Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. Mimics

    it adds Mimics, there's not much else to say about it.
    (mod requires FNIS)
     
    there are 4 named "friendly" mimics located at:
    outside Whiterun in the wall/room next to the drawbridge
    inside Riften in front of the Temple of Mara
    inside the bridge to Windhelm
    inside one of the damaged buildings in Winterhold
     
    ( they don't eat you without consent, and you get badly written sexual text boxes describing your final moments, + internal mesh runs for 1 minute )
     
     
    and a small handful of evil mimics dotted around skyrim
    ( they just eat you, no "fun" text boxes, internal mesh runs for 15 secs )
     
     
    the mod still needs some things but i'm too tired of working on it right now:
     

    3,390 downloads

    Updated

  2. Devious Lore v3.0.2 Voicepack

    This is a voicepack for the great Devious Lore mod, specifically it's 3.0 version, created using the latest xVASynth 3.0.
    There is a voicepack here already for 2.2, but the recent updates added a lot of new lines, so here we are.
     
    Installation:
    Download 2 files into the same directory, their names should be:
     
    Devious_Lore_Voicepack_v.3.0.1_loose.7z.001
    Devious_Lore_Voicepack_v.3.0.1_loose.7z.002
     
    Right-click the one that ends with .001 & select "Extract Files".
     
    A new folder will be extracted, right-Click this new folder and select "Add to archive". That new .7z file is the the one you should install in your mod manager.
     
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
     
    Requires:
    7-Zip for the archives
    Devious Lore 3.0.2 (or it's SE port by @nomkaz)
     
    Loose files version (no bsa, no esp) so it should be compatible with LE, I think?
    If you're on SE/AE, I recommend using Cathedral Assets Optimizer and packing this into a BSA.

    5,586 downloads

    Submitted

  3. CBBE SMP (3BBBL) Female Body For Skyrim Legacy Edition

    Hi,
    this is finally my new body made for SKYRIM LE which shall replace the original Caliente CBBE HDT Body of SKYRIM LE to allow to get a more better compatibility with ZAP and other BDSM-related mods. The body is using the same physics, like known from the SMP-3boners for Skyrim SSE but here now coming for SKYRIM LE in focus.
    Why? - Because I wanted always to use SMP 3/4-boner-female bodies inside of SKYRIM LE.
     
    PLEASE READ THIS GUIDE CAREFULLY BEFORE YOU INSTALL THIS BODY BY USING A MOD-MANAGER, SOME FEW FILES WILL OTHERWISE BECOME OVERRIDDEN, IF NOT RENAMED/SAFED BEFORE AN INSTALLATION OF THIS FILE !!!
     
     
    What is inside?
     
    -It´s a mod which is adding a new body to your Bodyslide-Setup and ONLY three files will become overriden if being installed by a mod-manager:
     
    1. The CBBE.XML inside of the SliderCategory Folder Of Bodyslide (rename that before an installation for a first test!)
    2+3. The TWO script-files for RACEMENU for the MORPH-shaping under RACEMENU in the game: RaceMenuMorphsCBBE.pex and it´s source file RaceMenuMorphsCBBE.psc
     
    This small pack comes also with the SSE-SMP-Version of Caliente with trimmed new SMP-files. The trimmed stuff is renamed, so that an existing SMP-Body inside of Skyrim SE should not become overridden by my changes, the mod should only add some additional files, then. Important: make COPIES of your folders under SKSE and then install this mod !!!! All files are created with the latest and best working SMP, I could test inside of Skyrim LE-it has the far-eastern terminology by using "," instead of "." between the numbers (which has been always more logical for me, please excuse me!).
    IF you do not like to replace this/your existing versions of SMP, you have to use the xml-files inside of the hdtSkinnedMeshConfigs - folder by changing all the content with an "," - to - "." -text - replacer for getting the SMP to become WORKING ingame.
     
    The body is shape-congruent with the old HDT body/UUNP/CBBE but offers a HQ smooth mesh with detailed sex-part, so that there´s NO NEED to care about lot of templates/unboob or other different additional stuff which we all know from different slim-body-versions.
    IF you like to PLAY the slim body-shape-version, you can choose the WHOLE body by pushing it´s dedicated slider and then use other sliders as usually as an overlay and additional morphs.
    I created endless new sliders (250+) for having endless new fun and game-joyment inside of Bodyslide and Racemenu.
     
    Until now, there´s NO vanilla clothing available. If one likes to start with such a job, please write it down into the thread of this mod.
    Beside this BODY, HDT-PE is normally usable and both techniques do not harm each other. As long you did not replace the first vanilla cloth with this body, your female NPCS will staying to walk around with the existing HDT-PE-equipment.
     
    I tested the body since a lot of month now and I found it is working very well and nicely. So I think it´s not bad to finally share it with you and I hope you will enjoy it!
     
    THIS body can also become "converted" VERY, VERY fast, to run inside of SSE, which is pretty much an amazing and easy way to go. In this case you have also all  cloth/assets directly compatible by only using the cloth-converting to SSE within some few minutes of copy-work within a converter tool for SSE/SLE.
     
     
     
    IMPORTANT!
    Before you create NEW clothing for this BODY !!!
     
    Before you use the CONFIRM SLIDERS-FUNCTION inside of Bodyslide, make sure that ALL sliders are MARKED. Simply deselect and then SELECT again all sliders to be sure about that all sliders are really ACTIVE. If you deny this hint, you may get new clothing which has not all sliders completely for all morphs available. I guess this is a BODYSLIDE-bug caused by the huge amount of sliders, which come with this mod, itself.
     
