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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG and post-NG Fallout 4 (tested with both) and AE too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.10.984 (NG version, before the AE update, 10th of November 2025). Tested, it works. Fallout 4 runtime 1.11.191 (AE- version - before May 27 2026 update). Tested, it works if all third-party required mods are selected correctly for this version. Fallout 4 runtime 1.11.221 (AE- latest version - May 27 2026). Tested, it works if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout4, so if you want to run this on more traditional Fallout4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: MSMA is a mod that does not have fancy DLL plugins or executables in it; it is (at least for now) all done with Papyrus scripting. ESP file, and Art/Asset files. External third-party mods that MSMA relies on do have their own DLL files/ F4SE plugins, naturally, but MSMA itself does not include that in its zip files. I currently do not upload MSMA mods to any other websites other than this LL page, and sometimes my on gdrive that I link on Discord messages or thread posts. If you ever come across an MSMA version downloaded from some other site (especially if it has any executable files in it, exe files or DLL files), be wary, it is likely an illegitimate copy. MSMA Sexual Journey is a relatively new mod (created in 2025) that wants to do a lot. Here is the MSMA Prelude, the first of four acts. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH MSMA_Required_Main_PRELUDE_[2026_12_Stable_Release] is the official stable point release of Prelude, in May 2026, or MSMA 1.0 if you will. Remember also to install the two required resource zip files. Work on the MSMA saga continues, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA, but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be available in the download section called something like MSMA_Latest_Main_Act1_[In_Development_1_x]. If you want to play with the absolute latest, which might have new exciting features (but is usually less tested), it can usually be found on a recent thread post. I might not always update this recent post link, so feel free to browse the thread for more recent posts. To install the in-development version, just let your mod manager overwrite the prelude -stable version content with the content from the In-Development Act1 zip file. You'll still need the two required resources zip files from the download section here, even if you install the in-development version. The optional HUD add-on should be compatible with all, if you want it, but be wary that in some edge cases, when combined with other UI mods, the optional HUD has been reported to cause lower framerates during AAF scenes (might be tied to AMD cards). It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (being tipsy at the start of the SexFight scene means AP costs for sex challenges are by default halved), Increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but levelling up into bimboness doesn't come without a price. There is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up and down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to corrupt you fully. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. There are four major "Bimbo Schools of Thought" that the player may choose to lean into (or it can be a mix of all): Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals. Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands. Agent Bimbo, the one who strives to retain as much of her combat ability and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel. Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it): has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible. The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption, is meant to support this path, as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable. All 4 of them have 7 "Specialist" benefits/skills each that can be unlocked as one progresses on each separate track. Specialist track progression is done right now in Prelude during the level-up conversations, and specialist points that are periodically gifted every 24 hours after you get to bimbo level 1. Later in Act 1, also during the story via certain dialogue choices. These bimbo specialist subclass points (SP) should not be confused with the generic bimbo points (BP). BP (bimbo points) is the currency used at Marina for goods and services. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. Fully voiced sex Narration and Colour commentary module for the sex scene, sex status, and bimbo activities, via the "Voice-in-my-head" Queen of Hearts character - no connection with the modern-day slang "Queen of Hearts" meaning; this is strictly an Alice in Wonderland reference. 6. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self-Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 7. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 8. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button or by activating the "Bimbo Actions" you see on-screen. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. Infiltration only handles the first (the official) follower. Mods that add multiple followers are not yet supported in infiltration mode. The extra followers, if present, will not take a correct part in infiltration, will be visible, will shoot at enemies and will be shot at, ruining infiltration for everyone involved. 9. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks and punishments are toggled off and never apply to the player in the prelude release; most of them do apply, and CAN be used as intended in the Act1 release, in a simplified form, true, but still fully functional. To use them, you need to use the Act1 mod version and toggle them on the MSMA MCM - SaveFlow page. By default, they are off on any new playthrough. 10. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 11. Two hundred eighty+ custom music tracks, created specifically for this mod, that auto-play on various conditions/events, or manually via hotkey. You can also download some of the older ones as MP3 here. The more recent ones are also available, but they are more scattered on later forum thread posts. 12. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1, if one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of the economy Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand, in public (if you don't care about your sex fame) or on a back alley of your choosing. Depending on what animations you have installed, multiple customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. Some areas might have laws against public indecent exposure, so be mindful of "the law" in Diamond City. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer". 13. A bit of commentary /social layer systems from NPCs 14. A system for tracking virginity. It is more granular than just a binary choice: tracks separatelly Vaginal, anal, oral, and group sex 'virginity', and one can select if one is simply a post-war virgin only (did the deed pre-war, just not since coming out of the vault), or a proper virgin in that matter. Also, a system to protect that status better so that you can set that there are certain acts that, by default, you'd rather avoid, or have them default to other acts instead. The moment of virginity loss is recorded and can be referenced later to refresh the memory about the context of what was lost and with whom. There will also be some quests where that virginity, if kept, opens up new dialogue options. 15. A way to quickly take care of most generated "settlement in need of help" missions that Preston chucks at you, via a very special mercenary called Viggo (best used on version 1.0723 or higher). 16. The start of the MSMA story rail (and more). In closing, also a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 12 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-levelled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: Work on the MSMA saga is ongoing, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be here in the download section. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. To install Act1, just let your mod manager overwrite prelude content with the content you get from the In-Development Act1 zip fille. You'll still need the music file zip from the download section here, even if you install the in-development version. The separate music pack file, while technically optional, is pretty required for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout 4 (tested with both). Specifically Fallout 4 runtime 1.10.163 (Pre-NG version) Fallout 4 runtime 1.10.984 (NG version, before AE update that came on the 10th of November, 2025) Latest Fallout 4 version (AE, from Nov 2025): if the key third-party mod dependencies are updated (F4SE and everything else), works with AE too. should work both with the older AAF for pre-NG and the latest AAF, from the AAF Discord; a more recent version is recommended. The dildo friends are reported to have some issues with the really old AAF version, from Nexus. The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles The Confirm boxes mod is 100% needed to be installed and working if you want to see the most verbose form of Sex Reports fit on your screen. Hotkeys Being able to use the sexfight button and the bimbo implant menu is needed for being able to operate the bimbo implant correctly. If I were to order the MSMA hotkeys in order of importance for gameplay, these would be: 1 - SexFight Key (In AAF scene) doubling as general Bimbo Action outside of it 2. - Implant Menu Key 3. - SexFight Punish suppressor toggle Key (needed for infiltration or for making sure you avoid accidental sexfight kills) You really will need to find a place for the three above. The rest might be perhaps more optional, as there are alternative ways of doing them; for instance, the beauty ritual key can be replaced by separately activating the moisturising napkins, the hairbrush, the make-up kit, and the perfume bottle in the inventory, one by one. 4 - Safe SexFight Key (in AAF scene) Bimboskope (Outside of AAF) 5 - Bimbo Status Report Key 6 - Beauty Ritual Key 7 - Post Sex Scene details/report Key ...the rest, like "stop music" or similar, are not as important; you can get to them when you get to them. Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: The optional MSMA HUD mod from @Operand, : a MSMA bimbo HUD showing various MSMA bimbo stats as HUD items, for which I am very grateful. While this HUD mod is not required to play MSMA - Prelude, it does make playing MSMA better by surfacing key Bimbo values on the HUD, so you don't have to dive into the menus to see their values. (separate zip file, in the download section) Because it is dependent on an older framework (HUD Framework), it does have a few quirks, so please read up. Has been reported in some cases to cause low framerates during AAF scenes when combined with other HUD mods like Fall UI. Version 0.9000 of the MSMA HUD mod is not backwards compatible with previous versions of the MSMA HUD, this one must be used on a game where it hasn't been used before at all, (basically, a new game is required). Version 0.9000 on the optional HUD mod is in theory, compatible with main mod MSMA Prelude RC6 (0.8601) and above, though I would recommend only using it with MSMA Prelude RC7 (0.9000) and above Sometimes it still requires "planets to align" for this to work on NG. In the words of its creator it is "a Frankenstein's monster stitched together with rough ropes, wonderglue, and duct tape" Requires HUD framework mod from Nexus: https://www.nexusmods.com/fallout4/mods/20309?tab=description only heavily tested it on pre-NG so far. On NG, there were some reports that sometimes it might require Alt-Tab in/out, for values to start updating, and that it works better if SA HUD is also installed. Your mileage may vary. If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too To start HUD installation on a new game, one needs to progress until MSMA requests permission to run, initializes, FINISHES MSMA initialization, and then a save and load game should be done once. MSMA HUD will then take a while to initialize, and during that time, it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc). Players must wait till the HUD 100% init notification appears (and ideally not touch MCM before that happens). A bit of waiting will also be required after each game load until all values are correct. While the Hud is initializing, any pop-up has a risk of breaking the HUD flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready. Here are some very optional edits to two of the Sex Attributes framework scripts, to use with MSMA. Usage: use any mod manager to deploy and overwrite the original two scripts called FPA_AttributesHelper and FPA_PerversionHelper, BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed. What do these edits do? They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. Note that the original pop-up still happens once: the very first time in a playthrough. After that, it is just a notification. Link: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199246 If and only if you are using an AAF Violate 1.61 with unaltered Papyrus scripts: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used if you have the original, unpatched scripts of AAF Violate 1.61. Do not use it if you have mods like EAP that provide their own version of FPV_Ohit.pex script file. If you use changed/patched scripts of AAF violate, ( as in : you have installed AAF Violate patches that changed its papyrus scripts, like EAP, or by something else), it might be best to skip my script tweak as it might not be compatible, and there could be conflicts. Violate patches that do not touch the Violate papyrus scripts themselves, like the ungendered gangbang patch, that only edits XML animation definition - those are compatible and are okay to be used. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Fallout London: I do not have Fallout London myself, so this is based on user reports: I understand there is a way to play it when the new game starts directly in London, and a way to play it when the game starts normally in Boston, then one goes to London later. I have been informed that the second scenario (Start in Boston, then go to London) works with MSMA quite okay, while the first scenario (start directly in London) does not work. Violate surrender is interrupted by something like an external attack, a car explosion nearby, or a physics event: That might, in certain edge cases, cause the need to go through another surrender/violate cycle that exits correctly, before things self-correct. You can reduce the chances of this problem happening if you turn on invulnerability for the player during Violate in the Violate MCM. Violate surrender state is stuck: If the Violate surrender state is stuck, pressing and holding the Violate surrender key for 3-5 seconds should reset it. Marina's clothing hologram is not visible on the very first use on a new playthrough: After the mod initializes at the vault exit, it is best to do a quicksave and a quickload to make sure everything is started, initialized, and updated. Text popups too large, vertically: - > Please install a working version of the Confirm Boxes UI mod and make sure there are no other mods that break the "Confirm Boxes"UI mod. Alt AAF Camera in AAF scenes: If you have turned it on and then you find that alt camera is troublesome to any degree, you can deactivate it again in the MCM and use the old-style free cam. MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that to 0 (0 is the default on a new game). The Queen of Hearts Dialogue/Banter repetitions/quirks: most aspects of the Queen of Hearts' mind fragment, including the frequency with which she offers her opinion on things, how often she says the player's nickname, (or how often she uses connecting statements like " and", " and also", "furthermore") can be granularly tuned in its MCM page. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option, called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell or a Quick save/Quick load should bring her back. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go to the MCM, debug page, and hit that "refresh tattoos" button. You also have an "auto refresh tattoos after AAF scenes" option that you can toggle on if you want; it is on by default. For NAF/NAF bridge users: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternatively, you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the Vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is started, initialized, and updated. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favourited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work, too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will, on rare occasions, fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". This below should be addressed: Let me know if it still happens. The enemies come with the player they've just killed to bimbo limbo, often in a violate AAF scene, and mess up the bimbo limbo experience: this it is being worked on, there will be a patch. Also there will be a button to reset bimbo limbo. Until then, you'll need to load the save from before this happened. This below should be addressed: Let me know if it still happens. In some combination of infiltration+surrender+botched sexfight, where the aggressors see the sexfighting player as too dangerous to let live, and they inflict a fatal wound to the player that is supposed to kill them, (and that takes the player to Bimbo Limbo)., on that scenario there is a combination of factors, when the killed player teleportation to Bimbo Limbo from a surrendered state silently fails (could be because it was attempted during a ragdoll moment. Known 3rd-party Mod Compatibility Issues Autonomy enhanced - these kinds of mods might create havoc if they latch onto this mod's NPCs ( or the player). That goes for the normal NPC that you can see, like Marina, but also doubly so for normally invisible NPCs like the Queen of Hearts. It really breaks a lot of assumptions if those NPCs start having a mind of their own and wander around from their designated spots, and initiate sex. Use your best judgment there. Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111 might interfere with Marina's location. Transfer Settlements was named as one of those mods. Let me know if this is crucial, and I can add an elevation setting for Marina and her truck. The new Alt camera used during AAF scenes in MSMA is meant to allow dialogue choices and subtitles to appear during AAF scenes for additional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. If that occurs to you, at this time, it's better just to do a playthrough where you either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, QoH page, and just use the default AAF fly cam. Asimilation mod: can do weird stuff, including having the Super Mutants in Bimbo Limbo assimilate you right then and there into the supermutant faction, making you unable to talk with the three bimbo Limbo stooges to get out of Bimbo Limbo. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some non-critical compatibility issues because the player is often found in scenes (the look at / head tradking behaviour is created by putting the player in a scene as far as I can tell) , and some aspects of MSMA are set to not start if the player is in a scene. For instance, starting the prostitution silently fails if the player is already in a scene, and so does starting the beauty routine. Not critical, as if you keep pressing the button, it will eventually work, in between two head-turns, but... is not ideal. Also, if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you'd better answer it. The faster the better. Do so by pressing the SexFight hotkey that you have set up in the mod's MCM. Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signalling only happens once per NPC per scene. If this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signalling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, so you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. If your pleasure was indeed quite high when you did this, you are even lowering your SexAddiction a bit with each button press. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto-translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. June 14th Version 1.108 (and Stable Version 12_4) Upgrade mid-playthrough is fine. Corrected an edge case bug related to Violate surrender, if done via the MSMA Sexfight hotkey If such a surrender was done at a time the player was seeing the enemies ( they appeared as red dots on the HUD), but the enemies were not yet seeing the player, OR If such a surrender was done after the previous fight had been a one-shot kill of a singular enemy (even if that had happened a while ago). ...then by default, the player was considered too dangerous for "increased leniency / not threatening" status on the new surrender. This should now be corrected Added more audio assets to the second resources zip file. June 9th Version 1.105 to 1.107 Upgrade mid-playthrough is fine. 1.107 Patch to remove the 10-second lag on loss of control via cravings, from the moment when your target says "Want to do it here or want to go somewhere more private" to when the menu with these choices actually opens up. Now there should be no lag anymore. 1.106 patch (also promoted to Stable version 12_2): Fixed Loss of control dialogues being too low priority to the point they were never firing. Fixed Viggo post-training still having a dialogue option that could be abused for "free missions" due to a faulty check of "previously owed free missions". Increased the default probability to find Viggo trinkets ( on a new game, for games already started, it can be adjusted in the MCM). Increased effects of melee attacks on the disarm chance. Changed Implant menu item names to make it clearer which menu section uses the four dildos. Corrected a non-critical flow bug with Viggo's training. Players who would get themselves qualified for the training via the most tame route (mileage for anal sex), were being put through the big first-time conversation and made to say yes to wanting to help with training every single time, instead of doing that just first time, then going through the shortened dialogue for "resume training", like normal. Corrected now. June 6th Version 1.1 Upgrade mid-playthrough is fine. Patch 1.104 - Fixed the pause menu music not being more varied (the menu-themed specific ones were supposed to be mandatory just at the start, not every single time). Also fixed the special one-time SJ song not playing after departing Marina's terrace after returning from Concord and getting Harmony. Changed the data dependency structure a bit, I am now separating assets that change less often from the ones that change more often in separate downloads The mod now depends on two resource archives (available on this page), each about ~250 MB ish in size. You need to download and install both of them in addition to the main mod file ( which is now much smaller), and ideally also activate the plugins they come with (they are ESL, so they don't count against your total plugin load limit). The two resource files are MSMA_Required_In_game_Music_v1.zip MSMA_Required_MusicSoundsModelsTextures_v1.zip The main mod will detect if they are installed or not and will remind you to install them. If you really do not want to activate the two ESL's, things can work without them, but you will have to tell the mod not to bug you about it. Added more music and more ways to play /stop music Aside from the hotkey to force stop all music that you can map in the MCM hotkeys page, there is also another new optional hotkey you can use that acts as a start/stop toggle. If an MSMA song is playing, it stops it. If no song is playing, it starts a new one. It will pick songs at random, but it will favour those that have not been played as much as the others. There is also another optional hotkey you can map that tells you the name of the song currently playing. The mod can now play a new song every time you open the pause menu (you can turn this functionality off, there is a setting in the MCM on the music page) The mod now can play a song every time you quick-save (you can turn this functionality off; there is a setting in the MCM on the music page) June 2nd 1.0743 - Upgrading mid-playthrough should be okay. This update mainly centred around buffing the Not-A-Bimbo specialist class, and adding more ways to "mostly non sexual interactions" playthroughs. First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one for quick meaningful CVT reductions "in the field". Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry. Its base strength is half of what the De-bimbo school does. Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used) Visiting the de-bimbofication school properly resets the strength of this skill back to max. If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again. The Not-A-Bimbo track specialist skill, "I just need to THINK", where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track. This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly). For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations. The Not-A-Bimbo track specialist skill, "That's not happening" (3rd on that track), means you get one free visit to the de-bimbo school each bimbo level. "Jizz In their pants" and "More Jizz In their pants" skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time). Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions" might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10. May 31th, 2026 1.0736 -1.0741 mid-playthrough upgrade should, in theory, be fine 1.0741 patch: When Viggo's training was over, if he owed the player free missions from before, he would do free missions ad infinitum. Corrected now. In the stable release, too. 1.0740 update - added flags to Viggo and his hounds so they are less likely to take part in third-party mod disrupting activities, like Sexual Harassment Scenarios or Hot Pockets. Updated stable version release to 1.0740 too, since it was fairly well tested. Viggo will no longer naturally appear before "The First Step" quest (Tenpine Bluff settlement) is not at least running (or completed). Should sort out later flow errors. FPE integration should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same as the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the two FPE integration features to work well). Toggles for the Auto Cure STD and auto End Pregnancy that the nanites provide are in the MCM. If using the Bound in Public mod, while the Bound in Public quest is running, the MSMA Loss of control due to cravings will be suppressed to prevent flow complications. If using NukaRide, during Night Fever and the Motorcycle quests, DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM setting if you actually want that to still be allowed to happen, in 3rd party mods, simple settings page) @JemappelleRedacted new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it. Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before) Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot. Various typo corrections in the UI Multiple corrections to Viggo events flow. May 25th, 2026 1.0725-Quick patch- support for auto-ending FPE pregnancies now works for the classic FPE version and the redux version. It should no longer cause problems for MSMA on startup if the FPE mod is missing. (In the unpatched version, the MSMA wouldn't start without FPE once this support was added.) 1.0722 (mid-playthrough upgrade should, in theory, be fine) Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. (all fully voiced) Viggo now has a sexual training mode; each training session can act as an alternative payment to finding a " trinket" for settlement missions When the training is completed, payment can continue with spicy activities that are no longer " training sessions." Training amounts are mcm configurable. The generic craving for regular sex now has its own progression scaler in the MCM The generic craving timers for regular sex at have increased by 2x (shouldn't be as pressing as it was before) Touched up some of Marina's initial dialogue to be more believable / in character for her. Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on, but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck. Optimized some SFX file sizes (they were WAV, now XWM, which were taking more memory than needed) Added a few missing soundflines ( for Misty's broken pad interactions) Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles. Right now it activates only in a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab is installed. Will add it to soft reqs. added some more animation redefinitions ( if on NAF, might need to reimport MSMA =provided XMLs) smaller fixes/optimizations Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training. , but it should work ( in theory). I did test the FEV hound-based solution and the strap-on based solution. UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina) Secret: The context implant menu, when invoked near Viggo's spot, can also summon Viggo for the purpose of training, if he is not off on a settlement mission, and no settlement missions are available. Viggo should remember the help he has received this way, and you should be able to use these as "Credit" for doing missions later. Known issues: strapon fails to equip on the player when pegging Viggo, for some reason; also when selecting oral animation for Viggo training, it might default to regular. May 14th, 2026 1.0702 - Upgrade mid-playthrough should be fine patch to ensure that the optional system for auto-changing positions mid-act (that is, by default off on a new game), always picks compatible positions to avoid AAF error 4. 1.0701 - Upgrade mid-playthrough should be fine Changed the process by which registrations for the event of certain menus opening and closing is reevaluated at any new load game (instead of just on mod init. This might prevent some instances where menu open /close events were not properly registered for, making it tricky to block some other events from happening while the menu was open. Marina's offer for the player to be resting in the truck, while she works on a solution, during the Viggo quest ( when Misty's control pad is involved) should now be usable even in the case of "too aroused to sleep" Correctly making sure Misty's control pad gets force-integrated into Marina's services when the story rail ends, even if the Viggo quest related to this was not started ( there was an error before, and this might not have happened in certain situations) Added some safeguards so that if the scene on Marina's terrace does get accidentally stopped, the player is not stuck on the terrace anymore. This situation is detected, and the player is moved back to the ground with full controls. If the player does not have an unusual trinket for Viggo in their inventory, the chance to find one on downed sexfight enemies is now tripled. Otherwise, if the player has one, the chance to find additional ones is the exact chance you have set in the MCM (default 1%). Changed some "new game" defaults, for instance, Bimbo silly anims by default now start on bimbo level 3 ( instead of 2), and they have a doubled time duration between silly bimbo actions. Added some safety checks around the presence of the ScriptedFaceTints mod. May 10th, 2026 1.0692 and Stable release #9 It should be upgradable mid-playthrough. One small but important change to yesterday's release (propagated both to the stable release and to the in-development one) SPECIAL strength stat now has a much larger effect on dealing with carrying around over-inflated body parts (chest, butt, belly). If someone goes through the trouble of boosting their STR, they should see more benefits from that. May 10th, 2026 1.0691 and Stable release #8 It should be upgradable mid-playthrough (but a new game is recommended). Also, an alternate version of the optional MSMA HUD mod that causes fewer Papyrus Log Traces (it is the same, just without the traces) can just be installed over the old one. Optional: Sex Position Auto change on player orgasms above a certain intensity, partner orgasm above a certain intensity, or any successfully answered challenge (not recommended, a bit overkill). Can be activated from the MCM, SexFight page, default off Long Nails have three equipping modes now (instead of the two modes before): Fully removable with norestrictions (as before- they get destroyed when removed, and bonuses are lost, have to re-visit Marina to get a new set), Strict Permanent (as before - indestructable and they get auto re-equipped, this can conflict with things like DD or KFT or Silver Shroud suit), and Loose permanent (new mode) means they can be visually removed, but you keep the gameplay bosnuses, and they will actually patiently wait to get auto re-equipped on the first AAFscene start/end, or the next savegame load. Optimizations to reduce papyrus load in certain situations. Post frenzy invisibility, if tuned on in the MCM, shouldn't trigger anymore on peaceful situations like boosting follower combat ability via sex, doing movies with wedge, prostitution, or similar. typo corrections and various other fixes papyrus load optimizations Changes to Viggo Viggo should handle kidnapping-type missions better (the sub-Objective to rescue the settler should be completed now, and the kidnapped settler should actually be moved back from the dungeon to the settlement automatically) Viggo should now, in theory, also be able to handle the repeat missions for already owned settlements now In the past, if you started a Viggo mission and then exited the game, the mission had a chance to get stuck (never complete) on the next game reload. Now, on a game load, any ongoing Viggo mission should get unstuck. Viggo will not take part in custom/special missions (non-procedural) like Troubled Waters for Greycarden, or Taking Independence (the Castle). He is meant to handle the auto-generated ones mostly. There is a bit more auto-setting the active quest, once Viggo gets activated, so people can find Viggo more easily. Changes the ElastoFlesh skill (as it was too overpowered). Now this skill means all sizes (oral, anal, or vaginal) adapt halfway (not instantly all the way) from their current size, whatever it was, toward the ideal size to match the current partner, at each new AAF animation start. This means with a partner, in 2 or 3 animations, the sizes are close enough to be largely adapted (it just does not happen over just one single animation anymore). Now, only the body parts that are actually involved in the animation ( based on animation tags - anal, oral, or vaginal) adapt, not all of them as they were before. These auto-adaptations at the start do not count when QOh evaluates if a spree had any stretching that large enough to be mentioned. Changes to QOH quipping on sex sprees based on stretching: Initial size auto adaptations from the elasto flesh skill, if any, at the start of a spree, are ignored in terms of "worth-to-mention stretching events". any additional stretching that does happen later in the spre, after that initial moment, do matter, but the thresholds that they are comapred against to see if they pass the "wrothwhile to mention" check, those can be set to be a lot larger than the thresholds that are used for a bimbo who does not have the elasto flesh skill (default multiplier is set to x5, can be set in the MCM from x1 itro x10)., This is done so that QOH's comments about sizes don't become too frequent/annoying once the elasto flesh skill is acquired, while still calling out outstanding events. May 3rd, 2026 Version 1.0682: Viggo the Merc is here. to take care of most of those pesky "settlements in need of help" missions. Could in theory, work on an upgrade, but a new game is reccomended. The Viggo Quest should fire up every time Preston sends you on a settlement mission (including the very first one to Tenpines Bluff). If you are level 10 or above, you can visit Viggo and have him take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets) First time (when Preston sends you to Tenpines Bluff) should be more special - notrinket should be required then, and no minimum level requirement. Viggo currently only handles the initial recruitment mission for a settlement, not subsequent attacks on an owned settlement. Viggo is currently is only activated by Preston, not if getting the mission in other ways, such as talking directly with the settlers. This will be expanded upon in later iterations also... Marina's services on a new game on Story mode now start with no chest/butt resize options, no rejuvenation options, and no change face options. These services are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu. They are also force-enabled if the story rail ends. April 28th, 2026 1.0679 And also, stable version #7 Promoted 1.0679 also to 2026 Stable version #7. Corrected a bug on 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases. Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point). Can be re-enabled after, for those who want it for other reasons. Corrected a few audio lines and typos. On the Wedge extreme case (selling virginity), if the player says yes right away without push back in the longer conversation, then at the end, Wedge also gives the player a large drink to support the "mad courage". Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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Defiler's Inhumane Curios View File Defiler Inhumane Curios Body Modification and Bondage/Devious Devices Extension mod for fans of TF and Bimbofication. Description Story Mechanics Most of the Items Added by this mod are Access through Console commands and addItemmenu For now. (https://www.nexusmods.com/skyrimspecialedition/mods/17563) But the Items of note are The Jewel Of Transfiguration, Golden Shackles Of Endowment, Slave Yoikcaireal Xyneraxes Both Active and Inactive and Unbound Jewel Of Transfiguration. The Jewel Of Transfiguration is a Body Replacer in the form of a Devious Device. The transfiguration is Based off the Artist The Pit art style and is homage to his bimbo designs and characters. and Comes in both Female and male and Gives a Powerful Boon to Magicka, Health and Stamina and their regeneration as well the strengthen your carry weight, Speech craft, Damage Resistance and Disease Resistance. The Unbound Jewel Of Transfiguration is Cosmetic and can be enchanted with your own enchantments and is not a Devious Device by nature. The word Transfiguration has two meanings. A illusion so perfect it become reality. An elevation to a greater state of being or divinity. In this case it means both as through the lens of jewel you gain both a Perfect (Characterize Pinup) body of illusory nature, An the power to claim a form of divinity. Slave Yoikcaireal Xyneraxes is a direct reference to the Character Syx By ManaWorld Comics, There are three version of the Shackle She wears,,, The Active of version Is powerful But Binds it's self Permanently to the wearer and Can Not Be Removed. The Inactive Version is cosmetic and can be removed with a restraint key. The Golden Shackles Of Endowment is a combination of the Jewel and Shackles and carries the powers of both split between them and like the inactive they can be removed. Each item has Bodyslide files that can be customize to your Liking. I added The xXx_DEFILER_xXx Preset to the mod as the best setting for the Female Transfiguration and it's Armors to Best Fit the Pit Style. The bodyslide files that have M in their names are for men. Those are not the only things added by this mod There also armors Build for the Jewel's Transfiguration body. The Steel plate Armor Pieces currently come in both a female and male. Daedric Seducer Armor pieces Based off The OC of HottSriracha Spice. DIC's Thread I read through my threads to get better idea of what all of you would want to see, And to post ideas of my own and listen to yours. Therefor it is the best way to contact me about DIC or MSFD if you have ideas, questions or criticism. I like open forums of communication as much as I can. Requirements Devious Devices SE 5.2 https://www.loverslab.com/files/file/5878-devious-devices-se/ Recommended Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174 Himbo https://www.nexusmods.com/skyrimspecialedition/mods/46311 Sexlab https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ Sexlab aroused any version will do really. Presets Their on the download tab now to make updating them easier on my end, An so you guys can see when I update them. If you have a character you would like me to take a crack at send me a link to pics of them and a description of their Nature/Skills. Although Some Rules NO real people Or AGED Up Child characters. For Right now the Preset List Below is out of date, I've Recently found out I didn't save the Presets with sculpts Properly. From Now on I'm going to be updating the presets through the DIC Preset v2 file and going through the process of remaking most of my presets. I am Sorry. For Right now the presets in the _DIC_Presets_v2 file are _SYX_v2, _SYX_v3,_Laquadia_, _Sigalda_v2 And _5_ a New Base Preset. _SYX_v2 _SYX_v3 are Dark elves _Laquadia_ and _5_ are High elves (for now) and _Sigalda_v2 is an Imperial. Good news Though I now know how to save and load Presets with sculpts. as seen below. Pick the proper gender Pick the proper race Tab over to "Presets" load the proper preset Tab over to "Sliders" Make sure "Face Part" is on "High Poly Head" if required (usually listed as 3) Tab over to "Sculpt" Import the proper sculpt files (there almost always will be red text here, ignore it) You now have a working preset that doesn't have any bugs, unless you didn't have one or more required mods or you didn't do one or more of the prior steps List of the Characters Character ScreenShots/Previews List of mods I use and and are required for the presets to work Properly. references The Pit https://x.com/PITerotic / https://www.hentai-foundry.com/user/thePiT/profile ManaWorld/ScratchnSyx https://x.com/ScratchnSyx / https://bsky.app/profile/scratchnsyx.bsky.social HottSriracha https://bsky.app/profile/hottsriracha.bsky.social / https://x.com/HottSriracha R.I.P. Fenris Comix https://x.com/FenrisComix / https://bsky.app/profile/fenriscomix.bsky.social Texelion https://www.hentai-foundry.com/user/Texelion/profile / https://www.deviantart.com/texelion This List will Grow with time. Collaborators Audhol he made Syx's outfit and it's textures and I converted it, Good dude overall. Roadmap Add More Items with varying effects, Most of which are going to be references to Artists, Comics, and Media. Changelog 0.0.1 Not Much more to Write. 0.0.2 Streamlined the bodyslide files and please delete the folders Meshes\armor\Transfiguration and Meshes\armor\Defiler these contain the old body&armor meshes and can break the current versions. And run the new versions of each bodyslide files to have the new meshes. 0.0.2.5 You didn't see anything.<{}> 0.0.2.6 Added Syx's outfit pieces and added her boots and gloves to the Golden shackles of Endowment. added a new version of the Jewel Called the Animus Of Shade Perilous. Also I made a reference for the Transfig for armor/clothing conversions on my end, For all of you to have as well. I've moved the Presets to the download tab and is updated the Syxv2 preset (Refited to the new Outfit made by Audhol) and the Ivana and added a new character Eimeal. Please Build (DIC) bodyslide files again if you have installed a earlier version. Have fun.:) 0.2.6.5 Reworked Syx's outfit to be four Separate pieces Corset, Skirt, Boots and Gloves and separated the gloves an boots from the Golden Shackles. Added a New Slider for the Tranfig (_Leg_Knee_FX_) and updated the armors to Boot. And added a Boob Bulge meshes to their Bras/Pasties. changed the armor slots of most of the armors to be more uniform and modulator. Added A new Animus to DIC, The Animus Of The Hunter's Prey, Hircine Is Watching Hare. (}{) (a) Please Build (DIC) bodyslide files again if you have installed a earlier version. 0.2.6.6 Added new hand slider for the tranfig's hands _Hand_Wrist_FX_. Added a new nail length slider. Fixed the Steel Armor Gorget and Mantel not being partition correctly. Refitted the armors/clothing to the new hand sliders. Refine the Boob Bulge meshes an slider (I Recommended not going more then 50% on the sliders.) for armor/clothing. No update just a preset pack fix. have a good day. Submitter Dudemer Submitted 03/30/25 Category Adult Mods
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Version 1.3.1
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A plugin to Bimbos of Skyrim, adding (Bimbo) lip changes based on BoS progression. Please let me know about any issues you find. Description: Again, this is mainly intended to be a small addon for the great Bimbos of Skyrim (get it now!) mod. Initially I planned to include it in Bimbos of Skyrim - Bimbo Skin but I was too lazy to add all the required file checks and conditions, so it ended up as its own file. Similar to my other mod Bimbo Skin, this adds an additional change to characters and NPCs affected by the Bimbo curse from BoS. This mod is primarily intended to add a progression of "normal" to "bloated bimbo" lips as the bimbofication curse progresses. While BoS and its curse is a direct requirement, most other parts are fairly configurable. Apart from the lip morphs, it includes any other visible morph provided by High Poly Head SMP. Strictly requires Bimbos of Skyrim to have any effect. Credits for finding this out to begin with go to AylaElfie (original post), of course Acro748 for MFEE and Predator-RJ for High Poly Head SMP. The included MFEE files were also created by AylaElfie. HARD Requirements: SKSE po3's Papyrus Extender PapyrusUtil MCMHelper - so again... no LE support by me. Bimbos of Skyrim MFEE High Poly Head & High Poly Head SMP (OPTIONAL) DAK The mod essentially uses the Papyrus equivalent of mfee <category number> <morph number> <value 0~100> with the values set in the MCM + the option to have some kind of progression. As you can see here, the value is capped at 100. So no matter the combinations of settings you choose, if you reach a value of 100 no further changes will happen to the morphs. Should also work for NPCs as long as they use High Poly Head (SMP). The general options Enable Bimbomorphs - Toggles the general functionality Enable Morphs for NPCs - Toggle the functionality for NPCs Refresh Interval - Interval at which the MGEF added to targets will check if it has to be reapplied. A value of 0 will disable this. Suppression potion "heals" morphs - Toggle to restore your normal morphs upon using BoS' suppression potions. Enable morph notification - Shows a notification (upper left corner) when a change occurs (Player only) Buttons: Restore morphs of target - If no target it will affect the player. Simply reapplies the saved values for this target. If theres nothing saved, nothing should happen. Manual option if refresh interval is disabled. Reset all morphs of target to 0 - If no target it will affect the player. Removes the morphs of the target and saves a value of 0. Add/Remove refresh spell - Manually adds the Spell to refresh the effect to the target. Hotkeys: Restore morphs of target - See above, but as a hotkey Use DAK as modificator - If enabled, the hotkey will require you to hold the DAK key to work. The options (changeable per morph after selecting it on Slot): Enable this morph - Toggle the morph functionality based on BoS Corruption Enable Progression - Toggle morph progression based on BoS Corruption Corruption Stage to hook - The stage at which the first or full (if progression is disabled) morph should happen. Initial morph - The initial morph value to use with progression. Can be anything between 0 and 100 but obviously there won't be any progression if it starts with 100. Final morph (0-100) - The full morph effect. Either applied directly, or the final value. Morph increase per corruption level - What the name says. For each corruption step it will increase by this value until the max morph value set is reached, or no corruption stages occur. Final morphvalue is always capped by the amount of corruption stages in BoS and/or the maximum morph value of 100 Examples (if everything is working as intended that is...): Randomization mode - Will randomize the values depending on setting for noone, only the player, only npcs or both. Testing values: Probably the easiest way to test values prior setting them is using the MFEE console commands. For more information on the commands check the description of MFEE Reset values: MFEE r MFEE reset Change a morph value: MFEE <category> <id> <value> Category id Name 1(Misc) 0 PRJ_Bottox 1(Misc) 1 PRJ_BimboBottox 1(Misc) 2 PRJ_BimboBottox_Extreme 1(Misc) 3 PRJ_BottoxCheeks 1(Misc) 4 PRJ_BottoxChin 1(Misc) 5 PRJ_BottoxJawMew 1(Misc) 6 PRJ_Doll_Bottox_Extreme 1(Misc) 7 PRJ_Bottox_Countor 1(Misc) 8 PRJ_Nostrils_In Known issues: - Reloading a save before the change will show the morphed lips until the game is restarted, which I probably won't fix anytime soon. - Certain YPS settings may cause issues with the morphs. See the spoiler for more information found by @RanmaZ-
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Bimbos of Skyrim - BimboLips View File A plugin to Bimbos of Skyrim, adding (Bimbo) lip changes based on BoS progression. Please let me know about any issues you find. Description: Again, this is mainly intended to be a small addon for the great Bimbos of Skyrim (get it now!) mod. Initially I planned to include it in Bimbos of Skyrim - Bimbo Skin but I was too lazy to add all the required file checks and conditions, so it ended up as its own file. Similar to my other mod Bimbo Skin, this adds an additional change to characters and NPCs affected by the Bimbo curse from BoS. This mod is primarily intended to add a progression of "normal" to "bloated bimbo" lips as the bimbofication curse progresses. While BoS and its curse is a direct requirement, most other parts are fairly configurable. Apart from the lip morphs, it includes any other visible morph provided by High Poly Head SMP. Strictly requires Bimbos of Skyrim to have any effect. Credits for finding this out to begin with go to AylaElfie (original post), of course Acro748 for MFEE and Predator-RJ for High Poly Head SMP. The included MFEE files were also created by AylaElfie. HARD Requirements: SKSE po3's Papyrus Extender PapyrusUtil MCMHelper - so again... no LE support by me. Bimbos of Skyrim MFEE High Poly Head & High Poly Head SMP (OPTIONAL) DAK The mod essentially uses the Papyrus equivalent of mfee <category number> <morph number> <value 0~100> with the values set in the MCM + the option to have some kind of progression. As you can see here, the value is capped at 100. So no matter the combinations of settings you choose, if you reach a value of 100 no further changes will happen to the morphs. Should also work for NPCs as long as they use High Poly Head (SMP). The general options Enable Bimbomorphs - Toggles the general functionality Enable Morphs for NPCs - Toggle the functionality for NPCs Refresh Interval - Interval at which the MGEF added to targets will check if it has to be reapplied. A value of 0 will disable this. Suppression potion "heals" morphs - Toggle to restore your normal morphs upon using BoS' suppression potions. Enable morph notification - Shows a notification (upper left corner) when a change occurs (Player only) Buttons: Restore morphs of target - If no target it will affect the player. Simply reapplies the saved values for this target. If theres nothing saved, nothing should happen. Manual option if refresh interval is disabled. Reset all morphs of target to 0 - If no target it will affect the player. Removes the morphs of the target and saves a value of 0. Add/Remove refresh spell - Manually adds the Spell to refresh the effect to the target. Hotkeys: Restore morphs of target - See above, but as a hotkey Use DAK as modificator - If enabled, the hotkey will require you to hold the DAK key to work. The options (changeable per morph after selecting it on Slot): Enable this morph - Toggle the morph functionality based on BoS Corruption Enable Progression - Toggle morph progression based on BoS Corruption Corruption Stage to hook - The stage at which the first or full (if progression is disabled) morph should happen. Initial morph - The initial morph value to use with progression. Can be anything between 0 and 100 but obviously there won't be any progression if it starts with 100. Final morph (0-100) - The full morph effect. Either applied directly, or the final value. Morph increase per corruption level - What the name says. For each corruption step it will increase by this value until the max morph value set is reached, or no corruption stages occur. Final morphvalue is always capped by the amount of corruption stages in BoS and/or the maximum morph value of 100 Examples (if everything is working as intended that is...): Randomization mode - Will randomize the values depending on setting for noone, only the player, only npcs or both. Testing values: Probably the easiest way to test values prior setting them is using the MFEE console commands. For more information on the commands check the description of MFEE Reset values: MFEE r MFEE reset Change a morph value: MFEE <category> <id> <value> Category id Name 1(Misc) 0 PRJ_Bottox 1(Misc) 1 PRJ_BimboBottox 1(Misc) 2 PRJ_BimboBottox_Extreme 1(Misc) 3 PRJ_BottoxCheeks 1(Misc) 4 PRJ_BottoxChin 1(Misc) 5 PRJ_BottoxJawMew 1(Misc) 6 PRJ_Doll_Bottox_Extreme 1(Misc) 7 PRJ_Bottox_Countor 1(Misc) 8 PRJ_Nostrils_In Known issues: - Reloading a save before the change will show the morphed lips until the game is restarted, which I probably won't fix anytime soon. Submitter HannoJojo Submitted 04/01/26 Category Adult Mods Requirements See also the main description. SKSE po3's Papyrus Extender PapyrusUtil MCMHelper Bimbos of Skyrim MFEE High Poly Head High Poly Head SMP (Optional) DAK Regular Edition Compatible No Install Instructions Install manually or with a mod organizer of any kind. Very simple Fomod for the requirement list. It shouldn't do much harm, but if you value your savegame you might want to wait for some feedback in the support thread before using it.
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Bimbos Of Skyrim LE/SE View File BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 16) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well, such as NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards... +++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: The goal for these NPCs was to add stuff that felt organic- like they could be a default part of Skyrim (if Skyrim had quests about bimbofication and mind broken sluts). They should feel like they integrate right into Skyrim like they belong- assuming your Skyrim is a sex-filled porn world like mine is. QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you. This quest is incomplete in v1.9.0! There will be a safe update to 1.9.1 to continue it soon! The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with one change manifesting every 24 hours (configurable in the MCM). Once fully bimbofied, she will: As well as these, the player will experience some even stronger effects: By the way, you might have noticed (if you looked at the mod images) a certain... size to the NPCs. That’s not my body preset- most of the bimbos have inhumanly perverse bodies to really complement their slutified brains. This is done using NiOverride and should work alongside any other body modifying mods you use- I haven’t come across any issues yet. But they might look be a bit weird looking if your bodyslide preset is really big by default. If so, there's a patch in the downloads to remove the static morphs on the tavern bimbos. It'll be a bit unimmersive to have, for example, Roni giggling about having big boobs when she doesn't, but that's your call. Anaita at the Bannered Mare in Whiterun is a good starting point for this. On an unrelated point, the note she gives you for her quest gives you a health regen buff for a few hours every time you read it, because reading it feels so good! Isn't that nice? You should definitely make sure to read that note every day. I'm sure nothing bad could happen... An active spell effect will tell you corrupted you are. You can reduce your bimbo corruption by talking to court mages, alchemists, priests, or Vigilants of Stendarr, but there will always be a price involved... After you choose to pay it, you can ask to give the cure to an NPC instead to reduce their corruption. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Just about everything is configurable in the MCM, from the size of the curse's body morphs to what adds corruption. Just be sensible- don't go changing things mid-bimbofication unless you want some weird shit to happen. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't. But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! As long as you have YPS Fashion installed, if your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. YPS doesn't cover NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS is required for the genderbend feature! YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions (of both YPS and BoS), piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. #1: The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. #2: Male PCs can't experience the full bimbo curse- they will become passive spreaders of the curse instead of transforming. The full thing just doesn't work well on guys. Everything else will be fine though. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers! -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/22 Category Sexual Content Requirements SexLab Framework, SexLab Aroused, Fuz Ro Doh Special Edition Compatible Yes
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BoS - Sanguine Perks View File Overview This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers. As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle. Design philosophy and abilities Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category. Detailed functionality description The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss. The presently included abilities are as follows: A note on skill loss The "Bimbo skills", i.e. skills that are by default exempt from skill loss, in the base mod notably do not include Sneak. This has always struck me as odd as it makes particularly the Pickpocket skill that IS exempt borderline useless. The design of this mod assumes that you are able to level Speech, Pickpocket, Lockpicking and Sneak. To remedy this I have added an optional script replacement file to the downloads section which will classify sneak as a "Bimbo" skill". Do note that this file is only compatible with BoS 1.9.0.7, should not be used on another version and will prompt you to remove it if loaded on a newer version once such a version is released. I chatted with @jib_buttkissand the ability to exempt skills will be added to 1.9.1.0 of BoS. As such the script replacement will not be needed in the future. A note on balance I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it. Future plans I am considering moving the ability gain messages to a .json file, similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted. While at present I don't have ideas for additional abilities, however making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered. I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM. There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough. I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved. Requirements and Recommendations Hard Requirements The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 (which this mods heavily relies upon) you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version. Recomendations Optional script replacement download As mentioned in the design section, an optional script replacement is available for download, which will reclassify "Sneak" as a "Bimbo skill" to be in line with this mod's expectations. Please note that the file is only for use with BoS 1.9.0.7 and will be obsolete with the release of 1.9.1.0. As such you will need to remove it when updating BoS! Honed Metal In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended. Some Followerframework such as NFF Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it. Legendary Edition This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome. Credits, Thanks and License This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly. MIT License: 2026 LetsTestThis Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Credits and Thanks EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source. The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground. @jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to @jib_buttkiss for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made. Submitter LetsTestThis Submitted 03/28/26 Category Adult Mods Requirements https://www.loverslab.com/files/file/24435-bimbos-of-skyrim-lese/ Regular Edition Compatible Install Instructions
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Version 1.0.0
1575 downloads
Overview This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers. As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle. Design philosophy and abilities Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category. Detailed functionality description The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss. The presently included abilities are as follows: A note on skill loss The "Bimbo skills", i.e. skills that are by default exempt from skill loss, in the base mod notably do not include Sneak. This has always struck me as odd as it makes particularly the Pickpocket skill that IS exempt borderline useless. The design of this mod assumes that you are able to level Speech, Pickpocket, Lockpicking and Sneak. To remedy this I have added an optional script replacement file to the downloads section which will classify sneak as a "Bimbo" skill". Do note that this file is only compatible with BoS 1.9.0.7, should not be used on another version and will prompt you to remove it if loaded on a newer version once such a version is realeased. I chatted with jib and the ability to exempt skills will be added to 1.9.1.0 of BoS. As such the script replacement will not be needed in the future. A note on balance I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it. Future plans I am considering moving the ability gain messages to a json file similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted. While at present I don't have ideas for additional abilities, making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered. I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM. There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough. I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved. Requirements and Recommendations Hard Requirements The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 which this mods heavily relies upon you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version. Recomendations Optional script replacement download As mentioned in the design section, an optional script replacement is available for download, which will reclassify sneak as a Bimbo skill to be in line with this mod's expectations. Please note that the file is only for use with BoS 1.9.0.7 and will be obsolete with the release of 1.9.1.0. As such you will need to remove it when updating BoS! Honed Metal In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended. Some Followerframework such as NFF Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it. Legendary Edition This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome. Credits, Thanks and License This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly. MIT License: 2026 LetsTestThis Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Credits and Thanks EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source. The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground. @jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to jib for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made.-
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View File 💗BLONDE BOMBSHELL💗 – TRIXY PEPPER – Glam Blonde Bimbo 💋👗 SCROLL BELOW FOR PATREON EXCULSIVES: 📍 Las Vegas, Nevada — bright lights and bigger personalities Age: 20 — bubbly, blonde, and loving every bit of attention Trixy is a bubbly blonde bimbo with a larger-than-life personality. Sweet, playful, and a little ditzy, she loves being the center of attention and never misses a chance to show off her glamorous style. Whether she’s out enjoying the nightlife or snapping selfies for her followers, Trixy always makes sure all eyes are on her. Her lifestyle revolves around: 💄 Glam makeup and flashy outfits 🛍 Shopping sprees and cute accessories 📱 Posting selfies and chatting with friends ✨ Being adored and admired everywhere she goes 💖 Likes • Pink outfits and sparkly accessories 💕 • Taking cute selfies 📸 • Dancing and having fun 🪩 • Sweet drinks and desserts 🍬 • Dressing up and showing off her style 👗 PATREON EXCULSIVES: Violet Myers Mia Khalifa Ava Addams Gracie Bon Billie Eilish Submitter Bimboholic Submitted 03/16/26 Category The Sims 4 - Sims Requirements
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473 downloads
SCROLL BELOW FOR PATREON EXCULSIVES: 📍 Las Vegas, Nevada — bright lights and bigger personalities Age: 20 — bubbly, blonde, and loving every bit of attention Trixy is a bubbly blonde bimbo with a larger-than-life personality. Sweet, playful, and a little ditzy, she loves being the center of attention and never misses a chance to show off her glamorous style. Whether she’s out enjoying the nightlife or snapping selfies for her followers, Trixy always makes sure all eyes are on her. Her lifestyle revolves around: 💄 Glam makeup and flashy outfits 🛍 Shopping sprees and cute accessories 📱 Posting selfies and chatting with friends ✨ Being adored and admired everywhere she goes 💖 Likes • Pink outfits and sparkly accessories 💕 • Taking cute selfies 📸 • Dancing and having fun 🪩 • Sweet drinks and desserts 🍬 • Dressing up and showing off her style 👗 PATREON EXCULSIVES: Violet Myers Mia Khalifa Ava Addams Gracie Bon Billie Eilish -
View File 💙BLASIAN DOLL💙 – Brittany Langston – Blasian Bimbo ✨💄 SCROLL BELOW FOR PATREON EXCULSIVES: 📍Atlanta, Georgia — where style meets confidence Age: 24 — bold, bubbly, and impossible to ignore Brittany is a glamorous Blasian beauty who loves standing out and making a statement wherever she goes. Confident, playful, and a little bit mischievous, Brittany embraces her bold personality and isn’t afraid to show it off. Known for her love of the color blue, she fills her wardrobe with stunning shades that highlight her style and keep all eyes on her. Whether she’s out with friends, posting selfies, or showing off a new outfit, Brittany always brings fun energy and main-character vibes. Her lifestyle revolves around: 💄 Glam makeup and stylish outfits 🛍 Shopping for cute blue fashion pieces 📱 Posting selfies and showing off her style ✨ Being confident and owning the spotlight 💖 Likes • Blue outfits and accessories 💙 • Taking cute selfies 📸 • Shopping for trendy fashion 🛍 • Dancing and having fun with friends 🪩 • Being the center of attention ✨ Sabrina Carpenter💙 Billie Eilish Olivia Lee Gracie Bon Submitter Bimboholic Submitted 03/08/26 Category The Sims 4 - Sims Requirements
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517 downloads
SCROLL BELOW FOR PATREON EXCULSIVES: 📍Atlanta, Georgia — where style meets confidence Age: 24 — bold, bubbly, and impossible to ignore Brittany is a glamorous Blasian beauty who loves standing out and making a statement wherever she goes. Confident, playful, and a little bit mischievous, Brittany embraces her bold personality and isn’t afraid to show it off. Known for her love of the color blue, she fills her wardrobe with stunning shades that highlight her style and keep all eyes on her. Whether she’s out with friends, posting selfies, or showing off a new outfit, Brittany always brings fun energy and main-character vibes. Her lifestyle revolves around: 💄 Glam makeup and stylish outfits 🛍 Shopping for cute blue fashion pieces 📱 Posting selfies and showing off her style ✨ Being confident and owning the spotlight 💖 Likes • Blue outfits and accessories 💙 • Taking cute selfies 📸 • Shopping for trendy fashion 🛍 • Dancing and having fun with friends 🪩 • Being the center of attention ✨ Sabrina Carpenter💙 Billie Eilish Olivia Lee Gracie Bon -
