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Found 89 results

  1. SL Coitus Infectus View File About__________________________________________________ The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player. Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it. If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should. Conflicts / Problems_______________________________________ There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too). I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod. Major Infections ______________________________________ Lycanthropy Currently not supported for NPCs Moonlight Tales Support Allows infection of Werebears Succubus Curse No NPC support possible Player Succubus Quest Support Required for this infection to work Vampirism Currently not supported for NPCs Regular Infections ____________________________________ Lice Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs) Bathing in Skyrim / Eating Sleeping Drinking Support The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall. YPS Fashion Support Shaving will now cure yourself of the disease Compability / Support_____________________________________ Moonlight Tales: Lycanthropy Player Succubus Quest: Succubus Curse Bathing in Skyrim: Lovers Itch (Lice) YPS Fashion: Lovers Itch (Lice) Eating Sleeping Drinking: Lovers Itch (Lice) Future Plans / Working on ________________________________ Working on: NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections Translations ______________________________________________ English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503) Credits____________________________________________________ Thanks, CPU, for giving me tips on how to optimize the scripts further! Thanks for the russian translation, stas2503! Submitter novaarr Submitted 06/17/2018 Category Other Requires SKSE, SexLab Framework, PapyrusUtil Special Edition Compatible No
  2. (SexLab) Werewolves View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- HEART-TOUCHING BACKSTORY The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold. A NEW JOURNEY BEGINS Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them. WHAT IT DOES This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots). In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right). REQUIREMENTS Werewolves No actual requirements. Just install and you're good to go. SexLab Werewolves Requirements: ・SSL - Skyrim SexLab Framework ・CF - Creature Framework (or a mod that contains it, like MNC SLAL Edition - just make sure to put Werewolves lower in load order) ・MCM menu functionality (included in SkyUI) Requirements of requirements: ・SKSE - Skyrim Script Extender ・JContainers (or a mod that contains it) ・FNIS - Fore's New Idles in Skyrim with Creature Pack ・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on) (IN)COMPATIBILITIES This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though. ・SexLab Werewolves users:  Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes. ・Mighty Beasts - Werewolf users:  Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.  I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it. ・SOS users:  This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.  Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).  If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu). AVAILABLE PACKAGES There are quite a few, but you probably want the first one. ・(SexLab) Werewolves v4.1 (most recent)  The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer. ・Werewolves v3.4 for SSE by AmicusLuporum  A port of old Werewolves v3.4 created by AmicusLuporum in 2017 for use in Skyrim Special Edition. Has full v3.4 functionality. ・v3.2 Classic  Old version of Werewolves in 2 variants - standalone and for SOS.  This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.  "Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later). ・Modder's Resources  Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.  Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things. KNOWN BUGS (kind of) It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form. Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion). CREDITS Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs) AmicusLuporum - conversion to SSE (only for v3.4 of my mod) Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves) Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description) Submitter Erundil Submitted 06/23/2014 Category Models & Textures Requires Special Edition Compatible No  
  3. View File NOTE: this mod (non HDT version) has been merged into Horny Creatures of Skyrim. Horny Werewolves of Skyrim Assembled by MadMansGun Werewolf Heads by MadMansGun HDT Werewolves by Jacques00 Horse penis from Leito86's Creature Features (modified mesh) wolf balls from Derrax's Male Werewolves wolf penis from diarawr's Horny Dogs of Skyrim Project (modified mesh) Female Werewolf Body by Moutarde421 black Female skin by Moutarde421 brown Female skin by Moutarde421 black and white female Werewolf skin by MikoYork (skin edited by ~X~) special thanks to "notmenotyou" and "Serenna187" for helpful information and advice. ---------------------------------------------------------- Notes: 1. the download files are for the Following: HornyWerewolvesofSkyrimV##.7z______________normal version of the mod (Recommended version) LessHornyWerewolvesofSkyrimV##.7z__________smaller penis version HDT_2tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 2 boobs (not recommended) HDT_2tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version HDT_6tit_HornyWerewolvesofSkyrimV##.7z______HDT physics enabled werewolves with 6 boobs (not recommended) HDT_6tit_LessHornyWerewolvesofSkyrimV##.7z__smaller penis version Alt_XMLs_For_HDT_Werewolves.7z___________Alternative XML Files for HDT Werewolves (hopefully one of them will work for you) 2. this mod was not Included in "Horny Dragons of Skyrim" because of its incompatibilities with "Moonlight Tales". 3. you will need to select the bodys in the Creature Framework's MCM (normally on page 7). 4. some friendly Werewolves can be summoned with spell books found inside The Bannered Mare on the roof rafters. 5. the file called "EXTRA ADD-ONs" is where you will find Alternative textures and add-ons: "Alternative textures" - optional alternative textures. "Katherine" - based on the Hermaphrodite Cat from the erotic text game "Corruption of Champions" (HDT not support) she is summoned with a spell book found inside The Bannered Mare on the roof rafters. this file has it's own readme. "Player Hermaphrodite Werewolf patch" - this will turn the players Werewolf form into the Hermaphrodite Werewolf. male players get Urta, female get the normal hermwolf. this file has it's own readme. Note: there is a alternative usage for this addon, it can be modified to be used as a makeshift patch for the SL Werewolves / Creature Framework beast race player bug, see its readme for more info. 6. if you have the "SexLab Werewolves" mod installed load Horny Werewolves of Skyrim after it in the load order. ---------------------------------------------------------- related mod: http://www.loverslab.com/files/file/2436-horny-dragons-of-skyrim/ https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?do=findComment&comment=2160112 Original HDT werewolves mod (you should consider using this instead if you want the HDT stuff) : http://www.loverslab.com/topic/28089-hdt-werewolves/ ---------------------------------------------------------- .___. {0,0} _______________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""""""""""""""" Submitter MadMansGun Submitted 09/15/2016 Category Models & Textures Requires Creature Framework Special Edition Compatible No  
  4. As the title state after turning into a werewolf my game waits about 5 second and then crashes. Being in the under forge with alea when shes a werewolf is no problem it only seems happens when im a werewolf. plugins.txt Papyrus.0.log oh also alea and my character arent using the female werewolf model either.
  5. Erundil

    OP Werewolf Form

    Version v1.0

    144 downloads

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- SPECIAL EDITION ALSO EXISTS It's here and does exactly the same thing: https://www.loverslab.com/files/file/14209-op-werewolf-form-by-erundil/ SHORT DESCRIPTION This mod was made for personal use, but heck, what's the reason not to post it. It does 2 things, both aimed at making the werewolf transformation more rewarding. Here goes: - Beast Form power was changed to lesser power, so it can be used multiple times a day, instead of just once per 24h - debuff that used to prevent werewolves from regenerating HP is gone and replaced with bonus to HP regen (1.00 right now, and it's already OP af, you can just stand there while they hit you) So there it is - transform and you are unkillable. And you are always ready to transform. How are poor NPCs supposed to take you down? It's impossible. You're invincible.
  6. Version v1.0

    283 downloads

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- A werewolf should really know some decency and dress up after transforming back to human form. No one wants to see that ass, ok? WHAT IT DOES It re-equips all your gear and spells when you transform from a werewolf back to human form. Including your power. And it puts your left hand items back in your left hand instead in your right. ATTENTION: there is a time lag before the re-equipping happens. It's due to the transformation anim taking longer than it seems to. Just be patient, your char will get dressed. Give it 5-10 sec. A LITTLE BACKSTORY Those who know my other mods can probably guess that for me it wasn't about decency, but convenience. It truly is a bother to equip every piece of armor, every weapon and every spell again, just because I transformed once. Especially the power. Jeez, I just used the Beast Form transformation power. Why would the game unequip it, come on? Of all the things, why this? So here's a fix. It's not the first one around, and being a lazy person I wouldn't make my own if it wasn't out of necessity. All the other mods I found had some serious flaws - incompatible with Dawnguard, with RaceCompatibility, overwriting records I needed for something else, weird handling of crossbows, weird handling of left-hand weapon, ignoring non-vanilla slots (like for example underwear, wings, backpacks). I've never wrote a script for Skyrim before. I tinkered with Morrowind around 2003, but back in the day you wouldn't even need to compile it! The code structure was easier too... Anyway, it's 2019, I taught myself the Skyrim version of Papyrus, and there it is, behold. I managed to work around almost every bug Bethesda has thrown at me, except for the torch. It's bugged so I decided not to re-equip it. Sorry, but Beth fucked up torches badly. Don't believe me? Try mounting a horse holding a torch. See where the torch goes. Enough said. Congratulations, Bethesda. Anyway, I was considering not re-equipping the torch in the first place, so it kinda works for me. When you transform back, you should avoid being seen doing it. The torch draws attention, so lighting it should be a conscious choice, rather than a scripted, automatic action. REQUIREMENTS This mod was made for use with: - Dawnguard (required) - SKSE (very required) - RaceCompatibility (the script is based on it - will work without RaceCompatibility, but it's better to have it) The QF_PlayerWerewolfQuest_0002BA16 script is all good, same in Dawnguard / vanilla and not even covered by RaceCompatibility. PlayerWerewolfChangeScript however differs between Dawnguard and vanilla. Analyzing the code, using Dawnguard version but playing vanilla shouldn't break the game, but it might throw errors and maybe, *maybe* bloat your save. RaceCompatibility further changes the script, but not in a game breaking way. INCOMPATIBILITIES This mod will conflict with any other that relies on changes in any of the 2 scripts: - PlayerWerewolfChangeScript - QF_PlayerWerewolfQuest_0002BA16 Sometimes the script is packed in the BSA, so you may not know you're overwriting it with my mod. CREDITS Every script author who provides the source code. The real MVPs. On the other hand fuck the authors who keep the source for themselves Creation Kit Wiki was helpful too, so kudos to all the contributors. My code is roughly based on Werewolf Aftermath Re-Equipper by Korodic. Oh, and the img idea is from WereWolf Return Form No Naked by aaa. It's crude and simple, but caught my fancy.
  7. I'm trying to do the old woofpire hybrid on a PS4... It worked fine in 2016 when I last played, but I started a new character this week and am having more problems than expected. Standard Procedure and Supposed Bug Fix: The character is reverting into a werewolf instead of a human. Tried the fix in the above post. NEW ISSUE!: The one time it actually reverted properly, Serana no longer had the dialogue option to be bitten again. Tips? Tricks? Advice? Did we get a patch/update recently? I know the CC updated, but not the base game or actual DLCs... Also,
  8. Hi i woud like to know if there is a mod the makes so penis size is different between human and beast form for the player with sos.
  9. Version v4.1

    51,689 downloads

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- HEART-TOUCHING BACKSTORY The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold. A NEW JOURNEY BEGINS Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them. WHAT IT DOES This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots). In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right). REQUIREMENTS Werewolves No actual requirements. Just install and you're good to go. SexLab Werewolves Requirements: ・SSL - Skyrim SexLab Framework ・CF - Creature Framework (or a mod that contains it, like MNC SLAL Edition - just make sure to put Werewolves lower in load order) ・MCM menu functionality (included in SkyUI) Requirements of requirements: ・SKSE - Skyrim Script Extender ・JContainers (or a mod that contains it) ・FNIS - Fore's New Idles in Skyrim with Creature Pack ・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on) (IN)COMPATIBILITIES This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though. ・SexLab Werewolves users:  Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes. ・Mighty Beasts - Werewolf users:  Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.  I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it. ・SOS users:  This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.  Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).  If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu). AVAILABLE PACKAGES There are quite a few, but you probably want the first one. ・(SexLab) Werewolves v4.1 (most recent)  The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer. ・Werewolves v3.4 for SSE by AmicusLuporum  A port of old Werewolves v3.4 created by AmicusLuporum in 2017 for use in Skyrim Special Edition. Has full v3.4 functionality. ・v3.2 Classic  Old version of Werewolves in 2 variants - standalone and for SOS.  This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.  "Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later). ・Modder's Resources  Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.  Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things. KNOWN BUGS (kind of) It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form. Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion). CREDITS Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs) AmicusLuporum - conversion to SSE (only for v3.4 of my mod) Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves) Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description)
  10. Well, didn't had much time this week to make comics, busy to try to fix the too large amount of bug my game have, which is drastically slowing down the process. Anyway, had a bunch of screenshots and gifs I made some time ago, without knowing if I'll share them or not. Better than nothing. Out of chronology : Videos : Bonus out of context :
  11. View File First, let's get the obvious out of the way: Bear in mind this is not an operational mod, it is merely an animation resource for modders to utilize while building one. An explanation is in order for those who find the animations not lining up properly. When we build these, they are aligned to specific body types and sizes. They work best if the end user is using the same in game, but will still work with other setups as well. ( just not quite as well ) For example, the female body used in my animations utilizes the UNP body at standard scale. As such, players using a UNP body in game at standard scale will see the animation pretty much as it was intended. Other body styles and sizes may / may not line up as well and adjustments may be required. Dogs / wolves use the same skeleton, but vary in scale in game. The wolf is 20% bigger than the dog. As a result, animations tailored to the dog may not align as well for the wolf and vice versa. Tails. I know everyone wants to see the Khajiit and Argonian tails animated, but they have proven to be problematic at best. While the animations can be created and look great in Max, they don't quite behave the same in game and have been a thorn in my side for a while now. Until I can figure out what is causing the issue, I will refrain from animating the tails for the time being. Sorry ! Apologies in advance for not having BBP, TBBP or another physics package for the Female Werewolf. We're all spoiled to it but the breast / butt bones do not exist ( nor the properly weighted mesh for that matter ) for the Werewolf skeletons and, as a result, the jiggle effect is unavailable until someone with more patience ( and insight on the Havok skeletons ) than I can create such an asset. Until then, you might consider the HDT options instead. Acknowledgements and kudos to: Ashal - For his outstanding work with the SexLab mod Fore - For the FNIS modules without which, none of this would even be possible. PanicForever - For inspiring me to get off my ass and finally learn 3DS Max ( and putting up with my questions / frustrations ) CGI,Heromaster,Antono - For coding the animation injector I use to test these with. And all the folks who put countless hours into trying to make this a far more interesting place to play The animations: WW_Blowjob Scenes 1-5 WW_Behind Scenes 1-3 WW_Missionary Scenes 1 - 3 WW_OnTop_Scene 1 - 4 Fire Atronach Scenes 1 - 7 Canine Three Position ( seven scenes: Back x 3, Side x 3, Top x 3 ) Standing Bear Position ( four scenes ) Lying Bear Position ( five scenes ) Submitter Dayelyte Submitted 02/05/2014 Category Animation Requires Special Edition Compatible
  12. hi i am looking for any mods involving werewolves and dogs in the sims 3. basically i plan on getting this game soon with the required expansions my male character as a werewolf will have a harem with a whole bunch of female dogs. i need the mods fully uncensored with genitalia clearly visible from both my character and my dogs. my character will have sex with the dogs as a werewolf both consensual and non consensual. also dogs need to get pregnant from my character in werewolf form. any help much appreciated.
  13. hi i am looking for any mods involving werewolves and dogs in the sims 3. basically i plan on getting this game soon with the required expansions my male character as a werewolf will have a harem with a whole bunch of female dogs. i need the mods fully uncensored with genitalia clearly visible from both my character and my dogs. my character will have sex with the dogs as a werewolf both consensual and non consensual. also dogs need to get pregnant from my character in werewolf form. any help much appreciated.
  14. How to trigger sex scene when you in werewolf form?
  15. Hi there, I've been a bit busy this week, so the next character is not entierly made yet. So to avoid an empty week, I've digged a bit to get some old screenshots I've made a while ago. Have a nice Week-end !
  16. Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
  17. Creatures in heat View File Description Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf Requirements Sex Animation Framework LE/SE Sexlab Aroused LE/SE Recommended mods Dripping When Aroused LE/SE (fancy arousal effects) Some mods with Vampire-Succubus-Werewolf mechanics/transformations Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon Mechanics When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics: Player-Werewolf: Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are: at Waxing gibbous arousal will start rising by 1-3 hourly at Full Moon phase arousal will rise by 10 hourly at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase Player-Vampire: Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism: arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard Player-Succubus: Player gets an energy "needs", the lower its energy, higher arousal gain: at 75% energy player will start gaining arousal on a hourly basis you can set energy decrease per hour in mcm sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm Built in succubus detection: -Succubus race -Angrim apprentice PSQ patch: uses energy values provided by PlayerSuccubusQuest If you are unlucky and none of above, you can manually set yourself as succubus in mcm. Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked! Submitter Ed86 Submitted 10/03/2018 Category Other Requires Sexlab, Sexlab aroused Special Edition Compatible Yes  
  18. View File i take no credit for this mod i am just making it easier for other people to find it considering it is no longer up on its original site PRESERVE THE MODS ! Submitter kinghulk Submitted 02/21/2019 Category Animation Requires none Special Edition Compatible Not Applicable View File
  19. View File Requires: Sexlab 1.62 Installation: Overwrite your Sexlab file What this is: v1 +fix for sexlab 1.62 thread setup bug in sslActorAlias script. When player is having sex in creature form(werewolf, vampirelord etc) sexlab does not set Thread.HasPlayer tag, this causes sexlab to not enable sexlab hotkeys and who knows what else. Without properly set Thread.HasPlayer many mods that depend on that tag may not function correctly. This bug was already reported and will be fixed in future SL versions v2 +fix for stuck creatures animations(in SL scripts) fix for spider animations: FNIS_&_SL_Spider_Behavior_Patch delete \Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx copy/install downloaded file run fnis if you have animation packs with spider animations they are likely still bugged until patched by their creator Submitter Ed86 Submitted 02/28/2018 Category Framework & Resources Requires Sexlab 1.62 Special Edition Compatible No View File  
  20. As the title suggests, I'm looking for a mod that would allow my character to have sex with their spouse while transformed into a werewolf. Currently I have a werewolf character who is going to be marrying Aela the Huntress, and while I am using Spouses Enhanced for most of the "marriage sex", there isn't any option I could find for more "kinkier" options, such as having sex while one (or possibly both) partners is transformed into beast form. Many thanks!
  21. I'm experiencing a CTD in the location mentioned in title (during Ill Met by Moonlight). I can enter the cave and move around in the first cavern (where the dying Khajiit is), crash occurs as soon as I enter the first path. I also did a little experiment and noclipped through the wall - I can run the whole path from the end to start, only to crash when I reach the entrance. No CTD when running the game clean, so it must be mod related. I'm using Mod Organizer to manage mods, load order sorted with LOOT. Papyrus log is full of warnings but I lack the knowledge to interpret it properly - hopefully some merciful soul here will help me. I'll add that the game would occasionally crash on loading a save, but would work after a few tries - no idea if related. There is also a ~15s freeze on quicksaving/waiting. Save file size is currently 9052KB, all relevant logs and info attached. Any help will be appreciated. loadorder.txt Papyrus.1.log modlist.txt
  22. This mod idea is loosely based off of the Viking Ulfhednar a form of Berserker who fought for Odin and who's spirit animal was that of the wolf unlike their cousins the Berserkers who's animal spirit was the bear and mostly was associated with Thor, they fought in packs, experts in night time operations, gorilla operations. Now for the Skyrim lore the Ulfhednar are an ancient race and group of werewolf warriors who are the vanguard of Hercines army however their numbers are small and only a few remain, hiden in Solstiem. They wear the wolf pelt of their fallen comrades to give them strength and to put fear in their enemies, however due to their warrior nature and nature of the beast they favor the strong even more so when it comes to breeding and mating, and they stick together as a pack and fight as one. Now where the mod idea comes in, this can be used as an alternative of becoming a werewolf out side of the Companions, could also have a plugin for Live an other life mod. Or even additional dialog options if you are already a werewolf and harbinger of the companions, remember the Ulfhednar admire strength. How it would work is after coming upon a book talking about the Ulfhednar of old, you may get a quest to search for any remaining Ulfhednar in Skyrim or Tamrial where you come across the camp in Solstiem where if not a werewolf you can ask to join them, you would be tested for your combat ability and if you impress they will allow you to join after swearing loyalty to the pack, Hircine and becoming one with the beast a werewolf, further more after this you will be partnered up with a male Ulfhednar warrior or even the Chief him self as a mate, to bear his children (being female can be used) and to continue the line of Ulfhednar and ensuring the future of the pack. Additionally if you are a champion of Hircine you may be given the task by Hircine to help our his loyal warriors, however unknown to the Dovakiin that help would includ bearing their children and being a mate to the Chief. Now as for other features once you become a Ulfhednar you will gain extra abilities as you are not longer a slandered werewolf, but the favorite of Hircine, you get additional strength, weapon speed, sneak buff and can eat raw meat without getting sick, have hightened senses such as being able to see life forms, having increased senses, increased stamina so on, and the ability to transform more then once per day. Further more you can get the ability to use werewolf howls all be it a weaken form in human form and the ability to morph parts of your body in human form such as claws ( have something similar to the khajiit or Argonian skill for unarmed fighting) to aid in battle and strengthen your skin to help reduce damage done by weapons. However a down side is with this increased power you are also more susceptible to the moon and when the moon is fullest you may turn into your beast form with out control (Moon light tales mod, would also allow you to customize your werewolf skin). Also upon becoming a Ulfhednar and becoming a mate you are marked by your mate with paint and tattoos to signify your statues with in the pack as a mate and warrior. (Ziovdendian Bodypaint - Designs of the Lupine - RaceMenu Overlays mod) and seeing how the Ulfhednar don't really require armor due to their ability to increase their toughness of their skin, their increased speed and strength and focus on gorilla warfare which is fast past, they prefer to wear light to medium armor to no armor out side of maybe boots and gauntlets, also being a werewolf you will be transforming and the less you wear the faster your transformation as you don't have to un-equip so much armor. Now for more features as you are now a werewolf you give off hormones when you are in heat or aroused and the other Ulfhednar can sense this, so if you are too aroused or in heat the other Ulfhednar and or your mate may do something about it, and as your job as a female Ulfhednar is to help give birth to children to ensure the future of the pack your mate and the other Ulfhednar will make sure you live up to that role as well. Now as a member of the pack and or a mate of one of the Ulfhednar you can take them out as a companion on quests and adventures to aid you in combat, as you remember Ulfhednar fight in packs. Now for a simple slavery plugin option and more BDSM orientated option as well. You can be sold to the Ulfhednar who desperately need female werewolfs to mate with or females in general they can always turn you into a werewolf if you are not one already, and then keep you as a bitch who's sole purpose is to be fucked and used to breed future Ulfhednar, to ensure you don't escape you will be locked in restraints, a collar, and kept in a cage when not being used. (can have Sanguins Debauchery plugin for this or other mods) further more you may be locked in a petsuit to make you crawl like the bitch you are, have a tail plug inserted to make you look more like a dog, and be muzzled aka gagged so they don't have to listen to you whine. Links to mods mentioned and others that may help with this if you do create it. https://www.nexusmods.com/skyrim/mods/34615 - Mantle of the Silver Hand for Werewolf Pelt/cloak as seen in the image. https://www.nexusmods.com/skyrim/mods/69671 - Being female nexus addition https://www.nexusmods.com/skyrim/mods/59463 - Moonlight tales - Werewolf and Werebear mod. https://www.nexusmods.com/skyrim/mods/97284 - Ziondendian Bodypaint, also seen in photo
  23. This is just one relly long set I was working on for some time hope you enjoy it. Warning Bestiality! More Bestiality!
  24. View File This is an addon/edit of Bad Dog's Immersive Creatures werewolves so that they have the pre-CF pre-MNC werewolf dick -- the big, brutish one. This affects all werewolves plus the ones that Immersive Creatures introduces. Just set all your werewolves to use BD Animal Penis and you're good to go. Keep in mind this is an overwrite of Bad Dog's files, including the .esp. This is to change the texture sets and the parts that the sets target so that they work properly with the new model and the new textures. Back up your stuff if you do it manually/have no virtual installs. There is a version with alternate textures since the old ones are indeed kinda wonky. See picture 3. Patch it ontop of the original files. You'll need Bad Dog's original files for this to work. Full credits go to him and also for letting me upload it. I actually have no idea who made this mesh, I think it was diarawr, but shout out, love you dude. BDIC is here: http://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/ Submitter meme supreme Submitted 01/17/2017 Category Models & Textures Requires Bad Dog's Immersive Creatures + everything that BDIC requires Special Edition Compatible  
  25. View File Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER Das gleiche für Dachen gibt es: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda Submitter T4y Submitted 08/19/2017 Category Framework & Resources Requires Org mod, Sexlab Special Edition Compatible
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