Search the Community
Showing results for tags 'patch'.
-
View File 4.4.x Lustful Void Unofficial Patch as this is an unofficial patch, use at your own risk! (make a backup first or something!) Currently for Lustful Void version 0.8.0.1 I also have some patches / bandaid fixes for: Mango's Lewd Diplomacy Califire's Citizen's Sex Rights check those out if you are using those mods and have issues What is this? A combination of various fixes and patches to LV 0.8.0.1 to hopefully fix some broken aspects of it Issues addressed include: - No nurture drone / nurturer jobs filled even though there is excess pop - Breeding empires no access to Ravage bombardment stance - Breeding empires no access to Breeding offensive CB FAQ "I can see and use Ravage bombardment stance and Breeding offensive BUT it doesn't abduct pops" - You need Apocalypse DLC for it to work since the code for Ravage and Breeding Offensive uses Apocalypse DLC "Raiding" bombardment stance Installation Instruction 1. download and extract zip file 2. drag the "Lustful Void" folder in the extracted file to the "Lustful Void" folder in your \Documents\Paradox Interactive\Stellaris\mod\Lustful Void 3. click replace (if there is no replace prompt then you might have goofed up) 4. is patched, yay! LV Unoffical Patch 1.zip Submitter MawOfSus Submitted 08/24/26 Category Stellaris Requirements [Stellaris] Lustful Void
-
This is a thread that was created for the necessity of patching models for a Project Zomboid NSFW framework called Depraved Sense. The framework itself brings a brand new armature that allows for animated genitals, breast, and other body parts for our NSFW needs. However, most custom models out there do not have the necessary armature to it. Which makes certain body parts like the penis to not show up or be static. So, this thread is here to solve that. I will sacrifice myself, and patch any requested models in here, in order for them to work correctly with the framework. Of course I am not a machine and it might take some time until I make the patch for it. But I'm willing to do it since there isn't a lot of people in here with the knowledge to do it. (although we do have a guide for it in here.) You can reply to this forum with a requested model you wish to be patched. Share either the workshop link for the mod or the model file itself. But be warned, that the models will only work properly without Depraved Sense. I will not patch models that are already available at LoversLab, I suggest requesting for those authors to have their models patched instead. This is mainly for respecting the authors, and avoid doing things without their permission. And if you're an author of any models present here, and do not wish for them to be used without your consent, you can communicate with me and I will take them down at your request. List of patched Models: you also require the original mod. Tomb's Player Body Overhaul tomb-depravedsense-patch.zip original mod: https://steamcommunity.com/workshop/filedetails/?id=3429790870
-
(EAP) Extended AAF Patch View File This is a fix and update of the Ultimate AAF Patch from Ulfberto. Changelog: Support for almost all animation packages. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders. The unified animation naming system forms an ordered list in the AAF wizard. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching. Fixed twitching in T-pose or a freeze when switching animations where it possible. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. EAPMoans now use lip animations when moaning. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files). Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations. ESP are flagged as ESL whenever possible. Additional information for animation creators: SAMFormerNG v2.7: The script has been modified. This may be fixed the issue with it freezing. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus/StickToVagina/StickToAnus". For example, morphs added by CBBEVagMorphs. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies. Hard Requirements: Working AAF v1.5.5 or later sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual". Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM. SAMFormerNG v2.1 - automatic application of SAM adjustments. Works on OG/NG/AE. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations. Vioxsis Strap-Ons (ZeX Bones fixed) v4.0 - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons. Soft Requirements: Fusion Girl body - recommended female body which supported ZeX-skeleton's NSFW bones. BodyTalk - recommended male body. AAF Creature resources 1.1.6-1 (recommended) or The Ultimate AAF Patch - required for animations with creatures. NSFW Sound Pack 3.0.1 - voices for creatures and "Gray 50SoF". QUAAF Balanced v1.7e03/1.7e05 - balancing the voices used in animations. Furniture XML for AAF - for registration additional workshop furniture. Outfit ReDress Fix (OG/AE) - Engine bug fix to prevent NPCs from defaulting their outfits. Virgil Needs Happiness - NSFW bodyes for Virgil and Swan. Supported Sex Animations: AAF Darthroman creature pack AAF Creature Pack Release Version 3.01 AAF DLC Creature Animation Pack (Beta v0.1) 0.1 AAF BP70s Fallout 4 Sex anims 2.8 Allnarta AAF Animations Brave's Animations 1.3 C.H.A.K. Animation Pack 1.15 Crazy6987 - Sex Animations Gun Version Four-Play Animations by Crazy6987 1.3 Farelle Animations for AAF FO4 Animations by Leito 2.1b Gray 50 Shades of Fallout 4 Rain Maker animations 1.0 RohZima Fallout 4 Sex Animations for AAF RufGT's Atomic Lust RufGT's Mutated Lust 1.4 RufGT's Old Animations RufGT's Raid My Heart SavageCabbages My Animation Pack 1.3.0 Snapdragon animations Spicy Altered Biped Animations 1.00 Spicy Altered Creature Animations 2.00 TBOS Bedroom Hymn TortureDevices 2.22 Vadermania AAF animations 1.1 ZaZOut4 V0.0.3.3 Supported Pose Animations: Daily Life Of Hookers 1.1.0 IceStorms Poses 1.6.0 Just a pose mod Lesbian animations RohZima Fallout 4 Poser 0.75 Real Animated Poses Slave and Model Poses SM2 (ESL version) Additional support: Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too". Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them. Installation: Automatic - FOMOD installer. Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization. Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile. Credits: Submitter Holylokki Submitted 09/24/25 Category Framework & Resources Requirements AAF, UAP, Animal Posing Framework, Screen Archer Menu
- 514 replies
-
16
-
Version 0.0.1
217 downloads
as this is an unofficial patch, use at your own risk! (make a backup first or something!) Currently for Lustful Void version 0.8.0.1 I also have some patches / bandaid fixes for: Mango's Lewd Diplomacy Califire's Citizen's Sex Rights check those out if you are using those mods and have issues What is this? A combination of various fixes and patches to LV 0.8.0.1 since it seems like it shipped unfinished and untested Issues addressed include: - No nurture drone / nurturer jobs filled even though there is excess pop - Breeding empires no access to Ravage bombardment stance - Breeding empires no access to Breeding offensive CB Installation Instruction 1. download and extract zip file 2. drag the "Lustful Void" folder in the extracted file to the "Lustful Void" folder in your \Documents\Paradox Interactive\Stellaris\mod\Lustful Void 3. click replace (if there is no replace prompt then you might have goofed up) 4. is patched, yay! LV Unoffical Patch 1.zip -
View File [1.6] Kilo's Vacsuit Series - Sized Apparel Patch Hi guys, this lil mod includes patches for almost all of my vacsuits - https://steamcommunity.com/workshop/filedetails/?id=3530186102 Be sure to load it after both my mods and SA0 Report any bugs and i'll be sure to fix em Submitter Kilo_MxM Submitted 09/20/2025 Category Rimworld
-
More Nasty Critters - Draugrs - New models and textures Patch View File Makes the amazing Draugr replacer compatible with MNC (gives them a dong basically). Install manually or with your favourite mod manager. SSE/AE only Requirements: More Nasty Critters (duh) Draugrs - New models and textures Load my compatibility patch after these two mods and make sure it doesn't get overwritten by other mods. Have fun! ☺ Submitter Bizarro Submitted 07/11/2024 Category Framework & Resources Requires Regular Edition Compatible No
- 26 replies
-
1
-
- mnc
- morenastycritters
-
(and 2 more)
Tagged with:
-
View File Lustful Void Nomads Unnoficial Patch Description: Hello there! So, the Nomads DLC broke a lot of things, especially the colony/planet scopes with the introduction of the Ark Ships. In this mod patch, I will try to fix some of those things while the mod is not updated. Current Features: Ark Ships Pleasure districts Changed the logic for the buildings so that they can, again, be built on the corresponding district (e.g., SexLabs on Research districts) Planned Features: Fix the scope for the traits that have interactions with another trait so that they do not clog the error.log Fix Dairy world doesn't affect the dairy cows Create the modifiers for Breeding World and Dairy World for Ark Ships Fix the Interspecies sperm/womb policies Submitter DNL Submitted 07/10/26 Category Stellaris Requirements Lustful Void
-
View File Vaporeon - Breeder Decided to make a new account with my primary username and email as I'm actually uploading something for once on here instead of just lurking and downloading, so hello LoversLab. Did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, an aroused Vaporeon would be so wet that you could easily have intercourse with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close to this level of compatibility. This patch adds nude textures for Vaporeon, a new start- The Vaporeon Breeder, changes to stats and male/female rarity. Changes males into shiny vaporeons. This also adds 26 portraits for use in the Bottom Left Portraits Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2887600947 For installing the portraits, move either the contents of portraits/cards or portraits/non card into the colonist folder for Bottom Left Portraits. There is a template there for photoshop to do the cards yourself also. Colonists folder for Bottom Left Portraits would be in Steamapps\workshop\content\294100\2887600947\Textures\Portraits\Colonist This was originally uploaded on the steam workshop as a joke because the author of the original Vaporeon mod HATES the meme and threatens to close comments and argues/deletes comments whenever anyone even mentions the compatibility between Vaporeon and humans- even though he literally was paid to make his mod based on the meme. He didn't appreciate the joke much, so the community manager said that unless I apologize to him and he gives it his blessing, "this is out of my paygrade". So while it's in steam support hell waiting for an official steam support call on it, here's The Vaporeon Breeder. _____________________________________________________________________________________, | | | REQUIRES https://steamcommunity.com/workshop/filedetails/?id=2900807338 | | .Load Vaporeon - Water Pokemon [1.6] first in the load order. | |_____________________________________________________________________________________| Submitter Teirdalin Submitted 02/07/23 Category Rimworld Requirements https://steamcommunity.com/workshop/filedetails/?id=2900807338 Install Instructions
-
View File RAO Fixes This is a reupload of RAO Fixes mod from Nexus. The original author of RAO - RizeTM - is for some reason very strict about people fixing his awesome - but poorly implemented - armor mod. Since we need to edit his original assets it is impossible to upload them to nexus without his permission. But this is not nexus. I had several people message me about it since it was removed. If LL wants to take this down too - fine, can't argue with that, it's your platform. This patch only fixes daedric armor. The mistake in gauntlets weight painting and the hidden body parts being broken. Nothing else. Requires original mod. With MO2 load this after RAO, with Vortex it will be put higher in Alphabetical order and should work by default. No plans to update this mod and fix other armors. This was done by request. I do not use RAO. It is hard to test and edit all the many armors it touches. Not to mention the legal stuff I had to deal with Rize and Nexusmods. Do whatever you want with this mod and its files. Submitter Lexalia Submitted 05/14/26 Category Adult Mods Requirements The original RAO mod Install Instructions With MO2 load this after RAO, with Vortex it will be put higher in Alphabetical order and should work by default.
