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Found 119 results

  1. Paradise Halls Enhanced (pahe) Special Edition with the customary addons View File this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors Submitter CliftonJD Submitted 07/03/2018 Category Adult Mods Requires Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod, pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 Regular Edition Compatible No
  2. View File Conversion of SexLab Framework to Skyrim Special Edition without relying on SKSE64 and PapyrusUtil. More Nasty Critters + many popular SLAL animation packs already included. Features: SexLab Framework API was kept as intact as much as the lack of SKSE64 and PapyrusUtil allows, meaning most Oldrim SexLab mods either work right away or can be converted fairly easily 803 animations (467 human, 336 creature) all packaged as its default animations, including the original SexLab animations, multiple SLAL packs and More Nasty Critters (At Tween's request for including his M2M animations, please read his legal terms of use included in the archive) Small MCM and in-scene control functionality Erection system that works with Schlongs of Skyrim Light SE But still, please don't expect everything to be the same as Oldrim SexLab. Without SKSE64, a lot of code had to be rewritten, meaning certain features get implemented differently or sacrificed altogether. This project has been undertaken with Ashal's permission. Ashal has offered future help to me if I hit any roadblock. However, please avoid confusing this port with the full Sexlab (all SexLab Light SE releases will have 0.x.x version numbers to avoid confusion). We especially want to clarify that Ashal himself is not responsible for supporting this 'SexLab Light SE' port so don't message him for troubleshooting about it. All questions about SexLab Light SE should be directed to myself only for the time being. Ashal still intends to port the full SexLab to SSE, if and when SKSE64 gets released with all the stuffs he needs. Requirements: FNIS Behavior SE - you need the Main download at least. Download the FNIS Creature Pack optional file also if you want bestiality stuffs. XPMSSE Recommended: (for nude bodies) UNP Schlongs of Skyrim Light SE (or this for different textures) - erection system works with SexLab Light SE Installation Instructions: read this detailed guide instead if you're new to SexLab Install the 3 requirements above Download SexLab Light SE from one of the two links provided (Google Drive and Mega.Nz) and install it. Run GenerateFNISForUsers.exe as admin, tick Skeleton Arm Fix, press Update FNIS Behavior Load a save (ideally clean, avoid starting a new game with SexLab.esm enabled), SexLab Light SE will automatically start its first-time initialization itself (takes a while). (Optional) The MCM can be accessed in Spells > Illusion. The in-scene controls are in a form of an Apparel inventory item - you should favorite it to a number, then press that number during sex Enjoy! Use one of the mods below to trigger sex Mods Using SexLab Light SE: SexLab MatchMaker Light SE - port of MatchMaker to work with SexLab Light SE. Easy mindless way to trigger sex scenes. SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker The below Oldrim mods aren't official ports (at least not yet), but they have been tested and confirmed as working right away with SexLab Light SE without any conversion, though some bugs may exist Amorous Adventures SexLab Solutions 4.0.2 (but not v5.x, which requires Unofficial Patch LE.esp) Spouses Enhanced v1.7.3 (quicksave and load once for the dialogue option to show up) SexLab Necrophilia (must extract the BSA) SexLab Enchantress (must extract the BSA) SexLab Working Girl (must extract the BSA) Animal Mansion 0.6e (but not AM Plus which requires ZaZ, must extract the BSA) BSA's can be extracted very easily with BAE: http://www.nexusmods.com/fallout4/mods/78/? Future Plans: Creature schlongs Furniture and animated objects Creature on Creature Known Issues: Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. I'll optimize this later. Some creatures added by MNC (chickens, deers) sometimes refuse to have sex with males. I'll address this. Credits: Ashal for the original SexLab Framework Leito86, Anub, SirNibbles, Tweens, Billyy, and FunnyBizness for the animation packs included Dentarr for More Nasty Critters, whose animations are also included Fore for FNIS Groovtama for XPMSSE SexLab Framework Credits: SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou Mitos Leito86 4uDIK FalloutBoy2 Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures More Nasty Critter Credits: LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) More Nasty Critters Disclaimer: I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. Submitter vinfamy Submitted 08/29/2017 Category Adult Mods Requires FNIS SE, XPMSSE, (optional) FNIS Creature Pack SE Regular Edition Compatible  
  3. Folks, please use this thread for screenshots and all other pictures for SSE. Nudity and sex are fine, normal forum rules apply.
  4. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: MUST INSTALL BOTH FILES BELOW TO WORK WITH LATEST SKYRIM AND SKSE BUILDS Install First: SexLabFrameworkSE_v163_BETA1.7z Install Second, overwriting firsts files: SexLabFrameworkSE_v163_BETA2_HOTFIX_PATCH.zip
  5. View File Tera Elin Race Skyrim Special Edition Tera Elin Race for Skyrim Legendary Edition https://www.loverslab.com/files/file/301-update-horse-riding-animations-fix-tera-elin-race/ LORE Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the elins. Their physical appearance reflected the youngest daughter of Arun's wish for beauty and peace. Their queen governs both the elins and the poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war. The Elins have one driving goal: If it's not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. =========================================================== ABOUT Tera Elin race for Skyrim Special Edition. These files are neither backward compatible nor interchangeable with the Tera Elin race for Skyrim Legendary Edition. =========================================================== UPDATES - WHAT'S NEW or CHANGED (2018 April 17) 2017 October 15 - Regarding the Elin Idle Animation Redone v2 *** READ *** =========================================================== FILES - ELIN MODS, REQUIREMENTS, and INSTALLATION =========================================================== MAIN ELIN MODS Adds the Elins as a playable race in Skyrim Special Edition. Requirements Skyrim Special Edition =========================================================== Elin Race Package FILE: SSE_MAIN_TeraElinRace_v1_0-20170116.7z Adds: Main Elin files. ElinRaceTaint.esm, which adds the various Elin hairs, has been merged with the main master file (ElinRace.esm). [*]Elin voices for combat and dragon shouts for Skyrim, Dragonborn, and Dawnguard. [*]Summon Elin Ring. 1st-Person Camera Fix. =========================================================== OPTIONAL - Color-Matching Ears and Tails [2017-01-28] [FIXED] FILE: SSE_MAIN_OPTIONAL_TeraElin_ColorMatch_v1_0-20170128.7z BSA only. Allows the Elin ears and tails, both standalone and hair sets, to match color with the hairs. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Color Match option. Allow overwriting of 'ElinRace.BSA'. =========================================================== CUSTOMIZATION FEATURES This is for both the Normal main package and the Color-Match main package. You have 2 methods to select the Elin ears/tail sets when in the Character Customization menu (console command, 'showracemenu'): HAIR > HAIRS selection slider. The ears/tail sets are part of the Elin hairs. HAIRS > ADDITIONS selection slider. These are standalone sets and can be used with the earless/tailless Elin hairs or custom Skyrim hairs. =========================================================== OPTIONAL - Extended Colors FILE: SSE_MAIN_OPTIONAL_TeraElinRace_ExtendedColors_20170125.7z Due to SKSE, RaceMenu, and Enhanced Character Edit not yet compatible with Skyrim Special Edition, I have modified the Elin master file (ElinRace.esm) to include additional colors. Extended hues, saturation, and luminosity. Not too much, not too little. Additional colors for hair, skin, makeup, and warpaints. Works with the Elin Color-Matching option. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Extended Colors option. Allow overwriting of 'ElinRace.esm'. =========================================================== FIXES/PATCHES - for Any of the MAIN Mods Horse Riding Animations - 2018-04-17 FILE: SSE_TeraElinRace_HorseRiding_Animation-n-Fix.7z Greatly reduces the clipping into the horse due to the Elin's size. Adds horseback idle animations. Works on any horses that uses the original Skyrim horse riding animations. Requirements Tera Elin main package. Installation Install with mod manager or manually. There are no special installation procedures. FNIS not required. Elin Voice Fix - 2017-03-07 FILE: SSE_UPDATE_OPTION_Elin_Voice_COMPLETE_v2.1-20170307.7z Version 2.1 fixes the problem with version 2 not playing any of the Elin voices. NOTE: Soul Tear shout is silent. Requirements Tera Elin main package. Installation Install manually or with a mod manager. Allow overwriting of the (Elin) voice files. DELETE the old plugin (ElinRaceVoice.esp). The v2 update/fix uses a new plugin (ElinRace_Voice.esp). DELETE the voice controller script (SCRIPTS > x2chElin_FemaleElinVoiceController.pex. =========================================================== =========================================================== OPTIONAL ELIN MODS Adds followers, NPCs, additional customizatin features, armors, and race exclusive animations. Requirements Skyrim Special Edition. Main Elin race files. =========================================================== Elin Idle Animation Redone v2.0. Remade using the exclusive animation paths from PC Exclusive Animations. Now compatible with the latest FNIS. For now only features the base idle animation; the Elin dance will be added as an emote in a future update. *NEW* Choice of 2 variant of the base idle animation. *NEW* Option to use the child sitting animation to fix some of the clipping when sitting on chairs and benches. *NEW* Tera (Castanic) animations. Replaced most of the Skyrim animations. REQUIREMENTS FNIS v7.0 Beta or newer http://www.nexusmods.com/skyrimspecialedition/mods/3038 INSTALLATION Before installing v2, uninstall v1 to ensure there are no conflicts or animation oddities. Install FNIS. Install Elin Idle Animation Redone and allow overwriting of the files in TOOLS > GENERATEFNIS_FOR_USERS folder. Run GenerateFNIS for Users.exe. =========================================================== Elin CBBE-UNP Body Replacers. FILE: SSE_OPTION_TeraElinBody_CBBE-UNP_v3_9-20170131.7z Requirements. *** If you want to use BBP or TBBP armors and outfits then you need to install the following. *** SSE XPMSE (http://www.nexusmods.com/skyrimspecialedition/mods/1988) SSE FNIS (http://www.nexusmods.com/skyrimspecialedition/mods/3038) FNIS is needed if you experience the T-pose bug (no animations are being used). NOTE: If there are no noticeable breast bounce, even when naked, then install SSE XPMSE and remember to select the 'BBP MAP' option which adds the breast and butt bounce animations. NOTE 2: XPMSE and FNIS is not necessarily required for the BBP and TBBP animations that is included with the Elin CBBE-UNP body replacer package (I have tested without using FNIS), but if your Elin and NPCs in general are stuck in a T-pose then you have 2 options: Install FNIS then run the FNIS Generator for Users (select Gender Animation fix + Arm Fix). Delete the BBP-TBBP animations (located in MESHES > ACTORS > CHARACTER > ANIMATIONS > FEMALE). Allows the Elins to use a custom CBBE or UNP body. 3 options for CBBE and UNP body: Slim (flatchest) (NO BBP, NO TBBP). BBP (with breasts) TBBP (with breasts) 3 options for CBBE and UNP textures: Fairskin. Normal. Sunburn Bikini. =========================================================== Elin CBBE-UUNP BodySlide Presets + Outfit Studio Conversion Templates. FILE: OPTION_Bodyslide-OutfitStudio_ElinBody_PresetsandConversionTemplates.7z Requirements. Bodyslide (SSE) (http://www.nexusmods.com/skyrimspecialedition/mods/201/?). Bodyslide (Skyrim) (http://www.nexusmods.com/skyrim/mods/49015/?). NOTE: Bodyslide/Outfit Studio for SkyrimSE (SSE) does not have any files for the following: Conversion Sets Shape Data Slider Categories Slider Groups Slider Preseets Slider Sets This is why you need to also download Bodyslide/Outfit Studio for original Skyrim. Extract the archive and go to the BODYSLIDE subfolder. Copy the folders I previously mentioned then paste them in the BODYSLIDE subfolder from Bodyslide/Outfit Studio for SSE. There are 2 Elin body Presets for CBBE and UUNP: Elin (flatchest). Elin Curvy (with breasts). There are 6 conversion templates to convert armors to the Elin bodies: 7Base (bombshell) to Elin. 7Base (bombshell) to Elin Curvy. CBBE to Elin. CBBE to Elin Curvey. UUNP to Elin. UUNP to Elin Curvey. How to Choose a Bodyslide Preset or Elin Conversion Template. =========================================================== Elin-Skyrim Hair Packs. FILE: TeraElinRace - Offsite Download Links.txt NOTE #1: These can be downloaded offsite. You need to download a text file which lists the hair packs and download links. I made separate hair packs instead of an All-in-One pack. Mega, the file storage site, has problems uploading a 1gb+ file. I might create an AIO pack in the future when done adding any additional hairs for the Elins. NOTE #2: The hair packs contain only the hair meshes and textures from the original hair mods. These are only playable for the Elins. NOTE #3: All hair meshes have been updated for Skyrim SE. =========================================================== NPC Replacers and Additions. Elin NPC and Enemies Complete (Skyrim. No DLCs, yet). FILE: SSE_OPTION_Elin NPC and Enemies Complete_v1_0-20170110.7z Does the following: Replaces certain unique (female) characters (i.e., all female housecarls including Rayya). Adds new NPCs to Whiterun and Mage's College. Replaces some of the randomly generated hostile and non-hostile NPCs (i.e., Imperials, Stormcloaks, bandits, witches, necromancers, and hunters). Adds new Elin enemeies to the level list separate from what is originally generated by the game. NOTE: TDA made changes to the Elin mage instructor. Now when she demonstrates elemental magic in the Aracanaeum she will not damage and/or aggro any followers. Thank you, TDA! =========================================================== Elin Mannequins. FILE: SSE_OPTION_Elin_Mannequins_v1_0-20170117.7z Replaces all original mannequins in Skyrim, Hearthfires, and Dragonborn homes. Does not add new mannequins. =========================================================== Elin Armors for the Elin body. FILE: ARMOR_ElinBody_ElinMaidCostume.7z Elin Maid outfit from the game Tera. Craftable at the forge (requires GLASS Blacksmith perk) and tempered (requires Arcane Blacksmith perk). FILE: ARMOR_ElinBody_ConvertedVanillaSets.7z Some Skyrim armors converted to the Elin body (NOT CBBE or UNP). Craftable at the forge under ELVEN and MISCELLANEOUS. =========================================================== CREDITS Special thanks: Mephykun for advising me on what needs to be done to make the Elin mods compatible with Skyrim Special Edition. Miczello for providing the resources I need for some additional Elin mods I may release in the near future. TDA for his Elin NewNPC edits. Himika and the people of 2ch for bringing the Elins to Skyrim+Summon Ring, NPC -n- Enemies, and Elin Followers. Ousnius for his Nif Optimizer and help with fixing bugs with some of the custom hairs. ELINS The Elin race and resources from the game Tera to add the Elins to Skyrim SE are the properties of BluHole Studio. Elin armors are from the game Tera and thus the property of BluHole Studio. The Elins use XPMSE skeletons by Groovtama. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ The base Elin voice mod provide by KuriYokan. HEARTHFIRE MODS Lakeview Extended for Skyrim Special Edition by Ac3s http://www.nexusmods.com/skyrimspecialedition/mods/6363/? HAIRS (Custom Skyrim Hair Packs) Apachii Hairs v1.5 and v1.6 by Apachii. http://www.nexusmods.com/skyrim/mods/10168/? Cazy/Demoness/CCC/MySims/Newsea by zzJay. http://www.loverslab.com/topic/10943-zzshop/ Oblivian Hairs by Radioragae. Sims/JHairs by ??? Hepsy Hairs by Ryoso http://www.nexusmods.com/skyrim/mods/59661 Twintails (Twosideup) by Pyopyo23 http://www.nexusmods.com/skyrim/mods/59869 Submitter PsychoMachina Submitted 01/18/2017 Category Regular Mods Requires Skyrim Special Edition Regular Edition Compatible No
