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Categories

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Blogs

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  • Chaisy Occasionally Thinks Aloud
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  • [Screenshots] My Gay furry skyrim world.
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  • Pickle's Misc bag of goodies.
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  • Introduction to Modding with NIND
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  • Trace
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  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • From the Personnel Files of Vault 86 - The Men and Women of Vault Tec
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  • LoversLab modding for Dummies
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  • Heart of Nirn
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  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
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  • Mirror's Broken, Please Evacuate!
  • The Random Blog
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  • MrHuxley's Story Blog
  • Argonian and Imperial walks into the bar
  • s Blog
  • WickedWhims Development
  • Severyx's Modding Foray
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  • Mrsrt's technical blog
  • Skyrim Stories: Sirrae
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  • Conglomerate
  • Andy7me
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  • banlu's Blog
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  • Honey Posts
  • NX-2C Video Log
  • Dr. Frankensteins Load Order Laboratory (LOL)
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  • Need Help with loading order.
  • test
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  • Slaverim : On the making of a new Slaverun
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  • The Many Lives To Toy With
  • sims 4 gaming
  • Character Sheets & Bios
  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
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  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
  • Rose66
  • Image Dump
  • Devious Stories
  • I just wanted to share some screenshots!
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  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
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  • Brellfellows' Blog
  • The Melody of Frozen Trees
  • Shout Like a Virgin 8.0 SE - Beta Testing
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • Papyrus Stack Dumps
  • Jess's Fallout 4
  • jbezorg's Blog
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  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods
  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
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  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
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  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
  • DotsSims World
  • Lyllith XXX
  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
  • Skyrim Mods & More
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  • Its a question of Honor !
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  • Stories
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  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Ballin' Matt
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  • Bang it out
  • Blazingsai's Character Bios
  • Foxtrot's Blog of Boobs
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  • Bloode Castle
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
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  • Make Your Day Unforgettable with Shreya Sehgal
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  • Pete the Necromancer rides again...... or is that rises again?
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  1. I've just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. Yes, you can import from SE and export to LE and it just works. https://github.com/B...yNifly/releases Features Supports FO4, Skyrim LE, Skyrim SE. Import from one game and export to another with minimal twiddling (bone weights, partitions, shape keys). Handles tris and base mesh in one step. No need to separate UV seams or triangulate before exporting Handles expression and chargen tri files for Skyrim and FO4 Import tris into an existing mesh or on their own Supports Bodyslide tri files on import and export for body morphs Handles multiple bodyweights in one step. Export _0 and _1 armor weights for Skyrim from a single mesh. Handles Skyrim and FO4 partitions and also FO4 segments Handles skinned and unskinned meshes correctly. Exports head parts to SE correctly. Handles shaders correctly. Set them up in Blender and export. Import-and-forget. What you import will behave correctly on export without fiddling.
  2. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION & RE-INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE LEGENDARY EDITION. IF YOU HAVE THE SPECIAL EDITION, CHECK OUT The Skyrim SE (TESVSE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 4.3 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (REFER POINT 3.5.2 AND WATCH THE VIDEO LINKED BELOW IT FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.1.1 Installing Crash Fixes 7.1.1.2 Tweaking Crash Fix Plugin. (Refer Important Game, Save and Load Notes before doing anything mentioned herein) 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) 1. Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 2. Crash Fixes Tweaks - If you are using the OSAllocators method (refer point 7.1.1.1), you may (now) refer and follow the steps mentioned in 7.1.1.2. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  3. Honestly, this is a non-serious post for me to unload some brainworms, more a discussion really. I see a lot of visual overhaul mods that have the main goal of editing and sculpting the heads and faces of various npcs in Skyrim. I'm not speaking of texture mods directly, those just take the base model and giving it a sort of beauty filter. All in all, skin texture mods preserve the initial design. It is a common occurrence that both skin and face mods tend to turn Skyrim's characters into ken dolls or barbie dolls. Sometimes, you can't even recognize npcs anymore unless you check their name and retrain your brain to remember. Why do people change the original design so much? I don't mind that some prefer the look, but why? I think the original base faces are quite good anyhow. Yes, I use skin mods; however, usually the mods I use simply bring the texture quality up to more modern standards. Hadvar is still Hadvar, just in 2k and/or 4k quality. Lydia is still Lydia, just given a texture upgrade. Again, people are free to like what they like, but when the skin of an npc is so glossy that they can blind you, kind of breaks the aesthetic of the game for me.
