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PetCollar
By yurik
LE/SE/AE/VR
An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s).
Simple, stable, effective and playable (I hope).
Consists of 3 main features:
Restrictions - wearer is restricted from attacking or offensive casting, attacking, wearing weapons or specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. Optionally buffs non-offensive casting, enables you to taunt enemies, buffs your tanking and dodging capabilities or enables you to avoid unnecessary violence altogether.
Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens, enemies (if they see the pet without teammates), other Pets or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use (other) Pets when aroused (automatically or with a prompt).
Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
All features are modular and most options are configurable through MCM menu.
MCM OPTIONS
HOW TO GET
Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Use "Auto Pet Toggle" option from MCM menu - works with any collar. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Get it from other mods that utilize Generic Devious Devices pool. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:
REQUIREMENTS
Devious Devices (LE / SE) and all its requirements. More Nasty Critters (LE / SE) if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab!
INSTALLATION
Use your favorite mod manager or drop the files manually.
UPDATE
PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes.
UNINSTALL
Unlock and unequip the collar before uninstalling.
(Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.
HOW TO UNEQUIP THE KEYLESS COLLAR
KNOWN ISSUES
IMPLEMENTATION
CREDITS
@Frayed for Runic Collar assets
@Min and other creators of DD
@Ashal for SL
Other modders and members for the inspiration and feedback
CHANGE LOG
PERMISSIONS
You are free to reuse, modify and redistribute anything in this mod as long as you give me credit. No need to ask my permission, just notify me.
116566 downloads
- devious devices
- collar
- (and 6 more)
Updated
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Skimpy Outfit Replacer for Beyond Reach CBBE HDT
By Black714
Female Outfit Replacer for Beyond Reach. Loose Version for Underwear Remodel AIO Mod.
"Beyond Reach - Some Better Meshes" also Available
See Screenshot for Simple Description.
Note: if you installed "Underwear for Female" in the middle playthrough. you should "Resetinventory" in console to female NPC.
820 downloads
- beyond reach
- skimpy
- (and 1 more)
Updated
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Eternal Rat Prism Thing
By MadMansGun
"Print and glue together the rat prism and have a friend for eternity! It's OK because the rat likes it."
basically a meme rat pyramid thing that does nothing and may get lost in the floorboards if your not careful with it.
it can be found in the Winking Skeever.
119 downloads
Updated
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YPS Thought Framework with Voiceovers (YTF)
By emily1673
YPS Thought Framework with Voiceovers (YTF)
YTF is a framework mod featuring "thoughts" that appear as notifications and (optionally) as voice-overs.
Works for both LE and SE.
The following conditions may trigger "player thoughts":
LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower, etc... (worn) armor keywords Papyrus (StorageUtil) variables set by modders any combination of the above conditions, linked with the operators & ("and"), | ("or"), or negated with the operator ! ("not")
Fully customizable by the user simply by editing some text files.
Voice-overs can be added/changed/removed simply by dropping the wav files into a folder and editing one text file.
This is a modders' resource.
Players don't have to download anything here. They may read the FAQ and install one of the mods that include YTF (see list below).
Instructions for Modders
First read the FAQ for players below to understand how it works.
The easy way:
Set some storageutil values in your mod. The script command is:
StorageUtil.SetIntValue(None, "<papyrusvaluename>", 1) and the same command with 0 to turn it off.
Then add the corresponding thoughts to the thought database (and optionally add sounds). Done!
(You will need to install another mod that includes YTF to make this work, e.g. YPS.)
You can name the storageutil variables just as you like (its recommended to have them start with an acronym of your mod).
You can also temporarily disable thoughts with the script command StorageUtil.SetIntValue(None, "ytfThoughtsDisabled",1)
This is meant for cut-scenes etc.; don’t forget to reset the variable to 0 once the cut-scene has finished.
The complex way:
To use more advanced features of the thoughts system for your mod, download the script ypsThoughts.psc, rename it and attach it to a quest of your mod. Make any necessary changes (you might want to change the json file path names in the first lines). Autofill all properties. Then make a script in your main mod call the function Playthought() at the desired frequency. It is advised to add an MCM option to turn the thought system on/off, and to set the frequency.
Another feature is to directly call the function playthoughtchoice(), to play a specific thought. This can for example be used to add voiceovers to quest journal entries.
It is recommended each mod has its own thought conditions file (e.g. ypsThought_conditions.json) and thought database (e.g. ypsThought_male_database.json)
To use sounds: If you want to use a reasonable number of sounds for your mod (up to a few thousand), it is recommended to channel them through the existing ypssounds.esp.
I can reserve a sound range in the file for you.
If you need an extremely high number of thought sounds (>10000), please send me a PM, and we will work something out.
FAQ for Players
Q: What is the YPS Thought Framework (YTF)?
A: The Player Thought System will from time to time show certain “thoughts” depending on conditions defined in a configuration file. The purpose is to add more immersion to the game. It can also be used to simulate aspects of mind control.
Q: Do I need to install the YTF framework?
No. It is sufficient to install one single mod that includes YTF (see list below). This will allow you to configure "thoughts" for any mod you have installed (not just the mod that has YTF included).
You can install multiple mods supporting YTF - modders will take care that they won't conflict each other.
The files in the download section here are for modders only.
Q: Which conditions are available?
A: The system may react to general player conditions (running, swimming, fighting…), location types (city, dungeon, wilderness…), keywords (of items currently worn), and StorageUtil variables set by a mod.
Q: The system is a nice idea, but the thoughts do not match my playing style.
A: You may configure your own thoughts. Open the file \SKSE\Plugins\ypsThoughts\ypsThought_(fe)male_database.json, where you can change, add or remove thoughts just as you like. There are two files, one for male and one for female characters. You are encouraged to share your “thoughts” with the community. Every small contribution helps.
But when editing the json files, remember to make backups of your modifications, as they might get overwritten when updating the mod.
Q: How is determined, which thought is played?
A: The thought system mod will go through all conditions defined in the file \SKSE\Plugins\ypsThoughts\ypsThought_conditions.json, then pick a random condition that is currently true, and finally play a random thought from the thought database.
Q: Can I change the frequency of a single thought?
A: The mods you use should have a slider in MCM affecting the frequency of thoughts in general. To change the frequency of a single specific thought, you can repeat the same thought string several times and/or add empty thoughts “” to the thought database.
Q: How to use the StorageUtil variables?
A: They are found in the section “papyrusvalues”. These variables can be set by modders. There are over 100 papyrus values predefined by YPS, matching certain YPS conditions. You can also add papyrus values from other mods.
Q: What are the location conditions?
A: These conditions begin with “LocType” and match any location type in vanilla Skyrim. Here is a full list:
Furthermore, the thoughts system accepts the “LocTypeWilderness”, which does not have to appear in the list.
Q: What general player conditions are available?
A: These conditions begin with a $ sign. Currently available are:
These are hard-coded.
Q: What about item keywords?
A: These keywords begin with the # sign and will be valid, if the player is currently wearing an item with the keyword. You may add as many additional item keywords to the list as you like. You can use item keywords from any mod you have installed, not just vanilla Skyrim and YPS.
Q: What about the “thoughtconditions”?
A: This is a powerful advanced feature. You may take any number of conditions (StorageUtil, Location, Player conditions, Item keywords) and combine them with the operators “&” (“and”) as well as “|” (“or”); each condition may also be prefixed with the operator “!” (“not”). Brackets are not allowed. The thought will then only be played if the logical combination is met.
For example: Thoughts with the condition "loctypedungeon&$isoverencumbered&!$isincombat" may be played if (1) the player is in a dungeon and (2) is overencumbered and (3) is currently not in battle.
The conditions used here do not have to appear in the above conditions list. Note that you have to define corresponding thoughts for the whole combination in the thought database.
Q: What is the hierarchy of these logical operators?
A: The "!" operator is linked directly to the following single condition. The “|” operator has higher priority than the “&” operator. For example, the condition items: !A&B|!C&D are evaluated as (NOT A) AND ( B OR NOT C ) AND D.
Q: Player characters have totally different things in mind when in battle. How is this reflected?
A: During combat only thoughts with the condition "$isincombat" will be shown (including complex "thought conditions" beginning with "$isincombat&...")
Q: Now I added a lot of my own thoughts to the thought database, but the thoughts aren't showing up at all.
A: Be aware of the json syntax. It is very easy to miss a bracket or to add an unneeded comma. I recommend using a json syntax checker like https://jsonlint.com/ . Furthermore, all conditions listed in the thought database must be written in lower case characters.
Q: Can I add more voice-overs?
A: Definitely! Adding your own voice overs is as easy as follows:
Record the voice to a wav file, give it a 5 digit name with leading zeroes (e.g. 01737.wav). (If you care: Sound quality should be PCM516 LE 48 kHz, 16 Bit, Mono. Other sound qualities might also work, just try.) Place it into the folder data\Sound\fx\ypsSounds (use new numbers for new sounds) Add the number in square brackets (e.g. "[01737]") to the corresponding thought in the thought database json. Done! Currently the limit is at 32767 voices. Sounds number 00001-05999 may be used freely for female thoughts. 06000-08999 should be used for male thoughts; 09000-10000 are reserved for YPS internal use. 10001-32767 are reserved for future uses.
The order of the numbers does not matter, but better avoid making it too messy.
You are very much encouraged to share your "thoughts" and/or voice-overs with the community.
Mods that include YTF:
YPS Immersive Fashion Full version (needs SL and DD) Yps Immersive Fashion LITE version (SL and DD not needed); same link as the full version.
Disclaimer:
- may only be used in conjunction with other mods if they are all legal in your region or country
- may not be posted or reposted without permission on a website other than LL (or a dedicated successor site)
- may only be distributed free of charge
- you may modify and use the contents of this mod for your own mod, as long as you give proper credit, and distribute your mod for free
2437 downloads
Updated
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Patch for Mihail's Succubus and Radiant Prostitution
By Neydzz
CAUTION - THIS HAS NOT BEEN UPDATED IN A LONG TIME AND PROBABLY DOES NOT WORK WITH CURRENT VERSIONS OF RADIANT PROSTITUTION!
SE Version
This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it).
If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene.
Credits:
- -Caden- for the original Radiant Prostitution
- Mihail for Succubus
Knows issues:
Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
205 downloads
- patches
- prostitution
- (and 1 more)
Updated
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Updated
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Dragon Cum Fountain
By MadMansGun
a replacement fountain for the school.
note1: textures may vary depending on what rock mods you have installed.
note2: you will need to extract the version you want from the download, i don't have the time or patience to do that "fomod" shit.
7213 downloads
Updated
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Thane Krios - Schlongs of Skyrim Addon
By Guest
A small mod that adds a bockwurst to the good Thane Krios.
Requirements
Schlongs of Skyrim
Thane Krios
Installation
1 Install Schlongs of Skyrim LE
2 Install the Thane Krios Follower
3 Install the Thane Krios Schlong Addon
4 Target Thane in the game and go to the Schlongs of Skyrim MCM menu, once here give him the ThaneKrios schlong.
Don't expect a BNP skin, my skills in creating textures are currently limited to copying and pasting scraps of texture, smearing and coloring. 🥰
But it actually doesn't look that bad. In picture 2 you can see what it looked like before. Have fun.
Credits
Schlongs of Skyrim by b3lisario
Thane Krios by Levionte
Thane Krios SOS Addon - by ZckeZckT
124 downloads
Submitted
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Skyrim Save File Sorter
By _Starfruit
This is a simple Python script that will sort the contents of your saves folder so you can easily pick out saves/characters you want to keep or get rid of. Simply run the script, paste in the path to your saves folder, paste in the path to where you want your saves to be sorted, and let it do its thing. Made and tested with Python 3.11, but there's no reason it wouldn't work on earlier versions too. The only external library it uses is tqdm to show progress bars, but if you don't feel like installing that then it'll run just fine without.
I've also included an exe version, but it was made with auto-py-to-exe so your antivirus will probably throw a hissy fit about it (which is a good thing. You really shouldn't be running random executable files you find on the internet). Probably not worth the trouble.
52 downloads
Updated
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Devious Rubber Masks: Rebirth!
By HyperonicX
Devious Rubber Masks: Rebirth!
[ DESCRIPTION ]
A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
The other reason was due to his custom scripts being incompatible with the new DD framework.
[DESCRIPTION FROM NOTHING DOING]
Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
[ WHAT YOU GET ]
- Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
- Lockable items removable with standard Devious Devices keys.
- Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
- When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
- Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
- Special powers granted by the Disney items - Will be implemented on a later date.
[ HOW TO GET ]
Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
[ INSTALLATION ]
After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
[ REQUIREMENTS ]
The latest versions of
- Devious Devices Assets
- Devious Devices Integration
- Devious Devices Expansion
- SexLab Framework
- SexLab Aroused Redux
- Zaz Animation Pack
[ KNOWN ISSUES ]
I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
[TO DO LIST]
- Add more masks + suits when I can.
- Fix any bugs that may occur.
[TRANSLATIONS]
Chinese translation by tcswadam: https://pan.baidu.com/s/1S496x5XcSo3k7H-2sG3Bxw
[ CREDITS ]
- User619 for a vast majority of the masks, and some full suits. (
- diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
- LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
- LT@3DM for the Hatsune Miku mask.
- Shadowtroop for the Tali armor.
- Nothing Doing for his original mod!
- SelosTeef for the awesome screenshots and the pony mask resizing.
10749 downloads
Updated
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arousal Dancing Penis (instant arousal) for Oldrim and LE
By SurverX
Dancing Penis (instant arousal) for Oldrim and LE
*** 31.Mar.2024: I made the old Version 2.5b without the need of the ZaZ Package available again (no peeing!) ***
*** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal function) ***
This mod runs with Oldrim, LE, SE and AE
This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos).
Fountain.mp4
What does this mod do?
It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices.
So, have a look to the demo videos below and decide if this mod is for you...
For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos.
Here is the link to the mod download and to the detailed description:
Demovideos: DP with other mods
Demovideos: on Hit and on Death or Kill
Demovideos: "non Combat Arousal"
Demovideos: the "Dancing Penis" Spell
11460 downloads
Updated
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DAR/OAR - Live Action
By slizer40000
"And yet it moves..."
Galileo Galilei
Description
This mod uses Dynamic/Open Animation Replacer to make vanilla idles lewd.
Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE.
Adult oriented functionality relies on arousal from SexLab Aroused Redux (OSLAroused works too). Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima.
Includes idles for females and males in randomized, faction, and arousal based groups.
Features
Optional MCM menu (DAR) Toggles - globally for male/female per each group or per character. (DAR) Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. (DAR) Customized animation cooldown after combat/swimming/sleeping. (DAR) Randomized animation sets with customizable randomizable set duration globally or per character (DAR). Manually and autosave/load global and actor profiles via PapyrusUtil (DAR). Lewd standing and movement animations play when a non-hostile sees or is seen by the character and the threshold is lowered for a higher relationship rank (OAR).
Refer to the spreadsheet or the OAR Nexus page (located inside mod folder, .xlsx file) on how to modify your own custom sets.
Hard requirements
Compatible SKSE LE or SE;
Any PapyrusUtil LE or SE containing JsonUtil for scripted version.
Dynamic Animation Replacer LE (1.2 or higher) or Open Animation Replacer 2.2.2 for SE and Detection plugin.
and their respective requirements.
Soft requirements
Double DAR animation limit to 32K LE or SE;
FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations;
7-Zip for automated bat installation of downloaded animations;
32-bit Windows NT for Robocopy command in .bat files;
SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly;
OSLAroused for OStim/O(pen)sex;
and their respective requirements.
Recommended mods
Installation
0-A) Mod Manager - Install 0.3.9b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install.
0-B) Manual install (absolutely not recommended) - copy and paste numbered folders from 0.3.9b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" in every case except script-free OAR.
For script-free OAR only the directory is meshes\actors\character\OpenAnimationReplacer\Live Action\submodnamehere\animations.
Download the desired mods listed in the spreadsheet. It is safe and recommended to skip unwanted mods and to seek newer mods for OAR, e.g. modesty. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special or Anniversary Edition. Skip this step for Skyrim Legendary Edition. Paste the generated numbered folders to "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions" . The directory is instead meshes\actors\character\OpenAnimationReplacer\Live Action\ for script-free OAR. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load (DAR only, OAR preloads in main menu). It's done when NPCs stop T-posing.
If you want to override with other mods, increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod).
Upgrading without uninstalling
Upgrading from 0.3.9 to 0.3.9b - Overwrite json files in scriptless OAR installation. Otherwise identical to 0.3.9.
Upgrading from 0.3.8 to 0.3.9 - Overwrite contents. Download and use FallrimTools to delete Live Action.esp scripts from your save file. Scripts not backwards compatible with 0.3.8. New save needed in every case.
Mod animation assets from
GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission.
Permissions
All HKX files included in this mod belong to Gunslicer and RohZima.
You may not reuse animation assets included in this mod without express permission from the original creators.
You may not use elements or assets of this mod in paid or paywalled mods.
You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. MIT license for code/text files, except HKX files, which require separate permission from their respective creators.
F.A.Q.
Known Issues or Bugs
Conflicts with other DAR conditional animation replacers depending on conditions.
Higher number wins, so increase the value of whichever condition folder you want to override the others.
Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods.
When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod.
Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled.
Credits
Thanks to:
Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations.
Felisky for developing the Dynamic Animation Replacer mod;
Ershin for developing the Open Animation Replacer mod;
rmaku for solving the out of bounds array bug and general programming advice;
ajelloacc for GS Poses visual guide;
botticelli for alternative NPC scan function code;
viterra for debugging NPC script;
Ashal for SexLab and PapyrusUtil;
fishburger67 for SexLab Aroused Redux;
meh321 for ConsoleUtil and SSE/Bug fixes;
All the animators whose animations inspired me to write the conditions files;
dylbyll for MCM Creator that saved a lot of time;
Mattiewagg for Modding Skyrim - Scripter's guide;
Jeremy Hanna for the Cipscis Papyrus guides;
Bethesda Softworks for developing Skyrim and CK;
Brucoms for developing the TES3 Readme Generator this readme was made with;
The SKSE developers for making all of this possible;
The xEdit developers for allowing me to avoid the CK almost entirely;
And you for playing.
Change Log
62940 downloads
- animations
- adult
- (and 5 more)
Updated
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Rydin Underwear for Men Pack
By rydin
This is the LE version. For the SE version, go here.
ABOUT
There are a lot of underwear designs out there, more for female than for males. So when a mod named UnderPants came along, I noticed that there were a handful of lore-friendly options for females, not not really any for males (unless the payer is happy with lore-breaking jock straps). So this mod was made mostly as a lore-friendly way to add a variety of underwear for males to the came as well as giving more options for this UnderPants mod to use for male characters.
I have made this as integrated as possible. You can get the underwear by crafting them any tanning rack. I have not given them to an NPC to sell but if this is desired I can look into doing that. I will continue to work on the textures as I learn and grow from playing around in design programs.
REQUIREMENTS
You will need Schlongs of Skyrim for compatibility. I am considering removing the link between the two mods but that will be tested in the future. Take note that this will not work with any of the bodybuilder/muscle build types, just the regular for now. If the demand is there, I'll adapt an alternative set of files for the bodybuilder shape.
FEEDBACK
This little mod is small and simple, but I am happy to hear any suggestions or feedback. As I improve on texturing and learning how to make more design I will implement them.
INSTALLATION
Either drag and drop or use a mod installer of your choice.
COMPATIBILITY
To use this mod with UnderPants as it was originally designed for, follow the instructions on the download page. I have tested adding them and you have to add them one by one. Should it be required, I'll consider a screenshot guide.
PERMISSION
You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate would be nice.
FAQ
Here are some frequently asked questions:
SCREENSHOTS
Here are some screenshots of the included underwear thus far:
Warning: The previews under the spoiler tag are of in-game male wearing underwear. If it upsets you that much to see them then don't look.
Bear Fur Briefs
Leather Briefs (these are just the SOS briefs with a new name to make them fit in the mod)
Waist-Tie Clothed Briefs
Waistband Clothed Briefs
Wolf Fur Briefs
CREDIT
Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh.
Imperator3 for the cloth texture.
CHANGE LOG
7188 downloads
- male-orientated
- underwear
- (and 2 more)
Updated
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Objects Make Noise
By Darkpig
This is a personal mod I use that makes all doors, activatables and containers make noise when you interact with them that is unless you have the Quick Hands perk. It does this by an invisible explosion that gives off a detection event on par with a sword swing every time you interact with something. Don't worry. You can still flip off Nazeem and the guards won't notice.
It only effects the player(As far as I can tell). I never tested it with followers and I never plan to as NPCs are finicky as is.
Should be SE compatible but I never tested it.
180 downloads
Updated
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Talos BJ statue Whiterun LE.zip
By Mrs.Tay
Whiterun Talos statue kinky replacer for LE
SE-AE version here
880 downloads
Updated
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NEO Selene Boots (Nioverride High Heels version) for NEO Selene Outfit UNP (LE) CBBE 3BA (SE)
By Yinkle
Hi all, I had a request to make this for another forum member and figured I should release it on here in case others might like it too.
The problem: The original boots have high heels but are made with no "Nioverride" adjustment, so they make the character's legs look stubby since the bottom of the heels are where the foot heel should be.
This mod fixes that by moving the boots down, re-weighting them to a high heel foot shape, and adding a Nioverride adjustment node.
Skyrim LE (UNP) and Skyrim SE/AE (CBBE 3BA) versions, make sure and pick the right one for your game version.
Requirements:
NEO Selene Outfit
Nioverride/Racemenu (depending on which game version).
Installation:
Merge this mod into your NEO Selene outfit mod (it shouldn't overwrite anything).
Build with bodyslide.
Done.
If you want to adjust the "highheel offset", open the CalienteTools\BodySlide\ShapeData nif file in nifscope.
LE: edit the NiStringExtraData node in the boots shape, changing the 4.0 to a different value.
SE: edit the NiFloatExtraData HH_OFFSET "Float Data" in the boots shape, changing the 4 to a different value.
Build in bodyslide.
Enjoy, and thanks to @Mookeylama for requesting it, otherwise it wouldn't exist!
Credit to NEO for making the outfit in the first place.
282 downloads
Submitted
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Rutah Art for SlaveTats - More Options
By Guest
This pack adds 11 new options to the Rutah Art tattoos.
Requires
Slavetats
Installation
Install it with your Mod Mananger.
Credits
Murfk for creating Slavetats
Rutah for the Tattoo's
ZckeZckT - Rutah Tattoo's More Options
2696 downloads
Submitted
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Simply Hide
By Darkpig
Have you ever wanted to hide in barrels like a sneaky bastard? Of course you do. You're here ain't ya?
Well this mod doesn't do that. But it does do the next best thing. Whenever you activate a large container while sneaking you have the option to hide thus turning you invisible at least until you move again... or murder someone or steal all their belongings.
The mod isn't perfect. This is merely a proof of concept. People will still know it is you if they bump into you so try to stay out of the way. The reason for making this mod is because all the other mods doing similar things have furniture animations which breaks you out of stealth mode which is bad when you are trying to sneak.
Should be SE compatible in theory but I haven't tested it out.
Let me know if there is a way to make it more efficient.
176 downloads
Updated
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Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs
By factoryclose
Animated Beast's Cocks
ABC - For Modders
3ds Max Controller Rigs
Description
I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more...
They deserve more 'living' dicks!!!!
So here it is... BAD!!
BAD... It sounds real bad, isn't it? I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next?
For Modder's Note
It's really easy to import his organ and implement it in game.
Also It's really easy to import and merge the dick rig with your existing animation works.
Just align it with pelvis bone and link to it.
A Personal Note to Modders
When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps?
'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out.
!Warning! [When you animate, be careful of these]
[Collisions for Horse - Schlong]
[Collisions for Giant - Schlong, Middle Fingers]
[Collisions for Werewolf - Schlong, Tongue]
[Collisions for Troll - Schlong]
[Collisions for Falmer - Schlong, Hands, Middle Fingers]
Chaurus / Chaurus Hunter / Chaurus Reaper: When you export Chaurus Hunter and Chaurus, you'd better set its NPC Root scale to 100. Otherwise everything will be messed up.
[Collisions for Chaurus Species - Ovipositor, Larva, Eggs]
Dragon Priest: Dragon Priest has its own invisible collision that can be used in so many ways. (Ctrl_DPMA01~Ctrl_DPMA06 & Ctrl_DPMB01 ~ Ctrl_DPMB07)
[Collisions for Dragon Priest - Schlong, Invisible Collision Sticks]
[Collisions for Gargoyle - Schlong, Hands, Middle Fingers]
[Collisions for Lurker - Schlong, Middle Fingers]
[Collisions for Riekling - Schlong, Tongue, Hands, Middle Fingers]
[Collisions for Ash Hopper - Stinger, Mouth, Jaw]
[Collisions for Netch - Two ovipositors]
Requirement(for modders, not for users.)
3ds max 2012 or above
Some knowledge with animating
BakaFactory's ABC HDT Skeleton Patch
Or Here
Special Thanks to
9204 from Team TAL
for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal.
Groovtama - XPMSE modder
for technical advice - You're a genius.
Credits
Anubis - For his effort on the original horse rig
Compare the old rig with the new one
The old dick bone
A new dick bone
24382 downloads
- modders resource
- animation
- (and 1 more)
Updated
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Pet The Freaking Dog Already
By MadMansGun
a small animation mod that lets you pet canines (activated by dialogue)
2 dog/wolf animations
1 fox animaton
924 downloads
Updated
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YPS makeup and STA tiers improved
By zato770
I have vastly improved the CBBE versions of makeup for YPS Immersive Hair Growth and Styling and Spank that Ass mascara tiers.
Just overwrite files from the original mod/mods.
not sure if other bodies modify face if not then it should be compatible.
Feel free to include these files in the original mod.
Source files are included in a separate download
4619 downloads
Updated
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Animated Beast's Cocks(ABC) For users LE / SE
By factoryclose
Animated Beast's Cocks
ABC - For users LE / SE
BakaFactory's ABC HDT Patch
!Warning!
The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)
Description
Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'?
So What does it do? Will it make their dicks movable with this?
That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience.
Requirement(LE)
XPMSE
HDT-PE with Collision Settings
Any body mesh with physics(UUNP HDT, CBBE HDT)
MNC LE -
SLAL Creature animations and its requirements
Fully Compatible Mods
UUNP TBBP Vagina Body(It is also called CUUNP)
BHUNP 3BBB
CBBE 3BBB
Requirement(SE)
XPMSE
Any body mesh with physics
HDT-SMP with Collision Settings
MNC SE -
SLAL SE Creature animations and its requirements
If you're a modder and do know how to animate things, you should check this one out!
My HDT xml setting is for UUNP users.
If you are using COSIO, why don't you check it out?
Load Order
Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts.
Special Thanks to
MadMansGun
for his wonderful job on MNC and texture works
9204 from Team TAL
for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승!
Groovtama - XPMSE modder
for technical advice
Majormodder
for remodeling rieklings
이하은(Ha-eun)
for reshaping meshes. 이하은 NambuOne!
866769 downloads
Updated
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Mother of Gawd Bodyslide Preset
By AnonAngelion
After fiddling in Bodyslide again, I stumbled upon what I can only describe as one of the most perfect body shapes I could probably (possibly) make for skyrim.
As I went about tweaking the sliders, again and again, I looked upon my results and gasped... the only words I could muster for what I saw before me were... "Mother of Gawwwd" XD
Annnd here it is folks, my latest and quite possibly greatest UUNP bodyslide tweaks, terrible jokes aside.
This time there are two files to be dropped in the "SliderPresets" folder, designed for a "Clothed" and "Unclothed" effect, as labeled on the files themselves.
With these, you can use them to achieve a more believable shape whether your toon has her bewbs covered or not, giving her noticeable and shapely cleavage when clothed, and a more naturally hung look when not.
Best regards to any who download, and I hope you enjoy this small contribution to this fine community.
1361 downloads
Updated
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(the old non-FNIS) Dragon Vore KillMove Replacer
By MadMansGun
this mod replaces the Dragon's bite&throw animation (and sound effects) with a swallowing animation:
https://drive.google.com/open?id=1AJ22pQC5nReGJ-Ac6ywPGGZJVKCvRfPH
there are no mod requirements for this animation mod (not even FNIS)
Warning: conflicts with the FNIS version, don't use both.
8919 downloads
Updated
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Legacy of the Dragonborn - Painting Replacer - By Nuverotic
By Nuverotic
Tired of those ghastly LOTD Paintings? After all, if you're going to spend hours hunting down every painting like the good little completionist you are, then why not have it be worth your time? Why not deck your halls with something that jingles your balls? Well, now you can... Merry Smutmas.
The digitally hand-drawn images are done by an artist named "Calm". You can find him on Patreon. Show your support! Link HERE
The other images are done with AI, cleaned up with minor background and body adjustments by myself in Photoshop.
This is just the first release. I'll be remaking all the textures, including the cards for LOTD. Stay tuned for more updates!
3194 downloads
Updated