    (after lot of fighting with other body-shapes and after converting hours-by-hours I dropped other body-creations and replaced those with this one: ZAP 10 will take this body as it´s reference, check it out and enjoy!)
     
     
    Requirements:
     
    Skyrim LE CBBE Skin/CBBE XPMSE skeleton Racemenu Bodyslide (latest/later versions) HDT SMP (is inside) SKSE 32 (last or later version recommended)  
    Physics support for:
    Breasts Butt Thighs Arms
    Collision support for:
    Breasts Butt Hands Feet Ground Head Genitals  
     
    About the body and slider-features:
     
    -CBBE-HDT-topology HQ-optimized with more detailed genital-area, carefully smoothed mesh
    -gap-free areas between neck, hands and feet by using convex and texture-mirrored, seamlessly added cylinders at the wrist-, neck-, and leg- ends
    -new hands with longer nails, smoothed HQ, new feet with more accurate nails and with some detailed directional toe-corrections as well
    -weightpaint-optimizations specially at the breast area for nipples, areola and the global part against "areola-drifting"
    -optimized navel, breast-nipple-butt-leg-knee-topology
    -250+ sliders for endless new female body shape-fun inside of skyrim, about 20 unified body-shapes available
    -upper and lower sliders for mixing different new shapes with only two sliders in use
    -leg-and feet-rotation-sliders, knee-z-rotation-slider
    -horiz. and vert. stretch sliders for breasts and butt
    -x- and y- stretching for the whole body and for only the upper body
    -ultimate leg-detail sliders for thigs and shin
    -ultimate slider variations for all sort of different breasts, from natural style up to "fake-tits"
    -7B support
    -apart-sliders for legs and breasts, sag-types and more
    -100% BS and RM support as reference "CBBE 3BBBL SMP" - body
     
     
    THIS BODY WILL GET AN SIGNIFICANT UPDATE, SOON !!!!!
     
     
     
     
     
     
     

    1,270 downloads

    Updated

  4. Egg Factory

    This is for Oldrim, if you are looking For Egg Factory For SSE or SAE, go here.
     
    A lightweight, no-sex-required Pregnancy and egg-laying mod.
     
    Zaria,
     
    I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed.
     
    Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this.
     
    When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done.
     
    By the grace of Dibella, Anwen.
     
    Description:
    Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse.
     
    In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy.
     
    Want to ward yourself against the curse? Find and wear a Ring of the Barren.
     
    Pre-requisites:
    Skyrim
    SKSE
    NetImmerse Override, Racemenu, or Sexlab Inflation Framework
    A skeleton with Belly node such as XMPS
    A body with support for belly node scaling
     
    Mod compatibility notes:
    If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records.
     

    144,944 downloads

    Updated

  5. Horse Charge

    gives horses there own version of the shield change perk ( people get knocked over if horses run into them )
     
    the "joke" version was my first try at it, the results were....entertaining but not helpful (more so if you increase the spell effect's script property value)

    112 downloads

    Submitted

  6. My Followers Pack 9 - Standalone Followers - LE

    Nineth follower pack released! As always, your feedback is welcome!
    Just download the LE/SE file and unzip the contents inside your Skyrim/Data folder. If you find any problem/bug, please report it to me (screenshots may be of help).
     
     

    Followers: Amber, Ellia, Karma, Phoebe & Renja. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor:  
    Amber → Steel Plate Armor.
    Ellia → Elven Gilded Armor.
    Karma → Nothing.
    Phoebe → Steel Armor.
    Renja → Companions Wolf Armor.
     
     

    Amber - Inside The Temple of Kynareth, Whiterun. Ellia - Outside Riften's North Gate. Karma - Outside Dawnstar's Dark Brotherhood Sanctuary. Phoebe - Wandering around The Skyforge, Whiterun. Renja - Over the bridge at the entrance of Dragonsreach, Whiterun.  
     

    A skeleton that supports the body physics. HDT Physics.  
     

    Body - Bodyslide Studio, CBBE
    Skin -  Bijin Skin
    Brows - Hvergelmir Brows
    Eyes - The Eyes of Beauty
    Hair - KS Hairdo's & HG Hairdo's

    832 downloads

    Updated

  7. Dragon Quest and Crown Sorceress Outfit for CBBE HDT AIO

    There is All in One Outfit Including Alternate Texture (DreamBurrows and felixttf) for CBBE HDT.
    Loose Version is for Remodel AIO mod.
     
    Credit: DreamBurrows, Backsteppo, and felixttf.

    162 downloads

    Updated

  8. Skimpy Outfit Replacer for "Project AHO" CBBE HDT

    it's simple female outfir replacer for Project AHO mods. Loose Version is for Remodel AIO. 

    166 downloads

    Updated

  9. ThemisUtil

    Description for gamers
    This is not what you need. This is a part of mod. It does nothing until modders integrate it into their code.
     
    Description for modmakers
    This is SKSE plugin
    This library meant for speeding-up the mods scanning near NPCs (SLA SLAC SLApproach). It is not good when NPC starts to assault PC 20 seconds later after PC left for another town. On each calling native function the Papyrus switches threads, executes internal tasks or just wait. If you reduce the number of calls native functions you spead-up your mod.
    The function "FindActors" allow to search all NPC in area and filter off by dozen characteristics.
    It can to obtain lots of information about NPC as bits of an integer value and to validate all obtained data by one call Math.LogicalAnd().
    MakeAnimation() gets an array of SL animations allowed for provided actors subject to plugged holes. One function for humans and creature animations. The function sorts the array of actors and returns only animations that match the sorted array.
    The list of functions
    RemoveTags, AddTags, IsTagsConform, HexToId,
    GetActorName, TestActor, IsDead, CanPlayAnimation, IsFollower,
    ActiveMod, GetWornKeywords, GetWornItems, Chance,
    FindActors, FindCorpses, Rob,
    GetBrokenDDItems,
    GetGenderType, MakeAnimation, HasAnimations.
    detailed https://www.loverslab.com/topic/201646-themisutil/?do=findComment&comment=3966395
     
    Skyrim LE
    Skyrim SE 1.5.97
     
    Without restrictions. With source code.
    I don't have AE so don't plan to make AE version.
     
    Log
    1.0.1 FindActors - improved. Chance - new.
    1.0.2 RandomInt - new
    1.0.3 GetWornItems - fix
    1.0.4 ActiveMod - new
    1.0.5 _MakeAnimation, HasAnimations2, FindAdditionalActors - fix

    776 downloads

    Updated

  10. Devious Devices - Expansion

    THIS VERSION OF DEVIOUS DEVICES IS OUTDATED AND SHOULD NOT BE USED ANYMORE. YOU CAN DOWNLOAD THE NEWEST DD VERSION HERE:
     
    LE: https://www.loverslab.com/topic/157168-devious-devices-le-50-2020-11-18/
     
    SE/AE: https://www.loverslab.com/topic/99700-devious-devices-se-beta/

    975,471 downloads

    Updated

  11. Devious Lore

    This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
     
    As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
     
    If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
     
    Blacksmiths, Fences, Guards:
     
    If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
     
    You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
     
    If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
     
    Jailmasters
     
    In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
     
    Devious Allies:
     
    The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
     
    If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
     
    If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
     
    If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
     
    Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
     
    Escape Minigame:
     
    As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
     
    If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock.
     
    Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds.
     
    Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed.
     
    The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
     
    The Lore-Mongers:
     
    These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
     
    These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops.
     
    While out of their shops, they will be looking for an item found in a nearby dungeon.
    If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger.  
    Once their shops are unlocked, you can ask the loremongers for a variety of things.
    Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices.  
    Hjorni the Distracted, the Scholar
     
    Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
     
    The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities.
     
    She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation.
     
    If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your:
    Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor.  
    Llathesi R'uer, the Scribe
     
    The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
     
    The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials.
     
    Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city.
     
    If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your:
    Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood.  
    Mistress Elarie, the Seamstress
     
    This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
     
    Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them.
     
    Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city.
     
    If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your:
    Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged.  
    Vigilant Laekette, the Seer
     
    This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
     
    Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them.
     
    Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city.
     
    If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers:
    Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket.  
    Thelia, the Stable Master
     
    This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
     
    Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them.
     
    The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city.
     
    If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel:
    Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots.  
    Mirtienne the Mix-Blood, the Sorceress
     
    Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
     
    The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location.
     
    The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city.
     
    If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your:
    Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints.  
    The Skeleton Key:
     
    One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
     
    Patches:
    There are currently two optional patches listed under downloads.
     
    Devious Devices - Lore Patch
    -Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized.
     
    Devious Lore - KS Hairs Patch
    -Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds.
     
    Credits:
    Kimy, creator of Cursed Loot, which was my inspiration for this mod.
    The Devious Devices Dev Team, who made this game much more interesting
     
    Change Log:
    3.0.2 Hotfix (2023-7-13)
    Added Pony Girls to zadDialogueDisabled faction.
    Removed Gag Moans from Weapon Swing and Spell Cast blocking dialogue. Event dialogue is still blocked when wearing gags.
     
    3.0.1 Hotfix (2023-3-17)
    Fixed training devices being removable.
    Added Struggle Animations to training devices.
    Fixed ally item dialogue.
    Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue.
    Updated KS Hairdos Patch to apply faction change above.
     
    3.0.0 (2023-3-10)
    Added:
    -21 New Repeatable Training Quests, 4 Per Lore-Monger
    -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide.
    -Added new devices from 5.2 to various Lore Mongers
        New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool.
        Chastity Corsets added to Vigilant Laekette's device pool.
        Boxbinders and New Harnesses added to Thelia's device pool.
        Red/White/Black padded devices added to Hjorni's device pool.
        New Rope devices added to Mirtrienne's device pool.
        New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool.
        Elbow Shackles added to guards' device pool.
    Tweaks, Changes, and Fixes:
    -Fixed scribe trade dialogue not working.
    -Tweaked monger item rewards so they are now always better then items gained by just opening loot items.
    -Made ally dialogue loop back so you don't have to ask for help multiple times.
    -Made allies less likely to break keys when unlocking your restraints.
    -Removed enchantments from Ceremonial Training restraints.
    -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better.
    -Fixed Mirtrienne's gift dialogue animations
    -Added some new dialogue to Mirtrienne
    -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does.
    -Fixed Seer Retrieve quest not progressing properly.
    -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available.
    -Added a delay between training quests from the same Lore Monger.
    -Redid lighting of Aldmeri Imports and Hammer-Worn Stables
    -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices.
    -Raised the awning at Aldmeri Imports so players stop bashing their head on it.
    -Fixed Thelia's gag dialogue.
    -Removed pet suits from Thelia's device pool.
    -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped.
    -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc)
    -'Fury' training no longer requires the player to not have vaginal/anal plugs.
     
