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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016
By Ashal
Skyrim SexLab (SSL) v1.62
An adult animation framework
This version of SexLab is for LE Edition ONLY
For the newer SE / AE version, click here
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
v1.62:
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
v1.61b:
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
v1.61:
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
v1.60:
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
Ashal
SKSE Plugin:
kapaer - Mfg Console
h38fh2mf
Ashal
Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Audio:
Lovers with PK
Setekh
Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
Localization:
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
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5404549 downloads
- sexlab
- sexlab framework
- (and 3 more)
Updated
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SexLab Dragons
By MadMansGun
SexLab Dragons
made by Blaze69 & MadMansGun
follower scripts based on yousukeve's Alduin follower Mod
----------------------------------------------------------
what this mod does:
adds dialogue to start sexy fun time* with Paarthurnax, Odahviing, Alduin, and also Sinding** (the Werewolf from the Met by Moonlight quest).
*if you have a Alteration skill level of 75 Odahviing and Alduin will have a "extra option".
**probably should of been in a mod of his own or in SLWerewolves but the needed scripts were already in place in this mod.
gives Odahviing and Alduin (after he is defeated) full follower support.
Note: you need to ask Arngeir "Is Alduin really dead?" to make Alduin spawn.
using the "bend will" shout on random/unnamed dragons when naked will activate sex dialogues.
Note: a extra option will show up if you have Odahviing or Alduin as a follower when you use it on the random/unnamed dragons.
(please don't spam "E" if you do select it, the dialogue box needs to stay open for the script to run correctly)
the Call Dragon shout has extra functionality when Odahviing is following:
if he was told to wait somewhere shouting will call him back to the player (in real time unlike the normal shout, so he may be slow getting back to you), but Shouting when he is not a follower calls him with his usual "air support" AI as in the vanilla game.
Note: it's best not to recruit him when he's in "air support" mode, also the ride dragon command will dismiss him as a follower and put him into "air support" mode.
adds random dialogue scenes between Paarthurnax and Odahviing.
adds a hidden Dragoness named BoZiiLah (Flight Spirit Magicka....aka Boobzilla) somewhere in Labyrinthian.
Hint: time travel.
----------------------------------------------------------
Note:
if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there.
This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues.
----------------------------------------------------------
Mod Requirements:
More Nasty Critters
32bit/LE: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
64bit/SE: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
Horny Creatures of Skyrim
32bit/LE: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
64bit/SE: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
Billyy's SLAL Animations
https://www.loverslab.com/files/file/3999-billyys-slal-animations/
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{0,0} ________________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""""""""""
https://creativecommons.org/licenses/by-nc/4.0/
https://creativecommons.org/licenses/by-nc/4.0/legalcode
146514 downloads
Updated
-
BF Womb tatto (slavetats)
By yui515
I’ve created a fertility tattoo mod that can be used with pregnancy-themed mods like “BeingFemale.” It depicts the appearance of sperm during ovulation and the inside of the womb during pregnancy.
In the normal state, the tattoo is blank. During ovulation, it displays an egg. Fertilization is represented by a heart-like symbol.
I’d be thrilled if this could be made compatible with the BeingFemale add-on.
177 downloads
Updated
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slal BakaFactory's SLAL Animation LE / SSE
By factoryclose
BakaFactory SLAL Animation LE / SSE
Description
Tally Ho~ The thread is back.
I won't leave a note here. Just get my motions and enjoy the game.
Preview
Requirements
SexLab Framework
SLAL
FNIS
How to install
Is this necessary?
Just drop the files into your data folder.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
- Support -
If you think the mod worth enough, please consider supporting me. A cup of coffee would help me a lot.
https://subscribestar.adult/bakafactory
https://factoryclosed.fanbox.cc/
1242921 downloads
Updated
-
Billyy's SLAL Animations (2026-6-4)
By Billyy
These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Make sure to pick the correct version for your game. From there during the installation fomod, you can select which pack types of animations you want to install. Refer to the below lists for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar.
***New in SLAL_Billyy_Animations v10.3***
Creature Animations
Previews:
Blog Post
Contained animations Creature Beasts Pack:
Bear: 7
Boar w/Rider: 11
Canine: 31
Horse: 13
Sabrecat: 4
Skeever: 22
Contained animations Creature Constructs Pack:
Atronach Flame: 4
Atronach Frost: 3
Atronach Storm: 5
Dwarven Ballista: 2
Dwarven Centurion: 2
Dwarven Sphere: 6
Dwarven Spider: 4
Spriggan: 6
Contained animations Creature Humanoids Pack:
Draugr: 28
Dragon Priest: 3
Falmer: 33
Riekling: 33
Vampire Lord: 2
Contained animations Creature HumanoidsLarge Pack:
Gargoyle: 12
Giant: 8
Lurker: 5
Seeker: 6
Troll: 16
Werewolf: 32
Contained animations Creature Insects Pack:
Ash Hopper: 11
Chaurus: 16
Chaurus Reaper: 8
Chaurus Hunter: 10
Spider Small: 7
Spider Large: 6
Spider Giant: 4
Contained animations Creature Misc Pack:
Deer: 5
Dragon: 3
Fox: 3
Goat: 3
Hag Raven: 1
Horker: 4
Ice Wraith: 2
Mammoth: 3
Rabbit: 4
Slaughterfish: 2
Contained animations Creature Furniture Pack:
Canine: 5
Chaurus: 1
Gargoyle: 1
Horse: 2
Skeever: 1
Contained animations Creature Invisible Furniture Pack:
Canine: 12
Contained animations Original Creature Pack:
Bear: 4
Chaurus: 10
Chaurus Reaper: 4
Dragon Priest: 3
Draugr: 13
Falmer: 20
Gargoyle: 7
Giant: 2
Goat: 2
Horker: 2
Horse: 6
Netch: 3
Sabrecat: 5
Skeever: 16
Troll: 15
Werewolf: 14
Furniture:
Chaurus: 3
Draugr: 3
Falmer: 7
Sabrecat: 1
Legacy Boars:
Boar w/Rider: 10
Legacy Dwarven Centurion:
Dwarven Centurion: 3
Human Animations
Previews:
Blog post
Contained animations Human Pack:
Solo 1p: 7
Pair 2p: 98
Group FMM: 15
Contained animations Human Gangbang Pack:
Group FMMM: 10
Group FMMMM: 6
Contained animations Human Orgy Pack:
Group FFM: 11
Group FFMM: 2
Group FFFM: 2
Group FFFFM: 2
Contained animations Human Lesbian Pack:
Lesbian 2p: 22
Lesbian 3p: 6
Lesbian 4p: 3
Contained animations Human Furniture Pack:
Chair: 1
FuroTub: 2
GloryholeShack: 4
Pillory: 1
Stockade Fuck Machine: 1
Tilted Wheel: 5
X-Cross: 3
Workstations: 2
Contained animations Human Invisible Furniture Pack:
Bed: 9
Chair: 14
Counter: 4
Table: 8
Wall: 8
Contained animations Human Bondage Devices Pack:
Armbinder: 10
Chastity Belt: 1
Cuffs: 22
Yoke: 22
Contained animations Human Lesbian Bondage Devices Pack:
Armbinder: 4
Cuffs: 5
Yoke: 5
Contained animations Human Furniture DD Devices Pack:
DD Contraptions Gallows Upside-down: 3
DD Contraptions Gallows Wooden Horse: 1
DD Contraptions Gallows Strappedo: 2
DD Contraptions Gallows Overhead: 2
DD Contraptions Pillory: 2
DD Contraptions XCross: 1
Contained animations Human Futa Pack (futa on futa):
Futa 1p: 5
Futa 2p: 14
Futa 3p: 7
Requirements:
Sexlab Framework
Sexlab Animation Loader
Required for For Creatures, otherwise don't need:
More Nasty Critters SLAL Edition
Animated Beast's Cocks(ABC) For users
Recommended:
SexLab MatchMaker
Installation:
1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects).
2. Run FNIS
3. Register animations in SLAL's MCM menu
Update:
It should be safe to update packs mid save with no adverse effects.
1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations)
2. Download and install new packs with a mod manager
3. Run FNIS and that’s it usually
4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them.
---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either.
4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up.
FAQ:
***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.***
Q: I need version X.Y for this modlist, can you upload for me?
A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations.
Q: My characters breasts stretch during some animations.
A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup.
Q: I can’t start 3p+ animations with MatchMaker.
A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex.
Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.).
A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results.
Q: X creature is missing dick during sex.
A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.
Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'?
A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name.
Q: X creature's dick isn't animating during sex.
A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything.
Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state.
Q: I CTD on load after installing mod.
A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix.
You can also manually edit the SLAL source files to manually remove animations you don't want.
