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Blogs

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  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
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  • Cave of Illusion
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  • Delhi Escorts Offer Jubilation to Your Soul without Hassles
  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
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  • MrHuxley's Story Blog
  • Argonian and Imperial walks into the bar
  • Kiity
  • s Blog
  • Severyx's Modding Foray
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  • Skyrim Stories: Sirrae
  • Ajello's Home Furnishments for Degenerates
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  • adult games
  • Conglomerate
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  • SFSX Sex Scenes 60fps
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  • Honey Posts
  • NX-2C Video Log
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  • The Many Lives To Toy With
  • sims 4 gaming
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  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
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  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
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  • Image Dump
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  • I just wanted to share some screenshots!
  • Bnub's Skyrim Tech Explainers
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  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
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  • The Melody of Frozen Trees
  • Gregaaz's Bethesda Blogs
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • Papyrus Stack Dumps
  • Jess's Fallout 4
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  • kingadult877's Blog
  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • CHUBIshop
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods & More
  • Help required
  • Den Sims
  • Skyrim 2022
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
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  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
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  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
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  • Adventures in Skyrim
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  • Conan Exiles - Paula
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  • Tales of Iron Vol.2
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • BadWorld Tales: Stories of sex, lies and desire from my Sims world
  • Zig's Pretend Development Blog
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  • Buridan's Asshole
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  1. I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. At this time, I am not personally engaged into migrating to SSE. Many of the mods I rely on are still not available in SSE. I am still reviewing progress of other conversions and I will decide eventually to 'pull the trigger' and migrate my mods. Once that happens, there will be no going back. I do not have the capacity to develop and test the mods on two platforms. I am looking at maybe 2020 for a switch... maybe even later. For the time being, I prefer focusing on finishing the quests in 'oldrim' and resolving issues instead of chasing conversion issues. That said, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Thanks to everyone who provided SSE conversions: @tznvlw - @nomkaz - @kaiww - @RoxDox Status of the mods (Conversion available and up to date - Available but out of date - Not available) The latest conversions are available at these links. Until I get a chance to download the files and replace the attachments here, please use this list: Main files: Sanguine Debauchery + SexLab Dialogues SexLab Hormones SexLab Parasites - Kyne's Blessing SexLab Dibella Sisterhood and Sisters customization add-on SexLab Stories and Stories Devious SexLab Alicia Painslut SexLab Mind Control SexLabMindControl08SSEBeta.7z Family Ties Skyrim Immersion Patch SexLab Obscure Patches SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z SexLabDangerousNightsSE_220160313.7z PuppetMasterPatchSE_201502162.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z SexLabWarmBodiesPatch SE v20171222.7z Optional files: Sanguine debauchery + SD+ Resource files (Textures) SD Customization Addons SE v7.7z RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SD+ Manual (PDF) SexLab Sisterhood of Dibella SexLab Dibella Sisterhood Bodyslides Fjotra Replacer SexLab Parasites Parasites CBBE Bodyslides conversions Parasites BHUNP Bodyslides conversions SexLab Parasites manual (PDF) SexLab Stories FAQ - PDF
  2. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission. Submitter CliftonJD Submitted 07/03/2018 Category Quests Requires Skyrim SE, SKSE SE, skyUI SE, FNIS SE, SexLab SE, Zaz and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod Regular Edition Compatible No
  3. SL Dirty Deeds Missives View File Dirty Deeds: Missives Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Compared to open prostitution mods, 'Dirty Deeds' focuses on creating casual quests where the player is hired by characters or factions. You're not soliciting, you're being hired! It's somewhere between a prostitution mod and something deeper like Amorous Adventures. Each 'Deed' has a letter introducing it, and about four lines of random unvoiced* dialogue, written in the style of that character or faction. It's casual, but flavourful. *We now have optional synthetic voices! Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Highly Recommended, but Optional Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. New to SexLab? Check out the 'Mods you may Need' section below! Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Deeds You can find the deeds both in Missives Boards around Skyrim, and also all deeds can be found in a respawning cabinet at the Temple of Kynareth. There's a quest which you'll start with, which leads you there. All Deeds are infinitely repeatable. You do not need to return or speak to any NPC to be rewarded, you're paid immediately upon completion and the quest resets immediately. To begin a 'Dirty Deeds' quest, pick up the letter, read it, and then a menu will pop up asking you whether you want to 'Accept this Dirty Deed'. You can choose to ignore the quest and begin it later, or start it now. Character Deeds These characters have 'Dirty Deeds' requesting some type of sex in exchange for gold. These are designed as 'personal prostitution'. They pay nearly twice as much the first time you do them, and after that can be repeated infinitely for a lesser amount. The amount of gold varies depending on the character. These deeds tend to be the best way to make money, although they require you to be at the location of the character. Belethor Farengar (Oral) Gwendolyn Hemming Black-Briar (Anal) Pantea Ateia (Oral) Stands-In-Shallows* Drevis Neloren *I've made a minor edit to Stands-In-Shallows's AI Package. Now he never sleeps in the Argonian Assemblage, instead idling outside, making him available at night, Characters (Double) Deeds These characters have 'Dirty Deeds', requesting that both characters are satisfied in exchange for gold. You are paid after each one of them has been satisfied once. There is a 40% chance of triggering a scene with both of them at the same time. Fihada and Jawanan Faction Deeds These factions have 'Dirty Deeds', which pay you to sex with faction members. There is a count, usually up to 5, before you are paid. You can do these Deeds across Skyrim wherever that Faction can be found. There is a 33% chance of adding each additional nearby Faction actor to the scene (33% threesome, 11% foursome, etc.) Guards Miners* Tribal Orcs (Aggressive) Companions** *I've added 'JobMinerFaction' to the miners in Quicksilver Mine, and a few others as well. This lets them also partake in this Deed. **Companions is new in Dirty Deeds version 1.2, and refers to the 'Circle' of Companions who are werewolves. Before their sex scenes begin, they transform into werewolves! These are therefore creature sex scenes. After the scene completes, they return to their original human forms. (I think you'll be quite impressed with this!) Location Deeds These locations have 'Dirty Deeds', which pay you to have sex with anyone there (excluding certain faction members such as Innkeepers). They operate on Location Keywords, so any location (even modded locations) will enable the dialogue to show up and these deeds to work. There is a 33% chance of adding each additional actor to the scene (33% threesome, 11% foursome, etc.) Taverns Gold Calculation When a Deed uses a particular sex skill (such as Farengar only wanting oral) then you can gain up to +100% more gold depending on your level in that sex skill (up to Oral 100). For Deeds with no sex type preference, it will use the Vaginal skill to award up to +100% extra gold, regardless of the actual animation. You can also gain +100% extra gold from your Speechcraft skill, likewise up to 100 Speechcraft. In total, you can gain 300% of the base value of a 'Deed', if you are master of Speechcraft and the Sex skill involved. There is also random variation -30% to +30% of gold given. Creature Deeds (*New in version 1.2*) These (fully optional) Deeds represent dangerous, skill-intensive, and profitable Dirty Deeds, and add progression to your SexLab gameplay. Don't want to do Creature deeds? You can pick them up, click 'Cancel' and drop them, and forget all about them. Creature Deeds rely on Illusion magic — in order to begin a Dirty Deeds scene with a creature, you must first cast Calm on it (or otherwise pacify it). Higher level creatures need a higher level of Illusion magic or certain Illusion perks to successfully Calm them, but around Illusion 40 with two or three perks is sufficient for all Deeds. Once a creature is calmed, speak to it. You'll have a new dialogue option which will begin the scene. Creature Deeds have much more risk, involving travelling into the wilds, and the use of Illusion magic on dangerous animals. But, they are also much more rewarding. Most will give you gold, which is scaled similarly to regular Deeds, according to your Lewd skill and Speechcraft skill. There is no integration with Defeat, as Dirty Deeds can only be completed successfully if you are in control of the scene. However, you will take Damage from Creature Deeds which may trigger Defeat scenes and their consequences, depending on your settings. When a Creature Deed scene begins, an invisible area-effect calm spell is cast, which ensures that any NPCs nearby will not fight. This lasts 10 minutes. Once the scene is completed, another area-effect calm spell is cast which replaces it, and lasts for 30 seconds. Once that wears off, NPCs will be restored to their original (violent) state. Creature Deeds Wolves Trolls Giants Falmer Creature Damage When you complete a Creature sex scene in Dirty Deeds, you will take some damage according to the creature and the number of participants in the scene, minus your Lewd skill. Damage adds extra risk to Creature Deeds, as well as a minimum health requirement to have sex with certain creatures and survive. This represents all the biting, scratching, crushing and stretching that is involved with Creature sex. Damage is multiplied by the number of creature participants. Depending on the creature, they will be more or less likely to begin a threesome, foursome, or five-some — Giants are less likely, while Wolves and Falmer are very likely to group up. Therefore you may want to 'whittle down' the creatures, if you are worried the damage may kill you. Creature Deeds, and the Damage from them, represents the risk to remain in control of the scene. Are you fucking the creatures, or are they fucking you? For example, Dirty Deeds scene involving 2 wolves will cause you to take "2 x [Random: 7-30]" damage (so between 14 and 60 damage). If there are 4 wolves in the scene, the amount is increased to "4 x [Random: 7-30]" (28 to 120 damage). That's a small chance of killing a low-level player. Another example, 1 Giant would cause you to take "1 x [45-140]" damage. If there were 2 Giants in the scene, the amount would be increased to (70 to 280) damage. Ouch! That's likely enough to kill a lot of characters. (You can imagine how damaging a scene involving 3 Giants might be...) However, damage is mitigated by your 'Lewd' sex skill. At Lewd 50, you subtract 50 damage from the amount. At Lewd 100, you subtract 100 damage from the amount. (Lewd skill comes from SexLab Framework, and is increased every time you have sex with creatures.) If the damage amount is less than 20, it is not applied. A successful monster fucker will have high Lewd skill, and high Health, to endure the girth and tenacity of creatures. As result, you'll want to heal between rounds of Creature sex, and be careful about fucking creatures that are too big. You may want to wear health-fortifying enchantments, or even drink a potion of fortify health beforehand! A higher-level player will be capable of completing Creature Deeds with ease, and making a lot of gold from them! Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) I've cleaned up and added a previous version, from before I integrated with Missives, as one of the files you can download. In this version, you will find 15 Deeds in total, including the original Deeds plus the first Creatures deeds. In total the Deeds are: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. In terms of content, it's the same as 1.3.0, but doesn't rely on Missives. You can still find all Deeds in the cabinet in the Whiterun Temple of Kynareth, with a quest leading you there. Thanks to Inanna17 for sharing your copy! Mods you may Need If you're new to SexLab, it can a lot of trial and error to make it work. But if you ensure that everything here is installed, and that you're run both FNIS and Nemesis, you can easily get the basic functionality working. It can seem like a lot, but know this: SexLab is an open collaboration project, built by many different people, and improved over time. The project has gone through versions of Skyrim (LE -> SE -> AE) and each time, files become obsolete and new files are created. There are several interconnected mods, once you have those set up, you've got the basic engine running. 