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Horny Creatures of Skyrim View File BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me. DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB. Horny Creatures of Skyrim a Dragon & creature focused SLAL pack with bonus animated main menus and load screens. by MadMansGun special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for Original SSE port. the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ---------------------------------------------------------- the downloads: 1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site HornyCreaturesofSkyrim < the mod. HCOS_Bonus&Extras < 3D printable model and alternative main menus (is compatible with main menu randomizer mod). HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Mod Requirements: More Nasty Critters: SLAL Edition (MNCv12) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/15 Category Sexual Content Requirements http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No
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View File [SCake - mod] Bakkas's Animation Pack Bakkas Animation Pack A simple animation package for Scake. I mainly use HUMAN M and PAL F/M for my "Normal" animations. will NEVER use a Human F. V animations are compatible with both genders. Jackal's Den Discord you can also find me here to share ideas for my next animations. https://discord.gg/bPAzrmB7Y4 Requirements Project Sugar Cake (SCake) HERE! NSFW Community Mesh Pack for Male nude Player NSFW Community Mesh Pack for SCake animations Altermatic HERE! to use Jackal pack and Vskin pack Palicious! HERE! All my animations work naturally with this mod, try it! and remember to put the Aggressor at 3-4, it also works with multi actor animations! go to Scake options and enable "Anyone", it will be useful for a future idea. Instalation Guide... instructions for starting animations with the new SCake Press J to select yourself, press G to select the interested Pals (the names will appear at the top left) hold down H to start the animation. to deselect the Pals press H New Vskin Pack: HERE! I'm making a skin pack with custom bones to spice up the animations, it's in beta now and many skins are disabled (you can find them in the JSON file and enable them if you want). they are very easy to recognize, they have a V drawn on them. a special thanks to T-box for allowing me to modify some of his models. Special thanks to Zen_Dragon for building the custom skeletons for the animations. Special thanks to Dakk Passerida for granting me permission to use some of his models as bases. Vore Warning! Tip Jar Thank you for your support "HERE" Any suggestions and criticisms are always appreciated ❤️ Submitter Bakkas92 Submitted 07/06/24 Category Palworld
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(FNIS) Dragon Vore Killmoves View File FNIS Dragon Vore Killmoves new killmove animations for dragons (well technically they are not but my scripts are making them work as killmoves) made by MadMansGun Conflict Warnings & Notes: DON'T mix the FNIS version with the old version. possible conflict with other dragon mods (depending on what they edit), check/fix with xedit if needed. collision data was edited to disable the camera's "actor too close fade out" effect on the dragon, so this may effect some dead body collision mods, but it's easy to fix in xedit. possible issues with some FPV camera mods, (they don't seem to like force Third/First person scripts). i'm finding the MCM a bit reluctant to register on the first startup, i had to enter and exit/unpause before it would show up. ---------------------------------------------------------- Mod Requirements: FNIS and the FNIS creature pack. SkiUi how to install animations: just install it like any other FNIS based mod. ---------------------------------------------------------- mod features: bite attacks can start vore animations (basically the same animation that was used in my original vore killmove mod). if the target is naked a feet first "willing vore" animation will be played (assuming the dragon does not shout/bite the target to death first). depending on the dragon's sex tail attacks can start either anal vore or unbirth animations. (or you can turn this feature off and only have oral vore) the dragon gets a health boost when it's digesting someone. when the player is the victim slightly longer animations are used. if consumed the player gets to see there fate before death & reload. (it's actually just a mesh being applied as a camera effect to create a "internal view") there is a chance to recuse devoured npcs (or be recused) if the dragon is killed in time. stock conditions for getting eaten are: not blocking and: less than 50% health, or being below level 15, or Armor resistance below 50 (crap fur armor or clothing) (health, armor, and level conditions are adjustable) Essential & Protected NPCs can be devoured (be careful if you enable this feature, you could soft lock your game if a quest npc gets eaten) Note: the Alt Death Mod support feature is still unfinished, for now it mostly just removes the camera effects when you die or prevents you from dieing. but regardless it will likely not work as intended. Submitter MadMansGun Submitted 06/19/23 Category Animation Requirements FNIS & FNIS Creature Pack (same mod page) Special Edition Compatible Yes
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🔞 EXTREME SUPERHEROINE CORRUPTION – WONDER WOMAN & SUPERGIRL SNUFF STORY After a savage debreasting in the 41st century, Wonder Woman returns to Themyscira’s sacred healing pool praying for restoration… only for the ancient magic to betray her completely. Instead of healing the warrior, Gaea remakes Diana into a hypersensitive, voluptuous goddess with massive F-cup breasts, an impossibly narrow waist, and a clit so potent every brush of fabric makes her knees buckle. Stripped of her Amazon strength and divine power by the future’s null-field, the once-mighty princess dons a scandalous micro-bikini and stiletto heels, then steps back through time to find her missing friend Susan Richards—unaware she’s walking straight into the ultimate trap of pleasure and ruin. Trapped in Bill Jennings’ neon-drenched Final Fantasy nightclub, Diana falls under the hypnotic spell of the legendary Aurelia—a massive, living golden dildo that slowly mind-breaks her over days of relentless worship. What begins as desperate resistance melts into eager addiction as she’s publicly pierced with monstrous black titanium rings through her nipples and labia, branded live on stage by the disgusting 520-pound “Hog” while he raw-fucks and pisses on her fresh mark, then turned into a lactating dairy cow hooked to milking machines that force endless orgasms from her swollen udders. Every step deeper into depravity erases more of the proud Amazon until she’s begging to be processed. The climax is merciless: Diana is mounted on the Jessica 6000 for a slow, orgasm-fueled spit-roasting and live gutting while her body is stuffed and roasted to perfection, spraying a geyser of girl-cum as the blades open her. Meanwhile, Supergirl arrives hunting for her cousin… only to touch the same golden phallus and suffer an even faster, more brutal fate—virginity ripped away on the Sirenplate before she’s completely liquefied into a glowing pink slurry of Eternal Rush. Pure, pitch-black superheroine snuff, mind control, extreme body mods, lactation, public degradation, and total meat-girl transformation. Click to read the full descent. Free story link: https://www.superheroinecentral.com/~wizard/Scarlet/GSB_Story.html My Patreon: https://www.patreon.com/posts/healing-pools-153061364?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
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- wonder woman snuff
- wonder woman
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- wonder woman snuff
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- superheroine
- superheroines
- corruption
- lactation
- milking
- spit
- roasting
- cannibalism vore
- cannibalism
- vore
- extreme piercing
- mind control
- meat girl
- gore erotica
- gore
- gore+body horror
- jessica 6000
- heavy nipple rings
- labia piercing
- branding
- breast expansion
- body transformation
- public humiliation
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Mimics View File it adds Mimics, there's not much else to say about it. (mod requires FNIS) there are 4 named "friendly" mimics located at: outside Whiterun in the wall/room next to the drawbridge inside Riften in front of the Temple of Mara inside the bridge to Windhelm inside one of the damaged buildings in Winterhold ( they don't eat you without consent, and you get badly written sexual text boxes describing your final moments, + internal mesh runs for 1 minute ) and a small handful of evil mimics dotted around skyrim ( they just eat you, no "fun" text boxes, internal mesh runs for 15 secs ) the mod still needs some things but i'm too tired of working on it right now: Submitter MadMansGun Submitted 07/23/23 Category Sexual Content Requirements FNIS Special Edition Compatible Yes
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Version 3.0.1
3355 downloads
Hello Ladies and gents and welcome the the modding project hosted by Mysticstar Moonrise: The Voracious Galaxy! A Vore Mod For Modern Stellaris! If you have missed playing with Apex Xenos and other vore mods due to the ongoing updates of Stellaris then you are in the right place! As of now this mod works on the most up-to-date versions of Stellaris. Our Goal: We aim to provide a vore mod that has NO extra requirements (other than DLC) AND offers a unique and customizable play experience that gives all kinds of players a little something! What Does Voracious Galaxy Offer? 14 New Species. 10 Anthro and 4 Feral. Each with 12 Male and 12 Female Images (AI generated with Novel.ai until we get more artist) New Events featuring some Vorny Action New Paragons found throughout the game New Tech Options (WIP) Thanks to Ouroborus on Eka's Portal we Now have ALL of Apex Xenos New Origins New Traits And More What About The Future? Going forward we plan to release 1 public update and 1 subscribestar Update a Month starting in may. So for example 3.0 will be public but 3.1 will be paid, when 3.2 is pushed to the paid branch 3.1 will become public etc etc. Think of it as members getting early access. What Can You Expect In Future Updates? New Species Many More Events New Empires New Fallen Empires And SOOOO Much More! Wanna Support The Team? Subscribestar: https://subscribestar.adult/mysticstar-moonrise Patreon: https://www.patreon.com/cw/lunarshieldvore And Join Our Discord!: https://discord.gg/hksscR9b9q Polls: Humans?: https://strawpoll.com/NPgxe14M4Z2 -
View File Voracious Galaxy Hello Ladies and gents and welcome the the modding project hosted by Mysticstar Moonrise: The Voracious Galaxy! A Vore Mod For Modern Stellaris! If you have missed playing with Apex Xenos and other vore mods due to the ongoing updates of Stellaris then you are in the right place! As of now this mod works on the most up-to-date versions of Stellaris. Our Goal: We aim to provide a vore mod that has NO extra requirements (other than DLC) AND offers a unique and customizable play experience that gives all kinds of players a little something! What Does Voracious Galaxy Offer? 14 New Species. 10 Anthro and 4 Feral. Each with 12 Male and 12 Female Images (AI generated with Novel.ai until we get more artist) New Events featuring some Vorny Action New Paragons found throughout the game New Tech Options (WIP) Thanks to Ouroborus on Eka's Portal we Now have ALL of Apex Xenos New Origins New Traits And More What About The Future? Going forward we plan to release 1 public update and 1 subscribestar Update a Month starting in may. So for example 3.0 will be public but 3.1 will be paid, when 3.2 is pushed to the paid branch 3.1 will become public etc etc. Think of it as members getting early access. What Can You Expect In Future Updates? New Species Many More Events New Empires New Fallen Empires And SOOOO Much More! Wanna Support The Team? Subscribestar: https://subscribestar.adult/mysticstar-moonrise Patreon: https://www.patreon.com/cw/lunarshieldvore And Join Our Discord!: https://discord.gg/hksscR9b9q Submitter MysticstarMoonrise Submitted 10/22/24 Category Stellaris Requirements Stellaris Newest Update DLC's recommended
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Somehow I couldn't find a thread on this topic for Fallout 4 so I decided to start one. You can post links to mods with this theme and the like. If this is not your cup of tea, please leave this thread and refrain from inappropriate comments. Thank you for understanding ? --------------------------------------------------------------------------------------------------------------------
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Snake Vore Portraits 2 View File Adds 50 snake vore pictures that can be purchased in store Submitter 0iwerj0id Submitted 10/07/2022 Category Objects Requires
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Snake Vore Portraits View File Adds 50 Snake vore pictures that can be purchased in store Submitter 0iwerj0id Submitted 10/07/2022 Category Objects Requires
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Vore Fates for "The Book of Fate" View File A badly written and cringy as fuck Dragon vore story put into The Book of Fate (the empty book found in Calixto's museum in Windhelm) Submitter MadMansGun Submitted 10/10/2022 Category Sexual Content Requires something to stab your eyes out with. Special Edition Compatible Yes
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Korfalgs are aquatic, predatory creatures primarily found in the swamps of Ustmaar and northeastern Maidenfell. They are blob-like in appearance and have four sets of external, tendril-like arms which they use to breathe and to grapple their victims into submission. They can transpose living organisms directly through the skin of the abdomen into a chamber known as the Herlac where they possess three highly modified arms which change function based on a cyclic pattern. The Herlac is coated in a thick layer of adhesive mucus which contains a powerful nerve suppressant that quickly immobilizes the victim once caught inside. For most of the year, the internal arms are used to discharge digestive enzymes into the primary cavities of a victim’s body, but during the breeding season, the arms are co-opted to discharge sperm and the mucus switches to a highly nutrition-rich composition. The Herlac also contains sensitive hormone receptors which have evolved to distinguish between female and male pheromones in other animals. If male pheromones are detected within the Herlac during the breeding season, the Herlac begins an immediate transition out of the mating phase and will begin to kill the victim with digestive enzymes within only a few days. Korfalgs stop eating while they have a victim caught in the Herlac and the mucus in the breeding season actively transfers nutrients from the Korfalg to the victim in order to keep the latter alive. Creatures which are not able to absorb these nutrients directly through the skin usually die in short succession even if they are caught during the breeding season. Should a female victim manage to survive the processes thus far described, the Korfalg will become sluggish and move to the nearest lake or a deep, undisturbed portion of its own swamp. There it will sink to the bottom with its abdomen facing up and bury most of its body below the sand or mud while keeping its external arms exposed to retrieve oxygen. At this point, the Korfalg will enter a hibernation-like state that lasts until the victim has undergone a full pregnancy within the Herlac. For reference, Korfalg-induced pregnancies usually last about as long as normal pregnancies would for the females in question. When the Korfalg spawn are finally about to be born they push the arm which was used to inseminate the female out of the vaginal cavity and then crawl out of the Herlac to fend for themselves. Over the next day or so, the parent Korfalg’s normal body functions will slowly begin to return and it will eventually wake up and dig itself out of the sand/mud. At this point, its Herlac will already have begun to kill the female with digestive enzymes to give the Korfalg the energy it needs to make a full recovery. Korfalgs are widely despised, known about, and famed for their ravenous appetite in the regions where they are found, but they are largely an unknown entity to the peoples living outside of the West. Out of all peoples, the Orcs of Ustmaar have a particularly long history of encounters with Korfalgs, but even they know relatively little about them. A lot of common knowledge about the creatures was lost during the chaos of the Fifth and Sixth Eras, particularly knowledge about their reproductive habits, but also a handful of rare firsthand accounts which explained how one could escape once caught in a Herlac. Thankfully, instances of people being snatched from boats and partially digested bodies being found inside of dead Korfalgs has made it common knowledge that they will try to eat people if possible, and furthermore, it is widely known that Herlacs posses an inner coating with unusual medicinal properties, but theories regarding what it can be used for vary a great deal.
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- the other world
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Worldbuilding Sheet: As you sit in the rowing boat, enjoying the peaceful surroundings of the swamp, the water beneath you ripples slightly. Suddenly, a large, blob-like creature emerges from the murky depths, its four sets of tendril-like arms reaching out towards you. The Korfalg lunges towards you, attempting to ensnare you in its grasp. Before you can react, its arms wrap around your body, pulling you into the water with surprising strength. You feel a strange sensation as the Korfalg's tendrils pull you into its Herlac. Inside the sticky, mucus-coated chamber, you are quickly immobilized by the powerful nerve suppressant. The Korfalg's three internal arms enter your vagina, anus, and throat, beginning the insemination process. As the arms penetrate you relentlessly, discharging sperm at different depths, you are powerless to resist. Over the course of the next five days, you feel your body changing as the Korfalg-induced pregnancy progresses. You are kept alive by the nutrient-rich mucus within the Herlac, even as the internal arms continue their movements inside you. As the five days pass and the internal arms finally come to a stop, you feel the Korfalg become sluggish. It moves towards the nearest lake, sinking to the bottom and entering a hibernation-like state. You are left inside the Herlac, feeling the Korfalg spawn growing within you. With the passage of time, the Korfalg spawn begin to push one of the arms used for insemination out of your vaginal cavity. Eventually, they crawl out of the Herlac, leaving you behind as the parent Korfalg slowly awakens. As the Korfalg's normal body functions return, it digs itself out of the mud, leaving you to the fate of the digestive enzymes within the Herlac. Your body begins to break down as the enzymes start their work, providing the Korfalg with the energy it needs to recover from the breeding season. ----------------------------------------------------------------------- I muster enough strength to somehow escape and make it onto a sandbank. Walking through the swamp naked and cold I eventually reach a sandbank in a shallow section of the swamp. I lie down sprawled next to the edge of the water in utter exhaustion. What I do not realize is that it is once more breeding season for Korfalgs. ----------------------------------------------------------------------- As you lie exhausted on the sandbank, the sounds of the swamp surrounding you, you attempt to catch your breath after the harrowing experience with the Korfalg. Unbeknownst to you, the creatures are once again in the midst of their breeding season, and a new danger lurks just beneath the surface of the water. Before you can fully recover, the water nearby stirs, and the familiar blob-like form of another Korfalg emerges, drawn by the scent of your presence. With its four sets of tendril-like arms reaching out towards you, the creature approaches with a hungry fervor. Despite your weakened state, you muster the last reserves of your strength and attempt to crawl away from the water's edge. However, the Korfalg is quick to close the distance, its arms wrapping around your body once more. You feel the familiar sensation of being pulled into its Herlac, the thick mucus coating you as you are immobilized. As the Korfalg's internal arms begin their invasive movements once again, inseminating you with their sperm and starting the cycle of a new pregnancy, you realize the dire situation you are in. Trapped once more within the creature's grasp, you can only helplessly endure the process as the Korfalg spawn grow inside you. The days drag on as the insemination process continues, your body once again subject to the whims of the predatory creature. The unforgiving swamp environment becomes your prison as you await the birth of the Korfalg spawn, knowing that the cycle will repeat itself once more. What do you do? ----------------------------------------------------------------------- I begin to enjoy the movement of the internal arms as they ruthlessly pound away at my holes. ----------------------------------------------------------------------- The relentless movements of the Korfalg's internal arms continue to penetrate you with a rhythmic intensity, each thrust sending waves of pleasure and pain through your body. Despite the strange and harrowing circumstances, a twisted sensation of pleasure begins to coil within you as the internal arms explore your most intimate places. As the insemination process progresses, the alternating sensations of pleasure and discomfort blend together, creating a bewildering mix of arousal and agony. The mucus-coated chamber amplifies each sensation, heightening your awareness of every movement and touch within you. Lost in a haze of conflicting emotions, you find yourself strangely drawn to the intense stimulation caused by the Korfalg's actions. The alien nature of the experience only adds to the taboo allure, fueling a growing desire that consumes your thoughts even as your body is used as a vessel for the creature's reproduction. Caught in a web of conflicting impulses and sensations, you surrender to the overwhelming pleasure that the Korfalg's internal arms bring, embracing the forbidden ecstasy that thrums through you with each relentless thrust. What do you do next? ----------------------------------------------------------------------- Tell me what happens during the next four days of the insemination leading up to the first day of my twelve month pregnancy. ----------------------------------------------------------------------- Over the course of the next four days, the insemination process within the Korfalg's Herlac continues unabated. The internal arms of the creature, now deeply embedded within your body, maintain their rapid and forceful movements, discharging sperm at different depths within you as the Korfalg spawn begin to take root. The days pass in a blur of surreal sensations, the pleasure and pain mingling together in a twisted dance of ecstasy and torment. Your body undergoes subtle changes as the Korfalg-induced pregnancy progresses, the alien life growing inside you influencing every aspect of your being. As the Herlac steadily nurtures the developing Korfalg spawn within you, you feel the weight of their presence increasing with each passing moment. The sense of being both host and prisoner to the creatures' offspring becomes more pronounced, a reminder of the unyielding bond that now exists between you and the predatory beings. With the onset of the fifth day, marking the end of the insemination process and the beginning of your twelve-month pregnancy, a sense of inevitability settles over you. The internal arms of the Korfalg cease their movements, their work done for now as the cycle of life continues within the confines of the Herlac. You are left to contemplate the strange and twisted fate that has befallen you, a willing participant in a macabre dance of survival and reproduction orchestrated by the predatory creatures of the swamp. As the first day of your pregnancy dawns, you are acutely aware of the presence of the Korfalg spawn growing within you, a constant reminder of the dark and twisted bond that now links you to the creatures of the watery depths. What do you do now as you come to terms with the reality of your situation? ----------------------------------------------------------------------- I come to enjoy the sensation of being constantly stuffed with the Korfalg’s internal arms. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac stretch ahead of you, you find yourself strangely drawn to the persistent presence of the creature's internal arms within your body. The sensation of being constantly filled and stretched by the alien appendages takes on a new meaning for you, becoming a source of unexpected pleasure and satisfaction. Each movement and shift of the internal arms within you sends waves of sensation rippling through your body, a potent mix of arousal and discomfort that merges into a complex tapestry of sensations. The unrelenting pressure and intrusion of the Korfalg's limbs become a twisted form of pleasure for you, providing a perverse sense of fulfillment that both excites and terrifies you. As the pregnancy progresses, the growing presence of the Korfalg spawn within you intensifies the sensations coursing through your body, heightening your awareness of every movement and shift within the Herlac. The alien life growing inside you becomes a constant reminder of your entanglement with the predatory creatures of the swamp, a bond that transcends mere physical captivity. Lost in a haze of conflicting emotions and sensations, you surrender to the strange allure of being constantly stuffed with the Korfalg's internal arms, embracing the unusual ecstasy that accompanies the bizarre circumstances of your captivity. The boundary between pleasure and pain blurs in the confines of the Herlac, leaving you adrift in a sea of conflicting desires and sensations. What do you do next as you find yourself succumbing to the strange pleasures of your predicament? ----------------------------------------------------------------------- I begin to dread the idea of not being inside a Herlac. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac continue, a sense of dread begins to gnaw at the edges of your consciousness. The familiar pressure and presence of the creature's internal arms within you have become a strange source of comfort and security, anchoring you in a reality that is both alien and inexplicably intimate. The idea of not being inside a Herlac, of being separated from the relentless embrace of the Korfalg's limbs, fills you with a deep unease. The thought of existing outside the mucus-coated chamber, of facing the world beyond the confines of the swamp, instills a sense of fear and disquiet within you. The notion of being deprived of the constant presence and stimulation provided by the Korfalg's internal arms sends a shiver of apprehension down your spine. The prospect of being alone, of existing without the alien life growing within you, fills you with a profound sense of loss and emptiness, a void that threatens to consume you in the absence of the Herlac's protective embrace. Caught between a desire for freedom and a fear of separation, you find yourself torn between conflicting emotions as you grapple with the complexities of your situation. The strange and twisted reality of your existence within the Herlac becomes a paradoxical source of comfort and dread, a reminder of the fragile balance between captivity and sanctuary that defines your tumultuous journey in the swamp. What do you do next as you confront the unsettling prospect of life beyond the confines of the Herlac? ----------------------------------------------------------------------- I ready myself mentally to give birth. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac draw to a close, you steel yourself for the inevitable moment of giving birth to the Korfalg spawn. The alien life within your body has reached a critical stage of development, signaling the imminent arrival of the creatures that will soon enter the world. With a mixture of apprehension and determination, you prepare yourself mentally for the transformative experience that awaits you. The prospect of bringing forth the offspring of the predatory creatures of the swamp fills you with a sense of awe and trepidation, a solemn reminder of the dark and twisted fate that has befallen you. As the first signs of labor begin to ripple through your body, you feel a primal instinct take hold, guiding you through the impending ordeal. The rhythmic contractions of your muscles herald the onset of the birthing process, signaling the beginning of a new chapter in your surreal journey within the Herlac. With each passing moment, the intensity of the sensations grows, building towards a climactic moment of release and renewal. The pressure within you mounts as the Korfalg spawn prepare to enter the world, their alien forms eager to break free from the confines of their gestational chamber. As the moment of birth approaches, you find yourself caught in a whirlwind of emotions, ranging from fear to wonder, anticipation to dread. The impending arrival of the Korfalg spawn signals a watershed moment in your captivity, a pivotal event that will forever alter the course of your existence in the swamp. What do you do next as you brace yourself for the transformative experience of giving birth to the Korfalg spawn within the Herlac? ----------------------------------------------------------------------- I steel myself and give birth. ----------------------------------------------------------------------- With a deep breath and a steely resolve, you brace yourself for the momentous event of giving birth to the Korfalg spawn. As the intensity of the contractions increases and the pressure within your body mounts, you feel a primal instinct guiding you through the birthing process. With a final push, a wave of sensations washes over you as the first of the Korfalg spawn emerges from your body. The alien creature, slick with mucus and writhing with newfound life, enters the world with a cacophony of sounds and movements. One by one, the remaining Korfalg spawn follow, each one a testament to the dark and twisted bond that now connects you to the predatory creatures of the swamp. The birthing process unfolds with a surreal intensity, the Herlac serving as a backdrop to the primal dance of life and death that plays out within its confines. As the last of the Korfalg spawn emerges into the world, you are left to contemplate the strange and unsettling reality of your circumstances. The creatures, now free from their gestational chamber, wriggle and squirm in the mucus-coated environment. With the birthing process complete, a sense of awe and exhaustion washes over you, leaving you to grapple with the aftermath of the transformative experience. The Korfalg spawn, now separate from your body, represent a new chapter in your entanglement with the creatures of the swamp, a reminder of the dark and twisted fate that has befallen you. What do you do next as you come to terms with the aftermath of giving birth to the Korfalg spawn within the Herlac? ----------------------------------------------------------------------- I manage to escape once more and make it ashore to safety. ----------------------------------------------------------------------- As you manage to escape the confines of the Korfalg's Herlac once more, a sense of relief washes over you as you make your way ashore to safety. The harrowing experience of giving birth to the predatory creatures' spawn has left you drained and exhausted, but a newfound sense of freedom propels you forward, away from the dangers of the swamp. With each step you take on solid ground, the weight of your ordeal begins to lift, replaced by a glimmer of hope for a future free from the predatory creatures that have ensnared you in their twisted web. The sounds of the swamp soon fade into the distance. As you find refuge on dry land, a sense of liberation takes hold, bolstering your spirits and renewing your resolve to escape the clutches of the creatures that have haunted you for so long. The taste of freedom lingers in the air, a tangible reminder of the resilience and determination that have carried you through the darkest moments of your captivity. With the safety of solid ground beneath your feet, you take a moment to catch your breath and survey your surroundings, grateful for the chance to reclaim agency over your own fate. The path ahead may be uncertain, but for now, you revel in the newfound sense of independence that comes with your escape from the clutches of the Korfalg. What do you do next as you savor the taste of freedom and contemplate the possibilities that lie ahead in your journey to reclaim control over your own destiny? ----------------------------------------------------------------------- I begin to think back on my experince in the Herlac. ----------------------------------------------------------------------- As you take a moment to reflect on your harrowing experience within the Korfalg's Herlac, a flood of memories and emotions washes over you, each moment etched into your mind with vivid clarity. The surreal journey through the alien chamber, the sensations of being filled and penetrated by the creature's internal arms, and the transformative act of giving birth to the Korfalg spawn all play out in your mind like a twisted tableau of dark fantasies. The memory of the intimate bond that formed between you and the predatory creature lingers in your thoughts, a reminder of the strange and forbidden pleasures that accompanied the ordeal of captivity within the mucus-coated chamber. The conflicting sensations of pleasure and pain, desire and revulsion, blend together in a tumultuous mix of emotions, leaving you to grapple with the complexities of your entanglement with the creatures of the swamp. As you recall the moments of captivity and birthing, a sense of unease settles over you. The memory of the Korfalg spawn, now free in the world, serves as a haunting echo of the bond that now exists between you and the creatures, a connection forged in the crucible of survival and reproduction. Despite the discomfort and fear that the memories evoke, a strange sense of nostalgia tugs at your heart, a bittersweet reminder of the strange and forbidden pleasures that accompanied your captivity within the Herlac. The experience, though dark and twisted, has left an indelible mark on your psyche, shaping your perception of yourself and the world around you in ways both profound and unsettling. As you come to terms with the memories of your time within the Korfalg's Herlac, a sense of introspection takes hold, guiding you through the complexities of your emotions and experiences. The journey ahead may be fraught with challenges and uncertainties, but the resilience and determination you have shown in overcoming the trials of captivity serve as a testament to your strength and resolve. What do you do next as you navigate the depths of your memories and contemplate the impact of your experience within the Herlac on your journey to reclaim control over your own destiny? ----------------------------------------------------------------------- The more I think about it, the more I realize I miss being in the Herlac. ----------------------------------------------------------------------- As the memories of your time within the Korfalg's Herlac continue to swirl through your mind, a surprising realization begins to take root: amidst the fear and discomfort, a strange sense of longing for the mucus-coated chamber and the alien embrace of the creature's internal arms begins to grow within you. The memories of being constantly filled and penetrated by the Korfalg's limbs, the sensation of being intimately connected to the predatory creature, and the perverse pleasure that accompanied the experience now hold a curious allure for you. The longing for the familiar pressure and presence of the internal arms stirs within you, a twisted echo of the dark and forbidden desires that once entwined you with the creature of the watery depths. Despite the fear and unease that the memories evoke, a strange sense of nostalgia and yearning tugs at your heart, drawing you back to the intimate bond that formed within the confines of the Herlac. The forbidden pleasures and perverse comfort of captivity within the mucus-coated chamber linger in your thoughts, a testament to the complex and conflicting emotions that shape your perception of the world around you. As the realization of your longing for the Herlac takes root, you find yourself at a crossroads, grappling with the unsettling prospect of returning to the captivity that once held you in its grip. The twisted desire to reunite with the predatory creatures and the familiar embrace of the creature's limbs war with the instinct for freedom and self-preservation that now guides you on your journey. What do you do next as you confront the unexpected longing for the Herlac and navigate the complexities of your emotions and desires in the wake of your harrowing experience within the