  6. View File Description: This is the basics of a BDSM mod framework for FlowerGirls SE. What it does is to add Leito's fine BDSM animations to FlowerGirls along with accessors to play these animations. The idea behind this is 2 fold, it serves as a simple example of how to add animations to FlowerGirls for other mod developers. Secondly it could be used as a 'master' for another developers mod to play a BDSM based animation in SE. This is not a content mod, it will not add any gameplay connected with BDSM on it's own. If you want to check out the animations feel free to install. Turning on "Debug Mode" in FlowerGirl options will give almost any NPC (yes very little filtering is done here!) a "(BDSM)" dialogue menu where you can select/test any of the animations. In version 1.1 I added a simple dialogue choice for Seduced NPC's allowing you to spice up your sex life with that particular NPC. You can decline the option and it will not display again for that individual NPC. For other mod authors who are interested in adding BDSM based gameplay it would be as simple as adding the FlowerGirls SE - BDSM.esp as a master file to your mod (use wyre bash to set the master bit first). Then include a property on your quest(s): FlowerGirlsBDSM Then you can access the script functions such as: FlowerGirlsBDSM.BoundDoggyScene(Game.GetPlayer(), akSpeaker) And thats it. If you want to add new animations etc, you can look at the file to see how it is done (look at dxNCTokenToIdleScript). Installation: 1. Extract to MO/NMM. 2. Run GenerateFNISforUsers.exe 3. Include the esm in your load order after FlowerGirls SE.esm Updating from earlier version: 1. Please completely remove any earlier version prior to installing this. Important. 2. Re-run GenerateFNISforUsers.exe Credits: Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for making all this possible. Submitter Xiderpunk Submitted 05/12/2017 Category Adult Mods Requires FlowerGirls SE. Regular Edition Compatible No  
  7. Is it possible to have a player body texture separate from all others, without a custom race? Is it possible to distribute different textures, beyond the race level, and based on criteria, i.e. a chance between a shaved, trimmed, and natural texture set based on race and wealth, consistent between saves?
  8. is there a way to select specific sexlab animations or at least get rid of the ones i don't like? i tried Sexlab Tools V3.0, but everytime i activate it, It prevents me from launching the game.
  9. Version 7.2.4 alpha

    1,806 downloads

    this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort): Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15 These mods are obsolete, won't be updated and should not be used in current or future releases: Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. hmm, not so sure if that's true or not Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1. look for sse versions of these mods, recommended but not required: PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft addition thanks to: EinarrTheRed for the felglow slave camp updated npc's and navmeshes a1b2c3d4e5f6h7i8 for the female player oral animations fix julzor for compiling my script while i'm away from my pc Vykroft for fixing the lakeview manor cell addon Pfiffy for translation updates Xorgroth for more slaves patch2 allowing upto 100 slaves WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors) BlackShades for finding the faction check bugs in condescending dialogs ragnam for his help with the behaviors
  10. View File Sexlab Animation Loader SSE SLAnimLoader registers custom animations with SexLab. It reads information about the animations from Data\\SLAnims\\json\\ This makes it possible to add new animations without needing to edit any mods or do any scripting. This also makes it easy to change animation tags, actor positions, sounds, mouth positions, etc. Dependencies For Users -------------------- If you just want to load an animation pack that someone else has already built, this is all you need: SexLab 1.63+ JContainers SE FNIS SE Dependencies For Animators -------------------- If you want to build your own animation packs, you will also need: Python 3.x Installation -------------------- Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) (SLAL packs made for Oldrim must be converted first in order to work in SSE) Usage -------------------- After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation -------------------- Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure -------------------- No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs -------------------- Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. - Credits - -------------------- Orxx for the original Skyrim implementation and the permission to port it to SSE Please don't bother Orxx via his own page about this SSE port! Submitter Andreis Submitted 02/25/2018 Category Adult Mods Requires SexLab 1.63+, JContainers SE , FNIS SE Regular Edition Compatible No  
  11. View File CBBE SE - PeroPeroArmorPack CBBE SE - PeroPeroArmorPack An armor pack mod featuring 6 unique outfits for Skyrim SE! - WHAT'S INCLUDED - Aegyptus Hands Aegyptus Head Aegyptus Head B Aegyptus Heels Aegyptus Nipless Aegyptus Outfit Aegyptus Pants --------- BlackWidow Armor BlackWidow Armor SP BlackWidow Boots BlackWidow Boots SP BlackWidow Gloves BlackWidow Gloves SP BlackWidow Boots BlackWidow Boots SP BlackWidow Head BlackWidow Head SP --------- Caged Vixen Ears Caged Vixen Hands Caged Vixen Heels Caged Vixen Heels Alt Caged Vixen Outfit Caged Vixen Outfit Alt -------- Dancer Girl Boots Dancer Girl Outfit Dancer Girl Outfit Blue -------- PeroPero Armor PeroPero Boots PeroPero Bra PeroPero Gauntlets PeroPero Goggles PeroPero Goggles B PeroPero Helmet(Invisible) -------- Wanderer Mage Armor Wanderer Mage Hands Wanderer Mage Helmet(Invisible) Wanderer Mage HighHeels - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) Lazy Tools or Racemenu Alpha for the Heels effect - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Goma's..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Credits - Gomaperopero for the permission to share this with you guys! Please don't bother Gomaperopero via his own page about this SSE port! Submitter Andreis Submitted 04/09/2018 Category Regular Mods Requires CBBE SE Regular Edition Compatible No  
  12. View File Church of Buxomology Presents The Adiposian Playable Race SSE This is based on the original (found here). As always, I want to thank the community for being a great resource while helping me add more to this mod. I've had some help already but whomever has the time to test, please feel free and let me know if something isn't working quite right. I'm not a pro but I will do my best. Like the original, this mod is and will be a little overpowered when playing it at first. Prepare yourself for some over-sized fun. Race Abilities: The Flabalanche ability is available for each of the four races. With this, the player may knock down other NPC's while sprinting. Slow regeneration rate for health, magicka, and stamina. These races are much taller than the default NPC's. All races have the power of Metabolical Rage. This allows allows a transformation to an even bigger body for 10 minutes. This can be used once per day. Health and stamina regeneration is increased greatly. Also, the character is stripped of their gear, looses the Flabalanche ability, and gains a powerful hand to hand combat weapon. Adiposian Adiposians are all around BBW type body. Adiposians start out with a little more stamina. Numb Blood gives the Adiposian more poison resist. Transforming into a Buxom Beauty repeatedly calls Luscious, the hell spawn succubus, while making you a massive flabby ball of fatness. Derrierian Derrierians have the biggest asses out of the races. Derrierians start out with a little more health. Oxidation gives the Derrierian more fire resist. Transforming into a Booteus Maximus makes the player gassy, giving them super sonic belches and paralyses their enemies. Fortisian Fortisians have the biggest bellies out of the races. Fortisians start out with a little more of health, magicka, stamina, plus can carry a little more weight. Cooling Skin gives the Fortisian more frost resist. Transforming into the Gravitron Girl gives the player a gravitational pull around them from time to time. Lechean Lecheans have the biggest breasts out of the races. Lecheans start out with a little more magicka. Voltaic Screen gives the Lechean more shock resist. Transforming into the Dairy Queen gives the player constant squirting breasts that stagger whomever is in the path. Elegeia Elegeia are the giantess' out of the races which are extremely tall and have more of an hourglass shaped body. Elegeia start out with very low magicka but high health and stamina. Diamond Skin gives the Elegeia more magic resist. Transforming into the Amazon repeatedly calls the amazon spirit of Mjadunn to assist you while you are in your muscular form. Hall of Bosoms: A place of worship and shelter for all Adiposians and whomever wants to visit. Magic portal in the Silverblood Inn will take you to the hall when clicked. It's next to the bed in the first room on the left. Furniture Special furniture inside the Hall of Bosoms provide a blessing when sat on: The Milking Chair gives the blessing that increases your maximum magicka for a limited time. This also increases the size of the breasts on certain female models. The Feeding Throne gives the blessing that increases your maximum health for a limited time. This also increases the size of the belly on certain female models. The Booty Bench gives the blessing that increases your maximum carry weight. This also increases the size of the butt on certain female models. Available Followers The following are the available followers in the Hall of Bosoms: Madonna the Wow Cow: This animal follower will fight for you but it is weak. However, it has a magical healing aura that heals a little when you are within range. It is consider an animal so it has the potential of being an additional follower at the same time. Ms. Vavavooommm: One of Skyrim's great heroes! Ms. Vavavooommm is known to be of the Dragonborn throughout the country. With her hammer, she is a hard hitting melee specialist. She has the following perks - Barbarian, Skullcrusher, Champions Stance, Devastating Blow, and Sweep. Mjerna: One of the most agile Adiposian fighters. Her massive weapon usually intimidates anyone she meets, but she has a kind heart. She carries the massive Reaper of Souls Scythe. Mjerna has the following perks - Barbarian, Deep Wounds, Champions Stance, Devastating Blow, and Sweep. Dolly: A tall, newcomer to the Hall of Bosoms. Dolly uses the magical powers of ice and lightning. She has the following perks as well - Destruction Adept, Augmented Shock, Deep Freeze. Fluffy Felishia: Not much is known about Felishia the big belly Fortisian. However, she is very open when it comes to conjuration. She has the Conjuration Expert perk and Atromancy. Her spells include a staggering firebolt. She can also conjure a storm antronach or Luscious, the poisonous succubus. Lana di Latte: From the shadows, Lana is a big bosom close ranged killer. Having perks such as Armsman, Dual Flurry, Dual Savagery, and Critical Charge, makes her very intemidating. Lana is equipped with her own deadly daggers. Holatta Rump: Need something smashed? Holatta can handle it for you! She's ready for a holatta shakin' with you on your adventures with her maces. Julie Jiggles: Julie has dedicated her life following cleric practices. This very busty Lechean healer is equipped with her own healing aura and the Sun Fire spell. She also has the following perks: Restoration Adept, Recovery, and Respite. Big Betty: Betty was one of the first giantess Adiposians to grow to her size. She is ready to help you in your travels with her giant club. She has the Barbarian perk and is strong but a little slow. Armor and Weapons In the bedroom, there are containers holding armors. The keys are located somewhere in Skyrim. Some keys could have even been taken by an evil monster. The following are the armors I have converted so far: Ero Selene armor + weapons Lady Death Tera Castanic Hunter Tera Deathshell Tera Trielek Tera Xenocite BeanSidhe Spells Inside Bookcases In the main worship room, a couple of the bookcases contain special spell books. The keys are located somewhere in Skyrim. The spells are as follows Conjure Luscious: Summon a Flaming Succubus. Conjure Sweetness: Summon a Poisonous Succubus. Flaming Fireroll: Launch flaming sweet rolls. Shock Bread: Throw a loaf of electrified bread. Cheese Freeze: Chuck a frozen cheese wheel. Extras: Recipes Plump Sweet Roll: Use cooking pot to create delicious sweet rolls that provide a nice buff when consumed. Spells Call Amazon Gang: Summon three gigantic amazons to come to your aid for one minute. A very large woman in Skyrim is in custody of this spell book. Other Details: The female body meshes for all Adiposian races are based off CBBE Physics. No support for the fat male yet. Unfortunately, the Holy Cheesus spell does not work the way I really want it to so I need to find out how to reconfigure it. I have since removed it from version 1.00 until I figure it out. I plan on making more available recipes. What is needed for full effect: Skyrim Special Edition / all DLC including Hearthfire. SKSE64. Skeleton HDT. CBP Physics for the jiggles/bounces. Check out my own CBP Physic config here. For load order concerns, you may have to place this plugin kind of close to the top of the list. Bugs: Vampirism has been reported to not really work on this race so no full support for vampirism yet. Thanks and Credits: LordBBW for all the great ideas and support Cold Steel - Adiposian core body based off new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Ousnius and Caliente - BodySlide and Outfit Studio CPU for help with the scripting Urielzael for the great ideas Skyrimkillmod for armor meshes which I think are based off Ravensaw's body Apachii - ApachiiSkyHair SSE LogRaam - The Eyes of Beauty Asianboy345 + Bluehole Studio & En Masse Entertainment - TERA Armors Collection for Skyrim Monsto Brukes - Tit Kit Hey Chloe - Lana di Latte Body Slide 2 Preset Jerbsinator - Dolly's body based off XL Bust Meshes Loshirai14 - Reaper of Souls Scythe Kofman77 (+Jackga+Darthanimal+Aradia+DFSL/Cenobite)- Ero Selene Armor Vixene - Lipple Body Newermind43 - Lady Death Armor Set Volvaga0 - Angelic Halos and Demonic Horns The banners in the Hall of Bosoms are of Lexxxi, Himiwako, and Busty Mara but if you have any suggestions, artwork, etc to add, please let me know Azazellz - True Amazons Race and Armor Mallory for all the great ideas Mitakusaner - Credit should really go to them for the BeanSidhe armor. I edited the meshes to fit the Adiposian bodies. Submitter Booceefus Submitted 11/21/2016 Category Adult Mods Requires See details. Regular Edition Compatible Not Applicable  
  13. View File Makes it possible to edit the bodyshape of NPCs without having to use bodyslide, unique body mods or esp overrides. As a bonus feature it can also automatically randomise the bodies of NPCs to give a little more variety in your game. TLDR: Expanded stand-alone version of the option in Lazy Tools How to use Just put the crosshair on an NPC and open the menu. If you open it without a target the mod will allow editing of the player body instead. Notes The extended breast and butt tweak options requires a skeleton with the CME nodes. It's included in XP32 version 4.20 as well as the variant included in Enhanced Character Edit. A maximum of 128 NPCs can be managed. Disabled or dead NPCs are automatically unregistered from the system. Since nothing besides weight is stored in your save the changes aren't permanent. The mod will re-apply them however so they'll "stick" for as long as it's installed. The mod will apply the custom bodies on several triggers like game or cell load as well as changing location. Besides that you can also activate the bodyrefresh to do it on a timer, useful (required) if you're using the randomise option and want to make sure it's continuously run to catch any new NPCs entering the area. A value less than 10 means the refresh is disabled entirely. Randomised NPC data isn't stored in the mod. If you find someone with an appearance you like you have to use the Edit menu to register them in the system. Otherwise they'll have a new random look the next time the game loads them. NPCs with custom bodies/skeletons may not be editable fully or at all. Levelled/randomly spawned NPCs like bandits may ignore body weight changes. NPCs detected as managed in Lazy Inflation will not have their belly, breast and butt maintained or allow these to be edited for the duration of the inflation to prevent conflicting changes . Either wait until they're deflated or unregister them from Lazy Inflation to remove this block. Please note that this mod and its requirements are in testing so don't use it in that super important save you have no backups of! Submitter LazyGirl Submitted 12/26/2017 Category Adult Mods Requires SKSE64 SkyUI Regular Edition Compatible  
