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Found 14 results

  1. This is the most actual stability guide that will help you to fix known crashes, technical problems, bugs and improve overall gaming experience as much as the old 32-bit game engine allows. Philosophy of Crashes Complete text TL;DR Part I - Memory Patches Skyrim's memory model was designed to work with fixed sized memory blocks. There're a lot of memory blocks in the game process, but we're insterested in 2 main blocks. These blocks hold dynamic in-game data such as NPCs, quests, items and models of everything you see in the game together with script data and something else. It's obvious, the more you mod your game the more data will be stored inside these blocks. But, their sizes are fixed and if stored data overflow crash happens. We have 2 ways to fix the problem: - SSME: Largely increase their size to fit appetite of modern skyrim. - OSAllocators: Remove these blocks and store its data in shared area using OS allocations. Both ways work, both ways have its pros and cons, and both ways will be shown here. You can choose yourself what path to go: SSME (Recommended): + Found by me as the most stable way + Uses default alloc method that engine supposed to work with - Block size increased but still limited (enough for vast majority of players) - Size of Block 2 cannot be modified (but it's very hard to overflow the block even with a hardly modded game) OS Allocators: + Blocks completely unlimited, all data stored in shared process area + Supposed to be faster - Less stable by my tests and much more sensitive to resource data - May require additional calibrations Opinion: I always prefer SSME way. for me it behaves more stable and less buggy, however, if your game is very very extremely modded limitations of SSME way may affect. However, I met only one person yet who was able to mod the game to such condition. If you still don't know what to choose go SSME way, it will fit 99% of players. SSME way: OS Allocators way: Part II - Animation Fixes Installing too many animations may bring unwanted consequences, in the worst case you'll not be able to load or start a new game. Even if you don't have additional animations it's still recommended to go through the part. FootIK Solution Animation Limit Solution Part III - Optional This part is not strictly required, however can improve overall game quality and/or stability under specific circumstances. HDT Physics Extensions Crash Fix Papyrus performance High FPS Patches Windows 7 users warning Critter Spawn Fix Dangerous Mods PlayerSuccubusQuest (https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/) - cum inflation feature of this mod produces infinite threads what eventually breaks papyrus script engine together with your game save. Disable this feature if you want to play the mod safety. Simply Knock & StorageUtil (https://www.nexusmods.com/skyrim/mods/73236) - this mod uses StorageUtil on gamesave loading to get configuration with relative access "../SimplyKnockData/Common.json". The path is converting by StorageUtil with codecvt function which in that case may work incorrect on Windows OS and access null ptr what crashes the game. It is not really a Simply Knock or PapyrusUtil problem, however are triggering by them. Crash is platform dependent and not guaranteed to pop up for everybody. Dragonborn In Distress (https://www.loverslab.com/files/file/8215-dragonborn-in-distress/) - may cause CTD while save attempt in active quest stage for unknown reasons (I didn't investigate it). Since ver 2.03+ seems to be fixed. Recommendations - Don't alt-tab from the game. It's simply not supported by Bethesda even with vanilla game. But if you really need to alt-tab at least make a savegame, because returning back you may meet a CTD. - Do not disable your mods from load order during game time. It may break your scripts, quest and gamesave completely even if clean it up. - Always make backups. For everything. For example some mods replace vanilla scripts and if you turn off a mod like this it may break the script completely. So it is very important to do a proper clean up and restoration after deletion. Backups saved my Skyrim many times. - Keep your main save away from new mods and even mod updates. You cannot know will you like this mod or not, will it bring any problems and so on. If you want to try a new mod i recommend to start a new game and try it out. And after some time if everything looks good include the mod to your main save. - If you pack your mods into BSA be careful with seq files. BSA archive should have proper flags if contains a seq file. Otherwise it will be unable read and break the mod. Furthermore, new game will be required even if you fixed it. - If you want to try a new mod, at first better to put it at the end of the load order. If you do it this way the new mod will override everything it needs and it will be less chances to break something for the new mod because of incompatibility with others. However, with this action you still can break old mods in case of incompatibility. Useful Game paths Links Wide collection of guides and useful links to solve many game related problems by @worik https://www.loverslab.com/blogs/entry/6768-patchwork-how-do-i-fix-this-and-that-a-link-collection/ Well done blog about how to properly setup and mod the game by @donttouchmethere https://www.loverslab.com/blogs/entry/7521-conglomerate-01-basic-setup-for-modifing-skyrim-le-well-my-skyrim-got-messy-now-i-have-to-clean-it-up-so-i-thought-to-myself-why-not-start-a-blog-about-that/
  2. HDT Sextoys fixes a number of slightly broken animations that either lacked the intended sex toys, or put them in the wrong places. It's a nice mod that makes those animations much more satisfying. The original creator doesn't actually explain that this mod does a little more than just improving the collision, but it does. I find it a must have. However, it has a couple of little bugs that cause it to spam your log with nonsense rather frequently. In some cases I found it's repetitive bug-spam made up about 30% of my log content! This small patch fixes the broken attempts to use None values and silences the log spam. Your HDT SexToys will run silky smooth... Unzip and overwrite, or use your mod manager. There's no ESP change, this is just scripts. HDT SexToys BugFix.7z
  3. View File Requires: Sexlab 1.62 Installation: Overwrite your Sexlab file What this is: v1 +fix for sexlab 1.62 thread setup bug in sslActorAlias script. When player is having sex in creature form(werewolf, vampirelord etc) sexlab does not set Thread.HasPlayer tag, this causes sexlab to not enable sexlab hotkeys and who knows what else. Without properly set Thread.HasPlayer many mods that depend on that tag may not function correctly. This bug was already reported and will be fixed in future SL versions v2 +fix for stuck creatures animations(in SL scripts) fix for spider animations: FNIS_&_SL_Spider_Behavior_Patch delete \Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx copy/install downloaded file run fnis if you have animation packs with spider animations they are likely still bugged until patched by their creator Submitter Ed86 Submitted 02/28/2018 Category Framework & Resources Requires Sexlab 1.62 Special Edition Compatible No View File  
  4. This is a trivial little hack that stops HDT HH overloading your Papyrus with its crazy 0.3 second interval updates. You might see a bit more lag on heel height updates, but overall I don't notice any difference. hdtHighHeel-performance-patch.7z Overwrite files in your existing HDT HH to install.
  5. View File always bugged me this one and no fix so thought i would do heres a vid to the issue. fix changes the position of the LOD so that you cannot see it like this. looks normal before and after drain of the water. install via nmm then enable plugin. should be last on the list. tested on 750 ti 4gbs and rx 460 4gbs both work. Submitter mgrandy Submitted 01/29/2017 Category Other Requires
  6. Version v1.0

    554 downloads

    always bugged me this one and no fix so thought i would do heres a vid to the issue. fix changes the position of the LOD so that you cannot see it like this. looks normal before and after drain of the water. install via nmm then enable plugin. should be last on the list. tested on 750 ti 4gbs and rx 460 4gbs both work.
  7. 36,811 downloads

    Requires: Sexlab 1.62 Installation: Overwrite your Sexlab file What this is: v1 +fix for sexlab 1.62 thread setup bug in sslActorAlias script. When player is having sex in creature form(werewolf, vampirelord etc) sexlab does not set Thread.HasPlayer tag, this causes sexlab to not enable sexlab hotkeys and who knows what else. Without properly set Thread.HasPlayer many mods that depend on that tag may not function correctly. This bug was already reported and will be fixed in future SL versions v2 +fix for stuck creatures animations(in SL scripts) fix for spider animations: FNIS_&_SL_Spider_Behavior_Patch delete \Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx copy/install downloaded file run fnis if you have animation packs with spider animations they are likely still bugged until patched by their creator
  8. View File NiNode Updater / Botox invisiblity and hair fix WHAT This mod applies the SKSE QueueNiNodeUpdate on female NPCs. WHY It seems to fix the problems with Botox NPCs turning invisible or having hair parts misplaced on their body. See attached images for examples. HOW Automatically - Every female NPC in the cell is refreshed at the interval set in the MCM. Manually - Pressing the assigned hotkey will refresh the currently targeted NPC. If none is selected everyone in the cell is processed. PERFORMANCE In automatic mode the NPCs are only processed once per cell-visit by the help of custom factions. Aliases are used instead of a cloak effect to apply the scripts (as for why see here). Notes While made and tested for the Botox mod in mind it should work on any other NPC suffering the same problem. The "Mod Active" toggle in the MCM only applies to the automatic scanner. The hotkey will always work. This will not fix Botox NPCs causing CTD, that's because of the broken or missing meshes in certain releases. Mod was tested with the hdt-tweak, see image below. Depending on your system that, this mod or both together might be necessary. Submitter labradoorhandle Submitted 03/02/2020 Category Regular Mods Requires SKSE64 Regular Edition Compatible  
  9. Birds Critter Fix V1 View File While perusing my papyrus logs I noticed a scandalous number of script errors centered around birds what the engine calls "critterspawn". I have seen these in my Skyrim as well. I have lots of Worldspace changing mods which add meshes and textures to the worldspace. These types of mods can break other stuff that's locked away in compressed files. So I exported the meshes and textures from the birds and voila no more errors. Plus the birds no longer hover in place. TLDR: Fixes some bird errors in the game world, including stuck animation. Submitter dapood Submitted 07/30/2019 Category Races / Creatures Requires Nothing  
  10. ever think that the same expressions seem to get picked more than others? you're not wrong. this is how base SL picks an expression: let's say there are 10 total expressions (0 as the first and 9 as the last) and based on the animation tags the ones that qualify are expression 3, 4, and 6. so our search array is going to look like this: false false false true true false true false false false SL will start at a random position on this array and use two functions: find and rfind. find will start at the position given and search towards the end of the array until it finds a true. rfind will start at the position given and search towards the beginning of an array until it finds a true. to pick an expression SL starts with a random number with the total expression count as max, and then calls find at that position on it. if it doesn't get a match, it then calls rfind on the last position of the search array. so for our given search array, here's how the results work out: expression 3 is picked 4/10 times: from find 0, 1, 2, 3. expression 4 is picked 1/10 times: from find 4. expression 6 is picked 5/10 times: from find 5, 6, then as find 7, 8, 9 all don't match, rfind 9 3 times. needless to say you won't see a lot of expression 4. to make a long story short this is a patch of sslExpressionSlots to do a more thorough accounting and make valid expressions selected with equal probabilty to each other. source and compile included. sl expression rerandomizer LE 1.62.7z