Sexlab Animation loader Guide
Q: Can you make animations for Mudcrabs?
A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have.
Q: Can you convert X creature animation to work with Y creature.
A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
Q: What is the 'Invisible Furniture Pack'?
A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object.
There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out.
Q: No animobject appears for the furniture DD pack?
A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.
Q: How do I use Gloryhole animations?
A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim.
Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts.
Credits:
Ashal - Sexlab Framework
Factoryclose - Animated Beast Cocks
Orxx - Sexlab Animation Loader
Dentarr - More Nasty Critters
MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire
Pornphile – Rigs
Powerofthree – Rune Animobjects
Leito – Rigs,Creature assets, Animobjects
AnubiSs2167 – Rigs
SirNibbles – 3ds Max Guide
Kimy and Devious Device Team - Animobjects
Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects
Stroti – Outhouse assets
Xaz, Zaz – Furniture objects
Wenderer – fomod Creation Tool
Changelog 2026-6-4:
SLAL_Billyy_Animations v10.3
Creature Beasts Pack
- Canine FFC Cowgirls
Creature Humanoids Large Pack
- Falmer Laying
Creature Insects Pack
- Spider Large Missionary
Human Pack
- Facesit Cunnilingus 2
Human Futa Pack
- Futa Kneeling Facefuck
Human Furniture DD Pack
- CGallows Strappedo Standing
Previous Versions:
2180267 downloads
Updated
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Being a Cow (Alternate Version)
By botticelli
A separate tats archive download is still necessary. The latest tats archive is 2.1.1. The loose files archive is no longer necessary, the BSA should include all files needed. There's a new cow color available, make sure to download the tats file as well!
JSON format for the morph JSON file has changed. Use the 2.0.3 JSON for all versions 2.1.1 and below, use the matching 2.1.2 JSON file for versions 2.1.2 and above! Make a backup before installing if you don't want to lose your changes!
The SE tails enclosed in the main archive are ported from Fantasy Creatures HDT SMP tails. The extra tails archive by @Unknown22923 is an alternate version!
If you are upgrading from any version prior to 2.1.0: This version requires a clean save / fresh start, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads.
This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.
So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.
Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):
SKSE Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest. Devious Devices - Assets, SE: DD 5.2 optionally (recommended) with DD-NG patch. Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) "8.0+" means exactly this version with the plus sign, *not* "8.0 or above". Other versions Will. Not. Work. MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. For SE/AE CBBE 3BA users, see this post to get MME using the appropriate morphs. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive You need at least one active sex animation with the tag "Breastfeeding". For the quest "Ritual Cow", at least one active creature sex animation involving a single giant is required, that quest can be disabled in the debug options, though.
Optional:
Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc. Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts. Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen]
fSliderMultiplier=50.0
to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough)
Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1)
Cow Life Services (should still work even though It's a bit aged now)
Skyrim Phone Directory (SPD) (SE only) (have multiple mods renaming npcs work together)
Optional Files:
Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin
BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)
BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods
Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).
Credits:
@skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow
FAQ
The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above)
The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g. PO3).
Hacks
Installation
Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes.
116777 downloads
Updated
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Project Zero Fatal Frame Outfit for CBBE HDT
By Black714
20 Outfit with Loose and Miku Alternate Version:
Miku Hinasaki From Fatal Frame 5 (Outfit and Boots) Miku Hinasaki Sleveeless From Fatal Frame 5 Miu Hinasaki From Fatal Frame 5 (Outfit and Boots High Heels HDT) Misaki Aso From Fatal Frame 4 Remaster (Outfit and Boots High Heels HDT) Misaki Aso Old Model From Fatal Frame 4 (Outfit and Boots High Heels HDT) Yuri Kozukata Schoolgirl From Fatal Frame 5 (Outfit and Boots) Yuri Kozukata Sleeveless Schoolgirl From Fatal Frame 5 Yuri Kozukata Default From Fatal Frame 5 (Outfit and Boots) Ruka Minazuki From Fatal Frame 4 (Nacklace, Outfit and Boots High Heels HDT) Ruka Minasuki Tube Top From Fatal Frame 4 (outfit and Boots High Heels HDT) Fuyuhi Himino From Fatal Frame 5 (outfit and Boots High Heels HDT) Fuyuhi Himino Sleeveless From Fatal Frame 5 Mio Amakura From Fatal Frame 2 Remaster WII Version (outfit and Boots High Heels HDT) Mayu Amakura From Fatal Frame 2 Remaster WII Version (outfit and Boots High Heels HDT) Mio Amakura From Fatal Frame 2 Remake Version (outfit and Boots High Heels HDT) Mio Amakura From Fatal Frame 2 Original Remake Version (outfit and Boots High Heels HDT) Mayu Amakura From Fatal Frame 2 Remake Version (outfit and Boots High Heels HDT) Mayu Amakura From Fatal Frame 2 Original Remake Version (outfit and Boots High Heels HDT) Mayu Amakura Sleeveless From Fatal Frame 2 Original Remake Version Mayu Amakura Sleeveless From Fatal Frame 2 Remake Version
Buy From Collage of Winterhold Merchant.
There is Alternate Version. Loose Version is for Remodel AIO Mods.
Default Fit Sleaveless Version for Miu, Miku, Fuyuhi and Yuri Schoolgirl Skirt Version for Yuri Kozukata Default Loose Version with Sleveaveless Wider Arm.
Credit by: U653748, Sticklove, and oOLeonValentineOo.
808 downloads
Updated
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Vaginal Blood overlay - SlaveTats LE/SE
By keincoeur
Hi yall,
I was tired of looking for leaking blood, so I made it myself. It's not the best job ever, but it is currently at the extent of my desire to fiddle with it.
It is possible this would be updated at some very distant point, but I'm lazy so it's unlikely.
Disclaimer:
I am not the original author of the textures themselves. I recolored, reshaped and readjusted the placement on the body of vaginal cum from SLACS Plus Texture Pack Medium.
What this is:
This is a leaking blood texture for using with SlaveTats. It was intended as menstrual blood, but you may roleplay it as virginity or whatever else you like.
Requirements:
- SlaveTats
- Skyrim LE or SE*
*This is made for and tested on Skyrim LE.
I am including a Skyrim SE version which should work, but I have no way to test it.
Installation:
- Download one archive - LE or SE
- Unpack it into the game folder
- Open the game MCM, pick SlaveTats, Body and choose the Vaginal Blood pack
- Have fun
Personal note:
At this point in time I do not have the skill or the capacity to create a mod that would apply the blood texture during menstruation (such as included in BeeingFemale or Fertility) automatically without having to pick it through SlaveTats manually. If you can and are willing to do it, see Permissions below.
Credits:
Vacaliga for the original textures - SexLab Cum Textures Remake + Slavetats 1.2.5
CoverOne for the texture repack and for SLACS Plus - SexLab Advanced Cum Stages 1.0.0
Permissions:
You may do whatever you want with this, all I ask is that you credit me (keincoeur) and the two creators above.
242 downloads
Submitted
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Sexual Persuasion
By Hex Bolt
Description
Offer sex to merchants in exchange for a discount.
Details
Ask a merchant "How about a discount if I do you a 'favor'?". Any merchant is valid except innkeepers and elderly NPCs. The merchant will decline if arousal is below 20, or if you do not match the merchant's SexLab gender preference. Gay men and heterosexual women will always turn down a female player character. Bisexual NPCs will accept. Gender preference is randomly set by SexLab, though you can override NPC sexuality with the Puppet Master feature in SexLab Aroused. If interested, the merchant will ask for a specific sex act, determined in part by arousal. Whether you accept or decline, the merchant will not be interested in "favors" from you for 4 hours.
If you accept, sex will commence. When the sex animation ends, you receive a 30 second bartering buff. Enter the trade window before it expires.
If you decline, the merchant might become angry and rape you. Arousal and relationship level affect the chance for that. A strongly aroused merchant can still rape even if you're a friend. Just accept the merchant's offer. Female merchants will not rape a male character; instead, your relationship level with that merchant will decrease. "Hell hath no fury like a woman scorned."
Female merchants will sometimes demand to use a strap-on on a male character at higher arousal levels. You didn't think it would be easy as a man did you?
Features
Arousal and SexLab gender preference determine whether a merchant will be interested in your offer of sex.
If the merchant is interested, arousal affects which sex act the merchant will ask for.
The amount of discount is determined by the sex act, relationship level, and player character experience with that type of sex.
Sex types are limited by worn devious devices. A gag that lacks either a panel or the permit oral keyword blocks oral sex. A belt blocks vaginal sex, and also blocks anal if the belt does not have the permit anal keyword. Female merchants will not want "lesbian" sex if you're wearing a gag or belt of any kind, though oral or strap-on sex might still be possible.