  14. this is skyrim special edition conversion for : Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires https://www.loverslab.com/files/file/1305-devious-devices-expansion/ ,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included ddx patch requires Devious Devices expansion 4.1 creature framework conflict appears to be removed from 7.x versions thanks to Vykroft and Pfiffy for their conversion efforts based on this mod here: https://www.nexusmods.com/skyrim/mods/29886/? with additional features of this mod here: Mods based on Paradise Halls Paradise halls has been built to be a platform for other modders to build their own content for. Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod. as this is sse, those mods are all waiting for this to be released so we won't go into that at this time.... Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse): home sweet home aygas(and you get a slave) these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon): Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865 These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort). Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Dres Trade by RET45 Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex Paradise Halls Merchant add-on by lucen15 What you can do now * Enslave people * Train them as slaves * Train them to be respectful * Train them to fight for you fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear * Slaves can be leashed up to stop them running off (which they'll try to) also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks) * Sell slaves to Master Jerrek in the Fellglow Slave Camp camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner What you can't do * Enslave anything which isn't a playable race some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc Instructions Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobbey. To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk. Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you. Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc. cuffs can also be made to restrain your slaves To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. slaves are now precious collectors items to be mounted in every room Installation * This mod requires SKSE * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. Use NMM or unpack into data folder. Your load order should be as follows: Skyrim.esm Update.esm Dawnguard.esm ... other Bethesda DLCs zaz sexlab paradise_halls.esm ... other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_SLExtension.esp Important for U.F.O Users (thanks etaineleanor): >correct loadorder: paradise_halls.esm Other stuff paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp paradise_halls_xxxxx.esp finally U.F.O. Troubleshooting If you're experiencing weirdness, here are some troubleshooting tips: - None of the add-ons are compatible with 0.7 yet. Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them. additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version. - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console: >help reboot >player.addspell <the id of the reboot spell> Then cast that spell. that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness. - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this: [General] ClearInvalidRegistrations=1 Longer lasting whip-marks Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line: fDecalLifetime=9999.0000 That will increase the lifetime for ALL decals in the game which you may or may not want. final trouble shooting methods when all else fails: Compatibility This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though. * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here. * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit. For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml <weapon_exclusion_string>Whip</weapon_exclusion_string> then run the patcher. This way the whip will keep its damage as 1.
  15. Hey, I got my game finally to run and had a bit time to test all and I found some problems where I need help please. First Problem: prostitution dont work how it should , every time if I go to an NPC and ask him to follow me he just go away or ignore me. Second Problem: the same happen if I'm defeated , if I say "do what you want..." . [FIXED] (SexLab MatchMaker) Third problem: sometimes some devious devises over cross and do not match I dont see all Devious Devises , so some parts are invisible [FIXED] (Batch build) Loadorder: Thanks for help ! ^_^
  16. The Goal: Create a new female body replacer for Skyrim/SE. Limitations/Experience/Expectations/Reasons etc: I've always thought that the original body models in Skyrim, were made by people who have never looked at a naked body on the 'internet', or indeed in real life. This is especially true when it comes to the female body, you know, bo*bs flow to the side and down naturally, especially big b*obs ... they don't jut out like cannons... unless you are watching some cookie cutter american p*rn. The natural 'sag' for a better word, is what is most alluring. Maybe that's not what people like, and I'm the odd one out. Reasons I've literally just started 3D sculpting (a week) and thought I'd see if i couldn't change some of the aspects that have bugged me, and generally add femininity. Hands - King gong would be proud of those hands Feet - Can they even be called feet, I've seen more attractive feet on an elephant. Bo*bs - see above Butt - two round comically large hemispheres does not a butt make. I couldn't understand why some experienced modeller hasn't added a truly nice replacer... until I started looking into the work flow myself. To say that it is a pain in the proverbial, is akin to saying North Korea can be a bit mean to it's people. It's just not fun. Experience There are my limitations of modding experience, and the limitations of the tools to streamline the addition of wholly new meshes. I know enough that most body replacers are as they are (using bodyslide etc), not because of technical limitations but universal acceptance... unfortunately this constrains what you can do model-wise. Limitations My body replacer will not be compatible with any other skin texture because it will use a custom optimised uvmap The idea is to keep the body very close to UNP, I've only been sculpting for a week, and although I can already see the anatomical stance of the skyrim model is wrong, I'll work around that for compatibility (XPMSE etc). I first tried sculpting just the body, sans feet/hands but the extra time needed to make a perfect match to existing extremities ( e.g snapping vertex ), I decided to sculpt the whole thing. I've already had the body, or a variant of it, working with the new physics for SSE, and was surprised how well it worked. I will initially stick to one size, i.e 100 (femalebody_0 and _1). I did use a size 0 and size 100 but that complicates the mesh making process. Unless you are really careful, you get the mesh explosion in-game, even if the vertex count and order are the same. It can work but it necessitates double checking at each stage of the workflow. The hands, oh god the hands! I made some changes there but since I'm worried about in-game issues, I've kept the fingers the same length, slightly reduced the actual sausage'ness but mostly sculpted to mimic shapeliness, without really going hard on the dimension reduction. I hated the original thumb, so that is definitely smaller. It's a trade off, I will need to adjust the bone positions. The feet should work with existing footwear.. comprehensive testing of the whole project, will tell me more. The toes are spaced apart for now, as it makes it easier for sculpting purposes. I get the argument that lore friendly (not something the community here probably minds much) might mean a seasoned female fighter will be bulky, well, I'm going for the strong athletic, form over force that could be used for other characters as well. I probably wont (at least initially) manually retopo. I had an auto generated version working without issue in SE... the purists out there might curse a pox on upon my heretic backside but hey, you can't please everyone. What this wont be, is a traditional highly game friendly optimised model. Oldrim has a limit of 65k tris. SE, although you can convert the mesh to nif without issue, the limit is still their, as nifskope later throws an error. You can split the body into partitions giving you greater flexibility but it's not really designed for that purpose. E.g. You get invisible legs when still wearing boots, until you take them off etc. Anyway, I will target 65k tris, as this worked without problems. End Product Initially: Body Model Body Textures Later: Custom built outfits Thoughts This is where you guys/girls come in, any (critical but) helpful comments are welcome. To be honest, with the interchangeability of existing body types, I expect there wont be enough interest, so it will likely be a personal project, even if I eventually upload a fully working documented mod. Question. (hopefully some kind sole might take the time to answer) If I create a completely custom body mesh at say size 0, I think I can import (nif or obj) into OS, and make some presets to go with my mod. I've never used bodyslide but if that does work, presumably people should be able to adjust outfits to fit the preset? I'm not familiar with the head making process. Does anyone know of a workflow where I can also add custom heads, and then generate Skyrim compatible morphs/facegeom etc Finally, is it worth making a completely custom body replacer. Why don't we see more variants (that are not just bodyslide changes), is it the reasons I suggest above. i.e pain in the butt, and universal compatibility.
