finding more rare cards. The portals themselves will activate as your character reaches higher levels (5, 20 and 40). Milestone Rewards These are simply things you can get automatically just by finding more unique cards! They include a few small stat buffs, crafting recipes, and two other simple (but secret) things. There's also a final reward requiring all 227 cards to be found and placed in the Display Hall! Completionist Add-on A very recommended addition to have an always-available checklist of every card you've collected! By default, even without this you'll still be able to keep track of the total number of cards you've found and displayed, but the checklist can really help tie the whole experience together. Needless to say, it requires the mod of the same name. --- Install/Compatibility --- ***V3 Update*** - If you were previously playing a version before v3.0.0 and want to update, you'll need to start a new game! (And get the updated Completionist add-on as well, if you use it). Also, if you were using the old BoS add-on, make sure to uninstall it and get the new version here. Otherwise, if you're installing the mod entirely fresh then you can add it mid-game without issue. The base mod only requires the base game + DLCs. If you want to use the Completionist add-on, that of course requires Completionist and its related requirements. This mod adds its content to the game without making any direct edits, so it should be compatible with nearly anything. ** Note that major loot overhauls might reduce the number of cards you find in dungeons, depending on what they do. If you want to find cards as often as intended, then I recommend avoiding any that outright reduce or remove the contents of loot containers/leveled lists. --- Credits --- The base card template and mesh are based on InsanitySorrow's modder's resource. The card artworks were all generated via stable diffusion (AI). --- Custom Card Resource --- Have a bit of image editing knowledge and want to replace the card art with something more your style? I've released templates and a guide to make it easy. Submitter doragonmaid Submitted 09/22/2023 Category Adult Mods Requirements Only the base game and DLCs. Regular Edition Compatible No -
Version 1.3
132,305 downloads
DESCRIPTION: Two new Succubus Follower fully standalone and made for Skyrim Special Edition! You can find them in the Temple of Dibella in Markath, and both have a new spell tome for you in their inventory! The Succubi fight without weapons. (damage levels with them) SUMMARY: one Female Succubus one Futanari Succubus Spell to summon a Succubus Spell to seduce a enemy and corrupt its heart Craft a full armor set with animated wings disenchant the wings and put them on a other armor BodySlide files for Player Armor (CBBE) and the Succubus follower Armor and Body (Succubus Preset also included) UUNP Patch for Player Armor SoS Patch makes both Follower Female and you can give any of them a Penis (if wanted) 3BBB Patch gives the follower the 3BBB Body REQUIREMENTS: There are no requirements, all what you need is in the mod. HIGHLY RECOMMENDED: SOS - Schlongs of Skyrim SE - for schlong controls PSQ Addon: If you are using the "PSQ Player Succubus Quest" mod you can simply use this addon to transform into a Succubus like the 2 follower! It replaces all needed dummy files with the succubus files of the mod, it also uses skyrim standard female body and textures, so no dummy work is needed! Works also with other installed bodies like CBBE SE and UUNP SE and custom textures like fair skin! PSQ Penis Type A is the Horse Penis of the Succubus Mod. "Static Wings" are the Wings of the Succubus Mod. (Standard Option in MCM) "Skin Transformation" is not needed because the Succubus Skin has already a other color, but you can use it to change the brightness or color tint. (I recommend to use a max alpha value of "100") Installation is simple, just install PSQ with all needed Mods and install the Succubus Mod... no other work is needed, no dummy files, no transform package. Recommended settings for transformation: (left column) -
Version 1.0.0
756 downloads
After 12 hours of continues and tedious work it is finally done! You can now hear you favorite voice while getting spanked, fucked and what not. 237 Lines, each carefully generated with Elevenlabs, downloaded and properly renamed. A shit ton of work. They all seem to work so far (after 5 hours of testing) Some lines may sound a bit off. Moaning is really hard to generate via text to speech. I did my best. Some spoken lines may have a little overexadurated tone. It izz what it izz. Anyway! Enjoy!!!! Requirements: !!Only tested with SE version! Might not work in LE!! Credits: Monoman1 ! Thank you for creating one of the most popular BDSM-themed mods for Skyrim! Absolut fucking Legend -
