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Fallout Vore View File Note: This mod was not made by me but the original creator is okay with this beta being public since there is no way to get the beta from other sources other than Discord servers or individuals that already have the link to the Beta. For those who wanna install this mod and get the features working here is an install guide, I can also help in the replies to the best of my abilities but please try and watch the video as it explains point for point how to correctly install and set up the mod and its features: Archived Tutorial Video Original Post NOTE this contains the old download for Fallout Vore 3.0, on the page are other useful download links. Fallout Vore 3.0 Credits Gat and Company - The original Fallout Vore mod (2.0.2 and earlier) Carreau - Scripting, game balance, level design, UI, character design, and writing Gaz - Scripting Übermensch Bodhisattva - Perk Design Bria's voice - Hestia Vocal direction and editing - Naomi Rasati - Dialogue Rando - Dialogue RakeVuri - Rebalanced sound files and voiceless sounds Vicyntae - Nate vore sound files Testing - Rasati, Rando, Gaz, Kavvan Shrike, Übermensch Bodhisattva, Naomi, Darek, Saucisson Sac, Fuzzy Taco Submitter 0modskilzs Submitted 06/02/2022 Category WIP / Beta Requires 7zip Fallout 4 Script Extender (F4SE) Bodyslide Waster Armor Azar’s Ponytail HUD Framework LooksMenu Mod Configuration Menu
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Horny Creatures of Skyrim View File Horny Creatures of Skyrim a Dragon & creature focused SLAL pack with bonus animated main menus and load screens. by MadMansGun special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for Original SSE port. the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ---------------------------------------------------------- the downloads: 1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site HornyCreaturesofSkyrim < the mod. HCOS_Bonus&Extras < 3D printable model and alternative main menus. HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Mod Requirements: More Nasty Critters: SLAL Edition (MNCv12) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/2015 Category Sexual Content Requires http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No
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hey how are you, I need help with the Fallout vore mod, it works fine and everything with respect to the body and the vore of the character, but an error occurs with the npc, for some reason they do not digest when eating some oyro npc or enemy, someone Do you know if it is possible to fix it? I don't find it a big problem but it is annoying in the cinematics to see how it completely covers the character
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Devourment Refactor View File Devourment is an entire lineage of vore mods. Devourment Refactor is my attempt to make a version of Devourment that is stable, maintainable, and extensible. WAYS TO CONTRIBUTE Bug testing is always helpful. SKSE: there are several SKSE functions we need; if you have any skill at making SKSE plugins, we'd love your help (my C++ skills atrophied decades ago). The hard part for me is linking to existing SKSE plugins -- specifically NiOverride and JContainers. Art: we'd love to have custom icons for spells and powers, instead of using MagInvAbsorb and MagicHatMarker for everything. It's also helpful to suggest better spell icons from the vanilla game. Is there a horse skeleton in the vanilla game anywhere, or in a mod that has open permissions? A horse skeleton would be handy. Add more information to the Wiki. LOTS more. NOTICES Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And please put it in a SPOILER tag, like a civilized person. The SKSE Address Library Plugin is requirement of Devourment's requirements. It was missing from the requirement list, so I added it. Honestly it never even occurred to me that anyone would NOT already have it installed. Bug reports about dialogue are useless unless you include the line that the PLAYER speaks. I need to know that line in order to find the correct dialogue. Devourment Refactor is completely, 100% INCOMPATIBLE with other Devourment mods. Don't even try it. Don't do it! If you have questions about how the code works, please ask. Installation Thank you to ForgetfulHatter for this lovely installation video! Macross put together a guide looking at Bodyslide and Outfit Studio. BS_Primer.pdf (dropbox.com) Thank you to InfinityKage for developing a wiki! Devourment Refactor Wiki | Fandom Notable Features Dependencies Credits Archive of previous versions and media: https://mega.nz/folder/7k5i0ISS#fqA8oYD9iKHtFwr8hhv7SQ Submitter markdf Submitted 03/24/2021 Category Adult Mods Requires SKSE, USSEP, SSE Engine Fixes, NetscriptFramework, SkyUI, JContainers, PapyrusUtil, ConsoleUtilSSE, XPMSE, CBBE or 3BBB, SOS, Spell Perk Item Distribution, Custom Skills Framework, MCM Helper, LibFire Regular Edition Compatible No
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Sup, I'm a bit of a noob when it comes to making mods but a couple years ago I planned out this character design and back then, I thought it would never be possible to build it in game. Seeing all the crazy cool shit that's happening in the modding scene now, I got inspired and figured 'Hey why the fuck not just try it'. This is Faenthir, he's pretty fucking gross. (This was a rough screenshot mashup of the original concept) After dicking around with bodyslides outfit studio and nifskope, this is what I currently have in-game. vvvv The only issue is that the mandibles sorta just float there and aren't linked to the head in any way. I'm also looking for a way to completely remove his lower jaw so I can fit the mandibles better. The chaurus half is also of course unanimated. I was wondering if anyone here would like to work on this with me to turn this into either a custom race, enemy, npc, whatever's possible really I'm not fussy. I'm hella inexperienced with 3d modeling software so I have no idea how to port the chaurus animations over, I know it's basically possible as it's been done for Spider Daedra already but I don't know where to start. Any advice or help yall can give me would be appreciated. I'm also posting this in the adult section because I'm down to lewd him tbf.
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QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/29/22) View File Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game) Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences. And PLEASE let me know if an update to Devourment Refactor breaks any of my mods. You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting. Devourment World Interactions General: - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it) - Npcs will also respond should the player defecate nearby (Usually negative) - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. - Taunts will vary between friendly and hostile npcs. - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only) - 200+ responses using vanilla voice lines. Some unique npcs are included as well, but really it's mostly Serana. - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all. - Human and creature / animal audio are both mcm configurable. Prey: - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only) - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable) - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.) - 200+ responses using muffled vanilla voice lines so it sounds like it's coming from a stomach. The only unique npc included is Serana. Crime: - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included) - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable) Other: - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable) Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff. Notes and Bugs: Future Plans: - Potentially open up to using xVaSynth for more voice lines. Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value. Devourment Indigestion - Percent chance when digesting prey to get indigestion. (Player Only) - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity. - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage. - Indigestion will eventually go away with time or if you're currently not digesting any more prey. - The pressure from indigestion makes holding in excretable prey harm you. (Toggleable) - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable) - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM. - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod) Devourment Flatulence REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here. - Makes Devourment compatible with the Baked Beans of Skyrim mod. - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu. - NPCs are also prone to comment on the player in this mod (MCM Toggleable). - Gas will no longer affect stealth. (removed from the original mod.) - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM) - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time. - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas. - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod. - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.) Devourment Misc Morphs -Gives you more control over how your character looks during oral / anal vore. -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues. - MCM options to scale the stomach a bit during vore (Helps make it look like the fat around the stomach stretches with prey.) -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.) -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights) -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included. -Morphs are inputted by you and can be copied between pages. -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best. Notes and Bugs: Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs. Devourment Sounds Plus A few quality of life changes for devourment's audio. This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions) - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume. - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still. - Stomach audio is paused in some menus. (See Notes: if you want to disable this) - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.) - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod) - Edited a few sounds that had microphone rubbing / static Notes and Bugs: If you find any good audio effects for devourment, let me know. If they sound good enough I'll include them. Devourment Gameplay Edits Personal Gameplay changes I've made for devourment. This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21, the AE Version is compatible with AE Refactor Version 2.0A1) Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE / AE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks. Swallowing: I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not. Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs. - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable) - Stamina cost is halved for stealthy swallows and corpses. - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable) - This only works with the lethal vore, Endo is untouched. Macromancy (SE only): Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent. - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable) - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable) - Size changing spells will have their effects restored after prey are spat out. - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk. - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk. - Fixed some macromancy bugs. (Movement speed, ring enchantments.) - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable) - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable) Struggling: - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) - Struggle bumps scale with the size of prey. Digestion: - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable) - Preds will digest all food/ingredients and or potions from their prey. (Configurable) - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once) Weight Gain/Loss (SE Only): - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour. - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only) - Weight gain for followers and or npcs can be multiplied. - Weight gain is determined by prey size (0.2 - 2.0 multiplier. Could change later.) - Rapid digestion increases weight gain. - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only) - Weight loss from Reformation increased slightly. - Food is digested over time. - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength) - Notifications for weight gain enabled for followers. Other npcs are toggleable. Lycanthropy: - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point. - Creatures will count towards feeding if you have the Savage Feeding perk. - Digesting prey while in beast form will extend the timer. Perks / Spells: - Added to the Pred / Prey perk trees. SPID file included which gives some perks and spells to npcs. - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30. - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60 - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30 - Smelting down items with Digest Items is now automatic. (MCM Toggleable) - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. - Greater Gasses FX change. - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets. Misc: - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable) - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down. - Your voice / ability is no longer unequipped after being spat out by a pred. - Burping / farting speeding up digestion can be toggled - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing. - Bugfixing with followers not doing vore based on their gender. - You can reset your pred / prey skill to 10.0 in the MCM - Npcs wont aggro onto the player while they're swallowed. - Digesting dragons has some fx. Notes and Bugs: I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons. CREDITS: Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working. Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.) Dakarz -- Made the functions for weight loss and exercise. Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells. Gaz -- Coding advice All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.) Changelog: Other Stuff: Sychovorlick's TAWOBA Remastered Armor Conversion Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. REQUIRES the original from here Cacame's Devourment addons Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately. Custom Skills Menu Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees. Winter Weight Automatically works with Devourment (AE). Easy to use and works with bodyslide presets. If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons. Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.) Also, I've been trying to get weight gain to work on the face (click below) (I Need Help) Submitter QueueSD11 Submitted 11/19/2021 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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View File Giantess Queens Redux An updated and expanded version of the mod Giantess Queens by hamimobe. Adds giantesses into the world of CK3, along with some associated religions. Changes from original mod: -Updated to CK3 1.7 -Nerfed the giantess trait (still op tho) -Giantesses are now completely infertile and incapable of having children through normal means, so they must now get pregnant by unbirthing tiny men (more on that below) -Can no longer make yourself a giantess through a simple character interaction, and doing so to a vassal costs 500 piety -Minor changes New content: -There are now three landed giantesses in the 867 start, one for each faith -Added unbirthing -Giantesses can now declare flower wars in order to gain prisoners -Added holy sites for the giantess faiths, and also changed their tenets to make them different from each other Unbirthing: Giantesses may now demand to unbirth their male subjects, and may execute prisoners by unbirthing them. Unbirthing someone kills them and impregnates the giantess who unbirthed them. Unbirthing has a 5 year cooldown. If you ask to unbirth somebody and they refuse you're free to attempt to imprison them and unbirth them by force. Concubines will never deny unbirthing. If you want to make unbirthing optional then just go to \common\traits\giantess_traits.txt and change the fertility modifier to whatever you want. Coming "soon": -More unique content for the three different faiths -More giantess feast and sex interactions -More decisions and character interactions -General events -Polishing and general improvements Maybe coming "soon": -Merging concubines and sex slaves -Breast vore and anal vore -Giantess culture(s) -Lore? -Artifacts? Compatibility: Should be compatible with any mods that don't add new religious tenets or change the existing ones. Known bug(s): -Sometimes on startup giantesses will look wonky. Simply restarting the game should fix it. Credits: -hamimobe, creator of original mod -srx47, trait icons -eill5, code and text -Chalk and Rootel, faith icons Original mod: https://www.loverslab.com/files/file/14345-giantess-queens/ Submitter Ashunka Submitted 10/22/2022 Category Crusader Kings 3 Requires
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- giantess
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Please be advised that this mod is all about the vore fetish, many features can be turned off, but at its core it is still a fetish mod! I am pleased to announce that RimVore-2 has released. The mods base is done and it serves as a framework and its own implementation. More features will still be added through community votings. You can join the server dedicated to RV2 here: https://discord.gg/w9tYgTGgx4 Please make sure to read and understand the rules of the server! I could write an elaborate forum post about the features, mod requirements and mod support, but the Overview document and wiki already contain everything you would want to know! Showcase: Images and overview of provided features Overview: Google Document Wiki: GitLab Wiki Download: GitLab Master branch archive Issues: GitLab Issues Page We even have a few submods that add even more kinds of vore and special pawns that integrate into a world with vore: Overstuffed: Additional vore types & vore goals, like bladder, absorption, udder. https://gitlab.com/MamaHorseteeth/rimvore-2-overstuffed Carnivorous Plants: Stationary pawns that spread pheromones and nom careless pawns. https://gitlab.com/Nabber/carnivorousplants Cum Slimes: Created via cock vore, these short lived pawns can do some menial jobs in your colony. https://gitlab.com/Nabber/cumslimes Cum Slimes Are People Too: An alternative version to the Cum Slimes that increase their life expectancy and makes them more similar to "real" pawns. https://gitlab.com/Nabber/cumslimesarepeopletoo I don't check LoversLab. Full stop. If you have issues, report them in the git issues or post in the discord. I will not read comments here.
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Cacame's Addons for Devourment Refactor View File The following is a narrowed down selection of addon mods I have made for the vore-centric "Devourment Refactor" mod found here (or here for AE). In the event of an update to any mods, I would advise waiting a bit in anticipation of any hotfixes as, while I do try to post stable products, I am likely to overlook bugs. Additionally, please anticipate that any saves created with my mods will likely need to be cleaned or otherwise retired in the event of an update. Please let me know if anything gets botched during an update, although I can't always promise a punctual fix. Devourment Approach - A joint project between myself and Creme De La Moon Based heavily around SexLab approach, this addon gives NPCs the ability to dynamically approach the player and initiate various vore dialogue scenarios with settings configurable via MCM. Cloak spell attached to the player pulses periodically, rolling dice for nearby NPCs to determine if they approach for dialogue (cloak is only attached for a split second during each pulse to minimize script load. Might not be the best idea to use along with other cloak-intensive mods.) initiated dialogue scenario is based on several factors such as NPC type, relationship to the player, race, size, and whether the player is full. Guards will confront you if you have a bounty, often with the expected consequences toggles for gender, roles, and active followers included current dialogue scenarios involve both player pred and NPC pred Scenario Suggestion Document Acid Levels Introduces an acid level system that influences acid damage based on how long prey has been inside the predator. This replaces a major script so this is not forwards compatible by any means. It will break in the event of an update OR with other addons that edit the same script (check your mod manager for overwrites). USE ONLY WITH REFACTOR 10-11 Acid level is displayed by a thin "green" bar at the bottom of the screen Acid level increases every couple seconds while a pred has live prey. This rate increases when the prey struggles and is also affected by pred level. (Player struggling doesn't affect NPCs, but if you're in a stomach at the same time as another NPC, you're in for a bad time). When the bar is 75% full, acid damage is at 100%, meaning that a full bar gives a +25% bonus. Using spells or potions that increase acid damage (like enhanced secretions) will fill the bar even without live prey. Upon prey death, acid level will continue to rise for 15 updates, giving you a bit of time to nom some more prey and keep your damage up. (Player only) Acid levels will linger slightly based on how full the player's stomach still is during digestion. Balance wise, this makes early game a bit harder for preds (both player and NPC), but makes them a bit more powerful late game thanks to the increased rate of acid level rise and the 25% bonus. Overall, I think it makes devouring lower-level enemies a bit more interesting since they don't just immediately die. Devourment Potions Adds a wide variety of fun potions through a handful of loot pools as well as a weight loss power Features include: Digestion speed increase potions More tiers of weight loss potions A potion that grows a "Gut Wraith" in your stomach that will fight for you after it's fully grown and let out. A potion that saps XP from each of your prey's highest skills (probably not balanced) A potion that increases your digestion speed specifically when you eat elves Potions that do various things when your burp such as expel fireballs and ice clouds, pacify nearby enemies, grow you in size, and drastically increase acid damage/digestion speed A weight loss power that functions much like potions, but with the added effect of giving you temporary macromancy growth if you lose enough weight. The idea is that excess weight is converted to overall size. (This needs to be manually added via console command. Use [Help "Weight Loss"] ) Old Change Logs: Submitter CacameAwemedinade Submitted 05/25/2022 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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Version V2.1A
379,104 downloads
Horny Creatures of Skyrim a Dragon & creature focused SLAL pack with bonus animated main menus and load screens. by MadMansGun special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for Original SSE port. the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ---------------------------------------------------------- the downloads: 1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site HornyCreaturesofSkyrim < the mod. HCOS_Bonus&Extras < 3D printable model and alternative main menus. HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Mod Requirements: More Nasty Critters: SLAL Edition (MNCv12) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg -
Can anyone help me in the fallout 4 vore mod? Mainly with weight gain, after eating and digesting prey I don't gain any weight. Also when eating anything non-human am I supposed to get a big belly from is? Or only humans do that?
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View File didn't notice that this mod disappeared after the server rollback so its now reuploaded >.< and retyped word for word (cant copy and paste) Namira's Goat (The Cosmetic Update) *Reuploaded* original mod and authors Script: Tengma Meshes: Zakuran Support: Bee9999 / Hardyhardy Http://www.loverslab.com/files/file/2177-namiras-goat/ Info: This is little update I did for myself ages ago, it cleans up the mod a little, a few fixes, adds a few more stuff and better use of the items (food). Install Notes: you'll need the original mod with its meshes / textures so install that then this DONT use both esp's use this one only as it might cause issues, you have been warned! Content and info for v1.1 I noted only the following (below) was used (leaving ALOT of unused waste) so I created more recipes using same type foods but using other race body parts i.e. "Rump" for other classes as well, not just for Orc's etc. Big Breast(2) (Imperial) X1 Big Breast (Nord) X1 Broken Palm (Imperial) X1 Broken Palm (Wood Elf) X1 Broken Foot (Wood Elf) X1 Normal Breast (Breton) X1 Rump (Orc) X1 Thigh Meat (Redguard) X1 Chunvb (High Elf) X1 NianqingB (Dark Elf) X1 NianqingB (High Elf) X1 NianqingB (Imperial) X1 ShufuB (High Elf) X1 ShufuB (Imperial) X1 YihunB (High Elf) X1 YihunB (Imperial) X1 Noticed that some recipes had folds of Meat and as Meat wasn't being used AND you get ALOT of it anyway, added "Meat" to certain recipes and made other logical changes. 1. cleaned up text, sometimes there was lowercase where there should be uppercase and vice versa, looked a little messy when items are all stored together. 2. fixed texture path on "High Elf Four Flavors Broil Vulva" as it was linked to a non existant 7.2 folder. 3. changed "Shen" to Kidneys (mod maker uses the term anyway) 4. changed "Gan" to Liver (mod maker uses the term anyway) 5. changed "Zigong" to Uterus (mod maker uses the term anyway) 6. decided to change ChunvB, JipinB, NianqingB, ShufuB, YihunB, to Vulva as each race had 5 types I thought it would be a lot easier to read using Vulva. 7. changed Broil Vulva = Vulva © to Vulva ( as it wasn't being used in recipes 8. changed Stew Foot = had Broken Palm but not in the picture (changed to Broken leg as its shown) and used Meat+3 for the Meat folds. 9. changed Broil Big Breast = included Meat+3 for Meat folds 10. changed Broil Breast = included Meat+3 for Meat folds 11. added new food recipe = Liver & Beef Stew 12. added new food recipe = Kidney & Carrot Stew 13. added new food recipe = Stringy Uterus Broth 14. assigned alternative boosts to all newly created recipes (a lot of work!) for 1.2 (maybe) 1. changing the little girl to an adult as I think its ment to be an adult as she has adult clothing on her 2. few more non essential/noticeable cleanup's Extra: if / when I do these that'll be the last I can do as im not a modder, last time I modded was in oblivion (years ago) >.< so please don't ask for changes as I don't want to say no. Also it would be nice if someone with modelling skills to add the male parts to the game so it can be updated further! And maybe fix or find out why sometimes you can get CTD's on attacking protected npc's or stealth attacking npc's from behind. What's New in Version Released 5 minutes ago 19/March/2019 As ALOT of people had issues with the original file, unpacking / repacking etc. to stop more people posting, I decided to include two additional files, and assuming I havnt boned this up you should be able to get the following extra files. Namira's Goat (No_RND) Namira's Goat (RND) RND = Realistic Needs & Diseases Which ever version you choose you can remove the (No_RND) / (RND) depending on which version your using, also note this is the ORIGINAL source files unpacked and repacked with 7Zip, if your going to use any of the updated versions its just a matter of replacing the .esp file. Also please note my updated version the 21kb file doesn't use RND as I don't use it. Submitter KM100z Submitted 01/31/2016 Category Other Requires Namira's Goat View File
- 62 replies
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Is there someone that knows how to have male vore bellies? I have female bellies appear only at the moment and want to have it to where both male and female can have vore bellies showing.
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Preds in Space View File This is a small mod that was made to go with the Apex xenos mod by adding some portraits with a vore and unbirth flavor to them. Although you can use them if you want big bellies of any kind.(Screen shots are coming soon! sorry I did not have them ready with the upload.) I have added 4 sets of portraits for vore, unbirth, tight bellies, and insects. As well as some empires made with these portraits. Apex xenos is not needed to make the portraits work, but the included empires where made with traits from that mod so they might need to be reworked if you don't have it. Disclaimer I made none of the pictures in this portrait mod, nor do I own any of the characters shown, all I did was modify them into being useable as stellaris portraits. Credits. xniclord789x on Furaffinity archangemon on Deviantart forfun41 on Furaffinity/Deviantart(I found the colorized version on derpibooru) ForcesWerwolf on Furaffinity l-block on Furaffinity 8Aerondight8 on Furaffinity himitsudragon on Deviantart drpolice on Ekas portal RemnArtX on Ekas portal Saito-The-Dragon on Deviantart GirlsVoreBoys on Ekas portal BoysVoreGirls on Deviantart (I think this might be an alt of GirlsVoreBoys) https://www.pixiv.net/member.php?id=10936177 (I'm giving a URL because I don't have a way to put the artists name in this .txt, so here is a direct source) ultimoknight on Furaffinity fuzzle-buttz on Furaffinity Variant on Ekas portal PFH on Furaffinity footballlover on Deviantart TaiRedFox om Furaffinity deigoanen on Furaffinity Gruine on Furaffinity doruvon on Furaffinity evan555alpha on Furaffinity bastiel on Furaffinity White_Kitachi on Furaffinity pkmn57 on Furaffinity JackHereTheRealOne on Ekas portal large-rarge on Deviantart LapizAcuario on Deviantart DoodleDan86 on Deviantart Katar789 on Deviantart ThereBeMonsters on Furaffinity Spacesauce1 on Furaffinity Killboi on Furaffinity Gracedmarcus on Furaffinity NovaSpark on Furaffinity StationarySpoon on Inkbunny chubbyjam on Eka's portal SpaghettiCultists on Ekas portal Skeksi on Ekas portal Tarrangor on Furaffinity Maiesen on Furaffinity LudashMoogle on Inkbunny SamagthraV2 on Furaffinity Once again I did not make any of the images in this pack nor do I claim to have. Submitter Darkseed13 Submitted 01/13/2021 Category Stellaris Requires
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I can't see the option to swallow someone willingly during dialogue.
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Devourment Refactor Eltmer Fairy Race Skull Size Patch. View File Makes Eltmer Fairies added by this mod drop appropriately sized skulls. (0.85) Upon newer testing it turns out that you have to start a new game for this mod's effects to take place. There's not much I can do about it unfortunately... Submitter InterestingRobot Submitted 08/16/2021 Category Adult Mods Requires Eltmer (Fairy Race) SE, Devourment Refactor Regular Edition Compatible No
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Devourment Male Equip Belly Vanilla Clothing and Armor Conversion View File A clothing conversion for the male body included in Devourment Refactor. Specifically: Devourment SE - Male AllSliders-EquipBelly I got tired of waiting for someone else to make this, so I learned how to use Outfit Studio and made it myself. There are bound to be a few errors, but I figured an imperfect option was better than none. This is meant for the Devourment SE - Male AllSliders-EquipBelly slider set, the one without the Vore Prey Belly slider. Trivu's outfit conversions does have the vore prey belly included, if you prefer that. I don't. Supports all other sliders on the Male AllSliders body, including the SSBBW sliders and coldsteelj's giant belly. See images for examples. Almost all vanilla clothing and armor included. DLC clothing and armor included. One optional file (details below) !!! Important: This does NOT have the Vore Prey Belly slider. This conversion is meant to be used with an equippable belly, like the Macross or SkepticMesh bellies. Trivu has already done a conversion with the Vore Prey Belly slider, found here: https://drive.google.com/file/d/1FsUo7fJx_4wHEJnHn_ujazFHPiD0If-h/view Optional File: Female Wench Outfit for Males Exactly what it says on the tin. I, for one, was always disappointed when found the tavern clothes in game and tried to put them on a male character, only for it to be a recolor of the merchant clothes. Since I had Outfit Studio out, I thought I might as well and make a conversion. This will replace the male model in game on any male characters, but the only male character in vanilla who wears it (to my knowledge) is the orc in Solsthiem, so. See images for more details. Requirements Devourment Refactor (and its requirements) Bodyslide Installation Install the files like you would other Bodyslide mods, then open and build them in Bodyslide. They all start with DV-Male, so I recommend searching with that. Then build or batch build the outfits. I recommend you look at Macross' BS Primer on the Devourment page if you want more info on building bodies in Bodyslide. Issues: I still consider this a WIP. I haven't gone in and fixed the clipping on all of the outfits yet. It takes a lot of time at my experience level. There will be clipping. Even on the outfits I have fixed, almost all of the SSBBW sliders and large bellies will have clipping at the bottom of the belly where the body shows through. I don't necessarily have the skills to fix this. If you use more than one of the larger sliders there will most definitely be clipping. Some of the outfits are very... pointy. I did not increase the number of polygons on the outfits yet, and I'm not sure when I will. If anyone can point me to higher-polygon meshes of vanilla outfits, that would be appreciated. The bone weights almost definitely have some issues. I've been trying to fix what I come across in my game, but it's slow going. If you come across some weird warping when moving, please let me know. Screenshots or short gifs would also be helpful. Additional Info If you see any bugs or have any questions, please let me know. I won't always be able to fix it, but I can try. If anyone else with more experience in Outfit Studio wants to make this mod, go ahead. If you just want to fix a few files, I'd also be more than happy to include them here and give you a credit. I am considering doing more male outfits. If you have any particular requests, go ahead and ask. If I like it, I might try to convert it in the future. I haven't been playing modded skyrim for very long and I still don't know what's all out there. I probably won't be doing any female outfit conversions. Ideally I'll try to update this at least once a month until most of the issues are worked out. It's kind of tedious, and I can only focus on it for so long before my eyes loose focus. Bug reports will help it go faster. Try to include the specific outfit you see problems on. Submitter SpaceLemon Submitted 06/19/2021 Category Adult Mods Requires Devourment Refactor (and its requirements), Bodyslide (to build the bodies) Regular Edition Compatible No
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Devourment Spell Tomes View File Adds spell tomes for Devourment Refactor spells. All spell tomes are sold by Mia at the College of Winterhold. INSTALLATION Install like any other mod. Just make sure it loads after Devourment Refactor. ADDED SPELL TOMES Analsorbance Augmentation (Other) Augmentation (Self) Bellyport Craniovore Diminuation (Total) Diminuation (Other) Diminuation (Self) Enhanced Secretion Fatal Surrender Force Feeding Heimlich's Alimentary Reversal Hungry Bones Raise Dead Rapid Digestion (Other) Rapid Digestion (Self) NOTES Let me know if there are any bugs or if you have any suggestion. I'm new to modding, so I can't promise I can fix it, but I'll try. I only made spell tomes for spells, and not for powers or abilities. I have not changed any of the spells' functionality. Up-to-date for Devourment version 6-14-21. Submitter SpaceLemon Submitted 06/14/2021 Category Adult Mods Requires Devourment Refactor (and its requirements) Regular Edition Compatible No
- 4 replies
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- vore
- devourment
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(and 1 more)
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Yell-Be-Gone for Devourment Refactor View File Removes the error/warning you get on every save game load with mods that alter child actors. Does not allow you to be able to vore children! This only removes the in-game notification that you get on save game loads making it less annoying. For version 2021-10-11 of Devourment Refactor. Submitter InterestingRobot Submitted 12/06/2021 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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Snake Vore Portraits 2 View File Adds 50 snake vore pictures that can be purchased in store Submitter 0iwerj0id Submitted 10/07/2022 Category Objects Requires
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Snake Vore Portraits View File Adds 50 Snake vore pictures that can be purchased in store Submitter 0iwerj0id Submitted 10/07/2022 Category Objects Requires
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Somehow I couldn't find a thread on this topic for Fallout 4 so I decided to start one. You can post links to mods with this theme and the like. If this is not your cup of tea, please leave this thread and refrain from inappropriate comments. Thank you for understanding 😁 --------------------------------------------------------------------------------------------------------------------
- 13 replies
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2
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- cannibalism
- cooking
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(and 1 more)
Tagged with:
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Version 1.0.0
13,028 downloads
https://twitter.com/Kirax12_ This is my first ever Pose mod! There are actually 3 downloads here so please read each section before downloading! Requirements: Andrew's Pose Player Teleport Any Sim Giant Belly Slider Female only (I am not making a male version. Use the feminine frame if you want this on male sims.) Set this slider to 100% to best match up with the poses. Note: the vast majority of outfits will look clipped or stretched when using this slider. Comes in two versions: one with the control on the belly (CAS front and side view) and one with the control on the foot (CAS side view only). Both use up/down to decrease/increase. Does not affect the default Belly Slider. See the page for my other belly slider sizes for more detail if needed. Will conflict with any sliders which also use the belly/foot slider depending on your selected version. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Giant Belly Poses Poses created with YA Female at 50/50 Fitness/Fat. Results will vary if used with other ages/genders/body shapes. I recommend using with the Giant Belly Slider at 100% and the Default EA Belly Slider to 0% for best results. Place the Teleporter Destination items on chairs or beds to use the "Sitting" and "Bed" poses ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Vore Poses A set of poses for both Prey and Predator. These are POSES, NOT ANIMATIONS OR SCRIPTS!!! This does not enable you to actually eat Sims. Poses created with YA Female for both Prey and Pred at 50/50 Fitness/Fat. Results may vary if used with other ages/genders/body shapes. Tips: The Giant Belly slider is not needed for these poses unless noted ("PREY - Inside Stomach" and "Reaching Out" Poses) For these poses, it's recommended to use physically smaller prey sims. Bigger sims will likely clip out of the belly. The "PREY - Prey Inside Stomach" pose can be combined with any pose in the Giant Belly Poses pack where the target is standing. If used on a Sim in the active household, their Plumbob will hover just above the pred's belly which makes for fun screenshots. How to use paired poses: Make sure your two target sims are on the lot Go into Build Mode and search "teleport" to find the "Sim Teleporter Destination" item. Place two teleport destinations directly on top of each other Go back into Live Mode and click the statues to teleport your two sims so that they are on top of each other Click each sim and select Pose by Pack Select the corresponding PREY/PRED poses -
Version 1.0.0
1,650 downloads
This is a small mod that was made to go with the Apex xenos mod by adding some portraits with a vore and unbirth flavor to them. Although you can use them if you want big bellies of any kind.(Screen shots are coming soon! sorry I did not have them ready with the upload.) I have added 4 sets of portraits for vore, unbirth, tight bellies, and insects. As well as some empires made with these portraits. Apex xenos is not needed to make the portraits work, but the included empires where made with traits from that mod so they might need to be reworked if you don't have it. Disclaimer I made none of the pictures in this portrait mod, nor do I own any of the characters shown, all I did was modify them into being useable as stellaris portraits. Credits. xniclord789x on Furaffinity archangemon on Deviantart forfun41 on Furaffinity/Deviantart(I found the colorized version on derpibooru) ForcesWerwolf on Furaffinity l-block on Furaffinity 8Aerondight8 on Furaffinity himitsudragon on Deviantart drpolice on Ekas portal RemnArtX on Ekas portal Saito-The-Dragon on Deviantart GirlsVoreBoys on Ekas portal BoysVoreGirls on Deviantart (I think this might be an alt of GirlsVoreBoys) https://www.pixiv.net/member.php?id=10936177 (I'm giving a URL because I don't have a way to put the artists name in this .txt, so here is a direct source) ultimoknight on Furaffinity fuzzle-buttz on Furaffinity Variant on Ekas portal PFH on Furaffinity footballlover on Deviantart TaiRedFox om Furaffinity deigoanen on Furaffinity Gruine on Furaffinity doruvon on Furaffinity evan555alpha on Furaffinity bastiel on Furaffinity White_Kitachi on Furaffinity pkmn57 on Furaffinity JackHereTheRealOne on Ekas portal large-rarge on Deviantart LapizAcuario on Deviantart DoodleDan86 on Deviantart Katar789 on Deviantart ThereBeMonsters on Furaffinity Spacesauce1 on Furaffinity Killboi on Furaffinity Gracedmarcus on Furaffinity NovaSpark on Furaffinity StationarySpoon on Inkbunny chubbyjam on Eka's portal SpaghettiCultists on Ekas portal Skeksi on Ekas portal Tarrangor on Furaffinity Maiesen on Furaffinity LudashMoogle on Inkbunny SamagthraV2 on Furaffinity Once again I did not make any of the images in this pack nor do I claim to have. -
Version 2021-10-11
75,167 downloads
Devourment is an entire lineage of vore mods. Devourment Refactor is my attempt to make a version of Devourment that is stable, maintainable, and extensible. WAYS TO CONTRIBUTE Bug testing is always helpful. SKSE: there are several SKSE functions we need; if you have any skill at making SKSE plugins, we'd love your help (my C++ skills atrophied decades ago). The hard part for me is linking to existing SKSE plugins -- specifically NiOverride and JContainers. Art: we'd love to have custom icons for spells and powers, instead of using MagInvAbsorb and MagicHatMarker for everything. It's also helpful to suggest better spell icons from the vanilla game. Is there a horse skeleton in the vanilla game anywhere, or in a mod that has open permissions? A horse skeleton would be handy. Add more information to the Wiki. LOTS more. NOTICES Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And please put it in a SPOILER tag, like a civilized person. The SKSE Address Library Plugin is requirement of Devourment's requirements. It was missing from the requirement list, so I added it. Honestly it never even occurred to me that anyone would NOT already have it installed. Bug reports about dialogue are useless unless you include the line that the PLAYER speaks. I need to know that line in order to find the correct dialogue. Devourment Refactor is completely, 100% INCOMPATIBLE with other Devourment mods. Don't even try it. Don't do it! If you have questions about how the code works, please ask. Installation Thank you to ForgetfulHatter for this lovely installation video! Macross put together a guide looking at Bodyslide and Outfit Studio. BS_Primer.pdf (dropbox.com) Thank you to InfinityKage for developing a wiki! Devourment Refactor Wiki | Fandom Notable Features Dependencies Credits Archive of previous versions and media: https://mega.nz/folder/7k5i0ISS#fqA8oYD9iKHtFwr8hhv7SQ- 9 reviews
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