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  1. View File This mod has been out there for a while, but always in half Japanese, on an Asian file sharing service where the average dl speed was 7kb, and the armors were set up for fallout 3, (no DT), so i basically made it all English, and set up the 1500 or so armors to use DT. If you have issues with npc heads clipping through their hairs, then remove the cwdolls mesh folder and use the .bsa files instead: What each archive does exactly: CWDolls: adds a few new races to your race selector, really anime-ish, mostly a resource CWClothes: adds at least 1000 armor pieces, whole suits and individual pieces, ranging everywhere from Japanese school uniforms, to full blown mech suits. again though mostly a resource at the moment. CWPrettyThings: this is where it gets fun, it takes all those resources from clothes and dolls and gives all non-named npcs a makeover and outfit change to make your wasteland alot more interesting. to clarify what a "non named" npc is: ncr trooper-will get changed raider-will get changed sunny smiles-not changed sarah wientrab-not changed Like that. Ez-companion Venders: adds 10 companions to the game that will sell you all the items from cw clothes, and use the EZ companion system to function as followers, (as such it will require you to download and install the ez companion mod, found here http://newvegas.nexu....com/mods/38033) the mod just dumps all the companions into the goodsprings saloon, their shop inventory might take a while to load, as they are selling more armor than is available in the base game itself. Esp Pack: contains all the esp files that are included in the main archives, for those who have the data files from the chinese site already. i'm also uploading screenshots of all the armors added through cwclothes so modders can look at them, labeled and everything, in case anyone wants to use this as a resource plugin for other mods, instead of using boring default new Vegas clothes. There's more plugins on the original website that hosted this, such as beutification for companions, but these are the basics, if you want more you can always go searching for them here: http://bbs.3dmgame.c...919537-1-1.html I did not make any of the items in this mod, i just translated and made the armor compatible with new Vegas, all the credit goes back to the website posted above and the original author, cwjohnny. Submitter Bashis Submitted 04/14/2013 Category Armor & Clothing Requires  
  2. Hello I've been looking for the Sheva race mod, namely the one referenced here https://forums.nexusmods.com/index.php?/topic/9619843-sheva-alomar-race-outfits/#entry99221033 for what I've gathered, it's around somewhere but the few links to it are down/broken, so I was hoping someone here would have it, if so, I would really appreciate it if you could upload it and send me the link, that's all, thanks. EDIT: found the mod, anyone who wants it, feel free to mesage me.
  3. The Selachii - Shark Race View File v3.40c Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- RaceMenu --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UUNP/BHUNP/UNP Compatible body And their respective requirements, if any. FOR THE MAIN NPC PLUGIN: --- Yiffy Age 10.x+ And its respective requirements. FOR THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs 9.x+ And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs. --- Several different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required. --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect). --- Facial hair slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Mods using this race: --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. SE Version? WIP SE port can be found here: The Selachii - Shark Race SE WIP Please do read the "Important Notice" very carefully before using this file. Changelog: V3.40c Hotfix --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player). V3.40 --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies. --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual. --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk! Credits: V3.40 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. ASlySpyDuo for the overlays and for awesome shark pics. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. dint999 for New HDT Physics for KS-SG-HG Hairs. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda Submitter Blaze69 Submitted 11/03/2016 Category Races Requires SKSE, UNP compatible body, SOS, RaceCompatibility Special Edition Compatible No
  4. Hi all. This is a thread created to talk about race mods I am currently, will plan, and might work on. Anyone interested in being a part of the projects is welcome. -------------------------------- NO longer adding/taking request work. -------------------------------- Projects that will be discussed here. All heads will be morphed from the Citrus Heads. All males will be made with SOS and females with UUNP Special bodies in mind. Some of the projects may not be uploaded by me or managed by me, but by another. Or just incorporated into another mod for less plugins. New Body Models - Includes everything; body, head, eyes, an accurate inner mouth, and sex organs. The topology is intended to be clean, animation friendly, and have good muscle curves for accurate deformation and detail. The goal is a total polygon count of 12.5K quads (25K triangles), and a subdivision (x4) option of 50K quads (100K triangles) (Required as a base for future projects) Female: (in progress) Male: (Planned) Leviathan Race - from Yu Yu Hakusho: (Planned) Sergal Race - Was adopted/taken over from Here. (Planned) Renamon Race - Only the female head from the transition of making of making Sergal heads. (Planned) Fox Race - Fennec Race Alternative. (Planned) Gargoyle Race - Based on the show and likely a solo project if Skyrim is excluded. Planned for CGTrader, etc. Maybe for Skyrim too. (Maybe) Other Projects My Mods Khajiit Overhaul Projects I helped or am helping work on The Selachii - Shark Race by Blaze69 Cat race head morphs at Yiffy Age of Skyrim by Bad Dog Free Recourse Files ______________________________________________ Human and human type races are so over worked on in the Skyrim modding community that it's just not worth it for me and these types are so neglected. Making other types of races is actually quite fun, they look cool and interesting, and helps to build more unique skills as a 3d modeler. If you are interested in making new or existing races but concerned of being labeled, well that's too bad. You shouldn't let that discourage you. So most of you that look at this topic think I'm a furry right? Well, maybe or maybe not. I don't know where that line is drawn and not to my perspective. So with that and anyone wondering and or want to try and friend me on FurAffinity or anything similar because of what I make here, I don't have any such accounts and don't plan on making them. Am I and will I be working on human and human sub races as well? yes, but most of them are not for Skyrim and may post pics when they are done, or not. Some of them are good Ideas that I do not wish to share to the public. Project Members NightroModzz Blaze69 Bad Dog (partially)
  5. Femboy Race Reborn - Special Edition -New :Devious Devices Patch View File ---------------------------------------------- Talon Of The Rose Kairin Personnal Sona -Mod Creator TeraTyrantShadic Femboy Reborn SE (Welcome to your Mistress Domain?) ---------------------------------------------- Description: V.1.4 "SE" IMPORTANT READ Big changes and work incoming for the khajiit femboy, please be be aware if you are a user of the Immersive,Tera or any of the armor patches with V.1.3 of the Femboy race They will not work with the Khajiit femboy of V.1.4, they will get the fix need as soon as possible. We got two modder on this now. (New Modder Gorvi) Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! To make this Mod work properly download the core file and the "Patches" file and install both. Any future fixes will be done and upload and replace that file to prevent people from downloading bigger file all the time. The only time that this may change is whenever the race version number changes ( i.e. if FRR 1.3 becomes FRR 1.4) This new version of the mod for SE works the same way as the OG Skyrim version. This mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a they will appear invisible until a patch is done.Which I will be working on and hopefully find someone to help me with this. As doing that for every popular armor mod...would be suicide. x.x I will firstly focus on armor mod I use and then expand from there. This mod is to be considered as a "WIP" as more armor will be added and things will be changed. Any suggestion are always welcome. REQUIREMENTS: Imcompatibility / F.A.Q.: -Anything That would change or affect Vanilla armor Q: The armors are blue/purple? What did you do?! A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod. Q: The armor are invisible HELP! A: Simple, you either didn't download the source required mod, if the glove and such are invisible. A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict. Q: My penis don't work, I use SOS Light and I... A: shhhhh......USE SOS FULL!. And to be safe start a new game. OPTIONNAL - Patch for armor Mod: Femboy Patches Only available on the Nexus : https://www.nexusmods.com/skyrimspecialedition/mods/16927 -Cloaks of Skyrim - Wet and Cold -Immersive Armor (1.3 currently) -TERA -Campfire and Frostfall -Wearable Lantern -Helgen Reborn -Wearable Dragon Horn Black Viper Patch (Single Requirements): https://www.nexusmods.com/skyrimspecialedition/mods/14759 Defeat Patch Requires : https://www.loverslab.com/topic/96686-sexlab-defeat-sse/ Cumshot Requires: https://www.loverslab.com/files/file/437-cumshot/ Inaris Tail Requires: https://www.loverslab.com/files/file/8014-gr-inari-tails-hdt-smp-se-port/ (and their requirements) Devices Pack Requires: Found Here (INSTALL DDA, DDI AND DDX) Special Patch: ----Male Expansion pack (No requirement) : Patch for made for the male Femboy Enables them to wear male variant of the armor (ie, not crossdressing) Future Armor Mod Pack: -Tiny armor mods of my choosing for now- Notes for this Race mod: ---Contains a simple femboy follower who can be found in Dawnstar INN. --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: (PLEASE READ) Mod in big slow down, Working on personal projects (making a video game) . Here a sneak peak: If anyone wants to me expand this mod, it would be appreciated and will assist anyways I can, im not entirely stopping modding, just slowing it down, take it more relax and whenever I feel like it. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Or that any future patches load after the official mods of those armors. Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY : For a detail tutorial, check jharise tutorial: Or my oversimplified, lightly explained tutorial: Credits: If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 04/25/2018 Category Adult Mods Requires SOS, RaceCompability, ApachiiHair, XPMSE Regular Edition Compatible No
  6. View File RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...) A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK. Description: Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM. Use Ctrl+M to quickly access the Activation Menu. Requirements: BodyMorph 1.1.0+, of course. NVSE. NVSE Extender (NX). Mod Configuration Menu - Needed to activate and setup the plugin. Weighted body, like T3F Body with BnB (look in Files section). Weighted armors or clothing, like Bouncing Breasts Type 3 Armors. Or T3FBBR BnB Body Replacer + Rough Outfit Conversions. Notes: There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so: Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph. Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time. Changelog: Submitter asdasfa Submitted 03/18/2015 Category Other Requires BodyMorph NVSE NX MCM
  7. View File Rimworld 1.1: Nephila Hyperpregnancy Race Mod Breaking news: crazed glitterworld lab tech unveils experimental merging of sex bot technology with gray goo mechanites! What will those wacky scientists think up next? Fetish tags: Hyperpregnancy, Infestation (tentacles), Tentacles, Hedonism, Goo Girls, Slaanesh. * Significant portions of the newer art in this mod has been created by the talented artist Archina (they and many others on the RJW discord have also helped me work through coding issues). Their website portfolio link: https://squidlet.design/archina/gallery.html. The Nephila Hyperpregnancy Mod adds a new race, the "Nephila." This race of goo girls incorporates a complex reproductive cycle, custom "royal" style faction (still being developed) with unique royal titles, and two unique themed starts. Basic mod description can be found on the mod's development Git page: https://gitgud.io/HiveBro/nephila-rjw/-/wikis/Basic-Mod-Description. A quick breakdown goes as follows: Nephila Maidens (the race's humanoids) do not reproduce normally (they have 0 fertility unless changed by a mod). Instead, they periodically give birth to puddles of nanites that coalesce into "hunter" Nephilim known as "Cherubim" and "Seraphim." When these cherubim bite a humanoid, that humanoid will come down with a mechanite disease called "Nephila Sickness." In addition to increasing a pawn's hunger and pain rate over time, the disease has an additional effect on humanoid females. Humanoid females whose Nephila Sickness severity becomes intense enough will transform into new Nephila Maidens, thus perpetuating the race's life cycle. (Undead and Robots are typically immune). In addition to this, Nephila Maidens grow more pregnant looking over time, going from having a pot belly all the way up to hyperpregnant looking. Higher stages of Nephila Maiden are able to give birth to more, and more powerful, Nephila hunter tentacles. As Maidens grow, they also gain ranks in the Nephila social hierarchy, unlocking powers just like royal titles do. The downside to all this is that their needs (especially hunger) increase while their manipulation and speed decrease due to their increasing debilitation. The final stage of a maiden's evolution, that of a "Grand Matron," can only be unlocked by feeding a sufficiently evolved Maiden a cocktail derived from an advanced Nephila hunter tentacle known as a Seraphim. Grand Matrons give birth, about once a year, to powerful "Queen's Guard" pawns, which represent the ultimate achievement of Nephila biology. Queen's guard are fast, tough, deadly, and can transform female humanoids they fight in combat into new Nephila Maidens on your faction's side, if they stay in combat long enough. Mod load order can be seen in one of the images. Harmony -> Core -> Royalty -> HugsLib -> Humanoid Alien Races 2.0 -> [Nephila Mod] -> RimJobWorld -> RimJobWorld Race Support. (If you're not familiar with the RimJobWorld Race Support mod, it can be found here: ). I am terrible at art. As a consequence, some of the sprites I use in this mod are heavily modified versions of art made by other people. In particular, I drew from "Breast Naga" by gamera1985 to create the Queen's Guard sprite, "Rimworld Busty Bodies 1.0.0" by Skyrimkillmod as the basis for Nephila Maiden bodies, and "gloomy_face" by gloomylynx for Nephila Maiden heads. Should any of the artists I drew from have issue with my mod, I'll take it down from Lover's Lab. To get started with the Nephila mod, you can pick one of the two custom starts, "Bizarre Cargo" (easy start) and "Awakened Empire" (harder start). You can also piss off the Nephila faction to get them to raid you or research Advanced Fabrication and Vitals Monitor in order to unlock the Nephila Pool of Colors workbench, which can be used to convert humanoid corpses into one-use incubators for Nephila Maidens. Dev cheats work fine, as well (apply the "Nephila Sickness" hediff to no specific body part using the apply hediff dev cheat). Known Issues: Nephila Grand Matrons and Queen's Guard disappear when entering beds; the Nephila Grand Matron specific bed is functional but ugly and does not do what it's intended to; On a pawn transforming into a Nephila Maiden, the game will spit a bunch of (harmless) red line errors if the player does not have a robot or undead mod in their load order (placing either Rimworld of Magic or the Androids mod in your load order generally makes the red line errors go away); When Nephila maidens reach a new pregnancy level and evolve, they sometimes gain a "Nephila Mechanite Inhibitor" in the process. This inhibitor prevents them from evolving again. Surgically removing the inhibitor will allow them to evolve once they have grown enough to do so again. The Babies and Children mod can mess with proper pawn scaling when Nephila evolve. I've also included versions of the mod for Rimworld 1.0 and Rimworld 1.1 without the Royalty expansion. Note that I will not be updating these versions, as most of the new content intended for Nephila are heavily reliant on the Royalty framework, but these versions are here for people who want access to the mod but either want to stay in 1.0 or don't want to buy Royalty. Nephila for 1.0/1.1 Without Royalty: Nephila - 1.1 Non Royalty.7z Nephila 1.1.1.7z Submitter HiveBro Submitted 03/07/2020 Category Rimworld
  8. Tiefling View File T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod ... in "Chance" select 100% ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". (Currently rewriting this. Hopefully available soon) Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible No  
  9. Lykaios Race SSE Version View File This is KrittaKitty's Lykaios race, updated with her latest work and completed by Bad Dog. A subspecies of the forest dwelling Vukasin tribe, the Lykaios are thought to be distantly related to the long extinct 'Vulpine' Lilmothiit peoples of Black Marsh. The nomadic Lykaios have no homeland; instead they live in small family packs in the coldest and most unreachable parts of Tamriel. Excellent hunters and trackers, the Lykaios are a hardy and rugged people resistant to cold and most diseases. LE version here Latest Changes NPCs are consolidated into the main mod to save ESP slots New digi mechanism doesn't require an ESP (but does require XPMSE) New schlong mechanism does't require RCAE About the mod This mod allows you to play as a Lykaios, male or female. The race has its own abilities and perks. There are many facial markings available but not all are obviously labeled, so play around with the sliders. Some markings are under the "dirt" option, so look there too. There are hair and earrings. Some earrings are under the "brow" slider. Males have an optional SOS schlong that uses my Hoodies mechanism. Hoodies is built in so it's not an extra prerequisite. Schlongs are dog sheaths and will unsheath for sex or if you have Sexlab Aroused installed with SOS integration turned on. There's an antho uncircumcised unsheathing schlong for your extra pleasure. There are female sheathing schlongs. History KK was in the middle of a major update to the race when she stopped modding. She made her assets available, and I picked them up to use in the Yiffy Age mod. Mostly I just finished what she started. Differences are that I gave them my canine pawfeet and my clawhands; I left out the Scottie-dog brows and made her earrings available on that slider so they could be used with any hairstyle; I gave them high-poly heads following her models; and I re-did the face markings to allow a wider range of wolf and dog patterns. Installation Make sure you have the latest version of the files. 3.0 is a save-breaking update because some scripts have changed. Download the files and install the ones you want in this order: Dawnguard RaceCompatibility. Use the "Untranslated Files" download to prevent crashes. Lykaios_Reborn - Base mod. SFW: Bodies are vanilla with underwear unless you have a replacer loaded. Works with the UNP female body. Followers are near the Alchemist's Shack in the Rift, and in the Vilemyr Inn evenings. Lykaios_Digi - Digitigrade feet, if you like that better. (I do.) You can wear boots and they'll look like vanilla. Barefoot, you're digitigrade. Lykaios_Schlongs - Hoodie schlongs. Requires SOS if you want spells and potions to work. Lykaios_HDT_Tails - Requires an HDT setup. These are a bit borked right now, don't know why. Everything is the same as in the YA mod but it works there and not here. Lykaios_CBBE - If you use that body. XPMSE if you're using the digi feet. If you don't want to run the mod, disable the ESP. PapyrusUtil for the schlongs. Sexlab comes with the necessary files, so don't worry about it if you're running that. Managing the Schlongs Keys and erection spells work. For females, unlike prior versions, I'm letting SL handle strapons. If you put a dick on a girl she will be "treated as male" by SL -- so no strapon, and chosen as the active party where possible. There's a "no schlong" SOS option which the girls get by default. Change priorities if you want something different. Making NPCs Tint files ship in 256x and 2048x sizes. Go to textures\actors\character\Lykaios\Tintmasks and copy the contents of whichever size you prefer from the subfolder to the main folder. You need the 256 if you're creating NPCs, 2048 if you're just setting up your PC. If using 2048, edit skse.ini to add iTintTextureResolution=2048 so the higher-res face tints will work. Submitter Bad Dog Submitted 03/08/2019 Category Adult Mods Requires Regular Edition Compatible No  
  10. DOA Races(Ayane, Kasumi, Mai, Hitomi, Nyotengu, Momiji) View File I got these mods from Baidu. The author is unknown. When your character has black skin, use console command "player.setrace [chara's name]race". Otherwise use Looksmenu's skinoverride. Submitter Arus724 Submitted 05/04/2020 Category Races / Creatures Requires  
  11. View File Tera Elin Race Skyrim Special Edition Tera Elin Race for Skyrim Legendary Edition https://www.loverslab.com/files/file/301-update-horse-riding-animations-fix-tera-elin-race/ LORE Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the elins. Their physical appearance reflected the youngest daughter of Arun's wish for beauty and peace. Their queen governs both the elins and the poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war. The Elins have one driving goal: If it's not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. =========================================================== ABOUT Tera Elin race for Skyrim Special Edition. These files are neither backward compatible nor interchangeable with the Tera Elin race for Skyrim Legendary Edition. =========================================================== UPDATES - WHAT'S NEW or CHANGED (2018 April 17) 2017 October 15 - Regarding the Elin Idle Animation Redone v2 *** READ *** =========================================================== FILES - ELIN MODS, REQUIREMENTS, and INSTALLATION =========================================================== MAIN ELIN MODS Adds the Elins as a playable race in Skyrim Special Edition. Requirements Skyrim Special Edition =========================================================== Elin Race Package FILE: SSE_MAIN_TeraElinRace_v1_0-20170116.7z Adds: Main Elin files. ElinRaceTaint.esm, which adds the various Elin hairs, has been merged with the main master file (ElinRace.esm). [*]Elin voices for combat and dragon shouts for Skyrim, Dragonborn, and Dawnguard. [*]Summon Elin Ring. 1st-Person Camera Fix. =========================================================== OPTIONAL - Color-Matching Ears and Tails [2017-01-28] [FIXED] FILE: SSE_MAIN_OPTIONAL_TeraElin_ColorMatch_v1_0-20170128.7z BSA only. Allows the Elin ears and tails, both standalone and hair sets, to match color with the hairs. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Color Match option. Allow overwriting of 'ElinRace.BSA'. =========================================================== CUSTOMIZATION FEATURES This is for both the Normal main package and the Color-Match main package. You have 2 methods to select the Elin ears/tail sets when in the Character Customization menu (console command, 'showracemenu'): HAIR > HAIRS selection slider. The ears/tail sets are part of the Elin hairs. HAIRS > ADDITIONS selection slider. These are standalone sets and can be used with the earless/tailless Elin hairs or custom Skyrim hairs. =========================================================== OPTIONAL - Extended Colors FILE: SSE_MAIN_OPTIONAL_TeraElinRace_ExtendedColors_20170125.7z Due to SKSE, RaceMenu, and Enhanced Character Edit not yet compatible with Skyrim Special Edition, I have modified the Elin master file (ElinRace.esm) to include additional colors. Extended hues, saturation, and luminosity. Not too much, not too little. Additional colors for hair, skin, makeup, and warpaints. Works with the Elin Color-Matching option. Install FIRST: Tera Elin race main package. Install SECOND: Tera Elin Extended Colors option. Allow overwriting of 'ElinRace.esm'. =========================================================== FIXES/PATCHES - for Any of the MAIN Mods Horse Riding Animations - 2018-04-17 FILE: SSE_TeraElinRace_HorseRiding_Animation-n-Fix.7z Greatly reduces the clipping into the horse due to the Elin's size. Adds horseback idle animations. Works on any horses that uses the original Skyrim horse riding animations. Requirements Tera Elin main package. Installation Install with mod manager or manually. There are no special installation procedures. FNIS not required. Elin Voice Fix - 2017-03-07 FILE: SSE_UPDATE_OPTION_Elin_Voice_COMPLETE_v2.1-20170307.7z Version 2.1 fixes the problem with version 2 not playing any of the Elin voices. NOTE: Soul Tear shout is silent. Requirements Tera Elin main package. Installation Install manually or with a mod manager. Allow overwriting of the (Elin) voice files. DELETE the old plugin (ElinRaceVoice.esp). The v2 update/fix uses a new plugin (ElinRace_Voice.esp). DELETE the voice controller script (SCRIPTS > x2chElin_FemaleElinVoiceController.pex. =========================================================== =========================================================== OPTIONAL ELIN MODS Adds followers, NPCs, additional customizatin features, armors, and race exclusive animations. Requirements Skyrim Special Edition. Main Elin race files. =========================================================== Elin Idle Animation Redone v2.0. Remade using the exclusive animation paths from PC Exclusive Animations. Now compatible with the latest FNIS. For now only features the base idle animation; the Elin dance will be added as an emote in a future update. *NEW* Choice of 2 variant of the base idle animation. *NEW* Option to use the child sitting animation to fix some of the clipping when sitting on chairs and benches. *NEW* Tera (Castanic) animations. Replaced most of the Skyrim animations. REQUIREMENTS FNIS v7.0 Beta or newer http://www.nexusmods.com/skyrimspecialedition/mods/3038 INSTALLATION Before installing v2, uninstall v1 to ensure there are no conflicts or animation oddities. Install FNIS. Install Elin Idle Animation Redone and allow overwriting of the files in TOOLS > GENERATEFNIS_FOR_USERS folder. Run GenerateFNIS for Users.exe. =========================================================== Elin CBBE-UNP Body Replacers. FILE: SSE_OPTION_TeraElinBody_CBBE-UNP_v3_9-20170131.7z Requirements. *** If you want to use BBP or TBBP armors and outfits then you need to install the following. *** SSE XPMSE (http://www.nexusmods.com/skyrimspecialedition/mods/1988) SSE FNIS (http://www.nexusmods.com/skyrimspecialedition/mods/3038) FNIS is needed if you experience the T-pose bug (no animations are being used). NOTE: If there are no noticeable breast bounce, even when naked, then install SSE XPMSE and remember to select the 'BBP MAP' option which adds the breast and butt bounce animations. NOTE 2: XPMSE and FNIS is not necessarily required for the BBP and TBBP animations that is included with the Elin CBBE-UNP body replacer package (I have tested without using FNIS), but if your Elin and NPCs in general are stuck in a T-pose then you have 2 options: Install FNIS then run the FNIS Generator for Users (select Gender Animation fix + Arm Fix). Delete the BBP-TBBP animations (located in MESHES > ACTORS > CHARACTER > ANIMATIONS > FEMALE). Allows the Elins to use a custom CBBE or UNP body. 3 options for CBBE and UNP body: Slim (flatchest) (NO BBP, NO TBBP). BBP (with breasts) TBBP (with breasts) 3 options for CBBE and UNP textures: Fairskin. Normal. Sunburn Bikini. =========================================================== Elin CBBE-UUNP BodySlide Presets + Outfit Studio Conversion Templates. FILE: OPTION_Bodyslide-OutfitStudio_ElinBody_PresetsandConversionTemplates.7z Requirements. Bodyslide (SSE) (http://www.nexusmods.com/skyrimspecialedition/mods/201/?). Bodyslide (Skyrim) (http://www.nexusmods.com/skyrim/mods/49015/?). NOTE: Bodyslide/Outfit Studio for SkyrimSE (SSE) does not have any files for the following: Conversion Sets Shape Data Slider Categories Slider Groups Slider Preseets Slider Sets This is why you need to also download Bodyslide/Outfit Studio for original Skyrim. Extract the archive and go to the BODYSLIDE subfolder. Copy the folders I previously mentioned then paste them in the BODYSLIDE subfolder from Bodyslide/Outfit Studio for SSE. There are 2 Elin body Presets for CBBE and UUNP: Elin (flatchest). Elin Curvy (with breasts). There are 6 conversion templates to convert armors to the Elin bodies: 7Base (bombshell) to Elin. 7Base (bombshell) to Elin Curvy. CBBE to Elin. CBBE to Elin Curvey. UUNP to Elin. UUNP to Elin Curvey. How to Choose a Bodyslide Preset or Elin Conversion Template. =========================================================== Elin-Skyrim Hair Packs. FILE: TeraElinRace - Offsite Download Links.txt NOTE #1: These can be downloaded offsite. You need to download a text file which lists the hair packs and download links. I made separate hair packs instead of an All-in-One pack. Mega, the file storage site, has problems uploading a 1gb+ file. I might create an AIO pack in the future when done adding any additional hairs for the Elins. NOTE #2: The hair packs contain only the hair meshes and textures from the original hair mods. These are only playable for the Elins. NOTE #3: All hair meshes have been updated for Skyrim SE. =========================================================== NPC Replacers and Additions. Elin NPC and Enemies Complete (Skyrim. No DLCs, yet). FILE: SSE_OPTION_Elin NPC and Enemies Complete_v1_0-20170110.7z Does the following: Replaces certain unique (female) characters (i.e., all female housecarls including Rayya). Adds new NPCs to Whiterun and Mage's College. Replaces some of the randomly generated hostile and non-hostile NPCs (i.e., Imperials, Stormcloaks, bandits, witches, necromancers, and hunters). Adds new Elin enemeies to the level list separate from what is originally generated by the game. NOTE: TDA made changes to the Elin mage instructor. Now when she demonstrates elemental magic in the Aracanaeum she will not damage and/or aggro any followers. Thank you, TDA! =========================================================== Elin Mannequins. FILE: SSE_OPTION_Elin_Mannequins_v1_0-20170117.7z Replaces all original mannequins in Skyrim, Hearthfires, and Dragonborn homes. Does not add new mannequins. =========================================================== Elin Armors for the Elin body. FILE: ARMOR_ElinBody_ElinMaidCostume.7z Elin Maid outfit from the game Tera. Craftable at the forge (requires GLASS Blacksmith perk) and tempered (requires Arcane Blacksmith perk). FILE: ARMOR_ElinBody_ConvertedVanillaSets.7z Some Skyrim armors converted to the Elin body (NOT CBBE or UNP). Craftable at the forge under ELVEN and MISCELLANEOUS. =========================================================== CREDITS Special thanks: Mephykun for advising me on what needs to be done to make the Elin mods compatible with Skyrim Special Edition. Miczello for providing the resources I need for some additional Elin mods I may release in the near future. TDA for his Elin NewNPC edits. Himika and the people of 2ch for bringing the Elins to Skyrim+Summon Ring, NPC -n- Enemies, and Elin Followers. Ousnius for his Nif Optimizer and help with fixing bugs with some of the custom hairs. ELINS The Elin race and resources from the game Tera to add the Elins to Skyrim SE are the properties of BluHole Studio. Elin armors are from the game Tera and thus the property of BluHole Studio. The Elins use XPMSE skeletons by Groovtama. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ The base Elin voice mod provide by KuriYokan. HEARTHFIRE MODS Lakeview Extended for Skyrim Special Edition by Ac3s http://www.nexusmods.com/skyrimspecialedition/mods/6363/? HAIRS (Custom Skyrim Hair Packs) Apachii Hairs v1.5 and v1.6 by Apachii. http://www.nexusmods.com/skyrim/mods/10168/? Cazy/Demoness/CCC/MySims/Newsea by zzJay. http://www.loverslab.com/topic/10943-zzshop/ Oblivian Hairs by Radioragae. Sims/JHairs by ??? Hepsy Hairs by Ryoso http://www.nexusmods.com/skyrim/mods/59661 Twintails (Twosideup) by Pyopyo23 http://www.nexusmods.com/skyrim/mods/59869 Submitter PsychoMachina Submitted 01/18/2017 Category Regular Mods Requires Skyrim Special Edition Regular Edition Compatible No
  12. NanaKochan Race for Skyrim LE View File Not lore at all's Nanakochan are invade to skyrim (NanaKochan Racefor Skyrim LE v0.6 Alpha) SE version goes here Original Mod Page from FO4 Cause English is not my mother language ,so i'm not good at English. forgive me if my wrong words offend to you Requirements: RaceMenu Race Compatibility There is still no much slider can adjust so , I suggest you can watch the preview video first ,which can help you know which slider can adjust and also very welcome to take pictures to me Description: This is FO4’s popular anime race, port and remake to the Skyrim This is pre-launch test v0.6 version and not yet been completed, and hiyokomod does not seem to be active on the Nexus anymore, As a result, there is still no response to the permission letter which I send it more than a month ago, so I will wait until update to version 1.0 than release to the Nexus The original author is hiyokomod and I used its model as a base. re-created a lot of expressions according to my own opinion. And after continuous failure and improvement I combine the advantages of customization and playability which is the sixth edition head model published Since I am not a 3d professional and my PS technology is as bad as shit... Originally I wanted to learn how to make a race from scratch So I’ve been thinking about it more than one year ago, and it’s until nearly three months that I started to get results.(special thanks boombox keep remind me do it ,haha Since the basic texture and model adjustments of the sixth edition are almost done by me So there must be some imperfections, please point out that if I have the ability to complete it will be updated in the future Optional body: Optional CBBE and UUNP Using the traditional TBBP body, you can replace the model yourself in the Meshes\Xing\NanaRace\Body path Compatibility: If you have other independent races installed this the way to compatible with RM slider You need to open the following file and copy its content and paste it into the file you want to save: (1) interface\translations\racemenu_english.txt : $NanaKochan_ElfEar1Elf EarType1 ........................and other prefix is $NanaKochan (2) Meshes\actors\character\facegenmorphs\racemenu.esp\races.ini : NanaRace = sliders\Nana.ini NanaRaceVampire = sliders\Nana.ini Nanakochan uses Fair skin, if you need to change it to other skins, I have included Psd files that can be modified, Modresource.7z just change the layer to the head and normal maps of the skin you want it can quickly change Known issues: 1. After the be a vampire, if you enter showracemenu, it will immediately CTD And there will be a problem with the different eye color with two eyes 2. There are still slight seams and color different issues. If Enb has an option border, you will vaguely see black strokes. Expected updates: SMP physical hairstyle, compressed textures, Support for ECE ,More extra expression bubble sliders, more customizable sliders more and better eye skin textures ,and maybe add more presets Special thanks: Yu5h1 technical support Boombox worked with me on the problem of Normal maps Ayakaze's commentary on how to avoid independent race conflicts Blyatman's early normal map drawing Jiang's test CBBE Perture's 3dsmax script Expired6978 and TMPhoenix on How to make an independent race document HHaley's fair skin OutfitStudio by Ousnius Spongeman131's How to add slider to Racemenu And all my sponsors, they allow me to delay the production of costume mods, so that I can research mods in different fields, and still continue to sponsor and support me Submitter Xing SkyrimSE Submitted 03/23/2021 Category Races Requires Race Compatibility Special Edition Compatible No
  13. View File Please leave a screenshots i made anime race discord channel https://discord.gg/tWdmAFu Sorry guys i was Incorrect skeleton file included. re download fixed version I Like MY MOD Screenshots plz give me a screenshots https://youtu.be/dCT_qJVP394 [New] 1.2 version only can download this link because this is file really big(fixed) https://drive.google.com/open?id=0B4oSu3cxj8kUWVkwdW84RW83MGM Released Full version requires: HDT physics, Racemenu (can limited use in ECE or Vanilla) i love fair skin texture if you like fair skin? use optional texture it based fair skin latest change log(quote from mud) 1.1 - The race now has directories for its own body mesh. By default it's set to use a UUNP preset I built to appeal to a broad range of tastes, from small to large. Also included is a Bodyslide file "MMDAnimeBodyUUNP" for outputting a new UUNP body to the directory if you want to use your own, and conversely a slider preset "MMDAnimeRacePresetTest" for you to use the same body on all of your other outfits and bodies, if desired. A CBBE option is planned for a future release. - Also included is a new set of textures designed for an animesque look by Speaker-60. Currently includes body texture and specular map. UNP and CBBE options exist, as well as optional versions with black lines drawn to emulate a cel-shaded look, but for now, only the smooth UNP option is provided. The texture is also not final, the nipples are still under construction, and we might really need someone who can do normal maps to help out. - Also also included are two RaceMenu presets which I believe require RaceMenuPlugin.esp to function properly. Both aim to emulate more animesque proportions: the first smooths out the shoulders and adjusts proportions to lengthen the legs, and the second more radically adjusts proportions for a petite frame more resembling "moe" type anime designs. See previous page for preview images. Results not guaranteed if using your own body instead of the included. Usage is optional. But I'll cry if you don't. NOTE: RaceMenu appears to respond poorly if you select the second preset, then attempt to select the first preset, with the top half of the character not correctly changing scales despite the sliders moving. Changing