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Showing results for tags 'monstersex'.
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Guys, I'm trying to find some monster NSFW CC for the sims 4, tentacles, dragons, and other related stuff, but I only find things for ghosts, aliens, and werewolves, but not for any other customized monster like Zombies, Bestials, Satyrs, Cerberus, etc… Can someone pls help me find some +18 monster pack for WW
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View File Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones! How did this happen? In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount. And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life. In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim... This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it. This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!) There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on. After updates clean saves are recommended! How Stuff Works: General: Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls Creatures: Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after. NPCs: NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM. Installation: The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations. Credits: Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community Requirements: Dawnguard HearthFires Dragonborn SexLab SexLab Aroused Billyy SLAL Creature Pack Leito SLAL Creature Pack More Nasty Critters (for some of the rarer animations) Possible Creatures and where they can spawn: How Stuff Works with Pictures: Spawning Creatures: Removing Pheromones: Version Change History: Version 1.2.8 Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items. Version 1.2.9 November 12, 2018 New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug. What's New in Version 1.3.0 November 13, 2018 Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance). Clean save advised due to MCM changes. What's New in Version 1.3.1 November 18, 2018 Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not. What's New in Version 1.3.2a November 19, 2018a Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode. 1.3.2a Edit: Small fix to Pheromones clearing procedure. Submitter Hugh Reckum Submitted 09/10/2018 Category Misc Sex Requires Dawnguard DLC, HearthFires DLC, Dragonborn DLC, SexLab, SexLab Aroused, Billyy SLAL Creature Packs 1 & 2, Leito SLAL Creature Pack, SexLab Aroused Special Edition Compatible View File
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19
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Apropos2 Rape Descriptions NONCON edit View File Apropos2 Rape Descriptions NONCON edit Version 1.0.8 (yeah, these version numbers are made up, what about it?) What is this? These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended. The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead. Okay, but why? Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling. I'd rather not have the second type at all, considering it doesn't quite fit the description of rape. My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual. The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text. So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know. What are the actual changes? Summary (first version): Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions. Why the different versions? For reasons not entirely known, sometimes synonyms won't display in game. Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos. Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text. If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms. If someone finds a solution/culprit to the missing synonyms problem, please do share it. Any good quality changes or fixes people want to contribute are welcome. The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective. You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs. Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest: I want you inside me TO I can't believe this is happening... That would be an easy fix to add, and would be greatly appreciated. What's New in Version 1.0.8 Went through every file in FemaleActor_Male (all generic man on woman rape descriptions) and edited them with more care for better quality, and also removing unthematic messages. Specific changes in spoiler below (that I remembered to log, anyways) Installation: Download the version of your choice. Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game. Submitter NatibusAmator Submitted 01/11/2021 Category Dialog Sex Requires Apropos2 Special Edition Compatible Yes
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8
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I would like to request as an idea to any modder out there if they can make an overhaul of all different skyrim monsters/creatures into futas kind of like the "Tales of Androgyny" game. Not necessarily saying to make the monsters with a normal human body and overhaul it but it would be nice to have only futa monsters and creatures in my game. As I like to play a character who likes futas, getting fucked by male creatures is a big turnoff to me personally. I know already there is the F.E.M.A.L.E mod for monster girls and I already have that, but it would be nice if all the skyrim creatures got modified as such into futa. I know this is not easy so think of it as a simple request. Plus if there is a mod that adds schlongs to the female creatures let me know please!
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Hi everyone! i'm Shinekuku and i'm working on Too Much Light project, third person shooter with porn content! Screenshots (Imgur) Now v0.2A released! You can download free demo (GoogleDrive)If you enjoy it, please, support me on my Patreon!
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- 3d
- female protagonist
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BTF Terraphilia x SXB Defeat Support View File ( Note: This is extremely early in development so there's some things that needs to be tweaked here and there. ) This adds the monster support for Sexbound Deafeat mod. This also comes with the monster support for Sexbound itself. Download this and not the BTF Sexbound Terreaphilia mod if you want Blake's Terramons to be support with Sexbound Defeat. Again, this is very early in it's stage and I do expect some bugs, if you could, please alert me on anything that goes array. Google Drive link for those whom can get it from Loverslab. https://drive.google.com/open?id=1pRIAIlGxT-2bnMs3NxQX8xOT7uDiirN8 You'll need these mods Submitter DatFluffyboi Submitted 01/14/2020 Category Misc Adult Mods Requires [Starbound] Sexbound Defeat 2.0.0
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Version 1.3.3 November 30, 2018
154,865 downloads
Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones! How did this happen? In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount. And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life. In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim... This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it. This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!) There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on. After updates clean saves are recommended! How Stuff Works: General: Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls Creatures: Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after. NPCs: NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM. Installation: The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations. Credits: Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community Requirements: Dawnguard HearthFires Dragonborn SexLab SexLab Aroused Billyy SLAL Creature Pack Leito SLAL Creature Pack More Nasty Critters (for some of the rarer animations) Possible Creatures and where they can spawn: How Stuff Works with Pictures: Spawning Creatures: Removing Pheromones: Version Change History: Version 1.2.8 Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items. Version 1.2.9 November 12, 2018 New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug. What's New in Version 1.3.0 November 13, 2018 Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance). Clean save advised due to MCM changes. What's New in Version 1.3.1 November 18, 2018 Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not. What's New in Version 1.3.2a November 19, 2018a Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode. 1.3.2a Edit: Small fix to Pheromones clearing procedure.-
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Version 1.0.1
10,814 downloads
( Note: This is extremely early in development so there's some things that needs to be tweaked here and there. ) This adds the monster support for Sexbound Deafeat mod. This also comes with the monster support for Sexbound itself. Download this and not the BTF Sexbound Terreaphilia mod if you want Blake's Terramons to be support with Sexbound Defeat. Again, this is very early in it's stage and I do expect some bugs, if you could, please alert me on anything that goes array. Google Drive link for those whom can get it from Loverslab. https://drive.google.com/open?id=1pRIAIlGxT-2bnMs3NxQX8xOT7uDiirN8 You'll need these mods -
Version 1.0.8
20,417 downloads
Apropos2 Rape Descriptions NONCON edit Version 1.0.8 (yeah these version numbers are made up, what about it?) What is this? These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended. The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead. Okay, but why? Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling. I'd rather not have the second type at all, considering it doesn't quite fit the description of rape. My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual. The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text. So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know. What are the actual changes? Summary (first version): Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions. Why the different versions? For reasons not entirely known, sometimes synonyms won't display in game. Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos. Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text. If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms. If someone finds a solution/culprit to the missing synonyms problem, please do share it. Any good quality changes or fixes people want to contribute are welcome. The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective. You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs. Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest: I want you inside me TO I can't believe this is happening... That would be an easy fix to add, and would be greatly appreciated. What's New in Version 1.0.8 Went through every file in FemaleActor_Male (all generic man on woman rape descriptions) and edited them with more care for better quality, and also removing unthematic messages. Specific changes in spoiler below (that I remembered to log, anyways) Installation: Download the version of your choice. Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game.-
29
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Important info for those who are new Previous Chapter College Days
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11
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- skyrim
- monstersex
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