Search the Community
Showing results for tags 'sos'.
-
Magic Portal Dicks View File A collection of disembodied, portal-emerging dicks for your magical bitches witches. Made just for fun. Important Update: Version 2.1 includes script changes, so a clean save is highly recommended to avoid any issues. Uninstall the mod in MO2, load your game, wait a couple of minutes, and then save. Once that is done, exit the game and install version 2.1. Load your last save and wait for the Magic Portal Dicks MCM to appear, then save your game to a new slot and load it. The mod will be ready to use after that. Apologies for the extra steps! Overview: This mod introduces two types of items. First, there are standard equippable pieces that function like any other armor or accessory. Second, you’ll find spell books that grant the ability to summon "dick portals" onto yourself or any NPC. These summons are essentially permanent, but you can easily dispel them by simply casting the spell again on the same target. The included MCM allows you to configure the portal's position and rotation angle directly within the Magic Portal Dicks MCM (currently, adjustment features are available for the player character only). Use the MCM sliders to adjust the position and rotation angle. You may need to move your character or cycle between first and third-person view for the changes to take effect. This feature also works for the Magic Portal Dicks SoS Addon (if you choose to use it). Additionally, you can register Magic Portal Dicks as SexLab strap-ons (if you have SexLab). Once registered, you can manage them via the SexLab MCM -> Rebuild & Clean -> Available Strap-ons. The mod also features OStim Standalone integration, allowing you to use Magic Portal Dicks as functional strap-ons. If you are OStim user, you can configure these settings under: OStim MCM -> Gender Roles -> Strap-ons. To enhance the futa experience, I’ve added a few seamless SexLab features: When a portal is summoned, the character’s SexLab gender automatically switches to Male. Once the portal is dispelled, their gender resets to the default in-game setting. All portals are tagged with the SexLabNoStrip keyword, ensuring they stay equipped when a SexLab animation begins. An optional SoS Addon is included in the package. It is completely standalone — you can use it alongside the main mod or on its own. They are fully compatible and won't interfere with each other. I don't have much else to say about it. Everything just works. AnubiSs2167 created SexLab animation featuring a portal penis. Please consider supporting this talented creator on his SubscribeStar page for even more high-quality animations. You can check animation previews at Anub Discord server. For that extra touch of immersion, I’ve added custom voice triggers. Your character will giggle or react in surprise when summoning a dick from a portal. Check out the demo below: Requirements: XP32 Maximum Skeleton Special Extended Backported Extended ESL Support is required if you are playing on Skyrim version 1.5.97. The mod will not function without BEES. Schlongs of Skyrim AE or Schlongs of Skyrim SE (only if you want to use SoS Addon) Recommended: SexLab SE - Sex Animation Framework (soft dependency for additional features) OStim Standalone - Advanced Adult Animation Framework Summoning Portals VFX Edit (changes the visual effects of vanilla portals) How to obtain: All items from this mod can be found in a chest located behind the stairs in the Hall of Attainment at the College of Winterhold: You can also use console commands or mods such as Simple Mod Item Spawner or AddItemMenu. Japanese and Korean translations by masterchief24 (old version esp) Assets used: Portal mesh from Anub's animation dump by AnubiSs2167 UBE by JohnyBungalow1 More Nasty Critters by MadMansGun Dog penis 3D model by Nartist97 Demonic Creatures by Thor2000 [TRX] Futanari Addon by TRX_Trixter Strange Runes by powerofthree some free 3D models from sketchfab.com Submitter Aequus Submitted 06/25/25 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
-
Version 2.2
7930 downloads
A collection of disembodied, portal-emerging dicks for your magical bitches witches. Made just for fun. Overview: This mod introduces two types of items. First, there are standard equippable pieces that function like any other armor or accessory. Second, you’ll find spell books that grant the ability to summon "dick portals" onto yourself or any NPC. These summons are essentially permanent, but you can easily dispel them by simply casting the spell again on the same target. The included MCM allows you to configure the portal's position and rotation angle directly within the Magic Portal Dicks MCM (currently, adjustment features are available for the player character only). Use the MCM sliders to adjust the position and rotation angle. You may need to move your character or cycle between first and third-person view for the changes to take effect. This feature also works for the Magic Portal Dicks SoS Addon (if you choose to use it). Additionally, you can register Magic Portal Dicks as SexLab strap-ons (if you have SexLab). Once registered, you can manage them via the SexLab MCM -> Rebuild & Clean -> Available Strap-ons. The mod also features OStim Standalone integration, allowing you to use Magic Portal Dicks as functional strap-ons. If you are OStim user, you can configure these settings under: OStim MCM -> Gender Roles -> Strap-ons. To enhance the futa experience, I’ve added a few seamless SexLab features: When a portal is summoned, the character’s SexLab gender automatically switches to Male. Once the portal is dispelled, their gender resets to the default in-game setting. All portals are tagged with the SexLabNoStrip keyword, ensuring they stay