Search the Community
Showing results for tags 'milk'.
-
Version 2.1.0 remapped ~150 property values lost due to inaccessability of property lists and CK constantly losing them one by one when trying to view the property list of a given script with the cause being property zadLibs of script bac_store.psc. Access to zadLibs has been isolated into bac_zad_access.psc to no longer harm my property lists. Finding this out took 3 months, frustration pauses included, since the available error from the papyrus0.log only states "property list too large" and does not mention the culprit - in this case script zadLibs.psc. That error may appear with any script that directly or indirectly uses zadLibs as a property itself. The problem originated in a) my installation of SLIF (patched) which apparently shipped an outdated version of zadlibs.pex overwriting the newer one from DD 5.2 and b) a wrong duplicate setting in SkyrimEditor.ini (bInvalidateOlderFiles in section [Archive] was set to both 1 and 0 with the latter setting being applied). Apparently it did not appear with *all* those scripts depending on the mood of the LE CK weather or something else because that error appeared with *different* scripts each day. This requires a clean save / fresh start! Also make sure to clean out any residual loose bac scripts as described in item #3 of the FAQ on the file page. changed face tint application to only happen after at least CowHead1 or FaceCow1 mutation is active, also added a toggle in MCM to turn it completely off for those of you experiencing some blackfacing issue replaced old cow horns with @Addywil's new horns, also added the horns with circlets (=helmet) and the milkstone misc item, also the smaller horns & ears are now twin objects for slots 42 and 55 each. It turned out that with some foreign mod hairstyles the slot 42 items were not rendered correctly added a misc quest to obtain a milkstone and have Madesi craft the circlet which then can be applied by Paul. That quest can be started either by asking Paul about helmets or by looting a dead cow (there's a configurable chance in MCM to find a milk stone). In any case that milk stone is intentionally not a quest item! This is done for those of you who do not care for it but find it nonetheless in a dead cow and then want to sell it. There's only one active milk stone available at any given time meaning you'll have to complete that misc quest by getting the circlet applied to someone (pc or npc) before being able to find the next milk stone. fixed bell & nose ring removal if that item is disabled via MCM to encompass the shadow item in slot 47 thanks to a post from @astor2015 reworked the objectives and marker locations of quest bac_afterstorm so Proventus should now move coherently and lead you to the milker. Also changed milk target checking to MME's mod event which saves us a lot of lag getting caught by the hunters (either pack of them) will now dispel all running magic effects as it's essentially the same as getting jailed changed the misc quest for the recipe to Conditions instead of manually filling the aliases added options to start/progress the curse on being raped and (optionally) *not* to progress on milking. Disabling progress on milking will currently render the pc unable to lose the curse. added a toggle option to enable forced item equipping during quest furniture scenes - use with caution. ZaZ furniture tends to CTD when something changes the z base transform (e. g. high heels) Version 2.0.10 fixed a function call in bac_menu.pex which apparently shadowed a "private" function of the same name in SKI_ConfigManager.pex changed (Un)Block(Self)Bovinification to also service male MilkMaids, if enabled in MME changed degraded cow Moo dialogue to also award a moo skill point if dialogue leads to breastfeeding changed naming dialogue (Cow 32/Maggie) to trigger YPS via ModEvent, so that YPS also recognizes the new name added an option to skip face tint fix for custom races added package overrides for Marc so that he proceeds straight to Whiterun and does not reverse his journey halfway changed freak show dialogue actor selection to no longer consider actors active in a SexLab animation added reaction to YPS' yps_GenderChange mod event (will occur with YPS version from 6.7.2 onwards) to re-register NiOverride slots, etc. for an already registered cow added mod event calls for yps on name change ("Cow 32") and for udders/tongue equip (since those use piercing slots and tend to get unequipped by YPS) reduced calls to NiOverride.RemoveNodeTransformPosition/Scale to those transformations that actually exist fixed Paul's service reopening which previously only happend on game load because I mixed up OnUpdate() and OnUpdateGameTime() added new Coldharbour effect "Coldharbour's Glow" which will distribute arousal and thus make all npcs horny around the pc. Also there's a configurable chance of any npc actor (ActorTypeNPC) undressing when their arousal exceeds 50 changed Coldharbour's Aura effect to no longer play crotch idle when npc is in combat because that would cause them to stop fighting actively changed text of scroll recipe to include the info to use it on a tanning rack added removal of CowBack1/2 and CowNeck when locking the pc into the milking machines in Captured Cow 1 and 2 (and re-setting of the spine when exiting). This will ignore "Cow Back Reduce in Animation" setting from MCM since the machine is not able to lock you in when your center of gravity is too far away from the actual furniture and disabling this would still cause the quest to get stuck changed beginning of Hammerheart, the objective "Find Paul in Riverwood" will be displayed at a somewhat later time since you are not already cursed when starting the game. added dialogue to quit enslavement to Paul once you've cleared your debt. Any deposit at this point will either be split between you and Paul (Paul's base mood between -10 and 10) or withheld by Paul (base mood less than -10) or given to you (base mood greater than 10), if you accept. Version 2.0.9 added tint mask support for npc cows. Now each time a cow head is applied, the original tintmask from that npc's prefab head should be restored added options to optionally make BAC mutations cause BoS (Bimbos of Skyrim) corruption if you have that installed added hand footstep sets to the stage 13 hands as well fixed two calls to SLIF in bac_camerapos.psc to point to NiOverride when SLIF is not installed moved tats color selector from the BAC settings page (player only) to the cow settings page where it now features for every cow. This will also load the color preset for the new color if present added a toggle to apply the regular fur tats with NakedAss mutation as an individual setting for each cow. This way you do not need to disable NakedAss, if you just not want it for some specific cows. Let them get it nonetheless and disable the naked fur tats here. instead of the pc color selector, there are now toggles for each color. With these you can narrow the range of colors randomly selected with any new cow to those you like. You must leave at least one color active and it will not affect color forcing by potion or MCM. added a new dialogue option for Marc at the end of Cow's Tears. To avoid the hunter combat you can now submit directly to Marc. Please give the script some 10 seconds to catch up. If you disallow fur in MCM, CowNose will now be disallowed, too since it's technically a fur part. fixed freeing up of NiOverride slots on debovinification thanks to @PNclarity001. added load/save functionality for MCM settings. This does *not* include custom race settings. Those IDs are absolute and would likely cause a CTD on a new game with different load order. It also does not include the color settings. Those are still saved from the Cow Settings page. merged cow height calculation into one function to get the same comprehensive height for every call (was calculated separately for tall/stunted vs. normalized cow before) Version 2.0.8 MCM random max stage slider now has a range from 30 to 50 added milkier tats for cows with LactationBursts to replace those gained with UntamedMilk. This requires downloading of the tats archive again! split LongHorns mutation into two: Long Ears and then LongHorns thanks to a suggestion from @H Bof. This requires downloading of the loose files archive again! added keyword zad_Lockable to all mutated hands and hand hooves (they already have zad_DeviousGloves) added keywords zad_Lockable and zad_DeviousCollar to all cowbell/ring combo items made a wilderness encounter (WE) quest to hopefully speed up the hunter encounter. I had those hunters happen on me the regular way every time I tried to test that, though, so it's considered experimental added dialogue to Paul to exchange the pc cow's nosering as long as you got that from Paul's branch of the intro (quest After Storm). This is just the immersive option to the already existing MCM option moved the milker in Dragonsreach from the cellar to the kitchen to make that more accessible added a check for filled alias bacFurniture at stage 10 of quest Captured Cow re-implemented ready message when Paul is again willing to service you added two new mutations thanks to @darkdraketom called Small Cavity and Large Cavity. They can be obtained after stage 15 (small) and 18 (large) because they require udders. Assuming those udders take in air which creates air pockets, the milk starts sloshing around and creates sloshing sounds. The small udders will only ever issue the small cavity sounds regardless of your rank in this mutation. Those sounds are attached to the udders as footstep sets, so their volume is set by the general footstep volume setting. In addition, they are played on StageStart, StageEnd, LeadInStart, and LeadInEnd SexLab mod events. The volume of these occasions can be adjusted on the sounds page in BAC MCM. enabled the secondary mutations Hungry, ShortArms, LargeHooves, and HugeHooves also for slim cows, slim cows now also get Defecate and all the rest changed mutation checking so that you can disable a mutation target already applied to the pc. It will *not* remove the mutation from the pc, but after losing it e. g. via debovinification she will not get it again made an option to clear npc cow outfits on registration. Those cows will be given their outfit items one last time but they may not equip them again and again after destroying them as a cow. changed cow item equip function to respect DD devices. It will still unlock/unequip that device in hardcore mode but use the zadLibs function for that, so that it is properly removed together with its shadow object. If that item appears to be a DD quest item, it will *not* be removed and you get a message box instead. added new cow color black (named Black Angus) plus color switch potion for black with the black cow, I re-created the white head fur like the black based on the brown so it should fit better around the eyes suspended cow defecating while actor is active alias for blacksmith workloop. Else she would leave the furniture and the workloop would complete without her being serviced. added new mutated hands from @Addywil now completed with shoed versions (do not forget to run BodySlide). When you get them shoed and they mutate further afterwards, those shoes will burst off and need to be reapplied by Paul - the same goes for debovinification and losing the hand hooves for those hands again and also for the feet. if the foot hooves grow or shrink, any irons will now need to be reapplied again. made the SE version after finally getting my SE setup cleaned up and reinstalled. This version is just the converted LE version as done by @evilbom previously. Two differences: (1) I created the bsa and the texture bsa from CK and not with CAO. That way, they are way smaller and (2) I did not convert the head meshes with NIF Optimizer but used @Obryanov's method instead, so those should be SSE head meshes and no longer cause CTDs. Still this is provided as is since I do not have the time to test it on SE. Version 2.0.7 added an option in MCM Mutation Settings to remove CowBack/CowNeck for RaceMenu visits (experimental) added a new lesser power "Soul Gift" which will essentially cast a Soul Drain on your sex partner upon orgasm to gift their soul to Molag Bal. This will be added with cow stage 6 (and removed again when dropping below 6) fixed loading of preset (nose alpha value was incorrectly loaded as int from float thus resulting in 0.000) changed Coldharbour's Aura effect to an area spell which does the schlong growing more reliably. Also, it will no longer play the animation on targets hit, if they are in a sit or mount state now clearing StrongBoxKey alias on A Craftsman's Masterpiece at stage 50 when you've obtained the plans, so you can get rid of the key Changed Coldharbour exit "portal" to an actual door. This way the text "To Abandoned House" does not stay on the screen after leaving Coldharbour Changed item toggles to menu options similar to the mutation targets, so you can enable/disable things differently for PC vs. NPC Added Bell/Ring item toggle menu made Paul's workloop cooldown a little more dynamic. Base wait time is random between 3 and 6 hours game time. Each npc cow you create will reduce the lower time by 1 game minute, thus e. g. 60 cows will lead to a cooldown between 2 and 5 hours. With such crowds wanting his service, Paul is inclined to work a bit more often made a timeout check on defecating quest to reset it if it hangs The percentage values behind Paul's nag messages (e. g. "I noticed that my hooves are larger even more!") are now turned off by default. They can be turned on again in the debug menu reworked the market place boob potion feed loop of the Freak Show quest to no longer overtake itself by trying to start the next actor/scene while the current one is still running. Implemented a 90-second timeout on actors not responding to the scene because they are otherwise occupied so it will not hang indefinitely. Freed actors from short-time amnesia, i. e. they will remember what you're doing once they have talked to you and have a slightly different dialogue next time. removed the transparency flags from the mutated hands so they should no longer appear translucent in some ENBs Version 2.0.6 added Soul Husks from the Soul Cairn to grazeables added an option to Cow Settings to include indiviual cows in the milking auto start with Untamed Milk despite having player only setting on that (MilkMaids only) changed activator of Cow Flop so it can be picked up and sold (for 5 septims to merchants or for 10 septims to farmers) Quest bac_cowgrazing will now be marked as failed if you do not find any grazeables within ~5 minutes changed assignment of plant aliases in quest bac_cowgrazing so that quest markers always appear changed Paul's dialogue and quest bac_blacksmith_workloop to service npc cow followers as well. You need to talk to your cow follower when she's at least stage 13 (cow hands) and you are only a short distance from Paul (<2000'). She'll have a dialogue option to put her in the work alias. Then you can talk to Paul the usual way (Hi Paul!) and get an extra option to have him service her instead of you. Then you need to direct her to take a seat in the furniture. This was a nuisance since (a) there was no navmesh inside the stables building and (b) even with a navmesh the space is too crammed for two huge cows for one to be able to direct the other. Plus, that horse tends to get in the way too. So, I removed the inner stable wall and the second door to get it working. Paul will just walk up and say something and that's it for now. You can tell her to follow you again afterwards. I added some dialogue options for non-standard followers to vanilla DialogueFollower quest to be able to ask them to do something for you and follow you again afterwards. I'd recommend saving the game before asking Paul to service your friend because it can be quite tedious to get her into the furniture and the quest may time out on you. I've found the best place to direct your follower from to be just a little space off Paul's workbench on the left of the door so that you can see inside the stables and also fully see the furniture. changed the UnBlock Bovinification spell to (hopefully) work on vampires as well. At least it does on Serana now. some integration work to have BAC run alongside Bimbos of Skyrim and make Bimbo cows possible. added an option to Cow Settings menu to dump Node Overrides from NiOverride to console in an effort to quell those questions about not having enough overlay slots Debug menu now uses text options instead of toggle option (which were never toggled) changed Data\Textures\actors\character\SlaveTats\bac\cowface.dds to no longer ship the colors. Instead, those are now set by the same mechanism as the stretch colors and can be changed in Cow Settings MCM. If you already saved those as presets, those presets might need saving again to include those new settings. Version 2.0.5 fixed a typo in the hand hooves mutation message fixed dremora messenger dialogue not correctly redeeming souls when choosing to remove Coldharbour spell effects removed no-interiors constraint from grazing quest removed bac_mcm_base.psc/pex (old menu base script) along with the quest scripts for the old menus added experimental iNeed support to the grazing quest added sliders for veins and cellulite alpha value and toggles for their glossiness fixed shoed version of stage 2 hand hooves using the wrong armor addon (hands vs. hooves) added slightly off-beat footsteps to the hand hooves to create an audio impression of four-leggedness added option to attach "titles" based on color (= breed) to npc cows (brown = Red Angus, white = Whitebred, spots = Holstein). Since player's display name cannot be changed by script, anyone wanting this for the pc would need to set it manually e.g. in Racemenu. Will also not work with npcs that already have a title (like e.g. Jarls). added an option to the Cow Settings to save the color settings as a preset json for that color. Any new cow of that color will then have these settings automatically applied. added FootSprintLeft and FootSprintRight to the resgistered animations for activity point checks for cow weight changes. The will grant 2 activity points each as opposed to FootLeft, FootRight, JumpUp, and JumpDown which all grant 1 activity point. added a "moo skill" which increases by 1 each time you sucessfully navigate a dialogue mooing and resets to 0 each time you get a mouth mutation (CowFace2 and all CowHeads) This skill capped to 50 will increase your chance to sucessfully speak instead of moo the next time added an option to make that skill persistent thus not resetting to 0 on mouth mutations and keeping its value across multiple cow cycles (i. e. getting debovinified and cursed again) added a json file to exclude quest related food items like the spiced beef for Voada from those items auto-fed by the Hungry effect. Feel free to add items there but heed to the JsonUtil FormList format "<base ID>|<modname>" with base ID being the decimal value of the last 6 digits of the item ID. E. g. Varian's extra spicy spiced beef from Summerset Isles has ID 0x0311fae8 within CK or e. g. 0x8F11fae8 within the running game. Take 0x11fae8, convert it to decimal e.g. with programmer's mode of Windows calculator resulting in 1178344, then add "1178344|summersetisles.esp" to the foodList in data\SKSE\Plugins\StorageUtilData\BAC\hungry_excluded_food.json. This is an optional file, download BAC_2.0.5_DeniedFood_JSON.7z. added an optional json file to make the grazeables list editable (data\SKSE\Plugins\StorageUtilData\BAC\grazeables.json). Needs to be downloaded separately in order not to be overwritten each time you install an upgrade. I experimentally included some Dragonborn plants and some BSHeartland (Beyond Skyrim - Bruma) plants as well in the sample file. If you want to add things there, go to CK WorldData/Tree and add the *decimal* base ID (only the last 6 hex digits converted to decimal) of the plant and its esp name to plantList *and* the decimal base ID (same issue) of the ingredient or potion (i.e. food item) - if not standard - to foodList. If the plant drops a LeveledItemList, you'll have to add each item of that list separately. This is an optional file, download BAC_2.0.5_Grazeables_JSON.7z. changed grazing quest to no longer play stomach sounds when all plants are collected (and eaten) changed orgasm mutation event handling to only register actor for mutation, if not already registered. It seems with SLSO actors could get registered twice resulting in the mutation process to get stuck added a slider to the curse options to set base progression of curse when not milking. The equivalent amount of milk added each full game hour without any milking is B * (6 - T) with B being this base progression value (0..10, default 1, 0 to turn it off completely) and T the transformation speed value (Ultra fast = 0 through ultra slow = 5), resulting in 1 milk unit on Ultra Slow with this set to 1 up to 60 milk units on Ultra Fast with this set to 10. added Blended Lactacid to LevelItemList LItemSkooma75, so it may appear in some mod's Skooma Barrels like MME's Lactacid Version 2.0.4 added options to set creature sexlab voice for cows depending on CowHead stage changed call to PO3_SKSEFunctions.GetSkinColor() to be compatible with different SE function signature added Keyword zad_Lockable to hooves and horns to allow coexistence with Bimbos of Skyrim mod added footstep set FSTBarefootFootstepSet to bac_hooves01AA armor addon to have stage 1 "hooves" (i. e. cramped feet) emit any sounds added a check after 5 minutes to the grazing preliminary loop (when the stomach growls but the quest is not yet started) to end it there and not keep the stomach endlessly growling. Also removed IsArrested() from the prohibitive conditions of CanGraze() since that method reports true on any bounty and not the actual arresting. Added toggle to disable stomach sounds when male SOS schlongs grow due to Coldharbour Aura changed grazing again. Comestibles will be eaten only after all are harvested. Else sometimes a race condition will be encountered where eating a herb will add one again triggering the eating and so on. the milker scene in After Storm should now disable "Milk Pump and Cuirass sells milk" in MME MCM, if active. Else you'll never get milk bottles which are required for this quest. changed after storm milker alias to only remove 50 bottles of milk in total and not of each milk you have in your inventory. changed Coldharbour's Lure to a miniquest that moves the creature towards you and starts sex after half a minute. If the creature gets killed first, no sex will happen. If you initiate sex first, that also counts. After you're done and another 10 seconds, the creature is moved back to its origin. made a debug toggle to cleanup maid lists sice sometimes a maid is added twice removed an error from Milkmaid list page where the list of cows vs. the list of milkmaids was used to calculate number of pages. Also renamed "Milkmaid View" and "Milkmaid Settings" menus to "Cow View" and "Cow Settings" as they only display cows as opposed to the Milkmaid List menu which display all milkmaids added @Addywil's new hand hooves. First stage (at stage 13) with two thick fingers may feature reinforcement by Paul at a later time. For my convenience I already integrated the dialogue with Paul. So, if you want to get improvements on the hands, you get them - with no extra visual effect yet. Normal cow hands do +25 unarmed damage, light (i. e. shoed) hands do +35 and fully armored hands do +45. The hoof stage is now a regular mutation configurable under Mutation Targets menu and may happen after stage 15. There are no extra bonuses for hooves vs. hands. Hardcore mode weapon equip denial now only works with those. You can still equip weapons with the mutated hands or if you allow weapon equip in handscore mode via MCM. DO NOT FORGET TO RUN BODYSLIDE!!! Tried to revive the forced progress without milking. This is experimental, not sure as to how it will work, though. Version 2.0.3 Grazeable plants should no longer include disabled plants (mostly in Whiterun around the Gildergreen). Grazing will now only equip 1 or 2 harvested herbs (2 in case of Green Thumb perk) and no longer all present Acolyte Jenssen is now protected during his rescaling service quest to prevent him from dying (e. g. by succubus drain) Extended services of Molag Bal's messenger. He'll now also remove the secondary effects from Coldharbour for the usual fee Added Coldharbour Aura as another souvernir from there. It will cause male schlongs around you to grow (SOS only). Added HorkerRace, ElkRace, SpiderRaces an ChaurusRaces to ColdharbourLure race list Coldharbour's Lure now checks vicinity to enemies to both player and sex partner and will only initiate sex when distance is at least 2000 feet Introduced optional json file for all the morphs in data\SKSE\Plugins\StorageUtilData\BAC\actor_base.json. It will *not* be included in the distribution since it would overwrite your changes each time. Download bac_2.0.3_BodyMorph_JSON.7z separately and place it in the path mentioned, then change it to your liking. Merged the three MCM menus into one again sadly scrapping all the Add...OptionST() calls and replacing them with their respective Add...Option() calls thus no longer hitting the 128 options maximum limit obviously