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Skyrim Chain Beasts View File Skyrim Chain Beasts v0.10.2 NSFW, Creatures and Mounts, Metal Bondage, Nudity, Quests and Gameplay, Sex (does not contain sex with creatures). SE version has moved to it's own page. Material relevant for both version like documentation and sound files can still be found here. Requirements & Installation Available Documentation Mod Content: What is it/how does it work. Latest changes Misc; tips, workarounds, plans, permissions & credit. Submitter MTB Submitted 02/18/2018 Category WIP / Beta Requirements Zaz Animation Pack, skse, Sexlab Special Edition Compatible No
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ZaZ Animation Pack 9.2 SSE - CBBE and UUNP - by XTH SSE View File ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion !!! Script fix at the very bottom !!! ================================================================ !!! READ THIS FIRST !!! The file you download here is NOT the mod. It is a small text file with the download links. ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want. Same way the original ZAP is hosted. ================================================================ !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !! (Thanks to Talesien for pointing that out) This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than a decade. All I did was convert version 9.2 so it runs on Skyrim SE, and fix a handful of files that were already broken in the original. The original is here and you should look at it first: https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/ WHAT THIS IS ZAP is a framework and animation package. It does nothing on its own. It is a modder's resource: furniture, restraints, animations, poses and building kits that dozens of other mods depend on. Both body versions are available, same conversion, pick one: CBBE-HDT UUNP-HDT WHAT WAS CONVERTED 2002 .hkx 32-bit packfiles, Havok tagfiles and XML -> 64-bit 6548 .nif BS 83 -> BS 100 (CBBE, 6540 in the UUNP build) .esm already shipped as Form 44 - left untouched Every hkx and nif was checked after conversion. No failures, no truncated files. WHAT WAS FIXED ON TOP Four normal maps ship as 0-byte files in the original pack: Textures\ZaZ\002Wood\BedWood01_n.dds Textures\ZaZ\002Wood\nobleBedWood01_n.dds Textures\ZaZ\018Beds\BedWood01_n.dds Textures\ZaZ\018Beds\nobleBedWood01_n.dds Empty normal maps make the wooden beds render with broken lighting. Rebuilt from the diffuse textures beside them, so the relief follows the actual wood grain instead of being flat. Same format and resolution as the originals. Three leftover 0-byte working files were removed. Nothing references them - I checked every mesh and the plugin: Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp LEFT AS FOUND Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be loaded by any version of Skyrim. They were already dead weight in the LE release and I left them alone rather than decide for the authors: ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif ...\Zaz - Prison Pack\prisoncellchains01.nif REQUIREMENTS: A behaviour engine - any one of these: FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038 Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 Pandora (Recommended) https://www.nexusmods.com/skyrimspecialedition/mods/133232 XPMSSE skeleton (or your skeleton of choice) https://www.nexusmods.com/skyrimspecialedition/mods/1988 SexLab SE - listed as a requirement by the original mod. The links in the original readme pointed at the old Skyrim LE Nexus and no longer apply. The readme inside the archive has been updated. ADULT CONTENT WARNING (from the original readme) THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD. This mod may contain full nudity, BDSM, fetish and sexual content. Don't download it if that is not your taste or you are not allowed to. This is t.ara's work, not mine. The original page states that the content may not be used or redistributed without express permission. I have sent t.ara a message about this upload. She has not been active on LoversLab since September 2025 and the SSE version announced on her page has not moved since 2022, which is why this conversion exists at all. If t.ara objects, this comes down immediately - no discussion needed, just say the word. Same goes for any of the other authors in the credit list whose assets are in here. Do not make money with this content. That was t.ara's condition and it is a good one. ---------------------------------------------------------------- FIXES ---------------------------------------------------------------- Whipping Script There is a second download here, "Whipping Script Fix". It is a 22 KB patch, not another