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  1. Compatibility Patches for BakaFactory's mods View File Compatibility Patches for TAWOBA Remastered, TEWOBA, BaboDialogue, SL Horrible Harrassment Expansion and Sexlab Approach Redux Requirements : ... and all their respective requirements. You obviously don't need BaboDialogue, SL Horrible Harassment and SL Approach Redux all at once, but they work well together. SL Survival is optional. Roadmap (green means already available, red means in progress): an esp for TAWOBA Remastered and TEWOBA. an esp for Devious Devices (DDa, DDi, DDx, Devious Devices for Him). an esp for Deviously Cursed Loot. an esp for Toys and Shout Like a Virgin. multiple esp files for the default Vanilla armors (at least I hope so). One will have the "sla_ArmorPretty" words on them, the other "Eroticarmor" (you basically choose depending on what armor replacer you use). Factoryclose has been releasing three mods for a while now centered around the player dressing in different types of clothings. These mods make the assumption that the different amors you're wearing have keywords affected to them in order to identify their category, which have to be added manually. Fortunately, xEdit has come a long way now, and Automation Tools works for SE. Applying those keywords isn't that big of a chore anymore, the only other part is filtering the desired outfits in xEdit to apply some keywords. There are two versions, the main one and one for those using Sexlab Survival. The SL Survival version requires SL Survival to be installed, as it applies the "_SLS_BikiniArmor" keyword to every single armor from both mods (thus requiring SL Survival's esp as a master file). Now, these keywords are highly suggestive and up for debate. I have tried following the different manuals from Factoryclose (thanks for the pics ) to objectively apply some keywords, but having a wrong one somewhere shouldn't impact the main mods (BaboDialogue, SLHH and SL Approach). Breast plates have the keywords "EroticArmor" and "SLA_Brabikini". The hide top has the keywords "EroticArmor" and "SLA_Brabikini" (same as the breastplates). Bikini bras / tops have the keywords "SLA_ArmorHalfNakedBikini" and "SLA_Brabikini" (except for the few dwarven bras using slot 48, they only have the "SLA_Brabikini" keyword). Boots have the keyword "SLA_BootsHeels" (some aren't actually heels, only boots, but I couldn't find any other appropriate keywords for them. It is safe to say this won't nuke your game). The hide short pants have the keyword "SLA_MicroHotpants". Bikini bottoms / thongs have the keywords "SLA_ThongLowleg" (some aren't that as lewd as the rest, but making the distinction would be too much work). It is safe to say that those keywords are more than enough to trigger scenarios from any of the 3 different main mods. You can always finetweak those keywords yourself, for instance adding the "SLA_PastiesNipple" keyword to some of the bikini tops that only cover the nipples, but I don't know if it will have any consequential effect. Or you can try adding the appropriate capes keywords to some of the "capes" as well. If you want to learn how to add those keywords yourself, I recommend checking this tutorial by Monoman1: Adding The Bikini Armor Keyword To Your Armors. I have mainly used the second method to add keywords in bulk, but needed to use the first one as well. Selecting those armors may be tedious (one or more may easily be skipped), which is why I recommend using Filters from xEdit. Simply right click anywhere on any esp, click "Apply Filter", uncheck everything and leave "by Record Signature" checked, "ARMO - Armor" checked and either "EditorID contains" or "Name contains" to filter things. For instance, some Bikini Thongs are named "Bikini bottom" but have the word "thong" in their EditorID. It should look like that: Version 1.0 worked fine, but would have needed a complete rebuild everytime the mod got updated. Version 1.1 no longer comes with esp files that overwrite the ones from TAWOBA Remastered and TEWOBA, but instead are esl-flagged esp files that only include the new keywords. That way, it becomes apparent which piece of armor already has a patch thanks to xEdit's interface. These patches should also become version independant. The only issue I can see is an update changing the slot from a piece of armor, this would probably need some adjusting. Submitter Player80 Submitted 05/10/2021 Category Adult Mods Requires https://www.sunkeumjeong.com/post/the-amazing-world-of-bikini-armors-remastered-6-0; https://www.nexusmods.com/skyrimspecialedition/mods/41585; https://www.loverslab.com/files/file/17496-babodialogue/; https://drive.google.com/file/d/1SlvS2KRY6UscQisro8GEskwCCKg4Wa3G/view; https://www.loverslab.com/files/file/8077-sexlab-approach-redux-by-bakafactory-le-se/; https://www.loverslab.com/files/file/6217-sexlab-horrible-harassment-expansion-lese/ Regular Edition Compatible No
  2. Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: If you like my mod - support me Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
  3. Dripping when aroused - Less intrusive Sound View File Just a small patch for Dripping when aroused that changes the low arousal sound to be less intrusive by lowering the volume by 12db and adding a two second space between the audible breaths, I found that the default low arousal sound was far more noticeable and bothersome than the high arousal one (which actually sounded kinda soothing), so I made this quick patch. Should probably work in Oldrim too if the audio file format & dripping when aroused folder structure is the same. But I haven't tested it. Submitter RealGesichtsfelsen Submitted 10/03/2020 Category Adult Mods Requires Dripping when aroused Regular Edition Compatible  
  4. Version 1.0.0