in place with the state based methods. Should be safe to install on a running game since bac_update will first unregister the old menus and then MCM will register the new one. Give it some time on the 1st load, you should see some messages. New debug option to restart Being A Cow at stage 30 (Paul's radiant cycle), if stuck for some reason. Changed character names in messages from GetLeveledActorBase().GetName() to GetDisplayName() Moved Podomegaly vs. Voluptuousness potion chance from BAC MCM Debug to Story page Added option to pause/unpase cow visuals Fixed auto equip of blended lactacid once more, turned out to be caused by one MiscObject reference still lingering around Changed footstep set for shod hooves to something more resembling hoofbeats instead of coconuts. Since I could not find an adequate shod oxen hoofbeat sound, they'll be horse hoofbeats still... Version 2.0.2 fixed an error in the blended lactacid auto equip code where some hunter or bandit with blended lactacid would immediately try it out with no regards to being no milkmaid added option to block up to 3 mutations per individual cow (MCM MilkMaid Settings page). This will not check whether the chosen mutation can actually happen for this cow at all or if the chosen mutation is already applied (in which case it is *not* blocked) needed to split the menus once again - individual milkmaid/cow settings got too large. Now there's a 3rd menu with only the individual pages The grazing quest no longer forces pc into railroading. Instead, you'll get some objectives to harvest the plants and do it in you own time. This way, the quest no longer accidentally collides with the defecating quest Removed StartGameEnabled flag from bac_cowdefecate and bac_cowgrazing quests thus having them starting correctly the first time and not blocking the defecating because of them already running changed arousal gain by HornyCow from direct modification of sla_Arousal faction to slaFrameworkScr.UpdateActorArousal() call moved StorageUtil values for voluptuousness and podomegaly potions to base path BAC.Potion. from BAC.Cow. so they persist during debovinification implemented timeout to remove cows from faction bac_reequipping at the latest 5 minutes after last reequip started. This should reduce the annoying moments when you wait for overdue transformations added a dialogue branch to Marc at the return to the Talos statue. If the PC has a bounty, Marc should refuse to continue until that is cleared. fixed the inventory event filter in the player alias to react on blended lactacid potion item rather than misc item. Visiting Coldharbour (and getting forced upon by a dremora) now leaves you with a present Blocked actors (either pc or npc) will no longer auto-quaff (blended) Lactacid Changed auto-milking start chance calculation to not start with 0% setting Changed A Craftsman's Masterpiece stages 60 and 80 (collection of dwarven ingots and centurion dynamo cores) again to hopefully work correctly now Changed LevelUp potion to start leveling up from stage 0 Version 2.0.1 fixed bac_OnReadSetQuestStage.psc to correctly extend ObjectReference instead of ReferenceAlias ShrinkSelf spell now sets a marker before shrinking and moves the character back to that marker on end of shrinking as a workaround for mile-high Skyrim fixed automatic self-milking with Untamed Milk not to execute on MilkSlaves as MME does that already changed overlay slot allocation to a sparse model. Those things not enabled will no longer consume NiOverride slots with a blank texture. Once enabled and used, disabling will *not* cause automatic freeing up of the once used slots though. You can achieve this manually at the bottom of the Milkmaid Settings in MCM scrapped bac_watchdog spell. The functionality is now integrated in the aliases which already existed and no longer uses a seperate script instance. As a side effect of this, npc cows not 3d-loaded will no longer fart, moo, breathe heavily, or shit added removing cow registration upon MME deregister expanded mutation on end of sex to all cows. For npc cows, use a matchmaker mod or DIY LevelUp potion now works as LevelDown potion if in debovinification phase changed Hungry effect to feed on all types of food not just those with VendorItemFood Keyword added optional ripping of gloves/shoes/circlets in hardcore mode added option not to remove the ripped item(s) replaced blended lactacid MiscObject with its Potion object in the LeveledItem lists. Any existing MiscObjects will hopefully continue to work. changed cow registration behaviour. MilkMaids and MilkSlaves are now recognized by BAC and registered preliminary to assign an alias to them. This way we can scrap the blended lactacid MiscObject and feed the potion via alias directly. recreated NavMesh in Coldharbour, so Hugh should no longer get stuck when trying to get him out of his lockup changed Encounter Zone of Coldharbour to NONE to hopefully stop Afflicted from spawning Version 2.0.0 fixed quest marker for Paul in Riverwood added Shrink Self spell (and book) available from Acolyte Jenssen when suffering from CowBack1 (at least). Caution! Use this in 3rd person. It may still cause Mile High Club bugging, so save game before use! changed player's ActivateSpecialFurniture package in Captured Cow #2 back to Sit package with loop activation of the pump since ActivateSpecialFurniture is not always successful changed all cow aliases to block reequip while sitting in a milk pump to avoid CTDs due to equipping armor made an option for the renaming (unset this *before* quest Being A Cow is started) SaggingBreasts now trigger BreastGravity2 morph on SE/AE/VR as opposed to BreastGravity on LE fixed A Craftsman's Masterpiece staging from 50 to 100 if you already have the dwarven ingots and/or the dynamo cores when talking to Paul fixed a bug where bac_capturedcow2 would accidentally stop bac_blacksmith and not start it again. Now it only stops the Scene from bac_blacksmith while Paul is at the auction (so that he doesn't run off to Whiterun) and starts the scene again after Paul is done milking the character. added sound volume settings. This made it necessary to move the sound settings to the 2nd menu since the 1st got too large again fixed Ritual Cow startup with a dead Severio after the battle of Whiterun where the quest would fail at start and give you a punishment quest instead Version 1.9I MCM will now start displaying the cow you point your cursor at, if any, else the player. made two sliders in MCM for configuring BigNipples mootation. several small fixes added Nightingale armor check to progress quest TG08A with hooves and horns and only Nightingale armor worn. separated Milkmaid settings from Milkmaid view because the page got too large. added sliders for default and individual CowBack/CowNeck length scales. changed debovinification (optional) from instant to milk-off process for which you have 1 game week. Mutations will be removed in reverse order (sorry no randomize possible because they are dependant on each other). For cows already in progress when installing this, there will be a default reversing since the mod did not record the order of mutations before. Mutations gained past the final stage will count as extra stages, i. e. milking off a cow from stage 40 who got one extra mutation (e. g. by potion) will be like milking her off from stage 41. Each stage requires the customized amount of milk to be dropped (same calculation as needed to be gained). changed bac_blacksmith_workloop to now display its own objectives instead of bac_blacksmith objectives that didn't seem to work. disabled defecating and grazing while doing a job for Paul. This would break those little quests when triggering at the wrong moment, e.g while pole dancing or hanging from one or treading a mill. Made Paul optionally demand sex after finishing a job with his mood below 0 (evil and neutral jobs with the exception of the treadmill because that ends without Paul interaction). added an option to unlimit Paul's base mood (skyrimfet limited the base mood to values betwen -15 and +15). added optional detection event for farting added optional milking start chance with UntamedMilk. This will not trigger during Captured Cow and/or Captured Cow 2, else it would break the scenes (see below) moved werewolf feeding code to PlayerWerewolfChangeScript.psc. Since this is highly volatile with other mods changing this also: If the feeding effect of BAC does not register, check data\scripts\source\PlayerWerewolfChangeScript.psc, function Feed(). There should be a line "SetStage(10)" right at the end. Insert these lines directly before that and compile: int m = ModEvent.Create("BAC_ME_PlayerWerewolfFeed") ModEvent.PushForm(m, Game.GetPlayer()) ModEvent.PushForm(m, victim) ModEvent.Send(m) In 1.9H Script data\scripts\PRKF_PlayerWerewolfFeed_0002BA1D.pex was altered. You should delete that, since altering the wererwolf feeding perk itself does not help. This seems to be hardcoded somehow. Changed bac_huntersgonnahunt2 (Combat in Riften) to be a run only once quest making the hunters in that quest essential, so that the player cannot kill them and making the player protected so that the hunters cannot kill her. Captured Cow 2 will now also start on player bleedout if that's reached before the health check. Changed bac_capturedcow2 The hunter accompanying the master is now a new hunter since the recycled one from HuntersGonnaHunt2 was not always pacified when appearing in the cellar (even though StopCombat(), StopCombatAlarm(), etc. were called several times on him). If he is still in combat, the master would run away instead of starting the dialogue. removed several reassignments of the quest's aliases done by skyrimfet at some stages. If quest aliases are changed during a running scene that uses them, the scene will break. the parade scene may not commence due to script load. I've found that when the player, the master, and the hunter stand indefinitely behind Honeyside, entering the console and exiting it again will kick the scene into motion. The auction room scene would often hang after the hunter said "Time to move, cow". This being due to the fact that it waits until all actions for the phase are complete and the one action not completing being the player's action to stand exactly on the assigned marker (radius 0) which was often occupied by the hunter. So this action now has radius 200 hopefully resulting in the scene to proceed normally added optional alternate hunter tats done by @Crewdoh, Just let them overwrite the existing files. Version 1.9H fixed cure MilkSlave script fixed cow start on Lactacid amount changed level calcuation to a more comprehensive one changed sliders on the udders (needs BodySlide rerun on those at least) relocated Paul from Riverwood to Whiterun stables so he'll no longer run off if no scene runs. Overall scene handling for Paul needs quite some rework though which will come in a later version. remove cows from free attachment factions (bac_feet and bac_hands) when unregistering removed CurvyCow effect when unregistering added new Mootations "CowBack1" followed by "CowBack2" and/or "CowNeck" (without SLIF usage!) with an option in 2nd MCM Mutation Settings to toggle this off at SexLab scene start and on again at end added option to force-feed you the first Blended Lactacid encountered when already a milkmaid on opening of the container added Real Feeding-like effect for Ring of Namira and Werewolf that will count towards HungryCow. introduced new overlay register (will work on newly registered cows, already registered cows will use the old method). Instead of searching for a slot each time an overlay mootation happens and thus stacking the tats in random order, BAC will now reserve a number of overlay slots at cow register trying to get 13 body slots, 4 face slots, and 2 hands and feet slots each. These are then used on overlay mootations in definite ordering so they will stack in the same order every time: Body (lowest to highest slot): Veins Fur Fur supplement (wrist connector) Ass stretch marks Breast stretch marks Belly stretch marks Cellulite #1 Cellulite #2 Breast bondage marks (punishment) Brandings Ritual Cow paint Dirt Liquids (Untamed Milk and Horny Cow) Face (lowest to highest slot): Fur Cow Nose Brandings Dirt Hands and Feet each (lowest to highest slot): Fur Dirt Due to some mods meddling with other mod's tats and also due to intermediate cow drop out, tats slots may become occupied by other mods thus changing the ordering in an inapproriate manner, e. g. having YPS fashion lipstick in face overlay slot #0 will result in the cow tats covering it. To get around this problem, a new option "Reset Overlay Slots" is available on the MilkMaid View page. With this option, BAC