equipped when a SexLab animation begins. An optional SoS Addon is included in the package. It is completely standalone — you can use it alongside the main mod or on its own. They are fully compatible and won't interfere with each other. I don't have much else to say about it. Everything just works. For that extra touch of immersion, I’ve added custom voice triggers. Your character will giggle or react in surprise when summoning a dick from a portal. Check out the demo below: Requirements: XP32 Maximum Skeleton Special Extended Backported Extended ESL Support is required if you are playing on Skyrim version 1.5.97. The mod will not function without BEES. Schlongs of Skyrim AE or Schlongs of Skyrim SE (only if you want to use SoS Addon) Recommended: SexLab SE - Sex Animation Framework (soft dependency for additional features) OStim Standalone - Advanced Adult Animation Framework Summoning Portals VFX Edit (changes the visual effects of vanilla portals) How to obtain: All items from this mod can be found in a chest located behind the stairs in the Hall of Attainment at the College of Winterhold: You can also use console commands or mods such as Simple Mod Item Spawner or AddItemMenu. Japanese and Korean translations by masterchief24 (old version esp) Assets used: UBE by JohnyBungalow1 More Nasty Critters by MadMansGun Dog penis 3D model by Nartist97 Demonic Creatures by Thor2000 Strange Runes by powerofthree -
Version 2.0.2
24136 downloads
General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL SOS AE NG 1.0.0 Source Code.7z SOSAE NG Source Code 1.4.0.7z SOSAE SourceCode 2.0.0.7z Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: Thanks to all I have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html -
Schlongs of Skyrim AE-NG View File General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL SOS AE NG 1.0.0 Source Code.7z SOSAE NG Source Code 1.4.0.7z SOSAE SourceCode 2.0.0.7z Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: Submitter Spongebob Hentai Mod Submitted 01/13/26 Category WIP / Beta Requirements powerofthree's Tweaks Any Skeleton mod Sos Addons Address Library Microsoft Visual C++ Redistributable 2017 or newer Regular Edition Compatible Install Instructions Just install the mod. The only requirements are powerofthree's Tweaks and a Skeleton mod so the Schlong doesn't look weird. You need to install the Microsoft Visual C++ Redistributable, NOT VISUAL STUDIO, just install what is it this link https://aka.ms/vs/17/release/vc_redist.x64.exe If you have some problems running skyrim with my mod, try checking the DLL with this: https://github.com/lucasg/Dependencies
-
Version 3.2 (19.Mar.2041)
30911 downloads
Dancing Penis (instant arousal) *** 07.Mar.2026: 30000 downloads 😃😃😁*** *** 21.Nov.2022: 20000 downloads 😃😀*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? -
Dancing Penis SE (instant arousal) View File Dancing Penis (instant arousal) *** 07.Mar.2026: 30000 downloads 😃😃😃 *** *** 21.Nov.2022: 20000 downloads 😃😀*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? Submitter SurverX Submitted 12/07/19 Category Adult Mods Requirements - SkyUI SE - SOS SE - Sexlab SE - Sexlab Aroused Redux SE Regular Edition Compatible Yes Install Instructions
-
Version 0.9.1
1569 downloads
This is a Devious Device Patch for Vivis Cockcages SE TRX CBBE V4.1.2. It will make the cages compatible to a Devious Device Chastity. Works well with the unforgiving Devices Synthesis Patcher. I need help to make these spawn out of Devious Curses on Characters that are SOS enabled-
4
-
- cockcage
- devious device
-
(and 3 more)
Tagged with:
-
Vivis Cockcages SE TRX CBBE - Devious Patch Vivis Cockcages SE TRX CBBE - Devious Patch About This File This is a Devious Device Patch for Vivis Cockcages SE TRX CBBE V4.1.2. It will make the cages compatible to a Devious Device Chastity. Works well with the unforgiving Devices Synthesis Patcher. I need help to make these spawn out of Devious Curses on Characters that are SOS enabled Edited 1 hour ago by b4ben_69 What's New in Version 0.9.1 Released 1 hour ago 0.9.1 - Fixed the crafting recipes. ( Thanks to Fighter12345 for this fix ) - Removed the straps from the patch because the scripts conflict with other DD Devices ( Thanks to Cybercheese for pointing this out ) 0.9 - First release
- 13 replies
-
- cockcage
- devious device
-
(and 3 more)
Tagged with:
-
TRX-ERF Hybrid Schlong for 3BA Vaginaless v2 View File An edit of TRX_Trixter's TRX Futanari Addon that attempts to combine the best aspects of TRX_Trixter's TRX Futanari Addon and EvilReflex's Futanari CBBE SSE as well as Azazellz' LE UUNP conversion of Evil Reflex's Horse Penis Redux, namely the shaft, glans and foreskin shape and customisation from the former with the scrotum shape and sliders from the latter. Specifically made to fit Vaginaless 3BA. Comparison of TRX-ERF Hybrid and default TRX Demonstration of new scrotum sliders trxerfhybridsliderdemonstration.mp4 A major impetus behind making this variant of TRX was frustration with trying to make scrotum physics look good with the default mesh. Comparing the structure of TRX's scrotum to ERF's, I concluded that the simpler geometry of the latter deformed less chaotically and the droopier shape made it better for dangly SMP physics, so I decided to combine the two. Here are some videos demonstrating the scrotum physics on this schlong: funwithsmp.mp4 crouch.mp4 rightinyourface.mp4 030303.mp4 NOTE: Requires the original TRX Addon. Every variant is SMP-enabled dy befault. To disable SMP, do not install the physics config file and use the "SMP Collisions Object Off" zap slider in BodySlide. There are several files available. Below is a rundown of each. TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 Default Just the basic schlong