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Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/2020 Category Modders Resources Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE, FNIS/Nemesis, Mfg Console/Fix Special Edition Compatible Yes
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Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine-Rape Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 12/23/2021 Category Quests Requires Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
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Version 2.4.0
122,140 downloads
This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys -
Working noose - proof of concept View File Important notes to please pay attention to before installing 6.0.1 1. this mod is meant to be used with extensive console use, it is not “plug and play” and is not very user-friendly; please do not try to use unless you are familiar with the console and you are willing to put in some effort (sometimes) for things to look and work right (if the codes listed for the items below don't mean anything to you, then you should not install this version) 2. if you have any previous versions of this mod, the new version will erase the previously placed furnitures because the form ids changed; don’t install if you want to keep already placed nooses and furniture 3. for convenience in commanding NPCs (placing them in setcommandstate mode), I highly suggest FO4 hotkeys https://www.nexusmods.com/fallout4/mods/11664 (I am attaching my own hotkeys.ini file, either rename “SAC Hotkeys.ini” to “Hotkeys.ini”, or copy/paste my commands to your keys of choice – I mapped F1 to getting a NPC into commandstate and F2 to release them) 4. all the furnitures in this mod will kill the NPCs, including essential ones (it will kill Preston); don’t hang NPCs that you don’t mean to die, or be prepared to reload 5. the placed furniture / nooses usually needs some position alignment (I am using Autohotkey object mover https://www.nexusmods.com/fallout4/mods/24773) 6. all the objects must be obtained or placed via console, there is no constructible object, recipes or similar Main new features of this new release: - It will play a random mix of Grayuser’s hanging animations, mixing and switching the animations mid-scene - The furnitures are no longer constructible, just use the weapons provided as directed or spawn them from console - It will place random hands and/or feet restraints which persist after death (they will look weird sometimes) - There are a number of facial expressions for the hanged NPCs, AAF is required to this to work - Streamlined the scripts a lot behind the scenes - Allows for many NPCs to be hanged simultaneously - The player can now hang themselves (sort of, in fact it will hang a doppelganger of the player, otherwise the camera just doesn’t work, AAF is needed for doppelganging to work) - Other stuff I’ve probably forgotten Contains: Scripted furniture (scripted = when NPC sits in furniture, the hanging starts automatically); use console PT to spawn the furniture Gallows T scripted, 2 “seats” (28EAF) Gallows TT scripted, 4 “seats” (28EB1) Gallows Beam scripted (28EB2) Hanging Pole (BE4D7) Hanging Pole straight (BE4D9) Hanging Plain (DBE93) Use cases for the scripted furniture: Setcommandstate the NPC, direct them to “sit furniture”, or Shoot the NPC with the Noose IDLE gun, the IDLE gun will snap the NPC into the nearest furniture (either noose or gallows) – make sure you have previously directed them nearest to the furniture / noose you mean to use Unscripted furniture (unscripted = the NPC will kneel and wait to be hanged later with the Hanging Gun) – this is useful for simultaneous hangings Gallows T noscript (28EB5) Gallows TT noscript (28EB4) Gallows Beam noscript (28EB3) Gallows with 3 nooses (BAFA4) Gallows with 4 nooses (4F5DB) Use cases for the unscripted furniture: Setcommandstate the NPC, direct them to “sit furniture”, then shoot them with the Hanging Gun – it will spawn a noose and hang the NPC, or Shoot the NPC with Hanging gun IDLE, they will kneel into the furniture, then shoot them with the Hanging Gun to hang them Weapons: Hanging Gun (58BF4) – spawns a short noose at the NPC location, hangs the NPC Hanging Gun IDLE (AC438) – snaps the NPC into the nearest gallow seat (if the gallow is scripted then they will kill the NPC automatically, if the gallow is not scripted the NPC will kneel and wait) or noose (all nooses are scripted) Hanging Gun Furn (150359) – will spawn a scripted furniture at the NPC location and hang the NPC Noose arrow (10358B) – is a grenade that flies in straight line and spawns a long noose on contact with any surface; aim it at a beam or tree branch, fire like any grenade (straight line!), and you get a working noose (sometimes the tree braches have no collision for the “arrow” to impact into, so the “arrow” will fly into the sky and spawn a noose very high up; be prepared to TCL, fly near the noose and delete it in console) Noose arrow exec (8B283) – same as the noose arrow, but spawns a type of noose that doesn’t kill the NPC, rather they will animate indefinitely (until you kill them somehow else, like with a bullet, then they will hang dead) Absolute requirements: F4SE, AAF Version 5.0+ requires Gray User's Bad Ends Animations ; his NSWF pack is recommended if you want sound during the animation phase I really do recomment installing FO4 Hotkeys and assign one hotkey (I use F1) to the command "pna; setcommandstate 1" (this will enable you to command any NPC just by pointing at them and pressing F1) Place Everywhere is highly recommended An autohotkey manager for object manipulation (like this one) is highly recommended, to position the nooses freely outside workshop areas Credits - ag12 for his invaluable help in setting up the script, thank you! - Oakern, for his awesome CRX mod, which is a must-have for me (hopes he keeps adding content to it), for providing the inspiration and for giving me permission to use his assets (which I did) - Vader666, from whom I took the hands-bound animation and helped me figure out how to add animations to furniture (thank you!), check out his Torture Devices mod - LazyGirl, check out her Abduction mod - steve40 for giving me permission to use his dirt shader from CWSS - Crimsomrider, for giving me permission to distribute my modded versions of his outfits - Gray User for his hanging animations - others who kindly helped me at various stages along the way Permissions Use it - and hopefully improve upon it - in any way you want, but please let me know in a comment or PM if you managed to create a better version, so I can enjoy it myself. This is the reason why I uploaded it under modder's resouce. I cannot speak for the assets I took from Vader666, Crazy, steve40 and Crimsomrider - those assets belong to them. Future plans - A flexible rope for the noose - help needed - More animations - help needed Disclaimer This is my first scripted mod ever. It may break your save, your game, or your life (shouldn't, really, unless it's already fucked up) - I take no responsibility. The scripts are not tested for performance or for persistence. If you get bloated saves, or bloated Papyrus logs, or orphan scripts, or whatever, sorry, I don't really know what I'm doing, so use this mod(der's resource) on your own responsibility. Detailed change log (please take the time to read this) Submitter SAC Submitted 04/26/2017 Category Modders Resources Requires F4SE, AAF, Gray User's "Bad Ends" animation pack + NSFW sounds pack
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F.M.S. Female Monsters of Skyrim -Extras Addon SSE View File This mod requires F.M.S. Female Monsters of Skyrim to work. https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. Additions: Gallows Dungeon with with Zaz assets Prisoners Play room - door located in the bedroom Adult pull chains for dancers Must download all included files to function properly - SSE Conversions Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content Load Extras esp after main esp. Submitter dustcarts Submitted 01/25/2021 Category Adult Mods Requires Regular Edition Compatible No
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Pama´s Interactive Gallows View File This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider becoming a patreon! https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: Submitter Pamatronic Submitted 04/02/2020 Category Modders Resources Requires FNIS, ZAP8 Special Edition Compatible Yes
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Bound Hanging Script View File Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope Submitter Pamatronic Submitted 03/21/2020 Category Modders Resources Requires SKSE, FNIS Special Edition Compatible Yes
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I Wanted to try and see if i can edit a .esp file form a mod i didn't make, to see if i didn't mess it up, turns out ok, This is and edit from the mod, Gallows of Skyrim Simply replaces all the males with female characters, if you're into that, i don't judge ;). GallowsOfSkyrim.esp Just place it inside your "Data" Folder and replace the original .esp with it.
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4,353 downloads
This is part of a mod that I never got around to completing, but I thought I'd at least make it somewhat usable and throw it out there as a resource. I'll probably add more stuff. Contents: Two gallows furnitures, one standalone and one that can be attached to a wall or whatever other structure you want. They play through 4 added animations. Installation: Unzip into Data and run FNIS the same as any other animation mod. How to use: These are not implemented anywhere in-game yet, but are very easy to add in the CK. They are furniture that can simply be activated by either the player or by NPCs with a "sit" ai package. To test them type "coc aactest" in game. To activate you'll need to aim down in the area where the guy's feet are in my screenshots. To get them into your game just drop them wherever you want them in the CK. You can change the amount of time spent in each animation in the script attached to the furniture. Keep in mind the furniture marker's feet are where the character's feet will be so you want them raised above the ground some. Permissions: Do whatever you want Problems: -May have some clipping issues with very large or very small characters. -When used in outdoor cells, the beginning of the animation is a little odd due to the script firing slower, I guess? -This doesn't actually kill anyone yet so if you use it on an NPC they will just stay there until removed or disabled by something else. Requirements: -FNIS http://skyrim.nexusmods.com/mods/11811 -ZAZ animation pack http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Update 10/27/16: -AnimObject goes away when it's supposed to now. -Fixed some dirty edits Credits: -A couple textures from Zaz animation pack -Noose mesh by Phit -
Version 6.0.2
9,893 downloads
Important notes to please pay attention to before installing 6.0.1 1. this mod is meant to be used with extensive console use, it is not “plug and play” and is not very user-friendly; please do not try to use unless you are familiar with the console and you are willing to put in some effort (sometimes) for things to look and work right (if the codes listed for the items below don't mean anything to you, then you should not install this version) 2. if you have any previous versions of this mod, the new version will erase the previously placed furnitures because the form ids changed; don’t install if you want to keep already placed nooses and furniture 3. for convenience in commanding NPCs (placing them in setcommandstate mode), I highly suggest FO4 hotkeys https://www.nexusmods.com/fallout4/mods/11664 (I am attaching my own hotkeys.ini file, either rename “SAC Hotkeys.ini” to “Hotkeys.ini”, or copy/paste my commands to your keys of choice – I mapped F1 to getting a NPC into commandstate and F2 to release them) 4. all the furnitures in this mod will kill the NPCs, including essential ones (it will kill Preston); don’t hang NPCs that you don’t mean to die, or be prepared to reload 5. the placed furniture / nooses usually needs some position alignment (I am using Autohotkey object mover https://www.nexusmods.com/fallout4/mods/24773) 6. all the objects must be obtained or placed via console, there is no constructible object, recipes or similar Main new features of this new release: - It will play a random mix of Grayuser’s hanging animations, mixing and switching the animations mid-scene - The furnitures are no longer constructible, just use the weapons provided as directed or spawn them from console - It will place random hands and/or feet restraints which persist after death (they will look weird sometimes) - There are a number of facial expressions for the hanged NPCs, AAF is required to this to work - Streamlined the scripts a lot behind the scenes - Allows for many NPCs to be hanged simultaneously - The player can now hang themselves (sort of, in fact it will hang a doppelganger of the player, otherwise the camera just doesn’t work, AAF is needed for doppelganging to work) - Other stuff I’ve probably forgotten Contains: Scripted furniture (scripted = when NPC sits in furniture, the hanging starts automatically); use console PT to spawn the furniture Gallows T scripted, 2 “seats” (28EAF) Gallows TT scripted, 4 “seats” (28EB1) Gallows Beam scripted (28EB2) Hanging Pole (BE4D7) Hanging Pole straight (BE4D9) Hanging Plain (DBE93) Use cases for the scripted furniture: Setcommandstate the NPC, direct them to “sit furniture”, or Shoot the NPC with the Noose IDLE gun, the IDLE gun will snap the NPC into the nearest furniture (either noose or gallows) – make sure you have previously directed them nearest to the furniture / noose you mean to use Unscripted furniture (unscripted = the NPC will kneel and wait to be hanged later with the Hanging Gun) – this is useful for simultaneous hangings Gallows T noscript (28EB5) Gallows TT noscript (28EB4) Gallows Beam noscript (28EB3) Gallows with 3 nooses (BAFA4) Gallows with 4 nooses (4F5DB) Use cases for the unscripted furniture: Setcommandstate the NPC, direct them to “sit furniture”, then shoot them with the Hanging Gun – it will spawn a noose and hang the NPC, or Shoot the NPC with Hanging gun IDLE, they will kneel into the furniture, then shoot them with the Hanging Gun to hang them Weapons: Hanging Gun (58BF4) – spawns a short noose at the NPC location, hangs the NPC Hanging Gun IDLE (AC438) – snaps the NPC into the nearest gallow seat (if the gallow is scripted then they will kill the NPC automatically, if the gallow is not scripted the NPC will kneel and wait) or noose (all nooses are scripted) Hanging Gun Furn (150359) – will spawn a scripted furniture at the NPC location and hang the NPC Noose arrow (10358B) – is a grenade that flies in straight line and spawns a long noose on contact with any surface; aim it at a beam or tree branch, fire like any grenade (straight line!), and you get a working noose (sometimes the tree braches have no collision for the “arrow” to impact into, so the “arrow” will fly into the sky and spawn a noose very high up; be prepared to TCL, fly near the noose and delete it in console) Noose arrow exec (8B283) – same as the noose arrow, but spawns a type of noose that doesn’t kill the NPC, rather they will animate indefinitely (until you kill them somehow else, like with a bullet, then they will hang dead) Absolute requirements: F4SE, AAF Version 5.0+ requires Gray User's Bad Ends Animations ; his NSWF pack is recommended if you want sound during the animation phase I really do recomment installing FO4 Hotkeys and assign one hotkey (I use F1) to the command "pna; setcommandstate 1" (this will enable you to command any NPC just by pointing at them and pressing F1) Place Everywhere is highly recommended An autohotkey manager for object manipulation (like this one) is highly recommended, to position the nooses freely outside workshop areas Credits - ag12 for his invaluable help in setting up the script, thank you! - Oakern, for his awesome CRX mod, which is a must-have for me (hopes he keeps adding content to it), for providing the inspiration and for giving me permission to use his assets (which I did) - Vader666, from whom I took the hands-bound animation and helped me figure out how to add animations to furniture (thank you!), check out his Torture Devices mod - LazyGirl, check out her Abduction mod - steve40 for giving me permission to use his dirt shader from CWSS - Crimsomrider, for giving me permission to distribute my modded versions of his outfits - Gray User for his hanging animations - others who kindly helped me at various stages along the way Permissions Use it - and hopefully improve upon it - in any way you want, but please let me know in a comment or PM if you managed to create a better version, so I can enjoy it myself. This is the reason why I uploaded it under modder's resouce. I cannot speak for the assets I took from Vader666, Crazy, steve40 and Crimsomrider - those assets belong to them. Future plans - A flexible rope for the noose - help needed - More animations - help needed Disclaimer This is my first scripted mod ever. It may break your save, your game, or your life (shouldn't, really, unless it's already fucked up) - I take no responsibility. The scripts are not tested for performance or for persistence. If you get bloated saves, or bloated Papyrus logs, or orphan scripts, or whatever, sorry, I don't really know what I'm doing, so use this mod(der's resource) on your own responsibility. Detailed change log (please take the time to read this) -
Version 1.2
22,679 downloads
What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic -
Version 3.0
27,824 downloads
This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider you can do taht here! https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: -
Version 1.1.0
6,035 downloads
Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope -
Version 1.0.0
9,368 downloads
This mod requires F.M.S. Female Monsters of Skyrim to work. https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description and this mod as well... This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. Additions: Gallows Dungeon with with Zaz assets Prisoners Play room - door located in the bedroom Adult pull chains for dancers Must download all included files to function properly - SSE Conversions Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content Load Extras esp after main esp.-
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- female monsters
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View File This is part of a mod that I never got around to completing, but I thought I'd at least make it somewhat usable and throw it out there as a resource. I'll probably add more stuff. Contents: Two gallows furnitures, one standalone and one that can be attached to a wall or whatever other structure you want. They play through 4 added animations. Installation: Unzip into Data and run FNIS the same as any other animation mod. How to use: These are not implemented anywhere in-game yet, but are very easy to add in the CK. They are furniture that can simply be activated by either the player or by NPCs with a "sit" ai package. To test them type "coc aactest" in game. To activate you'll need to aim down in the area where the guy's feet are in my screenshots. To get them into your game just drop them wherever you want them in the CK. You can change the amount of time spent in each animation in the script attached to the furniture. Keep in mind the furniture marker's feet are where the character's feet will be so you want them raised above the ground some. Permissions: Do whatever you want Problems: -May have some clipping issues with very large or very small characters. -When used in outdoor cells, the beginning of the animation is a little odd due to the script firing slower, I guess? -This doesn't actually kill anyone yet so if you use it on an NPC they will just stay there until removed or disabled by something else. Requirements: -FNIS http://skyrim.nexusmods.com/mods/11811 -ZAZ animation pack http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Update 10/27/16: -AnimObject goes away when it's supposed to now. -Fixed some dirty edits Credits: -A couple textures from Zaz animation pack -Noose mesh by Phit Submitter d jans Submitted 10/26/2016 Category Animation Requires Special Edition Compatible