    1,791 downloads

    Just a small patch for Dripping when aroused that changes the low arousal sound to be less intrusive by lowering the volume by 12db and adding a two second space between the audible breaths, I found that the default low arousal sound was far more noticeable and bothersome than the high arousal one (which actually sounded kinda soothing), so I made this quick patch. Should probably work in Oldrim too if the audio file format & dripping when aroused folder structure is the same. But I haven't tested it.
  5. View File Elves of Stellaris LV Patch + Nudity Hello guy, today a bring to you all a patch that make Elves of Stellaris species show a specific gender by using mono gender trait in Lustful Void. NOW WITH NUDITY~~ Load Order: Elves of Stellaris Lustful Void THIS PATCH Submitter Omori1701 Submitted 02/13/2021 Category Stellaris Requires  
  6. (UAP) Ultimate AAF Patch View File @dagobaking for the amazing Advanced Animation Framework and for implementing my requests @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database. Ayser, Maars; for the big help with creature textures. Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function. @ZarthonTheVanquished for the mirelurk king penises @Tentacus for the FF XMLS @CGi for writing the batch to overwrite the sound files. @dosfox for the rebalanced sound files for customized moans and everyone else who supported me. This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that. Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on stats which in uap is the Edge stat bar. ⁉️What is a positionTree? ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen): As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree. *️⃣ As a general rule: #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence). If you stay in this branch, the animation will autoplay itself until the orgasm anim based on Edge stats #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on) #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF) #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another *️⃣ There will still be two different situations where: #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Edge stats until he finds an Exit branch, which is the orgasm anim. OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM ⁉️How are animation staged with and without positionTree using Edge stats? Basically, a complete sequence is made of Foreplay, Intermediary and Climax stages. Each stage will only play during a portion of the Edge stats. *️⃣ As a general rule: #️⃣ Foreplay anims will last 20% of the Edge bar. Intermediary the rest 80% and Climax when its over 99% #️⃣ Each sequence will have different timers based on the amount of stages: ℹ️ 4 Stages or Less will last 90s ℹ️ 5 Stages will last 120s ℹ️ 6 Stages will last 150s ℹ️ 7 Stages will last 180s ℹ️ 8 Stages will last 210s ℹ️ 9 Stages will last 240s ℹ️ 10 Stages will last 270s ℹ️ 11 Stages will last 300s OBS: This doesnt take into account the Climax and Transition (Anims that play only once between one stage and another). + progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. For Modders interested in getting to know more technical details behind the Progressive Trees system, you can check this guide i wrote: Progressive_Trees.pdf Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account! Submitter Ulfberto Submitted 11/19/2019 Category Framework & Resources Requires Latest AAF Version and its Requirements
  7. SOS Patch - CBBE Diamond Texture View File It is a Texture patch for "SOS- Addon - Futanari CBBE SSE" Mods are required: SOS- Addon - Futanari CBBE SSE Diamond Skin - CBBE and UNP Female Textures Just install it like any other mod. Submitter Dweny Submitted 05/20/2021 Category Adult Mods Requires SOS- Addon - Futanari CBBE SSE 1.1b Regular Edition Compatible No  
  8. BluByt3's Dovakiin's Infamy Patch Collection View File BluByt3's Patch Collection This is a collection of patches for vinfamy's excellent mod, Dovahkiin's Infamy. (SE/LE) These include: MCM Menu: This adds a fully functional MCM menu to control the options given at the beginning of the quest, as well as some control over the thresholds for infamy/sadism/perversion. Requires SkyUI v.4 at a minimum. Khajiit Speak Patch Changes all of the player dialogue to reflect Khajiit speaking mannerisms. ESL-Flagged, and totally safe to remove from a save (Theoretically - it only changes player dialogue, nothing else.) Note: there's no way to check if the player is not playing a Khajiit, so disable the ESP if you're not playing a Khajiit. Or don't. Yiffy Age Of Skyrim Patch Facegen data for the NPCs added by the mod, as well as changes a few NPC appearances. Requires Bad Dog's Yiffy Age of Skyrim. All plugins are ESL flagged, so they shouldn't take up a spot in your load order. THESE PLUGINS ARE LARGELY UNTESTED Please report any bugs ASAP, as I haven't played through the whole Dovahkiin's Infamy mod yet. Submitter BluByt3 Submitted 03/26/2021 Category Adult Mods Requires SkyUI, Yiffy Age of Skyrim, Dovahkiin's Infamy Regular Edition Compatible No  
  9. List of updated SxB race supports by date of list update: June 7, 2020: Bunnykin by LazyBunni Zoroark by sh*ttyguy Gardevan by sh*ttyguy Miine by sh*ttyguy Deerkin by Ace_of_Heart Zeta by sh*ttyguy Felin by Kawaoneechan Lombax All-In-One by [TheBusySWAT] Alastor Braixen by sh*ttyguy Zeena by sh*ttyguy Cuter Felin by Fluff the Felin Argonian by [TheBusySWAT] Alastor Shadow2 by madameglitch Lunarian and Barometta by timmeh Demon by timmeh Saturnian CyB by [TheBusySWAT] Alastor Renamon by sh*ttyguy Alrune by PumpingPumkinsAllDay Eevee by sh*ttyguy Kitsune by TinyFox621 Tails by sh*ttyguy Scorsheep by sh*ttyguy Gnollbound by [TheBusySWAT] Alastor Zombie by sh*ttyguy Fragment of Ruin by Zorgman Neko-Alternate by Neko Boi Saturnian by IdioticExplorer Sergal by [TheBusySWAT] Alastor Omen by Red3dred WaspHive by [TheBusySWAT] Alastor Fullbreed Deerfolk by FelisMoon Lopunny by [TheBusySWAT] Alastor Avali by Red3dred Lamia by Paco-Taco - No longer Available Everis by [TheBusySWAT] Alastor Merrkin by Fozuna Shizubelle by sh*ttyguy Familiar Humanoid by [TheBusySWAT] Alastor Thaumoth by [TheBusySWAT] Alastor Kemono by [TheBusySWAT] Alastor Dark Latex by [TheBusySWAT] Alastor Lastree by [TheBusySWAT] Alastor Ningen by [TheBusySWAT] Alastor Shoggoth by SirBumpleton Kazdra by [TheBusySWAT] Alastor Halfbreed Draconis by [TheBusySWAT] Alastor Fullbreed Draconis by [TheBusySWAT] Alastor Slime by [TheBusySWAT] Alastor Oct. 30, 2020: Lucario by Zancuno Yoru by 루안(Ruan) Crewkin by Artus_ Icthysian by Polygore Jul. 21, 2021: Dreemurrers by Artus_ Vessel by Ice_Fox_of_Camelot Mollopod by Polygore Bohemian Lion by Ant Cant Skelekin by Red3dred Bipedal Deerfolk by Polygore Aug. 06, 2021: Gyrusen by Polygore
  10. Version v2.6.43