I like the Milk Farm breastmilk module that DD has, but I want the functionality of Wicked Whims. DD is so extremely laggy and often crashes for me. I'm willing to pay for this mod. I simply want the same exact module that DD has but for WW instead. Featurelist: -Allows you to milk yourself or other sims, and places milk bottles in your inventory. -Allows you to suck your own breasts or another sims to drink the milk directly. -Allows you to sell breastmilk for money and fame. -Also allows you to do the same with cum. -breasts and penis grow in size depending on fullness and then shrink back to regular size when milked -multiple flavors of milk and cum (strawberry, vanilla, banana, chocolate) I can provide two animations but they aren't great. One is for standing self-sucking breasts, the other is a sitting variant. I also created a basic part of the mod but its incomplete (all it does is add a milk bottle to someone's inventory for now when clicking MILK! on the pie menu. No animation starts or anything. AkiraAnimations.packageAkiraAnimationsChair.package Akira_MilkMod.rar
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Version 3.0
624 downloads
Bimbo body mesh with custom feet and hands with some accessories. VIDEO GALLERY REQUIREMENTS If textures or materials are inside a BA2. Extract them with Bethesda Archive Extractor Wedding Ring Enhanced (OPTIONAL) it uses textures from the base game. Install as any other mod. It doesn't matter what option you select. BodySlide and Outfit Studio Install as any other mod. HN66s Plain Earrings for FO4 Install as any other mod. Abeona - The Ring of Walking Install as any other mod. DX Azur Lane St. Louis - Luxurious Wheels Outfit You only need textures and materials. HN66s and Xazomns French Nails for FO4 Install as any other mod. HN66s EasyGirl Outfits for CBBE and SHB - Bodyslide You only need textures and materials. Kinky Custom Kollars Install as any other mod. ZeX - Fusion Girl 1.89 Install as any other mod. TCN's Flip Flops 1.4 Install as any other mod. High Heel Sounds (OPTIONAL) Only for Bimbo outfit Install as any other mod. ZGC Goma Mini Bikini CBBE Bodyslide 1.0.0 (OPTIONAL) Only for Bimbo outfit You only need textures and materials. HN66s TRS Outfits - CBBE - SHB - HHS (OPTIONAL) Only for Bimbo outfit You only need textures and materials. Nora's Secrects You only need textures and materials. BZW Sandals You only need textures and materials. Barefoot Footstep Extended Recommendation. Spell Perk Item Distributor For outfit distribution. Skimpy Armor Keyword Resource For outfit keywords. FILES FG 1st Person Body Drag and drop to your mod manager. Build in BodySlide. FG 1st Person Body FG Bimbo Body Drag and drop to your mod manager. Build in BodySlide. FG Bimbo Body #4 FG Hands Edit Drag and drop to your mod manager. Build in BodySlide. FG 1st P Hands Edit #1 FG Hands Edit #1 FG Bimbo Outfits Drag and drop to your mod manager. Build in BodySlide. You can build it in a ChemStation. Under FG Bimbo Outfits Recipe. Or use Perchik71 - In Game MOD Explorer (MCM) FG Bimbo Outfit #4 FG Bimbo Boots #1 FG Bimbo Jennes FG Bimbo Cuencas FG Bimbo Sandals #1 and #2 FG Bimbo Laz Bikini #1 FG Bimbo Laz Outfit#1 Bimbo Outfits_SPID (OPTIONAL) Install as any other mod. CREDITS Crimsomrider for anklet Ousnius and Caliente for BodySlide and Outfit Studio TheseusAlexander for ring Deserter X - dianka33 for bracelet humannature66 for nails, piercings, earrings and heels Konata for collars TheBottomhoodofSteel for Fusion Girl TabbyCatNinja for toenails ZatanicGC for bikini Carreau for Heel Sound meigong119 and Frankfranky for Heels epsadin for Barefoot Sounds bazoongas for Sandals twistedtrebla for keywords powerofthree for SPID Lazman for heels and outfit-
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Bimbos of Skyrim - BimboSkin View File Due to some reallife stuff I'll take a break from working on this. This is mainly about adding new stuff. If there is a (critical) bug found I'll try to fix it, though I can't guarantee an immediate release of a new version. Description: Mainly intended to be a small addon for the great Bimbos of Skyrim (get it now!) mod, this adds multiple methods of changing the player character (PC) and NPCs skin color. This can be done by menu (NPC & Player), Hotkeys (NPC) or by listening to the corruption event by BoS. The application method can be set separately for the PC and NPCs. Additionally instead of a direct application you can choose different progression types. (Corruption - PC & NPC, Time-Based - PC & NPC, Sleep-Based - PC) Each of those types also has individual settings and are divided for the PC and NPCs I tried to make it as customizable as possible. Personally I recommend the Skin Tone method for the player and Skin Color for NPCs, but in the end it's up to preference. Following is an overview, including known issues (marked red), on the 3 methods implemented. All of them come with their own pros and cons. Skin Tint: Only works for the Player Character ARGB (Hopefully fixed with 2.3.0) Potentially adds an invalid SkinOverride to your character. Using the Debug Option Clear Racemenu SkinOverrides should fix this. Any preset saved with this will either have to: Be cleaned by loading the preset, using this option and re-saving it. Edited with a text-editor of your choice by removing the whole "skinOverrides" section or removing the entry with "key" : 9 and "data" : "" completely: Skin Color: Uses SetSkinColor function from PO3's Papyrus Extender and has a few drawbacks. Works on NPCs RGB only. No alpha changing. Uses a Magic Effect for the color changing. Uses a checking interval to reapply the effect on NPCs who lost the effect for several reasons, e.g.: Player left the cell the NPC is in and re-enters. An (external) event caused a NiNodeUpdate. etc. (Un-)Equipping armor also runs a NiNodeUpdate (also on the player!). On these events the effect will be directly re-applied for NPCs and the PC. Skyrim's equipping event does not wait for the unequipping event to end, so a short delay way added. Script lag, etc. could lead to a situation where the effect is not reapplied. There will be a notable, albeit short flicker when the skin color is reverted to its original color. Can be applied (and removed) via MCM menu or changeable Hotkeys to the Actor in your crosshair. Can be refreshed manually by using a changeable Hotkey to the Actor in your crosshair. RaceMenu Overlays retain their original color (starting from version 2.3.0) Face shader is switched to FaceGenRGBTint to allow tint changes. Tintmasks will no longer work. Will lead to a CTD if the skin tint is changed afterwards. (RaceMenu or trying to apply Skin Tone method). Steps to reproduce: SlaveTats: The original method of the mod. Works on NPCs ARGB Simply adds a full body tattoo with the set color to the target. Requires adapted textures to fit your setup which I won't provide (See Spoiler). Might overlay any other tattoos / body overlays you're currently using. There's nothing that changes SlaveTats default priority. Higher Alpha values will also overlay facial features on the skins bottom layer such as eyebrows! Kind of a legacy option. Originally this was supposed to be a private mod trying to solve an "inconvenience" for myself, as a skin color change was not planned to be included as a corruption step in BoS. If you notice any bugs, feel free to report them and I'll try my best to fix them. I'm also not against suggestions, but there are basically 2 conditions: It should be doable with my (currently) very limited papyrus experience I would like to see / use the feature myself. Apart from that, anyone is free to take this mess and expand / improve / fix (you name it) it. Optional Files: Cum Applicator Requirements: The correct SKSE version for your game Powerofthree Papyrus Extender BoS BS v.2.4.0 >= PO3 PE 6.x.x+ BoS BS v.2.3.3 < PO3 PE 6.x.x powerofthree's Tweaks Address Library for SKSE Plugins MCM Helper - Therefore no LE support (1.5.97 - 1.6.659 only) BEESL - Backported Extended ESL Support (V2.0+) PapyrusUtil (optional) Bimbos of Skyrim (Corruption Event / Corruption based progression) - The reason why this exists, but its not required. SexLab or SexLab P+ SL Aroused or any of its alternatives (e.g. OSLAroused) Fuz Ro Doh (optional - 1.1) SlavetatsNG or any other (up-to-date) SlaveTats Version (SlaveTats application method) Original SlaveTats for the MCM Menu (optional - 1.1) Extended Vanilla Menus (Additional Slider menu - if this is found the normal MCM color picker will be disabled and only used to display the current color) ConsoleUtilSSE NG Dylbills Papyrus Functions and any of its pre-requisites. I linked their direct requirements below them for ease of use. You still have to check if these have requirements of their own! Installation: Nothing out of the ordinay, install as any other mod with a mod manager. If installing manually: In the folder ColorPreset you can find an .ini file with set colors. (Mostly "brownish" colors in different variants) Replace the file in MCM/settings with this if you want to use them. Everything else should be identical to the default settings. If you already saved settings before make sure that MCM/settings/Bimboskin.ini is overwritten! Updating: Save cleaning should not be required, if you decide to do so, make sure to restore the original color of your character first. If certain settings are not applied / used as intended set them again on the MCM. Images: Skin Tone Method on the player: Skin Color Method on a NPC: Example of the texture (SlaveTats) being applied with an alpha of 0.50 (I think): Future Plans (on hold): Features completed in earlier versions: Changelog: Submitter HannoJojo Submitted 07/23/2024 Category Adult Mods Requirements SKSE, po3 Papyrus Extender, MCM Helper, PapyrusUtil, (optional) SlaveTats, (optional) Bimbos of Skyrim (SE), (optional) Extended Vanilla Menus Regular Edition Compatible No Install Instructions
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Version 1.9.0.7
182440 downloads
BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 16) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well, such as NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards... +++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: The goal for these NPCs was to add stuff that felt organic- like they could be a default part of Skyrim (if Skyrim had quests about bimbofication and mind broken sluts). They should feel like they integrate right into Skyrim like they belong- assuming your Skyrim is a sex-filled porn world like mine is. QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you. This quest is incomplete in v1.9.0! There will be a safe update to 1.9.1 to continue it soon! The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with one change manifesting every 24 hours (configurable in the MCM). Once fully bimbofied, she will: As well as these, the player will experience some even stronger effects: By the way, you might have noticed (if you looked at the mod images) a certain... size to the NPCs. That’s not my body preset- most of the bimbos have inhumanly perverse bodies to really complement their slutified brains. This is done using NiOverride and should work alongside any other body modifying mods you use- I haven’t come across any issues yet. But they might look be a bit weird looking if your bodyslide preset is really big by default. If so, there's a patch in the downloads to remove the static morphs on the tavern bimbos. It'll be a bit unimmersive to have, for example, Roni giggling about having big boobs when she doesn't, but that's your call. Anaita at the Bannered Mare in Whiterun is a good starting point for this. On an unrelated point, the note she gives you for her quest gives you a health regen buff for a few hours every time you read it, because reading it feels so good! Isn't that nice? You should definitely make sure to read that note every day. I'm sure nothing bad could happen... An active spell effect will tell you corrupted you are. You can reduce your bimbo corruption by talking to court mages, alchemists, priests, or Vigilants of Stendarr, but there will always be a price involved... After you choose to pay it, you can ask to give the cure to an NPC instead to reduce their corruption. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Just about everything is configurable in the MCM, from the size of the curse's body morphs to what adds corruption. Just be sensible- don't go changing things mid-bimbofication unless you want some weird shit to happen. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't. But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! As long as you have YPS Fashion installed, if your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. YPS doesn't cover NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS is required for the genderbend feature! YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions (of both YPS and BoS), piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. #1: The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. #2: Male PCs can't experience the full bimbo curse- they will become passive spreaders of the curse instead of transforming. The full thing just doesn't work well on guys. Everything else will be fine though. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: Bimbos of Skyrim comes with soft integration for some other mods too! These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -Vampiric Cum Addiction: If your poor Dragonborn is both a bimbo and a vampire, she'll need to drink cum to sate her vampiric hunger instead of blood! -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. Some other mods also integrate with Bimbos of Skyrim! These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... There are also a variety of patches, tweaks and addons made by other modders as well: -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. GREAT OTHER MODS TO USE: These mods go great with BoS! Use them alongside it for a better experience: -YPS Immersive Fashion : Of course! Lots of integration here! I'd say it's a must have! -Sexlab Hormones: The OG bimbo mod, and a great source of bimbo corruption! Works great alongside BoS as long you disable one of the two mods' PC bimbo curses! Seriously, some weird shit happens if you get double-bimbo'd, don't let it happen. -Love Sickness: This plays into the "fuck yourself dumb" bimbo trope perfectly! FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there.-
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Version Prelude[stable] & Act 1[dev]
33531 downloads
Hello Community! Here is some music from the soundtrack while you read everything below Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 MSMA Sexual Journey is a mod that wants to do a lot. Here is the MSMA Prelude Beta. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally, and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH I am aiming to release MSMA Prelude 1.0 in December 2025. Disclaimer: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (fully drunk at the start of the SexFight scene, AP costs are by default halved in sexfight ), increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but leveling up into bimboness doesn't come without a price. There's is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up or down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to fully corrupt you. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 6. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 7. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. 8. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks are toggled off for now; most of them will kick in during the Story in Act 1, only the "save from death" functionality is on. 9. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 10. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1. If one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of point 11 below. Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand on the spot, in public (if you don't care about your sex fame). Depending on what animations you have installed, multi customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer" 11. But also, a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 10 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-leveled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: This is being actively developed, and while in theory, it can't break things, in reality, you may not want to use it on saves from serious playthroughs that you have invested a lot of time in and deeply care about. The music pack, while technically optional, is pretty important for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout (tested with both). Specifically Fallout 4 runtime 1.10.984 (NG version, before 10th of November 2025 update) Fallout 4 runtime 1.10.163 (Pre-NG version) Nov 10th 2025 Update ???? unknown. Odds are AFTER third party mod dependencies will be updated (F4SE and everything else) it should eventually also work with whatever comes on Nov 10th, but since it will be a while until all dependencies update, if you want for things to keep working, if you are on Steam you might want to prevent the update on November 10 by setting the app manifest file: (I think it is the one called appmanifest_377160.acf) to read-only before the update hits, to prevent Steam from updating your Fallout4. should work both with the older AAF for pre-NG and the latest AAF (post-NG) The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles Confirm boxes mod is 100% needed if you want to see the most verbose form of Sex Reports fit on your screen. Prerequisites for a good experience (if you don't want big headaches, please install all these, ideally do so before you start a new MSMA playthrough, not midway) Fully Working AAF installation, with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. Has been reported to also work well with NAF/NAF bridge. I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited. AAF Themes NSFW Sound pack from Gray User Extended Dialogue Interface (for readability of the big explicative chunks of text, which I use until I build the actual cutscenes) Confirm Boxes (same as above, to see the more verbose form of the reports fit on screen) Skimpy Armor Keyword Resource AAF Violate Sex Attributes Savage Cabbage's Animations, optionally patched by UAP or not, and Indarello's patches as described by the AAF manual. Indarello's patch is needed especially for high headcount animations (that do 6 actors all the way up to 10 actors). Axary's robot fix for SC's pack is a good patch to consider, too Here. Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) MCM AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (hard req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new XML definitions in its XML folder) Commonwealth Moisturizer HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (from this mod) Soft prerequisites AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - borrowing some clothing, accessories, and the body piercings from there. Most notable soft req. Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices The dirty skin support from MSMA for regular dirt and dust on skin (separated from the bio juice system) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, it defaults to MSMAs internal implementation (with no visible visuals, just game logic). Cum Overlays - Scripted Edition - I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturizer is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Optional Quality Of Life Additions: If and only if you are using an unaltered AAF Violate 1.61: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used on that specific version of Violate, not others. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Dialogue with other NPC ocassionally getting stuck/ not starting-> this is likely linked with the new Alt camera for AAF scenes (that you can disable if problematic). The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start their different dialogue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene. Because of the AAF scene controls, these "intrusive" dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, and you do not want to disable Sexual Harassement or SexEmUp, at this time is better just do a playthrough where you turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that alt camera troublesome to any degree, you can deactivate it in the MCM and use the old-style free cam. in MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that on 0 (even though it is says reccomended on 1). The Queen of Hearts Dialogue/Banter does not have enough variation just yet, might get a bit repetitive: most aspects of the Queen of Hearts' mind fragment can be granularly deactivated in its MCM page. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is, started, initialized, and updated. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will in rare occasionas fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell, or a Quick save/Quick load should bring her back. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favorited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go in the MCM, debug page, and hit that "refresh tattoos" button. You also have a "auto refresh tattoos after AAF scenes" option that you can toggle on if you want, /it is on by default. For NAF/NAF bridge: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternately you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. The extra customers in gangbang scenes in the cellar, aside from the one you talked to that initiated everything, right now are temporarily clones of Vicks Wedge and Piete NPCs. Spawning varied participants dynamically from a leveled list was more varied, but caused all sorts of animation bugs with the AAF scenes. I will have to dig deeper there to see what the problem is, but so far, the clones will do. Known 3rd-party Mod Compatibility Issues Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111, might interfere with Marina's location. Transfer Settlements was named as one of those mods. The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, at this time is better just do a playthrough where you turn either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some compatibility issue, especially if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you had better answer it. (The faster the better) Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signaling only happens once per NPC per scene, if this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signaling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/ localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). ChangeLog 0.7955 (upgrades from recent versions should be fine) On a new game: Added an initial pop-up that asks if all MSMA initialization settings should ALL be assumed to be the defaults (to avoid the quick succession of question pop-ups at the start), or if the series of pop-ups should be opened for the player. If going on the individual pop-ups/settings path, there is also now a new pop-up asking the player which AAF camera they want to use (old fly cam, or new camera) Reverted the default camera choice to be the default AAF fly camera (if no choice is made./ pop-up is avoided). If the new camera is not chosen in a bespoke way on a new game, then the mod will be using the original AAF fly cam, and not the new MSMA-specific camera, as it did up until now. Yes, that means QOH lines will be audio-only (no subtitles) during AAF scenes. The new camera can still be manually toggled on in the MCM, but perhaps it not being the default creates fewer headaches regarding random conversations mid-AAF scenes for now. Added a text notification letting the player know that MSMA has started initialization (after permission to run was granted) Added a text notification letting the player know when MSMA has finished initialization (after init start) In the MCM, external mod check page: added entries for the new required mods (Outfit of hookers, Darthroman's pack, CHAK, Bad Dragon Dildos) Added an option to auto-force reset Dialogue scenes involving the player whenever exiting an AAF animation where the player was present (to prevent lingering dialogue scenes blocking the player from opening new legitimate dialogue scenes). It is called " Reset Player Dialogue on AAF scene end" in SexFight settings MCM page, and is default off. Added a debug Button in the MCM debug menu to reset on-demand any current dialog blockage called "Reset Player Dialogue Scene" Added a debug Button in the MCM debug menu to reset any potential bimbofied anim blockage, caused by DD restraints blockage called "Button: Reset NukaRide BimboAnims State." Use this to recover from the anim state that some DD items might get you to, where the NR bimbo anims no longer play. It is not instantaneous, press it, and it should revert to the bimbofied anims on the next check. Added a condition that should make Codsworth not bug the player with craving management while he is an active follower (would still do it if activated via the sexfight key, but otherwise should no longer volunteer the dialogue on his own while he is a follower). 0.7950, 0.7942 & 0.7941 - Mid-playthrough Update from 0.7918 and up should be okay, but I always recommend a new playthrough If you want to play with the CHAK https://www.nexusmods.com/fallout4/mods/63246 content without starting a new game, make sure you have it installed and active BEFORE deploying this update/upgrade on your existing save. 0.7950: Quick patch to autodetect and auto-reset cases where the post Charm/Prostitution dialogue starts but for any number of reasons, never finishes (gets stuck, is interrupted by combat, conflicting AI packages running on the target NPC, or is just canceled by the player). Before, getting that unstuck needed to be done manually from the MSMA MCM debug menu, the Reset Prostitution/Charm Status button; now it should be auto-detected and auto-deployed. This version also force reloads the Charm Prostitution manager quest from the ESP. This is needed for users who do a mid-playthrough update instead of a new game. 0.7942: Quick patch to address a bug where a NPC charmed in Charm mode would later also grant the Charm-specific reward alongside the prostitution reward, if targeted later in a prostitution act. If Player dies while in Power Amor, should now correctly exit it before being whisked away to bimbo limbo. Corrected a bug around Bimbo infiltration/ bimbo stealth, which was able to be initiated at Bimbo level 0 in certain cases, generating some flow issues, as bimbo infiltration should only be possible at bimbo level 1 and up. It should be sorted out now. For some reason, in the very first AAF scene in a playthrough, the first time where the anchor eyebot for the new free move camera was generated, its speed was 100 times what it should have been normally (this aberration would occur just once, just the first time). Added more checks to address that one-time scenario. People who are upgrading from older versions might experience a really slow-moving flycam on the first AAF scene after the upgrade (just the first one, then it resets to normal). Added 11 new music tracks and new play conditions for them (most of them are about non sexual Charm/ Influence) Added a setting to have a minimum AP cost per challenge in regular Sexfight. (Default 1 AP) Bimboscope now also reveals the amount of Affinity one has with the target NPC. Added an MCM option to allow (or not) any NonSex tagged animations to be used in Sexfight in general, Added a separate option to specifically force-allow the specific NonSex animations from CHAK mod ( https://www.nexusmods.com/fallout4/mods/63246 ) to be used, regardless of whether all other NonSex tagged animations are allowed or not. Added support for kissing, hugging, and dancing AAF animations from CHAK mod, https://www.nexusmods.com/fallout4/mods/63246 , to be used as an alternative in Charm mode in Charm and Prostitution (as an alternative to engaging in sex for influence, now the player can kiss/hug or dance with the target NPC for influence instead). Added a setting to have a minimum per-challenge AP cost in these NonSexual anims (default 15 AP) Added an AP multiplier for challenges cost, for non-sexual AAF anim. Default is set on 2x. If too difficult, set it to 1, but it is normal for it to be much harder to defeat the enemies' minds when just kissing and hugging, though. If engaging in gaining influence via non-sexual anims, Bimbo corruption stats (CVTs) on success actually go a bit down, not up. If enough affinity is accumulated, any new scene in Charm mode that has a meaningful, intense outcome in SexFight, will make the target NPC gift something to the player (for now, they gift various quantities of Marina Moisturising napkins). Sex Reports should correctly identify non-sexual Charm scenes and non sexual AAF interactions MSMA should correctly identify these intimate but Non sexual interactions, and correctly refrain from applying juices on skin, inflation, stretching, messing up makeup, hairdo, or other effects that only make sense for penetrative sex). Some effects might still apply (some intimacy-related excitement still happens, albeit at a much lower level than in sexual interactions) Only the regular AP bar can be used for NonSex challenges in these situations (just like SafeSexFight). Methods of emergency AP generation (burning Self-esteem, Willpower, Bimbo Points, Sex Addiction, or CVT stats) cannot be used for NonSex interactions. Known issue: the sex moans are there, even though they might not make a lot of sense when slow dancing or hugging. The NPCs' voice lines also sound way too excited about those interactions. Corrected the time length on some QoH voice lines. Successfully edging in SexFight ( that is: using the sexfight button outside the context of a valid Sex Challenge (when the player's pleasure is high), will now also decrease the Nymphomania CVT, if done when sex addiction is 0 or close to 0. Before, successfully edging would only reduce Sex Addiction, but there would be no additional benefit if Sex Addiction was already 0. Now there is an additional benefit in the form of Nymphomania CVT reduction. Corrected a few more typos. Vanilla NPC Prostitution customers are now AI-disabled while in the secluded shack, so they don't start accidental dialogue scenes that have nothing to do with MSMA Prostitution. If they do start these dialogues, it is better to ignore them until after returning from the shack. 