race, then changing back appears to apply the correct transformations. - New face and eye morphs done by Shangus. There are two new faces with different eyes and jaws, which are be selected by changing the Nose Type option. There are also different eyelash "spike" designs that can be chosen with the Eye Shape slider. - A bunch of new hairs converted from MMD models, no HDT at present unless someone wants to help out. HDT version of Haku's hair from LogicFox, uploaded previously. Also an experimental HDT hair originally created by Baddman on Reddit, ripped from Neptune from Hyperdimension Neptunia, then tweaked to look better in Skyrim, but it's still wonky. Certain HDT setups seem to make its bangs get stuck in your face. - All hair textures are now grayscale to allow full usage of custom colors. We're looking into ways to provide the previous gradient colors in the Vocaloid hairs, but failing that an optional download will be available in the future. UPDATED 1.2 my customizing 3 followers added and minor fix + basically using fair skin(realistic) if you don't like(want cartoon like) that use old version or overwrite body texture folder you can find hers at the sleeping giant inn in riverwood 1.21 Sorry guys i was Incorrect skeleton file included. re download fixed version ------------------------------------------------------------------------------------------ and i added small compatibility option this is Compatible hestia hair parts https://www.nexusmods.com/skyrim/mods/66671/? ---------------------------------------------- base : Tda option texture(fair skin) : HHaleyy support textures : speaker, nini, logicfoxx apply to hdt : logicfoxx .esp made : mud https://www.nexusmods.com/skyrim/mods/66671/ Submitter Turkeytail Submitted 10/23/2016 Category Races Requires hdt physics, RaceMeun Special Edition Compatible
  14. Bad Dog's Ungulates: Horse, Deer, Minotaur (LE & SE) View File By popular demand, my ungulate races in one package. You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported. LE Version Here SE Version Here Details The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns. Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). I gave the horses special sliders but put the face morphs on the vanilla sliders too, so they'd be accessible from the CK. Then I lost the special sliders. Oh well. Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad. Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69. SKELETONS: Unlike prior versions, skeletons are not replaced. DIGITIGRADE OPTION: Requires XPMSE. Does not replace skeletons. Does not require an additional esp. Only the deer do digitigrade. NPCs: NPCs are included in the base mod FOOTPRINTS: There's a package for compatibility with the footprints mod. Works on LE, might work on SE one day. MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level. CBBE: There's an addon for the CBBE body. For those who used the separate races, there are fixes and improvements all through. In particular, there are lots more hair styles available. Horses Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version. Zebra stripes are available in the tint overlays There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you. There's an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too. Deer Deer have a range of horns, available on the brow slider. Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too. NPCs are courtesy of @Ratchet the last Lombax and with improvements by @Blaze69. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it's affecting vanilla NPCs. There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option. Minotaurs They're cattle. There's a range of horns, a little jewelry. There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude. Dick The Ungulate Schlongs package gives all the races sheathing schlongs, male and female. They use the Hoodies mechanism. Erection potions, keys, and spells should work. No need for RCAE. SL Aroused with SOS integration turned on will show current arousal level, and they should always unsheath for sex. This is the set-and-forget option. Unlike prior version, SL will handle strapons. Keep them enabled in the SL options. There are female schlongs but the probability is set to 0 by default. Change it if you want the NPCs to have a chance to get dicks. The female horses are given pussies and bodacious nether regions by RussianPrince. Installation Prerequisites Skyrim LE RaceCompatibility Sexlab (optional). SOS (required for the schlongs) Footprints (optional) The Mod BD Ungulate Races - main mod, you need this. Includes NPCs. Contains: BDUngulates - always BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints. BD Ungulate Schlongs - For the privy members. Requires SOS. For hoodies that unsheath as they get more erect, enable BadDogSchlongCore and BDUngulateHoodies only. Requires PapyrusUtil, but that's included in Sexlab so you probably have it already. For regular SOS schlongs, enable BDUngulateSOS only. The SOS file has maybe less script overhead. Done enable both. BD Deer Digi - To make the deer race digitigrade Other mods Yiffy Age and its addons and patches Ungulate Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. Note if running with YA, this comes after. XPMSE. Required if you want digitigrade. Live Another Life Ungulate LAL Start Tints and Overlays @Blaze69 says: Note that you need to enable head overlays in NiOverride.ini (or skee64.ini if using SE) as they come disabled by default (if the player is decapitated with a head overlay applied, the game CTDs, so that's why it's disabled by default), and then you may also want to increase the number of slots from 3 to at least 6 like other body parts have it to prevent conflicts with mods like Blush When Aroused or SlaveTats (which use the same slots). These are the settings you want to tweak: ; Determines whether face overlays are enabled ; disabling this disables the hook bEnableFaceOverlays=1 [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 iSpellOverlays=1 Face tints are shipped size 2048 which is best for setting up your character. You need the following line in skse.ini to use them: iTintTextureResolution=2048 Submitter Bad Dog Submitted 11/28/2020 Category Models & Textures Requires Legendary edition, RaceCompatibility. Special Edition Compatible Yes  
  15. dePog

    Tiefling

    Version 3.0.0

    26,166 downloads

    T I E F L I N G v3 A game playstyle overhaul Can you beat Skyrim ... ...without using normal weapons or armor? ... without your health regenerating? ... while being "Kill on Sight" to almost everyone? Download links (files too large for LL server) Tiefling SE v3 Tiefling LE v3 Changes from version 2 can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair.  Back story Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that) So, how does it make playing the game different? You have three forms you can change into: 1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you. without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns. if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns you'll be able to buy and sell at better prices. you can also wear clothing and armor, and use standard weapons. however, you won't have any of your daedric abilities or bonus movement speed. Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But, you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ... ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials Adult Play Option Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod ... in "Chance" select 100% ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100) Pre-Requisites Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481 Installation Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list Compatibility Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM Feedback Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol Book of Tiefling For more detail on what the Tiefling mod does, please download the "Book of Tiefling". (Currently rewriting this. Hopefully available soon) Credits The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine. gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)
  16. View File ---------------------------------------------- Femboy Reborn ---------------------------------------------- Description: V.1.2.1 "S" With now khajiit support. With now a femboy follower, Talon of the rose can be found in Dawnstar INN. Immersive Armor Pack is out! (only available on the Nexus) Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x Support ENDED. Moved Fully to SE Skyrim Will still reply to issue to help solve problem with those wanting to use this mod. REQUIREMENTS: Shape of atlas users (Compatible , but please read!!): Imcompatible mods / F.A.Q.: - Clothing and Clutter Fixes by Kryptopyr (found by the lovely Alenin) (if anyone found a mod that incompatible with mine please let me know) Q: The armors are blue/purple? What did you do?! A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod. Q: The armor are invisible HELP! A: Simple, you either didn't download the source required mod, if the glove and such are invisible. A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict. Q: My penis don't work, I use SOS Light and I... A: shhhhh......USE SOS FULL!. And to be safe start a new game. OPTIONNAL - Patch for armor Mod: Requirement for Armor Mod Pack: - DD Pack (DDA, DDI, DDX , DD for him needed): https://www.loverslab.com/topic/30855-devious-skyrim/ - Tera Pack : https://www.nexusmods.com/skyrim/mods/25846/? - Immersive Armor Pack (ONLY ON Nexus) :https://www.nexusmods.com/skyrim/mods/89711/ - BAC Pack : (Please read instruction) TDN Equipable Horn : https://www.nexusmods.com/skyrim/mods/57198/ (simply overwrite the esp) Wicther 3 Eyes support: https://www.nexusmods.com/skyrim/mods/79622 (simply overwrite the esp) HN66 Earring and Nails Pack requires: https://www.nexusmods.com/skyrim/mods/11130 and https://www.nexusmods.com/skyrim/mods/27668 (simply overwrite the esp) PSQ Patch for (requires DDA and DDX also) :https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/ Future Armor Mod Pack: -None planned for now- Recommended for Khajiit players: If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking result. Notes for this Race mod: ---Contains a simple femboy follower who can be found in Dawnstar INN. --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- The race as access to Human and elf Head parts and now Khajiit. --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: (PLEASE READ) Moved to SE only, support stopped fro OG Skyrim as SE supports skse and is more stable. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. PATCHES MADE BY OTHER MOD AUTHOR AS THEY DESERVE THE CREDITS : Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY : Credits: If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 11/03/2017 Category Races Requires SoS , SoS UNP, HTD (butt n boobs), XPMSE, Tera Armor, Appachii hair, Dawnguard and Dragonborn,racemenu, racecompability Special Edition Compatible No
  17. 2B Race Hair skin(CBBE) View File Pardon my broken English. Adds 2B Race (Overwrite Preset2) in character creation. Adds hair. Adds 2b eye patch (slot is Beard). *2B of Clothes are not included. Hair change, hair color change, eye color change is possible. Please select "01_2B_eye color" when changing eye color. *Skin color can not be changed. *"Extra"(Makeup and damage) can not be used. ------ Required Mod ------------------------------------ CBBE Unique Player and Followers REDUX(CBBE body skin textures) IN-GAME ESP Explorer(to get 2B eye patch.) SSF - Skeleton Style Framework The Eyes Of Beauty Fallout Edition -------------------------------------------------------------- ------ Using Mod ------------------------------------ Extended Facial Sculpting - now with 90 percent less beta (can adjust the face from Ver 4.1. I've confirmed that this mod also works. ) Submitter saltmaxwell Submitted 12/16/2018 Category Races / Creatures Requires CBBE,Unique Player and Followers REDUX,IN-GAME ESP Explorer SSF - Skeleton Style Framework The Eyes Of Beauty Fallout Edition  
  18. View File NanaKochan Race for Skyrim SE Not lore at all's Nanakochan are invade to skyrim (NanaKochan Race for Skyrim SE v0.6 Alpha) LE version goes here Original Mod Page from FO4 Cause English is not my mother language ,so i'm not good at English. forgive me if my wrong words offend to you Requirements: RaceMenu Race Compatibility There is still no much slider can adjust so , I suggest you can watch the preview video first ,which can help you know which slider can adjust and also very welcome to take pictures to me Description: This is FO4’s popular anime race, port and remake to the Skyrim This is pre-launch test v0.6 version and not yet been completed, and hiyokomod does not seem to be active on the Nexus anymore, As a result, there is still no response to the permission letter which I send it more than a month ago, so I will wait until update to version 1.0 than release to the Nexus The original author is hiyokomod and I used its model as a base. re-created a lot of expressions according to my own opinion. And after continuous failure and improvement I combine the advantages of customization and playability which is the sixth edition head model published Since I am not a 3d professional and my PS technology is as bad as shit... Originally I wanted to learn how to make a race from scratch So I’ve been thinking about it more than one year ago, and it’s until nearly three months that I started to get results.(special thanks boombox keep remind me do it ,haha Since the basic texture and model adjustments of the sixth edition are almost done by me So there must be some imperfections, please point out that if I have the ability to complete it will be updated in the future Optional body: Optional CBBE and UUNP Using the traditional TBBP body, you can replace the model yourself in the Meshes\Xing\NanaRace\Body path Compatibility: If you have other independent races installed this the way to compatible with RM slider You need to open the following file and copy its content and paste it into the file you want to save: (1) interface\translations\racemenu_english.txt : $NanaKochan_ElfEar1Elf EarType1 ........................and other prefix is $NanaKochan (2) Meshes\actors\character\facegenmorphs\racemenu.esp\races.ini : NanaRace = sliders\Nana.ini NanaRaceVampire = sliders\Nana.ini Nanakochan uses Fair skin, if you need to change it to other skins, I have included Psd files that can be modified, just change the layer to the head and normal maps of the skin you want it can quickly change Known issues: 1. After the be a vampire, if you enter showracemenu, it will immediately CTD And there will be a problem with the different eye color with two eyes 2. There are still slight seams and color different issues. If Enb has an option border, you will vaguely see black strokes. Expected updates: SMP physical hairstyle, compressed textures, Support for ECE ,More extra expression bubble sliders, more customizable sliders more and better eye skin textures ,and maybe add more presets Special thanks: Yu5h1 technical support Boombox worked with me on the problem of Normal maps Ayakaze's commentary on how to avoid independent race conflicts Blyatman's early normal map drawing Jiang's test CBBE Perture's 3dsmax script Expired6978 and TMPhoenix on How to make an independent race document HHaley's fair skin OutfitStudio by Ousnius Spongeman131's How to add slider to Racemenu And all my sponsors, they allow me to delay the production of costume mods, so that I can research mods in different fields, and still continue to sponsor and support me Submitter Xing SkyrimSE Submitted 03/23/2021 Category Regular Mods Requires Race Compatibility Regular Edition Compatible No
  19. The Selachii - Shark Race FO4 View File Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 12/07/2019 Category Races/Creatures Requires F4SE, LooksMenu, CBBE
  20. View File Tera Elin Race Skyrim Legendary Edition Skyrim Special Edition Version http://www.loverslab.com/topic/71987-update-march-07-2017skyrim-se-tera-elin-race/ [ LORE ]____________________ http://tera.enmasse.com/game-guide/races/elin/ Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the Elins. Their physical appearance reflected the youngest daughter of Arun's naive wish for beauty and peace. Their queen governs both the Elins and the Poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war. The Elins have one driving goal: if it’s not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. Other races find the Elins' manner and behavior off-putting. [ ABOUT ]____________________ [ UPDATES ]____________________ [ FILES ]____________________ RECOMMENDED MODS These mods are not required, but I recommend them because they provide enhancements and/or fixes when playing as an Elin. REQUIRED MODS None. The Elins do not require additional mods to be playable If you are using RaceMenu, Enhanced Character Edit, with or without Dual-Sheath Redux, then XPMS Extended (http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/) is required. For XPMS Extended, you will need to pre-install the required files before installing XPMS Extended. [ MAIN ]____________________ Elin Race Main Pachages Description: Adds the Elin as a playable race. The Color-Match Edition contains the main files + Elin ears and tails that changes color to match the color you give to the Elin hair. File: 2016Jan29_MAIN_ElinRace_v2.7z File: 2016Jan29_MAIN_ElinRace_ColorMatchEdition_v2.7z [ UPDATE ]____________________ ELIN VOICE PACK COMPLETE version 2.1 CREDIT: Krail3r for the idea and the voice files. Description: The new voice pack contains all of the dialogue and dragon shouts but, with options to replace the Throw Voice shout with animal sounds from the game. The problem was that the taunts when using Throw Voice would not play (the 3 dragon words did). So far I can't figure out how to fix this so I decided to replace the shout words with animal sounds based on Nature's Lure - Throw Voice Shout. The result is rather amusing as well as more fitting than the original taunts. Included is the Elin voice plugin which removes the subtitles for the taunts if it happens to show. If you don't use subtitles than it would not matter. If you are perfectly fine with the original Throw Voice shout not playing the taunts then continue using version 2.0. DOWNLOAD: ElinRace_Option_VoiceReplacer_Complete_v2_1-20180502.7z INSTALLATION ELIN VOICE PACK COMPLETE version 2.0 Description: Upgrades the Elin voice pack that is included with both main packages. The upgrade adds additional voices for dragon shouts from Dawnguard and Dragonborn. File: OPTION_ElinRace_Voice_Complete_v2-20170222.7z [ OPTIONS ]____________________ HORSE RIDING ANIMATION FIXES by ANGELWEI Description: Angelwei modified the horse riding and idle animations from Skyrim Horses Renewal. The modifications fixes the Elins clipping into horses LINK To download Angelwei's file + link to required mod, Skyrim Horses Renewal. Screenshots included. [OPTIONAL ALTERNATIVE]____________________ If you use the vanilla horses from Skyrim or the Convenient Horses mod, I moved Angelwei's files so that it replaces Skyrim's animation files. The modified anims will now work with the vanilla horses or with mods that use the games original horse riding animations. DOWNLOAD ElinRace_OPTION_Skyrim HorseRiding Animation Fix by Angelwei.7z [ OPTIONS ]____________________ ELIN IDLE and TERA ANIMATIONS REDONE Description: Adds the Elin idle animation and select (Castanic) combat and non-combat animations used only by the Elins. REQUIRED MODS FNIS