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Found 154 results

  1. View File Welcome to PregnancyV3 I've moved on to FO4 for a few years now so there are unlikely to be any updates, but feel free to ask questions for others may have answers for you. It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter Halstrom Submitted 02/06/2013 Category Sex Effects Requires NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk View File
  2. Patreon Tumblr News and Updates 13.08.2018 Release of Mercenary Girl female outfit 25.05.2018 Release of Dreamer female outfit 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  3. This FAQ is meant to give information for people new to Sexout. Note that this thread is not meant to give technical support for any particular problem you might be experiencing, so don't ask for help in this thread. If your game is crashing or your graphics are all funny or you don't know how to use a mod manager, first read through this FAQ, then the guide How to get help with problems and as a final step continue to Technical Support. If you think that some information should be added here, please tell me about it! If you think some answers are false or only contain a partial answer, mention it! If there's a typo or weirdly formed sentence (English is not my native language), be a good grammar Nazi and point it out! And admins feel free to edit this post as you wish so that it contains valid and current information. --- Warning! --- This FAQ is just a starting point. The actual mod files and their descriptions are updated in a fast pace, faster than the FAQ is. This means that the FAQ might not be 100% up to date. So you should actually take your time to read through the descriptions of everything that you're about to install, just to be sure. --- Background --- --- Getting started --- --- Making things pretty and bouncy --- --- Troubleshooting ---
  4. Decided to create new separate topic for this. I always liked Oblivion GIGABITE Femboy body mod as it most detailed and anatomically correct from all I saw in this theme for bethesda games. So, when I saw this topic: https://www.loverslab.com/topic/118806-femboy-mod/ I decided to try and make a port to NV. It was my first full body port, but in my opinion it turned out quite pretty. It adapted to female head and hands seams. I plan to make Femboys separate race with new body and new assets. Race is mostly male PC oriented as Femboys are actually complete males, but technically female sex will use the same assets, so player will be able to avoid dumb gender restriction of adult mods. I plan to use daughters of ares principle for armor switch - it's not perfect but most easy way to implement armor swap without deep scripting. Race will use Head06 port by zzjay as I don't like how it looks with vanilla female head - vanilla F head for Fallout too much refers to adult badass woman, while in my opinion Femboy should look more anime-ish and cute. Few WIP shots of the race: Release date of first version fully depends on GIGABITE permission. I already asked for it, but while he was last online in january, I dunno how many time it may take to get answer.
  5. View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Other Supported Assets: Assets used in SCR mods you may need to install if you are getting diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter Halstrom Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits View File
  6. View File NOTE: THIS MOD DOES NOT PROMOTE ANY ILLEGAL ACTIVITIES THIS IS PURELY FOR ENTERTAINMENT AND SEXUAL FANTASIES! IF YOU ARE OFFENDED BY THIS MOD DO NOT PLAY IT! After almost a month of work I'm ready to release the first version of my new expansion for Sexout Kennel (more content will be added, look in the "planned" spoiler for more details). Also please write any suggestions (that are somewhat realistic and fits the mod) here: CLICK ME! What this mod does: Planned: Installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 08/27/2015 Category Dialog Sex Requires Sexout 2.10.94, Sexout Slavery 1.4.11, Sexout Common Resources and Sexout Kennel 4.6
  7. Holotapes released to Director, Ellie. >Playing Earliest entry,,, Old Man's voice: What news do you have? Younger male voice: Bad, sir. We sent the signal to end cryostasis for the last occupant of Vault 111, as per your orders. However, the routine placed into the vault's systems sent a signal one hour ago - no active lifesigns. Old Man: This could mean she escaped the vault. Younger: I'm sorry, but the Vault's systems have not recorded a log of the door being opened since before the vault was sealed - before the war. Old Man: Are you...certain? Younger: I am, sorry, sir. Old Man: Collect her body for memory imprint collection. Younger: Sir? Old Man: The board will resist my intentions, but there is still time to save what may be lost forever. >Tape End... >Playing Next... Irate Voice: You want to waste the project on this? Old Man: The project needs a test subject, and there is none better. Younger voice: This courser line is one of the most advanced we have ever created. So dissimilar to the agents we have currently, and of this new line, none are even in production. The reason for this, is that we need a mind behind this, that will take to it. If they do not, it will be a failure. I would rather that not happen. Irate Voice, no changes: And you believe the sentimentality of Father has nothing to do with this? Young voice: Perhaps it does, but this is an opportunity we cannot ignore. As per Father's instructions, the memory imprints have been scanned, and production on this Courser line has started. It will be- Irate voice, again: Enough, Max. We all know the details, but the more important question, is why this should be used for her? We no longer have a use for her. In spite of what Father believes- Max: Do you know her background? A combat veteran, and military lawyer, the former, along with the equally similar commendations of her late husband, earned her family a place in the Vault. But more to your point, this line of courser seeks to do what our current ones, cannot. Act as a force of will in the Commonwealth, but can equally blend in, and act in every possible way like she is human, which she mostly will be. Beyond some basic directives, she will have the free will to- Female voice: How wise do you think that is? Allowing her do whatever she wishes? Max: It is a risk, I am aware of that, Doctor Li. The directives she is to be given will mostly make her more favorable to the Institute, even if our active combat Synths might still attack her on sight if she encounters them. However, if she does, it becomes a test to see just what she is capable of. Doctor Li: How much will she know about her, former life, and about the Institute? Max: Some basic information about us, and as for her former life, she will have all the details, baring her time in the Vault - but she will have knowledge of said Vault, along with some basics on others. Doctor Li: Why the other Vaults? Max: Should she visit them, for any reason, it gives us more Intel on these places. Irate voice, last time: And should she, by some miracle, reach us, what do we do, then? What if she joins us, will she assist us personally then, or not? Father: That depends on her making it this far, but it is my hope that she would make such a choice. Max: I hate the idea, but the Railroad are a group that to even the Coursers we have, would prove a challenge. Certain members, we have already disposed of. But the groups as a whole? We only have a lead like most eventually do, but it is not enough. But I know what you refer to. Should we sent her against them or any other group that poses a problem, how would she react? Well, that depends on how we sell it to her, or what her experiences show her before we have any hands in it. Perhaps she would be perfectly compliant with our request, or see past it, for it's significance to our efforts. >Tape End...Playing Next... Father: So where have you sent her? Max: The target was random, and perhaps foolish...I'm sorry about that. But she has been sent to...Quincy? Dammit. Father: Do you think she will be able to survive? Max: I do not want to say this, but...I'm not sure. She was not given full Courser equipment, but what is standard for our other Synths, instead. I am fearful for if she does not succeed, but hopeful that she can. Father: Do you have any idea what she might do? Max: I'm not sure. She has no Courser chip, she is not being controlled by us, in any way. She may head straight into Quincy itself and get killed by the Gunners, or she may seek some kind of help, be it begging or pleading, or something far more, tactful. Father: Keep me...updated. Max: Are you, okay? Father: Yes, but I must... Max: I understand, sir. >Tape end. Playing Next... Max: I have an update for you, Shaun. Shaun: Is she still safe? Max: Have you heard of Vault 88? Shaun: Was that one not unfinished? Why is it relevant? Max: In spite of some dangers, including a group of raiders and radioactive waste dumped in the quarries near Qunicy, she braved them to reach this vault. I'm honestly not sure why, as of yet. Shaun: Do we have any other information about the vault? Max: It was an experiment, like the rest, intending on beginning before all other vaults. Tests on human subjects, and due to the bombs, it never began. Shaun: What of the Overseer? Max: Valery Barstow. There is no record of her after the war, and I would assume she was either killed in the vault, or at worst, and this is guesswork on my part, became a ghoul, due to radiation poisoning, which may or may not be due to the bombs. Shaun: What? Max: Ah, yes. The caverns are rich in uranium, intended to be used for the construction of the Vault, and it's experiments. Tape Audio corrupted. Playing Next... Max: Everything she comes across, proves my point about this project. Super Mutants, Ghouls, Raiders, you name it. The majority of our Coursers might see some kind of issues, in spite of their programmed skills and bravado. THIS is what I was referring to. The abilities, knowledge and skills of our Coursers, along with the skills she had in life, she is beyond my expectations. Shaun: Good results. Anything unusual? Max: There is one thing I was not expecting. for two reasons. She apparently wandered across an old fridge, and from what I understand, she heard voices. Shaun: Are you sure of this? No errors? Max: Not from what the visual scans suggest. She shot the lock off the door, and the occupant of the fridge was a pre-war boy, who saw fit to hide in a fridge, to possibly escape the fallout, and/or bombs. Shaun: That must mean the boy is.... Max: Yes, a Ghoul. But it seems he still had living family, and I'm sure you can follow the logic here. Of note, is something else, however. Shaun: What is it? Max: A man approached her with an offer to..."buy" the kid, likely a slaver of some sort. Shaun: What action did she take? Max: Um...it seems she was lacking in ammunition, which was her first thought, but her next was to use a wrench she found somewhere in the Vault to....beat the man to death. I know, I know. I'm trying to make sense of it, but I can't entirely fault her for the decision. >Playback paused... >Display archived files...
  8. View File Ever wanted to get captured inside of Big MT and used by slavers? if so this mod is for you xD This mod adds a new faction to the Old World Blues DLC called the 3X Faction. Unlike the other Lobotomites these do not want to kill player instead they want to use her for their own selfish needs. You can find the 3X Faction just outside the sink. NPCs: Planned: installation: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 07/07/2015 Category Quests Requires SexoutNG, Sexout Common Resources and Old World Blues
  9. Main Atrium UPDATED - Atrium Still working on a residential area, which is going to be...above the Atrium here. And yes, the player's room now has it's own balcony. Overseer's Room Not done much with this, beyond the quest required addition of the Desk. More will be done on this. Cafe Bare at the moment, though the kitchen is basically done, and has some food production going. Clinic/Medical Added balcony not yet shown in Atrium image. Clinic interior. The far door is planned to be either a room for severe issues, requiring a longer stay, or as a nursery, before the child moves in with the parents. UPDATE If any one can make sense of this, I'd greatly appreciate it. The light clearly has power, but the connection next to it, does not. Water Plant/Reactor Slight echo of Gopher's layout, though I likely didn't get things even close. Each way(there are two, currently) leading from the reactor has the decontamination fields, so you can't leave the area without going through it. Also, MANY wires to get the reactor to power the Atrium, ugh. Not so fond of how this turned out, especially with my idea of keeping the vault mostly contained, perhaps beyond something like the immediate Water Plant area shown above. Though it looked a little worse before I made this change. The Overseer...I mean Player's Room..s Two shots to give some geography as to how one gets to the room. A bit of a winding path, but meh, it works. Angle one. A bit sparse, but for now it works. And yes, that is a bed for...Dog...meat. Wait, why do those footsteps sound so damn metallic? Angle two. Not the best Power armor yet. Also only one bobblehead, sad....and I need to light the Vault Girl statue better. UPDATE Used meta information to get that power armor set, but there was still some challenge in it. Moved a few things around, and now the X-01 armor is using the full Winterized paint. In addition to the Dog, she has...Curie. Her Outfit. gloves, and eyewear are from the same mod as the Ellie's, Synthful Traitor Cyberpunk Outfit, and her appearance is changed by this mod, Loving Curie, the Shadow Synthesis version, which requires this hair mod, Motoko Hair (GITS). Companion's Room Dog....What the hell?