  11. This guide is outdated. New version was moved to blog and can be found here: https://www.loverslab.com/blogs/entry/10715-2020-skyrim-le-stability-guide/ So, you had installed 250 mods, 10k animations, 4k textures, overhauls for everything from global AI to sweetrolls and wonder why your skyrim became a "crash to desktop simulator"? If so, this topic for you. Disclaimer Part 0 - Notes and Purposes First of all you should know, Skyrim LE is a 32bit application and cannot work with more than 4GB RAM. By default it's enough for the game, but if you install a lot of new mods (especially HQ retextures, bad designed new lands, etc) eventually your game may meet a situation where 4GB is not enough. What will happen in that case? Simply CTD. This guide provides a compilation of plugins, options and presets with purpose to fix several known CTDs, bugs and problems together with safety passing the 32bit memory limits, based on vanilla memory management (provided by the game engine). Part I - Make Skyrim stable again Every section written below in this part is important. Don't skip anything unless a section marked as optional. SKSE configuration CrashFixPlugin BugFixPlugin ContinueGameNoCrash Safety Load ENBSeries Papyrus performance FPS related patches Windows 7 users warning (Optional) Critter Spawn Fix (Optional) Part II - Debugging This part will try to help you to determine what and why a problem occurs. CrashFixPlugin's log Crashdumps reading Thread leaks detection Part III - Recommendations There you can read what you have to do and never do with your Skyrim. - Don't alt-tab from the game. It's simply not supported by Bethesda even with vanilla game. But if you really need to alt-tab at least make a savegame, because returning back you may meet a CTD. - Do not disable your mods from load order during game time. It may break your scripts, quest and gamesave completely even if clean it up. - Always make backups. For everything. For example some mods replace vanilla scripts and if you turn off a mod like this it may break the script completely. So it is very important to do a proper clean up and restoration after deletion. Backups saved my Skyrim many times. - Keep your main save away from new mods and even mod updates. You cannot know will you like this mod or not, will it bring any problems and so on. If you want to try a new mod i recommend to start a new game and try it out. And after some time if everything looks good include the mod to your main save. - If you pack your mods into BSA be careful with seq files. BSA archive should have proper flags if contains a seq file. Otherwise it will be unable read and break the mod. Furthermore, new game will be required even if you fixed it. - Incorrect HDT breast physic preset may cause CTD. Install only full sets of xmls for every part and be sure it is compatible with used body. - Incorrect skeleton may cause CTD too. Install skeleton only once and never replace it with other mods. If some mod requires skeleton changes most probably it already has a compatibility patch. Check carefuly installation instructions for your skeleton. - If you want to try a new mod, at first better to put it at the end of the load order. If you do it this way the new mod will override everything it needs and it will be less chances to break something for the new mod because of incompatibility with others. However, with this action you still can break old mods in case of incompatibility. Part IV - Additional information CrashFixPlugin options Game paths Part V - Modmaker/Papyrus notes This part contains important information about papyrus scripting and its features provided by several researches made by me and @GenioMaestro in this thread. This part will try to help make your mods ctd-safe and avoid many problems related to the scripting engine. Be careful with memory management Avoid recursive calls Avoid long Utility.wait() Avoid infinite loops Part VI - Links Wide collection of guides and useful links to solve many game related problems by @worik https://www.loverslab.com/blogs/entry/6768-patchwork-how-do-i-fix-this-and-that-a-link-collection/ Well done blog about how to properly setup and mod the game by @donttouchmethere https://www.loverslab.com/blogs/entry/7521-conglomerate-01-basic-setup-for-modifing-skyrim-le-well-my-skyrim-got-messy-now-i-have-to-clean-it-up-so-i-thought-to-myself-why-not-start-a-blog-about-that/ Hope this guide will help you guys to get smooth gamplay with no interruptions for technical issues.
  12. Version 1.0.0

    715 downloads

    While perusing my papyrus logs I noticed a scandalous number of script errors centered around birds what the engine calls "critterspawn". I have seen these in my Skyrim as well. I have lots of Worldspace changing mods which add meshes and textures to the worldspace. These types of mods can break other stuff that's locked away in compressed files. So I exported the meshes and textures from the birds and voila no more errors. Plus the birds no longer hover in place. TLDR: Fixes some bird errors in the game world, including stuck animation.
  13. Version 1.0.0

    334 downloads

    WHAT This mod applies the SKSE QueueNiNodeUpdate on female NPCs. WHY It seems to fix the problems with Botox NPCs turning invisible or having hair parts misplaced on their body. See attached images for examples. HOW Automatically - Every female NPC in the cell is refreshed at the interval set in the MCM. Manually - Pressing the assigned hotkey will refresh the currently targeted NPC. If none is selected everyone in the cell is processed. PERFORMANCE In automatic mode the NPCs are only processed once per cell-visit by the help of custom factions. Aliases are used instead of a cloak effect to apply the scripts (as for why see here). Notes While made and tested for the Botox mod in mind it should work on any other NPC suffering the same problem. The "Mod Active" toggle in the MCM only applies to the automatic scanner. The hotkey will always work. This will not fix Botox NPCs causing CTD, that's because of the broken or missing meshes in certain releases. Mod was tested with the hdt-tweak, see image below. Depending on your system that, this mod or both together might be necessary.
  14. Modder ScarletQueenKat on Twitter created a fix for the horribly CAS Aging Bug that came with last Patch. Here https://simfileshare.net/folder/47540/ She literally saved the day for many players until EA fixes it's Mess. Sieh dir den Tweet von @ScarletQueenKat an: https://twitter.com/ScarletQueenKat/status/1064221510775144448?s=09
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