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yeah i have no idea how to mod this game, skyrim is a bit easier. my current load order is below, keeps crashing
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The SexLab Framework (SLF) is an impressive piece of kit, built and developed over several years by a team of developers here on the forum. Recently, that same framework has been branched off and enhanced further with the development of SexLab P+ (SLP+). Having taken the initiative to upgrade to Skyrim 1.6.1170, I dived into using this patch to see the changes it brings to this fantastic framework. One of the features that comes with SexLab P+ is the SexLab Scene Builder (SLSB), a tool used to convert the files for animations into the new format that SLP+ uses. This tool can help assemble key variables defining how animations should run. Packed with a visual interface to help build the scenes, it can help modders and users who want a little bit more control over their animations put packs together to meet their personal needs in the game. As someone who was a little overwhelmed at first with the tool and found no guide that helped me understand how the files were made or edited, I played around until I got to grips with it. In doing so, I wanted to put a small guide together (that I will expand over time as I use more) on how to use it to help anyone else looking to get their hands dirty. I'll share what I know and update it as I learn more or if the tool gets further updates. While this guide came about due to my need as a player who has a male/male playthrough and needing to edit the default conversions file kindly offered to get that set up and animations to run, this can be used by anyone wanting to get a better handle on the SLSB tool and how to edit and export the files within. Before starting, you will need to visit the Citadel Discord server (link on the SexLab P+ mod description page) and get the tool and the Automated SLSB Conversions. This guide assumes that you use Mod Organizer 2 to manage your mods, but if you don't or use another mod manager, always make sure to have backups. SETUP FIRST TIME VIEW FILE STRUCTURE To be added/continued...
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Edit 10/15/2017: This thread has exploded so much to the point where I don't even have time to read everything and/or play/mod Haydee.. if a mod/admin would like to edit this OP and make this thread way more accessible to people trying to mod Haydee, by all means please continue. I don't plan on checking this thread for a long time, and I'm not really willing to read through 1000 posts to add a huge modlist of everything, so if some mod/admin for some reason wants to edit this post, by all means please go ahead. Well, looks like this thread has turned into a place to share your mods.. neat! If someone could make a master-list for all mods posted here, I'll link it in this 1st post for anyone who happens to stumble upon this Hi! I'm personally pretty excited for Haydee to be released, and the demo is in fact moddable.. I've made a few texture mods (mainly for the legs) and I'd be willing to share them with you guys, if you want. Does anybody else have any mods they've made? I'd love to see some VR48 was awesome enough to make a OneDrive folder with a very large selection of mods found from Steam, Loverslab, and Reddit, which you can find at his post here. Majin Vongola also has made a list of quite a large amount of mods, which you can find here.
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While I can tweak that particular parameter in defines it doesn't actually allow for it without toggling the ages related to adulthood. But by doing so I mess up their trait acquisition. Is there a way to lower the age of marriage to, say, 14 while keeping the age of adulthood at 16?
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Hello, It took a while to figure out how to put the textures into the game without it crashing every time. The nude mod is for the first costume in the game. I've edited out what could be edited out, except the buckles (hope that's what they're called) on her arm and the beads. Didn't find the textures for that yet, but I think if i remove too much it's going to lose some of the appeal. Instructions: Extract the archive in */data/pl If you don't have a pl folder, create it manually Thanks to JoeMesh for figuring out that you don't need to repack, saved me a ton of time. pl0000.rar Also attached is a NoIntro mod No Intro.rar (after i already made this tested the method of just deleting the video files and that also removes them and doesn't break the game. So just delete the B_US_0000.sfd and PlatinumGames.sfd files Added Various A costume (transparent/wet) pl002d.rar This one was tricky, after a lot of research i couldn't figure out where the bumpmap is stored, so semi-nude will have to do. Note: Red hair. Aded the Angel Joy em0080.rar extract to: Bayonetta\data\em Added Various B costume (Green lace, Red lace, Blue denim) pl002e Blue.rar pl002e Green.rar pl002e.rar Added Nun Costume - Super Hero Version pl0034.zip Updated! Added P.E Uniform A - Lady Deadpool pl0025.zip Note: it's still a WIP, there are some bump map issues. I suck at bump map if I can't fix it will either leave like this or put in a regular base bump... Or someone with more skills can fix it? Probably gonna stop modding this game now. It's been fun but i'm getting bored Hope you all enjoyed the mods so far! Info: I've tested the downloads and they all work. There has to be a computer issue, not a archive issue. I've repacked all the mods into zip: pl0000.zip pl002e Blue.zip pl002e Green.zip pl002e Red.zip pl002d.zip em0080.zip How to Mod It seems that it's still a mystery for most how to actually mod this game. This is the method i use: Tools needed A hex editor Dragon Unpacker (optional but helpful) DDS editing software That's basically it.After extracting the cpk file of your choice (data12.cpk for example) you will get some .dat files in most cases. Most of them contain game textures, model textures, model info...etc. The .dat files that contain DDS images can be either searched for with a hex editor, just simply search for the text DDS, it's the only header in the .dat file that is an actual DDS (from what i found). The way i did it before, was just copy the entire contents from the DDS header till the end and saved it as a dds, that way you can see the image and if it's not the one you want to edit, search again for the next header and delete everything backwards... this method is more time consuming though. I found that with dragon unpacker's hyper ripper you can simply preview the images in DU and also easily extract them with drag and drop. As an added bonus it shows the offset of the dds file which is very important, to put the dds file back. Now the tricky part. After editing your file, you need to have a copy of the original image or have a copy of the original .dat file as the header of the dds needs to be the exact same one as before, otherwise the game crashes... took me a long time to figure out that that's the reason for my crashes. The header is 1D in length in hex code, so after you pasted the hex code of the edited dds on top of the old one, paste also the header of the original on top of that and you're good to go. When i say header, i'm referring to the starting bytes of the dds file, not the image contents themselves. That's about it in a nutshell, if you guys make some cool mods, i can post them here if you want with credits to the modder of course Have fun! Updated!
- 135 replies
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- Bayonettanude mod
- naked
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I was hoping you guys could help me out with some scripting. I'm trying to do two things... First: I'm trying to advance to a new stage at the end of a sexlab animation with my player. The code I use is... sslThreadModel AnimationObject = SexLab.NewThread() AnimationObject.AddActor(Game.GetPlayer(), isVictim = false) AnimationObject.AddActor(akSpeaker, isVictim = false) sslBaseAnimation[] anims anims = new sslBaseAnimation[1] anims[0] = SexLab.GetAnimationByName("Animation Name") AnimationObject.DisableLeadIn(true) AnimationObject.SetAnimations(anims) AnimationObject.SetBedding(0) AnimationObject.SetHook("TestingFoo") RegisterForModEvent("AnimationStart_" + "TestingFoo", "TestingFoo") AnimationObject.StartThread() I place it inside the dialogue fragment which in this case is what I'm trying to do and it works fine. What code do I need to change to set a new stage after the animation ends? Second: I'm trying to figure out the code for multiple sex scenes happening at once. For example me and three other girls are having sex with guys / wolves but each with our own animations going that all start at once, so four different sex animations with specific tags. And let's say I'd want to place this inside the dialogue fragment as well. Any help would be appreciated:)
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With all of the ideas now floating around for modding Stellaris I thought it might be a good idea to have a designated thread for helping each other out and passing around ideas. That way we can avoid hijacking already existing threads and maybe coordinate some tie-ins between mods and avoid potential overlaps as well. Also, Passing around suggestions for event image artwork could be another thing to link in this thread. There is also a Discord chat server started by mk40 for discussing Stellaris modding: https://discord.gg/TrkNsGU Edit: I need to update the list of up-to-date mods.
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R.I.P. Star Wars. Saw the original trilogy at least twenty times and never really got tired of it. Piss-poor writing/directing/Disney is what eventually killed you. R.I.P. Bioware. You were the best rpg game dev imo. You were gobbled up by the virus- EA and spit out again. R.I.P. ES and Fallout. Your devs have gotten fat and lazy.
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hello i think it is commen knowlge whats the problem is sos change the item slot of the bikini tops in tawoba so you can't equpt the top and bottom part the same time, i had tryed the method were you go into the mcm and change the bikini top to reveal and ist works fine with the PC but if i try the same with my companion (yeah i use actully one) it didn't work. have some one a solution. thank you
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Yknow, that blocky zombie survival game in Steam. Seems like it has a lot of potential with how open the game is for modding. But I have not found anything of the more lewd kind (probably due to the game's name).
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Hey, I've been playing Gunfire Reborn for quite some time now and of course I've been trying to make mods. My first little mod was just a texture change to mimic a friend's character. With the addition of the character Tao, I thought about creating an nsfw mod, at the same time I was able to make a modified model in blender, but my modding skills were not enough to put it into the game. Now, after almost two years, I decided to return to trying to create an nsfw mod, re-read the comments under the gif that I posted on furaffinity, where this forum advised me. And I even found some interesting information on creating mods for Unity games, but there is one caveat - over these two years, apparently, the developers somehow protected their game assets, so now I can’t even view them in AssetStudio In general, I will be glad for any useful information about the Gunfire Reborn modification. By the way, yes, here are two pictures regarding the modifications that I did or tried to do ?
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- modding help
- nude mod
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[This guide is a byproduct of endless struggle to modding TESVSE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS 17. LOCATIONS 18. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 19. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 20. CREATURE & DEVIOUS FRAMEWORK 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS 22. HOW TO PORT LE MODS TO SE [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT GAME UPDATE AND VERSION NOTE VERY IMPORTANT NOTES: #THE LE EDITION MODS HAVED GROWN TO ALMOST PERFECTION OVER THEIR LIFESPAN, SE COMPARED TO IT, IS FAIRLY NEW AND IS BEING CONSTANTLY UPDATED, SO EXPECT HICCUPS. THIS GUIDE WILL HELP YOU AVOID SUCH STUMBLING BLOCKS AND BUILD A BEAUTIFUL AND STABLE GAME. # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE SPECIAL EDITION. IF YOU HAVE THE LEGENDARY EDITION, CHECK OUT The Skyrim LE (TESVLE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVSE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVSE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, SSEEdit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Do not enable the 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download SSEEdit and install it to D:\Executables\SSEEdit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI Steps to install it. Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.3. UIExtensions: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (WATCH THE VIDEO IN POINT 3.4 FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Address Library: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. SSE Engine Fixes: Steps to install the fix. FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.3. Unofficial Skyrim Special Edition Patch 7.4. Bug Fixes SSE 7.5. Modern Brawl Bug Fix 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. ? 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS (THIS IS AN OPTIONAL STEP) (I recommend skipping this step if this is your first time modding, familiarize with the game a bit and get to this step after a few weeks of playing.) There are many mods that alter the combat system, however, I like and recommend this one. It is a comprehensive mod that completely overturns the Vanilla battle system and transforms it into a Sekiro battle system. The whole consortium make a plethora of changes to the game and its experience. Read the Description page thoroughly of the combat mod to understand all changes. 17. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 19. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 20. CREATURE & DEVIOUS FRAMEWORK 20.1 Creature Framework and mods All the necessary information is provided below. 20.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. 22. HOW TO PORT LE MODS TO SE Before setting out on a joyride to porting mods I recommend learning the fine art of searching ports already made, if yet unsure simply asking in the Request and Find thread could help. Know that these are deep waters, so be prepared, extra cautious and expect hiccups on the way. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal
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hello. The reason for this post is because i need help on a few issues im having n fallout 4. just to be clear im on PC. Next gen version (1.10.984.0) Im currently having issues with AAF Violate. my character surrenders along with dialogue being shared, but it wont take me to the animation. it says "AAF Violate Abort" i dont know what the issues could be also when i activate RealHandCuffs in my Vortex Mod Manager my game crashes on start up. And lastly Animations from AAF Sex em up. will not activate either.ill still be able to play normally but i can try to retry the dialogue options but nothing happens. BTW im fairly new to modding so its possible its a few rookie mistakes especially my load order. Is it better to mod on new gen update or previous Gen? can anyone help?
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Is anybody beginning to start making some fun mods in the game now that it is available on Steam? im really looking forward to it!!
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Disclaimer: all characters depicted in these mods are at least 18+. Many of them are actually thousands of years old. Infact, I can actually prove that the characters in this game are all well over 2,000 years old. As this chart clearly displays, every playable character in this game was born thousands if not billions of years ago, so lewding them is ok. Steam files: For those of you that haven't realized yet, This is a comprehensive list or at least as close as I can get of ALL NSFW TBOI mods. Steam files can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2584174259 Non-steam files and mods can be found later on in this topic! Non-Steam files: https://www.nexusmods.com/thebindingofisaacrebirth/mods/51 Oaf's big tiddy angels by... Oaf https://www.nexusmods.com/thebindingofisaacrebirth/mods/52 Oaf's big tiddy keepers by... Oaf again https://drive.google.com/file/d/1nJqsApcxWGHDjyr4--hzmJRPW2Np81u8/view Not really sure what this one is called as it's not in English, but I do know it's by WhiteWo1f. https://drive.google.com/file/d/15LYAcpjGsVEn-hDiOBJjvIq4kKrFjaA6/view?usp=sharing LewdItems+ by... The all consuming Vortex (I think) https://drive.google.com/drive/folders/1R_ULhLCXqVcvcRSv1SJDLEBRf_naZ9PU?usp=sharing Lewd Keepers by A-man I think. There is also a cum version by Thigh Kisser. Fetishy Stuff: These files still aren't located on steam but I figured I give them there own section since there fetishy and most ppl don't really wanna see it. This is You're last warning, if You're not ok with weird/fetishy stuff turn back now! https://drive.google.com/file/d/1lPVySbbMTHPQ0cxKsWaJdvk9skWb8_L8/view?usp=sharing FloodVee by... IDK https://www.furaffinity.net/view/48244004/ Azalas: The growing beast by Sanddriasuncake That's all for now, tho I'll add more mods as they come to my attention, so if you know of any that aren't on this list, please let me know! Please also let me know if you know who made certain mods that I may not know who made them.
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If I use either or both options to reduce fertility, can I still use the "make love" option to reduce stress without risking pregnancy? Does "make love still impregnate? I am using the Carnalitas love and Carnilitas arousal reimagined mods.
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I've just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. Yes, you can import from SE and export to LE and it just works. https://github.com/B...yNifly/releases Features Supports FO4, Skyrim LE, Skyrim SE. Import from one game and export to another with minimal twiddling (bone weights, partitions, shape keys). Handles tris and base mesh in one step. No need to separate UV seams or triangulate before exporting Handles expression and chargen tri files for Skyrim and FO4 Import tris into an existing mesh or on their own Supports Bodyslide tri files on import and export for body morphs Handles multiple bodyweights in one step. Export _0 and _1 armor weights for Skyrim from a single mesh. Handles Skyrim and FO4 partitions and also FO4 segments Handles skinned and unskinned meshes correctly. Exports head parts to SE correctly. Handles shaders correctly. Set them up in Blender and export. Import-and-forget. What you import will behave correctly on export without fiddling.
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Example #1 (hide skirt) Example #2 (swap body model with another one) Prerequisites --------------------------------------------------------- Basic knowledge on Vita with h-encore and NoNpDrm (Please don't ask about henkaku-related questions here.) Obviously, retail game card (I used RecoLove Gold Beach in this tutorial.) Recolove Model Importer script (and Noesis) https://zenhax.com/viewtopic.php?f=5&t=8004 Uncomment line 13 to enable "noesis.logPopup()", then copy fmt_recolove_fed.py into your Noesis/plugins/python/ folder. CriPakTools (CPK unpacker and replacer) https://github.com/esperknight/CriPakTools/tree/master/Build rePatch reDux0 (for modding game contents in your Vita) https://github.com/dots-tb/rePatch-reDux0/releases 1. Hiding some Meshes from a Model --------------------------------------------------------- Unpack CPK file (media/cpk/CharaModel.cpk), you'll get many files like 0000, 0001, ... CriPakTools.exe CharaModel.cpk ALL The real filenames are listed in media/afs/CharaModel.als (one filename per one line). In this example, we use Mariana's default costume: mdb_02mar_000_0_S_def_00.fed. So, rename file 0085 to mdb_02mar_000_0_S_def_00.fed. Load the FED file in Noesis, and find a mesh which you wanna hide. In this example, we'll hide the skirt mesh. Then load FED file in hex editor. Goto faceOffset position (570176), and fill data with zero for 2160 bytes (= the number of faces * 6 bytes). After editing, reload FED file in Noesis to confirm if it works. Replace FED file in CPK using CriPakTools. CriPakTools.exe CharaModel.cpk 0085 NEW_FED_FILE OUTPUT_CPK_FILE Put generated CPK file into ux0:rePatch/TITLE_ID/media/cpk/. Run the game. 2. Swapping Two Models --------------------------------------------------------- First, replace FED file in CharaModel.cpk with desired one. In this example, we swap Yuina's default costume with Mariana's swimsuit-H. CriPakTools.exe CharaModel.cpk 0230 mdb_02mar_007_0_G_swH_00.fed OUTPUT_CPK_FILE And the second, replace TEX file in CharaTex.cpk with right one. CriPakTools.exe CharaTex.cpk 0499 mdb_02mar_007_0_G_swH_00.tex OUTPUT_CPK_FILE HINT: You can get TEX files from CharaTex.cpk using the same method as I mentioned above.