addon made to fit Vaginaless BHUNP. Comes with SMP support, but otherwise nothing fancy. TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 The glans has been separated into its own mesh with tweaked specular values, giving it a glistening wet look. TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 DW Pubes A version with the aforementioned wet glans edit and my 17(+17) pube styles and ball hair, selectable as BodySlide zaps. Separated into three different projects due to size. See screenshots section for previews of each style. SMP-enabled. TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 TRX Pubes A version with the wet glans and the four TRX Futanari Addon pubic hair by TRX_Trixter, selectable as BodySlide zaps. Note: The meshes for these styles do not show up in BodySlide. SMP-enabled. FW4 Versions You will notice that there are also versions of each of the above files marked "FW4". This is a reference to the FW4 foreskin slider. I like foreskin on my characters but due to the way that Skyrim's weight painting works, the glans will often clip through the foreskin when using the various TRX foreskin sliders. On these versions, I made the FW1+2+3+4 sliders permanent and readjusted the sliders and weights accordingly to eliminate clipping issues. I made these for my personal use but I figure others might like to use it too. For additional foreskin related customisation I recommend my TRX Foreskin Overlays (assembly required): Note: Unfortunately, all of the above are simple BodySlide projects that output meshes that replace the schlong in the original TRX Futanari Addon. If you wish to turn these into separate addons, I recommend you see this tutorial for instructions: dw's Schlong Physics Selector FOMOD A FOMOD by tznvlw that allows you to select from 4 different SMP configuration files that enable physics and collisions on the scrotum, and optionally the shaft. With the new collision shapes introduced in 2.1, there now are semi-accurate collisions with your characters thighs. They are not perfect, however, and there are several "blind spots" where the balls will simply fall through your character like nothing was there. Acknowledgements TRX_Trixter for TRX Futanari Addon, EvilReflex for Futanari CBBE SSE, Azazellz for Horse Penis Redux LE, pema123 for SMP config Submitter donnerwetter Submitted 03/06/2023 Category Adult Mods Requires Original TRX Futanari Addon Regular Edition Compatible Not Applicable
-
SOS VectorPlexus Dawnguard Snow Elf Patch View File - Overview - This is a patch for Schlongs of Skyrim 1.1.4 SE to add schlongs to Dawnguard Snow Elf NPCs - Gelebor, Vyrthur, and the spectral prelates who man the wayshrines. This mod consists of an ESL-flagged ESP file and 4 texture files for Snow Elf skin textures. Please keep in mind that I am not a skin texture artist. The 4 Snow Elf skin texture files are simply copies of the regular body, hands, head, and genitals textures but desaturated and brightness increased by 50. The Snow Elf NPCs will look different from their vanilla appearance when using these skin textures. In particular, they will not have the pink coloration. You can swap in different textures if you want. - New Game - This patch works automatically when you begin a new game. On a new game, Snow Elf NPCs will automatically have schlongs when you meet them. - Existing Game in which you have not encountered any Snow Elves - If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will automatically have schlongs when you meet them. - Existing Game in which you have already encountered Snow Elves - If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will not be given schlongs automatically. You will need to go into the Schlongs of Skyrim MCM Player / NPC Settings page and manually give a schlong to each Snow Elf NPC. Submitter Herowynne Submitted 10/03/2021 Category Adult Mods Requires Schlongs of Skyrim 1.1.4 SE, VectorPlexus addon Regular Edition Compatible No
-
The Basics of Body Slots for Skyrim
Seijin8 posted a blog entry in Body Slot Masking, SOS and making it all work.
I see a lot of questions in tech support asking about how to manage body slots, items disappearing when other items are equipped, etc. This document assumes a working knowledge of basic Skyrim file manipulation and expects the reader to have either xEdit (TESVEdit, TESSEdit, etc) or the Creation Kit installed and usable. You will also need to have Nifskope installed. If you run into a term you don't understand, Google it. 1. General Information A Body Slot Mask is a number that tells the game engine how to manage equipping an object (clothing/armor within this document) and how to display this object visually in the game. Every piece of gear that your character equips that is visible* in the game must have a body slot mask. This number is found in three places: ARMO -- The "armor" record (ARMO is xEdit), which represents the item in your inventory. There only needs to be one slot assigned to an ARMO. Except in rare cases, ARMO records with multiple slots assigned are just limiting your options with no attendant benefit. Note that Skyrim considers everything from a G-string to a full set of armor to be "armor". The ARMO record points to... ARMA -- The "armor addon/armature" record (ARMA in xEdit) which is the handler record for the 3D object you see in the world when equipped on your character. The ARMA must share the same base body slot as the ARMO record, but can potentially have many more as well (detailed later). The ARMA record points to... NIF -- The 3D mesh object that the character will actually equip. This object's body slot mask must not be in disagreement with the slots selected in the ARMA/ARMO records. Note that in many cases of non-standard clothing objects, there is no