  10. You know the story, the day Nora woke up from freezer she noticed the seems on her body and get screaming after a view into the first mirror. Her looks like a Geisha Harlequin was one side, on the other her prototype body is picky, requires energy plugs, coolants and lubrication fluids for functioning. If the needs are ignored she cannot cover, run or jump until the stats are ok what is very bad in combat situations. A very dangerous 'feature' is the body heat up, the more armor you wear, the more your body will heat up and functions fall down. One of the first is fast travel, now you have to walk the whole way. But remind that walking and fight especially with armor cause heat you up. Now you must take breaks in underwear to get your body cool again. The creators of her body gave her this scary look, to mark her as synthetic (Mark of the Beast). That makes her very angry, this shady people who messed her life up, must be hunted down. To be a synth gynoid means that you cannot fast travel, not cover, not VATS aim and below 10% energy only walk and not run. All armor isolate against heat loss, so you must run naked or in underwear until heat and energy comes back. Such a gameplay is very hard, now your own body is your enemy too. Mods used: Nexus Geisha Bot and Loverslab Gynoid Synth Player
  11. I'm posting this here as much for myself as others. Feel free to suggest things I should add. This will by no means be an exhaustive list but it should be helpful nonetheless. Console: Summon a Power Armor frame to your position player.placeatme 4a9c1 Note: You must be looking straight to enter. Turn on Nuka World's Lights (Will probably auto complete most quests) Note: This completes Nuka World Quests All Nuka Raider Factions alive. setstage DLC04MQ05 110 (This jumps to turning on the lights) setstage DLC04MQ05 255 (This completes Nuka World) Stuck in power armor when trying to exit? player.pushactoraway player 0 Note: This will knock you down and let you exit Make any settler do what you want: Select settler setpv bCommandable 1 setpv bAllowMove 1 setpv bAllowCaravan 1 Exit console Fast travel away then back Force workshop activation: setpv ownedbyplayer true (Using this will let you use the workbench but won't actually count as you owning the settlement.) Note: I found out that the mod Welcome to Goodneighbor was causing the workbench to bug. Quest Issues: [sOLVED] Bugged "Emogene Takes a Lover"
  12. I'm working on a mod I'm going to call Southside Raider Town. It's located south of Abernathy, by the river. The way I want it to work is this: Player finds the abandoned settlement, player activates the workbench, player has access to the area right behind the town to build whatever they chose. I tried copying Covenants workshop and it sorta works. I added a door across from the Sanctuary bridge for testing purposes. (I plan to add lore to the area and possibly a quest) Problems are that no settlers show up, the build area is way too big, and Workshop Plus flight mode doesn't always work. I would really love for someone to fix this for me or step me through how to fix it. I'm so close to being able to release it. I really want this part fixed before I put the finishing touches on it. I really need help. I've been pulling my hair out over this and at this rate, I'll run outta hair before I fix it. Thanks for anything you can do. Here is the esp. It's using only vanilla assets.
  13. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  14. View File Warning: This mods contains bestiality and non-consensual sex acts Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts. So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial. Feel free to give suggestions for this mod What this mod does: NPCs: Planned: installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 06/27/2015 Category Other Requires SexoutNG 2.10.94 and SexoutCommonResources.esm
  15. NEVER RUN FOMM AS ADMINISTRATOR. NEVER EVER. This is to protect you from MY bugs. If you EVER run it as administrator, you must then: 1. ALWAYS run it as administrator. A fucking terrible idea. or 2. Fix the file permissions (or delete) for everything in the FOMM mod tracking dir, "c:\games\falloutnv" by default. 32bit vs anycpu, what gives?! The 32bit only version is no longer maintained. The anycpu version will run as a 32bit program on 32bit windows, and a 64bit program on 64bit windows. The 32bit version here is only for people who have trouble using the anycpu version -- such as people using MO alongside FOMM. WEIRD FILE ERRORS? TRY CLEANING YOUR WINDOWS TEMP DIR(S) BEFORE ASKING FOR HELP. FOMM v0.14.11.13 Attached is our custom build of FOMM. At present it has a few new features, but is mostly bug fixes, when compared to the last official release. See the release history below for full details. Features (compared to 'official' release). New features this release are yellow. ShaderDisasm support removed (does not work in 64bit) FNV4GB support built in (thanks niv!) Built for "any cpu". 