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Found 32 results

  1. View File Skyrim SexLab (SSL) v1.62 An adult animation framework ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- Submitter Ashal Submitted 04/24/2013 Category Framework & Resources Requires SKSE 1.7.3+, FNIS 6.0+, SkyUI 5.0+ Special Edition Compatible No
  2. View File Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear. The mod has been configured to work with the male props of 'schlongs'. There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired. I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful. There are two versions of this mod, as described below. Only use one of them. ************************** This Mod's Default Version: Nude World Order Requires: Skyrime Special Edition Unofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate. - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 0 - so NPCs no longer comment about nudity. *************************************** Optional Alternative Version of the Mod: Arousing Nude World Order Everything of the 'standard version', plus: Also Requires: SexLab.esm SexLabAroused.esm Also adds the keyword: EroticArmor Has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). This keyword is checked by SexLabAroused by it's Object ID in that mod's esp, and not by a match on the keyword. That is why that mod is required of this version, and why I had to make two versions of the mod. Also adds the keyword: SexLabNoStrip Has been selectively added to some pieces. I found it uneeded and so did not add it to more than a few. - This keyword can be added to any items you do NOT want stripped during a sex scene. Adding to invisible gear was largely pointless, but you can add it to other gear you want actors to keep on... just in case those boots really gotta stay on for you. CAUTION: Arousal mods trigger mainly on nudity. This version of Nude World Order will cause arousal mods to go into extreme, leaving characters at max arousal almost constantly. If you use a mod that applies negative skill penalties when too aroused, this can cause those penalties to be de-facto permanent. - If you want a 'nudist lore' Skyrim where people seem 'used to' nudity, use the default version of this mod instead. This variant version is best for 'comedy' as it will have a strong negative impact on character advancement. *************************************** Known issues: Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all. - in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made. One known example: Amazing Follower Tweaks SE. - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod... Possible bugs: When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. The 7 invisible helmets were the last thing done in both versions of the mod. They were done after the mod was split into two versions. I believe I copied all my work from one mod to the other properly. But if you notice anything different between the two mods over those helmets... report it. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one. Mods by Jyotai - general statement about work I have or intend to upload ***************************** My mods follow a basic set of patterns: If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing bugs - and I know that nothing makes development worse than a developer with an attitude. Bugs happen. If they happen in my stuff, I welcome finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it can be reported properly. A side story: if you ever interview at a company like Google, at some point in the interview they trick you into messing up, doing something wrong. The test here is not to see you fail - but to see if you have 'ego' when they tell you... Ego kills good development. My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is important in case someday I 'vanish' from the community - people could take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require people to ask permission to use it in their own mods, it cannot deny anyone permission. If you don't like those terms, do not use my stuff. Submitter jyotai Submitted 08/02/2018 Category Adult Mods Requires Unofficial Skyrim Special Edition Patch, Schlongs of Skyrim - Core.esm, SexLabAroused.esm Regular Edition Compatible No View File  
  3. View File By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations. Requirements: SexLab Framework v1.62 or v1.63dev Changelog: v1.0.0 - Animation slot increase to 750 Submitter steveju76 Submitted 04/23/2018 Category Framework & Resources Requires Skyrim SexLab Special Edition Compatible No  
  4. jyotai

    Nude World Order

    Version 1.0.0

    799 downloads

    Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear. The mod has been configured to work with the male props of 'schlongs'. There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired. I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful. There are two versions of this mod, as described below. Only use one of them. ************************** This Mod's Default Version: Nude World Order Requires: Skyrime Special Edition Unofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate. - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 0 - so NPCs no longer comment about nudity. *************************************** Optional Alternative Version of the Mod: Arousing Nude World Order Everything of the 'standard version', plus: Also Requires: SexLab.esm SexLabAroused.esm Also adds the keyword: EroticArmor Has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). This keyword is checked by SexLabAroused by it's Object ID in that mod's esp, and not by a match on the keyword. That is why that mod is required of this version, and why I had to make two versions of the mod. Also adds the keyword: SexLabNoStrip Has been selectively added to some pieces. I found it uneeded and so did not add it to more than a few. - This keyword can be added to any items you do NOT want stripped during a sex scene. Adding to invisible gear was largely pointless, but you can add it to other gear you want actors to keep on... just in case those boots really gotta stay on for you. CAUTION: Arousal mods trigger mainly on nudity. This version of Nude World Order will cause arousal mods to go into extreme, leaving characters at max arousal almost constantly. If you use a mod that applies negative skill penalties when too aroused, this can cause those penalties to be de-facto permanent. - If you want a 'nudist lore' Skyrim where people seem 'used to' nudity, use the default version of this mod instead. This variant version is best for 'comedy' as it will have a strong negative impact on character advancement. *************************************** Known issues: Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all. - in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made. One known example: Amazing Follower Tweaks SE. - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod... Possible bugs: When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. The 7 invisible helmets were the last thing done in both versions of the mod. They were done after the mod was split into two versions. I believe I copied all my work from one mod to the other properly. But if you notice anything different between the two mods over those helmets... report it. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one. Mods by Jyotai - general statement about work I have or intend to upload ***************************** My mods follow a basic set of patterns: If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing bugs - and I know that nothing makes development worse than a developer with an attitude. Bugs happen. If they happen in my stuff, I welcome finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it can be reported properly. A side story: if you ever interview at a company like Google, at some point in the interview they trick you into messing up, doing something wrong. The test here is not to see you fail - but to see if you have 'ego' when they tell you... Ego kills good development. My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is important in case someday I 'vanish' from the community - people could take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require people to ask permission to use it in their own mods, it cannot deny anyone permission. If you don't like those terms, do not use my stuff.
  5. Jman3000

    SexLab Dialogue SE

    Version 3.1

    1,228 downloads

    This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit About This File What does this mod do? SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement
  6. SexLab Dialogue SE View File This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit Submitter Jman3000 Submitted 07/19/2018 Category Adult Mods Requires Regular Edition Compatible No  
  7. View File Sexlab Mortality is a mod I created to suit my own tastes that spun off of the Rape Discouragement Mod I have been working on. It is inspired by Sexlab Wear & Tear, which I loved but eventually decided to replace with something a little more sophisticated. I commented the base script and kept it as clean as possible so that people who don't want to wait for me to add an MCM don't have to wait to change the mod to their liking. The idea is simple - a simple non-sophisticated Wear & Tear mod that applies (or does not apply) damage based on factors such as arousal (sexlab arousal), relationship status, trust, and morality. How the mod works: When the player has sex with someone, at the end of every stage, the mod goes through a checklist of circumstances and then sets an Interest value. If all NPC's the player is having with are trustworthy, then the player will take no damage, as these people know better than to hurt the player. If one or more of the NPC's involved in the sex act are not trustworthy, the player will take damage depending on his/her level of interest. The player will also not take any damage from scenes with no penetration - if I forgot to include one, please let me know (or fix it yourself). The trust system is as follows: An NPC can be trusted based on their relationship status with the player, their morality, or if the player has marked them as trusted through dialogue. Similarly, an NPC that is trusted can become automatically untrusted in a similar fashion. How an NPC can become trusted: > NPC has a morality of 4 (will commit no crime) > NPC has a relationship of 3+ (Ally or Lover) > The player puts their trust in this NPC manually [primarily for roleplaying purposes] > NPC is a housecarl, which are sworn to the player and trustworthy by default. How a trusted NPC can become untrusted: > NPC partakes in raping the player > The player informs the NPC that he/she does not trust them. [Again, mainly for roleplayers] > NPC relationship status with the player falls below 0. If one or more NPC's is untrusted, then the player can get hurt during sex. Interest is defined as: Interest = Sexlab Arousal - Untrusted Key - Depression Key - Strap on Key - Victim Key Each key is assigned either an integer or zero. I intend to make these keys configurable with MCM in the next version. Untrusted Key: 50 Depression Key: 0 or 25 if the player is depressed Strap-on Key: 0 or 20 if one of the NPC's is wearing a strap-on Victim Key: 0 or 30 if the player is a victim The lowest possible interest happens when the player has zero arousal and is being raped by a woman wearing a strap-on, at -125. The highest possible interest happens when the player is extremely aroused and having sex with an untrusted person, at 50. Most of the effects can be cured. Muiri at the Hags Cure will sell you lubricant and some special potions to relieve some (but not all) of the effects. Her dialogue uses Fuz Ro D'oh, which is a simple SKSE plugin that allows silent, subtitled speech. Here are each of the effects, and the circumstances by which they can happen, and how they can be cured without waiting (all damage except depression heals in 0.5- 3 days): Depression: - Triggered by witnessing the death of or finding the body of a lover, ally, or trusted sex partner - This very simple scripted effect is originally part of my slowly-working-in-progress Rape Discouragement Mod, which is why the scripts have an _RDM prefix rather than the _Mortality prefix. - Lasts 14 days, no cure Sanguinare Vampiris: - Player gets raped by a vampire - Vanilla disease, cure disease will work. Vaginal and Anal pain (Burning pain): - Interest must be 20 or lower - Player must be female for any vaginal damage (obviously) - Player is not using lubricant (from Muiri) - Muiri sells a potion to cure these Vaginal and Anal Bruising (Bruising/Blunt pain): - Interest must be -30 or lower - Player must be female for any vaginal damage (obviously) - Has a small chance to occur proportional to interest, ranging from 15% at -30 interest to 57.5% at -115 interest - Player is not using lubricant - Muiri sells a potion to cure these Vaginal bleeding, Anal tearing (Bleeding/Sharp pain): - Same circumstances as bruising, except... - This set will occur along with bruising for that organ for only a few of the more violent anal and vaginal animations respectively - Muiri sells a potion to cure these Genital bruising (UNTESTED): - Interest must be -30 or lower - Player must be a male victim - Occurs only for oral animation where an aggressor gives the player head - Cured by the same potion as Vaginal / Anal bruising Penile fracture (UNTESTED): - Interest must be -30 or lower - Player must be a male victim - Player must be ridden in a cowgirl animation - Has a constant chance to occur of 10% Oral Bleeding: - Interest must be -50 or lower - Player must be skull fucked by someone wearing the default strap-on - Has a constant 25% chance to occur Cervical Bleeding: - Interest must be -30 or lower - Player must be female (obviously) - The animation must be "Rough Missionary", or "Arrok Leg Up Fuck" - Has a constant 5% chance to occur - Is NOT cured by the same restorative potion as vaginal bleeding Strangulation: - Player must be a victim - Independent of interest - Animation must be stages 1 or 3 of Rough Missionary Requirements: SKSE and SexLab (obviously) SexLab Aroused Fuz Ro D'Oh (Muiri's dialogue may be broken without it) Installation: It's in .ESP, .BSA, .BSL form. Just dump the files in your data folder and turn it on. If that doesn't work, tell me, and I'll upload loose files. Guide to changing things you don't like until I add a goddamn MCM: The script you're interested in is _MortalityBaseScript. It is attached to the hidden quest _MortalityQuest. I wrote it and commented on it specifically to be easily modded even if you don't know anything about papyrus scripting. Change the keys and conditions and such as you please, compile the script with the papyrus script manager, save, and go. TODO: 1 - Add a goddamn MCM 2 - Take and implement more of your goddamn good suggestions 3 - Add a goddamn MCM 4 - Fix the inevitable bugs you guys will notice 5 - Add a goddamn MCM Future possibilities: A goddamn MCM Permissions: If anyone out there actually cares about this mod enough to edit it, then I'm flattered. You don't need permission to do anything. Edit it, steal from it, add a goddamn MCM, upload it, re-release it under your own name claiming you made it, sell it on amazon, marry it, whatever, I don't care. Currently Working On: 1 - Fixing Topic Info Fragment bug causing Muiri not to give items or take gold. (Waiting for people to try the fix and see if it worked) 2 - A goddamn MCM Goddamnit: Suggest things! If your idea is good, I like it, and I think I can add it, I will most likely try. Submitter Guest Submitted 03/28/2014 Category WIP / Beta Requires SexLab Framework, SexLab Aroused, Fuz Ro D'Oh Special Edition Compatible  
  8. View File Description: This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position. How Does It Work: It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will. Example: Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position. OR: - (NEW FEATURE since out of Beta / Non Uploaded Version) Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit. Requirements Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed Installation Simply Upload to any mod manager Or Export the archive file to your Skyrim folder and overwrite your "Data" folder. *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know. Uninstalling Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure. Troubleshooting / Known Issues This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen. Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it. Future Plans Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important. Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes. Modifying this: If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included. HELP Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects. Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message. Credit Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner! La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered. Submitter Nenilai Submitted 01/24/2015 Category Other Requires Sexlab Framework Special Edition Compatible  
  9. I would not call this a game breaking issue, but there is always a 1-2 second delay before a animation will start. Actors will just stand in front of each other for about 2 seconds and then the animation will finally begin. I thought it was script lag but i checked using the script lag tool in the Convenient Horses mod and it was well below 100ms. My load order looks like this: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SOSRaceMenu.esp XPMSE.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SexLab Eager NPCs.esp FNIS.esp FNISspells.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp Convenient Horses.esp Alternate Start - Live Another Life.esp And i have attached my Papyrus log. Any help is appreciated thank you Papyrus.0.log
  10. Finally decided to give sexlab a try on SE despite it only being in the beta stages. I have no sexlab plugins installed - this is an issue with the framework itself. After installing and generating the FNIS, when I launch SKSE, the game window opens up, however promptly crashes before even reaching the title screen. The crash log is short (a mere two lines), albeit unhelpful to me due to my own poor knowledge of papyrus's intricacies. Log: Notably the CTD occurs as long as sexlab framework is installed - even if it is disabled in the load order, however the problem promptly vanishes upon uninstalling the framework.
  11. Version 1.0.1

    9,557 downloads

    By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations. Requirements: SexLab Framework v1.62 or v1.63dev Changelog: v1.0.0 - Animation slot increase to 750
  12. Well the average size for animations to work properly is 1 , and for me It feels weird that my female char is taller than most male npcs in the game so I change it to 0.87 , there's a certain option in the sexlab "animation settings tab" well two options one "Even Actors Height" and the other well I don't quite undrestand it that well and it says bugs will crash the game at a cestain point and none of them works , when the animation starts my char keeps the same size "0.87" ... well I noticed that there's some others who have the opposite effect , that they can acually change size in the animation but not for me , it's wierd sexlab is perfect everything works fine and it's mostly needed for running animations but does it really reset or adjust the size of the character during animation ? cuz I never seen it thank you for taking a look at my problem and sorry for my bad english My thanks to Ashal ! https://www.loverslab.com/profile/1-ashal/ Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62 ! https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
  13. OK, I have been trying to get this mod working for a week now, but to no avail, and I have no idea what else to do, I uninstalled all my mods and started from scratch, but I keep running into the same problem. After loading up the game, I do as instructed by the mod page and go to the menu and hit the install button, exiting the menus and getting ready to wait, only for the game to CTD a few seconds later. I have no idea what could be doing this, I'm using mod organizer so it would show if there were conflicts, and I got no warnings when I ran FNIS to set up the animations, but it still crashes every single time it starts its install process. The only thing I haven't done yet is clean Skyrim's plugins, but that shouldn't be causing the crash right. The only mods I have currently installed are The Unoficial Skyrim Legendary Edition Patch, Alternate Start, SexLab, SkyUI, FNIS with the Creature pack, JContainers, XP32 Maximum Skeleton, and CBBE, and I wont be installing anymore till I get this mod working, so if anyone can give me any ideas on what my be going wrong, I would love to hear them.
  14. Version v1.62

    3,436,968 downloads

    Skyrim SexLab (SSL) v1.62 An adult animation framework ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. ---------------------------------------------------------------------------------------
  15. Version 1.0

    61,663 downloads

    Description: This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position. How Does It Work: It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will. Example: Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position. OR: - (NEW FEATURE since out of Beta / Non Uploaded Version) Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit. Requirements Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed Installation Simply Upload to any mod manager Or Export the archive file to your Skyrim folder and overwrite your "Data" folder. *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know. Uninstalling Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure. Troubleshooting / Known Issues This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen. Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it. Future Plans Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important. Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes. Modifying this: If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included. HELP Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects. Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message. Credit Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner! La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.
  16. The question is in the title. The amazing thing about this mod existing is it allows Same Shape Atlas for Men to be used with Clams of Skyrim for HDT penetration during sex instead of just the penis clipping through the vagina (Supposedly, from what others tell me). Q: "Why not use Schlongs of Skyrim?" - A: Well yes... That be easy might it? Except only females get all the good shit and male only get a standard look with very little going on on the male body. Same Shape Atlas for Men allows customization (muscle, body fat, body hair, and etc) to each NPC. Not only that, the penis is customizable, and the mod has an add on that adds HDT bouncing butt and pecs physics to men. Same Shape Atlas is just better, and has a lot more for it. The only problem is getting it to work with Clams of Skyrim. When installing Clams of Skyrim after Same Shape Atlas for Men, the HDT penis overwrites Same Shape Atlas's, causing texture problems and bugs. When installing Same Shape Atlas after Clams of Skyrim, the HDT penis files get overwritten and there is no HDT penis for the males now. The penis just clips through the HDT vagina. FloppySOS adds an HDT penis to either Schlongs of Skyrim or Same Shape Atlas for Men (Whichever is installed). This HDT penis actually works with Same Shape Atlas for Men and such. There are no texture issues nor any bugs. The having an HDT penis problem with Same Shape Atlas is now solved. However, my problem is that I don't know how to get it to work. I have it installed, last and after Same Shape Atlas for Men. Yet the penis still just clips through the HDT vagina. Is it something in the MCM settings or such???? I'm just wondering if anyone who uses FloppySOS might know what the thing is. I have included my loadorder also. Feel free to have a look and see if there's anything you can identify instantly that might be a problem. Everything was sorted with LOOT. For further note, I do not use the unofficial skyrim patches because they cause issues in my game. It runs a lot better without them. I have tested FloppySOS with and without them though and there is no difference, and I have used SOS (Without FloppySOS) instead of using Same Shape Atlas for Men and the HDT penetration works with and without them. loadorder.txt
  17. Next major release of SexLab will feature MFG facial animations that are applied to characters during sex, and can be applied to characters outside and inside of sex by modders. This is made possible in 1.9.32 via the SKSE plugin Mfg Console. I however, am terrible at using MFG and coming up with presets to convey certain emotions. So I welcome and much appreciate anybody willing to give it a shot and submit some of their own that I can include with SexLab. Explanation of the Expression System: The plan is to have a set to "emotions" that can be applied to a character, male or female, which will contain a list of MFG commands through various phases of intensity. Each emotion should have AT LEAST 2 phases and can contain AT MOST 5 phases each phase increases the "intensity of the emotion. So for example if there was a "happy" emotion, phase 1 would apply an expression on the character that is rather mild and only slightly convey's them as happy, phase 5 of the same emotion would convey them as incredibly happy. In addition to the phases, there is also separate male and female presets, so a male who has "happy" applied to them, will use a different set of MFG presets than a female who has "happy" applied to them. While there will be a whole library of these expressions for modders to use with SexLab, the user will be able to select "default" expressions that will be applied to actors in the following roles: Consensual Male Consensual Female Aggressive Male Aggressive Female Victim Male Victim Female These roles will use the selected default expressions for each during sex, unless override by another mod. Expression/Emotions Needed: You can submit any expression you think will fit well with SexLab, but here is a list of ones to try for if you can't think of any: Happy Sad Embarassed Angry Shy Nervous Focused Lusty/Horny Pained Disgusted Scared Confused Embarrassed Submitting an Expression for SexLab to use: When submitting an expression, please include the following information. A screenshot of each phase is also much appreciated, but not required. Emotion Conveyed: Female Phase 1: List of MFG Commands for phase 1 Female Phase 2: List of MFG Commands for phase 2 Female Phase 3: List of MFG Commands for phase 1 Female Phase 4: List of MFG Commands for phase 1 Female Phase 5: List of MFG Commands for phase 1 Male Phase 1: List of MFG Commands for phase 1 Male Phase 2: List of MFG Commands for phase 2 Male Phase 3: List of MFG Commands for phase 1 Male Phase 4: List of MFG Commands for phase 1 Male Phase 5: List of MFG Commands for phase 1 As stated above, it needs to have at least 2 phases, and a maximum of 5 phases. Male and female do not have to have the same number of phases either; one can have 3 phases while the other has 5 for example. Example Submission: Emotion Conveyed: Pleasure Female Phase 1: Expression 2 30 Phoneme 5 30 Phoneme 6 10 Female Phase 2: Expression 10 50 Modifier 4 30 Modifier 5 30 Modifier 6 20 Modifier 7 20 Phoneme 0 20 Phoneme 3 30 Female Phase 3: Expression 10 70 Modifier 2 50 Modifier 3 50 Modifier 4 30 Modifier 5 30 Modifier 6 70 Modifier 7 40 Phoneme 12 30 Phoneme 13 10 Female Phase 4: Expression 10 100 Modifier 0 10 Modifier 1 10 Modifier 2 25 Modifier 3 25 Modifier 6 100 Modifier 7 100 Modifier 12 30 Modifier 13 30 Phoneme 4 35 Phoneme 10 20 Phoneme 12 30 Female Phase 5: Expression 12 60 Modifier 0 15 Modifier 1 15 Modifier 2 25 Modifier 3 25 Modifier 4 60 Modifier 5 60 Modifier 11 100 Modifier 12 70 Modifier 13 30 Phoneme 0 40 Phoneme 5 20 Phoneme 12 80 Phoneme 15 20 Male Phase 1: Expression 2 30 Phoneme 5 30 Phoneme 6 10 Male Phase 2: Expression 10 50 Modifier 4 30 Modifier 5 30 Modifier 6 20 Modifier 7 20 Phoneme 0 20 Phoneme 3 30 Male Phase 3: Expression 10 70 Modifier 2 50 Modifier 3 50 Modifier 4 30 Modifier 5 30 Modifier 6 70 Modifier 7 40 Phoneme 12 30 Phoneme 13 10 Male Phase 4: Expression 10 100 Modifier 0 10 Modifier 1 10 Modifier 2 25 Modifier 3 25 Modifier 6 100 Modifier 7 100 Modifier 12 30 Modifier 13 30 Phoneme 4 35 Phoneme 10 20 Phoneme 12 30 Male Phase 5: Expression 12 60 Modifier 0 15 Modifier 1 15 Modifier 2 25 Modifier 3 25 Modifier 4 60 Modifier 5 60 Modifier 11 100 Modifier 12 70 Modifier 13 30 Phoneme 0 40 Phoneme 5 20 Phoneme 12 80 Phoneme 15 20
  18. I am new to modding in skyrim (also just started to play the game) . I just killed miraak in the game and i am now in skaal village. I have installed sexlab framework and other mods installed too (see the nmm screenshot attached). The problem i am facing is that, whenever i have sex with any character, they never get full nude and this happens with me too. Like i am male in the game, and when i have sex with any female character, my character wears underwear and the female character wears bra and undies. None gets full nude. I tried using the tes5edit and also correcting load order using LOOT. Please help me resolve this problem. Thanks.
  19. Greetings to you all ! I am really a newbie to SexLab and all it's features (not to modding, I have been modding since 2012 and I am fairly advanced). Thing is I never used any sex mods because I was more into gameplay, immersion and pure aesthetics. But seeing as I played the shit out of Skyrim, I want it to be utterly immersive (including sexual interactions between NPC's, arousal and so on). I am not really looking into hardcore mods like BDSM, creatures, gangbangs and so on. I looked through SexLab index list downloads and SexLab Framework most downloaded mods, but haven't found my answer there (thus I am starting this topic). I already have Arousal Redux, Further Lover's Comfort and Blush When Aroused, but there are still missing parts like... undressing. I would really like some more complex mod which makes NPC's/PC take off clothing part by part - armor/clothing, boots, hat (if they have one) and gloves, also some (maybe voiced) sensual dialogue between them since they are going to fuck, and jumping straight into a bed is just not immersive (or is it?). One more thing I want to ask is about prostitutes/sexual partners for followers or just casual NPC's (if they are not married/don't have a partner). I found some mods but it was all about pimping/being the pimp and that's not what I am looking for. That actually covers it, if I left something out I would really appreciate suggestions for other aspects which may add to this. Thanks to all who read this post and have a nice day.
  20. Hello, I have a (hopefully easy) issue that I require assistance with. I am having issues where giants are no longer stripping during animations. Not sure why this changed all of the sudden but I did go about reinstalling anything that has to do with creatures (More Nasty Critters, FNIS Creature Pack, and Hentai Creatures. I have tested with every other type of creature/humanoid with no issue but giants just refuse to whip it out! Any advice or help is appreciated!loadorder.txt Attached is my load order
  21. Sexlab gives error message: "failed to add actors to thread." No sexlab scenes will play. I have Sexlab matchmaker, tools, animation loader all installed. Papyrus log: Loading Version: 32 Init... -done Registering functions... -done Storage Reverting... Done! Storage Loading... Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Storage Saving... Saving mod list... MODS Saved - empty! INTV Saved - empty! FLOV Saved - empty! STRV Saved - empty! FORV Saved - empty! INTL Saved - empty! FLOL Saved - empty! STRL Saved - empty! FORL Saved - empty! PKGO Saved JSON SaveFiles - Done External JSON Saved Save Done! Anyone have any ideas what's wrong? Thanks!!
  22. I was looking through the MCM menu for Sexlab Framework and in the list of mods for it I ran into one listed as FNIS Creature Idles. The mod doesn't detect it and I can find no trace of it when I search for it on here and on the Nexus. Does anyone know what the mods referring to? I also wonder if this is why I can't get creatures to function thus far with the sex mods. I was testing Dangerous Nights and when creatures would appear all they would do is attack my character instead of engaging in sexy times. If anyone has any insight into what's going on it would be greatly appreciated, thanks
  23. Okay I so I keep getting the problem that everytime I active Sexlab Framework and JUST that mind you in my NMM all my walking animations/sneaking/running/jumping get all fucked up. For walking and running she starts sliding across the floor with her hands in the air in a I guess under normal circumstances sexy? position. The jumping is basically her looking like she is giving everything a blowjob. And the sneaking she is fucking somebody. Doesn't matter that she has a weapon in her hand either she'll still do it. I have the Feuretin Realistic Animation Project Movement mod and I want to know if that is known to conflict or something. I have LOOT BSA.OPT CFF Explorer Save Tool and TES5EDIT. I have ran Sexlab through most of those and have used GenerateFnis before and after everytime I try to just have Sexlab Framework up and running. I am kinda sad and I don't know how to fix this problem. Uploaded a screenshot of the one
  24. Guest

    JUGs-Nov-1-2015 -Spanish

    Version Nov-1-2015

    258 downloads

    Esta es una traducción de la Modificación: JUGs Nov-1--2015 (Es necessario la modificación original).
  25. View File Esta es una traducción de la Modificación: JUGs Nov-1--2015 (Es necessario la modificación original). Submitter Guest Submitted 12/14/2016 Category Dialog Sex Requires Special Edition Compatible  
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