About This File
A separate tats archive download is still necessary. The latest tats archive is 2.1.1. The loose files archive is no longer necessary, the BSA should include all files needed. There's a new cow color available, make sure to download the tats file as well!
JSON format for the morph JSON file has changed. Use the 2.0.3 JSON for all versions 2.1.1 and below, use the matching 2.1.2 JSON file for versions 2.1.2 and above! Make a backup before installing if you don't want to lose your changes!
The SE tails enclosed in the main archive are ported from Fantasy Creatures HDT SMP tails. The extra tails archive by @Unknown22923 is an alternate version!
If you are upgrading from any version prior to 2.1.0: This version requires a clean save / fresh start, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads.
This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.
So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.
Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):
- SKSE
- Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest.
- Devious Devices - Assets, SE: DD 5.2 optionally (recommended) with DD-NG patch.
- Sexlab Aroused or Sexlab Aroused Redux
- ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) "8.0+" means exactly this version with the plus sign, *not* "8.0 or above". Other versions Will. Not. Work.
- MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. For SE/AE CBBE 3BA users, see this post to get MME using the appropriate morphs.
- NiOverride or RaceMenu
- BodySlide to generate the dynamic meshes
- PapyrusUtil
- Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below)
- You need to install the main archive, the latest tats archive *and* the latest loose files archive
- You need at least one active sex animation with the tag "Breastfeeding". For the quest "Ritual Cow", at least one active creature sex animation involving a single giant is required, that quest can be disabled in the debug options, though.
Optional:
- Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive)
- Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc.
- Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts.
- Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures)
- Sexlab Inflation Framework (some things are not available if not found)
- SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats)
- MilkAddict (to help you discover your new bovine identity)
- PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer)
-
Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change
[FaceGen]
fSliderMultiplier=50.0to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough)
-
Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1)
-
Cow Life Services (should still work even though It's a bit aged now)
-
Skyrim Phone Directory (SPD) (SE only) (have multiple mods renaming npcs work together)
Optional Files:
- Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed.
-
BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin
-
BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)
-
BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods
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Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).
Credits:
- @skyrimfet for the original mod and the idea
- @GuruSR for the milk pump activation code during scenes
- @Addywil for the awesome ears and udders and whatever else is to come
- to all those people already quoted in Being a Cow
FAQ
-
The tats are not appearing/partially appearing/body is blue
- Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located
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Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
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The quest furniture is not appearing
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Make sure you have the correct version of ZaZ installed (see above)
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Make sure you have the correct version of ZaZ installed (see above)
-
The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack"
- You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts
- if you're using Mod Organizer 2, check this post.
-
The fur/mutation tats are not appearing/stop appearing
-
You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file:
- section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1
- section [Overlays/Body] iNumOverlays to 30 instead of 6
- section [Overlays/Hands] iNumOverlays to 20 instead of 3
- section [Overlays/Feet] iNumOverlays to 20 instead of 3
- section [Overlays/Face] iNumOverlays to 20 instead of 3
-
You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file:
-
This mod does not run/causes CTD with Skyrim version 1.6.x (AE)
- AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g. PO3).
Hacks
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Molag Bal's altar does not trigger on me:
- Make sure, quest "A Craftsman's Masterpiece" at least progressed to stage 130
- go to the altar and open the console
- type "prid xx0adfa6" [replace xx with BAC's mod ID]
- type "activate player"
Installation
Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes.
In BodySlide select your favourite body setting and press "Batch Build"
The right-click in the empty space and select "Select None"
Then tick all the slider sets starting with "bac " and press Build
Edited by botticelli
sex animation requirements
What's New in Version 2.1.3
Released
BAC now supports SPD light mod in its SE version. If you have BAC and BoS installed and use the NPC renaming features of both, you might want to try that out. BoS will support it as well in its newest version. With that in place, both renaming mechanisms will work together with BAC attributing and BoS renaming npc bimbo cows.
As usual, full changelog is available here: