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Found 21 results

  1. Version 1.5.3.1

    8 downloads

    Adds nipples, that is all. You will want a mod that removes underwear. Not sure how to remove it myself yet. Install: This probably has to be installed manually. Never made a mod for vortex. Put the NewSkin folder in your modules. Make sure there isn't an extra 'NewSkin' folder when you extract the file. Compatibility: No idea. Mod Order: After game modules Future plans: Might repaint entire model, look into changing texture resolution, or modifying the base mesh/morphs. Depends on my free time. Permissions: You can't use the texture files, sorry. May change later, if I use different source for the textures.
  2. Bannerlord Mod: NewSkin View File Adds nipples, that is all. You will want a mod that removes underwear. Not sure how to remove it myself yet. Install: This probably has to be installed manually. Never made a mod for vortex. Put the NewSkin folder in your modules. Make sure there isn't an extra 'NewSkin' folder when you extract the file. Compatibility: No idea. Mod Order: After game modules Future plans: Might repaint entire model, look into changing texture resolution, or modifying the base mesh/morphs. Depends on my free time. Permissions: You can't use the texture files, sorry. May change later, if I use different source for the textures. Submitter lssrcrrctvs Submitted 10/22/2020 Category Misc Adult Mods Requires  
  3. Are there already any mods that give the characters more than just skin and barbie doll bodies, when nude?
  4. Was distracted from work and made a very simple skin texture to add nipples. I have only lurked here before, so advice would be appreciated. If someone could tell me if it works, that would be great.
  5. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. If you're looking for captor events, I recommend installing one of the other event mods. If you're looking for captive events, you're in the right place. Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord, CaptivityEvents
  6. View File Bannerlord Mod: Captivity Events Captivity Events Description Captivity adds custom events to captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue. Help Required Need more artists to create some adult/non-adult backgrounds. (New default events help required, message me if you are open to assist) Need more writers for more events to cater to more tastes. Translators. Reminders Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. LL Version Additional Content Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module. Links Nexus Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description "Remember LL will always be updated first." Discord Link: https://discord.gg/nQRBmg7 1020 is out! (Default Rework in Progress) Custom Module Loader Supported Event Writers, please refer to zCEDefaults inside of fomod, move it to Mount & Blade II Bannerlord\Modules Road Map (Coming Soon) Randomized/Conditional Images - Randomize background images based on conditions or weight. Progress Events - Support for events that require a party to stay in place for a duration. New Default Events - New default events and standardized art in the making (Need some artists). Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently. Companions - Companion will be included within the events. Already Supported Custom Events and Loader - Make your own events and load them to work with this mod. Moving Images and Custom Images - Insert your own images or make animated images using the animation XML. Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events. Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping. Random Events - Random Events that don't require captives. Captor Events - Events where you are the captor. Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work. Custom Skills - Custom Skills/Flags Supported. Create New Characters - New custom generated companions/captive heroes via events. Special Thanks to LogRaam - For the special CEEvents Story Compiler and assisting with the Mod. YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun TB - For assisting with writing and image finding. @transfer Stronggater- For assisting with writing dialogues. @stronggater Helfont - For assisting with images. Please message me if you have any trouble installing https://www.loverslab.com/profile/5266607-badlistener/ Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Please Enjoy! Submitter BadListener Submitted 04/27/2020 Category Misc Adult Mods Requires Bannerlord  
  7. View File Boukenshas Binder - Stories of Captivity Boukensha's Binder - Stories of Captivity I have been writing events for the mod Captivity Events by BadListener Aside from some troubleshooting i haven't released any of them. Now i feel i have added sufficient events at a quality i am happy with to let others enjoy them as well. My events don't overwrite anything. They are perfectly compatible with any other events (aside from overlapping event names let me know if you get them). So you don't have to worry about other event writers overlapping mine. This mod does nothing without BL's Captivity Events! What to expect? I intend to make this mod as varied as possible, including all kinds of kinks, some you may be into, others not. The mod uses MCM you can go to the Mod Options and turn off certain tags. This should make it so these events don't show up. My events tend to show up casually