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My translation mod that translates all locations in the game to german is finished but yesterday I found one location in game that's still english. It's the cave entry to the "Eldergleam Sanctuary". I cant find it in CK / World Space / Interior / EditorID, where I found ALL the other locations like caves, houses, etc. In Skyrim-Wiki's I found the IDs for this location but I can't find it in CK. I'm not a modding expert, obviously. xD There are some entries under / World Space / EldergleamSancturaryWorld and / World Space / Tamriel but I can't find any interior data there to edit the names. It's driving me cracy. I want to release my mod but not incomplete like that. 🫤
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modding [TESV: SKYRIM] [MODDING] Dominate The Weak
rydin posted a blog entry in Rydin's Modding Cove
There are a handful of mods where shouts are used by the player to activate SexLab hooks. But what if we gave that power back to those who mastered the tongue to use on the player? This little mod (inspired by the likes of Combat Sex Shout and Sexlab Quick Scene Shout) empowers the Draugr to use the power of the shout to assault the player character. Taking more inspiration from Combat Sex Shout, it has an MCM to configure the success rate, as well as the type of animations that will play. While much of the imagery on this blog post shows a male/male playthrough, should I release it, I aim for the mod to be for any player type. However, I will need to work through it slowly. The release will depend on the time I can spend providing support to anyone, but equally, I want to keep this very simple like the other mods that inspired it. There is currently no download for this yet as I am still working on the basic functionality. Mod description and support information. Progress updates (last updated 04/03/2024) -
So anyone plan to mod sonic frontiers? There's already nude mods for the first 2 games (Adventures and adventures 2) Curious if anyone is planning on doing outfit or nude mods for the female characters in that game? -----------UPDATE 12-29 ---------------- And its completed, amy nude mod is now available, created by Shawn Guku who also made the nude mods in the SA2 game, hope you guys enjoy. For Details, in the real world she has her dress on and she's got nothing on underneath, and in the digital world sadly her dress did not survive the conversion process. Silly ancient computers. The Void willow/GMP shantea/Amy head hack model was used to make this while keeping the original hands, head and feet from the game. Nude_Amy.rar -----------UPDATE 03-18-2023 ---------------- Update, a alternate mod for the amy nude mod is available right now with a alternate outfit! https://www.nexusmods.com/sonicfrontiers/mods/10?tab=files
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Thats exactly it. I cant find a tutorial or a consistent expanation on how to use BHUNP for those who are new. I`ve just removed: Caliente's Beautiful Bodies Enhancer -CBBE- CBBE AE-CC Outfits In order to install BHUNP and have better physics. I also instaled BodySlide and Outfit Studio. But now, I just dont know where to go. And its so hard to find a tutorial on how to make it work, or even educational general concepts. It took me some time even to understand exactly what the mod does, and what it does not. Do you know if there is a post/tutorial/guide somewhere? If not for BHUNP , at leas for those wanting to understand it. I mean, I have to start somewhere.
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Hello denizens of the lewd modding world. I come to you today in hopes of consolidating support and information regarding the non-DRM version of Skyrim SE/AE released by GOG. **Cue the Belethor voice** My hope is to create a single thread where we can share, discuss, and help one another as our favorite game FINALLY traverses into the world of NON-DRM / NON Creation Club BS / and NON_FUCKING UP MY GAME WITH YOUR INCIPID UPDATES FUCKING BETHESDA.....ahem....umm....yes....anyway. In this thread, feel free to post links to known compatible mods that work with the GOG version of Skyrim. You can also ask for help modding the GOG version of Skyrim. The general rules of the thread are as follows: 1 - Please only post links to mods that have 100% been confirmed as compatible with GOG. 2 - If you are asking for support, please do some preliminary research and make attempts to help yourself before asking for assistance. 3 - When asking for support, please include logs, screencaps, etc. Help us help you! 4 - No fighting over which version (Steam or GOG) is better....we all have our preferences and reasons and I don't care to share mine or know yours. I love you all and I love this community! Let's get to some lewd modding!
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I am wondering how I can make apparel that adds visible cybernetic augmentations to the head mesh. It would also be nice to have the edited head mesh still resemble the character the player has spent half an hour creating. It if ofcourse easy to model cyber bits that go onto the head like a helmet does in the game, but I was wondering about more invasive modifications, like mouth replacement and such. It woud be great if there was a way to delete geometry from the base head mesh and have that replace the base head mesh on the player character like a full head helmet does while copying the facemorph of he player character. Any ideas?
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HI everyone, i couple a days ago i (dont know why or what happened) i lost my steam, skyrim and MO2 mods folder i tried to use recuva for retrieve some files, honestly i could recover everything but not in the exact position so i decided to just recover the skyrims bodyslide presets, racemenu presets and heads, mo2 plugin lists and modlists, but after I've done that when i opened those files the text is invisible, in i press ctrl+a i see that I'm selecting something, and i see that the file's weight isn't 0kb but its normal (so like 20/30kb). so, it's everything corrupted?