0.7923, 0.7921 & 0.7920 - Mid playthrough upgrade from 0.7918 should be okay 0.7923- Another small patch to address some edge cases where time extension on bimbo infiltration could allow enemies to re-aggro because of a minuscule time gap when the player was visible to them. Also limiting the more extreme choices in prostitution and Codsworth's craving management (group sex related), depending on whether gangbang cravings are "installed" or not. 0.7921: Small patch to address the annoying aggro that the invisible camera anchor eyebot gets in the Bimbo infiltration one-on-one seduction scenes. Fine-tuned Bimbo infiltration mode to enhance its functionality even further. Now, you can extend the pacification daze time again and again by willingly engaging one-on-one with one of the pacified enemies before the existing daze-induced pacification timer runs out. Use the sexfight button on pacified, undazed enemies, and you will see options. This is better than just letting the timer run out and relying on AAF Violate/re-surrender to start a new scene sequence, as those scenes are more intense/with more NPCs, some of which might be beyond your skill, and will likely be overall more difficult than a one-on-one with an enemy of your choice. Added 10 more music tracks (8 specific for infiltration, triggering in special context, two for prostitution) Post sex report, page 2 now specifies both the appearance factor that you went in with (appearance at the start), and the appearance factor post-act (appearance factor at the end). Corrected a bunch of typos. Made it so that starting the beauty routine also force-stops the bimbo silly anims caused by high arousal (before the two could block each other). There is an edge case where the silly anims start, but they never finish on their own, and they never reset until the arousal goes down below the threshold. Beauty routine activation is now a failsafe for stopping this strange state. Added a debug button in the MCM MSMA debug page to make it easy to force remove whatever is equipped in a hidden way in player slot 27 (I understand that this is where the vibrating plug effects are placed, usually). 0.7918 - brings a pretty big change I need to insist on a new playthrough, as highly recommended on this one The BIG change is that Sexfight difficulty (AP costs, and pleasure intensity ramp up) now also depends a fair bit on personal NPC preferences/fetishes. NPC now have personal preferences about sex, and these can affect Sexfight difficulty. How clean or dirty the player is ( some will want clean, others will want dirty), how combed or unkempt the hair is (some will want a neat look, others will prefer a " messed-up" look), and what restraints the player wears or not, and so on, now all matter. Butt size, chest size, sexual fame, whether they use makeup and proper hairdos, skimpy clothing, what kind of tatoos they wear (degrading or nice), how many piercings, even how inflated their belly is, all of them can matter, there are differences between individuals but also some unifying themes, some factions will want more of one thingng, other factions less of one thing. Raiders will generally prefer pierced bimbos with degrading tattoos, Gangsters less so, and (they would want no piercing and higher class tattoos), so on. There can be individuals who differ from the pack, too. NPCs, if not set-up already, are set-up with these kinds of preferences the first time they interact with the player in an AAF scene, and then they remember these settings (if they are the same NPC, they don't get re-randomized each single time). You could meet a certain super-fixated NPC in the story, that you can only beat in a sexfight if you have a certain chest size that he likes ( might be very large or might be very small), and engage only in a certain type of sex ual activity, while being a certain kind of dirty, any other endeavour is doomed to fail. Naturally, certain key actors in the story will have these settings manually set by the story ( not all will have their preferences randomly generated). Most auto-randomized NPCs won't have these kinds of super-hard preferences (where if one does not have a certain chest size and type of restraints, the interaction is doomed to fail) - that's mostly for story quests, but in general sexfight will be harder/easier the more the enemy's desires and fetishes are understood... and the more the player matches what the NPC desires. It brings more strategy and a need to prepare differently for, let's say, gunner territory than for raider territory, or gang territory, or super mutants, as each has its own "strength" and weaknesses to various aspects regarding the looks.. Safe sexfight key, out of AAF scene doubles as a " BimboScope" activator. the "BimboScope" is a way to investigate these new NPC sex preferences. To use the " BimboScope": place the crosshairs on an NPC, and press the "safe sexfight" hot key when out of combat. It will tell you a bunch of info, including if they are too tough for you to sexfight or not. Added a portable "teleporter to Marina" as an emergency option in the Brain Implant Menu. This is done at the cost of spending some CVT, so do not abuse it, it is meant for emergencies. Allows to temporarily teleport to Marina so you can do your shopping, then use it again to teleport back to where you were. Added more MCM controls to control cravings (slider in the MCM to control how fast they install) Past versions That's about it! This is the very first mod I am publishing, if am making any noob mistakes on how I present it, please let me know and I'll happily correct that. I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim, and Sanguine's Debauchery in Skyrim), and many many others. On my short modding journey I was already helped by great people on this forum like JB, and also EgoBallistic, Dagobaking, and Kziitdt on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for Vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by twistedtrebla which is so essential. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know-
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In N.i.P. (Short for Nal in Peril), you play as an Avali named Nal who has to make their way off of a ship infested with parasitic tentacled lifeforms that seem undeterred by a lack of willingness. The game has a fairly good sized amount of content (Over 270 unique scenes, sadly mostly purely text-based due to the artist bailing) divided into two (depending on how you count, three) parts, and should suffice to entertain those that are into a more diverse range of things (but especially tentacles) and avians. Reposting this in this thread now that there is a dedicated forum for it (very nice to see, by the way!). I figured I would share this project here, in case there might be interest in this community to see it (I know for a fact there are at least a few fans of the avali here). What started out as a small concept demo to try to clean up code in Inform drew a life of its own and become a fully realized game. In its current state it is considered finished and contains no unfinished content (everything in the game is complete!) - with the whole of the experience itself being bug-free*. If you like avians (or dinosaurs) and tentacles, then you will certainly enjoy this! Suggestions are also welcome for the game, though the amount of time and effort I can put on the game is limited by the support it gets. The demo can be downloaded and the full game can be purchased from my Itch.io page, as well as obtained by subscribing to my Subscribestar where you can also see a project currently in the work as well - and help shape its development (I'll likely make a thread for that independently once I muster up the energy, and also figure out if posting a feral-oriented project here would be okay and if it'd also be worth making a page for my other - free - game)! ITCH.IO FOR N.i.P. SUBSCRIBESTAR I am not the owner or creator of the Avali. All credit for them goes to RyuujinZERO (who is not associated with this project)! I merely wanted to include them in this project due to their cuteness. So again, thanks and credit to RyuujinZERO, who is the person who made and owns the rights to the Avali species! Highly recommend checking her out, as well as the numerous art and lore of the Avali, and fanworks of them!
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Bof's Bimbo Slave Tats View File A collection of Slave Tats inspired by the fantastic Bimbos of Skyrim mod. This pack is planned to be highly modular with many different pieces being able to be mixed and matched together. It is highly recommended you increase the number of slave tat/racemenu overlays that you can apply. I recommend at least 24 body overlay slots, but more will probably be better for future versions or if you want to use any other slave tats or mods that apply them from other packs. I personally set mine to 80. I am new to the world of making Slave Tats but I think I've gotten a basic enough grasp on using Substance Painter that I thought I would share what I've been working on. I have a good couple of ideas I would still like to make but feel free to drop me any suggestions of tats you would like to see on a bimbo and I might be able to make it! I currently can't make any face tats as I don't have a head project to work off of like I do for the body, but would like to in the future if I can find one to use or figure out how to set one up. These were made for a CBBE body so your mileage may vary with others. CURRENTLY INCLUDED TATS [ 171 ] counting all L/R variations INTSALLATION Use your mod organizer of choice or manually drop the files into your data folder, I will not support any issues with manual installation. Make sure to Reload Slavetats in ST's MCM on the first page when upgrading to a new version for new tats to show up! REQUIREMENTS Slave Tats OR SlaveTatsNG (recommended) and all of their requirements - These tats should work with all versions of Skyrim, just make sure you get the right version of ST for yours. FUTURE PLANS More tats! I can't promise to make everything, but feel free to send suggestions! Adding a json to work with Rape Tats out of the box Making "Sets" of the tats so that a bunch can be applied at once to avoid using so many overlay slots. High priority but no timeline yet, I won't be making these until I get more overall tats in the pack first. Acknowledgements @jib_buttkiss For the fantastic work on Bimbos of Skyrim, I certainly wouldn't have made these without it @TRX_Trixter @FutaNemesislol @Alpia For various pointers and resources while I was getting to know the process and use Substance Painter, I would still be lost without all of them. @Oozaki For their amazing slave tats both as inspiration, and for reference with the placements of my own. All tats made by me except for Tramp Stamp 1! It was a free use .svg. All tats made with Illustrator, Substance Painter, and Photoshop (usually in that order). If you are interested in making your own tats I list the process that I use in this post. From Screenshots Armor Used - From PredatorRJ's Sexy Bikinis 1. Modified by myself to be blank pink on the bra. Character - Emerane, Eciphe, and Narelae (Bimbo versions) from my preset pack and using my bodyslide preset + my Bimbos of Skyrim morphs Feel free to post your screenshots I'd love to see them! Submitter H Bof Submitted 11/24/2024 Category Adult Mods Requirements Regular Edition Compatible Yes Install Instructions
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I have completed my second 3DX Comic and thought I would share it with you all! I hope you enjoy! If you do enjoy my work, an extended edition with bonus sex scenes can be found on my SubscribeStar Risqué Rosé
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View File Blair ThaBody Free Doll I CREATE BIMBO SIMS FOR SIMS 4 Get a Custom Sim built just for you ♥︎ Check my Patreon for more details ♥︎ NOW FREE ON PATREON I DO NOT CLAIM OWNERSHIP OF MODS USED. ALL CREDIT BELONGS TO THEIR RESPECTIVE CREATORS. Submitter Nympho Doll House Submitted 08/15/2025 Category The Sims 4 - Sims Requirements
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SoS Bimbo Diploma / Certificate ? View File Theme: Bimbo, Bimbofication. Show everyone what a good Bimbo you have been at school! 3 color variations. BGC Check out my educational Bimbo Art with over 50+ variations! Submitter SimofSpades Submitted 02/16/2023 Category Objects Requires
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Taich's Bimbofication (Aspiration + Trait)- Traduction Française - View File Bonjour , Voici la traduction du Mod de Taich Bimbofication Comme d'hab , si vous voyez des fautes ou des incohérences , n'hésitez pas à me le dire 😉 Submitter Angelus75 Submitted 06/04/2024 Category Translations Requirements Voir sur la page du Mod ^^
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Aronet's Pinups View File This is my first "Mod" I've make for The Sims 4. It comes with 4 swatches For more info on Aronet: https://www.deviantart.com/simdoe/art/Character-Sheet-Aronet-Cullen-Updated-1115297856 Hope you enjoy Submitter Sim_Doe Submitted 11/12/2024 Category Objects Requirements
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