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Blogs

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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Gallows -Impaler -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Interactive BDSM Only the NON-Lethal variants will work properly. Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/2020 Category Modders Resources Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE, FNIS/Nemesis Special Edition Compatible Yes
  2. Skyrim Chain Beasts View File Skyrim chain Beasts (v0.6.0) This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important. Aug 28th: Just edited description to address some typos. Aug 27th: V0.6.0 Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346). So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254). This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self. Documentation: There is a user guide (SCB-UserGuide059.pdf) among the downloads. There is a walk through (of previous version so does not cover the newer quests) in the form of an illustrated story posted in the support thread and an update that covers some of the newer content. Also an interactive mini-game among the downloads allowing you to easily explore the different ways the `Soshal-Klymer' quest can play out. There is an extensive MCM menu: Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update). A German version of V0.5.6 by Randamaster is available in the thread. Content Free roaming portion; how and where to encounter Chain Beasts: Main quest line (requires at least base mod + integration plugin): Side (mini) Quests: Game play; how does it work: Plugin structure: Requirements ZAZ animation pack; created with v7, v8(+) also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Get up faster (www.nexusmods.com/skyrim/mods/17491, SSE version: www.nexusmods.com/skyrimspecialedition/mods/5890 ) or a mod with similar effect. Fuz Ro D-oh: To see the NPC dialog that has not been voiced (yet). How to install If upgrading: Note: if upgrading from V060 to V060QF2Patcher you won't need to take these steps; just install QF2 and the patcher and you're good to go. Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'. Fresh install (Oldrim/LE) - latest version: 0.6.0 QF2Patcher Download and install SkyrimChainBeast-V060-LE.7z and then SkyrimChainBeast-V060-Voices.7z (if you like having the synthesized voices), using a mod manager is recommended. Replace ESM with one from SkyrimChainBeast-V060-QF2-LE.7z, Download and install SkyrimChainBeast-V060-QF2Pacther.7z Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Fresh install (SE/AE) - latest version: 0.6.0-QF2Patcher Download and install SkyrimChainBeasts-v0.6.0-SE, then SkyrimChainBeasts-v0.6.0-SE-QF and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Replace ESM and ESP with ones from SkyrimChainBeast-V060-QF2-SSE.7z. Download and install SkyrimChainBeast-V060-QF2Pacther.7z Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Known Possible Issues, Conflicts and Workarounds Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention... Older notes: New (since v0.5.0): Skyrim Chain Beasts now has synthesized voices..mp3 Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in several thousand voiced lines. You will encounter only a very tiny fraction of these in any play through. May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)' Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest) Submitter MTB Submitted 02/18/2018 Category WIP / Beta Requires Zaz Animation Pack, skse, Sexlab Special Edition Compatible Yes
  3. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No
  4. Skyrim Utility Mod View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log Submitter Inte Submitted 01/18/2019 Category Other Requires SLE, ZAP, SL, PapyUtil, SkyUI Special Edition Compatible Yes
  5. Naked Defeat View File A fast and immersive Defeat alternative (for NPC fucking the Player). With bondage, whipping and expressions. And alot of moaning. Version 4.51 Highlights: added creature toggles and improved the mod for compatibility with SL Defeat and execution mods PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. Patreon features already implemented (and also constantly beeing worked at): - Outcame: "Wake up at an Inn" - better follower handling Currently working on: - better DD integration via Devious Devices Equip The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️ Future Plans: - local slavery (somewhere between Peril and SD+) - simple slavery integration with SD cages to be randomly sold to bandits all over skyrim - fucked to death outcome - executions - voiced comments - interaction with the aggressors via a new "Interaction hotkey" - post death scenarios that bring you into short afterlife quests where you have to escape from and get back to life - and many more... For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download (internal LL link) to have its own Support Section and better overview for me and for users. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ Updating I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. Updating from Full Version to new Full Version: - remove all patches and old version - install new version - load your savegame - go into Naked Defeat MCM / System ---> untick: Mod Enabled [ ] - save and reload or just wait some time in the game, then tick: Mod Enabled [x] FNIS: I usually give a hint in the changelog if running FNIS is required or not. Updating with Patches: Patches require a previous full version usually (they will not work on their own) - just overwrite the matching full version with the patch. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. Why Patches? Because that allows me to release updates faster. Full versions just take more time. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Other mods & guides Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematc Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Walkthrough This is meant to give you an overview of the mod content and primary features. Chapter 1: 3 Ways (?) to Defeat 1. Bleedout Defeat: Triggers on 0 HP. You can set in "MCM > Naked Defeat > Defeat > Kill Player on Bleedout to basically disable this (but well,... you will die instead (and be forced to reload). 