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Found 163 results

  1. M.I.A.

    Mod Organizer

    I figure there's no such thing as too much info, so I decided to go in to detail on How to Use MO 1st thing's 1st... Here's Mod Organizer: Full version l l V Mod Organizer v1_2_18-1334-1-2-18.7z Hotfix for those who need it (1.2.18) l l V process_blacklist.txt-1334-1-2-18.7z Full version l l V Mod Organizer v1_3_8-1334-1-3-8.7z Use this to update from version 1.3.5 - 1.3.10 to 1.3.11 l l V Mod Organizer v1_3_11 update-1334-1-3-11.7z Full version l l V Mod Organizer v1_3_11-1334-1-3-11.7z Note: If you use version 2.1.2 of the Unofficial Skyrim Patch, you must use version 1.3.8+ of MO. Here's Mod Organizer 2: Specifically for Fallout 4 Full version l l V ModOrganizer2.7z Note: This is in Alpha (Alpha 3). Bug I've found: MO2 may crash every time you install a mod, yet the mods will work in-game. May not happen to you, but happened to me and a friend of mine. MO2 can also be downloaded from its home on github. Alpha 4 is now available, but as I don't tend to upload installers here, you'll just need to click the github link above. If requested, I can upload it here. _____________________________________________________________________________________________________________________ Note: Some versions have been deleted because they had issues. Others were deleted because I did not have enough allotted attachment space to upload every single version. If you want an old version, just PM me and I'll get it to you. Sorry for the inconvenience. I know it looked nice having every version listed, but I simply got cut off from uploading after a certain number of versions. Hopefully, it's possible to get an extension on available attachment space. If not, old versions will disappear when a new one becomes available. _____________________________________________________________________________________________________________________ You can install it anywhere. Installing to the C: (anywhere) may put unnecessary stress on a SSD (Solid State Drive), wearing it out quickly, if you use a lot of mods. Not much to worry about on a HDD, but leave MO and Skyrim out of your Program Files (x86) DIR. Windows can cause issues if they are there. I love this thing, and I have everything running from it: Creation Kit, SKSE, FNIS, WryeBash, BOSS (now called LOOT), TES5Edit, even Steam! (that one was just for fun. don't do it ). Hell, you can probably run NMM with it! btw, you will have to run SKSE and FNIS using MO. If you don't know how that's done, here ya go: Open MO, and click the tab on the top right, which for you should say <Edit...> Once you've properly installed FNIS, enter a 'Title', click 'Binary' and click the [ ... ] icon on the right Add the information shown. Remember, anything you add to MO has to "Start in MO". My SKSE doesn't appear to be located in MO, but simply manually installing it and choosing to run it "through MO", it works perfectly when I run it using MO As for the warning you got about data on the top level when you get the warning, you need to use the window to search the files inside (data, textures, etc) and locate any .esp's, .esm's, and .bsa's in there (usually just a .esp and/or .bsa), and drag it to the 'top' folder, and drop it there. Same with Meshes and Textures, but almost all mods will already have that right. This takes it out of the file it was in, and puts it in the very 1st folder that opens when you use MO, thus getting MO to recognize it. It's much easier than I'm making it sound, and once you've done it, you'll always be able to install mods using MO. When you do this, you'll get a message saying "Looks Good!". Obviously, you're ready to rock after that. Don't forget to run FNIS (using MO) after you install everything, or nothing will work. Always start your game by running SKSE (MO). Install and run LOOT to make life easier. Remember, after you run LOOT (MO ) you may need to manually arrange some things, but it's rare. Note: If you're having problems using BOSS with MO, switch to LOOT. That is BOSS' new name. Missing ESPs Another very handy feature of MO is the ability to hover over a save file in the 'Saves' tab to see what mods other saves are missing, should you wish to load an older game, perhaps with a different character you previously used. If you have all the mods you used for that playthrough installed to MO still, you can right-click a save, and choose 'Fix mods...' from the 2-option mini-menu that pops up. This will activate the ESPs that were used during that saved playthrough, and save you a lot of time locating the mods you used on the save. Load order not correct when using a new version Remember to click Priority on the top right tab of the left pane if your load order seems incorrect. Change log Should you wish to use the same icon I use for my MO, here it is: Deleted the MO icon, because it is now part of MO. MO can do anything. MO knows all. MO is everywhere... FAQ And no, I most certainly didn't make this mod! It is called Mod Organizer by Tannin. All credits are given at the bottom of the spoiler. Mod Organizer Logo and icon were created by HeavyDude. Thank you! Update: What's better than a FAQ? Another FAQ! The LoversLab Mod Organizer FAQ Team has complied a FAQ specific to the questions I've been getting on this thread. As such, I will be updating it when certain questions that aren't already answered in the original are being asked repeatedly. Thank you for the support, Team! F.A.Q. How to . . . -Get FNIS to work: For crying out loud, install it as a mod, and find the executable in the 'Data' tab of MO's menu by right-clicking and choosing 'Add to Executables'. - Get Bodyslide to work: Install it as usual. Note that if you look in it, you'll see no recognizable (by MO) data in it. Fuck it. Install it anyway. When you do, MO will give you the standard warning that there is "no game data on top level". Fuck that too. When it's installed, navigate the 'explorer' to the Bodyslide.exe, and add it as an executable. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Load Bodyslide, and make your desired alterations to your body or clothing. If you altered a body, the body mod you are using will have it's files overwritten, and the new info will go to that folder, in place of the original, overwriting it. If you altered a shirt, for example: The new files will replace the files inside the mod the shirt was in. If the shirt you altered was one from the game itself, the files will go to Overwrite, if no installed mods have files with the same name as the files you are saving. (*unlikely situation indeed) If you have 2 mods that alter the same files, which happens in addons and fixes, the mod MO loaded last (the addons/fixes) will contain the new files. It will not overwrite game files when using MO. MO would never let that happen. Anything that would normally go to Skyrim\Data will go to Overwrite instead, with a file path created for you. *Note: The Unofficial Patches alter clothing and armor, so if you use the Patches (and you should), those may be the mod locations for the newly altered files. You should learn file names, and where they will go before you commit to changes, and, if you're smart, you already know MO installs an extraction of your mod, so the original remains untouched. You can choose 'Reinstall mod' to load the unchanged mod, if you need to remake your Bodyslide project. This is why it's good to keep all Oblivion, Skyrim, or Fallout mods in their own folder, and not move their locations. If you move a mod from it's original location (where it was when you first installed it), MO will give an error, as MO does not search your computer for the mod. It only searches the same folder it installed from last time. The file names will remain unchanged, so there will be no indication that the changes were made, aside from the file date. You will see that when looking at the actual file, and looking at the second tab labeled [ Date modified ]. You will have no Textures (.dds) showing in your render unless you add the mod's textures to the folder you are getting your meshes (.nif) from when making changes in Bodyslide; ie, in the same folder the body or clothing you're changing stores it's files. - Get CK to compile: I shall borrow a quote from Administration: { "cmd": [ "C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Papyrus Compiler\\PapyrusCompiler.exe", "$file", "-op", "-f=TESV_Papyrus_Flags.flg", "-i=C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\Data\\Scripts\\Source\\Dawnguard;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab Framework\\scripts\\Source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\SexLab - Aroused\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\FNIS Behavior\\scripts\\source;C:\\Games\\Steam\\SteamApps\\common\\Skyrim\\ModOrganizer\\mods\\NetImmerse Override\\Scripts\\Source;$file_path", "-o=$file_path\\..\\" ], "file_regex": "(^.*\\.psc)\\(([0-9]*),([0-9]*)\\)", "selector": "source.papyrus" } Word on the street is, there may or may not be a 'Wrapper' in the making that allows you to compile scripts without any more ridiculous errors from Papyrus. I shall provide more on this later... ...and here it is: MO Skyrim Tool Launcher Use MO Skyrim Tool Launcher to run things like CK, Nifskope and other programs that once didn't work with MO. Thanks go out to CGi and the APPS Dev Team. (Wasn't easy keeping it a secret ) - Get HDT to work: Just take all files out of the included 'data' folder, make a 'new folder', and name it "HDT". Put all of the files from the 'data' folder and put them in the new HDT folder. Zip that folder, and install to MO. It's the classic "repacking for MO" technique that you need to know if you've downloaded a file from Nexus, but want to use MO to run it. - Get SkyRe to work: I have repackaged SkyRe for MO and uploaded to 4shared here: MO SkyRe - Get ENB to work: ENB core files need to be in the main Skyrim folder, so MO can't do anything about that. If it has textures or .esps, like some ENB presets have, however, those can be loaded through MO. You just load it up like a mod, uncheck all enb core files, set the data folder in a way that the .esp and textures are in the correct filepath and, once it's installed, enable it normally like any other mod. - Get SkyProc mods to work: Install the mod. In the data tab, search for skyproc patchers/mymod/mymod.jar (example skyproc patchers/asis/asis.jar) Add it as executable - Use Caliente's Texture Blender: Install the mod. In the data tab, search for CalienteTools/TexBlend/TexBlend.exe (Refer to Bodyslide FAQ for false 'no game data on top' error; also, many other Caliente Texture Blender mods use different paths and folders, take a look at the mod itself). Add it as executable - Use MultiXwm: Install the tool as a mod (why not). You will get a warning because it has no textures, meshes, or anything else MO would recognize. Install it regardless. Navigate to the MultiXwm.exe in 'mods', and add it as an executable. When you run it, it will tell you it cannot find the output path. That's because you need to add it yourself. Go to ModOrganizer\mods\MultiXwm\, and create a new folder, and name it 'output'. Then run MXwm. Be sure to click the file so it's selected/highlighted before you press Start. It should give you no error, and should have a msg saying it 'Finshed'. You will now see your sound file in