Wearing a device that permits sex will allow the sex act but it reduces the discount you receive because you're vulnerable. (A ring gag will permit oral sex, but the discount you receive will be less.) Devices other than gags or belts probably should also reduce the discount, but at this time they do not.
Relationship level with the merchant affects how likely it is that you'll be raped if you reject the merchant's offer.
Accepting the merchant's offer never results in rape (SexLab "victim") but the merchant will sometimes use animations tagged "rough" or "aggressive". Relationship level affects the chance for rough sex. It's never rough with a friend.
Support for female and male player characters.
Suggested Use
I wrote this for myself as an alternative to haggling necklaces. Trading sexual favors feels more grounded than putting on a magic amulet. However, nothing prevents you from using this mod with a necklace of haggling. The effects should stack. The buff duration is short because you should only realistically get a discount from the merchant you had sex with. However, it's a generic buff and the mod doesn't stop you from abusing it if you're fast.
Devious Devices
Devious Devices Assets is required only for keyword checking, to determine if the player character is wearing blocking devices (a gag or belt). This mod does not add, remove, or interact with devices.
If you do not use Devious Devices, use the "No DD" download version.
Credit
shane4244 and SexLabWorkingGirl for inspiring me to do this mod. I just wanted a sex-for-discount mod, but I also wanted it to account for arousal, gender preference, relationship rank, and blocking devices.
Permissions
Do not upload this mod to another site. Do not upload a modified version of this mod in a different topic. If you have a conversion or translation, please post it in a comment and I will link to it here.
21031 downloads
Updated
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Deadly Infinium
By MadMansGun
you get to keep the Oghma Infinium, but the higher your skills the more it will harm you to increase them.
(note: this mod is just a simple script edit with no esp, also it's most likely not compatible with other Oghma Infinium mods)
117 downloads
Updated
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More Nasty Critters Legendary Edition
By MadMansGun
BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
THIS VERSION IS FOR SKYRIM LEGENDARY EDITION ONLY
go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.
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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems.
READ IT IMMEDIATELY!!!
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The Downloads:
MoreNastyCritters:
the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
(note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
CreatureSummoner:
adds spells to summon creatures for you to play with (note: mod has a MCM).
ModCompatibilityKitsForMNC:
various patches for other mods.
CreatureFramework:
used to apply aroused meshes onto creatures (note: mod has a MCM).
ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z
removes creature animations from sexlab and re-adds them as a SLAL Pack.
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Required Mods/Install Order:
The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
install mods in order shown:
Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/
Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/
SkyUI
http://www.nexusmods.com/skyrim/mods/3863/
UIExtensions (needed for SexLabTools)
http://www.nexusmods.com/skyrim/mods/57046/
SexLab
https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
SexLab Tools (optional, but recommended)
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
Sexlab Aroused Redux
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
More Nasty Critters
you are here
Creature Summoner (optional)
you are here
Creature Framework
you are here
JContainers
http://www.nexusmods.com/skyrim/mods/49743/?
SexLab Animation Loader (aka: SLAL)
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/
MatchMaker (optional, but recommended)
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
CreatureSummoner.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)
Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
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other Related Mods/Addons you may or may not want:
SexLab v1.62 fixes (for v1.62 only)
https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
or SexLab Utility Plus
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
(please DON'T use both)
Animation Limit Crash Fix
https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
HDT mods
https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
or
https://www.loverslab.com/files/file/8274-animal-sos/
(ASOS is good for older animations, but most newer & remade ones are made to be used with ABC)
SexLab Werewolves Redux (for using animations when in Werewolf form)
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/
+ animations
https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
SexLab Aroused Creatures
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/
+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
Creature Overhaul:
https://www.loverslab.com/files/file/12760-creature-overhaul/
Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/
Scent of Sex
https://www.loverslab.com/files/file/3037-scent-of-sex/
Animal Mansion Plus
https://www.loverslab.com/files/file/2217-animal-mansion-plus/
SexLab Pheromones
https://www.loverslab.com/files/file/6893-sexlab-pheromones/
untamed:
https://www.loverslab.com/files/file/1672-untamed/
Chaurus Life:
https://www.loverslab.com/files/file/9304-chaurus-life/
Riding Styles:
https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/
Animals and Followers:
https://www.loverslab.com/files/file/2301-animals-and-followers/
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Animation Troubleshooting:
1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
note: this only apply if you are not using a mod manager
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.
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(Human) Animation Troubleshooting:
Problem1: actors standing inside each other and T pose or playing idle animations.
cause1: you forgot to run FNIS after installing/removing animations.
fix: run FNIS.
cause2: you installed the wrong animations for the version of the game you are using.
fix: remove the animation mod that is wrong and install the correct version.
tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
cause3: the generated 0_master.hkx may be corrupted.
fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
file location: Data\Meshes\actors\character\behaviors\0_master.hkx
note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
cause1: corrupted animaton registry/SKSE cosave.
fix: go to the Animation Loader's MCM and then:
1. click on the "Disable All" button.
2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
3. click on "Reload JSON".
4. click on "Enable All".
5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
6. click on "Register Animations", then unpause and Wait.
cause2: corrupted sexlab settings/scripts.
fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
cause3: the generated 0_master.hkx may be corrupted...again.
fix: same as last time.
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Creature Framework Troubleshooting:
note: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
also make sure it's loading before Creature Framework in the load order.
Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?
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List of known mods that cause Werewolf problems:
One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
Serana.esp
Valerica.esp
Bijin AIO.esp
load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
EasyNPC:
I don't know the details of what this program it's doing, just that it's causing problems.
I assume its creating the same issue as the above, and therefor has the same fix.
ABC:
the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
turn off and/or delete that esp from that mod.
SOS:
double dick problems, you need to turn off werewolves under all of its mcm settings.
if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
One With Nature - Dynamic Animals and Creatures:
it does not cover the female creatures added by mnc
you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
Bash/Smash patches:
they can be known to mess up the body template flags on some creatures.
Total Werewolf Overhaul (TWO):
it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
Moonlight Tales:
that piece of shit is not even compatible with itself, let alone other werewolf mods.
remove it and never look at it again.
Growl - Werebeasts of Skyrim:
this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
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FNIS Troubleshooting:
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :
https://www.nexusmods.com/skyrim/mods/98204
LE Animation Limit Crash Fix:
https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/
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Papyrus Tweaks:
the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions
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Other Notes:
when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
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Mod Compatibility Kit index of patches:
Bear Mods:
The DovahBear (with & without Werebear form)
Canine Mods:
A Dogs Life
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
Meeko Reborn
OkamiFollower
True Meeko
True Wolves of Skyrim
Vargr - a Draugr Hound
Vigilance Reborn
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
Dragon Mods:
Behemoth Dragon
Chaos Dragons
Deadly Dragons
Diverse Dragons Collection 3 V4-1-3
DurnehviirResurrected
Jills of Akatosh
Jormungandr Dragon
Nithhogg Dragon
Thanatos Dragon
(note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
Horse Mods (the bane of my existence):
Blaze Of Eventide
Convenient Horses V5
GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
Horse Armors
Immersive Horses
Levelers Tower
Realistic Primitive Horse Breeds
Stendarr Rising
Other Mods:
Bestial Essence (may or may not work)
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Darkend
Reapers The Dark Tower
SkyFem
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
Vilja in Skyrim
Yiffy Age of Skyrim
Zombies- Mihail Monsters and Animals
MNC Werewolf extras:
Alternative Werewolf Textures (for female/herm werewolves)
Player Hermaphrodite Werewolf patch
Remove Werewolves from SOS
installing the patches with a Mod Manager:
note from harveytherabbit:
"Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure."
as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
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CREDITS:
note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)
1343322 downloads
Updated
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Submissive Lola: The Resubmission LE/SE
By Hex Bolt
A highly updated version of the original Submissive Lola mod by alexvkj. The mod was rebooted as The Resubmission by MrEsturk and Hex Bolt. When MrEsturk became unavailable, I created this page to continue updates & support. Same mod, with a new page to conveniently get updates.
What Does It Do?
The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave). You can optionally have a contract time to fulfill.
At the heart of the mod is submissiveness. It's in the title. "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her. Not suited for characters who don't fit that description.
Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work. Male and female player characters are supported. Some content is exclusively for female player characters, but most is not. You may specify your gender preference and play a gay or lesbian character.
Your progress in the relationship is measured with a submission score. Initially only basic events are available, but as the score increases more and more events open up. At the highest score level, the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that). There is an automated process (described below) to change that name if you can use xEdit. You can change your owner's title in the MCM if you don't care for Master or Mistress.
