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SexLab Submit en Español
By jajaman
SexLab Submit en Español
Descripción básica del MOD
El concepto original de este MOD es permitir a tu personaje entrar en combate con un oponente (bandidos aleatorios, nigromantes, etc.), abatirlo, y luego tener la opción de iniciar las animaciones de «sexo agresivo» sobre él en lugar de simplemente matarlo. Desde su concepción, el MOD ha crecido en alcance hasta el punto de que la descripción original no lo cubre todo, por lo que me limitaré a enumerar las características principales:
Obliga a los NPC debilitados a someterse durante el combate, lo que permite al jugador violarlos y/o robarles. Utiliza el sigilo para tender emboscadas a NPC dormidos o desprevenidos, lo que permitirá al jugador violarlos y/o robarles. Entrega de recompensas, que permite al jugador entregar NPC hostiles a los guardias a cambio de una recompensa en oro, en lugar de dejarlos por ahí. Hacer posible que el jugador se rinda ante NPCs hostiles, ya sea manual o automáticamente, lo que provocará que sea violado y robado. Opciones discursivas de Elocuencia para Seducir, Sobornar a NPCs no hostiles, permitiendo al jugador participar en una variedad de actos sexuales consentidos con ellos. Opción de Elocuencia para coaccionar a los NPCs no hostiles, lo que permite al jugador violarlos y/o robarles. Opción de no violación para permitir que todas las características generales funcionen (es decir, no violación, sólo robo). Las relaciones sexuales consentidas se mantendrán.
Requisitos para Sexlab Submit
SKSE 1.7.0 (O más reciente)
SkyUI 4.1 (O más reciente)
SexLab Animation Framework 1.55 (O más reciente)
Requisitos para Sexlab Submit Serana
Dawnguard
SKSE 1.6.16 (O más reciente)
SkyUI 4.1 (O más reciente)
SexLab Animation Framework 1.34 (O más reciente)
Shared Serana Dialogue - Modder's Resource 1.1
Sexlab Submit 09FEB14 1850 (O más reciente)
Tecla Grito de Sometimiento
Esta característica fue añadida el 07JUN13, y sustituyó al método anterior de abandonar el combate a través de scripts de diálogo de desangramiento/huida modificados. Funciona de la siguiente manera:
Tecla de Atajo de Sometimiento/Forcejeo
Esta característica fue añadida el 10JUL13, y es simplemente un método alternativo, y ligeramente más difícil, de conseguir que un NPC se someta durante el combate:
Tecla de acceso directo a Emboscada
Esta característica fue añadida el 27JUN13, pero la versión original fue completamente desechada y rehecha desde cero. La nueva versión fue lanzada el 06JUL13. Funciona como tal:
Soporte a Seguidores
Esta función se añadió el 15JUN13, y fue posible en gran parte al estudio de SexLab Framework demo 'Matchmaker' de Ashal y he reutilizado partes de ella para esta función. Funciona como tal:
Rendición del jugador
Esta función se añadió el 10JUL13 debido a la demanda popular. Funciona de la siguiente manera:
Soporte mejorado para Elocuencia
Esta función se añadió el 26 de julio de 2013 con el objetivo de hacer de Sexlab Submit un MOD «todo en uno». Aunque el MOD ya contenía varias situaciones no consentidas, esta función añade también varias situaciones consentidas. Funciona de la siguiente manera:
Entrega de recompensas de NPC hostiles
Esta característica se añadió el 02AUG13 y fue sólo otra adición para ayudar a hacer de Sexlab Submit un MOD «todo en uno», dando al jugador la opción de hacer algo con los NPC hostiles con los que acabe, aparte de simplemente matarlos o dejarlos vagar sin rumbo. Funciona así:
Instalación
Sólo tienes que descomprimir el archivo .7z en tu carpeta de datos, activar el MOD como de costumbre. Se recomienda colocarlo más arriba en el orden de carga, poco después de SkyUI.
Desinstalación
Si estás utilizando la función a Prueba de Muerte del MOD, asegúrate de desactivarla *OFF* a través del menú MCM antes de quitar el MOD. De lo contrario, el jugador quedará en estado Protegido. Más allá de eso, debería ser una simple cuestión de borrar los archivos .ESP y .BSA.
Actualización de versiones anteriores
Si tienes una versión anterior a 'SexLab Submit 26MAY13 0100' entonces tienes una de cuando no empaquetaba todo en un archivo .BSA para facilitarte las cosas.
*** ES CRÍTICO QUE BORRES MANUALMENTE LOS SCRIPTS SUELTOS ***
La razón es que los scripts sueltos anulan los scripts que se encuentran dentro de los archivos .BSA. Esos scripts sueltos son antiguos y es probable que 1) Ya no se utilicen, en el caso de todos los scripts BleedOut y Flee, o peor 2) No tengan los scripts de trabajo actuales y hagan cosas como romper la funcionalidad MCM de la nueva función de Grito de Sometimiento.
Sólo hay unos 30 más o menos, y todos empiezan por '_SLSubmit', por lo que deberían estar bien agrupados. Deberían estar en las carpetas Data/Scripts y Data/Scripts/Source.
Conflictos conocidos
Con el problema de re-agresión finalmente resuelto, no *debería* haber conflictos importantes con otros MODs, basados en SexLab o no. El 100% de los archivos son personalizados y he eliminado todos los archivos predeterminados de Skyrim que edité en versiones anteriores.
Curiosidades conocidas
Estado del MOD
Terminado.
No tengo previstas nuevas funciones.
Actualizaré con correcciones de errores y ajustes según sea necesario.
Créditos
Bethesda Por hacer Skyrim
Loveslab Por brindarnos este sitio para crear y compartir
dkatryl Por hacer este maravilloso MOD
393 downloads
Submitted
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SexLab Pleasure (Todas las ciudades) en Español
By jajaman
Traducción al Español de SexLab Pleasure Light y Full
Descripción del Autor:
Todas las capitales + Cauce Boscoso ya están listas - 80 NPCs en total con opciones de diálogo únicas.
