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NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors. 

If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/

The old site will remain accessible for the next week via the URL http://old.loverslab.com

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About This File

The Gender Swapping Framework


Gender Bender is a lightweight framework that tracks player/NPC gender and schlongs. It can equip a schlong and change SexLab gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!



  • Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM.
  • NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male.
  • If you have SexLab Aroused, actors can gain arousal when a change happens.
  • Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately.
  • For Modders - A developer's guide is included as a separate download.





  • Gender Bender is now an ESM file instead of an ESP. Make sure the ESM version is activated in your load order.
  • The MCM menu will initially be broken. You will have to wait for the notification that the new configuration menu has been loaded before you can do anything with it.
  • You will need to redo your settings from the old version.

What's New in Version 2.1


  • Gender of female NPCs will now be set according to the schlong item they are using. This is only done when they are first detected by Gender Bender, so NPCs in an existing save game will not be updated. Sorry for the inconvenience!
  • Corrections/clarifications in the dev guide.
  • Implemented ProcessActor as a mod event - see dev guide for details.