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I've recently become interested in modding for this game, but I don't understand how to export the .tmc and .tmcl files to Blender while still including the original model's bones. If anyone has any idea how to do this, I would appreciate your help. P.S.: The most I've done so far is play around a bit with the options in LR Photo Studio and edit textures in Paint.NET, but I'd like to take it to the next level.
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Hi everyone! I'm a very experienced hentai voice actress who retired from official work last summer. However, I still have my mic, my skills, and my interest in staying involved with hentai game development. I've done a LOT, including animations and games like Vosmug. Please see my old demo reel over at ( https://x.com/karissapresents ) to get a glimpse. I want to help with game development on a free basis. I'm particularly hoping for subjects that interest me, like rape or monster content. I'm also currently building my own custom private mod for Darkest Dungeon / Lustiest Lair, so I know a lot about creating text through Notepad ++ and audio through FMOD. My availability: June and July. Kind of a small window, sorry. Please feel free to send me a DM if you have a project, idea, or chat. Thanks!
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Beyblade X Xone Modding I've post SFW Mei-Mei mod in Download Section under Misc to start up If anyone interested I'll post more
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I haven't played modded a long time (last opened mid 2022), and was wondering if it's better to start redoing the whole mod list. I remember it being such a pain in the ass, needing to do some xedits and such, but it might be better to update mods that way, add more that I might be interested in, and clean them as well. I was considering creating a whole new profile since I remember you could do that, but not sure how much space my PC can handle from having two big mod list. I also want to ask if it's worth it, since it's been years, and if there are any meaningful updates to the larger sex mods? Or any new, much better mods to download?
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Hello, Im a professional Animator and im interested in creating a [Twerk Mod] for Skyrim SE. I noticed that most mods that attemped that have outdated animations and some....are just not that good. I will try to give my best shot at it.... But i need help. In specific, i need useful information. I need information about: - an updated workflow for creating mods for Skyrim se. (what programs to use; if theres any tools i need; etc...) - Cautions/restrictions of animations for Skyrim se. (bone restrictions, positions restrictions, etc...) - How to set them to work automatically for npc under certain conditions (arousal Threshold, in specific) AND how to set it for the player to do it on his own character. I know that some of this stuff can be set through OAR, but i dont know the specifics of it. Thank you for your attention!
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I'm trying to redo Futanari FEV, I've already done all the basic functionality for the MCM menu that suits me, but I have two fundamental problems.: 1. Changing the gender by adding a keyword is triggered only by saving and reloading the save 2. if you do not change the gender and just leave the strap-on in the form of a penis, then they overlap each other, and even if they occupy one slot, then the penis will also not appear. To solve one of these problems, I was thinking of writing an F4SE plugin that could fix it, but all my attempts were unsuccessful, the problem is the same, I do not know for what reason the cache in AAF does not restart. When solving the second problem, which would seem to be a long time ago, just take off the strap-on if I'm a futanari, but the thing is that XML is not ready to accept the conditions and is quite primitive. In this regard, I am trying to appeal to caring people for information and possible solutions to this problem, the ideal option would be to solve both problems, in the end, the choice of two options would be decided by a tick in the MCM menu.
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Ok ok so now that the click bait title is out of the way let me be clear im a lazy bastard truly am loot though good everyone in the adult modding scene knows its... only really good for vanilla andys sure it helps but isnt a solution. so as a hobby i like to fuck with AI see how they handle more... boring but interesting tasks like i said im lazy and thought fuck it lets see how AI handle load orders now most were garbage failed freaked out mad incomplete lists ect however Claude.ai holy shit call me impressed without any real direction outside of here have some .txt docs from Mo2 make them work for skyrim ae ect ect its not a massive list but aint small its 500+mods with 350ish plugins all complex mods with scripts and masters and insula load orders all that jazz now the first run was meh decent around loot level but then bam i said try again here use this as a guide and online research credit by the way this guide kicks ass i gave claude.ai this pdf was like hey use this as a base yadda yadda set it to extended thinking gave it the files for MO2 plugins.txt , loadorder.txt , modlist.txt now for those who dont know plugins is well plugins the little box on the right of MO2 loadorder is the well the loadorder of that list modlist it the window on the Left of Mo2 and both are actually important to sort in different ways guess what Claude.ai did took like 10 mins but got a perfect working order well near perfect fuck it made loot seem laughable i love loot i really do but it only works if every mod Author works with them or use the other methods and lets be honest some of us wanna play the game rather then just spend our time on nexus, here or other sites and spend 2 hours fine tuning a load order to mess it up adding a new mod but yeah look dont use chat gpt, grok, gemini, or those other clowns find a good modding guide that also covers load order preferably one like Lunas and feed its pdf straight down claudes throat cause it can take it like a champ and be able to actual do your load order while you fuck off and go do other shit come back copy then paste it run loot for errors (dont actually apply the changes) if it shows up good your set if not tell claude to try harder and go eat a sandwich or some shit also though this is an adult site (mostly) i am aussie so yes i did say bad words lol
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I wanted to have a topic dedicated to Valve's Game "Deadlock" (Similar to how Persona 3 Reload and Sonic Racing Crossworlds have their own threads for nude mods) For Example: There was a really nice "Pantyless Mina" mod that once had a buttplug option but the buttplug version has sadly been removed from gamebanana However I still have the file nopanties_buttplug.zip
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This topic is for PC version there is already one for Switch wich has nude mods (tutorial) for it (https://www.loverslab.com/topic/139454-lover-kiss-改装讨论/) This game was a console exclusive from 2019 and just come to PC a few days ago , it was planned to release on Steam but due to steam censorship it was released only on GOG and DLSite. I was playing for a minutes and it have a lot of stuff, interesting I think it's good for modding.
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I'm having some trouble modding Fallout 4? I'm currently working on adding physics but this problem recently appeared and no matter what I do it seems to be stuck like this.
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Today i tried launching the game (I have the DMM version) and i got this error (Image 1) Which says that the graphics driver failed to initialize, or something similar, and then the launcher closes and i cant start the game. Looking on the game's troubleshooting guide it says to update the drivers (2), so i did, and i have the latest AMD drivers for my RX6800XT (3) but doing this changed nothing, i still get the same error. So, i reinstalled the whole game, and with that it started correctly again, so i slowly started restoring my mod files to see which one had the problem. It turns out it is the "d3d11.dll" file that comes with 3DMigoto, the same one you can find when you download this: If i delete that file, the launcher starts and i can play the game. The obvious problem here is that now i cant use mods anymore... the main reason i play this game. The dll file is from 2019 in the latest version of the download so i thought i could get a new version of 3DMigoto, and i did from the official site: 3DMigoto - Genshin Impact Modding Tool - Official Site But after installing it, got the exact same error while trying to launch the game. I downlaoded a generic d3d11.dll from the dll files site just to see but it doesnt work when i drop it in the game's folder, its like its not installed, im guessing the one for 3DMigoto is a custom one that is needed for it to work. So now im kind of out of options... I wanna ask, for people who have AMD GPUs, did anyone have this exact same issue? Did you manage to fix it? Im sure if i had an nVidia GPU this would never happen but i cant just go out and buy one, even worse now with the current state of the market. Maybe if i could bypass the game's launcher... is that even possible? If i cant mod the game then there's no point in playing it, so i would really like to be able to find a fix, but i dont know where to even ask, so here i am. Thank you for reading.
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I'm in the process of modding Skyrim as a noob. I'm following LustfulLuna's Guide and at the moment I'm downloading core and essential mods. When installing FSMP - Faster HDT-SMP I noticed the Free FPS Guide https://www.nexusmods.com/skyrimspecialedition/mods/51229?tab=description But those are like 70 mods- Is doing all that even worth it and will it work? If it gives you more fps, then I will download all of this. But some mods I have already skipped. Like the Basecoat Mod, which has 15GB... no sorry. The other ones seem useful? But I'm not sure if it will pay off doing that guide.
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This is also for new modders like myself. I spent the last 3 days, modding this game. Its by far the hardest game I ever modded. With a lot of frustration I finally managed to make my own bare bones mod list... but it wasn't worth the trouble. The animations didn't look as good and it just didn't felt like the porn game I was hoping Skyrim would become. Then I realized that I need far more than just 50 mods to make it into a good experience. I honestly gave up and downloaded the Immersive and Adult collection on Nexus. Well that shit is just as unstable and if I'm honest I didn't like how it did a total conversion of vanilla. It didn't even come with pregnancy mods. So here I'm again. I will clean install MO2 and start from scratch. My initial goal was to just throw a couple of mods together in a few hours and coom. I now accepted that I have to spent days or even a week or two, to mod Skyrim to get a good porn game. SUMMARY: Skyrim isn't a game you can just sex mod in a few hours like the Sims and have fun right away (unless you want a ugly sex game). So if you are not willing to invest much more time, mod something else. Oh and please don't throw all mods in at once, you will thank me later. Load them in batches of 10 or something and play test for a bit. EDIT: Is there a Discord server for Loverslab and for Skyrim specifically? Would be nice to have a discord server to get help for troubleshooting
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So I've seen what these Character Transformer Tools by Riry Sukiyuki and Timmy C would do in Dead or Alive 5, they allow one of the female costumes to change the body size to match the fighter like for example Mila's Red Wrestler Outfit which once belonged to Tina can be transformed back to her. But now I was wondering if you can do the same but for the male fighters, I was trying to take Brad Wong's 8th Costume over to Gen Fu so it would match perfectly on him. Can there be a Character Transformer Tool for the Males?
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This was a shower thought I felt like turning into an actual question I felt like asking. Out of all the characters to exist in media which one do you all think has been modded into video games the most? Is it some kind of joke character like Freddy Fazbear from FNAF or Shrek...from Shrek? Or is it a prime gooner material character like Krystal from Star Fox or Lara Croft from Tomb Raider?
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Hello, everyone! I am currently creating my own mod and have a question: is it possible to make the game “remember” the NPCs that the player has talked to while one global variable is equal to 0, and when it changes to 1, the process of “remembering” NPCs stops? And is it possible to automatically add these NPCs to a faction or use SPID/SkyPatcher/FLM to give these NPCs special (one-time) lines? I'm new to this and can't find anything like this anywhere. Thank you in advance for your help!
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These scripts are for modders and were developed for SSEEdit 4.0.4. They might work with other SSEEdit/xEdit version but I didn't test them. addConditionToAliases: Add an excluded faction condition to all aliases in quest. Condition is then moved to the top of the conditions container. modifyConditionInAliases: Check for GetInFaction function with old faction condition for aliases in quest and replace old faction with new faction. replaceScriptInDialogue: Should be used to replace the default TIF_ script name in dialogue topic's responses with a fixed value. This is to allow many different responses to use the same scripts instead of clogging the engine with many instances of the same script with different names. The script needs to be edited to set the Topic ID and the script name. replaceStringInDialogue: Should be used to replace a string by another in all topics and responses for a given mod file. This is to allow changing common mistypes or usage of the annoying ` instead of ' for example. The script needs to be edited to set the search and replace strings. This script also works with Unicode characters. setTimeOutInDialogue: Set the time out value (Skyrim hours) in all info responses to a given topic. renameNifHeadParts: Should be used to replace mesh head parts from nif files. This is useful to convert nif head meshes to use default head part names and avoid the ugly face bug. The script needs to be edited for input path, output path, original and new head part names. replaceHeadParts: This is the counter part of the above script. It should be used to replace head part names in your mod. The script needs to be edited for races and head part names. SSEEdit 4.0.4 is not able to create new head parts, so you might have to do that by hand if you're missing head parts. xVASynthDialogueExportAllFemalesAndMales: This is the script I use to generate xVASynth csv file for NPC voice processing. This script can be very slow if you have a lot of dialogue. xVASynthDialogueExportTest: This the script is similar to the above, except the output is a text file with only one line per topic or response. This is to be used for spell checking. xVASynthDialogueExportPlayer: This is the script I wrote to generate the player dialogue for Dragonborn voice over. renameNifHeadParts.zip replaceHeadParts.zip xVASynthDialogueExportAllFemalesAndMales.zip xVASynthDialogueExportPlayer.zip xVASynthDialogueExportTest.zip replaceScriptInDialogue.zip replaceStringInDialogue.7z addConditionToAliases.7z modifyConditionInAliases.7z setTimeoutInDialogue.7z
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modding [TESV: SKYRIM] [MODDING] Dominate The Weak
rydin posted a blog entry in Rydin's Modding Cove
There are a handful of mods where shouts are used by the player to activate SexLab hooks. But what if we gave that power back to those who mastered the tongue to use on the player? This little mod (inspired by the likes of Combat Sex Shout and Sexlab Quick Scene Shout) empowers the Draugr to use the power of the shout to assault the player character. Taking more inspiration from Combat Sex Shout, it has an MCM to configure the success rate, as well as the type of animations that will play. While much of the imagery on this blog post shows a male/male playthrough, should I release it, I aim for the mod to be for any player type. However, I will need to work through it slowly. The release will depend on the time I can spend providing support to anyone, but equally, I want to keep this very simple like the other mods that inspired it. There is currently no download for this yet as I am still working on the basic functionality. Mod description and support information. Progress updates (last updated 04/03/2024) -
The Book of Echoes (Story Index)
Myst42 posted a blog entry in Through the Oblivion Gate, and What Alice Found There.
This is the main story index for all the screenshooting and written tales I make of my characters. Since I have a lot of characters, I prefer to have all the links organized in a place where their stories are easier to find, which is why this post exists. This post will be updated as I make new content. Having so many characters also presents a challenge to keeping my own character lore organized, so this post should be a help in that. I also made a character roster a while ago, and I think it belongs here too ________________________________________________________________________________ Latest Entries: "Vigilant Act I" "House of the Blue Lotus" Memoirs of a Sex Demon Ep06 SFW(ish) Content: Here go all the stories and posts about my characters that are not all about sex or nudity content, just plain stories, lore and adventure. Sorted per character. NSFW Content: Here go all the posts that can feature nudity, sex content, and more adult themes. I keep them separated because I dont like my wholesome and family friendly mixing up with my smut. Modding: This last section is for any post that deals about released mods, or modding related content in general.- 4 comments
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There is now a new roadmap for 2021 ... don't read this unless you're really bored. I don't plan to start any of this stuff until later in the year. Not sure when, it could be as late as June/July, or it could be a lot sooner. Here's the rough order/priority I'm looking at: new deals; new games; follower archetypes/quirks - things like alcoholic follower, sex-mad follower, greedy follower, etc.; ability for the follower to set (radiant) quest objectives for looting opportunities; (radiant) quests to find devious devices that you can wear to please the follower; a way to "pay" followers that doesn't involve cash - though I have no idea what that is yet. minor slavery extensions New deals: New games: Additional Possibilities
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The plan has not changed much; it's been a quite consistent set of items: This should be in 2.07: Fix disparate small bugs. Fix follower frameworks. Tweak willpower/resistance/debt-gain mechanics to encourage taking deals and make a reasonable spread of willpower values more likely. Willpower fatigue accumulates if not enough deals. Pay off deals to remove fatigue. Make donations to remove fatigue. Deals kept after min duration reduce costs by percentage. A new game that can occur with no device requirements, only if no deals for long enough. Fix soft-dep issues that break compatibility with mods like RDO. This will be after Xmas: Fix the scanner. Fix LDC. New loot/cash handling features. (Keys and gold particularly). Follower can sell loot for you. New deals and games: Skooma deal (Skooma Whore users only) Milk deal (MME users only) Spanking deal (STA users only) An offer sex deal Exclusivity deal Pony deal Skooma games 1 and 2 (SW users only) EC+ game And that's roughly the order. I adjust the order as things turn out to be quick or easy, but it's roughly that. If you have a deal idea that got brought up earlier, then feel free to report it with a one or two line summary (don't describe the whole deal again), so I can give a clear answer whether I think it's worth adding to the list (some deals may be good ideas, but too time consuming). Also, as a result of random discussion, the following ideas seem likely to go somewhere: A mode where follower takes all or most of the loot. A mode where the follower sets the "direction" by means of a radiant quest (you can still ignore, but will be punished). A mode where cash debt is disabled (but you can't dismiss the follower) and where a (time-limited) quest is required to clear it. Deal(s) where the follower requires you to perform some daily action or perform fetch quests, with disposition stat determining if you are achieving your goals or failing. Followers getting into player home chests to pay debts or enforce punishments.
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tesv: skyrim [TESV:SKYRIM] [SUPPORT] Mod Organizer Tips
rydin posted a blog entry in Rydin's Modding Cove
This post was originally published in December 2016 and has been rewritten. One of the greatest tools I have personally used during my decade in playing and modding Skyrim is Mod Organizer. There are a couple of competitors, but I have found that Mod Organizer has become my go-to support for building my various playthroughs with acutely defined mod lists to make each new game slightly different. With this in mind, when I first wrote this blog post in 2016, I was still very fresh into that journey. I still had the habit of downloading everything and scanning over a mod’s requirement list without really considering the order of mods. I had come from Nexus Mod Manager (now replaced with Vortex Mod Manager), which, at the time, meant installing mods directly into the Data folder. This meant paying attention to the order of installs, something my over-excited and inpatient undiagnosed ADHD brain was unable to manage well at the time. Welcome Crash-To-Desktop, abbreviated to CTD—my old friend. Countless hours of installing, updating, removing, and re-ordering have brought me to be confident in using Mod Organizer today. Along that journey, I developed my own techniques and learned my way around the tool. I learned a lot from the Gopher video series on YouTube, while GamerPoets has a relatively simple video on getting started with the basics. But during my time, there were a couple of little tricks that I picked up, and knowing some of these may just help you, even when you are trying to fight against the rush to just get everything installed and get up and running. To help with your modding journey in the long run, here are some of my learns during my time that I want to share, as they might just help you. While this article primarily focuses on Skyrim, the same concepts can apply to other games in the Bethesda family. MAKE BASE PROFILES There’s always a mod that requires a new game in order to work, or you discover a trove of mods that could make a great new playthrough on a new character. Or maybe you just want to start from scratch? Such mods like Alternative Start – Live Another Life offers a quick way to skip the open sequence of Skyrim. With various add-ons to give you a plethora of options on how to start your adventure, it saves a lot of time when you want to get straight into a new game. But what about your mod list? In the days of upscaled textures, improved meshes, and redesigned visuals, setting up a new game could also include setting up a new mod list and ticking all of the appropriate mods to start out with. Having a base profile of mods that you will use every time you start is a great way to speed up that process. How to build this will highly depend on your play style and your favorite mods that you may have. Do you always play the same race or gender? Do you always start with the same scenario from Alternative Start? Do you prefer to start from a different location to the game’s default? Do you ignore the main quest altogether, or do at least the Helgen quest for the handful of mods that require you to be past this part in order to use them? These are things I consider when I make a base profile. I usually set mine up with mesh and texture upgrades, location improvements, and lightweight mods such as armor or weapon additions. I tend to leave script mods out due to the nature of how they implement themselves into the game unless they are particularly lightweight or complete. For example, I will load up SkyUI and RaceMenu as I prefer these interfaces, and these mods are mostly complete or have minimal updates and are quite lightweight. Patches are also a good idea to have in base profiles. While it’s useful to have a base profile, it’s still good to check those mods for updates through the updater in Mod Organizer before using them. LOAD HEAVY MODS IN SMALL CELLS This is more for Legacy Skyrim than the Special/Anniversary editions, but it is an option if you feel your system struggles with mods. Even though Special/Anniversary editions of Skyrim are a lot more stable, loading the mods in small cells will allow you to safely check out and test out any changes or updates. While 1.6.x hasn’t given me any problems, I find it handy to do from time to time, particularly if I’m looking at installing or updating a couple of script-heavy mods at once. KEEP A PERSONAL EDITS MOD Mods are becoming more intuitive. A lot of them now offer us ways to randomize or customize our games a lot more than we could previously, and with this comes an increased opportunity for users to tweak mods to their own preferences. But what is the best way to manage this? First, I’ll share what I recommend you not to do, and that is store your customizations directly in the mod that you are making tweaks to. Adding a customer body texture that you’ve worked on and made some edits to your liking—that’s great! But what if that mod comes to update, and you accidentally hit Replace, and the entire mod is replaced with a new instance leaving your custom texture gone, and you didn’t set for an auto-backup? Obviously, I hope that you created another back of your texture somewhere else, but we are looking worst