copy of the pack. Install it after ZAP 9.2 and let it overwrite, then run your behaviour engine again. It fixes the papyrus log spam from the whipping system - a property in zazWhp_NPCscript still asks for a class that was renamed away, so it never binds and the error repeats forever. Comes from the original pack and is in the LE version too. BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)". The slidersets shipped with the CBBE slider list of the time, 55 sliders where CBBE SE has 137. The missing ones were exactly what heavy presets drive, which is why clothing didn't follow them. All 85 sets were rebuilt against CBBE Body Physics and refitted. Not perfect - a few parts are slightly stretched and some don't line up exactly. They work with modern presets now, which they didn't before. ---------------------------------------------------------------- KNOWN ISSUE - HDT CHAINS ---------------------------------------------------------------- Chains, cuff chains and the dangling jewellery don't move. They hang static instead of swinging. Inherited from the LE original. The meshes still carry the LE physics identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics Object", and the physics configs are Havok packfiles from HDT-PE, which SMP can't read at all. So nothing ever gets attached. 114 meshes are affected - chains, cuffs, collars, ragdolls and the soulgem jewellery. Renaming isn't enough, every one of them needs a new SMP config, so I'm writing a tool for it. No date on that. Nothing breaks in the meantime, the items just don't swing. ZAP 9.2 SSE Whipping Script Fix.zip Submitter XTH SSE Submitted 09/01/26 Category Adult Mods Requirements A behaviour engine: FNIS/NEMESIS/PANDORA, XPMSSE skeleton, SexLab SE Regular Edition Compatible No Install Instructions Pick ONE body version, CBBE or UUNP. Do not install both. Install with Vortex or Mod Organizer 2. Activate ZaZAnimationPack.esm in your plugin list. Run your behaviour engine and let it patch. Run it again after every animation mod you add or remove. Not a light install - roughly 19 GB unpacked. Check your disk space before you start. Upgrading from the LE version: remove the old one completely first. Do not merge the two.
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Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Two point Gallow -Dwemer Oven -Dwemer Electrocution/Amputation Device -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: (Only Needed for versions LOWER then 3.0.0) For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for the 8.0 version) Fnis/Nemesis/Pandora I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Next-Gen Decapitations Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's https://www.nexusmods.com/skyrimspecialedition/mods/135254 SexlabFramework.pex This is the core script of Sexlab. While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break. If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ If you don't want to use Sexlab, you have 2 options: 1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts) 2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254 ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays... Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/20 Category Adult Mods Requirements SKSE, PowerofThree´s Papyrus Extender, FNIS/Nemesis/Pandora, Mfg Console/Fix Regular Edition Compatible No Install Instructions
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Version 1.0.1
3712 downloads
ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion !!! Script fix at the very bottom !!! ================================================================ !!! READ THIS FIRST !!! The file you download here is NOT the mod. It is a small text file with the download links. ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want. Same way the original ZAP is hosted. ================================================================ !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !! (Thanks to Talesien for pointing that out) This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than a decade. All I did was convert version 9.2 so it runs on Skyrim SE, and fix a handful of files that were already broken in the original. The original is here and you should look at it first: https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/ WHAT THIS IS ZAP is a framework and animation package. It does nothing on its own. It is a modder's resource: furniture, restraints, animations, poses and building kits that dozens of other mods depend on. Both body versions are available, same conversion, pick one: CBBE-HDT UUNP-HDT WHAT WAS CONVERTED 2002 .hkx 32-bit packfiles, Havok tagfiles and XML -> 64-bit 6548 .nif BS 83 -> BS 100 (CBBE, 6540 in the