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Showing results for tags 'replacer'.
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Version 2.4 - v2.21
5,271 downloads
ADVERTISING ALTERED v2.4 THERE IS A SEPERATE ZIP FOR THOSE WHO JUST NEED THE v2.21 GAME ICON LAYOUT UPDATE ALL OF THE EXISTING ARCHIVE'S STILL WORK WITH THE CDPR v2.21 UPDATE EXCEPT THE OLD ICON ARCHIVES MORE MATURE ADVERTISING NOTICE: I'm no longer going to bother to update my game. Unless CDPR actually adds something new to the game, fixes an actual game breaking issue, or radically alters how the rest of the game's textures are laid out, v2.21 is going to be the last time I update the Cyberpunk 2077 icons archive. With the exception of the Phantom Liberty DLC, they've not added anything to the icons. With each update they just arbitrarily shift the images around on the textures for no apparent reason and with each update they've released, I've had to update the 'Icon' archive. --- This now makes fourteen separate occasions I've had to do this. After downloading each update, it's taken me approximately four hours each time to find and replace the shifted icons, that means I've wasted over two days of my life fixing something that didn't need to be messed with in the first place and I'm not doing it again without an actual reason. These are my efforts at making more adult versions of the game's advertisements, while keeping the same design style. The ads are separate archives so you can choose which one's you want but are bundled into one zip file for download convenience. I've changed the vast majority of the ads and some of the clutter items to be a bit sexier or less cartoonish. With most replacements, I've tried to keep as much of the image/style/theme of the original image as possible, while altering the parts I want, though a few have been significantly redesigned with entirely new textures and/or changing the theme of the advertisement. If you've downloaded previous versions of Advertising Altered, delete them prior to installing these. Some of the archives have been renamed or some files moved into other archives, they will conflict with previous versions. The main zip now includes some of the sLOD meshes and textures for the ads. It's still a WIP but transitioning from far to near shouldn't be as jarring on the ones that I've found and replaced so far. You'll still get image pop because the sLOD mesh images are static and the regular ones will change every time the game loads a scene, but now at least, the ones I've replaced will have the same appearance as the regular ads I've remade. IMPORTANT INFORMATION, LIST OF WHAT ITEMS HAVE BEEN CHANGED, AND RECOMMENDED MODS IN-GAME IMAGES OF ALTERED ITEMS If you have any questions, suggestions or requests, please feel free to notify me, if I can answer it or fulfill it, I will. -
Version 1.00
14,321 downloads
1.0 Released All DLC signage added. A lot of previous updated. REDOWNLOAD EVERYTHING PLEASE (also it would be great if you guys shared some pretty screenshots of the result with me, so I can add it to this file gallery. Don't have working fallout4 installed right now) Replaces all (most) of the vanilla signage with hentai versions. This is Beta, so please provide feedback if missed some of the textures or if someting looks awful. It's just loose files for now. Will pack bsa when I'm happy with the result MY MAGAZINE MODS 126 vanilla magazines + 6 restored + 404 from various mods Ultimate 536 magazines bundle, all in one style, for a devoted lewd pictures collector. Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos) Missing magazines retexture (+10 magazines with perks) Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk) Strong Legs magazine retexture (+5 magazines with carryweight perk) Retexture of Ketaros' New Magazines (+91 magazines, with perks) SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream) Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack) Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks) Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement) Hentai retexture of Companion Ivy magazines (+73 magazines, no perks, added to the world via object swapper and leveled lists) PiCSeL's Standalone Custom Magazines 1.0.0 (+80 magazines, no perks, added via leveled lists, standalone) Collab A collaboration project - standalone magazines -
Version 0.4 DEV
23,660 downloads
(_) Altermatic - Run-Time Replacer Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ TBC Thread - https://forum.thebrokenchatbox.com/d/28-altermatic-palworld-mod v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich >> What is Altermatic? << Altermatic is a Replacer Framework which Automatically Alters in-game assets at run-time, enabling dynamic and highly configurable replacers with user customization options. Altermatic uses JSON configuration files which are both quick and easy for both modders and users to make and customize what gets altered. The most common usage for Altermatic is replacing Pals with new models, enabling gender dimorphism, giving lucky pals unique features/textures, or just giving them cool glasses. You can also add other replacer mods into the mix, if they don't overwrite base-game assets then you can define them in a JSON config file for Altermatic and now see them in-game!~ >> Self Promotion << Begging for donations isn't really my kind of thing, but hey, if I never do it then no one would know and that means I'd have less resource to work on these mods! If you're intereted in supporting my work and would like to see more frequent updates, please consider donating to my work on SubscribeStar! - https://subscribestar.adult/michaelpstanich (Altermatic is 100% free and never paywalled, but Subscribers do get a special role on Discord and other benefits related to some other projects!) If you're not able to support financially that's ok! I appreciate any help I get, whether it's just giving feedback and bug reports, or just sending a friendly message! >> NOTICES << UniPalUI Integrations As of version 0.4 DEV, Altermatic now requires UniPalUI for UI and input functions. UniPalUI is NOT required for Altermatic to functions, but if you want to customize settings, change mesh swaps on characters, and experience other future UI additions you'll need UniPalUI installed! Mod In Development Altermatic is still in its early development stages and you may encounter some strangeness in places. If you have suggestions on what to add or how to improve Altermatic, please let me know; I need to know what modders/users want to see out of this replacer framework! (The best place to leave suggestions and report bugs is our Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw ) >> Potential Issues / Failure Points << - Currently Altermatic uses some internal functions and capture methods to detect spawning and attempt to replace things. However, there is the potential that these functions could have bugs unknown to us which 'could' cause inconsistent results in very specific scenarios. >> Known Incompatibilities << - OK Framework : When 'One of a Kind' is installed it can sometimes take longer to replace assets than Altermatic, which leads to broken textures/models or reverting of changes. It's recommended to convert your OK Framework replacers to Altermatic, then uninstalling OK Framework to prevent conflicts. (Conversion is easy through JSON configs and doesn't require any repackaging) - Skeleton Replacers : Some mods may replace the entire Skeleton Asset with one that is incompatible with the base game. In these rare cases (no one should be replacing the full Skeleton, only ever adding bones) it may break animations! This is because when replacing the full Skeleton with an incompatible one they will also need to replace the animation assets, however Altermatic won't be able to replace the animations. It's recommended to avoid these replacers as they are not Game-Version safe and may break internal game systems. - Multiple 'default' replacers : Altermatic is not able to alter an assets file path, this means that assets that have the same file path will naturally overwrite each other. This isn't really an incompatiblity with Altermatic, just how Unreal Engine 5 works. In these cases where replacers conflict in file path they will need to be repackaged with non-conflicting file paths. >> Features List << <> Game-Version Safe Design - Designed with custom systems that are less likely to break between game updates - No base-game assets are replaced by Altermatic, ensuring it stays stable - Uses internal game