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Found 210 results

  1. The Selachii - Shark Race View File The Selachii - Shark Race v3.22 Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. CBBE is also supported (Support is WIP so far). SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UNP Compatible body And their respective requirements, if any. FOR THE CUSTOM RACEMENU MORPHS: --- RaceMenu FOR THE MAIN NPC PLUGIN: --- Yiffy Age 5.1+ And its respective requirements. FOR THE CBBE PATCH: --- CBBE Compatible body FOR THE NPC PLUGIN AND THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Approx. 30 hair styles for males and 50 for females, converted both from the vanilla game and from other sources like KS Hairs. --- 6 different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.22 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.22- Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade meshes and skeleton. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.22 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.22 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.22- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.22 - CBBE Patch: Makes the race and its assets compatible with CBBE bodies instead of UNP ones. Required if you use a CBBE body. Not compatible with the Digitigrade Feet patch. --- Shark Race 3.22 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the NPC plugin installed. --- Shark Race 3.22 - SL HDT Tails - Vanilla: repurposes the deprecated "Nude Suits" system in SL to equip HDT-enabled tails during sex scenes, and thus prevent clipping and improve the looks of the animation. Requires SexLab. Make sure to enable Nude Suits for both males and females in the SL MCM options. Made by @ASlySpyDuo --- Shark Race 3.22 - SL HDT Tails - Yiffy Age: same as above, but built for use with Yiffy Age of Skyrim so the YA races get HDT-enabled tails during sex as well. Same rules apply. Made by @ASlySpyDuo --- Shark Race 3.20 - Main Menu Replacer: replaces the main menu logo with animated Selachii NPCs like the custom load screens. Includes A FOMOD/NMM/MO installer for ease of selection. Should work with both UUNP and CBBE versions of the mod. --- Shark Race 3.20 - Recorder Replacer: turns Recorder into a Selachii and fixes some minor bugs in her plugin. Made by request. Requires the main Recorder - Standalone Fully Voiced Follower mod to be installed first. --- Shark Race 3.22 - Sofia Replacer: turns Sofia into a Selachii. Made by request. Requires the main Sofia - The Funny Fully Voiced Follower mod to be installed first. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Brow slider to remove fins to achieve this effect). --- Brow type slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Changelog: V3.22 --- Added new beast feet created by Bad Dog. Plantigrade by default, with an optional patch to make them digitigrade. --- Added 8 new eye color options. --- Added 1 new warpaint option created by Kuroyami, with 3 variants. --- Added a custom "Eye Size" slider/morph to the race menu. --- Tweaked the "Nose Length" morph to properly change snout length without altering other areas of the face. --- Tweaked the subsurface scattering textures (_sk). --- Added a new SOS Addon option using Bad Dog's Hoodies system, based on BD's Argonian Slit addon (Male only for now). --- Improved the texture transition between female bodies and human schlongs. --- Increased the racial damage resistance/armor rating bonus from 10 to 16. --- Edited the default race presets to remove the fin rings. --- Added some missing keywords to the SOS schlong items. --- Separated the mouth textures from the vanilla Argonian paths to prevent conflicts with YA's Argonian mouth replacer. --- Removed the botched HDT weights and data from the "Wine" KS hair. --- NPC Plugin: Added 3 new outfits with 2 variants each, based on the Blades Hakama. --- NPC Plugin: Separated the thigh plates from the main (body) armor slot. --- NPC Plugin: Added one new NPC: Nami. Potential follower, with a small introduction quest beforehand. Can be found in the Wreck of the Winter War. --- NPC Plugin: Added placeholder NPC data for Ros and Lana. --- NPC Plugin: Added 2 more load screens and edited some of the existing ones. --- NPC Plugin: Edited NPC data and appearance to work with YA v5.x. --- NPC Plugin: Edited the SOS Sheath addon data to remove the dependency to the (now removed) deprecated Hoodies system duplicate from YiffyAgeSchlongs and point it to BadDogSchlongsCore.esm instead. --- NPC Plugin: Adjusted hair color and some other minor details in the load screen meshes. --- CBBE Patch: removed the extra plugin from the download. + Possible unlisted changes and edits. Credits: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda Submitter Blaze69 Submitted 11/03/2016 Category Races Requires SKSE, UNP compatible body, SOS, RaceCompatibility Special Edition Compatible No
  2. Cervids: Deer Race for Skyrim SE View File A cervid race with a range of nose shapes, horns, face patterns, and a few hair styles. Gazelles, moose, goats, and giraffe are all achievable. Face morphs are on different sliders and their function may not be obvious. Play with it. Ear size is on a face slider, and some sliders that are labeled for the face affect nose shape. The Thomson's Gazelle face pattern is on the dirt slider, the rest on more-or-less obvious tint sliders. Horns are on the brow slider. The giraffe pattern is on an overlay. There are other patterns as well--Tommy stripe, fawn spots, socks, etc. Thanks to ASlySpyDuo for many of the patterns. Download and install the files you want. Order doesn't much matter. Designed for use with the SOS body. If you care about seams along the thigh but don't want dick, load SOS and don't enable its ESPs. There's a file with schlongs if you want them. That does require SOS. If you want the girls to have dicks, enable that ESP and set the schlong priorities. There's a file for digitigrade feet but for this mod I'm on the fence about whether it's better. They look fine in plantigrade, I think. Download and install the CBBE file if you use that body. Courtesy of @Ratchet the last Lombax and with improvements by @Blaze69, there's a NPC file that turns a few existing Skyrim residents into deer, mostly in Falkreath, and adds a few new NPCs. 1.4.2 has Blaze's behavior improvements, so you want it. Requires RaceCompatibility I'll probably do an NPC file at some point, but otherwise this is just about done. LE version here. (Screenshots courtesy of @ASlySpyDuo.) Submitter Bad Dog Submitted 08/15/2020 Category Adult Mods Requires Racecompatibility Regular Edition Compatible  
  3. Bad Dog's Ungulates: Horse, Deer, Minotaur View File By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported. Details The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: All races use their own skeletons, which is just a copy of the XPMSE skeleton. If mine get out of date it's safe to overwrite with the latest. (This is so they'll play nice with Yiffy Age digi feet.) FOOTPRINTS: There's a package for compatibility with the footprints mod. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: The old CBBE files will work if you get them in the right places. I'll upload an addon. For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available. Horses Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. TBD: There's supposed to be an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too. I'll convert that soon. Deer Deer have a range of horns, available on the brow slider. Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. Courtesy of @Ratchet the last Lombax and with improvements by @Blaze69, there's a NPC file that adds a few deer NPCs around Skyrim. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option. Minotaurs They're cattle. There's a range of horns, a little jewelry. There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude. Dick The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPC cows to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince. Installation Prerequisites Skyrim LE RaceCompatibility RCAE (Register Custom Animation Events, if you're using the schlongs) Sexlab (optional) SOS (required for the schlongs) Footprints (optional) The Mod BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. BD Deer Digi - To make the deer race digitigrade BD Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. Submitter Bad Dog Submitted 11/28/2020 Category Models & Textures Requires Legendary edition, RaceCompatibility. Special Edition Compatible  
  4. Version 2.0

    71 downloads

    By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported. Details The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: All races use their own skeletons, which is just a copy of the XPMSE skeleton. If mine get out of date it's safe to overwrite with the latest. (This is so they'll play nice with Yiffy Age digi feet.) FOOTPRINTS: There's a package for compatibility with the footprints mod. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: The old CBBE files will work if you get them in the right places. I'll upload an addon. For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available. Horses Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. TBD: There's supposed to be an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too. I'll convert that soon. Deer Deer have a range of horns, available on the brow slider. Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. Courtesy of @Ratchet the last Lombax and with improvements by @Blaze69, there's a NPC file that adds a few deer NPCs around Skyrim. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option. Minotaurs They're cattle. There's a range of horns, a little jewelry. There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude. Dick The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPC cows to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince. Installation Prerequisites Skyrim LE RaceCompatibility RCAE (Register Custom Animation Events, if you're using the schlongs) Sexlab (optional) SOS (required for the schlongs) Footprints (optional) The Mod BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. BD Deer Digi - To make the deer race digitigrade BD Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types.
  5. Bad Dog's Bird Races SE View File This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. LE version here. Details Get the mod from here because it's big for LL In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color. Submitter Bad Dog Submitted 09/28/2019 Category Adult Mods Requires RaceCompatibility, Animated Wings Ultimate Regular Edition Compatible  
  6. Femboy Race Reborn - Special Edition -New :Devious Devices Patch View File ---------------------------------------------- Talon Of The Rose Kairin Personnal Sona -Mod Creator TeraTyrantShadic Femboy Reborn SE (Welcome to your Mistress Domain?) ---------------------------------------------- Description: V.1.4 "SE" IMPORTANT READ Big changes and work incoming for the khajiit femboy, please be be aware if you are a user of the Immersive,Tera or any of the armor patches with V.1.3 of the Femboy race They will not work with the Khajiit femboy of V.1.4, they will get the fix need as soon as possible. We got two modder on this now. (New Modder Gorvi) Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! To make this Mod work properly download the core file and the "Patches" file and install both. Any future fixes will be done and upload and replace that file to prevent people from downloading bigger file all the time. The only time that this may change is whenever the race version number changes ( i.e. if FRR 1.3 becomes FRR 1.4) This new version of the mod for SE works the same way as the OG Skyrim version. This mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a they will appear invisible until a patch is done.Which I will be working on and hopefully find someone to help me with this. As doing that for every popular armor mod...would be suicide. x.x I will firstly focus on armor mod I use and then expand from there. This mod is to be considered as a "WIP" as more armor will be added and things will be changed. Any suggestion are always welcome. REQUIREMENTS: Imcompatibility / F.A.Q.: -Anything That would change or affect Vanilla armor Q: The armors are blue/purple? What did you do?! A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod. Q: The armor are invisible HELP! A: Simple, you either didn't download the source required mod, if the glove and such are invisible. A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict. Q: My penis don't work, I use SOS Light and I... A: shhhhh......USE SOS FULL!. And to be safe start a new game. OPTIONNAL - Patch for armor Mod: Femboy Patches Only available on the Nexus : https://www.nexusmods.com/skyrimspecialedition/mods/16927 -Cloaks of Skyrim - Wet and Cold -Immersive Armor (1.3 currently) -TERA -Campfire and Frostfall -Wearable Lantern -Helgen Reborn -Wearable Dragon Horn Black Viper Patch (Single Requirements): https://www.nexusmods.com/skyrimspecialedition/mods/14759 Defeat Patch Requires : https://www.loverslab.com/topic/96686-sexlab-defeat-sse/ Cumshot Requires: https://www.loverslab.com/files/file/437-cumshot/ Inaris Tail Requires: https://www.loverslab.com/files/file/8014-gr-inari-tails-hdt-smp-se-port/ (and their requirements) Devices Pack Requires: Found Here (INSTALL DDA, DDI AND DDX) Special Patch: ----Male Expansion pack (No requirement) : Patch for made for the male Femboy Enables them to wear male variant of the armor (ie, not crossdressing) Future Armor Mod Pack: -Tiny armor mods of my choosing for now- Notes for this Race mod: ---Contains a simple femboy follower who can be found in Dawnstar INN. --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: (PLEASE READ) Mod in big slow down, Working on personal projects (making a video game) . Here a sneak peak: If anyone wants to me expand this mod, it would be appreciated and will assist anyways I can, im not entirely stopping modding, just slowing it down, take it more relax and whenever I feel like it. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Or that any future patches load after the official mods of those armors. Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY : For a detail tutorial, check jharise tutorial: Or my oversimplified, lightly explained tutorial: Credits: If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 04/25/2018 Category Adult Mods Requires SOS, RaceCompability, ApachiiHair, XPMSE Regular Edition Compatible No
  7. View File Teen Monli Race Redone A mysterious race only known for their small size, youthful appearance, and amazingly fast reflexes. This is an updated and redone version of the one done by PsychoMachina. Many thanks to PsychoMachina for allowing us to redo and add some features to the race. (Some text is from his original post since it is still the same. Sorry the Screenshots are all over as they were taken while i was tweaking my Sakura ENB preset I am working on too This Race is not Compatible with SexLab and I will not support it. The 0 Weight of the race is Loli bodied so that will cause Issues with moderators and LL. See Blond Hair Screenshots to see Loli body size. The Teen Monli Race has been upgraded to these features and updated to the changes below: Teen scaling at x0.92 CBBE HDT body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). UUNP Special body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). both the CBBE and UUNP are the same slider preset New High-poly head mesh with custom RaceMenu sliders (Will require head sculpting to smooth out after setting sliders or head will be blocky in the chin, nose and cheeks area) sepperate download of one pre-sculpted head mesh to import in Racemenu for those that do not want to sculpt their own. New in-game body changer brought over from our old neko race (the body changer comes with 1 UUNP (Default on start) and 1 CBBE body and texture Set on the bsa and 1 "USER UUNP" and 1 USER CBBE for the users to use their own bodySlide presets and textures the user must make the folders - See below on install instructions Updated 3.94 XPMSE skeleton by Groovtama works with his MCM menu system Skin textures are now Fair Skin Complexion - includes 10 White Skin presets and 10 Dark Skin Presets for those that like the Redguard skin tones for a total of 20 preset skin options changed the Race compatability system to RaceCompatibility for Skyrim and Dawnguard by TMPhoenix also the race compatability dialog mod sees you as a nord All of Harkon's vampire court sees you as a vampire after accepting his gift What has not changed: Eyes and Brows. Original Hi-res tintmasks and Cute Designs face tattoos. CME integration file (.ini) to make the Monli compatible with the CME morphs. Race Perks and abilities If you changed anything in PsychoMachina's version in the not changed section will still be used as that part of the Monli folder structure is the same Notice on the SMP Race Menu MCM for the body changer: This is NOT A BUG The wardrobe function is still under development as i am working on the scripts to have it recall the proper body type with the armor that was saved to it right now it works as just a list and what body goes with that armor ******* Required and Recommended Mods with Installation Order ******* REQUIRED MODS 1- Install First. SKSE for Skyrim v1.9 http://skse.silverlock.org/ 2- Install Second Enhanced Character Edit with Character Making Extender OR Race Menu ECE http://skyrim.nexusmods.com/mods/12951 RaceMenu http://www.nexusmods.com/skyrim/mods/29624 3- Install Third Teen Monli Race Redone - contains configuration files that will overwrite one or more ECE configuration files and Racemenu translation files. for the body changer and the folders to use the "USER Versions" you must make these 4 folders and place the proper meshes and textures in them it will work for any body type but the textures may be off on the head due to custom textures. the fix for that will be listed also MESHES data\meshes\actors\character\monli\"USER CBBE"\ & data\meshes\actors\character\monli\"USER UUNP"\ Textrues data\Textures\actors\character\monli\"USER CBBE"\ & data\Textures\actors\character\monli\"USER UUNP"\ To fix the discolored