Spank that Ass Voice Replacer (actual) Bella Voice View File After 12 hours of continues and tedious work it is finally done! You can now hear you favorite voice while getting spanked, fucked and what not. 237 Lines, each carefully generated with Elevenlabs, downloaded and properly renamed. A shit ton of work. They all seem to work so far (after 5 hours of testing) Some lines may sound a bit off. Moaning is really hard to generate via text to speech. I did my best. Some spoken lines may have a little overexadurated tone. It izz what it izz. Anyway! Enjoy!!!! Requirements: !!Only tested with SE version! Might not work in LE!! Credits: Monoman1 ! Thank you for creating one of the most popular BDSM-themed mods for Skyrim! Absolut fucking Legend Submitter Umbranoct666 Submitted 09/27/2024 Category Adult Mods Requirements Regular Edition Compatible
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Leito's Skyrim Strapons for SSE (3BA) View File TLDR: A conversion of Leito86's Skyrim Strapons mod for SSE using the 3BA (v2) body. Does not include SMP support (I don't know how). This is only a conversion. I didn't make anything new. All credit goes to Leito86 for his/her/its awesome mod. Long Version: Note: To get SL to automatically use the new strapons, you can either build one at the forge and equip it, or you can go into Sexlab's rebuild section and tell it to rebuild strapon list (should be at the bottom of the page). Then you can remove any of the strapons that you don't like. Enjoy! Submitter WizardLookingDude Submitted 08/11/2024 Category Adult Mods Requirements Skyrim SE or Skyrim AE, 3BA body, Bodyslide (if you wan't to rebuild the meshes for your preset) Regular Edition Compatible No
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Adding Keywords to armor replacers
dmc_ultima posted a topic in Technical Support - SexLab Framework
Hey ya'll, I recently reinstalled skyrim and started adding mods from here. I noticed that some mods like: Sexlab Approach Redux Sexlab Horrible Harrassment BaboDialogue Advance Nudity Detection Requires adding keywords to armors, I read the different types of keywords and how to add them. So if I'm using DB Armor Replacer 3BBB, Is there a way to add keywords by batch into the armors that are replaced? I'm using the creation kit and it only allows to add one keyword at a time. I'm fairly new to this side of modding and Tbh I'm not completely sure about what I'm doing. Thanks! -
Version 3.1.5
27,457 downloads
--- About --- This mod adds over 200 unique cards to Skyrim for you to collect, along with a number of other fun gameplay features like a display hall, unlockable dungeons, gachas and crafting! There's a variety of rarities ranging from common to ultra rare, with non-commons having unique holographic patterns. The card art primarily features cute/lewd characters, with rarer cards featuring more explicit hentai/fetish content. Here's the main ways to get them: - As rare drops from chests, enemies, and various other loot containers - Misc merchants will sometime stock cards and gachas - instant card packs that might also give an occasional bonus as well, if you're lucky! - A special merchant can be found after unlocking the portal room, who consistently sells many more cards/gachas than anywhere else - A sizable number of cards have also been hand-placed in the world, primarily in dungeons and sometimes in fairly obscure spots - Lastly, a few special cards are craft-only! The Display Hall An LoTD-esque location where you can display all your cards! There's not only the displays, but a crafting area, bedroom and an unlockable portal room as well. It can found immediately Southeast of Ivarstead, though as an early milestone reward (finding 3 unique cards), you'll get a free teleport spell to get there even quicker. To place your cards on the shelves, it's as easy as either using the auto-sorter button near the nocturnal statue, or hovering over individual spots on each shelf to place/remove them manually. Crafting and Unlockable Dungeons Crafting is a somewhat mid-to-late game feature where you can break down duplicate copies of cards to get Mystic Dust, which can then be used to craft unique cards, the key to the Portal Room, and a bunch of other useful items. Note "duplicate copies" - you need to have at least one