need to assign a mask at all. (See Dismemberment Data below for more info on this.) * Using armor addon priorities means items can be equipped but remain invisible (such as underwear under pants) More on this below. A few terms are used interchangeably here: "Body slot mask", "slot mask", "body slot" and "slot" are to be treated as identical terms in this document. "ARMA", "Armor Addon", "Armature" all refer to the same type of record in the plugin. I use ARMA preferentially. "ARMO" and "Armor" refer to the same type of record. I use ARMO preferentially. "Nif" and "mesh" refer to the same thing. A few things to clarify: An ARMO can be equipped without a slot mask. If this is done, it won't appear on the body. This could represent a magical coin, or something small and easily tucked away that wouldn't need to be visible. There is no technical limit to how many such items a character can equip at once. The only limit is how many are actually displayed on the character (using body slots). An ARMA can have as many slot masks as you want in order to hide things underneath. It uses a priority number to determine what should be displayed. If you have multiple armor pieces equipped, and all share the same slot masks, the one with the highest priority should be the one that is displayed. (See Layering Slots Using Priorities below for more.) 2. Slot Masks While there are some conventions for how to use/apply body slots, not all outfit authors use them the same way. Slots strictly defined by Bethesda: 30 -- HEAD 31 -- HAIR 32 -- BODY 33 -- HANDS (also gloves) 34 -- FOREARMS 35 -- AMULET 36 -- RING 37 -- FEET 38 -- CALVES 39 -- SHIELD (note that you can use this for clothing as well, but the game will let you "block" with it) 40 -- TAIL 41 -- LONGHAIR (that would be hidden by a helmet) 42 -- CIRCLET 43 -- EARS (that might be hidden or modified by a helmet) 50 -- DECAPITATEHEAD (literally your head if it comes flying off) 51 -- DECAPITATE (the bloody neck stump) 61 -- FX01 (used for certain magic effects that need to be equipped, like the Dragon Aspect shout) There are also a series of slots that add 100 or 200 to some of these numbers (131, 141, 241, etc.) that represent different ways for the system to handle complex interactions of the head parts. This is typically seen with head parts (long hair, for instance). The remaining numbers between 44-61 are also valid for outfit use, and should roughly follow this pattern: 44 -- Face covering over the mouth (Bethesda used this for the gag Ulfric wears in the opening cart scene, and this slot will stay with the head during decapitation) 45 -- Neck covering (collar, for instance) 46 -- Cloak or other upper body covering (many authors also use this for bras if they are separate from slot 32) 47 -- Backpack or wings 48 -- magic FX (used by Bethesda in a few places, a generic slot for clothing that could be anything) Note that many mod authors place animated effects on this slot (like cumshots) 49 -- Skirt or other lower body cover (some authors use this for underwear) 50 -- DANGEROUS TO USE -- this is sometimes used with devious devices. Note that if a character with an item on this slot is decapitated, the game usually CTDs. 51 -- DANGEROUS TO USE -- see above, same reason. Typically used for nipple piercings or pasties 52 -- Genitals or underwear. SOS established this as the slot for male genitals and underwear. 53 -- Pants or right leg 54 -- Stockings or left leg 55 -- Face covering, usually upper face (blindfold, glasses, etc.) 56 -- Torso (usually corset, sash or girdle) 57 -- Shoulders (pauldrons) 58 -- Shirt or left arm (I typically use this for tight-fitting shirts) 59 -- Loose shirt or right arm (I usually use this for sweaters, dustcloaks, anything that should visibly drape over other clothing) 60 -- Miscellaneous (like 48) 61 -- Miscellaneous (like 48 and 60, but note that the game will sometimes unequip things form this slot) All this would be fine if mod authors/outfit creators only ever wanted to place a single object in the specified area, but the moment you want things to overlap and coexist in a single space, you have to find a way to display that, and a mod author will usually just grab something at random and use that. Want to make 5 different bracelets that can all be worn together on the same arm? That's 5 body slots and you really only have 3 defined ones to use, so you'll have to borrow two others from elsewhere. This can create strange equip/unequip events with other clothing, but there are no easy ways around this. If you like mashup outfits, the closer you can stick to the list above, the easier life will be, but odd objects on outfits will always require special consideration. 3. Layering Slots Using Priorities Armor Addons/ARMA records have a value called Priority which tells the game how to resolve conflicts when multiple ARMA records are found to share a body slot. Bethesda establishes the following priority values: 0 -- Naked/Skin 5 -- Light clothing (usually slot 32) 10 -- Shoes or gloves (which will display over the forearm/calf areas of any clothing) 15 -- Some instances of heavy armor Though these are all divisible by 5, any number can work. Higher priorities block out lower priorities. Bethesda's standard left us some wiggle room to work with. A simple example of this is the Necromancer Robes as modified by the Unofficial patch. USLEEP/USSEP adds the amulet (35) slot to this outfit so that an amulet would be hidden if worn (to prevent clipping with some amulets). Using this same logic, you could easily add a large number of slots to the ARMA records for full-body robes to hide anything they should cover. This could include 35, 52, 53, 54, and 56 (amulet, underwear, pants, stockings and corsets). Using the priority numbers