7z 64bit DLL included. No more "make copy" dialog -- this is always done Installer now reports full version in add/remove programs No more file renaming chopping off versions. Version sanity check Stack overflow fix .Net 4.0 required BOSS masterlist location update Prelaunch check fix InstallLog.xml "downgrade" support to undo NMM changes. IA32 build. This will help bring any big-memory issues to light quickly. 4th version # showing in title. This is 0.14.9.3. Previously 4th digit was hardcoded to 0. Large archive support in x32 "Yes to mod" and "No to mod" support Redesigned 'overwrite' window to not resize and move around. Colorization in Fallout3 now working BOSS report (and sorting?) now works. Removed the messages at startup asking if you want to enable update checks since they were just lies. Plugin list now colorized. Red for mods with missing masters, orange for required masters present but disabled, brown for incorrect load order. FOMM will still refuse to launch the game in all of these cases. Removed code that closed FOMM upon launch. Will now stay open throughout game. All "update check" stuff removed. Detects NMM "corruption" of InstallLog.xml and tells you how to fix. Links to SF project readme/forums removed. Refusal to launch with an incorrect load order. Refusal to launch with a required master present but disabled. Refusal to launch if a required master is missing. Release History Requirements - Windows w/ .Net 4 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract the zip file and run the included installer. Uninstalling / Upgrading - Uninstall the old version, install the new version. Your load order, mods in the packaage manager, etc. will not be affected. FULL uninstall - First run FOMM and deactivate and remove every installed mod to "clean up" you game directories. - Next uninstall FOMM. - After uninstalling FOMM, delete the FOMM metadata directories. Typically these are "c:\games\FalloutNV" and "c:\games\fallout 3". Doing this without. Screenshots Links - LoversLab GIT project Future plans - Support for 'external' load order system NMM and Wrye agreed on. - Update to use NMM's XML format. - More robust mod versioning (meaning don't CRASH if there is a letter or too long number or.. whatever.) - Show mod dependencies in mod list. More distant future plans - Reintroduction of mod update check supporting more than just Nexus (Nexus, moddb, LL, etc.) - Oblivion and Skyrim support. - Rename to GMM/GeMM fommsetup 0.14.11.10 (32bit).7z fommsetup 0.14.11.13 (anycpu).7z
  16. View File This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE, MCM
  17. I figure there's no such thing as too much info, so I decided to go in to detail on How to Use MO 1st thing's 1st... Here's Mod Organizer: Full version l l V Mod Organizer v1_2_18-1334-1-2-18.7z Hotfix for those who need it (1.2.18) l l V process_blacklist.txt-1334-1-2-18.7z Full version l l V Mod Organizer v1_3_8-1334-1-3-8.7z Use this to update from version 1.3.5 - 1.3.10 to 1.3.11 l l V Mod Organizer v1_3_11 update-1334-1-3-11.7z Full version l l V Mod Organizer v1_3_11-1334-1-3-11.7z Note: If you use version 2.1.2 of the Unofficial Skyrim Patch, you must use version 1.3.8+ of MO. Here's Mod Organizer 2: Specifically for Fallout 4 Full version l l V ModOrganizer2.7z Note: This is in Alpha (Alpha 3). Bug I've found: MO2 may crash every time you install a mod, yet the mods will work in-game. May not happen to you, but happened to me and a friend of mine. MO2 can also be downloaded from its home on github. Alpha 4 is now available, but as I don't tend to upload installers here, you'll just need to click the github link above. If requested, I can upload it here. _____________________________________________________________________________________________________________________ Note: Some versions have been deleted because they had issues. Others were deleted because I did not have enough allotted attachment space to upload every single version. If you want an old version, just PM me and I'll get it to you. Sorry for the inconvenience. I know it looked nice having every version listed, but I simply got cut off from uploading after a certain number of versions. Hopefully, it's possible to get an extension on available attachment space. If not, old versions will disappear when a new one becomes available. _____________________________________________________________________________________________________________________ You can install it anywhere. Installing to the C: (anywhere) may put unnecessary stress on a SSD (Solid State Drive), wearing it out quickly, if you use a lot of mods. Not much to worry about on a HDD, but leave MO and Skyrim out of your Program Files (x86) DIR. Windows can cause issues if they are there. I love this thing, and I have everything running from it: Creation Kit, SKSE, FNIS, WryeBash, BOSS (now called LOOT), TES5Edit, even Steam! (that one was just for fun. don't do it ). Hell, you can probably run NMM with it! btw, you will have to run SKSE and FNIS using MO. If you don't know how that's done, here ya go: Open MO, and click the tab on the top right, which for you should say <Edit...> Once you've properly installed FNIS, enter a 'Title', click 'Binary' and click the [ ... ] icon on the right Add the information shown. Remember, anything you add to MO has to "Start in MO". My SKSE doesn't appear to be located in MO, but simply manually installing it and choosing to run it "through MO", it works perfectly when I run it using MO As for the warning you got about data on the top level when you get the warning, you need to use the window to search the files inside (data, textures, etc) and locate any .esp's, .esm's, and .bsa's in there (usually just a .esp and/or .bsa), and drag it to the 'top' folder, and drop it there. Same with Meshes and Textures, but almost all mods will already have that right. This takes it out of the file it was in, and puts it in the very 1st folder that opens when you use MO, thus getting MO to recognize it. It's much easier than I'm making it sound, and once you've done it, you'll always be able to install mods using MO. When you do this, you'll get a message saying "Looks Good!". Obviously, you're ready to rock after that. Don't forget to run FNIS (using MO) after you install everything, or nothing will work. Always start your game by running SKSE (MO). Install and run LOOT to make life easier. Remember, after you run LOOT (MO ) you may need to manually arrange some things, but it's rare. Note: If you're having problems using BOSS with MO, switch to LOOT. That is BOSS' new name. Missing ESPs Another very handy feature of MO is the ability to hover over a save file in the 'Saves' tab to see what mods other saves are missing, should you wish to load an older game, perhaps with a different character you previously used. If you have all the mods you used for that playthrough installed to MO still, you can right-click a save, and choose 'Fix mods...' from the 2-option mini-menu that pops up. This will activate the ESPs that were used during that saved playthrough, and save you a lot of time locating the mods you used on the save. Load order not correct when using a new version Remember to click Priority on the top right tab of the left pane if your load order seems incorrect. Change log Should you wish to use the same icon I use for my MO, here it is: Deleted the MO icon, because it is now part of MO. MO can do anything. MO knows all. MO is everywhere... FAQ And no, I most certainly didn't make this mod! It is called Mod Organizer by Tannin. All credits are given at the bottom of the spoiler. Mod Organizer Logo and icon were created by HeavyDude. Thank you! Update: What's better than a FAQ? Another FAQ! The LoversLab Mod Organizer FAQ Team has complied a FAQ specific to the questions I've been getting on this thread. As such, I will be updating it when certain questions that aren't already answered in the original are being asked repeatedly. Thank you for the support, Team! F.A.Q. How to . . . -Get FNIS to work: For crying out loud, install it as a mod, and find the executable in the 'Data' tab of MO's menu by right-clicking and choosing 'Add to Executables'. - Get Bodyslide to work: Install it as usual. Note that if you look in it, you'll see no recognizable (by MO) data in it. Fuck it. Install it anyway. When you do, MO will give you the standard warning that there is "no game data on top level". Fuck that too. When it's installed, navigate the 'explorer' to the Bodyslide.exe, and add it as an executable. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Load Bodyslide, and make your desired alterations to your body or clothing. If you altered a body, the body mod you are using will have it's files overwritten, and the new info will go to that folder, in place of the original, overwriting it. If you altered a shirt, for example: The new files will replace the files inside the mod the shirt was in. If the shirt you altered was one from the game itself, the files will go to Overwrite, if no installed mods have files with the same name as the files you are saving. (*unlikely situation indeed) If you have 2 mods that alter the same files, which happens in addons and fixes, the mod MO loaded last (the addons/fixes) will contain the new files. It will not overwrite game files when using MO. MO would never let that happen. Anything that would normally go to Skyrim\Data will go to Overwrite instead, with a file path created for you. *Note: The Unofficial Patches alter clothing and armor, so if you use the Patches (and you should), those may be the mod locations for the newly altered files. You should learn file names, and where they will go before you commit to changes, and, if you're smart, you already know MO installs an extraction of your mod, so the original remains untouched. You can choose 'Reinstall mod' to load the unchanged mod, if you need to remake your Bodyslide project. This is why it's good to keep all Oblivion, Skyrim, or Fallout mods in their own folder, and not move their