  4. Possibly a weird question for some, but there's really no better place to ask than here. I'm trying to mod CK2 in a way that basically makes gender (as in male and female) obsolete. Everyone is a hermaphrodite, can be pregnant and impregnated and marry any other character. I'm aware of the mod "Everyone is Female", but it doesn't quite work anymore and is also facing limitations, such as excluding marriage altogether (if I remember correctly). Is there any combination of mods I should look out for, is it even possible to mod the game in such a way? I'm not really worried about compatibility with other mods or "sexy" stuff, I'm really just looking for something that makes gender basically void.
  5. The gist of this question are which popular mods such as Carnalitas sub mods are compatible with the most recent version of CK3? Second question, but this can be answered by itelf or together with the first one: What is the ideal load order for Carnalitas and its compatible mods?
  6. Hello! I'm creating my own mods, and having some issues with item respawns. Basically, any item that is laying out that the player can pick up will not respawn after 30 days. It happens on any new mod I make. I've tried copy-pasting a vanilla object, and the vanilla items will respawn but not my pasted items. I even tried moving a vanilla object slightly and then it stopped respawning. It happens regardless of the Zone or Cell I choose or place the mod in. And yes, the "Respawns" checkbox is enabled on all items. Static objects, movable static, flora, and containers all correctly respawn, but items that the player can pick up do not. I've seen a couple other posts mentioning this with no replies Any help is appreciated, I'm really stuck with this one. If someone would like to try and reproduce this issue to see if it's an issue with my files, that would be cool! What I did below: Edit to add: I've just tried the same thing with a public mod and those items didn't respawn either... maybe for some reason all modded items do not respawn? I guess I'll have to break out another machine to try it on.
  7. Edit 10/15/2017: This thread has exploded so much to the point where I don't even have time to read everything and/or play/mod Haydee.. if a mod/admin would like to edit this OP and make this thread way more accessible to people trying to mod Haydee, by all means please continue. I don't plan on checking this thread for a long time, and I'm not really willing to read through 1000 posts to add a huge modlist of everything, so if some mod/admin for some reason wants to edit this post, by all means please go ahead. Well, looks like this thread has turned into a place to share your mods.. neat! If someone could make a master-list for all mods posted here, I'll link it in this 1st post for anyone who happens to stumble upon this Hi! I'm personally pretty excited for Haydee to be released, and the demo is in fact moddable.. I've made a few texture mods (mainly for the legs) and I'd be willing to share them with you guys, if you want. Does anybody else have any mods they've made? I'd love to see some VR48 was awesome enough to make a OneDrive folder with a very large selection of mods found from Steam, Loverslab, and Reddit, which you can find at his post here. Majin Vongola also has made a list of quite a large amount of mods, which you can find here.
  8. R.I.P. Star Wars. Saw the original trilogy at least twenty times and never really got tired of it. Piss-poor writing/directing/Disney is what eventually killed you. R.I.P. Bioware. You were the best rpg game dev imo. You were gobbled up by the virus- EA and spit out again. R.I.P. ES and Fallout. Your devs have gotten fat and lazy.
  9. As the question above asks, What is the current general mod setup for genital physics. I will have the check for confirmation, but I believe SOS has Floppy SOS functionally or that is the case for SOS-Addon-Futanari CBBE SSE. I know there are hdt smp config files for SOS too. Is that related to groin physics? There is also Baka's SOS Addon Patch for SE(SMP Collision). What is the census on all these genital physics mods, any I am unaware of?
  10. I have always heard that it is best to have 4k textures for objects that a player will see often, like armor and skin textures. 2k is often recommended for most everything else for the sake of performance. Is the increase in quality worth it? 2k textures are pretty good already by themselves and the jump between 2k and 4k does not seem as noticeable.