in the ARMA record, you can make it so that some items will hide others when they are equipped. A sample set I regularly use is: Slot 52 for underwear, priority set to 1 Slot 53 for pants, priority set to 4 Slot 54 for stockings, priority set to 1 Equipping all of these at once will display them at once, but in the case of long pants, the stockings and underwear should be completely covered up. We can get this effect by adding slot 52 and 54 to the pants' slot masks in the Armor Addon/ARMA record. Because there are multiple ARMAs sharing slot masks, the one with the highest priority will be the one that is displayed and the rest are not shown**. In this way, all of these items are equipped, but only the pants display on the character. ** Note there is a bug in the engine in regards to quicksave/quickload that can "forget" to apply priorities. If this happens, quicksave and reload and everything will remember its priorities. 4. Dismemberment Data To start with, note that Nifs do not need to have body slots at all. The choice whether or not to apply one depends on two factors: Should the object fly off during a decapitation? Is the object going to try to share space with (or might clip with) gloves, boots, or hair? If the answer to both is no, then the mesh doesn't need a body slot to function perfectly in the game and can instead be listed as a NiSkinInstance. Looking at a mesh (.nif file) in nifskope, each "part" of the mesh will have a NiTriShape. Within each NiTriShape will be a few blocks, but the ones we are concerned about now are either: BSDismemberSkinInstance, which uses a partitioning system that can subdivide each triangle in the mesh with a different body slot. This lets the system know how to handle the object in the case of a dismemberment event. NiSkinInstance, which is a non-specific "skin" item that should be ignored by dismemberment. In the Fallout games, this data is critically important for knowing how to deform the body during any number of dismemberment events. Skyrim only has a single case of dismemberment, and that is beheading. Accordingly, the only slots that need to be properly defined in a Skyrim armor mesh are those related to beheading: slots 30, 31, 41, 42, 43, 44, 50, and 51. Anything else can safely use the less intrusive NiSkinInstance. An advantage of using NiSkinInstance is that it removes the need to further adjust the object. For instance, you might use the same mesh for items on slots 35 and 45 (both neck covering/collars), using NiSkinInstance, two different slot ARMO/ARMA records can look at the same nif and still display correctly. Note that BSDismemberSkinInstance partitions can be manipulated with Outfit Studio and allow for single objects to selectively turn on/off some parts when interacting with other objects. Vanilla armors use this with slots 34 and 38, reducing or eliminating clipping with boots and bracers/gloves. This system only works when the boots/gloves are fitted to all be calf-high for instance (as all vanilla armor/gear is), and that system generally fails when mixed with modded outfits that don't follow those standards. 5. SOS and Slot 52 Schlongs of Skyrim (SOS) defined the genitals as body slot 52. As parts of SOS's mechanics, it will use a script to "schlongify" items on slot 32 that do not have the "SOS_Revealing" keyword. When SOS does this, an item in the inventory on slot 32 might also have slot 52 listed. Personally, I don't care for this since it will automatically unequip any underwear or other item on slot 52. To avoid this effect, you could do the following: On the ARMO record for the armor, add the SOS_Revealing keyword. This tells SOS to leave the armor alone. On the ARMA record for the armor, add slot 52 to the slots and make sure the priority is at least 1 (for normal clothing, this should probably be a priority of 5). After this, the armor will no longer be affected by SOS's schlongification script. (Of course, you can always just delete the script. I personally use this to let SOS show me which armors I haven't fully "reconditioned" since I add Frostfall data and other keywords/slots as well.) 6. General Examples Some examples of things you can do that make sense (but may have game considerations): The vanilla Novice Hood has both slot 31 and 42 on the ARMO record, so it auto-unequips a circlet if worn. I usually patch this to remove slot 42 from the ARMO record, but then you get clipping if both are worn, so you also want to change the ARMA record for the hood to mask slot 42. The vanilla hood has a priority of 10 while vanilla circlets have a priority of 8, so this should work without issue. This potentially allows for an extra enchantment to be available to a character, so there are potential game balance changes with this. Vanilla Steel Plate armor could have its ARMA records adjusted to include slots 35, 52, 53, 54 and 56. Possibly also slot 49 (usually skirts, though some authors use this for underwear). Since slot 52 is blocked now, there's no need for SOS to ever touch it, so you can patch the ARMO to include the SOS_Revealing keyword, so SOS leaves it be. If you hate yourself and want a forever project to drive you nuts, you can separate the vanilla slot 33 & 34 objects so that bracers can be worn along with gloves. That will require tweaks to the ARMA, ARMO and all related NIFs, potentially adding/removing hands to some items. Some pieces of the game engine don't recognize this correctly (such as armor recommendations), but nothing game-breaking. Only do this if you have way too much time on your hands. Pencil skirts and hobble skirts can mask out slot 52 in the ARMA record since the knees can't part enough to see anything there anyway. If you are concerned about super-enchantment game balance issues, it is probably a good idea to add the "MagicDisallowEnchanting" keyword to non-standard item ARMO records. Keep in mind that many of these oddball items can't be enchanted anyway, but this just keeps them off the list of enchantable objects in the Enchanting Table menu.- 11 comments
