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About This File

This is a fix and update of the Ultimate AAF Patch from Ulfberto.

 

Changelog:

  1. Support for almost all animation packages.
  2. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders.
  3. The unified animation naming system forms an ordered list in the AAF wizard.
  4. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching.
  5. Fixed twitching in T-pose or a freeze when switching animations where it possible.
  6. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation.
  7. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation.
  8. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml.
  9. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. EAPMoans now use lip animations when moaning.
  10. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects.
  11. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files).
  12. Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations.
  13. ESP are flagged as ESL whenever possible.

 

Additional information for animation creators:

Spoiler

The behaviors of the following creatures have been modified: Protectron, MrHandy, Alen, DeathClaw (Gulper, GatorClaw), Hermit, Bloodworm, Dogs, Gorilla, Mirelurk, Molerat, Stingwing, YaoGuai, RadRabbit, Angler, FogCrawler, MirelurkKing, FEVHoundand, SMBehemoth.
All of these creatures can use:
dynIdleStop - to return to the default state.
dynIdleLoop - to loop animations.
dyn_ActivationNoTransition - for transition animations.
For all of the listed creatures, as well as Human and SuperMutant, the ability to smoothly transition between transition animations has been implemented.

 

SAMFormerNG v2.7:

  1. The script has been modified. This may fix the issue with it freezing.
  2. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on.
  3. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus". For example, morphs added by CBBEVagMorphs.
  4. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log.
  5. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies.

 

Hard Requirements:

  1. Working AAF v1.5.5 or later sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual".
  2. Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM.
  3. SAMFormerNG v2.1 - automatic application of SAM adjustments.
  4. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations.
  5. Vioxsis Strap-Ons (ZeX Bones fixed) v4.0 - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons.

 

Soft Requirements:

  1. Fusion Girl body - Many adjustments add genital animations using NSFW ZeX bones.
  2. BodyTalk - just recommended male body.
  3. AAF Creature resources 1.1.6-1 (recommended) or The Ultimate AAF Patch - required for animations with creatures.
  4. NSFW Sound Pack 3.0.1 - creatures and "Gray 50SoF" voiceovers.
  5. QUAAF Balanced v1.7e03/1.7e05 - animation voiceover balancing.
  6. Furniture XML for AAF - for registration additional workshop furniture.
  7. Outfit ReDress Fix - Engine bug fix to prevent NPCs from defaulting their outfits (But works only on OG).

 

Supported Sex Animations:

  1. AAF Darthroman creature pack
  2. AAF Creature Pack Release Version 3.01
  3. AAF DLC Creature Animation Pack (Beta v0.1) 0.1
  4. AAF BP70s Fallout 4 Sex anims 2.8
  5. Allnarta AAF Animations
  6. Brave's Animations 1.3
  7. C.H.A.K. Animation Pack 1.15
  8. Crazy6987 - Sex Animations Gun Version
  9. Four-Play Animations by Crazy6987 1.3
  10. Farelle Animations for AAF
  11. FO4 Animations by Leito 2.1b
  12. Gray 50 Shades of Fallout 4
  13. Rain Maker animations 1.0
  14. RohZima Fallout 4 Sex Animations for AAF
  15. RufGT's Atomic Lust
  16. RufGT's Mutated Lust 1.4
  17. RufGT's Old Animations
  18. RufGT's Raid My Heart
  19. SavageCabbages My Animation Pack 1.3.0
  20. Snapdragon animations
  21. Spicy Altered Biped Animations 1.00
  22. Spicy Altered Creature Animations 2.00
  23. TBOS Bedroom Hymn
  24. TortureDevices 2.22
  25. Vadermania AAF animations 1.1
  26. ZaZOut4 V0.0.3.3

 

Supported Pose Animations:

  1. Daily Life Of Hookers 1.1.0
  2. IceStorms Poses 1.6.0
  3. Just a pose mod
  4. Lesbian animations
  5. RohZima Fallout 4 Poser 0.75
  6. Real Animated Poses
  7. Slave and Model Poses SM2 (ESL version)

 

Additional support:

  1. Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT.
  2. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG.
  3. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures.
  4. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use  "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too".
  5. Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them.

 

Installation:

  • Automatic - FOMOD installer.
  • Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization.
  • Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile.


Credits:

Spoiler

To all the modder's whose mods are used to in this build
And to all the modder's who create mods for adult content

Akor Mods.

Allnarta

Anghelos92 Mods.
AVilas.

Axary.
Bazinga.
Bp70 Animations.
Brave Animations.
CGi Tools.
Crazy6987 Animations.
Dagobaking AAF itself.
Darkconsole Mods.
Dartroman Animations.
Dosfox QUAAF
EgoBallistic Mods.
EngineGaming.
Expired6978.
F4SE Team.
Farelle Animations.
Gray User Animations.
Geluxrum
Halstrom Themes.
Idkmanyolo.
IceStormNG.
Ignotum_virum Mods.
Indarello.
Invictusblade Mods.
Jahem_kinkaid Mods.
JB. Mods.

Jarari - hkxTools.
Kharos Mods.
Kimy Mods.
Konata Inoue Mods.
Kziitd Mods.
Leito86 Animations and resources.
Lee3310 SCRS
Maxie.
Megururu Mods.
Nea_Bessy for support.
Neanka.
Nebuchadnezzer2 Mods.
Niston SAMFormer.
Ookkerpak SAMEA.
Rainmaker Animations.
Reg2k.
Reginald_001 Mods.
Roggvir Mods.
RohZima Animations.
Rufgt Animations.
Ryan.
SavageCabbage Animations.
Shadowslasher410.
Snapdragon.
Spicydoritos.
Straw.

Squirrel97.
TBOS.
Tentacus Mods.
TommInfinite SUP F4SE.
Twistedtrebla Mods.
Ulfberto UAP and Atomic Muscle Body.
Vader666 Mods.
Vaultbait.
ZaZ.

 


What's New in Version 1.11

Released

Changelog v1.11
0. Various XML fixes, including those needed to ensure compatibility with AAF v1.5.5+. AAF v1.5.5 or later is now required.
1. UAP has been removed from the list of mandatory requirements. To ensure correct animations with creatures, you now only need to install AAF Creature Resources 1.1.6-1, rather than the entire UAP.
2. UAPMoans from EAP have been converted to esl and renamed to EAPMoans for easier identification. They no longer overwrite the original UAPMoans files. Redundant sound files have been removed.
3. Leito's animations now use EAPMoans with adjustable playback rates.
4. Added correct deletion of AnimObjects when switching IceStorm poses.
5. Edited behaviors for RadRabbit, Angler, FogCrawler, MirelurkKing, and FEVHound.
6. AAF_CreaturePack01.esp, AAF_CreaturePack02DLC.esp, and Vadermania[AAF_anims].esp converted to esl.
7. Supermitant skeleton.hkx broken ragdoll fix.
8. ZeX v6 skeleton.hkx broken ragdoll fix.
9. ZeX v6 skeleton.nif fix to ensure compatibility of FG/BT body types with SC/BP70 ball and butt animations.
10. SAC prefixes left over from SexAnimationsCore have been replaced with EAP prefixes to address issues with identifying object ownership.
11. Added one my FM staged animation for player house kitchen table (testing animation creation).
12. RohZima animations updated to v3.60.

SAMFormer v2.7:
1. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies.
2. Added a 10 second delay to SAMFormer startup when loading a save.


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