copy of a card on display first before you can destroy any duplicates! Crafting the portal room key allows you to access three new dungeons with unique, dungeon-exclusive cards you can find along with better chances of finding more rare cards. The portals themselves will activate as your character reaches higher levels (5, 20 and 40). Milestone Rewards These are simply things you can get automatically just by finding more unique cards! They include a few small stat buffs, crafting recipes, and two other simple (but secret) things. There's also a final reward requiring all 227 cards to be found and placed in the Display Hall! Completionist Add-on A very recommended addition to have an always-available checklist of every card you've collected! By default, even without this you'll still be able to keep track of the total number of cards you've found and displayed, but the checklist can really help tie the whole experience together. Needless to say, it requires the mod of the same name. --- Install/Compatibility --- ***V3 Update*** - If you were previously playing a version before v3.0.0 and want to update, you'll need to start a new game! (And get the updated Completionist add-on as well, if you use it). Otherwise, if you're installing the mod entirely fresh then you can add it mid-game without issue. If updating from v3 to v3.1, make sure to read the note about gachas in the changelog! The base mod only requires the base game + DLCs. If you want to use the Completionist add-on, that of course requires Completionist and its related requirements. This mod adds its content to the game without making any direct edits, so it should be compatible with nearly anything. It was also well playtested in a long load order, if that helps assure you. --- Credits --- The base card template and mesh are based on InsanitySorrow's modder's resource. The card artworks were all generated via stable diffusion (AI). --- Custom Card Resource --- Have a bit of image editing knowledge and want to replace the card art with something more your style? I've released templates and a guide to make it easy. -
I am not sure if this is the right place, but this seemed the best place.... Recently I posted a request for a mod that allowed mod added followers to wander around the worldspace, and at the time I didnt know what I was really asking about, like most users. But then I decided to make it myself when all searching left me empty handed. However, I also have to realize I am way over my head, and need a lot of guidance to help this incredibly immersive but complex idea happen. Lemme be clear - I just want advice and guidance, I dont need anyone to test my mod atm or do any technical stuff on my behalf. I will happily do all the work. I am just posting so people in here can give me the direction to make my mod a reality, and maybe not fuck it up. Now to explain my idea in more detail - The mod should behave and operate like Captive Followers where ingame cells (like inns and such) is automatically scanned, but instead of being restrained the followers are then given an AI package that tells them to wander from point A to point B. Probably via an alias, and definitely removed upon activating the follower to recruit them. I want to setup the followers to be randomly given an AI package upon game start, and then every time a previous AI package is completed, until you find them out in the wilds to recruit them. So from Solitude to Dawnstar, and from Dawnstar to Riverwood, and so forth. I want to also implement a blacklist feature and an MCM to allow everybody to track where the followers are currently. I am well aware all this is a huge undertaking even for a seasoned modder, but thats why I am asking for help. I've never tinkered with any quests or AI packages before. Right now I have 20 quests and AI packages (locations the followers can go to) in a very bare bones state atm, and not a lot else. I am already lost. Anybody feel like helping a fella out...?
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I've been trying to make this work for a couple of hours now, whenever I start an animation with Sexlab Werewolves the human actor plays the animation correctly yet the Werewolf itself just does the idle animation they always do. Creature animations work on any other creature aswell. I've tried re-registering all the animations, reinstalling stuff, changing the werewolf skeleton yet nothing works. The werewolf body I'm using rn is TWO - Total Werewolf Overhaul. If anybody knows anything related to this I would be quite grateful.
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Version 1.0.1
753 downloads
TLDR: A conversion of Leito86's Skyrim Strapons mod for SSE using the 3BA (v2) body. Does not include SMP support (I don't know how). This is only a conversion. I didn't make anything new. All credit goes to Leito86 for his/her/its awesome mod. Long Version: Note: To get SL to automatically use the new strapons, you can either build one at the forge and equip it, or you can go into Sexlab's rebuild section and tell it to rebuild strapon list (should be at the bottom of the page). Then you can remove any of the strapons that you don't like. Enjoy! -
Hi loverslab I'm trying to set up a nice modlist for playing and come here with problem with my pc (CBBE 3ba, FSMP (AVX2 but also tried all options), XMPS) Problem is focuses around something that keeps ruining my character breasts in some weird way every 60 or so seconds accompanied by small lag/hiccup. I cant figure out what it is. Tried to reinstall all SMP related mods but it also don't work. All my mods installed correctly and no sign of errors in console shows. Modlist and loadorder pinned. Also tried using Resaver but it didn't help at all. in vid i'm showing problem by changing body with OBody problem vid: https://dropmefiles.com/udKA6 loadorder.txt modlist.txt
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CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU (Baka v1.96) and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. There are a ton of changes to FHU so it tracks all the sperm in the player including who the father is. contains fixes for various other parts of FHU that were always long standing issues such as the absorb feature. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU (Baka 1.96) Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI Backported Extended ESL Support if you are using SSE/AE versions older than 1.6.1130. Not needed with 1.6.1130 and later maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. "Cum Potions" - adds stand alone cum potions that you can consume to satisfy cum hunger. they also add to addiction, but they currently only provide minimal relief, so you will need a few of them to fully satify your cum hunger. Currently the potions say certain effects, but those do not work yet. you can get these potions via spitting during a consensual oral scene or if you installed my FHU optional patch, you can get them via manually expelling them cum from you. See FHU settings to set the manual purge key binding FHU - I heavily edited FillHerUp and made a small patch to fertility. This optional makes my mod the one that controls cum. so cum will go from my mod, to FHU and them to Fertility. This patch disabled FHU from reacting to orgasm events from sexlab, so it only works via my mod or other mods that interface with FHU (full NPC scenes are treated as before). I also fixed a few bugs in FHU such as the absorb/digest feature. I also made FHU track who each sperm is from. when you expell cum or absorb it, it will eventually remove that male from the list if you expell/absorb all that males cum. This was needed to get fertility working the way I wanted it. Before fertility just did a rand to determine who the father would be. now it will be based on who ever has the most cum in your vag. made it so if you are a male and have SLSO installed, and you are in a orgy situation it only adds cum to the actor you have selected in the SLSO game. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. I know some mods provide a way to remove them from a saved game but I do not know how to do that. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. Well it does, but it is in a bsa and they fucked it up by removing the defaults for some unknown reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
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Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
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SL Dirty Deeds Missives View File Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Each has four lines of Synthetic Voiced dialogue, and a letter written in the style of that character or faction. It's casual, flavourful, and about as "lore friendly" as a SexLab mod can be. Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc. New to SexLab? Mods you may Need Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Dirty Deeds Creature Deeds Expansion 1 (More Deeds) Expansion 2 (Followers) *Last Updated February 2024 - Patron Only* Gold Calculation Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) Recommended Animations Recommended Other Mods Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible
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SexLab Jail Rape View File SexLab Jail Rape Features Arrested Bandit Girls This mod adds arrested bandit girls in jails of various towns. If male guard is in the same town, she will be raped on and on. Arrested Player Warning! If you got arrested, you will also be raped! As a penalty, your skills decrease depending on days in jail. If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0. If you use other jail mod like Prison Overhaul, open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature. Requirements SexLab Framework Fuz Ro D-oh - Silent Voice Recommended Mods As appearances of bandit girls added by this mod are same as vanilla ones, you should install mod that changes appearances of vanilla bandit girls. Fresh Women From the beginning, this mod is made as supplement for SexistGuards. Sexist/Derogatory Guards, NPCs and Player Comments Submitter Suzutsuki Submitted 05/17/2019 Category Adult Mods Requires SexLab Framework, Fuz Ro D-oh - Silent Voice Regular Edition Compatible
