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Blogs

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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
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  1. Skyrim Utility Mod View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.23 A change in, 3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Regular update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log Submitter Inte Submitted 01/18/2019 Category Other Requires SLE, ZAP, SL, PapyUtil Special Edition Compatible Yes
  2. Naked Defeat View File A fast and immersive Defeat alternative. With bondage, whipping and expressions. And alot of moaning. Huge Update on 3.0 - Will soon upload dedicated SE version too. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM (System) - Install EXTRA downloads as you please --> 2k or 4k versions of textures (1k versions included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download to have its own Support Section and better overview for me and for users. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions might have issues when the furniture is placed that is not supported - will work still, tho. report any issues you might have please - BETA testers wanted) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Highly recommended Mods for more naked fun! Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible mods Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematic mods Sexlab Survival -> only problem is with Naked Defeats Guard Punishment (deactivate Guard Punishment in Naked Defeat MCM -> problem solved- working on compatibility) Public Whore -> same thing as above Cursed Loot -> probably same thing as above Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Overview of Mod Content - if you reach 0 HP you enter bleedout - you will have some seconds (5-7) to move to a flat spot (this is service for you so you have better sex animation experience and do not have to move the scene later via SexLab Hotkeys) - 1-3 rape scenes will start - after that you are bound to a ZAP furniture, robbed or sold to Simple Slavery - if bound to Zap furniture you will be whipped hard - then you can press "wiggle" hotkey to try to escape. dont spam it, it is locked for 10+ seconds while your character tries to break free (or be punished for trying). Mod will tell you when you can press again. - when you loosen the binds, stay in the furniture until no enemy is close. then press wiggle again to immediatly break free and flee. - enemies will attack you again (you can configure an escape alarm timer in the MCM to make escape easier). FAQ For debugging: Special Feature: Funny Rape Party Event If you enter bleedout (0 hp) or press surrender key you will attract ALL eligible NPC in the loaded Area (up to 15 are checked) In Exterior Cells this can lead to "Funny Rape Party Event (TM)" -> "FRAPE" since soldies will join bandits in the fun and even wolves will get their share of pussy. I added checks to prevent combat between them. If it still happens, please report. They should behave until you are free again. I m working on a toggle to prevent this, tho. How to use this alongside Sexlab Defeat (currently untested with the latest Naked Defeat version) Roadmap - make creature 3P, 4P and 5P work -DONE- - Devious Devices Outcome (instead of furniture you can get a yoke and run :D) - will require Devious Devices Equip -DONE- - debug hotkeys - DONE - - Ragdoll effect - DONE - - Toggle female aggressors - DONE - - sex tag selection in MCM - DONE - - integration of Corsecs awesome fixes (for improved harmless function) - NO LONGER REQUIRED - different punishment spells (fire/ice etc. instead of just shock) - partially done - more little details (orgasm on whipping, more punishments, pee and squirt) -partially done - add well placed devices all over skyrim (towns, hideouts, etc.) to get more interesting "bondage" locations - follower support - general improvement of scene and actor selection - Toggle Creatures Guard Punishment: - remove dialog start for guard punishment - add forced bathing events - add "Running" and "Dirty" as punishment reasons Furniture Game (Captivity Furniture): - explore possibility to add my own furnitures - add equip event (gag, fucking belt, gag) - add supershock event (50% pee chance) - DONE - - add pee event - DONE - - add whip again event - DONE - - add rape again event - DONE - Defeat & Surrender: - add option to not be defeated on first bleedout (1-3 "chances" before you are defeated 100%). - add moneyloss/wounds or something similar as punishment for beeing defeated but not raped - change debug key to modify the "chances left" - improve timing on Surrender hotkey - make Surrender and Debug Key the same (2 keys not needed) Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback Changelog History Naked Defeat - 2.6 (critical update for non-DD users) Naked Defeat - 2.5 Naked Defeat - 2.4 Naked Defeat - 2.3 Naked Defeat - 2.2 Naked Defeat - 2.1 Naked Defeat - 2.0 Submitter Nymra Submitted 09/18/2020 Category Combat Sex Requires Zap Animation Pack 8+, Sexlab, Sexlab Aroused, Dawnguard DLC, Dragonborn DLC Special Edition Compatible No
  3. Bad Ends Revived: Windhelm View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. Incompatibilities -Devious Devices -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 08/29/2021 Category Quest Requires Zap8, Prison Alternative Special Edition Compatible Yes
  4. Version 2.30.1 [October 12, 2021]

    196,273 downloads

    Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log
  5. Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Fully self contained. doesn´t require any Quest scripting to work. (well, at least partially) -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -(coming soon) options for equippables like gags/blindfolds -sound Options -Self construction routine. This allows you to place these things via console /cell builder/other placement mod (description below) Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) -Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 -Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) -Fnis/Nemesis I believe that you can find one of these on your own. - SE converted animations (PamaDeadlyFurniture_SSE_ConversionFiles_VX.X.X) can be found under downloads. !Always use the most recent version, even if its version doesn't match the main mods! Do NOT download these if you are on LE! Installation -Mod manager of your choice or drop manually into you data Folder -SSE users install the the SSE-conversion files just like a regular mod -Install them AFTER the main mod and make sure they overwrite anything from the main mod -Run FNIS/Nemesis Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not fully compatible right now. Only the NON-Lethal variants will work properly. General All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything SE Version -It should work in SSE, but i didn't test it. It cannot damage your savegames, so using it shouldn't come with any risks. Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... In the Works/planned (not necessarily in that order) -torture Rack -modified self-constructing Gallow -t.ara´s more kinky Garotte -impalement spike -spitroast -iron maiden -hanging from arms/feet/all fours utilizing the havoc rope. -and many more For those who cannot use the Creation Kit, but still want to place this somewhere else 1. use the console/placement mod to spawn one of these. 2. For Furnitures with activators (i.e. Garotte, some Racks, ....) you need to attack the main Furniture first to spawn in the remaining parts. (if it doesnt work first time, keep trying) If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Detailed Descriptions/property Explanations TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Generic Painfull Furniture (pamaGenericPainfullFurniture): For Modders -If you want any modifications for Use in your own mod, just ask. I´m always happy to help Permissions -NOT FOR COMMERCIAL STUFF -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out the Gallow: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung for Fixing the Wayrests collision Model -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/2020 Category Modders Resources Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE, FNIS/Nemesis Special Edition Compatible Yes
  6. Version 1.0.0

    203 downloads

    Alternitive Soundfiles to ZAP_Whipping Sound Expanded 0.2 by Nymra Requires: Headphones use with caution example:
  7. Zap_Real__Whip_Sounds View File Alternitive Soundfiles to ZAP_Whipping Sound Expanded 0.2 by Nymra Requires: Headphones use with caution example: Submitter sickboy791 Submitted 10/07/2021 Category Adult Mods Requires ZaZ_Animation_Pack Regular Edition Compatible Yes
  8. Skyrim Chain Beasts View File Skyrim chain Beasts (v0.5.2) This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important. Sep 23: Added SSE version of V0.5.2 Sep 4: V0.5.2 Testing request: A mid-update, untested version for testing the new follower handling, especially if you're are using a custom follower (framework), see change log for more details. Aug 21: Quick fix for chain breaker getting stripped when it is not supposed to. (Not needed for V0.5.2 or later, works on any version with the bug) July 16: Releasing v0.5.1preview for LE only `as is', as it contains several new things already but development is likely to be halted for a while. May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)' Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest... To get one of the shown endings in game actually requires a fix I've not yet released ... will be in v0.5.1) May 26: Mytherious released updates version of the SLUTS resume patch for SCB v0.5.0: May 16th: German translation for SSE version by Randamaster updated for v050: May 15th: Added V0.5.0 New: Skyrim Chain Beasts now has synthesized voices..mp3 Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in almost 2500 voiced lines. (You will encounter only a very tiny fraction of these in any play through.) (more added in V0.5.1.) Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346). So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254). This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self. There is a walk through in the form of an illustrated story posted in the support thread There is a user guide added to the downloads. There is an extensive MCM menu: Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update). Content Free roaming portion; how and where to encounter Chain Beasts: Main quest line (requires at least base mod + integration plugin): Side (mini) Quests: Game play; how does it work: Plugin structure: Requirements ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh: To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491) How to install If upgrading: Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'. Fresh install (Oldrim/LE) - latest version: 0.5.1 Download and install SkyrimChainBeasts-v0.5.1preview, using a mod manager is recommended. ( Manual installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Fresh install (SSE) - latest version: 0.5.0 Download and install SkyrimChainBeasts-v0.5.0SSE, using a mod manager is recommended. ( Manual installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Known Possible Issues, Conflicts and Workarounds Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention... Submitter MTB Submitted 02/18/2018 Category WIP / Beta Requires Zaz Animation Pack, skse, Sexlab Special Edition Compatible Yes
  9. Pama´s Permanent Crucifixes View File Pama´s Permanent Crucifixes I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended: Actual Crucifixion! Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You! What does this Mod? It Lets you construct crucifixes anywhere in the World via Spell. Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area. If you leave them on the Crux for too long, they will die. (duh...) And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually) Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits. This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.) Requirements: - For Legendary Edition: - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017 - For Special Edition - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Limitations/Issues -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally. -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability. Troubleshooting: This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report. How to Use It: If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Special Thanks/Credits -t.ara For the Cross and the Animation. -CeBlue123 and SAC For their testing and Feedback -All my other Patrons which provided me with the motivation to complete this. Permissions -NOT FOR COMMERCIAL STUFF !! If you Want to make money, use your own work ! -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission. Submitter Pamatronic Submitted 01/22/2021 Category Other Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE Special Edition Compatible Yes
  10. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No
  11. Version 0.5.2

    59,055 downloads

    Skyrim chain Beasts (v0.5.2) This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important. Sep 24: Just updated this description. Sep 23: Added SSE version of V0.5.2 Sep 4: V0.5.2 Testing request: A mid-update, untested version for testing the new follower handling, especially if you're are using a custom follower (framework), see change log for more details. New (v0.5.0): Skyrim Chain Beasts now has synthesized voices..mp3 Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in almost 2500 voiced lines (v0.5.0, more added in later versions). You will encounter only a very tiny fraction of these in any play through. Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346). So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254). This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self. There is a walk through in the form of an illustrated story posted in the support thread There is a user guide (SCB-UserGuide052.pdf) added to the downloads. There is an extensive MCM menu: Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update). Content Free roaming portion; how and where to encounter Chain Beasts: Main quest line (requires at least base mod + integration plugin): Side (mini) Quests: Game play; how does it work: Plugin structure: Requirements ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh: To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491) How to install If upgrading: Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'. Fresh install (Oldrim/LE) - latest version: 0.5.2 Download and install SkyrimChainBeast-V052TestRequest.7z, using a mod manager is recommended. ( Manual installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Fresh install (SSE) - latest version: 0.5.2 Download and install SkyrimChainBeasts-v0.5.2SSE, using a mod manager is recommended. ( Manual installation: unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.) Known Possible Issues, Conflicts and Workarounds Latest changes Future Permissions See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like. Credits & Tools used (in no particular order) Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention... Older notes: Aug 21: Quick fix for chain breaker getting stripped when it is not supposed to. (Not needed for V0.5.2 or later, works on any version with the bug) July 16: Releasing v0.5.1preview for LE only `as is', as it contains several new things already but development is likely to be halted for a while. May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)' Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest... To get one of the shown endings in game actually requires a fix I've not yet released ... will be in v0.5.1) May 26: Mytherious released updates version of the SLUTS resume patch for SCB v0.5.0: May 16th: German translation for SSE version by Randamaster updated for v050: May 15th: Added V0.5.0
  12. Conglomerate 02 Last Updated: 14.09.2021 An overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL or Nexus. This was created with NMM in mind, but the overrides are the same for any other mod manager. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🚧Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. Having always the same case mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Create Modules to choose what core mod combinations you want to install Most used Abbreviations: What you find on this blog page: Step 01 - Core Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional Mods Step 02 - Body Module A AIO-P Module B Separate mods to create a Body Step 03 - MNC Creature Framework MNC SLAL ABC HDT and Optional SIC & Bad Dog Step 04 - BDSM Frameworks Zaz Animation Pack Optional Toys Addons and Quests Devious Devices Module A DD 4.3a and Fixes Module B 🚧 DD 5.1 and Fixes Step 05 - Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - Core: Installing the core mods. Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional but helpful Core mods: Optimal but helpful: Step 02 - Body: Module A AIO-P Module B Single mods to create a Body Module A - AIO-P v3.3 or v4.0 XPMSE Optional Module B - Single mods to create a Body Step 03 Installing MNC Patches Options Installing Animated Beast's Cocks(ABC) Extra: SIC & Bad Dog's MNC SLAL Integration MNC SLAL: SIC & Bad Dog's MNC SLAL Integration Step 04 Installing ZAP 8-0+ Installing Toys Installing DD Module A DD v4.3a and patches Module B 🚧 DD v5.1 and patches ZAP 8+: Toys: Modul A - DD v4.3a: Modul B - DD v5.1: 🚧 Step 05 Installing Script Extender: PapyrusUtil 3.3 JContainers ConsoleUtil
  13. Version 0.3

    1,662 downloads

    What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience. Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm. Just a bit less Buggy. Requirements -Prison Alternative (see above), and its requirements. Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM. Incompatibilities -Devious Devices -The Original "Bad Ends" by Torm -City overhauls for Windhelm (results might vary.) -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work) Future Plans Covering the remaining cities If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic
  14. Alternate Pillories (for SLAL & ZAP) View File Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. Submitter Nymra Submitted 08/06/2020 Category Models & Textures Requires Zaz Animation Pack (7, 8 and 8+ should work), the mentioned SLAL packs and so on... Special Edition Compatible Yes  
  15. Version 3.01

    43,178 downloads

    A fast and immersive Defeat alternative. With bondage, whipping and expressions. And alot of moaning. Huge Update on 3.0 - Will soon upload dedicated SE version too. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM (System) - Install EXTRA downloads as you please --> 2k or 4k versions of textures (1k versions included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download to have its own Support Section and better overview for me and for users. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions might have issues when the furniture is placed that is not supported - will work still, tho. report any issues you might have please - BETA testers wanted) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks😞 to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Highly recommended Mods for more naked fun! Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible mods Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematic mods Sexlab Survival -> only problem is with Naked Defeats Guard Punishment (deactivate Guard Punishment in Naked Defeat MCM -> problem solved- working on compatibility) Public Whore -> same thing as above Cursed Loot -> probably same thing as above Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Overview of Mod Content - if you reach 0 HP you enter bleedout - you will have some seconds (5-7) to move to a flat spot (this is service for you so you have better sex animation experience and do not have to move the scene later via SexLab Hotkeys) - 1-3 rape scenes will start - after that you are bound to a ZAP furniture, robbed or sold to Simple Slavery - if bound to Zap furniture you will be whipped hard - then you can press "wiggle" hotkey to try to escape. dont spam it, it is locked for 10+ seconds while your character tries to break free (or be punished for trying). Mod will tell you when you can press again. - when you loosen the binds, stay in the furniture until no enemy is close. then press wiggle again to immediatly break free and flee. - enemies will attack you again (you can configure an escape alarm timer in the MCM to make escape easier). FAQ For debugging: Special Feature: Funny Rape Party Event If you enter bleedout (0 hp) or press surrender key you will attract ALL eligible NPC in the loaded Area (up to 15 are checked) In Exterior Cells this can lead to "Funny Rape Party Event (TM)" -> "FRAPE" since soldies will join bandits in the fun and even wolves will get their share of pussy. I added checks to prevent combat between them. If it still happens, please report. They should behave until you are free again. I m working on a toggle to prevent this, tho. How to use this alongside Sexlab Defeat (currently untested with the latest Naked Defeat version) Roadmap - make creature 3P, 4P and 5P work -DONE- - Devious Devices Outcome (instead of furniture you can get a yoke and run :D) - will require Devious Devices Equip -DONE- - debug hotkeys - DONE - - Ragdoll effect - DONE - - Toggle female aggressors - DONE - - sex tag selection in MCM - DONE - - integration of Corsecs awesome fixes (for improved harmless function) - NO LONGER REQUIRED - different punishment spells (fire/ice etc. instead of just shock) - partially done - more little details (orgasm on whipping, more punishments, pee and squirt) -partially done - add well placed devices all over skyrim (towns, hideouts, etc.) to get more interesting "bondage" locations - follower support - general improvement of scene and actor selection - Toggle Creatures Guard Punishment: - remove dialog start for guard punishment - add forced bathing events - add "Running" and "Dirty" as punishment reasons Furniture Game (Captivity Furniture): - explore possibility to add my own furnitures - add equip event (gag, fucking belt, gag) - add supershock event (50% pee chance) - DONE - - add pee event - DONE - - add whip again event - DONE - - add rape again event - DONE - Defeat & Surrender: - add option to not be defeated on first bleedout (1-3 "chances" before you are defeated 100%). - add moneyloss/wounds or something similar as punishment for beeing defeated but not raped - change debug key to modify the "chances left" - improve timing on Surrender hotkey - make Surrender and Debug Key the same (2 keys not needed) Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback Changelog History Naked Defeat - 2.6 (critical update for non-DD users) Naked Defeat - 2.5 Naked Defeat - 2.4 Naked Defeat - 2.3 Naked Defeat - 2.2 Naked Defeat - 2.1 Naked Defeat - 2.0
  16. Version 1.7.0

    23,409 downloads

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Self construction routine. This allows you to place these things via console /cell builder/other placement mod (description below) Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) -Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 -Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) -Fnis/Nemesis I believe that you can find one of these on your own. - SE converted animations (PamaDeadlyFurniture_SSE_ConversionFiles_VX.X.X) can be found under downloads. !Always use the most recent version, even if its version doesn't match the main mods! Do NOT download these if you are on LE! Installation -Mod manager of your choice or drop manually into you data Folder -SSE users install the the SSE-conversion files just like a regular mod -Install them AFTER the main mod and make sure they overwrite anything from the main mod -Run FNIS/Nemesis Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not fully compatible right now. Only the NON-Lethal variants will work properly. General All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything SE Version -It should work in SSE, but i didn't test it. It cannot damage your savegames, so using it shouldn't come with any risks. For those who cannot use the Creation Kit, but still want to place this somewhere else 1. use the console/placement mod to spawn one of these. 2. For Furnitures with activators (i.e. Garotte, some Racks, ....) you need to attack the main Furniture first to spawn in the remaining parts. (if it doesnt work first time, keep trying) If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Detailed Descriptions/property Explanations TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Generic Painfull Furniture (pamaGenericPainfullFurniture): For Modders -If you want any modifications for Use in your own mod, just ask. I´m always happy to help Permissions -NOT FOR COMMERCIAL STUFF -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out the Gallow: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung for Fixing the Wayrests collision Model -To All my Patrons for the support, love you Guys
  17. Furniture Alignment Correction for NPC´s (No esp) View File This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy! Submitter Pamatronic Submitted 06/16/2020 Category Modders Resources Requires SKSE Special Edition Compatible Yes
  18. Skyrim chain Beasts tech-demo (v0.0.1) Obligatory `first mod from Noob' warning; keep well away from anything important ! Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346) This proof-of-concept/tech-demo adds chainbeasts to Skyrim. Location: The extremely limited content of this `proof of concept/tech demo' level mod: Ending/escaping: Requirements: ZAZ animation pack v7 (or above) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). Get up faster (www.nexusmods.com/skyrim/mods/17491) recommended. Install/Remove: Use mod manager (recommended) or simply drop the files from data in your Skyrim data folder. Manual remove: Remove the files (SkyrimChainBeast.esp, meshes are in meshes\SCB\ and scripts all start with SCB_ or QF_SCB_) Possible conflicts: Small edit to riften ratway so might conflict with mods that change that. Certain worn quest items may brake the progression in this mod. Future: Unsure. May decide to flesh this out a bit or not. Depends on time and motivation. I have very little of the former and the latter tends to come and go... So don't expect rapid progress. Still, if you have ideas feel free to post them. If I like them I might try to implement them. (With the emphasis on try; see noob, time and motivation warnings.) Permissions: See ZAZ animation pack as this uses some of its resources. Other than that feel free to use as you like. Credits & Tools used (in no particular order): Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and meshes created using ZAP meshes as a base. Blender Blender nif tools Anton tools NifSkape Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts.) (and perhaps others I've forgotten...) SkyrimChainBeasts-v0.0.1-TechDemo.7z
  19. Version 1.2

    10,314 downloads

    Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs.
  20. I've been looking for a solution to this for a while, and while I found one thread dealing with the issue, there was no real solution given... I have a ton of bodyslide outfits with zap options that I would like to use, but I also want to conform those bodies to a specific shape (the modified UUNP chinese body from Naturalistic HDT). Is there a way to make use of the zap settings my outifts have, but still conform them to this one shape through batch building? So, for example if I want to conform everything from 'Remodelled Armor for UUNP Bodyslide HDT' to the UUNP chinese shape, but ALSO zap the skirts from all the armors (or whatever), is this possible? Thanks in advance!
  21. Hi, I'm looking for a lightweight mod to make NPCs interact with ZAP furnitures (like whipping someone locked in them, similar to what slaves in "Paradise Halls: Home Sweet Home" can do), without having a whole slavery system built on top. I'm thinking something similar to Scent of Sex (which is a really powerful mod that can set a lot of customizable conditions for starting sex scenes, without affecting general gameplay). So that both the player and NPCs placed into these furnitures could be punished by other nearby NPCs, but without a load of other features.
  22. Hello. I'm having problems with sex animations while my character is wearing devoius devices. (arm binders, restraining cuffs, gags and belts) I have plenty of animations that contain bound animations that match the DD items i use, but for some reason it always plays some old ZAZ DD ZAP one, and when i try to change it using sexlab tools it only shows that one that its currently playing as the only one avaliable. Usually i get a huge list of avaliable animations using the change animation option with sexlab tools, but on these occations i only get the one it changed to(ZAZ/ZAP/DD) On some rarer occations it plays a bound one from my somewhat large animation list only to, maybe 2-3 seconds later, change it back to one of those ZAZ/DD/ZAP ones, while "clearing" all other animations away from the sexlab tools animation picker. There are two animation filter settings in my MCM (DD integration and ZAZ animation pack) and i have tried turning both of those off and experimenting with those and it doesen't change any of my problems. I think the animations work fine when my character is not a "victim" in the animation but it never works otherwise. Are there more animation filters than the two i mentioned? Load order below.
  23. Version 2.0.0

    2,652 downloads

    This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy!
  24. Version 1.4.0

    21,030 downloads

    Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod
  25. Version 2.0

    4,842 downloads

    Pama´s Permanent Crucifixes I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended: Actual Crucifixion! Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You! What does this Mod? It Lets you construct crucifixes anywhere in the World via Spell. Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area. If you leave them on the Crux for too long, they will die. (duh...) And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually) Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits. This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.) Requirements: - For Legendary Edition: - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017 - For Special Edition - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Limitations/Issues -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally. -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability. Troubleshooting: This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report. How to Use It: If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Special Thanks/Credits -t.ara For the Cross and the Animation. -CeBlue123 and SAC For their testing and Feedback -All my other Patrons which provided me with the motivation to complete this. Permissions -NOT FOR COMMERCIAL STUFF !! If you Want to make money, use your own work ! -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.
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