Search the Community
Showing results for tags 'sos'.
-
Version 2.1.1
31529 downloads
General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally Sexlab P+? To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version -
Schlongs of Skyrim AE-NG View File General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version Submitter Spongebob Hentai Mod Submitted 01/13/26 Category WIP / Beta Requirements powerofthree's Tweaks Any Skeleton mod Sos Addons Address Library Microsoft Visual C++ Redistributable 2017 or newer Regular Edition Compatible Install Instructions Just install the mod. The only requirements are powerofthree's Tweaks and a Skeleton mod so the Schlong doesn't look weird. You need to install the Microsoft Visual C++ Redistributable, NOT VISUAL STUDIO, just install what is it this link https://aka.ms/vs/17/release/vc_redist.x64.exe If you have some problems running skyrim with my mod, try checking the DLL with this: https://github.com/lucasg/Dependencies
-
Okay, I plan to use Sexlab ̈P+ for my next plauthrough. My actual setup is : - bodies are : CBBE 3BA for the females and SOS SE/AE for males - Sexlab latest for SE/AE with some voicxepacks - a bunch of SLAL pack - SLEN mod for interacting - Fertility Mode Redux My first question : is SLEN compatible with Sexlab P+ ? Or is there an equivalent compatrible ? Second question : are voices packs available ? I'm using SOS with TRX Futa with it. Is there an equivalent to it with TNG ? My females pubes are automatically recolored to follow the hair colour.
-
Magic Portal Dicks View File A collection of disembodied, portal-emerging dicks for your magical bitches witches. Made just for fun. Important Update: Version 2.1 includes script changes, so a clean save is highly recommended to avoid any issues. Uninstall the mod in MO2, load your game, wait a couple of minutes, and then save. Once that is done, exit the game and install version 2.1. Load your last save and wait for the Magic Portal Dicks MCM to appear, then save your game to a new slot and load it. The mod will be ready to use after that. Apologies for the extra steps! Overview: This mod introduces two types of items. First, there are standard equippable pieces that function like any other armor or accessory. Second, you’ll find spell books that grant the ability to summon "dick portals" onto yourself or any NPC. These summons are essentially permanent, but you can easily dispel them by simply casting the spell again on the same target. The included MCM allows you to configure the portal's position and rotation angle directly within the Magic Portal Dicks MCM (currently, adjustment features are available for the player character only). Use the MCM sliders to adjust the position and rotation angle. You may need to move your character or cycle between first and third-person view for the changes to take effect. This feature also works for the Magic Portal Dicks SoS Addon (if you choose to use it). Additionally, you can register Magic Portal Dicks as SexLab strap-ons (if you have SexLab). Once registered, you can manage them via the SexLab MCM -> Rebuild & Clean -> Available Strap-ons. The mod also features OStim Standalone integration, allowing you to use Magic Portal Dicks as functional strap-ons. If you are OStim user, you can configure these settings under: OStim MCM -> Gender Roles -> Strap-ons. To enhance the futa experience, I’ve added a few seamless SexLab features: When a portal is summoned, the character’s SexLab gender automatically switches to Male. Once the portal is dispelled, their gender resets to the default in-game setting. All portals are tagged with the SexLabNoStrip keyword, ensuring they stay equipped when a SexLab animation begins. An optional SoS Addon is included in the package. It is completely standalone — you can use it alongside the main mod or on its own. They are fully compatible and won't interfere with each other. I don't have much else to say about it. Everything just works. AnubiSs2167 created SexLab animation featuring a portal penis. Please consider supporting this talented creator on his SubscribeStar page for even more high-quality animations. You can check animation previews at Anub Discord server. For that extra touch of immersion, I’ve added custom voice triggers. Your character will giggle or react in surprise when summoning a dick from a portal. Check out the demo below: Requirements: XP32 Maximum Skeleton Special Extended Backported Extended ESL Support is required if you are playing on Skyrim version 1.5.97. The mod will not function without BEES. Schlongs of Skyrim AE or Schlongs of Skyrim SE (only if you want to use SoS Addon) Recommended: SexLab SE - Sex Animation Framework (soft dependency for additional features) OStim Standalone - Advanced Adult Animation Framework Summoning Portals VFX Edit (changes the visual effects of vanilla portals) How to obtain: All items from this mod can be found in a chest located behind the stairs in the Hall of Attainment at the College of Winterhold: You can also use console commands or mods such as Simple Mod Item Spawner or AddItemMenu. Japanese and Korean translations by masterchief24 (old version esp) Assets used: Portal mesh from Anub's animation dump by AnubiSs2167 UBE by JohnyBungalow1 More Nasty Critters by MadMansGun Dog penis 3D model by Nartist97 Demonic Creatures by Thor2000 [TRX] Futanari Addon by TRX_Trixter Strange Runes by powerofthree some free 3D models from sketchfab.com Submitter Aequus Submitted 06/25/25 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
-
Version 2.2
8740 downloads
A collection of disembodied, portal-emerging dicks for your magical bitches witches. Made just for fun. Overview: This mod introduces two types of items. First, there are standard equippable pieces that function like any other armor or accessory. Second, you’ll find spell books that grant the ability to summon "dick portals" onto yourself or any NPC. These summons are essentially permanent, but you can easily dispel them by simply casting the spell again on the same target. The included MCM allows you to configure the portal's position and rotation angle directly within the Magic Portal Dicks MCM (currently, adjustment features are available for the player character only). Use the MCM sliders to adjust the position and rotation angle. You may need to move your character or cycle between first and third-person view for the changes to take effect. This feature also works for the Magic Portal Dicks SoS Addon (if you choose to use it). Additionally, you can register Magic Portal Dicks as SexLab strap-ons (if you have SexLab). Once registered, you can manage them via the SexLab MCM -> Rebuild & Clean -> Available Strap-ons. The mod also features OStim Standalone integration, allowing you to use Magic Portal Dicks as functional strap-ons. If you are OStim user, you can configure these settings under: OStim MCM -> Gender Roles -> Strap-ons. To enhance the futa experience, I’ve added a few seamless SexLab features: When a portal is summoned, the character’s SexLab gender automatically switches to Male. Once the portal is dispelled, their gender resets to the default in-game setting. All portals are tagged with the SexLabNoStrip keyword, ensuring they stay equipped when a SexLab animation begins. An optional SoS Addon is included in the package. It is completely standalone — you can use it alongside the main mod or on its own. They are fully compatible and won't interfere with each other. I don't have much else to say about it. Everything just works. For that extra touch of immersion, I’ve added custom voice triggers. Your character will giggle or react in surprise when summoning a dick from a portal. Check out the demo below: Requirements: XP32 Maximum Skeleton Special Extended Backported Extended ESL Support is required if you are playing on Skyrim version 1.5.97. The mod will not function without BEES. Schlongs of Skyrim AE or Schlongs of Skyrim SE (only if you want to use SoS Addon) Recommended: SexLab SE - Sex Animation Framework (soft dependency for additional features) OStim Standalone - Advanced Adult Animation Framework Summoning Portals VFX Edit (changes the visual effects of vanilla portals) How to obtain: All items from this mod can be found in a chest located behind the stairs in the Hall of Attainment at the College of Winterhold: You can also use console commands or mods such as Simple Mod Item Spawner or AddItemMenu. Japanese and Korean translations by masterchief24 (old version esp) Assets used: UBE by JohnyBungalow1 More Nasty Critters by MadMansGun Dog penis 3D model by Nartist97 Demonic Creatures by Thor2000 Strange Runes by powerofthree -
Version 3.2 (19.Mar.2041)
31176 downloads
Dancing Penis (instant arousal) *** 07.Mar.2026: 30000 downloads 😃😃😁*** *** 21.Nov.2022: 20000 downloads 😃😀*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? -
Dancing Penis SE (instant arousal) View File Dancing Penis (instant arousal) *** 07.Mar.2026: 30000 downloads 😃😃😃 *** *** 21.Nov.2022: 20000 downloads 😃😀*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? Submitter SurverX Submitted 12/07/19 Category Adult Mods Requirements - SkyUI SE - SOS SE - Sexlab SE - Sexlab Aroused Redux SE Regular Edition Compatible Yes Install Instructions
-
Version 0.9.1
1837 downloads
This is a Devious Device Patch for Vivis Cockcages SE TRX CBBE V4.1.2. It will make the cages compatible to a Devious Device Chastity. Works well with the unforgiving Devices Synthesis Patcher. I need help to make these spawn out of Devious Curses on Characters that are SOS enabled-
4
-
- cockcage
- devious device
-
(and 3 more)
Tagged with:
-
Vivis Cockcages SE TRX CBBE - Devious Patch Vivis Cockcages SE TRX CBBE - Devious Patch About This File This is a Devious Device Patch for Vivis Cockcages SE TRX CBBE V4.1.2. It will make the cages compatible to a Devious Device Chastity. Works well with the unforgiving Devices Synthesis Patcher. I need help to make these spawn out of Devious Curses on Characters that are SOS enabled Edited 1 hour ago by b4ben_69 What's New in Version 0.9.1 Released 1 hour ago 0.9.1 - Fixed the crafting recipes. ( Thanks to Fighter12345 for this fix ) - Removed the straps from the patch because the scripts conflict with other DD Devices ( Thanks to Cybercheese for pointing this out ) 0.9 - First release
- 14 replies
-
- cockcage
- devious device
-
(and 3 more)
Tagged with:
-
SOS - Alphas - FrameWork View File Description : It's a framework to be able to create an addon for SOS via a faction All NPCs in this faction will equip the schlong & textures of this Addon WIP : As of current state the mod is fully functional but need testers. BETA RELEASE : no bug report so far, debug messages have been removed The creation steps for a modder are easy : 1) Use the SOS guide to create an addon for your NPC overhaul 2) add a faction in this addon starting in the Name with "SOS_ALPHAS" 3) put all NPC of you NPC overhaul in this faction NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player You can use Males of Skyrim - SOS Patch as template to have an idea. Best practise will be to merge your NPC Overhaul and the Addon. Credits : SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf (and b3lisario for the current version of SOS) Versions 20191202 : no File update, only modifications in description of the post Submitter Barzing Submitted 12/01/2019 Category Body Replacers Requires Schlongs of Skyrim Special Edition Compatible No
-
Males of Skyrim - SOS Patch (for real)
Barzing posted a topic in Downloads - Skyrim Adult & Sex Mods
Males of Skyrim - SOS Patch (for real) View File This patch will equip all Males of Skyrim with a custom schlong (schlong & textures) not the default race one ! There are 2 esps : Males of Skyrim.esp (will replace the original MoS esp - USLEP version) MS Addon.esp (Addon for SOS in Alphas FW format) Requirement : A new game (needed because of faction mechanism, or add your npcs in the SOS_ALPHAS faction via the console) Schlongs of Skyrim Males of Skyrim SOS - Alphas FrameWork (Mandatory - won't work without) Credits : All credit goes to SOS original authors: VectorPlexus and Smurf. Aberin for "Males of Skyrim" Submitter Barzing Submitted 12/01/2019 Category Body Replacers Requires Schlongs of Skyrim; Males of Skyrim; SOS - Alphas FrameWork Special Edition Compatible No -
Lucien SOS Patch (for real!) View File This patch will equip Lucien with a custom schlong (schlong & textures) not the default race one ! There is 1 esp : Lucien.esp will replace the original Lucien.esp and include the SOS Addon (Addon for SOS in Alphas FW format) include a face makeover too. Requirement : A new game (needed because of faction mechanism, or add Lucien in the SOS_ALPHAS faction via the console and reset the schlong) Schlongs of Skyrim Lucien - Fully voiced Follower SOS - Alphas FrameWork (Mandatory - won't work without) Credits : All credit goes to SOS original authors: VectorPlexus and Smurf. Submitter Barzing Submitted 12/16/2019 Category Body Replacers Requires Schlongs of Skyrim; Lucien; SOS - Alphas FrameWork Special Edition Compatible No
-