    Lore Patch Changes (2023-3-10)
    -Removed changes to device Editor IDs since they seemed to cause problems
    -Removed changes allowing devices to be enchanted.
    -Removed full body rope harness ArmorAddon edit from lore patch.
     
    Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2
     
     

    113,773 downloads

    Updated

  12. RapeTattoos

    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)

    July 13, 2023 - Notice:
    This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
     
    Upgrading to version 1.2:
     
    RapeTattoos 1.2 requires FadeTattoos 0.4
     
    In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed.
    As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos.
    It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos.
     
    Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.
     
    Upgrading with a somewhat-clean save:
    Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game  

    Description:
     
    This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk).
    By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent.
     
    This mod should work with any tattoo pack you have installed.
     
    As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos.
     
    Configuration:
     
    When first developing this mod I encountered two problems:
    Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable)
    To address these two problems, the mod has a tattoo categorization system.
    There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)".
    By default tattoos are put into the "(excluded)" category.
    The rules for the categories are simple:
    If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied
    The current categorization of tattoos can be managed through the MCM menu.
    The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.
    You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not).
     

    If you think manually categorizing every tattoo you want to use is tedious, you are right.
    Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.
    Hopefully you will only need to make minor adjustments.
     
    Also, all categorization information gets saved globally, separately from any saves, in a .json file.
    On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json
    The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish.
     
    Triggering a tattoo application via mod events:
    As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event.
    Ex:
    SendModEvent("RapeTattoos_addTattoo")  
    This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value).
    Note that this will not trigger a notification regardless of the user's MCM settings.
     

    Troubleshooting:
     
    Certain tattoos never get applied
     
    Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group.
     
    Only a few tattoos get applied, I want more
     
    By default you can only have 6 tattoos on the body region.
    You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings.
    I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine.
     
    Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims)
     
    This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that.
    You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    - Senick for doing alpha testing and motivating me to finish the mod
     
    And the following members for sending me their settings.json file with newly categorized tattoos:
    - pinky6225
    - valcon767

    77,219 downloads

    Updated

  13. FadeTattoos

    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)

    July 13, 2023 - Notice:
    This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
     
    Upgrading to 1.0:
    - Disable FateTattoos and make a save
    - (optionally) Use Save Cleaner to remove FadeTattoo scripts
    - Install new version and load the save (the MCM may take a while to update)
     
    Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
     
    Information:
    This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
     
    It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
    So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
     
    Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    &
    - Senick for doing alpha testing and motivating me to finish the mod

    47,937 downloads

    Updated

  14. PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)

    This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles.
     
    With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed.
    The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml.
     
    The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla.
     
    If you want to see some of the armors in action, check out this video made by shinji72:
    (fur armor from the thumbnail could be from another mod)
     
     
    Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc.
     
    Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are.
    So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that
     
    nodes added in detail:
    NPC L breast
    NPC R breast
    NPC L breast01
    NPC R breast01
    NPC L butt
    NPC R butt
    NPC Belly
     
    See list below for more information
     
    All edits were done using BodySlide/Outfit Studio and NifSkope.
    However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide..
    (plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry)
     
    List of affected armors/clothes:
     
    vanilla:
     
    Armors:
    - (banded) Iron armor (belly only) (USKP)
    - draugr / ancient nord armor (full)
    - steel armor (belly only) (USKP)
    - steelplate armor (belly only) (USKP)
    - bandit / fur armor (full)
    - falmer armor (full)
    - forsworn armor (full) (USKP)
    - elven (light) armor (belly only) (USKP)
    - glass armor (belly only) (USKP)
    - hide armor (full)
    - scaled armor (full)
    - savior's hide (full)
    - stormcloaks cuirass / guard armor (full)
    - studded armor (full)
    - leather armor (full)
    - shrouded armor (full)
    - daedric armor (belly only) (USKP)
    - dwarven armor (belly only)
    - blades armor (belly only) (USKP)
    - dragonplate armor (belly only)
    - dragonscale armor (belly only)
    - ebony armor (belly only) (USKP)
    - ebony mail (belly only) (USKP)
    - imperial armor (belly only)
    - imperial light armor (belly only)
    - studded imperial armor (belly only)
    - orcish armor (belly only) (USKP)
    - nightingale armor (full)
    - thieves guild armor (belly+butt)
    - karliah's armor (belly+butt)
    - guild master's armor (belly+butt)
    - thieves guild variant armor (full)
    - wolf armor (belly only)
    - general tullius / penitus oculatus armor (full)
     
    clothes:
    - famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh)
    - blacksmith (full)
    - beggar (full)
    - miner (full)
    - black mage robes (full)
    - necromancer robes (full)
    - college robes (apprentice + expert) (full) (USKP)
    - archmage clothes (full) (USKP)
    - vaermina robes (full)
    - monk robes (full)
    -mage robes (full)
    - barkeeper (full) (USKP)
    - chef tunic (full) (USKP)
    - tavern wench (full)
    - merchant clothes (full)
    - Fine clothes01 + 02 (full)
    - roughspun tunic / ragged trousers (full)
    - jarl clothes / fine raiments / noble clothes (full)
    - nocturnal's clothes (full)
    - hammerfell garb (full) (USKP)
    - shrouded robes (full) (USKP)
    - greybeard robes (full)
    - jester's clothes (full)
    - thalmor robes (full)
    - mythic dawn outfit (full)
    - wedding dress
     
    Dragonborn-DLC (optional):
     
    - nordic carved armor (belly only) (USKP)
    - cultist robes (full) (USKP)
    - darkelf /dunmer clothes (full)
    - miraak robes (full)
    - telvanni (full)
    - temple priest robes (full) (USKP)
    - chitin heavy (belly+butt)
    - chitin light (full) (eggshells?) <(°^°)>
    - stahlrim heavy (belly+butt)
    - stahlrim light (belly+butt)
    - bonemold all 4 variants (belly+butt)
    - skaal clothes (belly only)
     
    Dawnguard-DLC (optional):
     
    - blind moth priest (full)
    - prisoner bloody (full)
    - vampire clothes (full)
    - vampire armor (full)
    - vampire royal armor (full)
    - falmer heavy (belly+butt)
    - ivory armor (belly only)
    - dawnguard armor (all 5 variants) (belly only)
     
    annotation:
    (belly only) -> added only belly node
    (full) -> added belly node and TBBP
    (belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons)
    (USKP) -> meshes include fixes from the Unofficial Skyrim patches
     
    Installation:
     
    - install the archive using MO/NMM or manually extract the files to your data folder
    - if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive.
    - no esps needed as this just replaces the vanilla meshes
     
    Requirements LE:
     
    - XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/?
     
    - If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues.
     
    optional:
    - a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc.
    - HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/?
    OR
    - TBBP animations
     
    Requirements SSE:

    - Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar 

    optional:
    - a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)
    - for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far)
     
     
    FAQs:
     
    Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it.
    A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton.
     
    Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible.
    A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed.
    tldr: it's a problem with HDT
     
    Q: Does this work with CBBE? UNP? UNPB? etc
    A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit.
     
    Known issues:
     
    - you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little.
    - scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly)
    - savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..)
    - yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder.
    - The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved.
     
    Note about the USKP meshes:
    The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though.
     
    have fun!
    If you find any bugs or have other suggestions to improve something, let me know.
     
    btw. this mod can now also be found on the evil nexus:
     
     

    complete changelog:
     
     
    Credits:
     
    - lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117).
    - the fine people who created bodyslide / outfit studio
    - Bethesda for meshes + game
    - Unofficial Skyrim Patch-team for fixed meshes
    - Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208)

    153,944 downloads

    Updated

  15. Deviously Vanilla v0.2.9 Voicepack

    This is a voicepack for the old-but-still-good Deviously Vanilla mod, created using the latest xVASynth 3.0.
     
    Installation:
    Install with your mod manager.  
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
     
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
     
    Requires:
    Deviously Vanilla v.0.2.9
     
     

    51,506 downloads

    Updated

  16. [WIP] New Tattoo for SlaveTats

    Simply two new tattoo add for SlaveTats
     
    Requirements : 
     
    SlaveTats, SlaveTats whore , JContainers, RaceMenu (or NiOverride), SkyUI, SKSE
     
    Simply extrat ; copy/drop into Skyrim data folder , overwrite where required.
    Into game : 
    for body : MCM/SlaveTats/Body , select a part , whore advertising  , back_pay
    for hands : MCM/SlaveTats/hand , select a part , whore advertising , left_hand_cock 
     
     ATTENTION :  if you don't want to change the SlaveTats basic JSON file , simply open this with NOTEPAD ++ and edit this two strings  at the bottom of everything else . 
     
    {"name": "Pleasure (right breast)", "section": "General", "texture": "basic\\right_breast_pleasure.dds", "area": "Body"},
    {"name": "The first is paid the second is free", "section": "Whore Advertising", "texture": "whore\\back_pay.dds", "area": "Body"}
     
    For Special Edition : As these are simple DDS, they should still work
     
    What's New in Version 1.2.0
     
     
    Update to Version 1.2.0 
    Add new tattoos . Add a new folder and new JSON file . New folder and new JSON file is nymphomaniac
    The new tattoos are applied to the legs and belly
    Extrat , copy/drop into Skyrim data folder .

    2,999 downloads

    Updated

  17. Judge Gabranth Armor from Final Fantasy XII

    Female use CBBE HDT. Loose Version is for Remodel AIO

    Stats Bigger than Ebony but Under Daedric. can smith with Ebony Perk Category.
     
    Another ESP file is Replace "Ebony Warrior" outfit and Weapon. 
     
    Original Model and Texture by WhiteMageSunny.

    195 downloads

    Updated

  18. Customized Whiterun Houses And Parts - A Resources For Mods Based By Using Custom Building(s)

    Hello,
    this is for modders/creators, which look for a custom house and which want to bring a more complexer interieur into their mod. Can be used for player´s homes and all other ideas like shops etc.
    PLEASE do no use those houses inside of WHITEUN as a replacement! I am preparing a WHITERUN mod by using this resouce, so that we please do not get any sort of similar content or a mod-collision!
     
    The stuff can easily become converted as well to work inside of SSE.
    I also added a "ladder-pack", which allows to replace or use a more wider LADDER inside of those buildings for a better navmesh-performance!!!
     
    Hint:
    Creations with the spindle-stair have carefully to become tested so to make sure that NPCs and followers will USE those by a carefully created navmesh.
     
    Hint 2:
    The texture for the spindle-stair has to be added into your mod as well, please link the gamebryo-file´s texture-path to the suitng folder, then.
     
    Enjoy:-)
     

    168 downloads

    Updated

  19. [Blender addon] SMPRigidBodies create, test and export SMP .xml:s from blender

    Blender addon to export physics setups from Rigid Body Bones by Pauan which can be used to create and test physics setups in blender.
     