2. Critical Defeat: This can be set in MCM > Naked Defeat > Extras > Combat Strip Basically it adds a chance to every hit you receive to knock you down and start the Defeat Scenario, no matter how much HP you have left. 3. Surrender: This stops combat and makes you willingly start the Defeat Scenario via Hotkey ("K"). Chapter 2: Defeat Rape This is a classical rape scenario. Your PC and Followers will be raped 1-3 times by humans and creatures with all available anims (support for 2P, 3P, 4P and 5P for all races). There are also scenarios which can trigger which change the course of the Defeat Rape to center around a certain topic like a piece of bondage (yoke, cuffs) or some special action (rodeo -> PC is whipped while playing cowgirl and standing animations). Chapter 3: Aftermath After the rape alot of things can happen, based on your settings. Most will lead to other mods (Slavery Chance ->SD+ or SS++), to a nearby Inn (Rescue Chance), leave you robbed of your possesions (with a chance to get them back from your captor). Or they will simply let you go, soaked in cum and broken. But the central part of Naked Defeat is the Local Captivity Event that will add another outcome after the rape which is currently unique among loverslab: Chapter 4: Escape Game ? This is basically an Aftermath, but a special one so I call it chapter 4. For the Escape game your PC is tied to a ZAP furnture or with a chain (based on the scenario types from the Defeat Rape). There is a chance to be whipped into submission (just because they like to see you struggle) and then you get the chance to escape. All you have to do for this is pressing the escape hotkey (space by default) to start the "struggle mini game". This has some random outcomes based on your difficulty settings (escape chance) and on the punishment types you want (see MCM -> Library) It can lead to more whipping, to another round of Rape, equipping of devices, a unique fucking belt and I will continously add more punishments too. There is a random difficulty to the escape game. I recommend setting the base difficulty to as low as 1%. If your captors not suck you can raise this chance up to 15-20%. In addition to that, each time you struggle it becomes easier to escape, so when you struggled 5 times in painfully tight restraints you have a 6% chance to escape on the next try. If you break free, your captors will turn aggressive again and try to chase you, so be quick to run away. Hint: when you broke loose you can wait "in furniture" pretending to still be bound. Your captors will not see that and you can wait for a good moment to make your escape. Action Key ("K") This is the main hotkey of Naked Defeat and offers different functionality based on the situation, queststage and other things. I want to keep the number of required hotkeys as low as possible, hence this "workaround". 1. Surrender (when in Combat) You can use this hotkey to surrender to your enemies while in combat. This works only when already in active combat stage. Currently it is no difference if you surrender or get downed or otherwise defeated. In the future I want to add a toggle that makes surrendering worthwhile, i.e. reducing the number of scenes, making escape easier or reducing the chance of a lengthy aftermath alltogether. 2. Hair Change (when not in Combat) This works only when NOT in combat and when you NEITHER sneak NOR have a weapon drawn. If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the MCM / Naked Defeat / Library / lower right side. I suggest filling all 11 slots with hairstyles for the moment (they can also be identical), I will improve this function in the future for your convenience. It is primarily meant to restore to your original hairstyle after sex, but can also be used to change the current hairstyle to a random different one. 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 4. Toggle Public Punishment on/off (when sneaking & not in combat) This quickly disables the Public Punishment feature for your convenicence, since it is impossible to adjust it for all possible situations automatically. This is meant for debugging, questing or whatever else might happen where Naked Defeat can get in the way. Does NOT affect the Combat Defeat in any way! 5. Spawn Floor (when defeated and after the message "Find a good spot for the things to come") This is a WIP feature that allows you to spawn a random floor tile (currently hay or stone) that improves the quality of sex scenes on rough, uneven or outright crooked surfaces. The Floor can only be spawned until the Player goes into the surrender pose, so you have rougly a 10 seconds window. Also the floor piece will despawn automatically. 6. Break Free from furniture (after "try to wiggle free" message) This is meant primarily for debugging, but also in case something looks weird or is about to break. It instantly releases the PC from the furniture. You can toggle that this action will lead to simple slavery directly. in the future it will be also possible to "wake up at an inn" instead of slavery. 7.Skip whipping scene (currently disabled) - WIP - So, there are 6 different ways to use this one key, just be aware when you want to do what and do NOT use this key in other mods (except for sexlab hotkeys, they will be unaffected, I use it for actor selection in scenes for example). FAQ For debugging: Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them Old Changelogs Submitter Nymra Submitted 09/18/2020 Category Combat Sex Requires Zap Animation Pack 8+, Sexlab, Sexlab Aroused, Dawnguard DLC, Dragonborn DLC Special Edition Compatible No
  6. Bad Ends Revived: Windhelm View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Troubleshooting -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat. -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck. -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 08/29/2021 Category Quest Requires Zap8, Prison Alternative Special Edition Compatible Yes
  7. Version 0.6.0