99% of the other mods are just extras. Work from the bottom up, and get the basic system running first. I'm going to assume that you have SSE/AE. That's all I play with, and I can't advise on LE. There may be other ways to get this mod running, but this is what I have. SexLab Extensions SexLab Aroused Redux Modified by BakaFactory (Download) - Required for some things to work, like dicks changing between erect or flaccid. Animation Loaders FNIS XXL (Download) - You MUST use FNIS, not Nemesis, for Creature animations to be registered. The 'XXL' version of FNIS allows for the tremendous quantity of animations. FNIS Creature Pack (Download) - Required for Creature animations SLAL (SexLab Animation Loader) - Also has its own requirements. This is the tool which actually loads new animations to be used by SexLab. After you've created your character, in the in-game MCM, 'Enable All' and 'Register All' animations, then wait. Nemesis (Download) - Although not strictly required, I find Nemesis to be a very powerful and highly supported FNIS alternative, although it does not handle Creature animations. Dicks Schlongs of Skyrim SE (Download) - Be sure to also download the one below. Schlongs of Skyrim AE (Download) - This is only a .dll file which replaces the SOS SE one. Use this if you're playing Anniversary Edition. MoreNastyCritters (Download) - Be sure to get both MNC and 'CreatureFramework' from that link. This is the framework for creature dicks, and makes them go between 'sheathed' and erect. Baka's Animated Beast Cocks (Download / Direct Download) - This adds more complex cocks to all creatures, set up for animation. Notes There may be some things I've left out or forgotten. But that should bring you most of the way. FNIS or Nemesis must be run every time you add a new animation file (always FNIS for Creature animations), otherwise they will not appear. Both 'SexLab' 'and SL Animation Loader', must be enabled in-game through the MCM after creating a character. Some problems that people often have are: 1) Mixing LE and SE animations (only use animations for your version), 2) Forgetting to run FNIS and Nemesis after installing new animations, 3) Forgetting to run SL Animation Loader in-game to register the animations, 4) Not enabling SexLab through the MCM in-game after creating a character. Recommended Animators It can be difficult to find all the current animations you can add to your game. When searching LoversLab files by 'number of downloads', you'll see previous releases ranked more highly than new releases. Here's a list that should help you find the real locations for animations. 'Dirty Deeds' assumes that you have animations for threesomes, foursomes, and fivesomes, so be sure to pick up animations beyond the default ones SexLab Framework includes. Otherwise, you may find that dialogue leads nowhere. Animations BakaFactory's SLAL Animations (Direct Download) - Baka (aka Babo) is a highly regarded Korean animator who enjoys a huge amount of Patreon support. Download this public release for a massive amount of animations, including creature animations. Each month (or few months) they release a new package, which includes all previous animations plus some new ones. They also have a few other SexLab mods on their Patreon. Billyy's SLAL Animations - Billyy is an exceptional animation provider. Be sure to download the SE version, not the LE one from that link. Leito's SLAL Animations - Leito is a prolific SexLab animation creator across Skyrim and Fallout. Notes You can often best find animations at the Skyrim LE animations category (link here). Just be aware to only download SE versions of the animations. At this age of Skyrim modding I recommend sorting by 'Updated' rather than 'Downloads'. Too many boneheads download obsolete stuff, just because it has a lot of people who have already downloaded it... Lemmings, I say. Recommended Other Mods Optimization PrivateProfileRedirector (Download) - If you have hundreds of mods enabled, and your load times are long, this will almost completely solve the problem. From 5 minutes to 30 seconds. NPC Appearance Pandorable's Males NPCs Series (Males 1/Males 2) - Together 120 male NPC's are replaced with sexier versions. Creature Appearance MNC / ABC Fluffworks Patch (Download) - Lets dogs and wolves be fluffy. Diverse True Wolves and Dogs (Download) - Requires True Wolves of Skyrim SSE found here (Direct Download) Missives Board Appearance Replacing Boards for Missives (Download) - This mod is largely an inspiration for Dirty Deeds!! Miscellaneous Better Blowjobs (Download) - Increases the amount that mouths open during blowjob scenes, to reduce clipping. I believe it only works on the player. Future Additions I intend to release future updates including new Deeds for characters, factions, and creatures. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote. Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible Yes  
  4. View File GENDER BENDER SE (2018.09.23) Gender Bender is an integration between SexLab and Schlongs of Skyrim. It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon. It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED! FEATURES Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download. REQUIREMENTS SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon ADDITIONAL INFO Skyrim version Submitter Holzfrau Submitted 09/23/2018 Category Adult Mods Requires SexLab 1.63+, Schlongs of Skyrim SE, at least 1 female SOS addon Regular Edition Compatible No View File  
  5. Folks, please use this thread for screenshots and all other pictures for SSE. Nudity and sex are fine, normal forum rules apply.
  6. Version 1.0.0

    73 downloads

    A preset I made so long ago that I don't remember when I made it. Huge thanks to Reaper864 over on Nexus for taking fantastic screenshots for me. Contains two presets, one with lighter makeup and a second using Stoja's Warpaints with a red theme for all you lonely Imperials out there DISCLAIMER - PLEASE READ The preset using Stoja's Warpaints uses the hair shown in the second to last screenshot by default, if you want the long hair from the other screenshots you can find it in this mod. I did not take these screenshots so it is not my bodyslide preset seen, its Reaper864's and can be found here. You can try to use this in LE with the respective requirements for that version, however I haven't and probably won't test it myself. INTSALLATION Use your mod organizer of choice or manually drop the files into your data folder, I will not support any issues with manual installation. DON'T FORGET TO LOAD SCULPTS IN RACEMENU REQUIREMENTS: High Poly Head Skin Feature Overlays Fair Skin KS Hair SMP Great Moder's Hair SMP Stoja Warpaints Female Makeup Suite Improved Eyes of Skyrim Feel free to post your screenshots I'd love to see them!