-
Compatibility Patch for Fury - Animal Taming of Skyrim & More Nasty Critters View File Strugling finding a compatibility patch for fury and mnc i decided to make it myself. You can now play as the slutty druid you ever wanted to play. The patch consist in varius thing`s like changing the skeleton to match with the one`s provided by the mod BakaFactory Animated Beast Cocks tweaked the size of the tamed creatures (i wanted to change by 2 point the inital level, instead of starting with 6 start with 8 but i dont know how to do it) added sadle bones to the montable beast so you can mount in more than one way. feel free to change anything you want. It`s my first time doing something like this so expect some bugs and stuff. Submitter Elenano27 Submitted 07/03/26 Category Adult Mods Requirements Fury - Animal Taming of Syrim, Sexlab Aroused, CreatureFramework & Sexlab Regular Edition Compatible Install Instructions Install fury and its requirement https://www.nexusmods.com/skyrimspecialedition/mods/108212 Install or Install oslaroused And it`s requirement https://www.nexusmods.com/skyrimspecialedition/mods/65454 or the one you like Obviuly Instal mnc also check the recomendation there and this one (it seems the mega link broken) i thinks that`s all you need, install my patch below those mods or at the end of your list and dont forget to run loot
-
Version 1.2.0
3019 downloads
A FO4Edit script that injects Skimpy Armour Keyword Resource (SAKR) keywords into patched copies of relevant Armour (ARMO) records. This process uses the existing RobCo Patcher .ini infrastructure as the source of keywords, but does not require RobCo Patcher. Key Features Accepts your entire load order (every single loaded plugin) in one go. Creates the patch, adds all required masters, and injects keywords in a single run. Uses your existing RobCo Patcher .ini files. Requires no new tools to run. Creates a tiny, ESL-flagged patch. Typically under 500 KB for a setup with 400 mods. Fuzzy FormID matching. Works regardless of load order, ESL flags, or overrides. Pre-emptively adds required masters to ensure compatibility with other keyword injectors such as Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter. Creates a new patch file per run to avoid keyword drift. Recommended for consistency when .ini files change. This requirement can be bypassed if the patch is already loaded in FO4Edit. Extensive, configurable logging. Uses dialogue boxes to notify the user of abnormal runs. E.g. No keywords to inject or nothing to patch. Zero performance impact in-game as the patch is generated by FO4Edit beforehand. Why This Exists Skimpy Armour Keyword Resource was designed to work with RobCo Patcher, which adds keywords at runtime. But: The Next-Gen Update (2024) broke RobCo Patcher. Users waited months for the Next-Gen alpha version of the patcher. The Anniversary Edition has an alpha version of the patcher. This script removes RobCo Patcher from the equation entirely while leveraging the existing configuration files. No more waiting. No more runtime overhead. Just SAKR support. Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armour Keyword Resource (SAKR). Required in your load order. Rubber Duck's SAKR Repository, or NGamma's SAKR RobCo Patches or Equivalent. Provides the required keywords to inject. How to Use Install the script under Scripts in your FO4Edit install. (Optional) Install the blank .esp if you use a mod manager. Do NOT load ZZZ_SAKR_Direct_Injection.esp when starting FO4Edit. If loaded, the script will remind you of this requirement and allow you to bypass if desired. In FO4Edit: Press Ctrl+A to select all plugins. Right-click on any mod and Apply Script. A new window will appear. Choose Fallout4 - SAKR Direct Injection v1.2.0 and click OK. Wait ~60--90 seconds (tested with 400+ loaded mods and 2.5M records). Save. Let your mod manager (Vortex/MO2) deploy the new patch. Run the game and go try on some outfits! Tip. For testing, select a few clothing mods to speed up script processing. Cleanup After Use A normal run adds several masters to ensure the winning record is copied and injected. It is recommended that you: Save ZZZ_SAKR_Direct_Injection.esp; Right-click on the mod and select, Clean Masters to remove unnecessary masters. While optional, the above keeps the patch tidy and avoids Missing Masters warnings when changing your mod order within a mod manager. Confirmation Tests The screenshots on the download pages outline various scenarios to confirm the patch works. These tests cover ESLs, base-game items, heavily overridden packs (preview patches), and exposure score changes. Shot in Kziitd Fetish Toolset. Result 100 % skimpy because that mod has no .ini in the Rubber Duck repository. Shots in a Vtaw Wardrobe 6 bikini with or without the top. Highlights the changes in exposure levels and scores. Shot in a COCO Bikini Collection showing exposure and scores change, indicating the .ESL was successfully patched. Shot in Summer Shorts with appropriate scores. Showing that base-game clothing items were successfully patched. Shots in various Vtaw Wardrobe 6 clothing with varying scores. Additionally some are blurry as they triggered Exhibitionist Streak from Provocative Perks because the player is not skimpy enough. Frequently Asked Questions Do I need RobCo Patcher installed? No. This script does not require RobCo Patcher to be installed and the patch negates its requirement for use with the Skimpy Armour Keyword Resource once generated. Will this break if I add new outfits later? No. Just re-run the script --- the new items will be included in the patch automatically assuming you have associated RobCo Patcher .ini files to inject the keywords. Why does it stop if the patch file is loaded? There is no reliable way for FO4Edit to unload and remove a mod while loaded. To prevent corrupting the patch, the script confirms the patch is unloaded prior to generating a fresh patch. However, you can opt to bypass this check entirely at the risk of introducing keyword drift over an extended period of time. There are legitimate reasons for doing so: You accidentally ran the script against a mod with no clothing items. You prefer to be surgical in your application of the patch and run it for individual mods or collection. You are trying this for the first time and the default patch (empty by default) is loaded. You manually cleaned the patch yourself and want to proceed. For the above, you will simply be given an option to proceed. I hate getting asked if I want to continue when the patch is already loaded. You can disable this check entirely by setting bFORCE_CLEAN_ESP to False in the script. However, this may lead to keyword drift, especially if you are fine-tuning the .ini files to suit your gameplay. Can I keep the old patch and append changes? Yes. See above. Is this safe with 500+ plugins? Yes. Tested with 500+ mods / 3.2 million records. Process took under 180 seconds to generate a clean patch, but the time required varies based on system specifications. Will it work on Anniversary Edition? Yes. While not explicitly tested on Anniversary Edition, FO4Edit 4.1.5f which was used to develop this script fully supports that version. I still want to keep RobCo