SOS Dragon Head Penis Addon View File ##################################################################################################################### Do you like sharp edges? Propably not, getting cut by a glass shard is not a pleasurable experience after all. But how about inflicting this pain upon your enemies? With this schlong, brought to you by me Alduin himself, you can torture your enemies AND have pleasure! Molag Bal would be proud. ##################################################################################################################### This is an Alduin shaped penis with his head as a tip. Includes both sexes. Doesn't include scrotum. But includes a slit. With this, you can roleplay as if you have enslaved Alduin as your dick. From World Eater to Pussy Eater. Requirements Schlong of Skyrim XPMSE skeleton or anything compatible with sos FOR MALES requires "vectorplexus regular" textures, which are included in SOS. Just textures, doesn't require plugin itself. Should be compatible with most bodies. Schlong's textures are dependent on your actual Alduin textures, if you have replacers for him, the schlong will look different, as seen on some screenshots. Permissions Feel free to do whatever you want. Submitter Yakub Submitted 09/13/2019 Category Models & Textures Requires Special Edition Compatible No
-
Hey guys! I'm new to the forums, so apologies if this was meant to go somewhere else. So my Sos works fine and im really thankful to the Creator of this mod. I installed all requiered mods, also racemenu to change my schlong size. now when im using the mod Osex, my characters erect schlong size gets much bigger, and it seems not that real because my char is a Bit skinny and his name isnt jordi. I looked at racemenu, and found sos size settings. But i cant find the erect size? Is there a way to change that? Best regards
-
SOS- Addon - Horse Penis Redux LE View File SOS- Addon - Horse Penis Redux LE DESCRIPTION: Horse Penis SOS LE Addon for UUNP. Conversion of Horse Penis Redux SSE mod which was made by EvilReFlex Textures looks best with: Fair Skin with goose bumps specular option. Feminine Argonian Textures (Chameleon and Lizard) for argonians ("Lizard", "Less Scales" option). Feminine Khajiit Textures (Grey Cat and Leopard) for khajiits ("Grey Cat", "Abs" option). Hairless male SOS textures. REQUIREMENTS: Schlongs of Skyrim BodySlide and Outfit Studio (Use your body shape presets to get the best result ingame) XP32 Maximum Skeleton Extended (Highly recommend to install the racemenu Plugin to change size, thickness and length) Submitter Azazellz Submitted 07/31/2019 Category Models & Textures Requires SOS, Bodyslide, XPMSE Special Edition Compatible No
-
Feminine Khajiit/Argonian ERF Horse/B3lisario Unp Schlong Patches View File Feminine Beast Cock Patches Description This mod includes texture patches for the following mods for the Argonian and Khajiit races. B3lisario Unp Addon - For the following textures - https://www.nexusmods.com/skyrim/mods/62574 https://www.nexusmods.com/skyrim/mods/62193 ERF Horse 1 - For the following textures - https://www.nexusmods.com/skyrim/mods/62574 https://www.nexusmods.com/skyrim/mods/62193 Compatibility Everything is made for CBBE. May or may not be adequate for Unp. Khajiit textures are made for the vanilla style variant, not the Leopard variant. As for Argonian, the textures are made for the No Scales variant, as seen in the screenshots. For those that like the Abs texture however, I also happened to have an altered reptile variant body texture that added abs onto the no scales variant. This mod should be SSE compatible. I really don't know though. If the directory is different, it would be a matter of moving the textures into the correct SSE folders, provided the addons are compatible in the first place. Submitter Subject2Host Submitted 10/07/2019 Category Models & Textures Requires Feminine Special Edition Compatible
-
Dancing Penis (instant arousal) for Oldrim and LE View File Dancing Penis (instant arousal) for Oldrim and LE *** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal function) *** This mod runs with Oldrim, LE, SE and AE This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos). Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell Submitter Surverx Submitted 03/11/2020 Category Sexual Content Requires - SkyUI - SOS - Sexlab - Sexlab Aroused Redux Special Edition Compatible Yes
-
View File SOS - Grower Extended 2.3 (2018.11.29) Schlongs of Skyrim - Grower not a Shower has finally received an advanced version that works with all supported SOS sliders! This plugin can use an actor's arousal level or weight to scale their genitals. Formerly known as SOS - Grower - RaceMenu, this mod's requirements have been broadened to not require it any more - however, THE FILE NAME HAS BEEN CHANGED. Please make sure to use the new file in your load order if you are upgrading from version 1.0! Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each. Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value. Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play). The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination. It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor). This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold. If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system. They may be added through the MCM when they are in your crosshair. Up to 10 may be added. Now available for Special Edition! Requirements SexLab SexLab Aroused A SOS compatible skeleton, such as XPMSE RaceMenu 3.4.5+ or NetImmerse Override Recommended Schlongs of Skyrim (normal and light versions should work) SoS RaceMenu plugin Note for FloppySOS Users: FloppySOS was not designed for the dynamic size changing this mod does. I have added a script call that should prevent the worst scaling issues, but that is the limit of what I can do. Please be mindful of submitting bug reports related to FloppySOS - I almost certainly won't be able to fix the problem. In short: Use at your own risk! Submitter Holzfrau Submitted 06/13/2018 Category Sex Effects Requires SexLab Aroused, a SOS compatible skeleton, NiOverride support Special Edition Compatible No View File
- 99 replies
-
11
-