UUNP build) .esm already shipped as Form 44 - left untouched Every hkx and nif was checked after conversion. No failures, no truncated files. WHAT WAS FIXED ON TOP Four normal maps ship as 0-byte files in the original pack: Textures\ZaZ\002Wood\BedWood01_n.dds Textures\ZaZ\002Wood\nobleBedWood01_n.dds Textures\ZaZ\018Beds\BedWood01_n.dds Textures\ZaZ\018Beds\nobleBedWood01_n.dds Empty normal maps make the wooden beds render with broken lighting. Rebuilt from the diffuse textures beside them, so the relief follows the actual wood grain instead of being flat. Same format and resolution as the originals. Three leftover 0-byte working files were removed. Nothing references them - I checked every mesh and the plugin: Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp LEFT AS FOUND Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be loaded by any version of Skyrim. They were already dead weight in the LE release and I left them alone rather than decide for the authors: ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif ...\Zaz - Prison Pack\prisoncellchains01.nif REQUIREMENTS: A behaviour engine - any one of these: FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038 Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 Pandora (Recommended) https://www.nexusmods.com/skyrimspecialedition/mods/133232 XPMSSE skeleton (or your skeleton of choice) https://www.nexusmods.com/skyrimspecialedition/mods/1988 SexLab SE - listed as a requirement by the original mod. The links in the original readme pointed at the old Skyrim LE Nexus and no longer apply. The readme inside the archive has been updated. ADULT CONTENT WARNING (from the original readme) THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD. This mod may contain full nudity, BDSM, fetish and sexual content. Don't download it if that is not your taste or you are not allowed to. This is t.ara's work, not mine. The original page states that the content may not be used or redistributed without express permission. I have sent t.ara a message about this upload. She has not been active on LoversLab since September 2025 and the SSE version announced on her page has not moved since 2022, which is why this conversion exists at all. If t.ara objects, this comes down immediately - no discussion needed, just say the word. Same goes for any of the other authors in the credit list whose assets are in here. Do not make money with this content. That was t.ara's condition and it is a good one. ---------------------------------------------------------------- FIXES ---------------------------------------------------------------- Whipping Script There is a second download here, "Whipping System Fix". It is a 1 MB patch, not another copy of the pack. Install it after ZAP 9.2 and let it overwrite, then run your behaviour engine again. It fixes the papyrus log spam from the whipping system - a property in zazWhp_NPCscript still asks for a class that was renamed away, so it never binds and the error repeats forever. Comes from the original pack and is in the LE version too. BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)". The slidersets shipped with the CBBE slider list of the time, 55 sliders where CBBE SE has 137. The missing ones were exactly what heavy presets drive, which is why clothing didn't follow them. All 85 sets were rebuilt against CBBE Body Physics and refitted. Not perfect - a few parts are slightly stretched and some don't line up exactly. They work with modern presets now, which they didn't before. ---------------------------------------------------------------- KNOWN ISSUE - HDT CHAINS ---------------------------------------------------------------- Chains, cuff chains and the dangling jewellery don't move. They hang static instead of swinging. Inherited from the LE original. The meshes still carry the LE physics identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics Object", and the physics configs are Havok packfiles from HDT-PE, which SMP can't read at all. So nothing ever gets attached. 114 meshes are affected - chains, cuffs, collars, ragdolls and the soulgem jewellery. Renaming isn't enough, every one of them needs a new SMP config, so I'm writing a tool for it. No date on that. Nothing breaks in the meantime, the items just don't swing. ZAP 9.2 SSE Whipping System Fix.zip -
I have noticed some time ago that every zap furniture/pose that includes chains, has these artifacts on them. It gets worse the closer i get to the furniture, starting with some green/red sparks mostly seen on screenshot 3 and progressing to effect seen on screenshots 1&4. The greyish-purple texture seen on screenshot 2 only shows in certain angles. Will greatly appreciate any help with solving this problem. 1. 2. 3. 4.
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Bad Ends Revived: Windhelm View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Troubleshooting -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat. -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck. -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 08/29/21 Category Quest Requirements Zap8, Prison Alternative Special Edition Compatible Yes
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Version 1.0.0
939 downloads
This changes the weight, price, and name of ZAZ items to be more in line with regular Skyrim items using Skypatcher. Highly compatible, no plugin. The ZAZ Animation Pack comes with several items, such as collars, wrist cuffs, and whips to complement a kinky Skyrim. I always wanted them to be more integrated into the world, and this Skypatcher patch makes three changes to each item. Name Originally, each ZAZ item starts with the letter zbf. This makes searching easy in the console, but it always looked weird to me while playing, so that prefix is removed. Many items are also renamed to be more descriptive, as the original would use numbers and abbreviations. This makes the names more readable, if sometimes a bit longer. For example: zbf Gag Panel 01 -> Black Double Strapped Panel Gag zbf Gag Panel 02 -> Brown Double Strapped Panel Gag zbf Gag Panel 03 -> Brown Single Strapped Panel Gag zbf Yoke Wood 01 -> Light Wooden Yoke zbf Yoke Metal Shiny -> Silver Yoke The general naming scheme is (Adjective) Material Type (Description) Adjectives and descriptions are added when needed to differentiate between similar items. Items that use textures from Devious Devices used to marked as DD. After renaming them they will always have the word Devious in their name. zbf DD Harness 01 -> Devious Body Harness The Shiny material that exist for collars and cuffs has been renamed to Silver. This also matches the crafting recipe in ZAZ Crafting. Item with the name Ropes01 were renamed to Smooth Ropes, Ropes02 was renamed to Coarse Ropes. Price The original ZAZ items are worthless. Literally, they all have a value of 0. That makes them unsatisfying as loot, rewards, or as craftable items. All items now get a reasonable value. Prices are based on the material required to craft them in ZAZ Crafting. The price of the final product is always worth a bit more than the base materials, in a similar range as the vanilla crafting recipes. For example, a Gold Collar requires 2 gold ingots, each worth 100 septims for a total of 200. The Gold Collar gets a value of 300 septims, which is the exact same value you would have gotten if you turned those ingots into Gold Rings. Remember that smithing experience depends on the crafted item's value. This patch means you don't waste your limited material with value or experience gain. Zaz items can be sold to general merchants. Items that are not yet included into ZAZ Crafting 3.0 have a price in line with similar items that do. Weight A giant steel yoke should have some weight, so this patch will also add some weight to the items. Like with the price, ZAZ Crafting served as an inspiration. The restrains are generally lighter than their materials. Ratios vary a lot here, the goal is a believable weight without getting so cumbersome as to be annoying. Modifying the Patch If you want to make changes, you can do this by opening the .ini file in the folder. Weapons and Armor have a separate folder. For each item, I've made a comment (line starts with a semicolon ; ) containing the ZAZ Crafting recipe and the original name, the line after that is for Skypatcher and always in the form: filterByArmors=ZaZAnimationPack.esm|003004:weight=1.0:value=15:fullName=~Iron Collar~ Explanation for each part: filterByArmors=ZaZAnimationPack.esm|003004 This tells Skypatcher that it needs an armor form ZAZAnimationPack.esm, it has the formID xx003004 weight=1.0 This changes the weight of that item to the given value, it's best practice to always write this as a float (decimal point) value=15 This sets the base price of the value fullName=~Iron Collar~ The name of the item becomes what you wrote between ~ ~ Each operation must be separated by a colon : . The order of these operations don't matter, but the filterBy must be first. You can change of delete any operation, even on an existing save. You can also add operations to the line. I tried to make the items as readable and consistent as possible. If you find typos, or have suggestions, feel free to let me know in the comments Future work There are some items that haven't been included yet. This includes items from the Iron2 line for which I couldn't think of a suitable description yet. A future update will add missing items. -
ZAZ Items Skypatched: Name Price Weight View File This changes the weight, price, and name of ZAZ items to be more in line with regular Skyrim items using Skypatcher. Highly compatible, no plugin. The ZAZ Animation Pack comes with several items, such as collars, wrist cuffs, and whips to complement a kinky Skyrim. I always wanted them to be more integrated into the world, and this Skypatcher patch makes three changes to each item. Name Originally, each ZAZ item starts with the letter zbf. This makes searching easy in the console, but it always looked weird to me while playing, so that prefix is removed. Many items are also renamed to be more descriptive, as the original would use numbers and abbreviations. This makes the names more readable, if sometimes a bit longer. For example: zbf Gag Panel 01 -> Black Double Strapped Panel Gag zbf Gag Panel 02 -> Brown Double Strapped Panel Gag zbf Gag Panel 03 -> Brown Single Strapped Panel Gag zbf Yoke Wood 01 -> Light Wooden Yoke zbf Yoke Metal Shiny -> Silver Yoke The general naming scheme is (Adjective) Material Type (Description) Adjectives and descriptions are added when needed to differentiate between similar items. Items that use textures from Devious Devices used to marked as DD. After renaming them they will always have the word Devious in their name. zbf DD Harness 01 -> Devious Body Harness The Shiny material that exist for collars and cuffs has been renamed to Silver. This also matches the crafting recipe in ZAZ Crafting. Item with the name Ropes01 were renamed to Smooth Ropes, Ropes02 was renamed to Coarse Ropes. Price The original ZAZ items are worthless. Literally, they all have a value of 0. That makes them unsatisfying as loot, rewards, or as craftable items. All items now get a reasonable value. Prices are based on the material required to craft them in ZAZ Crafting. The price of the final product is always worth a bit more than the base materials, in a similar range as the vanilla crafting recipes. For example, a Gold Collar requires 2 gold ingots, each worth 100 septims for a total of 200. The Gold Collar gets a value of 300 septims, which is the exact same value you would have gotten if you turned those ingots into Gold Rings. Remember that smithing experience depends on the crafted item's value. This patch means you don't waste your limited material with value or experience gain. Zaz items can be sold to general merchants. Items that are not yet included into ZAZ Crafting 3.0 have a price in line with similar items that do. Weight A giant steel yoke should have some weight, so this patch will also add some weight to the items. Like with the price, ZAZ Crafting served as an inspiration. The restrains are generally lighter than their materials. Ratios vary a lot here, the goal is a believable weight without getting so cumbersome as to be annoying. Modifying the Patch If you want to make changes, you can do this by opening the .ini file in the folder. Weapons and Armor have a separate folder. For each item, I've made a comment (line starts with a semicolon ; ) containing the ZAZ Crafting recipe and the original name, the line after that is for Skypatcher and always in the form: filterByArmors=ZaZAnimationPack.esm|003004:weight=1.0:value=15:fullName=~Iron Collar~ Explanation for each part: filterByArmors=ZaZAnimationPack.esm|003004 This tells Skypatcher that it needs an armor form ZAZAnimationPack.esm, it has the formID xx003004 weight=1.0 This changes the weight of that item to the given value, it's best practice to always write this as a float (decimal point) value=15 This sets the base price of the value fullName=~Iron Collar~ The name of the item becomes what you wrote between ~ ~ Each operation must be separated by a colon : . The order of these operations don't matter, but the filterBy must be first. You can change of delete any operation, even on an existing save. You can also add operations to the line. I tried to make the items as readable and consistent as possible. If you find typos, or have suggestions, feel free to let me know in the comments Future work There are some items that haven't been included yet. This includes items from the Iron2 line for which I couldn't think of a suitable description yet. A future update will add missing items. Submitter a_random_user Submitted 03/08/26 Category Adult Mods Requirements ZAZ Animation Pack Skypatcher Regular Edition Compatible No Install Instructions This patch is safe to install and uninstall at any point. Load order does not matter for this patch. There is no plugin, only two SKSE .ini files. Requirements: Zaz Animation framework. This patch was tested on ZAP version 8+ for SE. It might work on other versions as well. Skypatcher and their requirements Requirements ZAZ Crafting by @Herowynne All items from version 3.0 are included in this patch, and prices and weight are based on crafting materials.
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I used ZAP and Sex Lab 2 years ago with SE. Tried this Mod yesterday and got error message about couldn't load mod, ZAP .esm is Active. I recall this happening with ZAP 2 yrs ago but don't recall how we fixed it but we id fix it. Any suggestions? Thnx