Patcher for other features (material swaps, slot masking, etc.) This script does not stop you from continuing to use RobCo Patcher. Both can coexist perfectly, but to prevent duplicate keyword injection, simply delete or move the RobCo Patcher .ini files used for SAKR keywords. Bonus side-effects of removing those .ini files: RobCo Patcher has fewer records to process reducing runtime overhead May reduce the chances of RobCo Patcher crashing. Is this compatible with Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter? Yes. The script will add these as masters and carry forward any modified or injected keywords. However, this patch needs to be lower in your load order override their records. Some of my clothing packs have no .ini file for it. How can I make these? Rubber Duck has made a SAKR RCP Tool that generate the RobCo Patcher files along with extensive documentation. I keep seeing Error Assigning To and Mapping Errors in my logs. Message such as the one below occurs because the script cannot know for certain every mod that it will need to add a master. Error assigning to [ \ [FA] ZZZ_SAKR_Direct_Injection.esp \ [1] GRUP Top "ARMO" \ [77] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [2] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0] from [ \ [A7] Synth_Fem.esp \ [4] GRUP Top "ARMO" \ [2] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [1] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0]: [Exception] Load order FileID [A5] can not be mapped to file FileID for file "ZZZ_SAKR_Direct_Injection.esp In such cases the keywords will not be injected. However the Script naturally takes precautions to avoid this: Preemptively loads any non-ESL flagged ESM/ESP as a Master. This will cut out most of these errors. Provides an ability to add a custom list of masters. Update the sADDMASTERS constant to include a comma delimited list of additional mods you need to load as masters. Between the above, the script should all relevant masters, and inject keywords without fault. Can I modify or fork your code? Yes. The script is released under the two-clause BSD licence which is a permissive free software licence. Configurable Items The following constants may be changed to alter the script's behaviour. You only need to touch these constants if you have a very custom setup. Most users will be able to ignore these options entirely. There are listed in alphabetical order. bADDALLMASTERS Default: True Automatically adds all non-ESL flagged ESP and ESM files with ARMO records as masters. This ensures that injection will occur most of the time. Tip. Clean up the loaded masters in the mod after running the script and saving the contents. sADDMASTERS Default: '' A comma delimited list of mods that need to be mastered beyond those added as part of the standard script processing. This constant becomes critical when disabling bADDALLMASTERS. iDEBUG_LEVEL Default: DEBUG_INFO Adjust the level and verbosity of logs generated. Available levels are: DEBUG_FATAL DEBUG_ERROR DEBUG_WARN DEBUG_INFO DEBUG_VERBOSE DEBUG_PATHING bDRYRUN Default: False Kept for historical reasons. With a patch-file workflow there are no risks to the game and other mods, but it remains useful for pathing. bESLFLAG Default: True By default the ZZZ_SAKR_Direct_Injection.esp will be created as an ESL-flagged ESP. This means that the patch will not tie up a slot on your limited load order at the cost of reduced entries. Set to False if you need to inject keywords into more than 4095 items. bBALLISTIC Default: True Injects Ballistic Weave related keywords to the item in addition to SAKR. This can be useful for certain mods that expect this slot to exist for their own use and increase available clothing items. bFORCE_CLEAN_ESP Default: True Deletes and recreates the patch every run. Prevents drift when .ini files change. Set False if you prefer incremental patching on selected mods. sLOGFILE Default: '' Set the path of an external file that the log will be written to. iMERGE Default: False By default the script will drop any conflicting keyword injection. This prevents situations where a competing .ini has conflicting keyword injections to make. Any such conflicts will be logged at the end of the process to identify and sort out conflicts. If set to True the script will merge the conflicts together into one line. However, there are potential risks. A perfect example of this is Eli's Armour Compendium and Classy Chassis Outfits - Eli's Armour Replacer. The former includes lore friendly and non-lewd clothing items, whereas the latter will spice things up. They both use Eli_Armour_Compendium.esp and a matching identifier leading to the following situation where an item now has keywords for: 0000081A. Top Full 0000081E. Tank Top 00000821. Top Tight 0000080E. Pants Long 0000080F. Pants Shorts The above contains clearly contains keywords that are at odds with each other and should not co-exist. The resulting score will be wildly off from expected behaviour. Hence merge mode is provided for advanced users who understand the risks. When set to False the script generates a report at the end of the run. This permits you to find and correct these conflicts to ensure the desired outcome. sPATCH_ESP Default: ZZZ_SAKR_Direct_Injection.esp Name of the generated patch. ZZZ prefix keeps it at the bottom of the load order. bSTRIPEXT Default: True When parsing rules the script will perform a check against ESP/ESL/ESM variants of the mod name. This catches situations where the author provided different versions of the same mod. iRECURSION Default: 5 Maximum directory depth when scanning for .ini files to prevent infinite loops. sROBCOPATH Default: F4SE\Plugins\RobCo_Patcher\armor\ Default location of RobCo armour .ini files (overridden by sSCANPATH if used). bSAKRSTATIC Default: False Use static keyword list (True) or read directly from SAKR.esm (False). False is the default as it adjusts to future releases of the mod. sSCANPATH Default: '' Hardcoded location for the RobCo Patcher .ini files. Use '' to use game defaults. sSAKR_ESP / sGAME_ESP / sPATCH_AUTHOR Self-explanatory and should never need changing. License Copyright (c) 2025, M.S.M. Foster Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: list of conditions and the following disclaimer. Redistributions of source code must retain the above copyright notice, this 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Changelog 1.2.0 When bSTRIPEXT is enabled the script will now try ESP/ESL/ESM variants of the mod name when parsing rules. This will match rules in cases where the rules were written for ESP, but have the ESL variant installed. 1.1.0 Added bBALLISTIC which will add Ballistic Armor keywords along with SAKR keywords. 1.0.1 Updated keyword conflict reporting. Now indicates the filenames, and lists conflicting rules. 1.0.0 Added winning overrides to allow the patch to co-exist with other keyword injectors like Armour and Weapon Keywords Community Resource (AWKCR). Added bESLFLAG to toggle the addition of the ESL flag when updating the patch. Added sADDMASTERS and bADDALLMASTERS to add requisite masters to the patch for safe injection. Implemented a fix from iampumpkin for SafeCopy that removes the potential to copy something other than the Winning record. Added bMERGE to allow the user to merge conflicting keywords, or simply log the conflicts in a report. The latter can be used to remove conflicts and select the best keywords. -
Version 0.1.3
1442 downloads
Adds + proper SA bodyparts to MUGB Goblin (proper offset to be precise) + Acquire pheromone Adaptation through RJW system + SA0 / SA2 bodypart texture option (you can adjust bodypart size, X,Y value, layeroffset) Require MUGB Goblin Race mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3768425355&tscn=1784710300 RJW, Sized Apparel 0 or Sized Apparel 2-
6
-
- sized apparel addon
- rjw addon
-
(and 2 more)
Tagged with:
-
Version .json (espified fury only)
945 downloads
Strugling finding a compatibility patch for fury and mnc i decided to make it myself. You can now play as the slutty druid you ever wanted to play. The patch consist in varius thing`s like changing the skeleton to match with the one`s provided by the mod BakaFactory Animated Beast Cocks tweaked the size of the tamed creatures (i wanted to change by 2 point the inital level, instead of starting with 6 start with 8 but i dont know how to do it) added sadle bones to the montable beast so you can mount in more than one way. feel free to change anything you want. It`s my first time doing something like this so expect some bugs and stuff. -
Version 1.0.0
1592 downloads
Description: Hello there! So, the Nomads DLC broke a lot of things, especially the colony/planet scopes with the introduction of the Ark Ships. In this mod patch, I will try to fix some of those things while the mod is not updated. Current Features: Ark Ships Pleasure districts Changed the logic for the buildings so that they can, again, be built on the corresponding district (e.g., SexLabs on Research districts) Planned Features: Fix the scope for the traits that have interactions with another trait so that they do not clog the error.log Fix Dairy world doesn't affect the dairy cows Create the modifiers for Breeding World and Dairy World for Ark Ships Fix the Interspecies sperm/womb policies -
Version 1.11
24339 downloads
This is a fix and update of the Ultimate AAF Patch from Ulfberto. Changelog: Support for almost all animation packages. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders. The unified animation naming system forms an ordered list in the AAF wizard. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching. Fixed twitching in T-pose or a freeze when switching animations where it possible. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. EAPMoans now use lip animations when moaning. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files). Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations. ESP are flagged as ESL whenever possible. Additional information for animation creators: SAMFormerNG v2.7: The script has been modified. This may be fixed the issue with it freezing. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus/StickToVagina/StickToAnus". For example, morphs added by CBBEVagMorphs. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies. Hard Requirements: Working AAF v1.5.5 or later sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual". Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM. SAMFormerNG v2.1 - automatic application of SAM adjustments. Works on OG/NG/AE. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations. Vioxsis Strap-Ons (ZeX Bones fixed) v4.0 - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons. Soft Requirements: Fusion Girl body - recommended female body which supported ZeX-skeleton's NSFW bones. BodyTalk - recommended male body. AAF Creature resources 1.1.6-1 (recommended) or The Ultimate AAF Patch - required for animations with creatures. NSFW Sound Pack 3.0.1 - voices for creatures and "Gray 50SoF". QUAAF Balanced v1.7e03/1.7e05 - balancing the voices used in animations. Furniture XML for AAF - for registration additional workshop furniture. Outfit ReDress Fix (OG/AE) - Engine bug fix to prevent NPCs from defaulting their outfits. Virgil Needs Happiness - NSFW bodyes for Virgil and Swan. Supported Sex Animations: AAF Darthroman creature pack AAF Creature Pack Release Version 3.01 AAF DLC Creature Animation Pack (Beta v0.1) 0.1 AAF BP70s Fallout 4 Sex anims 2.8 Allnarta AAF Animations Brave's Animations 1.3 C.H.A.K. Animation Pack 1.15 Crazy6987 - Sex Animations Gun Version Four-Play Animations by Crazy6987 1.3 Farelle Animations for AAF FO4 Animations by Leito 2.1b Gray 50 Shades of Fallout 4 Rain Maker animations 1.0 RohZima Fallout 4 Sex Animations for AAF RufGT's Atomic Lust RufGT's Mutated Lust 1.4 RufGT's Old Animations RufGT's Raid My Heart SavageCabbages My Animation Pack 1.3.0 Snapdragon animations Spicy Altered Biped Animations 1.00 Spicy Altered Creature Animations 2.00 TBOS Bedroom Hymn TortureDevices 2.22 Vadermania AAF animations 1.1 ZaZOut4 V0.0.3.3 Supported Pose Animations: Daily Life Of Hookers 1.1.0 IceStorms Poses 1.6.0 Just a pose mod Lesbian animations RohZima Fallout 4 Poser 0.75 Real Animated Poses Slave and Model Poses SM2 (ESL version) Additional support: Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too". Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them. Installation: Automatic - FOMOD installer. Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization. Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile. Credits: -
Skimpy Armour Keyword Injector View File A FO4Edit script that injects Skimpy Armour Keyword Resource (SAKR) keywords into patched copies of relevant Armour (ARMO) records. This process uses the existing RobCo Patcher .ini infrastructure as the source of keywords, but does not require RobCo Patcher. Key Features Accepts your entire load order (every single loaded plugin) in one go. Creates the patch, adds all required masters, and injects keywords in a single run. Uses your existing RobCo Patcher .ini files. Requires no new tools to run. Creates a tiny, ESL-flagged patch. Typically under 500 KB for a setup with 400 mods. Fuzzy FormID matching. Works regardless of load order, ESL flags, or overrides. Pre-emptively adds required masters to ensure compatibility with other keyword injectors such as Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter. Creates a new patch file per run to avoid keyword drift. Recommended for consistency when .ini files change. This requirement can be bypassed if the patch is already loaded in FO4Edit. Extensive, configurable logging. Uses dialogue boxes to notify the user of abnormal runs. E.g. No keywords to inject or nothing to patch. Zero performance impact in-game as the patch is generated by FO4Edit beforehand. Why This Exists Skimpy Armour Keyword Resource was designed to work with RobCo Patcher, which adds keywords at runtime. But: The Next-Gen Update (2024) broke RobCo Patcher. Users waited months for the Next-Gen alpha version of the patcher. The Anniversary Edition has an alpha version of the patcher. This script removes RobCo Patcher from the equation entirely while leveraging the existing configuration files. No more waiting. No more runtime overhead. Just SAKR support. Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armour Keyword Resource (SAKR). Required in your load order. Rubber Duck's SAKR Repository, or NGamma's SAKR RobCo Patches or Equivalent. Provides the required keywords to inject. How to Use Install the script under Scripts in your FO4Edit install. (Optional) Install the blank .esp if you use a mod manager. Do NOT load ZZZ_SAKR_Direct_Injection.esp when starting FO4Edit. If loaded, the script will remind you of this requirement and allow you to bypass if desired. In FO4Edit: Press Ctrl+A to select all plugins. Right-click on any mod and Apply Script. A new window will appear. Choose Fallout4 - SAKR Direct Injection v1.2.0 and click OK. Wait ~60--90 seconds (tested with 400+ loaded mods and 2.5M records). Save. Let your mod manager (Vortex/MO2) deploy the new patch. Run the game and go try on some outfits! Tip. For testing, select a few clothing mods to speed up script processing. Cleanup After Use A normal run adds several masters to ensure the winning record is copied and injected. It is recommended that you: Save ZZZ_SAKR_Direct_Injection.esp; Right-click on the mod and select, Clean Masters to remove unnecessary masters. While optional, the above keeps the patch tidy and avoids Missing Masters warnings when changing your mod order within a mod manager. Confirmation Tests The screenshots on the download pages outline various scenarios to confirm the patch works. These tests cover ESLs, base-game items, heavily overridden packs (preview patches), and exposure score changes. Shot in Kziitd Fetish Toolset. Result 100 % skimpy because that mod has no .ini in the Rubber Duck repository. Shots in a Vtaw Wardrobe 6 bikini with or without the top. Highlights the changes in exposure levels and scores. Shot in a COCO Bikini Collection showing exposure and scores change, indicating the .ESL was successfully patched. Shot in Summer Shorts with appropriate scores. Showing that base-game clothing items were successfully patched. Shots in various Vtaw Wardrobe 6 clothing with varying scores. Additionally some are blurry as they triggered Exhibitionist Streak from Provocative Perks because the player is not skimpy enough. Frequently Asked Questions Do I need RobCo Patcher installed? No. This script does not require RobCo Patcher to be installed and the patch negates its requirement for use with the Skimpy Armour Keyword Resource once generated. Will this break if I add new outfits later? No. Just re-run the script --- the new items will be included in the patch automatically assuming you have associated RobCo Patcher .ini files to inject the keywords. Why does it stop if the patch file is loaded? There is no reliable way for FO4Edit to unload and remove a mod while loaded. To prevent corrupting the patch, the script confirms the patch is unloaded prior to generating a fresh patch. However, you can opt to bypass this check entirely at the risk of introducing keyword drift over an extended period of time. There are legitimate reasons for doing so: You accidentally ran the script against a mod with no clothing items. You prefer to be surgical in your application of the patch and run it for individual mods or collection. You are trying this for the first time and the default patch (empty by default) is loaded. You manually cleaned the patch yourself and want to proceed. For the above, you will simply be given an option to proceed. I hate getting asked if I want to continue when the patch is already loaded. You can disable this check entirely by setting bFORCE_CLEAN_ESP to False in the script. However, this may lead to keyword drift, especially if you are fine-tuning the .ini files to suit your gameplay. Can I keep the old patch and append changes? Yes. See above. Is this safe with 500+ plugins? Yes. Tested with 500+ mods / 3.2 million records. Process took under 180 seconds to generate a clean patch, but the time required varies based on system specifications. Will it work on Anniversary Edition? Yes. While not explicitly tested on Anniversary Edition, FO4Edit 4.1.5f which was used to develop this script fully supports that version. I still want to keep RobCo Patcher for other features (material swaps, slot masking, etc.) This script does not stop you from continuing to use RobCo Patcher. Both can coexist perfectly, but to prevent duplicate keyword injection, simply delete or move the RobCo Patcher .ini files used for SAKR keywords. Bonus side-effects of removing those .ini files: RobCo Patcher has fewer records to process reducing runtime overhead May reduce the chances of RobCo Patcher crashing. Is this compatible with Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter? Yes. The script will add these as masters and carry forward any modified or injected keywords. However, this patch needs to be lower in your load order override their records. Some of my clothing packs have no .ini file for it. How can I make these? Rubber Duck has made a SAKR RCP Tool that generate the RobCo Patcher files along with extensive documentation. I keep seeing Error Assigning To and Mapping Errors in my logs. Message such as the one below occurs because the script cannot know for certain every mod that it will need to add a master. Error assigning to [ \ [FA] ZZZ_SAKR_Direct_Injection.esp \ [1] GRUP Top "ARMO" \ [77] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [2] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0] from [ \ [A7] Synth_Fem.esp \ [4] GRUP Top "ARMO" \ [2] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [1] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0]: [Exception] Load order FileID [A5] can not be mapped to file FileID for file "ZZZ_SAKR_Direct_Injection.esp In such cases the keywords will not be injected. However the Script naturally takes precautions to avoid this: Preemptively loads any non-ESL flagged ESM/ESP as a Master. This will cut out most of these errors. Provides an ability to add a custom list of masters. Update the sADDMASTERS constant to include a comma delimited list of additional mods you need to load as masters. Between the above, the script should all relevant masters, and inject keywords without fault. Can I modify or fork your code? Yes. The script is released under the two-clause BSD licence which is a permissive free software licence. Configurable Items The following constants may be changed to alter the script's behaviour. You only need to touch these constants if you have a very custom setup. Most users will be able to ignore these options entirely. There are listed in alphabetical order. bADDALLMASTERS Default: True Automatically adds all non-ESL flagged ESP and ESM files with ARMO records as masters. This ensures that injection will occur most of the time. Tip. Clean up the loaded masters in the mod after running the script and saving the contents. sADDMASTERS Default: '' A comma delimited list of mods that need to be mastered beyond those added as part of the standard script processing. This constant becomes critical when disabling bADDALLMASTERS. iDEBUG_LEVEL Default: DEBUG_INFO Adjust the level and verbosity of logs generated. Available levels are: DEBUG_FATAL DEBUG_ERROR DEBUG_WARN DEBUG_INFO DEBUG_VERBOSE DEBUG_PATHING bDRYRUN Default: False Kept for historical reasons. With a patch-file workflow there are no risks to the game and other