    108,009 downloads

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database. Ayser, Maars; for the big help with creature textures. Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function. @ZarthonTheVanquished for the mirelurk king penises @Tentacus for the FF XMLS @CGi for writing the batch to overwrite the sound files. @dosfox for the rebalanced sound files for customized moans and everyone else who supported me. This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that. Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on stats which in uap is the Edge stat bar. ⁉️What is a positionTree? ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen): As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree. *️⃣ As a general rule: #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence). If you stay in this branch, the animation will autoplay itself until the orgasm anim based on Edge stats #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on) #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF) #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another *️⃣ There will still be two different situations where: #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Edge stats until he finds an Exit branch, which is the orgasm anim. OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM ⁉️How are animation staged with and without positionTree using Edge stats? Basically, a complete sequence is made of Foreplay, Intermediary and Climax stages. Each stage will only play during a portion of the Edge stats. *️⃣ As a general rule: #️⃣ Foreplay anims will last 20% of the Edge bar. Intermediary the rest 80% and Climax when its over 99% #️⃣ Each sequence will have different timers based on the amount of stages: ℹ️ 4 Stages or Less will last 90s ℹ️ 5 Stages will last 120s ℹ️ 6 Stages will last 150s ℹ️ 7 Stages will last 180s ℹ️ 8 Stages will last 210s ℹ️ 9 Stages will last 240s ℹ️ 10 Stages will last 270s ℹ️ 11 Stages will last 300s OBS: This doesnt take into account the Climax and Transition (Anims that play only once between one stage and another). + progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. For Modders interested in getting to know more technical details behind the Progressive Trees system, you can check this guide i wrote: Progressive_Trees.pdf Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account!
  11. View File -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608 Submitter Pickle_Juice Submitted 12/22/2018 Category Races/Creatures Requires CBBE, Vulpine Race , [AAF] View File
  12. Conglomerate 02 Last Updated: 14.09.2021 An overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL or Nexus. This was created with NMM in mind, but the overrides are the same for any other mod manager. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🚧Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. Having always the same case mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Create Modules to choose what core mod combinations you want to install Most used Abbreviations: What you find on this blog page: Step 01 - Core Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional Mods Step 02 - Body Module A AIO-P Module B Separate mods to create a Body Step 03 - MNC Creature Framework MNC SLAL ABC HDT and Optional SIC & Bad Dog Step 04 - BDSM Frameworks Zaz Animation Pack Optional Toys Addons and Quests Devious Devices Module A DD 4.3a and Fixes Module B 🚧 DD 5.1 and Fixes Step 05 - Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - Core: Installing the core mods. Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional but helpful Core mods: Optimal but helpful: Step 02 - Body: Module A AIO-P Module B Single mods to create a Body Module A - AIO-P v3.3 or v4.0 XPMSE Optional Module B - Single mods to create a Body Step 03 Installing MNC Patches Options Installing Animated Beast's Cocks(ABC) Extra: SIC & Bad Dog's MNC SLAL Integration MNC SLAL: SIC & Bad Dog's MNC SLAL Integration Step 04 Installing ZAP 8-0+ Installing Toys Installing DD Module A DD v4.3a and patches Module B 🚧 DD v5.1 and patches ZAP 8+: Toys: Modul A - DD v4.3a: Modul B - DD v5.1: 🚧 Step 05 Installing Script Extender: PapyrusUtil 3.3 JContainers ConsoleUtil
  13. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE View File Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. Submitter RocketBun Submitted 10/28/2020 Category Other Requires pahe lives on 7.4.1c beta or newer Special Edition Compatible Yes  
  14. Version 9.7

    99,262 downloads

    IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts If you like my mod - support me
  15. LST BravilUnderground LDD's Addon #1 View File This script evolved from the notion of fixing a few grammatical issues and logical errors that may have appeared within LSTBravilUnderground. Some were minor nuisances in verb tenses, others were instances were paragraphs of dialog were completely out of order. After that, more extensive work was performed, all while keeping the main content of the storyline intact. But along with that, some new graphics have been added, new conditions have been added, and some of the underlying scripts have been altered in order to prevent unexpected errors or enhance gameplay. FEATURES: Grammatical corrections for asking for in-game jobs from NPCs Customized book jackets and revised book scripts Updated and fixed in-game items, item descriptions and NPC names Repaired a crucial script that was to allow a specific quest to complete Bonus features were added too. However, the spirit of BravilUnderground is that of exploration and discovery. So clues as to what these features and changes are is being withheld. INSTALLATION: The package includes only two files; LSTBru-Addon1.esp & LSTBru-Addon1.bsa The LSTBru-Addon1.esp merely needs to be below LSTBravilUnderground your mod order. And it does not interfere with Fejeena's LST Addons. RECOMMENDED VERSION: This patch was initially designed for Bravil Underground v0.96 v2. However, it does work with the No-MBP version. COMPATABILITY: This mod was designed with the original MBP (Modular Beautiful People) version, yet does work well with the No-MBP edition that has been ported. Edits to existing NPCs were minor and mostly performed to references and not the NPCs directly. Only one NPC was directly altered, using a custom race with no dependencies. What MBP resources are used within this mod were copied over and made as separate resources within the accompanying/required BSA file. Submitter LongDukDong Submitted 08/13/2021 Category Other Requires Lover with PK, LoversSlaveTrader, LSTBravilUnderground  
  16. Version v1.1