systems for identifying Pals/NPC/Assets meaning when new Pals/NPCs/Assets are added, as long as Altermatic works it can replace them! <> JSON Configuration Loading - Easy to edit and read JSON config files for replacers - No re-packaging needed for any non-default replacer - Easy to share and use with friends/followers! <> Skeletal Mesh Replacement - Replace any Pal/NPC Model (Player replacer support coming in a future version!) - Swaps at Run-Time, so you can use Altermatic along with default replacers for maximum customization! - Replace specific materials/textures with 'MatReplace' without the need to create a custom model - Allows Gender dimorphism by defining 'Gender' - Alter Lucky Pals with a separate mesh by setting 'IsRarePal' as 'True' - Replace in-game skins with your own by defining 'SkinName' - Include multiple meshes for one Pal/NPC and Altermatic will randomly select one to use! - Best Match system for random selection which accounts various requirements to find the best replacer to use - Set required and preferred traits so Pals with traits can have unique visuals with 'ReqTrait' and 'PrefTrait' - Apply Morph Targets dynamically to allow further variation for each swap with 'MorphTarget'! - Project Sugar Cake (SCake) integrations for Extended Gender support, arousal morph support, and performance savings! <> In-game UI and Keybinds using UniPalUI - Press "Shift+O" to re-roll the looked at character's SkelMeshSwap (Full UI implementation planned) ( More replacer features planned! ) >> Suggestions for Modders << Altermatic doesn't have any hardcoded aspects or paths! This means Altermatic can grab models from any path defined within the JSON, this includes both base game AND modded assets! For the best experience, when making replacer packs for Altermatic, separate your meshes into 'mods/yourpackname/' so they won't conflict with other replacers. If you're looking to make an OK Compatible replacer you can still separate them into their own folders, define the params in the OK Framework DT, then configure an Altermatic JSON config file along with the download. This way, users can use the package with either OK Framework OR Altermatic! (Also, please package a version with and without IO Store so both Steam and Xbox/Gamepass players can enjoy your pack!) >> How to Install Altermatic << - Download both Altermatic and UniPalUI, then unzip the archive and from inside the folder of your platform, copy the 'LogicMods' and '~mods' folder into "[Palworld Install]/Pal/Content/Paks" - In the "~mods" folder, enter the "SwapJSON" folder and run the "__Create_Load_List__.bat" file to auto-fill the load list (You'll need to run this any time you install new Altermatic .json files) [ + If the .bat file fails to run or says "Access Denied" you can try moving the entire SwapJSON folder to your desktop, running the .bat file, then placing it back. Remember to check if it actually filled the _LoadList.json with the .json names. If it still failed you'll just have to enter in the .json file name for each Altermatic JSON config you have installed manually into the _LoadList.json in JSON format (so like "MeshReplace1","MeshReplace2","","" ect, use https://jsoneditoronline.org/ to help with formatting). ] - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mod.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ] [Optional, sort of] - For Altermatic to do anything you'll need to install replacer packs and their associated .json config files or create your own JSON configs. - Remember to run the "__Create_Load_List__.bat" file every time you install new JSON configs! (If the .bat file doesn't run, you can enter the .json file names for animations you want to load in-game manually into the _LoadList.json file) >> How to make a JSON Config << Inside the mod's archive are the "Altermatic - Metadata.txt" file which defines different parameters available for Altermatic, and JSON templates can be found in the "JSON_Templates" folder. You can use these to get a better understanding of what Altermatic is capable of and how to achieve your dream replacer! Let's set up a really simple example, let's replace all of the Cattiva with the in-game skin with the glasses (creatively named Skin001 X.x) First, create a new json file, let's name it "AllGlassesCattiva.json" (You can create an empty .txt/text file and just change the file extension). Once created, open it in any text editor and we'll enter the following... (starting from "{" ) { "PackName":"Example Glasses Cat Replacer", "SkelMeshSwap":[ { "CharacterID":"PinkCat", "SkelMeshPath":"/Game/Pal/Model/Character/Monster/PinkCat_Skin001/SK_PinkCat_Skin001", "Gender":"Male" }, { "CharacterID":"PinkCat", "SkelMeshPath":"/Game/Pal/Model/Character/Monster/PinkCat_Skin001/SK_PinkCat_Skin001", "Gender":"Female" } ] } In this JSON we configured 2 Mesh Replacers for the Pal Cattiva (internally known as "PinkCat"). > PackName : An optional parameter to help people know what the json is and to pull into UI implementations. > SkelMeshSwap : Tells Altermatic that the following array of entries are replacers for Skeletal Meshes (the Pal/NPC models) > CharacterID : The internal name for the character we want to replace. The game knows Cattiva as "PinkCat" so we put that there to tell Altermatic to attempt this replacer on any Cattiva it sees. (You can view many internal names on the modding wiki - https://pwmodding.wiki/docs/game-data/monster-table or by using FModel and finding the PalParametersDatatable) > SkelMeshPath : This is the path to a Skeletal Mesh we wish to replace with, in other words, this is the internal file path to where the model asset is. You can find these paths using FModel or by asking modders. (For modders making packs, you can right-click and copy the refernece path and paste it in here, remove anythign before "/Game" and remove the duplicate of the file name and .uasstet extension if present) > Gender : This is what gender we want to replace. Internally Non-Pal NPCs have no gender assigned by default so for Human NPC replacers you'll use "None", but for Pals they have Male and Female assignments. We created 2 entries, one for each, so Altermatic will replace both genders. (Note : With SCake installed all NPCs are given a Gender by default, so setting a gender for 'naughty' replacers is still recommended) Now that we have the JSON made, we place it into the SwapJSON folder, run the __Create_Load_List__.bat to quickly fill the _LoadList.json (the LoadList tells Altermatic what JSON files to load). Then, once we load in-game, you'll see all the normal Cattiva are now replace with the in-game skin with glasses! Couple things to note, when replacing meshes make sure you're only defining ones made for that Pal/NPC. Because of how UE5 works, if you replace random meshes onto incompatible Pals/NPCs which use a different skeleton it will completely break animations and potentially the visual model, hitboxes, animations, AI, and more. Human NPCs almost universally share the same skeleton, so they can swap between each other quite easily, however all Pals have their own unique skeleton with the exception of variants, which will share the same skeleton (Think Dinossom and Dinossom Lux) >> Permissions / Usage Rights << These Permissions and Usage Rights apply to all content related to Altermatic, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements - No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. - Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution - Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user - Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation - This also applies to any templates or files that interact with Altermatic provided by any mod or user - Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior - Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions - Do not intentionally cause another mod to stop functioning or overwrite their author information without permission - Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and notes within reason in the JSON config to make it easier for people to enable/disable various models/materials/swaps included with your pack. Also consider breaking up your mod into several JSON configs based on content, this way people can quickly pick and choose what to include (which also helps with managing a lot of data and helps performance on-load as smaller jsons load and process much quicker than large ones). Because of how Altermatic works, disabling specific swaps in-game isn't feasible and so customizing json files may be required for some