mods, but it remains useful for pathing. bESLFLAG Default: True By default the ZZZ_SAKR_Direct_Injection.esp will be created as an ESL-flagged ESP. This means that the patch will not tie up a slot on your limited load order at the cost of reduced entries. Set to False if you need to inject keywords into more than 4095 items. bBALLISTIC Default: True Injects Ballistic Weave related keywords to the item in addition to SAKR. This can be useful for certain mods that expect this slot to exist for their own use and increase available clothing items. bFORCE_CLEAN_ESP Default: True Deletes and recreates the patch every run. Prevents drift when .ini files change. Set False if you prefer incremental patching on selected mods. sLOGFILE Default: '' Set the path of an external file that the log will be written to. iMERGE Default: False By default the script will drop any conflicting keyword injection. This prevents situations where a competing .ini has conflicting keyword injections to make. Any such conflicts will be logged at the end of the process to identify and sort out conflicts. If set to True the script will merge the conflicts together into one line. However, there are potential risks. A perfect example of this is Eli's Armour Compendium and Classy Chassis Outfits - Eli's Armour Replacer. The former includes lore friendly and non-lewd clothing items, whereas the latter will spice things up. They both use Eli_Armour_Compendium.esp and a matching identifier leading to the following situation where an item now has keywords for: 0000081A. Top Full 0000081E. Tank Top 00000821. Top Tight 0000080E. Pants Long 0000080F. Pants Shorts The above contains clearly contains keywords that are at odds with each other and should not co-exist. The resulting score will be wildly off from expected behaviour. Hence merge mode is provided for advanced users who understand the risks. When set to False the script generates a report at the end of the run. This permits you to find and correct these conflicts to ensure the desired outcome. sPATCH_ESP Default: ZZZ_SAKR_Direct_Injection.esp Name of the generated patch. ZZZ prefix keeps it at the bottom of the load order. bSTRIPEXT Default: True When parsing rules the script will perform a check against ESP/ESL/ESM variants of the mod name. This catches situations where the author provided different versions of the same mod. iRECURSION Default: 5 Maximum directory depth when scanning for .ini files to prevent infinite loops. sROBCOPATH Default: F4SE\Plugins\RobCo_Patcher\armor\ Default location of RobCo armour .ini files (overridden by sSCANPATH if used). bSAKRSTATIC Default: False Use static keyword list (True) or read directly from SAKR.esm (False). False is the default as it adjusts to future releases of the mod. sSCANPATH Default: '' Hardcoded location for the RobCo Patcher .ini files. Use '' to use game defaults. sSAKR_ESP / sGAME_ESP / sPATCH_AUTHOR Self-explanatory and should never need changing. License Copyright (c) 2025, M.S.M. Foster Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: list of conditions and the following disclaimer. Redistributions of source code must retain the above copyright notice, this 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Changelog 1.2.0 When bSTRIPEXT is enabled the script will now try ESP/ESL/ESM variants of the mod name when parsing rules. This will match rules in cases where the rules were written for ESP, but have the ESL variant installed. 1.1.0 Added bBALLISTIC which will add Ballistic Armor keywords along with SAKR keywords. 1.0.1 Updated keyword conflict reporting. Now indicates the filenames, and lists conflicting rules. 1.0.0 Added winning overrides to allow the patch to co-exist with other keyword injectors like Armour and Weapon Keywords Community Resource (AWKCR). Added bESLFLAG to toggle the addition of the ESL flag when updating the patch. Added sADDMASTERS and bADDALLMASTERS to add requisite masters to the patch for safe injection. Implemented a fix from iampumpkin for SafeCopy that removes the potential to copy something other than the Winning record. Added bMERGE to allow the user to merge conflicting keywords, or simply log the conflicts in a report. The latter can be used to remove conflicts and select the best keywords. Submitter msmfoster Submitted 11/28/25 Category Modders Resources Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armor Keyword Resource (SAKR). Required in your load order.
-
Sexlab Jail Rape x Serve Sentence patch View File I've been using Sexlab JailRape (SLJR) as my prison mod for a while, since I don't really like the massive minigames of the other popular mods, like PAF or POP. But one thing that's disappointed me with SLJR is how the guard mentions how he's going to enjoy you every day, yet only one scene is played before you're sent free. That's where Serve Sentence comes in! This patch edits SLJR so that it plays a scene on every night you use the Serve Sentence bed, rather than just once before sending you to freedom. A neat feature of this patch is that once you've paid off your bounty, there's nothing stopping you from staying in jail for... whatever reason. This mod just replaces the ESP and a few scripts from SLJR, so it should be drag and drop. No need for a new save (correct me if I'm wrong here). Once you get sent to prison, use the cot to start a scene, then once he leaves your cell and just stands there staring at you like he's some sort of guard, open up the wait menu and wait some time, it's random (check Serve Sentence's page if you need to know more). If you waited long enough, your bounty reduces, you get some bread, and the bed will reappear next to you allowing you to start another scene to keep paying off that bounty. If you want your bounty to be paid off faster, use one of the ELAF Serve Time esl files, which change the bounty paid per day (default 10). These simply increase the bounty reduction per day, you don't need SLJR for these Submitter Thelen Submitted 09/27/2025 Category Adult Mods Requirements https://www.loverslab.com/files/file/9111-sexlab-jail-rape/ https://www.nexusmods.com/skyrimspecialedition/mods/91332 Regular Edition Compatible Install Instructions
-
View File Lux patches for Loverslab mods A couple of Lux patches I made for my own game. If you are like me and feel that there's a lot of dissonance between Lux interiors and Vanilla skyrim lighting, this might help you. All files are ESP flagged ESL. Mods currently covered are: Ebonitium 1.0 Milk Mod Economy 22-05-2022 SImple Slavery Plus Plus 6.3.27 S.L.U.T.S. Resume 4.6 Greyspammer 's Trapped in Rubber SE/AE Edition redux 1.0.10 Troubles of heroine 3.0.2 Wartimes Tweak v10.3 (A Daughter's Tale) Captured Dreams - Resored June 23 2023 4.15 Bandit Paradise 1.4.2 Install Instructions Download the patch for the mod you want and install like any other mod. Be sure to place the patch after both the original mod and Lux. Credits GGUnit for Lux El_Duderino for Ebonitium Ed86 for Milk Mod Economy Hex Bolt for Simple Slavery Plus Plus Scrab for S.L.U.T.S Resume AtomicGrimDark for Greyspammer's Trapped in Rubber DSHV for Troubles of Heroine Monoman1 for Wartimes Tweak Veladarius for Captured Dreams Donuts4me for Bandit Paradise Submitter hu7rx Submitted 03/08/26 Category Regular Mods Requirements Lux Regular Edition Compatible No Install Instructions
