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  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
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Categories

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Blogs

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  • [Screenshots] My Gay furry skyrim world.
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  • The Blog Noone Wanted
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  • Pickle's Misc bag of goodies.
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  • Trace
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  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • From the Personnel Files of Vault 86 - The Men and Women of Vault Tec
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  • LoversLab modding for Dummies
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  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
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  • Blaze's Misc Downloads
  • Mirror's Broken, Please Evacuate!
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  • Argonian and Imperial walks into the bar
  • s Blog
  • WickedWhims Development
  • Severyx's Modding Foray
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  • Mrsrt's technical blog
  • Skyrim Stories: Sirrae
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  • Conglomerate
  • Andy7me
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  • banlu's Blog
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  • Honey Posts
  • NX-2C Video Log
  • Dr. Frankensteins Load Order Laboratory (LOL)
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  • Scrub Modders Blog
  • Need Help with loading order.
  • test
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  • Slaverim : On the making of a new Slaverun
  • goelyiquke's Blog
  • DragonGoddess Zya KyEnChan's Blog
  • The Many Lives To Toy With
  • sims 4 gaming
  • Character Sheets & Bios
  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
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  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
  • Rose66
  • Image Dump
  • Devious Stories
  • I just wanted to share some screenshots!
  • Sabielin's Blog
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  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Sexy Night Elves
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  • Brellfellows' Blog
  • The Melody of Frozen Trees
  • Shout Like a Virgin 8.0 SE - Beta Testing
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
  • Find Fuck Your Girl Friend
  • Papyrus Stack Dumps
  • Jess's Fallout 4
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods
  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
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  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
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  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
  • Dotssims World
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  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
  • Skyrim Mods & More
  • AidanScott091803's Blog
  • Its a question of Honor !
  • Ooga Booga screenshots
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  • Stories
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  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Ballin' Matt
  • Working On The Slave Trade
  • Bang it out
  • Blazingsai's Character Bios
  • Foxtrot's Blog of Boobs
  • Loogie's Blog
  • TheNoble's Picture Collection
  • Bloode Castle
  • Naughty By Nature
  • Kaitolenkagmine's Conversions
  • coltontooman's Blog
  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • Zig's Pretend Development Blog
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  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
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  • Adventures in HDT SMP for Skyrim SE
  • Nylon Encasement + Screenarchery
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  • Modding and Roleplay with Nerio
  • Skyrim porn request pls
  • First lovers lab post ( Feat. my Skyrim character)
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  • Pete the Necromancer rides again...... or is that rises again?
  • Tiress' corner
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  • Ky's Blog of crappy stuff
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  • Skyrim Picturebooks
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  1. [HDT Werewolves SE] ---------------------------------------------------------------------------------------------------- this will convert the werewolves to have more sexual diversity as it provides a more sexual visual appearance males genitalia will move and function currently with SOS and SOS light from testing , males are slightly bigger female breast(s) and Butt will move and function female multiple breasts mesh are included in the file , default must be changed to them ---------------------------------------------------------------------------------------------------- Requirements (2021) SKSE [current] XP32 [select HDT] FNIS (newest) HDT framework/physics / CBPC/BHUNP/ECT ---------------------------------------------------------------------------------------------------- Loverslab Sex lab [current]-in sexlab MCM select creature gender to be detected SLA -sex lab animation loader Creature framework more nasty critters MAKE SURE the xp32 skeleton is the main, do not let more nasty creatures to overwrite the skeleton or else CTD occurs ---------------------------------------------------------------------------------------------------- HDT Werewolves (HDT and CBPC) ---------------------------------------------------------------------------------------------------- Version (2+) HDT werewolves -native hdt smp functionality Version (2+) HDT werewolves CBPC -works with CBPC physics SETUPS an HDT-SMP Setup I recommend: ---------------------------------------------------------------------------------------------------- 2021 SETUP : credits to Coalstorm for putting the setup together HDT Werewolves SE ・HDT Werewolf SSE v2.5.7z (19.24 MB / June 11, 2019) ---------------------------------------------------------------------------------------------------- Other relevant mods installed include: ・Caliente's Beautiful Bodies Enhancer -CBBE- (by Caliente and Ousnius) ・CBBE 3BBB (aka. CBBE 3BA) (by Acro) <--- you can also use BHUNP 3bbb setups also instead of cbbe (either works) ・CBPC - Physics with Collisions for SSE and VR (by Shizof) ・Creature Framework (v.1.1.0-pre2A-SE) (by Ep1cL3w7z, LazyGirl and Tasairis. Ported by Pfiffy) ・Fores