locations. If you move a mod from it's original location (where it was when you first installed it), MO will give an error, as MO does not search your computer for the mod. It only searches the same folder it installed from last time. The file names will remain unchanged, so there will be no indication that the changes were made, aside from the file date. You will see that when looking at the actual file, and looking at the second tab labeled [ Date modified ]. You will have no Textures (.dds) showing in your render unless you add the mod's textures to the folder you are getting your meshes (.nif) from when making changes in Bodyslide; ie, in the same folder the body or clothing you're changing stores it's files. - Get CK to compile: I shall borrow a quote from Administration: { "cmd": [ "C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Papyrus Compiler\\PapyrusCompiler.exe", "$file", "-op", "-f=TESV_Papyrus_Flags.flg", "-i=C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source\\Dawnguard;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab Framework\\scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab - Aroused\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\FNIS Behavior\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\NetImmerse Override\\Scripts\\Source;$file_path", "-o=$file_path\\..\\" ], "file_regex": "(^.*\\.psc)\\(([0-9]*),([0-9]*)\\)", "selector": "source.papyrus" } Word on the street is, there may or may not be a 'Wrapper' in the making that allows you to compile scripts without any more ridiculous errors from Papyrus. I shall provide more on this later... ...and here it is: MO Skyrim Tool Launcher Use MO Skyrim Tool Launcher to run things like CK, Nifskope and other programs that once didn't work with MO. Thanks go out to CGi and the APPS Dev Team. (Wasn't easy keeping it a secret ) - Get HDT to work: Just take all files out of the included 'data' folder, make a 'new folder', and name it "HDT". Put all of the files from the 'data' folder and put them in the new HDT folder. Zip that folder, and install to MO. It's the classic "repacking for MO" technique that you need to know if you've downloaded a file from Nexus, but want to use MO to run it. - Get SkyRe to work: I have repackaged SkyRe for MO and uploaded to 4shared here: MO SkyRe - Get ENB to work: ENB core files need to be in the main Skyrim folder, so MO can't do anything about that. If it has textures or .esps, like some ENB presets have, however, those can be loaded through MO. You just load it up like a mod, uncheck all enb core files, set the data folder in a way that the .esp and textures are in the correct filepath and, once it's installed, enable it normally like any other mod. - Get SkyProc mods to work: Install the mod. In the data tab, search for skyproc patchers/mymod/mymod.jar (example skyproc patchers/asis/asis.jar) Add it as executable - Use Caliente's Texture Blender: Install the mod. In the data tab, search for CalienteTools/TexBlend/TexBlend.exe (Refer to Bodyslide FAQ for false 'no game data on top' error; also, many other Caliente Texture Blender mods use different paths and folders, take a look at the mod itself). Add it as executable - Use MultiXwm: Install the tool as a mod (why not). You will get a warning because it has no textures, meshes, or anything else MO would recognize. Install it regardless. Navigate to the MultiXwm.exe in 'mods', and add it as an executable. When you run it, it will tell you it cannot find the output path. That's because you need to add it yourself. Go to ModOrganizer\mods\MultiXwm\, and create a new folder, and name it 'output'. Then run MXwm. Be sure to click the file so it's selected/highlighted before you press Start. It should give you no error, and should have a msg saying it 'Finshed'. You will now see your sound file in the output folder, in \mods\MultiXwm\output\ - Get Dual Sheath Redux to Work: Team: ritualclarity bob11 Lother eifrag gvman3670 Want a copy so you don't have to keep coming to this page? Here: MO FAQ.rar Do you have Microsoft Word? Here: ModOrganizer_FAQ_MS_WORD_2014.docx How about a pic to save? (Dual Sheath Redux not in the FAQ download) Coming soon: Mod Organizer Strategy Guide MO has an official support thread found on the S.T.E.P. forums. Here is the Official MO Support Thread. MO was released on the Nexus, so you can always ask questions on Tannin42's Nexus page as well. That is where MO is first released, then I upload to LL. And, of course, you can ask questions right here on this thread. Here are a few tutorial videos from deathneko11: Here is MO's sourceforge page. MO on Skyrim G.E.M.S.. MO's original download page on Nexus. MO's Issue Tracker. Note: Use this Issue Tracker link to go to the Bug Genie, where bugs are reported. My thread here on LL is to solve things that are not bugs, and have solutions that do not require altering MO's files. Note 2: The tracker has been moved to here. MO is all over the web. If you simply Google Mod Organizer, you'll get pages of results.
  18. View File this is my preset for you to enjoy. Requirements: (you don't need these but if you want the same appearance then you will need) cbbe bodyslide (for body preset) misc hairstyles looksmenu looksmenu tattoos looksmenu nail salon oni face and body textures asian face enhanced  I DO NOT OWN ANY OF THE REQUIRED MODS OR FALLOUT 4. I JUST MADE THE SHITTY FACE AND BODY PRESET Submitter NeonTube100 Submitted 03/15/2019 Category Models & Textures Requires View File  
  19. Version 1.0.0

    379 downloads

    this is my preset for you to enjoy. Requirements: (you don't need these but if you want the same appearance then you will need) cbbe bodyslide (for body preset) misc hairstyles looksmenu looksmenu tattoos looksmenu nail salon oni face and body textures asian face enhanced  I DO NOT OWN ANY OF THE REQUIRED MODS OR FALLOUT 4. I JUST MADE THE SHITTY FACE AND BODY PRESET
  20. Version 20190213.1

    331,105 downloads

    Welcome to PregnancyV3 I've moved on to FO4 for a few years now so there are unlikely to be any updates, but feel free to ask questions for others may have answers for you. It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ .
  21. Version 20190219.1

    587,817 downloads

    Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Other Supported Assets: Assets used in SCR mods you may need to install if you are getting diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ .
  22. View File A new version of this mod is available here. Introducing for your modding pleasure, BodyMorph, by A.J. and myself. This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly. The interface is primarily UDF driven with very few functions required for basic support. Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling. INSTALLATION Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling. USAGE Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor. Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video! Modders should see the wiki for more detailed documentations and a simple example. CURRENT STATUS - 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms) - 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05. - Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi CREDIT A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier. Submitter prideslayer Submitted 01/12/2015 Category Modders Resources Requires nvse, nvse extender, fomm  
  23. I have an idea for a mod, to create a certain companion character for Skyrim or Fallout 4. I have a lot of audio files i prepared that are meant to be used in this mod. I do not know how to create a custom companion so i am looking for anyone who may be interested in working on this with me, i will send the audio files i have made, (little over 100 audio pieces) and more are going to me made. If anyone is interested, send me a message and i will elaborate further. Here is my discord server https://discordapp.com/channels/475218070718382080/475218070718382082 we should talk on discord.
  24. Nuska's Women of the wasteland was always my go-to female mod due to its "realistic beauty" for females. There was nothing wrong with it and was practically irreplaceable... That was until yesterday, when I decided to go back to NV (again) and find out the mod was taken down with no explanation at all. Do any of you have a copy of the mod to share? If not, could you recommend me a beauty enhancing mod that doesn't involve anime content and looks (at least) mildly realistic? Thanks. BTW, here's an old screenshot I made with Women of the Wasteland: IT'S NEVER TOO LATE TO ASK FOR A COPY
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