-
12
-
TRX Futanari Horse Addon Edit - Restored Sliders and Human-Horse Hybrid Schlong View File This is an edit of TRX Futanari Horse Addon that makes it combine Human glans and horse cock shaft together. Expect it to look better on more "saturated" characters. Requires TRX Futanari Horse Addon to work. Find TRX - Futanari Horse Addon Human Hybrid in BS to use. UPDATE v0.16: I somehow figured out how to bake normal textures, so I reworked the junky glans normal texture that I basically didn't touch in previous versions. Now the glans part can finally be properly lit under light source. Huge improvement over last one. Also, I have provided a no-vein texture as requested. I didn't remove the veins that were included in TRX Horse Addon though, only reverted the edits that I have done. After: Before: UPDATE v0.15: I finally realized how terrible the initial version of texture looks, the seams between glans and shaft and the "cuts" on the texture is now fixed. You can download the texture only for a quick fix, I'm sorry for the trouble. This is the first time I post something so formally for skyrim. If anything goes wrong please feel free to ask me. Submitter Flappy4096 Submitted 07/28/2022 Category Adult Mods Requires TRX Futanari Horse Addon Regular Edition Compatible
-
Assorted Futanari Texture Patches View File Comprehensive texture patches to remove the seam and any discoloration from donnerwetter's, EvilReFlex's and TRX_Trixter's futanari addons. Skins that are seamlessly patched. Baby Girl - HD Fair Skin Complexion SNU - A Female Whole Body Musclemap BnP - Female Skin Diamond Skin - CBBE Female Textures (DW 3BA patch includes textures for dw's Pregnant Normal Maps) Demoniac 1.32 FMS PB's Silky Skin for CBBE Ange Bisou - 8K Skin Texture Mashup Zhizhen Female Skin Reverie - Skin On the topic of normal maps. Included in these FOMODs are normal map options, where you can choose if you want either smooth balls and/or a smooth foreskin. These options are thanks to donnerwetter. A similar option is included for EvilReFlex's futanari addon. When it comes to installing. Installing is fairly simple. I have created a single-page, simple FOMOD that has every option. All you need to do is select the same options you picked when installing your choice of skin texture. The penises that are patched. I have made these textures compatible with DW 3BA Futanari Schlong, TRX Futanari SOS addon, TRX Futanari Horse addon, TRX Futanari Canine addon, and ERF Futanari CBBE addon. People deserving of some love. I do want to thank TRX_Trixter for his work on his addons. I also want to thank EvilReFlex for his work on his addons. And importantly, donnerwetter for base textures and for his work on his addons. Stuff about someone you probably don't care about (me). Do you have a futanari waifu? Yes, Mamiya, Marika from Starless. I love her so much ❤️. Why do you like futanari? I watched Stainless Night when I was young and it blew my mind and my load. Ok, but who cares about you? Don't know, but I like talking about things I love and this is my mod page, so . Submitter Honch Submitted 02/09/2024 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
- 249 replies
-
14
-
dw’s Vaginaless BHUNP [Equippable Version] - Body - HDT-PE & [TRX] Futanari addon for BHUNP Vaginaless for LE View File Hi, This are conversions of donnerwetter's "dw's Vaginaless BHUNP 1.1" and "[TRX] Futanari addon for BHUNP Vaginaless 1.1" to LE. The Requirements: BodySlide and Outfit Studio HDT Physics Extensions XP32 Maximum Skeleton Extended - XPMSE (You have to install it last...) Skyrim SexLab - Sex Animation Framework v1.62 SOS - Schlongs of Skyrim ... and their requirements... Maybe, you would like bouncing butts & tits... So, you need: HDT Physics Extensions You need to install "BHUNP - HDT-PE .xml Files.7z" too, that you can find in the Downloads List. About "BHUNP - HDT-PE .xml Files.7z": Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Thanks & Credits... Please, do not hesitate to ask if you have any questions, or to tell if you have any comments/suggestions. PS: Please, do not ask me "unrelated" questions. My knowledge about Skyrim/SexLab/NifSkope/GIMP/Creation Kit/BodySlide/Outfit Studio and other mods is really limited. When you have a different kind of problems, please prefer making a Google Search, and/or ask to the "Technical Support". If you ask me questions that I have no idea, I would just say: "I don't know. Sorry...". Have Fun... & & & ... Thanks... Nehaberlan... Submitter nehaberlan Submitted 07/27/2023 Category BodySlide Requires BodySlide, SexLab, Schlongs of Skyrim, HDT-PE Special Edition Compatible No
- 4 replies
-
- bhunp vaginaless
- hdt-pe
-
(and 4 more)
Tagged with:
-
TS Followers... View File There are five transsexual pornstars, and one imaginary character based on Transsexual Followers... They are at The Bannered Mare , or at The Drunken Huntsman, in Whiterun. The Requirements: Skyrim SexLab - Sex Animation Framework v1.62 SexLab Aroused OR Sexlab Aroused (Redux) SOS - Schlongs of Skyrim NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions New HDT-PE Update Info: Incompatibility: 360 Pack for the Female Player V7.1.2 It's an optional file for "FNIS Sexy Move". BHUNP Vaginaless Body has "anus" meshes and textures. It causes stretch bug during running/walking backward, forward, to the right or left. I don't know why. The best thing to do is just uninstalling it. If you know any other alternative for 360 pack, please let me know. I'll appreciate that. A Small note about the follower(s): Problems that might occur, or not... ------------------------- Have Fun... & & & ... Nehaberlan... ------------------------- Thanks & Credits: Submitter nehaberlan Submitted 04/05/2023 Category Companions Requirements Skyrim SexLab, SexLab Aroused, SOS - Schlongs of Skyrim, NiOverride High Heels - NIOVHH Fixes, HDT Physics Extensions Special Edition Compatible No
