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Showing results for tags 'skyrim se'.
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In VR it's very easy to just slap a pair of titties on a female npc and they'll bounce wildly, but doing this on SE seems to be a niche thing. It's definitely possible because I myself have done something similar. I added a spell which was just a modification of some heal spell that extends the PCs hand but I removed the healing effect and made it cost no magicka, so it would end up being a hand that lets you interact with breast physics. The problem I had was that the collision model and the hand model are different, so it was really annoying and unfun to use it. Then I discovered this: https://x.com/48200781/status/1172117626065022976 The hand model is much closer to the hand collision and it even seems like he's able to pull breasts instead of just smacking into them. How is this done? Is there a mod that I can download that I've been too stupid to find? I would really appreciate some help. This has been such a topic of interest for me that I even tried to create my first mod as a solution Also to clarify, I don't want an animation pack. The only threads I could find about this talked about animations and how much work it would be, I don't need anything like that. I just want something like in the gif where you walk up to a naked npc and wave your arm in her breasts making them jiggle.
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- skyrim se
- boob physics
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There's a recently released framework called Resurrection API that makes you run code when a fatal hit happens, instead of killing you. There's already a mod or two that use this framework, like Shades of Mortality. I think this framework has potential because it manages the defeat aspect without running papyrus code and does it all via SKSE in a non buggy way, since Defeat mods for OStim Standalone (and maybe non-Standalone too, but I'm not sure of that) are REALLY buggy, a basic implementation of a mod like OSimpleDefeat could go a long way. So TLDR, my request is to have a rape on defeat mod (like Defeat, OSimpleDefeat, etc) made with Resurrection API.
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NSFW Skyrim (OStimSA) Mod List View File NSFW Mod List for OStim Standalone Containing 167+ mods so far. The Mod List is labelled with headers, has links attached giving ease of access to each mod, has small descriptions below each mod explaining the basis. It is a Mod List that is meant for picking and choosing, so you have everything that is available for this framework at ease of access and in order. It is a PDF file. No requirements are needed. Most Recent 2 Updates can be found on my Patreon Discord Skyrim Community Server ChangeLog for Update 3.5: 167 Mods Added new Header called "Expanded Dialogue Mods" Moved 4 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods" Added new mod under "Expanded Dialogue Mods" Header Added 2 new mods under "Scene Enhancement Mods" Header Added new mod under "OStim Community Resource Dependant" Header Added new mod under "Miscellaneous" Header Added new mod under "SFX Sound Mods" Header NSFW Modlist for Ostim Standalone Containing 161 mods so far. ChangeLog for Update 3.2: Updated "Amorous Adventures Revoiced" to "Amorous Adventures Revoiced Complete" Added new mod under "OImmersion" Header Added 4 new mods under "Creature Mods" Header Added new mod under "SFX Sound Mods" Header NSFW Modlist for Ostim Standalone Containing 155 mods so far. ChangeLog for Update 3.0: Removed Mod "Sswaye's OAhegaoNG" Mod from "Scene Enhancement Mods" Header due to not working properly with Ostim Standalone Added 2 New Mods under "Physics" Header Added New Mod under "OImmersion" Header Added 2 New Mods under "Quest Mods" Header Added New Mod under "Scene Enhancement Mods" Header Added a New Header Labelled "Creature Mods" Added 7 New Mods under "Creature Mods" Header allowing OStim Animations with Flame Atronachs, Frost Atronachs, Spriggans, Falmer, Trolls, Skeletons and Giants. All 7 Mods do not require any external resources or mods like FNIS. All 7 Mods are simple plug in and play ESP-FE mods Moved a Mod from "Miscellaneous" Header to "Creature Mods" Header NSFW Modlist for Ostim Standalone Containing 143 mods so far. ChangeLog for Update 2.5: Added new Header called "VR" with new mod for Virtual Reality users Added 3 physics configuration mods under "Physcis" Header, to add realism to your physics and collision and make animations better Added new mod under "Quest Mods" Header Added new mod under Modder's Resources showing how to set up perfect alignments for animations Added new mod under "Miscellaneous" Header Added new mod under "SFX Sound Mods" Header Changed up a few NSFW images and added others where appropriate NSFW Modlist for Ostim Standalone Containing 135 mods so far. ChangeLog for Update 2.0: (Big Update) Added 20,000 more animations worth of mods coming from 4 packs converted from SLabs Added an Important Mod under "Miscellaneous" Header for users who want to use SexLabs dependant mods but want to use Ostim animations for them mods Added a Creatures Mod ported to Ostim under "Miscellaneous" Header Added 2 Mods under "Pregnancy" Header Added Mod under "Physics" Header Switched "Love Story Romance Subjects, Bound Companions and Just Shake It" from Discord Exclusive and put them in their respective categories, since the authors have published them on Nexus. Updated all NSFW Pictures and made most relevant to above mods Updated Credits adding our newly joined Mod Authors NSFW Modlist for Ostim Standalone Containing 126 mods so far. ChangeLog for Update 1.8: Added 3 mods under "Miscellaneous" Added mod under "SFX Sounds" Added mod under "Quest Mods" NSFW Modlist for Ostim Standalone Containing 121 mods so far. ChangeLog for Update 1.7: Added 3 mods under "Animation Packs" giving thousands more animations Added mod under "Quest Mods" Added mod under "Pregnancy Mods" NSFW Modlist for Ostim Standalone Containing 116 mods so far. ChangeLog for Update 1.6: Added Mod under "SFX Sounds Mods" Added 4 Mods under "Scene Enhancement Mods" Added Mod under "OImmersion" Added Mod under "Quest Mods" NSFW Mod List for Ostim Standalone Containing 109 mods so far. ChangeLog for Update 1.5: Added Mod under "Modder's Resources" allowing to create mid scene skimpy undress options from various armors Added Mod under "Scene Enhancement Mods" allowing to change from default clothing to very skimpy and revealing from the same armor type mid scene. Added an AIO OStimSA patches collection for Shadowman2777 mods under "Honorable Mentions" Added Mod under "Pregnancy Mods" Header giving labor animations I will be updating this list, as I find more mods and new mods come out. All mods listed are free and are mostly coming from Nexus, Loverslab and Patreon. The mod list is labelled with headers, has links attached giving ease of access to each mod, has small descriptions below each mod explaining the basis. It is a mod list that is meant for picking and choosing, so you have everything that is available for this framework at ease of access and in order. The Headers are as follows: Foundation: VR: UI Mods: Physics: Schlongs: OImmersion: Quest Mods: Pregnancy Mods: Ostim Community Resource Dependant: Animation Packs (40,000+ Animations): Creature Mods: Modders Resources: Scene Enhancement Mods: SFX Sound Mods: Expanded Dialogue Mods: Miscellaneous Mods: Discord Exclusive: Honorable Mentions Credit: Credit: Bethesda gave us a (buggy and rushed, but large with endless possibilities) base game to work with and mod authors came together and made our best versions of it, giving the community the option to create their dream game from a big pool of options. VersuchDrei Aietos ostimTools Sranger CallMeMoon aceanimations Temryuu Enclave19fall Magink666 WildAdmiral Shizof MaskedRPGFan CHIMinyCricketMods lordkoz migal130 SiziFusRoDa flashgreer Narue subhuman0100 giamel Edzioo dePog orbusNinus VaeniaLuxuria Matashina Sswaye manguz ModiLogist Foamimi DevInTheDetails OsmosisWrench RustyGuy98 321mahra nightangel6048 ozooma10 0Keed0 Zeetbr ferret99gt lilmetal lblackwodl Billyy AnubiSs2167 SirNibbles MilkyTabboo NCK30 Leito86 Gunslicer darkdesires04 Daymarr FxD2 BeranabusBarnes mort65 cheerolnw psyguyy Ismellgasonmyhands SimonPhil Anon202269 Zibblychirp dePog sweetinsanity9 Thank you to all the mod authors who made our games and this list possible. Kudos to every one of you. Submitter Triberzis Submitted 06/06/2024 Category Adult Mods Requirements Regular Edition Compatible No
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I've been playing a naked mage playthrough, and tried some mods like Ordinator. What sucks are perks like Robe of the Magi, Geomancer, and Energy Shield doesn't work when naked. Is there a way to change it, so those perks would work while naked? EDIT: I've tried with mods like Re-Ordinated Robe Requirements (https://www.nexusmods.com/skyrim/mods/101420?tab=description), Mage Armor Requirement Reducer (https://www.nexusmods.com/skyrim/mods/101420?tab=description), and Ordinator Robe Perks Shifted (https://www.nexusmods.com/skyrimspecialedition/mods/38356?tab=description), from what I tried, it doesn't work.
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Hello, I tried my best to solve this issue myself, but I can't seem find a fix. I'm hoping that someone here has had similar issues and can give some advice. For some reason my character's skin textures become discolored upon putting on armor or staying in first person for too long. As long as I stay in third person the textures do not seem to shift, but as soon as I put on different equipment or switch my pov, the textures become ruined. None of the npc's have this issue, it is only my character. Only the body itself seems to be effected, the arms, legs and face textures remain fine. Reloading and entering racemenu helps, but simply changing my gear or my pov and the body textures become weird again until a reset. I'm using the BnP female skin textures, I have no lighting mods installed. I tried reinstalling multiple times, but to no avail. If anyone has encountered a similar problem and can help me out I'd appreciate it.
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Version 1.0.0
2,063 downloads
Luxury Beach Villa ~by Render Reindeer ~***** Happy Holidays to everyone! Here's a special gift to all my fellow screen archers out there! *****~ Description: This mod adds a large Luxury Beach Villa with custom furniture and art on a remote island paradise. It is mainly just a cool location for screenshotting. I've always thought there are plenty of modern outfit mods in Skyrim, including a metric ton of bikinis, but not enough modern locations/houses to take pretty screenshots in. Since we only have a handful of them, I decided to make this house mod. The initial idea came up when I discovered that the "Water for ENB" mod has really pretty reflections, especially in beach/island locations such as Villa Studio SE by Daymarr. I just wanted to edit the building a bit for screenshots so I dabbled in CK to move some things around. That's pretty much how I started, now about 2 and a half months later, the villa I ended up editing became something else entirely and I decided to try and release it for public use. Hopefully it looks as good as advertised and runs alright. Contents: The mod is effectively a massive luxury home inspired by modern aesthetics and designs. It is an exterior only location (there are no interior cells) allowing for dynamic lighting & weather: The mod does include some floating omni lights and up to 4 shadow casting lights (as per engine limit) for night time shots. The mod is not exactly designed as a player home with chests and containers, etc. It is more oriented for screen archery, although there are some interactable elements. There are 4 "areas" I want to highlight: Section 1: The Backyard The area around the outside perimeter of the villa which includes: - Swimming Pool and Sunbathing Area - Outdoor Bathroom - Recessed Firepit - Outdoor Patio with Roof - Car Garage and Driveway - Jacuzzi Deck - Smaller Fireplace Deck - Hot Springs - Outdoor Staircase to second and third floors - The Boat Section 2: The Ground Floor The area when you enter the villa from any one of the entrances which includes: - Kitchen - Dining Room - Living Room with Fireplace - Bar Area - Entertainment Room with TV - Common Bathroom 1 - Stairwell to second floor Section 3: The Second Floor The area after the main stairwell or alternately reachable from the outdoor staircase, it includes: - Bedroom One and Balcony - Office Room - Large Common Bathroom - Bedroom Two and Balcony - Hallways and stairwell to the third floor Section 4: The Third Floor The area after the second stairwell or also reachable from the outdoor staircase, it includes: - Bedroom Three and Private Bathroom - Common Bathroom 2 - Gaming room with Pool table - Small Western Balcony - Large Southern Balcony - Outdoor Roof Bar - Small Eastern Balcony - Raised Northern Balcony with Infinity Edge Pool Simply put this mod contains most of the screenshot areas in one cell/island so it may cause some performance issues (I have not optimized anything yet and have not used object culling planes to improve performance so far) The mod has also been navmeshed for followers and I have tested their movements across the three floors of the house, the surrounding property and some of the terrain. Please report any bugs experienced on pathing. I highly recommend using ENB Lights for the campfire lights to show up properly and to try SAM (Screen Archer Menu) as it allows different sunlight angles for screenshotting in outdoor locations. What else is included: There are a few sunglasses dispersed around the house for screenshotting. (Future areas/ideas): Home Gym with equipment on second floor Rooftop garden on third floor Sauna house next to Hot Springs Volleyball Court next to Swimming Pool Area Some fancy cars in the garage plus a road More accessory/outfits or interactable objects Installation: Version: 1.0 Dependencies: Skyrim SE, Dawnguard, Dragonborn Recommended: ENB Light , NiOPA Pose Adjustment, SAM (Screen Archery Menu) The download contains the following files and folders (SE): Meshes Textures [RR] LuxuryBeachVilla.esp ReadMe.txt Use your preferred mod manager or alternatively, manual Installation: Extract the listed files into your Skyrim data folder. Location: You can reach the island through a trap door found in Riverwood, to the right of the front entrance. You can also just type "coc LuxuryBeachVilla" to teleport to the island. Compatibilities: Potential conflicts with VillaStudio SE and Timeless Suite 3.0 This mod may need to be placed below these two mods in your load order for the textures and props to appear correctly Details: - This mod will most likely overwrite most of the texture and mesh files from VillaStudio SE by YeYeBirde/Daymarr, as it was used as a base when making the CK file - This mod might overwrite some texture and mesh files from Timeless Suite 3.0 mostly the the furniture and clutter objects Eventually, I plan to disassociate entirely from the two mods so there are no compatibility issues. For now, please contact me if you find any bugs or encounter problems. Credits: Special thanks to: - Alter Native for giving permission to use Timeless Suite 3.0 furniture assets so long as it's not distributed on nexus due to DAZ licensing stipulations - YeYeBirdie for the initial Beach Villa mod used as base and Daymarr for the CK file which was referenced for this mod to exist - Ugraine for feedback and general advice - Maxie for the creation of SAM (Screen Archer Menu) which assisted in troubleshooting various aspects of the mod including lighting and materials Permission: This plugin must not be shared commercially. The rights to the game, all official plugins, additional files and the Creation Kit are property of Bethesda Softworks. Used external resources (listed below) in form of textures, models, sound effects etc. are property of the original authors. Please do not distribute or offer this mod for download without my permission to do so. Any upload to the Steam Workshop, Bethesda.net, ModDrop and any form of console ports are prohibited. For any kind of permission please contact me first. Many of the used assets are from the free downloadable section of (https://www.cgtrader.com/) and (https://sketchfab.com/) which are stock databases for 3D assets that I have converted to Skyrim. Some of the assets used, although free have a NonCommercial License so they must not be shared outside this mod. Many of the custom assets are made by me specifically for this mod and must not be shared without permission Various free meshes from: https://www.cgtrader.com/ https://sketchfab.com/ Paintings, textures and general designs used from: https://pinterest.com/ This is not a mod made for commercial gain or profit, but as a hobby and general interest. Please let me know if any other credits have been missed for me to add. You are welcome to donate to my patreon if you would like but it's not necessary. Please also mention any bugs or weird visual glitches as this is a 1.0 release. Thanks for downloading and have fun screenshotting! ~ Render Reindeer -
View File Luxury Beach Villa SE Luxury Beach Villa ~by Render Reindeer ~***** Happy Holidays to everyone! Here's a special gift to all my fellow screen archers out there! *****~ Description: This mod adds a large Luxury Beach Villa with custom furniture and art on a remote island paradise. It is mainly just a cool location for screenshotting. I've always thought there are plenty of modern outfit mods in Skyrim, including a metric ton of bikinis, but not enough modern locations/houses to take pretty screenshots in. Since we only have a handful of them, I decided to make this house mod. The initial idea came up when I discovered that the "Water for ENB" mod has really pretty reflections, especially in beach/island locations such as Villa Studio SE by Daymarr. I just wanted to edit the building a bit for screenshots so I dabbled in CK to move some things around. That's pretty much how I started, now about 2 and a half months later, the villa I ended up editing became something else entirely and I decided to try and release it for public use. Hopefully it looks as good as advertised and runs alright. Contents: The mod is effectively a massive luxury home inspired by modern aesthetics and designs. It is an exterior only location (there are no interior cells) allowing for dynamic lighting & weather: The mod does include some floating omni lights and up to 4 shadow casting lights (as per engine limit) for night time shots. The mod is not exactly designed as a player home with chests and containers, etc. It is more oriented for screen archery, although there are some interactable elements. There are 4 "areas" I want to highlight: Section 1: The Backyard The area around the outside perimeter of the villa which includes: - Swimming Pool and Sunbathing Area - Outdoor Bathroom - Recessed Firepit - Outdoor Patio with Roof - Car Garage and Driveway - Jacuzzi Deck - Smaller Fireplace Deck - Hot Springs - Outdoor Staircase to second and third floors - The Boat Section 2: The Ground Floor The area when you enter the villa from any one of the entrances which includes: - Kitchen - Dining Room - Living Room with Fireplace - Bar Area - Entertainment Room with TV - Common Bathroom 1 - Stairwell to second floor Section 3: The Second Floor The area after the main stairwell or alternately reachable from the outdoor staircase, it includes: - Bedroom One and Balcony - Office Room - Large Common Bathroom - Bedroom Two and Balcony - Hallways and stairwell to the third floor Section 4: The Third Floor The area after the second stairwell or also reachable from the outdoor staircase, it includes: - Bedroom Three and Private Bathroom - Common Bathroom 2 - Gaming room with Pool table - Small Western Balcony - Large Southern Balcony - Outdoor Roof Bar - Small Eastern Balcony - Raised Northern Balcony with Infinity Edge Pool Simply put this mod contains most of the screenshot areas in one cell/island so it may cause some performance issues (I have not optimized anything yet and have not used object culling planes to improve performance so far) The mod has also been navmeshed for followers and I have tested their movements across the three floors of the house, the surrounding property and some of the terrain. Please report any bugs experienced on pathing. I highly recommend using ENB Lights for the campfire lights to show up properly and to try SAM (Screen Archer Menu) as it allows different sunlight angles for screenshotting in outdoor locals. What else is included: There are a few sunglasses dispersed around the house for screenshotting. (Future areas/ideas): Home Gym with equipment on second floor Rooftop garden on third floor Sauna house next to Hot Springs Volleyball Court next to Swimming Pool Area Some fancy cars in the garage plus a road More accessory/outfits or interactable objects Installation: Version: 1.0 Dependencies: Skyrim SE, Dawnguard, Dragonborn Recommended: ENB Light , NiOPA Pose Adjustment, SAM (Screen Archery Menu) The download contains the following files and folders (SE): Meshes Textures [RR] LuxuryBeachVilla.esp ReadMe.txt Use your preferred mod manager or alternatively, manual Installation: Extract the listed files into your Skyrim data folder. Location: You can reach the island through a trap door found in Riverwood, to the right of the front entrance. You can also just type "coc LuxuryBeachVilla" to teleport to the island. Compatibilities: Potential conflicts with VillaStudio SE and Timeless Suite 3.0 This mod may need to be placed below these two mods in your load order for the textures and props to appear correctly Details: - This mod will most likely overwrite most of the texture and mesh files from VillaStudio SE by YeYeBirde/Daymarr, as it was used as a base when making the CK file - This mod might overwrite some texture and mesh files from Timeless Suite 3.0 mostly the the furniture and clutter objects Eventually, I plan to disassociate entirely from the two mods so there are no compatibility issues. For now, please contact me if you find any bugs or encounter problems. Credits: Special thanks to: - Alter Native for giving permission to use Timeless Suite 3.0 furniture assets so long as it's not distributed on nexus due to DAZ licensing stipulations - YeYeBirdie for the initial Beach Villa mod used as base and Daymarr for the CK file which was referenced for this mod to exist - Ugraine for feedback and general advice - Maxie for the creation of SAM (Screen Archer Menu) which assisted in troubleshooting various aspects of the mod including lighting and materials Permission: This plugin must not be shared commercially. The rights to the game, all official plugins, additional files and the Creation Kit are property of Bethesda Softworks. Used external resources (listed below) in form of textures, models, sound effects etc. are property of the original authors. Please do not distribute or offer this mod for download without my permission to do so. Any upload to the Steam Workshop, Bethesda.net, ModDrop and any form of console ports are prohibited. For any kind of permission please contact me first. Many of the used assets are from the free downloadable section of (https://www.cgtrader.com/) and (https://sketchfab.com/) which are stock databases for 3D assets that I have converted to Skyrim. Some of the assets used, although free have a NonCommercial License so they must not be shared outside this mod. Many of the custom assets are made by me specifically for this mod and must not be shared without permission Various free meshes from: https://www.cgtrader.com/ https://sketchfab.com/ Paintings, textures and general designs used from: https://pinterest.com/ This is not a mod made for commercial gain or profit, but as a hobby and general interest. Please let me know if any other credits have been missed for me to add. You are welcome to donate to my patreon if you would like but it's not necessary. Please also mention any bugs or weird visual glitches as this is a 1.0 release. Thanks for downloading and have fun screenshotting! ~ Render Reindeer Submitter render_reindeer Submitted 12/24/2024 Category Regular Mods Requirements Regular Edition Compatible No
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Helo. Sorry for my google translate. english difficult for me. Shitty bug with clip breasts. Only if the outfit has breast physics. Without clothes there is no bug and everything works. Bug in any outfit with physics. Tried to completely reinstall all components. The bug remains in place. (That's why the mod list is so chaotic. I tried all combinations) https://postimg.cc/gallery/CfzYqFB
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Hello I am using Mantella and XVASynth together and I'm also using 'Giantess mod size matters' - https://www.nexusmods.com/skyrimspecialedition/mods/37823 - My game keeps crashing during a conversation and during using the gts features of the mod. For example when I make the gts grow bigger the game will randomly crash during conversation. The reason I think its an incompatibility between Mantella and the gts mod is because - The gts mod also has something to do with the lip movements or something, for example when the gts grows bigger she will open her mouth to moan and things like this (part of gts mod). I am also using a program on my computer called *Voice Attack (Unrelated to Skyrim) Its a macro program that uses voice commands - https://voiceattack.com - I think I closed the program though and tried it and it still crashed. It only seems to crash when the NPC is a gts and I start a converstion with her just before she grows. *The reason I mentioned Voice Attack is because Mantella also uses the microphone (Conflict?) - but I was using text input at the time anyway. Mantella requires - SSE Creation Kit Fonixdata Lip Sync Fix - https://www.nexusmods.com/skyrimspecialedition/mods/40971 Fonixdata Lip Sync Fix requires - SSE CreationKit Fixes - https://www.nexusmods.com/skyrimspecialedition/mods/20061 - WHICH I DID NOT INSTALL (necessary??? and how do I install if needed) because my Skyrim SE (1.6.1170) and Creation kit (1.6.1130) are the latest versions I'm not good at modding BTW, but my guess is its a compatibility issue with the gts mouth movements and the fonix lip sync??? But this in just my guess, may be a complete different issue obviously. Anyone know how to fix this, or if it can be fixed at all? or does the author of the GTS mod need to make like a compatibility patch? not sure if they will do that tho, not even sure if they work on the GTS mod anymore. I want to mention is that I am doing a playthrough at the moment whilst also adding new mods - could this be an issue? (start new game?) I also want to mention how I placed my xVASynth files - I put them all in an empty mod that I created myself in MO2 (see screenshot) is this even set up right? If you need crash reports I can provide them but I dont know how. P.s. I saw an error flash in the top left of Skyrim SE just before CTD is said something like AGGREGATION or something idk. I really love both these mods and I hope someone can really spend the time to help me figure this out properly, Thanks in advance
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I'm fairly new to modding as a whole, not just Skyrim. However I've run into an issue that is far beyond my comprehension. I am playing on Skyrim version 1.6.1170 and the game crashes whenever "skyrimSE.exe" tries to load, but its not a normal crash. This monster leaves no crash log, no dump file to sort through, and the only indication that I can find that it exists outside of my mods is that I can no longer load the base game even with all mods disabled. I've tried verifying the files and they're all there. I've tried uninstalling and reinstalling my mod manager and mods... the problem persists. the last resort I can come to is that I need to uninstall and reinstall Skyrim as a whole. However I'd prefer to do that only if absolutely necessary. Here's the mod list: https://pastebin.com/982NiN65 Any and all help is welcome and appreciated. I'll try and stay updated with this, but I apologize in advance for long response time. (I'm in college)
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- skyrim
- special editon
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View File Lydia & Friends replacer Lydia & Friends Vanilla followers replacer Will use your bodies but their own textures. (Any CBBE, 3BA, TBD, Compatible) Also added perks to each, Serana can now summon a gargoyle, and they can level very high now rather than 50. Body weights have also been adjusted. I will add more followers and tweaks in the future. New Game Strongly Recommended. Currently replaces; Lydia - Favors Shields and swords, Weight 100 Iona - Two handed swords, Weight 90 Rayya - Dual wielder of swords, Weight 80 Jordis - 1h or 2h swords, Weight 100 Serana - Gargoyle summons, Weight 100 More to come. For those interested, the body used in the screen shots is my "Milkshakes" preset. You can find it here; Trouble shooting Anything that alters their look after this mod, even if it just changes their eye color will give you the dark face bug. As this is an esm, esps will try to load changes after this mod. This is common with all replacers. Example: Improved eyes of skyrim has an option to change Serana's eyes. Simply leave these options blank. You can also move this ESM (master file) to the bottom of other master files in the plugins to avoid conflicts. Credit given to awesome modders: s4rms - Binibini Skin auburnsred - CN's Fantasy & Demonic Eyes SE arta14 - for Arta glasses, thanks again! Ousnius - BodySlide and Outfit Studio Shiva182 - Maevan2's Eye Brows SE DomainWolf - Skin Feature Overlays SE (Freckles) Nazeen - Improved Eyes Skyrim r1goodwin - Diamond skin Lersy - Awesome nord preset which was a good jumping point to make these ladies. Thanks Again! expired6978 - creating RaceMenu Kalilies - KS Hairdos SSE Kala's Eyes and Elf eyes - guidethisonekalaheria HHaleyy - Fair Skin Daymarr - Demoniac Skin Bethesda Submitter RowdyD1313 Submitted 05/20/2024 Category Regular Mods Requirements Dawnguard & Dragonborn Regular Edition Compatible No
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hi i'm looking for some help cuz i don't know how make this work, i try replace body mod, previous modlist has only himbo and Tempered Skins for Males dressed version, i replace it with the new gentleman reinstall himbo for patch and reinstall Tempered Skins for Males for Sos patch. Result looking like this. I remove some of this mods and this issue still appear. Maybe someone know how to fix that (edytowane)
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Getting started can be daunting
Seeker999 posted a blog entry in Modding Skyrim with Vortex, what I've learned
Where did you install your game? I don't use Program Files because I read a long time ago it can cause permission rights problems. I created a directory for all my games - C:\Gaming. It just makes it easier for me to have all my games in one place. Now, start from the beginning. No mods. No mod manager. Does your game run? If not, then you need technical support from where you purchased the game. If your game runs fine, great. On to the next step. Install your mod manager. I use Vortex and also installed it in C:\Gaming. If you decided to use MO2 as your mod manager, that's great. Whichever one you use, set up correctly and see if you can run your game from within the mod manager. If not, go to technical support for the appropriate MM and figure out what's up. Once you can run your game from within the mod manager you are ready to start adding mods. Don't add all the mods you want at one time. If something is wrong with one of them you won't know it and will just frustrate yourself and anybody trying to help you. Start w/ SKSE (Skyrim Script Extender). It's used in a lot of mods and if it ain't right .... There are several versions of SKSE. Be careful to pick the one for your game version and where you purchased the game (Steam or Gog). If you update your game later, you will have to update your SKSE. If you successfully run your game from your mod manager off the skse launcher (not the game launcher), then you are ready to start modding. You can find it on Nexus and the SKSE page. IMPORTANT - both the Steam build and the GOG build for a game update could have the same version number, that's why you need to pay attention when selecting your SKSE. If you are not sure of your game version, you can double-check by a) go to your Games tab in Vortex and click on the 3 dots icon to the right. A dialog box will appear that includes the installed version information. Or b) find your SkyrimSE.exe file in "...Steam\steamapps\common\Skyrim Special Edition" and bring up the properties. In the Details tab it will have the file version. SKSE does not go in the game's Data directory like most mods. In the Vortex mods page, find SKSE. Double-click to bring up details. Scroll down the details pane until you find Mod Type. Make sure it says 'engine injector'. Deploy (hit the 'Deploy Mods' button on your mods tab/page. Start your game with the skse64_loader.exe. FYI, it'll be easier if you create a shortcut to it in your mod manager. In Vortex, go to your Dashboard and the Tools section. Set it as primary so that whenever you click the big game icon at the top of Vortex, you'll start the game using skse64_loader.exe. Choose your mods carefully and read the mod description thoroughly. Look for any installation steps, requirements (hard and soft) information, and incompatibility issues. Some versions of some mods are not compatible with all versions of the game, especially if they are SKSE-dependent. If the mod page says their mod A is not compatible with another mod B then you have to MAKE A CHOICE. Unless a patch has been created to make them work together, make a choice. Don't make it harder for yourself. I can't stress this enough: Read the description and FAQ (if any) of any mod before downloading and installing. Before downloading any mod, make sure that it will work with your game/skse setup. Some things to know/be aware of: I am going to assume that at this point in time most people will have the official dlc's - Dawnguard, Hearthfires, and Dragonborn. There are Skyrim (aka Oldrim or LE) and Skyrim Special Edition (SSE). These were built differently (don't know the details, 32-bit v 64-bit among other things). AE or Anniversary Edition is still Skyrim Special Edition, it is updated and has added free Creation Club content (I'm not getting into the paid content). Don't disable these plugins just like you don't disable the dlc plugins. The AE version numbers of SSE begin with 1.6. Form 43. You may have heard of this. ESP's built in the Creation Kit for Oldrim are Form 43. That doesn't mean the .esp file can't be used in SSE/AE. I've been using some Oldrim mods since Special Edition began and I'm currently on SSE v. 1.6.1130. Vortex notifies me that the .esp is for a different game, which it technically is, but that warning doesn't automatically mean it can't be used. Mods with meshes, textures, and animations need those items converted from Oldrim to Special Edition but the .esp can be fine. If the mod requires SKSE, then the Oldrim version can't be used in SSE. A good resource for what's been converted or works with some to zero work is @tasairis' SE Compatibility Tracking. Generally speaking, if the mod is only an .esp and scripts, it's probably fine. NOTE: Since I'm on SSE, some mods I mention may reflect that. If there are links, they will be to SSE mods or a page that has both files. Download and install FNIS and BodySlide. Deploy. You might as well create shortcuts to these tools in the Vortex Dashboard. You will be using them a lot. I know some people use Nemesis or Pandora instead of FNIS but I'm not familiar with them and so far FNIS is doing what I need. Download and install Address Library. There's a version for Special Edition and one for Anniversary Edition (SSE 1.6+). Pick the right one. A lot of mods use this when game version/mod version is important. Deploy. I would install your body and skeleton mods next. Racemenu, your preferred body (I use CBBE), XPMSSE, and a physics mod. I currently use Faster SMP-HDT and CBPC - CBP Physics with Collisions for SSE and VR and have no problems. You'll probably use them in all your games as well as being required for Devious Devices. Deploy your mods. Open FNIS, make sure the 1st 3 boxes are checked (all 3 need to be checked for SSE). Run. Pay attention to any warnings. If there are any, you can select and copy all that information and paste it into a document for easy reference. Then do a consistence check. Hopefully there are no issues. Close FNIS. No issues? Deploy. Vortex will ask you to confirm that you want to use the newer files and delete the old ones. Yes you do. Open Bodyslide. Create your body and update the vanilla clothing and armor so that you have roughly the same shape from one outfit to the next. Exit Bodyslide and deploy. Yes, you want to use the newer files. For testing purposes, yeah, I would do as @CaptainJ03 suggested elsewhere and install either 'Alternate Start - Live Another Life' or 'Alternate Perspective'. The benefit is you aren't going through the lengthy vanilla start before you know things work (some mods may not show up in the MCM when using the vanilla start until after you escape Helgen). Both alternate start mods immediately put you in a starter cell and you can create your character and do whatever you need to do for your mods before getting into the game. You don't need to make any choices about your game start, once you know the mods are working you can exit the game. Deploy. Go to the Plugins page. Sort plugins. Vortex uses LOOT, so you don't need to download it. Start game (via skse64_loader.exe). If it looks good, exit. Download and install SkyUI, Sexlab Framework, and Sexlab Aroused . There are a few versions or alternatives to Sexlab Aroused around. I don't know if the one linked on the mod description page has been updated. However, in the support thread for SexLab Aroused eXtended there is a non-dll version. Last game (SSE 1.6.640) I used this version of SL Aroused. This time (SSE v 1.6.1130) I'm using this one. Choice depends on mod requirements, your preference, and compatibility with other mods you want to use. Deploy Run FNIS Deploy Sort plugins. Start game. Wait for mods to install and show up in MCM. You should see messages in the upper left corner of your screen that new MCM menus have been added. When you don't get any more messages, open the MCM. Look for Sexlab. You have to do an in-game install for Sexlab so you should see a click to install (not exact wording) option. Click, exit the MCM (I believe a message box will appear telling you to do so, or a message at the bottom of the screen when you hover over install - so many mods, so many instructions), and wait. Wait until a notification appears to the effect that Sexlab has been installed. Go back into the Sexlab MCM to see that it looks ok. You can now click to allow creatures if you want. If you do, select, exit the MCM and wait for another message to appear. I'm not getting further into Sexlab, there's a lot of stuff around and I'll post some links at the end of this post. If all is well, exit and continue. Download and install Devious Devices SE 5.2. It has multiple .esp's, make sure they are all enabled in your plugins tab. In Vortex, when installing and enabling this or any mod with multiple .esp's, you'll get a notification to that effect and will be asked if you want to enable all plugins. For DD, say yes. For other mods, depends on the mod. You can always go to the plugins tab and enable/disable from there if you need to. Run Bodyslide for all your devices. Deploy. Sort plugins. Run FNIS - I usually run FNIS whenever I install mods. That way I can make sure I catch any animation - even if it's just an idle - for my game. Deploy. Start game. If all is good, exit and continue. Download and install your other mods in small batches and verify the game runs after each batch. And remember to Deploy Mods if you are in Vortex, and then sort plugins and check for error messages before starting the game. Make sure you download the correct version of each mod. Fuz Ro D-oh and JContainers are important for many mods. Frequently I've seen people having issues that were due to not installing the correct versions of Fuz Ro D-Oh and JContainers. So check, and double-check. Having a problem? Triple-check. Once you're satisfied your mods are working, you're good to go. If you don't want to continue with either of the alternate start mods, exit, and disable them. In Vortex you can remove a mod without removing the archive - I recommend doing so just to keep your modding and game folders clean. Deploy Me, I'd run Bodyslide and FNIS again to make sure no animations, outfits, etc. are left out (or overridden). Deploy. Sort plugins. Start game - for real unless you suddenly remember you have other mods you want to try. 🙂 Some other links that might help (they can also be found on my post on getting help): Support Rules in Technical Support - general guidelines and includes various other links. Technical Support - Skyrim: Special Edition SexLab Troubleshooting & Support Guide - while it refers to Skyrim and you'll need to refer to the mod page for SE info, there's a lot of information which might help you. SexLab - Frequently Asked Questions (FAQ) -
whenever i try to remove this item and some others this menu comes right back. sometime even when struggling out of something it will say it was a succsess and wont unequip im new to modding and cannot figure out what went wrong does anyone have any ideas?
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Version 1.5
1,115 downloads
New foot model with sliders for BodySlide. First and foremost to note! Special thanks to NecDaz91 for letting me use his foot model to make these sliders. I've always wanted to be able to play with a different type of feet for each race, the graceful long feet of the high elves or the rough ones of the orcs. With over 70+ sliders, everyone will be able to create the perfect feet for their female character. This is slightly visually modified NecFeet model. Questions and answers; - Will there be future changes and updates? - Yes, there are quite a few things I want to change and add new sliders. - It's this work with Obody? - Unfortunately no. The preset sliders for each race will be set for all female NPCs and your character. - Why no pinky toe sliders? - I couldn't separate the meshes between ring toe and little toe. I will try to fix this in future updates. - Does this work for 3ba? - 3 Time Yes! ENJOY!-
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FemDAZ Feet View File New foot model with sliders for BodySlide. First and foremost to note! Special thanks to NecDaz91 for letting me use his foot model to make these sliders. I've always wanted to be able to play with a different type of feet for each race, the graceful long feet of the high elves or the rough ones of the orcs. With over 40+ sliders, everyone will be able to create the perfect feet for their female character. This is slightly visually modified NecFeet model. Questions and answers; - Will there be future changes and updates? - Yes, there are quite a few things I want to change and add new sliders. - It's this work with Obody? - Unfortunately no. The preset sliders for each race will be set for all female NPCs and your character. - Why no pinky toe sliders? - I couldn't separate the meshes between ring toe and little toe. I will try to fix this in future updates. - Does this work for 3ba? - 3 Time Yes! ENJOY! Submitter marfara89 Submitted 10/04/2024 Category Adult Mods Requirements BodySlide and Outfit Studio / Caliente's Beautiful Bodies Enhancer -CBBE- Regular Edition Compatible
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First and foremost, sorry about the lighting difference making the Orc seem like she sometimes appear as a Dunmer. However, the Orcs in Skyrim are more realistically depicted than the bright greenskins depicted in every other game. Anyways, hope you enjoy this quick short story! ^^ As always I hope you enjoyed this very short story of my Nordic character!! Thank you all for sticking around and if there are any suggestions or characters you'd like me to use, just lmk :))
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idk what happened, I tweaked a couple of ini settings and added just a few mods, but y some reason. when I load my save it crashes. I want to know what is the cause and how to fix it but I lack the capabilities on how to read crash logs so I will just leave the link to my crashlog here, thank you in advance for the help. https://pastebin.com/6SSG592T
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Spank that Ass Voice Replacer (actual) Bella Voice View File After 12 hours of continues and tedious work it is finally done! You can now hear you favorite voice while getting spanked, fucked and what not. 237 Lines, each carefully generated with Elevenlabs, downloaded and properly renamed. A shit ton of work. They all seem to work so far (after 5 hours of testing) Some lines may sound a bit off. Moaning is really hard to generate via text to speech. I did my best. Some spoken lines may have a little overexadurated tone. It izz what it izz. Anyway! Enjoy!!!! Requirements: !!Only tested with SE version! Might not work in LE!! Hb to find all of my voicepacks: Credits: Monoman1 ! Thank you for creating one of the most popular BDSM-themed mods for Skyrim! Absolut fucking Legend Submitter Umbranoct666 Submitted 09/27/2024 Category Adult Mods Requirements Regular Edition Compatible
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so my game crashes at the start of the Sirenroot - Deluge of Deceit quest, when I touch the Sirenroot, the game goes into a loading screen and then suddenly it crashes. it has happened twice and the main page says nothing about a crash occuring like this, I will put my crashlog here in case anyone can read it and send me the solution. thank you https://pastebin.com/ievYDhxc