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About This File

What can you get the hardworking guy or gal who has everything?
You can give the greatest gift of all... your body.


How does this work, exactly?
This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post.
To get the dialogue options:

  1. You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera.
  2. Your arousal must be higher than the arousal setting in the MCM.
  3. The NPC's arousal must also be higher than their setting in the MCM.
  4. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode.
  5. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.

As of v7, it also adds an option when mounting your horse to reward your horse too.


Who does this mod target?
All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.


Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
Please see the FIRST POST for more detailed information.


What are the requirements of this mod?
This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.


Optional content:
This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names.


Does this change anything in the base game?
No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.


How do I install, update, or uninstall this mod?
To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.


Are there any bugs?
I hope not, but it's certainly possible.
I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
See this post for a quick and dirty description of how scripts work.
Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.


What about conflicts?
This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.


Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
Thanks to Veladarius for some extra scripting help.


v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK


I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.


Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives?
A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one.


Q: I'm having a problem with this mod.
A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. :)


Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.


Q: Your mod conflicts with <other mod>.
A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.


Q: Can I suggest <feature> or <NPC> or <dialogue>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!


Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.


Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.







1: You can block copy and paste dialogue conditions. Makes it a lot easier! Also, doing so copies separately from the clipboard, so you don't have to worry about overwriting.
2: Auto-filling doesn't actually auto-fill. No, sorry, it just doesn't work more than half the time.
3: Microsoft Excel autocorrect defaults the "…" to a single character. So copy/paste from excel into the CK for dialogue ends up with the player seeing the box character (which I'm assuming is a wchar) instead.
4: When making a BSA, always ensure that it's spelled the same as the ESP. Duh.
5: Figured out how to do random dialogue properly so you don't get one option right after another. Not an ideal solution, but it does work.
6: Giver/receiver (i.e. "who's on top") is determined by which actor enters the array first. Victim settings unnecessary.
7: I learned how to do some very basic MCM stuff.
8: Serana doesn't use the currentfollower faction. Neither do armored trolls. This is getting annoying.
9: Teammate condition better than currentfollower faction.
10: Werewolf transformations. At least, in theory.
11. Some people just don't like to read.
12. The SEQ file needs to be regenerated whenever you add in any new dialogue for start game enabled quests. Because Bethesda.
13. What works for one person might not work for another. Mods may conflict that are designed not to conflict, and they may not conflict even if they're guaranteed to conflict.
14. The wonders of the GetName() function.
15. Escape characters for string literals.
16. Vanilla horses are stupid.


What's New in Version December 8 2018


  • --v6b:
  • Added compatibility with Vachnic's Housecarls Revamped mod, fixed a typo, deleted some unused stuff, added "Breezy" nonvanilla follower
  • --v7:
  • Added "Reward Your Horses"
  • And some other nonvanilla followers
  • --v8:
  • Fixed a tyop, added some goodbye flags, added two nonvanilla followers, fixed a bug.
  • --v9:
  • Fixed a bug with Mour and Acalypha nonvanilla followers
  • Added four new nonvanilla followers
  • --v9a:
  • Fixed a bug with nonvanilla follower Arissa
  • --v9b:
  • Fixed a bug and added three nonvanilla followers

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