and branch out (usually) in dozens of directions, allowing you to enjoy the same event many times over. If events trigger too often (not specific events just events in general) you can use the MCM sliders to change the wait between event triggers. However some events have specific requirements. As an example i have some events that only happen when your female character is over the age of 50. So if an event you know of doesn't trigger you might not be in the right situation. The big trigger is having prisoners in your party and being captured yourself (as the title Captivity Events suggests) but other things such as raiding a village or waiting in town etc... all play an influence in when an event triggers. Plenty of events result in consequences that may be detrimental or beneficial for you, none however are game breaking but it may be a good idea to lengthen the time from the standard wait, especially early in the game for random and captor events. As of right now my events include: Sex, Violence, Bestiality, Snuff, Necrophilia , Rape, Domination, Prostitution, Slavery, Scat, Urination, Humiliation, Gore, Guro, Castration. -- I may have forgotten one or two but i think i have the important ones down. (there is no tag for Necrophilia yet, i warn you in the event, several others don't either, often your choices clearly anticipate the result but not always). Plenty of tags still don't exist so if you really, desperately don't want to see some of these kinks i would advise you not to download my mod, it can get a bit intense. It goes without saying that i don't condone (at least several of) these things as acts in real life. But let's try to live free in our own imagination. My mod also adds plenty more "generic" sex events. The whole point of my mod is to round out Captivity Events, not just focus on one thing but eventually have at least a few events for every situation. Most of the events i add are Mega-Events, as previously mentioned they branch out a lot and have many random elements. Every time i try making a small-scale event it just ends up growing and growing. Often long after being finished and uploaded i still add things to it. Hopefully all this will keep the mod interesting for a long time. To install: It's very simple, export the file at: "Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader" inside the folder there should now be one called Boukenshas_binder next to CaptivityDefault and CaptivityRequired. That's it you're done, Enjoy! If anything doesn't work or if you have a cool idea for an event? Tell me in the support section. Maybe it will find it's way into the next update. Special thanks BadListener for one of the only sexy mods currently available in bannerlord and his images. HellFont for the great images i'm using here. Notes: I'm adopting the same "version numbering" BL does so if your current version matches my number it should work, if i'm ahead or behind anything could happen. 1.4.0.62.X Example 1.4 Is the bannerlord version. .0 (or .1 or .2 etc...) is stable or beta versions before they swap places, i always make my mod for the stable version but it usually works for the beta branch (TW hardly ever touches the events). .62 Is BL's version of his mod, try to use the same number between his and my mod here, my mod doesn't do anything to crash but mismatches in code might prevent my events from loading. .X My mod version, this is really for administrative purposes as i don't change functional code so this number hardly matters for compatibility purposes. Submitter B0ukensha Submitted 06/02/2020 Category Misc Adult Mods Requires Captivity Events - BadListener  
  8. TGB's Captivity Events View File Description This is an event that I made for the mod Captivity Events for M&B II: Bannerlord. The event currently has 2 random events for a male only character playthrough. I noticed that many of the Captivity Events made for this mod were surrounded around female hero playthroughs so I aim to add more to the game playing as a male hero as I think most people do. As I said before this only contains 2 random male only events as of right now and I want some feedback on what people think and what more they think I should add. I can do more than random events so don't be afraid to give me some ideas on some new events. Also for a better experience, I try to use animated backgrounds for the events so if your wondering why the file size is so large, that is why. Currently I have to take a video and divide it into an image sequence then take all of the images, resize them and compress them so that's where the size comes in. One 3-4 second animation could have up to 200 images. I'm currently working with the developer of the mod, BadListener, to allow .gif or .mp4 files to be imported to cut down on the file size. Download Follow the link to my google drive. Once there, right click zTGBCaptivityEvents and select download. Installation Once downloaded, put the file in the modules folder of the game, the same folder you put the main Captivity Events mod into. In the Mods tab in the M&B II: Bannerlord launcher, ensure my file "TBG's Captivity Events" is loaded After the Default Taleworlds modules and After the three modules from the main "Bannerlord Mod: Captivity Events" mod. Captivity Events Download (Required) Submitter Twingamerbros Submitted 10/04/2020 Category Misc Adult Mods Requires Bannerlord Mod: Captivity Events (See Under Description)  
  9. Version 1.0.0

    237 downloads

    Description This is an event that I made for the mod Captivity Events for M&B II: Bannerlord. The event currently has 2 random events for a male only character playthrough. I noticed that many of the Captivity Events made for this mod were surrounded around female hero playthroughs so I aim to add more to the game playing as a male hero as I think most people do. As I said before this only contains 2 random male only events as of right now and I want some feedback on what people think and what more they think I should add. I can do more than random events so don't be afraid to give me some ideas on some new events. Also for a better experience, I try to use animated backgrounds for the events so if your wondering why the file size is so large, that is why. Currently I have to take a video and divide it into an image sequence then take all of the images, resize them and compress them so that's where the size comes in. One 3-4 second animation could have up to 200 images. I'm currently working with the developer of the mod, BadListener, to allow .gif or .mp4 files to be imported to cut down on the file size. Download Follow the link to my google drive. Once there, right click zTGBCaptivityEvents and select download. Installation Once downloaded, put the file in the modules folder of the game, the same folder you put the main Captivity Events mod into. In the Mods tab in the M&B II: Bannerlord launcher, ensure my file "TBG's Captivity Events" is loaded After the Default Taleworlds modules and After the three modules from the main "Bannerlord Mod: Captivity Events" mod. Captivity Events Download (Required)
  10. TGB's Captivity Events View File Description This is an event that I made for the mod Captivity Events for M&B II: Bannerlord. The event currently has 2 random events for a male only character playthrough. I noticed that many of the Captivity Events made for this mod were surrounded around female hero playthroughs so I aim to add more to the game playing as a male hero as I think most people do. As I said before this only contains 2 random male only events as of right now and I want some feedback on what people think and what more they think I should add. I can do more than random events so don't be afraid to give me some ideas on some new events. Also for a better experience, I try to use animated backgrounds for the events so if your wondering why the file size is so large, that is why. Currently I have to take a video and divide it into an image sequence then take all of the images, resize them and compress them so that's where the size comes in. One 3-4 second animation could have up to 200 images. I'm currently working with the developer of the mod, BadListener, to allow .gif or .mp4 files to be imported to cut down on the file size. Captivity Events Download (Required) Submitter Twingamerbros Submitted 10/04/2020 Category Misc Adult Mods Requires Bannerlord Mod: Captivity Events  
  11. Version 1.5.3.1020

    22,344 downloads

    Captivity Events Description Captivity adds custom events to captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue. Help Required Need more artists to create some adult/non-adult backgrounds. (New default events help required, message me if you are open to assist) Need more writers for more events to cater to more tastes. Translators. Reminders Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. LL Version Additional Content Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module. Links Nexus Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description "Remember LL will always be updated first." Discord Link: https://discord.gg/nQRBmg7 1020 is out! (Default Rework in Progress) Custom Module Loader Supported Event Writers, please refer to zCEDefaults inside of fomod, move it to Mount & Blade II Bannerlord\Modules Road Map (Coming Soon) Randomized/Conditional Images - Randomize background images based on conditions or weight. Progress Events - Support for events that require a party to stay in place for a duration. New Default Events - New default events and standardized art in the making (Need some artists). Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently. Companions - Companion will be included within the events. Already Supported Custom Events and Loader - Make your own events and load them to work with this mod. Moving Images and Custom Images - Insert your own images or make animated images using the animation XML. Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events. Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping. Random Events - Random Events that don't require captives. Captor Events - Events where you are the captor. Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work. Custom Skills - Custom Skills/Flags Supported. Create New Characters - New custom generated companions/captive heroes via events. Special Thanks to LogRaam - For the special CEEvents Story Compiler and assisting with the Mod. YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun TB - For assisting with writing and image finding. @transfer Stronggater- For assisting with writing dialogues. @stronggater Helfont - For assisting with images. Please message me if you have any trouble installing https://www.loverslab.com/profile/5266607-badlistener/ Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Please Enjoy!
  12. SG's Bannerlord CE Events View File Right now Slaver events is a set of prostitution progression events where you are prostituting out a female hero prisoner, with 3 different lines of progression, being Pillory, Alley, and Nobleman. Each one has roughly 7 levels of events spread out over an increasing prostitution skill, from 1-100, though the final events will be triggered all the way up to 1000. There is also one prostitute slave random event, and the other file has one event where you let your men have some of your prisoners. Inside the Slaverevents is now a slave training menu, which for the time being is activated randomly. There are 3 main categories of slave training to choose from, with each having specific training events to choose. Right now Degradation-Pet, Verbal Abuse, and Denial have content. All others will just cancel out of the event, as I haven't gotten around to writing stuff for them yet. I am working on making a somewhat in depth slave training system, with multiple states (Hated-Depressed-Neutral-Reluctant-Trained-Horny) determined by slavery level, and random chance for decisions to be unsuccessful, neutral, and successful, each leading you down different paths and options, but generally ending at the same point. It currently has the first preview into the training menu, which at the moment will be a random event that will allow you to train your female hero captives. Right now, Walk like a pet, Verbal Abuse, and Denial have their first set of events. For reference, just the one state for this one decision has 37 events tied to it, so please be patient with me for updates, as this is going to be a long project. I will be trying to work on one state, starting on one extreme and then going to the other, at a time, so as to allow each decision to have some content before moving to the next state. I will also be leaving the highest tier state, hated right now, to be played indefinitely as opposed to the player being locked out of them once the slavery level gets to high, where it would lead into the next state. Just as the prostitution events require one point, so to does the training options, these should be easier to come by via other events, but the next part is important if you want to go ahead and guarantee you get a point in either: The prisoner must have at least 1 point in the prostitution skill before the events will fire, or 1 point in the slavery skill for the slave training menu. These can be added via the "let's have some fun-enslave her" option, which should now be added with no additional steps required. Installation: 1. Download the zip, then use your preferred zip program (have had problems with winrar, would recommend 7zip) to unzip here into your module folder where zcaptivityevents is Contents: Mindbreak, Non-con, prostitution, Slave Training, Handjob, Denial, Deepthroat, Blowjob, Submitter stronggater Submitted 05/18/2020 Category Misc Adult Mods Requires  
  13. Plague's Events for Bannerlord Captivity Events and EventExtensions View File About the File: These are Events an addition to BadListener's Bannerlord Mod: Captivity Events Mod for Bannerlord. Additionally, as of writing this the current Event also utilizes outcomes from Tranfer's TBCaptivityEventsExtension (Specifically, the dream sequence and the Rebellious slave outcomes). The goal and focus of my event addons will be to add several layers to the events. Basically, to make each event a "choose your own adventure" type event. My goal is to get an event to a 4th or 5th event page. If you don't like an event that progresses, you probably won't like my events. Warning - Be aware that these events may show non-consensual, slavery, bestiality, and aggressive sexual content. I do plan to write some more consensual stuff as well as it goes on, and as I move forward I will separate them. That content of these events in no way is an endorsement of actual sexual violence in any way. Installation: Ensure you have Bad Listener's amazing Bannerlord Mod: Captivity Events installed first. Then, currently these Events utilize Events and images from TBCaptivityEventsExtension, so you will want to install those addon events as well. Again, to be clear, these events use both events and images from those mods that are NOT included in this mod. Then, just drop this mod into your Modules folder like anything else. It should overwrite anything. You can also just dig into the events folder and drop my xml files into your current events folder, which is normally located at DRIVE:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleData\CECustomEvents\Events That should be it unless I begin to add in my own images (sprites). If something isn't working, please post. I can't say I'll get on every day, but I'll try. Please keep in mind, I consider myself slightly rookie at this time and have only a fraction of the knowledge that others have in working with this code. I do however, enjoy problem solving and will try to help in any way I can. Please be aware that I'll likely tweak certain penalties and rewards as I get more familiar with it all and write more events. I ran through this event 10 times and did every outcome, and did not have any issues. Special Thanks I'm actually pretty excited to share something with a community I've been apart of for so long. I'd like to thank transfer for creating TBCaptivityEventExtension, as it is what got me into the game to begin with and also helped me learn how to write my own event. I also would like to thank Transfer for all the time spent explaining things to me. Also for allowing me to tie into his events and use his images. Certainly thanks for BadListener and his fantastic Captivity Event Mod, default events, and images. Without it, we wouldn't be here. I'd also like to thank all the Mod Authors of LL in general, for creating amazing mods that I've used in Oblivion, Skyrim, Fallout 3, Fallout 4, Rimworld, and Sims 4. The sheer hours of entertainment and amazing ingenuity of this community is simply amazing. Submitter Plaguetard Submitted 05/31/2020 Category Misc Adult Mods Requires BannerLord, CaptivityEvents, CEExtensions  
  14. SadSun's Events For Badlistener's Captivity Events View File This is the repository for all of SadSun's Events. Credit goes to BadListener for updating these events. REQUIRED: Install: Drop the unzipped folder into your modules folder. (I don't use vortex, but you can probably install that way too.) If any of the original creators of any of the images used within this mod wish them to be removed, contact me and I will do so promptly. Submitter SadSun Submitted 05/05/2020 Category Misc Adult Mods Requires BadListener's CaptivityEvents  
  15. Version 1.4.2.8 Degradation Content

    8,077 downloads

    Right now Slaver events is a set of prostitution progression events where you are prostituting out a female hero prisoner, with 3 different lines of progression, being Pillory, Alley, and Nobleman. Each one has roughly 7 levels of events spread out over an increasing prostitution skill, from 1-100, though the final events will be triggered all the way up to 1000. There is also one prostitute slave random event, and the other file has one event where you let your men have some of your prisoners. Inside the Slaverevents is now a slave training menu, which for the time being is activated randomly. There are 3 main categories of slave training to choose from, with each having specific training events to choose. Right now Degradation-Pet, Verbal Abuse, and Denial have content. All others will just cancel out of the event, as I haven't gotten around to writing stuff for them yet. I am working on making a somewhat in depth slave training system, with multiple states (Hated-Depressed-Neutral-Reluctant-Trained-Horny) determined by slavery level, and random chance for decisions to be unsuccessful, neutral, and successful, each leading you down different paths and options, but generally ending at the same point. It currently has the first preview into the training menu, which at the moment will be a random event that will allow you to train your female hero captives. Right now, Walk like a pet, Verbal Abuse, and Denial have their first set of events. For reference, just the one state for this one decision has 37 events tied to it, so please be patient with me for updates, as this is going to be a long project. I will be trying to work on one state, starting on one extreme and then going to the other, at a time, so as to allow each decision to have some content before moving to the next state. I will also be leaving the highest tier state, hated right now, to be played indefinitely as opposed to the player being locked out of them once the slavery level gets to high, where it would lead into the next state. Just as the prostitution events require one point, so to does the training options, these should be easier to come by via other events, but the next part is important if you want to go ahead and guarantee you get a point in either: The prisoner must have at least 1 point in the prostitution skill before the events will fire, or 1 point in the slavery skill for the slave training menu. These can be added via the "let's have some fun-enslave her" option, which should now be added with no additional steps required. Installation: 1. Download the zip, then use your preferred zip program (have had problems with winrar, would recommend 7zip) to unzip here into your module folder where zcaptivityevents is Contents: Mindbreak, Non-con, prostitution, Slave Training, Handjob, Denial, Deepthroat, Blowjob,
  16. Version 0.1.14

    14,229 downloads

    Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. If you're looking for captor events, I recommend installing one of the other event mods. If you're looking for captive events, you're in the right place. Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing.
  17. Version 2.20

    12,164 downloads

    This is the repository for all of SadSun's Events. Credit goes to BadListener for updating these events. REQUIRED: Install: Drop the unzipped folder into your modules folder. (I don't use vortex, but you can probably install that way too.) If any of the original creators of any of the images used within this mod wish them to be removed, contact me and I will do so promptly.
  18. Version 1.4.1.63.1

    6,847 downloads

    Boukensha's Binder - Stories of Captivity I have been writing events for the mod Captivity Events by BadListener Aside from some troubleshooting i haven't released any of them. Now i feel i have added sufficient events at a quality i am happy with to let others enjoy them as well. My events don't overwrite anything. They are perfectly compatible with any other events (aside from overlapping event names let me know if you get them). So you don't have to worry about other event writers overlapping mine. This mod does nothing without BL's Captivity Events! What to expect? I intend to make this mod as varied as possible, including all kinds of kinks, some you may be into, others not. The mod uses MCM you can go to the Mod Options and turn off certain tags. This should make it so these events don't show up. My events tend to show up casually and branch out (usually) in dozens of directions, allowing you to enjoy the same event many times over. If events trigger too often (not specific events just events in general) you can use the MCM sliders to change the wait between event triggers. However some events have specific requirements. As an example i have some events that only happen when your female character is over the age of 50. So if an event you know of doesn't trigger you might not be in the right situation. The big trigger is having prisoners in your party and being captured yourself (as the title Captivity Events suggests) but other things such as raiding a village or waiting in town etc... all play an influence in when an event triggers. Plenty of events result in consequences that may be detrimental or beneficial for you, none however are game breaking but it may be a good idea to lengthen the time from the standard wait, especially early in the game for random and captor events. As of right now my events include: Sex, Violence, Bestiality, Snuff, Necrophilia , Rape, Domination, Prostitution, Slavery, Scat, Urination, Humiliation, Gore, Guro, Castration. -- I may have forgotten one or two but i think i have the important ones down. (there is no tag for Necrophilia yet, i warn you in the event, several others don't either, often your choices clearly anticipate the result but not always). Plenty of tags still don't exist so if you really, desperately don't want to see some of these kinks i would advise you not to download my mod, it can get a bit intense. It goes without saying that i don't condone (at least several of) these things as acts in real life. But let's try to live free in our own imagination. My mod also adds plenty more "generic" sex events. The whole point of my mod is to round out Captivity Events, not just focus on one thing but eventually have at least a few events for every situation. Most of the events i add are Mega-Events, as previously mentioned they branch out a lot and have many random elements. Every time i try making a small-scale event it just ends up growing and growing. Often long after being finished and uploaded i still add things to it. Hopefully all this will keep the mod interesting for a long time. To install: It's very simple, export the file at: "Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader" inside the folder there should now be one called Boukenshas_binder next to CaptivityDefault and CaptivityRequired. That's it you're done, Enjoy! If anything doesn't work or if you have a cool idea for an event? Tell me in the support section. Maybe it will find it's way into the next update. Special thanks BadListener for one of the only sexy mods currently available in bannerlord and his images. HellFont for the great images i'm using here. Notes: I'm adopting the same "version numbering" BL does so if your current version matches my number it should work, if i'm ahead or behind anything could happen. 1.4.0.62.X Example 1.4 Is the bannerlord version. .0 (or .1 or .2 etc...) is stable or beta versions before they swap places, i always make my mod for the stable version but it usually works for the beta branch (TW hardly ever touches the events). .62 Is BL's version of his mod, try to use the same number between his and my mod here, my mod doesn't do anything to crash but mismatches in code might prevent my events from loading. .X My mod version, this is really for administrative purposes as i don't change functional code so this number hardly matters for compatibility purposes.
  19. Version 0.1

    3,299 downloads

    About the File: These are Events an addition to BadListener's Bannerlord Mod: Captivity Events Mod for Bannerlord. Additionally, as of writing this the current Event also utilizes outcomes from Tranfer's TBCaptivityEventsExtension (Specifically, the dream sequence and the Rebellious slave outcomes). The goal and focus of my event addons will be to add several layers to the events. Basically, to make each event a "choose your own adventure" type event. My goal is to get an event to a 4th or 5th event page. If you don't like an event that progresses, you probably won't like my events. Warning - Be aware that these events may show non-consensual, slavery, bestiality, and aggressive sexual content. I do plan to write some more consensual stuff as well as it goes on, and as I move forward I will separate them. That content of these events in no way is an endorsement of actual sexual violence in any way. Installation: Ensure you have Bad Listener's amazing Bannerlord Mod: Captivity Events installed first. Then, currently these Events utilize Events and images from TBCaptivityEventsExtension, so you will want to install those addon events as well. Again, to be clear, these events use both events and images from those mods that are NOT included in this mod. Then, just drop this mod into your Modules folder like anything else. It should overwrite anything. You can also just dig into the events folder and drop my xml files into your current events folder, which is normally located at DRIVE:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleData\CECustomEvents\Events That should be it unless I begin to add in my own images (sprites). If something isn't working, please post. I can't say I'll get on every day, but I'll try. Please keep in mind, I consider myself slightly rookie at this time and have only a fraction of the knowledge that others have in working with this code. I do however, enjoy problem solving and will try to help in any way I can. Please be aware that I'll likely tweak certain penalties and rewards as I get more familiar with it all and write more events. I ran through this event 10 times and did every outcome, and did not have any issues. Special Thanks I'm actually pretty excited to share something with a community I've been apart of for so long. I'd like to thank transfer for creating TBCaptivityEventExtension, as it is what got me into the game to begin with and also helped me learn how to write my own event. I also would like to thank Transfer for all the time spent explaining things to me. Also for allowing me to tie into his events and use his images. Certainly thanks for BadListener and his fantastic Captivity Event Mod, default events, and images. Without it, we wouldn't be here. I'd also like to thank all the Mod Authors of LL in general, for creating amazing mods that I've used in Oblivion, Skyrim, Fallout 3, Fallout 4, Rimworld, and Sims 4. The sheer hours of entertainment and amazing ingenuity of this community is simply amazing.
  20. Hello I am working on three new kingdoms for Mount & Blade Bannerlord Goblins to the south, Samurai to the west and Khajiit CatGirls to the north and I need help making these custom Catgirls Iv made the custom troop trees and we can make em sexy catgirls Im just not as skilled with making skeletons and textures for this new kingdom
  21. MB 2 Bannerlord : Captivity Expanded View File Look for badlistener's mod instead of this one. He's much more active and ahead in term of versions/features than i am. There's no point to work both on the same thing. Here is the link to his file : ------------------------------------------------------------------------------------------------------------------------------------------------------------------- As the title says it, the mod is to add some flavor into the game when it comes to being a prisoner. For now it's quite barebone and there is only 15 events that are triggered depending on whether you're in a party, a dungeon or your hero gender. What's in the screenshot is just an appetizer. Now supporting custom made events. In order for your events to be loaded you need to respect a few things. First you must place your .xml file in : Modules\CaptivityExpanded\Data\XML The mod will parse through every .xml file present in this folder en check if the events there are using the correct configuration and are written properly. If they're not the mod will not load them into the game. To know if your custom event is loaded a file named ListOfEvents.txt is created in the same folder. This file serve this sole purpose and can be edited, removed or whatever you want it doesn't matter for the game mod to function properly. Just don't keep it open during playing of course. There is a template available for anyone willing to add more Installation Just drop the mod into the Module folder of Bannerlord. I personally test and develop for the latest release. At the moment it has been tested working on 1.2.1 version. I do plan to add more to it than what there is now. For now what is planned is : - Cleaning up a bit the current's source code - Option menu - Support of XML file to add/change list of events - Support for handling all different places where you can be imprisoned - Adding the possibility to escape events - Support of XP gain - Support of relation gain - Support of pregnancy ... I'm open to suggestions for the captivity. Looking at doing the same to other lords in your party if they're prisoner is also on my list BUT it is not what is being worked on right now (in the sense that's it's not at all the same thing in the code). I'm also giving thanks to the original mod author, MOTY, that posted his original mod which helped me figure out stuff with and how to work with it. Submitter Scypio Submitted 04/20/2020 Category Other Requires  
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