-
Unique Barbas Retexture - Fluffworks and ENB Light Addon - Baka ABC Patch View File Patch to add meshes from Animated Beast's Cocks(ABC) to Unique Barbas Retexture with the Fluffworks and ENB Light Addon and integrate it with Creature Framework. Requirements: Creature Framework Unique Barbas Retexture - Fluffworks and ENB Light Addon - Main file (and all of its requirements) Installation: Install manually or with your favorite mod manager. Make sure to my files overwrite both Unique Barbas Retexture and Unique Barbas Retexture - Fluffworks and ENB Light Addon. Let me know if you have any issues, first time uploading a patch like this. Submitter Diuxtros Submitted 11/09/2025 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
-
Version 1.0.0
674 downloads
Compatibility Patches between muscarine heroes and Lustiest Lair Expanded. This mod changes the barks and the description in the guild, blacksmith, and trainer of muscarine heroes to be more explicit and in line with the LLE setting. It also fixes some missing strings errors. Not all barks are changed to keep the identity of the original characters intact. Progress: The Hollow ✅ The Hood ✅ The Shrapnel ✅ The Tusk ✅ The Offering ✅ The Fawn ✅ Tifa ✅ Install it and load it ABOVE the character mods but BELOW LLE. Or you could drop the files inside the Heroes mod folders, you'll have to check the right ID The changed barks and description only appear while the game language is set to english. You do not need to have all the heroes installed for this mod to work! Requirements: LLE: https://www.nexusmods.com/darkestdungeon/mods/1678 Muscarine's Heroes: https://www.nexusmods.com/darkestdungeon/mods/475 https://www.nexusmods.com/darkestdungeon/mods/519 https://www.nexusmods.com/darkestdungeon/mods/562 https://www.nexusmods.com/darkestdungeon/mods/562 https://www.nexusmods.com/darkestdungeon/mods/466 https://www.nexusmods.com/darkestdungeon/mods/222 https://www.nexusmods.com/darkestdungeon/mods/490 -
Version 1.0.0
318 downloads
This is a reupload of RAO Fixes mod from Nexus. The original author of RAO - RizeTM - is for some reason very strict about people fixing his awesome - but poorly implemented - armor mod. Since we need to edit his original assets it is impossible to upload them to nexus without his permission. Even though his OG mod is still very much required. But this is not nexus. I had several people message me about it since it was removed. If LL wants to take this down - can't argue with that, it's your platform. This patch only fixes daedric armor. The mistake in gauntlets weight painting (the asset that got this mod taken down in the first place) and the hidden body parts being broken. Nothing else. Requires original mod. With MO2 load this after RAO, with Vortex it will be put higher in Alphabetical order and should work by default. No plans to update this mod and fix other armors. This was done by request. I do not use RAO. It is hard to test and edit all the many armors it touches. Not to mention the legal stuff I had to deal with Rize and Nexusmods. Do whatever you want with this mod and its files. -
Version 1.0.0
137 downloads
I am not the original creator of this mod simply got it working for current EK2. don't plan to update or provide support, much love. credits:https://www.loverslab.com/profile/7441745-boix4/ original description: Adds the Arousal Bar from Wicked Debauchery into the EK2 hud. Reenables the EK Magicka Bar in the process. Reenables the ability to cast EK2 spells, which was previously unavailable when WD was active. Extract the Zip into your mod folder, and change the path in the .mod file to use. Made for version 1.15.0 (pre horde update) I dont plan on maintaining this in the future. Anyone who wants to update this patch in the future is free to do so. The relevant files to look at will be "gui/ek_hud_types.gui" from EK, and "gui/hud.gui" from both EK and WD. -
Updated EK2 and WD patch. View File I am not the original creator of this mod simply got it working for current EK2. don't plan to update or provide support, much love. credits:https://www.loverslab.com/profile/7441745-boix4/ original description: Adds the Arousal Bar from Wicked Debauchery into the EK2 hud. Reenables the EK Magicka Bar in the process. Reenables the ability to cast EK2 spells, which was previously unavailable when WD was active. Extract the Zip into your mod folder, and change the path in the .mod file to use. Made for version 1.15.0 (pre horde update) I dont plan on maintaining this in the future. Anyone who wants to update this patch in the future is free to do so. The relevant files to look at will be "gui/ek_hud_types.gui" from EK, and "gui/hud.gui" from both EK and WD. Submitter Daedae2 Submitted 05/13/26 Category Crusader Kings 3 Requirements idk lol
-
View File Profligates LLE compatibility patch Compatibility Patches between muscarine heroes and Lustiest Lair Expanded. This mod changes the barks and the description in the guild, blacksmith, and trainer of muscarine heroes to be more explicit and in line with the LLE setting. It also fixes some missing strings errors. Not all barks are changed to keep the identity of the original characters intact. Progress: The Hollow ✅ The Hood ✅ The Shrapnel ✅ The Tusk ✅ The Offering ✅ The Fawn ✅ Tifa ✅ Install it and load it ABOVE the character mods but BELOW LLE. Or you could drop the files inside the Heroes mod folders, you'll have to check the right ID The changed barks and description only appear while the game language is set to english. You do not need to have all the heroes installed for this mod to work! Requirements: LLE: https://www.nexusmods.com/darkestdungeon/mods/1678 Muscarine's Heroes: https://www.nexusmods.com/darkestdungeon/mods/475 https://www.nexusmods.com/darkestdungeon/mods/519 https://www.nexusmods.com/darkestdungeon/mods/562 https://www.nexusmods.com/darkestdungeon/mods/562 https://www.nexusmods.com/darkestdungeon/mods/466 https://www.nexusmods.com/darkestdungeon/mods/222 https://www.nexusmods.com/darkestdungeon/mods/490 Submitter FemcelAnalysis Submitted 05/05/26 Category Darkest Dungeon
-
Version 1.1.2
2490 downloads
A couple of Lux patches I made for my own game. If you are like me and feel that there's a lot of dissonance between Lux interiors and Vanilla skyrim lighting, this might help you. All files are ESP flagged ESL. Mods currently covered are: Ebonitium 1.0 Milk Mod Economy 22-05-2022 SImple Slavery Plus Plus 6.3.27 S.L.U.T.S. Resume 4.6 Greyspammer 's Trapped in Rubber SE/AE Edition redux 1.0.10 Troubles of heroine 3.0.2 Wartimes Tweak v10.3 (A Daughter's Tale) Captured Dreams - Resored June 23 2023 4.15 Bandit Paradise 1.4.2 Install Instructions Download the patch for the mod you want and install like any other mod. Be sure to place the patch after both the original mod and Lux. Credits GGUnit for Lux El_Duderino for Ebonitium Ed86 for Milk Mod Economy Hex Bolt for Simple Slavery Plus Plus Scrab for S.L.U.T.S Resume AtomicGrimDark for Greyspammer's Trapped in Rubber DSHV for Troubles of Heroine Monoman1 for Wartimes Tweak Veladarius for Captured Dreams Donuts4me for Bandit Paradise