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not sure exactly whats going on here, i recently installed billyy's animations and the creature packs along with FNIS, and the creature scenes in testing worked fine, however when i went to test the human scenes the characters just stand still inside eachother while you flick through the scene, a the right points the clothes come off but its like it can't grab the animations for 2 humans but the humans are fine if its with a creature, ill attach my fnis log as well but hopefully someone here can help me understand whats going on FNIS Behavior V7.6 XXL 01/03/2026 03:30:49 Skyrim SE 64bit: 1.6.1170.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Billyy_CreatureBeasts V1.0 ... ChAnims:529 CTD:3.2% pOpt:0.7% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:160 CTD:1.0% pOpt:0.2% Reading Billyy_CreatureFurniture V1.0 ... ChAnims:56 CTD:0.4% pOpt:0.1% Reading Billyy_CreatureFurnitureInvis V1.0 ... ChAnims:80 CTD:0.5% pOpt:0.1% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:600 CTD:3.6% pOpt:0.8% Reading Billyy_CreatureHumanoidsLarge V1.0 ... ChAnims:419 CTD:2.5% pOpt:0.6% Reading Billyy_CreatureInsects V1.0 ... ChAnims:321 CTD:2.0% pOpt:0.5% Reading Billyy_CreatureMisc V1.0 ... ChAnims:153 CTD:0.9% pOpt:0.2% Reading Billyy_Human V1.0 ... ChAnims:1313 CTD:8.0% pOpt:1.9% Reading Billyy_HumanDD V1.0 ... ChAnims:637 CTD:3.9% pOpt:1.0% Reading Billyy_HumanFurniture V1.0 ... ChAnims:182 CTD:1.1% pOpt:0.3% Reading Billyy_HumanFurnitureDD V1.0 ... ChAnims:80 CTD:0.5% pOpt:0.1% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:414 CTD:2.5% pOpt:0.6% Reading Billyy_HumanFuta V1.0 ... ChAnims:275 CTD:1.7% pOpt:0.4% Reading Billyy_HumanGangbang V1.0 ... ChAnims:401 CTD:2.3% pOpt:0.5% Reading Billyy_HumanLesbian V1.0 ... ChAnims:374 CTD:2.3% pOpt:0.5% Reading Billyy_HumanLesbianDD V1.0 ... ChAnims:140 CTD:0.9% pOpt:0.2% Reading Billyy_HumanOrgy V1.0 ... ChAnims:398 CTD:2.3% pOpt:0.5% Reading FlowerGirlsSE V3.0.2 ... ChAnims:1618 CTD:7.9% pOpt:0.0% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading MoreNastyCritters V1.0 ... ChAnims:291 CTD:1.8% pOpt:0.5% Reading OCR V?.? ... ChAnims:86 CTD:1.0% pOpt:0.7% Reading openani_furniture V?.? ... ChAnims:214 CTD:2.5% pOpt:1.6% Reading openani_interaction V?.? ... ChAnims:40 CTD:0.5% pOpt:0.3% Reading openani_main V?.? ... ChAnims:1248 CTD:14.3% pOpt:9.5% Reading openani_redress V?.? ... ChAnims:8 CTD:0.1% pOpt:0.1% Reading openani_solo V?.? ... ChAnims:10 CTD:0.1% pOpt:0.1% Reading SeranaHoodFixWithAnim V?.? ... ChAnims:2 CTD:0.0% pOpt:0.0% Reading SexLab V1.64 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.64 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.64 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
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Just came back to Skyrim, using updated fnis and found a 67% to crash. And it does after about 10 minutes of play but not in a localized dwelling. FNIS Behavior V7.6 XXL 2/6/2026 1:43:04 PM Skyrim 32bit: 1.9.32.0 - Z:\mnt\SteamExt\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading BaboHorribleHarassment V5 ... ChAnims:47 CTD:0.5% pOpt:0.3% Reading dcc-soulgem-oven-000 V300 ... ChAnims:2 CTD:0.0% pOpt:0.0% Reading DD V4.0.0 ... ChAnims:740(588) CTD:13.1% pOpt:1.1% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.8% pOpt:0.0% NOTE: DD2 has at least one AASet definition without any animation files provided Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2.9% pOpt:0.0% Reading DDC V1.2 ... ChAnims:58 CTD:0.4% pOpt:0.2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% Reading DeviousFollowers V1.00 ... ChAnims:34(34) CTD:1.3% pOpt:0.0% Reading FNIS_PCEA2 V1.3 ... ChAnims:557(557) CTD:12.0% pOpt:0.0% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V6.1 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading HCOSBestiality V1.0 ... ChAnims:160 CTD:1.0% pOpt:0.3% Reading HCOSVore V1.0 ... ChAnims:85 CTD:0.5% pOpt:0.1% Reading MoreNastyCritters V1.0 ... ChAnims:291 CTD:1.8% pOpt:0.5% Reading PetTheFreakingDogAlready V0.5 ... ChAnims:3 CTD:0.1% pOpt:0.0% Reading PublicPlaything V?.? ... ChAnims:16 CTD:0.2% pOpt:0.1% Reading SexLab V1.62 ... ChAnims:1025 CTD:6.5% pOpt:1.7% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.61 ... ChAnims:178 CTD:1.2% pOpt:0.3% Reading SL_Survival V4.0.0 ... ChAnims:19 CTD:0.2% pOpt:0.1% Reading SRBCreatures V1.0 ... ChAnims:23 CTD:0.2% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1665 CTD:7.9% pOpt:0.1% All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 1 GENDER modifications for Animations\female Alternate Animation mods: 6 sets: 75 total groups: 259 added file slots: 2523 alternate files: 1836 Create Creature Behaviors ... Reading HCOSWildlife V1.0 ... Reading MoreNastyCritters V1.0 ... Reading HCOSBestiality V1.0 ... Reading SexLabCreature V1.62 ... Reading PetTheFreakingDogAlready V0.5 ... Reading HCOSVore V1.0 ... Reading SRBCreatures V1.0 ... Reading BaboHorribleHarassmentCreature V1.0 ... 5975 animations for 23 mods successfully included (character) ChAnims: 5975 CTD:62.6% pOpt:5.7% max: 9548 LC: 16371 (max. 26162) 2030 animations for 8 mods and 38 creatures successfully included. 0 possible consistence issues Has Skyrim become unstable or am I doing something wrong?
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I'm doing a fresh install. For the most part, everything works. But I'm getting the FNIS error for too many animations being installed even though I'm using FNIS XXL and I'm installing LESS animations than I did last time. I'm using the exact same files I installed last time because I had local hard copies. I can't figure out why FNIS XXL suddenly can't handle as many as it did before. I'm wondering if I did something wrong or if my copies glitched or something. I have the following mods installed with animations: SLALs: Most recent version of Billyy slals 2nd most recent version of Anubs animations Nibbles SLAL Bakafactory SLAL pack Sexual Vampire Feed Leito SLAL Whatever comes with the Sexlab framework Psyche Animations Poses: Goma Pero Poses GS (Gunslicer) poses Halo Poses* Shocky Posepack RZAZZ Poses RZAPO Poses Predator Pose Pack RZ Aetherial Animation poses Merga poses (Came with poser hotkeys plus) CkPk Poses (Came with poser hotkeys plus) Other Animation mods: P1 Flying ring Moonlight tales FNIS PCEA Anything that comes with FNIS Zaz (most recent version) Devious Devices V. 5.2 Estrus Let's Dance Again PND Devious Cursed Loot Display Model Toys More Nasty Critters (required mod for creature animations) And some single animation spells (Kiss any one, slap butt, etc). I want to note that in my previous install I had all of these installed without FNIS trying to stop me. And in fact I removed 2 SLAL mods from the list. I used to also have GS SLAL and FluffyFox SLAL installed as well as a sitting animation and some combat animations. Right now I can almost get all of these working, but I had to turn of Halo poses. FNIS data in spoiler.
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so does nemesis work with the creature side of lovers lab or no i have been using fenis since i got my pc but i feel like i need an upgrade but there are still mod on this site i still wanna use
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ZaZ HDT Wrist Chain For Zap 8.0 plus View File HDT-Wrist-Chain For The Zap 8.0 Plus-Pack Hello, this is an item, created for the ZAP 8.0+ -pack. By a careful installation it´s ready to work in some few steps! Last some days I answered to a request-thread about a zap-wrist-cuff, as an extension for the well known ankle-ragdoll-chain created by Zaz. And then after some hours I had my first success with the stuff and after a lot of "trimming" and many "trys and errors", I finally got a perfect suiting wrist-cuff to work. This item is using two different new offsets, because otherwise the chain will cut through the body of your actor. So I created a backside- and a frontside animation specially for this new item. If you use a furniture, the animation is at once interrupted and you can see the chain (for sure) clipping with the body. So that´s, why the offset-animations do make sense and prevent the chain against clipping with the skin. A few furniture-animations are suiting quite well to the wrist-chain, others do not. I will try to create some furnitures, that may take full advance for the ankle and wrist-cuffs, looking like the character is "really chained" around a post - this scenario will have it´s test soon. This item brings a lot of joyment together with the ankle-cuff, both are together very decorative and impressive. INSTALLATION: (PATCHINSTALLATION) 1. add the 7z-file as usually to your mod-manager or mod-organizer 2. let the data to overwrite ALL existing files of the last ZAP 8.0 PLUS.... 3. run FNIS and watch for the first 2 offset-animations inside of the zap+ -section inside of the FNIS window, if FNIS has registered them, you will get access to the animations ingame (this is automatically happening by chooing the item from the add-item-menu) 4. start the gameplay and open the MCM menu of the Zaz Animaton Pack.....click onto the "RESTART and CLEAN" - button of that window, close the MCM and go back into the game 5. choose the new item(s) from the add-item-menu 6. Enjoy! If the installation did not succeed, you should be able to deinstall the item with the mod manager as well. I did not test the installation but it should be working:-)) What I will do now???... I will go into the game and never be back...I´ll try to find out, what I can do with it, concerning some new furnitures;-))) p.s.: The items are added to their suiting zap-containers. p.s.: Within the next version of zap 8.0 plus, I´ll have added the dull - metal texture to the HDT wrist chain cuffs too !!! CREDITS: -CANDERES509 (youtube) -ZazChris with his ZaZ HDT Workshop on this page:-)) ...and a lot of hundreds more:-) Permissions: All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission. Submitter t.ara Submitted 02/07/2018 Category Animation Requires skyrim & zap 8.0 plus Special Edition Compatible No
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View File About This File FLEXIBLE ARMBINDER This mod should replace DD's static armbinder with a flexible one that follows arm/hand movement. [ REQUIREMENTS ] Devious Devices - Integration V4.0 or V3.3b - https://www.loverslab.com/files/file/371-devious-devices-integration/ (and all the requirements that go with it) [ INSTALLATION ] 1) Extract "FLEXIBLE_ARMBINDER__DDI 4.0.7z" or "FLEXIBLE_ARMBINDER__DDI 3.3b.7z" into your skyrim data folder 2) Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. [ WARNING ] Running bodyslide with CBBE bodytype can break this mod: There are four NIFs that make the armbinder flexible. If you run into issues, make sure these NIFs are replaced by the versions in this mod. meshes\devious\devices\armbinder01_0.nif (regular armbinder) meshes\devious\devices\armbinder01_1.nif (regular armbinder) Meshes\devious\expansion\ArmbEbonite_0.nif (ebonite armbinder) Meshes\devious\expansion\ArmbEbonite_1.nif (ebonite armbinder) Submitter cedec0 Submitted 12/17/2017 Category Framework & Resources Requires Devious Devices - Integration V4.0 or 3.3b Special Edition Compatible
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View File I recompiled the Maya 2016 nif plugin by Alecu (full credit to him) so that it can be used to create Skyrim animations. Using Maya with this plugin is the simplest, fastest, and easiest way to create Skyrim animations (in my opinion). (the flexible armbinder from the screenshots is also included in the maya save file below, for those curious) -------------------- FILES INCLUDED IN THIS MOD 1) Maya Plugin + hotkeys and settings.zip This includes not only the fixed NIF plugin, but also all of my settings and hotkeys. Unless you already have maya 2016 installed and fully customized to your liking, I would use this. 2) Maya 2016 Nif Plugin__2.3__(fixed).zip If you have maya 2016 installed and customized, then is the fixed version of Alecu's Maya 2016 nif plugin and nothing else. 3) XPMSE 3-0 2014_____RIGGED.zip A fully rigged Skyrim Skeleton (see screenshots) ready for Skyrim animation. As a bonus, the Skeleton is equiped with a flexible armbinder (which I am planning on releasing in a few days). 4) Some Vanilla Skyrim Animations.zip Some Vanilla Skyrim Animations (in KF format) to play around with if you are new to animating. (these are also the animations I will be using for the flexible armbinder, if you want to make your own versions) ------------------------------- INSTALLATION (both version of pluging above) 1) Install Maya 2016 on your computer (you're on your own for this step) 2) Copy the Maya2016 folder into your Autodesk folder (where maya installs itself). 3) Copy the maya folder into your Documents folder. ---------------------------------------------------------------------------------------------------------------------------- INSTRUCTIONS FOR IMPORTING SKYRIM ANIMATIONS 1) Open Maya 2016 2) Press F1 (my hotkey for "open scene") (if hotkeys aren't working, see troubleshooting section below) 3) Make sure file format is set to netImmerse (See Image below). (If "NetImmerse Format" doesn't appear as an option, see troubleshooting section below to make sure maya has loaded the plugin) 4) Navigate to and open "XPMSE 3-0 2014_____RIGGED.mb" (the fully rigged sceleton) 5) Press F3 (my hotkey for "import...") 6) Choose and open a Skyrim KF file (If you did not download the pluging with my hotkeys and settings, then you will need to configure the plugin now. Use the attached screenshots for reference) [The animation is now loaded. Play around with it, do some edits, have fun. Once you are done, follow the instruction to export the animation back.] -------------------------- INSTRUCTIONS FOR EXPORTING SKYRIM ANIMATIONS 1) Hit Alt-x (my hotkey to select all the needed bones for export) 2) Press F6 (my hotkey for "Export Selection") 3) Choose where to save the animation and press enter. [Congratulation! You have now imported and exported a Skyrim animation.] ---------------- CREATING ANIMATIONS FROM SCRATCH USING MAYA'S BUILT IN RIG 1) Open "XPMSE 3-0 2014_____RIGGED.mb" again. 2) Press Alt-h (my hotkey for "HumanIK") 2) Press x (my hotkey for to turn off/on the rig) [Now use the rig to create your animation and then follow the export instruction above to export it. For new animators, I will be creating a beginner tutorial for Skyrim animation later on when I have time (working on flexible armbinder now). For now, try playing around with maya (it is fairly easy to figure out on your own)] ---------------- FOR EXPERIENCED ANIMATORS 1) Make sure you use my recompiled version of HKXCMD when exporting animations back to Skyrim's HKX format. Otherwise your animations will be missing two frames and about 2% of your animation data (HKXCMD version 1.4's exportKF is bugged). My recompiled version keeps all frames and about ~99.8% of the data (the .2% is unavoidable HKX compression loss). 2) To more easily Edit existing Skyrim animations, type "hikBakeToControlRig 0" (after importing the animation) in the lower left corner (where it says "MEL"). This will "bake" the animation into the control Rig, allowing for easy editing. ------------------------ That is all I can think of for now. I will be traveling this week, but I will try answering questions when I can. -------------------------------------------------------------------------------------- TROUBLESHOOTING GETTING HOTKEYS TO WORK MAKE SURE MAYA HAS LOADED PLUGIN Submitter cedec0 Submitted 12/13/2017 Category Framework & Resources Requires Special Edition Compatible
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Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0)
Guest posted a topic in Downloads - SexLab Framework LE
View File This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0) Installation: 1) Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0) 2) Clear animations in sexlab 3) rebuild animations in Zaz --------------------- BACKGROUND: For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0). Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working. The answer? It was a typo. Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo. I can't believe I spent 7 hours pouring through code to figure this out. The code in zbfSexLab.psc which is wrong: The corrected code: Submitter cedec0 Submitted 11/27/2017 Category Framework & Resources Requires Zaz Animation Pack V.8.0 Special Edition Compatible -
Can someone please help me out? Whenever I try to play the game (in old or new saves) my character, regardless of gender, is always in a T-pose. I have used FNIS several times but nothing changes. I have validated mods on Steam to make sure nothing is missing. Here are all the mods I have active: (Click on the image to make it clearer)
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So just got back into SE modding, was on the lovers lab looking for lore friendly Adult mods. I found Devious Devices, Lore, assets, integration and all the needed base files for the mod to function. I ran it without FNIS and no animations i went to try FNIS and it gave me 4 warnings about various animations not being SSE compatible. Long story short im a bit lost on how to fix my FNIS and get Sexlab, Devious devices, lore and framework running. Help appreciated FNIS readout FNIS Behavior V7.4.5 1/28/2019 8:15:46 PM Skyrim SE 64bit: 1.5.62.0 - D:\Steam Games\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" >>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<< Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... >>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<< Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... >>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<< Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... >>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<< Reading DDSL V4.0.0 ... Reading FNISBase V7.4.5 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1388 alternate files: 1089 Creature Pack not installed 2812 animations for 10 mods successfully included (character). 4 Warning(s).
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I think i got everything right, i have every requirement and every right mod, but when i load the save my character and also npcs are all in T pose, i runned fnis multiple times, in the right way, i did create an fnis output folder from overwrite after running fnis. I used loot to sort plugins and used wrye bash. Maybe u guys can tell me what can be causing this.
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So Im runnign FNIS, and Im getting warnings saying im missing files? I dont know how to even explain my issue...
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fnis t posing - no animations since mods installed
Guest posted a topic in Downloads - Skyrim Adult & Sex Mods
I am totally new to mods, so please be gentle ? i have installed few mods and now everyone is pulling a t-pose and no animation at all. I am using vortex mod manger This is what i see after running GenerateFNISforUsers > after install the mods i have FNIS Behavior V7.6 17/08/2020 17:57:07 Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Cum Shot Brothel V0.7.1 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V6.1 ... Reading Nymra_HumanAggressiveForeplay V1.0 ... Reading Nymra_HumanBukkake V1.0 ... Reading Nymra_HumanForcedMasturbation V1.0 ... Reading Nymra_HumanFurniture V1.0 ... Reading Nymra_HumanMagic V1.0 ... Reading RZAA V?.? ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V6.1 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 2710 animations for 13 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. 0 possible consistence issues I run the Skeleton Arm Fix - option too Plugin load order: 0 skyrim.esm 1 update.esm 2 dawnguard.esm 3 HearthFires.esm 4 dragonborn.esm 5 hdtHighHeel.esm 6 RaceCompatibility.esm 7 ZaZAnimationpack.esm 8 SexLab.esm 9 HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 SOSRaceMenu.esp 13 XPMSE.esp 14 Cum Shot Brothel.esp 15 CharacterMakingExtender.esp 16 SLAL_AnimObj_Nymra.esp 17 RZ_AetherialAnimation.esp 18 RaceMenu.esp 19 EnhancedCharacterEdit.esp 20 PCEA-Dawnguard-0-All Races.esp 21 RaceMenuPlugin.esp 22 FNIS.esp 23 SkyUI.esp anyone have any ideas what i did wrong? or is wrong with this setup? i am total newbie and tried different fixes after hours at this im out of ideas.- 12 replies
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TaraUltimateFurniturePack [2017.07.27] View File Tara Ultimate Furniture Pack This furniture release is created for all of you, who like to play skyrim with BD / SM content. People who do not understand or do not like stuff like this should not be here and better leave the page. The contence is more BD - orientated and can be activated within other master-mods to become SM-stuff. That depends on the fact, what you like to play. This mod is use-able as a "resource for modders" , made for people who are writing quest - mods, or it can simply be played without any other dependencies. In future I´ll use this stuff inside of my personal mods as usually. This mod got actually an intergration for all "Maria Eden" Gamers and I am very happy about that: Please "keep your eyes" on the Maria Eden Pro.- release 2.5 !! Dependencies: none, you only need ("Skyrim") Guide and Intro: For all Gamers, who do not have access to the modding-world, I created an area to play with, that is integrated completely inside of the sky rim world. If you do not like to wait and if you want to test the stuff: ALL FURNITURES ARE AROUND THE RIVERWOOD AREA WITH FULL ACCESS PLAYABLE in and around the "Lost Secret Castle". This is on the map and you can use FAST TRAVEL to reach the area at once. A big Bridge is leading to an old small house in the cliffs of the river, and there you are ! A huge area with over 200 furnitures is awaiting you. Beneath that stuff, I created a bunch of new Cages and some very individual stuff. I payed Attention to create more fine and suiting textures for the wood and for the metal. And I hope you will be injoying that! WARNIGS----------------------------------------------------------------------------------------------------------------------------------------------------------------- The whole area inside the castle is not NAVMESHED and ONLY for the gamer! NPS´s won´t coordinate / orientate there and for now it will stay as is. Guide for the modders: Please USE ONLY the furnitures, who are listed inside of the creation kit. IF YOU TRY TO USE nifs that are not connected to the Creation Kit, you may cause game-crashes or CTD´s. The reason for that is, that some nifs are under developpement. Let me please bring the stuff up into CK, then you can go on. This would be nice to prevent nonsence and texture issures... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What You get: You get lot of new furnitures with new animations and alternative animations. If you use a furniture twice, it may happen, that you get into a different pose (Animation) because some furnitures are "multi-Animation"- furnitures. I did this to prevent a "stereotype" gameplay. (For this feature, you please use ZEP, Zaz Extension Pack -by zaira: this is needed to see the alternative animations of version 1.01 and 1.2) You should experiment with different textures to change the outlook of your furnitures. Don´t forget to rename them, to Keep the original furniture as a base model. If you want "leopardy-style", you can create "leopard gibbets" - texture-names point to their furniture origin, and so on. If you prefer more darker Wood, I made 3 different textures or it...from light to dark. Please have a look on it and feel free to do experiments with this feature. One of the main Job here, has been the texture-changes for the gibbets: now the UV-mapping is like "vanilla" again and you can use every texture on gibbets, beginning from Wood and ending with the originally texture. I specially was trying to find textures for glas and we have quite fine results. I created again a lot of cages/gibbets with doors and this time, I really had a luck with all my workarounds. I´m really happy to be able to offer this stuff, because it´s quite close looking like vanilla and like originally "SKYRIM". For the gibbet textures, I prepared also the original vanilla barrel-iron textures who are available now also for gibbets and straight iron bars. You can use this textures on every gibbet, on my created jail set and straight iron bars and of course on the custom made cages "bird´s cage", "disco-cage", "big cage" and so on. The new colored bed-textures can be used on every noble bed-furniture. CK coordinator how to find the stuff... activators....some wheels for the furniture with wheel use (garrote, rack, torture rack)..and a round water plate activators...gibbet lifts with examples inside the cell, they need to be started by different levers and/ or trigger weapons....2 irons for branding (one "3" and other one named "slave") armor......shield: the "nimbus5000"..will be animated in next updates quest......tfp main quest animated objects...a bunch of different AO´s for different animations texturesets...everything with: tfpTSet...to be used a a variation for the standard... doors.....a lot of new doors, most of time they are customized to be set into their suiting static object, incl. 2 gallow-traps furniture.....all the tfp-prenamed furnitures, there should be 200 and some doubled, as a dark version (racks and garrote): are created as simple furniture and also as "torture machines" with wheels (activators)) movablestatic...the waterbondage sign static....all the static clutter that is made for gallows, water bondage, cages which need doors, pyre setup, bed pillow, rain water barrel, wells, sagophargus for the wall and so on... keywords....tfpKW .... Credits: -MEP-Team , "nameless701" and "zaira" (for the continuous support and their patience and 100% teamwork) -FNIS / FORE (FNIS) -Pornphile (Animation rig) -BRUMBECK (SMIMM-textures) -ZaZ and XaZ (Zaz Animation Pack) -Ousnius & Caliente (for the possibility to play such a "superhot-tight"-"caliente" Body) -Groovetama (SKELETON) -Nosdregamon (scripts, and spending a lot of "exotic" furnitures) -BETHESDA -HALO POSES (30poses), (Chris) [ not yet integrated inside V.0.0 and also not in V.1.0 and not in 1.0.1 and not in V.1.2 ] -all others who I did not list here-please forgive me -Vincenza -all the visitors and interesting and interested people, who came and visited all the last month and weeks my thread-thank you for your patience ! Permissions: All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission. Submitter t.ara Submitted 06/06/2017 Category Modders Resources Requires Skyrim & Skyrim Update Special Edition Compatible
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View File Cover Yourself! Well, now you can. [Description] This mod is a dynamic cover mod. It does very little right now, but if I have time in the future I may add a few more things. (although I wouldn't expect much, in fact if you would like to take this mod and run with it. I give all permissions. *Source files now provided in downloads.) The player will cover up if spotted by a humanoid npc if they are wearing no clothes. Simple. Immersive. [Requires] latest SKSE latest FNIS [installation] Download aModestSkyrim v1.7.(This is the only file you need.) Add aModestSkyrim with the mod manager of your choice then run fnis. [Removal] Remove aModestSkyrim, run FNIS, clean save with SaveTool. (I will not be responsible for any broken saves.) [Thanks to] Zaz for the cover animation. FNIS for his animation tools. Submitter SadSun Submitted 05/30/2015 Category Animation Requires SKSE, FNIS Special Edition Compatible
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View File Requiert le mod d'origine : Oui Lien du mod d'origine : SexLab Murder, Theft and Seduction Auteur d'origine : @jbezorg Version mod original: 2.15 Version traduite: 2.15 (FR 1.0) Ce mod est un traduction de l'excellent travail de jbezorg SexLab: Meurtre, Vol et Séduction Que fait ce mod ? Ce mod permettra au joueur de compléter les boulots de pêche (Vol à la tire) de Delvin Mallory et les quêtes de vol (Tout doit disparaitre) de Vex. Si le joueur parvient à avoir des relations sexuelles avec la cible de quête. De plus, les membres de la Confrérie noire peuvent choisir de tuer des cibles contractuelles dans leur sommeil après un rapport sexuel. L'option de tuer n'est disponible que pour les cibles contractuelles de la Confrérie Noire. Meurtre Les témoins vont changer la façon dont le crime d'assassinat sera signalé. Vous devez avoir une potion qui endommage la santé pour chaque contrat que vous souhaitez tuer. Une potion sera retirée de l'inventaire du joueur pour chaque meurtre. La méthode de sélection de la potion à supprimer est basée sur le nombre d'éléments. Enlever les potions que vous avez le plus d'abord. Vol Bonus de Vol à la tire allant jusqu'à 20% pour les défis de Vol à la tire contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure (temps de jeu) Pour les quêtes de guilde de voleurs, vous aurez une chance de voler l'objet juste après l'acte sexuel. Séduction Bonus d'éloquence pouvant aller jusqu'à 20% pour les défis d'éloquence contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure maximum (temps de jeu). DÉSINSTALLATION Deux avantages sont ajoutés au joueur par ce mod. Ils contrôlent le bonus d'éloquence et Vol à la tire. Pour supprimer ces avantages du joueur et pour une désinstallation propre, utilisez la commande suivante dans la console: set _sltns_version to -1.0 COMMENT ÇA MARCHE? Ce mod n'ajoute aucune option de dialogue*. Vous aurez besoin d'un autre mod SexLab pour cela. Le vol et la séduction utilisent les hameçons globaux de SexLab afin que tout mod SexLab qui peut initier des relations sexuelles avec la cible de quête de la Guilde des voleurs puisse fonctionner. Pour les assassinats et les opportunités de vol, vous aurez la possibilité de ne pas aller au bout de ces actions après la fin des rapports sexuels. Le vol n'est plus un succès assuré. Lorsque vous aurez l'option "voler", un pourcentage indiquera votre de chance de succès. *Il apporte des modifications à certains dialogues existants de quête de la Confrérie noire. Quelques choses à garder à l'esprit Ces deux modifications peuvent entraîner des conflits avec d'autres mods qui modifient les mêmes quêtes. Quelques changements mineurs aux quêtes de vol. Ajouter des clés aux coffres pour voler. Et les quêtes du contrat d'assassinat de la Confrérie noire qui ont été faites pour permettre le dialogue avec les cibles . Mods requis SexLab V1.2+ Tout Mods Sexlab cela permettra au joueur d'initier des relations sexuelles avec les PNJ de la Guilde des voleurs & Confrérie noire. (SexLab Romance Suggérer) Conflicts Inconsequential NPCs Potions de Skyrim qui marcheront pour les assassinats Fléau de spectre de glace Poison mortel Poison virulent Puissant poison Poison Poison dilué Extrait d'obscurcine Poison persistant mortel Terrible poison persistant Puissant poison persistant Poison persistant Poison persistant dilué Extrait de lotus Effets Magiques qu'une potion doit avoir (au moins un si c'est le joueur qui l'a créé) Pénalité de santé Pénalité de santé persistante Santé endommagée Remerciements: jbezorg pour ce mod et son autorisation de partage de ma traduction. Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Quests Requires SexLab, SKSE Special Edition Compatible View File
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For some reason, even after a complete clean reinstall of Skyrim with a complete reinstall of SKSE and mods, sexlab's animations don't work and the actors just stand inside each other. I have moved XP32 Skeleton to the lowest possible place in the load order, I have tried to reset animation registry, JSON, etc. Nothing seems to work. I am not over the 20000 animation limit but rather close to it. I have tried all fixes I have seen online but none worked so far. Someone please tell me what I need to do. Fnis Log: https://pastebin.com/3xpiZPEX Load order (generated by Vortex): Plugins.txt generated by Vortex -
XP32 Maximum Skeleton (Special) Extended - XPMS(S)E View File XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes Submitter Groovtama Submitted 01/22/2014 Category HDT Physics Requires SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer Special Edition Compatible Yes
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Hey, my animations used to be working, but then I installed extra animations that I found called SLAL NSAP Anub, Mitos, and Rydin. Then I use FNIS, Nemesis, and Pandora. Now my character is just standing idle during SL scene. I've been using FNIS and Nemesis for long now, and I believe Pandora shouldn't be the issue either because there are no errors or anything, all my animations working, just the SL scene animations that my character won't do anything. Thing is, my character is standing idle, but the creature SL animation works. I have 1500+ SL animations and 3750+ animations loaded by OAR
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Slimming down animation packs
Seeker999 posted a blog entry in Modding Skyrim with Vortex, what I've learned
First, I like a lot of animation choice. So I've downloaded some big packs ass well ass (see what I did there? wink, wink, knudge, knudge) smaller ones. I run FNIS 7.6 XXL and I still get a warning about all my animations. And, much as I like seeing different animations running, there are some that I will never use. Those few are just not to my taste. Can't I just disable them in the MCM? I can almost hear somebody asking. The answer is yes, of course I can. But why do it for every game when I can just do it once and be done? So I deleted some anims, adjusted the .json and .txt files, and ended up with warnings about number mismatches. Finally, I decided to figure out how to do it properly and cleanly (it works, so I guess I got it right enough). I thought I'd share my process for anyone interested. Animations you don't like and never use? Why keep them in the mod group? 1. You can Install the pack in Vortex (I already had these installed, as reflected by the file paths) or extract the contents to another location. Let's call it Queens_Anims. Let's say there are only human actors in this pack and the animations are not categorized further. 2. Open 4 things: The folder '...Skyrim Special Edition\Data\Meshes\actors\character\animations\Queens_Human FNIS_Queens_Human_List.txt in the above folder Queens_Human.json in '...Skyrim Special Edition\Data\SLAnims\json' (use Notepad++) Queens_Human.txt in '...Skyrim Special Edition\Data\SLAnims\source' ***Notice how they are named exactly the same*** 3. Start w/ Queens_Human.txt because it has the anim name as well as tags, etc. which make it easier to ID the animation you want to delete. Find and highlight the offending animation. Example: Animation( id="Dethroned", name="Dethroned", tags="Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne", sound=NoSound, actor1=Female(add_cum=Vaginal,open_mouth=False,object="Stage01 StageStairs01 Throne01"), actor2=Male(strap_on=True), a2_stage_params = [ Stage(5, up=3.5), ], ) 4. Find and highlight the exact animations in FNIS_Queens_Human_List.txt ' Queens_Dethroned s -o Queens_Dethroned_A1_S1 Dethroned_A1_s1.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S2 Dethroned_A1_s2.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S3 Dethroned_A1_s3.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S4 Dethroned_A1_s4.hkx Stage01 StageStairs01 Throne01 + -o Queens_Dethroned_A1_S5 Dethroned_A1_s5.hkx Stage01 StageStairs01 Throne01 s Queens_Dethroned_A2_S1 Dethroned_A2_s1.hkx + Queens_Dethroned_A2_S2 Dethroned_A2_s2.hkx + Queens_Dethroned_A2_S3 Dethroned_A2_s3.hkx + Queens_Dethroned_A2_S4 Dethroned_A2_s4.hkx + Queens_Dethroned_A2_S5 Dethroned_A2_s5.hkx 5. Find and highlight the exact animations in the Queens_Human folder Dethroned_A1_s1.hkx Dethroned_A1_s2.hkx Dethroned_A1_s3.hkx Dethroned_A1_s4.hkx Dethroned_A1_s5.hkx Dethroned_A2_s1.hkx Dethroned_A2_s2.hkx Dethroned_A2_s3.hkx Dethroned_A2_s4.hkx Dethroned_A2_s5.hkx 6. Find and highlight the corresponding section in Queens_Human.json { "actors": [ { "add_cum": 1, "stages": [ { "id": "Queens_Dethroned_A1_S1", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S2", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S3", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S4", "open_mouth": false }, { "id": "Queens_Dethroned_A1_S5", "open_mouth": false } ], "type": "Female" }, { "stages": [ { "id": "Queens_Dethroned_A2_S1", "strap_on": true }, { "id": "Queens_Dethroned_A2_S2", "strap_on": true }, { "id": "Queens_Dethroned_A2_S3", "strap_on": true }, { "id": "Queens_Dethroned_A2_S4", "strap_on": true }, { "id": "Queens_Dethroned_A2_S5", "strap_on": true, "up": 3.5 } ], "type": "Male" } ], "id": "Queens_Dethroned", "name": "Queens Dethroned", "sound": "none", "tags": "Queens,Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne" } ], ***Make sure, if it's the last animation, you don't accidentally include the final 2 lines: "name": "Queens_Human" } 7. Doublecheck that everything matches up and then delete. You'll notice that the.json and .txt files are in the same order (usually) but the animation .hks files are going to be in alphabetical order or however you organize stuff in folders. In Queens_Human.txt, if you want to keep track of what was deleted, you can 1) create a Docs folder with a Deletions.txt file, cut the animation from Queens_Human.txt and paste it into QueensDeletions.txt or 2) comment it out by putting '#' in front of every line like this: #Animation( # id="Dethroned", # name="Dethroned", # tags="Sex,Dirty,Forced,Rape,Furniture,AnimObject,Vaginal,Doggy,Aggressive,Doggystyle,MF,Humiliation,Throne", # sound=NoSound, # actor1=Female(add_cum=Vaginal,open_mouth=False,object="Stage01 StageStairs01 Throne01"), # actor2=Male(strap_on=True), # a2_stage_params = [ # Stage(5, up=3.5), # ], #) 8. Save all your documents. If using Vortex, deploy and confirm that you want to delete files or use newer. Then run FNIS. You will probably see a warning about a number mismatch, that's ok. We'll address it later. You do want to see if there are any other warnings. If not, exit and deploy. This step can be done after every animation removal, after several, or after all removals. Kind of depends on animation pack size, how many you want to remove, or just your preference. ***If the SLAL Animation pack has multiple folders, do the above one folder at a time. There will be an animation folder, .txt and .json files for each one.*** ***creature animations are organized by creature then by animation pack, so if the SLAL creature pack has animations for 8 different creatures, then you'll have 1 .json file, 1 .txt file in source, 8 animation folders and 8 ...List.txt files. 9. After you have done Step 8 for the final time, you are ready to get rid of that annoying number mismatch warning. Time to create a new FNIS_Queens_Human_Behavior.hkx file to replace the one in '...Skyrim Special Edition\Data\Meshes\actors\character\behaviors'. Go to '...Skyrim Special Edition\Data\tools\GenerateFNIS_for_Modders' and click 'GenerateFNISforModders.exe'. A blue box will appear. Now click the 'Generate Mod Behaviour' button. Find and select 'Queens_Human'. Enter. You should see this in the log box: "Animlist used: C:\Gaming\Steam\steamapps\common\Skyrim Special Edition\Data\Meshes\actors\character\animations\Queens_Human\FNIS_Queens_Human_List.txt Reading Animation List ... Generating FNIS mod Behavior File xml... Converting mod Behavior xml to hkx ... Copying new behavior files to standard folder ... 94 animations for1 mods successfully included () FNIS_Queens_Human_Behavior.hkx successfully created." ***Every FNIS...List.txt file should have a corresponding FNIS...Behaviour.hkx file. If you receive an error 2012, you might have a problem with your file names. You can't have a space. Queens_Human is OK. QueensHuman is OK. Queens Human is NOT OK. Remove the space from the folder and file names, rerun 'FNIS for Users', deploy. Vortex's message might indicate you're deleting thousands of files, but that's because of the folder name change. Confirm. ***If you did not make any changes other than folder and file names, you don't need to create another behavior.hkx file, but you will need to go into behaviors and change the name of the behavior file to match. Try 'GenerateFNISforModders.exe' again. If the name was the only issue, you should be good to go. 10. Now when you rerun 'FNIS for Users' you should no longer see a warning about a number mismatch. If you do, you need to doublecheck your work to see if you missed deleting something or deleted an animation file too many. 11. If you use Vortex, open the mod staging folder (use the tab on the mods page) and find Queens_Human. Zip it up, rename the archive (I just add LITE to the end, 'Queens_Anims LITE') and move it to your Vortex/downloads/skyrimse folder so you have it available and ready to reinstall. If you extracted the contents to somewhere else earlier, do the same. I add my Docs folder with the deletions file to the archive for easy reference. Just make sure that you call it 'Queens_Anims deletions.txt' and not just 'deletions.txt' or you'll have a lot of conflicts when you install - assuming you make multiple animation packs 'LITE'. -
Version 4.390
55 downloads
Ce mod est une traduction FR de : Estrus Chaurus+ V4.390 (29/08/2021) La traduction est complète (script, mcm, tous les textes...). Lien vers le Mod d'origine : Installation : Normalement, le lien contient tout ce qu'il faut (Standalone). Mods requis : Estrus For Skyrim V2.41r1 (Doit être installé mais le mod n'a pas besoin d'être activé.) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (inclus NIO)-
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Her Boner's - A Transsexual Inn... View File First of all, Please do not compare this project with great mods like The Animal Mansion, CPU's Cum Shot Brothel , migal's Bathing Beauties. or Beefcake Luxury Suite (BBLS) , Andragon's Underground Bathhouse and Paradise Valley , and/or any other best inns, taverns, bards, followers... I just tried to do what I could. It's an inn next to Whiterun... Walk-through: After you start the game and go outside, a courier gives the "Her Boner's" brochure. Read it. Then, select the quest. So, "Her Boner's" becomes targeted. In the map, select Her Boner's. Fast Travel... Go in... Mission accomplished. Here you are... The name of the new 2024 version file name is: Her Boner's - HDT-PE - 2024.01.11.7z You can download it from MEGA. Here is the link: https://mega.nz/file/318SkA7R#G90Bbo8_U7eGZ15rybKxRo5GTJ0A_ApQbLWI_VIKjCw or from MediaFire: https://www.mediafire.com/file/ikow0vh78yq8dkf/Her+Boner's+-+HDT-PE+-+2024.01.11.7z/file Requirements: Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) SOS - Schlongs of Skyrim Sexlab Aroused (or Sexlab Aroused Redux) RaceMenu 3.44+ OR NetImmerse 3.44+ PS: NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater) NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions Fores New Idles in Skyrim - FNIS To avoid cacophony of bards' songs and the Inn's songs that play together at the same time, you need: Silence The Bards There are two files: Silence The Bards - Instruments Silence The Bards - Voices Install both of them. Suggested mods: To remove the barking sound, this mod worked for me: Better Dogs - Silence No More Stupid Dog Comments Why do they humiliate such a beautiful creature by saying "Stupid Dog"? So, that mod removes that comments. PS: Please, do not forget add the requirements of the required mods. New HDT-PE Update Info: About "BHUNP - HDT-PE .xml Files.7z": It includes: "BHUNP Personal HDT-PE xml Setups" files that you can get from BHUNP (UUNP Next Generation) LE. Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Warning: Credits & Thanks: ------------------------------------------------------ Some notes: --------------------------------------- Some Infos, Some Bugs, Some Solutions... --------------------------------------- General Infos & Features: ------------------------- Have Fun... & & & ... Thanks, Nehaberlan... Submitter nehaberlan Submitted 04/02/2023 Category Sexual Content Requirements Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2), SOS - Schlongs of Skyrim, Sexlab Aroused, RaceMenu 3.44+ OR NetImmerse 3.44+, FNIS, Silence The Bards, NiOverride High Heels - NIOVHH Fixes, HDT Physics Extensions Special Edition Compatible No
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Cozy Inn... - W.I.P. - LE View File Cozy Inn... Discover the excitement!!! The Special Girls with full of surprises, Just for your special desires!!! Expect the Unexpected in "Cozy Inn"... ...next to Whiterun... ------------------------------ You can download it from these links: Cozy Inn - LE - 1.0.4.7z 6.97 GB MEGA: https://mega.nz/file/j8kCQaTL#_hcAE62MJV97Acp8FWkFAEZldCwMhkZKk5BkQ5ZLOLA Google Drive: https://drive.google.com/file/d/1AnX9rXzWE-MXWwAfrof_FrgGEFmGJr_-/view?usp=sharing ------------------------------ No-Videos Version: Cozy Inn - No Videos - LE - 1.0.4.7z 1 GB If you don't want the original version that has videos for a reason, you can use this version. The only differences are there are no option to select the pictures to watch porn clips and there are no videos at all. All the rest are same. If you had the original version before, then you've decided No-Videos version, first of all you have to UNINSTALL the original version. You can download it from MEGA or Google Drive: MEGA: https://mega.nz/file/P9MDlQZD#QOc2s_ULdt-kV5YTwsaRDEwxwNYMK_zf9gz3icjvypc Google Drive: https://drive.google.com/file/d/10pK-OWRj5hPmhO8GJdA3tpOrcADj2mE5/view?usp=sharing ------------------------------ Walk-through: After you start the game and go outside, a courier gives the "Cozy Inn" brochure. Read it. Then, select the quest. So, "Cozy Inn" becomes targeted. In the map, select "Cozy Inn". Fast Travel... Go in... Mission accomplished. Here you are... ------------------------------ First of all, Please do not compare this project with great mods like The Animal Mansion migal's Bathing Beauties or Beefcake Luxury Suite (BBLS) Andragon's Underground Bathhouse and Paradise Valley and/or any other best inns, taverns, bards, followers... I just tried to do what I could do. It's an inn next to Whiterun... https://elderscrolls.fandom.com/wiki/Whiterun_(Skyrim) It's an experimental project... For some people, this project might be "unacceptable, intolerable, nauseous, perverted, taboo, fetish, extreme". Cozy Inn is not for them. ------------------------------ The Requirements: ------------------------------ Suggested mods: ------------------------------ Credits & Thanks: ------------------------------------------------------ Please make a "Clean Save". Easiest way, after installing Cozy Inn, disable it. Open your best running saved game with the all necessary mods. Then save it. Activate Cozy.esp. Open your last save. It should work. Please, do not hesitate if you got any problem belonging to her. Of coarse, there would be bugs, problems, messy files, etc... I'm not a pro. I'm just a rookie. So, day by day, I can fix the problems one by one as much as I can. I just tried something, and wanted to share with people. I would like to hear your comments/suggestions. Just, being rude/impolite is unacceptable. Please ask questions just about this project, not about the required/suggested mods please. Because, I have no clue how the other mods work. I simply answer you by saying "Sorry, I don't know". It will be waste of time for you. Prefer to ask to these mods' support websites and/or ask to Skyrim Technical Support. If there are some invisible meshes/textures... I might miss to add some necessary meshes/textures during preparing the package. Or I might missed to assign .dds textures during adjusting the .nif meshes. Just send me some screenshots and give me some information. Then, I'll try to solve the problems as soon as possible and prepare a new package. --------------------------------------- Some Infos, Some Bugs, Some Solutions... --------------------------------------- Few information about Cozy Inn... --------------------------------------- Undress/redress animations: ------------------------------ Sunbeds: ------------------------------ The songs: They shuffle. They are 24 tracks. --------------------------------------- Bards do what they do basically. You can talk to them about bard things too. Innkeepers talks about Whiterun, job option, etc... You can rent room from Tera Patrick, Alina Li, Jessa Rhodes, Bailey Bae, or Lana Rhoades. If you're very stingy, and don't want to spend any gold for renting a room to sleep, so you can sleep at Lana Rhoades' House freely as long as you want. ------------------------------ I wanna have some fun with NPCs? You can visit SexLab Index. You can find sex animations/tools in there. Or get some rest. Listen the water, fire sounds. Listen the music. Forget about everything else. Just enjoy for a while. OK!!! ------------------ Lana's Home. There's just a house. It belongs to Lana Rhoades. ----------------------------------------------------------------------------- Porn Scenes: --------------------------------------- Why the video/audio quality is low? --------------------------------------- High Heels --------------------------------------- The Resemblance to the Pornstars... --------------------------------------- Clipping Issues on Outfits, Stockings, Gloves... --------------------------------------- Why it's W.I.P.? -------------------------- Questions & Answers... ------------------------- Please do not hesitate to ask me if you have any questions, opinions, or suggestions. PS: Please, do not ask me "unrelated" questions. My knowledge about Skyrim/SexLab/NifSkope/GIMP/Creation Kit/BodySlide/Outfit Studio and other mods is really limited. When you have a different kind of problems, please prefer making a Google Search, and/or ask to the "Technical Support". If you ask me questions that I have no idea, I would just say: "I don't know. Sorry...". If you make any modification, alter this project, then you get any problem(s) like CTD, I won't take any responsibility, don't ask for my help. ------------------------- Have Fun... & & & ... Thanks, Nehaberlan... Submitter nehaberlan Submitted 03/03/2025 Category Other
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Hi, I'm searching an redress animation that I can add in my mod. My idea is to add it in a trigger box. If you know any reequip/redress animation, and let me know, I'll really appreciate. Thank you in advance... Nehaberlan...