    76,762 downloads

    Skyrim chain Beasts (v0.6.0) This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important. Aug 28th: Just edited description to address some typos. Aug 27th: V0.6.0 Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346). So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254). This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self. Documentation: There is a user guide (SCB-UserGuide059.pdf) among the downloads. There is a walk through (of previous version so does not cover the newer quests) in the form of an illustrated story posted in the support thread and an update that covers some of the newer content. Also an interactive mini-game among the downloads allowing you to easily explore the different ways the `Soshal-Klymer' quest can play out. There is an extensive MCM menu: Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update). A German version of V0.5.6 by Randamaster is available in the thread. Content Free roaming portion; how and where to encounter Chain Beasts: Main quest line (requires at least base mod + integration plugin): Side (mini) Quests: Game play; how does it work: Plugin structure: Requirements ZAZ animation pack; created with v7, v8(+) also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Get up faster (www.nexusmods.com/skyrim/mods/17491, SSE version: www.nexusmods.com/skyrimspecialedition/mods/5890 ) or a mod with similar effect. Fuz Ro D-oh: To see the NPC dialog that has not been voiced (yet). How to install If upgrading: Note: if upgrading from V060 to V060QF2Patcher you won't need to take these steps; just install QF2 and the patcher and you're good to go. Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'. Fresh install (Oldrim/LE) - latest version: 0.6.0 QF2Patcher Download and install SkyrimChainBeast-V060-LE.7z and then SkyrimChainBeast-V060-Voices.7z (if you like having the synthesized voices), using a mod manager is recommended. Replace ESM with one from SkyrimChainBeast-V060-QF2-LE.7z, Download and install SkyrimChainBeast-V060-QF2Pacther.7z Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Fresh install (SE/AE) - latest version: 0.6.0-QF2Patcher Download and install SkyrimChainBeasts-v0.6.0-SE, then SkyrimChainBeasts-v0.6.0-SE-QF and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Replace ESM and ESP with ones from SkyrimChainBeast-V060-QF2-SSE.7z. Download and install SkyrimChainBeast-V060-QF2Pacther.7z Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Known Possible Issues, Conflicts and Workarounds Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention... Older notes: New (since v0.5.0): Skyrim Chain Beasts now has synthesized voices..mp3 Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in several thousand voiced lines. You will encounter only a very tiny fraction of these in any play through. May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)' Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest)
  8. Version 2.60.0 [November 1, 2022]

    264,596 downloads

    Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log
  9. Whiterun Unlimited will offer a nice city of Whiterun in green fresh colors with additional exterieur- and interieur assets and of course ZAP-assets on top. Here is the show-room if you want to follow my work-progress. 1. The well has become a small pool where all citizens can relax with the player between their hard jobs:-)) 2. The whole whiterun city is GREEN and full of trees-so: more trees, MORE better- Pics do not show the last stage of work...some stuf may be replaced or placed in a different way.....
  10. I've been looking into adding some mods to my load order that allow npcs to enslave my player character. At the moment I have SD+, Public Whore, and Simple Slavery++. Too add to immersion/role playing with these sorts of mods I've been looking for mods that would allow npcs that enslave a player character to not just abuse them, but also walk them around around skyrim and it's various holds on a leash/rope/chain (either from zaz or dd if possible) then sell/trade the player character. I'm not sure if any of the mods I listed above already have this functionality so please excuse my ignorance if one does. If no current mods have a feature like this please let me know. Thank you!
  11. Alternate Pillories (for SLAL & ZAP) View File Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. Submitter Nymra Submitted 08/06/2020 Category Models & Textures Requires Zaz Animation Pack (7, 8 and 8+ should work), the mentioned SLAL packs and so on... Special Edition Compatible Yes  
  12. Version 2.2.1

    53,825 downloads

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Gallows -Impaler -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) Fnis/Nemesis I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Interactive BDSM Only the NON-Lethal variants will work properly. Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys
  13. Hello I was wondering if I can spawn Zaz furnitures mid game is it possible with code or any mod?
  14. Version 1.0

    11,387 downloads

    What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Troubleshooting -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat. -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck. -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic
  15. Version 4.81

    94,693 downloads

    A fast and immersive Defeat alternative (for NPC fucking the Player). With bondage, whipping and expressions. And alot of moaning. Version 4.51 Highlights: added creature toggles and improved the mod for compatibility with SL Defeat and execution mods PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. Patreon features already implemented (and also constantly beeing worked at): - Outcame: "Wake up at an Inn" - better follower handling Currently working on: - better DD integration via Devious Devices Equip The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️ Future Plans: - local slavery (somewhere between Peril and SD+) - simple slavery integration with SD cages to be randomly sold to bandits all over skyrim - fucked to death outcome - executions - voiced comments - interaction with the aggressors via a new "Interaction hotkey" - post death scenarios that bring you into short afterlife quests where you have to escape from and get back to life - and many more... For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download (internal LL link) to have its own Support Section and better overview for me and for users. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ Updating I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. Updating from Full Version to new Full Version: - remove all patches and old version - install new version - load your savegame - go into Naked Defeat MCM / System ---> untick: Mod Enabled [ ] - save and reload or just wait some time in the game, then tick: Mod Enabled [x] FNIS: I usually give a hint in the changelog if running FNIS is required or not. Updating with Patches: Patches require a previous full version usually (they will not work on their own) - just overwrite the matching full version with the patch. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. Why Patches? Because that allows me to release updates faster. Full versions just take more time. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Other mods & guides Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematc Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Walkthrough This is meant to give you an overview of the mod content and primary features. Chapter 1: 3 Ways (?) to Defeat 1. Bleedout Defeat: Triggers on 0 HP. You can set in "MCM > Naked Defeat > Defeat > Kill Player on Bleedout to basically disable this (but well,... you will die instead (and be forced to reload). 2. Critical Defeat: This can be set in MCM > Naked Defeat > Extras > Combat Strip Basically it adds a chance to every hit you receive to knock you down and start the Defeat Scenario, no matter how much HP you have left. 3. Surrender: This stops combat and makes you willingly start the Defeat Scenario via Hotkey ("K"). Chapter 2: Defeat Rape This is a classical rape scenario. Your PC and Followers will be raped 1-3 times by humans and creatures with all available anims (support for 2P, 3P, 4P and 5P for all races). There are also scenarios which can trigger which change the course of the Defeat Rape to center around a certain topic like a piece of bondage (yoke, cuffs) or some special action (rodeo -> PC is whipped while playing cowgirl and standing animations). Chapter 3: Aftermath After the rape alot of things can happen, based on your settings. Most will lead to other mods (Slavery Chance ->SD+ or SS++), to a nearby Inn (Rescue Chance), leave you robbed of your possesions (with a chance to get them back from your captor). Or they will simply let you go, soaked in cum and broken. But the central part of Naked Defeat is the Local Captivity Event that will add another outcome after the rape which is currently unique among loverslab: Chapter 4: Escape Game ? This is basically an Aftermath, but a special one so I call it chapter 4. For the Escape game your PC is tied to a ZAP furnture or with a chain (based on the scenario types from the Defeat Rape). There is a chance to be whipped into submission (just because they like to see you struggle) and then you get the chance to escape. All you have to do for this is pressing the escape hotkey (space by default) to start the "struggle mini game". This has some random outcomes based on your difficulty settings (escape chance) and on the punishment types you want (see MCM -> Library) It can lead to more whipping, to another round of Rape, equipping of devices, a unique fucking belt and I will continously add more punishments too. There is a random difficulty to the escape game. I recommend setting the base difficulty to as low as 1%. If your captors not suck you can raise this chance up to 15-20%. In addition to that, each time you struggle it becomes easier to escape, so when you struggled 5 times in painfully tight restraints you have a 6% chance to escape on the next try. If you break free, your captors will turn aggressive again and try to chase you, so be quick to run away. Hint: when you broke loose you can wait "in furniture" pretending to still be bound. Your captors will not see that and you can wait for a good moment to make your escape. Action Key ("K") This is the main hotkey of Naked Defeat and offers different functionality based on the situation, queststage and other things. I want to keep the number of required hotkeys as low as possible, hence this "workaround". 1. Surrender (when in Combat) You can use this hotkey to surrender to your enemies while in combat. This works only when already in active combat stage. Currently it is no difference if you surrender or get downed or otherwise defeated. In the future I want to add a toggle that makes surrendering worthwhile, i.e. reducing the number of scenes, making escape easier or reducing the chance of a lengthy aftermath alltogether. 2. Hair Change (when not in Combat) This works only when NOT in combat and when you NEITHER sneak NOR have a weapon drawn. If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the MCM / Naked Defeat / Library / lower right side. I suggest filling all 11 slots with hairstyles for the moment (they can also be identical), I will improve this function in the future for your convenience. It is primarily meant to restore to your original hairstyle after sex, but can also be used to change the current hairstyle to a random different one. 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 4. Toggle Public Punishment on/off (when sneaking & not in combat) This quickly disables the Public Punishment feature for your convenicence, since it is impossible to adjust it for all possible situations automatically. This is meant for debugging, questing or whatever else might happen where Naked Defeat can get in the way. Does NOT affect the Combat Defeat in any way! 5. Spawn Floor (when defeated and after the message "Find a good spot for the things to come") This is a WIP feature that allows you to spawn a random floor tile (currently hay or stone) that improves the quality of sex scenes on rough, uneven or outright crooked surfaces. The Floor can only be spawned until the Player goes into the surrender pose, so you have rougly a 10 seconds window. Also the floor piece will despawn automatically. 6. Break Free from furniture (after "try to wiggle free" message) This is meant primarily for debugging, but also in case something looks weird or is about to break. It instantly releases the PC from the furniture. You can toggle that this action will lead to simple slavery directly. in the future it will be also possible to "wake up at an inn" instead of slavery. 7.Skip whipping scene (currently disabled) - WIP - So, there are 6 different ways to use this one key, just be aware when you want to do what and do NOT use this key in other mods (except for sexlab hotkeys, they will be unaffected, I use it for actor selection in scenes for example). FAQ For debugging: Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them Old Changelogs
  16. Hello hello one and all. Welcome to the new wing of the furnituretorium. Please mind your step and don't touch the merchandise. It's a little old so it'll give you splinters and maybe tetanus. Now some of you may call it junk but me, I call it treasure. ZAP Furniture Pack WIP 1 So as promised, I looked into ZAP 7 for whatever goodies it had to offer and man this might take awhile... 3 issues I'm having with the pack: 1. There is so much fucking furniture in it I was never planning to implement all the furniture in ZAP 7 from the first release. Digging through the files and trying to understand whats what though has also taken a lot out of me. I am sorry for being weak but man its much bigger than the last 2 projects... Quite a few of them also seem to have multiple animation stages and variants. I think the first release of the pack will just stick to 8 furniture, some classic, some weird, all kinky degen shit. Lucan says hi. 7 of the 8 are in the picture, last one is a surprise I guess. Didn't do that on purpose, I just forgot to place it for the picture Also as far as I can tell, ZAP 7 has 3 yoke variants. Now the wooden pony has 4 animations with a yoke and although I like variety, I ain't making 12 separate stages to cover all the variants. I'm planning to just have the animation not include a yoke and will require a yoke equipped. I have also made 3 blank yokes which have no scripts attached to it. 2. A lot of it misaligns with modern skyrim bodies Now I'm not too familiar with skyrim modding history but I think the XP32 skeleton shape was changed at one point or something from what I've read. So most of the furniture that involves locking arms into place seem to have really bad alignment. Below is an example with the pillory, this is after some minor adjustments already. Maybe 3 of the 8 furniture I plan to implement seem to suffer from this. I doubt I can completely prevent clipping but I'll do my best. 3. Getting busy at work Unfortunately, I do work a 9-5 and more stuff is coming onto my plate. That's good careerwise but bad for modding but I think you know which I prioritize. I'm guessing with the rate of things, this first version of the furniture pack maybe released in 2 weeks since I'm pacing the work out in my free time. In closing So yeah wish me luck on my progress. As always I'm open to suggestions for other furniture packs or edits to my existing ones
  17. Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🎯 Goal of this Blog page: Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Ⓜ️ "Modules" (⚠️ choose only one of each Module variety). Modules are Mod combinations that could or will conflict if installed together. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. 🚧Creating Checklists to keep the overview 🚧 Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools Optional ⚙️ Additional Core Mods here: LOL - Core Mods Step 02 - 💘 Core Sexlab SOS, SL, SLAL, Tools, Patches 💘 Additional Sexlab Mods here: LOL - Sexlab Addons Step 03 - ☠️ Body Ⓜ️ Module - All-in-One HDT Animated Pussy 4.0 Ⓜ️ Module - Body installation via separate Mods ☠️ Additional Body Mods here: LOL - Body Mods Step 04 - 🐾 More Nasty Critters SLAL MNC SLAL and Animated Beast's Cocks (ABC HDT) 🐾 Additional Creature Mods here: LOL - SL Creatures Step 05 - ⛓️ BDSM Frameworks 🪝 ZAP Animation Pack 🪝 Additional ZAP Mods here: LOL - ZAP Framework 🔐 Toys 🔐 Additional Toys Mods here: LOL - Toys Framework 🔒🗝️ Devious Devices Ⓜ️ DD4 - DD version 4.3a 🔒🗝️ Additional DD Mods here: LOL - Devious Devices 4.3a Ⓜ️ DD5 - DD version 5.1 Step 06 - 👨‍💻 Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - 💘 Sexlab 💘 Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ Ⓜ️ All-in-One HDT Animated Pussy 4.0: ☠️ Ⓜ️ Body installation via separate Mods: Step 04 - 🐾 More Nasty Critters SLAL 🐾 MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️🪝 Zaz Animation Pack v8.0 plus: ⛓️🔐 Toys: ⛓️🔒🗝️Ⓜ️ DD v4.3a: ⛓️ 🔒🗝️Ⓜ️DD v5.1: Step 06 - 👨‍💻 Script Extender 👨‍💻 PapyrusUtil, ConsoleUtil, JContainers:
  18. Version 1.4.0

    23,130 downloads

    Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod
  19. Hi Y'all, Been on the Skyrim modding train for a while, with interests in Devious Devices, BDSM furnitures, and defeat mods (SS++, POP, Devious Followers, DCL, Devious Framework back in its prime). I'm curious if there are any Escape mods based on Sneak where the PC is punished if detected. If not, a fun idea for a mod (especially with the hopes of ZAP 9 releasing soon) Idea- PC is captured/bad stuff PC placed in area/dungeon (similar to POP) PC locked in bdsm furniture (similar to Devious Framework) When locked in furniture, PC can call for help, try to escape, wait for NPC NPC outcomes when called for help- let them go, rape, gag, blindfold, tease, tighten/loosen restraints When PC escapes furniture, They need to escape the area by sneaking past enemies to freedom If detected- bad stuff: raped, devious devices, and locked back into furniture (multiple types in the area/dungeon) Other ideas with this mod- -locked in a room. You have lockpicks, but a limited time before your captor comes to check on you -bell collar/plug with bell chain. If you have been caught repeatedly your captor may place a bell on you so you're easier to find. You need to find the key to it before trying to escape. -Traps in dungeon/area. You can lure your captor into a trap to kill/incapacitate them. But if you trigger a trap yourself, you're immediately captured. Traps can be hard to see if you're blindfolded... Sound like fun? Let me know your ideas!
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