  7. View File Cambria - A High Poly Head Racemenu Preset for SE A preset I made so long ago that I don't remember when I made it. Huge thanks to Reaper864 over on Nexus for taking fantastic screenshots for me. Contains two presets, one with lighter makeup and a second using Stoja's Warpaints with a red theme for all you lonely Imperials out there DISCLAIMER - PLEASE READ The preset using Stoja's Warpaints uses the hair shown in the last screenshot by default, if you want the long hair from the other screenshots you can find it in this mod. I did not take these screenshots so it is not my bodyslide preset seen, its Reaper864's and can be found here. You can try to use this in LE with the respective requirements for that version, however I haven't and probably won't test it myself. INTSALLATION Use your mod organizer of choice or manually drop the files into your data folder, I will not support any issues with manual installation. DON'T FORGET TO LOAD SCULPTS IN RACEMENU REQUIREMENTS: High Poly Head Skin Feature Overlays Fair Skin KS Hair SMP Great Moder's Hair SMP Stoja Warpaints Female Makeup Suite Improved Eyes of Skyrim Feel free to post your screenshots I'd love to see them! Submitter H Bof Submitted 10/01/2022 Category Regular Mods Requires Regular Edition Compatible  
  8. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder The Amazing World of Bikini Armors REMASTERED.esp Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
  9. SlaveTats + RaceMenu Overlays | Anuketh Pack #1 - LE / SE View File I decided to try SlaveTats and design some tattoos myself. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below. This pack includes the following: 7 Slave Marks: Bondage, Perfect Slut, Suck Me, Spanked, Dragonwhore, Dragonwhore Alt and Alduin was here. 43 General Tattoos: Bralette, Bralette Alt, Chest Deco, Chest Deco Alt, Pasties 1, Pasties 2, Pubic, Star (Front), Star (Back), Wings, Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Legion, Under Chest Deco 1, Under Chest Deco 2, Under Chest Deco 3, Under Chest Deco 4, Dagger, Garter Belt, Garter (without stockings) and Garter + Stockings with feet option, Face Adornment 1, Face Adornment 2, Face Adornment 3, Face Adornment 4, Face Adornment 5, Ankle Flower, Feet Stars, Tribal Tattoo 1, Tribal Tattoo 2, Tribal Tattoo 3, Tribal Tattoo 4, Tribal Tattoo 5 and Tribal Tattoo 6. RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version. RACEMENU TATTOO OVERLAYS FOR *SPECIAL EDITION ADDED - Made by Testificateguy. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Hold Capital Symbol Vectors - Polykobus and AlcoholSwabs Vortec and Chaimhewast for helping me with the recolor problem Testificateguy for converting the tattoos for RaceMenu. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope you like this first pack. Since I've added 50 tattoos, this pack is finished. That means that there won't be future updates (at least at the moment) and if they are, won't be to add new tattoos. Liking and giving me your feedback is a great way to show me your support and is highly appreciated! I've seen all your comments and I must thank you for the warm welcome this pack has received in the community. Surely I will make more packs in the near future. If you have any request, I will gladly read it. I recently made a Ko-Fi page for those people who asked. Again, thank you so much ? Submitter Anuketh Submitted 12/12/2020 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes  
  10. Version 8.1.4, 8.1.5

    220,011 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version8: home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords escape rules and prevention: first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas npc dialogue fixes list: Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use mo or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. installation method when installing fresh or reinstalling everything: Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness. -sometimes best to leave the console open when resetting a slave or restarting the mod - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. recommended but not required: PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje look for sse versions of these mods, recommended but not required: Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: AxarT for the expanded lakeview dungeon addon AVS for the dwarven suits ground objects devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a Hambam9871 for the original miaslair patch EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors fomod by tznvlw PERMISSIONS - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission. - You can NOT repost or reupload this mod without my explicit permission. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
  11. Hey sorry if i am being a pain but would someone here be able to tell me what mod the armor in this image is from? any information you guys and girls can give would be great and if you guys and girls can give me a link that would be even better.
  12. The Selachii - Shark Race - (UNOFFICIAL) SSE Port View File The Selachii - Shark Race SSE Important!!! This port is done by me, Blaze69 (Mod Author) is not responsible for, and won't be providing any support for this port. Until he creates the official port. If you need help with something from this port, ask me in a PM or in my support section!! UPDATES - Fixed CBBE Hand Seams (Download Hotfix File And Ovewrite) - Fixed CBBE Digitigrade Feet Ankle Seams (Download Hotfix File And Overwrite) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Short Description (Read Original Mod Page For Full Description): With the permission of Blaze69, heres my port of his shark race! The mod adds a custom playable shark race to skyrim special edition. Fully animated head-parts and vampire support. - I have ported the BD sheath for SOS and it is functional with SOS SE. - I have ported the replacer for the follower Recorder SE. - I have ported the CBBE Patch, as well as fixed the missing textures on the hips I was experiencing. - I have ported the Digitigrade feet patch and fixed the textures to work with CBBE version. (Download the CBBE Patch for Digi Feet version of the CBBE patch if your using these feet with CBBE Body, otherwise your feet will have mismatched textures) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements (For the Main Mod): - SKSE64 - XPMSE SE - RaceCompatibility SE - Schlongs of Skyirm SE - UNP Body SE Requirements (For Race Menu Morphs): - Racemenu SE Requirements (For CBBE Patches): - CBBE SE Requirements (For the Sheaths): - Bad Dogs Hoodie Schlongs SE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Install Order: For UNP Version (With Human Feet) 1. Shark Race UNP 2. Any other Optional Port For UNP Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade feet 3. Any other Optional Port For CBBE Version (With Human Feet) 1. Shark Race UNP 2. Shark Race CBBE Patch 3. Any other optional port For CBBE Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade Feet 2. Shark Race CBBE Patch for Digi Feet 3. Any other Optional Port ** Say Yes To Overwrite If asked while installing in order ** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known Bugs: - Hand Seam in CBBE Version (Would require CBBE hand Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - Foot Seam In CBBE Version (Would Require CBBE Foot Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - HDT Hairs Do Not Work ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Permissions: - Blaze69 Has Given Me Permission To Post My Port. - You do not have permission to repost this anywhere without Blaze69's, And My Consent. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special Thanks To: Blaze69: For the creation of this amazing mod, and allowing me to share my port! Go show him some love and follow him! All credit goes to him. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL MOD (Credit For This Mod Goes To Him) Additional Credits To The Following Contributors with the original mod: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Submitter war11010 Submitted 08/05/2019 Category Adult Mods Requires skse64, xpmsse, RaceCompatibility, sos, unp or cbbe Regular Edition Compatible No  
  13. Voice Packs - Devious Lore v2.2.1 - View File Voice Packs for Devious Lore v2.2.1 Since no one made voice packs for Devious Lore I made it myself, the quality is pretty good I guess so I want to share it. Why v2.2.1? on my current loadorder I played with v2.2.1 I might update it in the near feature and then update this packs but should be somewhat compatible with Devious Lore v2.3.1 I hope, if it's not let me know. Requirement: Devious Lore SE Submitter RamonXick Submitted 05/12/2022 Category Misc Sex Requires Sexlab Framework SE, Devious Devices SE, Devious Lore Regular Edition Compatible No  
  14. Version 1.3.0

    9,243 downloads

    Dirty Deeds: Missives Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Compared to open prostitution mods, 'Dirty Deeds' focuses on creating casual quests where the player is hired by characters or factions. You're not soliciting, you're being hired! It's somewhere between a prostitution mod and something deeper like Amorous Adventures. Each 'Deed' has a letter introducing it, and about four lines of random unvoiced* dialogue, written in the style of that character or faction. It's casual, but flavourful. *We now have optional synthetic voices! Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc. New to SexLab? Check out the 'Mods you may Need' section below! Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Deeds You can find the deeds both in Missives Boards around Skyrim, and also all deeds can be found in a respawning cabinet at the Temple of Kynareth. There's a quest which you'll start with, which leads you there. All Deeds are infinitely repeatable. You do not need to return or speak to any NPC to be rewarded, you're paid immediately upon completion and the quest resets immediately. To begin a 'Dirty Deeds' quest, pick up the letter, read it, and then a menu will pop up asking you whether you want to 'Accept this Dirty Deed'. You can choose to ignore the quest and begin it later, or start it now. Character Deeds These characters have 'Dirty Deeds' requesting some type of sex in exchange for gold. These are designed as 'personal prostitution'. They pay nearly twice as much the first time you do them, and after that can be repeated infinitely for a lesser amount. The amount of gold varies depending on the character. These deeds tend to be the best way to make money, although they require you to be at the location of the character. Belethor Farengar (Oral) Gwendolyn Hemming Black-Briar (Anal) Pantea Ateia (Oral) Stands-In-Shallows* Drevis Neloren *I've made a minor edit to Stands-In-Shallows's AI Package. Now he never sleeps in the Argonian Assemblage, instead idling outside, making him available at night, Characters (Double) Deeds These characters have 'Dirty Deeds', requesting that both characters are satisfied in exchange for gold. You are paid after each one of them has been satisfied once. There is a 40% chance of triggering a scene with both of them at the same time. Fihada and Jawanan Faction Deeds These factions have 'Dirty Deeds', which pay you to sex with faction members. There is a count, usually up to 5, before you are paid. You can do these Deeds across Skyrim wherever that Faction can be found. There is a 33% chance of adding each additional nearby Faction actor to the scene (33% threesome, 11% foursome, etc.) Guards Miners* Tribal Orcs (Aggressive) Companions** *I've added 'JobMinerFaction' to the miners in Quicksilver Mine, and a few others as well. This lets them also partake in this Deed. **Companions is new in Dirty Deeds version 1.2, and refers to the 'Circle' of Companions who are werewolves. Before their sex scenes begin, they transform into werewolves! These are therefore creature sex scenes. After the scene completes, they return to their original human forms. (I think you'll be quite impressed with this!) Location Deeds These locations have 'Dirty Deeds', which pay you to have sex with anyone there (excluding certain faction members such as Innkeepers). They operate on Location Keywords, so any location (even modded locations) will enable the dialogue to show up and these deeds to work. There is a 33% chance of adding each additional actor to the scene (33% threesome, 11% foursome, etc.) Taverns Gold Calculation When a Deed uses a particular sex skill (such as Farengar only wanting oral) then you can gain up to +100% more gold depending on your level in that sex skill (up to Oral 100). For Deeds with no sex type preference, it will use the Vaginal skill to award up to +100% extra gold, regardless of the actual animation. You can also gain +100% extra gold from your Speechcraft skill, likewise up to 100 Speechcraft. In total, you can gain 300% of the base value of a 'Deed', if you are master of Speechcraft and the Sex skill involved. There is also random variation -30% to +30% of gold given. Creature Deeds (*New in version 1.2*) These (fully optional) Deeds represent dangerous, skill-intensive, and profitable Dirty Deeds, and add progression to your SexLab gameplay. Don't want to do Creature deeds? You can pick them up, click 'Cancel' and drop them, and forget all about them. Creature Deeds rely on Illusion magic — in order to begin a Dirty Deeds scene with a creature, you must first cast Calm on it (or otherwise pacify it). Higher level creatures need a higher level of Illusion magic or certain Illusion perks to successfully Calm them, but around Illusion 40 with two or three perks is sufficient for all Deeds. Once a creature is calmed, speak to it. You'll have a new dialogue option which will begin the scene. Creature Deeds have much more risk, involving travelling into the wilds, and the use of Illusion magic on dangerous animals. But, they are also much more rewarding. Most will give you gold, which is scaled similarly to regular Deeds, according to your Lewd skill and Speechcraft skill. There is no integration with Defeat, as Dirty Deeds can only be completed successfully if you are in control of the scene. However, you will take Damage from Creature Deeds which may trigger Defeat scenes and their consequences, depending on your settings. When a Creature Deed scene begins, an invisible area-effect calm spell is cast, which ensures that any NPCs nearby will not fight. This lasts 10 minutes. Once the scene is completed, another area-effect calm spell is cast which replaces it, and lasts for 30 seconds. Once that wears off, NPCs will be restored to their original (violent) state. Creature Deeds Wolves Trolls Giants Falmer Creature Damage When you complete a Creature sex scene in Dirty Deeds, you will take some damage according to the creature and the number of participants in the scene, minus your Lewd skill. Damage adds extra risk to Creature Deeds, as well as a minimum health requirement to have sex with certain creatures and survive. This represents all the biting, scratching, crushing and stretching that is involved with Creature sex. Damage is multiplied by the number of creature participants. Depending on the creature, they will be more or less likely to begin a threesome, foursome, or five-some — Giants are less likely, while Wolves and Falmer are very likely to group up. Therefore you may want to 'whittle down' the creatures, if you are worried the damage may kill you. Creature Deeds, and the Damage from them, represents the risk to remain in control of the scene. Are you fucking the creatures, or are they fucking you? For example, Dirty Deeds scene involving 2 wolves will cause you to take "2 x [Random: 7-30]" damage (so between 14 and 60 damage). If there are 4 wolves in the scene, the amount is increased to "4 x [Random: 7-30]" (28 to 120 damage). That's a small chance of killing a low-level player. Another example, 1 Giant would cause you to take "1 x [45-140]" damage. If there were 2 Giants in the scene, the amount would be increased to (70 to 280) damage. Ouch! That's likely enough to kill a lot of characters. (You can imagine how damaging a scene involving 3 Giants might be...) However, damage is mitigated by your 'Lewd' sex skill. At Lewd 50, you subtract 50 damage from the amount. At Lewd 100, you subtract 100 damage from the amount. (Lewd skill comes from SexLab Framework, and is increased every time you have sex with creatures.) If the damage amount is less than 20, it is not applied. A successful monster fucker will have high Lewd skill, and high Health, to endure the girth and tenacity of creatures. As result, you'll want to heal between rounds of Creature sex, and be careful about fucking creatures that are too big. You may want to wear health-fortifying enchantments, or even drink a potion of fortify health beforehand! A higher-level player will be capable of completing Creature Deeds with ease, and making a lot of gold from them! Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) I've cleaned up and added a previous version, from before I integrated with Missives, as one of the files you can download. In this version, you will find 15 Deeds in total, including the original Deeds plus the first Creatures deeds. In total the Deeds are: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. In terms of content, it's the same as 1.3.0, but doesn't rely on Missives. You can still find all Deeds in the cabinet in the Whiterun Temple of Kynareth, with a quest leading you there. Thanks to Inanna17 for sharing your copy! Mods you may Need If you're new to SexLab, it can a lot of trial and error to make it work. But if you ensure that everything here is installed, and that you're run both FNIS and Nemesis, you can easily get the basic functionality working. It can seem like a lot, but know this: SexLab is an open collaboration project, built by many different people, and improved over time. The project has gone through versions of Skyrim (LE -> SE -> AE) and each time, files become obsolete and new files are created. There are several interconnected mods, once you have those set up, you've got the basic engine running. 99% of the other mods are just extras. Work from the bottom up, and get the basic system running first. I'm going to assume that you have SSE/AE. That's all I play with, and I can't advise on LE. There may be other ways to get this mod running, but this is what I have. SexLab Extensions SexLab Aroused Redux Modified by BakaFactory (Download) - Required for some things to work, like dicks changing between erect or flaccid. Animation Loaders FNIS XXL (Download) - You MUST use FNIS, not Nemesis, for Creature animations to be registered. The 'XXL' version of FNIS allows for the tremendous quantity of animations. FNIS Creature Pack (Download) - Required for Creature animations SLAL (SexLab Animation Loader) - Also has its own requirements. This is the tool which actually loads new animations to be used by SexLab. After you've created your character, in the in-game MCM, 'Enable All' and 'Register All' animations, then wait. Nemesis (Download) - Although not strictly required, I find Nemesis to be a very powerful and highly supported FNIS alternative, although it does not handle Creature animations. Dicks Schlongs of Skyrim SE (Download) - Be sure to also download the one below. Schlongs of Skyrim AE (Download) - This is only a .dll file which replaces the SOS SE one. Use this if you're playing Anniversary Edition. MoreNastyCritters (Download) - Be sure to get both MNC and 'CreatureFramework' from that link. This is the framework for creature dicks, and makes them go between 'sheathed' and erect. Baka's Animated Beast Cocks (Download / Direct Download) - This adds more complex cocks to all creatures, set up for animation. Notes There may be some things I've left out or forgotten. But that should bring you most of the way. FNIS or Nemesis must be run every time you add a new animation file (always FNIS for Creature animations), otherwise they will not appear. Both 'SexLab' 'and SL Animation Loader', must be enabled in-game through the MCM after creating a character. Some problems that people often have are: 1) Mixing LE and SE animations (only use animations for your version), 2) Forgetting to run FNIS and Nemesis after installing new animations, 3) Forgetting to run SL Animation Loader in-game to register the animations, 4) Not enabling SexLab through the MCM in-game after creating a character. Recommended Animators It can be difficult to find all the current animations you can add to your game. When searching LoversLab files by 'number of downloads', you'll see previous releases ranked more highly than new releases. Here's a list that should help you find the real locations for animations. 'Dirty Deeds' assumes that you have animations for threesomes, foursomes, and fivesomes, so be sure to pick up animations beyond the default ones SexLab Framework includes. Otherwise, you may find that dialogue leads nowhere. Animations BakaFactory's SLAL Animations (Direct Download) - Baka (aka Babo) is a highly regarded Korean animator who enjoys a huge amount of Patreon support. Download this public release for a massive amount of animations, including creature animations. Each month (or few months) they release a new package, which includes all previous animations plus some new ones. They also have a few other SexLab mods on their Patreon. Billyy's SLAL Animations - Billyy is an exceptional animation provider. Be sure to download the SE version, not the LE one from that link. Leito's SLAL Animations - Leito is a prolific SexLab animation creator across Skyrim and Fallout. Notes You can often best find animations at the Skyrim LE animations category (link here). Just be aware to only download SE versions of the animations. At this age of Skyrim modding I recommend sorting by 'Updated' rather than 'Downloads'. Too many boneheads download obsolete stuff, just because it has a lot of people who have already downloaded it... Lemmings, I say. Recommended Other Mods Optimization PrivateProfileRedirector (Download) - If you have hundreds of mods enabled, and your load times are long, this will almost completely solve the problem. From 5 minutes to 30 seconds. NPC Appearance Pandorable's Males NPCs Series (Males 1/Males 2) - Together 120 male NPC's are replaced with sexier versions. Creature Appearance MNC / ABC Fluffworks Patch (Download) - Lets dogs and wolves be fluffy. Diverse True Wolves and Dogs (Download) - Requires True Wolves of Skyrim SSE found here (Direct Download) Miscellaneous Better Blowjobs (Download) - Increases the amount that mouths open during blowjob scenes, to reduce clipping. I believe it only works on the player. Future Additions I intend to release future updates including new Deeds for characters, factions, and creatures. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote. Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab.
  15. Inspired by G.M No Filter Tattoo Version Based On:
  16. View File NiOverride Pose Adjustments + Objects SE NiOverride Pose Adjustments + Objects SE A utility mod that allows you to adjust poses directly while you play skyrim! - Requirements - XPMSSE Racemenu SE PapyrusUtil SE UIExtensions SE - Installation - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Let the mod overwrite XPMSSE's skeletons nif files. If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file. skeleton.nif skeleton_female.nif skeletonbeast.nif skeletonbeast_female.nif - How To Use - Before Adjustments After Adjustments - How to change posture of NPC - 1. Register to member list - Get and use “Spell Tome: Add to list - NIOPA” (AddItemMenu etc.) - Cast magic to NPC and register to member list. -The maximum registration number is 100. 2. Select target from registered members - Select the NPC you want to adjust from the member list - You can adjust posture of NPC you selected like your character. - Regardless of life and death you can adjust. - Posture save data is common to all characters. 3. Remove unnecessary members from the list - Please remove NPC whose posture adjustment is unnecessary from member list. -Please select NPC to be removed from member list from the menu. -Players can not be removed from member list. -When removed from member, selected NPC will return its posture to default. -When removing NPC in operation from member list, NPC will be deleted from member list and operation return to player from NPC. -If NPC can not be found for reasons such as uninstallation or outside the area, NPC will be removed from member list without posture being reset. If you modify it, please register NPC to member list once and then reset. -When uninstalling this mod, please remove all but player from member list. (to restore posture to default) - How to search NPC nearby the player - -Select “Search NPC Nearby” from member list in menu.-After a while, NPC will be displayed as a list.-If NPC whose attitude you want to adjust is on list, please select that NPC.-That NPC will be registered in member list and can be adjusted.*Caution*NPC on member list will not be displayed in this list.NPC that are using unsupported skeletons will not be displayed in this list.Disabled NPC will not be displayed in this list.Some NPC will not be displayed due to unknown reasons. In that case please register using spell. - Objects - Use AddItemMenu SE to get the items. Description of each item shows armor slot and name of bone to operate with NiOPA. Equip item and operate the designated bone with NiOPA, you can move the equipped object. - Credits - Sesamin for providing screenshots and giving me permission to share this with you guys! Please don't bother Sesamin via his own page about this SSE port! Submitter Andreis Submitted 08/09/2018 Category Regular Mods Requires XPMSSE, Racemenu SE, PapyrusUtil SE, UIExtensions SE Regular Edition Compatible No  
  17. View File GomaPeroLand SE GomaPeroLand SE A beach resort location for Skyrim SE - Where to enter - A door on the ground located in Riverwood - Credits - GomaPeroPero for the permission to share this with you guys! Please don't bother GomaPeroPero via his own page about this SSE port! Submitter Andreis Submitted 01/24/2018 Category Regular Mods Requires Regular Edition Compatible No  
  18. Follower Player Dynamic Arousal SE View File FYI: Currently working on an update to add an MCM, probably will be out in a few days. In the meantime you can try the mod out, but can't change any settings. SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. There is no MCM for this currently. Just drop it in and play. I don't have a lot of resources I can give to this mod, so if someone would like to add/change something, feel free to make your own version. Source code is included. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is the FPDAPlayerQuest is start game enabled and always running so that the player alias can receive its events. But, there is no continuous polling there. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Notes on requirements: -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. Submitter L0rd0fT0rm3nt_ Submitted 09/11/2022 Category Adult Mods Requires Skyrim SE, SexLab, SexLab Aroused, SKSE Regular Edition Compatible  
  19. Version 2.0.0

    1,088 downloads

    SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight* mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Devouring a dragon's soul -Clearing a location/dungeon -Completing a quest -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Sexual tension: Controlled by a checkbox in the MCM. If enabled, actors cannot gain arousal from any event unless there is an actor of sexual interest to them currently in the party. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. No configuration is required, but an MCM is included (V2.0.0+). In the MCM, you can disable the notifications and control the arousal amounts per event. If you do not want a certain arousal event, set its arousal multiplier to 0. This in most cases will prevent launching the respective quests and the calculations that go with it. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is that both FPDAPlayerQuest and FPDAMCMQuest are start game enabled and always running so that the player alias for each can receive its events. But, there is no continuous polling in either. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Future revisions, versions: I may from time to time have availability to add or change something (no promise). But, in general I will have limited availability. So if someone would like to add/change something, feel free to make your own version, port, etc. (no need to ask). Source code is included. Notes on requirements: -SkyUI is required for V2.0.0+ (because I added an MCM) -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. -I generically put "SexLab Aroused" as a requirement. You need some version of it. I am not sure if it matters what version/edition. *Note on performance: I called it lightweight for the following reasons: -It is event-driven (no polling outside of when the player is brawling) -It is a very small file with no assets (only code) -It requires no set up (but can be optionally configured in the MCM) -I have encountered no performance hit (but I have a nice laptop) These are the only possible concerns I can think of regarding performance: -The mod adds 20-30 global variables (mostly floats and mostly for the MCM). But, Skyrim already has hundreds. I think this is a miniscule impact on memory. -The kill actor and cast magic quests have a modest amount of calculations in them to determine arousal. But again, I've seen no performance impact. They can be disabled if desired in the MCM to avoid calculations. Q/A: Q (theoretically conceived voice in my head): These seem like normal events in a playthrough. I thought these were arousing events? Also why is it so violent? A (censored): You are the ****ing dragonborn, not some frolicking lagamorphic milk-drinking-type. You arouse your ****ing companions with the ****ing brawn and breadth of your chest hairs and how many dragon souls you've devoured (even if this is your 20th playthrough and you hate every time a dragon shows up). Shouldn't you expect this by now? Also, its hard to get any event to trigger, half of them are not working in the CK. And I lack some creativity.