  17. View File Bikini Ascend SE A mod featuring Elven, Orc, and Thalmor styled bikini armors for Skyrim SE - WHAT'S INCLUDED - Elven Elven Abs l Elven Abs ll Elven Abs lll Elven Assault Feather Elven Assault Visor Elven Assault Visor ll Elven Bikini Bottom l Elven Bikini Bottom ll Elven Bikini Bottom lll Elven Bikini Top l Elven Bikini Top ll Elven Bikini Top lll Elven Boots l Elven Boots ll Elven Breastplate Elven Chest Reinforcement l Elven Chest Reinforcement ll Elven Faceguard close Elven Faceguard open Elven Gauntlets l Elven Gauntlets ll Elven Gorget l Elven Gorget ll Elven Head Gear Elven leggings long Elven Mask Elven Pauldron l Elven Pauldron ll Elven Pauldron lll L Elven Pauldron lll R Elven Pauldron lV L Elven Pauldron lV R Elven Pauldron V L Elven Pauldron V R Elven Pauldron Vl L Elven Pauldron Vl R Elven Pauldron Vll L Elven Pauldron Vll R Elven Riot Helm closed Elven Riot Helm open Elven Spine Guard Elven Tasset l Elven Tasset l (Light) Elven Tasset ll Elven Tasset lll Elven Tight l Elven Tight ll Elven Tight lll Orcish Orcish Abs l Orcish Abs ll Orcish Bikini Top l Orcish Bikini Top ll Orcish Boots l Orcish Boots ll Orcish Breast Plate l Orcish Breast Plate ll Orcish Chest Reinforcement l Orcish Gauntlets l Orcish Gorget l (Heavy) Orcish Gorget l (Light) Orcish Gorget ll Orcish Head Gear Orcish Pauldron l L Orcish Pauldron l R Orcish Pauldron ll L Orcish Pauldron ll R Orcish Pauldron lll L Orcish Pauldron lll L Orcish Scout Helmet Orcish Sentry Helmet Orcish Tasset l (Heavy) Orcish Tasset l (Light) Orcish Tasset ll (Heavy) Orcish Tasset ll (Light) Orcish Thigh l Orcish Thigh ll Orcish Thong Bottom l Orcish Thong Bottom ll Thalmor Thalmor Bikini Bottom l Thalmor Boots l Thalmor Gloves l Thalmor Hood l Thalmor Hood ll Thalmor Hood lll Thalmor Neck Cover l Thalmor Robe l - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Elven/Orc..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Known Issues - Strings bend weird on certain bikini top armors when applying sliders in bodyslide - Credits - Nisetanaka for the permission to share this with you guys! Please don't bother Nisetanaka via his own page about this SSE port! Submitter Andreis Submitted 01/30/2018 Category Adult Mods Requires CBBE SE Regular Edition Compatible No  
  18. I had it alrdy fixed but the fix was not correct so i dont know how i fixed it but now i have the same problem again. If i start a game and all mods loaded all is fine but than if i load the save again i dont have hair and he load the mods again and after short time its crash than. Mods: Solutions by : Kiara flatliner10
  19. Hello, General blabla (skip if you just want the good stuff) I started this thread, because I noticed that a lot of people seem to have major problems with modding in Skyrim, because they are either new, or nobody showed how to do it right in the first place. If You want to learn how to do it right, you might be in the wrong place, since I'm not an 'expert' modder. There are people out here, which know so much more about modding, than I could ever hope to know, but at this point, all of the people with problems seem to go into thread of single mods to ask for help there, or start a new topic here in the technical section, so nobody is able to find anything. This Thread shall be used to guide those lost souls on their path to a glorious modded game, by providing a general tipps and tricks section in the first few posts. If a problem isn't answered by then, I hope to give the whole community one single point to ask qouestions and get answers. And thus, if someone asks questions in YOUR mod thread, which point to bigger problems with their game/mod setup, you can refere them here, to get that worked out first. This will hopefully make moderating easier overall, help reduce unnecessary troubleshooting in a single mods Thread, which could be used to further develop this mod, and make navigation easier for new people. @moderators of LL: If you like this idea, I would humbly request to be stickied, because if not, nobody will find this again after a few days. Terminology In this section some words, which might be complex to know if you are new, are explained Vanilla - A unmodded game NMM - Nexus Mod Manager. A tool which helps you to download, install and organize your mods. The IOS of Mod organizers MO or MO2 - Mod Organizer. Mainly the same as NMM. Has a few better and more fleshed out features, but is more complex to use. The Windows of Mod Organizers Oldrim, Legacy, LE - Skyrim, the "normal" game from 2011, with its DLCS SE, newrim - Special Edition. The new Special Edition Skyrim with new and shiny 64bit engine USSEP - Skyrim Special Edition Patch. A mod which aims to fix most bugs and glitches in the vanilla game. SKSE - Skyrim Script extender. This tool enables more complex functions to mods FNIS - Fores new idles for Skyrim. A tool which enables the injection of new animations into the game BodySlide and Outfit Studio - A tool which enables you to build all outfits to match your custom body. (Female only) LOOT - Load Order Optimization Tool Which Game version? There are two versions of Skyrim: The "normal" version from 2011 and the new Special Edition. The main difference between the two, for us PC users and modders, is that the Special Edition (SE) version runs on a new 64bit engine. In my oppinion there is no reason to use the old version any more. The 64bit engine is superior to the 32bit version in many aspects and has now drawbacks. Most of the mods are ported, and a lot of modders simply don't support oldrim mods anymore. If you want the new and shiny stuff, go with the Special edition. Note: Most of the links provided here are for SE Versions of the mods There are a few concerns with the Special edition however. The main problem most people have, is that bethesda updates it every now and then with huge data packages for it's CreationClub mods, which in turn often breaks SKSE64, because to issue an update over steam, the version number of the main executable has to be changed, which then let's the version check in SKSE64's exe fail. This issue is mostly fixed in one or two days. To circumvent that: Go to the update options for SE in Steam, and turn it to "only update when started" This will ensure, that SE will only get updated, when you launch it via steam, or execute the SkyrimSELauncher.exe. Don't do it. If you start your game via SKSE64.exe, either normal or through your mod manager, steam will not recognize this as a game launch and thus won't update the game Where to start modding What do you need to get your game modded? The Game (pretty obvious, but I have seen people who tried without) A mod manager. Most people here recommend MO 2, but NMM does also work. MO can sometimes be a bit tricky to handle, but gives you more control than NMM. Your choice. A sense of what your computer can handle. If you run SSE with 16k textures, mesh improvements, ENBs... on your potato, don't ask us why you just get 2 FPS and CTDs all the time. Get a new Computer or fewer mods. Thats mainly it for the start. You can now start your game from the mod manager of your choice. It's something at least. The first mods What are the first mods you should install? USSEP - Unofficial Skyrim Special Edition Patch. This Fixes many bugs, glitches and Problems with the game in general. SKSE64 - Skyrim Script Extender 64 bit. This enables modders to call more functions in their scripts enabling them to make more complex mods. FNIS - This tool enables you to use new animations in Skyrim XPMSSE - A skeleton. You don't want to know more at his point. If you do, google is your friend. A Body mod - There are several, most popular are CBBE and UNP LOOT - You need this SkyUI - This changes the UI to make it PC friendly and is a framework for other UI stuff General Tipps about modding Now you should have installed your first mods. You will see, that your Mod manager has changed a little bit. You can now launch skyrim via SKSE. You only want to do this in the future. No more vanilla starting. Also there are a lot of tools, e.g FNIS, LOOT usw. Here are some tipps on what to do with this, and how to make sure your game and modsetup works: If you change your mods (installing, uninstalling, update) you run LOOT. This will automaticly sort your loadorder and detect errors. This is important, because mods, which are lower in the order can overwrite things from mods higher in the order. So if you have a mod, which extends, fixes or changes another mod, you want them to be in the right order. Loot does that. If you installed, uninstalled or updated a mod which contains animations, you have to run "RunFNISForUsers.exe". Read the mod description. You installed a bunch of mods, because the pictures acompaning it shows nice tiddies. But what do they actually add to your game? it's all there. Read it. Never, ever ever override XPMSSE with something else. Your game will break, the computer divide by 0, the universe will collapse and everybody will die a horrible death. Just kidding, but you will break your game. make a new test game. just to try out the basic mods above. If they don't work as expected, don't expect that it will get better down the line. First fix those problems. Loot gives you an error? fix it FNIS gives an error? fix it More mods From here on it is mainly based on what you want for mods, which dictates what to do next. Just a few more tipps: Install Framework mods first, and test them don't install a few hundred mods and then expect the game to work smooth. Install a few (5-10), test them, and then proceed Get some texture mods. Skyrim is old enough to get ugly Keep the limitations of your machine in mind Note which mods you added since the last test in a list. This makes troubleshooting a lot easier. Sort the mods on the main sites after number of downloads. You might find something usefull on the first few pages HDT and SE don't work. There is HDT SMP in work, but it's complex to install, for advanced users only. Make sure, you choose non-HDT if you install XPMSSE and the right version of CBBE if you use bodyslide. If you mess up here, you might get torpedo tits or very wrong meshes. BodySlide and Outfit Studio Some people have problems with bodyslide, so here a short tutorial. Please inrom me, when something is missing. First you need, obviously, Bodyslide and outfit studio. Bodyslide comes with an CBBE body (you have to select this during instalation), or you can install CBBE after thet (recommended). If you use NMM or MO2, only start bodyslide through the modManager, because those install the mods into virtual folders, which causes problems if you start the Bodyslide program manually through the game directory. At first launch, the tool will ask you for paths to the games data folders. If you set those paths wrong, nothing will show up in the drop downs. If you had bodyslide already installed for another game, you might need to set the path for the new installation manually. Oben Bodyslide->settings (lower right corner). How to work with bodyslide: Select the right body. If you are on SE, HDT is wrong. Only choose physics body, if you have physics installed. Choose normal if you don't know. Adjust the body to your liking with the sliders. The Preview window is very helpfull for this. Save the body with the "save Preset" button. (Optional) make some adjustments for clothes (less breast perkiness, more push up effect usw.), save as second preset select the preset you want for clothing in the preset drop down menu Click "Batch build" (lower left). This will take all the clothing, armor usw, which have a bodyslide file, and ajdust them to your custom preset. Note: for vanilla armors the body slide files should be contained in the mod install, but you might have to click a checkbox. Note 2: If there are conflicts, bodyslide will ask you, which armor to build. (Optional) if you made different presets for clothed and naked bodys, you now have to load the naked preset again, and build just the body (select your chosen body from the upper drop down list, and click ""build", not batch build. Something doesn't work This is bound to happen. You mess with Software, which in it self is not that bug free. But don't worry. Here are some general tipps to help you: READ that damned mod description, at least do it, if you have problems with it. The mod Author doesn't write a description, because it is fun, but to help the user. YOU are the user, so help the author, by accepting his/her/it help. If you are new to modding, here some things to do: Install only the basic mods first. (SKSE, USSEP, FNIS, XP32's skeleton,SkyUi, bodyslide, bodymod,..) and test them. If something has gone wrong here, you will only make it worse down the line. Bash together a NEW quick game, just to test this stuff. EVERYTHING, really EVERYTHING which modifies animations, skeletons, bones or such stuff, needs you to run FNIS again. If you changed your mods, just run FNIS to be safe, if you don't have any clue what I mean here. When you run FNIS, Bodyslide or LOOT, and they give errors, read them, and if you don't knwo what to do, google them. Somebody had the same error some time ago. If not, ask either in the mods thread, or in the Tools thread, what it means, and how you resolve it. They will help you. If you don't fix the error, nobody will, and your game will either CTD, Save Bloat, save corrupt, just don't work or run just fine. But most of the time you find that out, it will be to late. After you add/removed a mod, you run LOOT. This is not a recommendation, this is law. If you don't, everybody will tell you to do it. If it gives errors or warnings, resolve them. They don't give them just because it is funny to give warnings to users, but to WARN you about something, which is potentially bad. Update your mods. There is a reason for a mod update. Be it either new content (which you probably want) or bugfixes (which you also want). But read the update instructions. If you are not sure, or there are no instructions given. Proceed als followed: -> Go into an interoir cell, preferably without or with few NPC's (player homes or such) -> Make a hard Save (Esc->save Game -> new Save) -> Uninstall the Old mod, and delete it -> Load the hard Save from before -> wait 3-4 days from the wait menu -> make a new Hard save -> Install the new version -> Load from the second