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How difficult would it be for me to increase the animation limit of FNIS? Is it the kind of thing where I can go into a file and just change a number? Or is this a very complicated topic? I have XXL installed and I've hit the limit. The game is very stable despite this, so I'd like to increase rather than uninstall animations. Especially because I'm only a few over the limit. I'm aware someone made an XXXXL for SE. Can the same be done for LE?
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Update 2024/12/09: Remove FNIS and Nemesis, run Pandora. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
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Her Boner's - A Transsexual Inn... View File First of all, Please do not compare this project with great mods like The Animal Mansion, CPU's Cum Shot Brothel , migal's Bathing Beauties. or Beefcake Luxury Suite (BBLS) , Andragon's Underground Bathhouse and Paradise Valley , and/or any other best inns, taverns, bards, followers... I just tried to do what I could. It's an inn next to Whiterun... Walk-through: After you start the game and go outside, a courier gives the "Her Boner's" brochure. Read it. Then, select the quest. So, "Her Boner's" becomes targeted. In the map, select Her Boner's. Fast Travel... Go in... Mission accomplished. Here you are... The name of the new 2024 version file name is: Her Boner's - HDT-PE - 2024.01.11.7z You can download it from MEGA. Here is the link: https://mega.nz/file/318SkA7R#G90Bbo8_U7eGZ15rybKxRo5GTJ0A_ApQbLWI_VIKjCw or from MediaFire: https://www.mediafire.com/file/ikow0vh78yq8dkf/Her+Boner's+-+HDT-PE+-+2024.01.11.7z/file Requirements: Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) SOS - Schlongs of Skyrim Sexlab Aroused (or Sexlab Aroused Redux) RaceMenu 3.44+ OR NetImmerse 3.44+ PS: NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater) NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions Fores New Idles in Skyrim - FNIS To avoid cacophony of bards' songs and the Inn's songs that play together at the same time, you need: Silence The Bards There are two files: Silence The Bards - Instruments Silence The Bards - Voices Install both of them. Suggested mods: To remove the barking sound, this mod worked for me: Better Dogs - Silence No More Stupid Dog Comments Why do they humiliate such a beautiful creature by saying "Stupid Dog"? So, that mod removes that comments. PS: Please, do not forget add the requirements of the required mods. New HDT-PE Update Info: About "BHUNP - HDT-PE .xml Files.7z": It includes: "BHUNP Personal HDT-PE xml Setups" files that you can get from BHUNP (UUNP Next Generation) LE. Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Warning: Credits & Thanks: ------------------------------------------------------ Some notes: --------------------------------------- Some Infos, Some Bugs, Some Solutions... --------------------------------------- General Infos & Features: ------------------------- Have Fun... & & & ... Thanks, Nehaberlan... Submitter nehaberlan Submitted 04/02/2023 Category Sexual Content Requirements Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2), SOS - Schlongs of Skyrim, Sexlab Aroused, RaceMenu 3.44+ OR NetImmerse 3.44+, FNIS, Silence The Bards, NiOverride High Heels - NIOVHH Fixes, HDT Physics Extensions Special Edition Compatible No
- 63 replies
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1
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- transsexual
- experimental
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Version W.I.P. - 2024
3,943 downloads
First of all, Please do not compare this project with great mods like The Animal Mansion, CPU's Cum Shot Brothel , migal's Bathing Beauties. or Beefcake Luxury Suite (BBLS) , Andragon's Underground Bathhouse and Paradise Valley , and/or any other best inns, taverns, bards, followers... I just tried to do what I could. It's an inn next to Whiterun... Walk-through: After you start the game and go outside, a courier gives the "Her Boner's" brochure. Read it. Then, select the quest. So, "Her Boner's" becomes targeted. In the map, select Her Boner's. Fast Travel... Go in... Mission accomplished. Here you are... The name of the new 2024 version file name is: Her Boner's - HDT-PE - 2024.01.11.7z You can download it from MEGA. Here is the link: https://mega.nz/file/318SkA7R#G90Bbo8_U7eGZ15rybKxRo5GTJ0A_ApQbLWI_VIKjCw or from MediaFire: https://www.mediafire.com/file/ikow0vh78yq8dkf/Her+Boner's+-+HDT-PE+-+2024.01.11.7z/file Requirements: Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) SOS - Schlongs of Skyrim Sexlab Aroused (or Sexlab Aroused Redux) RaceMenu 3.44+ OR NetImmerse 3.44+ PS: NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater) NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions Fores New Idles in Skyrim - FNIS To avoid cacophony of bards' songs and the Inn's songs that play together at the same time, you need: Silence The Bards There are two files: Silence The Bards - Instruments Silence The Bards - Voices Install both of them. Suggested mods: To remove the barking sound, this mod worked for me: Better Dogs - Silence No More Stupid Dog Comments Why do they humiliate such a beautiful creature by saying "Stupid Dog"? So, that mod removes that comments. PS: Please, do not forget add the requirements of the required mods. New HDT-PE Update Info: About "BHUNP - HDT-PE .xml Files.7z": It includes: "BHUNP Personal HDT-PE xml Setups" files that you can get from BHUNP (UUNP Next Generation) LE. Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Warning: Credits & Thanks: ------------------------------------------------------ Some notes: --------------------------------------- Some Infos, Some Bugs, Some Solutions... --------------------------------------- General Infos & Features: ------------------------- Have Fun... & & & ... Thanks, Nehaberlan...-
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- transsexual
- experimental
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I saw the recent release of OSTIM Standalone VR on the Nexus and was keen on getting it as I've never used OStim before since I mainly play on VR. But then I saw that OStim does not work with FNIS. However, I want to use both SL and OStim Standalone VR in my game so I can have variety and also have creature animations on SL as well as ZAZ and DD as I heard that DD does not work with Pandora. Is there a way to have both FNIS and Nemesis/Pandora in Skyrim VR? If so can someone please guide me through the process of doing that?
- 1 reply
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- skyrim vr
- skyrim vr adult
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is fnis safe to run alongside oar? do i need to constantly update fnis whenever i add oar animations?
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Hey all, I've been fiddling with this for days and I'm truly stuck. I've modded a Skyrim SE and the majority of those mods are working fine, with the exception of the SexLab animations. When I run the game everything plays like normal until I hit a scene where the animations should load and instead the game skips it. It gives a warning in the top left corner in game saying skipping scene, but my character gets paid so it is recognizing that it should occur. *****If someone can tell me how to actually see my load order in a concise enough way I can screenshot or copy paste, lmk. ***** *****please note, I have no idea what I'm doing. Forgive the very basic questions I will probably ask***** Attempted Fixes: I checked the player.tai and it's in the correct position for handoff. I uninstalled all sex related mods (including SOS, DD, and all their animation packs), deployed, ran fnis, then reinstalled sl framework, deployed, fnis. I've used sseedit quick clean on three of the SL mods (framework, utility, animation loader). uninstalled and reinstalled xpmse extended. All my files appear to be in the right location but the game still isn't reading animations. I added in the new fix to sse engine part 2 disabling the achievements bug. I've completely uninstalled all mods and slowly reinstalled them 10 at a time, deploy, fnis. My Steam is always loaded before I open the game I have uninstalled, deleted (archive) for SKSE and reinstalled If it's important, none of the men in the game are wearing pants. if you know how to fix this please for the love of god tell me. Attached is the FNIS run without any sex mods WITH ONLY SEXLAB SE: FNIS Behavior V7.6 8/16/2024 9:28:23 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 3170 animations for 9 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. WITH SEXLAB, SL ANIM LOADER, AND SLAL PACK FNIS Behavior V7.6 8/16/2024 9:37:17 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 3170 animations for 9 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. WITH MAJORITY OF WANTED MODS FNIS Behavior V7.6 8/16/2024 10:29:58 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading NibblesAnims_Creature V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading NibblesAnims_Human V1.0 ... Reading NibblesAnims_Object V1.0 ... Reading PracticalDefeat V2.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading SexLab_Aroused_Creatures V1.0 ... Reading SH_animFurn V1.0 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1245 Create Creature Behaviors ... Reading FunnyBizMC V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.63 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading SH_animFurn V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 8663 animations for 33 mods successfully included (character) 765 animations for 7 mods and 22 creatures successfully included. Attached you'll find the sse edit log *Full Build Uses/Will Use Animation Limit Crash Fix SSE 0.3b Alternate Start High Poly Head CBBE 3BA (3BBB) BDIC Creatures SE T2.1.7 SexLab FrameworkAE_v166b.7z SKSE64 (2.2.6) Devious Devices 5.2 OSL Aroused FOMOD 2.5.1 Practical Restraints Practical Defeat - ESL Schlongs of Skryim AE - v 1.1.4 SOS SE Settings Loader 3.0 Selective SOS Physics Manager 2.0.2 Sexual Fame 0.99 SexLab Aroused Creatures SE V04.14.7z Sexlab Inflation Framework SE 1.2.2 beta installer SexLab SE Settings Loader Sexlab Utility Plus v20240407 SexlabMatchmaker rev7 Simple Slavery Plus Plus SL Expressions SLAL NibblesAnim 5.52SE SLAL SH Furniture Anims V2.01.7 SLAL Animations by Leito 1.6SE SLAL Billyy Animations 8.1 SLAL_SE XP32 Extended ZAP8plus CBBEHDT ZaZ animation pack cbbe hdt v8 SSEEdit_log.txt
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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FNIS XXXXL Patch View File Hello everyone, have you ever reach the animation limit after installing lots of SexLab animations? Even FNIS XXL with support of 32000 animations cannot satisfy you? Always hit the Error 2026: Too many animations when running FNIS? Here is a solution. What does this patch do: Increases the animation count limit of FNIS to 131071. I think the limit should be enough for all the users? If you just need more, post me and maybe I will create another even larger patch. Remove the FNIS 2000 limit on animations from single mod. @numen13 mentioned that this may makes FNIS work with other Nemesis mods like Animated Eating Redux SE / MCO. (You will still need Nemesis, just overwrite FNIS output with Nemesis output, but FNIS will no longer crash) Hard Requirement: FNIS 7.6 XXL SE Soft Requirement: This patch only increases the limit of FNIS itself, you may need other patches to increase the animation count limit of Skyrim and SexLab. For Skyrim: The existing patches include SSE Engine Fixes and Animation Limit Crash Fix SSE. For Skyrim LE users, even more patches are needed. Read this article to understand what patches you will need. For SexLab: SexLab Utility Plus increses the SexLab animation limit from 1000 to 1250, while SexLab sslAnimationSlots 2000 provides even more capacity. Usage: Since I cannot redistribute the modified FNIS as Fore has announced, so the provided file is only a binary patch. You will need a bsdiff/bspatch tool to apply the patch file on GenerateFNISForUsers.exe from FNIS 7.6 XXL SE. If you don't know what I'm talking about, just google bsdiff/bspatch. These bsdiff/bspatch tools should be easy to install under any Linux systems, as for Windows, some prebuilt binary can also be found on the Internet. How to tell if you success: Check the MD5 checksum: The MD5 checksum of the patched exe should be 6292e3f8e7f2da87773f8de3325bbdda, just provided here for checking. If you meet any unexpected behavior, check the checksum first! Check the FNIS title, see the screenshots comparison. As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need. Some recommended methods to reduce FNIS animations: It is said that more FNIS animations lead to less stability. So before using this patch, try to reduce the FNIS animations first. These methods include: Remove some SexLab animations, which is obvious but hard for people like me. ? Remove vanilla animations come with SexLab, which is hardly used. The mod SL Default Animation Remover already do this for you. Using replacement animations mod not depending on FNIS. I usually prefer to DAR mods instead of FNIS mods, which is faster and more stable. This topic provide a method to convert some of Devious Devices animations to DAR animations, which reduces FNIS animations a lot. Some distinguishments: FNIS animations is not simply equal to SexLab animations. In fact, FNIS animations usually > SexLab animations + combat animations (such as PCA) + Poses + ... SexLab animations usually consists of multiple stages and multiple actors, every actor in every stage is a FNIS animation. So 1000 SexLab animations reaching SexLab limit is usually far beyond the FNIS limit. Credit: All the amazing FNIS tools are created by Fore, and only the patch file is created by myself. It's free to make any non-commercial use of the patch file without my permissions. As for the FNIS tools, you will need the permissions from Fore. Submitter Ricardo-Evans Submitted 01/25/2023 Category Other Requires FNIS SE XXL Regular Edition Compatible No
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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E View File XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes Submitter Groovtama Submitted 01/22/2014 Category HDT Physics Requires SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer Special Edition Compatible Yes
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I ran into a consistent bug with the male and female skeletons. After running behavior generators (Nemesis and FNIS, I dont use both at the same time) the male and female skeletons are just stuck T-posing. If i uninstall whatever behavior generator I used and then reinstall it without running it, they go back to normal. But once I run it again, the skeletons go back to T-posing. I dont know whats causing it, or how to fix it. I have never had this problem up until now. *Unofficial Skyrim Special Edition Patch.esp Occ_Skyrim_AnnEdition.esp *Schlongs of Skyrim - Core.esm *SexLab.esm *iWant Widgets.esl *hypercubeSE.esl *RS_Books.esl *SexLabAroused.esm *RaceCompatibility.esm *ZaZAnimationPack.esm *SexLab - Sexual Fame [SLSF].esm *HighHeelsCondition.esp *Heels Sound.esm *Experience.esl *AAAVanillaHelgenCaveExitMQQuickStart.esl *SkyUI_SE.esp *SOSRaceMenu.esp *RaceMenu.esp *XPMSE.esp *Fast Travel From Anywhere AE.esp *Dragon Born Castle.esp *Schlongs of Skyrim.esp *SLSFFameComments.esp *marriagemod - alpha v3.esp *CustomComments.esp *WindstadMine.esp *SexLab-AmorousAdventures.esp *crimsonquestmarkers.esp *dse-buttplug.esp *buttplugsOfSkyrim.esp *SOS - Shop.esp *SOS - VectorPlexus Muscular Addon.esp *The Paarthurnax Dilemma.esp *Project Flintlock SE Original.esp *Optional.DibellaStatuesFixes.esp *NewStatueOfShalidorMagicLights.esp *BHUNP3BBB.esp *RaceMenuMorphsBHUNP.esp *milfactory asset hub.esp *Milfactory Gwynesha The Blessed.esp *Milfactory Valerica.esp *Milfactory Serana.esp *New Falmer Statue fixes.esp *New Vaermina Statue.esp *RaceMenuPlugin.esp *Breval Big Breton Beauty.esp *MCMHelper.esp *Fresh Faces - Legendary.esp *Milfactory Housecarls.esp *Bimbos of Skyrim- No Outfits patch.esp *NibblesAnimObjects.esp *SLALAnimObjBillyy.esp *DancingPenis.esp *HavoksLipPatterns.esp *KMLMakeupSuite.esp *[Predator] Latex High Boots 2.esp *[Predator] FZ Heels H.esp *[Predator] Casual Clothes.esp *[Predator] Latex Condom Suit.esp *[Predator] Suzan Lingerie.esp *[Predator] Long Dress.esp *[Predator] Latex Suit.esp *[Predator] DxD.esp *[Predator] Babydoll Lingerie.esp *voidLetsGetNaked.esp *Botox SE.esp *TheCleaner.esp *Black Rose.esp *AIMFIX.esp *Ars Metallica.esp *HandgunsOfSkyrim.esp *Anal Torch.esp *SLAnimStarter.esp *RGMsVanityMirror.esp *KS Hairdo's.esp *IntelligentVoicedDirtyTalk.esp *UIExtensions.esp *CrimeDecay.esp *BD UUNP Collection.esp *marriagemod - hf.esp *RaceCompatibilityUSKPOverride.esp *SOS - TRX - Futanari Addon.esp *RaceMenuMorphsTRX.esp *SOS - TRX - Futanari Addon Horse.esp *SLAnimLoader.esp *SLAL_SHanimAnimObj.esp *Sexlab - Cum Overlays.esp *SLACS.esp *SexLab Extra Voices.esp *PC Head Tracking - MCM.esp *Brows.esp *AnubAnimObj.esp *New Hagravens.esp *NoSoulGemRequired.esp *RaceMenuHH.esp *SexLab sslAnimationSlots 2000 SE.esp *TheEyesOfBeauty.esp *aaa_jordistheinnocent.esp *BimbosOfSkyrim_NoOutfits.esp *Shoot Straight V1.1.esp *aaa_freathetrusting.esp *SexLabGapeMorph.esp *PnP-Heels-Sound.esp *[Predator] Latex HighBoots.esp *[Predator] Fuck Doll.esp *[Predator] High Boots 3 - 4 in 1.esp *[Predator] Latex Flirt Dress.esp *[Predator] Secret Lingeries.esp *Valariel Alter.esp *Valariel The Auntmer.esp *Shargar The Bonkas Companion.esp *Delariel Dunmer Dommy Mommy.esp *Milfactory Nia The Nerd.esp *Milfactory Lenita Companion.esp *Milfactory Gyda Gyatta.esp FNIS.esp
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I downloaded a ready-made working build of the game with mods, and it runs fine. It also includes the required mods for Devious Devices (FNIS, BodySlide, etc.) I did everything as stated in the instructions DD, but I still ran into problems: 1) With some accessories, parts of the character’s body are missing or transparent. 2) Character stands in a normal pose although his hands should be behind his back in the device My steps were: 1) Download and install DD mod 2) Run FNIS, click Consistence Check, close 3) Run BodySlide, and here it’s not very clear to me: Since I'm using a ready-made game build, I don't know what type of body I need to select in the field Outfit/Body (and how important is this?), I chose CBBE Body Special, since it figured in installation guide for this mod-pack game. 4) Choose groups DD Framework CBBE SE (for 3BA I had same result), for preset - Zeroed Sliders. Set checkbox for meshes, and checkbox Build Morphs. Click Batch Build FNIS and BodySlide has their output folders I create charcter in racemenu, change cbbe morphs. But with clean new character were same issues. Please help with this. And also question: how can I save my char with custom morphs, so it can be displayed in bodyslide presets? I save preset in racemenu in tab morphs, but it only see in racemenu presets not in bodyslide.
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- deviousdevices
- issue
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TaraUltimateFurniturePack [2017.07.27] View File Tara Ultimate Furniture Pack This furniture release is created for all of you, who like to play skyrim with BD / SM content. People who do not understand or do not like stuff like this should not be here and better leave the page. The contence is more BD - orientated and can be activated within other master-mods to become SM-stuff. That depends on the fact, what you like to play. This mod is use-able as a "resource for modders" , made for people who are writing quest - mods, or it can simply be played without any other dependencies. In future I´ll use this stuff inside of my personal mods as usually. This mod got actually an intergration for all "Maria Eden" Gamers and I am very happy about that: Please "keep your eyes" on the Maria Eden Pro.- release 2.5 !! Dependencies: none, you only need ("Skyrim") Guide and Intro: For all Gamers, who do not have access to the modding-world, I created an area to play with, that is integrated completely inside of the sky rim world. If you do not like to wait and if you want to test the stuff: ALL FURNITURES ARE AROUND THE RIVERWOOD AREA WITH FULL ACCESS PLAYABLE in and around the "Lost Secret Castle". This is on the map and you can use FAST TRAVEL to reach the area at once. A big Bridge is leading to an old small house in the cliffs of the river, and there you are ! A huge area with over 200 furnitures is awaiting you. Beneath that stuff, I created a bunch of new Cages and some very individual stuff. I payed Attention to create more fine and suiting textures for the wood and for the metal. And I hope you will be injoying that! WARNIGS----------------------------------------------------------------------------------------------------------------------------------------------------------------- The whole area inside the castle is not NAVMESHED and ONLY for the gamer! NPS´s won´t coordinate / orientate there and for now it will stay as is. Guide for the modders: Please USE ONLY the furnitures, who are listed inside of the creation kit. IF YOU TRY TO USE nifs that are not connected to the Creation Kit, you may cause game-crashes or CTD´s. The reason for that is, that some nifs are under developpement. Let me please bring the stuff up into CK, then you can go on. This would be nice to prevent nonsence and texture issures... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What You get: You get lot of new furnitures with new animations and alternative animations. If you use a furniture twice, it may happen, that you get into a different pose (Animation) because some furnitures are "multi-Animation"- furnitures. I did this to prevent a "stereotype" gameplay. (For this feature, you please use ZEP, Zaz Extension Pack -by zaira: this is needed to see the alternative animations of version 1.01 and 1.2) You should experiment with different textures to change the outlook of your furnitures. Don´t forget to rename them, to Keep the original furniture as a base model. If you want "leopardy-style", you can create "leopard gibbets" - texture-names point to their furniture origin, and so on. If you prefer more darker Wood, I made 3 different textures or it...from light to dark. Please have a look on it and feel free to do experiments with this feature. One of the main Job here, has been the texture-changes for the gibbets: now the UV-mapping is like "vanilla" again and you can use every texture on gibbets, beginning from Wood and ending with the originally texture. I specially was trying to find textures for glas and we have quite fine results. I created again a lot of cages/gibbets with doors and this time, I really had a luck with all my workarounds. I´m really happy to be able to offer this stuff, because it´s quite close looking like vanilla and like originally "SKYRIM". For the gibbet textures, I prepared also the original vanilla barrel-iron textures who are available now also for gibbets and straight iron bars. You can use this textures on every gibbet, on my created jail set and straight iron bars and of course on the custom made cages "bird´s cage", "disco-cage", "big cage" and so on. The new colored bed-textures can be used on every noble bed-furniture. CK coordinator how to find the stuff... activators....some wheels for the furniture with wheel use (garrote, rack, torture rack)..and a round water plate activators...gibbet lifts with examples inside the cell, they need to be started by different levers and/ or trigger weapons....2 irons for branding (one "3" and other one named "slave") armor......shield: the "nimbus5000"..will be animated in next updates quest......tfp main quest animated objects...a bunch of different AO´s for different animations texturesets...everything with: tfpTSet...to be used a a variation for the standard... doors.....a lot of new doors, most of time they are customized to be set into their suiting static object, incl. 2 gallow-traps furniture.....all the tfp-prenamed furnitures, there should be 200 and some doubled, as a dark version (racks and garrote): are created as simple furniture and also as "torture machines" with wheels (activators)) movablestatic...the waterbondage sign static....all the static clutter that is made for gallows, water bondage, cages which need doors, pyre setup, bed pillow, rain water barrel, wells, sagophargus for the wall and so on... keywords....tfpKW .... Credits: -MEP-Team , "nameless701" and "zaira" (for the continuous support and their patience and 100% teamwork) -FNIS / FORE (FNIS) -Pornphile (Animation rig) -BRUMBECK (SMIMM-textures) -ZaZ and XaZ (Zaz Animation Pack) -Ousnius & Caliente (for the possibility to play such a "superhot-tight"-"caliente" Body) -Groovetama (SKELETON) -Nosdregamon (scripts, and spending a lot of "exotic" furnitures) -BETHESDA -HALO POSES (30poses), (Chris) [ not yet integrated inside V.0.0 and also not in V.1.0 and not in 1.0.1 and not in V.1.2 ] -all others who I did not list here-please forgive me -Vincenza -all the visitors and interesting and interested people, who came and visited all the last month and weeks my thread-thank you for your patience ! Permissions: All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission. Submitter t.ara Submitted 06/06/2017 Category Modders Resources Requires Skyrim & Skyrim Update Special Edition Compatible
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- skyrim bdsm
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no animations working? fnis/nemesis animation bugged (solved)
Guest posted a topic in Skyrim Technical Support
I switched back to LE and wanted to use CGO so I had installed nemesis but then my character was t posing and none of the animations were working. So I uninstalled it and went back to fnis and the problem still persists. I have never encountered this problem had the t posing problem before but it was usually me forgetting to run fnis, I ran fnis this time and just kept checking and unchecking patches to see if anything could make my character move(walk, run, atk, etc) but nothing worked. I reinstalled the skeleton and that did not work either. I ran loot but I doubt that would fix my problems, it did not give me any errors. I am not aware of any other skeletons that I have installed. These are the only animations mods I have otherwise not in the load order: https://www.nexusmods.com/skyrim/mods/105731 https://www.nexusmods.com/skyrim/mods/105577 https://www.nexusmods.com/skyrim/mods/105473 the description of these mods says that nemesis is recommended but not necessary sense it replaces vanilla animations (I have used these mod in the past with no problems in SE and LE) LOAD ORDER: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a ZaZAnimationPack.esm 11 b hdtHighHeel.esm 12 c Heels Sound.esm 13 d High Poly Head.esm 14 e HighResTexturePack01.esp 15 f HighResTexturePack02.esp 16 10 HighResTexturePack03.esp 17 11 Unofficial High Resolution Patch.esp 18 12 UIExtensions.esp 19 13 immersive roads.esp 20 14 RealisticWaterTwo.esp 21 15 Summermyst - Enchantments of Skyrim.esp 22 16 aMidianBorn_ContentAddon.esp 23 17 Relationship Dialogue Overhaul.esp 24 18 Breezehome_Fully_Upgradable.esp 25 19 ZIA_Complete Pack.esp 26 1a SMIM-Merged-All.esp 27 1b RealisticWaterTwo - Legendary.esp 28 1c ethereal_elven_overhaul.esp 29 1d FGCLeviathanAxe.esp 30 1e UFO - Dawnguard AddOn.esp 31 1f UFO - Heartfire AddOn.esp 32 20 UFO - Ultimate Follower Overhaul.esp 33 21 Arcanum.esp 34 22 ShieldOfBerantand_Eng.esp 35 23 CCO - Permanent Birthsigns.esp 36 24 Skyrim Flora Overhaul.esp 37 25 Convenient Horses.esp 38 26 Skyrim Horses Renewal.esp 39 27 BD UUNP Armor and cloth replacer.esp 40 28 Better Claws And Gauntlets.esp 41 29 Sacrosanct - Vampires of Skyrim.esp 42 2a RaceCompatibilityUSKPOverride.esp 43 2b SOSRaceMenu.esp 44 2c XPMSE.esp 45 2d DSer360MovementBehavior.esp 46 2e Conditional Expressions.esp 47 2f SkyUI.esp 48 30 RaceMenu.esp 49 31 RaceMenuPlugin.esp 50 32 MainMenu.esp 51 33 3PCO.esp 52 34 RaceMenuMorphsUUNP.esp 53 35 dD - Enhanced Blood Main.esp 54 36 dD-Dragonborn-Dawnguard-EBT Patch.esp 55 37 dD-Larger Splatter Size.esp 56 38 Growl - Werebeasts of Skyrim.esp 57 39 BHUNP3BBB.esp 58 3a RaceMenuMorphsBHUNP.esp 59 3b BD-UUNP Dragonborn armor clothes replacer.esp 60 3c BD UUNP Dawnguard armor and cloth replacer.esp 61 3d Unique Uniques.esp 62 3e PAN_BlackBriar.esp 63 3f PAN_Frea.esp 64 40 PAN_Initiates.esp 65 41 PAN_NPCs.esp 66 42 PAN_NPCs_DB.esp 67 43 PAN_NPCs_DG.esp 68 44 PAN_NPCs_Males.esp 69 45 PAN_Serana.esp 70 46 PAN_Shieldsisters.esp 71 47 PAN_Valerica.esp 72 48 PAN_WarriorWomen.esp 73 49 DovahBlingJewelryReplacer.esp 74 4a ExtraLevelPerks.esp 75 4b Quests Award Perk Points.esp 76 4c Character Creation Overhaul.esp 77 4d CCO - Diverse Races And Genders.esp 78 4e CCO - Dynamic Skill Progression.esp 79 4f CCO - Oblivion Carry Weights.esp 80 50 BarenziahQuestMarkers.esp 81 51 More Draconic Dragon Aspect - Powered Edition.esp 82 52 Animated Dragon Wings.esp 83 53 More Draconic Dragon Aspect - Wings and Tail.esp 84 54 Acquisitive Soul Gems.esp 85 55 Dovah Nord Weapons.esp 86 56 Shields of Jorrvaskr by Hothtrooper44.esp 87 57 Shields_Of_Glory.esp 88 58 HDTPhysicsWeaponSling.esp 89 59 BeautifulHousecarls.esp 90 5a RenegadeAxe_ENG.esp 91 5b ThievesGuildDagger_ENG.esp 92 5c Dual Sheath Redux.esp 93 5d DiverseDragonsCollection3.esp 94 5e UltimateDragons.esp 95 5f UltimateCombat.esp 96 60 12FemaleBrows.esp 97 61 Smooth Argonians.esp 98 62 VanillaArgoniansRedux.esp 99 63 ArgonianFins.esp 100 64 RDO - UFO v1.2i Patch.esp 101 65 RDO - USLEEP Patch.esp 102 66 Schlongs of Skyrim.esp 103 67 SOS - VectorPlexus Muscular Addon.esp 104 68 SOS - B3lisario UNP Addon.esp 105 69 dc-mana-tanks-000.esp 106 6a SexLab Romance.esp 107 6b FreyaFollower.esp 108 6c sr_FillHerUp.esp 109 6d FloppySOS.esp 110 6e Elven Minigiantess.esp 111 6f Amame_follower.esp 112 70 Triumvirate - Mage Archetypes.esp 113 71 NecroBladeNew_Eng.esp 114 72 Imperious - Races of Skyrim.esp 115 73 BikiniMaidenFull.esp 116 74 Imperial Centurion Battle Dress Evolution.esp 117 75 Missives.esp 118 76 FrostkeeperShield_ENG.esp 119 77 ancientstaff.esp 120 78 Sulfuras The Reclaimed Hand - Johnskyrim.esp 121 79 VelinarsAverter_ENG.esp 122 7a Doomhammer - Johnskyrim.esp 123 7b iNeed.esp 124 7c Regreses Star Cloth.esp 125 7d FGCHagsBreathDagger.esp 126 7e Equipping Overhaul.esp 127 7f vMYC_MeetYourCharacters.esp 128 80 Granite Maul - Johnskyrim.esp 129 81 MaceOfTheInsolent.esp 130 82 Jinxxed Followers - Hachishaku.esp 131 83 Anchor - Johnskyrim.esp 132 84 Iban's Staff - Johnskyrim.esp 133 85 Faction Crossbows.esp 134 86 TulliusDagger_Eng.esp 135 87 Black Thief.esp 136 88 NathalieFollower.esp 137 89 Minel and Ranel.esp 138 8a PAN_LethalLadies.esp 139 8b Hamakaze.esp 140 8c Jinxxed Followers - Wayoko the Summoner.esp 141 8d Jinxxed Followers - Isabelle of Anvil.esp 142 8e Jinxxed Followers - Sidney Dreadmore.esp 143 8f [Odd] Grand Scarlet Kunoichi.esp 144 90 [RyanReos] High Priestess.esp 145 91 Alinor follower.esp 146 92 Ashi&Bella.esp 147 93 BlackBunny.esp 148 94 BlackHoleChan.esp 149 95 Santia.esp 150 96 PrettyKhajiit.esp 151 97 FabLookEyes.esp 152 98 Quirk Eyes.esp 153 99 Farah.esp 154 9a Magni Follower.esp 155 9b KS Hairdos - HDT.esp 156 9c [Dint999] KSH's HDT.esp 157 9d MeridaHair.esp 158 9e SOS - ERF Horse Penis Redux Addon.esp 159 9f SOS - ERF Horse Penis Redux No Balls Addon.esp 160 a0 zzArmormashups.esp 161 a1 BRB_BeastRaceBodypaints.esp 162 a2 BarbarianPaints.esp 163 a3 BFCB_Beauti-Full_Clothing_Bodypaints.esp 164 a4 CommunityOverlays1_0T30.esp 165 a5 CommunityOverlays2_31T50.esp 166 a6 CommunityOverlays3.esp 167 a7 FMS_FemaleMakeupSuite.esp 168 a8 Lupine_YyvengarBodypaints.esp 169 a9 Lupine_ZiovendianBodypaints.esp 170 aa SBP_SimpleBellyPaints.esp 171 ab SFO_SkinFeatureOverlays.esp 172 ac VWA_VanillaWarpaintsAbsolution.esp 173 ad WNB_WeatheredNordicBodypaints.esp 174 ae SOS Addon.esp 175 af FNIS.esp 176 b0 chfshPlayerVoicesets.esp 177 b1 Ordinator - Perks of Skyrim.esp 178 b2 Open Cities Skyrim.esp 179 b3 Alternate Start - Live Another Life.esp 180 b4 Dual Sheath Redux Patch.esp I use MO2 btw -
I've got two profiles that I'm actively using in SSE -- one with SexLab and one with FlowerGirls. Both run fine, but I'm finding something odd when switching between them. If I don't run FNIS again every time I switch back and forth, all the characters T-pose. I have separate FNIS Files mods for the two profiles, so they shouldn't be using the same files at any time. And FNIS is dumping the aa2 & PCEA2 pex files in the correct directory each time. (I have Generate FNIS set up to create files in mod rather than overwrite under Modify Executables in MO2.) But clearly something else is getting updated, or overwritten, when I launch the game. Anyone know what those other files might be, and if there's a way I can separate those by profile as well? The two profiles shouldn't be affecting each other: they're using different body mods, entirely different animation schemes, and so on. But something is persistent, and I can't figure out what it is. I can keep doing this every time I switch profiles: I'm not proud...or tired. But it feels like something that should be fixable, so I want to fix it.
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- flowergirls
- sexlab
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I think i got everything right, i have every requirement and every right mod, but when i load the save my character and also npcs are all in T pose, i runned fnis multiple times, in the right way, i did create an fnis output folder from overwrite after running fnis. I used loot to sort plugins and used wrye bash. Maybe u guys can tell me what can be causing this.
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Alright, I'm very very VERY new to modding. Like practically a baby, and for some reason I cannot get FNIS to work at all. It doesn't show any Patches even though I have quite a few animation mods installed, and only displays this: Error 2001 Application-defined or object-defined error. And then an error message pops up saying this: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Object reference not set to an instance of an object. Then it has a drop down error labeled Details, which says this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at GenerateFNISforUsers.FNIScommon1.FNIScommon.LogOutput(String LogText, Boolean ToTextBox, Boolean Newline) at GenerateFNISforUsers.FNIScommon1.FNIScommon.WriteError() at GenerateFNISforUsers.GenerateFNISUsers.Main() at GenerateFNISforUsers.GenerateFNISUsers.Button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- GenerateFNISforUsers Assembly Version: 7.6.0.0 Win32 Version: 7.6.0.0 CodeBase: file:///C:/Users/smste/OneDrive/Desktop/GenerateFNISforUsers.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.ServiceProcess Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceProcess/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.ServiceProcess.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. and then FNIS will just go blank with nothing even in the top window .......................................so if anyone knows what the frick is going on with FNIS and would send some instructions on how to fix it my way, it'd be greatly appreciated! PLEASE, I'M BEGGING SOMEONE TO HELP ME CAUSE I'M WAY IN OVER MY HEAD AND HAVE NO IDEA WHAT I'M DOING
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I read somewhere that enderal will work with sexlab, but it has to be done with Nexus Mod Manager. Is that the only mod Manager it can be done with? NMM is a pain in the ass when it comes to installing ANY mod, all of them seem to go straight to unassigned and I'm not certain how to categorize things like FNIS. Has anyone got it to work with anything other than NMM?
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This Guide is for Installing 3BBB with Body and belly Physics etz for Skyrim Spezialedition (Skyrim SE) not for Legendary Edition (Skyrim LE (has32bit archytecture and is very unstable at times but has a lot of mods that did not get transfered to Skyrim SE)) so make sure you use the right version of skyrim and the right version of mods aswell as Skyrim Scrip Extender (SKSE) for Spezialedition (SE) First of all i will list EVER mod you need for the body and bodyphysics, creatures and creature-schlongs aswell as the stuff to build a bodypreset (the slider-Options for the CBBE Body (how thicc your charakter will be) and the 3BBB Pussy and Belly-Node) aswell as the frameworks to generate animations and a nice Armore-Collection and Bodypreset so you have some stuff that is better than the vanilla-one. You can go from there. This Guide looks long but only because its detailed. If you already know how to install and set up SKSE FNIS and Bodyslide and how to run it feel free to skip the parts. I will go over many bugs and typical reasons for them too so you can use this step by step guide to debug your Problems with 3BBB. You will need to install every mod in the order that there are listed so the loadingorder is right from the start but it will tell you what has to go where at the end too aswell as a coppy of my loading-order that you can use to find the right version or Nexus ID of different mods. I use MO2 and Seperators that i colored so every mod-section is sorted nice and clean. I can make a quick guide on how to use MO2 if you want me to. If you follow this step by step guide it will work just fine but feel free to tell me if my links are out of date or if you run into problems. This still works and is up to date at the 20.11.2020 Modding Skyrim can be frustrating we all have been there i hope i can make some people enjoi 3BBB aswell it is just to good to pass on. And finaly i am from germany so sorry for the bad english at times. (if you wannt a translation of the guide in german let me know i can hook you up) : Wenn ihr die Anleitung nicht ganz versteht oder noch mal auf deutsch wollt lasst es mich wissen ich mache eine deutsche Version es falls es genug Nachfrage gibt . Falls ihr andere Probleme habt helfe ich auch gerne aus so gut ich kann. MOD-LIST: First install the following mods. I will tell you why you need them and what to do with them behind the mod. How to set up the mods ingame and how to build the bodyslide, animations and so on will be at the end. So don´t worry if you don´t understand what the mods are needed for. Just follow step for step: Install: SKSE https://skse.silverlock.org (Its the Skyrim Script Extender: make sure you select the Skyrim SE Version. Its what makes PC-Skyrim better than consols-Skyrim... it lets you add more content to the game and new assets. Its required for almost every mod. It has to be installed differently than other mods) SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604 (Is used for User Interface and many Mod-menus.You need it as a requirement for other mods and it will change the Skyrim Menus to be cleaner and smaler) Alternate Start https://www.nexusmods.com/skyrimspecialedition/mods/272 (Lets you spawn in a room to create your charakter aswell as leting you chose your starting szenario etz. IMPORTANT: we need this to skip the long vanilla start and to test our Physiks/animation/mods etz before starting a playthrough) AddItemMenu https://www.nexusmods.com/skyrimspecialedition/mods/17563 (Adds a item at the start to add armores items etz from mods per search menu. Needed so you can test the physik in different sexy-outfits. Just super awsome in general to spawn armore or key, books etz) Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/19080 (For other Mods and charakter creation required. Needed for Racemenu-Higheels and this is used for MANY MANY armoresets. Its important to select it when installing CBBE and 3BBB later so the Sliders Ingame work when making your charakter.) RacemenuHighHeel https://www.nexusmods.com/skyrimspecialedition/mods/18045 (Allowes many Armores to play a heelsound when moving. Needed for many armores.) KSHairDos https://www.nexusmods.com/skyrimspecialedition/mods/6817 (Adds new hair. Just so you don´t need vanilla hair so you can actually enjoi the animations when testing if physics etz work. I can make a guide on Charakter Assets with links aswell if you wannt to but it comes down to personal preferences.) Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/skyrimspecialedition/mods/198 (IMPORTANT: There are 2 big main Bodyreplacers this is important for Armoresets!!! One is CBBE(this link) the other is UNP and UUNP etz. When Downloading armores select the CBBE or 3BBB Version NOT the UNP Version or the Armore will have vanilla-unp-body with no bellynode and no 3BBB-smp physics!!! Just use CBBE it is only the reqirement for 3BBB anyway) Demoniac 2-4-8k Skin https://www.nexusmods.com/skyrimspecialedition/mods/19355 (Adds new Skin so you don´t use vanilla Skin. Ulta high quality with gloss or wet skin-option aswell. Its so good. You will never need different skin EVER. Needs to be below CBBE to overwrite the SkinTexture.) FNIS (IMPORTANT DESCRIPTION after link) https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files (Force new idels into skyrim: Needed to add Animations . Install the Versions FNIS-Spells, FNIS-Creature-pack and FNIS-Behaviour XXL under fiels. XXL just lets you have 25000 animations and oh boi are you going to install a lot of them. Spells and Creatures are used for Creatureanimations etz and Modrequirements for other mods.) XP32 Maximum Skeleton Special Extended - XPMSSE https://www.nexusmods.com/skyrimspecialedition/mods/1988 (Is the Skeleton used to animate your charakter. Imagine it like this: Your Charakter is a hollow shell. This gives your Charakter Bones that this shell is attached to so animating the bones will animate the mesh/shell aswell. Aslo used for other Bone-physic-mods... to let you jiggle etz bone-waight-system is just the name of the physicsystem used for physic it has basicly nothing to do with real bones. IMPORTANT: This Skeleton needs to be below the More-nasty-critters, Beast-cocks and SOS or it will overwrite the skeleton of the dick and its colision box) CBPC https://www.nexusmods.com/skyrimspecialedition/mods/21224 (Physics-Engine of sorts. Used for lower CPU-Intensiv physic. Used for the awsome bellyphysic of the 3BBB Body aswell as most NPC-bodys. The Rest will be SMP (different physic-engine that is highter cpu-intensiv ) you need bothe) SMP (skin-mesh-physic) https://www.nexusmods.com/skyrimspecialedition/mods/30872 (Used for Physic simulation of 3BBB-Body aswell as many armoresets with smp-support and smp-hair, wings or tails. THIS CAN BE TROUBLE WITH SMP HAIR!!! When your boobs fall through the ground you will have a smp problem like smp-hair and smp-breast clipping (glitshes physic out)) CBBE SMP (3BBB) https://www.nexusmods.com/skyrimspecialedition/mods/29023 (Yes this is needed for 3BBB too. Its like normal SMP but way better and more realistic... aswell as a cpu killer but you pc will survive it im sure. So you need CBBE(Bodyreplacer) XPMSSE(Skeleton) CBPC,SMP,CBBE SMP(3BBB)(for Physic)) CBBE 3BBB https://www.nexusmods.com/skyrimspecialedition/mods/30174 (This will add a Anus,Pussy and Belly-node so you have bellyphysic etz when penetrated by a schlong-colisiongroup. You need to build the objective for the player and npc´s aswell as building a batchbuild so the armores and bodys use 3BBB-body. I will explain how step by step at the end per screenshots) Bodyslide and Outfitstudio https://www.nexusmods.com/skyrimspecialedition/mods/201 (This is used to generate the body for 3BBB and Armores. You don´t need the Outfitstudio... its just for fixing clipping on armore. I will explain how to set it up and use it at the end per screenshots) BD's Armor and Clothes Replacer - CBBE 3BBB https://www.nexusmods.com/skyrimspecialedition/mods/32518 (Replaces all the vanilla Armores with some S-Tier Armorereplacer for a 3BBB Body. Just so you can test if the physiks work alright) SunJeong Ninirim Collection https://sunkeumjeong.wixsite.com/mysite/post/sunjeong-ninirim-collection-6-0 (Awsome GIGANTIC Armorecollection that you can spawn with the add item menu. This armores are made with misk armore like capes so you can mix them realy well or just use the slips dresses miniskirts in addition to your normal armore. This is super high quality and free. Realy talented modder! Here is his side its flutted with super sexy armoresets https://sunkeumjeong.wixsite.com/mysite ) A Body-Preset https://www.nexusmods.com/skyrimspecialedition/mods/26464 (Just a Preset for how your body will looklike after building the armores. Needed for testing if your Outfitstuidio did generate the right batchbuild and armore-bodyslide-data. You can use any Bodypreset this is just a quick one that works with modorgeniser and vortex so you don´t need to drag it manualy into the bodyshape-data folders of bodyslide ...like many other presets) LOVERSLAB-MODS and Requirements: SexLab Framework SE (Needed for LoverslabMods in general. IMPORTANT you need to check creatureanimations in the MCM (mod-configuration-menu)i will explain it at the end when setting up the mods) JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495 (Its a Framework that runs scrips for mods in the backgrount. You need it for Sexlab-Animationloader to run animations. Many other mods use this tool too like SexlabarrousedCreatures (Mod that lets you lie down to let creatures breed with you and creatures will try and start raping people if they get horny) realy good mod with tons of utility) Sexlab Animation Loader (Used to generate animations in the game per menu. Than it will add to your Sexlab-animations. Its hard to generate them if your new but i will explain it at the end) Sexlabarrouse Redux (Needed if you wanna use dynamic replacers. You will be able to see if a NPC is horny etz) Sexlab Creatureframework SE (THIS IS NOT FNIS Creatures!!! THIS IS NOT in the Sexlabframework!!! Dick-Replacers from SOS,MoreNastycritters will overwrite the vanilla Sexlabframework-dick. You can use Sexlab Creatureframework in the game to select the dick you wanna use for a race. For example your Troll has the wrong one change it in the mcm. You need it for more-nasty-critters and many creature animations etz. if the Schlong does not load in or has no colision... some don´t have collisionboxes so chose the right one for the sweet sweet belly-bulg of 3BBB) SOS or Schlongs of Skyrim SE (Replaces the Vanilla male body aswell as adding dicks. You can download a smp patch to get a better collisionbox just install the patch in addition to the SOS for SE. PATCHES ALWAYS after the main mod) More Nasty Critters Special Edition AND Hentaicreatures SE (MNC is a replacer for the animal schlongs and some animal textures. Hentai-Creatures CAN BE DOWNLOADE AT THE SAME SIDE under "show files"!!! It will add spells to your game to summon creatures so you need it to test the animations.The spells cost 88 mana so you can cast them anyways. You need to add them per mcm i tell you how all the way bellow.) ABC Animated Beast Cock (This will have a patch for hdt smp colision too on the side. It lets modders animate schlongs better and adds collision if i did understand it right. Needed for many super awsome Sexlab-Animations with animated cocks. Loverslab realy has a lot of tallented modders you will love this!) Babo Animations for Creatures and Humans (This will add some ABC-Animations that are REALY REALY good. The Artist is called Baka-Factory. He has many fifferent mods and is super talented when it comes to animations and many others. Check him out. He has a Discord and Patreon aswell. The Discord is a place to chat view the modprogress or get help. Check it out for sure. ) Billys Animations (YOU NEED TO DOWNLOAD the version for Creatures and one for Human-animations! Make sure you have both and the Skyrim SE-version. Oh billy you realy did it! This are a TON of animationpacks for everyones Taste. Super tallented mod-autor aswell. Has Clutter so basicly cages and Restrains for some animations. Just wow this is what you modding the3BBB Body to begin with ) If you installed it in this order you should be fine. Just install it and whenever you have to chose physic-preferences or mods you use already select: SMP-Physic for every part of the body other than the belly(this will use CBPC). You use Racemenu CBBE and SOS aswell as more nasty critters. If you have problems selecting or you fucked up the instalation of the linked mods let me know. I will make a video on it if there is enoth demand or just ask in this post. After installing every mod with MO2 (or Vortex) you will need to have less than 255 Plugins. Skyrim SE can not load more than that even if it counts them but you can get the plugins down by merging mods just look it up its easy af with the ZMerge Tool if you even get over the 255 plugin limit. To set up Bodyslide and FNIS XXL: IMPORTANT!!! DONT INSTALL MO2 in Programme(x86)!!! This Part of your PC is protected by windows and will not let you overwrite Data. This stops you from generating Armor-bodyslides with Bodyslide for example. When installing MO2 install it on a SSD so it is fast as fuck and not on Programme(x86). If you fucked up don´t worry you can still move it like this https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129&l= AND INSTALL SKYRIM in a different Steamlibery on the SSD or move it like i did. My Skyrim was in the deafault C:Programme(x86)steam>common>Skyrim SE and i moved the libery from C:Programme to just C. It can still be on C just not in Programme(x86) or the default steam location. We will add Bodyslide and FNIS now. Just look up a video how to or do this: FNIS Guide: Bodyslide and Outfit Studio Guide: Go to your Modorgeniser.Click on aplications on MO2 where you use SKSE add a new one. Set "Binary" to C:\MO2\mods\BodySlide and Outfit Studio - v5.0.7-201-5-0-7-1591033882\CalienteTools\BodySlide\BodySlide x64.exe Set "Start in" to C:\MO2\mods\BodySlide and Outfit Studio - v5.0.7-201-5-0-7-1591033882\CalienteTools\BodySlide klick applie and now you have it as a new tool in your selection. The same for FNIS XXL Binary C:\MO2\mods\BodySlide and Outfit Studio - v5.0.7-201-5-0-7-1591033882\CalienteTools\BodySlide Start in C:\MO2\mods\FNIS Behavior SE 7_6 XXL-3038-7-6-1582110624\tools\GenerateFNIS_for_Users apply and finished. Now we will run bodyslide and generate the Bodyslide and Belly-Node. Run it this window will pop up. Select ZincTO´s Preset top left in Presets. Select 3BBB Amazing Body SMP On Object NPC A-D cup and the Cup version you want so probably C or D-Cup all the way on the Top of the slider. Click on build down in the middle. Do the same for 3BBB Amazing Body SMP On Object Player. Now you have created the Pussy,Belly and But Component of the 3BBB-Body-colision. We still need this body to apply on every armore and we need to select the physics option. Click Batchbuild all the way on the left down in the corner. To generate them click on BatchBuild down on the left. Select all or use rightclick > select all. Or use Strg+A. Click Build on the window down right. Now you can chose every armore and body to be generadted with the physics of your choice. Go to SE 3BBB Body Amazing. It will be very hight up. You can check all the different armores aswell but the divault will already have selected a 3BBB or SMP-Physic option...normaly when using nice amoresets. Click OK. Now your CPU will generate all the armores and my CPU (Ryzen5 2600) gets up to 60+ Grad Celsius with air-coling so chill it will get kinda hot and take a while if your pc is bad. IF YOUR SKYRIM IS IN THE PROTECTED Programms folder on C you will get a error. Guide on how to fix it is above. After you done go to FNIS XXL and start it. Check the boxes calles SKELETON Arm Fix or your arms might have a gap this is a fix for a common bug. Click on Update FNIS Behavior. Wait while it generates the animation-behavior-data this will take a bit. At the end you should have less than 25000 registered animations and no errors. If you get errors look them up in the feat above. Most of the time it will say: "ERROR Animationbehaviour not compatible" or Animation behaviour from Skyrim LE or Oldrim etz. This means your mod or animation is for Skyrim Legendary Edition and not Spezial edition. Just remove the mod that is marked and generate FNIS XXL again. You don´t need to do this for FNIS-Spells or FNIS-Creature Framework. Finaly look up the errors in your Modorgeniser. This will be different for Vortex i guess. For MO2 click the Warning Triangle on the top right corner. Overwrite-Error is fine. Overwrite is the Foldermod ontop called overwrite. It will store all your generated Data from Bodyslide and FNIS and overwrites every other mod. Its fine we want this body and animations to overwrite vanilla body and animations and add newonce anyway so ignore the "You have Data in your Overwritefolder" warning. If you still miss a plugin you will find a error that tells you what mod to install (you missed a required mod when installing). If you use a Skyrim Legendary mod it will say "From NUMBER plugin detected". WARNING many Loverslab mods are for the older Skyrim LE (Oldrim) version but work fine with Skyrim SE too so you need to find out what causes problems in case your skyrim has a crash to desktop (ctd). To make it easy write down what mods work finde and when adding a new mod if it is listed as Oldrim Plugin keep a eye on it so you can uninstall it if your skyrim stops working fine. Its mostly animationmods but they still work most of the time. If you know how to set up sexlab-framework and sexlabanimationloader aswell as how to add the hentai-creaturespells to test if the 3bbb body works you can skip until you see this again: ########################################################################################################################################################################################## Now just start SKSE SE. If it works start a new game and you will start at the Alternate Start Location. Create your Charakter and save. You can save the charakterpreset on the top right of the racemenu so you dont need to do this over and over again (save the preset aswell as the sculp by exporting). Exit to the main menu. Load the Savefile. Wait until every mod is finished installing by just standing and don´t be in the menus.In the top-corner you will see whats installing. After its done save and reloade it again. Now press Escape and go to the side with Setting for difficulty. You will see a new menu called MCMs or Modmenus click it. It will show every installed and registered mod that has a menu so not armores. If your Physics are buggy or the Amores do not change do not panic we will fix it. Go into the Sexlabframework or Sexlab MCM and install it if it did not auto install. Activate creature animations and exit the menu you will not be able to click stuff after clicking enable creature animations. Wait until it is installed by standing while not being in a menu or the console. You can tweak the Sexlab MCM to your liking. It contains facialexpressions, undress editor moaning intervall and voices etz. Important: Change the Buttonselection for Changeszene to 0-Key Exit Szene to Enter-Key and move actor top front left to arrowkeys. Shift while top will be down. Shift whil left will be right. Shift will be the so called modyfier key.This is just personal preferenze. Now go to SLAL MCM and click on check new animations and load animations until it starts working. It needs some time and will not start the first time you klick it. Do this until it starts registering new animations. Wait until its finished this will take a long time and this time do not exit the MCM of SLAL!!! After it registered all the animations activate them on the same page. Now Your creatures have new animations and the creatureframework is active. Go into the HentaiCreature MCM and click "Dumb spells on me". This will add the new spells to your charakter. Select Hentaitroll as spell in your right hand and summon him. Search your spells for Sexlab Target Spell. This got added by the Sexlabframework and you do not need to add it per mcm like the hentai creature spells. Put it in your left hand. Shoot it at the troll 2 times and than hold it charged. This will make the Troll target you making the Sexlab Target Self spell useless because now you can select and target yourself with just this one spell. A Animation will start playing. press leer to go a stage forth. 0 to select a different one o to get to the next animation in the list of animations. And Enter to leave. You can move the Szene and the shlong with the arrowkeys. This is just my prefered controll-layout if you did not change the buttonloadout go to the sexlab MCM and Controlls and set it to your liking. ####################################################################################################################################################### You will have a 3BBB MCM with a hotkey to change CBPC Physics to SMP-Physics for your charakter by pressing + on the numpad. This will fix your boops if you have physic-problems. If the bodycolision is not working with the creature cock check if: -you installed all the mods -you activated the creature animations in the Sexlab MCM (or the animation will not have started at all) -you chose the right physic options when installing 3BBB-mod (just reinstall to check) -you have the Maximum Skeleton at priority low like 5 and the rest of the mod overwrite it so they have a priority of 11+ -you chose the right cock in the creatureframework MCM in the game you can still change it in the game -you use a CBBE Body and not a UNP/UUNP Body... -you build the 3BBB Body on Objekts Player aswell as the Batchbuild and chose 3BBB Body Amazing at the batchbuild when you were using Bodyslide - you have SMP,CBPC,3bbb-SMP, Maximum-skeleton installed aswell as the creature stuff (You can just start the game and check if the collision is working for human NPCs in a town so you can tell if only the creature collision is not working. Also: some creatures do not use very big collision boxes so you might not see the bellybulg working depanding on the race and the animation) I know most common bugs so tell me if you run into trouble. I will make a FaQ to fixing bugs below later. If your happy with the result just keep modding and make a backup of the working configuration so you can go back if shit stops working.You need to do the MCM configuration and the waiting at the start of every new charakter unless you save this charakter as a backup. Some mods will need a new savefile so this routine will always be the same you will get quick at it. You can just loade this charakter now and press ^ to get into the console tipe " showracemenu " and enter. You can remoddel your charakter now for a different playthrough without to much MCM work. Then select the start you want from the marastartue and start your playthrough. If you have a better idear how to do it let me know i will change this tutorial acordingly. IMOPTANT: This is just to get the 3BBB Body and Physics aswell as some animations and creatures to work! You still need more Mods to make your game enjoiable. Just some recommendation when it comes to "how do i trigger sexszenes in a immersiv way" and Fill her up to see if your bellynode is working or if you use a UNP-Body. Sexlabaroused creatures (Already explaint above. Awsome to get a natural way to submit to a creature or have randome creature sex) Sexlab Defeat (Lets you get knock down and raped by NPCs aswell as letting you capture them. Sneak knockouts. Put people in a bag and capture them etz ) Sexlab Fill her up Baka Edition (We use it to check the bellynode. Check the right box in the MCM to change to the 3BBB Bellynode if it is not enabled on default) I will keep a eye on this post and try to help as much as i can. For more animations just go to: Downloads>Skyrim-Spezialedition>Frameworks and Rezources> here you will find most animation-packs for Skyrim SE. Good luck and if you ask in this post use screenshots to report bugs it makes it way easyer to see what settings you use in the mcm´s or what physiks-bug is going on. I will add more Screenshots later if someone still has trouble with this guide but for now it will only be the FNIS XXL and the Bodyslide-part. And i also might make a video on it and keep it up to date but i don´t realy know where to publish it and youtube is kinda shit... so plz let me know if you already know of a alternativ videoplatform. Its always faster to just show the entire process in a video.
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I recently made my list of mods, but the animations didn't seem to work... I found that I needed to run FNIS, but after I did that, the characters in the game no longer move. The player still moves around the scene, but body movements have stopped. I'm using Vortex to order the mods, but that doesn't alert me to any errors, and FNIS just fires a warning... \character\behaviors\FNIS_Anubs Creature_Behavior.hkx not Skyrim SE compatible<< I don't think that's the problem though.
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I used to MOD my Skyrim back in 2015, I eventually quit after few years. currently I'm booting up my Skyrim but I forgot which MODs Ive used and since the new NEXUS update everything is too complicated. I'm finished with the New Vortex app basics, only forgot those MODs Ive been using. I only remember few like CBBE, Legendary Bikini Armors, FNIS, Flower Girls etc, but Im sure there's more. please suggest/recommend latest 18+ MODs. Thanks alot in Advance! c:
- 7 replies
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- 18 + mods n quests
- sexy
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(and 3 more)
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I already had this problem and only solved it by completely reinstalling the game, but I was wondering if there is any fix for this already tried: - Reinstall the XPMSE and overwrite everything - Uninstall Estrus ( I read on a forum that can conflict, but nothing has changed) - Run FNIS several times some messages were shown: Incorrect XPMSE2 skeleton on Actor: Prisoner(XPMSE Version: 0.000000). XPMSE2 features on actor disabled. and XPMSE2 successfully detected on Actor: Prisoner. Have a nice day! i can run, jump, and the breast/butt jiggles work fine, but i stay on this fucking T-POSE
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The game wont let me load in without crashing I have been up the whole day typing to fix this can yall look at this note pad and assist me. Also I am a noob to computer gaming so could yall put this in simple terminology. I have no clue what to do. My other mods have not loaded either. SexLab Defeat has also glitched making my body empty then throws me into the sky when it is activated. I am also using vortex. SKSE64 runtime: initialize (version = 2.0.19 01050610 01D7A462AF1ABBD4, os = 6.2 (9200)) imagebase = 00007FF7B7280000 reloc mgr imagebase = 00007FF7B7280000 config path = C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll registering plugin listener for SKSE at 1 of 2 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll (00000001 AddItemMenuSE 00000001) loaded correctly (handle 1) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll registering plugin listener for SKSE at 2 of 3 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 000010C0) loaded correctly (handle 2) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_73.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_73.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_80.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_80.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_97.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_97.dll (00000001 ExCharGen plugin 0000002E) loaded correctly (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll registering plugin listener for SKSE at 4 of 5 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 4) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\MfgConsole.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\MfgConsole.dll (Error 193) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly (handle 5) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\po3_SpellPerkItemDistributor.dll plugin 6 allocated 14 bytes from branch pool plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\po3_SpellPerkItemDistributor.dll (00000001 powerofthree's Spell Perk Distributor 00000004) loaded correctly (handle 6) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (Error 193) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll registering plugin listener for SKSE at 7 of 8 registering plugin listener for (null) at 7 of 8 plugin 7 allocated 512 bytes from branch pool plugin 7 allocated 512 bytes from local pool plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll (00000001 skee 00000001) loaded correctly (handle 7) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\StorageUtil.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\StorageUtil.dll (Error 193) dispatch message (0) to plugin listeners sending message type 0 to plugin 1 sending message type 0 to plugin 2 sending message type 0 to plugin 4 sending message type 0 to plugin 7 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 1 sending message type 1 to plugin 2 sending message type 1 to plugin 4 sending message type 1 to plugin 7 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 1 sending message type 6 to plugin 2 sending message type 6 to plugin 4 sending message type 6 to plugin 7 dispatched message. Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabAroused_ENGLISH.txt... Reading translations from Interface\Translations\UIExtensions_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt... Reading translations from Interface\Translations\AddItemMenuSE_ENGLISH.txt... Reading translations from Interface\Translations\BHUNP3BBB_ENGLISH.txt... Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\WetFunction_ENGLISH.txt... Reading translations from Interface\Translations\XPMSE_ENGLISH.txt... dispatch message (8) to plugin listeners sending message type 8 to plugin 1 sending message type 8 to plugin 2 sending message type 8 to plugin 4 sending message type 8 to plugin 7 dispatched message. save name is Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1 full save path: C:\Users\itbow\OneDrive\Documents\My Games\Skyrim Special Edition\Saves\\Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1.skse dispatch message (2) to plugin listeners sending message type 2 to plugin 1 sending message type 2 to plugin 2 sending message type 2 to plugin 4 sending message type 2 to plugin 7 dispatched message. dispatch message (3) to plugin listeners sending message type 3 to plugin 1 sending message type 3 to plugin 2 sending message type 3 to plugin 4 sending message type 3 to plugin 7 dispatched message. cleared save path save name is Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1 full save path: C:\Users\itbow\OneDrive\Documents\My Games\Skyrim Special Edition\Saves\\Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1.skse dispatch message (2) to plugin listeners sending message type 2 to plugin 1 sending message type 2 to plugin 2 sending message type 2 to plugin 4 sending message type 2 to plugin 7 dispatched message. loading co-save Loading plugin list: (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 255) Unofficial Skyrim Special Edition Patch.esp (6 -> 5) SexLab.esm (7 -> 6) RaceCompatibility.esm (8 -> 255) ZaZAnimationPack.esm (9 -> 7) SexLabAroused.esm (1040384 -> 1040384) Expressive Facegen Morphs.esl (10 -> 255) SexLab - Sexual Fame [SLSF].esm (11 -> ? SGEyebrows.esp (12 -> 39) SkyUI_SE.esp (13 -> 12) FNIS.esp (14 -> 255) FNIS_PCEA2.esp (1040385 -> 1040385) SLAL_AnimationByBakaFactory.esp (15 -> 16) SexLabMatchMaker.esp (16 -> 17) SLALAnimObjBillyy.esp (17 -> 40) UIExtensions.esp (18 -> 18) AddItemMenuSE.esp (19 -> 14) RaceMenu.esp (20 -> 15) RaceMenuPlugin.esp (1040386 -> 1040386) [Ryan Reos] Dark Elf Blader.esp (21 -> 19) dD - Realistic Ragdoll Force - Realistic.esp (22 -> 9) Relationship Dialogue Overhaul.esp (23 -> 20) AmazingFollowerTweaks.esp (24 -> 21) NakedComments.esp (25 -> 255) SimpleSlavery.esp (26 -> 255) TentaCave.esp (27 -> 10) LIAT - NPCs.esp (1040387 -> 1040387) BHUNP3BBB.esp (28 -> 22) EnhancedCharacterEdit.esp (29 -> 42) RaceMenuMorphsBHUNP.esp (30 -> 11) ErsiliaFollower.esp (31 -> 13) Fredrika Follower.esp (32 -> 23) CharacterMakingExtender.esp (33 -> 255) C5Kev's Sexier Prisoner Outfit 3BA.esp (34 -> 24) KS Hairdo's.esp (35 -> 25) MikanEyes All in one.esp (36 -> 255) SexLab Approach.esp (37 -> 26) CBBE.esp (38 -> 27) RaceMenuMorphsCBBE.esp (39 -> 28) Elegant Beauty Stunning The Finale.esp (40 -> 29) Elegant Beauty Stunning Eyes Remastered.esp (41 -> 30) Nim_Eyes.esp (42 -> 255) Elvenia.esp (43 -> 41) FMS_FemaleMakeupSuite.esp (44 -> 31) SLAnimLoader.esp (1040388 -> 1040388) KSWigsSMP.esp (45 -> 32) Cherry's Eyes.esp (46 -> 33) The Eyes Of Beauty - Elves Edition.esp (47 -> 34) TheEyesOfBeauty.esp (48 -> 35) WetFunction.esp (49 -> 255) [Predator] Chatity Fuck Trainer.esp (1040389 -> 1040389) KSHairdosSMP.esp (50 -> 36) Anabel.esp (51 -> 37) XPMSE.esp (52 -> 38) SexLabDefeat.esp Loading menu open/close event registrations... Loading key input event registrations... Loading control input event registrations... Loading mod callback event registrations... Loading crosshair ref event registrations... Loading camera event registrations... Loading actor action event registrations... Loading NiNode update event registrations... Loading SKSEPersistentObjectStorage data... Loading SKSEDelayFunctorManager data... dispatch message (3) to plugin listeners sending message type 3 to plugin 1 sending message type 3 to plugin 2 sending message type 3 to plugin 4 sending message type 3 to plugin 7 dispatched message. cleared save path
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The game wont let me load in without crashing I have been up the whole day typing to fix this can yall look at this note pad and assist me. Also I am a noob to computer gaming so could yall put this in simple terminology. I have no clue what to do. My other mods have not loaded either. SexLab Defeat has also glitched making my body empty then throws me into the sky when it is activated. SKSE64 runtime: initialize (version = 2.0.19 01050610 01D7A462AF1ABBD4, os = 6.2 (9200)) imagebase = 00007FF7B7280000 reloc mgr imagebase = 00007FF7B7280000 config path = C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll registering plugin listener for SKSE at 1 of 2 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll (00000001 AddItemMenuSE 00000001) loaded correctly (handle 1) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll registering plugin listener for SKSE at 2 of 3 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 000010C0) loaded correctly (handle 2) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_73.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_73.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_80.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_80.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_97.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_97.dll (00000001 ExCharGen plugin 0000002E) loaded correctly (handle 3) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll registering plugin listener for SKSE at 4 of 5 plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 4) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\MfgConsole.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\MfgConsole.dll (Error 193) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly (handle 5) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\po3_SpellPerkItemDistributor.dll plugin 6 allocated 14 bytes from branch pool plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\po3_SpellPerkItemDistributor.dll (00000001 powerofthree's Spell Perk Distributor 00000004) loaded correctly (handle 6) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (Error 193) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll registering plugin listener for SKSE at 7 of 8 registering plugin listener for (null) at 7 of 8 plugin 7 allocated 512 bytes from branch pool plugin 7 allocated 512 bytes from local pool plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\skee64.dll (00000001 skee 00000001) loaded correctly (handle 7) checking plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\StorageUtil.dll couldn't load plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\StorageUtil.dll (Error 193) dispatch message (0) to plugin listeners sending message type 0 to plugin 1 sending message type 0 to plugin 2 sending message type 0 to plugin 4 sending message type 0 to plugin 7 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 1 sending message type 1 to plugin 2 sending message type 1 to plugin 4 sending message type 1 to plugin 7 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 1 sending message type 6 to plugin 2 sending message type 6 to plugin 4 sending message type 6 to plugin 7 dispatched message. Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabAroused_ENGLISH.txt... Reading translations from Interface\Translations\UIExtensions_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt... Reading translations from Interface\Translations\AddItemMenuSE_ENGLISH.txt... Reading translations from Interface\Translations\BHUNP3BBB_ENGLISH.txt... Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\WetFunction_ENGLISH.txt... Reading translations from Interface\Translations\XPMSE_ENGLISH.txt... dispatch message (8) to plugin listeners sending message type 8 to plugin 1 sending message type 8 to plugin 2 sending message type 8 to plugin 4 sending message type 8 to plugin 7 dispatched message. save name is Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1 full save path: C:\Users\itbow\OneDrive\Documents\My Games\Skyrim Special Edition\Saves\\Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1.skse dispatch message (2) to plugin listeners sending message type 2 to plugin 1 sending message type 2 to plugin 2 sending message type 2 to plugin 4 sending message type 2 to plugin 7 dispatched message. dispatch message (3) to plugin listeners sending message type 3 to plugin 1 sending message type 3 to plugin 2 sending message type 3 to plugin 4 sending message type 3 to plugin 7 dispatched message. cleared save path save name is Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1 full save path: C:\Users\itbow\OneDrive\Documents\My Games\Skyrim Special Edition\Saves\\Autosave2_C9944269_1_44656F6E6365_Tamriel_050211_20210907223755_16_1.skse dispatch message (2) to plugin listeners sending message type 2 to plugin 1 sending message type 2 to plugin 2 sending message type 2 to plugin 4 sending message type 2 to plugin 7 dispatched message. loading co-save Loading plugin list: (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 255) Unofficial Skyrim Special Edition Patch.esp (6 -> 5) SexLab.esm (7 -> 6) RaceCompatibility.esm (8 -> 255) ZaZAnimationPack.esm (9 -> 7) SexLabAroused.esm (1040384 -> 1040384) Expressive Facegen Morphs.esl (10 -> 255) SexLab - Sexual Fame [SLSF].esm (11 -> ? SGEyebrows.esp (12 -> 39) SkyUI_SE.esp (13 -> 12) FNIS.esp (14 -> 255) FNIS_PCEA2.esp (1040385 -> 1040385) SLAL_AnimationByBakaFactory.esp (15 -> 16) SexLabMatchMaker.esp (16 -> 17) SLALAnimObjBillyy.esp (17 -> 40) UIExtensions.esp (18 -> 18) AddItemMenuSE.esp (19 -> 14) RaceMenu.esp (20 -> 15) RaceMenuPlugin.esp (1040386 -> 1040386) [Ryan Reos] Dark Elf Blader.esp (21 -> 19) dD - Realistic Ragdoll Force - Realistic.esp (22 -> 9) Relationship Dialogue Overhaul.esp (23 -> 20) AmazingFollowerTweaks.esp (24 -> 21) NakedComments.esp (25 -> 255) SimpleSlavery.esp (26 -> 255) TentaCave.esp (27 -> 10) LIAT - NPCs.esp (1040387 -> 1040387) BHUNP3BBB.esp (28 -> 22) EnhancedCharacterEdit.esp (29 -> 42) RaceMenuMorphsBHUNP.esp (30 -> 11) ErsiliaFollower.esp (31 -> 13) Fredrika Follower.esp (32 -> 23) CharacterMakingExtender.esp (33 -> 255) C5Kev's Sexier Prisoner Outfit 3BA.esp (34 -> 24) KS Hairdo's.esp (35 -> 25) MikanEyes All in one.esp (36 -> 255) SexLab Approach.esp (37 -> 26) CBBE.esp (38 -> 27) RaceMenuMorphsCBBE.esp (39 -> 28) Elegant Beauty Stunning The Finale.esp (40 -> 29) Elegant Beauty Stunning Eyes Remastered.esp (41 -> 30) Nim_Eyes.esp (42 -> 255) Elvenia.esp (43 -> 41) FMS_FemaleMakeupSuite.esp (44 -> 31) SLAnimLoader.esp (1040388 -> 1040388) KSWigsSMP.esp (45 -> 32) Cherry's Eyes.esp (46 -> 33) The Eyes Of Beauty - Elves Edition.esp (47 -> 34) TheEyesOfBeauty.esp (48 -> 35) WetFunction.esp (49 -> 255) [Predator] Chatity Fuck Trainer.esp (1040389 -> 1040389) KSHairdosSMP.esp (50 -> 36) Anabel.esp (51 -> 37) XPMSE.esp (52 -> 38) SexLabDefeat.esp Loading menu open/close event registrations... Loading key input event registrations... Loading control input event registrations... Loading mod callback event registrations... Loading crosshair ref event registrations... Loading camera event registrations... Loading actor action event registrations... Loading NiNode update event registrations... Loading SKSEPersistentObjectStorage data... Loading SKSEDelayFunctorManager data... dispatch message (3) to plugin listeners sending message type 3 to plugin 1 sending message type 3 to plugin 2 sending message type 3 to plugin 4 sending message type 3 to plugin 7 dispatched message. cleared save path
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For some reason, even after a complete clean reinstall of Skyrim with a complete reinstall of SKSE and mods, sexlab's animations don't work and the actors just stand inside each other. I have moved XP32 Skeleton to the lowest possible place in the load order, I have tried to reset animation registry, JSON, etc. Nothing seems to work. I am not over the 20000 animation limit but rather close to it. I have tried all fixes I have seen online but none worked so far. Someone please tell me what I need to do. Fnis Log: https://pastebin.com/3xpiZPEX Load order (generated by Vortex): Plugins.txt generated by Vortex