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I've pushed the Spooky Month update for Display Model 3 (SSE) tagged as Gamma 1, aka the first release candidate for 3.0. It contains a few bug fixes and three new furnitures. * Hot Cider Stand - spooky variant of the Lemonade Stand. * Chapel of Souls - spooky variant of the Chapel of Dibella. * Coffin - has open, closed, and a glass door version. There is one that is standing, and another laying flat. Fun fact: used a SD AI to make that spider web texture. Forum Thread: /topic/199176-sse-display-model-3-gamma-1/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1
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Various voice packs for Voice Bella (https://www.nexusmods.com/skyrimspecialedition/mods/89810 and https://www.nexusmods.com/skyrimspecialedition/mods/91260) for the immersive Dragonborn Voice Over mod (https://www.nexusmods.com/skyrimspecialedition/mods/84329). Voice packs for: Animal Mansion Plus v1.1 Balazar's Bitch v0933b Bestial essence v0.3-fftest Devious Device Helpers Devious Interests v0924 Deviously Cursed Loot 9.0 Dirty Deeds Missives v1.4.1 Hydra Slavegirls Laura's Bondage Shop v3.42 Sexlab Romance v1.0.6 Simple Slavery Plus Plus v6.3.18 Sisterhood of Dibella vSE20230226 SexLab Drunk Redux v1.3 Skooma Whore v1.01 Sleep for Credit v1.0 That Night on the Lake (https://www.nexusmods.com/skyrimspecialedition/mods/77551) Voice Bella DBVO Dirty Deeds Missives v1.4.1.7z Voice Bella DBVO Laura's bondage shop v3.42.7z Voice Bella DBVO Sexlab Romance v1.0.6.7z Voice Bella DBVO Simple Slavery v6.3.18.7z Voice Bella DBVO Sisterhood of Dibella vSE20230226.7z Voice Bella DBVO SL Drunk Redux v1.3.7z Voice Bella DBVO SL Skooma Whore v1.01.7z Voice Bella DBVO Sleep for Credit v1.0.7z Voice Bella DBVO That Night on the Lake.7z Voice Bella DBVO Animal Mansion Plus v1.1.7z Voice Bella DBVO Bestial Essence v0.3-fftest.7z Voice Bella DBVO DD Helpers.7z Voice Bella DBVO Devious Interests v0924.7z Voice Bella DBVO Deviously Cursed Loot v9.0.7z Voice Bella DBVO Hydra Slavegirls v827.7z Voice Bella DBVO Balazar's Bitch v0933b.7z
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View File Sexlab Animation Loader SSE SLAnimLoader registers custom animations with SexLab. It reads information about the animations from Data\\SLAnims\\json\\ This makes it possible to add new animations without needing to edit any mods or do any scripting. This also makes it easy to change animation tags, actor positions, sounds, mouth positions, etc. Dependencies For Users -------------------- If you just want to load an animation pack that someone else has already built, this is all you need: SexLab 1.63+ JContainers SE FNIS SE Dependencies For Animators -------------------- If you want to build your own animation packs, you will also need: Python 3.x Installation -------------------- Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) (SLAL packs made for Oldrim must be converted first in order to work in SSE) Usage -------------------- After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation -------------------- Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure -------------------- No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs -------------------- Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. - Credits - -------------------- Orxx for the original Skyrim implementation and the permission to port it to SSE Please don't bother Orxx via his own page about this SSE port! Submitter Andreis Submitted 02/25/2018 Category Adult Mods Requires SexLab 1.63+, JContainers SE , FNIS SE Regular Edition Compatible No
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View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File
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I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. As of 2023, I am slowly moving to manage my own Special Edition versions. You can find the list of officially supported versions here: SexLab Parasites - Kyne's Blessing Special Edition Sisterhood of Dibella Special Edition For the rest of my mods, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Thanks to everyone who provided SSE conversions: @tznvlw - @nomkaz - @kaiww - @RoxDox Status of the mods (Conversion available and up to date - Available but out of date - Not available) I created a dedicated page for the beta testing Special Edition versions of my mods. You will find the latest versions there for now, and eventually, on their own pages. Optional files: Sanguine debauchery + RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SD+ Manual (PDF) SexLab Sisterhood of Dibella SexLab Dibella Sisterhood Bodyslides Fjotra Replacer SexLab Stories FAQ - PDF SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z
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SkyFem - All NPCs Now Female (Special Edition)
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