  11. With all of the ideas now floating around for modding Stellaris I thought it might be a good idea to have a designated thread for helping each other out and passing around ideas. That way we can avoid hijacking already existing threads and maybe coordinate some tie-ins between mods and avoid potential overlaps as well. Also, Passing around suggestions for event image artwork could be another thing to link in this thread. There is also a Discord chat server started by mk40 for discussing Stellaris modding: https://discord.gg/TrkNsGU Edit: I need to update the list of up-to-date mods.
  12. [This guide is a byproduct of endless struggle to modding TESVSE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS 21. HOW TO PORT LE MODS TO SE [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: #THE LE EDITION MODS HAVED GROWN TO ALMOST PERFECTION OVER THEIR LIFESPAN, SE COMPARED TO IT, IS FAIRLY NEW AND IS BEING CONSTANTLY UPDATED, SO EXPECT HICCUPS. THIS GUIDE WILL HELP YOU AVOID SUCH STUMBLING BLOCKS AND BUILD A BEAUTIFUL AND STABLE GAME. # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE SPECIAL EDITION. IF YOU HAVE THE LEGENDARY EDITION, CHECK OUT The Skyrim LE (TESVLE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVSE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVSE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, SSEEdit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download SSEEdit and install it to D:\Executables\SSEEdit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI Steps to install it. Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.3. UIExtensions: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (WATCH THE VIDEO IN POINT 3.4 FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Address Library: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. SSE Engine Fixes: Steps to install the fix. FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.3. Unofficial Skyrim Special Edition Patch 7.4. Bug Fixes SSE 7.5. Modern Brawl Bug Fix 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. 21. HOW TO PORT LE MODS TO SE Before setting out on a joyride to porting mods I recommend learning the fine art of searching ports already made, if yet unsure simply asking in the Request and Find thread could help. Know that these are deep waters, so be prepared, extra cautious and expect hiccups on the way. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal
  13. I am still mostly unexperienced when it comes to Skyrim scripting and modding. Well with Bodyslide and xEdit I have done a lot, but just almost nothing with CreativeKit. However, I am now working on my first comment mod. Mainly comments from NPCs as a reaction to special clothes you wear. However, I would also like to include some sex requests. Unfortunately I have no idea how to do that and I couldn't find a tutorial. Maybe someone can help me with a few basics. For example, how to initiate a Boobjob through a dialogue.
  14. Is there a way to get the XYZ angles of the current 3rd person camera view in the Papyrus script?
  15. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it will be comprehensive yet only cover essentials mostly.] Contents of this Cheatbook/ Guide I. Basics 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. Core/Essentials 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. Replacers and Utilites 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. Physics & Animations 11. PHYSICS 12. FNIS 13. XPMSE V. Everything Else (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF Essentials & Related Mods 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [DISTANT FUTURE PLANS (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation Haven't found any simple video covering all and only basics. Hence, ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. (If somehow still people will need help I might make a video tutorial then covering the basics) 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus Utility: Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  16. Ok, so the amount of little stories I'm posting is getting rather large, and having visited some other people's blogs, I know it can be a real pain in the ass to sort through all content without a proper index. So here we are, I'll try my best to keep this post updated as I post new content. I also got a lot of characters, and not all of them are "mains" some I just made them to be models and look pretty in screenshots, but most of them have their unique playstyle that still makes them enjoyable even if they arent main characters. Those are less likely to get their own story though. But for those that do, here is a compendium of their documented adventures. Having so many characters also presents a challenge to keeping my own character lore organized, so this post should be a help in that. ________________________________________________________________________________ Latest Entry (11-08-2012): "The Alpha and the Omega" (On SFW, Shadow Over Solstheim) Previous latest entry (30-07-2021): "Submission" (On NSFW, "Memoirs of a Sex Demon") SFW Content: Here go all the stories and posts about my characters that don thave sex or nudity content, just plain old stories, lore and adventure. Sorted per character. NSFW Content: Here go all the posts that can feature nudity, sex content, and more adult themes. I keep them separated because I dont like my wholesome and family friendly mixing up with my smut. Modding: This last section is for any post that deals about released mods, or modding related content in general.