users. Please remember to be considerate of others and encourage others to edit and share configs to help everyone get the best out of your mod! >> Questions and Answers (FAQ) << Question: Can I use this with other replacers that are not made for Altermatic? Answer: Yes, but how will depend on the specific replacer. For replacers using other frameworks (such as OK Framework) you'll want to make a conversion to Altermatic by making a JSON config file for that replacer and removing the other framework if it's incompatible. For default replacers (replacers that don't use a replacer framework) you can only have 1 installed, but you can use it with altermatic! In those cases you'll just avoid replacing that specific CharacterID/Gender combo to prevent Altermatic from replacing it, or, if you want the default replacer in Altermatic's random selection process, make a JSON entry with either the default mesh path (which is preferred) or with no path set to null (as in just "" ). If you do use a default replacer you'll only be able to use one per filepath since any conflicts will overwrite each other, and there's nothing we can do about that without modders repackaging their mods to support Altermatic. Question: What happens if I remove a replacer because I no longer want to use it? Will the character in-game now be broken? Answer: Not at all! Altermatic will log all the paths when loading the JSON configs, and if a saved character's mesh is no longer in the list then it will re-roll the mesh when that character loads into the game as if it was never saved in the first place. Question: Some people use custom skeletons to add physics, will Altermatic ever support this? Answer: Spring Bone is already supported since you don't need to replace the original skeleton (cloth physics should also work) but for added bones Altermatic has no way to replace the original skeleton and ensure compatibility between replacers. In theory you could use a single replacer skeleton for each file path (so 1 per-pal or NPC, and 1 for player) as long as they don't change the original bones at all. Unfortunately, because of how Unreal Engine 5 handles animations and validation, we can't support replacing the Skeleton at run-time since every animation would need to be re-targeted for each file-path and skeleton which isn't feasible or possible with current tools. In later versions of the engine there are features for retargeting at run-time, so if Palworld ever updates their engine version it's possible this could be a feature but would be much more involved than it's probably worth. Some replacers using Altermatic available on LoversLab! UnfairJackal's Anatomically Correct Pals CommunityMeshesPack (Managed by TemTemLover) T-Box Sibelyx (Uploaded/JSON managed by zileteh) (Is there more? Let me know so I can add them here!) >> Thinking about making some replacers? Feel free to contact me or interact with our Discord! ( https://discord.gg/h3vB7S4FEw ) We're a community thriving on creativity and would be really glad to help! << -
View File Altermatic UnfairJackal Pals. Mostly Anatomically correct 140/163 and Counting. (Male, Female, Some Futa) I've recently just started modding with pals, i'm still quite new to this however, i'm slowly making NSFW models for each pal which will cover both genders along with SCake compatible morphs for erect penises. My models are by no means perfect but, i will continue to improve and create new models! I'm not following any strict lists or anything, just simply making them in a random order to cover any pals that may not have a model yet. These are the list of Pals I've currently done and will continue to add more! Female Pals Include: Anubis, Arsox, Azurobe, Astegon, Beakon, Blazamut, Blazamut Ryu, Blazehowl, Blazehowl Dark, Broncherry, Broncherry water, Caprity, Cattiva, Cawgnito, Celaray, Chikipi, Chillet, Chillet Ignis, Cinnamoth, Cremis, Cryolinx, Croajiro, Digtoise, Dumud, DaeDream, Dazemu, Depresso, Dinossom, Dinossom Electric, Direhowl, Eikthyrdeer, Eikthyrdeer Terra, Elphidran, Elphidran Water, Faleris, Fenglope, Foxicle, Foxparks, Frostallion, Frostallion Noct, Fuack, Fuddler, Flopie, Felbat, Galeclaw, Goriat, Goriat Terra, Gobfin, Gobfin_Ignis, Grintale, Grizzbolt, Gumoss, Helzephyr, Helzephyr Electric, Hoocrates, Hangyu, Hangyu Cryst, Incineram, Incineram Noct, Jormuntide, Jormuntide Ignis, Jolthog, Jolthog Ice, Jetragon, Kelpsea, Kelpsea Ignis, Kingpaca, Kingpaca Cryst, Kitsun, KitKit, Lamball, Leezpunk, Leezpunk Ignis, Lifmunk, Lovander, Loupmoon, Lullu, Lunaris, Maraith, Mau, Mau Cryst, Mammorest, Mammorest Ice, Mozzarina, Mossanda, Mossanda Lux, Melpaca, Menasting, Menasting_Ground, Necromus, Nitewing, Nox, Paladius, Pengullet, Penking, Pyrin, Pyrin Dark, Quivern, Quivern Botan, QueenBee, Ragnahawk, Rayhound, Reindrix, Relaxarous, Relaxaurus Lux, Ribbuny, Robinquill, Robinquill Ground, Rooby, Rushroar, Reptyro, Reptyro_Cryst, ShadowBeak, Sparkit, Surfent, Surfent Terra, Suzaku, Suzaku Water, SoldierBee, Shroomer, Shroomer Noct, Tanzee, Teaphant, TocoToco, Tombat, Univolt, Vaelet, Vanwyrm, Vanwyrm Cryst, Vixy, Warsect, Warsect Ground, Wumpo, Wumpo Botan, Woolipop, Wixen, Wixen Dark, Xenogard, Xenovader, Yakumo Male Pals Include: Anubis, Arsox, Azurobe, Astegon, Beakon, Blazamut, Blazamut Ryu, Blazehowl, Blazehowl Dark, Broncherry, Broncherry water, Caprity, Cattiva, Cawgnito, Celaray, Chikipi, Chillet, Chillet Ignis, Cinnamoth, Cremis, Cryolinx, Croajiro, Digtoise, Dumud, DaeDream, Dazemu, Depresso, Dinossom, Dinossom Electric, Direhowl, Eikthyrdeer, Eikthyrdeer Terra, Elphidran, Elphidran Water, Faleris, Fenglope, Foxicle, Foxparks, Frostallion, Frostallion Noct, Fuack, Fuddler, Flopie, Felbat, Galeclaw, Goriat, Goriat Terra, Gobfin, Gobfin_Ignis, Grintale, Grizzbolt, Helzephyr, Helzephyr Electric, Hoocrates, Hangyu, Hangyu Cryst, Incineram, Incineram Noct, Jormuntide, Jormuntide Ignis, Jolthog, Jolthog Ice, Jetragon, Kelpsea, Kelpsea Ignis, Kingpaca, Kingpaca Cryst, Kitsun, KitKit, Lamball, Leezpunk, Leezpunk Ignis, Lifmunk, Lovander, Loupmoon, Lullu, Lunaris, Maraith, Mau, Mau Cryst, Mammorest, Mammorest Ice, Mozzarina, Mossanda, Mossanda Lux, Melpaca, Menasting, Menasting_Ground, Necromus, Nitewing, Nox, Paladius, Pengullet, Penking, Pyrin, Pyrin Dark, Quivern, Quivern Botan, QueenBee, Ragnahawk, Rayhound, Reindrix, Relaxarous, Relaxaurus Lux, Ribbuny, Robinquill, Robinquill Ground, Rooby, Rushroar, Reptyro, Reptyro_Cryst, ShadowBeak, Sparkit, Surfent, Surfent Terra, Suzaku, Suzaku Water, SoldierBee, Shroomer, Shroomer Noct, Tanzee, Teaphant, TocoToco, Tombat, Univolt, Vaelet, Vanwyrm, Vanwyrm Cryst, Vixy, Warsect, Warsect Ground, Wumpo, Wumpo Botan, Woolipop, Wixen, Wixen Dark, Xenogard, Xenovader, Yakumo Futa Pals Include: Fuddler (Required "Abnormal" Trait on Males), Dinossom (Required "Abnormal" Trait on Males) and Dinossom Electric (Required "Abnormal" trait on Males). I don't have any pictures yet, but i will add them soon! I'm adding this link here as requested by someone. I do not do these models for money at all, but they were insistent. Donations can be made here: https://ko-fi.com/unfairjackal For this mod to work you will need the following: UE4SS : https://github.com/UE4SS-RE/RE-UE4SS/releases Altermatic : Installation instructions for my mod are very simple once the above have been set up. 1. Download Zip and extract. 2. Place the .Pak file in the "~mods" Folder. 3. Place the .Json file inside of "SWAPJson" folder. (SWAPJson folder can be found inside ~mods folder). 4. Run the "load list .bat" to include the pak in the load order. 5. Enjoy. All other instructions on how to setup Altermatic can be found on the page. Recommended mods: Project Sugar Cake (SCake) : My Pals within my mod have an erect version of each male which can only be seen once they reach an "Aroused" period which is all integrated into Scake which allows for animations. Check it out! Animators who have used my models which have them included in there pack are listed below as well : Submitter UnfairJackal Submitted 08/20/2024 Category Palworld
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Is there any mod that changes the female vagina to a canine one? I need one for my characters lore, and can't find any since it is quite niche. Using 3BA
- 3 replies
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- beastiality
- replacer
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(and 2 more)
Tagged with:
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View File Altermatic - Runtime Replacer Framework (_) Altermatic - Run-Time Replacer Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ TBC Thread - https://forum.thebrokenchatbox.com/d/28-altermatic-palworld-mod v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich >> What is Altermatic? << Altermatic is a Replacer Framework which Automatically Alters in-game assets at run-time, enabling dynamic and highly configurable replacers with user customization options. Altermatic uses JSON configuration files which are both quick and easy for both modders and users to make and customize what gets altered. The most common usage for Altermatic is replacing Pals with new models, enabling gender dimorphism, giving lucky pals unique features/textures, or just giving them cool glasses. You can also add other replacer mods into the mix, if they don't overwrite base-game assets then you can define them in a JSON config file for Altermatic and now see them in-game!~ >> Self Promotion << Begging for donations isn't really my kind of thing, but hey, if I never do it then no one would know and that means I'd have less resource to work on these mods! If you're intereted in supporting my work and would like to see more frequent updates, please consider donating to my work on SubscribeStar! - https://subscribestar.adult/michaelpstanich (Altermatic is 100% free and never paywalled, but Subscribers do get a special role on Discord and other benefits related to some other projects!) If you're not able to support financially that's ok! I appreciate any help I get, whether it's just giving feedback and bug reports, or just sending a friendly message! >> NOTICES << UniPalUI Integrations As of version 0.4 DEV, Altermatic now requires UniPalUI for UI and input functions. UniPalUI is NOT required for Altermatic to functions, but if you want to customize settings, change mesh swaps on characters, and experience other future UI additions you'll need UniPalUI installed! Mod In Development Altermatic is still in its early development stages and you may encounter some strangeness in places. If you have suggestions on what to add or how to improve Altermatic, please let me know; I need to know what modders/users want to see out of this replacer framework! (The best place to leave suggestions and report bugs is our Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw ) >> Potential Issues / Failure Points << - Currently Altermatic uses some internal functions and capture methods to detect spawning and attempt to replace things. However, there is the potential that these functions could have bugs unknown to us which 'could' cause inconsistent results in very specific scenarios. >> Known Incompatibilities << - OK Framework : When 'One of a Kind' is installed it can sometimes take longer to replace assets than Altermatic, which leads to broken textures/models or reverting of changes. It's recommended to convert your OK Framework replacers to Altermatic, then uninstalling OK Framework to prevent conflicts. (Conversion is easy through JSON configs and doesn't require any repackaging) - Skeleton Replacers : Some mods may replace the entire Skeleton Asset with one that is incompatible with the base game. In these rare cases (no one should be replacing the full Skeleton, only ever adding bones) it may break animations! This is because when replacing the full Skeleton with an incompatible one they will also need to replace the animation assets, however Altermatic won't be able to replace the animations. It's recommended to avoid these replacers as they are not Game-Version safe and may break internal game systems. - Multiple 'default' replacers : Altermatic is not able to alter an assets file path, this means that assets that have the same file path will naturally overwrite each other. This isn't really an incompatiblity with Altermatic, just how Unreal Engine 5 works. In these cases where replacers conflict in file path they will need to be repackaged with non-conflicting file paths. >> Features List << <> Game-Version Safe Design - Designed with custom systems that are less likely to break between game updates - No base-game assets are replaced by Altermatic, ensuring it stays stable - Uses internal game systems for identifying Pals/NPC/Assets meaning when new Pals/NPCs/Assets are added, as long as Altermatic works it can replace them! <> JSON Configuration Loading - Easy to edit and read JSON config files for replacers - No re-packaging needed for any non-default replacer - Easy to share and use with friends/followers! <> Skeletal Mesh Replacement - Replace any Pal/NPC Model (Player replacer support coming in a future version!) - Swaps at Run-Time, so you can use Altermatic along with default replacers for maximum customization! - Replace specific materials/textures with 'MatReplace' without the need to create a custom model - Allows Gender dimorphism by defining 'Gender' - Alter Lucky Pals with a separate mesh by setting 'IsRarePal' as 'True' - Replace in-game skins with your own by defining 'SkinName' - Include multiple meshes for one Pal/NPC and Altermatic will randomly select one to use! - Best Match system for random selection which accounts various requirements to find the best replacer to use - Set required and preferred traits so Pals with traits can have unique visuals with 'ReqTrait' and 'PrefTrait' - Apply Morph Targets dynamically to allow further variation for each swap with 'MorphTarget'! - Project Sugar Cake (SCake) integrations for Extended Gender support, arousal morph support, and performance savings! <> In-game UI and Keybinds using UniPalUI - Press "Shift+O" to re-roll the looked at character's SkelMeshSwap (Full UI implementation planned) ( More replacer features planned! ) >> Suggestions for Modders << Altermatic doesn't have any hardcoded aspects or paths! This means Altermatic can grab models from any path defined within the JSON, this includes both base game AND modded assets! For the best experience, when making replacer packs for Altermatic, separate your meshes into 'mods/yourpackname/' so they won't conflict with other replacers. If you're looking to make an OK Compatible replacer you can still separate them into their own folders, define the params in the OK Framework DT, then configure an Altermatic JSON config file along with the download. This way, users can use the package with either OK Framework OR Altermatic! (Also, please package a version with and without IO Store so both Steam and Xbox/Gamepass players can enjoy your pack!) >> How to Install Altermatic << - Download both Altermatic and UniPalUI, then unzip the archive and from inside the folder of your platform, copy the 'LogicMods' and '~mods' folder into "[Palworld Install]/Pal/Content/Paks" - In the "~mods" folder, enter the "SwapJSON" folder and run the "__Create_Load_List__.bat" file to auto-fill the load list (You'll need to run this any time you install new Altermatic .json files) [ + If the .bat file fails to run or says "Access Denied" you can try moving the entire SwapJSON folder to your desktop, running the .bat file, then placing it back. Remember to check if it actually filled the _LoadList.json with the .json names. If it still failed you'll just have to enter in the .json file name for each Altermatic JSON config you have installed manually into the _LoadList.json in JSON format (so like "MeshReplace1","MeshReplace2","","" ect, use https://jsoneditoronline.org/ to help with formatting). ] - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mod.