View File Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide v115A Description: This is a collection of assets and tweaks for use with roland's Predators The Lost Tribes mod; more specifically, the included Yautja races. Most notably body replacer compatibility, minor tweaks and fixes, and removal of the need for patches for mod-added gear. Some time ago, I started a project to convert PTLT's gear to fit UUNP and SOS bodies, which later included body-replacer-compatible textures for the Yautja races (to match the items) and eventually grew into a full-blown overhaul to fix and tweak as much of the original mod as I saw fit. I even contacted Roland about approval for a hypothetical public release. Unfortunately I lost most of my working files some time after starting work on it, and redoing it all from scratch would have been too much work, so I had to give up. But I was recently reminded some of the assets did survive (mainly the edited character meshes and textures), so I decided to clean up what I had and release it once and for all. So here it is. Note that I have no interest in continuing development for this mod, so this is provided as-is and no further support will be provided outside of basic troubleshooting. If anyone else wants to edit or use the assets in here, feel free to do so provided you give credit and have the required permissions from the corresponding mod authors. REQUIREMENTS: --- Predators - The Lost Tribes --- XPMSE --- RaceCompatibility --- UNP Compatible body --- SOS - Schlongs of Skyrim (If using the optional SOS Addon plugin) --- Bodyslide (If using the UUNP slider set) And their respective requirements, if any. Changes from the original mod: --- Female body textures now support UNP-based bodies (including UUNP Special), with detailed privates. --- Female Yautja now use the same naked body meshes as vanilla races do. --- Male Yautja now use a SOS Lite body (based on boo's SoS Retooled) but still follow the vanilla body UV so as to not have texture bugs with custom Predator gear. --- Female "standard" Yautja can now blink. Female Bad Bloods/Super Predators and all male Yautja still have static heads. Outdated, see v115A changes. --- Set up all Yautja races with "DefaultRace" as ArmorRace. This should make them automatically compatible with ALL vanilla and mod-added gear without the need to edit vanilla records or create compatibility patches for other mods. --- Several bugs with character meshes and shaders/textures have been fixed. --- Race data brought more in line with Skyrim's default playable races. Several stats are still higher/lower than vanilla ones but not as much as the original mod had them. Also fixed some bugs in the race data while at it. --- Possible unlisted changes and edits. NEW in v115A --- New items added in v115A have been edited to work with the DefaultRace fix where needed. --- All three races now have full support for Vampirism and Lycanthropy, through the RaceCompatibility framework (RC is now a hard requirement as a result). --- An optional SOS Addon plugin (for SOS Full) is now available for males. Should allow male Yautja NPCs to have their schlong size randomized through SOS' system, instead of defaulting to size 1 as they used to do without the plugin. SOS Revealing armors will now work with them as well (but texture bugs are to be expected due to their custom body UVs). --- Male and female regular Yautja and female Super Predators/Berserkers can now blink. Male SuperPreds and all Bad Bloods still have static heads. --- Subsurface Scattering disabler textures (Also known as "bronze shine remover") have been added for both males and females. --- Several armor pieces have been renamed to keep their names consistent across all of them and/or fix typos or data errors. --- The racial weakness to cold and resistance to fire have been nerfed to more balanced/vanilla-like values (-25% and 30%, respectively). --- Racial disease immunity (100% resistance) has been nerfed to 50% resistance, like vanilla Argonians have. --- Racial "Battle Roar" and "Throw Voice" lesser powers have been changed to standard Powers instead (so they can only used once per day). --- The female meshes for the "Yautja Underwear" item have been renamed to "femaleunderwear_0/1.nif" to more clearly represent what they are used for. --- Derelict Ship: Civilized Yautja (Derelict Ship inhabitants) now have their own defined faction and can track crimes just like vanilla holds and Orc strongholds do. --- Derelict Ship: Most NPCs have been changed to use vanilla voices (mainly Orc ones) and several buggy/dirty edits to vanilla dialogues used by their original custom voices have been removed. --- Derelict Ship: Items inside the ship are now properly owned by the Civilized Yautja faction and/or specific NPCs where applicable. Combined with the crime tracking support mentioned above, this means stealing said items will cause a bounty and trigger the nearest guard/NPC to request said bounty or start combat. --- Derelict Ship: Kajio Silent Death (found in the training hall) is now a proper Journeyman trainer for Sneak and has been given a voiced response for the training request dialogue. --- Derelict Ship: Skl'da'si (mask crafter, found in the trading post/smithing area) is now an Expert trainer of Smithing. --- Derelict Ship: Dachande Little Knife (same place as above) is now also a trader and shares inventory with Skl'da'si. --- Derelict Ship: The trading dialogue for the Elder now has proper player prompt text. --- Derelict Ship: The companion Yautja Hounds have been renamed to their proper/short names (Beast, Groo and Dutch) instead of their "description" names (Predator Hound Heavy, Predator Hound and Painted Predator Hound). --- Possible unlisted changes and edits. The following changes only apply when replacing the original mod's plugin with my edited one: --- Removed several dirty edits to vanilla records (dialogues, armors, etc.). --- Cleaned up the plugin in TES5Edit (though there are still several deleted NavMeshes that couldn't be restored). NEW in the UUNP Bodyslide file --- All female armors in the mod now have matching UUNP Bodyslide sets. --- Removed the vanilla low poly feet meshes from the Human variants of the open boots and replaced them with standard UUNP feet. --- Fixed some errors in the data that prevented some items from properly showing up on some humanoid/non-Yautja races (biomasks are still Yautja-only). --- Added new high-poly meshes for the Pureblood Tsaesci armor set (separate from the vanilla path) with matching UUNP Bodyslide sets. --- Added one new variant of the Underwear item that uses the new "AvP" underwear texture (as seen on the Combat armor sets). Files: --- Predators The Lost Tribes - Tweaks (UNP - SOS) v115A: Main plugin of the mod. Includes the new/edited assets, a plugin to load them and make the necessary edits for them to work as intended, and an edited main plugin to remove dirty/unnecesary edits that could only be fixed this way. Required. --- Predators The Lost Tribes - Tweaks SOS Addon v115A: Requires SOS Full and the main Tweaks file. Adds a custom (male-only) Yautja Regular schlong for use by all three races and their vampire counterparts. Has the same functionality as other SOS addons and also enables (basic) support for Revealing items. Strongly recommended. --- Predators The Lost Tribes - UUNP Bodyslide v115A: Requires the main Tweaks file, install it first and then overwrite with the contents of this file. Adds UUNP Bodyslide support to the mod's armors and fixes some armor-related bugs in the plugin. Strongly recommended. Known Issues: --- Custom races that use "DefaultRace" as its armor equip