  17. Disclaimer: all characters depicted in these mods are at least 18+. Many of them are actually thousands of years old. Infact, I can actually prove that the characters in this game are all well over 2,000 years old. As this chart clearly displays, every playable character in this game was born thousands if not billions of years ago, so lewding them is ok. Steam files: For those of you that haven't realized yet, This is a comprehensive list or at least as close as I can get of ALL NSFW TBOI mods. Steam files can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2584174259 Non-steam files and mods can be found later on in this topic! Non-Steam files: https://www.nexusmods.com/thebindingofisaacrebirth/mods/51 Oaf's big tiddy angels by... Oaf https://www.nexusmods.com/thebindingofisaacrebirth/mods/52 Oaf's big tiddy keepers by... Oaf again https://drive.google.com/file/d/1nJqsApcxWGHDjyr4--hzmJRPW2Np81u8/view Not really sure what this one is called as it's not in English, but I do know it's by WhiteWo1f. https://drive.google.com/file/d/15LYAcpjGsVEn-hDiOBJjvIq4kKrFjaA6/view?usp=sharing LewdItems+ by... The all consuming Vortex (I think) https://drive.google.com/drive/folders/1R_ULhLCXqVcvcRSv1SJDLEBRf_naZ9PU?usp=sharing Lewd Keepers by A-man I think. There is also a cum version by Thigh Kisser. Fetishy Stuff: These files still aren't located on steam but I figured I give them there own section since there fetishy and most ppl don't really wanna see it. This is You're last warning, if You're not ok with weird/fetishy stuff turn back now! Azzazal XL by... IDK sadly... https://drive.google.com/file/d/1lPVySbbMTHPQ0cxKsWaJdvk9skWb8_L8/view?usp=sharing FloodVee by... IDK That's all for now, tho I'll add more mods as they come to my attention, so if you know of any that aren't on this list, please let me know! Please also let me know if you know who made certain mods that I may not know who made them.
  18. I must say before everything that this guide is made from a BHUNP-Legendary-Edition perspective. There are some variations on SE, given the different body mods, especially if you're using CBBE-3BA type bodies instead of the UUNP-BHUNP lineage. But a lot of the concepts are somewhat general to all systems, considering that in the end, it all comes down to nif files, and the mechanics that make them have physics. With the arrival of SMP, the entire world of modding was revolutionized again, offering incredible looks for body physics, but the problem is these mods are some whimsical, and most people just see a gif of bouncing tits, and they immediately want to get the new mod, without really understanding what it is, how to set it up right, and how to even make it work in the first place. Even more, something that I dont think many people notice, is that following the install documentation on BHUNP doesnt actually guarantee that SMP is going to work. It's more likely that it doesnt, because in order to truly install SMP propely, one needs extra steps that are hardly described anywhere. My experience might perhaps be limited due to the fact I figured out all of this by just deconstructing some of the basic mods. Perhaps more people out there get different results using stuff like COCO Body or some other addon, physics repack or custom setting lying around. Maybe that's why I see so many SMP enthusiasts on the modding community and I cant for the life of me understand how is it that people actually manages to get SMP working since there's literally no documentation on the base files that helps users get a actually functional install. But what I found here, is less about what mods you install and more about why some things work the way they do while some others just dont. It has taken me several months of research and the creation of my own body mod, to understand how these things work. So in hopes of helping someone else, and also as a way to put my findings in written, I decided to make this guide which will attempt to be addessed to modders and users alike. So let's get on with it. Part 1 - What is HDT/SMP HDT, is actually the name of the modder who created physics for Skyrim, which is also the same person behind SMP. But both are different versions of a physics engine, the original HDT has the long name of HDT-PE (For "Physics Extensions"), but I will refer to it on this guide as simply HDT. SMP stands for "Skinned Mesh Physics" and they have a couple of fundamental differences: HDT is a system based on collision objects. A body or clothing item has certain "bones" that animations can move, and when the animation moves a bone, the model moves. In the case of physics bones, they arent controlled by game animations but by the physics system instead. HDT assigns physics bones values such as acceleration, movement limitations and inertia. It also assigns collision objects to these bones, which are simple invisible meshes such as cubes, boxes, cones, cyllinders and spheres. When those invisible objects colide, you get in-game