Este es un mod ligero que añade diálogos específicos de contexto a 80 NPCs de vainilla en todas las grandes ciudades (+ Cauce Boscoso) que desencadenan el sexo consensual. Los diálogos se adaptan a la personalidad y la historia de cada NPC. Todavía puedes jugar Skyrim normalmente, sólo con interacciones sexuales opcionales. Los diálogos son bastante neutrales en cuanto a género y orientación.
Por cada NPC, tienes que pasar un control del habla o el NPC debe tener un cierto nivel de excitación para que acepten tu avance. Los 80 NPCs se dividen en tres niveles de dificultad, basados en el estado civil, la moralidad y el atractivo:
Fácil - Elocuencia > 25 o excitación del NPC > 40 Medio - Elocuencia > 50 o excitación del NPC > 65 Difícil- Elocuencia > 75 o excitación del NPC > 90
La Persuasión, Amuleto/ Bendición de Dibella, Don de la Caridad, Máscara de CV, etc. se acumulan y ayudan a tu éxito también.
Requisitos:
SexLab Framework
Fuz Ro D-oh
SexLab Aroused Redux
MODs Recomendados / Complementarios:
SexLab Privacy - te da la opción de encontrar automáticamente un lugar privado para hacer el acto.
SexLab Solutions
Amorous Adventures
Instalación:
Manualmente o con MO como cualquier otro mod. Los diálogos añadidos pueden requerir que el usuario realice un ciclo de guardar-cargar para que aparezca, así que sólo tienes que cargar un juego limpio, guardar/empezar un nuevo juego, inicializar SexLab, guardar y luego cargar el archivo que acabas de crear.
Lo que está incluido hasta ahora:
(Honestamente, no necesitas leer lo de abajo, sólo juega el juego normalmente y realmente no puedes perderte los nuevos diálogos)
Spoilers menores - sólo nombres de NPCs:
Spoilers Mayores - Detalles incluyendo niveles de dificultad:
Créditos:
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
vinfamy Autor del MOD Original
232 downloads
Submitted
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SexLab Aroused Creatures Español
By jajaman
SexLab Aroused Creatures Español
Permite que criaturas amistosas se aprovechen de tu personaje y de los NPC.
Cualquier criatura cercana no hostil con una excitación lo suficientemente alta violará (o seducirá) a tu personaje o a cualquier NPC disponible. Hay muchas opciones de configuración para personalizar tu experiencia.
Se ha hecho algún esfuerzo para proporcionar compatibilidad con Submit, Defeat y Deviously Helpless filtrando las criaturas no hostiles por sus respectivos hechizos de calma, pero los resultados pueden no funcionar perfectamente.
En última instancia, este MOD pretende sustituir al venerable Lover's Victim Dogs & Horses, que lamentablemente ya no recibe soporte. Sin embargo, SLAC ha sido construido desde cero y no comparte ningún código u otros activos con su predecesor.
v04.0 Beta 04
Esta es la versión beta de la próxima versión de Aroused Creatures. Las grandes novedades de esta versión respecto a la v03 son la adición de una opción de persecución que permite a las criaturas perseguir a sus víctimas antes de entrar en combate y la posibilidad de filtrar las animaciones consentidas y no consentidas (esto sólo funciona para los combates SLAC). También hay un soporte muy básico para el género de las criaturas, pero las opciones son limitadas en este momento. A partir de la Beta 01, Aroused Creature utilizará por defecto alias de búsqueda en lugar de un hechizo de capa para detectar criaturas cercanas. Consulta el registro de cambios para obtener más detalles.
La beta sólo funcionará con SexLab Framework v1.59c y posteriores. El filtrado de animaciones y las opciones de género de las criaturas solo funcionarán con v1.60 RC2 y posteriores.
Mira SexLab Aroused Creatures SE para la versión compatible con Skyrim Special Edition.
Requerimientos
SKSE
SkyUI
SexLab 1.59c+
SexLab Aroused or SexLab Aroused Redux
Recomendados
More Nasty Critters (añade modelos de criaturas excitadas)
SexLab More Creatures (añade más criaturas amistosas al mundo)
Instalación
Utiliza un organizador de MODs como NMM o MO. Alternativamente, coloca el contenido del archivo en tu carpeta de datos de Skyrim y activa SexLab Aroused Creatures.esp en tu orden de carga. Obviamente, esto debe ser cargado después de los requisitos anteriores. Una vez en el juego asegúrate de que las criaturas están permitidas en el MCM de SexLab.
Modo de empleo
Tras instalar este MOD e iniciar el juego, Aroused Creatures debería activarse automáticamente. Ahora, al acercarte a una criatura, existe la posibilidad de que se active una animación en función de su nivel de excitación.
Con los ajustes por defecto los encuentros serán relativamente raros. Para aumentar el número de encuentros, abre el MCM «Aroused Creatures» y reduce el límite de excitación de criaturas en los ajustes de Jugador/NPC. Ten en cuenta que hay límites distintos para Jugador y NPC.
Desinstalar
Utiliza el gestor de MODs de tu elección o elimina manualmente cualquiera de los siguientes (no todos estarán presentes):
Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt y otros archivos de idioma con el nombre del MOD. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
Es importante eliminar los archivos de script, ya que de lo contrario podrían intentar ejecutarse después de desactivar el esp. Esto puede dar lugar a comportamientos inesperados.
Actualizar
Se recomienda encarecidamente desactivar el MOD en el MCM (desmarcar MOD Activo) y esperar a que finalicen las animaciones activadas por SLAC. Desinstálalo, luego carga tu partida guardada y espera al menos 2 minutos en tiempo real en el juego, luego espera 2 horas usando el menú de espera antes de guardar de nuevo. A continuación, instala la nueva versión.
Errores conocidos
En algunos casos, la opción Rebote proporcionada en la v04 Alpha 03 puede desencadenar el combate cuando una criatura se abalanza sobre un NPC. Esta opción está desactivada por defecto y debe utilizarse con precaución.
Los eventos de Submit y Defeat pueden ser interrumpidos ocasionalmente por este MOD que se activa en el tiempo entre que el jugador es derribado y comienza una animación. El resultado real de esto variará de nada a que los enemigos permanezcan calmados después de un evento. Aunque ahora hay comprobaciones integradas para intentar evitarlo, la causa real de la progresión incorrecta en esos MODs rara vez está clara.
Puede transcurrir bastante tiempo entre la selección de una criatura para un combate y el inicio real de la animación. Es posible que tu personaje sea teletransportado una corta distancia hasta el lugar donde se activó el combate.
Con una frecuencia de comprobación larga, es posible que se pase una criatura candidata válida en el tiempo entre comprobaciones. Reduce el tiempo entre comprobaciones o aumenta el radio de acción para reducir las posibilidades de que esto ocurra.
Por razones de rendimiento, la opción Sólo Desnudo utiliza la Facción Nude de SexLab Aroused. Esto significa que puede haber un retraso después de equipar o desequipar la ropa y la armadura antes de que Aroused Creatures detecte el cambio.
La opción Requerir LoS tiene muchos fallos: la criatura y la víctima pueden estar cara a cara, a centímetros de distancia, siguiéndose la cabeza, y aparentemente seguir sin tener línea de visión. Si esto te causa problemas, es recomendable desactivarla. Sin Requerir LoS es posible que las criaturas se teletransporten a través de las paredes para alcanzar a su víctima.
Las versiones 01.1 a 04.0 de este MOD se han limpiado en TES5Edit.
Créditos
Bethesda Por crear Skyrim
Loverslab Por brindarnos este espacio para poder compartir y crear
Sailing Rebel Por este maravilloso MOD
441 downloads
Submitted
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Better faces for Reguard females
By whatsoldier
This is a submod for "Better Hair -Redguard NPCs" from Lynnaria on Nexus. Changes the faces of most female Redguard NPCs to look more African. They will also have slightly different skin tones.
Credits:
Lynnaria for the original mod (https://www.nexusmods.com/skyrim/mods/103047)
Roggvir for Rayya headmesh and help in making this mod. Tlam99 for SE port.
Earlier version without head meshes (vanilla sliders only) can be downloaded in this topic:
Link to SE version:
608 downloads
- redguard npc
- redguard female
- (and 1 more)
Updated
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Slap da Butt LE Español
By jajaman
Slap da Butt LE 2.0.0
Español
Este es un port del MOD de Suzutsuki de este hilo
Ejecutar
FNIS o Némesis (no testeado) después de instalar
Incompatible con
SkyrimSouls - Unpaused Game Menus (y otros MODs similares). NO causará que el MOD falle, pero causará que no se comporte como está previsto.
Antes de informar de un error o problema
Compruebe que todas las versiones instaladas están actualizadas
Actualizando
Marca la casilla suspender el MOD en el MCM y cierra todos los menús. Esperar unos 15 segundos en TIEMPO REAL (15 es un valor muy aumentado que tiene en cuenta el error del usuario) Guardar Sobrescribir con archivos nuevos
Instalación
Descargue el archivo AIO (todos los archivos incluidos) y lea las instrucciones incluidas.
Acerca de las opciones del MCM
Recarga del evento: Tiempo de espera entre eventos de palmada. No afecta al retardo activo actual
Temporizador aleatorio: activa la siguiente opción
Varianza aleatoria en %: Ajusta el temporizador de recarga en un valor aleatorio basado en un porcentaje de recarga de evento (ejemplo: una recarga de evento de 60 con una varianza aleatoria% de 50% puede ajustar la recarga a 30 segundos o 90 segundos. La cantidad ajustada se reinicia después de cada evento. Puedes ver el resultado aleatorio en consola (~) después de recuperar el control de un evento de palmada. No afecta al retardo activo actual
Suspender MOD: Desactiva el MOD sin desinstalarlo. Sigue completando el evento actual si ya se está ejecutando
Suspender Expresiones: Desactiva el uso de expresiones sin desinstalar. Sigue completando toda la secuencia de expresión que se está ejecutando actualmente
Suspender Colisiones: tcl se activa y se desactiva durante la secuencia de animación. Desactivar las colisiones mejora la coherencia del eje z y minimiza el efecto de los objetos estáticos del entorno sobre la alineación.
Cuenta para tacones (sólo admite Nio High Heels): Elimina la altura del tacón antes de la animación y la restaura después. No afecta al evento que ya se está ejecutando
Retroalimentación del controlador: Activa la vibración del mando cuando se produce una palmada
Todas las opciones de MCM pueden activarse o ajustarse en cualquier momento.
Cómo hacerlo: Crea tu propio archivo de sonido de gemido/gruñido sincronizado para aumentar la inmersión.
Descarga MultiXwm y Audacity convertir el archivo de sonido .xwm incluido en el MOD SE original que se encuentra en este hilo a .wav utilizando la configuración predeterminada en MultiXwm abra ese archivo .wav en Audacity junto con su archivo de sonido de gemido/gruñido preferido (que encontrará en los archivos predeterminados de sexlab o en un paquete de voces adicionales de sexlab) sincronizar el gemido/gruñido con el archivo de la palmada y ajustar la velocidad según sea necesario archivo -> exportar -> exportar como WAV usando su configuración por defecto volver a convertir ese archivo WAV a Xwm utilizando MultiXwm con su configuración predeterminada sustituye el archivo .xwm del MOD por tu archivo .xwm personalizado
Requerimientos
SKSE
SkyUI
FNIS o Némesis
MFG Console
PapyrusUtil
Créditos:
Bethesda Por crear Skyrim
Loverslab Por este maravilloso sitio para compartir
ballsy Por crear este maravilloso MOD
85 downloads
Updated
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SexLab Aroused eXtended Español
By jajaman
SLAX - SexLab Aroused eXtended
Español
¿Qué es esto?
Es un sustituto directo de SexLab Aroused (SLA) o SexLab Aroused Redux (SLAR).
Este es un trabajo en progreso, pero creo que la versión cargada es estable.
(Última subida es 2019-10-21 - ver parte inferior de la página para más detalles).
En la versión cargada, se obtienen:
algunas mejoras de rendimiento algunas correcciones de errores un MCM revisado puedes configurar las palabras clave de la armadura en el juego a través del MCM la integración de SLSO está incorporada, sin necesidad de un parche también funciona bien sin SLSO enorme conjunto de facciones incorporadas para las preferencias sexuales y la fama palabras clave ampliadas para la ropa
Sí, realmente puede cambiar las palabras clave de la armadura en tiempo de ejecución. No es necesario editar tu ESP para convertir un ítem de armadura en un bikini o configurar un ítem para que sea sexy. También puedes marcar tacones altos.
También soporta las palabras clave extendidas Babo, por lo que puede integrarse con SexLab Approach Redux y SexLab Horrible Harrassment Expansion, y SexLab Survival.
También utiliza etiquetas StorageUtil para indicar el tipo de atuendo.
Las palabras clave/etiquetas de ropa extendidas de SLAX también funcionan en SexLab Disparity, aunque SLD no tiene soporte específico para bikinis, respeta varios otros (tacones, sexy, guarro, respetable, harapiento).
La integración de SLSO está incorporada - SLSO no es necesario, esto es una dependencia suave.
NO instale el parche SLSO para SLA(R) sobre esto - creo que dice tener algo que ver con Animation Appropriate Arousal en el SLSO FOMOD.
Si instalas el parche SLSO para SLA(R) sobre SLAX, romperás SLAX completamente.
Palabras clave de ropa que te pueden interesar:
Sexy Guarra Ilegal Respetable Harapienta Tacones altos Bikini
El objetivo final es ofrecer nuevas simulaciones de excitación, con adicción al sexo incorporada.
Énfasis en la excitación «sensible», la negación y el entrenamiento de esclavos. Todos los modelos funcionarán para el Jugador o el NPC.
¿Para qué lo quieres?
Edición de palabras clave en tiempo de ejecución y palabras clave adicionales para la ropa La integración de SLSO es ligeramente mejor que la que te ofrece SLSO con su parche SLA(R). El MCM facilita la comprobación de tu estado, el de tus seguidores, el de tus NPC y la gestión de tus objetos sexys. También funciona un poco mejor; los principales cálculos de excitación están en C++. Corrige un grave error de bloqueo del escáner que ha estado en SLA(R) desde siempre. También corrige algunos otros errores de SLA(R). Conjunto masivo de facciones incorporadas para uso de los modders. De verdad. Enorme. Abre el ESP y compruébalo tú mismo.
La fecha de la carga actual es correcta; se escribió en agosto.
Tiene un error conocido que hace que tenga problemas para reconocer a tiempo a los NPC desnudos. Arreglaré el error y lo volveré a subir pronto.
El error no va a romper el juego, pero hace que sea más difícil conseguir una multitud excitada al solicitar desnudos, etc.
La solución es un pequeño cambio en el script, pero necesito volver a poner el código antiguo en mi entorno de desarrollo para compilarlo, así que lo haré lo antes posible.
¿Qué va a pasar ahora?
He hecho una reescritura importante desde la versión subida, y descartado que, y ahora haciendo otro - así que estoy en la reescritura número tres ahora.
Quiero subir la versión actual, pero aún no está lista.
Tengo un diseño para un sistema de adicción detallado, que maneja casi cualquier cosa que se te pueda ocurrir.
Tal vez no se implemente todo, pero sin duda alguna cantidad útil debería ser posible.
La nueva arquitectura permitirá más trabajo por personaje - el problema no es principalmente la simulación, sino el establecimiento de objetos y dispositivos usados, y la presencia de otros factores ambientales que modifican la excitación.
Cómo instalar
Este es un reemplazo directo para SexLab Aroused o SexLab Aroused Redux.
No requiere archivos de esos mods anteriores.
Si utiliza MO, puede simplemente desmarcarlos.
Si utiliza NMM, puede sobrescribir o desinstalar SLA(R) e instalar SLAX, usted decide.
Puedes ponerlo en un juego existente; no requiere un guardado limpio.
No requiere un parche SLSO, ya lo tiene.
No funcionará con ningún parche/mod de excitación apropiado para animación (y tampoco debería necesitarlo).
Requerimientos
SKSE
SkyUI
SexLab Framework 1.62
It contains a SKSE plugin.
SexLab Aroused eXtended LE
Créditos
Bethesda Por crear Skyrim
Loverslab Por ofrecernos una comunidad para compartir
Lupine00 Por crear este maravilloso MOD
648 downloads
Submitted
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Heavy_Collar - Replace
By S T R I X
This mod only replaces the ring collar with a heavy collar. I'm not experienced in modding, so if something goes wrong, it's at your own risk. For me the mod works fine.
Requirements: Devious Devices LE 5.2
Also same mod I made for Fallout 4.
256 downloads
- collar
- heavy collar
- (and 2 more)
Submitted
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PetCollar
By yurik
LE/SE/AE/VR
An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s).
Simple, stable, effective and playable (I hope).
Consists of 3 main features:
Restrictions - wearer is restricted from attacking or offensive casting, attacking, wearing weapons or specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. Optionally buffs non-offensive casting, enables you to taunt enemies, buffs your tanking and dodging capabilities or enables you to avoid unnecessary violence altogether.
Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens, enemies (if they see the pet without teammates), other Pets or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use (other) Pets when aroused (automatically or with a prompt).
Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
All features are modular and most options are configurable through MCM menu.
MCM OPTIONS
HOW TO GET
Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Use "Auto Pet Toggle" option from MCM menu - works with any collar. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Get it from other mods that utilize Generic Devious Devices pool. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:
REQUIREMENTS
Devious Devices (LE / SE) and all its requirements. More Nasty Critters (LE / SE) if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab!
INSTALLATION
Use your favorite mod manager or drop the files manually.
UPDATE
PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes.
UNINSTALL
Unlock and unequip the collar before uninstalling.
(Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.
HOW TO UNEQUIP THE KEYLESS COLLAR
KNOWN ISSUES
IMPLEMENTATION
CREDITS
@Frayed for Runic Collar assets
@Min and other creators of DD
@Ashal for SL
Other modders and members for the inspiration and feedback
CHANGE LOG
PERMISSIONS
You are free to reuse, modify and redistribute anything in this mod as long as you give me credit. No need to ask my permission, just notify me.
116918 downloads
- devious devices
- collar
- (and 6 more)
Updated
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Skimpy Outfit Replacer for Beyond Reach CBBE HDT
By Black714
Female Outfit Replacer for Beyond Reach. Loose Version for Underwear Remodel AIO Mod.
"Beyond Reach - Some Better Meshes" also Available
See Screenshot for Simple Description.
Note: if you installed "Underwear for Female" in the middle playthrough. you should "Resetinventory" in console to female NPC.
827 downloads
- beyond reach
- skimpy
- (and 1 more)
Updated
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Eternal Rat Prism Thing
By MadMansGun
"Print and glue together the rat prism and have a friend for eternity! It's OK because the rat likes it."
basically a meme rat pyramid thing that does nothing and may get lost in the floorboards if your not careful with it.
it can be found in the Winking Skeever.
125 downloads
Updated
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YPS Thought Framework with Voiceovers (YTF)
By emily1673
YPS Thought Framework with Voiceovers (YTF)
YTF is a framework mod featuring "thoughts" that appear as notifications and (optionally) as voice-overs.
Works for both LE and SE.
The following conditions may trigger "player thoughts":
LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower, etc... (worn) armor keywords Papyrus (StorageUtil) variables set by modders any combination of the above conditions, linked with the operators & ("and"), | ("or"), or negated with the operator ! ("not")
Fully customizable by the user simply by editing some text files.
Voice-overs can be added/changed/removed simply by dropping the wav files into a folder and editing one text file.
This is a modders' resource.
Players don't have to download anything here. They may read the FAQ and install one of the mods that include YTF (see list below).
Instructions for Modders
First read the FAQ for players below to understand how it works.
The easy way:
Set some storageutil values in your mod. The script command is:
StorageUtil.SetIntValue(None, "<papyrusvaluename>", 1) and the same command with 0 to turn it off.
Then add the corresponding thoughts to the thought database (and optionally add sounds). Done!
(You will need to install another mod that includes YTF to make this work, e.g. YPS.)
You can name the storageutil variables just as you like (its recommended to have them start with an acronym of your mod).
You can also temporarily disable thoughts with the script command StorageUtil.SetIntValue(None, "ytfThoughtsDisabled",1)
This is meant for cut-scenes etc.; don’t forget to reset the variable to 0 once the cut-scene has finished.
The complex way:
To use more advanced features of the thoughts system for your mod, download the script ypsThoughts.psc, rename it and attach it to a quest of your mod. Make any necessary changes (you might want to change the json file path names in the first lines). Autofill all properties. Then make a script in your main mod call the function Playthought() at the desired frequency. It is advised to add an MCM option to turn the thought system on/off, and to set the frequency.
Another feature is to directly call the function playthoughtchoice(), to play a specific thought. This can for example be used to add voiceovers to quest journal entries.
It is recommended each mod has its own thought conditions file (e.g. ypsThought_conditions.json) and thought database (e.g. ypsThought_male_database.json)
To use sounds: If you want to use a reasonable number of sounds for your mod (up to a few thousand), it is recommended to channel them through the existing ypssounds.esp.
I can reserve a sound range in the file for you.
If you need an extremely high number of thought sounds (>10000), please send me a PM, and we will work something out.
FAQ for Players
Q: What is the YPS Thought Framework (YTF)?
A: The Player Thought System will from time to time show certain “thoughts” depending on conditions defined in a configuration file. The purpose is to add more immersion to the game. It can also be used to simulate aspects of mind control.
Q: Do I need to install the YTF framework?
No. It is sufficient to install one single mod that includes YTF (see list below). This will allow you to configure "thoughts" for any mod you have installed (not just the mod that has YTF included).
You can install multiple mods supporting YTF - modders will take care that they won't conflict each other.
The files in the download section here are for modders only.
Q: Which conditions are available?
A: The system may react to general player conditions (running, swimming, fighting…), location types (city, dungeon, wilderness…), keywords (of items currently worn), and StorageUtil variables set by a mod.
Q: The system is a nice idea, but the thoughts do not match my playing style.
A: You may configure your own thoughts. Open the file \SKSE\Plugins\ypsThoughts\ypsThought_(fe)male_database.json, where you can change, add or remove thoughts just as you like. There are two files, one for male and one for female characters. You are encouraged to share your “thoughts” with the community. Every small contribution helps.
But when editing the json files, remember to make backups of your modifications, as they might get overwritten when updating the mod.
Q: How is determined, which thought is played?
A: The thought system mod will go through all conditions defined in the file \SKSE\Plugins\ypsThoughts\ypsThought_conditions.json, then pick a random condition that is currently true, and finally play a random thought from the thought database.
Q: Can I change the frequency of a single thought?
A: The mods you use should have a slider in MCM affecting the frequency of thoughts in general. To change the frequency of a single specific thought, you can repeat the same thought string several times and/or add empty thoughts “” to the thought database.
Q: How to use the StorageUtil variables?
A: They are found in the section “papyrusvalues”. These variables can be set by modders. There are over 100 papyrus values predefined by YPS, matching certain YPS conditions. You can also add papyrus values from other mods.
Q: What are the location conditions?
A: These conditions begin with “LocType” and match any location type in vanilla Skyrim. Here is a full list:
Furthermore, the thoughts system accepts the “LocTypeWilderness”, which does not have to appear in the list.
Q: What general player conditions are available?
A: These conditions begin with a $ sign. Currently available are:
These are hard-coded.
Q: What about item keywords?
A: These keywords begin with the # sign and will be valid, if the player is currently wearing an item with the keyword. You may add as many additional item keywords to the list as you like. You can use item keywords from any mod you have installed, not just vanilla Skyrim and YPS.
Q: What about the “thoughtconditions”?
A: This is a powerful advanced feature. You may take any number of conditions (StorageUtil, Location, Player conditions, Item keywords) and combine them with the operators “&” (“and”) as well as “|” (“or”); each condition may also be prefixed with the operator “!” (“not”). Brackets are not allowed. The thought will then only be played if the logical combination is met.
For example: Thoughts with the condition "loctypedungeon&$isoverencumbered&!$isincombat" may be played if (1) the player is in a dungeon and (2) is overencumbered and (3) is currently not in battle.
The conditions used here do not have to appear in the above conditions list. Note that you have to define corresponding thoughts for the whole combination in the thought database.
Q: What is the hierarchy of these logical operators?
A: The "!" operator is linked directly to the following single condition. The “|” operator has higher priority than the “&” operator. For example, the condition items: !A&B|!C&D are evaluated as (NOT A) AND ( B OR NOT C ) AND D.
Q: Player characters have totally different things in mind when in battle. How is this reflected?
A: During combat only thoughts with the condition "$isincombat" will be shown (including complex "thought conditions" beginning with "$isincombat&...")
Q: Now I added a lot of my own thoughts to the thought database, but the thoughts aren't showing up at all.
A: Be aware of the json syntax. It is very easy to miss a bracket or to add an unneeded comma. I recommend using a json syntax checker like https://jsonlint.com/ . Furthermore, all conditions listed in the thought database must be written in lower case characters.
Q: Can I add more voice-overs?
A: Definitely! Adding your own voice overs is as easy as follows:
Record the voice to a wav file, give it a 5 digit name with leading zeroes (e.g. 01737.wav). (If you care: Sound quality should be PCM516 LE 48 kHz, 16 Bit, Mono. Other sound qualities might also work, just try.) Place it into the folder data\Sound\fx\ypsSounds (use new numbers for new sounds) Add the number in square brackets (e.g. "[01737]") to the corresponding thought in the thought database json. Done! Currently the limit is at 32767 voices. Sounds number 00001-05999 may be used freely for female thoughts. 06000-08999 should be used for male thoughts; 09000-10000 are reserved for YPS internal use. 10001-32767 are reserved for future uses.
The order of the numbers does not matter, but better avoid making it too messy.
You are very much encouraged to share your "thoughts" and/or voice-overs with the community.
Mods that include YTF:
YPS Immersive Fashion Full version (needs SL and DD) Yps Immersive Fashion LITE version (SL and DD not needed); same link as the full version.
Disclaimer:
- may only be used in conjunction with other mods if they are all legal in your region or country
- may not be posted or reposted without permission on a website other than LL (or a dedicated successor site)
- may only be distributed free of charge
- you may modify and use the contents of this mod for your own mod, as long as you give proper credit, and distribute your mod for free
2567 downloads
Updated
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Patch for Mihail's Succubus and Radiant Prostitution
By Neydzz
CAUTION - THIS HAS NOT BEEN UPDATED IN A LONG TIME AND PROBABLY DOES NOT WORK WITH CURRENT VERSIONS OF RADIANT PROSTITUTION!
SE Version
This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it).
If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene.
Credits:
- -Caden- for the original Radiant Prostitution
- Mihail for Succubus
Knows issues:
Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
206 downloads
- patches
- prostitution
- (and 1 more)
Updated
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Updated
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Dragon Cum Fountain
By MadMansGun
a replacement fountain for the school.
note1: textures may vary depending on what rock mods you have installed.
note2: you will need to extract the version you want from the download, i don't have the time or patience to do that "fomod" shit.
7290 downloads
Updated
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Thane Krios - Schlongs of Skyrim Addon
By Guest
A small mod that adds a bockwurst to the good Thane Krios.
Requirements
Schlongs of Skyrim
Thane Krios
Installation
1 Install Schlongs of Skyrim LE
2 Install the Thane Krios Follower
3 Install the Thane Krios Schlong Addon
4 Target Thane in the game and go to the Schlongs of Skyrim MCM menu, once here give him the ThaneKrios schlong.
Don't expect a BNP skin, my skills in creating textures are currently limited to copying and pasting scraps of texture, smearing and coloring. 🥰
But it actually doesn't look that bad. In picture 2 you can see what it looked like before. Have fun.
Credits
Schlongs of Skyrim by b3lisario
Thane Krios by Levionte
Thane Krios SOS Addon - by ZckeZckT
130 downloads
Submitted
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Skyrim Save File Sorter
By _Starfruit
This is a simple Python script that will sort the contents of your saves folder so you can easily pick out saves/characters you want to keep or get rid of. Simply run the script, paste in the path to your saves folder, paste in the path to where you want your saves to be sorted, and let it do its thing. Made and tested with Python 3.11, but there's no reason it wouldn't work on earlier versions too. The only external library it uses is tqdm to show progress bars, but if you don't feel like installing that then it'll run just fine without.
I've also included an exe version, but it was made with auto-py-to-exe so your antivirus will probably throw a hissy fit about it (which is a good thing. You really shouldn't be running random executable files you find on the internet). Probably not worth the trouble.
52 downloads
Updated
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arousal Dancing Penis (instant arousal) for Oldrim and LE
By SurverX
Dancing Penis (instant arousal) for Oldrim and LE
*** 31.Mar.2024: I made the old Version 2.5b without the need of the ZaZ Package available again (no peeing!) ***
*** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal function) ***
This mod runs with Oldrim, LE, SE and AE
This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos).
Fountain.mp4
What does this mod do?
It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices.
So, have a look to the demo videos below and decide if this mod is for you...
For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos.
Here is the link to the mod download and to the detailed description:
Demovideos: DP with other mods
Demovideos: on Hit and on Death or Kill
Demovideos: "non Combat Arousal"
Demovideos: the "Dancing Penis" Spell
11499 downloads
Updated
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DAR/OAR - Live Action
By slizer40000
"And yet it moves..."
Galileo Galilei
Description
This mod uses Dynamic/Open Animation Replacer to make vanilla idles lewd.
Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE.
Adult oriented functionality relies on arousal from SexLab Aroused Redux (OSLAroused works too). Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima.
Includes idles for females and males in randomized, faction, and arousal based groups.
Features
Optional MCM menu (DAR) Toggles - globally for male/female per each group or per character. (DAR) Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. (DAR) Customized animation cooldown after combat/swimming/sleeping. (DAR) Randomized animation sets with customizable randomizable set duration globally or per character (DAR). Manually and autosave/load global and actor profiles via PapyrusUtil (DAR). Lewd standing and movement animations play when a non-hostile sees or is seen by the character and the threshold is lowered for a higher relationship rank (OAR).
Refer to the spreadsheet or the OAR Nexus page (located inside mod folder, .xlsx file) on how to modify your own custom sets.
Hard requirements
Compatible SKSE LE or SE;
Any PapyrusUtil LE or SE containing JsonUtil for scripted version.
Dynamic Animation Replacer LE (1.2 or higher) or Open Animation Replacer 2.2.2 for SE and Detection plugin.
and their respective requirements.
Soft requirements
Double DAR animation limit to 32K LE or SE;
FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations;
7-Zip for automated bat installation of downloaded animations;
32-bit Windows NT for Robocopy command in .bat files;
SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly;
OSLAroused for OStim/O(pen)sex;
and their respective requirements.
Recommended mods
Installation
0-A) Mod Manager - Install 0.3.9b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install.
0-B) Manual install (absolutely not recommended) - copy and paste numbered folders from 0.3.9b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" in every case except script-free OAR.
For script-free OAR only the directory is meshes\actors\character\OpenAnimationReplacer\Live Action\submodnamehere\animations.
Download the desired mods listed in the spreadsheet. It is safe and recommended to skip unwanted mods and to seek newer mods for OAR, e.g. modesty. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special or Anniversary Edition. Skip this step for Skyrim Legendary Edition. Paste the generated numbered folders to "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" . The directory is instead meshes\actors\character\OpenAnimationReplacer\Live Action\ for script-free OAR. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load (DAR only, OAR preloads in main menu). It's done when NPCs stop T-posing.
If you want to override with other mods, increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod).
Upgrading without uninstalling
Upgrading from 0.3.9 to 0.3.9b - Overwrite json files in scriptless OAR installation. Otherwise identical to 0.3.9.
Upgrading from 0.3.8 to 0.3.9 - Overwrite contents. Download and use FallrimTools to delete Live Action.esp scripts from your save file. Scripts not backwards compatible with 0.3.8. New save needed in every case.
Mod animation assets from
GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission.
Permissions
All HKX files included in this mod belong to Gunslicer and RohZima.
You may not reuse animation assets included in this mod without express permission from the original creators.
You may not use elements or assets of this mod in paid or paywalled mods.
You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. MIT license for code/text files, except HKX files, which require separate permission from their respective creators.
F.A.Q.
Known Issues or Bugs
Conflicts with other DAR conditional animation replacers depending on conditions.
Higher number wins, so increase the value of whichever condition folder you want to override the others.
Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods.
When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod.
Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled.
Credits
Thanks to:
Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations.
Felisky for developing the Dynamic Animation Replacer mod;
Ershin for developing the Open Animation Replacer mod;
rmaku for solving the out of bounds array bug and general programming advice;
ajelloacc for GS Poses visual guide;
botticelli for alternative NPC scan function code;
viterra for debugging NPC script;
Ashal for SexLab and PapyrusUtil;
fishburger67 for SexLab Aroused Redux;
meh321 for ConsoleUtil and SSE/Bug fixes;
All the animators whose animations inspired me to write the conditions files;
dylbyll for MCM Creator that saved a lot of time;
Mattiewagg for Modding Skyrim - Scripter's guide;
Jeremy Hanna for the Cipscis Papyrus guides;
Bethesda Softworks for developing Skyrim and CK;
Brucoms for developing the TES3 Readme Generator this readme was made with;
The SKSE developers for making all of this possible;
The xEdit developers for allowing me to avoid the CK almost entirely;
And you for playing.
Change Log
63206 downloads
- animations
- adult
- (and 5 more)
Updated
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Rydin Underwear for Men Pack
By rydin
This is the LE version. For the SE version, go here.
ABOUT
There are a lot of underwear designs out there, more for female than for males. So when a mod named UnderPants came along, I noticed that there were a handful of lore-friendly options for females, not not really any for males (unless the payer is happy with lore-breaking jock straps). So this mod was made mostly as a lore-friendly way to add a variety of underwear for males to the came as well as giving more options for this UnderPants mod to use for male characters.
I have made this as integrated as possible. You can get the underwear by crafting them any tanning rack. I have not given them to an NPC to sell but if this is desired I can look into doing that. I will continue to work on the textures as I learn and grow from playing around in design programs.
REQUIREMENTS
You will need Schlongs of Skyrim for compatibility. I am considering removing the link between the two mods but that will be tested in the future. Take note that this will not work with any of the bodybuilder/muscle build types, just the regular for now. If the demand is there, I'll adapt an alternative set of files for the bodybuilder shape.
FEEDBACK
This little mod is small and simple, but I am happy to hear any suggestions or feedback. As I improve on texturing and learning how to make more design I will implement them.
INSTALLATION
Either drag and drop or use a mod installer of your choice.
COMPATIBILITY
To use this mod with UnderPants as it was originally designed for, follow the instructions on the download page. I have tested adding them and you have to add them one by one. Should it be required, I'll consider a screenshot guide.
PERMISSION
You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate would be nice.
FAQ
Here are some frequently asked questions:
SCREENSHOTS
Here are some screenshots of the included underwear thus far:
Warning: The previews under the spoiler tag are of in-game male wearing underwear. If it upsets you that much to see them then don't look.
Bear Fur Briefs
Leather Briefs (these are just the SOS briefs with a new name to make them fit in the mod)
Waist-Tie Clothed Briefs
Waistband Clothed Briefs
Wolf Fur Briefs
CREDIT
Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh.
Imperator3 for the cloth texture.
CHANGE LOG
7223 downloads
- male-orientated
- underwear
- (and 2 more)
Updated
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Objects Make Noise
By Darkpig
This is a personal mod I use that makes all doors, activatables and containers make noise when you interact with them that is unless you have the Quick Hands perk. It does this by an invisible explosion that gives off a detection event on par with a sword swing every time you interact with something. Don't worry. You can still flip off Nazeem and the guards won't notice.
It only effects the player(As far as I can tell). I never tested it with followers and I never plan to as NPCs are finicky as is.
Should be SE compatible but I never tested it.
180 downloads
Updated
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Talos BJ statue Whiterun LE.zip
By Mrs.Tay
Whiterun Talos statue kinky replacer for LE
SE-AE version here
906 downloads
Updated
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NEO Selene Boots (Nioverride High Heels version) for NEO Selene Outfit UNP (LE) CBBE 3BA (SE)
By Yinkle
Hi all, I had a request to make this for another forum member and figured I should release it on here in case others might like it too.
The problem: The original boots have high heels but are made with no "Nioverride" adjustment, so they make the character's legs look stubby since the bottom of the heels are where the foot heel should be.
This mod fixes that by moving the boots down, re-weighting them to a high heel foot shape, and adding a Nioverride adjustment node.
Skyrim LE (UNP) and Skyrim SE/AE (CBBE 3BA) versions, make sure and pick the right one for your game version.
Requirements:
NEO Selene Outfit
Nioverride/Racemenu (depending on which game version).
Installation:
Merge this mod into your NEO Selene outfit mod (it shouldn't overwrite anything).
Build with bodyslide.
Done.
If you want to adjust the "highheel offset", open the CalienteTools\BodySlide\ShapeData nif file in nifscope.
LE: edit the NiStringExtraData node in the boots shape, changing the 4.0 to a different value.
SE: edit the NiFloatExtraData HH_OFFSET "Float Data" in the boots shape, changing the 4 to a different value.
Build in bodyslide.
Enjoy, and thanks to @Mookeylama for requesting it, otherwise it wouldn't exist!
Credit to NEO for making the outfit in the first place.
290 downloads
Submitted
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Rutah Art for SlaveTats - More Options
By Guest
This pack adds 11 new options to the Rutah Art tattoos.
Requires
Slavetats
Installation
Install it with your Mod Mananger.
Credits
Murfk for creating Slavetats
Rutah for the Tattoo's
ZckeZckT - Rutah Tattoo's More Options
2761 downloads
Submitted
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Simply Hide
By Darkpig
Have you ever wanted to hide in barrels like a sneaky bastard? Of course you do. You're here ain't ya?
Well this mod doesn't do that. But it does do the next best thing. Whenever you activate a large container while sneaking you have the option to hide thus turning you invisible at least until you move again... or murder someone or steal all their belongings.
The mod isn't perfect. This is merely a proof of concept. People will still know it is you if they bump into you so try to stay out of the way. The reason for making this mod is because all the other mods doing similar things have furniture animations which breaks you out of stealth mode which is bad when you are trying to sneak.
Should be SE compatible in theory but I haven't tested it out.
Let me know if there is a way to make it more efficient.
177 downloads
Updated
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Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs
By factoryclose
Animated Beast's Cocks
ABC - For Modders
3ds Max Controller Rigs
Description
I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more...
They deserve more 'living' dicks!!!!
So here it is... BAD!!
BAD... It sounds real bad, isn't it? I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next?
For Modder's Note
It's really easy to import his organ and implement it in game.
Also It's really easy to import and merge the dick rig with your existing animation works.
Just align it with pelvis bone and link to it.
A Personal Note to Modders
When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps?
'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out.
!Warning! [When you animate, be careful of these]
[Collisions for Horse - Schlong]
[Collisions for Giant - Schlong, Middle Fingers]
[Collisions for Werewolf - Schlong, Tongue]
[Collisions for Troll - Schlong]
[Collisions for Falmer - Schlong, Hands, Middle Fingers]
Chaurus / Chaurus Hunter / Chaurus Reaper: When you export Chaurus Hunter and Chaurus, you'd better set its NPC Root scale to 100. Otherwise everything will be messed up.
[Collisions for Chaurus Species - Ovipositor, Larva, Eggs]
Dragon Priest: Dragon Priest has its own invisible collision that can be used in so many ways. (Ctrl_DPMA01~Ctrl_DPMA06 & Ctrl_DPMB01 ~ Ctrl_DPMB07)
[Collisions for Dragon Priest - Schlong, Invisible Collision Sticks]
[Collisions for Gargoyle - Schlong, Hands, Middle Fingers]
[Collisions for Lurker - Schlong, Middle Fingers]
[Collisions for Riekling - Schlong, Tongue, Hands, Middle Fingers]
[Collisions for Ash Hopper - Stinger, Mouth, Jaw]
[Collisions for Netch - Two ovipositors]
Requirement(for modders, not for users.)
3ds max 2012 or above
Some knowledge with animating
BakaFactory's ABC HDT Skeleton Patch
Or Here
Special Thanks to
9204 from Team TAL
for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal.
Groovtama - XPMSE modder
for technical advice - You're a genius.
Credits
Anubis - For his effort on the original horse rig
Compare the old rig with the new one
The old dick bone
A new dick bone
24879 downloads
- modders resource
- animation
- (and 1 more)
Updated