  20. SexLab Jail Rape View File SexLab Jail Rape Features Arrested Bandit Girls This mod adds arrested bandit girls in jails of various towns. If male guard is in the same town, she will be raped on and on. Arrested Player Warning! If you got arrested, you will also be raped! As a penalty, your skills decrease depending on days in jail. If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0. If you use other jail mod like Prison Overhaul, open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature. Requirements SexLab Framework Fuz Ro D-oh - Silent Voice Recommended Mods As appearances of bandit girls added by this mod are same as vanilla ones, you should install mod that changes appearances of vanilla bandit girls. Fresh Women From the beginning, this mod is made as supplement for SexistGuards. Sexist/Derogatory Guards, NPCs and Player Comments Submitter Suzutsuki Submitted 05/17/2019 Category Adult Mods Requires SexLab Framework, Fuz Ro D-oh - Silent Voice Regular Edition Compatible  
  21. LV Wildlife + MNC Patch + SLAL View File Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 3 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1". Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Ringtailed Lemur Giraffe Swans and Ducks Pygmy and regular Hippos Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Not compatible with CACO, or leveled list creature edits such as Demonic Creatures and Skyrim Immersive Creatures. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. SLAL info: Animations for Giraffes and Waterfowl, more to come: MxM Waterfowl Duo MxF Waterfowl Duo M Humanoid on F Waterfowl MxF Giraffe Duo Plans and ideas: Note: This mod is not tested on AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from full of content and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Submitter BetLV Submitted 02/20/2022 Category Adult Mods Requires Dynamic Animation Replacer, Unofficial Skyrim Special Edition Patch, Horny Creatures of Skyrim, More Nasty Critters, Sexlab Animation Loader, Dawnguard, Hearthfires, Dragonborn, Animated Beast Cocks, all requirements of these Regular Edition Compatible No
  22. OddPillow4

    Old Shots

    Old shots from back in 2021 Covers Pinup Fuk Coom
  23. Cerinian and Katia Extended Skeleton View File This is a modified Skeleton created using XPMSSE Skeleton assets. I modified the Skeleton of this races to work with the CBBE 3BA (3BBB) body, it also works with the BHUNP 3BBB body, that means when the character crouches the vagina and the legs meshes will work (they also work for NSFW scenes). I been testing the Skeleton and haven't run into any problems (crashes), if you find any i will try to fix them. I did this because the XPMSSE Skeleton has some issues with the head bones of these races. Cerinian Race: https://www.nexusmods.com/skyrimspecialedition/mods/22691 Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/22729 Prequel Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/43631 Groovtama gave me permission to use his skeleton to fix them. I have tested the skeleton on oldrim and it works. IMPORTANT NOTE: If you want these Races to have pink nipples and areolas, you need to download these mods and their requirements: I left a preset to install just paste the .jslot in your Data\SKSE\Plugins\CharGen\Presets folder and then load it with showracemenu in the Preset tab. Unfortunately the preset doesn't load all the parts correctly, just correct the hair, eye color and the eye shadow and you're good to go. I believe you won't need my textures edits anymore because of the mods above. Still, they would be here for download. cerinian cbbe nude textures no vagina.rar cerinian cbbe nude textures attempt with vagina.rar That_Maggot_Cerinian_Race_Preset.jslot Last thing, this is the bodyslide preset that I used, made by FreeShrugsGuy SoS support for Cerinian race here here: https://www.loverslab.com/topic/165555-cerinian-and-katia-extended-skeleton/?do=findComment&comment=3642482 Prequel Katia Race Support for Playable, Follower and nude textures here: Submitter That_Maggot Submitted 03/30/2021 Category Adult Mods Requires Cerinian Race SE, Katia Race SE and Prequel Katia Regular Edition Compatible Yes  
  24. Last thing I was doing was testing out Ordinator and levelled up with console commands to get all the perks. I tested them out for few hours and then saved. I'm also at 245 esm + esp. I dont know if ordinator is the culprit because I have tried removing it but the save file still crashes the second I click load. Older save files work and load fine. I tried to clean the save on resaver but i get this error- "position mismatch; counted 65003 but actual 65003" error as shown in the image below. Imgur: The magic of the Internet Im assuming its not some strCount error as this is SE and not oldrim. probably not animation limit as I have 1500 normal animations. Could it be some script limit? My save file size is only 19 mb and i tried to use engine fixes but nothing. i tried coc on main screen and tried loading from there, still doesnt work. What could be causing this error. I was dumb enough to overwrite a few of the recent saves too after testing new mods thinking all would be fine and now I dont want to load 2 weeks back. Please help. Thanks for any help
  25. My Followers Pack 6 - Standalone Followers - SE View File Sixth follower pack released! The esp file is flagged as ESL. I hope you enjoy this one too. I'll be waiting for your feedback! Thank you for all the support! I hope you're all staying safe ❤️ INSTALLATION: This file will redirect you to the LE file. Download and install it with any mod manager. From there, you can choose your Skyrim version (Legendary or Special). Read Chloe's story here. Read Christine's story here. Read Eliria's story here. >> Check the outfits list here << Followers: Chloe, Christine, Eliria, Libra and Thalyssa. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor: Chloe → Dwemer armor. Christine → Fine clothes. Eliria → Tavern clothes. Libra → Vampire armor. Thalyssa → Hide armor. I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Chloe - Wandering around Mixwater Mill. Christine - Outside Helgen (follow the road to escape from Helgen). You will spot a little camping settlement. Eliria - Outside the Temple of Dibella, Markarth. Libra - Outside Sleeping Giant Inn, Riverwood. Thalyssa - Hunter's Campsite, Lake Ilinalta. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Fair Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - The Eyes of Beauty - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE Submitter Anuketh Submitted 02/17/2021 Category Adult Mods Requires Read description Regular Edition Compatible Yes
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