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Version 1.1.2
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Sets selection of Vanilla and mod NPC as prostitutes with varying prices. Lightweight and highly configurable. Works with Sexlab and Ostim Standalone. ESL. An optional SPID file will set all mod added followers as prostitutes, except followers added to a blacklist. After a long day of cave crawling or dungeon delving, an adventurer wishes nothing more than to wind down with a bottle of wine and a wench. Basic Prostitution makes it easy to find a working lady, either from Vanilla NPC, or from the many, many, many mods that place pretty people around the settlements of Skyrim. If you have coin, you can buy what you want! You want to hire a couple of tavern wenches and have a threesome? Done. You want to donate to a Priestess of Dibella and share her with your follower? Of course. Give a bottle of skooma to a beggar and get a blowjob? I question the wisdom in that, but sure. Prices and payment form differ between NPC. For most, gold is preferred, with amounts varying from Very Low (25 by default) to Very High (500 by default). Some you can convince with skooma, some which only need a Few (1 by default), others take Many bottles (3 by default). And finally, if you find a friendly creature of the night, you can buy their affection for some Potion of Blood (1 by default). Mod workings Basic Prostitution uses factions to set up which NPC work as prostitutes, and what their price is. These factions can be assigned with SPID to any NPC in game. A SPID ini file is included in the download, which assigns a bunch of Vanilla NPC, as well as some existing mods. Prostitutes will have a new dialogue option where you can inquire about hiring them. This opening dialogue differs a bit between prostitute types, a Priestess of Dibella differs from a street whore. After the opening, you get some dialogue choices. You get to see their price, or prices if they have multiple payment types. There is an option to polity leave without hiring them. Finally, there is an option to tell them you will never hire them. This last option will block this NPC from Basic Prostitution dialogue. This option can be reversed through using the console (see debug section). If you decide to hire them, you'll pay them immediately. You get the option to start sex immediately, go find a better location, or go and find another person. The NPC will follow you until they've done their job. You can have up to 4 NPC hired at the same time. If you want to start sex with them, speak to any of them. If you just want to watch, that is also an option. Speaking with a friend, follower, or lover allows you to either share the hired prostitutes with them, or gift them and let your friend have some fun. Your relationshiprank must be at least 3 with your friend. The sex framework does not allow more than 5 NPC in a sex scene. So if you want a follower to join you, you can have at most 3 NPC hired. Afterwards, the hired NPC will return to their routine. And a tip for those looking for a five fingered discount. The gold paid is transferred to their inventory. Skooma and Potions of Blood are as well, but the NPC won't wait to use those. Default assignment and faction This section quickly goes over the factions, and which NPC is selected for which faction. Now, is this selection perfectly lore friendly and immersive? Not really, Bethesda didn't make a bunch of NPC obvious whores. But I did try to keep it believable. I'm open to suggestions on improving the default distribution. Very Low Price Faction: BP_ProstituteVeryLow default price: 30 septims Beggars are in this category. The truly destitute who need every bit of coin they can get. Low Price Faction: BP_ProstituteLow default price: 60 septims This group contains mostly people with a poorer profession living in the poorer holds. For example, there are several miners who live alone in Dawnstar, Shor's Stone, and Kynesgrove. Medium Price Faction: BP_ProstituteMid default price: 120 septims This price level is where you find professionals like tavern wenches, castle maids, a couple of bards, and Haelga. High Price Faction: BP_ProstituteHigh default price: 250 septims Not many can ask this much for loving. Only high class courtesans and bards in the wealthier settlements can. Very High Price Faction: BP_ProstituteVeryHigh default price: 500 septims Reserved for the best paid lovers in Skyrim. Such as the leader of the Temple of Dibella, or the Madam of a high class brothel. Priestess of Dibella Faction: BP_ProstitutePriestess default price: 200 septims The priestesses of Dibella don't charge money for sex, they ask "offerings" for "lessons of the Godess". In practice, it ends up being the same thing. The default price is above those of tavern wenches, but below courtesans, making them still expensive for common folk, but not completely out of reach. An NPC can have multiple price factions, the actual price charged will be the cheapest. The Priestess price is always overwritten if there's conflict. For example, Hamal is both Very High and Priestess, she will charge 500, but still get the Priestess flavor dialogue. Skooma Few Faction: BP_ProstituteSkoomaFew default amount: 1 skooma Some can be bought with just a tiny bit of skooma. This include addicts like Niluva and Wujeeta, as well as some beggars. Skooma Many Faction: BP_ProstituteSkoomaMany default amount: 3 skooma Just because someone likes skooma, doesn't mean they'll get down for just a single bottle. But if someone brings a lot of it, they'll be convinced. This group are middle class or wealthy addicts. For example, the vanilla Drifa has some suspicious dialogue, which I interpret as her being a sweet tooth. Blood Faction: BP_ProstituteBlood default amount: 1 Potion of Blood Non aggressive vampires aren't easy to find in Vanilla, but there are a couple in castle Volkihar. Buffs and debuffs (optional) Having sex with a prostitute can give you a buff from the relaxation, or you can get a disease. By default the buffs are enabled and the diseases are disabled. Check the configuration section on how to change this. Mods Supported These are the mods that are currently included in the default ini files. It is not required to have them, SPID will simply skip instructions for what is not installed. Immersive Wenches: All unique wenches are set to Mid Price, like vanilla wenches. The vampire wenches in that mod will accept Blood. Hydra's Slave Girls: the slaves are set to Low Price, and the NPCs named Skooma Slut will accept the smaller amount of Skooma. Hot Chicks have Hot Sisters: Varies from NPC to NPC. Those that like skooma will accept it, the vamps will take blood, and some ask for money ranging from Low to High. I didn't assign all of them to a faction. Sisterhood of Dibella: the travelling priestesses are added to the Priestess faction Mara's Embrace Riften brothel: The three prostitutes are added to Mid Price faction. This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, and hiring multiple at the same time. Crimson Corner Solitude Bordello: The three prostitutes are added to High Price faction, and the Madam to the Very High Price faction. This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, hiring multiple at the same time, and the Madam is als hireable. Full ini file: You'll notice that there are a lot of comments in that file (lines starting with a semicolon ; ). Because ini files can lose their comments and reorder the command lines, a backup txt file with the original values is included in the download. Mod Followers optional SPID ini In the downloads you'll find an optional SPID file that selects all mod added followers and adds them to a prostitute faction. Followers can be added to a blacklist so that this file will skip them. The idea behind this is the opposite of the basic ini file. The basic ini file selects specific NPC to add (a whitelist), the optional ini selects a lot of NPC with the option to exclude NPC (a blacklist). This is convenient if you have a lot of simple follower mods and want to integrate them all at once. The Mod Followers ini will add all selected followers to the mid price faction, vampires are added to the blood faction, and living followers are added to the skooma faction. Full optional SPID ini: Modifying the SPID ini First of all, when modifying or creating ini rules, it's good practice to make your ini file in a separate mod folder that overwrites the default. That way, if you ever update the mod, you don't accidentally lose your hard work. In the ini files, there are several command lines marked optional that are disabled by default. You can activate them by removing the semicolon ; in front of the line. There are a couple of reasons why these optional lines weren't included. Some of them use a very wide filter and can affect NPC from other mods, possibly giving a NPC unintended dialogue options. And some of these use random chance to select some NPC out of a large collection, which might not appeal to all players. The choice is yours. SPID basics Adding new NPC from Vanilla If you want to add a vanilla NPC to the ini, the easiest method is using their full name. For example, if you want Lami to be Low Price prostitute, the line would be: Faction = BP_ProstituteLow|Lami Note that we don't have to write all those | if we don't want to use further filters If you want the Solitude court to be a bit more fun, you can use these lines. Note that you must use the full name: Adding new NPC from mods Using the name of the NPC also works with mod added NPC, but it's generally more precise to specify the mod's name as well (with esp/esl/esm extention). This is very simple if you're one of those follower mods that only adds a single NPC, I'll use the Joylie follower by CarolineKoralina here. Adding her to mid price: Faction = BP_ProstituteMid||CK_Joylie_Follower.esp We didn't even need to specify Joylie's name, the line above affect every NPC in that mod and Joylie is the only one. We still needed both |. Same logic if you want to add every NPC from a follower pack, like TrustyPilot's follower pack: Faction = BP_ProstituteMid||TrustyHPFollowerPack.esp If you want more precision, you can add names. We'll make Rhaiella and Klarissa from that same TrustyPilot pack also accept skooma. Faction = BP_ProstituteMid|Rhaiella, Klarissa |TrustyHPFollowerPack.esp Note that if you use both lines, Rhaiella and Klarissa will have both the gold price and the skooma price factions. This will not result in problems. Adding new NPC from mods If you use factions or outfits, you can make a line that will apply a factions to many NPC at once, possibly over multiple mods. There are some examples of this in the optional lines in the default setup, such as: Faction = BP_ProstituteMid||ClothesTavernWenchOutfit Which makes every NPC wearing the tavern wench outfit automatically a mid price prostitute. You can combine this with percentage chances, say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits. Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30 (there are more farmers outfits, but I stopped here for brevity) Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique: Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30 Working with chances Maybe you want only a part of the possible NPC to get a certain faction. SPID accepts a percentage chance. Say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits. Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30 (there are more farmers outfits, but I stopped here for brevity) Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique: Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30 Configuration, prices and framework In SKSE/Plugins/StorageUtilData/BasicProstitution you will find a config.json file that holds several settings. You can open and edit the json file with Notepad, an internet brower, or other applications (I use Notepad++). This is the default configuration: "prefer ostim over sexlab" is only important if you have both Ostim and Sexlab installed. If the setting is 1, it will choose Ostim, if it is 0, it will choose Sexlab. If you only have a single framework installed, this setting does nothing as Basic Prostitution will use the installed version. The prices and amounts allow you to set how much the factions above will charge. The values must be whole numbers. "can the player get buffs" is 1 if you want buffs from hiring, and 0 if you don't. The "spent coin" options let you configure how much coin you must have spent on the prostitutes(s), you'll get the highest possible buff. Consumables (skooma and blood) are counted as being worth twice their base price. "can the player get debuffs" refers to getting diseases from prostitutes. If it is 0, all other chances are ignored and you'll never catch something. Set to 1 to enable this feature. The various percentage chances are checked per prostitute you hired, so hiring multiple does increase your chance of catching something. Vampires are NPC with the vanilla Vampire keyword. Very cheap prostitutes are those from the Very Low price or Few skooma factions, cheap is from the Low price faction, average is from the Mid price or Many skooma faction, and expensive is from the High price or Very High price factions. Only change the numbers, don't change the text or delete any comma's. Debug and console commands If for some reason, the mod is acting weirdly, there is a console command to reset its variables: setstage BP_BasicProstitutionQuest 1 This will clean all NPC from the hired roster, clear the aliases, recheck the configuration and the framework, and rewrite the global values. If you quickly want to add a NPC to one of the factions described above, select them in the console and: AddToFaction factionname 0 So for example, if you want an NPC to be a mid price prostitute, the command would be AddToFaction BP_ProstituteMid 0 Quickly removing a NPC from a specific faction works similar except you type -1 instead of 0 AddToFaction factionname -1 If you accidentality blocked an NPC, you can remove the block with AddToFaction BP_Ignore -1 Changing the price values through console The proper method to change the settings is by editing the config json out of game, but it is possible to change everything in game with the console if you have a need for it. Intended for advanced users. Each of the configuration settings is stored in a global value, those being: You can change a global variable with the set _ to console command, for example set BP_PricePriestess to 69 Changes the amount of gold needed to pay a Priestess of Dibella to 69 septims. If you don't have PapyrusUtil installed, this is the only method to change the settings. If you do have PapyrusUtil installed, you must use the console command setstage BP_BasicProstitutionQuest 2 To save your changes to the config file.-
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Basic Prostitution for NPC View File Sets selection of Vanilla and mod NPC as prostitutes with varying prices. Lightweight and highly configurable. Works with Sexlab and Ostim Standalone. ESL. An optional SPID file will set all mod added followers as prostitutes, except followers added to a blacklist. Optionally, you can get also get buffs (enabled by default), or debuffs (disabled by default) from your visits. After a long day of cave crawling or dungeon delving, an adventurer wishes nothing more than to wind down with a bottle of wine and a wench. Basic Prostitution makes it easy to find a working lady, either from Vanilla NPC, or from the many, many, many mods that place pretty people around the settlements of Skyrim. If you have coin, you can buy what you want! You want to hire a couple of tavern wenches and have a threesome? Done. You want to donate to a Priestess of Dibella and share her with your follower? Of course. Give a bottle of skooma to a beggar and get a blowjob? I question the wisdom in that, but sure. Prices and payment form differ between NPC. For most, gold is preferred, with amounts varying from Very Low (25 by default) to Very High (500 by default). Some you can convince with skooma, some which only need a Few (1 by default), others take Many bottles (3 by default). And finally, if you find a friendly creature of the night, you can buy their affection for some Potion of Blood (1 by default). Mod workings Basic Prostitution uses factions to set up which NPC work as prostitutes, and what their price is. These factions can be assigned with SPID to any NPC in game. A SPID ini file is included in the download, which assigns a bunch of Vanilla NPC, as well as some existing mods. Prostitutes will have a new dialogue option where you can inquire about hiring them. This opening dialogue differs a bit between prostitute types, a Priestess of Dibella differs from a street whore. After the opening, you get some dialogue choices. You get to see their price, or prices if they have multiple payment types. There is an option to polity leave without hiring them. Finally, there is an option to tell them you will never hire them. This last option will block this NPC from Basic Prostitution dialogue. This option can be reversed through using the console (see debug section). If you decide to hire them, you'll pay them immediately. You get the option to start sex immediately, go find a better location, or go and find another person. The NPC will follow you until they've done their job. You can have up to 4 NPC hired at the same time. If you want to start sex with them, speak to any of them. If you just want to watch, that is also an option. Speaking with a friend, follower, or lover allows you to either share the hired prostitutes with them, or gift them and let your friend have some fun. Your relationshiprank must be at least 3 with your friend. The sex framework does not allow more than 5 NPC in a sex scene. So if you want a follower to join you, you can have at most 3 NPC hired. Afterwards, the hired NPC will return to their routine. And a tip for those looking for a five fingered discount. The gold paid is transferred to their inventory. Skooma and Potions of Blood are as well, but the NPC won't wait to use those. Default assignment and faction This section quickly goes over the factions, and which NPC is selected for which faction. Now, is this selection perfectly lore friendly and immersive? Not really, Bethesda didn't make a bunch of NPC obvious whores. But I did try to keep it believable. I'm open to suggestions on improving the default distribution. Very Low Price Faction: BP_ProstituteVeryLow default price: 30 septims Beggars are in this category. The truly destitute who need every bit of coin they can get. Low Price Faction: BP_ProstituteLow default price: 60 septims This group contains mostly people with a poorer profession living in the poorer holds. For example, there are several miners who live alone in Dawnstar, Shor's Stone, and Kynesgrove. Medium Price Faction: BP_ProstituteMid default price: 120 septims This price level is where you find professionals like tavern wenches, castle maids, a couple of bards, and Haelga. High Price Faction: BP_ProstituteHigh default price: 250 septims Not many can ask this much for loving. Only high class courtesans and bards in the wealthier settlements can. Very High Price Faction: BP_ProstituteVeryHigh default price: 500 septims Reserved for the best paid lovers in Skyrim. Such as the leader of the Temple of Dibella, or the Madam of a high class brothel. Priestess of Dibella Faction: BP_ProstitutePriestess default price: 200 septims The priestesses of Dibella don't charge money for sex, they ask "offerings" for "lessons of the Godess". In practice, it ends up being the same thing. The default price is above those of tavern wenches, but below courtesans, making them still expensive for common folk, but not completely out of reach. An NPC can have multiple price factions, the actual price charged will be the cheapest. The Priestess price is always overwritten if there's conflict. For example, Hamal is both Very High and Priestess, she will charge 500, but still get the Priestess flavor dialogue. Skooma Few Faction: BP_ProstituteSkoomaFew default amount: 1 skooma Some can be bought with just a tiny bit of skooma. This include addicts like Niluva and Wujeeta, as well as some beggars. Skooma Many Faction: BP_ProstituteSkoomaMany default amount: 3 skooma Just because someone likes skooma, doesn't mean they'll get down for just a single bottle. But if someone brings a lot of it, they'll be convinced. This group are middle class or wealthy addicts. For example, the vanilla Drifa has some suspicious dialogue, which I interpret as her being a sweet tooth. Blood Faction: BP_ProstituteBlood default amount: 1 Potion of Blood Non aggressive vampires aren't easy to find in Vanilla, but there are a couple in castle Volkihar. Buffs and debuffs (optional) Having sex with a prostitute can give you a buff from the relaxation, or you can get a disease. By default the buffs are enabled and the diseases are disabled. Check the configuration section on how to change this. Buffs There are 2 types of buffs, which each come in 3 levels of power. Which level of power you get depends on how much money you spend. Having an orgy with 4 tavern wenches can give the same bonus as hiring a world class lady. Skooma and Potions of Blood will also contribute, at a rate of twice their base price (other mods altering the price will be considered). The amount of coin needed per level of buff can be changed in the config file. Higher level buffs will overwrite lower level ones of the same type. If you use the hiree yourself, you will get a speech buff. The weakest level gives you +10 speech for 30 min, the middle level gives +10 speech for 60 min, and the highest level gives +15 speech for 60 min. These are real time minutes, not in game minutes. This buff stacks with other speech buffs, like Gift of Charity and the Dibella altar. If instead you allow your follower to have some fun, you will get a barter buff, a percentage bonus to prices. The weakest level gives +5% for 30min, the middle level gives +5% for 60 min. and the highest level gives +10% for 60 min. Again real time minutes. This buff stacks with other barter buffs, like the blessing of Zenithar and the hoods of the Thieves Guild. If you share the hiree(s) with your friend, you will get both bonuses, but the amount spend is divided between both bonuses. The default thresholds are: Low bonus: 10 septims Mid bonus: 90 septims High bonus: 370 septims So for example, using default values: Hiring a beggar (very low price) for 30 septims gives you a low bonus. Hiring a beggar and a Hydra slave (low price) at the same time will give you the mid speech bonus. The company of a tavern wench (mid price, 120 septims) will give you the mid speech bonus, but if you share her with your follower, you'll get the low speech and low barter bonus (60 each). Debuffs By default, debuffs are turned off. You must turn them on in the config file to experience them. Some prostitutes might be cheap, but is it really smart to take them? There is a chance your visit will result in an unwanted consequence, in the form of a disease. Different price classes come with different risks. The default values will only take effect once you turn on the option for debuffs. By default the cheapest options come with the worst odds. There are 6 diseases you can contract from a normal prostitute: Ataxia, Brain Rot, Droops, Rattles, Rockjoint, and Witbane, each with a 1/6 chance to be selected. Bone Break Fever is a vanilla disease that is not included, for what are obvious reasons I think. Droops is a special case, when it is selected, there is only 5% chance you will actually catch it, making this a very rare condition. This also means that even if you set the chance of selecting a disease to 100%, it will still be possible to not catch anything. The price categories are: Very Cheap (Very Low price and Few skooma, basicaly beggars), Cheap (Low price), Average (Mid price and Many skooma, so tavern wenches and addicts who still have some money), and Expensive (High and Very High price, so courtesans). Priestesses of Dibella currently don't have a chance to pass on a disease unless they are in a different faction as well. The lowest faction determines the chance. If you hire multiple, the chances are added together. Vampires are different. There is only one disease you can get from them: Sanguinare Vampiris. This will overwrite the other options for that NPC. Chances will stack if you hire multiple vampires. The default chances per NPC, assuming you turn the option on, are: Vampire: 20% Very Cheap prostitute: 10%, Cheap prostitute: 5%, Average prostitute: 3%, Expensive prostitute: 1% Chances can be changed in the config. Mods Supported These are the mods that are currently included in the default ini files. It is not required to have them, SPID will simply skip instructions for what is not installed. Immersive Wenches: All unique wenches are set to Mid Price, like vanilla wenches. The vampire wenches in that mod will accept Blood. Hydra's Slave Girls: the slaves are set to Low Price, and the NPCs named Skooma Slut will accept the smaller amount of Skooma. Hot Chicks have Hot Sisters: Varies from NPC to NPC. Those that like skooma will accept it, the vamps will take blood, and some ask for money ranging from Low to High. I didn't assign all of them to a faction. Sisterhood of Dibella: the travelling priestesses are added to the Priestess faction Mara's Embrace Riften brothel: The three prostitutes are added to Mid Price faction. This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, and hiring multiple at the same time. Crimson Corner Solitude Bordello: The three prostitutes are added to High Price faction, and the Madam to the Very High Price faction. This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, hiring multiple at the same time, and the Madam as hireable. Full ini file: You'll notice that there are a lot of comments in that file (lines starting with a semicolon ; ). Because ini files can lose their comments and reorder the command lines, a backup txt file with the original values is included in the download. Mod Followers optional SPID ini In the downloads you'll find an optional SPID file that selects all mod added followers and adds them to a prostitute faction. Followers can be added to a blacklist so that this file will skip them. The idea behind this is the opposite of the basic ini file. The basic ini file selects specific NPC to add (a whitelist), the optional ini selects a lot of NPC with the option to exclude NPC (a blacklist). This is convenient if you have a lot of simple follower mods and want to integrate them all at once. The Mod Followers ini will add all selected followers to the mid price faction, vampires are added to the blood faction, and living followers are added to the skooma faction. Full optional SPID ini: Modifying the SPID ini First of all, when modifying or creating ini rules, it's good practice to make your ini file in a separate mod folder that overwrites the default. That way, if you ever update the mod, you don't accidentally lose your hard work. In the ini files, there are several command lines marked optional that are disabled by default. You can activate them by removing the semicolon ; in front of the line. There are a couple of reasons why these optional lines weren't included. Some of them use a very wide filter and can affect NPC from other mods, possibly giving a NPC unintended dialogue options. And some of these use random chance to select some NPC out of a large collection, which might not appeal to all players. The choice is yours. SPID basics Adding new NPC from Vanilla If you want to add a vanilla NPC to the ini, the easiest method is using their full name. For example, if you want Lami to be Low Price prostitute, the line would be: Faction = BP_ProstituteLow|Lami Note that we don't have to write all those | if we don't want to use further filters If you want the Solitude court to be a bit more fun, you can use these lines. Note that you must use the full name: Adding new NPC from mods Using the name of the NPC also works with mod added NPC, but it's generally more precise to specify the mod's name as well (with esp/esl/esm extention). This is very simple if you're one of those follower mods that only adds a single NPC, I'll use the Joylie follower by CarolineKoralina here. Adding her to mid price: Faction = BP_ProstituteMid||CK_Joylie_Follower.esp We didn't even need to specify Joylie's name, the line above affect every NPC in that mod and Joylie is the only one. We still needed both |. Same logic if you want to add every NPC from a follower pack, like TrustyPilot's follower pack: Faction = BP_ProstituteMid||TrustyHPFollowerPack.esp If you want more precision, you can add names. We'll make Rhaiella and Klarissa from that same TrustyPilot pack also accept skooma. Faction = BP_ProstituteMid|Rhaiella, Klarissa |TrustyHPFollowerPack.esp Note that if you use both lines, Rhaiella and Klarissa will have both the gold price and the skooma price factions. This will not result in problems. Adding new NPC from mods If you use factions or outfits, you can make a line that will apply a factions to many NPC at once, possibly over multiple mods. There are some examples of this in the optional lines in the default setup, such as: Faction = BP_ProstituteMid||ClothesTavernWenchOutfit Which makes every NPC wearing the tavern wench outfit automatically a mid price prostitute. You can combine this with percentage chances, say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits. Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30 (there are more farmers outfits, but I stopped here for brevity) Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique: Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30 Working with chances Maybe you want only a part of the possible NPC to get a certain faction. SPID accepts a percentage chance. Say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits. Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30 (there are more farmers outfits, but I stopped here for brevity) Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique: Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30 Configuration, prices and framework In SKSE/Plugins/StorageUtilData/BasicProstitution you will find a config.json file that holds several settings. You can open and edit the json file with Notepad, an internet brower, or other applications (I use Notepad++). This is the default configuration: "prefer ostim over sexlab" is only important if you have both Ostim and Sexlab installed. If the setting is 1, it will choose Ostim, if it is 0, it will choose Sexlab. If you only have a single framework installed, this setting does nothing as Basic Prostitution will use the installed version. The prices and amounts allow you to set how much the factions above will charge. The values must be whole numbers. "can the player get buffs" is 1 if you want buffs from hiring, and 0 if you don't. The "spent coin" options let you configure how much coin you must have spent on the prostitutes(s), you'll get the highest possible buff. Consumables (skooma and blood) are counted as being worth twice their base price. "can the player get debuffs" refers to getting diseases from prostitutes. If it is 0, all other chances are ignored and you'll never catch something. Set to 1 to enable this feature. The various percentage chances are checked per prostitute you hired, so hiring multiple does increase your chance of catching something. Vampires are NPC with the vanilla Vampire keyword. Very cheap prostitutes are those from the Very Low price or Few skooma factions, cheap is from the Low price faction, average is from the Mid price or Many skooma faction, and expensive is from the High price or Very High price factions. Only change the numbers, don't change the text or delete any comma's. Debug and console commands If for some reason, the mod is acting weirdly, there is a console command to reset its variables: setstage BP_BasicProstitutionQuest 1 This will clean all NPC from the hired roster, clear the aliases, recheck the configuration and the framework, and rewrite the global values. setstage BP_BasicProstitutionQuest 10 This will fully reset the quest, forcing it to restart. If you quickly want to add a NPC to one of the factions described above, select them in the console and: AddToFaction factionname 0 So for example, if you want an NPC to be a mid price prostitute, the command would be AddToFaction BP_ProstituteMid 0 Quickly removing a NPC from a specific faction works similar except you type -1 instead of 0 AddToFaction factionname -1 If you accidentality blocked an NPC, you can remove the block with AddToFaction BP_Ignore -1 Changing the price values through console The proper method to change the settings is by editing the config json out of game, but it is possible to change everything in game with the console if you have a need for it. Intended for advanced users. Each of the configuration settings is stored in a global value, those being: You can change a global variable with the set _ to console command, for example set BP_PricePriestess to 69 Changes the amount of gold needed to pay a Priestess of Dibella to 69 septims. If you don't have PapyrusUtil installed, this is the only method to change the settings. If you do have PapyrusUtil installed, you must use the console command setstage BP_BasicProstitutionQuest 2 To save your changes to the config file. Submitter a_random_user Submitted 07/29/26 Category Adult Mods Requirements Sexlab or Ostim, SPID, PapyrusUtil, Fuz Ro D-oh Regular Edition Compatible No Install Instructions Downloads Basic Prostitution for NPC: the main file, always needed Basic Prostitution Mod Followers SPID: optional, requires the main file. Integrate follower NPC from other mods with Basic Prostitution. See the description for exact details. Requirements Sexlab or Ostim Standalone. If you have both installed, you can select which one is preferred in the config file. Spell Perk Item Distributor (SPID): needed to distribute the factions to NPC. Alternatives like Skypatcher are possible, but no default distribution file exist at this moment. PapyrusUtil SE - Modders Scripting Utility Functions: used to read the config file and a hard requirement for Ostim. If you use Sexlab, the mod can work without this and will use the values stored in the Global value of the esl file. Fuz Ro D-oh: for the silent voices Backported Extended ESL Support (B.E.E.S.): for people who use a Skyrim version that is older than 1.6.1130 Mod support The included SPID ini file includes support for the following mods: Immersive Wenches Hydra's Slave Girls Hot Chicks have Hot Sisters (a nexus version also exist, but the loverslab version is better) Sisterhood of Dibella Mara's Embrace - Riften Brothel (Basic Prostitution replaces the existing Sexlab or Ostim patch for this mod) Crimson Corner - Solitude Bordello (Basic Prostitution replaces the existing Sexlab or Ostim patch for this mod) The optional SPID file offers wide support to all follower mods that aren't in the above list. If you use special followers, it's best to exclude those in the file.
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Hey eveyone, I'm having an issue with Ostim Standalone, where it's mostly working fine at the moment except it's not accepting some of my settings changes, even when they show as changed, two specifically: 1. It keeps changing the actor scales after I've disabled it. 2. It ends the scene immediately after someone finishes when I've disabled that too. So I can change those options, save and load the game, it will show them as I wanted them, but it won't actually apply them; as soon as I start a scene it ignores those two settings. But other settings I've changed, like the limited undressing settings and the voice type are accepted, would anyone know why scaling and scene ending in particular won't save? Thanks for your help
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I'm looking for rape/qc/somno/encounters of a sexually violent nature for an evil playthrough. It seems that finding a "get raped" mod is easier than shooting fish in a barrel, and finding a "rape someone" mod is harder than taxing Elon Musk. If anyone knows of any animation packs or even full encounter mods, I'd appreciate dropping any in the replies ❤️
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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/22 Category Adult Mods Requirements SKSE Regular Edition Compatible No Install Instructions
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Is there a way to make SL exclusively handle creatures and not people? Bc Ostim can't work with creatures, but overall has better scene quality than SL I can't stick to just one I know there is "SL to Ostim" mod, and it works great for player races, but breaks creatures animations completely, characters just stand in each other (Unchecking "Handle Creatures" makes nothing to solve it)
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Skyrim SE Adult Mod Guides — Complete Collection A Living Reference for a Full Adult/Slavery/Companion Modlist Introduction & Setup Notes This guide covers 17 adult, slavery, companion, and quest mods for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start. General Setup Notes Install NVGO. SmoothCam and presets have been removed from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully. DynDOLOD.esp and Occlusion.esp must come before Flat World Map Framework in your load order, or the world map will break. Modex — A Mod Explorer Menu (also known as AddItemMenu) is included for easy item spawning during testing. Boutique and SPID distributes outfit via SPID — no patches needed for most armors. Devious Devices (DD) Notes After installing Devious Devices 5.2, always run Pandora and build DD assets in BodySlide before launching the game. Missing this step causes invisible restraints. Devious Devices Equip (DDE) is an addon for DD 5.2 — it is not a standalone mod. Slaverun Enforcer is compatible with Slaverun Reloaded 3.0, and there is an updated version of Slaverun specifically patched to work with DD 5.2 — use that version. SexLabArousedSSELoose v29 (or newer) is the version required for Devious Devices and Laura's Bondage Shop to function correctly. Do not use an older Aroused version. Damsels in Distress — Special Note Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3 has no dependencies whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list. Beautiful Lingerie & Outfit Collections For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus: [ELLE] — elegant lingerie sets [Kirax] — bodysuit and latex outfits [Ashtoreth] — dark fantasy and fantasy lingerie [DX] — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.) [COCO] — stylish bodysuit and armour outfit collections [Rektas] — body harness and rope outfit mods [NINI] — fantasy-themed outfits and armour Invicta and H2135 — additional high-quality outfit/armour creators All of the above are CBBE/3BA-compatible. Run BodySlide on everything. Full Mod Load Order The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager. Hydra Slavegirls facegen eeekie's Resources Apachii Sky Hair SSE Apachii Sky Hair SSE female Elevated NPCs OStim Standalone - Advanced Adult Animation Framework OAlign NG OStim Community Resource OStim Improved Camera Configuration Ostim Standalone Sound Overhaul Prisma UI - Next-Gen Web UI Framework MG Thrusting Sounds for Ostim Standalone Number Icons for Ostim Standalone OStim Better Blowjobs OStim Prism The New Gentleman The New Gentleman Pubic Addons OVirginity Reflowered iWant Widgets IWantWidgetsNG iWant Status Bars Nether's Follower Framework SDA Patch Hub SE ORomance ORomance Plus - Multiple Marriage and Relationship System Official ORomance Plus Patch Hub Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OA3PP for OStim SA 1.8 Lovemaking Compendium The Royal Treatment - MFFF pack for OStim SA 3jiou OSTIM SA COMPLET SE FunnyBiz OSTIM SA COMPLET SE Mike24 Animations for OStim Standalone Nymras OSTIM SA COMPLET SE Fourth Volume Night-blooming Violets for OStim Standalone ZaZ Animation Pack TSZ for ZaZ Billyy's SLAL Animations 10.2 SexLab Framework AE PsycheAnimation SE SLAL SE SexLab Aroused SSE Loose (v29+) SexLabToOStim Devious Devices for SE-AE-VR Devious Devices NG Devious Devices Equip AE SlaveTats SE 1.3.9 The Whiterun Cunt Company Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Home Sweet Home PAH Diary of Mine PAHE SLSO Patch SlaveTats PAHE SL Defeat SE SexLab Solutions Hydra Slavegirls SSE Slaverun Reloaded SE Slaverun Enforcer - Standalone Laura's Bondage Shop Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3 Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs MiasLair MiasLair Textures Notice Me Senpai The Circle of Lust Circle of Lust - Alternate Start Alternate Start - Live Another Life SSE Skyrim - Utility Mod AE Mass Match Maker SE Serana Dialogue Add-On SexLab Eager NPCs SE SL Dirty Deeds Missives Missives Notes Announcements Display Model SE (DM3) For the Love of Babette For the Love of Babette - NFF Patch Captured Dreams Captured Dreams V2 Captured Dreams V3 Captured Dreams 4 CD Device Removal DD v4 Update v2 Sucubuss Arena Sucubuss Farm Sucubuss Personal Assistant Buxom Wench Yuriana Missives 2.03 SSE Working Slaves Notice Board - Female Rescues Only / Orcs Allowed Patch Working Slaves - Chest Addon Working Slaves - Sex Module Working Slaves - Quest The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting. Table of Contents Slaverun Reloaded SE Paradise Halls Enhanced (PAHE) PAH Home Sweet Home (HSH) PAH And You Get A Slave (AYGAS) Diary of Mine (DoM) Sucubuss Mods Trio Circle of Lust Damsels in Distress (DiD0) Slave Girls by Hydragorgon SE Laura's Bondage Shop SexLab Sex Slaves / MiasLair Working Slaves Buxom Wench Yuriana Captured Dreams For the Love of Babette Notice Me Senpai (NMS) SL Dirty Deeds Missives Slaverun Reloaded SE A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings. Requirements Skyrim Special Edition SexLab Animation Framework SE and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora) Check the mod's download page for any optional patches Important Notes Before Installing This mod permanently changes the world — even after the main quest ends, cities stay enslaved. Do not use a save you care about. Enforcer toggles can break vanilla quests — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests. Female Dragonborn will experience heavy sexual content, including non-human scenes. The submissive female questline assumes you are not Orc, Argonian, or Khajiit — those races work but cause odd behaviour. How to Start The mod starts automatically when active in your load order. Upon loading or starting a new game you receive a quest directing you to speak with the Jarl of Whiterun. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline. Questlines and Choices After the prologue you are presented with five paths: Path | Who | Description **Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution. **Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start. **Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests. **Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master. **Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline. The submissive female story is complete with 3 possible endings. The dominant slaver questline is complete with 2 possible endings. Both paths eventually implement the slavery laws across all hold capitals and Riverwood. How to Play Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path). If playing vanilla quests in enslaved cities, disable enforcer options in the MCM for the duration to avoid quest breakage. Paradise Halls Enhanced (PAHE) The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer. Requirements SKSE64 (matching your Skyrim SE version) SkyUI (for the MCM menu) SexLab Animation Framework SE and all its requirements ZaZ Animation Pack (for restraint animations and poses) Fuz Ro D-oh SE — strongly recommended; required for proper dialogue Optional:Devious Devices SE — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention Optional:TDF Prostitution mod — required to turn trained slaves into prostitutes Important Notes Before Installing You cannot enslave non-playable races (creatures, etc.) by default. Some creature exclusions are available. Enslaving quest-critical NPCs may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough. Enslaving scripted follower mod NPCs often breaks things unpredictably. Up to 128 slaves can be held simultaneously. Alternate Start is recommended for a cleaner mod startup experience. How to Start Load your game with PAHE active. Travel to Whiterun and visit Farengar's study in Dragonsreach. You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first slave collar. Slave collars are also craftable at the forge (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively. How to Enslave Someone Attack the target until they are near death and drop to one knee (bleedout state). Activate them (press E) while they are kneeling — the enslavement process begins. You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods). Essential NPCs cannot be enslaved — they kneel, then heal and return to combat. Slave Management Leashing and Restraints Method | Escape Risk | How to Obtain Ropes | High (~100 yards before running) | Given freely via dialogue Leather Cuffs | Medium | Craft at tanning rack Iron Cuffs | Near zero | Craft at forge Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted Devious Devices collar | Same as leash collar | Requires DD mod Escape logic: If submission is above the threshold → escape is impossible regardless of gear. If submission is below threshold but slave wears a leash collar → no escape regardless of submission. If below threshold with only a basic collar but wearing ZBF shackles → escape chance depends on shackle type. Use dialogue "I'm going to make sure you stay here" to apply cuffs/shackles from your inventory and activate the "tied state." Training Train slaves in Submission, Respect, Combat, and Sex through interactions and whipping. Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod). Slaves with enough Submission can be transferred to HSH for advanced training. Selling Sell slaves to Master Jerrek at the Fellglow Slave Camp (near Fellglow Keep). Or use the Home Sweet Home system (see HSH guide). MCM Options Toggle sex as punishment or for pleasure Advanced leash options (slave follows you during training while leashed) Enable/disable Devious Devices collar integration Use SexLab Gender — enable this if transferring slaves from the Sucubuss system to fix females being treated as males Teleport debug — instantly teleport a lost or stuck slave to your location from anywhere on the map Enslave cancel button — cancel the enslavement process before it completes PAH — Home Sweet Home (HSH) An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system. Requirements Paradise Halls Enhanced (PAHE) — required ZaZ Animation Pack v7.0 OR v8.0+ Hearthfires DLC Fuz Ro D-oh SE — required for quests and auctions Optional:Heretical Resources — enables HDT physics chains (LE only) Optional:I'll Take The Display Model — slaves will use its torture devices and statues How to Start the Questline There are 4 quests to introduce you to the slave trade. Two ways to begin: Talk to the Jarl of one of the poorer holds — Morthal, Dawnstar, or Falkreath — after you have become a thane of that hold. Or, go directly to the Restless Hunter inn (located west of Riften / south of Ivarstead) and speak to Pardo, the bartender. The second quest, "Dispensing Justice", can end two ways: Continue the slave trade → gain full access to the Restless Hunter basement and slaver guards at three mines. Terminate the slave trade → questline ends, no basement access, but you can still enslave people and keep them in homes and camps. Skipping the Questline Entirely Open the MCM, enable "Questline is optional", then talk to Pardo at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions. Key Location The Restless Hunter — your main hub. Store slaves here like a personal home. You need the basement key (from questline or Pardo) to retrieve them. After completing the questline, slaver guards are added to three mines. They buy up to 2 slaves every 2 days. Setting Up a Slave Camp or House Cell Tokens are purchased from Pardo or from prison guards at the mines (after completing Dispensing Justice). Token Type | Use | Notes Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal House Cell Token | Indoor only | Need one per separate interior cell Maximum: 20 permanent camps/cells total. Placement Steps Have only one token in your inventory — they do not work in stacks. Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position. Press Enter to place, then click the chest to confirm. If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again. After confirming, click the chest again to open the house menu where you place markers. Marker Types Marker | Purpose **House** | Slaves sandbox around this point **Cell** | Slaves wait here when ordered; used during bondage **Wall** | Used for bondage and slave training (place with your back to a wall) **Bedroom** | Assign a specific bedroom to a specific slave A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp. House Slaves and Training Order a slave to stay at your home — this frees their PAHE slot, letting you capture one more slave. To bring them back later, order them to come with you (requires a free PAHE slot). Slaves with 70+ Submission can train other slaves in Submission, Respect, Pose, and Sex. Slaves below 70 Submission can only be told to dress/undress or stay in the cell. Focus training via dialogue: Sex, Submission, or Combat — trains faster but only that skill. Designated Trainers Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster. Designated Trainers find trainees automatically without being told. They are never trained themselves and never transferred by a Taskmaster. Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out. Taskmaster Appoint a slave with 80+ Submission as Taskmaster via dialogue. The Taskmaster can: Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.) Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE) Entertain guests — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes Set up a full training roster automatically, pairing trainers with trainees Taskmaster tips: Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results. "Prepare the slaves for travel" takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message. Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you. Auctions After completing the questline (or skipping it): Put the slaves you want to sell into a cell at the Restless Hunter. Give each slave a Slave Auction Medallion (from Pardo). At least 3 slaves must be in the auction to begin. After the first auction, random NPC slaves appear in the inn cells for you to bid on. Holding Cells for Town Houses Purchase a cell upgrade for each of the 5 standard Skyrim player homes from Pardo or mine guards (after Dispensing Justice). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a House Cell Token to actually hold slaves there. Securing Outdoor Camps Slaves in outdoor camps will attempt to escape unless guarded by: The player (within 200m) A slave in the camp with 70+ Submission and 50+ Combat training A follower told to guard the camp (followers may leave if left alone too long — you get a warning) MCM Options Option | Effect Disable BDSM content | Stops slaves from engaging in BDSM during training Submissive Greeting | Toggle slave kneeling when you or a trainer approaches Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions Questline is optional | Skip quests; go talk to Pardo afterward Tips Use "Attend me, slave" dialogue to assign a slave to specific room markers. Use "Go where I tell you" to send a slave to a specific marker. If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type moveto player. When your first cell token is placed, you receive 2 spells to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home. PAH — And You Get a Slave! (AYGAS) An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated. Requirements Paradise Halls Enhanced (PAHE) PAH — Home Sweet Home (HSH) No additional hard requirements beyond the PAHE/HSH stack How It Works Every slave you sell earns Slavery skill points. Enough skill unlocks perks that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences: Buyer Type | Wants | Notes Shopkeepers / Farmers | High Submission slave | Used as a working hand Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue Travelling merchants | Any trained slave | Added to their stock Private citizens | Specific traits — servant or lover | Varies per NPC Guards / Priests | Not interested | Will not buy You can buy slaves back from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave. Slavery Perks Perk | Requirement | What It Unlocks **Trader** | 10 Slavery skill | Buy back sold slaves from their owners **Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision **Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision **Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel Check your progress toward each perk by hovering over it in the MCM menu. Prostitution System Prostitution is allowed in: the wild, inns, and town/city streets where slavery acceptance is high. Handler Perk Tell your slave: "your body is going to make me some coin" — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services. Pimp Perk Tell your slave: "stay here and turn tricks" — they work unsupervised in inns or high-slavery streets. Or: "tie them up and leave them helpless" — tie them to a tree or stocks so passers-by can use them freely. Working slaves earn gold — ask them to hand it over at any time. Madame Perk Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them. Selling a Slave as a Prostitute to an Innkeeper You receive the sale price only — no ongoing income. You can still pay to use the slave's services at the inn afterward. You can pay for a prostitute's services for a follower — pay the innkeeper, then tell your friend you got them a plaything. Town Events (Every 5 In-Game Days in Eligible Towns) Auctions Browse the cage before the auction starts. Talk to the auction master to sell up to 2 of your own slaves per auction. Give him time between each submission — the script needs to finish before he accepts the next slave. Ask the auction master when it starts and be on time — leaving the zone ends the auction. When prompted during the auction, press Enter to bid the shown amount. Collect won slaves from the cage after the auction ends. Collect your money from the auction master afterward. If you left early, find him in the next town. Pit Fights Place a bet with the pit master on a fighter, OR enter your own slave into the fights. Best 2 out of 3 rounds — each round ends on the first stagger (not death). If not enough fighters are found, the fight is cancelled. Collect winnings from the pit master after the fight. Town Slavery Acceptance More slaves sold in a town = higher acceptance level. High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block. Check each town's acceptance level in the MCM menu. Guards will also tell you verbally how common slavery is in their town. MCM Options Option | Effect Difficulty | How many slaves must be traded before a town increases its acceptance Gender preference | Whether slaves and owners prefer straight sex or both genders equally Slave list | View all working slaves, their location, job, and skill at that job Teleport | Bring slaves in unknown/blank locations back to you instantly Notes Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost. Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes. Diary of Mine (DoM) A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it. Requirements SKSE64 (matching your Skyrim SE version) SkyUI SexLab Animation Framework SE and all its requirements Paradise Halls Enhanced (PAHE) — strongly recommended; most features require it See the mod's Installation tab on LoversLab for the complete list of required mods, recommended mods, and available voice packs Optional:Working Slaves — Fast Slave Transfer addon — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks How to Start DoM is always active once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features. Intro Quest (Recommended) To discover the potion and family relationship systems: Go to Whiterun and find Olava sitting on her bench around 10 AM. Ask her what troubles her — this starts the quest. The trail leads to Drela's Cottage, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived. Warning: Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you. The bewitching alchemy bench inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash. Interacting With Actors Three interaction methods are available: Method | Default Key | Purpose E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page) If you do not have UI Extensions installed, enable the replacement message box menu in the MCM instead of wheel menus. Dialogue Topics Topic | Available To | Purpose *"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions Additional slave topics | Enslaved actors only | Training, commands, sex, transfer Additional slaver topics | Recruited slavers only | Slaver-specific orders Capturing Slaves — Methods DoM adds several capture methods beyond PAHE's standard combat approach: Combat Capture (E key) When an enemy's health drops below ~30% (adjustable in MCM capture menu), pressing E opens a popup: Enslave, Recruit, or Cancel. Enslavement via this method is 100% success. Sneak Assault (H key by default) Sneak behind a target and press the capture key to attempt a sneak assault and enslave. Can be interrupted by witnesses or a fast/alert victim. Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front. Alarm and witness reactions can be toggled off in the MCM capture tab. Stun (Bludgeon Weapon) Obtain the bludgeon from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the DOM Stories add-on installed. Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this). Stun does not start enslavement immediately — it puts the actor in an unconscious state so you can choose further options. Potions Craft bewitching potions at Drela's Cottage alchemy bench. Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture. Personality System Each actor has: 6 HEXACO personality traits — change slowly over time 6 feelings — change faster, based on training, emotions, and interactions 6 physical/psychological facets — act as emotion filters (e.g., a calm slave can still be physically very sensitive) For PAHE slaves: feelings shift with emotions and training, traits change slowly. For regular NPCs: traits and feelings are fixed and represent their general state in life. Access any actor's full personality via "Let's have a serious chat" dialogue. MCM — Key Options (10 Tabs) Tab / Option | Purpose Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift) Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush Check actors at startup | Run a consistency check on all DoM actors when loading a save Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating Important Compatibility Notes DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss. Slaves transferred from Sucubuss back to DoM will gain stats but no facial features (same SlaveTats issue). DoM slaves cannot be transferred directly to the Sucubuss system — they must go through PAHE first. The DOM Stories add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download. Sucubuss Mods Trio Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier. The three mods must be installed together for full functionality: Sucubuss Personal Assistant — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home Sucubuss Layer Farms — adds the slavery system and expands the Layer home Sucubuss Layer Arena — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.) All three are on Nexus Mods (SE). A male Incubus version of the Personal Assistant is available separately. Requirements Paradise Halls Enhanced (PAHE) — required for slave transfers and Arena stat training Diary of Mine (DoM) — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first) Check each individual mod's Nexus page for their full dependency lists How to Start — Getting Your Succubus Open the Sucubuss PA MCM menu. In the second category, choose one of the two methods to receive the summoning spells. Cast a summoning spell to call one of the available Succubuses. A 4th bonus Succubus/Incubus can be custom-created from any available NPC using the three books on the left side of the Layer. A basic in-game guide to all three mods is available from BadDragonLord (the mod author), who appears near the Dibella shrine in the Arena. The Layer (Player Home) To enter: Use the Teleportation option on a currently summoned Succubus. To leave: Open the Big Door inside the Layer, or select the Teleportation option again on a summoned Succubus. The Layer contains the main room, a Cells room (for captured slaves), and — with Layer Farms installed — additional expanded areas. Succubus Commands Command | Effect Mark and Recall | Teleport to and from the Layer Sell Items | Sell items through the Succubus as a vendor Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed Dismiss | Kills the Succubus Capturing Slaves (Requires Layer Farms) Have a Succubus currently summoned before casting. Cast the Sucubuss Slave Marker spell on your target. Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the Cells room in the Layer. Transferring a PAHE Slave Into the Sucubuss System Simply cast the Sucubuss Slave Marker spell directly on the PAHE slave — no need to kill them. Transferring a Sucubuss Slave Back to PAHE Talk to the owned slave in the Sucubuss system and choose the transfer option. The slave appears waiting for you where you were located before teleporting to the Layer — they behave like a freshly caught PAHE slave. Sucubuss-Exclusive Slave Stats While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM: Stat | Based On **Workforce** | Slave's base Health **Intelligence** | Slave's base Magicka **Perseverance** | Slave's base Stamina View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE. The Arena (Requires Layer Arena) Despite its name, the Arena is primarily a slave training facility — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion. The Dibella shrine and table in the far corner opposite the entrance acts as the Sucubuss Shrine. BadDragonLord appears nearby and serves as an in-game guide for all three mods. Sucubuss Points Earned passively over time. Also earned through sex after selecting "Buy Powers" at least once on your current save. Sex-based earning is per-person per-act — even group scenes are a slow grind. Known Issues and Workarounds Issue | Solution / Workaround **SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue. **Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"** **DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss. **Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not. **Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them. Circle of Lust A large standalone mod adding a bondage sex club located in Solitude. Entering the club grants the player powers of lust. Designed primarily for a female player character but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod. Requirements Core — All Required SKSE64 SkyUI OStim Standalone — follow the full OStim installation guide; make sure Address Library and PapyrusUtil SE are installed as part of it OSL Aroused B.O.O.B.I.E.S Keywords SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE ZaZ Animation Pack SE Nether's Follower Framework — required only if using the follower death and unconscious feature Animation Packs (Strongly Recommended) Install after OStim Standalone. The mod works without them but sex scenes will not play: Install the animation packs listed on the mod's download page Run Pandora (or FNIS/Nemesis) after installing Run BodySlide and build items for your body Critical MCM Setup — Do This Before Playing In OStim Standalone MCM: Under Gender Roles → disable "Intended Gender Only" Under Alignment → uncheck "Disable Scaling" Skipping this step will cause scenes to fail or play incorrectly. How to Start Install all requirements, run Pandora/FNIS, and run BodySlide. Launch Skyrim. Starting a new game is strongly recommended. Create your character and wait several minutes in the starting cell until the MCM finishes loading and you see the message: "Circle of Lust initialized" Do not leave the starting area before seeing this message. Travel to Solitude and enter the Circle of Lust club. Gameplay Overview The mod is designed around a playthrough where you gain new powers of lust and adventure with 3–4 followers. Followers can die in battle — bring them to the Circle of Lust to revive them. Each revival causes a small permanent health loss and requires recovery time. The mod adds a Resurrect power and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page. Male player characters can access the club and most features, but some options differ from the female experience. The club uses OStim for sex scenes — not SexLab. Ensure OStim is correctly configured. Optional Addons Addon | Requires | Adds Additional Outfits pack | Base mod | More clothing variety for club NPCs Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.** Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player Notes The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly. If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly. Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club. Damsels in Distress — DiD0 (SE) A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements. Requirements Standard Version SKSE64 FNIS SE (required by SexLab and ZaZ) SexLab Framework SE ZaZ Animation Pack v8.0 Optional:Relationship Dialogue Overhaul (RDO) — required to recruit Nova as a follower KS Hairdos is NOT required — hair textures are packaged with the mod Masterless Version SKSE64 FNIS SE No SexLab or ZaZ requirements Important — Upgrading From a Previous Version Version 2.0 changed all FormIDs. If you have any previous version installed: Reclaim any items the damsels are carrying before uninstalling. Fully uninstall the old version. Install v2.0 fresh. You will need to save the damsels again through the quest — this is intentional. How to Start Travel to Dragonsreach in Whiterun. Find Frost — a blue-haired girl wearing robes — in or near Farengar's lab. Speak to Frost to begin the quest and start meeting the damsels. How to Play Each damsel is placed at a specific location in Skyrim — the quest will direct you to them. Rescue each damsel through the quest to unlock them as followers. Once rescued, they function as standard followers compatible with most follower frameworks. With the standard version installed, they are compatible with SexLab content. The damsels are designed as a follower collection — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories. Notes If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author. The LE version conversion is available but not guaranteed to work without issues. Do not use this mod as a requirement for other mods per the author's permissions. Slave Girls by Hydragorgon SE An ambient NPC mod adding approximately 200 NPCs in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a flavor and atmosphere mod — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist. Requirements SKSE64 FNIS SE SexLab Framework SE ZaZ Animation Pack SE Optional Patches No-Nude Males patch — available on the download page; apply after the main file How to Start / Play There is no quest to start. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps. Merchant NPCs Added Some of the slave NPCs function as merchants selling unique goods: Merchant | Location | Sells Rare gem dealer | Solitude | Rare gems Rare book dealer | Dawnstar | Rare books Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects Scroll dealer | Windhelm | Scrolls Skooma dealer | Riften | Skooma Orc wanderers | Roaming | Ethnic Orc weaponry Dungeoneer | Roaming | Dwemer artifacts and metals Notes This is a port of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon. Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only. Compatible with most load orders since it primarily adds new NPCs rather than editing existing records. Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world. Laura's Bondage Shop A quest mod centered around a shop that sells Devious Devices. Features 5–6 hours of story quests and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent. Requirements Legendary Edition (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE and all its requirements Fuz Ro D-oh SkyUI Special Edition (SE) Devious Devices SE and all its requirements — OR — Devious Devices NG and all its requirements How to Start A courier delivers an ad or request letter from the Shop Master. Alternatively, travel to Laura's Bondage Shop directly (new location added by the mod — marked on the map) and speak to the Master inside to begin. Story Quests — Play in This Order These must be completed to unlock the repeatable quests: Free Trial — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you. A Strange Rock — completes the first story arc; unlocks the Seeking the Curse repeatable job. A Good Fit — completes the second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the full main story is done. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time. **On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim. **Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests. **The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless. Shop Services Buy and sell a wide variety of Devious Devices Removal of devices locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar Free Trial — try items before committing (first story quest) Protector series — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy Employment (Radiant Tasks from the Master) Deliver a package to a customer in Skyrim within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks if the Master likes you enough Enslavement Two types that can occur through the questline: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as a personal slave **Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master Punishments have three tiers — Basic, Moderate, and Advanced. Earning a higher tier also triggers all lower tiers simultaneously. Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as instantly complete in the MCM Quest Options page before it begins. Troubleshooting Problem | Fix Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page. Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it. Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items. Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers. SexLab Sex Slaves / MiasLair (SE) A large companion and quest mod. The main quest leads you to Mia's Castle and Mia Lorenz (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to 6 sex slave followers, including a house carl. After the main quest, radiant quests open up and Andrew — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements ZaZ Animation Pack SE including the texture part FNIS SE — must run GenerateFNISForUsers.exe after every install or update KS Hairdos SSE — OR install the MiasLairHairPack from the download page (no ESP, useful if short on plugin slots) One of the Piercings or Labia Exciters from the download page — which one depends on your body mod 62b patch — install after the base file; required 61f patch — REQUIRED to prevent a major error; install after 61e and allow overwrite Clean Install — Critical Steps If you have ever had Sex Slaves or Love Slaves installed in any save you want to use → you must start a new game. Before installing, check these folders for loose leftover files and delete them: Data\scripts\ and Data\scripts\source\ — remove any files starting with: Mia, SexSl, TIF_Mia, TIF_Sex, and some QF_ / SF_ files Data\meshes ctors\character acegendata acegeom\miaslair.esp\ Data extures ctors\character acegendata acetint\miaslair.esp\ Leftover loose files override the BSA and break faces, scripts, and animations. How to Start The mod activates automatically. The quest begins by following clues about Alicia Painslut's mother, Mia Lorenz. Your quest journal will guide you — no specific location trigger is required to start it. Followers Available Follower | Voice Lines | Notes Sasha | 400+ (fully voiced) | Top-tier companion Jenny | 400+ (fully voiced) | Top-tier companion Third follower | ~200 lines | Partially voiced Three others | Partial | Use the Alicia Painslut voice **Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM Follower Framework Compatibility Supports vanilla follower system and EFF 4.0+ only AFT and frameworks that subclass the generic follower system Does not support frameworks that fully replace the system Sex Slave Abilities Sex slaves are loving companions — not slaves in the PAHE sense: Cannot die (set to protected/essential) Excellent archers and two-handed fighters in assassin style Seduce humanoid enemies in interior enemy locations — useful crowd control Come to your aid when your health gets critically low Seduce NPCs into group sex in interior friendly locations (e.g., take one to Jorrvaskr in the evening) Require sex periodically — they need it like air and water, and will demand it at inconvenient moments Andrew — Dominant Male Follower (Female Players) Andrew requires time and genuine investment. Do not rush him. Advancement System Start at Love Level 1. Levels 1–3 advance passively through adventuring and sex. Sex awards points once every 4 hours — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum. Big bonus points for: clearing dungeons, visiting new locations, killing dragons. At levels 1–2: mini-quest begins — Andrew wants Nord Mead. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each. Levels 4–6: advance only by completing special quests — no passive advancement in this range. After level 6: passive advancement resumes through adventuring. At level 4+: food quests begin (do not add love level but matter for progression). At level 4+: sex toy radiant quests begin — required for levels 4–6. Important Warnings for Andrew Do not convert your PC to female mid-playthrough and then do Andrew content — start a fresh character. Do not take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his. After completing Andrew content, Sasha and Jenny can travel with you freely again. Quests Quest | How to Unlock | Description **Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers **Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession **Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi **Sasha & Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy **Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6 Player Home Completing the main quest provides access to a new player home with a fully stocked workshop. Troubleshooting Problem | Fix CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+) Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory Working Slaves A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly. Requirements Skyrim SE v1.5.97 (lower or higher versions expected to work) SKSE64 matching your Skyrim version No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything Supported / Optional Integrations Paradise Halls Enhanced (PAHE) v8.1.6+ — for PAHE slave integration Diary of Mine (DoM) v4.x+ — for DoM slave integration SexLab and/or Toys Framework — for the Sex Module (orgies, production bonuses) Fast Slave Transfer addon (WorkingSlaves-FastSlaveTransfer.esp) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks Mod Files Overview File | Purpose | Notes `WorkingSlaves.esp` | Core mod — zero original records changed | Required `WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations `WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active How to Start Two methods to activate the mod after installation: Method 1 — Classic Mode (Automatic) Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting. Method 2 — Player Menu (Manual, Recommended) Go to any tanning rack. Use 1 leather strip to craft a "WS Player Menu Item". Activate the item from your inventory — this opens the Player Menu. Select "Start Core" and close all menus. Wait for the notification: "WS Core Started". You are now ready to create workplaces. Creating a Workplace Open the Player Menu (activate your "WS Access Menu" item). Select "New WP" — this sets up a workplace at your current location. The system detects any pre-placed chests. If none are found, it gives you a quest objective and spell to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction). Once chests are placed, you receive the "WS Manage Slaves" spell. Adding and Removing Slaves Add: Cast "WS Manage Slaves" on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots. Remove: Cast "WS Manage Slaves" on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient. Production System Slaves produce goods over time, represented as a gold value that generates items. Sample chest — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items. Production chest — all produced items appear here. Quest markers point to both chests. Adjust per-slave production value in: Player Menu → Settings → Production Player Menu Structure Option | What It Does Start Core | Activates the mod's central quest — required for most features New WP | Creates a new workplace at your current location Workplace | Opens the workplace submenu (only available while inside an active workplace) Settings | Production value, classic mode toggle, spell management, menu reset Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating. Workplace Submenu (Must Be Inside an Active Workplace) Option | What It Does Remove | Removes the workplace; returns all slaves to their source framework DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too Info | Shows slave count, capacity, production details WanderingSlaves | Sends a group of slaves out to locate resources Move Product | Moves the production chest to your current position Move Sample | Moves the sample chest to your current position Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves Sex Module (Separate Download) Adds SexLab and Toys Framework support for group sex scenes with working slaves. Activation Activate the Sex Module via the Player Menu → Addons. Choose your animation framework: Toys Framework or SexLab (can enable SexLab even if unsure it is working). Use the Detection option if you install or remove a framework after the module started, or if something went wrong. How to Use Talk to any currently working slave — this opens Sex Module options. From this menu you can order a working slave to have sex with you. You can also order orgies — the system supports up to 20+ actors simultaneously for maximum production bonuses. The production bonus from an orgie applies to the next production cycle. Sex Module Notes This module is independent of the core Working Slaves features — it can run standalone without any workplace active. If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate. The orgie quest (WSSexModulOrgieQST) manages the orgie logic — it starts and stops automatically. Classic Mode Classic mode is enabled by default. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared. You can make a custom workplace in a classic location if the classic workplace is not active. If you later remove your custom workplace, use Settings → Classic Mode → Validate to re-enable the classic workplace for that location. Disable classic mode in: Player Menu → Settings → Classic Mode → Disable Classic Mode Updating the Mod Always follow these steps when updating — skipping steps causes script conflicts in save files: Make a backup save before anything else. Store items near a chest — you may need to drop some. Craft or locate a "WS Access Player Menu" item and favorite it. i[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → Disable Classic Mode. Open Player Menu → Reset — this fully stops the mod. Drop items you do not need but keep the favorited menu item. Open Player Menu → Settings → MenuQuit — resets the menu script. Install the new version files and allow overwrites. Load the save, open Player Menu → Start Core. Visit old workplaces — the system auto-detects existing slaves and adds them. Wandering Slaves Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route. Important Warnings The mod intentionally has no hard limits on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing. DisableNPC removes the 3 closest loaded enemy NPCs — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised. The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts. Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests A follower mod adding Yuriana, a tank/healer support companion with her own questline called Captured Wenches. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE Check the mod's page for any additional requirements per version (v1.5.4ASE) Where to Find Yuriana Yuriana is located in Whiterun — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites. Yuriana as a Follower Combat Role Yuriana functions as a tank and healer: Draws enemy attention and absorbs hits Heals the player and herself during combat Works best when you play a more agile or ranged character who benefits from having a frontline companion Dialogue and Personality Fully voiced with custom lines Has her own opinions and reactions to situations Reacts to the Captured Wenches questline events Captured Wenches Questline The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued. How to Start Recruit Yuriana as a follower first. Speak to her about the kidnappings — she will initiate the Captured Wenches quest. How It Plays You receive quest markers to locations across Skyrim where wenches are being held captive. Each rescue location involves clearing enemies and freeing the captive. Rescued wenches can become followers after being freed — each has her own look and basic personality. The questline has multiple stages — completing each rescue advances the story. Rescued Wench Followers Each rescued wench is a standalone follower after the quest stage is complete. They use standard follower behaviour and are compatible with most follower frameworks. They can be used with SexLab content. SexLab Integration Yuriana and the rescued wenches support SexLab interactions. The mod includes: Sex dialogue options with Yuriana once a relationship is established SexLab scenes during or after certain Captured Wenches quest stages Compatibility with SexLab creature content (check MCM options for toggle) MCM Options Toggle SexLab content on/off Toggle creature content Adjust Yuriana's combat settings (healing threshold, aggression level) View quest progress for Captured Wenches Notes Yuriana is designed as a long-term companion — her questline rewards players who keep her in the party throughout a full playthrough. Version 1.5.4ASE is the current SE release as of the mod file. If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type moveto player. Captured Dreams (CD) A large quest mod centered around a bondage shop run by a dominant female Master. Features 5–6 hours of story quests, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent. Requirements All Versions SKSE64 SkyUI SexLab Animation Framework v1.62 SexLab Aroused or SexLab Aroused Redux Devious Devices Assets — latest version Devious Devices Integration — latest version Devious Devices Expansion — latest version Fuz Ro D-oh SE Recommended Deviously Cursed Loot — Master can remove some DCL items Skyrim Bound Live a Deviant Life Resurrection — can use slavery start option Devious Captures Devious Devices Equip SE Version Notes Use the SSE version if playing SE — listed on the download page All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page) Requires HDT for some chain items — missing HDT causes CTD when those items are equipped Installation — Multiple Parts The mod is split into several parts: Part | Contents | Required? Part 1 | ESP, scripts, minor files | Required Part 2 | Meshes and textures (choose resolution) | Required Part 3 | Optional assets | Optional Part 4 | Optional assets | Optional Part 5 | Various optional files | Optional (unzip and pick what you need) Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed. How to Start The shop's courier delivers an advertisement or request letter. Alternatively, travel to the Captured Dreams shop directly (marked on map) and speak to the Master inside. Player Statistics Your stats shape every interaction with the Master and determine outcomes of quests and punishments. Primary Stat Disposition — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay. Tendencies (1 = dislike, 7 = like — do NOT change during the game) Tendency | What It Measures Sadism | Enjoys hurting or tormenting someone mentally or physically Masochism | Enjoys pain and being tormented mentally or physically Sexuality | How much someone enjoys sex Bondage | How much a person likes to be bound Control | How much a person likes being in control or being controlled Shop Services Buy and sell Devious Devices Removal of devices locked on you — cost scales with your level If you cannot afford removal, take credit — work it off wearing a belt and collar until debt is paid Excessive debt is a factor in enslavement Free Trial — try items before committing (part of the first story quest) Protector series — special belt and bra that lock permanently until you craft the Protector Amulet Story Quests — Play in This Order Free Trial — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer. A Strange Rock — first story arc; unlocks Seeking the Curse repeatable job. A Good Fit — second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the main story. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time. **On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim. **Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests. **The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless. Employment Tasks (Radiant, From the Master) Deliver a package to a customer within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks unlocked when the Master likes you enough Enslavement Two types: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as her personal slave **Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master Punishments (3 Tiers — Higher Tiers Include All Lower Tiers) Basic — minor consequences Moderate — mid-level consequences Advanced — serious consequences Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as instantly complete in MCM Quest Options before it begins. Custom Items Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory) Plug | Bonuses Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows Fighter | +20% One Handed, Two Handed, Block Mage | +15% spell magnitude Thief | +20% Sneak, Pickpocket, Lockpicking All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory. Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses) Plug | Effects Exciter (vaginal) | Random vibration, sometimes edges wearer Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain Tormentor (vaginal) | Electrostim effect Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain Spoiler (anal) | Electrostim, sometimes edges Protector Series (Belt and Bra) Permanently locked until you use the Protector Amulet Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture Available in Steel, Silver, and Bronze finishes Quests can still be completed while wearing the Protector set MCM Menu (Key Pages) Page | Options Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion Slavery Options | Slavery settings and options for Erani Devices | Enable/disable devices; set preferences for material, color, belt type Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod) Troubleshooting Problem | Fix Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover). CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page. Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove. Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod. Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method. For the Love of Babette A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the Stone of Desire and passing the Trial of Ashes — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend Persephone. Requirements SKSE64 — hard requirement Unofficial Skyrim Special Edition Patch (USSEP) — hard requirement i[/i] Compatibility Not compatible with any mod that changes Babette or the Dawnstar Sanctuary A patch exists for Dark Brotherhood Reborn — Dawnstar Sanctuary SE (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better. A patch for Nether's Follower Framework is also available in Miscellaneous Files. How to Start Complete the quest "Destroy the Dark Brotherhood" — the mod requires this to be finished. Wait three in-game days after completing it. You receive a Mysterious Letter in the mail. Read the letter — this starts a miscellaneous quest. Complete the miscellaneous quest — the main questline begins immediately after. Questline Overview The story proceeds in stages: Miscellaneous intro quest — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home. Restore the Dawnstar Sanctuary — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, Shadowmere waits outside the Sanctuary entrance. Locate the Stone of Desire — the main story begins. Babette wants to grow up — the Stone is the key. Trial of Ashes — three very difficult trials that Babette and the Dragonborn must pass together. Outcomes and Followers Depending on your decisions during the questline, you can gain up to two new followers: Follower | Condition **Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only. **Persephone** | Babette's vampire friend — available based on specific choices during the quest Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age. Other Rewards Access to the restored Dawnstar Sanctuary as a player home Shadowmere — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration Well-worth-it loot on enemies encountered during quests Rewards normally missed by players who destroyed the Brotherhood instead of joining it Voicing The entire quest series is fully voiced using xVASynth. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved). Installation / Uninstallation Use a mod manager (the author prefers Mod Organizer 2; Vortex also works). Manual install: copy the ESP and two BSA files into your Skyrim SE Data folder. Manual uninstall: remove the ESP and two BSA files from the Data folder. Notes Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it. The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design. The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story. Notice Me Senpai (NMS) A large addon for The Notice Board SE by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release. Requirements The Notice Board SE — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic. ZaZ Animation Pack SE 8+ — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why. Fuz Ro D-oh SE — or the Unofficial FRD VR version SexLab SE or SexLab VR and all their requirements Recommended Animation Packs The quality of your experience depends heavily on which animations you have: M2M SE (SLAL or standalone) — required/strongly recommended for gay (MM) animations Billy's SLAL Animations — strongly recommended for lesbian and straight animations Leito's SLAL Animations — strongly recommended/near-required for everyone; fixes missing options if other animations are absent How to Start Install NMS and all requirements; run FNIS/Nemesis/Pandora after. Load your game — the mod is always active once installed. Find a Notice Board in any inn or outside a town and accept a rescue mission. Complete the rescue — find the captive and bring them out alive. When you speak to the rescued NPC, the NMS dialogue options appear. From that point forward, your interaction with the rescued NPC opens the full system. Core System — What You Can Do With a Rescue Basic Options (All Players) Free them and collect the Notice Board reward normally Recruit them as a standard follower (vanilla follower system) Have sex with them (consensual or as rape; changes their training stats) Whip and discipline them — contributes to training Evil Player Options Enslave them — begin the slave training arc Prostitute them — put them to work earning gold in inns or camps Sell them — sell to Belethor (once a fully trained slave) or trade them Turn them into a house slave — up to 4 house slaves total; they sandbox where you leave them Make them a camp follower (CF) — secondary companion slot alongside your main slave Slave Training Training tracks two currencies depending on path: Submissive path: Discipline and Love points Camp Follower path: Your attention (sex and beatings both contribute; this path may actually be faster) Training Interactions Have sex with your slave (consensual or forced — both contribute) Whip and beat them Tie them up Order them to kneel, kiss, masturbate, or perform other acts Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode) House Slaves Convert up to 4 fully trained slaves into house slaves: They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations) Can follow and fight for you Commandable (wait, follow, kneel, masturbate, kiss, basic sex) Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits) Cannot be whored while a main slave or CF is active (may change in future updates) Can be rehired as a main slave or CF at any time after dismissal Once a day: get a home cooked meal from one of your house slaves Camp Follower (CF) System A second companion slot alongside your primary slave or rescue: The CF has unique RP dialogue and their own outfit management Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose) Can be ordered to assist in training your primary slave: - Have sex with them (alone or with the player) - Fist them (if female) - Beat and tie them up Prostitution Tell your slave to work an inn — they will approach customers or be approached You supervise or leave them to work independently (based on training level) Gold earned is collectible from the slave at any time Whoring Camilla in Riverwood has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias) Selling Slaves To sell a fully trained slave to Belethor: Have a whore working for you first. If your speechcraft is above 30, Belethor will offer dialogue to begin buying slaves. Have the fully trained slave with you in Belethor's shop. Tell the slave (via Orders) that you are going to sell them. Then speak to Belethor. Say your goodbyes before speaking to Belethor — when sold, the slave disappears immediately. Ratcatcher Topics — Getting Specific NPCs Opportunities to get named characters into the system without the Notice Board: Riverwood Camilla — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her) Markarth — Silverblood Inn Family Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date one member per playthrough (replay value), but can have all of them as victim followers. Options: Kleppr (father) Frabbi (mother) Hroki (daughter) Hreinn (son) — no speech requirement "Do I Hear Banjos?" — Family System Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues. Special Scenarios Scenario | How to Trigger **Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both. **Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson. **Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload. **Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere. Player Slavery System The player can be enslaved. Mechanics include: Player prostitution Player slave sex Player rape Note: You must redress yourself manually after player prostitution, player slave sex, and player rape scenes. Optional Weapon Draw Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory). Known Issues Rushing dialogue can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding. Compatibility mode disables a lot of dialogue — only enable it when needed, then turn it off. If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down. Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown. No more repeated rescues (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again. Min-maxing the slave training is too fast if you try — play organically for a better experience. MCM / Console Variables Set _T_NoPussy To 1 — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back. FAQ Q: Why is it an addon for Notice Board rather than alternatives? A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in. Q: Why does it require ZaZ 8+? A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real. Q: Is Camilla a sloot? A: Yes. SL Dirty Deeds Missives (v1.4.2) A radiant prostitution mod that adds 15+ repeatable sex-for-gold quests found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode. Requirements Missives SE — the Missives boards are where all deeds appear SexLab Framework SE and all its requirements i[/i] [/i] Replacing Boards for Missives — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.) How to Start Find any Missives board in an inn or outside a town. Pick up a Dirty Deeds letter (10% chance to spawn per board reset — boards reset every 48 hours). Read the letter — a popup asks you to Accept or defer. Accept or pick it up and start it later. Alternatively, go to the Temple of Kynareth in Whiterun and loot the respawning cabinet — all deeds are available there directly. Reward System Source | Amount Base deed value | Fixed per deed Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100) Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100) Random variation | ±30 gold **Maximum possible** | **300% of base value** at max Speech + max relevant sex skill Some deeds give items instead of gold (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6. Deed Types Character Deeds — Personal Prostitution Pay nearly double the first time, then repeat infinitely for a lesser amount. Found only at the Missives board nearest to where that character lives. Character | Sex Type | Notes Belethor | Any | Whiterun Farengar | Oral | Dragonsreach, Whiterun Gwendolyn | Any | Whiterun Hemming Black-Briar | Anal | Riften Pantea Ateia | Oral | Solitude Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping Drevis Neloren | Any | College of Winterhold Character Double Deeds — Both Satisfied Paid after each of the two characters is satisfied once. 40% chance of triggering a simultaneous scene with both at once. Pair | Location Fihada and Jawanan | Whiterun fletcher shop Faction Deeds — Service a Group A count (usually 5) before you are paid. Do more than the count and get paid for all of them. 33% chance of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.). Faction | Notes Guards | City guards across Skyrim Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others Tribal Orcs | Orc strongholds Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after Location Deeds — Venue-Based Service Operate on Location Keywords — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first. Location | Notes Taverns | Any tavern/inn with the correct Location Keyword Creature Deeds — High Risk, High Reward Use Illusion magic to Calm the creature, then speak to it. The dialogue option appears once calmed. Requires approximately Illusion 40 with 2–3 perks for all creature types. Creature Damage: When a Creature Deed scene completes, you take damage calculated as: If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters. Creature | Base Damage | Notes Wolves | 7–30 per wolf | Very likely to group up Trolls | Moderate | Group moderately Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem Calm area effect: When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state. Summoned Creature Deeds (Expansion) Speak to an NPC who spawns a creature for the scene. Creature disappears after. NPC | Creature Summoned | Location Any stablemaster | Horse | Stables Wylandriah | Atronach | Riften Jarl's Longhouse Expansion Character Deeds Available in the v1.3+ expansion (merged into main file): Character | Notes Lami | Morthal alchemist, bored wife Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son Jarl Siddgeir | Falkreath — hires a prostitute for court service Temple / Camp Deeds (Expansion) Temples — serve worshippers and priests across all temple factions Stormcloak Camps — raise soldier morale Imperial Camps — raise troop morale Followers Expansion (Patreon v1.6+) Rotate with Follower — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time) Speeds up Tavern deeds by attracting more clients simultaneously Creature Deeds with Both Performing — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available Compatibility Notes Allow other mods to overwrite this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records Open Cities — potential conflict if the Temple of Kynareth layout is changed; use tcl in console to clip through the floor and retrieve the cabinet letters if needed JK's Whiterun is the tested interior layout for the temple cabinet MCM / SexLab Debug Tips If scenes are not starting, use SexLab MCM → Debug features to diagnose The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start Deed missives have a 10% spawn chance per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet No Missives Version (v1.2.0) A legacy standalone build is available as a separate download file on the mod page. Deeds included: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. All deeds are in the Kynareth cabinet — no Missives mod required.
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Title says it, really. When Heroine reaches 100 arousal and there's no activity for X minutes, activity, she blows. (Ditto with male). Job done, arousal set back to zero. Using Cumshot NG / Ocum / SLOAroused NG Like double over, drop to ground, orgasm, (cumshot/squirt) then climb back to feet. And that's it. If none, is anyone willing to script? It can't be that difficult...? (I have tried a number of mods , but none of them do this simple thing.)
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Tamriel Skyrim (OStimSA) Mod Hub View File This Mod Hub contains all available mods for OStim Standalone This Mod Hub was made for a pick and choose what you want for your game See what is available under each header, and download what suits your game best. Allowing you to build your NSFW Mod List to your style It is a PDF file. No requirements are needed. It is a tool for the Skyrim Modder building his Mod List. Most Recent Updates can be found on my Patreon I am not active much on LoversLab. If you want support or a chat, join the Discord below Triberzis Elder Scrolls Community Discord Server 35 New OStimSA Mods since the last V8 Update. The community went a bit mad this month. Tamriel Skyrim (OStimSA) Mod Hub V9.0 Changelog Created New Header "Succubus Gameplay" Created New Header "Prostitution Gameplay" Created New Header "OStim First Person" Created New Sub Header to Animation Packs "Futa" Updated 7 Mods to "Animation Packs" Added 6 New Mod to "Miscellaneous Mods" Added 4 New Mod to "OStim NPC Mods" Added 3 New Mod to "OImmersion" Added 3 New Mod to "OStim Quality of Life" Added 3 New Mod to "OStim NPC Patches/Add ons" Added 2 New Mod to "Physics Mods" Added 2 New Mod to "Animation Packs - Tertiary" Added 2 New Mod to "Modder’s Resources" Added 1 New Mod to "Succubus Gameplay" Added 1 New Mod to "Prostitution Gameplay" Added 1 New Mod to "OStim First Person Gameplay" Added 1 New Mod to "Animation Packs - Futa" Added 1 New Mod to "Animation Packs - Gay" Added 1 New Mod to "Pregnancy Mods" Added 2 New Mod to "Arousal Mods" Added 1 New Mod to "Sexlab to OStim Patched Mods" Added 1 New Mod to "Defeat Mods" Removed "The Royal Treatment" Animation Pack as it's old version Moved Mod from "UI Mods" to "OStim First Person Gameplay" Moved 3 Mods to "Succubus Gameplay" Moved 2 Mods from "OStim Quest Mods" to "Prostitution Gameplay" Moved 2 Mods from "Romance Mods" to "Prostitution Gameplay" Moved 1 Mod from "OStim Quest Patches/Add ons" to "Prostitution Gameplay" Moved 1 Mod from "Creature Mods" to "Prostitution Gameplay" Moved 1 Mod from "Miscellaneous" to "Arousal Mods" Tamriel Skyrim (OStimSA) Mod Hub V8.0 Containing 404+ mods under 28 Headers. Full Revamp Tamriel Skyrim (OStimSA) Mod Hub V8.0 Changelog Removed all "Added in (V7.X)" notes REVAMPED "ANIMATION PACKS" Created several more Subheaders for Animation Packs Re-sorted all Animation Packs Added New Subheader to Animations "Vampire" Removed "Devour - Vampire Feeding" and updated it to it's new mod Removed 3 duplicate mods from "Animation Packs" Added Images between Subheaders in "Animation Packs" Updated OA3PP to it's newest version Updated OARE to it's newest version Updated Lovemaking Compedium to it's newest version Created New Header "Sexlab to OStim Patched Mods" Moved a dozen mods to "Sexlab to OStim Patched Mods" REVAMPED "SFX SOUND MODS" Moved "SFX Sound Mods" to Higher up the Mod List. Moved a mod from "OStim Essentials" to "SFX Sound Mods" Sorted Male SFX add ons into it's own segment Removed "Spanky Moan for OStim Standalone" from "SFX Sound Mods" due to being deleted from Nexus Added Notes to Arousal Mod Options Removed a deleted mod from "Arousal Mods" REVAMPED "Various States of Undress (VSU)" Removed Outdated VSU mod REVAMPED "PHYSICS MODS" Moved "PPA" from Essentials to "Physics" REVAMPED "CREATURE MODS" Segmented Creature Mods under SubHeaders Moved Mod from "Essentials" to "Physics" Added 5 New Mods to "UI Mods" Added 1 New Mod to "Physics Mods" Added 15 New Mods to "Animation Packs" Added 1 New Mod to "SFX Sound Mods" Added 1 New Mod to "Arousal Mods" Added 1 New Mod to "Various States of Undress (VSU)" Added 5 New Mods to "Sexlab to OStimSA Patched Mods" Added 4 New Mods to "Miscellaneous" Added 1 New Mod to "Pregnancy Mods" Added 2 New Mods to "Creature Mods" Added 1 New Mod to "Defeat Mods" Renamed "OStim Essentials" to "OStim Quality of Life" Some other quality of life improvments I forgot mention Moved around many mods to where they should be Updated Mod Descriptions where appropriate Redid Mod Count under every Header and updated "Headers & Mod Count" If you were planning to Re-Do your OStimSA Mod Setup, this update would be a good time to do it Tamriel Skyrim (OStimSA) Mod Hub V7.7 Containing 376+ mods under 35 Headers. Large update containing many new mods and animations. Tamriel Skyrim (OStimSA) Mod Hub V7.7 Changelog Updated Link for "PPA - Procedural Penis Animations sound replacer" Updated Link for "Anub's animations Ostim Aggressive" Updated Link for "OStim Camping and Skinny Dipping" Added 8 New Mods to "Animation Packs" Added 3 New Mods to "OStim Quest Patches/Add ons" Added 3 New Mods to "Miscellaneous Mods" Added 3 New Mods to "Defeat Mods" Added 2 New Mods to "Creature Mods" Added 2 New Mods to "Expanded Dialogue Mods" Added 2 New Mods to "OStim Essentials" Added New Mod to "OImmersion" Added New Mod to "Romance Mods" Tamriel Skyrim (OStimSA) Mod Hub V7.6 Containing 353+ mods under 35 Headers Tamriel Skyrim (OStimSA) Mod Hub V7.6 Changelog Removed a deleted mod from "UI Mods" Updated Broken Mod Link in "Pregnancy Mods" Moved Mod from "Miscellaneous" to "OImmersion" Added 2 New Mods to "OImmersion" Added 2 New Mods to "SFX Sound Mods" Added New Mod to "Animation Packs (Main)" Added New Mod to "OStim Essentials" Added New Mod to "Various States of Undress (VSU)" Added New Mod to "Pregnancy Mods" Added New Mod to "Romance Mods" Added extra note under sweating combo of mods Tamriel Skyrim (OStimSA) Mod Hub V7.5 Containing 344+ mods under 35 Headers Tamriel Skyrim (OStimSA) Mod Hub V7.5 Changelog Added New Mod under "VR Mods" Added New Mod under "UI Mods" Added New Mod under "OStim Essentials" Added New Mod under "Animations Packs" Added New Mod under "OImmersion" Added New Mod under "OStim Quest Mods" Added 2 New Mods under "Romance Mods" Added 5 New Mods under "OStim NPC Patches/Add ons" Added 4 New Mods under "Miscellaneous Mods" Added New Mod under "NPCs Approach for Sex" Added New Mod under "Various States of Undress (VSU)" Added New Mod under "SFX Sound Mods" Added New Mod under "Modder’s Resources" Tamriel Skyrim (OStimSA) Mod Hub V7.2 Containing 323+ mods under 35 Headers Tamriel Skyrim (OStimSA) Mod Hub V7.2 Changelog Moved PPA from "Physics Mods" to "OStim Essentials" Added 2 New Mod under "OStim Essentials" Created New Header named "Futanari" Moved Mod from "Miscellaneous" to "Futunari" Added 1 New Mod under "Futanari" Added 3 New Mods under "Pregnancy Mods" Added New Mod under "Petite Animations" Added New Mod under "Expanded Dialogue Mods" Added New Mod under "OImmersion" Added New Mod under "UI Mods" Tamriel Skyrim (OStimSA) Mod Hub V7.1 for OStim Standalone Containing 313+ mods under 34 Headers Tamriel Skyrim (OStimSA) Mod Hub V7.1 Changelog Sized Up Every Single Image in the guide to 7.2 Inches Width - 3.4Inches Height. Updated Link for "BakaFactory's Animations for Ostim Standalone" Created New Header Named "NPCs Approach for Sex Mods" Moved 2 Mods to "NPCs Approach for Sex Mods" Added New Mod under "NPCs Approach for Sex Mods" Created New header Named "Scene Navigator Mods" Added 2 New Mods under "Scene Navigator Mods" Added New Mod under "OStim Essentials" Added 1 New Mod under "UI Mods" Added New Mod under "Physics Mods" Added New Mod under "Romance Mods" Added 2 New Mods under "Pregnancy Mods" Added New Mod under "Expanded Dialogue Mods" Added 2 New Mods under "Miscellaneous Mods" Switched "Fertiliy Adventures Plus" to the New "Fertility Adventures Redux" Moved "Fertility Adventures Redux" to "Fertility Mode Tweaks and Fixes" SubHeader Removed all old "Added in VX.X" tags Updated Description for "OCreature Support for Mods" Mod Updated many Images Added many new Images under mods that did not have them NSFW Mod List V7 for OStim Standalone Containing 301+ mods under 32 Header ChangeLog for Update V7 Removed OStim OCrime, because Law and OStim Mod is essentially the new version of it. Removed Quiet Male Sound Replacer, because it is now an option in OStim as "mute". Created new Segment under "Romance Mods" as a third option. Added 3 New Mods to "Romance Mods" Added New Mod to "Pregnancy Mods" Header Split Fertility Mode into 3 Segments: Fertility Mode Original, Fertility Mode Reloaded, Fertility Mode Tweaks and Fixes. Read Pregnancy Header description to see which one is more suited to your game. Created New Sub Header under Animation Packs Header named "Petite Animations". Moved 2 Mods to Petite Animations Added New Mod Petite Lesbian Animation Pack converted from Billyy's SexLabs to "Petite Animations" Header. Updated broken link for Billyy Petite OStim Standalone. The new mod is a 3 mods in 1 package containing it all. Created New Header named "Arousal Related Mods". Moved Mod to "Arousal Related Mods". Moved 1 Mod to "Arousal Related Mods". Added 4 New Mods to "Arousal Related Mods". Added Mod Link for OVirginity Realistic Settings. Added 2 New Mods to "SFX Sound Mods". Created New Header named "OStim Essentials". Moved 2 Mods to "OStim Essentials". Added New Mod to "OStim Essentials". Added 3 New Mods to "Miscellaneous Mods" Added New Mod to "Defeat Mods" Added New Mod to "OImmersion" Added 2 New Mods to "Expanded Dialogue Mods" Added Images here and there Added Several New Mod Author to Credits NSFW Mod List V6 for OStim Standalone Containing 280+ mods under 29 Headers ChangeLog for Update V6 From V6 Onwards you no longer have to download a Heavy PDF File, you are given a link straight to the source of the Google Document Added a Second Intro Page containing all the Headers and Mod Count, for ease of navigation via CTRL+F Added a ton of Images relating to the mod itself Removed few Images Updated Main Mod List Description regarding easier searching using CTRL+F Removed "Newly Added Mods" Header and sorted mods appropriately Added 4 New Mods under "Animation Packs" Added 1 New Mod under "OImmersion" Added 1 New Mod under "SFX Sound Mods" Header Added 1 New Mod under "OStim Quest Patches/Add ons" Added 1 New Mod under "Scene Enhancement Mods" Created New Header Named "Sleep / AfterSleep Mods" Moved 3 Mods to "Sleep / AfterSleep Mods" Added New Mod under "Sleep Mods" Added 1 New Huge pack Mod under "Various States of Undress (VSU) Mods" Added 1 New Mod under "Miscellaneous" Added 5 New Mods under "Pregnancy Mods" 15 New Mods in total Moved 3 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods" Cleaned up the UI for easier to read NSFW Mod List V5.1 for OStim Standalone Containing 265+ mods under 24 Headers ChangeLog for Update V5.1: Added New Header named "Newly Added Mods". No longer do you have to scroll the entire Mod List for the 20th time to find this month's new OStimSA mods. These mods get distributed accordingly into the Mod List with the next update. Added 4 New Mods under "Animation Packs" Added New Mod under "OImmersion" Header Added New Mod under "SFX Sound Mods" Added New Mod under "OStim Quest Patches/Add ons" Added New Mod under "Expanded Dialogue Mods" Added 3 New Mods under "Creature Mods" Header Added 4 New Mods under "Miscellaneous Mods" Header 15 Total New Mods Added for Skyrim NSFW (OStimSA) Mod List V5.1 Added all these New Mods under "Newly Added Mods" Header btw NSFW Mod List V5 for OStim Standalone Containing 250+ mods. ChangeLog for Update V5: Added small description underneath each Header explaining quick basis of what mods are under the header Removed 8 Body mods, not relating to OStim directly, put them into the upcoming "Skyrim Body Enhancement Mod List" Removed "NPC Enhancement Mods" Header Tested many mods Updated many Descriptions Added a ton more pictures, underneath most mods, highlighting their function Removed a dozen pictures Reworked/Revamped OImmersion, including install instructions where needed Added 2 New Mods to "OImmersion" Revamped "Various States of Undress (VSU) Mods" Reordered VSU Mods from largest packs to smallest Removed outdated mod from "Various States of Undress (VSU) Mods" Added 5 New Mods to "Various States of Undress (VSU) Mods" Removed all "Added in V4" Tags Tagged all newly added mods to V5 with "Added in V5" as to not miss anything new Added some new Tags Moved several mods to more appropriate Headers Moved around mods order Updated few mods to their newer versions Added New Header named "OStim Quest Patches/Add ons" Moved a dozen mods from "OStim Quest Mods" to "OStim Quest Patches/Add ons" Added New Header named "OStim NPC Patches/Add ons" Moved several mods from "OStim Quest Mods" to "OStim NPC Patches/Add ons" Added New Header named "OStim NPC Mods" Added 3 New Mods to "OStim Quests" Added 3 New Mods to "OStim Quest Patches/Add ons" Added New Mod to "OStim NPC Mods" Added 13 New Mods to "OStim NPC Patches/Add ons" Added New Animation pack containing 1,147 new animations from old OSA Added 2 New Mods and Updated a Mod from "Expanded Dialogue Mods" Revamped "SFX Sound Mods" Added 3 New Mods to "SFX Sound Mods" Added 2 New Mods to "Miscellaneous Mods" Added New Mod to "Defeat Mods" Added New Mod to "Creature Mods" Moved Headers around to where it made more sense Updated First Page Description NSFW Mod List for Ostim Standalone Containing 223+ mods ChangeLog for Update V4.5: Added 2 New Mods under "OImmersion" Added New Mod under "Various States of Undress (VSU) Mods" Added New Mod under "OStim Quest Mods" Created New Header named "NPC Enhancement Mods" Added 4 New Mods to "NPC Enhancement Mods (Optional)" Moved OBody from "Honourable Mentions" to "NPC Enhancement Mods" NSFW Modlist for Ostim Standalone Containing 215+ mods ChangeLog for Update V4.4: Added New Mod under "Physics" Added New Mod under "Animation Packs" Added New Mod under "OImmersion" Added New Mod under "Scene Enhancement Mods" Added New Mod under "Various States of Undress (VSU) Mods" Added 2 New Mods under "Expanded Dialogue Mods" NSFW Modlist for Ostim Standalone Containing 208+ mods ChangeLog for Update V4.3: Added New Mod to "Animation Packs" Added 3 New Mods to "OImmersion (Recommended Mods)" Added New Mod to "Various States of Undress (VSU) Mods" Added New Large Mod to "Creature Mods" Added Special Thanks to mod author who is big OStim Contributor in the last few months giving us a large variety of mods, to "Credit". NSFW Modlist for Ostim Standalone Containing 202 mods ChangeLog for Update V4.2: Updated Link for 1000+ CBBE 3BA Body Presets for OBody in "Honorable Mentions" Added new mod to "Animation Packs Main" Added new mod to "OStim Quest Mods" Added new mod to "OImmersion" Added new mod to "Scene Enhancement Mods" Added new mod to "SFX Sound Mods" Added 3 new mods to "Miscellaneous Mods" NSFW Modlist for Ostim Standalone Containing 194 mods ChangeLog for Update V4.1: Updated You Got Caught - Cheating Reactions" to the new mod. Removed "Sensual Scenes Adapter" due to not being needed anymore Added New Mod to "Physics" Added New Mod to "Animation Packs (Main)" Added New Mod to "OImmersion" Added New Mod to "Miscellaneous" Added New Mod to "SFX Sound Mods" Added small note beside 5 Mods in "SFX Sound Mods" to highlight compatibility for 61 Voice types in game NSFW Modlist for Ostim Standalone Containing 190 mods Largest update yet. Full Revamp. ChangeLog for Update V4: Updated main Description of Mod List Done in game testing for the 9 physics Config. mods. Updated descriptions to let users know exactly what kind of physics they are getting from each mod for their game. Selecting your physics preference you want for your game is now very easy Recreated the Note for SFX Sound Mods, giving you the option to play with 58 Voice Types at the same time, to choose from in game, from OStim's MCM Split Animations Packs into 6 Sub Headers: (Main) (Conversions from SexLabs) (Lesbian Animations) (Gay Animations) (Solo Animations) (Extra Animations) Removed "Bloodline - A Fertility Mode Companion Mod" from Pregnancy Mods Header - due to being removed from LL and been told it had some bugs Removed "Discord Exclusives" Header Removed "OStim Community Resource Dependant" Header, and re-sorted it's mods under appropriate Headers Removed "Edzio's Improved Camera Preset" due to not being compatible with latest versions of Improved Camera Updated Multiple Deleted Mods links for download Moved OComfort from Miscellaneous to OImmersion Moved Devour from Scene Enhancement Mods to Animations (Main) Moved OHorny from Scene Enhancements to Miscellaneous Moved Advanced Matchmaker from Scene Enhancements to Miscellaneous Moved Lactis from OImmersion to Scene Enhancement Mods Moved OCrime from OImmersion to Miscellaneous Created New Header Called "Romance Mods" Moved some mods to the new "Romance Mods" Header Added 2 New Mods to "Romance Mods" Created New Header Called "Various States of Undress (VSU) Mods" Moved 7 Mods to Various States of Undress (VSU) Mods Created New Header Called "Defeat Mods" Moved few mods to Defeat Mods Added New Mod to OImmersion Added 2 new animation mods to Pregnancy Mods Added new patch mod to Pregnancy Mods Added New Mod to Animation Packs Added 5 New Mods to Miscellaneous Mods Added New Mod to Scene Enhancement Mods Added 2 New Mods to SFX Sound Mods Added New Mod to UI Mods Added New Mod to Modders Resources Replaced/Moved most Images, images are in accordance with mods Moved around many Headers with their mods to different orders, so it makes more sense for load order Made Notes Beside Headers and Mods where appropriate Did Re-Count for all Mods currently available for OStim Standalone and gave number beside each Header - 190 Mods Total NSFW Modlist for Ostim Standalone Containing 172 mods ChangeLog for Update 3.7: Added new file source for "DV's The Skaafin Prize - Follower - Quest - OStim" since it got removed from Nexus Added 2 new mods under "OStim Community Resource Dependant" Added new mod under "Scene Enhancement Mods" Added new mod under "SFX Sound Mods" Added new mod under "Miscellaneous Mods" Reworked Images NSFW Modlist for Ostim Standalone Containing 167 mods ChangeLog for Update 3.5: Added new Header called "Expanded Dialogue Mods" Moved 4 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods" Added new mod under "Expanded Dialogue Mods" Header Added 2 new mods under "Scene Enhancement Mods" Header Added new mod under "OStim Community Resource Dependant" Header Added new mod under "Miscellaneous" Header Added new mod under "SFX Sound Mods" Header NSFW Modlist for Ostim Standalone Containing 161 mods ChangeLog for Update 3.2: Updated "Amorous Adventures Revoiced" to "Amorous Adventures Revoiced Complete" Added new mod under "OImmersion" Header Added 4 new mods under "Creature Mods" Header Added new mod under "SFX Sound Mods" Header NSFW Modlist for Ostim Standalone Containing 155 mods ChangeLog for Update 3.0: Removed Mod "Sswaye's OAhegaoNG" Mod from "Scene Enhancement Mods" Header due to not working properly with Ostim Standalone Added 2 New Mods under "Physics" Header Added New Mod under "OImmersion" Header Added 2 New Mods under "Quest Mods" Header Added New Mod under "Scene Enhancement Mods" Header Added a New Header Labelled "Creature Mods" Added 7 New Mods under "Creature Mods" Header allowing OStim Animations with Flame Atronachs, Frost Atronachs, Spriggans, Falmer, Trolls, Skeletons and Giants. All 7 Mods do not require any external resources or mods like FNIS. All 7 Mods are simple plug in and play ESP-FE mods Moved a Mod from "Miscellaneous" Header to "Creature Mods" Header NSFW Modlist for Ostim Standalone Containing 143 mods ChangeLog for Update 2.5: Added new Header called "VR" with new mod for Virtual Reality users Added 3 physics configuration mods under "Physcis" Header, to add realism to your physics and collision and make animations better Added new mod under "Quest Mods" Header Added new mod under Modder's Resources showing how to set up perfect alignments for animations Added new mod under "Miscellaneous" Header Added new mod under "SFX Sound Mods" Header Changed up a few NSFW images and added others where appropriate NSFW Modlist for Ostim Standalone Containing 135 mods Big Update ChangeLog for Update 2.0: Added 20,000 more animations worth of mods coming from 4 packs converted from SLabs Added an Important Mod under "Miscellaneous" Header for users who want to use SexLabs dependant mods but want to use Ostim animations for them mods Added a Creatures Mod ported to Ostim under "Miscellaneous" Header Added 2 Mods under "Pregnancy" Header Added Mod under "Physics" Header Switched "Love Story Romance Subjects, Bound Companions and Just Shake It" from Discord Exclusive and put them in their respective categories, since the authors have published them on Nexus. Updated all NSFW Pictures and made most relevant to above mods Updated Credits adding our newly joined Mod Authors NSFW Modlist for Ostim Standalone Containing 126 mods ChangeLog for Update 1.8: Added 3 mods under "Miscellaneous" Added mod under "SFX Sounds" Added mod under "Quest Mods" NSFW Modlist for Ostim Standalone Containing 121 mods ChangeLog for Update 1.7: Added 3 mods under "Animation Packs" giving thousands more animations Added mod under "Quest Mods" Added mod under "Pregnancy Mods" NSFW Modlist for Ostim Standalone Containing 116 mods ChangeLog for Update 1.6: Added Mod under "SFX Sounds Mods" Added 4 Mods under "Scene Enhancement Mods" Added Mod under "OImmersion" Added Mod under "Quest Mods" NSFW Mod List for Ostim Standalone Containing 109 mods ChangeLog for Update 1.5: Added Mod under "Modder's Resources" allowing to create mid scene skimpy undress options from various armors Added Mod under "Scene Enhancement Mods" allowing to change from default clothing to very skimpy and revealing from the same armor type mid scene. Added an AIO OStimSA patches collection for Shadowman2777 mods under "Honorable Mentions" Added Mod under "Pregnancy Mods" Header giving labor animations Credit: Bethesda gave us a (buggy and rushed, but large with endless possibilities) base game to work with and mod authors came together and made our best versions of it, giving the community the option to create their dream game from a big pool of options. VersuchDrei Aietos ostimTools Sranger CallMeMoon aceanimations Temryuu Enclave19fall Magink666 WildAdmiral Shizof MaskedRPGFan CHIMinyCricketMods lordkoz migal130 SiziFusRoDa flashgreer Narue subhuman0100 giamel Edzioo dePog orbusNinus VaeniaLuxuria Matashina Sswaye manguz ModiLogist Foamimi DevInTheDetails OsmosisWrench RustyGuy98 321mahra nightangel6048 ozooma10 0Keed0 Zeetbr ferret99gt lilmetal lblackwodl Billyy AnubiSs2167 SirNibbles MilkyTabboo NCK30 Leito86 Gunslicer darkdesires04 Daymarr FxD2 BeranabusBarnes mort65 cheerolnw psyguyy Ismellgasonmyhands SimonPhil Anon202269 Zibblychirp dePog sweetinsanity9 And credit to all other mod authors that contributed and were not mentioned. Thank you to all the mod authors who made our games and this list possible. Submitter Triberzis Submitted 06/06/24 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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SexLab - Aroused NG Traduzido! View File SexLab - Aroused NG é igual SexLab - Aroused SSE ou Redux. Só muda que ela é a mais recente. e tem suporte para Ostim. Não uso OStimkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk. esta ai se tem Osatim e me avisa se funcionou. requer mod original https://www.nexusmods.com/skyrimspecialedition/mods/151502?tab=description Submitter ashborn2003 Submitted 01/09/2026 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
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SexLab - Aroused NG é igual SexLab - Aroused SSE ou Redux. Só muda que ela é a mais recente. e tem suporte para Ostim. Não uso OStimkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk. esta ai se tem Osatim e me avisa se funcionou. requer mod original https://www.nexusmods.com/skyrimspecialedition/mods/151502?tab=description -
Okay so for the last 5 days I've been pulling my hair trying to get this to work, I have followed tutorials, looked online for other people who have asked something similar... Absolutely nothing. So this problem has to do with Obody, basically when I select a body for an npc their body (except clothes and head) just turns blue-ish purple, at the start they're working like they're supposed to and their bodies are randomized, but as soon as I change their body it just goes to shit... sometimes even some NPCs from the very beginning will also have the purple shit but I've found that to be more rare. I know this is a texture problem and I do have textures, I have the Diamond Skin body textures, I also have CBBE 3BA and Diamond Skin body is compatible with that body. I also have a couple of presets, pretty randomized. I've done everything in Bodyslide and set my Main Outfit Body to CBBE 3BBB Body Amazing and set my preset to Zeroed Sliders, although there is one thing that I haven't seen in other videos, there is this check box on the bottom above Batch build that says "meshes\actors\character\character assets\femalebody_0.nif (and _1.nif)" I'm not sure if this relates to my problem. I also have HIMBO installed along with all of this, just in case its another mod that is causing the problems I'll provide the load order: https://pastebin.com/01rxU7rg I'm also using MO2 and my priority list on the left pane goes like this 1. SkyUI 2. Bodyslide 3. CBBE 4. CBBE 3BA 5. CBPC 6. Diamond Skin 7. Obody I think I've provided everything, let me know if there is something else I need to provide to solve this please.
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Load Order Basically after I'm done with an Ostim scene, I CAN still move around, jump, rotate the camera around, and do any interactions that involve the E button or clicking on an inventory screen(talking, picking flowers, opening inventory and equipping something from there). But I CANNOT swing my weapon, move the camera closer or further to my character with the mouse wheel, equip something through the favourites menu (even with a click, the way it does work if I simply open inventory and then do it). The issue resolves itself if I save, exit to desktop, and then relaunch the game (but not if I just save and load the save). Still I want to know what causes it, and if there is a way to bypass this because my game does take a bit of time to load back up from desktop.
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Hello, I wanted to drop a quick note to congratulate many of the authors and creators who gifted some incredible mods and made their work available on this website. Consider the incredible creative work and dedication, hundreds of hours of labor and it is all free to use! Many thanks!! Now, I want to share my personal discovery of content and hopefully, provide some help to other players in enjoying the same content. A quick introduction. I have been modding with Loverslab content for about 1 year. It is not always easy to find a correct balance with mods and your own mod list. I have customized my builds many many times, and I was looking for about perfection with the correct balance on graphic quality (with critical focus on bodies/armor/clothing), animations, content story and a main cohesive theme. Many attempts failed, yet, I have switched back among modding other games like Fallout 4, Fallout 4 VR, Skyrim VR and Skyrim again and again. My latest Skyrim SE build is what I consider closer to perfection, and clearly, it my own opinion. I started with a mod list provided by Nolvus. The graphic delivery is next-gen and it is one of the best available for Skyrim for about everything and then some. -added on top all the beatifications for bodies and Bodyslide. I wanted to play "mainly" male dominant character, but I ended with a set of mods that will be compatible to do a "dual run" of two separate game characters for male-dom and female-sub. I have selected this set of mods: - Sexlab (1.5.97 - a choice to get the maximum compatibility with my big mod list) - Devious Devices + Devious Devices NG (very important to benefit on the improvements and to avoid some very nasty issue the "original" devices 5.2 do have) - Slaverun Reloaded + Slaverun Standalone (+voice pack) - excellent combo to improve a very old mod - more comments down - Paradise Halls Enhanced - PAH Diary of Mine (+ voice pack) - The Circle of Lust - Damsels in Distress (the full set) - PAH and you get a slave! (this mod does an excellent work to continue all slavery theme of Slaverun) - Notice Me Sempai - TroublesofHeroine (and voice pack) - The New Gentlemen (I tested both Schlongs of SKyrim and T.N.G and I ended opting for T.N.G.) - Zaz Animation Pack - SLAL - Plenty of animation packs, including creatures Now, the Sexlab animations are ok, but you cannot manage the act as it is run mainly in "auto". So, I have added Ostim. Here is my mod list: - Ostim Standalone (the new and improved) - OStim comunity resources - OSL Aroused - OCum Ascended - Bakafactory's animations for Ostim Standalone + many more packs - Osmp or CBBE 3BA - improved NPC collision - Ovirginity (.. for a counter..) The overall build composition works very well. Few notes about some specific mods: A- Slaverun Reloaded + Slaverun Standalone - I had a failed integration over 1 year ago and I gave up on this mod as I ended "stuck" on key quests. But then, I wanted to test it again and boy, what a gem this is. I was surprised on the scope of this mod. Male dom (slaver) will run a long list of quests and the female-sub will have a very distinct track. There are some common tasks between the two tracks, but the all dom or sub theme is still preserved. The build of the colosseum was a nice add-on. You end with a huge area where you could place your own slaves (from DOM or PAHE). And you can fight in the arena! You end ("bad end") with all skyrim be enslaved and.. that is fine with me! With the mod, "PAH and you get your own slave" you will add on top the ability to sell your captured NPC for coins. And more, the merge is perfect. Now, Slaverun Reloaded is an old mod. There are issues. So, be prepared to use MCM to "unfreeze" your char and sometime you may need to "setstage" your quest to continue. I know how to use the console commands so it is ok for me to manage mods that do have glitches. B - Trouble of Heroine is mostly for female-sub char, but there is some good content for male-dom, although it is not much. My only issue is for males, there is not a sequence of quests you run, but just occasional encounters, so you may end missing the entirety of what this mod can offer. C- Notice me Sempai adds nice twists on NPC interactions. You wear a ring, and magic will happen. Nice add to the overall. D- OStim Standalone and animations - The animations look amazing on the build I have. It is a nice touch on the entire slavery - I will have sex when I want- theme. E - The Circle of Lust adds some incredibly well-crafted female NPC in the game. To install this mod you must install some incredibly sexy clothing, which is a plus. You can add these clothing to any other NPC (I cheat with a mod that add items from any mod). The NPC and the club is first-class, although there is limited questing here.. only sex acts with Ostim standalone 😇 Here you have it. I am still working to complete my quests on this build. I plan to spend many 100s of hours on this very stable game. I may even complete Skyrim main quest + DLC once for all -- never done that so far. Also, the Nolvus build will add much more quests to the mix, so, who knows how much I will have to play.... 😄 Thanks all again for the mods provided and have fun!!! PS. I would add possibly more mods from LoversLab but I have max out all available slots. My build is at 2,314 plug-ins and ESM+ESP is at 254.
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Everything worked yesterday but broke suddenly, everything works fine but these bars are just gone. They are on in the mcm
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Nimue + Sorine Jurard: Breaking Dawn
Diluted posted a blog entry in Inside the Dovahkiin's Secret Studio
Nimue & Sorine Jurard - Breaking Dawn.mp4 The vampire threat defeated for the time being, Nimue and Sorine take advantage of a quiet time to savour the sweet taste of victory...-
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Do you know sexlab Trigger? I love this mod very much because it allows me to dress my favorite Outfit when I start a Sexlab scene. P.S. Of course, I also love scripts to get specific items after the scene ends. But Ostim's case is different I use VSU FrameWork, but I can't wear the specific outfit I want Is there any way to wear specific equipment in an Ostim scene? Or should we wait for someone to develop an Ostim Trigger? + I don't speak English, written by a translator
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OstaSoundsVMVE: Ostim Standalone sounds Vanilla male voice extended (for Osim Standalone 7.1+) View File [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Submitter y_sengaku Submitted 10/31/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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I saw the recent release of OSTIM Standalone VR on the Nexus and was keen on getting it as I've never used OStim before since I mainly play on VR. But then I saw that OStim does not work with FNIS. However, I want to use both SL and OStim Standalone VR in my game so I can have variety and also have creature animations on SL as well as ZAZ and DD as I heard that DD does not work with Pandora. Is there a way to have both FNIS and Nemesis/Pandora in Skyrim VR? If so can someone please guide me through the process of doing that?
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OStim Standalone - Dynamic Spanking Overlays View File The mod you've all been waiting for! XD Jokes aside, this is a VERY BASIC mod at this stage. It uses your 1st & 2nd body overlay slots for the left & right butt spank overlays respectively. I thought I would upload it in the meantime for anyone who wants to use it, and I'll be developing it further over time. Table Of Contents: Overview Requirements Optional Files Recommended Features Frequently Asked Questions (FAQ) (Load Order, NPC/Follower support, ESL) Mod's Used Overview As mentioned above, currently this will use your 1st and 2nd body overlay slots for a left & right butt cheek spank overlay. 1st body slot = left butt cheek spank overlay 2nd body slot = right butt cheek spank overlay Set the opacity/alpha of those overlays to 0 to begin with, and they will be increased during Ostim spanking scenes. Basically you can choose whatever overlay you want, and in an OStim scene with spanking, it'll increase the opacity of those overlays. Requirements OStim Standalone - Advanced Adult Animation Framework RaceMenu SkyUI - for Mod Configuration Menu (MCM) Optional Files Billyy's animations for Ostim Standalone - Spanking Scene Adjustments.rar FOR VERSION 2.1.0 ONLY. A patch will be provided for their latest version soon For Billyy's animations for Ostim Standalone Adjusts their spanking scenes to LEFT, RIGHT, or IDLE spanking scenes Nibbles' animations for Ostim Standalone - Spanking Scene Adjustments.rar For version 2.2.0. Hasn't been tested on older versions. For Nibbles' animations for Ostim Standalone Adjusts their CHAIR spanking scenes to LEFT, RIGHT, or IDLE spanking scenes. Open Animations Romance and Erotica - Spanking Scene Adjustments.rar For version 1.52.1. Hasn't been tested on older versions. Load after Open Animations Romance and Erotica (OARE). Adjusts their spanking animations to LEFT spanking designated animations. Lovemaking Compendium for OStim Standalone - Spanking Scene Adjustments.rar Should work on v1.13/1.13.17 and newer. Tested on 1.14 as well. For Lovemaking Compendium for OStim Standalone Recommended RaceMenu Overlays Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP - I'm using their "ass" & "BONUS" butt overlays. Additional Spanking Animations Open Animations Romance and Erotica for OStim Standalone (OARE) - see below for note about sounds Lovemaking Compendium for OStim Standalone Billyy's animations for Ostim Standalone Nibbles' animations for Ostim Standalone Other Mods (mods I recommend using along this mod) Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE's spanking animations. According to the author this is because of a change to OStim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Beach Body - Skin Tanning and Paling and Overlay Fading - Another mod of mine that you may like for immersion. Also you can easily change the opacity of your RaceMenu overlays in the MCM settings without having to enter RaceMenu. Advanced Users (mods that don't add overlays to RaceMenu. If you know what you're doing, you could use the overlays from these mods: Spanked pack for Slavetats on LoversLab Features The overlays will be increased during Ostim spanking scenes The opacity of your 1st RaceMenu body slot (LEFT BUTT) & 2nd body slot (RIGHT BUTT) will be increased during OStim spanking scenes. Of course this depends if the scene has distinguished between a left and right butt spanking. I've provided optional files to patch some scenes from some mods. Please ensure they are loaded after the mods they change.Also, please be aware that they may need to be updated after the affected mod updates. I'll do my best to keep the files updated. All you'll have to do is ensure the "name" inside the scene JSON contains "left", "right", or "idle". Regarding scene names that contain "IDLE" (i.e. no actual spanking happening in the scene), which many do, this is used so that it won't increase the opacity of any overlays. Eventually you'll be able to configure the RaceMenu overlays used in the MCM. Also, Opacity/alpha is between 0-100. The overlays will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. The overlays will slowly fade away overtime That's right. Currently it's 0.1 every 5 seconds. In the future this will be able to be configured in the MCM. If you use my Beach Body - Skin Tanning and Paling and Overlay Fading mod, disable the 1st & 2nd body overlays, so that it doesn't also decrease the overlay opacities. Or don't, if you want/need that any reason. You can also use the Beach Body mod to easily change the alpha/opacity of the overlays without having to go into RaceMenu. Helpful if one of the overlays increases its opacity when it shouldn't have e.g. due to a OStim scene not having distinguished between a left, right, or idle spanking animation. Note that if an overlay is disabled in Beach Body, it'll show the alpha/opacity as 0, which it shouldn't actually do and may be a bug that I'll need to fix. Frequently Asked Questions (FAQ) What's with the name? I couldn't think of anything better at the time and ... HAHAHA (Now better thanks to Tiress! xD That's what you get for creating a mod at 5am in the morning o.0) Eventually this mod may become a Sex Markings mod and cover all kinds of markings instead of just butt spank overlays. Load Order? After Ostim Standalone & RaceMenu. If you use any of the optional files, they will need to be loaded after the mods they affect. How to enable the mod? Go to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Enable NPC/Follower support? Not at the moment, sorry :'(. Player only. Some Ostim scenes don't distinguish between a left & right butt spank Some OStim scenes don't distinguish between a left & right butt spank (at least in the scene name which we're using, which I think is better),so they will need to be updated. I'm providing a few modified scene files as optional files. Load those after the affected mods. Note that when Ostim Standalone / other Ostim mods/animation mods update, those scene files may need to be updated. I'll try to keep updated files available, and I'm sure other users will help with that, until we find a better way if there is one. If you encounter any animations which don't increase the correct overlay, please provide a screenshot of the animation in use (with the menu open so it shows the animation info) I don't have a separate overlay for left & right butt spanks If you don't have a separate overlay for the left & right butt cheek that's okay, just use the 1st body overlay. Set the 2nd body overlay to "default"/"default.dds" as currently the mod will try to use it if not. ESL Flagged? Not yet. Once it's finished it will be. How much do the overlays increase in opacity during ostim scenes? Opacity/alpha is between 0-100. It will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. How accurate is the application (i.e. the timing)? Depending on the animation, it may increase the opacity slightly before it's supposed to. Over time this may be able to be improved. The overlays aren't increasing or decreasing in opacity If the overlays aren't increasing in opacity, then it may be because the animation isn't a spanking animation or it hasn't been marked as a spanking animation correctly (as far as our mod is concerned). Please see "Some Ostim scenes don't distinguish between a left & right butt spank" above. If however it definitely is a spanking animation and it should be increasing the opacity, then try refreshing the mod by going to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Disable and then Enable the mod to refresh it. Mod's used in the screenshots? See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading for many of them. Some not listed there that I'm currently using are: Your Nord Friend's Hot Mom - Highpoly Nord Preset Milfactory - Critical Mass - BHUNP Bodyslide Preset Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE. According to the OARE author it sounds like this is because of a change to Ostim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Pandorable's NPCs - males 3 - For Cosnach shown in the screenshots. I use all of Pandorable's NPC mods ^^ Please check them out! Submitter RaddusX Submitted 05/08/2025 Category Adult Mods
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