View File What this mod does: To quote Corsec: Features: THE easiest method to make an all lesbian/futanari world with a heavily modded Skyrim. Supports all major extensions to Skyrim, like Falskaar, Wyrmstooth, Bruma, etc. Also supports all major Sexlab mods, like SOS, More Nasty Critters, etc. Also works with unlevellers like Requiem, OMEGA, etc. Also supports for custom races of NPCs. Super fast and lightweight. Please read: Prerequisites: Install xEdit: https://github.com/TES5Edit/TES5Edit/releases Installation: Install SkyFem - All NPCs Now Female v4.0.0.zip as a regular mod in Mod Organizer 2 (MO2). The SkyFem NPC.esp plugin should go to the END of the mod list. Yes, it should be after the Bashed Patch, Smash Patch, zPatch, DynDOLOD, etc, any other patch that do anything. The idea is that if you have a stable mod list, then this will just change the visuals of the NPC's to female. Download the file SkyFem - Scripts v4.0.4.zip and extract the scripts to the xEdit Edit Scripts folder. Run SSEEdit and right click on SkyFem NPC.esp and select "Add Masters...". Select all plugins and click OK. Right click on SkyFem NPC.esp and select "Apply Script...". In the drop down menu, select SkyFem - Patcher and let the script run.... This will take a small amount of time ~10 mins. If SkyFem NPC.esp is not in the last position, this script will abort. There will now be a folder called DummyOutput in the overwrite directory of MO2. Move the contents of the DummyFolder to the SkyFem NPC SE mod folder. (Exact same instructions work for the legendary edition of Skyrim, but use the legendary edition file in the first step) Updating your modlist and regenerating the patch: The patcher is incremental and supports mod updates. Anytime you update/add a mod in your load order. You can just re-run the patcher and it will automatically add new NPCs that were not there previously, while keeping the others with the same look. If one of your mods is updating an NPC, say by giving them better AI/changing their combat tactics, giving them new items, SkyFem patcher takes care of that as well and keeps their feminized appearance while updating everything else. Uninstalling a mod and regenerating the patch (Advanced): [TODO: better uninstalling, maybe write a script?] Before uninstalling/deleting, manually find conflicts with SkyFem NPC.esp and remove them. Then re-run the patcher. Custom NPC Editor (WITHOUT CK): If the NPC's assigned randomly are not upto your liking, now you can edit them manually using the SECOND script provided. To edit the NPCs manually just run the second script on SkyFem NPC.esp BUT you need to change the names of the NPCs in the script to your liking... It is super easy as you only need to change the editor IDs of npc1 and npc2. Discussion and help: Compatibility: This is an automated version of SkyFem by Corsec and will automatically feminize your Skyrim world and patch your mod list for you. Should be compatible with most mod guides, I have verified compatibility with Lexy's LOTD SE guide (which is one of the largest and most complicated guides that exist right now) and have not experienced any crashes. It is super compatible with all mods and very very easy to install. Most of my support is going to be for the Skyrim Special Edition as a lot of the mods have already been ported and the mod list that I am following (Lexy's LOTD) hasn't crashed in over 100 hours. BUT almost all the instructions also work for the Skyrim Legendary Edition. Expected patching time ~10-15 mins, if you are new to xEdit. HIGHLY RECOMMENDED to start a new game for full immersion and proper NPC facegen support. This mod has 0 footprint and 0 scripts so it is SUPER lightweight. Bugs: There is a small neck gap on some feminized NPCs.... Start this mod on a new game. This is the best way to fix this problem. More info: This is a known bug related to modifying NPC's mid game - Fixing it if you are irritated (warning, it is not easily possible). Please report more bugs and I'll try to get rid of them as fast and easily as possible. Credits: Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game. Submitter a11hai1kotl Submitted 11/18/2018 Category Adult Mods Requires SSEEdit Regular Edition Compatible Yes View File- 1,086 replies
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View File GENDER BENDER SE (2018.09.23) Gender Bender is an integration between SexLab and Schlongs of Skyrim. It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon. It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED! FEATURES Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download. REQUIREMENTS SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon ADDITIONAL INFO Skyrim version Submitter Holzfrau Submitted 09/23/2018 Category Adult Mods Requires SexLab 1.63+, Schlongs of Skyrim SE, at least 1 female SOS addon Regular Edition Compatible No View File
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sse Gargoyle Statues Erect
Husky1o1 posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Gargoyle Statues Erect View File Edits the Gargoyle statue added by the Dawnguard DLC and gives it an erect canine penis with knot and balls. Simple mesh replacer, it will use any texture you may have installed (as can be seen in the pictures). Can be added or removed any time. Submitter Husky1o1 Submitted 07/16/2024 Category Adult Mods Requires Dawnguard DLC Regular Edition Compatible No