    155 downloads

    Chastity Belt and Baka Aroused keywords patch for Les Sucettes clothes by monsta88 Chastity belt patch: - changes the Skirt's slot to 60. Originally it is on 40, the tail slot. - edits the shape of the skirt's belt, so the CB is not clipping over it. So if you don't plan to use this outfit with chastity belts, you don't need this at all. Requirements: Les Sucettes a Magie (HDT-SMP Skirt) BodySlide and Outfit Studio + whatever these mods need (physics, body, etc). Update (2021.09.07) Keywords patch Added Baka SL Aroused keywords to the clothes. Some mods can react to those. Required: SexLab Aroused SSE Modified by Bakafactory (in the dl section) Compatibility patch Added compatibility patch for the 2 patches (CB and keyword). You can use it only if you use both patches. How to use Install with a Mod Manager (preferably MO2) Only for CB patch Put it after the Les Sucettes mod. This mod should overwrite it. Only for CB patch Use bodyslide to build the outfit. (if you don't, it will be invisible) In the load order put it anywhere, it is ESL flagged. Warning: If you use the compatiibility patch, it must be behind the 2 other patches. Credits: Vugluscris for the outfit Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team
  17. Bathing in Skyrim Tweaked SE edition View File BluByt3's Bathing In Skyrim Tweaked This is a small patch that changes the way Bathing In Skyrim handles the dirt FX. Rather than using a magic effect shader, this changes it to use a RaceMenu overlay instead. This was 100% not my idea - check out MonoMan's original mod first. This is esentially a very stripped down version of his tweaked mod - there's no alternate texture sets, or logic for washing out cum. Plugin is esl flagged, so it won't take up a load slot. Changes Allows for other magic effect shaders to play nice with BiS dirt FX, such as oakflesh or sexlab cum. Also allows for better compatibility with mods like Enhanced Blood, so you won't end up with weird texture conflicts at the same time. Credits: Thank you very much MonoMan for the excellent scripts, and mz1n for the original mod. Submitter BluByt3 Submitted 03/27/2021 Category Adult Mods Requires Bathing in Skyrim, Racemenu Regular Edition Compatible No  
  18. View File A PATCH for Triss Merigold The Witcher Voiced Standalone Follower CBBE This work in progress is a patch for imAarwyn's great mod Triss Mergold from The Witcher universe. (Triss Merigold The Witcher Voiced Standalone Follower CBBE). Unfortunately RL is limiting her abilities to move this mod a step further. So, I experimented a bit to add or change a few things for my personal taste. Now, I think it's ready for others to test it. If it works, I will release it here on LL as patch v1. Please comment, if you see anything odd, bugs, more ideas ... But please keep in mind, that I am a bloody novice and a just-now-deflowered-virgin when it comes to programming Skyrim mods. My own RL permitting, it will not be the fastest developent of this world. Dependencies and requirements Skyrim Legendary Edition The original mod "Triss Merigold The Witcher Voiced Standalone Follower CBBE", version 1.2, 1st, february 2016 and all it's requirements The patch will not work without these, or with any other versions. Updating Updating the original mod with this patch or updating this patch from previous versions is NOT safe in an ongoing game! An update will always require a new game or a clean save! Installation In ModOrganizer install the original mod install this patch, I suggest to add it as a separated mod priority order immediately after the original mod allow to overwrite files from the original mod, nothing else (please report any oddities) In NMM, Vortex, ... I do not have a clue, you are on your own. But please comment if you know of a safe way Manually install the original mod manually in your /data folder overwrite it's files with the ones from this patch archive esp in /data *.pex in /data/scripts overwrite only the files from the original mod, nothing else (please report any oddities) Features, plans & further ideas Current features cleaned esp dismiss and rehire her as often as you like (bug in the original mod) she was nude/in underwear under certain conditions -> fixed -> she should always wear her clothes now (bug in the original mod) added a limited barter feature, unvoiced yet (new feature) Further plans and ideas: please see my development blog entry https://www.loverslab.com/blogs/entry/8056-ship-yard-patching-triss-merigold-mod/. Changes Credits & Thanks Since this whole work is based on imAarwyns effort, all credits, praises and thanks belong to her! If you like Triss, please go over to the original mod and tell her. imAarwyn https://www.nexusmods.com/skyrim/users/9734839 Triss Merigold mod https://www.nexusmods.com/skyrim/mods/69893 Whenever imAarwyn would like this patch to her mod to disappear, I will do so! And since she had help along the way, I cut&paste the following from her credits: I can only add my thanks to all those. Further, I would like to add my own thanks to Andrzej Sapkowski for his great novels and creating our lovely red headed sorceress. And finally, special thanks to @Ashal for making all of this here on LL possible. Permissions Since this is just a patch for imAarwyn's work, I can't and won't comment on any permissions of the original mod. You may do with my own patch addition whatever you like, if * it is unpaid, free of charge, no money involved and you earn nothing with it, and * it is always available with all sources, and * it is published and hosted here on LoversLab (https://www.loverslab.com), and * always credits imAarwyn and all others above References https://www.nexusmods.com/skyrim/mods/69893 Triss Merigold by imAaarwyn The Witcher (wikipedia) Triss Merigold (gamepedia) Further development, plans and ideas in my blog Submitter worik Submitted 01/01/2019 Category WIP / Beta Requires Triss Merigold The Witcher Voiced Standalone Follower CBBE Special Edition Compatible No View File
  19. Version v1.1

    501 downloads

    Chastity Belt and Baka Aroused keywords patches for SunJeong's Ninirim Collection by monsta88 What these mods do Chasity Belt patch A lot of the armor sets from this collection have skirts, pants or other elements. If the character is wearing a Chastity Belt, these pieces can't be equipped, making the armor look very bad. So I moved all these armor/clothing pieces to slot 60 (instead of 49). Warnings I may have missed some pieces. In that case the armor/clothing piece in question will be invisible. Report it and I will try to fix it. I did not change the armor/clothing geometry, so if the device hider in DD doesn't hide the CB, it will be clipping. Baka Aroused Keywords patch Add BakaFactory's SexLab Aroused keywords to [SunJeong]Ninirim Collection armors. Other mods may react to these. This time I made a video about the armors in the showroom so I could see each piece. This way I could add pretty accurate keywords to the armor/clothing pieces. Some keywords don't fit the armor perfectly, for example there is a SLA_MicroHotpants keyword, but the armor pack only has regular hotpants. I still definitely missed some, but overall it will work fine. Compatibility patch Compatibiliy patch for my Ninirim patches (Chastity belt and Baka Aroused keywords) if you want to use both at the same time. Without this, certain armor pieces would be invisible. Warning Do NOT use this if you don't use BOTH of my Ninirim patches. Requirements [SunJeong] Ninirim Collection 6.0 BodySlide and Outfit Studio SexLab Aroused SSE Modified by Bakafactory (it is in the dl section. Only the keyword patch requires it.) + whatever these mods need (physics, body, etc). Works without it, but kind of required, otherwise the mod makes no sense: Devious Devices SE 5.1 (probably works with older versions too) How to use Install with a Mod Manager (preferably MO2) Only for CB Patch Put it after the [SunJeong] Ninirim Collection 6.0 mod. This mod must overwrite it. Only for CB Patch Use Bodyslide to build the outfits. (if you don't, they will be invisible) In the load order put it anywhere, it is ESL flagged. Credits SunJeong - for the Ninirim pack. BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team Permissions Keep it free. Give credit if you use it.
  20. Version 2.03 (02/09/21)

    412 downloads

    Description This is compatibility and QOL patch for Backpack Containers by BusinessGoose. I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful. Patch Features For Players Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted! For Modders Added a lightweight dependency free method to access the items in an equipped backpack. Requirements LE/SE Backpack Containers V1.0 LE - Compatible with SE PapyrusUtil LE V3.3+ / SL V3.9+ Recommended for the full limited inventory/backpack experience Realistic Capacity LE / SE Installation/Uninstall Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. As the scripts on run on demand it should be safe to install/uninstall on a game in progress. Upgrading It is safe to upgrade from V1.23+ to V2.03
  21. Khajiit Texture Mod and Masculine + Sheath Patch View File This mod makes changes to the Masculine Khajiit Textures (Grey Cat) and patches it up with Bad Dog Hoodies. Textures might also work for Yiffy Age SSE. Installation: 1. Download Masculine Khajiit Textures: https://www.nexusmods.com/skyrimspecialedition/mods/186/ 2. Install the Grey Cat version in any bodytype, as this mod overwrites most of the textures. 3. Download Bad Dog's Hoodies for SSE: https://www.loverslab.com/files/file/6593-bad-dog-hoodies-sse/ 4. Install the files. 5. Overwrite with the files from this mod to patch the mods. Load / Install Order: 1. SOS 2. Masculine Khajiit Textures (Grey Cat) 3. Bad Dog Hoodies / Yiffy Age 4. Khajiit Texture Mod and Masculine + Sheath Patch If Using Mod Organizer 2, you won't actually have to overwrite the files physically, just place it in the left list of installed mods in the load order shown above. :3 Vortex might do the same, but I don't use it, sorry about that. Hope this helps, enjoy the texture change and sheath patch! Credits to: The original creators mrLenski, Bad Dog and MONSTERaider among others for the original textures, I did quite some modifications myself, but if you like what this mod does, please download and endorse their work as well if you got the time to do so. Thank you for reading and have a good one! Submitter Craziux Submitted 07/15/2020 Category Adult Mods Requires Masculine Khajiit Textures (Grey Cat), Bad Dog Hoodies SSE or Yiffy Age SSE Regular Edition Compatible No  
  22. SunJeong's Ninirim armor patches for Chastity Belts and Baka Aroused keywords View File Chastity Belt and Baka Aroused keywords patches for SunJeong's Ninirim Collection by monsta88 What these mods do Chasity Belt patch A lot of the armor sets from this collection have skirts, pants or other elements. If the character is wearing a Chastity Belt, these pieces can't be equipped, making the armor look very bad. So I moved all these armor/clothing pieces to slot 60 (instead of 49). Warnings I may have missed some pieces. In that case the armor/clothing piece in question will be invisible. Report it and I will try to fix it. I did not change the armor/clothing geometry, so if the device hider in DD doesn't hide the CB, it will be clipping. Baka Aroused Keywords patch Add BakaFactory's SexLab Aroused keywords to [SunJeong]Ninirim Collection armors. Other mods may react to these. This time I made a video about the armors in the showroom so I could see each piece. This way I could add pretty accurate keywords to the armor/clothing pieces. Some keywords don't fit the armor perfectly, for example there is a SLA_MicroHotpants keyword, but the armor pack only has regular hotpants. I still definitely missed some, but overall it will work fine. Compatibility patch Compatibiliy patch for my Ninirim patches (Chastity belt and Baka Aroused keywords) if you want to use both at the same time. Without this, certain armor pieces would be invisible. Warning Do NOT use this if you don't use BOTH of my Ninirim patches. Requirements [SunJeong] Ninirim Collection 6.0 BodySlide and Outfit Studio SexLab Aroused SSE Modified by Bakafactory (it is in the dl section. Only the keyword patch requires it.) + whatever these mods need (physics, body, etc). Works without it, but kind of required, otherwise the mod makes no sense: Devious Devices SE 5.1 (probably works with older versions too) How to use Install with a Mod Manager (preferably MO2) Only for CB Patch Put it after the [SunJeong] Ninirim Collection 6.0 mod. This mod must overwrite it. Only for CB Patch Use Bodyslide to build the outfits. (if you don't, they will be invisible) In the load order put it anywhere, it is ESL flagged. Credits SunJeong - for the Ninirim pack. BakaFactory/factoryclose - for the Modified SLA The SLA writers/updaters/converters - fishburger67, redneck2x, etc. Ousnius and Caliente for CBBE body and BodySlide ElminsterAU for SSEEdit NifSkope Team Permissions Keep it free. Give credit if you use it. Submitter monsta88 Submitted 08/29/2021 Category Adult Mods Requires SunJeong's Ninirim, BodySlide, Baka SL Aroused Regular Edition Compatible No  
  23. Graviczapa Desert Dancer No-glow and Translucency Patches View File Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason). Submitter Darklocq Submitted 05/09/2019 Category Armor & Clothing Requires original Graviczapa outfit mod Special Edition Compatible No  
  24. Version 2.0

    1,369 downloads

    Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible). Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).
  25. Hello, “Höll Space 5D6“ is entering Early Access on Steam, and official mod support will probably come at some point. It uses the Unreal 4 Engine, and a tool like “UnrealPak” should allow some access to the game files. Let’s use this post to see what kind of mods would be of interest?
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