possible scenario, and mistakes can happen. Backups are always encouraged, but there is another way to avoid this type of issue, and that is to create a personal mod that is to keep a personal edits mod. This is essentially creating a mod that sits at the bottom of your priority list and holds all your personal edits inside. Mod Organizer’s function to have a priority mod order means that adding this to the bottom of your mod list (but still having the correct Data structure inside) means that these files will always overwrite anything in the mod that is higher on the order list. And, if you install an update, your edits will not be touched (but still keep a backup, just in case). It would be handy to make a note of what edits you made to what mods, and this takes us nicely into the next tip! USE THE NOTES SYSTEM When you download a mod from the Nexus, it typically comes with all the metadata. Description, version number, link to to mod page, and other pieces of information to create a clean trail back should you need to check for any updates, changes, or instructions. This is particularly handy to have, but it only works on an information basis. It’s not unique to you and your setup, and this is where notes will come in handy. What if you need a certain version to run on your game version (1.5.x versus 1.6.x for example), or you have a certain version download that has features a new version has removed, but you want to keep the old version? It can become quite complicated over time to remember all these changes to the point that you accidentally download and overwrite a previous file, and suddenly, you lose those features, or your game starts to crash. The same applies to mods that you download which are not Nexus-based. These mods likely won’t have descriptions, version numbers, or other details and leave you more at risk of slipping up. While I encourage at least updating the version number and a link to the download page, we all know that mods can be more complex than this. Adding a note on a mod about your personal setup (or profile, if you have multiple) and needs to get your game to work can be a lifesaver. It serves as a reminder of what you may or may not want to download, what version you need, and if you really need to upgrade or stick with what you have. Unless you play every day and you have memorized your complete mod order and all appropriate mod version numbers, it’s likely that you may forget during breaks (I certainly have) and come back to just update everything to new versions without thinking twice. Simple notes are best, something that just keeps you right in times when you need that little nudge on what you did before. It’s important to note that notes are saved inside the INI files that Mod Organizer creates. If you install a new mod and use the Replace option, or if your mod has an INI file as an option and you use the Replace or Merge options, or even replace the whole folder, you will lose your notes. A way around this is to install your updated mod with a new name (I append my new update mods with the version number when installing to compare changes) and move your notes over to the new version before deleting the old one. - - - I hope that some of these suggestions are helpful and put a good case forward for you to consider. Not all of these will work for you, but the important thing is to find a system that works for you. Modding, even as an end-user adding these custom creations into your game, can be a lot of work. With a little forward planning, you can reduce the time spent raiding support posts on the mod and hunting Reddit threads looking for the answer and get you back up and running with less hassle than necessary.-
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So I have been wanting to do a spanking mod for Skyrim for quite some time now. I started trying to make one in 2018, but I was too overwhelmed at the time to figure out scripting so I abandoned it. I had a whole idea of how to implement such a theme into the world, but it felt too complex for me back then. Now, I've come to breathe a second life into it and see how far I can get. I can't promise anything at this early stage, which is why this post will mostly be for updating from afar on progress until I'm comfortable at having a beta product available. As I continue to plan and build this out, I will update this page where I can, and I am happy to hear comments and suggestions. Obviously, we can see what can and cannot be added. It will be slow going as I am not master scripter, but I am aiming at slowly learning my way as I work my through. As I go I hope to be able to show progress shots and information as well as updates on what I plan to do next. Let's see what I can do with this. I should also point out that regardless of the screenshots and textures used this is not a gay mod. It will be open to all users of different game set-up and preferences. As I have started to work on this again, I have cleared out old information and will update it with a roadmap in due course. This is more of a passion project that I will work on as I learn more about modding and scripting. Mod description and support information. Screenshots and textures: Potential Ideas: Progress Report: Change Log: -
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