Your owner rules you with a firm hand but is often playful and teasing. When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good. You're like a valued pet. And a sex slave. Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you. Above all, your owner wants your submission and obedience, not your gold. Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
This is fantasy! It is not a modern-day consensual, caring, dominant-submissive relationship. There are no safe words or red lines. Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience. Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation. This is fantasy. It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires. Your owner likes to keep you guessing and is often playful. It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires.
Installation
- The main download SubmissiveLolaResubmission is required. EsturkBooze is optional (details below).
- The downloads work for LE, SE, and AE. No conversions needed.
- This mod replaces any other Submissive Lola. Do not install two versions.
- Players should have at least one spanking animation, or the spanking scenes will be generic sex. I recommend "Rydin Overlap Spanking". LE version is here. SE version is here. Another good option is the Devious Followers Spank SLAL mini pack (LE and SE), which also adds just a handful of animations. You can install the animations without installing Devious Followers.
File links:
Devious Devices LE or SE.
Zaz (choose one) SE (ZAP 8 is halfway down the page). For LE, ZAP 8 or 8Plus.
Features
- MCM with extensive customization options.
- Requires and uses Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
- Support for custom collar and gag meshes & textures. Or just use the collar of your choice from another mod.
- If you have multiple followers, you can change which one is your owner at any time.
- Prostitution events that use Radiant Prostitution if you have it (WraithSlayer, Gigolo, and RMCW versions all work), or a basic form provided by the mod.
- Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
- Gold sharing system. Highly configurable. Automatically split gold with your owner. Pay your owner, or have your owner pay you!
- Select a second follower to be your playmate. Your owner might have your playmate spank, whip, or do other things to you.
- Have your owner confiscate your keys, and some or all of your lockpicks.
- You can ask your owner to help unlock devices on you, the owner, or playmate.
- Soft integration with Simple Slavery++. Have a follower buy you and become your owner -- or buy you again if already your owner.
- Spanking and whipping as punishment, or as reward!
- When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
- City-specific events. Be displayed at the Riften slave market. Have 3-way sex with a priestess in the Temple of Dibella. Perform at the Bards College. Naked.
- Make embarrassing admissions (some of which might even be true) to strangers. Get punished if you don't say it right.
- Make deliveries as a pony girl, with your choice of outfit color.
Updating
How Do I Start?
Compatibility
3-Way Sex
For sex scenes with 3 actors, this mod tries to use a gender-appropriate animation. It will require the FFF or MMM tag for lesbian or gay 3-way sex, MFF or FFM for two females and one male, and so on. Billyy's Animations has some good FFF animations.
Suggested Mods
Recommended SexLab Aroused Settings
Installing Extra Animations
Optional Download Files
Add-ons
Changing "Lola"
For Modders
Credits
alexvkj: Creator of the original Submissive Lola mod.
MrEsturk: Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
skyrimfet: Pony girl amulet texture from Devious Training, used with permission.
Roggvir: EFF compatibility scripts for owner's "inventory" versus "container".
Halo's Mods (https://dysintropi.me) for the riding crop assets.
Frayed: Collar and runic circle effects from Runic Collar.
RatchetthelastLombax: Broom model asset in Mother's Broom.
Player Walks Indoors mod on Nexus, by underthesky, TemplarSwift, and grvulture.
Permissions
857711 downloads
- bdsm
- submission
- (and 6 more)
Updated
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Werewolf Prostitution
By MadMansGun
this just adds Werewolf Prostitutes to some (not all) towns, and some behind a few of the inns.
your welcome "Kiggs" the mod is now real.
Required Mods/Install Order:
Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/
also if you are installing this into SkyrimVR you should go here first:
https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/
Skyrim Script Extender (aka: SKSE)
Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. also don't fall for the SE AE trap, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
http://skse.silverlock.org/
Address Library for SKSE Plugins
SkyrimSE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
Note: you most likely want the file called "1.6.x"
SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
SkyrimLE N/A skip
Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/3038
SkyrimLE http://www.nexusmods.com/skyrim/mods/11811/
SkyUI
SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/12604
SkyrimLE http://www.nexusmods.com/skyrim/mods/3863/
UIExtensions (needed for SexLabTools)
SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/17561
SkyrimLE http://www.nexusmods.com/skyrim/mods/57046/
Papyrus Tweaks NG ( makes SexLab run faster if you turn on "Speed up native calls" )
SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/77779?
SkyrimLE N/A skip
SexLab Framework
SkyrimSE/AE/VR https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
Warning: like SKSE you need to pay attention to what version of Skyrim you have.
SkyrimLE https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
SexLab Tools (optional, but recommended)
SkyrimSE/AE/VR https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
SkyrimLE http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
Sexlab Aroused Redux
SkyrimSE/AE/VR https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
SkyrimLE http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
More Nasty Critters
SkyrimSE/AE/VR https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
SkyrimLE https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/
Creature Framework
SkyrimSE/AE/VR https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
SkyrimLE https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/
JContainers
SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
Warning2: if it's SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
SkyrimLE http://www.nexusmods.com/skyrim/mods/49743/?
SexLab Animation Loader (aka: SLAL)
SkyrimSE/AE/VR https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
SkyrimLE http://www.loverslab.com/files/file/2488-sexlab-animation-loader/
Horny Creatures of Skyrim
SkyrimSE/AE/VR https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
SkyrimLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
Billyy's SLAL Animations
SkyrimSE/AE/VR/LE https://www.loverslab.com/files/file/3999-billyys-slal-animations-2024-9-1/
Warning: pay attention to what version your downloading
MatchMaker (optional, but recommended)
SkyrimSE/AE/VR/LE http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
HornyCreatures.esp
SLALAnimObjBillyy.esp
(Sexlab Addon\Plugin mod's .esp here)
Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in other skeleton mods.
6763 downloads
Updated
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(FNIS) Dragon Vore Killmoves
By MadMansGun
FNIS Dragon Vore Killmoves
new killmove animations for dragons (well technically they are not but my scripts are making them work as killmoves)
made by MadMansGun
Conflict Warnings & Notes:
DON'T mix the FNIS version with the old version.
possible conflict with other dragon mods (depending on what they edit), check/fix with xedit if needed.
collision data was edited to disable the camera's "actor too close fade out" effect on the dragon, so this may effect some dead body collision mods, but it's easy to fix in xedit.
possible issues with some FPV camera mods, (they don't seem to like force Third/First person scripts).
i'm finding the MCM a bit reluctant to register on the first startup, i had to enter and exit/unpause before it would show up.
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Mod Requirements:
FNIS and the FNIS creature pack.
SkiUi
how to install animations:
just install it like any other FNIS based mod.
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mod features:
bite attacks can start vore animations (basically the same animation that was used in my original vore killmove mod).
if the target is naked a feet first "willing vore" animation will be played (assuming the dragon does not shout/bite the target to death first).
depending on the dragon's sex tail attacks can start either anal vore or unbirth animations.
(or you can turn this feature off and only have oral vore)
the dragon gets a health boost when it's digesting someone.
when the player is the victim slightly longer animations are used.
if consumed the player gets to see there fate before death & reload. (it's actually just a mesh being applied as a camera effect to create a "internal view")
there is a chance to recuse devoured npcs (or be recused) if the dragon is killed in time.
stock conditions for getting eaten are:
not blocking and: less than 50% health, or being below level 15, or Armor resistance below 50 (crap fur armor or clothing)
(health, armor, and level conditions are adjustable)
Essential & Protected NPCs can be devoured
(be careful if you enable this feature, you could soft lock your game if a quest npc gets eaten)
Note: the Alt Death Mod support feature is still unfinished, for now it mostly just removes the camera effects when you die or prevents you from dieing. but regardless it will likely not work as intended.
13354 downloads
Updated
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MESKSEUtils
By zaira
This is a separate release of my SKSE plugin that I have written for Maria Eden.
Only usefull for modders and especially for modders that don't use Maria Eden.
It contains several function that I miss in Papyrus - and that might be useful for other modders too:
You can create and copy Outfits dynamically You can add and copy keywords to forms You can replace a form by another form You can get a list of filenames (without path and fileextension) You can move one file to a different location
I use outfits instead of putting armor to a NPC because it is much faster and a NPC will never un-equip armor from the current outfit.
I use the keyword feature to clone keywords from ZaZ devices to several devices (ZaZHDTWorkshop, DD, other blindfold mods) so that they behave like native ZaZ devices.
Restrictions:
Use it on own risk. Dynamically created outfits must be recreated after game load AddKeywords produces (very) small memleaks - you should prefer CloneKeywords Maria Eden always contains the latest version This is W.I.P
Code:
722 downloads
Updated
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Submitted
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USLEP UnPatch
By MadMansGun
since USLEEP is not getting updated anymore i think now would be a good time to try and undo some of it's smeg ups.
(and i'll start off by saying that it has one "E" too many in it's abbreviation)
unpatched:
only people that are actually trying to get 2 Dawnbreakers will encounter this "bug" so there was no need to fix this at all.
i'm sure that was done on purpose to make the Ebony Blade work on them, you know THE SWORD THAT FEEDS OFF OF BETRAYAL!!!
that just means she got a lot better at using two-handed weapons since she lost her one-handed Grimsever.
SHE FUCKING BLEACHED IT DUMBASS!!! SHES FUCKING HIDING FROM SIBBI!!!
unpatched the "LvlAnimalForestPredator" (000F826D) in the caves beneath Helgen, USLEEP removed it's enable parent and it was messing up the part where you had to sneak past the bear by adding extra creatures to the area. (problem found by EinarrTheRed)
the Skyforge and khajiit merchant chests have been moved back to there original locations.
because only people that are actually trying to cheat would even know where to find them anyways, so why bother?
unpatched the "Totem of the Moon" werewolf Perk, so you can now summon multiple werewolves again.
"Ill met by moonlight" quest exploit restored (not tested)
Windshear's stagger enchantment restored (why in the fuck was this removed in the first place?).
patched and/or repatched:
but it's so dull that it can't even cut a paper bag, i'm sure Mephala would let you sharpen it.
and they made the sword slower as well which makes no sense at all because it has a thinner blade then all the other two-handed swords.
BOOOO!!! Madesi needs the gold (but to hell with Grelka she is a bitch, and Anoriath is a dead man walking anyways so i skipped them for now)
Madesi's Dialogue about his name:
they still have not fixed this right, where as i have had it truly working right for years in one of my own mods.
dresser and chest in Hjerim:
the "Noble Chest Drawers" (00016778) that is in the bedroom was placed super badly (in front of the shelves on the right side of the room) and it needed to be moved (uslep did not move it far enough for my likeing, and it has the wrong enable parent), so i moved it to be behind the bed.
another error that was not fixed at all is the chest (000E0E51) that was part of the Butcher quest, it gets removed from Hjerim when you "clean up the murder mess", there is no need for it to be removed at all and it leaves a empty space behind.
unique Leveled items:
i made it so unique Leveled items are no longer Leveled, they will always be spawned/rewarded as there most powerful variant.
Note: does not work for unique items that you have already gotten.
Dawnguard Rune Axe (loosely based on Trothminbonboicksenfavette's idea https://www.nexusmods.com/skyrim/mods/90334? )
replaced the Axe's enchantment with a edited copy of Dawnbreaker's Enchantment to prevent the original enchantment's script from killing save files.
tagged cloudy whether as being cloudy so the clear skys shout will work correctly.
Redbelly Mine ore changed to be a mix of both iron and ebony to make it match the quest lore correctly.
birds, Butterflies & other bugs have been giving a smaller hit box.
EinarrTheRed's navmesh edits:
-44,-5 Wilderness - adds missing navmesh near Dead Crone Rock.
-44, -4 DeadCroneRockExt02 - connects new navmesh to existing navmesh island.
-29, 28 Wilderness - adds missing navmesh on wall at back of Fort Hraggstad.
-29, 27 FortHraggstadExterior05 - connects existing tower navmesh to new navmesh.
-28, 28 FortHraggstadExterior04 - connects existing navmesh to new navmesh.
Updates one NorWoodDoorLoad at Dead Crone to ensure the door link works properly.
EinarrTheRed's "DefaultCreatureSandboxEditorLocation4000" fix:
Animals should now have the option to run off across tundra to escape the player or NPCs rather than being determined to stay on roads.
other fixes i throwed in, or based fixes on:
Bigger Pelagius' Hip Bone by Gojirex https://www.nexusmods.com/skyrim/mods/68449?
Argonian Sneak Tail Twist Fix by Callak https://www.nexusmods.com/skyrim/mods/32949?
Argonian Decapitation Fix by Chilean Wolf https://www.nexusmods.com/skyrim/mods/22624?
Cultist Mask Decapitation Fix by pauderek https://www.nexusmods.com/skyrim/mods/50447?
Esbern BUG FIX by SirGhaz https://www.nexusmods.com/skyrim/mods/65670?
Werewolf Footsteps Repair by amra0 https://www.nexusmods.com/skyrim/mods/67564
Shrouded Cowl Fix by Dee Twenty https://www.nexusmods.com/skyrim/mods/5611?
Archmage Privacy fix by maximluppov https://www.nexusmods.com/skyrim/mods/57238?
Dawnguard Summons Absorb fix by Thivus https://www.nexusmods.com/skyrim/mods/22105
dragon aspect shout frost fix by hubrismandibles https://www.nexusmods.com/skyrim/mods/66100?
Ghorza gra-Bagol Investment Fix by George1 https://www.nexusmods.com/skyrim/mods/9194
Hired Thugs Fixed by RJinthematrix https://www.nexusmods.com/skyrim/mods/73811?
Vampire invisible Shield Fix by johnwayne1930 https://www.nexusmods.com/skyrim/mods/21755?
Necromancer Amulet Correctly Renamed by Mcchuggernaut https://www.nexusmods.com/skyrim/mods/57724?
Return to Grace Amulet of Talos Fix by Ritaku https://www.nexusmods.com/skyrim/mods/30769
Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560
Riften jail secret escape route fix by Dxcufgb https://www.nexusmods.com/skyrim/mods/17282?
Real Silent Moon Enchantment Fix by falco99 https://www.nexusmods.com/skyrim/mods/84981
Ulfric's Bracers Fix by FrogF https://www.nexusmods.com/skyrim/mods/76074
Werewolf Bleedout Fix by ColonelCorn https://www.nexusmods.com/skyrim/mods/61244?
Yngol Barrow Button Fix by OfftheRails https://www.nexusmods.com/skyrim/mods/12937?
Throw Voice Dialogue FIx by oldcyder https://www.nexusmods.com/skyrim/mods/57093?
useful list of mods/fixes that i don't have permission to use (at least not yet anyways), or i'm not sure about yet:
Skyrim Supplemental Patch
https://www.nexusmods.com/skyrim/mods/91069?
FXdustDropRandomSCRIPT by steve40
https://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/
LvlPredatorScript by steve40
https://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/
dunBluePalaceArenaSCRIPT by steve40
https://forums.nexusmods.com/index.php?/topic/737061-dunbluepalacearenascript-errors-fixed/
Dragonborn DLC Spamming FIX for DLC2PillarBuilderActorScript by Xerperious
https://www.nexusmods.com/skyrim/mods/88353/?
Dragon Bleed Bug Fix - FXDragonBloodDamageScript by Taka2nd
https://www.nexusmods.com/skyrim/mods/80951?
Critter - Simply script fixes by ReDragon2013
https://www.nexusmods.com/skyrim/mods/76139?
Flora Respawn Fix by bluedanieru
https://www.nexusmods.com/skyrim/mods/31268?tab=files
note: it edits one of the same scripts that "Critter - Simply script fixes" edits, so i don't know if that would be a problem or not.
Unbound Dremora fixed by SourGrape
https://www.nexusmods.com/skyrim/mods/9798?
Ash Pile Expiration by Christopher Grabowski
https://www.nexusmods.com/skyrim/mods/13448?
The Wolf Queen Awakened and Grimsever Return FIX by Lonti84
https://www.nexusmods.com/skyrim/mods/21575?
note: less of a problem now because the DLCs let you go past level 81.
Bard Quest Fixes by Soltaris
https://www.nexusmods.com/skyrim/mods/9723?
Dragonborn Dragon Soul Absorb Fix by joshuagt
https://www.nexusmods.com/skyrim/mods/31685?
Reanimate Disintegration Fix by SSL
https://www.nexusmods.com/skyrim/mods/74213
Ash Guardian Bugfix by flexcreator
https://www.nexusmods.com/skyrim/mods/54972
Werewolf script/Vampire Lord fix by ShooD
https://www.nexusmods.com/skyrim/mods/11307
Nightingale Hall Portal fix by George1
https://www.nexusmods.com/skyrim/mods/9207?
MS11 Blood on the Ice Non-start Fixed by mrjentipede
https://www.nexusmods.com/skyrim/mods/74757?
Skyrim Shadow Striping Fix by forum42087
https://www.nexusmods.com/skyrim/mods/27418?
Hearthfire Plant Dawnguard's Yellow Mountain Flowers fix by someshta
https://www.nexusmods.com/skyrim/mods/26224?
Palace of Kings Rugs Fixed by GrandBulwark
https://www.nexusmods.com/skyrim/mods/56183?
Lip sync delay fix by TDOGH
https://www.nexusmods.com/skyrim/mods/63984
Miraaks Mask Fix by LoveAlice
https://www.nexusmods.com/skyrim/mods/31321?
note: i'm not sure if this one counts as a bug or not
Wiseman303's Critter Fixes by wiseman303
https://www.nexusmods.com/skyrim/mods/54485?
18740 downloads
Updated
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SexLab Werewolves Redux
By MadMansGun
SexLab Werewolves Redux
original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
Redux by Blaze69 & MadMansGun
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this mod lets you start SexLab animations when your in werewolf form.
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changes from the original:
no meshes included, so there's nothing to interfere with MNC/SOS.
(no meshes also means there is nothing to port, so this will work in both game versions as is)
creature on creature (HCOS) animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
(note: only works with stock skyrim races)
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things that still need doing/fixing:
find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersRaces.psc so i can get mod races working.
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92217 downloads
Updated
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Horny Creatures of Skyrim
By MadMansGun
BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
Horny Creatures of Skyrim
a Dragon & creature focused SLAL pack with bonus animated main menus and load screens.
by MadMansGun
special thanks to:
Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
Pfiffy for Original SSE port.
the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
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the downloads:
1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
HornyCreaturesofSkyrim < the mod.
HCOS_Bonus&Extras < 3D printable model and alternative main menus (is compatible with main menu randomizer mod).
HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators)
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Mod Requirements:
More Nasty Critters: SLAL Edition (MNCv12)
http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/
Suggested Load Order:
(Skyrim DLC and Patch mods here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (only if installed)
SexLabMatchMaker.esp
SLAnimLoader.esp
HornyCreatures.esp
(other SexLab related mod's .esp here)
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suggested (but not at all needed) mods:
SexLab Dragons (highly recommended)
https://www.loverslab.com/files/file/7900-sexlab-dragons/
Sexlab 1.62 Fixes (highly recommended)
https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
or SexLab Utility Plus
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
SexLab Werewolves Redux (highly recommended)
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
SexLab Aroused Creatures
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/
+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
Quite the Sperm Replacer
http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
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Animation Troubleshooting:
1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
note: this only apply if you are not using a mod manager
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?
10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326
12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
12.2. walk up to them, then look at them and press "N" on your keyboard.
12.3. click on "Control Animation".
12.4. press "H" on your keyboard.
12.5. click on the correct animation.
......or you could also try using "SexLab Utility Plus" it helps to reduce this problem:
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
13. if all else fails, try loading a older save file from before sexlab was installed.
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FNIS Troubleshooting:
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :
https://www.nexusmods.com/skyrim/mods/98204
LE Animation Limit Crash Fix:
https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
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Main Menu & LoadScreens:
if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif
also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp
*there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult.
or
you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/
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{0,0} ___________________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""
a song to sing as you lay dragons:
https://www.youtube.com/watch?v=CArejI2nZLg
415422 downloads
Updated
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Mimics
By MadMansGun
it adds Mimics, there's not much else to say about it.
(mod requires FNIS)
there are 4 named "friendly" mimics located at:
outside Whiterun in the wall/room next to the drawbridge
inside Riften in front of the Temple of Mara
inside the bridge to Windhelm
inside one of the damaged buildings in Winterhold
( they don't eat you without consent, and you get badly written sexual text boxes describing your final moments, + internal mesh runs for 1 minute )
and a small handful of evil mimics dotted around skyrim
( they just eat you, no "fun" text boxes, internal mesh runs for 15 secs )
the mod still needs some things but i'm too tired of working on it right now:
10411 downloads
Updated
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Deviously Helpless - Extended
By Hex Bolt
Deviously Helpless Extended is an update and expansion of Deviously Helpless by Srende and Deviously Helpless Patched by Slorm, enhancing the experience with DD 5 and fun new features with more settings for greater flexibility. Sliders with vulnerability weights offer a new level of flexibility over all-or-nothing toggles.
I'm providing Deviously Helpless Extended because there's no longer a recent Deviously Helpless for LE players. SE players should head over to Deviously Helpless Redux, which is actively supported.
Original Description
So, you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist?
If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. The same enemies won't try to rape you again for 15 minutes from the initial attack.
Feature Overview
Enemies take advantage of you when wearing Devious Devices
... with configurable weights for each type
... also configurable to only happen when unarmed.
Followers will optionally get used as well.
Configurable vulnerability:
- Select a vulnerability threshold.
- Assign vulnerability weights to each type of device.
- Vulnerability levels for being naked, shoeless, or love sick.
- Minor devices like cuffs now matter; they can push you over the threshold.
Devious Devices events, all configurable:
- Choose whether weapons are dropped, unequipped, or unaffected.
- Plug vibrations can make you unequip/drop weapons.
- Leg cuffs might trip you.
- Arm cuffs might make you fumble.
- Collars might increase your next shout recovery.
Configurable restraints equipping:
- Optionally have attackers temporarily remove heavy bondage.
- Optionally have attackers temporarily remove chastity belts
... only if they possess a key
... with a configurable chance to have a key.
- Attackers will use any restraints in your inventory.
- Choose a preferred bondage set (rope, leather, steel).
- Select a chance for restraints to be locked on you.
- Toggles for heavy bondage, blindfolds, boots, and bras.
Assault Options:
- Configurable attack trigger range and capture range.
- Configurable attacker speed boost.
- Sex settings for gender, beast race, 3-ways, and aggressive.
- Grace period to escape your attackers afterwards.
Theft Options:
- Settings for theft of your keys, lockpicks, gold, and items.
- Attackers will find your BodySearch hidden pocket.
- Things stolen are transferred to the attackers, possibly recoverable.
- But a fraction of stolen keys, lockpicks, and gold is forever lost.
- Followers will be robbed too, but their items are exempt.
Other Features:
- Configurable fast travel restrictions when bound.
- Helplessly Poor: Optional barter penalties for worn devices.
- Attacker dialog recognizes that you're male or female.
New in Deviously Helpless Extended
Item Theft
New Devious Devices Events
Optional Mods
Love Sickness - Having the condition can optionally make you vulnerable.
Although there's no integration, Deviously Helpless is great for SLUTS runs. Attackers don't have to trigger Defeat, they only have to catch you.
Questions
Are male PCs supported?
Yes. Enemies will refer to you as a male and they won't attempt to equip a vaginal plug on you.
Simple Slavery outcome?
No, this is simple assault and robbery, catch and release. It's not defeat, just another event in your day.
Okay to update from older versions of Deviously Helpless?
No. This version has major structural changes over Deviously Helpless 1.x. You need a new game.
SE compatible?
Yes. However, SE players have Deviously Helpless Redux. It uses the latest technology and it's actively supported, so you should use that one. Unfortunately, it doesn't support LE players, so I made this for the rest of us.
Credits
Srende for Deviously Helpless.
Slorm for Deviously Helpless Patched.
Deviously Vanilla for the wrist bind mesh (presumably created by Shakx88).
Permissions
1112 downloads
Updated
-
Aki Collection
By Aki K
3/21/2026
I added a very small set of 2 face tats. The stitches for Vtuber Michi Mochievee. There's a black set of stitches and a slightly red set of stitches. They're meant to be semi-transparent and non-intrusive. If too light, just double up the tattoo. I also included a separate folder titled "other."
Within this folder is a png I made to create the stiches. I wasn't happy with the end result because the stitches don't quite curve the same way as Michi's and I just lack the artistic skill. It looks too straight to me once applied to the 3d model, but I think the PNG is fine. Just need someone with a steadier hand to find a way to curve it onto the face better than I can. So my challenge to anyone who wants to try is to make a better version. There is also a .dds file for an eye texture. I don't know if its any good because I don't know how to actually implement an eye texture into the game and this is a first attempt at the concept. The quality might suck or it might look good. I have no idea. In any case, it is an attempt at Michi's eyes. I used an image grabbed from online and attempted to use that as a sort of model on creating the eyes, while using someone else's eye texture to get an idea of how eye texture designs are supposed to look in order to apply to the game. It's a very raw attempt. It will not appear in game. It is just a loose texture file and someone else will have to figure out how to make it appear in game. There's every chance it will look ugly AF.
Sadly that's all I have at the moment. In terms of tattoo ideas, I've been pretty tapped out lately. I want to make more, but can't think of any ideas. A few design attempts I had were also big failures that I didn't bother to upload. Attempts at transparent half skull faces and the like. It looked terrible but the idea would have been cool. I just don't think Skyrim's game engine will ever be able to have something that looks like that. Definitely not with my skill level.
Might delete later because I'm feeling pretty negative about this one despite my love of Michi. So grab it while you can if you want to try it. Feedback of any kind is appreciated.
6/24/2025
5/31/2025
8/10/2024
12/29/2023
11/17/2023
9/10/2023
5/28/2023:
9/11/2022: For those coming here from the link to Melodic's Raven outfit who are looking for Raven's forehead gem tattoo, you should be able to find it in the "Aki Fandom Set." And for those who are reading this and going "Someone made a Raven outfit from Teen Titans Holy Shit!" here is a link to Melodic's Patreon, although there are other options to obtain it. I'm not going to do every link melodic has, just the patreon one. (https://www.patreon.com/posts/melodic-raven-71823452). Check Melodic's discord if you want to find the other sources.
General Info
A collection of Slavetats created by me (Aki). There are multiple packs. Details for each pack will be in the update section at the bottom, sorted by date.
SUPER IMPORTANT UPDATE! If you have installed any of my tats prior to 3/2/2020 please read the update with the same date! It is related to game stability!
Slavetats is required of course (Put link in spoiler tag to be less intrusive. It didn't want to just stay as a text link.)
If I knew how to make them for Racemenu as regular warpaints and tats, I would. But I don't understand the end part of the process for that.
As long as I am credited people may turn my tats into racemenu mods, adapt them for another bodytype better, use them in other mods, adapt them for SE, etc. This is specific to tattoos I have created. Sometimes I upload ones made by my friends with their permission. You'll have to ask me before doing anything with those.
You may not charge money for my tats, and do not ask for donations in regards to my tat mods (you can do so for your own mods, just not mine. it just seems inappropriate since I am not charging for my own tats). I will never charge anyone for my tattoo mods nor condone anyone else to do so on my behalf.
If you want to use any of my tats as a part of your mod, please ask first. I'll probably say yes, I just prefer prior knowledge (especially since I'm going to want to give your mod a try probably).
I do take requests, and the chief degerminator of whether or not I take requests is if I have the skill and time to do it or not. I am otherwise willing to do almost anything. However the following tat categories are things I will not take requests for, nor do on my own:
1. I don't do modern politics from any country. (Obvious reasons).
2. I don't do Christmas stuff, or anything from the season. (Plenty of other people have done it. I don't need to do it too).
3. Nothing that can get me banned (of course).
4. And nothing illegal (not sure how that could come up, but if it does I don't want people saying it wasn't in the list), specifically nothing illegal in my home country.
5. Obvious things like offensive symbols associated with hate groups etc.
For the most part I'm happy to do anything else by request. I don't mind certain political symbols as long as they don't relate to current political issues or hate groups.
In general though, you can ask me for anything if you can make a good case for it. The above list is just a heads up that these specific ones will most likely be turned down unless you do a really good job arguing your point.
(Put original pics into a spoiler tag to be less intrusive.)
I recently discovered SlaveTats Magic Manager/STMM. Though it had a bit of a learning curve for me, this tool as since become a favorite of mine and I highly recommend it. It isn't a requirement, just very useful and allows for greater customization of Slavetats. It also allows you to save configurations of tats to quick load later onto your character, or rapidly look through tats before applying them via a spell using hotkeys. It can even copy and paste specific color/glow choices from one tat to another. Definitely check it out.
28196 downloads
- aki
- slavetatstattoos
- (and 1 more)
Updated
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Love Sickness LE/SE
By Hex Bolt
A consequence mod for sex, specifically sex with males (it's intended for female characters, but it works well for gay men). It offers a downside for prostitution, sexual assault, or simple promiscuity with men that does not involve pregnancy or wear & tear, although it can be used along with those kinds of mods.
Love Sickness resembles a pregnancy mod by creating a chance for an "oh no" moment after sex. You suddenly get unlucky and receive a set of flat debuffs. However, like a wear & tear mod, the more sex you engage in, the worse things become.
Conditions and effects are highly configurable, with multiple levels of peril. The net effect could be a minor annoyance (similar to catching a cold), or a "bad end" with little hope of recovery, or even a form of character reset.
This mod works as-is with LE and SE (and AE). If your mod manager complains about form number 43, feel free to open and save the mod in the Creation Kit, but that's not necessary.
Lore
Semen can produce a euphoric state in females, like a narcotic agent. Although it feels pleasant, it comes with debilitating effects. It is an occupational hazard of prostitution, though it does make the job easier. Whores have various names for it. Nice girls call it the "love sickness".
Under the intoxicating effects of love sickness, thinking is clouded, and reactions are impaired. Adventuring becomes risky. A love sick gal might just stay home awhile and, oh, have more sex. That's risky, too. Sex while love sick can extend the condition's duration, making it a difficult hole to climb out of. It's a pleasant, comfortable state, with worries pushed out of mind. To make matters worse, with frequent insemination the narcotic component can build up until it reaches an overload point, potentially permanently lowering resistance to love sickness, or even causing skills to be forgotten. Sex workers might find that they've become unable to do any other kind of work -- not that their pimps would *dream* of exploiting this risk.
Your female adventurer is aware of these challenges and must try to cope with them.
How It Works
All debuffs and effects are configurable. You get only the debuffs and risks that you choose. You can set up love sickness so that it does nothing at all. The settings can be changed and applied even while your character has love sickness. If the effects seem too easy or too harsh, just change them -- immediately.
Your character has a chance to develop love sickness whenever she has sex with a man. When that happens, she gets love sickness for the base duration. Sex with men while love sick can extend the duration. She would do best to wait out the condition, if she can. While love sick, every insemination potentially adds to her euphoria level. The level decays over time. Its value is added to the base chance to get or extend love sickness. It's a spiraling effect. The higher the euphoria, the more likely it is that the love sickness duration will increase with each insemination.
When euphoria reaches 100%, an "overload" reaction might occur. If it does, three things can happen (all configurable):
- The euphoria level will partially reset.
- The character will permanently lose resistance to love sickness.
- She will lose skills, and optionally might lose a level due to skill loss.
Loss of resistance to love sickness causes a slow decline. It becomes easier and easier to become love sick.
Character level loss is turned off by default so that no one gets surprised, but I recommend enabling it. Otherwise, being near the bottom of a level effectively makes you immune to skill loss. If you lose a level, you'll lose one unspent perk point. If you have no free points, you keep all your perks, but you'll have a perk point debt to repay after you regain a level.
Ostim Version
Love Sickness uses a single set of files for SexLab and Ostim, so as of version 1.3, there is only one download file that merges changes for Ostim provided by @A|one. The mod checks for the presence of SexLab and uses that if it's found; otherwise, it assumes Ostim. If you have both frameworks, select the one for this mod to use in the settings. If you use Ostim, you won't have access to features related to rape or creatures.
Soft Integrations
- Arousal can be used as a factor if any version of SexLab Aroused is installed. (The Ostim version works with any arousal mod.)
- The mod will count multiple orgasms if Separate Orgasms is installed, but it will handle them all at once at sex end. You should use the default "On sex end" option for when to check.
Compatibility
The mod works with all versions of Skyrim. The esp file uses form 43. It needs no conversion, but you're free to resave it as form 44 if you're concerned about a harmless manager warning. However, do not create an esl, because other mods integrate with Love Sickness, so the expected form IDs should not change.
Skill Loss: It is not recommended to use this mod's skill loss feature together with another skill loss mod IF that mod is configured to trigger on sex (rather than on defeat or other conditions), since both mods could attempt to remove skills (and potentially a level) at the same time.
Skill Progress: Mods that change experience gain per skill might cause a skill rank to be "lost" without actually dropping a full rank.
Gender: This mod determines gender according SexLab's gender setting. The Ostim version uses "cums inside player".
Creatures: Male creatures are recognized as male sex partners, but this mod does not introduce any bestiality.
For Mod Authors
Credit
Credit and thanks to @A|one for the Ostim conversion.
Credit and thanks to hilaribad for Defeat Skill Loss, which inspired this mod's skill loss system and provided scripting examples.
Credit and thanks to EnaiSiaion for allowing use of the Dibellan Hearts texture and hit shader example from Wintersun.
Permissions
29028 downloads
- sex
- consequence
- (and 4 more)
Updated
-
Remodel Armor AIO and Underwear CBBE HDT for Devious Device SE and LE
By Black714
Make Skyrim Clothing and Armor Fit Into Devious Device Without Being Hidden.
This Is My Personal Modification Mods. From Many Author Around The World. All Thanks To Them.
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Download Link for Asset. Since last patch is to big again. I decided to Reupload again into mega and drive.
Legendary Version:
Meshes Version 3.17 LE part 1
Meshes Version 3.17 LE part 2
Textures Version 3.17 LE Part 1
Textures Version 3.17 LE Part 2
Textures Version 3.17 LE Part 3
Textures Version 3.17 LE Part 4
Special Edition 3.08:
Meshes Version 3.17 SE
Texture: Version 3.17 SE
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All In One, Skimpy Version with Dozen of Underwear. All Outfit Including DLC.
Include Armor Support for Skyrim Immersive Creature Add-on Version 6.5.2b.
If You Want to add it into All NPC Around Skyrim you may Need This Mods. But It Will Change all Female Character Face. See More Detail In That Page.
Also Support for: High Heels Sound by ApoKrytia.
New Gmail Link is contain all new update until 1.82 Version. it's quite big, so I reupload again.
Simple Description: Plus and Minus, Just See Screenshot....
Installation: Just Copy Into Textures and Meshes Folder and Activate The ESP File.
Background:
Chastity Belt is Exotic and Erotic, But It Will be Hidden When Player Wearing an Armor? Because It's Through Player Clothing? Love Bra, Panties, and Chastity Belt Straps but We Can't See it? Love Chastity Belt and Bra, Why We Don't Have Other Underwear to Fit it Altogether? Plug Through Clothing and Armor Because She Wearing a Pants?
Support Skyrim Immersive Creature Mods For Outfit. (Glass and Broken Nord Armor).
Hopefully This Mods Can Change It! See Long Description Below...
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Warning: Please Backup Your Meshes and Textures Folder Before Replace With This Mods.
All outfit and body including Texture I put here. Simple reason to make user easy to install the mod with Copy-Paste, and done.
Use Fix Black Armpit mod, SG Texture, More Feminine Hand (with manual Fix. No gapping). XP32SSE Rig Skeleton.
This is My Personal Modification Mods. Combined With Many Various Modder. And it's Quite Big (About 10Gb Unrar). So You Need Download it All Via Google Drive or MEGA.
There is 2 Download Link: 1 Is Texture (Part 1 and 2) (Google Drive). 1 Meshes (Google Drive). Outfit for Skyrim Immersive Creature Add-on is Included (see Download Section).
The Mod Fully Support HDT-PE and HDT-SMP for Both LE 1.9.32.0.8 and SE 1.5.97. I try to make backward compatible as possible.
Body use Old CBBE from Legendary Edition. I notice it's little different compare with SE.
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Characteristic in This Mods:
Underwear Using Same Slot as Devious Device. (Bra (56) and Panty (49)). All Armor and Clothing is Skimpy Version. (Combined with Various Modder). All Outfit is CBBE HDT Version including Underwear. All Outfit is No Hood, Hood Version Now is a Separated Equipment. All Hooded Version Is Replace with Alternate Version (Other Skimpy Outfit). Most of Clothing Type Is Thigh High. Armor Have a Thigh High Boots. You Can Upgrade it From Smiting Forge. (ChronoTrigger77 Mods). Almost No Pauldron. It's Weird for Behind and... Less Sexy Maybe.... Almost Outfit is Sleeveless. All Named Outfit has Different Style (Killer Keo Version Combined with Remodel Armor or C77 Version). Vice Versa. All Outfit is Skirt or Dress Type. (Perfect Outfit for Female). With Skirt or Dress, There is No Trouble for Plug. (Better Looking). Better if Using Costume Female Sprint or Running Animation. (Up-skirt from Behind). Include High Heels Boots Version by lyliths. The Garter Belt Will Shown The Effect if You Wear Altogether with Thighs or Stocking. Armor, Clothing, Thigh Highs, High Heels, Underwear Stats Re-balance.
Addition:
Underwear Have Some Various Enchantment Effect to Support Female Character only. Include Garter and Stocking. Void Armor Now Wearing Skirt, Stats Rebalance. (Thanks for Killer Keo). Some Armor Top and Bottom is Combined With Another Modder. Add more Variant for Vanilla Armor. RNG Drop or buy from Merchant All Bikini Armor World Mods now consider as Underwear. Add Alduin Armor Light Type From (MaikCG). 3 Variantor Dragon Armor Heavy Type, 2 Version of Light. All of Them is Good, I Include Them All. (Remodel in Smiting Forge). 3 Variant of Stormcloak Armor, 2 Each for Imperial and Commander Armor. 2 Variant of Blades and Wolf Armor. And ETC....
Some Personal Modified That Include into This Mod.
Add Colour for Nausicca Underwear (8 Variation). Add Colour for LSAR Underwear (5 Variation). Some Modified for Armor from many wonderful Modder. Replace Short with Skirt. Have 2 body, Tube-top type clothing, the Breast is a Little Push-up to reduced Gaping. Such (mage Expert and Master, Vampire Royal Armor, Barkeeper, Etc. (All Tube-top Type)). For Armor of the Old Gods, I Used Another Skimpy Armor to Make More Variant Than Casual Forsworn Outfit. Mini Skirt For All Mage Clothing. Include Default CBBE Female Body. Re-scale For Nipple Piercing to Fit The Outfit.
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+Plus+
Fit to Chastity Belt and Bra, Harness, Collar and Corset (Devious Integration). Support for Underwear in same Slot as Chastity Belt and Bra. Without Hide it. Skimpy Armor it Will Looks Erotic with Bra/Panty or Chastity.
Also Fit for Corset, Harness, Devious Bra, Iron, and Steel Belt.
All Underwear Included (from nisetanaka, ChronoTrigger77, Nausicaa, amk, Osare, LSAR. Support (CBBE HDT).
-Minus-
Gaping Between Female Body and Clothing/Armor. Make a Female Looks Little Fat. Still Gaping in Some Animation.
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Credit, Support and Thanks...
Skimpy Clothing And Armor Including Underwear Division:
Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77
HDT CBBE for A Little Sexy Apparel Replacer by Dollvahkiin
CBBE HDT Spice Gear by sgtmcbiscuits
CBBE HDT Minidresses by sgtmcbiscuits
Seraphine Armor - CBBEv3 - UNP by jmenaru
Demon Hunter Armor - CBBEv3 and UNP by jmenaru
Demon Hunter Armor V2- CBBEv3 and UNP by jmenaru
Special Underwear Division:
Bikini Armor by nisetanaka
amk Border Lace Lingerie CBBEv3M and UNP by amesake
Osare Panty CBBE TBBP with Bodyslide by Sylis
Lingerie Set - CBBE - HDT - BodySlide by Alunder
Layer Bikini - UNP and CBBE by Anano
Vtaw Wardrobe 5 - CBBE SE - CBBE SMP - CBBE 3BA - BodySlide by ousnius
TES Arena Bikini - CBBE Bodyslide by Sandaron
Draugr, Stalhrim, Dragon Scale Bikini by Koffman77
Vintage Underwear CBBE 3BA BHUNP by KappaLima
Nezzar's Ult Lingerie Collection 2.0 - CBBE-TBD-BHUNP SE by Daymarr
GTA6 Bikini 3BA BHUNP by farlibarcai
Invicta Couture Lingerie BHUNP SMP by hyruledm
ELLE - Mageali - CHS by Kanie17
Replacer and Addon Outfit and Boots Division:
Daedric female armor replacer by MaikCG
HDT High Heeled Boots by lyliths
CBBE HDT Conversion of Killerkeo's skimpy armor replacer by strikegio
Ashara's Romantic outfit CBBEHDT conversion by strikegio
Ashara Imperial Outfit CBBE Conversion by FraWolfHD
Elder Outfit Overhaul by Shadohz
Retexture Outfit Division:
Mage Outfit Texture Overhaul - Schools of Magic by Alexandriel
Dragonborn Mages Robes Retexture Pack by Rafuel
Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 by mikegemini
Body and Tool Division:
BodySlide and Outfit Studio by Caliente
Caliente's Beautiful Bodies Edition -CBBE- by Caliente
Devious Device Division:
Devious Devices (Assets) 3.0e by Zadil
Devious Devices - Integration V4.3a by Min
Everyone And Another Modder that I can't tell them all.... (I Forget).
30733 downloads
- devious device
- skimpy
- (and 12 more)
Updated
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quest Thief
By DogmaMods
Description provided by theliddtin.
About This File
Hello everyone!
This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.
The quest can be completed with the released 1.0 version, but there will be more content added in the future!
If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off.
How to begin the Quest:
Quest Walkthrough/Installation Guide by Brewmasterhal
German version by TarnisMartell
Requirements:
For Skyrim Legendary Edition:
SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You should also install your preferred body mods:
First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.
For Skyrim Special Edition: (TEST VERSION)
Make sure you have all of the following installed and working:
SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended. Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.
Brewmasterhal Translation:
Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
Installation:
Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!
Uninstalling:
Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod. Most notably, any files unpacked from the .bsa archive!
Compatibility:
While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.
Supporting the Mod:
Distribution:
Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
Thanks -
Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
I hope I didn't forget anyone. If so - tell me, don't be shy.
My Patreon
My Blog - here you can find walkthrough descriptions, links to the current public versions, news, and additional information about my ongoing work.
Here is a discussion on the Russian forum
My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
Thanks for your attention. I hope you will enjoy.
115466 downloads
Updated