    Build and test your SMP physics setup in blender using that addon.
    When you are done and satisfied export it all to SMP .xmls through file->export->Skinned Mesh Physics (SMP) .xml
     
    Collision meshes (per-vertex-shape and per-triangle-shape) meshes can be defined by making those meshes rigid bodies set to "passive" and options can be set in the rigid body physics side panel under "SMPRigidBodies"
     
    The latest version will be on github, posting here for visibility.
     
    https://github.com/OpheliaComplex/SMPRigidBodies
     
    Basic functionality is there but some things likely need to be improved.
     
    physics test.webm

    97 downloads

    Updated

  20. Devious Sounds V 1.1

    New chain rattle sounds. Compatible with previous version 1.0. Does not require a new game when updating from 1.0.
     
    Description:
     
    Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
     
    Supported Devices:

    Gags - gagged moan;
    Gasmasks - heavy breathing;
    Other Devices - Chain rattle.

    Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
     
    Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
     
    MCM Settings:
     
    Gag Page:
    Idle Settings - Default settings that will be used in normal conditions.
    Arousal Settings - When PC is aroused these sound and settings will be used.
    Unequipping Sound - A special sound will be played when PC removes her gag.
    On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
     
    Gasmask Page:
    Gasmask Settings - Default settings that will be used in normal conditions.
    Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
     
    Chains Page:
    Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
          Disable - Disable chain noises for this Device type;
          Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
          Allow All - All Devices of this type will make noises.
     
    Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
     
    Alert Enemies Page:
    Detection Range - From how afar can hostile NPCs hear player made noises.
    Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
    Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
     
    Localisation Page:
    Currently empty.
     
    Requirements:
     
    1) SKSE
    2) SexLab
    3) Devious Devices 5.0 and higher
     
    Changes in 1.0:
     
    1) Adds 2 new gagged moan variations, making it 5 total.
    2) Decreased Exhaustion Effects last stage base duration from 30 to 15 seconds.
    3) In addition to time limit, Exhaustion Effects last stage will stop if player fully recovers stamina.
     

    7,477 downloads

    Updated

  21. The Forgotten Island

    Description
    Travel to the Sea of Dreams. an Island in the middle of Morrowind & Akavir. Live in a new cozy tree house, take out the necromancer that caused the zombie outbreak in the Island.

    Features
    3 New Quests
    New tropical Island
    Zombie outbreak
    Pineapple & other exotic fruits
    New enemies Demons of Kamal
     
    Future Updates
    It might be possible, more zombies, etc.
    unique locations
    new plants
    more quests 
    new house
     
    Credits
    Ladyonthemoon
    Vindsvept 
    bfadragon
    CAD345 
    MuppetPuppet 
    Tamira - Modding resources, tropical plants, palm trees, flowers, etc
    Strot
    MJY
    Blackflag & Hyperactivechild
    Yuril 
    Markus Liberty (Tellmann) 
    edhildil -
    Ghosus 
    TesTiger 
    Antony Bellingham
    All right reserved
    (If you think you belong in the hall of fame let me know and I will update the list)

    391 downloads

    Submitted

  22. Captured Dreams - Resored June 23 2023

    An add on for Devious Devices

     

    I consider this a BETA release as updating for v4 of DD has been mainly just updating script properties on devices. I have not examined any DD v4 scripts in detail at this point. So far my custom devices seem to be working. My only plans for updating is to update scripts and fix issues related to various mod updates.


    Permissions:

    No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place.

    No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission.

    3rd party mods may be made but any issues that arise from their use will not be supported by me.

    This mod may not be uploaded to any other site.

     

     

    Notice! File download structure has changed so read the Install instructions
    Any questions concerning installation will be referred back to these instructions!

     

    Welcome to the Captured Dreams shop where you can find something to capture your dream.

     

    The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead.

     

    V4 is localized and includes both English and German language text
    Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version.

     

    Requirements:
    SexLab v1.62
    SexLab Aroused or Aroused Redux
    Devious Devices Assets - Latest
    Devious Devices Integration - Latest
    Devious Devices Expansion - Latest
    ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 or v8plus by t.ara (I use v8plus)
    Fus Ro D’oh
    SkyUI

     

    Recommended Mods:
    Deviously Cursed Loot – Master can remove some items
    Skyrim Bound
    Live a Deviant Life Resurrection – can use slavery start
    Devious Captures
    Devious Devices Equip
    Simple Slavery – can use slavery start and is used by the Property Slave at a certain point.
    Any mods that linked to CD's slavery system should work as the mechanism that starts it has not changed.
     
    Or most any other DD mod though mods that use a lot of script resources may cause issues due to the number of DD items used in CD.
    Conflicts may arise with other mods that use quest devices
     
     

    Resources Used:
    Resources were used from the following mods as allowed by their posted permissions:

     

    -Knapsack Retexture Pack-
    http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1

     

    -Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1

     

    -Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/?

     

    -TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/?

     

    -Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/?

     

    -Hoods- Thanks to nytesorrow for permission to use these within my mods

     

    Extras:
    The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required:
    -Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/?
    -Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/?
    -Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/?

     

    Installation:
    Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700).

     

    The mod is broken up over several parts:
    Part 1 - Esp, scripts and other minor files Required
    Part 2 - Meshes and Textures by texture size Required
    Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now
    Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead.
    Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional

     

    v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05

     

     

    SSE Version:

    blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well.

    I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it.