head textures if not using FSC/Pureskin based textures please follow this: Create the Folders and paste the proper textures in them: data\Textures\actors\character\monli\"CBBE"\ (Body and Head Textures) & data\Textures\actors\character\monli\"UUNP"\ (Body and Head Textures) & data\Textures\actors\character\monli\"Tintmasks"\ (For Makeup and Skintone) this will replace the default FSC textures in the bsa to allow your textures to match if seams appear using the "USER" folders 4- HDT-PE https://www.nexusmods.com/skyrim/mods/53996 RECOMMENDED MODS 1- Install Fourth Grootama's XPMS Extended - contains configuration files that will overwrite one or more ECE configuration files do not overwrite anything from the Teen Monli Race Redone. https://www.nexusmods.com/skyrim/mods/68000 2- Install Fifth - If you use it Dual Sheath Redux http://skyrim.nexusmods.com/mods/34155 IMPORTANT: DSR uses BOSS to sort the load order before creating a Dual Sheath Redux Patch. If you wish to use Dual Sheath Redux, you will also need to install the latest version of BOSS. https://code.google.com/p/better-oblivion-sorting-software/ Some people may have issues with BOSS ruining their load order and causing problems with their game. If it's possible, make a copy of the load order (as a TXT file) and if you think BOSS' rearranging of the load order is causing problems for you, after finishing making the DSR patch, compare the load order with the list (TXT file) and make the necessary changes. So far, I have not experienced any issues relating to BOSS. 4- Enhanced 3rd Person Camera (no installation order necessary) http://skyrim.nexusmods.com/mods/29990/ I recommend this if you need to make adjustments to the 3rd-person camera. Thank to Dinosaurus for recommending this. Requires SKSE and SkyUI. 5- Customizable Camera (no installation order necessary) http://skyrim.nexusmods.com/mods/37347//? An alternative to Enhanced 3rd Person Camera. The interface is simpler and does not offer options to edit the camera for different events, but if you prefer something straightforward and simple, try out Customizable Camera. Read the mod description page, Camera entries in Skyrim.ini is not required. Thanks to Spicycat for suggesting this one. Requires SKSE and SkyUI OPTIONAL Fox Shop with Merged Armors by Smokermegadrive. http://www.loverslab.com/topic/29836-foxmerged-2/ *** CREDITS *** - Seren4XX and Radioragae for the Ashen Race (the base for the Monli race). (Ashen Race) - Creator(s) of the Monli Race. - Kashim for the edited Monli Race v2.1. - XPMS by XP32 and XPMS Extended by Groovtama https://www.nexusmods.com/skyrim/mods/68000 - CBBE Body by Caliente http://skyrim.nexusm...com/mods/2666/? - BodySlide and Outfit Studio by Caliente https://www.nexusmods.com/skyrim/mods/49015 - UNP Unified by TAJocelyn http://www.loverslab.com/topic/14974-unified-body/ - Fairskin textures by HHaley (CBBE and UUNP version) https://www.nexusmods.com/skyrim/mods/51602 - Univision Eyes by DD AKT http://skyrim.nexusmods.com/mods/14569 - Cute Designs Complexions by Cos76 http://skyrim.nexusmods.com/mods/24154 RaceCompatibility for Skyrim and Dawnguard - By TMPhoenix https://www.nexusmods.com/skyrim/mods/24168 Submitter snagi1212 Submitted 01/31/2018 Category Races Requires RaceCompatibility for Skyrim and Dawnguard, XPMSE HDT Skeleton, HDT-PE Special Edition Compatible No  
  8. View File Tera Elin Race Skyrim Special Edition Tera Elin Race for Skyrim Legendary Edition https://www.loverslab.com/files/file/301-update-horse-riding-animations-fix-tera-elin-race/ LORE Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the elins. Their physical appearance reflected the youngest daughter of Arun's wish for beauty and peace. Their queen governs both the elins and the poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war. The Elins have one driving goal: If it's not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. =========================================================== ABOUT Tera Elin race for Skyrim Special Edition. These files are neither backward compatible nor interchangeable with the Tera Elin race for Skyrim Legendary Edition. =========================================================== UPDATES - WHAT'S NEW or CHANGED (2018 April 17) 2017 October 15 - Regarding the Elin Idle Animation Redone v2 *** READ *** =========================================================== FILES - ELIN MODS, REQUIREMENTS, and INSTALLATION =========================================================== MAIN ELIN MODS Adds the Elins as a playable race in Skyrim Special Edition. Requirements Skyrim Special Edition =========================================================== Elin Race Package FILE: SSE_MAIN_TeraElinRace_v1_0-20170116.7z Adds: Main Elin files. ElinRaceTaint.esm, which adds the various Elin hairs, has been merged with the main master file (ElinRace.esm). [*]Elin voices for combat and dragon shouts for Skyrim, Dragonborn, and Dawnguard. [*]Summon Elin Ring. 1st-Person Camera Fix. =========================================================== OPTIONAL - Color-Matching Ears and Tails [2017-01-28] [FIXED] FILE: SSE_MAIN_OPTIONAL_TeraElin_ColorMatch_v1_0-20170128.7z BSA only. Allows the Elin ears and tails, both standalone and hair sets, to match color with the hairs. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Color Match option. Allow overwriting of 'ElinRace.BSA'. =========================================================== CUSTOMIZATION FEATURES This is for both the Normal main package and the Color-Match main package. You have 2 methods to select the Elin ears/tail sets when in the Character Customization menu (console command, 'showracemenu'): HAIR > HAIRS selection slider. The ears/tail sets are part of the Elin hairs. HAIRS > ADDITIONS selection slider. These are standalone sets and can be used with the earless/tailless Elin hairs or custom Skyrim hairs. =========================================================== OPTIONAL - Extended Colors FILE: SSE_MAIN_OPTIONAL_TeraElinRace_ExtendedColors_20170125.7z Due to SKSE, RaceMenu, and Enhanced Character Edit not yet compatible with Skyrim Special Edition, I have modified the Elin master file (ElinRace.esm) to include additional colors. Extended hues, saturation, and luminosity. Not too much, not too little. Additional colors for hair, skin, makeup, and warpaints. Works with the Elin Color-Matching option. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Extended Colors option. Allow overwriting of 'ElinRace.esm'. =========================================================== FIXES/PATCHES - for Any of the MAIN Mods Horse Riding Animations - 2018-04-17 FILE: SSE_TeraElinRace_HorseRiding_Animation-n-Fix.7z Greatly reduces the clipping into the horse due to the Elin's size. Adds horseback idle animations. Works on any horses that uses the original Skyrim horse riding animations. Requirements Tera Elin main package. Installation Install with mod manager or manually. There are no special installation procedures. FNIS not required. Elin Voice Fix - 2017-03-07 FILE: SSE_UPDATE_OPTION_Elin_Voice_COMPLETE_v2.1-20170307.7z Version 2.1 fixes the problem with version 2 not playing any of the Elin voices. NOTE: Soul Tear shout is silent. Requirements Tera Elin main package. Installation Install manually or with a mod manager. Allow overwriting of the (Elin) voice files. DELETE the old plugin (ElinRaceVoice.esp). The v2 update/fix uses a new plugin (ElinRace_Voice.esp). DELETE the voice controller script (SCRIPTS > x2chElin_FemaleElinVoiceController.pex. =========================================================== =========================================================== OPTIONAL ELIN MODS Adds followers, NPCs, additional customizatin features, armors, and race exclusive animations. Requirements Skyrim Special Edition. Main Elin race files. =========================================================== Elin Idle Animation Redone v2.0. Remade using the exclusive animation paths from PC Exclusive Animations. Now compatible with the latest FNIS. For now only features the base idle animation; the Elin dance will be added as an emote in a future update. *NEW* Choice of 2 variant of the base idle animation. *NEW* Option to use the child sitting animation to fix some of the clipping when sitting on chairs and benches. *NEW* Tera (Castanic) animations. Replaced most of the Skyrim animations. REQUIREMENTS FNIS v7.0 Beta or newer http://www.nexusmods.com/skyrimspecialedition/mods/3038 INSTALLATION Before installing v2, uninstall v1 to ensure there are no conflicts or animation oddities. Install FNIS. Install Elin Idle Animation Redone and allow overwriting of the files in TOOLS > GENERATEFNIS_FOR_USERS folder. Run GenerateFNIS for Users.exe. =========================================================== Elin CBBE-UNP Body Replacers. FILE: SSE_OPTION_TeraElinBody_CBBE-UNP_v3_9-20170131.7z Requirements. *** If you want to use BBP or TBBP armors and outfits then you need to install the following. *** SSE XPMSE (http://www.nexusmods.com/skyrimspecialedition/mods/1988) SSE FNIS (http://www.nexusmods.com/skyrimspecialedition/mods/3038) FNIS is needed if you experience the T-pose bug (no animations are being used). NOTE: If there are no noticeable breast bounce, even when naked, then install SSE XPMSE and remember to select the 'BBP MAP' option which adds the breast and butt bounce animations. NOTE 2: XPMSE and FNIS is not necessarily required for the BBP and TBBP animations that is included with the Elin CBBE-UNP body replacer package (I have tested without using FNIS), but if your Elin and NPCs in general are stuck in a T-pose then you have 2 options: Install FNIS then run the FNIS Generator for Users (select Gender Animation fix + Arm Fix). Delete the BBP-TBBP animations (located in MESHES > ACTORS > CHARACTER > ANIMATIONS > FEMALE). Allows the Elins to use a custom CBBE or UNP body. 3 options for CBBE and UNP body: Slim (flatchest) (NO BBP, NO TBBP). BBP (with breasts) TBBP (with breasts) 3 options for CBBE and UNP textures: Fairskin. Normal. Sunburn Bikini. =========================================================== Elin CBBE-UUNP BodySlide Presets + Outfit Studio Conversion Templates. FILE: OPTION_Bodyslide-OutfitStudio_ElinBody_PresetsandConversionTemplates.7z Requirements. Bodyslide (SSE) (http://www.nexusmods.com/skyrimspecialedition/mods/201/?). Bodyslide (Skyrim) (http://www.nexusmods.com/skyrim/mods/49015/?). NOTE: Bodyslide/Outfit Studio for SkyrimSE (SSE) does not have any files for the following: Conversion Sets Shape Data Slider Categories Slider Groups Slider Preseets Slider Sets This is why you need to also download Bodyslide/Outfit Studio for original Skyrim. Extract the archive and go to the BODYSLIDE subfolder. Copy the folders I previously mentioned then paste them in the BODYSLIDE subfolder from Bodyslide/Outfit Studio for SSE. There are 2 Elin body Presets for CBBE and UUNP: Elin (flatchest). Elin Curvy (with breasts). There are 6 conversion templates to convert armors to the Elin bodies: 7Base (bombshell) to Elin. 7Base (bombshell) to Elin Curvy. CBBE to Elin. CBBE to Elin Curvey. UUNP to Elin. UUNP to Elin Curvey. How to Choose a Bodyslide Preset or Elin Conversion Template. =========================================================== Elin-Skyrim Hair Packs. FILE: TeraElinRace - Offsite Download Links.txt NOTE #1: These can be downloaded offsite. You need to download a text file which lists the hair packs and download links. I made separate hair packs instead of an All-in-One pack. Mega, the file storage site, has problems uploading a 1gb+ file. I might create an AIO pack in the future when done adding any additional hairs for the Elins. NOTE #2: The hair packs contain only the hair meshes and textures from the original hair mods. These are only playable for the Elins. NOTE #3: All hair meshes have been updated for Skyrim SE. =========================================================== NPC Replacers and Additions. Elin NPC and Enemies Complete (Skyrim. No DLCs, yet). FILE: SSE_OPTION_Elin NPC and Enemies Complete_v1_0-20170110.7z Does the following: Replaces certain unique (female) characters (i.e., all female housecarls including Rayya). Adds new NPCs to Whiterun and Mage's College. Replaces some of the randomly generated hostile and non-hostile NPCs (i.e., Imperials, Stormcloaks, bandits, witches, necromancers, and hunters). Adds new Elin enemeies to the level list separate from what is originally generated by the game. NOTE: TDA made changes to the Elin mage instructor. Now when she demonstrates elemental magic in the Aracanaeum she will not damage and/or aggro any followers. Thank you, TDA! =========================================================== Elin Mannequins. FILE: SSE_OPTION_Elin_Mannequins_v1_0-20170117.7z Replaces all original mannequins in Skyrim, Hearthfires, and Dragonborn homes. Does not add new mannequins. =========================================================== Elin Armors for the Elin body. FILE: ARMOR_ElinBody_ElinMaidCostume.7z Elin Maid outfit from the game Tera. Craftable at the forge (requires GLASS Blacksmith perk) and tempered (requires Arcane Blacksmith perk). FILE: ARMOR_ElinBody_ConvertedVanillaSets.7z Some Skyrim armors converted to the Elin body (NOT CBBE or UNP). Craftable at the forge under ELVEN and MISCELLANEOUS. =========================================================== CREDITS Special thanks: Mephykun for advising me on what needs to be done to make the Elin mods compatible with Skyrim Special Edition. Miczello for providing the resources I need for some additional Elin mods I may release in the near future. TDA for his Elin NewNPC edits. Himika and the people of 2ch for bringing the Elins to Skyrim+Summon Ring, NPC -n- Enemies, and Elin Followers. Ousnius for his Nif Optimizer and help with fixing bugs with some of the custom hairs. ELINS The Elin race and resources from the game Tera to add the Elins to Skyrim SE are the properties of BluHole Studio. Elin armors are from the game Tera and thus the property of BluHole Studio. The Elins use XPMSE skeletons by Groovtama. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ The base Elin voice mod provide by KuriYokan. HEARTHFIRE MODS Lakeview Extended for Skyrim Special Edition by Ac3s http://www.nexusmods.com/skyrimspecialedition/mods/6363/? HAIRS (Custom Skyrim Hair Packs) Apachii Hairs v1.5 and v1.6 by Apachii. http://www.nexusmods.com/skyrim/mods/10168/? Cazy/Demoness/CCC/MySims/Newsea by zzJay. http://www.loverslab.com/topic/10943-zzshop/ Oblivian Hairs by Radioragae. Sims/JHairs by ??? Hepsy Hairs by Ryoso http://www.nexusmods.com/skyrim/mods/59661 Twintails (Twosideup) by Pyopyo23 http://www.nexusmods.com/skyrim/mods/59869 Submitter PsychoMachina Submitted 01/18/2017 Category Regular Mods Requires Skyrim Special Edition Regular Edition Compatible No
  9. Hi all. This is a thread created to talk about race mods I am currently, will plan, and might work on. Anyone interested in being a part of the projects is welcome. -------------------------------- NO longer adding/taking request work. -------------------------------- Projects that will be discussed here. All heads will be morphed from the Citrus Heads. All males will be made with SOS and females with UUNP Special bodies in mind. Some of the projects may not be uploaded by me or managed by me, but by another. Or just incorporated into another mod for less plugins. New Body Models - Includes everything; body, head, eyes, an accurate inner mouth, and sex organs. The topology is intended to be clean, animation friendly, and have good muscle curves for accurate deformation and detail. The goal is a total polygon count of 12.5K quads (25K triangles), and a subdivision (x4) option of 50K quads (100K triangles) (Required as a base for future projects) Female: (in progress) Male: (Planned) Leviathan Race - from Yu Yu Hakusho: (Planned) Sergal Race - Was adopted/taken over from Here. (Planned) Renamon Race - Only the female head from the transition of making of making Sergal heads. (Planned) Fox Race - Fennec Race Alternative. (Planned) Gargoyle Race - Based on the show and likely a solo project if Skyrim is excluded. Planned for CGTrader, etc. Maybe for Skyrim too. (Maybe) Other Projects My Mods Khajiit Overhaul Projects I helped or am helping work on The Selachii - Shark Race by Blaze69 Cat race head morphs at Yiffy Age of Skyrim by Bad Dog Free Recourse Files ______________________________________________ Human and human type races are so over worked on in the Skyrim modding community that it's just not worth it for me and these types are so neglected. Making other types of races is actually quite fun, they look cool and interesting, and helps to build more unique skills as a 3d modeler. If you are interested in making new or existing races but concerned of being labeled, well that's too bad. You shouldn't let that discourage you. So most of you that look at this topic think I'm a furry right? Well, maybe or maybe not. I don't know where that line is drawn and not to my perspective. So with that and anyone wondering and or want to try and friend me on FurAffinity or anything similar because of what I make here, I don't have any such accounts and don't plan on making them. Am I and will I be working on human and human sub races as well? yes, but most of them are not for Skyrim and may post pics when they are done, or not. Some of them are good Ideas that I do not wish to share to the public. Project Members NightroModzz Blaze69 Bad Dog (partially)
  10. DOA Races(Ayane, Kasumi, Mai, Hitomi, Nyotengu, Momiji) View File I got these mods from Baidu. The author is unknown. When your character has black skin, use console command "player.setrace [chara's name]race". Otherwise use Looksmenu's skinoverride. Submitter Arus724 Submitted 05/04/2020 Category Races / Creatures Requires  
  11. View File [Starbound] Super /sbg/ Race Mod for SexboundAPI 2.9 (Lunarian's and Barometta) This mod adds Sexbound_api support for the Barometta and Lunarians from the Super /sbg/ race mod Requires the Super /sbg/ Race mod https://community.playstarbound.com/resources/super-sbg-race-mod.2858/ As well as Locturus's Sexbound API Installation: Simply Unzip the folder and place the SexboundAPI_beldehor and SexboundAPI_barometta folders in your Starbound mods folder. Submitter timmeh Submitted 10/27/2017 Category Adult Mods Requires https://community.playstarbound.com/resources/super-sbg-race-mod.2858/  
  12. Bad Dog's Birds View File This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. SE version here. Details Get the mod from here because it's big for LL In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color. Submitter Bad Dog Submitted 05/25/2018 Category Races Requires https://www.nexusmods.com/skyrim/mods/103494 Special Edition Compatible No  
  13. View File Tera Elin Race 2 ================================================ ================================================ *** The Elin Race does not work with Sexlab. This is not a bug or compatibility issue, the race is not suppose to work with SL. I do not have a fix for this and I will not create a fix. *** ================================================ ================================================ The Elin race now features ECE-CME morphs not available with the previous versions. This addresses some requests to make a less anime-looking Elin while still providing options for those people who prefer the uber kawaii appearance of the previous Elin versions. Some key features offered by some of the new sliders. See SCREENS. Tera Elin race 2 is completely compatible with Tera Elin race 1 and will not overwrite any files or conflict. Both share the same race Powers and Abilities. However, Elin 2 is standalone so that means the Elin 1 add-ons (NPCs, summon ring, followers, enhancements, and fixes) still requires the Elin 1 main files. Elin 2 will eventually have her own add-ons. It is important to emphasize that Elin 2 uses her own CME morphs and requires Enhanced Character Edit. ================================================ ================================================ IMPORTANT - Regarding Required Files I have updated the information regarding required files for use with Elin Race 2. Enhanced Character Edit is required for the EXTRA MORPHS that adds new face and head customizations. RaceMenu is compatible with the race, but does not feature the extra customization sliders. Adding the extra morphs require some scripting to add them to RaceMenu's menu. Other than that, you can use Elin Race 2 with RaceMenu. RaceMenu v3 is not compatible in any way with ECE. If using both, you will have problems with the Elin sliders not appearing or getting swapped (i.e. Nose slider changes the ears, etc.). ================================================ ================================================ Other Elin Mods Recommended Mods MFG Console by Kapaer (adds eye blinking and face expressions/phonemes/modifiers) http://www.nexusmods.com/skyrim/mods/44596/? UPDATE I have found the source that prevented the animations from functioning. A patch has been uploaded. Tera Elin 2 has been translated and available at these sites. 中国 by a1126429003 http://www.star01.net/post/170382 ================================================ ================================================ UPDATES (see CHANGE LOG for additional information) *2017 May 08 - Custom Elin 2 Vioce Pack. FILENAME: OPTION_TeraElinRace_Voice_Complete_v2-20170508.7z Now includes custom, English voices for the Dawnguard and Dragonborn shout. Non-shout voices are still Japanese. Changed the way the game makes the Elin race (only) use the voice pack. (MUST REMOVE THE ORIGINAL PLUGIN AND SCRIPTS). INSTRUCTIONS. *2017 January 02 - Re-uploaded All Files. I don't know what happened, but any files that were downloaded prior to today would be empty archives (0kb). *2016 December 26 - Added NetImmerse Override to the List of Required Mods. Forgot to include NetImmerse Override (NiOverride) to the Requirements list when using XPMSE + ECE. Should fix any issues with weapon and Elin headparts scaling. Not needed is using XPMSE + RaceMenu. *2016 October 26 - (#1) No Installer Script version of the main pack and color-match main pack. *** FILE *** *2016Oct26_MAIN_TeraElin2_v3_NoInstallScripts.7z *2016Oct26_MAIN_TeraElin2_v3_ColorMatch_NoInstallScripts.7z If you do not have problems installing the original main packages that use installer scripts then you do not need these scriptless packs. (#2) Optional patch to make Elin 2 adults in scaling. *** FILE *** *OPTION_Adult Scaling_TeraElinRace2_v3.7z Makes the Elins adult in scaling (0.95x) Only contains the Tera Elin 2 master file. Requires one of the Tera Elin 2 main packs. When installing, allow overwriting of 'TeraElinRace.esm'. Screenshot. *2016 August 17 - Elin Bodyslide Presets and Outfit Studio Conversion Templates. *** FILE *** *2015Nov22_ElinBodyPresets_and_ConversionTemplates_for_ElinRace1-6.7z This is the Bodyslide Presets and Outfit Studio Conversion Templates I uploaded for Elin (1) race. I have been told it works well with Elin 2. If you are having issues with removing the bikini underwear from the default Elin 2 body then use the Elin Bodyslide preset to create a replacer. Only create a UUNP body since Elin 2 only uses UNP textures. Additional information and installation instructions located in this post...http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=1646949 Presets UUNP Elin (flat-chest) UUNP Elin Curvy (with breasts) CBBE Elin CBBE Elin Curvy BBP, TBBP, and HDT Conversion Templates UUNP/UNP to Elin CBBE to Elin 7Base to Elin *2016 August 10 - Patch to Fix the Tera Elin Dance Idle Animation When Using FNIS v6.x. *** FILE *** *2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z Info and installation instructions provided in the CHANGE LOG post. http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=835025 PREVIOUS UPDATES ================================================ ================================================ Files Available (as of 2015 March 08) These files can be downloaded from LoversLab. MAIN RACE FILES (updated 2015 December 22) 2015Dec22_MAIN_TeraElin2_v3.7z 2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z PATCHES 2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z OPTIONS - TEXTURES OPTION_BEAUTYQUE_TeraElin2_v1.0 -2014Jun26.7z OPTIONS - ANIMATIONS OPTION-ANIMATION-Elin Dance Idle_v1-20150308.7z OPTION-ANIMATIONS_TeraElinRace2_IdleAnimation-v1-0-20141218.7z OPTIONS - HAIRS - HDT OPTION-HDT-HS Compatible_TeraElin2_AIOHairs_v1-1-20150309.7z (for Elin 2 v2.x and latest ONLY) OPTION_HDT_TeraElin2_AIOHairs v1.1-2014Sep05.7z OPTIONS - VOICE REPLACERS OPTION_VOICE REPLACER_JP_TeraElinRace2_v1.0 -2014Jun29.7z *** English voice pack is now included with the v2.x main packages *** OPTIONS - FIX KIT 2015Dec22_TeraElin2_NPC Creation Fix Kit_v1-0.7z OPTIONS - OTHER Enhanced 3rd Person Camera-29990-v0-9.rar OPTION-TeraElinRace2-HeadwearSliders_Accessories Pack.7z ______________________________________ These files need to be downloaded offsite. OPTIONS - HAIRS - non-HDT Tera Elin 2 v1.x AIO Hair Pack - Master+Single BSA (MEGA) Tera Elin 2 v2.x AIO Hair Pack - Headwear Slider Compatible - Master+Loose Files (MEGA) (for Elin 2 v2.x ONLY) Contains assets from these hairs + files that enable the Elin to use these hairs. These do no contain the full, original hair mods and so will not work with other races. ================================================ ================================================ KNOWN BUGS and SOLUTIONS ================================================ ================================================ Mods - Required Mods - Installation Order All files are available from the Forum Downloader unless an outside link is provided. INSTALL STEP 1 REQUIRED - 3rd Party Mods SKSE (download link) SkyUI (download link) ECE (download link) XPMS EXTENDED v2.44 or latest (LINK) (the XPMSE files that come with the race packs are only the skeletons). NetImmerse Override v3.4.4 or latest (download link). Not Required if using RaceMenu instead of ECE. Enhanced 3rdPerson Camera (download link). FNIS (fnis generator for users) (only if using the Tera Elin 2 Idle Animations and Dance Idle Animations) INSTALL STEP 2 REQUIRED - Elin 2 Main Package Each pack contains HDT ears and tails and adds manipulation sliders for the ears, hairs, and various headwear and accessories. Headwear and accessories MUST be edited to use those sliders. They can still be used if not edited, but they will not be adjustable via the associated sliders. Choose only 1 of the new main packages according to what features you want. 2015Dec22_MAIN_TeraElin2_v3.7z 2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z INSTALL STEP 3 OPTIONS - If there are more than 1 version of a particular option then choose only 1. Elin Beautyque (Appearance Enhancements - Texture Replacers). Elin 2 Voice Replacer (Japanese shouts). Elin 2 (English) Voice Replacer is included with Tera Elin 2 v2.x. All-In-One Hair Pack (new Hair Manipulation sliders compatible). All-In-One HDT Hair Pack (now compatible with Elin 2 v2.x Headwear sliders). Tera Elin 2 Idle animation. Tera Elin 2 Dance Idle animation. Elin 2 NPC Creation Fix Kit. ================================================ ================================================ HOW TO... 1) Remove the Bikini from the Body Meshes. ================================================ ================================================ CREDITS MAIN Elin Race 2 is based on the DerivedElin race with assets from Elin 1 2ch Community XPMS Extended by Groovtama http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ ANIMATION Elin Dance - Original by Bluhole Studios Elin Dance - MMD by Kanahitou Conversion by RSV http://casualmods.net HAIRS Apachii SkyHairs by Apachii http://www.nexusmods.com/skyrim/mods/10168/? Lovely Hair Styles (lite version) by zn00p http://www.nexusmods.com/skyrim/mods/7403/? Oblivian Hairs by Radioragae http://skyrim.nexusmods.com/mods/18110 (removed from nexus) Morten Hairs by MortenHoward http://www.loverslab.com/topic/9898-sharing-my-ports/ Hair Mods by zzJay http://www.loverslab.com/topic/10943-zzshop/ Inphy, JHairs, and random Sims Hairs by ??? HDT PHYSICS EXTENSION HDT Physics Extension by HydrogensaysHDT http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ HDT Elin Ears and Tails by Deadzone45 Author of the HDT Wearable Tails HDT HAIRS Edits + HDT v14-28 updates to DOA hairs/Numenume/Merida/Marie Rose/xp32 Azar long Ponytail by Daiemonic http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ Merida HDT Hairs by Yoo http://www.nexusmods.com/skyrim/mods/52516 Marie Rose HDT Hairs by MortredL http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4337255&page=1#pid112436409 BB's Hair Physics Project by bbdlqek1 http://www.nexusmods.com/skyrim/mods/57538 Female Hairstyles with Physics by Fuse00 http://www.nexusmods.com/skyrim/mods/57179 Numenume Hairs by Numenume HDT versions by ??? DOA Hairs by ??? MFG Console by Kapaer http://www.nexusmods.com/skyrim/mods/44596 Submitter PsychoMachina Submitted 06/27/2014 Category Races Requires SKSE+SkyUI+Either Enhanced Character Edit or RaceMenu Special Edition Compatible
  14. SkyDraenei Addon - Accessories, Tattoos and more View File Summary This is an addon for a Skyrim mod created by Eriayai called SkyDraenei Race. The race bring the race of Draenei from the World of Warcraft. I've created this addon for the mod because I really wanted it to be updated at some point, but it's not getting to that, sadly. It brings additional eyes, accessories, (un)finished tattoos and BodySlide presets with HDT-PE, HDT 3BBB and SMP 3BBB. NIO Highheels were removed from default femalefeet.nif and re-added as an equippable item. I will probably update this addon some more in the future with new armor and stuff. Instructions You will require the original mod for this addon to work. As soon as you install this addon, generate BHUNP Draenei body of your choice, the hands and Ring Accessories with material of your choice (or all of them, they use separate meshes). If you want to edit the body or create an armor mod for it, use skeleton_female.nif included in eDrai folder, otherwise you'll get some broken bones. When done, switch back to your/default skelly. And, If you see any bugs, please, report them in the thread. There are 'ought to be bugs. I've probably missed some bone in the body, or forgot to add some very important thing. Requirements - Skyrim Legendary Edition - SKSE - SkyDraenei Race - Race Compatibility - NiOverride - XPMSE - BHUNP Body - Bodyslide (for generating new body) - AddItemMenu (for adding accessories) - SlaveTats (for tattoos) Permissions You are free to do with this addon whatever you want. Hell, even help me update it, I'd be glad. Eria - SkyDraenei Race creator https://twitter.com/Eriayai https://eriayai.tumblr.com/ ~Thanks to Eria for creating SkyDraenei Race! Submitter dadgs Submitted 01/08/2020 Category Models & Textures Requires Special Edition Compatible No  
  15. View File Rimworld 1.1: Nephila Hyperpregnancy Race Mod Breaking news: crazed glitterworld lab tech unveils experimental merging of sex bot technology with gray goo mechanites! What will those wacky scientists think up next? Fetish tags: Hyperpregnancy, Infestation (tentacles), Tentacles, Hedonism, Goo Girls, Slaanesh. * Significant portions of the newer art in this mod has been created by the talented artist Archina (they and many others on the RJW discord have also helped me work through coding issues). Their website portfolio link: https://squidlet.design/archina/gallery.html. The Nephila Hyperpregnancy Mod adds a new race, the "Nephila." This race of goo girls incorporates a complex reproductive cycle, custom "royal" style faction (still being developed) with unique royal titles, and two unique themed starts. Basic mod description can be found on the mod's development Git page: https://gitgud.io/HiveBro/nephila-rjw/-/wikis/Basic-Mod-Description. A quick breakdown goes as follows: Nephila Maidens (the race's humanoids) do not reproduce normally (they have 0 fertility unless changed by a mod). Instead, they periodically give birth to puddles of nanites that coalesce into "hunter" Nephilim known as "Cherubim" and "Seraphim." When these cherubim bite a humanoid, that humanoid will come down with a mechanite disease called "Nephila Sickness." In addition to increasing a pawn's hunger and pain rate over time, the disease has an additional effect on humanoid females. Humanoid females whose Nephila Sickness severity becomes intense enough will transform into new Nephila Maidens, thus perpetuating the race's life cycle. (Undead and Robots are typically immune). In addition to this, Nephila Maidens grow more pregnant looking over time, going from having a pot belly all the way up to hyperpregnant looking. Higher stages of Nephila Maiden are able to give birth to more, and more powerful, Nephila hunter tentacles. As Maidens grow, they also gain ranks in the Nephila social hierarchy, unlocking powers just like royal titles do. The downside to all this is that their needs (especially hunger) increase while their manipulation and speed decrease due to their increasing debilitation. The final stage of a maiden's evolution, that of a "Grand Matron," can only be unlocked by feeding a sufficiently evolved Maiden a cocktail derived from an advanced Nephila hunter tentacle known as a Seraphim. Grand Matrons give birth, about once a year, to powerful "Queen's Guard" pawns, which represent the ultimate achievement of Nephila biology. Queen's guard are fast, tough, deadly, and can transform female humanoids they fight in combat into new Nephila Maidens on your faction's side, if they stay in combat long enough. Mod load order can be seen in one of the images. Harmony -> Core -> Royalty -> HugsLib -> Humanoid Alien Races 2.0 -> [Nephila Mod] -> RimJobWorld -> RimJobWorld Race Support. (If you're not familiar with the RimJobWorld Race Support mod, it can be found here: ). I am terrible at art. As a consequence, some of the sprites I use in this mod are heavily modified versions of art made by other people. In particular, I drew from "Breast Naga" by gamera1985 to create the Queen's Guard sprite, "Rimworld Busty Bodies 1.0.0" by Skyrimkillmod as the basis for Nephila Maiden bodies, and "gloomy_face" by gloomylynx for Nephila Maiden heads. Should any of the artists I drew from have issue with my mod, I'll take it down from Lover's Lab. To get started with the Nephila mod, you can pick one of the two custom starts, "Bizarre Cargo" (easy start) and "Awakened Empire" (harder start). You can also piss off the Nephila faction to get them to raid you or research Advanced Fabrication and Vitals Monitor in order to unlock the Nephila Pool of Colors workbench, which can be used to convert humanoid corpses into one-use incubators for Nephila Maidens. Dev cheats work fine, as well (apply the "Nephila Sickness" hediff to no specific body part using the apply hediff dev cheat). Known Issues: Nephila Grand Matrons and Queen's Guard disappear when entering beds; the Nephila Grand Matron specific bed is functional but ugly and does not do what it's intended to; On a pawn transforming into a Nephila Maiden, the game will spit a bunch of (harmless) red line errors if the player does not have a robot or undead mod in their load order (placing either Rimworld of Magic or the Androids mod in your load order generally makes the red line errors go away); When Nephila maidens reach a new pregnancy level and evolve, they sometimes gain a "Nephila Mechanite Inhibitor" in the process. This inhibitor prevents them from evolving again. Surgically removing the inhibitor will allow them to evolve once they have grown enough to do so again. I've also included versions of the mod for Rimworld 1.0 and Rimworld 1.1 without the Royalty expansion. Note that I will not be updating these versions, as most of the new content intended for Nephila are heavily reliant on the Royalty framework, but these versions are here for people who want access to the mod but either want to stay in 1.0 or don't want to buy Royalty. Nephila for 1.0/1.1 Without Royalty: Nephila - 1.1 Non Royalty.7z Nephila 1.1.1.7z Submitter HiveBro Submitted 03/07/2020 Category Rimworld  
  16. Bad Dog

    Bad Dog's Birds

    Version 5.2

    15,444 downloads

    This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. SE version here. Details Get the mod from here because it's big for LL In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color.
  17. Version 5.2

    3,991 downloads

    This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. LE version here. Details Get the mod from here because it's big for LL In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color.
  18. View File ---------------------------------------------- Femboy Reborn ---------------------------------------------- Description: V.1.2.1 "S" With now khajiit support. With now a femboy follower, Talon of the rose can be found in Dawnstar INN. Immersive Armor Pack is out! (only available on the Nexus) Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x Support ENDED. Moved Fully to SE Skyrim Will still reply to issue to help solve problem with those wanting to use this mod. REQUIREMENTS: Shape of atlas users (Compatible , but please read!!): Imcompatible mods / F.A.Q.: - Clothing and Clutter Fixes by Kryptopyr (found by the lovely Alenin) (if anyone found a mod that incompatible with mine please let me know) Q: The armors are blue/purple? What did you do?! A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod. Q: The armor are invisible HELP! A: Simple, you either didn't download the source required mod, if the glove and such are invisible. A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict. Q: My penis don't work, I use SOS Light and I... A: shhhhh......USE SOS FULL!. And to be safe start a new game. OPTIONNAL - Patch for armor Mod: Requirement for Armor Mod Pack: - DD Pack (DDA, DDI, DDX , DD for him needed): https://www.loverslab.com/topic/30855-devious-skyrim/ - Tera Pack : https://www.nexusmods.com/skyrim/mods/25846/? - Immersive Armor Pack (ONLY ON Nexus) :https://www.nexusmods.com/skyrim/mods/89711/ - BAC Pack : (Please read instruction) TDN Equipable Horn : https://www.nexusmods.com/skyrim/mods/57198/ (simply overwrite the esp) Wicther 3 Eyes support: https://www.nexusmods.com/skyrim/mods/79622 (simply overwrite the esp) HN66 Earring and Nails Pack requires: https://www.nexusmods.com/skyrim/mods/11130 and https://www.nexusmods.com/skyrim/mods/27668 (simply overwrite the esp) PSQ Patch for (requires DDA and DDX also) :https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/ Future Armor Mod Pack: -None planned for now- Recommended for Khajiit players: If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking result. Notes for this Race mod: ---Contains a simple femboy follower who can be found in Dawnstar INN. --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- The race as access to Human and elf Head parts and now Khajiit. --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: (PLEASE READ) Moved to SE only, support stopped fro OG Skyrim as SE supports skse and is more stable. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. PATCHES MADE BY OTHER MOD AUTHOR AS THEY DESERVE THE CREDITS : Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY : Credits: If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 11/03/2017 Category Races Requires SoS , SoS UNP, HTD (butt n boobs), XPMSE, Tera Armor, Appachii hair, Dawnguard and Dragonborn,racemenu, racecompability Special Edition Compatible No
  19. Hia guys. Just wondering... is there someone willing to help to retecture a character race added by mod to get rid of that annoying underwear? Or at least someone willing to share some tips how to do that? https://www.loverslab.com/files/file/2610-cerinian-race/ Talking about this one up here. Any help or ideas will be highly appreciated.
  20. Cervids: Deer Races of Skyrim View File A cervid race with a range of nose shapes, horns, face patterns, and a few hair styles. Gazelles, moose, goats, and giraffe are all achievable. Face morphs are on different sliders and their function may not be obvious. Play with it. Ear size is on a face slider, and some sliders that are labeled for the face affect nose shape. The Thomson's Gazelle face pattern is on the dirt slider, the rest on more-or-less obvious tint sliders. Horns are on the brow slider. The giraffe pattern is on an overlay. There are other patterns as well--Tommy stripe, fawn spots, socks, etc. Thanks to ASlySpyDuo for many of the patterns. Download and install the files you want. Order doesn't much matter. Designed for use with the SOS body. If you care about seams along the thigh but don't want dick, load SOS and don't enable its ESPs. There's a file with schlongs if you want them. That does require SOS. If you want the girls to have dicks, enable that ESP and set the schlong priorities. There's a file for digitigrade feet but for this mod I'm on the fence about whether it's better. They look fine in plantigrade, I think. Download and install the CBBE file if you use that body. Courtesy of @Ratchet the last Lombax, there's a NPC file that turns a few existing Skyrim residents into deer, mostly in Falkreath, and adds a few new NPCs. Requires RaceCompatibility. I'll probably do an NPC file at some point, but otherwise this is just about done. SE version here. Submitter Bad Dog Submitted 07/17/2020 Category Models & Textures Requires RaceMenu, RaceCompatibility Special Edition Compatible No  
  21. View File Please leave a screenshots i made anime race discord channel https://discord.gg/tWdmAFu Sorry guys i was Incorrect skeleton file included. re download fixed version I Like MY MOD Screenshots plz give me a screenshots https://youtu.be/dCT_qJVP394 [New] 1.2 version only can download this link because this is file really big(fixed) https://drive.google.com/open?id=0B4oSu3cxj8kUWVkwdW84RW83MGM Released Full version requires: HDT physics, Racemenu (can limited use in ECE or Vanilla) i love fair skin texture if you like fair skin? use optional texture it based fair skin latest change log(quote from mud) 1.1 - The race now has directories for its own body mesh. By default it's set to use a UUNP preset I built to appeal to a broad range of tastes, from small to large. Also included is a Bodyslide file "MMDAnimeBodyUUNP" for outputting a new UUNP body to the directory if you want to use your own, and conversely a slider preset "MMDAnimeRacePresetTest" for you to use the same body on all of your other outfits and bodies, if desired. A CBBE option is planned for a future release. - Also included is a new set of textures designed for an animesque look by Speaker-60. Currently includes body texture and specular map. UNP and CBBE options exist, as well as optional versions with black lines drawn to emulate a cel-shaded look, but for now, only the smooth UNP option is provided. The texture is also not final, the nipples are still under construction, and we might really need someone who can do normal maps to help out. - Also also included are two RaceMenu presets which I believe require RaceMenuPlugin.esp to function properly. Both aim to emulate more animesque proportions: the first smooths out the shoulders and adjusts proportions to lengthen the legs, and the second more radically adjusts proportions for a petite frame more resembling "moe" type anime designs. See previous page for preview images. Results not guaranteed if using your own body instead of the included. Usage is optional. But I'll cry if you don't. NOTE: RaceMenu appears to respond poorly if you select the second preset, then attempt to select the first preset, with the top half of the character not correctly changing scales despite the sliders moving. Changing race, then changing back appears to apply the correct transformations. - New face and eye morphs done by Shangus. There are two new faces with different eyes and jaws, which are be selected by changing the Nose Type option. There are also different eyelash "spike" designs that can be chosen with the Eye Shape slider. - A bunch of new hairs converted from MMD models, no HDT at present unless someone wants to help out. HDT version of Haku's hair from LogicFox, uploaded previously. Also an experimental HDT hair originally created by Baddman on Reddit, ripped from Neptune from Hyperdimension Neptunia, then tweaked to look better in Skyrim, but it's still wonky. Certain HDT setups seem to make its bangs get stuck in your face. - All hair textures are now grayscale to allow full usage of custom colors. We're looking into ways to provide the previous gradient colors in the Vocaloid hairs, but failing that an optional download will be available in the future. UPDATED 1.2 my customizing 3 followers added and minor fix + basically using fair skin(realistic) if you don't like(want cartoon like) that use old version or overwrite body texture folder you can find hers at the sleeping giant inn in riverwood 1.21 Sorry guys i was Incorrect skeleton file included. re download fixed version ------------------------------------------------------------------------------------------ and i added small compatibility option this is Compatible hestia hair parts https://www.nexusmods.com/skyrim/mods/66671/? ---------------------------------------------- base : Tda option texture(fair skin) : HHaleyy support textures : speaker, nini, logicfoxx apply to hdt : logicfoxx .esp made : mud https://www.nexusmods.com/skyrim/mods/66671/ Submitter Turkeytail Submitted 10/23/2016 Category Races Requires hdt physics, RaceMeun Special Edition Compatible
  22. Cellan Race Implementation View File This mod implements the Cellan race. You can play as an otter, either sex. If you load the optional NPC file, you'll find some otters have taken over one of the boats in Solitude. Eventually you'll be able to get some of them to follow you. SE version here Latest Updates Proper face tints. Installation Uninstall any prior version and clean your save. Install RaceCompatibility for Skyrim and Dawnguard Install the base CellanRace package. This will give you plantigrade otters. If you don't want the NPCs, DISABLE the CellanNPC esp. With it enabled, there will be otters on the docks in Solitude. Some will come adventuring with you. Schlongs are in a separate download. Without it, otters will strip to loincloths. If you want unsheathing schlongs, install the CellanHoodieSchlong package and DISABLE the CellanSOSSchlong esp. If you use another of my hoodie schlong packages, some files will overwrite--no worries, allow them to do so. There are two Cellan schlongs, regular and "big balls (BB)". Enable the one you want and disable the other. If you want digitigrade feet, download and install the digi package. Note with the digi feet, Cellans refuse to wear shoes. They pinch. Female otters have their own body, so should work with CBBE as is--but any special bodacious body you've made won't apply to otters. Credit Character design by @GDelscribe. Submitter Bad Dog Submitted 12/24/2017 Category Races Requires Special Edition Compatible No  
  23. 2B Race Hair skin(CBBE) View File Pardon my broken English. Adds 2B Race (Overwrite Preset2) in character creation. Adds hair (2B hair and A2 short hair). Adds 2b eye patch (slot is Beard). *2B of Clothes are not included. Face adjustment, hair change, hair color change, eye color change is possible. Please select "2B_eye color" when changing eye color. *Skin color can not be changed. *"Extra"(Makeup and damage) can not be used. ------ Required Mod ------------------------------------ CBBE Unique Player and Followers REDUX(CBBE body skin textures) IN-GAME ESP Explorer(to get 2B eye patch.) -------------------------------------------------------------- <Use Mod> LooksMenu The Eyes Of Beauty Fallout Edition *using vanila eye textuers Eye Normal Map Fix Fallout 4 Edition Ver2.0 Update I fixed neck. The gap behind the neck is difficult to fix. Submitter saltmaxwell Submitted 12/16/2018 Category Races / Creatures Requires CBBE,Unique Player and Followers REDUX,IN-GAME ESP Explorer  
  24. View File This is the nude edit to the Avali race. Submitter darkninjawolf64 Submitted 12/18/2017 Category Adult Mods Requires
  25. View File Ulri Hagraven Replacer v1.0 (With optional SL integration) Description: This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone. All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working. Additionally, the mod does these changes: Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there. *-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira. REQUIREMENTS: --- Dragonborn DLC --- UNP Compatible body --- XPMSE The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it: --- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs) --- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed). And their respective requirements, if any Notes: --- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect. --- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug. --- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into. --- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences. --- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her. --- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC). --- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though. Changelog: V1.0--- Initial Release Credits: Bad Dog for the Bad Dog's Birds race mod. Kardienlupus for the original mod idea. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 10/13/2018 Category Races Requires Dragonborn DLC, UNP compatible body, XPMSE Special Edition Compatible No View File  
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