-
TS Outfits... View File Transsexual Outfits for the BHUNP Vaginaless body & its schlong... ------------------- Where are there? When you open the map, move you mouse around Riverwood. You'll see a big dot with "TS Outfits" on it. Fast Travel there. You'll see a small chest named by "TS Outfits". All outfits are in that chest. Requirements: Skyrim SexLab SOS - Schlongs of Skyrim RaceMenu 3.44+ NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions Vaginaless Female Bodies for the Transsexual PC & Schlongs... New Update File's name: TS Outfits - HDT-PE - 2023.12.27.7z New Outfits: There are two open monk robes. 1. Standard 2. Vaermina In the Pero Pero's Robes mod, there are front part and panties. I removed them. I added transparency to make them semi-transparent. In Outfit Studio, I tried what I could to avoid clipping between butts/boobs and body especially while using HDT Breast And Butt Physics' Full Collision. Maybe, the robes look bubbled up, however they don't clip so much. New HDT-PE Update Info: Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Questions & Answers... ----- Thanks & Credits... ---------------------------------------------- Please, do not hesitate to ask if you have any questions, or to tell if you have any comments/suggestions. PS: Please, do not ask me "unrelated" questions. My knowledge about Skyrim/SexLab/NifSkope/GIMP/Creation Kit/BodySlide/Outfit Studio and other mods is really limited. When you have a different kind of problems, please prefer making a Google Search, and/or ask to the "Technical Support". If you ask me questions that I have no idea, I would just say: "I don't know. Sorry...". Have Fun... & & & ... Thanks, Nehaberlan... Submitter nehaberlan Submitted 04/04/2023 Category Armor & Clothing Requires Skyrim SexLab, SOS - Schlongs of Skyrim, RaceMenu 3.44+, NiOverride High Heels - NIOVHH Fixes, HDT Physics Extensions, Vaginaless Female Bodies for the Transsexual PC & Schlongs Special Edition Compatible No
-
Her Boner's - A Transsexual Inn... View File First of all, Please do not compare this project with great mods like The Animal Mansion, CPU's Cum Shot Brothel , migal's Bathing Beauties. or Beefcake Luxury Suite (BBLS) , Andragon's Underground Bathhouse and Paradise Valley , and/or any other best inns, taverns, bards, followers... I just tried to do what I could. It's an inn next to Whiterun... Walk-through: After you start the game and go outside, a courier gives the "Her Boner's" brochure. Read it. Then, select the quest. So, "Her Boner's" becomes targeted. In the map, select Her Boner's. Fast Travel... Go in... Mission accomplished. Here you are... The name of the new 2024 version file name is: Her Boner's - HDT-PE - 2024.01.11.7z You can download it from MEGA. Here is the link: https://mega.nz/file/318SkA7R#G90Bbo8_U7eGZ15rybKxRo5GTJ0A_ApQbLWI_VIKjCw or from MediaFire: https://www.mediafire.com/file/ikow0vh78yq8dkf/Her+Boner's+-+HDT-PE+-+2024.01.11.7z/file Requirements: Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) SOS - Schlongs of Skyrim Sexlab Aroused (or Sexlab Aroused Redux) RaceMenu 3.44+ OR NetImmerse 3.44+ PS: NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater) NiOverride High Heels - NIOVHH Fixes HDT Physics Extensions Fores New Idles in Skyrim - FNIS To avoid cacophony of bards' songs and the Inn's songs that play together at the same time, you need: Silence The Bards There are two files: Silence The Bards - Instruments Silence The Bards - Voices Install both of them. Suggested mods: To remove the barking sound, this mod worked for me: Better Dogs - Silence No More Stupid Dog Comments Why do they humiliate such a beautiful creature by saying "Stupid Dog"? So, that mod removes that comments. PS: Please, do not forget add the requirements of the required mods. New HDT-PE Update Info: About "BHUNP - HDT-PE .xml Files.7z": It includes: "BHUNP Personal HDT-PE xml Setups" files that you can get from BHUNP (UUNP Next Generation) LE. Incompatibility: Unfortunately, there is one. 360 Pack for the Female Player V7.1.2 It's the optional file of "FNIS Sexy Move". When the PC moves forward/backward/left/right, there is stretching on the new body's anus part. I couldn't understand why it happens. If you don't use/uninstall "360 Pack", you won't get this problem. If you know any alternative and/or better animation pack than "360 Pack", please share. Warning: Credits & Thanks: ------------------------------------------------------ Some notes: --------------------------------------- Some Infos, Some Bugs, Some Solutions... --------------------------------------- General Infos & Features: ------------------------- Have Fun... & & & ... Thanks, Nehaberlan... Submitter nehaberlan Submitted 04/02/2023 Category Sexual Content Requirements Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2), SOS - Schlongs of Skyrim, Sexlab Aroused, RaceMenu 3.44+ OR NetImmerse 3.44+, FNIS, Silence The Bards, NiOverride High Heels - NIOVHH Fixes, HDT Physics Extensions Special Edition Compatible No
- 65 replies
-
2
-
- transsexual
- experimental
- (and 18 more)
-
"Арго долго сдерживала свою похоть, а поблизости не было никого с кем можно снять напряжение. Возбуждение может проявить себя в самый неподходящий момент, как например в разгар боя. И, чтобы этого не допустить, если есть свободная минутка, значит нужно передёрнуть."