New Idles in Skyrim SE - FNIS SE (by fore)  <--- (you need to run FNIS for the animations to register so that they will be applied to your game) ・HDT-SMP (Skinned Mesh Physics) (by hydrogensaysHDT) ・More Nasty Critters Special Edition (by dentarr. Ported by Pfiffy) ・SKSE64 ・Schlongs of Skyrim SE (v.1.1.4) (by VectorPlexus, Smurf and b3lisario)  <--- (to make SOS Full compatible with HDT Werewolves SE, you must delete all files - in your SOS installation - that have "werewolf" in their names.) ・SexLab Animation Loader SSE (by Orxx. Ported by Andreis) ・SexLab Framework SE (v.1.63 BETA ? (by Ashal) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For a CBPC Setup --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Moonlight Tales Special Edition - Werewolf and Werebear Overhaul ・Moonlight Tales SE 1_35 (261.4 MB / 20 Dec 2016)  <--- (to make MLT compatible with HDT Werewolves SE, you have to turn off the skin system provided by MLT in-game every time you start up a brand new game) HDT Werewolves SE ・HDT Werewolf SSE v2.5 CBPC.7z (19.24 MB / June 11, 2019) ・HDT Werewolf SSE v2.5 CBPC Moonlight Tales Essentials.zip (26.21 MB / December 28, 2018) ・Moonlight Tales Female Werewolf Patch.7z (2 MB / June 22, 2020)  <--- (Miscurie - who uploaded the patch - said that it provides CBBE 3BA Functionality for HDT Werewolves, so it may be advisable to not install it if you do not use CBBE 3BA) Other relevant mods installed include: ・BodySlide and Outfit Studio (by Caliente and Ousnius)  <--- (to make your female werewolves use CBBE 3BA, you will have to build the body in BodySlide before use) ・Caliente's Beautiful Bodies Enhancer -CBBE- (by Caliente and Ousnius) ・CBBE 3BBB (aka. CBBE 3BA) (by Acro) <--- you can also use BHUNP 3bbb setups also instead of cbbe (either works) ・CBPC - Physics with Collisions for SSE and VR (by Shizof) ・Creature Framework (v.1.1.0-pre2A-SE) (by Ep1cL3w7z, LazyGirl and Tasairis. Ported by Pfiffy) ・Fores New Idles in Skyrim SE - FNIS SE (by fore)  <--- (you need to run FNIS for the animations to register so that they will be applied to your game) ・HDT-SMP (Skinned Mesh Physics) (by hydrogensaysHDT) ・More Nasty Critters Special Edition (by dentarr. Ported by Pfiffy) ・RaceCompatibility for Skyrim Special Edition (by TMPhoenix)  <--- (to make RC compatible with MLT, you must delete the file PlayerWerewolfChangeScript.pex, located in the Script folder of your RC installation) ・SKSE64 ・Schlongs of Skyrim SE (v.1.1.4) (by VectorPlexus, Smurf and b3lisario)  <--- (to make SOS Full compatible with HDT Werewolves SE, you must delete all files - in your SOS installation - that have "werewolf" in their names.) ・SexLab Animation Loader SSE (by Orxx. Ported by Andreis) ・SexLab Framework SE (v.1.63 BETA ? (by Ashal) ---------------------------------------------------------------------------------------------------- Some additional recommended mods faster werewolf transformation Heart of the Beast [body conflicts but eye and voice changes works fine] ---------------------------------------------------------------------------------------------------- Compatibility Please Note -anything that will touch or alter werewolf or female werewolf can conflict or cause ctd this will also alter spawned werewolves, and if combined with diverse they will get a SOS appendage but retain texture depending on load order placement sos light works fine as is, SOS full requires above fixes compatibility patch available for Moonlight, use patch after main file ( thanks to kacperes1122 ) Please do initial basic troublshooting for yourself first before you ask/post, and log your mods so we can isolate conflicts if any issues arise ,that you cannot solve, or you make a patch or ect and want to share feel free to post HDT Werewolf SSE v2.7z
  2. All-In-One HDT SMP 3BBB Skyrim Setup View File All-In-One HDT SMP 3BBB Skyrim Setup Download Links Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view CBBE SMP Ground Collisions Skyrim 2020-11-13 01-01-00.mp4 UUNP SMP Ground Collisions Skyrim 2020-11-16 03-30-43.mp4 Description: This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE. This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE). Physics Support: Breast Butt Thighs Calves Belly Vagina Anus Collision Support: Breast Butt Hands Feet Head Belly Ground Vagina Anus InnieVag Slider: Featured Bodies: UUNPVagina1(COAN) CBBE Maximum SMP Requirements: Skyrim LE: XP32 Maximum Skeleton Extended - XPMSE BodySlide and Outfit Studio Fores New Idles in Skyrim - FNIS NetImmerse Override Skyrim SE: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE BodySlide and Outfit Studio Schlongs Of Skyrim SE Texture Blend: Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder. You need to have Photoshop and all it's necessary plugins for the texture blend: Recommended Mods: Skyrim LE: (SKSE) Havok Fix Skyrim SE: (SKSE64) Havok Fix Demo: Other alternatives for Skyrim Special Edition if these body mods don't work: CBBE 3BBB BHUNP (UUNP Next Generation) SSE Credits: All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim hydrogensaysHDT - for creating HDT physics into Skyrim Team XPMSE - for the skeletons and animations fore - FNIS Ousnius and Caliente - for Bodyslide and Outfitstudio Vector Plexus - for SOS Submitter DKnight13 Submitted 11/15/2020 Category Models & Textures Requires XMPSE, Bodyslide and Outfitstudio, HDT Physics Extension, Add-Item Menu Special Edition Compatible Yes  
  3. 885 downloads

    Ich plane hier eine kleine Sammlung an Mod Übersetzungen zur Verfügung zu stellen, die ich in meiner Zeit, in der ich mich mit Skyrim SE beschäftige für mich selbst erstellt habe und noch erstellen werde. Es gibt eine Menge guter Mods für erwachsene hier auf Loverslab die einer Übersetzung würdig wären, aber leider kann ich sie nicht alle übersetzen. Daher bitte ich um Verständnis, dass es sich bei der Mod Auswahl um von mir favorisierte Mods handelt. Mit der Zeit könnte/wird diese Liste natürlich wachsen. Übersetzte Mods: Spank That Ass SE v4.5 SexLab Approach Redux 1.802 English SE Naked Defeat 3.01 adcSexlife Plus 6.52 beötigt SexLab SexLife SE 1.4.2 als Voraussetzung Books of Dibella SE- Alternate Start Plugin 1.2 Fill Her Up Baka Edition English SE 1.552V SLHH Expansion English SE 3.44V Prison Alternative - A modular Prison System 1.2 Sexlab Defeat Baka Edition SE 1.11 Toys Framework SE V1.3 Classic ToyBox SE V1.21 HoT&WeT SE V1.2 Fertility Adventures SE 0.24 Installation 1. Installiert die Original Mod und alle die Mods die der Modersteller als Voraussetzung angibt. 2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien. (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.)
  4. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
  5. SL Triggers(v11) [2020-06-13] View File Sexlab Triggers (v11) What does it do: Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip. You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc .. Instalation: - unpack zip - copy whats in Data folder into Skyrim Special Edition\Data folder - its a simple mod, unpack and copy - activate triggers in MCM. By default nothing happens. Requirements: - Sexlab SE framework. Full version, not "light" - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff Warning: - you can setup up to 80 triggers - but maybe you shouldn't - the more you setup the slower it will be - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60 - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80) How to setup things: - open MCM, select Sexlab Triggers - page Main: enable/disable the whole thing - page Triggers 1-5, 6-10, ...: here you setup "triggers". - you have 5 triggers(can also call them "slots") per MCM page - for each slot you setup condition and then what to do, execute if condition is right - and thats about it Conditions: - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event - if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things - if gender: male, female - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal. - if day time: is it at day or night - if location: is it inside or outside - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands. Commands: - is a file that has instruction of what to actualy do - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold. - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json - its a .json file that has to be formated ... just use an existing one as an example - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file - all commands that I made are usuable, but are also examples A couple of examples of what you can trigger: - Add perk point.json: Adds a perk point to player. - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol. - Cast Calm.json: cast Calm spell - Cast Fear.json: cast Fear spell - Cast Light.json: cast Candle light spell. - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC) - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC) - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC) - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running - Doomstone Lover.json: Add the effect of Lovers doomstone - Eat (sweet).json: eat something sweet - Give Gold(10).json: Actor gets 10 gold. - Harm (-100).json: Actors Health is drained by 100 points - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points - Heart beat(A).json: Play builtin "heart beat" sound - It was bad.json: Apply some debuffs based on animation tag - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point - Learn skill (random).json: increase(learn) one random skill by 1 point - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point - Light Campfire.json: cast light effect that persists until end - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse. - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed) - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold) - Sound - Levelup.json: Play builtin "Levelup" sound - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin) - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin) - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module Extra documentation: - sl_triggers_commands.txt: list, short description of commands I added - sl_triggers_script_description.txt: may be useful if you want to make your own command(s) - sl_triggers_whatsnew.txt: log Note: Its SexlabtUtil1 "Version 2". Not port from LE version. New. Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more. Submitter Fotogen Submitted 04/14/2019 Category Other Requires Sexlab framework Special Edition Regular Edition Compatible  
  6. thread status: OPEN!!! (on discord. link at the bottom.) i rarely actually take the time to change this so keep an eye out on the most recent thread page from the creator of, a bunch of other presets i bring you SE needed a hero yes, they're free. but you have to fully read this post first *i only make bodyslide presets for CBBE, maybe later on i'll consider faces but not now* no rushing me, but if i take too long it's likely i forgot or you got lost among other request, fwwl frew to bump if necessary be respectful be patient be polite consider how possible it is, believe it or not bodyslide is a bit limited i completely ignore other bodyslide preset threads, you must post here. always say thanks or like my reply so i know you like it or have received it! or, reply and tell me the problems! please be thankful, there are so many people who have just left after downloading, if im in a particularly bad mood, it could put me off of these for awhile. then go and do your good deed for the day it would be nice if you also send pictures of it in game, but not required. ADDITIONAL NOTES: i model the 100 weight after the picture and just reduce the sliders for 0, ask if you want specifics it would also be nice to have other people tell me if i've made a preset before, i forget easily i appreciate it if you go through the thread a bit to see if what you want has already been created or not sometimes i follow people i do a preset for. for the love of this solar system read this AND use spoilers in your post hey! i just found this thread and i need help, please help me make this!: *feel free to skip any if needed* 0. you can send me a preset you have already created so i can work from there, or an already existing preset you want me to edit. *always look for original preset before asking me to duplicate one* 1. I want my body to look like this: *this is a description of what you want* 2. body/character type: for example, an ultra busty wizard, a slim athletic swimmer, a chubby milf, or an enticingly thick succubus! 3. pictures: these are essential and i need these to be true to the vision. please include more than one, they can be real, drawn or 3D. make sure they display the body well, if they don't i cant recreate it and might just ignore you. 3 pictures at least is best, a lot of pictures is appreciated. feel free to send extra too, i like butts 4. tell me if you want me to stay true to the picture, or try to make it better/different 5. include specifics, if you want a smaller butt, tell me, bigger boobs, tell me. 6. re-read your request over and make sure its legible and clear. you can also ask for a full post walkthrough on how i did it, it'll definitely take longer than others though, example found here: https://www.loverslab.com/blogs/entry/8499-daedals-sse-bodyslide-request-1/ and, remember that i genuinely have to find time, and take time out of my day just to do this, for completely free, i have never been paid in any type of way and i probably never will. do not expect perfection, and do not expect an instantaneous reply, i will try my best to get to you and try my best on the preset, be patient as i have a life and i may also just not feel like doing it. simple: detailed: duplicate other skyrim preset: edit existing preset you have another great example is the third reply to this thread BODYSLIDE CREATION PROCESS SE #1 *REQUEST #10* https://www.loverslab.com/blogs/entry/8499-daedals-sse-bodyslide-request-1/ i wanna thank everyone who has ever supported me your the only reason i'm still active in this community. great website with great people! love ya screenshots are very helpful, im far too lazy to compile them myself. thank you to those who help me out in this thread too honorable mention: @O_O https://www.nexusmods.com/users/12515909/ my amazing, loverslab blog that deserves some love: sometimes i upload the preset creation here as well. https://www.loverslab.com/blogs/blog/878-daedals-dangerous-domain/ i now only take request on discord: https://discord.gg/S9CuXqVp7Z
  7. View File ***Note that this is a Beta Release*** About This mod adds 2 additional stages of cum effects for each of the 3 default regions provided by SexLab: Vaginal, Oral, and Anal. This allows the user to experience a greater number and combination of stacking cum effects resulting from SexLab scenes, with a total of 4 stages for each region. That's 124 combinations! Wow! With MCM you can configure the number of layers to use depending on your preferences, anywhere from 0 to 4. With MCM you can also configure how to handle Vaginal Cum with Schlonged Actors to better support users with Futa mods. The EffectsShaders for Cum are also altered to use 1+Alpha for transparency to prevent strange desaturation seen on default cum effects in well lit environments for some users. This mod is built for and with Skyrim SE but is reportedly LE compatible. Prerequisites SexLab Framework All SexLab dependencies (Skyrim, SKSE, etc.) Installation MO2 (recommended), or other applicable Mod Organizers: Install the mod Prioritize below SexLab for both overwrites and ESP Manual: Install SexLab Extract this mod into Skyrim's Data folder, overwrite when prompted I recommend backing up your files just in case, or start using MO2... Upgrading MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Troubleshooting & Suggestions ***Note that this is a Beta Release*** If you are having trouble, verify there are no other mods overwriting this one & or drop this lower in mod priority & load order. Ensure you don't have any mods active that may be blocking the spell effects of SLACS, it is reported that "Glow be Gone" will block the effect unless you configure it to ignore SLACS. Beyond that, or if you have suggestions for the mod, post away. Future Plans Look at patching for mods that utilize the native SL Cum Functions - Enabled as of 0.3.0b, will see separate uploads Utilize RaceMenu Overlays for effects instead of EffectShaders Utilize Normal Maps for higher quality Implement new textures Time-based "crusty" effects Implement further MCM customizations Credits @Ashal for SexLab & LoversLab & @oli3d for work on the original SexLab cum textures which have been utilized in this mod so far: @Mr. Wick for the Insane Cum Textures SSE, utilized to build textures for the third and fourth layers in this mod: By extension, @Vacaliga & @QuiteUnfortunate for SexLab Cum Textures Remake + Slavetats 1.2.5 & SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition respectively: Submitter Kyeckr Submitted 05/09/2020 Category Sex Effects Requires SexLab Framework SE v1.63 Regular Edition Compatible View File
  8. NG's German translations View File Ich plane hier eine kleine Sammlung an Mod Übersetzungen zur Verfügung zu stellen, die ich in meiner Zeit, in der ich mich mit Skyrim SE beschäftige für mich selbst erstellt habe und noch erstellen werde. Es gibt eine Menge guter Mods für erwachsene hier auf Loverslab die einer Übersetzung würdig wären, aber leider kann ich sie nicht alle übersetzen. Daher bitte ich um Verständnis, dass es sich bei der Mod Auswahl um von mir favorisierte Mods handelt. Mit der Zeit könnte/wird diese Liste natürlich wachsen. Übersetzte Mods: Spank That Ass SE v4.5 SexLab Approach Redux 1.802 English SE Naked Defeat 3.01 adcSexlife Plus 6.52 beötigt SexLab SexLife SE 1.4.2 als Voraussetzung Books of Dibella SE- Alternate Start Plugin 1.2 Fill Her Up Baka Edition English SE 1.552V SLHH Expansion English SE 3.44V Prison Alternative - A modular Prison System 1.2 Sexlab Defeat Baka Edition SE 1.11 Toys Framework SE V1.3 Classic ToyBox SE V1.21 HoT&WeT SE V1.2 Fertility Adventures SE 0.24 Installation 1. Installiert die Original Mod und alle die Mods die der Modersteller als Voraussetzung angibt. 2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien. (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.) Submitter N.Gamma Submitted 06/29/2021 Category Adult Mods Requires Regular Edition Compatible No  
  9. ( LE / SE ) RIA (Random Invite Animations) Add-on for Aroused Creature View File DAR version mod by Mikufan39 (Thanks You!!!) Requirements: SexLab Aroused Creature Dinamic Animation Replacer Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement Animations by BagofLove69 If you like this mod, follow me on twitter. Thanks!) Submitter BagOfLove69 Submitted 09/19/2020 Category Other Requires Aroused Creature, Dinamic Animation Replacer Regular Edition Compatible No  
  10. Ambient Slaves SE/VR View File This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. TLDR: Features: - 5 non-interactive slaver outposts near the Skyrim capitals - 1 outpost at Solstheim: Raven Rock - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 200 NPCs - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more outposts, including Solstheim - mines, quarries, brothels... - caravans - more factions Requirements: Sexlab Framework Devious Devices 5 ZAZ8 and their respective requirements! (A Perilous Maze, my previous mod, is required for version 0.1 because I was too lazy to recreate the factions and actor templates all over again, what ended in a train wreck. I'm still leaving 0.1 up for the time being, just in case I broke something else in 0.2, as it was done in quite a haste) Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Credits: Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requires Sexlab Framework 1.63, Devious Devices 5, ZAZ8 Regular Edition Compatible No  
  11. A Perilous Maze (SE/VR) View File Please Note: I am very new to Skyrim modding and scripting, so install this mod at your own risk. There should be nothing too dangerous, as I am trying to keep things simple, but I, as well as other users, have encountered many undesirable issues mostly stemming from interactions with other mods, in the past. If I am correct, the most problems are caused by non-corresponding navmesh triangle numbers when there are exterior structures present, added by other mods, in the vicinity of the structures which I have added, where I have touched the navmesh. Upgrading from an earlier version to 1.0 may also cause issues, which can be resolved by using a clean save, i.e. a save where APM wasn't previously installed. That said, I hope you'll get an enjoyable experience out of my mod. Ambient Slaves SE/VR now works without requiring A Perilous Maze as a prerequisite. Thanks to the many kind users, who have helped me iron out the kinks, and who have provided me with a lot of useful information on how to do stuff. The latest iteration of the mod is the first version which I dare call complete, as it now has a fully formed quest structure (as simple as it might be). Version 1.0 introduces a quest giver and quest items which will trigger the quest for finding the mysterious labyrinth and the treasure (or just a honeypot?) inside. You might want to find these by chance, when you don't expect it, or, if you can't wait, read the spoiler below. In any case, the revealed map marker in now hidden, in 1.0, until you get close to the entrance. If you successfully find your way through the maze, the mod will try and hand you off to Simple Slavery ++ (unless you resist). WARNING: When captured, all your belongings will be taken from you, including quest items, and stored in a chest in the fort. I recommend making a backup save before entering the maze. Description: Rumor has it that there is a hidden maze in the vicinity of Riften, which harbors treasures beyond imagination. Intrigued by this rumor, looking for more clues, you are able to purchase a notebook from a mysterious woman who claims it is related to the treasure. Filled with dreams of fame and wealth, equipped with a rough map, you set out to find it. And find it you do, but soon you realize that that your in for more than you bargained for... Hard Requirements: Sexlab Framework Devious Devices 5 ZAZ8 and all their respective requirements. Soft Requirements: Simple Slavery plus plus Since it is fairly easy, in the Creation Kit, to accidentally include masters which are not necessary (the column is narrow and many files have similar names), it has happened, and it can happen again, that I accidentally include masters which are not needed. If you notice that this is the case, i.e. if something is required which is not on the list above, nor is it a requirement thereof, this is most likely an accident, please let me know and I'll fix it. For a more challenging experience, please make sure to deactivate all quests in your journal, as otherwise quest markers will point you to the exit. Features: - A quest giver or found quest items will point you to the general area where the hidden entrance to the maze is - The entrance is well concealed, so don't give up too easily - For gameplay reasons, fast travel is disabled in the cell with the entrance (outgoing, incoming is fine, once the map marker is revealed). The same goes for the exit. - Unlike most other dungeons in Skyrim, this one is almost completely dark, so don't forget to bring torches or equip appropriate spells and/or potions - You will also need a lot of lockpicks (if your lockpick level is low) or an open-master-lock spell (two expert and one master locks at the exit, other than that, movement throughout the maze is unimpeded – the whole thing is one big cell) - Finding the exit should be fairly difficult, so far very few people have reported having found it. If you want to cheat, you can: - Compass is still enabled for now, as I don't know how to block it. So is the local map, so you'll have a little help, although thanks to the two levels projecting over one another, the map isn't too useful. - story pop-up windows - Some hostile creatures in the maze - An insidious mystery feature - Thee friendly NPCs in the maze, one of whom is a quest giver with a nearly impossible quest - A fortified slaver hold at the exit, with slavers who will try to enslave you when exiting the maze, sending you to Simple Slavery ++ Planned Features: - Multiple starting quests along the lines of what's in the description - Jump-scares - Deadly traps - More voiced actors, also talking to you through a magical PA system, while you are in the maze - Integration with Ambient Slaves - Elaborate backstory (will be part of other mods) - More curious NPCs inside and outside the labyrinth - Multiple quest/enslavement/slave training options after the labyrinth is successfully navigated through (will be part of another mod) - Additional labyrinth levels (separate cells), after the main features are working, potentially an unlimited number (hopefully regular updates) - More poor NPCs trapped in really perilous devices within the labyrinth and at the exit fort - much more Credits: philo221 - for providing me with invaluable and absolutely essential support in learning the ins and outs of modding and scripting and troubleshooting the many issues I encounter alster325 - for finding and helping me remove numerous bugs and errors The DD, ZAZ and SexLab teams - for providing all those fabulous resources HexBolt8 and all his predecessors for developing Simple Slavery ++, providing very useful advice, and also inspiring me to do this in the first place Dan Ruta - for creating xVASynth, which I am about to use a lot All of the kind commenters - for encouraging me Other: - I'm always looking for voice actors, female ones in particular (I know, like that's ever going to happen...), or at least someone who could take that tedious synthing work off of my hands. - I'm also looking for a collaborator, someone who would go over my work and find errors and mistakes and who'd teach me how to avoid those in the future. Someone who'd be able to answer very specific questions on how best to do this or that, ideally providing examples. This would greatly reduce the time I have to spend on the Internet and troubleshooting, which I could in turn use for more creative work on the mods. - I'd love to be able to spend more time doing this, so if there are any generous followers who would like to support me to be able to do that, please let me know, and I'll set up a Patreon. Version history: Submitter gargamel9 Submitted 01/20/2021 Category Adult Mods Requires Sexlab Framework, Devious Devices 5, ZAZ8 Regular Edition Compatible No
  12. Well my SLAL mcm menu appears as following not allowing me to enable any Animation mods.. and I am stuck with the default animations... help? Edit: Changed from imgur to pixxxels
  13. Conglomerate - LINKS Last updated: 05.09.2021 Here you can find all the links I find useful, interesting, made me curious, might get helpful later, you name it. Most useful LL Blogs to explore in combination with Conglomerate: Psalam's blogs Navigating LoversLab for Newcomers (and Others) How to use LL properly. How to Treat CTDs (and some other stuff) in Skyrim LE CTD are the STD of Skyrim. Skyrim Notes to Myself Modding tutorials and hints. worik's blogs Random thoughts and ideas on Skyrim mods LE? SE? CK? worik saw it all! (and survived) The Northern Kingdoms (Witcher) Place to go to bewitch your Skyrim Setup. mrsrt's blog 2020 Skyrim LE Stability Guide Highly Recommend Guide for Skyrim stability fixes. Must see Guides for Skyrim SE: Just Don't Guide for (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" How to install Skyrim SE, use MO and get it all stable and lewd. Also useful for all MO related questions. "Hey Sexlab is working" = 'Nuff Said! Highly Recommend Basic Guide for SE (said DTMT the LE and NMM fanatic) Aylis Guide for Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Basic and Advanced Guide for Skyrim SE. So many links *drool* Get yourself inspirited! Hint: Aylis has also a Guide for Fallout IV for Beginners - V3.0.7 (ZEX / 3BBB / Bodytalk) (don't tell your Skyrim Yandere Neko Catgirl, might get jealous if you visit other games) tasairis SE Compatibility Tracking (Aug 22 #6356) Do you catch yourself asking in every topic: "SE version?", then that's the place to go! Handicraft instructions that will change you from Pogger to Progger: Toys: Guide To Making a Toy Box (you know, that hidden box you keep near the bed) -Caden- aka -Deleted-: Create Your Own Sex Mod (Starter Mod) Caden's Youtube Channel C5kev's How To UUNP & CBBE - UUNP > CBBE or CBBE > UUNP TES Alliance, I think I saw a guide or two there A Dirty Guide to Backporting (some) Mods from SE to LE Skyrim dissected: Skyrim - The Unoffical Elder Scrolls Page Legume learned something: SkyrimDeviousFramework More places where some sweet, sweet Skyrim mods might be hiding: Skyrim Mods found at least one former Nexus mod there NSFW Mods some sexy latex outfits there PredatorRJ's Patreon my fetish sense is tingling... a lot sadly BHUNP, but some stuff works with UUNP without too painful clipping over 500 Followers want to be discovered Skyrim Scandal HOT! Mods Reloaded: Skyrim Ultimate utilities to become a Poser: Halo's Mods Exploring the Net. Things I stumble upon while searching something completely different: Tome of xEdit let's see if there is something of interest Modding Skyrim Look how nice he build his website! Also a guide how to mod Skyrim. Windows 10 & Skyrim Compatibility Testing How you can mess up your game with Windows 10 and the other way around.
  14. Skyrim has been out for a while now and the adult mod scene has come so far, question is what is your favorite adult mod?
  15. Version 1.0

    4,155 downloads

    I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible. Each mini pack has 10 tattoos only and not +50 like my normal packs. At the moment I've only made 4 Mini Packs: Hanfu Mini Pack, Viking Mini Pack, Greek Mini Pack and Scars Mini Pack. Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 4 back tattoos, 2 arm tattoos, 2 legs tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars. Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means that it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Scar Brushes - Brusheezy
  16. Private Needs Redone SE Converted View File Hi, this is my first time posting. I've read the rules but if I've violated one by accident I guess I'll know when this get's taken down. It was frustrating me that there was no converted version of Private Needs Redone by Adetu For Special Edition. So I made one. This is a quick and dirty port mostly made for my own use, but I figured I'd upload it in case anyone here could get some use out of it. Private Needs is originally by Schrodinger's Trap The link to the original can be found here: I DID NOT MAKE THIS MOD that honor goes to Adetu and the link can be found here Both gave permission to modify/convert their mod in the forum posts, as proven by the screenshots provided, however if they contact me and ask me to take this down I of course will. you need ZAZ animation pack for SE for this to work you also need SKSE, SKYUI, and FNIS all of which can be found on the nexus easily INSTALATION - Download ZAZ 7.0SE Rev 1 - Download Private Needs Redone SE - in MO click install new mod from archive - select ZAZ animation pack - click it again - select Private Needs Redone - run FNIS and update behavior. if you enjoyed the mod please send some love the way of the two original creators! Submitter frankdatank99 Submitted 07/21/2020 Category Adult Mods Requires SKSE, SkyUI, ZAZ Animation Packs for SE, Regular Edition Compatible Not Applicable  
  17. Hello! I've decided to write a short guide on how to deal with neck seam caused by use of different body textures in Skyrim SE. There is an "old, but gold" utility on Nexus called Caliente's Texture Blender, but the problem is that it was made for LE and specifically for CBBE body. Trying to boot the same utility in SE will cause a lot of issues and is not an automated process, like many people tend to claim. And at this point some of people will ask themselves if it is even worth to bother with the tool when they can make a quick edit with Photoshop, GIMP or Paint.net for desired result, which I can't really argue with, but the point was to make necessary fixes to make the tool work. Alright, let's get started. For making it work we need following tools: 1. Caliente's Texture Blender (duh!) https://www.nexusmods.com/skyrim/mods/5737?tab=description 2. Paint.net https://www.getpaint.net/ 3. and maybe GIMP, if it more convenient for you to use. https://www.gimp.org/ Download everything, unpack and install, don't forget destination directories. For my own purposes I've also integrated TextBlender with MO2, but that's not required if you use anything different, the integration is usual as with every other tool. Go to TextBlend folder, search for Config.xml and open it, find GameDataPath and TexOutputPath, uncomment them by removing comment tags "<!--" and "-->" and change them according your own game path and desired output directory (you can choose any, it doesn't matter). Now pick 2 full! body texture sets. I was blending Bijin face textures with Diamond Skin body. First, open in Paint.net your target head diffuse texture (femalehead.dds) located in textures\actors\character\female within your game or desired mod folder, the one that would be used as a source for result. We need to resave it in BC1 DXT1 texture format since TextBlend seems to fail working with SE standart, which is BC7 DXT11+. Don't forget to make a backup before if you are unsure with your own actions. Once you've resaved it, you need to make your own blending template. Go to mod that you want to blend you head with (or whatever part accordingly), and find similar texture (for me it was Diamond Skin face diffuse). Open it with Paint.net (because it is the only one that can read BC7 format) and then proceed editing it by following template. If you want to use GIMP for this part, just copy-paste it there, it doesn't matter, and when you are done bring the result back to Paint.net. 1) Open Calientes Texture Blender\Library\Head\Color\CBBEv3_2_HeadNeckBlendColor.psd 2) Colour Select opened texture so it looks like this: 3) RMB - Selection - Selection to Path 4) Select whole image (Ctrl+A hotkey). May require creating new Layer for selecting whole image Space. 5) Go to Paint.Net where you've opened face diffuse that you want to get your blending imprint from (Diamond Skin for me) and copy-paste it to GIMP as new layer. 6) Go to Paths (right bottom corner), right click on the path that you previously created and choose Path to Selection 7) Invert Selection (Ctrl+I) and delete everything selected and above the selection, so the remaining shape is similar to one that was provided with TextBlend 8 ) Now select Eraser tool, edit its settings so it is as soft as possible (I did 300 radius, 20-30 transparency and lowered Hardness and Force a bit. Clean the top of the remaining texture carefully, so it resembles the one that was provided with TextBlend originally and looked like this: 9) After you are done, save the result (you can overwrite original files if you want). Now when you've completed your template, open TextBlend, select Head and Colour from dropdowns, tick Use Currently Installed Textures, double click on femalehead.dds and HeadNeckBlendColor so they appear in selection on the right. femalehead supposed to be in BC1 format at this point. You can click Preview to see the result and if you are satisfied with the expected result - hit Blend Images. The output will go to the folder that you have specified at the beginning. Open it with Paint.net and resave with BC7 DXT11+, and then move to your game/mod folder, and you are done. I hope that the guide would be clear enough to understand since my language is far from being perfect and I did this one on a quick hand without replicating steps too much, so there could be logical mistakes. If anything is unclear (beside GIMP and Paint usage) - write in the comments, I'll try to elaborate it. And if it really helped someone, feel free to leave a tip on my Patreon, although this is completely optional.
  18. View File NanaKochan Race for Skyrim SE Not lore at all's Nanakochan are invade to skyrim (NanaKochan Race for Skyrim SE v0.6 Alpha) LE version goes here Original Mod Page from FO4 Cause English is not my mother language ,so i'm not good at English. forgive me if my wrong words offend to you Requirements: RaceMenu Race Compatibility There is still no much slider can adjust so , I suggest you can watch the preview video first ,which can help you know which slider can adjust and also very welcome to take pictures to me Description: This is FO4’s popular anime race, port and remake to the Skyrim This is pre-launch test v0.6 version and not yet been completed, and hiyokomod does not seem to be active on the Nexus anymore, As a result, there is still no response to the permission letter which I send it more than a month ago, so I will wait until update to version 1.0 than release to the Nexus The original author is hiyokomod and I used its model as a base. re-created a lot of expressions according to my own opinion. And after continuous failure and improvement I combine the advantages of customization and playability which is the sixth edition head model published Since I am not a 3d professional and my PS technology is as bad as shit... Originally I wanted to learn how to make a race from scratch So I’ve been thinking about it more than one year ago, and it’s until nearly three months that I started to get results.(special thanks boombox keep remind me do it ,haha Since the basic texture and model adjustments of the sixth edition are almost done by me So there must be some imperfections, please point out that if I have the ability to complete it will be updated in the future Optional body: Optional CBBE and UUNP Using the traditional TBBP body, you can replace the model yourself in the Meshes\Xing\NanaRace\Body path Compatibility: If you have other independent races installed this the way to compatible with RM slider You need to open the following file and copy its content and paste it into the file you want to save: (1) interface\translations\racemenu_english.txt : $NanaKochan_ElfEar1Elf EarType1 ........................and other prefix is $NanaKochan (2) Meshes\actors\character\facegenmorphs\racemenu.esp\races.ini : NanaRace = sliders\Nana.ini NanaRaceVampire = sliders\Nana.ini Nanakochan uses Fair skin, if you need to change it to other skins, I have included Psd files that can be modified, just change the layer to the head and normal maps of the skin you want it can quickly change Known issues: 1. After the be a vampire, if you enter showracemenu, it will immediately CTD And there will be a problem with the different eye color with two eyes 2. There are still slight seams and color different issues. If Enb has an option border, you will vaguely see black strokes. Expected updates: SMP physical hairstyle, compressed textures, Support for ECE ,More extra expression bubble sliders, more customizable sliders more and better eye skin textures ,and maybe add more presets Special thanks: Yu5h1 technical support Boombox worked with me on the problem of Normal maps Ayakaze's commentary on how to avoid independent race conflicts Blyatman's early normal map drawing Jiang's test CBBE Perture's 3dsmax script Expired6978 and TMPhoenix on How to make an independent race document HHaley's fair skin OutfitStudio by Ousnius Spongeman131's How to add slider to Racemenu And all my sponsors, they allow me to delay the production of costume mods, so that I can research mods in different fields, and still continue to sponsor and support me Submitter Xing SkyrimSE Submitted 03/23/2021 Category Regular Mods Requires Race Compatibility Regular Edition Compatible No
  19. Version 1.0d

    2,897 downloads

    Please Note: I am very new to Skyrim modding and scripting, so install this mod at your own risk. There should be nothing too dangerous, as I am trying to keep things simple, but I, as well as other users, have encountered many undesirable issues mostly stemming from interactions with other mods, in the past. If I am correct, the most problems are caused by non-corresponding navmesh triangle numbers when there are exterior structures present, added by other mods, in the vicinity of the structures which I have added, where I have touched the navmesh. Upgrading from an earlier version to 1.0 may also cause issues, which can be resolved by using a clean save, i.e. a save where APM wasn't previously installed. That said, I hope you'll get an enjoyable experience out of my mod. Ambient Slaves SE/VR now works without requiring A Perilous Maze as a prerequisite. Thanks to the many kind users, who have helped me iron out the kinks, and who have provided me with a lot of useful information on how to do stuff. The latest iteration of the mod is the first version which I dare call complete, as it now has a fully formed quest structure (as simple as it might be). Version 1.0 introduces a quest giver and quest items which will trigger the quest for finding the mysterious labyrinth and the treasure (or just a honeypot?) inside. You might want to find these by chance, when you don't expect it, or, if you can't wait, read the spoiler below. In any case, the revealed map marker in now hidden, in 1.0, until you get close to the entrance. If you successfully find your way through the maze, the mod will try and hand you off to Simple Slavery ++ (unless you resist). WARNING: When captured, all your belongings will be taken from you, including quest items, and stored in a chest in the fort. I recommend making a backup save before entering the maze. Description: Rumor has it that there is a hidden maze in the vicinity of Riften, which harbors treasures beyond imagination. Intrigued by this rumor, looking for more clues, you are able to purchase a notebook from a mysterious woman who claims it is related to the treasure. Filled with dreams of fame and wealth, equipped with a rough map, you set out to find it. And find it you do, but soon you realize that that your in for more than you bargained for... Hard Requirements: Sexlab Framework Devious Devices 5 ZAZ8 and all their respective requirements. I suspect some of these requirements aren't really needed (I added them at a time when I didn't really know what I was doing), but I'm afraid to remove them, because I used some of the furniture and restraints and I can't figure out how to determine what plugin the used assets stem from. Advice welcome. Soft Requirements: Simple Slavery plus plus Since it is fairly easy, in the Creation Kit, to accidentally include masters which are not necessary (the column is narrow and many files have similar names), it has happened, and it can happen again, that I accidentally include masters which are not needed. If you notice that this is the case, i.e. if something is required which is not on the list above, nor is it a requirement thereof, this is most likely an accident, please let me know and I'll fix it. For a more challenging experience, please make sure to deactivate all quests in your journal, as otherwise quest markers will point you to the exit. Features: - A quest giver or found quest items will point you to the general area where the hidden entrance to the maze is - The entrance is well concealed, so don't give up too easily - For gameplay reasons, fast travel is disabled in the cell with the entrance (outgoing, incoming is fine, once the map marker is revealed). The same goes for the exit. - Unlike most other dungeons in Skyrim, this one is almost completely dark, so don't forget to bring torches or equip appropriate spells and/or potions - You will also need a lot of lockpicks (if your lockpick level is low) or an open-master-lock spell (two expert and one master locks at the exit, other than that, movement throughout the maze is unimpeded – the whole thing is one big cell) - Finding the exit should be fairly difficult, so far very few people have reported having found it. If you want to cheat, you can: - Compass is still enabled for now, as I don't know how to block it. So is the local map, so you'll have a little help, although thanks to the two levels projecting over one another, the map isn't too useful. - story pop-up windows - Some hostile creatures in the maze - An insidious mystery feature - Thee friendly NPCs in the maze, one of whom is a quest giver with a nearly impossible quest - A fortified slaver hold at the exit, with slavers who will try to enslave you when exiting the maze, sending you to Simple Slavery ++ Planned Features: - Multiple starting quests along the lines of what's in the description - Jump-scares - Deadly traps - More voiced actors, also talking to you through a magical PA system, while you are in the maze - Integration with Ambient Slaves - Elaborate backstory (will be part of other mods) - More curious NPCs inside and outside the labyrinth - Multiple quest/enslavement/slave training options after the labyrinth is successfully navigated through (will be part of another mod) - Additional labyrinth levels (separate cells), after the main features are working, potentially an unlimited number (hopefully regular updates) - More poor NPCs trapped in really perilous devices within the labyrinth and at the exit fort - much more Credits: philo221 - for providing me with invaluable and absolutely essential support in learning the ins and outs of modding and scripting and troubleshooting the many issues I encounter Mister X - for fixing one of my scripts and other useful advice jbezorg - for a lot of very useful advice on scripting alster325 - for finding and helping me remove numerous bugs and errors The DD, ZAZ and SexLab teams - for providing all those fabulous resources HexBolt8 and all his predecessors for developing Simple Slavery ++, providing very useful advice, and also inspiring me to do this in the first place Dan Ruta - for creating xVASynth, which I am about to use a lot All of the kind commenters - for encouraging me Other: - I'm always looking for voice actors, female ones in particular (I know, like that's ever going to happen...), or at least someone who could take that tedious synthing work off of my hands. - I'm also looking for a collaborator, someone who would go over my work and find errors and mistakes and who'd teach me how to avoid those in the future. Someone who'd be able to answer very specific questions on how best to do this or that, ideally providing examples. This would greatly reduce the time I have to spend on the Internet and troubleshooting, which I could in turn use for more creative work on the mods. - I'd love to be able to spend more time doing this, so if there are any generous followers who would like to support me to be able to do that, please let me know, and I'll set up a Patreon. Version history:
  20. Version 1.2.4

    26,666 downloads

    DAR version mod by Mikufan39 (Thanks You!!!) Requirements: SexLab Aroused Creature Dinamic Animation Replacer Installation: Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement Animations by BagofLove69 If you like this mod, follow me on twitter. Thanks!)
  21. I've checked the options, and made sure everything is as it should be, but i can't get the cum to show up on my character's body. What am i doing wrong?
  22. View File Mass Effect Civilizations Asari SE Nude Patch This is nude patch for Mass Effect Asari Species so enjoy it~ Made by Princessity so all the asset from her while i add another 5 more nude outfit from the original Asari Species outfit~ MOD ORDER: Mass Effect Civilizations - Asari SE - Mass Effect Asari - OPTIONAL JUST TO MAKE IT LOOK BETTER THIS PATCH Submitter Omori1701 Submitted 08/11/2021 Category Stellaris Requires  
  23. Version 1.0.0

    326 downloads

    This is nude patch for Mass Effect Asari Species so enjoy it~ Made by Princessity so all the asset from her while i add another 5 more nude outfit from the original Asari Species outfit~ MOD ORDER: Mass Effect Civilizations - Asari SE - Mass Effect Asari - OPTIONAL JUST TO MAKE IT LOOK BETTER THIS PATCH
  24. I'm looking for the SE version of this specific mod only for the wig with physics: https://ellynoa.tumblr.com/post/162936597341/marie-rose-v11-by-kknd7000-marierose-add-race I've tried downloading the file from some threads but the wig does not have physics at all. Thanks in advance.
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