tat slots in one area (i. e. either body, face, feet, or hands) will be reassigned, so e. g. if you ended up with the BAC face tats in slots #2 though #5 you can free up slots #0 and #1 in SlaveTats or with the foreign mods options, then choose this option and BAC will reassign its own face slots to #0 through #3. Version 1.9G changed quest priority of and auction scene start in bac_capturedcow2, so that package interference with Hammerheart will no longer prevent scene from starting included meshes and textures for @Addywil's new collar and bell CowFace mootations will now save the old preset to be able to restore it on cow exit and also store the current preset from MCM for each cow, so if you change it in MCM for the next cow, it will no longer affect cows who have already been face-transformed. Accumulated milk amount at cow register will be saved and deducted from the level calculation truncated Hammerheart (bac_blacksmith) to being the intro quest only providing the furniture for the work quest and made a new respawning work quest "Paul hard at work" (bac_blacksmith_workloop) for the actual accessory attachment/removal work. This way, Hammerheart doesn't need to be restarted again and again. Also the workloop can be forced via setstage, etc. not impacting other quests. Warning! Use this on an existing game with caution. Make sure, quest bac_blacksmith is a) running and b) exactly at stage 20 before upgrading! Added new mootation "AlternatingPelvis" as extension to CowPelvis. Instead of only growing and needing to be handled by Acolyte jenssen, an alternating pelvis will grow until it reaches the max growth from MCM and then shrink again to 0, so it keeps constantly changing. Added a switch to MCM on request to disable OnLocationChange event handling. If you switch this off, npc cows will not update their presets (face mainly) so they will no longer show. Version 1.9F2 To Kill an Empire does no longer require the player cow to wear a chef's hat Optional setting for the pain threshold (= mooing) to be based on percentage of max milk amount as opposed to fixed amount of milk Udders size may optionally affect max milk Transformation sounds can be switched off Swapped thought messages for CowFace1 (nose) and CowFace2 (mouth) cleaned through bac_blacksmith, bac_unowned, and bac_quest_ctr some more in the hope that the furniture issue is now gone needed to move debug page to 2nd menu due to MCM issues new miscellaneous quest to get rid of the curse and/or MilkSlave available after you cleared at least half of your debt. Starts with dialogue from Acolyte Jenssen. Paul will not release you, though. You will need to dedicate other MilkMaids or MilkSlaves to Molag Bal to get a boon (for 3 apiece). The Slave Tats and Eartag will now only mark those cows that have been dedicated. You can of course catch that curse again (and get rid of it again). Grazing quest is now on hold during bac_capturedcow and bac_capturedcow2 to stop it from endlessly trying to get up from a milk pump and back in again. Marginally reduced high heels lift on large and huge shoed and heavy hooves (BodySlide generating necessary) changed crowd collection at the stables from MIscUtil.ScanCellNPCs() to (optionally, if PO3 is available) PO3_SKSEFunctions.FindAllReferencesOfFormType() or old style loop of Game.FindRandomActorFromRef() to prevent CTD in Skyrim VR. BAC will no longer automatically adjust camra position, if Customizable Camera is installed to prevent jumping camera position. If you use CC, you'll have to adjust the cam position in CC manually. Version 1.9F1 changed Degraded dialogue chance: It will now kick in with a base chance of cow phase * 2% and then the old speechcraft check. E. g. with phase 1 you'd have a 2% base chance, with phase 40 an 80% base chance. bailout of that dialogue can now be speeded up with Speechcraft. You can set the percentage of your Speechcraft value (max. 10%) than will raise the chance to get out of the mooing. Each Moo the chance to get out is raised by 1% plus a random part of the the set percentage of your Speechcraft value. optional setting for udders size to effect milk maximum scale (small = +0.5, regular = +1.0, big = +1.5) bugfix in the second semihooves SliderSet Version 1.9F due to LL size limits this had to be further split up. The main archive does no longer contain the loose files, if you need those, download the additional archive. The SE models for the semi hooves are in the separate BodySlide file created a new SEQ file (translating to Startgame Enabled Quests and *not* Sequence). Hopefully this will help solve the MCM issue on SE. reworked bac_blacksmith Whiterun stables furniture handling to use regular quest aliases instead of local variables. If bac_blacksmith is already running in your save game, it needs to be restarted: in the console do resetquest bac_blacksmith, setstage bac_blacksmith 10, setstage bac_blacksmith 20. If you have issues with the furniture, check sqv bac_blacksmith. If there are aliases pointing to NONE, you need to restart it. changed Diplomatic Immunity Solitude Stables scene so a cow can travel to the Thalmor Embassy with her hooves on and is no longer requires to wear the Party Shoes changed WICommentNaked and WIChangeLocation01 to not trigger with naked cows and made an alternate comment quest bacWICommentCow for cows. The old BAC comments were integrated in this quest and are no longer triggered by script added semi hooves by @Addywil (2 stages) which will change basic cow staging from stage 9 to 16 (don't forget to run BodySlide). The old progess was: 9 - small hooves 10 - fur 11 - small tail 12 - hand hooves 13 - large tail 14 - large hooves 15 - fur 16 - small udders New progress will instead be: 9 - semi hooves #1 10 - fur 11 - small tail 12 - semi hooves #2 13 - hand hooves 14 - large tail 15 - small udders 16 - large hooves If you install this on an existing character between stage 14 and 16 who already has shoed hooves: The shoes will come back with stage 16 added optional Degrading which comes in two flavours: you slowly lose coherence and forget that you are able to speak requiring you to go through a series of Moos until you remember again. The formula is: Degradation = 2 per cow stage + 1 per extra mutation (max. 119) This can be worked against with Speechcraft, but there will always be a minimum 5% chance of this happening. When initiating dialogue, (Speechcraft - Degradation)[max 95] will be checked against a random percentage and if lower will start the extra dialogue (with PO3 only) once every day or so (depending on your metabolism), you'll feel the urge to graze on some herbs by the road or some grocery plants. This is a forced scene which already checks a lot of conditions but is not error prone. E. g. I had Skyrim spawn a dragon on me just after the scene started and when the IsInCombat check had returned negative. There will be one advance warning about 20 seconds before the start and you can go to sneak or start combat or swimming to postpone the scene added immersive transformations as in sounds and thought messages (player only). With NPCs you'll get the sounds but the messages will stay the old debug messages added optional clothes ripping at those mutations that massively increase mass/size like FatCow1/2, CurvyCow, UnevenBreasts1/2, TallCow, ImaginaryPregnancy, and BigUdders. If this happens to an NPC, her default and sleepwear outfits will be set to NONE. exchanged the standard fur tats with the ones provided by @Dr.Lefse (download the tats file) added 2 alternatives to the forced start with first milking. You can have either the old style or one or both of the new options active: Lactacid score. You can configure the "free" amount of lactacid. Any value higher than increases the chance to trigger bovinification. E. g. having 10.0 as free amount, a Lactacid score of 20.0 would give a 10% chance each milking tick to become a cow Blended Lactacid. This is something dropped by bandits and some magic types. It comes as a Misc Object because potions do not offer the possibility to attach a script. If you take this from some dead enemy or out of a chest, you're compelled to try it out. Further instances of this (after becoming a cow) will give 5-15 Lactacid. You can hand this to your followers and they will also eagerly try it out. Just pass only one of these at a time. The script cannot determine stacking. changed UnevenBreasts1 and UnevenBreasts2 mutation to be persistent, i. e. SLIF is no longer allowed to level the breasts again attached the eartag to the branding faction (bac_mark) instead of the bell faction. You get it with bac_mark faction rank greater than 1. If you don't want any brandings but still the eartag, set the fation rank to at least 4. Version 1.9E1 several bug fixes in the new quests mainly disabling some actors and activators until quest start and enabling the quest to start on Forsworn end of Cidhna Mine quest added 2 sliders to the udders: #1 is Nipple Length (default), #2 is called Udders. I would have used Breast, but that one is inverted and I couldn't make OutfitStudio change the Udders size in the right direction. So, the Udders slider is triggered by BAC breast potions but probably not by other mods. You need to re-generate the udders with Bodyslide to get this. Added a second Eartag for slave cows Version 1.9E fixed end of Captured Cow2 where after the breastfeeding with Paul the regular questline wouldn't start changed Hammerheart to make 10 tries to enable furniture instead of 1 moved some legacy slavetats code to external script changed Ritual Cow so that the spontaneous sex scenes with giants should only occur while wearing the paint some minor bug fixes added new hooves thanks to @Addywil - don't forget to run Bodyslide added an eartag to the stage 3 & 4 ears changed spotted cow head fur to actually show spots added 2 new quests, the first of which will start at some random point after a) Being A Cow has started, b) House of Horrors is completed, and c) No one escapes from Cidhna Mine is completed, the second is hidden in the first. Version 1.9D5 added mutations from skyrimfet's last unpublished version. These are: Steatopygia, Flat/Sagging Breast (either, or) and Big Nipples added Hungry Ability for fat cows. !Use with caution! The script is unable to detect food quest items. My cow ate the spiced beef before I could deliver it to Voada. If you need to carry things like that, make sure, your cow eats regularly *before* the script kicks in (every game hour for fat cows and every half game hour for fat2 cows) added optional support for PowerOfThree's Papyrus Extender (see optional mods above). With that I can attempt to keep the face texture sets on npc cows with CowHead mutations (still not the morphs, though). It also features a far better randomizer than Bethesda's builtin one. added default max cow phase slider, so may go up until stage 40, also added a randomizer option so that each cow gets her own max stage added a pelvis contraction block toggle to the MilkMaid View page. With this and some matchmaker you can endeavour to make your npc cows a bit more fat bottomed. bugfix for camera only to update on player cow size changes. removed limit of disabled mutations. did some stabilizing changes on the Ritual Cow quest for it to proceed even if unexpected things like dead giants happen removed a rare race condition that would kick in upon loading a save file where the cow is being milked and the levelup kicks in just after loading. In that case the reequip run from the game load would block the levelup halfway through and then respawn itself. Version 1.9D4 BugFix for both MCM quests. It turns out that with more than one MCM quest active, MCM will no longer fire OnConfigClose events for either. So I had to invent a workaround for that, else all the timed events will no longer take place (extra milk, lactation bursts, etc.) because maintenance mode doesn't get disabled again The Freak Show quest will now spawn its own potion and no longer MME's breast enlargement (the effect is integrated) a new 6th evil quest "Ritual Cow" should now be available per chance from Paul some other small bug fixes Version 1.9D3 BugFix in bac_capturedcow2 quest. Dialogue bailout of slave master does no longer happen Hopefully fixed recurring defecate message. Be still wary! If the first bowels message appears, make a save to have a backup, if this is still an issue Made tail shafts to match cow color Added missing havoc xml files for the tail Made a little dialogue quest with Acolyte Jenssen to remove the excess pelvis growth Made the pelvis growth customizable Moved the mutation specific settings to the 2nd menu, new page "Mutation Settings" for prior versions please see the original BAC mod.
-
Version 2.1.0
88,650 downloads
A separate tats archive download is still necessary. The latest tats archive is 2.0.8. The loose files archive is no longer necessary, the BSA should include all files needed. This version requires a clean save / fresh start! If you are upgrading, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads. This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil. So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate. Requirements (SE users need to find the corresponding SE mod, unless otherwise stated): SKSE Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest. Devious Devices - Assets Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) "8.0+" means exactly this version with the plus sign, *not* "8.0 or above". Other versions Will. Not. Work. MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive Optional: Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc. Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts. Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen] fSliderMultiplier=50.0 to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough) Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1) Cow Life Services (should still work even though It's a bit aged now) Optional Files: Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items) BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though). Credits: @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow FAQ The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above) The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g. PO3). Hacks Installation Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes. -
Being a Cow (Alternate Version) View File A separate tats archive download is still necessary. The latest tats archive is 2.0.8. The loose files archive is no longer necessary, the BSA should include all files needed. This version requires a clean save / fresh start! If you are upgrading, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads. This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil. So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate. Requirements (SE users need to find the corresponding SE mod, unless otherwise stated): SKSE Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest. Devious Devices - Assets Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive Optional: Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc. Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts. Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen] fSliderMultiplier=50.0 to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough) Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1) Cow Life Services (should still work even though It's a bit aged now) Optional Files: Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items) BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though). Credits: @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow FAQ The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above) The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g. PO3). Hacks Installation Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes. Submitter botticelli Submitted 04/04/2022 Category Other Requirements see text Special Edition Compatible Yes
-
CLOSED TO FURTHER COMMENTS I will not make further changes to this mod or my tweaks. If you can't figure something out by reading his guide, reading the comments, or making super-extremely-ultra sure that you've done EVERYTHING correctly when installing ALL of your mods, then I probably can't help you anyways. ------------------------------------------------------------------------------------------------------------------------------------------------- Milk Mod Economy (aka MME) is one of the few mods that adds lactation to your game for female NPCs and the player. However, the information on HOW to use this mod is effectively nonexistent and requires hours upon hours of trial and error. On top of that, the mod as currently released has a lot of bugs - particularly in the "Economy" part of the mod, which is sad considering "Economy" is part of the mod's title. This blog entry is intended to serve as a guide to those who are using the mod. Hopefully this will alleviate any confusion anyone has about the mod. ------------------------------------------------------------------------------------------------------------------------------------------------- How do I become a milkmaid? ------------------------------------------------------------------------------------------------------------------------------------------------- What happens after I become a milkmaid/milkslave? ------------------------------------------------------------------------------------------------------------------------------------------------- How does milk generation work? UPDATE: I've added an edited "MilkMCM" script you can download which allows you to set the "Milk Generation Increase" value to 0, instead of the normal minimum of 0.003 - However, please remember that if you set this value to 0, you will also never stop producing milk unless you use my OTHER edited MilkQuest script. ------------------------------------------------------------------------------------------------------------------------------------------------- What does Lactacid do? ------------------------------------------------------------------------------------------------------------------------------------------------- How does selling milk work? (I recommend using my edited plugin attached to this post) ------------------------------------------------------------------------------------------------------------------------------------------------- How do I get Normal, Race, or Special Milk? ------------------------------------------------------------------------------------------------------------------------------------------------- Which NPCs can I sell to? (I recommend using my edited plugin attached to this post) ------------------------------------------------------------------------------------------------------------------------------------------------- How does Market Saturation/Demand work? ------------------------------------------------------------------------------------------------------------------------------------------------- What factors affect how much money I get for milk? ------------------------------------------------------------------------------------------------------------------------------------------------- I want to know how much I'm going to get for my milk! ------------------------------------------------------------------------------------------------------------------------------------------------- This should be as much information as anyone needs to get the most enjoyment out of this mod! If there's anything else you'd like to know, please leave a comment and I'll investigate the mod further. (Comments are now closed.) Despite my complaints about the mod, it's currently the best mod out there for lactation. The only other mods I'm aware of that has anything to do with lactation is "Being a Cow" which causes your character to transform into a literal cow, and "JUGs". JUGs has been abandoned, so I really wouldn't recommend anyone use that mod. Being a Cow literally turns you into a cow... Yeah no thanks. Therefore, MME is realistically the only Lactation mod out there. It has a lot of potential, but it's extremely rough around the edges and needs a lot of work. That being said, it is still a decent mod that at least accomplishes its main attraction. Hopefully this information is useful to those who use the mod! Here is a FOMOD installer for the various tweaks I've made: NymphoElf's MME Tweaks.rar
- 38 comments
-
27
-
Wasteland Dairy Framework View File Requires The Latest version of Family Planning Enhanced v3.80 please click "Clear and Register Baby Addons" in Page 2 of Debugs in MCM in FPE to reset Impregnation Addons Advanced Pregnancy Options requires Family Planning Enhanced MCM option "Allow Creatures" to be turned on! Lore background There is a few more features in v2.80 and I will adding to this list over the next week or so Brief history of the (new) social experiment of Vault 81. After the First Overseer sabotaged the secret Vault so they won't do the experiments on the Vault Dwellers as intended. She decided to develop technologies on her own. Advanced Fertility technology to help humanity. She help developed advanced Milk donation system to lessen damage to the willing subjects. Workbenches Consumables(Blood, Milk and Semen) Food Milkers(Blood, Milk and Semen) Unique Milkers Mad Cow Virus Milk Crates & IV Storage Powdered Milk Radioactive Milk Recipe Magazines Blood Type Technology After the creation of Semen donation system. Her dream was finally realized. Abandoned & Bloody Babies Babies Birth Control Cloning Companion Clones Cryogenics FEV Growth Chemical Injectable Semen Freeze Pregnancy (Consumable & Syringe) Instant Birth(Consumable & Syringe) Low Powered Syringer Quietus Milk(& Syringe) Loyalty Switch Viagra But her dream became perverted with the introduction of Creature Semen Injectors and Breeding. Life Cycles of Creatures Egg's or Wombs Evolution (From Family Planning Enhance Redux) Children & Adults FEV Growth Chemical (now works on Creatures) The Following Creatures are in the mod (With Father Perks) Tamed & Wild Creature Capture System Injectable DNA Milkers(Egg, Living Egg, Milk and DNA) Then Her Dream started a New Wave of slavery Enslavement SCREAM However it is laughable to Assume that the rest of the Commonwealth uses the Technology developed by Vault 81 Impregnation MCM Commands and Hotkeys Additional Information Turn off Auto looting mods when using FEV Growth Milk because the auto looter can get the baby before the script works Requires Bodyslide Oppai Milk Pasties(Meshes Only, No need for ESP) - https://www.nexusmods.com/fallout4/mods/40562 Special Thanks Very Special Thanks to EgoBallistic, hey, you are back (I don't really update this often) Very Special Thanks to Chosen Clue and vinfamy for the original mods Very Special Thanks to both Polistiro & Nebuchadnezzer2 (I am using some of the Cum Overlay files in my BA2 because it was starting to annoy me) and Thanks to all of the Artist's that I took the pictures from for the numerous Magazines Covers in this mod I completely forgotten to credit the mod author who made the Baby Backpack https://www.nexusmods.com/fallout4/mods/25298 by LadySpades https://www.nexusmods.com/fallout4/users/7913065 AAF Family Planning Enhanced and additional help by EgoBallistic Submitter Invictusblade Submitted 04/11/2020 Category Sex Effects Requires
-
Download Milk Addict Redefining the slur "Milk drinker" 0.4.9 Important Notes, Please Read: Converted mod to an FoMod to facilitate soft dependency rework. If you have a soft dependency a working interface will automatically be installed. If you don't have a soft dependency a 'dummy' interface will be installed. This should eliminate fatal 'Unable to link types associated' errors that would occur with certain load orders. Note that these errors are NOT specific to MA and could still potentially be triggered by other mods. This change means that if you add/remove a soft dependency you should reinstall Milk Addict (Shouldn't need to clean save) for it to link with the associated soft dependency. You'll get a reminder in game should your soft dependencies change anyway. 'Torn Clothes' will become irreparable if it has not been in your inventory for 24 game hours. Need to clean up aliases at some point. If a piece of clothes you really like has torn keep it's torn rags in your inventory. Anything you tear or lose should be available to buy back from tailors. Description Lactacid addiction system. Decays slowly over time. Withdrawal stages with increasingly severe effects. Keep your lactacid levels up to avoid withdrawal symptoms. NPC milking dialog. Works for both MME and SGO NPCs. Configurable milk capacity based armor stripping and clothes ripping. Configure food that should contain lactacid and addictiveness. Tripping and stripping events at high levels of withdrawal. Trip events in front of wolves, dogs & horses is risky without clothes. All milks now add lactacid. The higher the quality of milk the more lactacid. Pure lactacid provides a lot of lactacid but decreases significantly at higher stages of addiction. It's also highly addictive. All milks provide a speed and stamina rate buff. Higher quality milk - better & longer buff. Debuff after-effect when the buff from drinking a milk expires. You can drink another milk to cancel the effect. Milk reduces Apropos wear and tear if installed. Speech debuff/buff based on how many units of milk in your breasts (size). Craftable remedies at the cooking pot of varying potency but they work slowly over time but can be difficult to craft at low alchemy levels. Being loaded with lactacid all the time will slowly make your ass bigger (SLIF required) Craftable breast ropes you can equip to passively milk your tits (see screenshot). Import/Export settings. Requirements Milk Mod Economy Sexlab Sexlab Aroused Zaz Animation Pack And their respective requirements Required Settings MME MCM >> Milking Configuration >> Disable "Simple Race Milk" - Milk Addict will not work on simple milk MME MCM >> Spell Configuration >> Enable "Disable Skooma Effect" - Milk Addict adds its own skooma effect MME MCM >> Debug >> Enable "Disable Armor Stripping" - Milk Addict handles armor stripping too Recommended Settings Use these settings to lower the production rate of milk and increase demand Lactacid bonus rate low ~ 2.50 Debug menu >> global production rate ~ 10% - This has been replaced in Milk Addicts MCM with a slider with greater granualarity Lactacid Decay rate low ~ 0.15 - Increase this is you want your character to have to drink more milk to satisfy her addiction Recommended Mods These mods may compliment this mod well: Soulgem Oven: https://www.loverslab.com/topic/34579-soulgem-oven-iii/ - More sources of milk Forced Milk Maid: https://www.loverslab.com/files/file/5585-forced-milk-maid/ Being A Cow: https://www.loverslab.com/files/file/4540-being-a-cow/ Sexlab More Creatures: https://www.loverslab.com/topic/47096-sexlab-more-creatures-2015-06-09/?do=findComment&comment=2028061 - More creatures to trigger creature events Enchantment Swapper: https://www.nexusmods.com/skyrim/mods/76376/ - Swap your enchantments to more revealing clothes. D13 Faster GET UP STAND UP animation vanilla friendly: https://www.nexusmods.com/skyrim/mods/17491/ - Get up faster from tripping Milk Addict Sounds Replacer 1.0.0: https://www.loverslab.com/files/file/6631-milk-addict-sounds-replacer/ Clean Saving Tip If you want to save your milk addict progress before you clean save open up the MCM and make note of the current lactacid addiction pool value on the settings page. Do your clean save and upgrade. Open up the console in your updated game and type "set _MA_LactacidAddictionPool to X". Your effects should change back on the next update cycle. Don't forget to save your settings files at \SKSE\Plugins\StorageUtilData\Milk Addict\ Settings.json - MCM settings Food.json - Your saved food lactacid/addiction config. SlutClothes.json - Your saved clothes sluttiness values. If you're using Mod Organizer you should do this to save yourself time. But keep in mind that from time to time I may be forced to change the format of the json file so your old file might not be compatible. I will say so in the changelog/Important red note at the top if this is the case F.A.Q Q. Milk addict MCM doesn't show up. A. After installing the mod you will need to save and then reload that save for the MCM to appear. Credits Ashal - Sexlab Ed86 - Milk Mod Economy Guffel - Lactacid addiction blatantly ripped from Skooma Whore Fishburger - Sexlab Aroused Zaz & T.ara - Zaz Animation Pack Chajapa - Jugs (scripting help) Versh - A little nugget of papyrus code from Sexual Fame VaderHater - Ripping sounds from Combat Strip Lite, Sound Replacer (Ripping Sounds) Gooser - Apropos qotsafan - Sexlab Inflation Framework Forgotten someone? Let me know Possible plans My personal little scratching space with ideas from myself or submitted by others to keep me from forgetting. Submitter Monoman1 Submitted 04/09/2018 Category WIP / Beta Requires Milk Mod Economy, Sexlab, Sexlab Aroused & their respective requirements Special Edition Compatible No View File
- 540 replies
-
10
-
An equippable shell apparel that milks a colonist's, slave's or prisoner's breasts and if applicable, penis. Look at the GitHub for more information and download GitHub: https://github.com/bipassed/rjw-milking-machine
- 91 replies
-
10
-
View File Mobile Milking Machine This is an answer to a petition about a Bodyslide version of Aegis Milking machine, Aegis is the original autor of the armor meshes. I have made some minor changes to the meshes, textured and weighted them. I have also made the .esp and the Bodyslide version. It comes with a world model mesh for the inventory and ground object, Im quite happy with this because of the transparency look given to the milk container, like empty glass bottle. I also wanted to give to the suction pump a rusty and worn appearance. If you pay attention you can see the milk through the nipple adapter being suctioned into the tubes. UPDATE!: Added HDT SevenBase conversion plus working vagina. I have included the necesary files in the zip, If you need additional instructions about the vagina you can visit Stevierage post. Also, you could find useful info in my post about Trepleen HDT vagina. NEW!(1.4): I have added new spells (Milking self, Milking target) wich won't work unless you have the armor equipped. Those skills will activate some particle effects, like smoke, electricity..., fx sounds and magic effecs on caster/target. Said spells starts the milking process, but this is pleasing and painful at the same time. At the beginning, caster/target moves slowly and will start to loose HP/Stamina, while the time pass the effect intensifies and it becomes dangerous. After some time, the engine will overheat, caster/target will receive serious damage and may even lose consciousness. The engine will automatically disable when critical point is reached preventing death. I have also changed the look of the milk container, it is not full, blades removed, dirt added. Added sound effects, craft/temper recipes and books to learn the spells. The new particle effects are adapted to default meshes included with the .zip, said effects wont scale with your bodyslide version. You can move the NiTriShapes in nifskope, to do this, select the nitrishape - Translation property and change the value for X (left/right), Y (in/out), Z (up/down). NiTriShapes you would want to move: "IceCloakMesh" (StormFx.nif) for the pump electricity "SteamCenturionFXArmL, SteamCenturionFXArmR" (SteamFX.nif) for the pump smoke Or also the "emitters" for the Breast/butt leak Details: Name ingame: Milker Master Armor Location: Somewhere in Angarvunde Body: HDT CBBE/UNPB Bodyslide Skeleton: XPMSE 2.14 Class: Light armor (20) Slot: 32 (Body) Enchantment: N/a Weight: 10 Value: 100.000 Crafting: Skyforge (Misc) Upgrade: Workbench Spells: Milking Self, Milking Target SpellBooks: Inside Angarvunde Particle Effects: Pump Steam, Pump electricity, Breast R/L milk leak, Butt milk leak Shader Effects: Pump Engine overrun (elec tric shock), paralysis/unconscious (player) Sound Effects: Milking (player), Milking (Machine), Overrun electic shock The Armor is recogniced by "Milk Mod Economy", so you can be a milk maid. It is optimized to work with XPMSE 2.14, I used this skeleton in its creation, It should work with other TBBP/HDT skeletons, but you may get flattened breasts/butt or torpedo breasts; dont worry, there is a fix. As you need HDT Physics Extention v14.28 and XPMSE 2.14 this milking armor looks pretty nice in conjunction with my custom HDT .xml (physics and collisions). Installation and req for begginers: 1. Install SKSE. 2. Install Realistic Ragdolls and Force (required for XPMS) 3. Install XPMSE 2.14 (overwrite Realistic Ragdolls files). Overwritte all 4. Install and run FNIS (with skeleton arm fix selected) 5. Install HDT Physics Exentions. 6. Install CBBE/UNP. 7. Unrar my file (CBBE/UNPB) 8. Install Bodyslide 2(.2c) and Outfit Studio: - Go to \skyrim\Data\CalienteTools\BodySlide\ and run Bodyslide.exe - Select "MilkMovil/MilkMovilUNPBHDT" as Outfit/body and then select a preset - Move the sliders to your tastes for low and high weight (you can preview the changes) - Press "build" -If you dont want anal plug/labia/pubic hair you just have to open both .nifs in nifskope and delete (remove branch) each part you dislike. (UNPB version doesnt comes with labia/pubic hair) 9. Done Animated textures Bodyslide meshes dont have animated textures, for some reason Bodyslide is not transferring correctly the Nifskope controllers and this was causing CTD if you equip the armor, so I have uploaded a separate folder with 2 meshes (Animated textures): -Mixing Blades: the texture simulate 3 blades mixing the milk with a rotative movement from right to left -Ascendant movement: no mixing blades, the milk goes upward from the bottom of the container Instructions: The meshes (MilkMovil_1 and MilkMovil_0) I already included in each .rar comes with working animated textures, you can use them as template for the install. 1.- After Bodyslide conversion, open your "MilkMovil_1" mesh in Nifskope, display "MilkInc" material, right click on "BSLightingShaderProperty"= remove branch. 2.- Open my Ascendant/mixing blades desired mesh, go for "MilkInc", right click on "BSLightingShaderProperty"= copy branch. 3.- Go again for "MilkMovil_1", right click on "MilkInc" material= paste branch. 4.- Repeat for "Leche" material 5.- Go for Ascendant/mixing blades mesh, right click on "BSXFlags"= copy branch 6-. Go for your "MilkMovil_1" mesh, right click in "0 NiNode" at the very first of the list= paste branch 5.- Do the same in your "MilkMovil_0" mesh. Captures: You can find the armor inside Angarvunde, but if you run out of patience you can get it by console commands: Open the console and type: player.additem xx000D63, where "xx" belongs to your mod order in the load list. Credits: Aegis as original autor of the materials. ZaZ for the milk leak effects. ALAN from ANK team and STEVIERAGE for UN7B plus vagina. P.D.: I wont make a copy of Aegis textures so you will have to ask him for them. Submitter Daiemonic Submitted 11/29/2014 Category Armor & Clothing Requires CBBE/UNP/UN7B, Bodyslide 2.X, XP32 Maximum Skeleton Extended, HDt Physics Extention 14.28. Special Edition Compatible
-
you-are-a-cow-2_480p.mp4
-
4
-
- milk
- milking machine
-
(and 3 more)
Tagged with:
-
TBD SMP - Equipable Nipples View File Info A pack of 4 types of equipable nipples. Sunken nipples, huge hentai-style puffy nipples, dick nipples, and more realistic huge fat nipples. They each are available in three equipment slots: 48, 56, and 60. There are unique texture folders for every base-game race, for compatibility with any race-specific texture mods. The sunken nipples have a `Nipple Harden` slider that makes the nipple pop out slightly. Highly recommended that you set `NipplesSmall` to at least 150% on the body or clothes you intend to use this with. The dick nipples have a `Nipple Harden` slider to go from regular-looking nipple to dicks. Due to the base normal map not looking perfect for the erect dick nipples, there is an additional type that is locked to erect dicks, with its own normal map. There is a download for a seamless texture tool. The seamless texture tool has the same usage instructions as the original. It only requires Blender and an image editor that can open dds files, like Paint.net. The textures included in the Nord race's folders are the default, unedited nipple textures. The texture tool must be used. If you aren't using a race-specific textures mod, all of the human/elf textures can be the same files copied over. 2.0 Now includes additional items for leaking milk and cum, for these nipples and the base Touched By Dibella body's nipples. Install Activate in mod manager of choice or manually extract to Data folder. Build meshes in BodySlide, "outfits" named the with same scheme as this file. Filter the Bodyslide list with "nipples". Create textures using the texture tool. Credits Touched by Dibella: Themilkdrinker Original nipples mesh and textures: Crute Milk and cum resource: Miki3dx Thicc nipple mesh and textures: Meipe Submitter slash197 Submitted 08/20/2023 Category Adult Mods Requires Touched By Dibella SMP Regular Edition Compatible No
- 21 replies
-
1
-
- tbd
- touched by dibella
-
(and 4 more)
Tagged with:
-
Milk Magic View File Hi there, Did you ever sit there watching an anime as they power-up or boost or whatever they do for half of each episode? Yeah, me too. It came to me that this mechanic was sorely lacking in Skyrim. Naturally, there was only one logical mechanic to channel your power. Breastmilk. I give you, Milk Magic. Requirements: Milk Mod Economy (duh) Martial Milk ( I use the milk cost script for each spell and it is the inspiration for this mod) Estrus Chaurus+ (this could be removed in an alternate version if enough people want it.) All the requirements of these mods are obviously required as well. HIGHLY recommended: a way to cast magic through the breasts(animation). I just use XPMSE's toggle for nipple magic and it mostly works ok. The spells: Milkflesh (armor spell) Milk Mending (conc. healing spell.) Cream Cure ( Fast Healing spell) Boob Bow (Summon bow) Boob Blade (Summon Sword) Milk Meteor (Fireball) Boob Barrier (conc. ward) Boob Blockade (ward with a duration.) Lactose Lamp (magelight) Titty Torch (conc. candlelight) and the meat of the mod, Boob Boost (small healing, various buffs for 60s) Big Boob Boost (x2, 60s duration) Boobs Boost (x3, 60s duration) Big Boobs Boost (x4 60s duration) These spells can be cast repeatedly or together and magnify the effects. I added Magicka cost to these spells and overwrote some of Martial Milk's spells with mana cost so that you can gain some XP in the respective schools(Maybe, if I did it right). Other changes: I... altered... some of the effects Chaurus poison attacks and bites have. You are going to want to be very careful fighting them. Nothing too crazy I hope. I tested this with a level 10 character and was able to clear Frostflow Lighthouse. Very carefully. The idea being that the Chaurus are sort of a "kryptonite" or counter to the Milk Mage. If you get hit with their spit, then bitten, you won't be able to gain the beneficial effects of the spells in this mod for a period of time. Disclaimers - I am a very novice mod-maker. I made this in TES5edit and not the CK since I can't get that to work. That being said, it is just spells, magic effects and books for the spells. It shouldn't break anything for anyone.(I think) - I tuned the costs of the spells and their power to my personal load order, which I consider to be a pretty difficult setup. Your mileage may vary. The spells might be hilariously overpowered in your setup. I would recommend maybe tuning your settings in Milk Mod to give you less milk, or make it harder to regenerate milk. I play with the settings at Max Milk and use Sexlab Disparity to passively buff myself when at high milk and pretty harsh debuffs when at low milk to incentivize myself not to go crazy with milk usage. I decided not to worry about more tuning on the spells, because every time I thought they ware too overpowered and started to think about tinkering with them, I would lose a fight. So overpowered, Yeah, probably, but not so much that you can't lose(at least in my setup) Future Plans/Wishlist: - I am currently testing a version, maybe v2, that will require the mod Morphology. Because all that milking and crazy mana channeling through your boobs should have a physical effect, Right?? I also have a few more spells added (Lactose Laser, Titty Tornado, etc.) that will probably be in this version as well. Nothing crazy, most of these are just redos or alterations of vanilla spells, but adding milk cost to roleplay as a milk mage. - I'd love a way to spawn enemies that could have some effects similar to the Chaurus to up the difficulty. I am too dumb to figure out how to make NPCs add NPCs to leveled lists. Sort of like the Silver Hand or something, they could be hunting down the Dragonborn to get her milk. - I'd love a way to add enchantments to weapons that enemies would have that would have some effects similar to the Chaurus to up the difficulty. Again, I'm too dumb to figure this out. - I am also incompetent with graphical design. I would love to have custom art for the spells, but vanilla will have to do unless someone else does it. Let me know about any bugs and I'll see what I can do to fix them, but the mod is honestly pretty simple. I do have a pretty complicated mod setup, so maybe there is some conflict that will arise with other people that I don't get. Submitter Traianus Submitted 07/30/2021 Category Other Requires Special Edition Compatible
-
I installed the Mad Milk Economy mod as you do. But my player module never changed in the way it should. I was using CBBE and when I removed my cloths I was naked but the important parts of the body never changed. I would like to know if this normal or did I mess up some kind of download? Any help would be good as there are no tutorials online the help with this mods installation. Thanks
-
I'm looking for the modlist that Anglosaxoncelt uses, I've tried asking in his comments but nope. Here's his deviantart: https://www.deviantart.com/anglosaxoncelt I checked out videos and he only shows extremely small parts, he used to have a pornhub which ended up showing the modlist but I'm trying to get something very similar in my own game.
-
MilkMeter View File This is MilkMeter™️. It's a quick and dirty status meter for Milk Mod Economy to show how much milk you have, as a percentage of your maximum. Disappears when you're empty unless you've got lactacid. Uses Event handling, so there's no periodic polling. The size and position of the meter is adjustable in the json file. If Milk Mod Economy ever gets an Event for lactacid consumption, I'll add a lactacid bar too (the code is all in place, there's just no event to listen for). Submitter markdf Submitted 03/10/2022 Category Misc Sex Requires Milk Mod Economy SE, PapyrusUtil Regular Edition Compatible No
- 7 replies
-
2
-
- milk
- milk mod economy
-
(and 1 more)
Tagged with:
-
I'm using Milk Mod Economy and Sexlab 1.63 for SSE. SLAL packs include Leito, Anubs, Ayasato, Billyy, Flufy, FurnitureAnimPack, KomAnim, Milky, and MNC. I don't get the option to directly breastfeed from my Milk Maids. Upon further investigation, it seems like there are no breastfeeding animations in my game despite all animations being enabled. I recall their being a breastfeeding animation in a pack somewhere, but I don't remember where from. Does anyone have any recommendations?
-
Hey whoever's reading. I've recently taken interest in creating stuff for Sims 4 and have been working hard the past week and a half on a few things. Ive watched a few tutorials on importing etc, but some questions remain in regards to Textures and CC mesh bodyparts. To be specific, I have been working on Breast Pumps, and Milking stuff, but its been one headache after another learning exactly how to create things for Sims 4. I've already learned I cant use the latest Blender since Sims 4 Studio only accepts .blend files from 2.7-2.78 if I recall [Im using 2.76]. Fortunately I was able to transfer the first set of Pumps from Blender 2.9 to Blender 2.76 since I created the texture map. Currently my issue is getting the texture to align perfectly since Sims 4 has a template for CAS items as well as making it so they rest perfectly on breast. I'm fairly new to this, but I feel if I can get over this final hump of textures and positioning I can build off what I learned for the other kinky items and devices Im working on or wanting to make. Below in the spoilers is some pictures of the progress I've made so far. They're listed in top to bottom in their respective priorities. Note: I know these pictures are all taken in 2.9 but I am already using 2.76 for editting/creation. Other than the V2 Breast Pumps, I'm just leaving the rest stored here until I get to them. Current Project: V2 Portable Suction Milkers V1 Suction Milkers Penis Pump Milking Rack and Storage Tank FINAL NOTE: As I stated before I am very new to doing this stuff, but I love creating mesh, and I want to be able to contribute. I ultimately have no control of how people will use what i create once I get enough skill to upload them with their intended finish but Im hoping in time I too will learn how to get into things such as creating Sex animations etc for this stuff so I can become a bit more self sufficient. So if you have any skill with getting mesh in game as along with being compatible with other mesh body parts from WW Id appreciate any help I can get
-
I have installed Soulgem Oven 4 Beta 6. Milk doesn't come out even if you have sex with NPCs. Soul gems spawn and grow normally. Milk doesn't react at all when turning milk on or off in actor options. I upload the mod list if necessary, but I don't know how to extract the mod list.
-
Hy guys, I need some help, I installed Devious Desires, enable all features and restart my game, I add the trait for milk penis, and select a animation for that, but when I select, only appear breastfeeding, and don't have a option for penis, and male sims don't have the "ask for milk" anyone can help me? With female sims works good.
-
I'm looking for creative content, maybe with unique animations, meshes, good story, something like that. Really tired of endless backtracking, killing 10 people here, fuck 20 people there, and repeat, repeat... Various fetishes (hardcore) are welcomed, more kink all the better, please, tell me the best you know! P.S. For Skyrim LE.