reference will get Yautja meshes for biomasks instead of humanoid-compatible ones. As per the original mod, biomasks are only truly meant to be worn by Yautja anyway, so it isn't that much of an issue in the first place. --- SOS-based armors will have texture bugs when worn by male Yautja due to their textures still being based on vanilla UVs. Likewise, SOS Revealing armors will have a gap at the crotch and no schlong due to the SOS Lite-like setup not being compatible with SOS Full gear. The latter won't apply if the optional SOS Addon plugin is used. --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for Yautja during character creation. They can (and should) be safely ignored. --- Kriss (female Yautja follower found at the Derelict Ship) can trigger a random greeting that makes the player Blood Kin (accepted in Orc Strongholds) due to her relationship value with the player, her use of the female Orc voice, and the lack of proper race checks in that vanilla dialogue line. --- Yautja NPCs from the Derelict Ship will mention the Code of Malacath and/or refer to the ship as an Orc Stronghold during their crime dialogue. This is due to the lines and scripts being reused from the vanilla Tribal Orcs crime system. UUNP Bodyslide --- The conversion is far from perfect, and most armors will probably have issues and/or look distorted depending on the body preset used to generate them. --- The netting on the armors will have some texture bugs around the breasts and butt. The original netting mesh was missing those areas altogether, so I didn't have a base to work with and thus those areas are missing from the texture. --- The Xeno Head Vest will look bad/distorted with most body presets. It would have taken way too much work to properly fit it to all sliders and I don't even like the design anyway. Credits: roland113 for the original Predators - The Lost Tribes boo for the SoS - Retooled meshes HHaleyy for Fair Skin Complexion VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Shiva182 for UUNP Vanilla Outfits Bodyslides. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 02/23/2018 Category Races Requires Predators - The Lost Tribes, UNP compatible body, XPMSE Special Edition Compatible No View File
-
Futanari Prisoner Standalone Follower +Schlong Files View File Hey gamers! Finally, Prisoner is available for download, along with her customized schlong mesh and textures She is a standalone follower, found in Jorrvaskr, Whiterun. UUNP body. There are two variations: Classic Prisoner, in her standard Nord bikini, and aMidianBorn Prisoner, with a similar Nord bikini using aMidianBorn textures. The aMidianBorn version is just a little bit taller, since she is wearing high heels. Don't forget to have a schlong mod installed! SOS - Schlongs of Skyrim by b3lisario SoS is required for the loose schlong files. Some work (copy + pasting, Racemenu edits) will be required in order to use the files in the SoS Loose Files download. Remember to back up your existing files, and I'd recommend using Equippable Schlong, linked below. If you prefer to keep her female, or ignore the mesh and give her a schlong size of your choosing, that's completely up to you. All the credits are found within readme files, and the SoS loose schlong files are everything you need to faithfully recreate Prisoner in your very own Skyrim. If you are having issues with her Racemenu settings resetting, make sure to keep her position in the load order intact, and try "Equipable Schlong" mod found here https://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/. Specific settings within SoS MCM menu might be required, such as making sure she doesn't have a schlong assigned, if using "Equipable Schlong". If you are having issues with her Racemenu SOS settings not appearing, sometimes spawning her via console is the culprit. Try manually tracking her down in Jorrvaskr, Whiterun. Also, make sure you have XP32 Maximum Skeleton - XPMS mod installed. EDIT: Added a file, called SOS - FutaPrisoner Addon, created by TanookiTamaTachi that includes and esp allowing users with the full version of SoS to add a schlong to Prisoner via a new SoS Addon. Here is the original post: EDIT2: Added a file called Futanari Prisoner Follower Classic v1.0_SE created by mrschmoe. This HDT-free ESP is much more Special Edition-friendly than my original ESP, which was created for LE Skyrim. Big thanks to mrschmoe! The original post can be found here: https://www.loverslab.com/topic/97561-futanari-prisoner-standalone-follower-schlong-files/?do=findComment&comment=2222353 To anyone wishing to keep Prisoner female, I've uploaded the meshes for a matching thong built to her size. The Amazing World of Bikini Armor by nisetanaka is required for this file, as you will be replacing the original thong included in that mod; TAWoBA is found here https://www.nexusmods.com/skyrim/mods/83383 I'd love to see your screenshots with Prisoner! Please let me know if you have any issues. Special thanks to Donegan at http://godonegan.tumblr.com/ for compiling this follower mod along with some cute screenshots with their orc Seline, and ekans https://www.flickr.com/photos/118733065@N06/ for providing some nice screenshots with his character Talyn! Submitter Futanari Prisoner Submitted 04/13/2018 Category Companions Requires Dragonborn DLC, XPMSE, HDT Special Edition Compatible Yes
- 73 replies
-
12
-
View File Dragongodmod's SOS Addon - Vertical Diphallism REQUIRED: -Skyrim- -Update- -Bodyslide and Outfit Studio- -Schlongs of Skyrim (and its dependencies)- You have to build the schlong in Bodyslide before playing as I have not packaged default meshes. I did some modifying to the textures of SOS Schlong for Female - UNP. Any texture that fits that schlong addon will work with this. RECOMMENDED: Might want to realign some of the sex animations for it to look more "realistic." PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. ENJOY Submitter dragongodmod117 Submitted 03/27/2018 Category Sexual Content Requires Schlongs of Skyrim, BodySlide Special Edition Compatible No
-
View File This is a modification of the Argonian slit with the final schlong but uses SOS UNP No balls schlong instead of Bad Dog's mesh. I intentionally split up the assets and am using a different esp so that it doesn't actually replace Bad Dog's existing, so you should be able to still run this for argonian females without my edits overwriting his. Installation notes: The textures for the first two stages are the unmodified textures from the original mod. The textures for the final stage point to the same location that the UNP SOS schlong installs. If you already have textures for your female schlong, you should overwrite my mod. The ones included in my mod are the default SOS UNP textures, so your other mods should trump this. The current schlong uses HDT SMP physics, not HDT PE. If you use HDT PE, the physics won't work right, and you should replace it with a suitable schlong. Alternatively, if you want a different schlong, such as one with balls, or horse, or w/e, follow the same instructions. Replace the mesh at meshes/actors/character/character assets/SOS/BadDog/Slit/FemaleMer/Slit_P1_0.nif (and _1.nif). The SMP XML file uses periods as decimal places instead of commas. If your SMP localization uses commas, you'll want to update the xml file (located in SKSE/plugins/hdtSkinnedMeshConfigs/MaleGenitalsNoBalls.xml) Installation: Install Bad Dog's Hoodie Schlongs and all it's requirements. For my mod to work, you only need the assets, and the esm file, you can disable the esps if you don't want them. HDT SMP. The mod comes pre-configured with the schlong, point to the XMLS included. This mod Thanks: Bad Dog for the original mod and inspiration zarzil, for helping me getting the SMP physics working Everyone else that contributed bits and pieces (SOS creators and editors, SexLab, HDT, LoversLab, probably tons others). Usage/Reproduction: Since none of these assets are really mine, feel free to use this mod in it's entirety or in part for whatever, provided you respect the wishes of the original creators. If you wish to make any changes or modifications to my mod, feel free without requiring my consent. Submitter zzyyxx Submitted 03/12/2018 Category Models & Textures Requires Bad Dog's Hoodie Schlongs (and it's dependencies), HDT SMP for physics Special Edition Compatible No
-
View File This is a very crude mash-up style loincloth (male underwear) mod, mainly developed for the use together with SoS: Schlongs of Skyrim. [UPDATED]: Uploaded SAM (only) supported version on vectorplexus.com: https://vectorplexus.com/files/file/123-vlsimu-vanilla-like-schlong-interactive-male-underwear-for-sam/ Features: Almost vanilla-looking (loincloth-style) underwear for male actors, with flexible front side 'apron' that can move in accordance with the movement of the wearer's schlong. That is to say, no more his schlong sticking directly out from the cloth. Compatible with BOTH SoS: Schlongs of Skyrim - Full (v 3.0.4) AND SoS - Light (v 1.0.4). Sorry, so far not the body-builder mesh support (Normal body only). WIP Sundracon SoS mesh (you can find somewhere in LL) and its variant, SMSOSL: Sundracon Male Schlongs of Skyrim - Light can be also supported (use the alternative meshes in [optional] folder in the sub-folder of the mesh (Boo's Sundracon SoS) / separate optional download package (SMSOSL). Use equipment slot 56 (instead of slot 52, unlike other male underwear mod), so it does not hide your PC's manly bit entirely while he put it on. No Script, very light-weight (i.e. low poly mesh/low-res texture...) Constructable with one roll of linen wrap and two leather strips, at the tanning rack. No smithing skill/perk required. Supposed to be hidden under (almost) all vanilla armors or clothes. Male only. If female can try put it on, the underwear will just not show up on their body (i,e. she will remain nude). Its assets also should work well with the other (female-only) underwear mod, Vanilla Underwear for all (One piece version) by Andrelo (http://www.nexusmods.com/skyrim/mods/69490/). For more detail, check the article below. The mod itself does not distribute the underwear to other NPCs in the game. Although I personally cannot recommend, if you REALLY wish to achieve such a thing, check the relevant article below. v. 0.2(+): added crafting only (i.e. not distributed to NPCs) three variants of the underwears. Red (linen: additionally requiring five pieces of Red Mountain Flowers as dye when crafted), Green (linen: additionally requiring five pieces of Lavenders as dye), and soft touch leather one (requiring one piece of Leather instead of Linen Wrap). Requirements: DLC Dawnguard/ Dragonborn SoS: Schlongs of Skyrim (Full/ Light, both are OK) (http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/) Compatible Skeleton with SoS like XPMSE (http://www.nexusmods.com/skyrim/mods/68000/) SKSE (http://skse.silverlock.org/) as their prerequisite. : they are indispensable for the flexible movement of the front side 'apron' of the underwear. Besides, who would like to try this WIP 'interactive/ responsive' underwear without SoS installed? Known Incompatibilities/ Problems: Any other armor/ cloth mod that occupies the equipment slot 56. I assume that, however, few male armor mods use this slot, and even if female actor tries to put it on, other equipments (using the same slot) should be prioritized in the game. non-vanilla armors/ clothes will not hide the underwear unless the patch is not made (how to make it compatible with TESVEdit, check SS below). http://imgur.com/GTmOVO5 Some clippings especially while sneaking/ running. Due to its nature of tweaking armor add-ons of all the vanilla armors and clothes to hide the slot 56, I assume that I carry forwards almost all the 'fixes' of armor add-ons done by USLEEP (and CRF as well) that can be done without any dependency also into this mod's .esp. Fixes of the other overhaul mods like CCF are currently not supported, however. How to install/uninstall and get the underwear Just install and activate the (main) .esp file by NMM or Mod organizer. vanilla_male_NPC_outfitlist_vlsimu.esp is (UNRECOMMENDED) OPTIONAL. Unless you really wish to try the feature of distributing the underwear to male NPCs, just ignore it and don't download. Recommended Load order: definitely after the massive equipment/ armors/ clothes overhaul mods like USLEEP/ WAF/ CCF/ CCOR. Otherwise, it matters little. The underwear will not be added in your inventory just by installing. You have to craft it at the tanning rack (recipe: one roll of linen wrap and two leather strips). Alternatively, you can resort to console or Additemmenu(http://www.nexusmods.com/skyrim/mods/64905/) Probably Safe to uninstall unless you put the underwear on or have it inventory (if so, just discard it into some barrels around before un-install). v. 0.2(+): It must be safe to update just by overwriting the existing assets as well as .esp. Also the latest underwear's .esp is compatible with the 0.1(a)'s optional .esp for the underwear distribution to NPCs (It means that you don't have to update the latter if you don't mind four missing entries of the male underwear in some NPC's inventory). How its assets can be integrated with Andrelo's Vanilla Underwear for all: Install both mods (the order should be irrelevant). meshes/ textures from both mods are to be found in the sub-folder named 'VanillaUnderwear', under meshes (textures)>clothes DISABLE (DELETE) THIS MOD's .esp/ back up both mods' .esp somewhere. Open VanillaUnderwear.esp, with TESVEdit, and edit some entries in her/his original .esp as shown below in the album. http://imgur.com/a/Wo0x4 How to distribute the underwear to other NPCs in the game? (though I strongly wish to dissuade you to try) #Except for the option A, you will definitely need some basic knowledge on TESVedit/ CK. Option A: Use Underpants (http://www.loverslab.com/files/file/1878-underpants/) Option B: Integrate this mod's asset with Andrelo's Vanilla Underwear for ALL, and rely on her/ his other mods, Outfit filter and updater (http://www.nexusmods.com/skyrim/mods/71342/) and Undergarment distribution (http://www.nexusmods.com/skyrim/mods/71308/). Option ? If you achieve it by non-scripting ways, you can make use of my optional .esp, titled as vanilla_male_npc_outfitlist_vlsimu.esp, as instructed below. Put vanilla_male_npc_outfitlist_vlsimu.esp below in your load order (preferably just above your bashed/merged patch). Open this .esp and your other mods together with TESVEdit. Carry forward all the conflicting record into NPC's outfit entry of this .esp (see SS). http://imgur.com/5fSa1L1 NB: You have to make a patch by yourself by tweaking the outfit list of other additional mods. NB2: If you install vanilla_male_npc_outfitlist_vlsimu.esp in course of your play through (i.e. not from the new game), the actors those who had already appeared in the game would be not affected by this outfit change. So, it's best to install vanilla_male_npc_outfitlist_vlsimu.esp from the new game. Sorry for your inconvenience. Recommended Mods: RUSTIC CLOTHING (http://www.nexusmods.com/skyrim/mods/69784/? copy its maleunderwear.dds and maleunderwear_n.dds from the original location (textures>actors>character>male) to this mod's textures folder (textures>clothes>VanillaUnderwear). It will improve the aesthetic quality of your PC's loincloth drastically. FAQ: 'It's so ugly. Even uglier than the vanilla!': Sorry, I definitely lack the very basic skill of mesh-handling software like blender. Besides, the vanilla male underwear texture does not have the high-res variant in official texture pack (that I originally intended to use for improving the quality of texture). 'Why the loincloth? I prefer more sophisticated one!': Check RUMP: Rydin Underwear for Men Pack (http://www.loverslab.com/files/file/2662-rydin-underwear-for-men-pack/) 'I wanted to distribute the underwear to male NPC only, but found that some female NPCs actually not only had, but also put it on. Are they perverts? Or, does your outfit-list.esp have some problems?': Well, without relying on the script, it is sometimes impossible to distinguish between male and female NPCs, especially when they are generated from the same, mix-gendered leveled list. So, as a fail safe, I made the female world model of this loin-cloth as nude (as if she wears nothing). I know they try to put any item (including this underwear) on, but so, it will not cause any (visual) harm on female..... 'Futa support?': Currently No. I don't know about the game mechanics, but I assume that it is usually difficult to distinguish between the futa and other female actors, and to apply the (visible) vlsimu underwear to the non-schlongified female actor would cause visual glitch (please see my SS album post in the support thread). Permission for Re-Use: Just credit the original mod author of SOS - Male Skimpy Crouch underwear for SOS, DarkSchneiderBS, who implemented the interactivity to the mesh, would be enough. What I did is basically to mess up the awful mash-up job and to tweak .esp a bit only. What should be done in the future: Find the possible remaining bugs/ missing entries in the entry of Armor Add-on or NPCs' outfit list (optional .esp). Improve the asset of the ground object (especially for the additional, colored one) Female/ SAM support (not so soon, definitely not before September, I afraid ......) +++ Credits: SOS - Male Skimpy Crouch underwear for SOS by DarkSchneiderBS (http://www.loverslab.com/files/file/1016-sos-male-skimpy-crouch-underwear-for-sos/) for the flexible mesh/ weighting of the front side 'apron'. It was her/him who invented the interactive mesh, and I just adapted it to the vanilla-style underwear. v. 0.2(+): HD Sacks Retexture by Mazarin (http://www.nexusmods.com/skyrim/mods/2836/) for the re-texture base (cloth/ soft-leather). Compared with other candidate material (some of them were clearly high-resolution like 1K/ even 2K), only 512x512 resolution pieces of her/his sack looked really good so that I decided to re-texture of the loincloth based on them. Other meshes and textures come from vanilla assets. Submitter y_sengaku Submitted 06/03/2017 Category Armor & Clothing Requires DLC DG, DLC DB, SoS: Schlongs of Skyrim (either Full/ Light) (http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/) Special Edition Compatible View File
- 71 replies
-
1
-
- sos
- schlongs of skyrim
-
(and 8 more)
Tagged with:
-
View File Overview Description: This patchwork 'mod' in fact began as a very hasty/ dirty work of combining 'Sundracon' body mesh (based on its SoS adaptation by Boo) and the 'uncut' schlong from Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf, thus making it functioned as 'SoS - Light' Texture. Due to its original body shape (adapted from Better Males - Sundracon body), its body shape must be very close to the vanilla male (What I don't like in SoS/ Better Males - FS is its stout legs even in the low weight/ check the pictures for comparison). Uncut schlong attached to the body: You can choose either P3 (schlong's glans is almost covered with the foreskin) or P4 (glans is almost revealed from the foreskin), now in course of FoMod installer. [For v 1.21]: As for the textures, the diffuse/ .s/ .sk map is in principle compatible with the original ones, i. e. SoS - Light. You can use some other compatible re-textures (skin diffuse/ specular/ sub-surface maps) of SoS - Light together with the body meshes from this package. Unfortunately, this mod (?)'s remesh (malebody_0 (1).nif) requires its special normal map of the body (malebody_1_msn.dds) as well as the hand, included in the installer package. Texture (Normal Map) Resolution: [Default]: 2K uncompressed maximum/ [Performance] R5G6B5 2K maximum. [optional] HDT aware: compatible with .xml from Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) for the most basic genital collision (hdtm.xml) as well as that from SoS Body HDT 1.0 (by Tweens) for some breasts, belly and butt physics (hdtPhysicsExtensionsMaleBody.xml). While the latter is now incorporated in this package, the former (Bazinga's hdtm.xml for SoS smurf average) is not included in the package, so you have to download it by yourself. Mesh fixes of some boots for SoS - Light, adapted from SkyBroom's Vanilla Footwear For Better Males Fix for SoS - Light are also included in this package as bonus. They are also compatible with the original SoS - Light. [Optional]: Now the femfeet meshes, adapted from Femfeet Redesigned by Leito86, as well as matching diffuse (skin) textures, compatible with this package are also available at: FFR - SOSL: Femfeet Redesigned - SOS - Light. [For v 2.0+/ Compatible Textures]: Due to the change of UVMAP in accordance of the total renewal of base body mesh, the original SoS - Light Skin textures are no longer compatible with the new body (if you prefer the original SoS skin, please use the tweaked one from FFR - SOSL: Femfeet Redesigned - SoS - Light). In addition to FFR - SSOL, the new body is compatible with the following texture packages: Vitruvia - Skin texture overhaul for males (SoS - Light version: EXCEPT for its normal maps); SoS Fair Skin men retexture and bonuses for males (Old Files> SoS Light Version Support) . Requirement and How to install: This package needs original SoS - light (meshes/ textures, .esp file, and its schlong animation files) and XPMSE as its requirement as well. Since the male body meshes of this package has some additional bones for body jigglings, the default SoS skeleton is clealy not enough (i.e. CTD) and their supported skeleton like XPMSE is required. Download EITHER SMSOSL - Default or SMSOSL - Performance Fomod Installer Package as well as requirement files. Install SoS - Light (1.04) first, and then, overwrite its body mesh/ body normal map with those from this pack. Download and install other optional files like HDT Physic Extensions and .xml file from Bazinga's Naturalistic HDT Jiggle and Collisions XML Set v 3.4+ (by Bazinga) as well as XPMSE as well. To update in mid-save is absolutely no problem (since this package only includes alternative meshes and textures for the male body). To uninstall this package itself must be safe as long as you retain the original SoS - Light and its .esp file. Recommended Load Order: SoS - Light [optional] your favorite re-texture for SoS - Light meshes/ textures from this package [optional] If you prefer the beautiful feet, FFR - SOSL (warning: skin texture compatibility). (XPMSE) Permission: What I did for this package was just to combine the resources already published and generously given its permission for re-use. So, you are also free to improve the assets further (if you feel it worth-while), on condition that you give a following credits and a link to this page. Credits should be given to: First and foremost, VectorPlextus, Smurf & b3lisario: for developing/ maintaining: SoS: Schlongs of Skyrim Earrindo, Zor2k13, and XunAmarox: for .esp and other stuffs in SoS Light. Boo: for making: Resource - SoS Sundracon Bodies . What I did it is in fact just to attach the schlong to his base work. Bad Dog for his generous permission for using the male genital meshes / textures from: Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 6.0.3 Sundracon/ Chris57: for providing the base body mesh & textures of: Better males - Nudes - Sundracon Meshes - FlaccidVersion VoorheesAJollyGoodFellow: for his generous permission for using alternative base body mesh, Hi Poly Male Body dalsio: for Bodysuits for CBBE TBBP Unified UNP and Bodyslide, the base mesh of Hi Poly Male Body Mok Chaoticran: for muscle normal map, especially around abs in resource file of: CMO - Complete Male Overhaul - Skyrim's Men Reimagined SkyBroom: for the original fixes for the in-compatiblity between Better Male/ SoS Full's feet meshes and some shoes/ boots, found in: Vanilla Footwear For Better Males Fix Tweens: for hdtPhysicsExtensionsMaleBody.xml from SoS Body HDT 1.0 I really thank you for your patience of running your eyes through in spite of my clumsy English. Submitter y_sengaku Submitted 08/12/2017 Category Body Replacers Requires SoS - Light, XPMSE, (HDT Physics Extension) Special Edition Compatible No
- 49 replies
-
- body sos sundracon
- hdt
- (and 8 more)
-
BushyEquip LE & SE [SOS/Plugin] BodySlide View File Lets you equip a hairy bush onto your character through slot 52. This is achieved either through using the .esp and through console commands or AdditemMenu or through SOS. Both layers in the bush are capable of matching color with the character's hair, but require that you change it every time to match again through RaceMenu. Requires BodySlide and Outfit Studio (http://www.nexusmods.com/skyrim/mods/49015/?) Special Edition link - https://www.nexusmods.com/skyrimspecialedition/mods/201 Installation Place contents of archive into Data folder, overwriting when prompted. Using BodySlide, build the pubic hair mesh file and place into \meshes\actors\character\character assets\SOS\Pubic Hair for Females\ for the SOS version. Before building the mesh in BodySlide, be sure to either zero the sliders or adjust them. If you do not use SOS, in the Optional folder there is the plugin (.esp) version of the mod. Make sure to copy meshes from BodySlide into \meshes\actors\character\Bushy for .esp version. *Plugin is not compatible with the Special Edition version* SOS Addon - Pubic for Females is required for the SOS and Special Edition versions to function (http://www.loverslab.com/files/file/2373-sos-addon-pubic-hair-for-females/), check mod page for its requirements. Recommended Pubic hair meshes are capable of changing colour to match your hair colour but the flat mesh does this differently than the 3D hair mesh. This can create conflicting layers for some hair colour more than others, so build the meshes without the flat mesh enabled to make colour more consistent. Pubic Hairstyle Overlays for RaceMenu UNP CBBE - Use this to add hair underneath the mesh and reduce the appearance of clipping. Pubes Forever SSE - Special Edition equivalent of the above mod. I would suggest using a CBBE or UUNP body as the mesh matches them most closely and adjusting your chosen body mesh further using RaceMenuMorphs. The SOS version is more capable than the plugin, especially through use of "Make armor revealing". Credits & Thanks 4uDIK for their Real Body's bush + textures and the 3d pubic hair mesh Raistlin1 for creating SOS Addon - Pubic Hair for Females and making this quickly possible jclyde6108 for help with fixing the bush colour change problem Leito for their body replacer's labia mesh -Used in an older version b3lisario, VectorPlexus, Smurf & team for SOS (http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/) Caliente, ousnius and team for Bodyslide, Texture Blender, and Unified UNP Submitter randomuser777 Submitted 08/24/2017 Category Body Replacers Requires Skyrim, Schlongs of Skyrim, BodySlide Special Edition Compatible Yes
- 37 replies
-
1