model collisions. SMP instead, relies less on the collision objects and more on an actual model. The bone assignment mechanic is the same, there are physics bones on a model, and the system will assign motion values and move them, but the collisions can be asigned to an entire actual mesh instead of needing collision objects. This provides for the smoother and more realistic looks you see on the bouncing titty gifs people posts. SMP however is much more CPU-Demanding than HDT, which is why when in game you can just "install it" right off the box. To activate body SMP collisions in game, it is needed that you use the mod, and activate "SMP Mode" from inside the game, which equips invisible collision structures that enable true SMP physics. Part 2A - Installing HDT HDT is the simplest physics system to install. In fact, you only need 3 mods to get it working. XMPSE Skeleton, Bodyslide and HDT-PE, which is the system itself and consists of 2 files, which are hdtPhysicsExtensions.dll and hdtPhysicsExtensions.ini The skeleton just goes in the game directory as ordered by the installer, Bodyslide requires the use of the software inside to generate meshes. In order to generate physics-enabled meshes, users should choose the options labeled as "Special" or "HDT". As for HDT itself, it needs to be added or else, you still wont have jiggle physics. Bodyslide provides the prepared meshes, HDT makes sure they have physics. Part 2B - Installing SMP For now, I have only ever used BHUNP, but it's my understanding that 3BA works more or less the same. This is when things get tricky because SMP will not work right off the box. The BHUNP installer comes with a lot of options most of it are kind of hard to understand, especially for new users, and you may think you're setting up an SMP setting, but you will not succeed unless you take extra steps. The basic process is about running the installer and generating the collision meshes with Bodyslide. When running the installer, you should mind 2 things: First, the size of your collision mesh (referred to as cup size), this is important because it refers to the Players, breast cup size. If you play a small chested character, and choose D Cup IE, your breast jiggle will probably look ridiculous. This is not an issue for NPCs since the mod inside the game allows you to choose a specific physics collision setting for NPCs when you add SMP mode to them. Second, the "Head for NPCs" option. This installs a head mesh that has embedded physics, "for NPCs" this might seem like a good idea at first, but in my experience its a terrible one. For starters, it doesnt really work on NPCs. It only works on the Player. which is why some of my testings with this file active, resulted in different behavior between Player and NPCs. More specifically, stuff like generating the "Advanced V2" model in Bodyslide (which is meant to be the one you use for SMP) can result in the player having automatic breast jiggle (With no SMP collision mode active) while NPCs do not. The reason for that is described on the next part. But basically, when the installer prompts you to install the head, I recommend you don't click that. Finally, after the installer is done, you should generate meshes with Bodyslide, and you have 2 sets of things to generate: The Body Mesh: 3BBB comes with several body options, but the "Advanced V2" should be the one used for SMP, while the "Havok Path" one is meant to be a bit different than normal HDT models BUT IT STILL USES HDT PHYSICS. The rest of the options labeled BBP and TBBP are also set to behave on HDT physics. Collision Meshes: Very important. These models are invisible in game, and can only be equipped from inside the game by activating "SMP Mode" on the player and a target NPC. These must be generated or else true SMP will not work. There are about 5 models to generate, 1 for player, and the other ones are for NPCs. VERY IMPORTANT AGAIN: Remember that at least the basic nude body settings for SMP, work like this, for what I've seen, in both games. SMP mode is triggered from inside the game by an MCM-configurable hotkey. If something jiggles and collides without you activating the key, then it's either not really using SMP physics, or it's an outfit that has internal SMP setting (which will probably conflict with normal SMP if you try to use the hotkey). Part 2B.1 - Why SMP doesnt "just work" and how to fix it. SMP actually has 3 problems: First, the dlls are all wrong. For SMP to work, one needs to have a couple of functional files which are called hdtSkyrimMempatch.dll and .ini. The ones that BHUNP has, do not work, at least on version 2.31. Some other mods come with working copies of these files, including my own body mod, and other mods such as Naturalistic Jiggle. Once you get those files, the SMP collision meshes, when called upon in game, should actually work. Which brings us to the second problem which is physics overlap. I mentioned the head option on the installer before, because if you did install the head, you may notice that generating the Advanced V2 model, already uses physics without the need of SMP mode in game, at least for the player. This is because the head was adding physics to the actor, but the issue here is that SMP requires the actor to have no preexisting physics instead. If you try to add SMP mode to an actor (in this case the Player) in game, when physics are already active, you will get pysics overlap, which in simple terms, means HDT and SMP are competing for control of the physics bones. This will look in game as trembling breasts and buttocks. On top of that, the head also has body, fingers and vagina physics settings, which will mean if you use SMP, you may also get trembling on those areas. The solution to this, is simply minding the previous part and not installing the head. Alternativelty, I was able to solve this by editing hdt3BBB.xml and removing all bone values from it by using JFF to edit the xml. This last option however, will also make 3BBB-PE stop working. Adding one more point, in my case it was the head, but the head is not the only place where physics paths might exist. Sometimes hands and feet can also have them and though Hands didn't seem to add physics for me, maybe they do in other cases. Rememer: Proper SMP requires that HDT is completely shut down, so you can't have other models adding HDT controllers to your actors. Physics Overlap in all their glory The third problem, is that even if you did everything right, have the collision meshes, generated an SMP-Prepared body, and didn't install the head, so that your character's body is ready, you will still have physics overlap in the buttocks. Now the reason for this, is actually HDT. Coded internally, within HDT, is the fact that physics get added to every single model in the game. No exceptions. This means if a model has the "rigging" AKA bones to jiggle, it WILL jiggle. No need to have an xml path embedded inside the nif file for it to jiggle, it will just jiggle no matter what you do. But Myst, what the fuck even are these "embedded" things? I hear you say. Well, embedded xmls or "havok paths" are properties that are contained inside a nif file. They tell the game that this particular nif, should have physics, as they point to controller files that move bones within the nif's "skeleton". Now, some files may have embedded havok path, but some of them have nothing. Having nothing embedded, however, doesnt mean the model wont have physics, because, every model already has an implicit physics file attached to it, even if the nif file itself does not. The controller file for the implicit physics, is the default physics file, called hdtPhysicsExtensionsDefaultBBP.xml. The problem is that SMP requires a model that's clean of preexisting physics, which means HDT should be turned off if we are to use SMP. But this is impossible because HDT is hardcoded to be present in all things, and there is no real way of completely shutting HDT physics down from the nif file. The only solution I could find to this issue, was editing the xml manually. Which means using JFF, locating the DefaultBBP xml you are using, and remove the 4 Butt bones from it. Once that's done, SMP should finally be able to use a mesh that's clean of physics so it can use its own gimmick to generate proper jiggles and collisions. The downside of this procedure is that automatic butt jiggle that models used to have without embedded havok, will in fact, stop working for every model unless the nif file specifically contains xml paths pointing to a file that does use those bones. The good news is such alternate file that can provide full physics without being the default xml, exists. It's called HDT.xml, and it's present on Bodyslide and BHUNP. In other words, a nif with no havok path embeds, will not have butt jiggle. Technically, it's still using defaultBBP xml but that file no longer controls buttocks. The way to give a mesh HDT butt jiggle, is simply a matter of embedding an xml file that does have the bones, such as "HDT.xml" (At least the versions that come in Bodyslide and BHUNP do have the bones) Part 3 - On making properly set collision mods. This part is meant for modders since I feel like I need to say somewhere, that making correctly prepared models is important. For this, any modder should have a few things in consideration. HDT ALWAYS has embedded physics to all the models. So if you simply rig a model to have HDT-Controlled bones, they will jiggle even if you make nifs without embedded xml havok paths inside. The default file is always hdtPhysicsExtensionsDefaultBBP.xml Adding alternate xml havok paths, pointing to the same bones hdtPhysicsExtensionsDefaultBBP.xml controls, results in an overriding (not overlapping) physics controller for a file. Which is probably why many models use HDT.xml instead of DefaultBBP.xml. Those control the exact same bones, but the HDT file has the capacity to override the default one, resulting in