- 3 replies
-
- bdsm
- slavery
-
(and 37 more)
Tagged with:
- bdsm
- slavery
- bestiality
- milking
- rape
- amputation
- tentacle
- bondage
- restraints
- alteration
- transformation
- milk
- harassment
- petgirl
- pet
- petplay
- pregancy
- inflation
- pee
- poop
- scat
- pony play
- pony girl
- punishment
- gore
- lactation
- cow job
- mind control
- hucow
- torture
- devious
- amputee
- bound
- quest
- parasite
- immersion
- adult
- story
- dolcett
-
View File [SDV]FratValley Machines [CP] Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines! Submitter undare Submitted 07/07/2020 Category Misc Adult Mods Requires ContentPatcher, ShopTileFramework ,TMX map Toolkit, Pytk, Smapi, JsonAssets, Producer Framework Mod
-
Lovers Love Juice - Vilja Edition View File Lovers Love Juice Vilja Edition Arranged by: DogOnPorch and Mrs DogOnPorch ~Those two big moons in such low orbits are bound to have some tidal effect on the breasts of the nation.~ *This mod does contain some elements that some may find offensive...sex can be messy. The best usually is!* This is Lover Love Juice adapted to fit Vilja. Particularly Vilja in a girl-girl relationship. We find it quite practical now as opposed to being unsure of what the heck was going-on. Oblivion's Vilja self-describes herself in some dialogue as a clumsy giant with love handles and big bosoms. A big girl. Not to mention, Vilja loves nothing more than to be messy & sweaty and covered in goodness knows what after adventuring. Perfect for the job... My wife has Vilja as a constant companion and wanted a version she could understand (Japanese before) and wasn't too crude (Vilja rarely swears...she's a good girl after-all)...thus this version was made and the dialogue is generally her creation. Cutesy, as is Viljas style... What it does: Targets certain female NPCs and Companions (like Vilja, usually) and makes them have bouts of lactation where they must stop to milk their breasts. You can also ask if the NPC needs to "milk her big boobies" and she might comply depending upon a floating disposition number. If she likes you at the moment or her boobs aren't empty already...no problem. Squirt, squirt... The breast milk produced is a powerful potion...thus milking a bosomy young lady like Vilja can be quite worthwhile. Dialogue is based on milking ONLY Vilja for the most part (thanks to my wife's dialogue efforts)...but you can ask any female. Sometimes they make a little...sometimes they make a LOT. Animations are simple but the correct ones. Perhaps there will be better ones some day. I believe the animation uses a standard Lovers or Oblivion sound (slight gasping) so I didn't include any files for that. During sex, sperm (female and male discharge = sperm in this case) is deposited...noisily at times...onto the PC and NPCs. It's a useful potion in numerous varieties but does have some drawbacks if taken. The PC can also be literally filled with sperm and other fluids as it does have some weight. Sperm can be combined to make other sperm potions and cut down on that extra weight. Unlike previous versions of Lovers Love Juice, the number of potions created is far lower and doesn't bloat saves too badly at all. Some sperm and breast milk potions have SOME value...0, 1 or 2 gold...so you can sell it but you won't get rich doing it. Some effects values might seem a bit high but they are for countering some mods that attack your stats like Player Slave Encounters (Willpower). Generally, the idea is that you end-up with so much of it that you eventually either sell it...trash it...or ewww...drink it all. Or try to you naughty thing... Drinking sperm has lingering drawbacks...some are minor while others can add-up if lots are taken over a period. Think of it as a sex hangover...lol. No worries. You can always cure it with MORE sperm...heh. NPCs are affected just like the PC in this regard, obviously. Breast milk is all good. Makes you big and strong. This sperm is not related to any sperm found in pregnancy mods. You can't get pregnant from this... All sperm and breast milk types have their own variously coloured meshes. Sperm and Breast Milk are food for NPC game purposes...Vilja often drinks her own breast milk for example. You might want to remove sperm from Vilja on a regular basis so she doesn't drink too much herself...naughty girl. Too much and Vilja might become quite bitchy. "That's it! I'm going to the pub until you've un-bitched." There are no poisons in this version...and other silly things dealing with virginity (Vilja a virgin? Hah...right.) and bloodbombs are likely non-functional because of that...not that they were ever that practically functional. Occasionally, a sperm will appear in the Misc section of the PC's inventory. Dropping it to the ground might produce an effect...haven't tried yet. You can ask to help clean people-up...they'll hand over their sperm and breast milk if they have any. You can combine sperm by touch on NPCs beforehand if you wish. A spell is also added that can remove sperm/milk (Lick It Up) from an NPC...acts as a charm. Dialogue with Rohssan and Claudette Perrick wasn't translated or rewritten...we're not sure what they say...lol. But they seem to be able to combine potions better than you can. Breast milk doesn't seem to combine the same way as sperm. Sound: the "pick up potion" sound has been changed to a wet sloppy sound...the endless potion 'clinks' were driving us nuts! This is a global change so anytime you pick up a potion...~squish~. Disabling the mod will revert the sound to normal. Two alternate sloppier farty sounds are included....just swap sound files...for if your PC lass is particularly loosey-goosey or spends too much time at the stable with the horses. So if you like your girls queefing up a storm during sex...choose one of those. Also...mind your ears next time you pick-up a bottle of wine. A no sound change ESP is also included. It's located in the Oblivion-->Data-->Sound-->fx-->WetSloppy folder after install. The old Sexlivion HVirus scripts were kept on certain sperm types just to keep that functionality intact...though I imagine few if any still use either Sexlivion or the Hvirus mod...too deadly on the population! Icons: All sperm & breast milk potions have their own menu icons. All are prefixed the same...Sperm or Breast Milk so they group together. Version: This was made with Lovers Rev94 or so...the one before LAPF. I doubt it will have any effect...but just a heads-up. There are more female-female animations for the girls in that version...but I included all the animations needed for this mod. No worries. If you'd prefer your girls to be more the Max Hardcore, GGG water-sports types, use this esp + icons...I hope they're thirsty. Install the main package, first. LoversLoveJuice_Water.7z Credits: -The original creator of Lovers Love Juice. -fejeena for just generally mentoring me. -The lovely BBW, Nadine Jansen...who looks a little Vilja-ish in my wife's eyes. She's the breast milk icon girl. http://www.nadine-j.de/ -Numerous unnamed porn stars...thanks ladies. -Emma, of course, for making Vilja. http://lovkullen.net/Emma/ -Numerous other members of the Oblivion community (resources) Since this mod emphasizes the whole 'Vija being a VERY big breasted lass' scenario...you'll probably do well to install the SPD Curvaceous Body Modified (and Set Body) so that Vija can match Ms Nadine figure-wise. It also has optional squirting milk upper body which was included with this mod in mind. An ideal companion to this mod is TDA's KHS Pi mod which deals with Vilja's weak bladder and her need to "go behind a bush". Fully animated...and very naughty...as Vilja might say. http://www.mediafire.com/file/fqp259f50onkch2/_KHSPi.7z/file Optional files...body has the milk...clothes have the false nude top if needed. Enjoy! Dog & Mrs Dog Submitter DogOnPorch Submitted 06/10/2020 Category Sex Effects Requires LoversPK plus other optional files
-
Mobile Milker Armor for MME UUNP SE View File Just a quick version of Daiemonic's Mobile Milker Armor but for SE FYI - It looks off for some reason in Bodyslide However - It is not a standalone (like wont be it's own item and etc) It simply replace's the normal Milk Cuirass that is seen in Ed86's Milk Mod Economy SE Credits - Ed86 for Milk Mod Economy Daiemonic for Mobile Milker Armor baddog1978 for the underwear seen in his BD's Armor Collection Submitter Mr. Wick Submitted 08/10/2020 Category Adult Mods Requires Bodyslide Regular Edition Compatible
-
Hello there! After a futile search for [See title] and seeing a few other folks looking for something similar, I decided to take a whack at what I wanted myself. Not being an artist, I wouldn't call the result good, but it works and is closer to what I wanted than any other option I have found yet. My character spends a lot of time pregnant or otherwise dealing with milk and I couldn't get any other tattoo sets or various methods to work to my satisfaction when it came to heavy veiny breasts. I wouldn't say I'm totally satisfied with what I have here(particularly medium,) so there is a good chance I'll tinker with these or put out more versions in the future. I have some other ideas as well, and feel free to suggest anything, but the relatively low ceiling for my abilities will probably make anything much more artistic impractical. Note: I am not wild about how the coloring looks with any of the default Tattoo colors. I generally did some playing around in Racemenu overlays to get it a little closer to my personal taste. Note 2: This is the first "mod" or result of my personal tinkering that I have ever bothered to upload. I apologize in advance for any etiquette lapses in crediting, etc. Note 3: I made these using UUNP bodyshape. If enough people express interest I could try a CBBE version. For all I know it works fine already *shrug*. Note 4: I guess these would work without Slavetats with Racemenu only if set up properly(?), and if there is any demand for that I might look in to figuring out how to do that. Requirements: The excellent Slavetats Permissions: Feel free to use it as you like. Send me a PM if you do because anyone using content of this type is very possibly making a mod right up my alley. Credits: I made this myself from scratch using GIMP and some brushes from a giant pack I downloaded. No idea who made the brush packs. All the folks who made great mods that made me want something like this to exist. BoobVeinsSlavetats.7z
-
- breasts
- tattoo set
-
(and 1 more)
Tagged with:
-
Simple but obviously dumb question, I'm the one who's probably missing something: I downloaded MME SE and I have everything correctly installed and functioning. MCM, animations, economy, body scaling, etc. EXCEPT one thing: Milkmaids. Got my hands on lactacid, proceeded with "Hey there", asked a random female (vanilla) NPC in Solitude right next to the pumps to be a Milkmaid. Game askes if I want to "Make a new Milkmaid?" blahblah I say OK. Then nothing. MCM registeres her name but I can't interact, and he only dialogue option is to send her away. Tried various NPCs and debugs in the MCM but didn't really work. I reinstalled the whole thing, load orders amd other stuff. Now even with lactadic in my inventory I can’t ask anyone to be a milkmaid. The only option is “Umm... nevermind.” Occasionally when I’m “full” I can ask them to help me get rid of it (Breast sucking options). Also with the reinstallaion the Lazy Inflation mod also stopped functioning automatically with the milk pumps. I feel like I'm the one who is missing something, but I couldn't find anything related to this on this site. Help would be appriciated
-
Im new to modding, but iv e been trying to set up " Milk Mod Economy" and no success, ive used Vortex Mod Manager and moved to MO2 and still no luck i believe i did not download the correct files or their outdated, can anyone help? Thanks in advance