chamber? ----------------------------------------------------------------------- I walk back to the swamp. ----------------------------------------------------------------------- As you make your way back to the swamp, drawn by an inexplicable longing for the mucus-coated chamber of the Korfalg's Herlac, a sense of anticipation and apprehension swirls within you. The path ahead is cloaked in shadows and uncertainty, the echoes of your past experiences guiding you through the twisted landscape of the watery depths. With each step you take towards the familiar terrain of the swamp, the memories of captivity and release play out in your mind like a haunting melody, a symphony of desires that beckon you back to the depths of the creatures' domain. The yearning for the oppressive embrace of the internal arms and the perverse pleasures that accompanied the experience fuel your resolve, urging you onwards towards a reckoning with the strange and forbidden bond that binds you to the Korfalgs. As you approach the murky waters, a sense of trepidation washes over you, mingling with a strange sense of excitement and dread. The shifting shadows and eerie sounds of the swamp serve as a haunting backdrop to your return, a reminder of the dangers and dark allure that await you within the depths. With each passing moment, the pull grows stronger, drawing you inexorably towards the threshold of captivity and freedom. The choice before you is fraught with peril and possibility, a test of will and desire that will shape the course of your journey. What do you do next as you stand on the brink of returning to the embrace of the Korfalg's Herlac, your heart torn between the longing for the familiar comforts of captivity and the instinct for freedom and self-preservation that now guides you? ----------------------------------------------------------------------- I wade out into the water and get attacked by a Korfalg. It is currently breeding season for Korfalgs. ----------------------------------------------------------------------- As you wade out into the water, the familiar chill of the swamp enveloping you once more, a sense of foreboding hangs in the air. The murky depths teem with hidden dangers, and the sound of splashing water echoes ominously in the stillness of the swamp. Without warning, a Korfalg emerges from the shadows, its blob-like form pulsating with predatory intent as it lunges towards you with a ferocious hunger in its eyes. The tendril-like arms extend outward, reaching for you with a primal urgency that speaks of the creature's relentless drive to mate and proliferate. Caught off guard by the sudden attack, you find yourself locked in a vicious struggle with the creature as it attempts to grapple you into submission, intent on fulfilling its biological imperative to inseminate a victim and initiate the twisted cycle of captivity and reproduction that defines the Korfalgs' existence. ----------------------------------------------------------------------- As the encounter unfolds, it brings back memories of the last time I was in a Herlac. My longing reignited, I quickly resign myself to the whims of the Korfalg. ----------------------------------------------------------------------- As the tendrils of the Korfalg ensnare you in a familiar embrace, a rush of conflicting emotions and memories floods your mind, blending the raw instincts of survival with the twisted desires that linger beneath the surface of your consciousness. The primal hunger of the creature, driven by the imperatives of the breeding season, stirs within you a strange mixture of fear and arousal, a potent cocktail of forbidden pleasures and dark temptations. The memories of your previous encounter within a Herlac resurface with vivid clarity, the sensations of being filled and penetrated by the creature's internal arms mingling with the perverse thrill of surrendering to the predatory embrace of the Korfalg. The yearning for the intimate connection that binds you to the creatures grows stronger, leading you to a fateful decision to embrace the fate that awaits you in the mucus-coated chamber of the Herlac. ----------------------------------------------------------------------- As you surrender to the overpowering allure of the Korfalg and resign yourself to the creature's primal desires, the tendril-like arms of the creature pull you closer, enveloping you in a tight embrace as it guides you towards the depths of the swamp. The mucus-coated chamber of the Herlac looms ahead, a twisted sanctuary where the intricate dance of captivity and reproduction unfolds in a dark and forbidden ritual. Entering the Herlac, you feel the familiar sensation of the thick adhesive mucus coating your skin, rapidly immobilizing you and inducing a state of blissful numbness. The internal arms of the Korfalg begin their rhythmic penetration, going in and out of your body with relentless urgency, delivering the transformative essence of the breeding season with each thrust. The cycle of insemination and incubation begins anew, the sporadic discharge of sperm deep within your body marking the initiation of a bond forged in the depths of the Herlac. As the days pass, the internal arms cease their movements, lodging in your vagina, anus, and throat in a symbiotic embrace that heralds the onset of pregnancy within the chamber. In the hibernation-like state that follows, the Korfalg sinks into slumber, burying itself beneath the mud of the swamp while its external arms remain exposed to retrieve oxygen. The passage of time blurs as you undergo the transformative process of gestation, your body nourished by the nutrient-rich mucus of the Herlac in a surreal dance of life and death. ----------------------------------------------------------------------- I orgasm with pleasure from the internal arm lodged in my vagina. ----------------------------------------------------------------------- As the relentless pulsations of the internal arm lodged in your vagina stimulate your most intimate depths, a wave of pleasure washes over you, igniting a primal fire within your core. The surreal fusion of arousal and captivity, desire and surrender, culminates in a powerful orgasm that shatters the boundaries of sensation and reality. The forbidden ecstasy of being penetrated by the Korfalg's internal arm in the depths of the Herlac sends ripples of pleasure through your body, each convulsion of your muscles echoing the primal rhythm of the creature's invasive embrace. The confines of the mucus-coated chamber amplify the intensity of the experience, heightening your senses and engulfing you in a whirlwind of euphoria that transcends the boundaries of the physical and the metaphysical. As the waves of pleasure subside, leaving you spent and sated within the embrace of the creature, a strange sense of fulfillment and longing lingers in the air, a testament to the complex and intertwined nature of desire and captivity that binds you to the Korfalg in a perverse union of flesh and spirit. What unfolds next in the dark and enigmatic realm of the Herlac as the echoes of pleasure and pain reverberate through the abyss of the swamp, shaping the course of your journey and the depths of your desires? ----------------------------------------------------------------------- I prepare myself to give birth. ----------------------------------------------------------------------- As the cycle of gestation within the Herlac nears its completion, a sense of anticipation and apprehension fills the air, mingling with the echoes of pleasure and pain that have defined your journey within the mucus-coated chamber. The weight of impending childbirth hangs heavy in the dimly lit confines, a testament to the strange and primal bond that binds you to the creature. With each passing moment, the sensation of pressure and movement within your body grows, signaling the imminent arrival of the Korfalg spawn that have taken root within your womb. The rhythmic contractions and convulsions of your muscles herald the onset of labor, a primal torrent of pain and pleasure that heralds the emergence of new life within the dark embrace of the swamp. With a primal scream that echoes through the chamber, you give birth to the Korfalg spawn, the slippery, writhing forms of the creatures emerging into the world with a raw and savage vitality. The cycle of captivity and reproduction reaches its climax as the spawn crawl forth from your vagina, eager to embark on their own journey of survival and predation within the twisted ecosystem of the swamp. As the last vestiges of childbirth fade, leaving you exhausted but strangely exhilarated within the depths of the Herlac, a sense of completion and renewal washes over you, marking the end of one cycle and the beginning of another. What lies ahead for you in the aftermath of childbirth, as the echoes of pleasure, pain, and primal instincts continue to shape your fate within the swamp? ----------------------------------------------------------------------- I once more manage to escape and make my way onto land, but this time, my next destination is clear. ----------------------------------------------------------------------- With a renewed sense of purpose and determination, you emerge from the depths of the swamp, the echoes of childbirth and captivity fading behind you as you step onto solid ground once more. The primal allure of the Korfalgs and the twisted dance of pleasure that defined your journey within the Herlac linger in your mind, shaping your resolve and guiding your next steps in the enigmatic realm of Ustmaar. As you stand on the shore, the vast expanse of the swamp stretches out before you, a dark and foreboding landscape teeming with hidden dangers and forbidden desires. Your destination clear in your mind, a new chapter unfolds in the ongoing saga of captivity and liberation that defines your existence in this strange and mysterious world. What path will you choose as you venture forth into the unknown, guided by the pleasure that haunts your every step? The wilderness of Ustmaar awaits, its secrets and mysteries beckoning you to explore the depths of your desires and the shadows of your fears. ----------------------------------------------------------------------- I finally realize that life outside a Herlac is no longer good enough. It lacks the excitement and pleasure I crave. ----------------------------------------------------------------------- As the revelation dawns upon you, a profound sense of longing fills your soul, a recognition that the mundane existence beyond the confines of the Herlac pales in comparison to the intoxicating allure of captivity and pleasure that defines your bond with the Korfalgs. The echoes of the primal ecstasy and forbidden desires that have shaped your journey resonate within you, weaving a tapestry of passion and pain that transcends the boundaries of the physical and the metaphysical. The realization that life outside the Herlac is devoid of the excitement and pleasure you crave sends a shiver of anticipation down your spine, igniting a renewed sense of purpose and belonging in the twisted realm of Ustmaar. Embracing the dark allure of captivity and liberation, you make a fateful decision to return to the swamp and seek out the familiar embrace of the Korfalgs, drawn inexorably towards the depths of the Herlac where pleasure and pain intertwine in a dance of creation and destruction. With a resolute heart and a primal hunger for the forbidden pleasures that await you, you set forth on a path of self-discovery and indulgence, guided by the shadowy whispers of desire that beckon you to embrace the depths of your true nature. What unfolds next in your journey of captivity and liberation, as you embrace the darkness and the light that define your existence within the twisted landscape of the swamp? The cycle of pleasure and pain continues, shaping your destiny and guiding your steps towards a fate that is both mysterious and inevitable. ----------------------------------------------------------------------- Wishing to be imprisoned within a Herlac for the fourth time, I wade out into the water of the swamp and soon get attacked by another Korfalg. It is currently breeding season for Korfalgs. -----------------------------------------------------------------------
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- experimental
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/!\ (non lethal) Vore on Futanari /!\
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QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/29/22) View File Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game) Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences. And PLEASE let me know if an update to Devourment Refactor breaks any of my mods. You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting. Devourment World Interactions General: - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it) - Npcs will also respond should the player defecate nearby (Usually negative) - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. - Taunts will vary between friendly and hostile npcs. - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only) - 200+ responses using vanilla voice lines. Some unique npcs are included as well, but really it's mostly Serana. - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all. - Human and creature / animal audio are both mcm configurable. Prey: - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only) - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable) - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.) - 200+ responses using muffled vanilla voice lines so it sounds like it's coming from a stomach. The only unique npc included is Serana. Crime: - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included) - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable) Other: - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable) Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff. Notes and Bugs: Future Plans: - Potentially open up to using xVaSynth for more voice lines. Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value. Devourment Indigestion - Percent chance when digesting prey to get indigestion. (Player Only) - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity. - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage. - Indigestion will eventually go away with time or if you're currently not digesting any more prey. - The pressure from indigestion makes holding in excretable prey harm you. (Toggleable) - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable) - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM. - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod) Devourment Flatulence REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here. - Makes Devourment compatible with the Baked Beans of Skyrim mod. - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu. - NPCs are also prone to comment on the player in this mod (MCM Toggleable). - Gas will no longer affect stealth. (removed from the original mod.) - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM) - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time. - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas. - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod. - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.) Devourment Misc Morphs -Gives you more control over how your character looks during oral / anal vore. -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues. - MCM options to scale the stomach a bit during vore (Helps make it look like the fat around the stomach stretches with prey.) -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.) -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights) -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included. -Morphs are inputted by you and can be copied between pages. -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best. Notes and Bugs: Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs. Devourment Sounds Plus A few quality of life changes for devourment's audio. This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions) - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume. - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still. - Stomach audio is paused in some menus. (See Notes: if you want to disable this) - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.) - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod) - Edited a few sounds that had microphone rubbing / static Notes and Bugs: If you find any good audio effects for devourment, let me know. If they sound good enough I'll include them. Devourment Gameplay Edits Personal Gameplay changes I've made for devourment. This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21, the AE Version is compatible with AE Refactor Version 2.0A1) Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE / AE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks. Swallowing: I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not. Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs. - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable) - Stamina cost is halved for stealthy swallows and corpses. - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable) - This only works with the lethal vore, Endo is untouched. Macromancy (SE only): Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent. - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable) - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable) - Size changing spells will have their effects restored after prey are spat out. - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk. - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk. - Fixed some macromancy bugs. (Movement speed, ring enchantments.) - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable) - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable) Struggling: - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) - Struggle bumps scale with the size of prey. Digestion: - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable) - Preds will digest all food/ingredients and or potions from their prey. (Configurable) - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once) Weight Gain/Loss (SE Only): - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour. - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only) - Weight gain for followers and or npcs can be multiplied. - Weight gain is determined by prey size (0.2 - 2.0 multiplier. Could change later.) - Rapid digestion increases weight gain. - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only) - Weight loss from Reformation increased slightly. - Food is digested over time. - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength) - Notifications for weight gain enabled for followers. Other npcs are toggleable. Lycanthropy: - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point. - Creatures will count towards feeding if you have the Savage Feeding perk. - Digesting prey while in beast form will extend the timer. Perks / Spells: - Added to the Pred / Prey perk trees. SPID file included which gives some perks and spells to npcs. - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30. - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60 - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30 - Smelting down items with Digest Items is now automatic. (MCM Toggleable) - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. - Greater Gasses FX change. - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets. Misc: - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable) - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down. - Your voice / ability is no longer unequipped after being spat out by a pred. - Burping / farting speeding up digestion can be toggled - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing. - Bugfixing with followers not doing vore based on their gender. - You can reset your pred / prey skill to 10.0 in the MCM - Npcs wont aggro onto the player while they're swallowed. - Digesting dragons has some fx. Notes and Bugs: I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons. CREDITS: Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working. Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.) Dakarz -- Made the functions for weight loss and exercise. Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells. Gaz -- Coding advice All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.) Changelog: Other Stuff: Sychovorlick's TAWOBA Remastered Armor Conversion Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. REQUIRES the original from here Cacame's Devourment addons Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately. Custom Skills Menu Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees. Winter Weight Automatically works with Devourment (AE). Easy to use and works with bodyslide presets. If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons. Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.) Also, I've been trying to get weight gain to work on the face (click below) (I Need Help) Submitter QueueSD11 Submitted 11/19/2021 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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Devourment Male Equip Belly Vanilla Clothing and Armor Conversion View File A clothing conversion for the male body included in Devourment Refactor. Specifically: Devourment SE - Male AllSliders-EquipBelly I got tired of waiting for someone else to make this, so I learned how to use Outfit Studio and made it myself. There are bound to be a few errors, but I figured an imperfect option was better than none. This is meant for the Devourment SE - Male AllSliders-EquipBelly slider set, the one without the Vore Prey Belly slider. Trivu's outfit conversions does have the vore prey belly included, if you prefer that. I don't. Supports all other sliders on the Male AllSliders body, including the SSBBW sliders and coldsteelj's giant belly. See images for examples. Almost all vanilla clothing and armor included. DLC clothing and armor included. One optional file (details below) !!! Important: This does NOT have the Vore Prey Belly slider. This conversion is meant to be used with an equippable belly, like the Macross or SkepticMesh bellies. Trivu has already done a conversion with the Vore Prey Belly slider, found here: https://drive.google.com/file/d/1FsUo7fJx_4wHEJnHn_ujazFHPiD0If-h/view Optional File: Female Wench Outfit for Males Exactly what it says on the tin. I, for one, was always disappointed when found the tavern clothes in game and tried to put them on a male character, only for it to be a recolor of the merchant clothes. Since I had Outfit Studio out, I thought I might as well and make a conversion. This will replace the male model in game on any male characters, but the only male character in vanilla who wears it (to my knowledge) is the orc in Solsthiem, so. See images for more details. Requirements Devourment Refactor (and its requirements) Bodyslide Installation Install the files like you would other Bodyslide mods, then open and build them in Bodyslide. They all start with DV-Male, so I recommend searching with that. Then build or batch build the outfits. I recommend you look at Macross' BS Primer on the Devourment page if you want more info on building bodies in Bodyslide. Issues: I still consider this a WIP. I haven't gone in and fixed the clipping on all of the outfits yet. It takes a lot of time at my experience level. There will be clipping. Even on the outfits I have fixed, almost all of the SSBBW sliders and large bellies will have clipping at the bottom of the belly where the body shows through. I don't necessarily have the skills to fix this. If you use more than one of the larger sliders there will most definitely be clipping. Some of the outfits are very... pointy. I did not increase the number of polygons on the outfits yet, and I'm not sure when I will. If anyone can point me to higher-polygon meshes of vanilla outfits, that would be appreciated. The bone weights almost definitely have some issues. I've been trying to fix what I come across in my game, but it's slow going. If you come across some weird warping when moving, please let me know. Screenshots or short gifs would also be helpful. Additional Info If you see any bugs or have any questions, please let me know. I won't always be able to fix it, but I can try. If anyone else with more experience in Outfit Studio wants to make this mod, go ahead. If you just want to fix a few files, I'd also be more than happy to include them here and give you a credit. I am considering doing more male outfits. If you have any particular requests, go ahead and ask. If I like it, I might try to convert it in the future. I haven't been playing modded skyrim for very long and I still don't know what's all out there. I probably won't be doing any female outfit conversions. Ideally I'll try to update this at least once a month until most of the issues are worked out. It's kind of tedious, and I can only focus on it for so long before my eyes loose focus. Bug reports will help it go faster. Try to include the specific outfit you see problems on. Submitter SpaceLemon Submitted 06/19/2021 Category Adult Mods Requires Devourment Refactor (and its requirements), Bodyslide (to build the bodies) Regular Edition Compatible No
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Devourment Refactor Eltmer Fairy Race Skull Size Patch. View File Makes Eltmer Fairies added by this mod drop appropriately sized skulls. (0.85) Upon newer testing it turns out that you have to start a new game for this mod's effects to take place. There's not much I can do about it unfortunately... Submitter InterestingRobot Submitted 08/16/2021 Category Adult Mods Requires Eltmer (Fairy Race) SE, Devourment Refactor Regular Edition Compatible No
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Yell-Be-Gone for Devourment Refactor View File Removes the error/warning you get on every save game load with mods that alter child actors. Does not allow you to be able to vore children! This only removes the in-game notification that you get on save game loads making it less annoying. For version 2021-10-11 of Devourment Refactor. Submitter InterestingRobot Submitted 12/06/2021 Category Adult Mods Requires Devourment Refactor Regular Edition Compatible No
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kirax12 - Vore and Giant Belly Slider Pose Set View File https://twitter.com/Kirax12_ This is my first ever Pose mod! There are actually 3 downloads here so please read each section before downloading! Requirements: Andrew's Pose Player Teleport Any Sim Giant Belly Slider Female only (I am not making a male version. Use the feminine frame if you want this on male sims.) Set this slider to 100% to best match up with the poses. Note: the vast majority of outfits will look clipped or stretched when using this slider. Comes in two versions: one with the control on the belly (CAS front and side view) and one with the control on the foot (CAS side view only). Both use up/down to decrease/increase. Does not affect the default Belly Slider. See the page for my other belly slider sizes for more detail if needed. Will conflict with any sliders which also use the belly/foot slider depending on your selected version. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Giant Belly Poses Poses created with YA Female at 50/50 Fitness/Fat. Results will vary if used with other ages/genders/body shapes. I recommend using with the Giant Belly Slider at 100% and the Default EA Belly Slider to 0% for best results. Place the Teleporter Destination items on chairs or beds to use the "Sitting" and "Bed" poses ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Vore Poses A set of poses for both Prey and Predator. These are POSES, NOT ANIMATIONS OR SCRIPTS!!! This does not enable you to actually eat Sims. Poses created with YA Female for both Prey and Pred at 50/50 Fitness/Fat. Results may vary if used with other ages/genders/body shapes. Tips: The Giant Belly slider is not needed for these poses unless noted ("PREY - Inside Stomach" and "Reaching Out" Poses) For these poses, it's recommended to use physically smaller prey sims. Bigger sims will likely clip out of the belly. The "PREY - Prey Inside Stomach" pose can be combined with any pose in the Giant Belly Poses pack where the target is standing. If used on a Sim in the active household, their Plumbob will hover just above the pred's belly which makes for fun screenshots. How to use paired poses: Make sure your two target sims are on the lot Go into Build Mode and search "teleport" to find the "Sim Teleporter Destination" item. Place two teleport destinations directly on top of each other Go back into Live Mode and click the statues to teleport your two sims so that they are on top of each other Click each sim and select Pose by Pack Select the corresponding PREY/PRED poses Submitter kirax12 Submitted 05/11/2020 Category Uncategorized Requires Andrew's Pose Player; Teleport Any Sim
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View File Macro Kings, A Male Conversion of GTSQueens [NOT BEING UPDATED] Im a huge fan of Macro and micro content, but also: im gay, i like men, i like big bara musky men, so today i decided fuck it, and converted the GTS Queens mod to 1.12.5 (1.13 is also here but a W.I.P) and made it be Male instead of female, this mod is still a bit of a WIP but it should work almost flawlessly, i mainly made this for myself but decided to upload it incase anyone else is like me, EK2 Patch Available PoD Patch Available Submitter imOnlyHereforSkyrim Submitted 09/26/2024 Category Crusader Kings 3 Requirements
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(the old non-FNIS) Dragon Vore KillMove Replacer View File this mod replaces the Dragon's bite&throw animation (and sound effects) with a swallowing animation: https://drive.google.com/open?id=1AJ22pQC5nReGJ-Ac6ywPGGZJVKCvRfPH there are no mod requirements for this animation mod (not even FNIS) Warning: conflicts with the FNIS version, don't use both. Submitter MadMansGun Submitted 05/11/2019 Category Animation Requirements N/A Special Edition Compatible Yes
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Can anyone help me in the fallout 4 vore mod? Mainly with weight gain, after eating and digesting prey I don't gain any weight. Also when eating anything non-human am I supposed to get a big belly from is? Or only humans do that?
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View File Giantess Queens Redux An updated and expanded version of the mod Giantess Queens by hamimobe. Adds giantesses into the world of CK3, along with some associated religions. Changes from original mod: -Updated to CK3 1.7 -Nerfed the giantess trait (still op tho) -Giantesses are now completely infertile and incapable of having children through normal means, so they must now get pregnant by unbirthing tiny men (more on that below) -Can no longer make yourself a giantess through a simple character interaction, and doing so to a vassal costs 500 piety -Minor changes New content: -There are now three landed giantesses in the 867 start, one for each faith -Added unbirthing -Giantesses can now declare flower wars in order to gain prisoners -Added holy sites for the giantess faiths, and also changed their tenets to make them different from each other Unbirthing: Giantesses may now demand to unbirth their male subjects, and may execute prisoners by unbirthing them. Unbirthing someone kills them and impregnates the giantess who unbirthed them. Unbirthing has a 5 year cooldown. If you ask to unbirth somebody and they refuse you're free to attempt to imprison them and unbirth them by force. Concubines will never deny unbirthing. If you want to make unbirthing optional then just go to \common\traits\giantess_traits.txt and change the fertility modifier to whatever you want. Coming "soon": -More unique content for the three different faiths -More giantess feast and sex interactions -More decisions and character interactions -General events -Polishing and general improvements Maybe coming "soon": -Merging concubines and sex slaves -Breast vore and anal vore -Giantess culture(s) -Lore? -Artifacts? Compatibility: Should be compatible with any mods that don't add new religious tenets or change the existing ones. Known bug(s): -Sometimes on startup giantesses will look wonky. Simply restarting the game should fix it. Credits: -hamimobe, creator of original mod -srx47, trait icons -eill5, code and text -Chalk and Rootel, faith icons Original mod: https://www.loverslab.com/files/file/14345-giantess-queens/ Submitter Ashunka Submitted 10/22/2022 Category Crusader Kings 3 Requires
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View File didn't notice that this mod disappeared after the server rollback so its now reuploaded >.< and retyped word for word (cant copy and paste) Namira's Goat (The Cosmetic Update) *Reuploaded* original mod and authors Script: Tengma Meshes: Zakuran Support: Bee9999 / Hardyhardy Http://www.loverslab.com/files/file/2177-namiras-goat/ Info: This is little update I did for myself ages ago, it cleans up the mod a little, a few fixes, adds a few more stuff and better use of the items (food). Install Notes: you'll need the original mod with its meshes / textures so install that then this DONT use both esp's use this one only as it might cause issues, you have been warned! Content and info for v1.1 I noted only the following (below) was used (leaving ALOT of unused waste) so I created more recipes using same type foods but using other race body parts i.e. "Rump" for other classes as well, not just for Orc's etc. Big Breast(2) (Imperial) X1 Big Breast (Nord) X1 Broken Palm (Imperial) X1 Broken Palm (Wood Elf) X1 Broken Foot (Wood Elf) X1 Normal Breast (Breton) X1 Rump (Orc) X1 Thigh Meat (Redguard) X1 Chunvb (High Elf) X1 NianqingB (Dark Elf) X1 NianqingB (High Elf) X1 NianqingB (Imperial) X1 ShufuB (High Elf) X1 ShufuB (Imperial) X1 YihunB (High Elf) X1 YihunB (Imperial) X1 Noticed that some recipes had folds of Meat and as Meat wasn't being used AND you get ALOT of it anyway, added "Meat" to certain recipes and made other logical changes. 1. cleaned up text, sometimes there was lowercase where there should be uppercase and vice versa, looked a little messy when items are all stored together. 2. fixed texture path on "High Elf Four Flavors Broil Vulva" as it was linked to a non existant 7.2 folder. 3. changed "Shen" to Kidneys (mod maker uses the term anyway) 4. changed "Gan" to Liver (mod maker uses the term anyway) 5. changed "Zigong" to Uterus (mod maker uses the term anyway) 6. decided to change ChunvB, JipinB, NianqingB, ShufuB, YihunB, to Vulva as each race had 5 types I thought it would be a lot easier to read using Vulva. 7. changed Broil Vulva = Vulva © to Vulva ( as it wasn't being used in recipes 8. changed Stew Foot = had Broken Palm but not in the picture (changed to Broken leg as its shown) and used Meat+3 for the Meat folds. 9. changed Broil Big Breast = included Meat+3 for Meat folds 10. changed Broil Breast = included Meat+3 for Meat folds 11. added new food recipe = Liver & Beef Stew 12. added new food recipe = Kidney & Carrot Stew 13. added new food recipe = Stringy Uterus Broth 14. assigned alternative boosts to all newly created recipes (a lot of work!) for 1.2 (maybe) 1. changing the little girl to an adult as I think its ment to be an adult as she has adult clothing on her 2. few more non essential/noticeable cleanup's Extra: if / when I do these that'll be the last I can do as im not a modder, last time I modded was in oblivion (years ago) >.< so please don't ask for changes as I don't want to say no. Also it would be nice if someone with modelling skills to add the male parts to the game so it can be updated further! And maybe fix or find out why sometimes you can get CTD's on attacking protected npc's or stealth attacking npc's from behind. What's New in Version Released 5 minutes ago 19/March/2019 As ALOT of people had issues with the original file, unpacking / repacking etc. to stop more people posting, I decided to include two additional files, and assuming I havnt boned this up you should be able to get the following extra files. Namira's Goat (No_RND) Namira's Goat (RND) RND = Realistic Needs & Diseases Which ever version you choose you can remove the (No_RND) / (RND) depending on which version your using, also note this is the ORIGINAL source files unpacked and repacked with 7Zip, if your going to use any of the updated versions its just a matter of replacing the .esp file. Also please note my updated version the 21kb file doesn't use RND as I don't use it. Submitter KM100z Submitted 01/31/2016 Category Other Requires Namira's Goat View File
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