-
- argonian
- mastubation
-
(and 7 more)
Tagged with:
-
Ok. Im ready to start TRX FO4 Futanari and male addon project - my SOS addons for FO 4. All base meshes are done so all work will go quicly. For now i decide to make all stuff for CBBE body and when i finish it i will make addon for Atomic Beauty. Base mods (with a lot of sliders and BS project) will be free for all as usual Problems: First of all and main problem - blackouts. After lates rocket strikes we have a big problems in Ukraine with electricity. For now it means minus 8 hours a day for work. Notcritical but this makes a lot of things much more complicated. And no internet connection for this time too. And some others additional head ache. Little example of current situation with electricity. If you working at the computer it makes a reall hell with sleaping and working time changing. Most complicated thing. Look at the screenshot under the spoiler So if you will interested in this project then i will need your help in next things (because my time for this is wery limmited) 1. Analog of SOS framework for FO4. What is it? Give me please links to mods i need in comments. 2. Example mod of any existing SOS addon for FO4. I will need it as reference example for rigging my meshes 3. Base (mos popular) skin texture mod as main version. Your suggestions. 4. Skeleton? Vanilla one have no SOS bones. Is there something like XPMSE but for FO4? 5. Male body for male addon. Which one is more preferred for this task? And the same question about the skeleton. I will be wery appreceate for any links with info and examples. If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com)
-
I've combined three mods into one: A TRX Futa Addon port of my earlier 17(+17) Pube Styles mod for ERF CBBE Futanari Schlong, a slider that enchances seamlessness with my 3BA Vaginaless body, and finally a version of TRX Futa Addon where the glans is separated into its own separate mesh and made to look wet by giving it different specular values. Oh, and I included a bonus ball shape slider too. Like with the ERF version, there are three Bodyslide projects with the 34 pube styles divided between them (plus a ball hair option included with each). There are alternate three projects that use the wet glans mesh. 3BA Vaginaless users can use the new "3BA_Vaginaless" slider to make the schlong better with that body. There's also a new slider called SOS DW Slider Test you can try out for an alternate scrotum shape. For previews for each of the pube styles, see the page for the ERF version. 1.03 Update: Curve should look better when bending on the Wet Glans version DOWNLOAD TRX Futa Addon w 17(+17) New Pube styles, Wet Glans, 3BA (+Vaginaless) Sliders 1.03.7z
- 34 comments
-
12
-
Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. ? Goal of this Blog page: Installation of basic Skyrim fixes, patches and useful mods in preparation for LL mods Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. ? Creating Checklists to keep the overview ⚠️ It's strongly recommended to still read the individual mod descriptions instead of blindly installing everything ? Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools ⚙️Optional Step 02 - ❤️? Core Sexlab SOS, SL, SLAL, Tools, Patches Step 03 - ☠️ Body ⚠️Chose only one route to install a body: All-in-One HDT Animated Pussy 4.0 Body installation via separate Mods ☠️ Optional Step 04 - ? More Nasty Critters SLAL MNC SLAL Animated Beast's Cocks (ABC HDT) Step 05 - ⛓️ BDSM Frameworks ? ZAP Animation Pack ?? Toys & Love ? Devious Devices 5.2 ? Optional Step 06 - ?? Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - ❤️? Sexlab ❤️? Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ All-in-One HDT Animated Pussy 4.0: ☠️ Body installation via separate Mods: ☠️Optional: Step 04 - ? More Nasty Critters SLAL ? MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️? Zaz Animation Pack v8.0 plus: ⛓️?? Toys & Love: ⛓️ ? Devious Devices v5.2: ⛓️? Devious Devices v5.2 Optional: Step 06 - ?? Script Extender ?? PapyrusUtil, ConsoleUtil, JContainers:
- 154 comments
-
51
-
A quick how- to on posing schlongs for use in clothing conversions:
-
1
-
- outfitstudio
- sos
-
(and 2 more)
Tagged with:
-
Now featuring ENB shots, in all their over-saturated, overly-bright glory. Screens and full-sized gifs. Introducing the Futa Content Thread ! Find mods and other futa content more easily here. (Work in progress, help me out!) Putting fluff here just to space out the dashboard view. Stuff and things, stuff and things. IDLES http://gfycat.com/BogusAngelicBeetle http://gfycat.com/SkinnyPerkyAmericanbittern http://gfycat.com/FarflungGranularClumber DANCE http://gfycat.com/PopularFarflungFowl http://gfycat.com/GleamingBleakDegus SEX http://gfycat.com/IdealisticSpanishBluewhale http://gfycat.com/ShockedDampKingbird http://gfycat.com/JealousFlashyGermanshepherd http://gfycat.com/YellowUnfitAquaticleech MISC http://gfycat.com/FrequentPeskyEquine http://gfycat.com/IdleWeepyKid < PREVIOUS ENTRY (6) (o) FUTA CONTENT THREAD (o)
-
Stop being Shameless you Deviant! Familiar Faces is being a pain among a few other mods, so part 2 and 3 may take longer, well Part 3 mainly. Part 2: http://www.loverslab.com/blog/407/entry-2914-shameless-24/ Part 3: http://www.loverslab.com/blog/407/entry-2929-shameless-34/ Part 4: http://www.loverslab.com/blog/407/entry-3022-shameless-44/
-
TRX futa addon - blender file for seamless textures pathes creating
TRX_Trixter posted a blog entry in My creations
This is TRX futa addon version of ERF blender file for creating seamles textures patches. Now you can make textures compability patch for any body textures package. and TRX futa addon TRX_seamless_sample.blend My big thanks and all credits for original tool and brilliant idea to EvilReFlex Method of textures patching is completely the same, so you can read all instructions in original topic Easy way to make seamless SOS Textures. I strongly recommend you to watch a video file, attached by ERF in first post. It helps a lot. In addition to TRX blender file i post here my blending mask psd file. May be it will useful for your own creations. Dont forget about alpha channel in mask texture! MASK.psd- 14 comments
-
9
-
- trx futa addon
- blender
-
(and 4 more)
Tagged with: