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Sexlab Snuff - A strangulation and necro mod - Alpha View File Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Action Menu (Important) I've added a new action menu which can be opened by a hotkey set in the MCM menu. This has some options to for quality of life plus some gameplay features so far Remove running makeup (see texture effects below) Override stage controls (can now add stages from this menu instead of MCM) Reset skin and overlays Texture effects: Strangulation can apply running mascara texture, left it quite subtle as didn't want it looking too crazy, This can be removed from the player using the actions menu hotkey Strangulation can apply bruise effect to throat on death Added veins texture that starts by default 200 seconds after death and fades in over 300 Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death) Submitter WhatTheElf Submitted 09/16/26 Category Adult Mods Requirements Regular Edition Compatible Install Instructions - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page.
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Version 0.0.2
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Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death)-
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Prison Alternative - Punishment Pack View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... ) -get recaptured -Profit Available Events - Cold feet / cold face (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary) - Poke n´pierce (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance)) Planned Events And whatever else Ideas will pop up in between Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!) Installation -Install with Mod manager of your choice and run FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 06/06/22 Category Quest Requirements zaz8, Pama´s deadly Furnitures, FNIS, powerOfThrees papyrus extender, Prison Alternative Special Edition Compatible Yes
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Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Two point Gallow -Dwemer Oven -Dwemer Electrocution/Amputation Device -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: (Only Needed for versions LOWER then 3.0.0) For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for the 8.0 version) Fnis/Nemesis/Pandora I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Next-Gen Decapitations Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's https://www.nexusmods.com/skyrimspecialedition/mods/135254 SexlabFramework.pex This is the core script of Sexlab. While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break. If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ If you don't want to use Sexlab, you have 2 options: 1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts) 2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254 ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays... Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/20 Category Adult Mods Requirements SKSE, PowerofThree´s Papyrus Extender, FNIS/Nemesis/Pandora, Mfg Console/Fix Regular Edition Compatible No Install Instructions
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Prison Alternative - Outdoor Event Pack View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) This particular extension is focused on outcomes which happen outside Jails and cities. Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release. Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event) -Profit Currently Available Events Left for dead (hanging) Quality of life stuff The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved): Every Location has a pullchain somewhere to start scenes without going to jail: You can execute pretty much Every NPC in the game, not just followers: Persistent Corpses: Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS/Nemesis -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.4.0 or higher!) Installation -Install with Vortex or MO2 -Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk Please don't bother me with reports if you decide to do that. -Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) -Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage. Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation and resources to get this done If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 05/07/24 Category Adult Mods Requirements Zap8(+), Prison Alternative, Pamas Deadly Furnitures, FNIS/Nemesis, powerOfThrees papyrus extender Regular Edition Compatible Yes Install Instructions
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Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 12/23/21 Category Quests Requirements Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
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Toast's Poses and Animations View File A couple of poses and animations I made to take screenshots and videos. More of my screenshots can be found here. Toast Poses Includes 1Toast - 15 poses involving/intended for impalement scenes. 2Toast - 13 poses for choking scenes and 1 pose for neck fucking. 3Toast - 8 poses that involve hanging from a meat hook. 4Toast - 4 poses intended for a female character to sit on a male character. 5Toast - 4 poses for rape scenes that do not fit in with the other pose groups. 6Toast - 3 sets of solo animations for crushing, partial crushing, and impalement Toast SLAL Includes 7 mediocre animations, that do not all have proper ending animations, made for very specific scenes that usually wouldn't happen in regular gameplay. Toast Neck Fuck: M uses decapitated head of F Toast Body Neck Fuck: M uses decapitated neck of F Toast Necromancy: M sticks a soul gem inside of F Toast FFM Necro Laying Onahole: F2 lays beside M and jerks M off with decapitated head of F1 Toast FFM Necro Straddling Onahole: F2 straddles M and jerks M off with decapitated head of F1 Toast Doll: M uses limp body of F Toast Ghost: F phases through the back of M to give blowjob All Pose Previews(CAUTION GORE!) Some of these poses do not include the object. This is because I do not have permission for the object or I use the pose several different ways. Requirements/Recommendations for Toast Poses - Poser Hotkeys Plus - NIOPA (Recommended for adjusting the character) - Jaxonz Positioner (Recommended for adjusting objects) Requirements for Toast Poses - SLAL Feel free to comment whatever outfits you would like to see, Crunchy and I might make them if I have the time. Also, comment any problems you run into. You can also join my Discord where Crunchy and I will probably be more responsive to questions. Submitter SoggyToast99 Submitted 09/02/2023 Category Adult Mods Requirements Poser Hotkeys Plus, SLAL Regular Edition Compatible No Install Instructions
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Bad Ends - The Highwayman (Content warning: Snuff,Hanging,Necro) We join Elise, an Imperial student studying at the College of Winterhold. Far from home and the Arcane University in the Imperial city she wishes she could afford taking on college duties in order to progress in her studies of Illusion magic. She's tasked by Urag, the college librarian to retrieve a replacement book (of which the original was destroyed by her...) from Solitude. Begrudgingly she knows it's the only way she'll be able to proceed to the next level in her training so she takes the task and leaves for Solitude. Whilst on the road near Dawnstar she comes across a shocking sight of 3 women hanging from gallows outside of an old Nordic ruin. Placed there by a group of Highwaymen who are moving camp...and don't have the food to keep loose ends alive... Little does she know that one of them is still there to move the last of the girls gear over to the new camp... Intro: On the road: The Ruin: Defeated: Game Over: Round 2: The Gallow: Aftermath: Video:
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Bad Ends - Don't Kill the Messenger Warning - Contains Draugr in Chapter 3 A bit of a longer episode this one, so i've split it into 3 chapters. Let me know if you prefer the longer form content or prefer shorter form content? Chapter 1: Chapter 2: Chapter 3: Video:
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Bad Ends - Camping 2 We join Erin, a Wood Elf camping inside an old Nordic ruin just outside of Whiterun. Fleeing persecution from the Thalmor after discovering she has compromising information on the leadership of the Aldmeri Dominion. She's flees her home of Valenwood and runs north to Skyrim, hoping to find refuge amongst the Stormcloaks. Frustrated with the lack of progress from the Justiciars, the Thalmor put a large bounty on her head in hopes of someone else being able to track her and deal with their loose ends. While on the roads, she's caught in a rain storm and has to find shelter in the Nordic ruin, lighting a fire to dry off and keep warm. Unknown to her however, a bandit who's received word of the bounty has been tailing her since Kvatch, and awaits his perfect opportunity to strike! Intro Wake Up Call Round 2 Game Over Aftermath Video
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Bad Ends - The Alley 3 We join Aerina in the late hours of the night in Solitude, hired by Falk Firebeard (The Jarls steward) to meet with an informant who can provide them with some knowledge and evidence that will incriminate the Thalmor and have a political excuse to have their embassy removed in Skyrim. Little does she realise, the informant has been assassinated hours ago and the meeting point of Aerina's meeting leaked without her knowing so. With 2 assassins from the dark brotherhood being sent to dispatch them both... she doesn't realise she's walking straight into a trap! As she walks through the city streets late at night, she does not spot the shadowy figure following her to the would be meeting point. As she walks down the dimly lit alley hoping to meet her informant. The shadowy figure has his opportunity to pounce Intro: The Alley: The Alley (Videos): Wrapping up business: Wrapping up business (Videos): Outro:
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Bad Ends - Cidhna Mine We join Erika in Cidhna mine, after being imprisoned for a Stormcloak plot to assassinate the Jarl of Markarth. Upon her capture she demands under Skyrim law to challenge the Jarl in open combat instead. Message is taken to the Jarl and he has her sent to the mine to "Ready his champion" to fight on his behalf... Little does she know, that his "Champion" awaits her in the mines. The prison guards strip her down to her underwear and push her into the mine defenceless and surrounded by old Forsworn convicts, Little does she know that she won't be leaving those mines... Intro: Dead End: Borkul: Defeated: Aftermath: Video:
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Bad Ends - Ambush (User Request) We Join Tania, a Wood Elf mercenary working for the Imperials who's been hired to locate Stormcloak shipping routes from a camp nearby to Whitrerun After a successful raid on the camp, she finds that the map containing the shipping routes is not there. So not wanting to miss out on the Septims, she starts patrolling the surrounding area. Hoping to find the Stormcloaks who'd be carrying the map The next morning she comes across a campfire burning just off the road between Whiterun and Windhelm. Upon investigating she finds no one there but the campfire still burning as if it was lit not a few moments ago Little does she realise, she's fallen into a trap, A Stormcloak who's posted up nearby was waiting to find an "Imperial Assassin" who'd matches her description. Intro: The Fire: Ambushed: A Stormcloaks Revenge: Aftermath: Video:
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Bad Ends - The Conjuring (User Request) With all her flatmates at the college of Winterhold going on a field trip to Saarthal. Astrid opts to remain behind, claiming she isn't feeling to well... In reality she wishes to practice her conjuration spells in the college halls (Which has been forbidden by the Archmage). Late one evening she visits the Arcaneum library to find a spell book on the topic of Dremora and other Daedric creatures. Having found the book she desires... she returns to the privacy of her now empty dorm so she can practice without prying eyes ready to snitch her in to the professors. Eager and excited to practice, she skips the important instructions contained within the spell book and casts a spell she believes is a simple summoning spell... Little does she know her impatience will cost her dearly! Intro: The Conjuring: Deviant Dremora: Videos: The Soul Trap: Videos: The Flatmate: Videos: The Aftermath: Epilogue:
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Bad Ends - The Abandoned Shack Warning: Contains Troll: We join Erika in Kynesgrove, having taken a job from the innkeeper to remove a local troll that has been causing issues with travellers passing through the village. The innkeep informs her that the troll is kept up inside a nearby abandoned shack at the side of Darkwater river. Shortly after leaving Kynesgrove, she finds the dilapidated shack in question, only to find the remains of a recent inhabitant who clearly was unaware or careless to the fact that the shack is a troll den. With the fire still burning from the previous occupant... it can't have been too long since the troll left Foolishly however, believing the troll not to be nearby, she takes a moment to try and dry off next to the fire the last inhabitant lit before deciding on an ambush spot to take on the troll, knowing she can't win a one on one fight with it. Only to hear heavy footsteps approaching behind her... blocking the exit Intro: Defeat: Videos: Defeat Continued: Videos: End of the line: Videos: Troll doll: Videos: Aftermath:
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Bad Ends - Submerged 3: We join Astrid in the swamps just outside Morthal. Having not heard from her sister Aerina in months she assumes she's gone missing, she travels Skyrim, picking up traces and info from places she used to frequent and has tracked her down to Morthal where one of the guards informs her that Aerina had taken a bounty job to take down an Argonian outlaw who's taken to residing in the swamps. She heads for the swamps, leaving her clothes tucked in a tree hollow just on the outskirts of town (As not to get them wet and covered in swamp slime) and proceeds into the marshes. As a scholar and an alchemist, she is out of place wandering the marshes but refuses to turn back after learning where her sister might be. Not knowing it's probably too late already. It's when she starts searching the murky waters she comes across an ambush laying below the surface of the water Note: This is a very loose sequel of submerged part 2: Intro Ambush Submerged Game Over Video Note: As a result of running out of storage space on mega, videos are now on rule34video Not full 1440p quality anymore i'm afraid!
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Bad Ends - Malacath's Trial A nameless Orc tribesmen from a nearby Orcish stronghold has been tasked by Malacath to hunt, kill and humiliate any of the "lesser" races with his bare hands while completely naked. To prove the superiority of the Orcs. While waiting in the bushes outside of Riverwood, he waits to ambush an unsuspecting target when to his delight a local Nord girl by the name of Helga comes along. An alchemist in search of ingredients for her next batch of potions. Helga, known around Riverwood as a pretty yet promiscuous girl is well liked by the men of the village, (not so much by the other townswomen) decided to head out of town up into the hills between Riverwood and Helgen in search of Snowberries and Blue mountain flowers. Opting for an incredibly short skirt... and no panties... she set off into the wilderness unarmed...not expecting to encounter anyone on her route, believing the fresh air to her nether regions would give her more energy. Foolishly, she'd never left the safety of the towns walls before... and didn't realise that the wilderness was no place for foolish exhibitionism like hers.... and unfortunately for Helga... this is when the two finally cross paths... Note: Also trying something slightly different this time with the videos. Tried to do more of an edited together sequence rather than individual clips. Let me know if you want to see more of this sort of stuff! Intro Ambushed Defeated Round 2 Round 3 Aftermath Video
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Bad Ends - The Dawnguard Recruit (User Request) With the Dawnguard losing their war against the vampires and taking heavy casualties. They are also suffering from a large recruitment crisis as the number of new recruits begins to dwindle. In an attempt to bring in more recruits, and boost the morale of the men. Isran decides to start a "Valkyrie" division. A group of new female recruits hand chosen by Isran to wear revealing clothing on their missions and around the fort to "Inspire" new men to join the cause... The newest recruit to this specialist division being Aerina who to her surprise upon handing over all her belongings is issued a small bikini. Left without her belongings and at risk of being called an oath breaker should she walk away, reluctantly has to accept her predicament. Isran issues her first field. The last recruit of this Valkyrie division, Erika, was sent on a scouting mission in the Whiterun hold to find the location of a nearby vampire hideout and then report the location back to Isran. However, she's been missing for some time now, having been expected back a few days ago. Isran tasks Aerina with finding Erika to bring her back for reassignment. We join Aerina on the morning of day 6 of her search. Running low on supplies and willpower. She has but 1 more day to find any information she can about her missing comrade... Intro: The Hideout: Coming to: Videos: Drained: Videos: Aftermath:
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Bad Ends - The Trap We join Erika on her travels towards to Riften having left from the Windhelm direction. As she hikes up the cliff near Nilheim tower, she notices an overturned cart that was not there on her way down a few days prior Thinking nothing of it, she continues on until she finds a lone woman calling out for help on the path towards Nilheim tower itself. Concerned for the womans safety, Erika goes over to investigate what the issues is. The woman explains she was ambushed on the road with her brother who is now being held captive. She asks Erika in help freeing her brother from what she claims is a lone bandit guarding the camp Gullibly she does not realise she's being led into a trap... and the bandits have no intention of letting her go... Intro: Surrendered Surrendered (Videos): Loose Ends Loose Ends (Videos): Round Two Round Two (Videos): Aftermath
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