different looks for the physics. It is relatively simple; if a model has butt bones, and no embedded xml, Default will move them. If a model has butt bones and embedded hdt.xml, hdt xml file will move butt bones instead In my game, I have removed the butt bones from DefaultBBP and left them on a separate file, which means if a model has butt bones, the default xml has no data about them, so they wont move, unless another xml includes them, which is how I'll be setting my models my models on BHUNP-Lite and every further mod I make from now on. I would like this to become a common practice but unfortunately I'm just a random modder in a sea of other people doing their own thing. I hope this can be a somewhat easy method to fix models anyway. Finally, some mods might add parts that have their own xml paths on some parts other than the body, like IE hands and Feet. This is also a thing since Bodyslide (If you look at Hands-Special and Feet Special, you'll notice the difference is they have embedded xmls) As mentioned before, it used to be a good idea to have extra models containing physics paths, but that was before SMP became a thing. Now with SMP, the priority is to get rid of HDT physics in SMP models which can prove really hard if you have anything else that's adding them. Hands, Heads and Feet seem to be the most common alternate places where people puts physics paths, and they can be somewhat tricky since they dont always work the same for Player and NPCs. IE on my tests I found that an embedded Head gives physics to the player, but not to NPCs, while Hands give physics to an NPC but not the Player. Part 4 . Recommended Install: Depending on what setting you want, the process varies, but what I did is this: I hope you fid this guide useful, It may or may not be subject to further changes as I'm still figuring this all out. If you have any comments feel free to leave them and I'll be sure to check them. Thanks for reading and have a nice day.
  19. Copy pasting from Reddit as my post was kinda ignored there :^( Hey all, new modder here. I'm working on an armor mod, but textures are being a bit wonky in certain poses. See here - the cape and skirt areas have strange discolorations in some poses, any ideas on what's causing the issue? Thanks in advance. Side note, still working on the base model/weights, but any other feedback is appreciated : )
  20. FOCUS on YOU https://store.steampowered.com/app/1032670/FOCUS_on_YOU/ The game is created on UE4, so we can easily create swimsuit mod. (Example) Innocence swimsuit from DOAX3 The modding method is essentially the same as SFV. Some tutorials can be found at Youtube: https://youtu.be/7dei4o3r6kM
  21. Some friends and I made a NSFW Discord server for DOA artists, modders, and lovers alike. And we'd love it if some of you joined us: https://discord.gg/vjh6ASzJwh
  22. Some friends and I made a NSFW Discord server for DOA artists, modders, and lovers alike. And we'd love it if some of you joined us: https://discord.gg/vjh6ASzJwh
  23. Alright. This has been bothering me for so long now. I LOVE argonians, their lore, their slick scaly bods, except for their ugly t-rex heads. To my knowledge, there's not a single mod that improves the sex appeal of argonian heads. Yes, I know there's some mods that change argonians to basically "humans with some scales," but to me that's even worse. I WANT the exotic lizardly look, not fuckin humans. There's also some mods that just exasperate the velociraptor look that I don't like. Just look at this: Tiny, beady eyes. Wide open like dinner plates (for ants) And also a mouth that opens like a pez-dispenser. Mmmm... sexy? Yeah no, not doin it for me. So how could we improve these lovely lizard heads? Well, I've got some examples from a few artists I really like: Note: I've cropped out the naughty parts and left just the faces, so not distract you guys, ya fuckin pervs. Stay on topic From Reptilian_Orbit Notice the EYES. Nice and big, and giving sexy bedroom eyes. And there's some nice cheeks too. Their mouths don't go all the way to the back of their heads. Lets not forget Skygracer: Again, big beautiful eyes. Eye-lids. Even some cushy lips here and there. CHEEKS! Lizards CAN be sexy! Also notice the expressions. Smiling is much clearer and easy to see. So, fellow degenerates, why can't we have this? What will it take to get a 3d artist over here? The game is nearly a DECADE old and still no sexy lizard head. This is fucking killing me.
  24. I was wondering if there are tutorials on porting Skyrim armors into DAZ and fitting them to Genesis 8 models? If so, how are they textured once there? I know yo can import an .OBJ but I am just not sure what to do from there. Just FYI, I am not looking to profit from or modify anyone else's armors. I just wanna take some pics in DAZ where I have more control of the resolution and overall look and feel of the image. Any help here would be appreciated.
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