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stobor

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  1. As I've mentioned before, I've had transitions from one generation ASIA to another that don't entirely work (usually leaving the body visually unchanged, while the hands and face work fine). So far, all of these situations have cleared up on their own the next time the torso slots were cleared, whether manually or by AAF stripping them. My last switch (to Gen3.5 BoS) worked flawlessly... this time. I had suspected AAF's body double as the culprit, but the fact that simply clearing the torso slot seemed to fix it (at least in one instance) suggests that it's something else. Probably a bug in the base game, that isn't expecting skin textures to need a refresh. But most of the time, it just works.
  2. stobor

    Rogue Sexbot

    Not gonna happen, sorry. I'd be doing twice the work, only to handle a framework that's got no ongoing support. (And I've had far more trouble with FP than I've ever had with AAF). So the best advice I can give you is to wait until AAF is a bit more mature and stable, then give it a second chance.
  3. stobor

    Rogue Sexbot

    Uploaded new version: v1_3: Adding dialogue for Strong, Codsworth, other enhancements: Fixed an issue that was preempting comments aboard the Prydwen. Added scenes for Strong, if he's your current companion. Added some comments for Codsworth, with some variation depending on the state of your clothing or whether you just did a scene (from this mod). Added a bit more variety to MacCready's responses, minor adjustments to his scene conditions. They can trigger even when he's an ex-follower. Added some comments for random passerby during animations. Because why would they just ignore what's going on right before their eyes? Allow stealthily equipping a mine or grenade (if one is found or looted) without ending the Infiltration scenario right away. Infiltration scenario will strip torso armors (except for A.S.I.A builtin armors) at the start. Adjusted D/s status changes in FPAttributes, so some of the more assertive replies boost status. Scenes with Deacon, MacCready, or Strong will also raise FPA self-esteem slightly (half a percentage point), if they're already at max affinity.
  4. stobor

    Rogue Sexbot

    Yeah, that would explain it.
  5. Edits to already-applied spell or enchantment effects don't normally take effect until the spell is removed and re-applied. So I'd bet that you will have better luck with a new game.
  6. While you're waiting for word from the author, I'd point out that you can already use this mod without FourPlay. The AAF FourPlay proxy (from v2.7 or later of the AAF Compatibility patches) handles it just fine. I included links to FPAttributes in my (AAF-based) Rogue Sexbot mod, and that's working without a hitch as far as I can tell. If you'd like pointers or example code, just ask.
  7. stobor

    Rogue Sexbot

    @Devianne: You might have to initiate the conversation at that point, but he should have a greeting, something along the lines of 'Are you going to scout ahead?'. Check the quest status in console ('sqv sxb_dialoguequest'), and look for variables relating to MS14 (Travis quest); there are several, and their status could tell me a fair amount. Also check the stages of MS14: is stage 65 done? What's the current stage? Papyrus logs would also help if you've got them. Just search for any lines with '[SXB]' prefix.
  8. stobor

    Rogue Sexbot

    I'll look into it. EDIT: included in v1_3.
  9. stobor

    Rogue Sexbot

    @Tinymindus: Thanks for the kind words. I haven't added anything to Codsworth yet, since I've never bothered with him much. I'll have to give that some thought, since he's certainly around in Sanctuary even if you never take him on the road. For crazy Myrna, I just role-play it by taking one of the sarcastic lines ("No, I'm Jangles, the moon monkey!", or the fake robotic voice). I don't want to actually edit her vanilla dialogue, or any vanilla assets if I can avoid it - that opens the door for mod conflicts. But I might be able to reset her responses to the hostile ones...
  10. stobor

    Rogue Sexbot

    Not the most... constructive feedback I've ever gotten, but OK. I'll bite. What aspects of the mod would you like to see developed? The rude/lewd comments? The lecherous companions? The Infiltration scenario? Something else I've overlooked? I trust you realize that nothing in this mod requires A.S.I.A. or anything similar - so your complaint has to refer to the dialogue itself. Personally, I find it difficult to write dialogue that is both generic enough to suit a wide range of role-play and specific enough to have any emotional freight at all. Hence the choice to focus on one particular type of role in this mod. Whether I succeed, even in that more limited aim, well... that's for others to judge. It works for me. I'm not against branching out into other mods if they strike my fancy. Especially now that I've gotten past most of the learning curve between Skyrim and FO4. But modding time is a limited resource.
  11. stobor

    Rogue Sexbot

    I just posted yet another update - an enhancement I was toying with turned out to be a lot simpler than I'd expected. The v1_2 update adds options for gang-bangs to the Infiltration scenario (requires the SavageCabbage pack for the necessary animations). See the release notes for more.
  12. stobor

    Rogue Sexbot

    @HolyHand: that is most likely the AAF quest-breaking bug, not this mod itself. Currently issue #99 on the AAF bug tracker. I've had very good success working around that sort of bug by exiting the game and reloading a save. In the case of Hancock's recruitment quest (FFGoodNeighbor07), that would have to be a save just before the end of the Big Dig quest, since it's normally kicked off by a quest stage script fragment. You might also be able to kick-start it (after a cold reload) from console (startquest, setstage 3 and setstage 9, to match the case where Fahrenheit lives and Bobbi dies).
  13. stobor

    Rogue Sexbot

    New version posted, with added content to support the new A.S.I.A BoS options. It does not require that plugin, and at least half the new content is completely independent of it. See the version history for details. As usual, it should not require a clean save.
  14. stobor

    Rogue Sexbot

    No, that shouldn't be a problem - at least not yet. I haven't added anything that's strictly reliant on the new version (even though I'm putting the finishing touches on some changes which are meant to be used with it). I found one possible script goof that might've caused the Nanite Overclock removal to fail, and corrected that (I also made the inventory transaction no longer silent, so you would see notification messages in the next version - that way you won't need to keep careful track of inventory to verify it).
  15. stobor

    Rogue Sexbot

    @Tinymindus: It should get taken from inventory (and the dialogue conditions for that topic check that you actually have some, and change depending on how much, so that part must be working properly for you to even get the dialogue). I'll check it. Piper's scene is triggered by the epilogue for the interview - picking up the paper with the interview in it. Did you skip that? I suppose it wouldn't be surprising, since it's all old hat by now. Maybe I need to make it trigger on the prior stage, when you enter Diamond City after the interview's been printed... I suppose it's also possible that (as a follower) Piper's got other dialogue that's preempting mine. Always a risk, in the rather rigid FO4 dialogue system - especially with followers, who have a pretty complicated behavioral setup. When I tested it, she wasn't following me. I've definitely seen comments in Bunker Hill, though not nearly as often as in DC. Maybe fewer people with the right VoiceType for the conditions.
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