     

    The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them).

     

    Dependencies (Thanks to Ceber for compiling this list)
     
     
     
     
     
     
     

     
     

     

    How to update parts to work with SSE (Thanks to Ceber for writing this up)


       

     

    Full Install:
    V4.15
    Required
    Install Part 1
    Install Part 2 (whichever resolution you chose)
    New ESP file
    Optional (as needed)
    Install Part 3
    Install Part 4
    Unzip and install whatever files you need of Part 5

     

    V4.05 - Last Localized version with German language support
    Install v4.05
    Install v4.051 (was the LESP file)

     

    Conflicts:
    Use the following at your own risk, I will not provide support if these are used with CD:
    Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such.
    Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems.

     

    General overview of what this mod does:
    I will break this down into several sections to help keep it organized

     

    The MCM Menu
    Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats.
    Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well.
    Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani
    Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases.
    Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod.

     

    Player Statistics
    There are 6 statistics that make up the player’s personality:
    Primary: runs from 1 (sub) to 20 (dom) and may change during the game
    Disposition – A measure of their submissive or dominant nature and is the primary stat used
    Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game
    Sadism – enjoys hurting or tormenting someone either mentally or physically
    Masochism – enjoys pain and being tormented either mentally or physically
    Sexuality – how much someone enjoys sex
    Bondage – how much a person likes to be bound
    Control – how much a person like being in control or being controlled
    Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master.

     

    Custom Items:

     

    There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way!

     

    Current items available:
    Additional finishes for items -
    New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items:
    Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar

     

    Little Helper Plugs -
    Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge.
    - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows
    - Fighter: +20% on One Handed, Two Handed and Block skills
    - Mage: +15% on spell magnitude
    - Thief: +20% on Sneak, Pick Pocket and Pick Lock
    +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory
    +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive.
    +++ All are vaginal plugs

     

    Little Devil Plugs -
    Made to tease and torment the wearer relentlessly
    - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer
    - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain
    - Tormentor Vaginal Plug - Electrostim Effect
    - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain
    - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer

     

    Protector series Belt and Bra -
    Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed.
    - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts.
    - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish
    - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it.
    - If you lose the amulet or recipe you can purchase an additional copy of the recipe.
    - Items are sold by the Master, just ask about items to keep you safe.
    - Quests can still be done while wearing the Protector Series of items.

     

    Shop Grounds
    To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you.

     

    Courier
    Captured Dreams has their own courier who will deliver ads or requests from the Shop Master.

     

    Shop Services
    -Buy and sell various bondage and chastity devices
    -Removal of devices locked on you
    -Free Trial of items to see if you like them or not
    -Special items to help keep you safe from those why may take advantage of you

     

    Employment
    -Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time
    -Recover a package seized by bandits
    -Help a customer by modeling some items for them
    -Take part in a special session with a VIP
    -Do a bit of mining in the mine, paid by the piece
    -Special tasks may be offered to you if Master likes you well enough

     

    Consequences for Misdeeds
    Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much.
    There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment.

     

    Enslavement
    There are 2 kinds of enslavement in CD:
    1 – Submitting to Master as a personal slave (aka Relationship Slave)
    2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave)

     

    Quest Specifics


     
     

     

    Special Tasks
     
     
     
     

     


    Consequences


     
     

     

    Slavery



     
     

     

    Load order:
    Captured Dreams can be placed most anywhere in the load order with a few exceptions:
    - Scenic Carriages should be placed after Captured Dreams

     

    As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again.

     

    In game setup:

     

    1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
    2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
    Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.

     

    Conflicts and Issues:

     

    Crashes during SexLab scenes:
     

    Conflicts with other mods:
     

    If scenes stop and no longer respond:
     

    If items are not removed from player but show as unequipped:
     
     

     

    If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping:
    1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration.
    2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first).

     

    Thanks to:

     

    Zadil and Min for creating Devious Devices.
    Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting.
    Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed
    Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork).
    Coopervane for the updated textures for the devices.
    Zadil for the custom sign.
    Zaria for permission to use items from Zarias Restraints.
    btn2k3 for the UNPB meshes for the chastity piercings.
    CGi for the German Translation and help in setting up the Localized esp.
    Everyone else who has supported and inspired me along the way.

    56,252 downloads

    Updated

  23. SexLab Animation Loader Guide

    JUNE 2023 UPDATE: Currently looking at revamping this, fixing some issues, and republishing for LE, as well as researching any differences for SSE/AE. Please note this is only a PDF guide and not a mod itself.  
    → For a full list of links to each of the packs and where to find them, please visit this post.
     

    ABOUT
    There are a handful of active animators still on the site adding new animations for Skyrim. But all their downloads are "Modder's Resources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod.
     
    But not any more.
     
    With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowledge needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab.
     
    GUIDE
    You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finish like any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS.
     
    PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW.
     
    PACKS
    You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsibility of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own.
     
    → For a full list of links to each of the packs and where to find them, please visit this post.
     
    REQUIREMENTS
    SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work.
     
    INSTALLATION
    Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working,
     
    It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM).
    First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab.
    Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup.
     

    SUPPORT & TROUBLESHOOTING
    Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post.
     
    ** Take note that the current limit of SexLab 1.59c is 128 animation for humans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being registered which can break animations. Both of these are issues SLAL cannot resolve.
     
    When using these packs, you can easily go over the SexLab and FNIS limits and corrupt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The purpose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play.
     
    With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this.
     