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ] [Optional, sort of] - For Altermatic to do anything you'll need to install replacer packs and their associated .json config files or create your own JSON configs. - Remember to run the "__Create_Load_List__.bat" file every time you install new JSON configs! (If the .bat file doesn't run, you can enter the .json file names for animations you want to load in-game manually into the _LoadList.json file) >> How to make a JSON Config << Inside the mod's archive are the "Altermatic - Metadata.txt" file which defines different parameters available for Altermatic, and JSON templates can be found in the "JSON_Templates" folder. You can use these to get a better understanding of what Altermatic is capable of and how to achieve your dream replacer! Let's set up a really simple example, let's replace all of the Cattiva with the in-game skin with the glasses (creatively named Skin001 X.x) First, create a new json file, let's name it "AllGlassesCattiva.json" (You can create an empty .txt/text file and just change the file extension). Once created, open it in any text editor and we'll enter the following... (starting from "{" ) { "PackName":"Example Glasses Cat Replacer", "SkelMeshSwap":[ { "CharacterID":"PinkCat", "SkelMeshPath":"/Game/Pal/Model/Character/Monster/PinkCat_Skin001/SK_PinkCat_Skin001", "Gender":"Male" }, { "CharacterID":"PinkCat", "SkelMeshPath":"/Game/Pal/Model/Character/Monster/PinkCat_Skin001/SK_PinkCat_Skin001", "Gender":"Female" } ] } In this JSON we configured 2 Mesh Replacers for the Pal Cattiva (internally known as "PinkCat"). > PackName : An optional parameter to help people know what the json is and to pull into UI implementations. > SkelMeshSwap : Tells Altermatic that the following array of entries are replacers for Skeletal Meshes (the Pal/NPC models) > CharacterID : The internal name for the character we want to replace. The game knows Cattiva as "PinkCat" so we put that there to tell Altermatic to attempt this replacer on any Cattiva it sees. (You can view many internal names on the modding wiki - https://pwmodding.wiki/docs/game-data/monster-table or by using FModel and finding the PalParametersDatatable) > SkelMeshPath : This is the path to a Skeletal Mesh we wish to replace with, in other words, this is the internal file path to where the model asset is. You can find these paths using FModel or by asking modders. (For modders making packs, you can right-click and copy the refernece path and paste it in here, remove anythign before "/Game" and remove the duplicate of the file name and .uasstet extension if present) > Gender : This is what gender we want to replace. Internally Non-Pal NPCs have no gender assigned by default so for Human NPC replacers you'll use "None", but for Pals they have Male and Female assignments. We created 2 entries, one for each, so Altermatic will replace both genders. (Note : With SCake installed all NPCs are given a Gender by default, so setting a gender for 'naughty' replacers is still recommended) Now that we have the JSON made, we place it into the SwapJSON folder, run the __Create_Load_List__.bat to quickly fill the _LoadList.json (the LoadList tells Altermatic what JSON files to load). Then, once we load in-game, you'll see all the normal Cattiva are now replace with the in-game skin with glasses! Couple things to note, when replacing meshes make sure you're only defining ones made for that Pal/NPC. Because of how UE5 works, if you replace random meshes onto incompatible Pals/NPCs which use a different skeleton it will completely break animations and potentially the visual model, hitboxes, animations, AI, and more. Human NPCs almost universally share the same skeleton, so they can swap between each other quite easily, however all Pals have their own unique skeleton with the exception of variants, which will share the same skeleton (Think Dinossom and Dinossom Lux) >> Permissions / Usage Rights << These Permissions and Usage Rights apply to all content related to Altermatic, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements - No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. - Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution - Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user - Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation - This also applies to any templates or files that interact with Altermatic provided by any mod or user - Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior - Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions - Do not intentionally cause another mod to stop functioning or overwrite their author information without permission - Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and notes within reason in the JSON config to make it easier for people to enable/disable various models/materials/swaps included with your pack. Also consider breaking up your mod into several JSON configs based on content, this way people can quickly pick and choose what to include (which also helps with managing a lot of data and helps performance on-load as smaller jsons load and process much quicker than large ones). Because of how Altermatic works, disabling specific swaps in-game isn't feasible and so customizing json files may be required for some users. Please remember to be considerate of others and encourage others to edit and share configs to help everyone get the best out of your mod! >> Questions and Answers (FAQ) << Question: Can I use this with other replacers that are not made for Altermatic? Answer: Yes, but how will depend on the specific replacer. For replacers using other frameworks (such as OK Framework) you'll want to make a conversion to Altermatic by making a JSON config file for that replacer and removing the other framework if it's incompatible. For default replacers (replacers that don't use a replacer framework) you can only have 1 installed, but you can use it with altermatic! In those cases you'll just avoid replacing that specific CharacterID/Gender combo to prevent Altermatic from replacing it, or, if you want the default replacer in Altermatic's random selection process, make a JSON entry with either the default mesh path (which is preferred) or with no path set to null (as in just "" ). If you do use a default replacer you'll only be able to use one per filepath since any conflicts will overwrite each other, and there's nothing we can do about that without modders repackaging their mods to support Altermatic. Question: What happens if I remove a replacer because I no longer want to use it? Will the character in-game now be broken? Answer: Not at all! Altermatic will log all the paths when loading the JSON configs, and if a saved character's mesh is no longer in the list then it will re-roll the mesh when that character loads into the game as if it was never saved in the first place. Question: Some people use custom skeletons to add physics, will Altermatic ever support this? Answer: Spring Bone is already supported since you don't need to replace the original skeleton (cloth physics should also work) but for added bones Altermatic has no way to replace the original skeleton and ensure compatibility between replacers. In theory you could use a single replacer skeleton for each file path (so 1 per-pal or NPC, and 1 for player) as long as they don't change the original bones at all. Unfortunately, because of how Unreal Engine 5 handles animations and validation, we can't support replacing the Skeleton at run-time since every animation would need to be re-targeted for each file-path and skeleton which isn't feasible or possible with current tools. In later versions of the engine there are features for retargeting at run-time, so if Palworld ever updates their engine version it's possible this could be a feature but would be much more involved than it's probably worth. Some replacers using Altermatic available on LoversLab! UnfairJackal's Anatomically Correct Pals CommunityMeshesPack (Managed by TemTemLover) T-Box Sibelyx (Uploaded/JSON managed by zileteh) (Is there more? Let me know so I can add them here!) >> Thinking about making some replacers? Feel free to contact me or interact with our Discord! ( https://discord.gg/h3vB7S4FEw ) We're a community thriving on creativity and would be really glad to help! << Submitter Spirit_Shard Submitted 07/01/2024 Category Palworld
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Version 2.0.0
4,326 downloads
Oil Skin mod for Fallout 4 2025 Full Female Oil Skin bgsm Next Gen Patch 2025 Exxtra Oil Skin Female Bgsm Full Female Body covers Custom made by Foojoin Review my Animation My Animation Videos Click Here This is Material files which is Compatible with all your Custom 4K Skins Textures. This is .BGSM file. Oil Sweaty Skin Reflection Replacer Install Copy and Paste Into Main Fallout 4 Data Folder Make sure Back up before Replacement Enjoy Download Here https://www.mediafire.com/file/inhrw51wnyh3ij5/Extra_Oil_Skin_Female_bgsm.7z/file https://www.mediafire.com/file/27p6lvgqvaql0j1/FULL_Female_Oil_skin_bgsm.7z/file Male Version https://www.mediafire.com/file/79yihhtqvrwjuw2/Male_Extra_OIL_MOD_bgsm.7z/file 2025 FULL Female Oil skin bgsm.7z 2025 Exxtra Oil Skin Female bgsm.7z -
Version 1.0.1
89 downloads
Made for 1.1170 Skyrim AE 1. No one even myself can earn money with this mod, even donation, some of those file are under copyright, i have made it for fun, and only for fun, except the .esp i have made nothing else, nothing in this mod can earn money to anyone in any way if you want to upload it on another site, no problem for me, i don't care you credit me, just copy paste this message 2. I didn't did anything except choose the song and manually edit it some people helped me choose some song but i can't remember their nickname due to nexus strike on my mod(something personal they striked after 1year) If you encounter a problem making the mod work, ask me 3. Made with Skyrim 1.1170 on CK, can MAYBE work version below, i can't test, would love to know if it works version below 4. Might break immersion, if you are hard roleplay player, do not use this, you will dislike some music and get frustration, not every music have the same power decibel output but it's ok to me Final release version, no update, no more music added No need new save record edited: MUSCombat (normal enemy) MUSCombatBoss (dragon) here are some example of what kind of music is in it, total 62 song, 45 for normal enemy, 17 for dragon, compacted xwm youtube channel: TheTrueAura Channel BreakingCopyright — Royalty Free Music @NoCopyrightAnimeMusic CreativeCommonSounds -
Anime Music Battle Replacer Skyrim AE View File Made for 1.1170 Skyrim AE What's New in Version 1.0.1 +14 song 47 for normal enemy, 28 for dragon uninstall/delet old and replace 1. No one even myself can earn money with this mod, even donation, some of those file are under copyright, i have made it for fun, and only for fun, except the .esp i have made nothing else, nothing in this mod can earn money to anyone in any way if you want to upload it on another site, no problem for me, i don't care you credit me, just copy paste this message 2. I didn't did anything except choose the song and manually edit it some people helped me choose some song but i can't remember their nickname due to nexus strike on my mod(something personal they striked after 1year) If you encounter a problem making the mod work, ask me 3. Made with Skyrim 1.1170 on CK, can MAYBE work version below, i can't test, would love to know if it works version below 4. Might break immersion, if you are hard roleplay player, do not use this, you will dislike some music and get frustration, not every music have the same power decibel output but it's ok to me Final release version, no update, no more music added No need new save record edited: MUSCombat (normal enemy) MUSCombatBoss (dragon) here are some example of what kind of music is in it, total 62 song, 45 for normal enemy, 17 for dragon, compacted xwm youtube channel: TheTrueAura Channel BreakingCopyright — Royalty Free Music @NoCopyrightAnimeMusic CreativeCommonSounds Submitter Myu77 - AmoGlobine Submitted 01/12/2025 Category Other Requirements none Special Edition Compatible Yes
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As the title says, are there any furry replacements for our player? Seen the Protogen one on the Nexus, but it really does not seem all that developed. Just wondering if there is a replacement for our model, at least something that's sorta developed to have customizations like species, fur color, eye color, etc
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Version 1.0
81 downloads
I'm abandoning all my mods. No further development will take place for the existing ones. Everyone, feel free to use and reupload as you see fit, no credit necessary. A very quickly put-together mod which turns Keerava, the innkeeper in The Bee and Barb in Riften, into a human. Her voice is unchanged, so I made her grey-haired and wrinkled for a better fit. Her Angorian way of speaking can be attributed to her living with her husband, who remains Angorian, so this is fairly immersive. I did this for a more enjoyable playthrough with mods like Submissive Lola Resubmission, Radiant Prostitution or Prison Overhaul Patched, as I don't enjoy SL scenes with beast races. The mod also includes a small patch for POP, which unlocks the door to Riften Jail, which, when left locked, could break arrest and other scenes in POP, when you have walks enabled. One last thing I've changed is the position of Keerava's counter idle marker, as she had a tendency to levitate frequently in my VR setup, when at the counter. This change did alleviate the issue, but it did not resolve it completely. In my SE setup the issue does not occur, so it has probably something to do with some other mod.-
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- keerava
- npc replacer
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PiCSeL's Hentai Advertisement: Bilboards, Posters, Paintings, etc. Replacer View File Henatai Paintings Archive Updated - Institute and Prewar paintings added - redownload the PiCSeLs_Hentai_Paintings.7z please Replaces all (most) of the vanilla signage with hentai versions. This is Beta, so please provide feedback if missed some of the textures or if someting looks awful. It's just loose files for now. Will pack bsa when I'm happy with the result MY MAGAZINE MODS 126 vanilla magazines + 6 restored + 404 from various mods Ultimate 536 magazines bundle, all in one style, for a devoted lewd pictures collector. Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos) Missing magazines retexture (+10 magazines with perks) Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk) Strong Legs magazine retexture (+5 magazines with carryweight perk) Retexture of Ketaros' New Magazines (+91 magazines, with perks) SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream) Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack) Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks) Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement) Hentai retexture of Companion Ivy magazines (+73 magazines, no perks, added to the world via object swapper and leveled lists) PiCSeL's Standalone Custom Magazines 1.0.0 (+80 magazines, no perks, added via leveled lists, standalone) Collab A collaboration project - standalone magazines Submitter picsel Submitted 05/15/2024 Category Models & Textures Requirements
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Version 2.1
11,483 downloads
DLC MAGAZINES ADDED (finally). separate archive, loose files My own retexture of vanilla Fallout 4 magazines. Based heavily on Hananahs Adult Magazines. His magazines were not lewd enough for my taste. Hope you guys like it too. It is 2k now! Weird shit in downloads "lyBWjJbC" is the 2k version. Sorry, do not know how to rename links.- Not an upscale, actual high quality images used. BSA packed. 1k loose files link is still available in "download" section. COMPATIBILITY Compatible with ANYTHING. It is just a retexture, without scripts How to get the most from this mod? Mod will work out of the box, no other action required. Make sure to download Restored Taboo Tattoos mod. Bethesda forgot to put some of the vanilla magazines into the game world. The mod fixes that. MY MAGAZINE MODS 126 vanilla magazines + 6 restored + 404 from various mods Ultimate 536 magazines bundle, all in one style, for a devoted lewd pictures collector. Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos) Missing magazines retexture (+10 magazines with perks) Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk) Strong Legs magazine retexture (+5 magazines with carryweight perk) Retexture of Ketaros' New Magazines (+91 magazines, with perks) SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream) Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack) Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks) Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement) Hentai retexture of Companion Ivy magazines (+73 magazines, no perks, added to the world via object swapper and leveled lists) PiCSeL's Standalone Custom Magazines 1.0.0 (+80 magazines, no perks, added via leveled lists, standalone) Collab A collaboration project - standalone magazines Complimentary mods Maximum Chance & Less Rotation for Skill Magazine Loading Screens (loading screens will show only magazines, for you to enjoy while waiting) Wall Mounted Magazine Shelf (better way to store and display your magazines) [KL] Vault Poster Replacer NSFW (Great addition to hananah's poster replacement) Also, my attempt at retexturing billboards and posters in a lewd way:-
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- collectibles
- comics
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View File Lydia & Friends replacer Lydia & Friends Vanilla followers replacer Will use your bodies but their own textures. (Any CBBE, 3BA, TBD, Compatible) Also added perks to each, Serana can now summon a gargoyle, and they can level very high now rather than 50. Body weights have also been adjusted. I will add more followers and tweaks in the future. New Game Strongly Recommended. Currently replaces; Lydia - Favors Shields and swords, Weight 100 Iona - Two handed swords, Weight 90 Rayya - Dual wielder of swords, Weight 80 Jordis - 1h or 2h swords, Weight 100 Serana - Gargoyle summons, Weight 100 More to come. For those interested, the body used in the screen shots is my "Milkshakes" preset. You can find it here; Trouble shooting Anything that alters their look after this mod, even if it just changes their eye color will give you the dark face bug. As this is an esm, esps will try to load changes after this mod. This is common with all replacers. Example: Improved eyes of skyrim has an option to change Serana's eyes. Simply leave these options blank. You can also move this ESM (master file) to the bottom of other master files in the plugins to avoid conflicts. Credit given to awesome modders: s4rms - Binibini Skin auburnsred - CN's Fantasy & Demonic Eyes SE arta14 - for Arta glasses, thanks again! Ousnius - BodySlide and Outfit Studio Shiva182 - Maevan2's Eye Brows SE DomainWolf - Skin Feature Overlays SE (Freckles) Nazeen - Improved Eyes Skyrim r1goodwin - Diamond skin Lersy - Awesome nord preset which was a good jumping point to make these ladies. Thanks Again! expired6978 - creating RaceMenu Kalilies - KS Hairdos SSE Kala's Eyes and Elf eyes - guidethisonekalaheria HHaleyy - Fair Skin Daymarr - Demoniac Skin Bethesda Submitter RowdyD1313 Submitted 05/20/2024 Category Regular Mods Requirements Dawnguard & Dragonborn Regular Edition Compatible No
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Version 1.0.0
106 downloads
Hello! Thank you for checking out my mod! This mod is a simple .png replacer for Retinue characters (or toolkits in case of Legends), replacing the original sprites with overly sexualized ladies! First off this mod is definitely not lore friendly. Or at least, I don't think it is. Most of the characters depicted are original characters of mine, with a few belonging to my patrons and friends. Installation is the same as other mods. Just throw it into the "data" folder in the game's folder. Character credits to WitheredRose - for Lana, as the Bounty Huntress. YGNX - for Emily, as the Cartographer. John - for Sophia, as the Recruiter. Dusty - for Dusty, as the Surgeon. Praso - for Sylvie, as the Alchemist. Brandon - for Ava, as the Trader. Yunan - for Reille, as the Lookout. The rest are mine! >:D Thank you for checking out my mod! Have a great day!-
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- battle brothers
- ui
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Overly Sexualized Retinue Sprites View File Hello! Thank you for checking out my mod! This mod is a simple .png replacer for Retinue characters (or toolkits in case of Legends), replacing the original sprites with overly sexualized ladies! First off this mod is definitely not lore friendly. Or at least, I don't think it is. Most of the characters depicted are original characters of mine, with a few belonging to my patrons and friends. Installation is the same as other mods. Just throw it into the "data" folder in the game's folder. Character credits to WitheredRose - for Lana, as the Bounty Huntress. YGNX - for Emily, as the Cartographer. John - for Sophia, as the Recruiter. Dusty - for Dusty, as the Surgeon. Praso - for Sylvie, as the Alchemist. Brandon - for Ava, as the Trader. Yunan - for Reille, as the Lookout. The rest are mine! >:D Thank you for checking out my mod! Have a great day! Submitter Lynn1999 Submitted 11/09/2024 Category Other Requirements Blazing Deserts DLC
- 2 replies
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- battle brothers
- ui
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(and 3 more)
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Version 1.0.0
1,516 downloads
Note: This file was already posted on LL buried in a thread, asking where this model came from. It has been traced back to a post on 4chan by an Anon. I am still looking for the original artist, but as of this point there is no way to determine who they are. Feel free to contact me ASAP if you know who created this model Unknown Anon Female Bushi. Converted from the original format to be Altermatic compatible, as well as applied the mesh to the Noct version (which did not exist when released). Requires Altermatic to load - only contains female model. Edit: Also did up a gamepass version, for those who want it. -
View File Sexy Katress and Ingis Tiddy Kittys NEW VERSION Posted with permission from T-Box. All modifications, custom assets, custom textures, were created by T-Box. Check out their discord for more mods and WIP content: https://discord.gg/NDvjQtAzku Katress and Katress Ignis with larger, bouncier tiddies! This time the entire body is reshaped, the purple "skin" under the face mask is removed, and the face has been entirely remodelled. Body is still mostly Katress but with a big juicy butt and a pair of moderate melons (cantaloupes?) Altermatic pack including standard and custom dress variations, Female only. Included are 2 .json files for both Katress types - SFW vs NSFW (or both if you want) Contains 4 Versions (each): Full Robe Sexy SFW Open Robe Sexy SFW Nude + Stockings / Garter NSFW Fully Nude NSFW INSTALLATION: To install, open the archive and extract the .pak and "SwapJSON" folder into your Paks\~mods folder. Default install directory is C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods Select "Yes" if prompted to merge folders. When you're done, \Paks\~mods\<pak file here> and \Paks\~mods\SwapJSON\<json files here> should exist. In in the SwapJSON folder you can edit or delete the included .json files for this mod to customize which models will appear (if desired). I did not include SFW configs with this mod - you can edit the existing configs to remove any "NSFW" entries. Finally, run the \swapJSON\_create_load_list.bat file as administrator (or move the entire \SwapJSON\ to somewhere like the desktop and run the create_load_list.bat, then move the SwapJSON folder back to ~mods) to update the load list. If you need help please post which step you got stuck at and ill try to help you. Installation with vortex is NOT recommended. Vortex likes to do dumb things for no reason, mess up placement of files, and cause issues that really shouldn't happen. Again massive credit to T-Box! Want to make a request? Or just stay tuned in their entire production - check their discord : https://discord.gg/NDvjQtAzku Support their work! Help them make more mods like this: https://ko-fi.com/tbox133348 Submitter zileteh Submitted 10/28/2024 Category Palworld
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View File Unknown Anon Female Bushi Note: This file was already posted on LL buried in a thread, asking where this model came from. It has been traced back to a post on 4chan by an Anon. I am still looking for the original artist, but as of this point there is no way to determine who they are. Feel free to contact me ASAP if you know who created this model Unknown Anon Female Bushi. Converted from the original format to be Altermatic compatible, as well as applied the mesh to the Noct version (which did not exist when released. Requires Altermatic to load - only overwrites female model. Submitter zileteh Submitted 10/29/2024 Category Palworld
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View File Sexy Quivern and Botan NSFW Posted with permission from T-Box. All modifications, custom assets, custom textures, were created by T-Box. Check out their discord for more mods and WIP content: https://discord.gg/NDvjQtAzku Quivern and Quivern botan with big jiggly melons and a perfectly carved ass! The body has been reshaped to be a bit more anthro than the base pal. Face has custom more feminine eyes! Also included for the first time is a gamepass version of this specific mod. These are Altermatic packs that replace Females only. Contains Only NSFW Version for Normal and Botan! INSTALLATION: To install, open the archive and extract the .pak and "SwapJSON" folder into your Paks\~mods folder. Default install directory is C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods Select "Yes" if prompted to merge folders. When you're done, \Paks\~mods\<pak file here> and \Paks\~mods\SwapJSON\<json files here> should exist. In in the SwapJSON folder you can edit or delete the included .json files for this mod to customize which models will appear (if desired). I did not include SFW configs with this mod - you can edit the existing configs to remove any "NSFW" entries. Finally, run the \swapJSON\_create_load_list.bat file as administrator (or move the entire \SwapJSON\ to somewhere like the desktop and run the create_load_list.bat, then move the SwapJSON folder back to ~mods) to update the load list. If you need help please post which step you got stuck at and ill try to help you. Installation with vortex is NOT recommended. Vortex likes to do dumb things for no reason, mess up placement of files, and cause issues that really shouldn't happen. There is also a basic replacer version of this mod over on nexus, for people wanting to replace both genders / who don't use altermatic Again massive credit to T-Box! Want to make a request? Or just stay tuned in their entire production - check their discord : https://discord.gg/NDvjQtAzku Support their work! Help them make more mods like this: https://ko-fi.com/tbox133348 Submitter zileteh Submitted 10/29/2024 Category Palworld
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Version 1.0.0
1,650 downloads
Posted with permission from T-Box. All modifications, custom assets, custom textures, were created by T-Box. Check out their discord for more mods and WIP content: https://discord.gg/NDvjQtAzku Quivern and Quivern botan with big jiggly melons and a perfectly carved ass! The body has been reshaped to be a bit more anthro than the base pal. Face has custom more feminine eyes! Also included for the first time is a gamepass version of this specific mod. These are Altermatic packs that replace Females only. Contains Only NSFW Version for Normal and Botan! INSTALLATION: To install, open the archive and extract the .pak and "SwapJSON" folder into your Paks\~mods folder. Default install directory is C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods Select "Yes" if prompted to merge folders. When you're done, \Paks\~mods\<pak file here> and \Paks\~mods\SwapJSON\<json files here> should exist. In in the SwapJSON folder you can edit or delete the included .json files for this mod to customize which models will appear (if desired). I did not include SFW configs with this mod - you can edit the existing configs to remove any "NSFW" entries. Finally, run the \swapJSON\_create_load_list.bat file as administrator (or move the entire \SwapJSON\ to somewhere like the desktop and run the create_load_list.bat, then move the SwapJSON folder back to ~mods) to update the load list. If you need help please post which step you got stuck at and ill try to help you. Installation with vortex is NOT recommended. Vortex likes to do dumb things for no reason, mess up placement of files, and cause issues that really shouldn't happen. There is also a basic replacer version of this mod over on nexus, for people wanting to replace both genders / who don't use altermatic Again massive credit to T-Box! Want to make a request? Or just stay tuned in their entire production - check their discord : https://discord.gg/NDvjQtAzku Support their work! Help them make more mods like this: https://ko-fi.com/tbox133348 -
Version 1.0.1
2,836 downloads
Posted with permission from T-Box. All modifications, custom assets, custom textures, were created by T-Box. Check out their discord for more mods and WIP content: https://discord.gg/NDvjQtAzku Katress and Katress Ignis with larger, bouncier tiddies! This time the entire body is reshaped, the purple "skin" under the face mask is removed, and the face has been entirely remodelled. Body is still mostly Katress but with a big juicy butt and a pair of moderate melons (cantaloupes?) Altermatic pack including standard and custom dress variations, Female only. Included are 2 .json files for both Katress types - SFW vs NSFW (or both if you want) Contains 4 Versions (each): Full Robe Sexy SFW Open Robe Sexy SFW Nude + Stockings / Garter NSFW Fully Nude NSFW INSTALLATION: To install, open the archive and extract the .pak and "SwapJSON" folder into your Paks\~mods folder. Default install directory is C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods Select "Yes" if prompted to merge folders. When you're done, \Paks\~mods\<pak file here> and \Paks\~mods\SwapJSON\<json files here> should exist. In in the SwapJSON folder you can edit or delete the included .json files for this mod to customize which models will appear (if desired). I did not include SFW configs with this mod - you can edit the existing configs to remove any "NSFW" entries. Finally, run the \swapJSON\_create_load_list.bat file as administrator (or move the entire \SwapJSON\ to somewhere like the desktop and run the create_load_list.bat, then move the SwapJSON folder back to ~mods) to update the load list. If you need help please post which step you got stuck at and ill try to help you. Installation with vortex is NOT recommended. Vortex likes to do dumb things for no reason, mess up placement of files, and cause issues that really shouldn't happen. Again massive credit to T-Box! Want to make a request? Or just stay tuned in their entire production - check their discord : https://discord.gg/NDvjQtAzku Support their work! Help them make more mods like this: https://ko-fi.com/tbox133348 -
Version 1.0.0
399 downloads
Hello! Lynn here, from LYNNCORP™©®℠ Entertainment and Media! I have come to offer you an EVEN MORE ENHANCED experience of the Sloots of Europa mod! (The older two mods are on the Steam Workshop) Introducing; EVEN MORE Sloots of Europa! It's basically the same idea yet again (boobus maximus submariners with slootified clothing) *Installation* Like the other one, you can't just enable this "mod" (cuz it's not really a mod), but you gotta go and replace the vanilla art files with the mod's. To do this, just extract the downloaded file . Then you take all the files in there, and replace the respective ones in the game folder, in "content". DON'T COPY "filelist.xml" INTO THE GAME FOLDER, it will most likely cause a crash. This mod replaces all outfits EXCEPT the new separatist outfits (haven't gotten around to them yet) The mod is Client sided, meaning you can even use it on public servers! I understand that a lot of players would rather not their submariners turn into titty monsters, so doing it this way is win-win methinks. *Author's Note* Since me and my mates got back to playing Barotrauma a few months back, and also made a promise (that I didn't fulfill...) about updating the second edition, I've thought about making a THIRD edition of the Sloots of Europa mods. It's been what, three years? I'd like to think my art has improved in during that time, and would like to express that in this newest edition; Even More Sloots of Europa!-
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- barotrauma
- barotrauma mod +18
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The new mod page since this isn't just resource anymore. Will be updating it there instead for future updates. -----------------------------------------------------------------------------------------------------------------------------------
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Version 1.0.0
1,750 downloads
Posted with permission from T-Box. All modifications, custom assets, custom textures, were created by T-Box. Check out their discord for more mods and WIP content: https://discord.gg/NDvjQtAzku Turrn Felbat into a Big-Tiddy Goth Momma! Looks magnificent, and comes with jiggle and NSFW version! Contains 3 versions: SFW Busty Felbat SFW Cleavage Felbat NSFW Naked Felbat INSTALLATION: To install, open the archive and extract the .pak and "SwapJSON" folder into your Paks\~mods folder. Default install directory is C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods Select "Yes" if prompted to merge folders. When you're done, \Paks\~mods\<pak file here> and \Paks\~mods\SwapJSON\<json files here> should exist. In in the SwapJSON folder you can edit or delete the included .json files for this mod to customize which models will appear (if desired) Finally, run the \swapJSON\_create_load_list.bat file as administrator (or move the entire \SwapJSON\ to somewhere like the desktop and run the create_load_list.bat, then move the SwapJSON folder back to ~mods) to update the load list. If you need help please post which step you got stuck at and ill try to help you. Installation with vortex is NOT recommended. Vortex likes to do dumb things for no reason, mess up placement of files, and cause issues that really shouldn't happen. There is a Basic Replacer version of this mod here: https://www.nexusmods.com/palworld/mods/1861 Again massive credit to T-Box! Want to make a request? Or just stay tuned in their entire production - check their discord : https://discord.gg/NDvjQtAzku Support their work! Help them make more mods like this: https://ko-fi.com/tbox133348