v6.3 or newer (http://www.nexusmods.com/skyrim/mods/29624/?). File: OPTION_ANIMATION_TeraElin_v2_0-20170720.7z INSTALLATION ELIN ALL-IN-ONE HAIR PACKS Description: All-in-One (AIO) hair packs contain some of the mor popular Skyrim hair packs such as, Apachii and hairs by zzJay. The AIO, HDT hair pack contains hairs with physics and animation. REQUIRED MODS HDT Physics Extension (files are included with the Elin race main packages; a separate installation of HDT-PE is not necessary). File: Elin-mods-mega-links-update-2016Nov15.txt ELIN CBBE and UNP CUSTOM BODY REPLACERS + TEXTURE PACKS Description: The body replacer pack provides 2 type of bodies for CBBE or UNP, flat-chest and curvy, along with 3 texture options. The separate texture packs provides additional texture options for CBBE or UNP. Body Replacer File: 2015Nov13_Option_NewElinBodies_BBP_TBBP_v3.7z Extra Textures File: 2013Oct30_Option_CBBE_NewBody_TexturePack_v2.7z File: 2013Oct30_Option_UNP_NewBody_TexturePack_v2.7z ELIN CONVERTED OUTFITS Description: One mod is the ported Elin maid outfit, the other mod contains some of the Skyrim armors converted to the Tera Elin body. NOTE #1: The maid outfit and the converted Skyrim armors are for the default Elin body. The Elin body is a port from the Tera game so it's neither CBBE nor UUNP/UNP and cannot use CBBE or UNP textures. NOTE #2: The converted armors contain only the cuirass or body armor. You still need to use the original Skyrim boots and gloves. REQUIRED MODS The Tera Elin body which is installed with the main race files. File: Armor_TeraBody_ElinMaidCostume.7z File: Armor_TeraBody_ConvertedVanillaSets.7z ELIN CONVERTED OUTFITS - ALTERNATIVE UNDERWEAR REPLACER Description: Thanks to Skyramiel, this replaces the converted underwear set with a topless version. Download: http://www.loverslab.com/topic/20121-2016sep07-redonereuploaded-part-2-elin-mage-followers-tera-elin-race/?p=1682818 ELIN NPC and ENEMIES COMPLETE Description: Replaces certain essential and generic NPCs. Adds new, generic NPCs to Whiterun and Winterhold College. Replaces some enemies and adds additional enemies to the leveled list. Thanks to TDA, the Elin mage instructor at the Arcanaum will demonstrate elemental magic without inflicting harm and aggro'ing followers. REQUIRED MODS Hearthfires DLC (for the Falkreath housecarl replacer option). File: Elin-mods-mega-links-update-2016Nov15.txt INSTALLATION ELIN FOLLOWERS SISTER MI YA and YI KA Description: They can be found in Whiterun at the Drunken Huntsman Inn. They use the Tera Elin body. File: 2016Sep06_FOLLOWERS_MiYa_and_YiKa_v2.0r.7z INSTALLATION ELIN MAGES Description: Firelin, Icelin, and Thundelin, three elemental mages, can be found in the Arcanaeum at the Mage's College of Winterhold. They use the Tera Elin body. File: 2016Sep07_FOLLOWERS_ElinMageFollowers_v1_Redone.7z INSTALLATION [ MISCELLANEOUS ]____________________ BODYSLIDE ELIN PRESETS + OUTFIT STUDIO CONVERSION TEMPLATES Description: CBBE and UUNP/UNP Flat-chest and Curvy Elin presets for bodyslide. Simple conversion templates to convert armors to the Elin body presets. REQUIRED MODS Bodyslide 2 and Outfit Studio. (http://www.nexusmods.com/skyrim/mods/49015/?) Elin CBBE and UNP Custom Body Replacers File: 2015Nov22_ElinBodyPresets_and_ConversionTemplates_for_ElinRace1-6.7z INSTALLATION ELIN NPC and FOLLOWER CREATION KIT FIX Description: Contains HDT and non-HDT ears/tail sets and low and high resolution tintmasks. Submitter PsychoMachina Submitted 08/08/2013 Category Races Requires See Installation Instructions Special Edition Compatible No
  21. View File Tera Elin Race 2 ================================================ ================================================ *** The Elin Race does not work with Sexlab. This is not a bug or compatibility issue, the race is not suppose to work with SL. I do not have a fix for this and I will not create a fix. *** ================================================ ================================================ The Elin race now features ECE-CME morphs not available with the previous versions. This addresses some requests to make a less anime-looking Elin while still providing options for those people who prefer the uber kawaii appearance of the previous Elin versions. Some key features offered by some of the new sliders. See SCREENS. Tera Elin race 2 is completely compatible with Tera Elin race 1 and will not overwrite any files or conflict. Both share the same race Powers and Abilities. However, Elin 2 is standalone so that means the Elin 1 add-ons (NPCs, summon ring, followers, enhancements, and fixes) still requires the Elin 1 main files. Elin 2 will eventually have her own add-ons. It is important to emphasize that Elin 2 uses her own CME morphs and requires Enhanced Character Edit. ================================================ ================================================ IMPORTANT - Regarding Required Files I have updated the information regarding required files for use with Elin Race 2. Enhanced Character Edit is required for the EXTRA MORPHS that adds new face and head customizations. RaceMenu is compatible with the race, but does not feature the extra customization sliders. Adding the extra morphs require some scripting to add them to RaceMenu's menu. Other than that, you can use Elin Race 2 with RaceMenu. RaceMenu v3 is not compatible in any way with ECE. If using both, you will have problems with the Elin sliders not appearing or getting swapped (i.e. Nose slider changes the ears, etc.). ================================================ ================================================ Other Elin Mods Recommended Mods MFG Console by Kapaer (adds eye blinking and face expressions/phonemes/modifiers) http://www.nexusmods.com/skyrim/mods/44596/? UPDATE I have found the source that prevented the animations from functioning. A patch has been uploaded. Tera Elin 2 has been translated and available at these sites. 中国 by a1126429003 http://www.star01.net/post/170382 ================================================ ================================================ UPDATES (see CHANGE LOG for additional information) *2017 May 08 - Custom Elin 2 Vioce Pack. FILENAME: OPTION_TeraElinRace_Voice_Complete_v2-20170508.7z Now includes custom, English voices for the Dawnguard and Dragonborn shout. Non-shout voices are still Japanese. Changed the way the game makes the Elin race (only) use the voice pack. (MUST REMOVE THE ORIGINAL PLUGIN AND SCRIPTS). INSTRUCTIONS. *2017 January 02 - Re-uploaded All Files. I don't know what happened, but any files that were downloaded prior to today would be empty archives (0kb). *2016 December 26 - Added NetImmerse Override to the List of Required Mods. Forgot to include NetImmerse Override (NiOverride) to the Requirements list when using XPMSE + ECE. Should fix any issues with weapon and Elin headparts scaling. Not needed is using XPMSE + RaceMenu. *2016 October 26 - (#1) No Installer Script version of the main pack and color-match main pack. *** FILE *** *2016Oct26_MAIN_TeraElin2_v3_NoInstallScripts.7z *2016Oct26_MAIN_TeraElin2_v3_ColorMatch_NoInstallScripts.7z If you do not have problems installing the original main packages that use installer scripts then you do not need these scriptless packs. (#2) Optional patch to make Elin 2 adults in scaling. *** FILE *** *OPTION_Adult Scaling_TeraElinRace2_v3.7z Makes the Elins adult in scaling (0.95x) Only contains the Tera Elin 2 master file. Requires one of the Tera Elin 2 main packs. When installing, allow overwriting of 'TeraElinRace.esm'. Screenshot. *2016 August 17 - Elin Bodyslide Presets and Outfit Studio Conversion Templates. *** FILE *** *2015Nov22_ElinBodyPresets_and_ConversionTemplates_for_ElinRace1-6.7z This is the Bodyslide Presets and Outfit Studio Conversion Templates I uploaded for Elin (1) race. I have been told it works well with Elin 2. If you are having issues with removing the bikini underwear from the default Elin 2 body then use the Elin Bodyslide preset to create a replacer. Only create a UUNP body since Elin 2 only uses UNP textures. Additional information and installation instructions located in this post...http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=1646949 Presets UUNP Elin (flat-chest) UUNP Elin Curvy (with breasts) CBBE Elin CBBE Elin Curvy BBP, TBBP, and HDT Conversion Templates UUNP/UNP to Elin CBBE to Elin 7Base to Elin *2016 August 10 - Patch to Fix the Tera Elin Dance Idle Animation When Using FNIS v6.x. *** FILE *** *2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z Info and installation instructions provided in the CHANGE LOG post. http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=835025 PREVIOUS UPDATES ================================================ ================================================ Files Available (as of 2015 March 08) These files can be downloaded from LoversLab. MAIN RACE FILES (updated 2015 December 22) 2015Dec22_MAIN_TeraElin2_v3.7z 2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z PATCHES 2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z OPTIONS - TEXTURES OPTION_BEAUTYQUE_TeraElin2_v1.0 -2014Jun26.7z OPTIONS - ANIMATIONS OPTION-ANIMATION-Elin Dance Idle_v1-20150308.7z OPTION-ANIMATIONS_TeraElinRace2_IdleAnimation-v1-0-20141218.7z OPTIONS - HAIRS - HDT OPTION-HDT-HS Compatible_TeraElin2_AIOHairs_v1-1-20150309.7z (for Elin 2 v2.x and latest ONLY) OPTION_HDT_TeraElin2_AIOHairs v1.1-2014Sep05.7z OPTIONS - VOICE REPLACERS OPTION_VOICE REPLACER_JP_TeraElinRace2_v1.0 -2014Jun29.7z *** English voice pack is now included with the v2.x main packages *** OPTIONS - FIX KIT 2015Dec22_TeraElin2_NPC Creation Fix Kit_v1-0.7z OPTIONS - OTHER Enhanced 3rd Person Camera-29990-v0-9.rar OPTION-TeraElinRace2-HeadwearSliders_Accessories Pack.7z ______________________________________ These files need to be downloaded offsite. OPTIONS - HAIRS - non-HDT Tera Elin 2 v1.x AIO Hair Pack - Master+Single BSA (MEGA) Tera Elin 2 v2.x AIO Hair Pack - Headwear Slider Compatible - Master+Loose Files (MEGA) (for Elin 2 v2.x ONLY) Contains assets from these hairs + files that enable the Elin to use these hairs. These do no contain the full, original hair mods and so will not work with other races. ================================================ ================================================ KNOWN BUGS and SOLUTIONS ================================================ ================================================ Mods - Required Mods - Installation Order All files are available from the Forum Downloader unless an outside link is provided. INSTALL STEP 1 REQUIRED - 3rd Party Mods SKSE (download link) SkyUI (download link) ECE (download link) XPMS EXTENDED v2.44 or latest (LINK) (the XPMSE files that come with the race packs are only the skeletons). NetImmerse Override v3.4.4 or latest (download link). Not Required if using RaceMenu instead of ECE. Enhanced 3rdPerson Camera (download link). FNIS (fnis generator for users) (only if using the Tera Elin 2 Idle Animations and Dance Idle Animations) INSTALL STEP 2 REQUIRED - Elin 2 Main Package Each pack contains HDT ears and tails and adds manipulation sliders for the ears, hairs, and various headwear and accessories. Headwear and accessories MUST be edited to use those sliders. They can still be used if not edited, but they will not be adjustable via the associated sliders. Choose only 1 of the new main packages according to what features you want. 2015Dec22_MAIN_TeraElin2_v3.7z 2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z INSTALL STEP 3 OPTIONS - If there are more than 1 version of a particular option then choose only 1. Elin Beautyque (Appearance Enhancements - Texture Replacers). Elin 2 Voice Replacer (Japanese shouts). Elin 2 (English) Voice Replacer is included with Tera Elin 2 v2.x. All-In-One Hair Pack (new Hair Manipulation sliders compatible). All-In-One HDT Hair Pack (now compatible with Elin 2 v2.x Headwear sliders). Tera Elin 2 Idle animation. Tera Elin 2 Dance Idle animation. Elin 2 NPC Creation Fix Kit. ================================================ ================================================ HOW TO... 1) Remove the Bikini from the Body Meshes. ================================================ ================================================ CREDITS MAIN Elin Race 2 is based on the DerivedElin race with assets from Elin 1 2ch Community XPMS Extended by Groovtama http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ ANIMATION Elin Dance - Original by Bluhole Studios Elin Dance - MMD by Kanahitou Conversion by RSV http://casualmods.net HAIRS Apachii SkyHairs by Apachii http://www.nexusmods.com/skyrim/mods/10168/? Lovely Hair Styles (lite version) by zn00p http://www.nexusmods.com/skyrim/mods/7403/? Oblivian Hairs by Radioragae http://skyrim.nexusmods.com/mods/18110 (removed from nexus) Morten Hairs by MortenHoward http://www.loverslab.com/topic/9898-sharing-my-ports/ Hair Mods by zzJay http://www.loverslab.com/topic/10943-zzshop/ Inphy, JHairs, and random Sims Hairs by ??? HDT PHYSICS EXTENSION HDT Physics Extension by HydrogensaysHDT http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ HDT Elin Ears and Tails by Deadzone45 Author of the HDT Wearable Tails HDT HAIRS Edits + HDT v14-28 updates to DOA hairs/Numenume/Merida/Marie Rose/xp32 Azar long Ponytail by Daiemonic http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ Merida HDT Hairs by Yoo http://www.nexusmods.com/skyrim/mods/52516 Marie Rose HDT Hairs by MortredL http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4337255&page=1#pid112436409 BB's Hair Physics Project by bbdlqek1 http://www.nexusmods.com/skyrim/mods/57538 Female Hairstyles with Physics by Fuse00 http://www.nexusmods.com/skyrim/mods/57179 Numenume Hairs by Numenume HDT versions by ??? DOA Hairs by ??? MFG Console by Kapaer http://www.nexusmods.com/skyrim/mods/44596 Submitter PsychoMachina Submitted 06/27/2014 Category Races Requires SKSE+SkyUI+Either Enhanced Character Edit or RaceMenu Special Edition Compatible
  22. View File Braixen edit for Fired up a while ago i requested shittyguy to do an edit on the Braixen race for the updated version (link to it) https://steamcommunity.com/sharedfiles/filedetails/?id=2260578148&searchtext= he has given me permission to upload it as he hasn't done it yet Submitter ant_9484 Submitted 02/19/2021 Category Starbound  
  23. Shortstack Pack Uncensored View File What's this? Playable (but female-only) Goblin, Gnome, and Kobold races for Skyrim. Based on the Of Goblins and Men series by Shidoni (with permission.) Goblin racial stats: * +10 Lockpicking, +5 Sneak, Pickpocket, Light Armor, Alchemy, Enchanting. * Voidgazer: Darkvision at-will, as Khajiit Nighteye. * Goblins Sneak: Constant 50% muffle. * Lightweight: Take half damage from falling. Gnome racial stats: * +10 Smithing, +5 Heavy Armor, Destruction, Speech, Lockpicking, Two-Handed. * Stalwart: Once per day, take half damage for 60 seconds. * Hardy: Constant +50 stamina. * Lightweight: Take half damage from falling. Kobold racial stats: * +10 Lockpicking, +5 One-Handed, Sneak, Light Armor, Smithing, Destruction. * Darkvision at-will, as Khajiit Nighteye. * Thick scales: Constant +50 armor bonus. * Lightweight: Take half damage from falling. What do I need to install first? * Dawnguard * RaceCompatibility For Skyrim and Danwguard - https://www.nexusmods.com/skyrim/mods/24168 * Racemenu - https://www.nexusmods.com/skyrim/mods/29624 * XPMSE Skeleton and its requisites - https://www.nexusmods.com/skyrim/mods/68000 * Armor Appearance - https://www.nexusmods.com/skyrim/mods/89751 What are the known bugs? * ECE will break skeleton scaling is not supported! * You'll appear nude for a split second after loading a save. * Some clothes sets will appears as the default fur armor due to the work in progress nature of this mod. * All DLC armor sets... see above. * Some jewelery or variant armors may appear incorrectly. * Circlets and helmets appear wrong on kobolds. * Sometimes, hair may become invisible. If this happens, save and reload. What should I bug report? * Any armor with wrist or ankle seams. * Any armor missing weight slider support. * Any armor that completely glitches and is invisible. What's coming next? * Further clothing and armor conversions. * Lore books for the new races. Who did this? * Shidoni - Concept, body scale work, and presets NPCs * Azazells - Additional skeleton work * MorePrinniesDood - Putting it all together in Creation Kit Shortstack Pack contains assets used with permission from the following: * Ousnius & Caliente - CBBE and bodyslide - https://www.nexusmods.com/skyrim/mods/2666 * Gosthy, RenaPG, & Vitala - Vanilla outfits Bodyslided for CBBE - https://www.nexusmods.com/skyrim/mods/65831 * NiseTanaka - The Amazing World of Bikini Armor - https://www.nexusmods.com/skyrim/mods/83383 * ChronoTrigger77 - Remodeled Armor for CBBE Bodyslide - https://www.nexusmods.com/skyrim/mods/25259 * Xs2reality - Sporty Sexy Normal Map - https://www.nexusmods.com/skyrim/mods/13377 * Groovtama & Daymar - XPMSE Skeleton - https://www.nexusmods.com/skyrim/mods/68000 * HHaleyy - Fair skin Complexion - https://www.nexusmods.com/skyrim/mods/51602 * Felisky - Armor Appearance Changer - https://www.nexusmods.com/skyrim/mods/89751 * Feminine Argonian Textures - https://www.nexusmods.com/skyrim/mods/62574/ Submitter MorePrinniesDood Submitted 08/18/2019 Category Races Requires Special Edition Compatible No  
  24. List of updated SxB race supports by date of list update: June 7, 2020: Bunnykin by LazyBunni Zoroark by sh*ttyguy Gardevan by sh*ttyguy Miine by sh*ttyguy Deerkin by Ace_of_Heart Zeta by sh*ttyguy Felin by Kawaoneechan Lombax All-In-One by [TheBusySWAT] Alastor Braixen by sh*ttyguy Zeena by sh*ttyguy Cuter Felin by Fluff the Felin Argonian by [TheBusySWAT] Alastor Shadow2 by madameglitch Lunarian and Barometta by timmeh Demon by timmeh Saturnian CyB by [TheBusySWAT] Alastor Renamon by sh*ttyguy Alrune by PumpingPumkinsAllDay Eevee by sh*ttyguy Kitsune by TinyFox621 Tails by sh*ttyguy Scorsheep by sh*ttyguy Gnollbound by [TheBusySWAT] Alastor Zombie by sh*ttyguy Fragment of Ruin by Zorgman Neko-Alternate by Neko Boi Saturnian by IdioticExplorer Sergal by [TheBusySWAT] Alastor Omen by Red3dred WaspHive by [TheBusySWAT] Alastor Fullbreed Deerfolk by FelisMoon Lopunny by [TheBusySWAT] Alastor Avali by Red3dred Lamia by Paco-Taco - No longer Available Everis by [TheBusySWAT] Alastor Merrkin by Fozuna Shizubelle by sh*ttyguy Familiar Humanoid by [TheBusySWAT] Alastor Thaumoth by [TheBusySWAT] Alastor Kemono by [TheBusySWAT] Alastor Dark Latex by [TheBusySWAT] Alastor Lastree by [TheBusySWAT] Alastor Ningen by [TheBusySWAT] Alastor Shoggoth by SirBumpleton Kazdra by [TheBusySWAT] Alastor Halfbreed Draconis by [TheBusySWAT] Alastor Fullbreed Draconis by [TheBusySWAT] Alastor Oct. 30, 2020: Lucario by Zancuno Yoru by 루안(Ruan) Crewkin by Artus_ Icthysian by Polygore Jul. 21, 2021: Dreemurrers by Artus_ Vessel by Ice_Fox_of_Camelot Mollopod by Polygore Bohemian Lion by Ant Cant Skelekin by Red3dred Bipedal Deerfolk by Polygore Aug. 06, 2021: Gyrusen by Polygore
  25. Bad Dog's Bird Races SE View File This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. LE version here. Details Get the mod from here because it's big for LL In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. Credits Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design. Erect schlong by @MadMansGun For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color. Submitter Bad Dog Submitted 09/28/2019 Category Adult Mods Requires RaceCompatibility, Animated Wings Ultimate Regular Edition Compatible  
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