    CREDIT
    @orxx for SexLab Animation Loader
    The animators whom the packs are made for.
    The community members who make the packs.

    109,654 downloads

    Updated

  24. SexLab Compatible Noble Bed Double 02 LE/SE

    A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation.
     
    This comes in two versions each for both LE and SE:
     
    SexLab Compatible Noble Bed Double 02 v1.1
    Just the collision mesh altered letting you clip through the beams.
     
    SexLab Compatible Noble Bed Double 02 v1.1 No Beams
    If you don't like the clipping then this removes the beams as well and leaves the posts.
     
    Installation:
    Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif
    You should also be able to use a mod manager such as NMM.
     
    Uninstallation:
    Remove meshes/furniture/noble/noblebeddouble02.nif
     
    Requirements:
    None. You might find it useful even if you don't need it for SL.
     
    Compatibility:
    This will not be compatible with any mod that replaces the same mesh.
     
    As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict.
     
    The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif.
     
    Issues:
    I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it).
     
    If you encounter any problems like this, let me know where and what and I'll see what I can do.
     
    License:
    This mod is released under GPLv3
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licences
    such as GPL or MIT and help build a foundation for future mod developers.
     
    Q: There seems to be a missing texture on the bottom of the beams.
    A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually.
     
    Alternatives:
    Noble Bed 02 Collision Fix
    A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts.

    33,207 downloads

    Updated

  25. [WIP] More Women LE/SE

    This mod greatly increases the spawn of non-unique female NPCs by removing or replacing male NPCs in the levelled lists. Wherever possible this includes enemy factions, guards and neutrals such as hunters and adventurers.
     
    This does not touch named NPCs at all so townsfolk and quest characters will not become female.
     
    This very early version requires Dawnguard and Dragonborn DLCs.
    If this turns out to be something people are interested in then non-DLC versions may be on the to-do list.
     
    Updates:
    SE v0.3 - A simple conversion of the LE mod to SE using Cathedral Assets Optimizer. v0.3 - adds female guards and soldiers to the Imperial factions including Whiterun and Solitude guards. These areas related quests will still spawn male soldiers and guards that are specified by voice type. The CW storyline missions will still spawn male ally soldiers. v0.2 - adds female orcs, khajiits and argonians to the bandit ranks. There might be slightly more of these races appearing than normal because of the shorter lists but I've tried to moderate somewhat. I'll leave previous versions up in case you have problems with the latest.
     
    Limitations:
    Some spawns bypass the levelled lists in order to place specific unnamed NPCs, most likely to ensure particular voice types for scripted conversations. Other spawns may simply want very specific demographics such as all orc males or male Forsworn which you'll come across from time to time. Misc quests to eliminate bandits will likely spawn an NPC boss of either sex regardless of this mod.
     
    At the moment all this does is change the lists. One problem with such an approach is that there are lists which only contain male NPCs with no female alternatives. In some cases it's possible to just select some other female character from the same faction (male Forsworn berserkers will become female Forsworn mages), in others, such as many mini-bosses, there simply is no alternative so those males will still spawn.
     
    Known Issues:
    Duplicates: There are far fewer female templates than male so this radically reduces the variation in NPCs. In some cases the available female templates are outnumbered 4:1. As a result you're more likely to see twins. Certain small bandit spawns such as the Whitewatch Tower attack seem to favour a single sub-list which contains only four or five units pretty much guaranteeing that there will be duplicates.
     
    This mod may affect game balance.
     
    Requirements:
    For the current version both Dawnguard and Dragonborn DLC are required
     
    Installation:
    Drop the esp and bsa files into your Data folder or use a mod manager and make sure the esp is activated in your load order. Typically you'll want this as high in the order as it will go below your DLC to let it be overridden by other mods.
     
    Note that this only affects new spawns, so male NPCs that spawned in an existing game before installation will still be there until they are killed or despawn. If you install this to an existing game expect the bandits, guards, etc. to still be male for the next thirty days. Even after that, as discussed above, the occasional male will still show up in specific locations (i.e. quest spawned NPCs, Imperial soldiers, White River Watch bandits, etc).
     
    Updating:
    Overwrite the existing MoreWomenDGDB.esp and MoreWomenDGDB.bsa files with the new versions. It will take up to thirty days for the changes to start taking effect.
     
    Uninstall:
    In general, do not uninstall mods mid-game as this can lead to unpredictable results and contribute to save file corruption. Otherwise, just remove the MoreWomenDGDB.esp and MoreWomenDGDB.bsa files It will take at least an in-game month for the spawns to return to normal. You can speed things up for specific areas by clearing bandit camps and interior cells (cleared areas reset after ten days). For versions using the bsa file you may find that straggling female units added by this mod may have the grey-face bug until they despawn.
     
    Compatibility / Conflicts:
    This mod replaces a lot of modified NPC levelled lists. If you have other mods that alter these lists you should probably place this one above it in the load order to allow it to be overridden. This does not alter item levelled lists so randomly spawning custom items like Deviant Devices For the Masses should still appear.
     
    This mod has been cleaned in TES5edit. There is a conflict with Dawnguard since DG adds male units to the vampire lists which this mod then removes - this is intentional.
     
    License:
     
    This mod is released under GPLv3
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licences
    such as GPL or MIT and help build a foundation for future mod developers.
     
    Alternatives:
    Feminised Leveled Lists
    Masculinized Level Lists
    Skyrim Scaling Stopper with the Men Not Usually Warlike patch which requires Skyrim Monster Mod as a master.

    11,226 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use