hard save and continue playing This is known as "Clean saving", and is often recommended. (Advanced Users only): If you want real clean save, then open the second hard save in resaver and delete all unatached script instances and other garbage. WARNING: This can permanently damage your savegame and destroy it. Make sure you have all patches you need. To use several bigger mods together, you often need compability patches. These should be listed either on one of the mods as optionals, or are standalone. Some mods also give you patches during install. If you are not new to modding, and have problems, please remember everything written under 2. Don't use SE mods on Oldrim and vice versa. If you do, expect problems. If you can't wait for a conversion, do it yourself, there are a lot of tutorails around on every Skyrim modding site in the net. Ask for help, but also use your own brain. Those who need others to think for them are not worthy the thoughts. Almost everywhere you will find help (If I help you, it might sound a little cringy/salty sometimes, just ignore that). The community is great and big. Problems and Solutions Here are some problems listed which other users had, together with a solution Q: FNIS doesn't work with MO / MO2 A: This is a known problem. MO/MO2 doesn't really install the mods in your game directory, which is great to keep your game clean from mod garbage upon uninstall. But FNIS needs to be in the game directory. newer FNIS versions have an option (in the bottom of FNIS) you have to check. Another solution would be, to install FNIS manually into your game directory. Q: CTD with SKEE/NiOverride and XPMSSE A: The actual version of XPMSSE (4.3) and SKEE (alpha 0.6) cause CTD's and savegame corruption. Get SSE Engine fix. You might have to start a new game or clean your save with Resaver Q: I can't get <Pregnancy/Inflation mod> working A: Do you use CBBE? The SE version of CBBE doesn't contain a belly node anymore, and thus those mods which handle inflation/pregnancy over a belly node won't work with CBBE. Use UNP instead or try to get NiOverride to work with the mod. Some users also reported, that they managed to get the Oldrim CBBE belly node working in SE. This will, on the other hand reduce the animation ability of CBBE. Q: I get T-Poses A: FNIS. Q: CTD on SE A: Probably a bad conversion. If you converted a mod yourself, keep in mind, that you need to convert all meshes, textures and animations and repack the esm and probably unpack the bsa. Q: Sudden CTD after a long time without problems A: This is probably caused by script remnants in your savegame, especially if it's a longer save (40-60 hrs) with no problems. Some mods leave stuff behind, or some things don't get cleaned up after updating. See safe cleaning under "Something doesn't work" 2.5. Q: FNIS Error: "Could not find path ..." A: Run FNIS as Admin. You probably run it on C partition and windows doesn't like tools writing files into other programs folders (as you do here, since it's steams folder, and FNIS edits data in there) Q: I get wrong breasts/mesh errors/non or humongous breasts .... A: This is a skeleton/bone error. Make sure you installed XPMSE for the right animations. If you are on SE, there is no HDT, so don't install it. There is only CBP. You also need to get the correct body for that, either build the correct CBBE body or use UNP for CBP. If not, ask here with a mod list and an more extensive problem description (which NPC's, Player, which animations,...) I need help If you can pin down your problems to a particular mod, ask in that mods support topic. If you can't, ask here. If you have general problems with your modlist, load order or something like that, ask here. If you search a specific mod, ask here If you want to know, if your special oldrim mod is converted, have a look here
  20. Hello, I have the problem that my charakter stats are at 10000 if I start a new game and i can't change it again back to 100 via console instead he makes a 10100 out of it. Modlist
  21. Version 1.0.2

    3,630 downloads

    Was using the atronachflame spell and decided i'd bodyslide it and here you go!
  22. View File atronachflame/various creatures cbbe bodyslide skyrim SE Was using the atronachflame spell and decided i'd bodyslide it and here you go! Submitter WombatCombat Submitted 01/15/2018 Category Regular Mods Requires CBBE SE and bodyslide Regular Edition Compatible No  
  23. View File Halo Poser SE A pose mod featuring 3764 unique poses for many type of screen-archery scenarios - Credits - Halofarm for giving me permission to share this with you guys! Kazaanh, Kokoro, and Fierro for the screenshots! Please don't bother Halofarm via his own page about this SSE port! Submitter Andreis Submitted 01/02/2018 Category Adult Mods Requires FNIS SE Regular Edition Compatible No  
  24. FuwaPose SE View File FuwaPoser SE A pose mod featuring 405 unique poses for many type of screen-archery scenarios ! - Credits - Halofarm for the screenshots and giving me permission to share this with you guys! Shinoboru for the screenshots! Please don't bother Halofarm via his own page about this SSE port! Submitter Andreis Submitted 12/16/2017 Category Adult Mods Requires FNIS SE XPMSSE Regular Edition Compatible No  
  25. Version 1.0.0

    1,965 downloads

    CBBE SE - Tera Succubus Armor An armor mod featuring 4 different colored succubus outfits from Tera for Skyrim SE! - WHAT'S INCLUDED - Tera Succubus Armor Corset [Black&Gold] Tera Succubus Armor Corset [Black&Purple] Tera Succubus Armor Corset [Brown] Tera Succubus Armor Corset [Red&Gold] --------- Tera Succubus Armor Gauntlets [Black&Gold] Tera Succubus Armor Gauntlets [Black&Purple] Tera Succubus Armor Gauntlets [Brown] Tera Succubus Armor Gauntlets [Red&Gold] --------- Tera Succubus Armor Panty [Black&Gold] Tera Succubus Armor Panty [Black&Purple] Tera Succubus Armor Panty [Brown] Tera Succubus Armor Panty [Red&Gold] -------- Tera Succubus Armor Collar [Black&Gold] Tera Succubus Armor Collar [Black&Purple] Tera Succubus Armor Collar [Brown] Tera Succubus Armor Collar[Red&Gold] -------- Tera Succubus Armor Stockings [Black&Gold] Tera Succubus Armor Stockings [Black&Purple] Tera Succubus Armor Stockings [Brown] Tera Succubus Armor Stockings [Red&Gold] -------- Tera Succubus Armor Garter [Black&Gold] Tera Succubus Armor Garter [Black&Purple] Tera Succubus Armor Garter [Brown] Tera Succubus Armor Garter [Red&Gold] -------- Tera Succubus Armor Boots [Black&Gold] Tera Succubus Armor Boots [Black&Purple] Tera Succubus Armor Boots [Brown] Tera Succubus Armor Boots [Red&Gold] -------- Tera Succubus Armor Tail [Black&Gold] Tera Succubus Armor Tail [Black&Purple] Tera Succubus Armor Tail [Brown] Tera Succubus Armor Tail [Red&Gold] - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) Lazy Tools or Racemenu Alpha for the Heels effect - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting at any blacksmith forge (Daedric Smiting Perk required) or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Tera Succubus..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Credits - Veraly for the original version!
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