the output folder, in \mods\MultiXwm\output\ - Get Dual Sheath Redux to Work: Team: ritualclarity bob11 Lother eifrag gvman3670 Want a copy so you don't have to keep coming to this page? Here: MO FAQ.rar Do you have Microsoft Word? Here: ModOrganizer_FAQ_MS_WORD_2014.docx How about a pic to save? (Dual Sheath Redux not in the FAQ download) Coming soon: Mod Organizer Strategy Guide MO has an official support thread found on the S.T.E.P. forums. Here is the Official MO Support Thread. MO was released on the Nexus, so you can always ask questions on Tannin42's Nexus page as well. That is where MO is first released, then I upload to LL. And, of course, you can ask questions right here on this thread. Here are a few tutorial videos from deathneko11: Here is MO's sourceforge page. MO on Skyrim G.E.M.S.. MO's original download page on Nexus. MO's Issue Tracker. Note: Use this Issue Tracker link to go to the Bug Genie, where bugs are reported. My thread here on LL is to solve things that are not bugs, and have solutions that do not require altering MO's files. Note 2: The tracker has been moved to here. MO is all over the web. If you simply Google Mod Organizer, you'll get pages of results.
  2. View File ---------------------------------------------------------------- Female run replacer "Jogging Butterfly" ---------------------------------------------------------------- - v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70% - v.20: more relaxed, less exagerated This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best. Here's a video that shows how it appears in game. New v20 + Optional Sprint - 19/04/2015: deprecated by this. Old v 13 ---------------- Few Infos ---------------- It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma To install, unpack it manually under Data or via your favourite mod manager. Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it. To uninstall, remove its 4 files: Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf Data\Meshes\characters\_male\locomotion\female\mtfastright.kf Check also the walk here and the idles here. Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running. In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Submitter A.J. Submitted 01/02/2015 Category Animation Requires BnB Skeleton  
  3. This FAQ is meant to give information for people new to Sexout. Note that this thread is not meant to give technical support for any particular problem you might be experiencing, so don't ask for help in this thread. If your game is crashing or your graphics are all funny or you don't know how to use a mod manager, first read through this FAQ, then the guide How to get help with problems and as a final step continue to Technical Support. If you think that some information should be added here, please tell me about it! If you think some answers are false or only contain a partial answer, mention it! If there's a typo or weirdly formed sentence (English is not my native language), be a good grammar Nazi and point it out! And admins feel free to edit this post as you wish so that it contains valid and current information. --- Warning! --- This FAQ is just a starting point. The actual mod files and their descriptions are updated in a fast pace, faster than the FAQ is. This means that the FAQ might not be 100% up to date. So you should actually take your time to read through the descriptions of everything that you're about to install, just to be sure. --- Background --- --- Getting started --- --- Making things pretty and bouncy --- --- Troubleshooting ---
  4. Sexout Common Resources (SCR) View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Assets used in SCR you should install before reporting red diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: Other Supported Assets: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter Halstrom Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits
  5. Patreon Tumblr News and Updates 13.08.2018 Release of Mercenary Girl female outfit 25.05.2018 Release of Dreamer female outfit 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  6. Sexout New Vegas Pregnancy View File Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter Halstrom Submitted 02/06/2013 Category Sex Effects Requires NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk  
  7. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  8. View File Update: Hi guys, it's been some time since I did anything with Fallout: New Vegas and this mod seems to be outdated by now, so I do not recommend you try to use this mod with the current version of Sexout. This mod is based on Loogie's Tryout mod and changes the way the Powder Gangers, especially the ones at the NCR correctional facility, interact with you. Basically, this mod will make your time at the NCR prison harder and thus more immersive. Requirements A running version of Loogie's Tryout mod is required. Please, click on the link in the name to get to the Tryout forum thread to download and install it, if you have not done so already. It is also required that the plug-in files from this mod load after the SexoutPowderGangers.esp plug-in file from Loogie's mod in the load order. You must load the files in the following order to use them: SexoutPowderGangers.esp SexoutPowderGangers (HPT Tweaks).esp Tryout - Hard Prison Time.esp Submitter xXSoSoXx Submitted 02/04/2013 Category Quests Requires  
  9. View File See thread Submitter Strec Submitted 07/18/2015 Category Other Requires FalloutNV, NVSE 4.5  
  10. I'm looking to get a dream-like look with my game. I don't want it to be dreary looking but not too cheerful. Something in between would be nice. I'm not sure if I should be going for enb presets or reshades. Any suggestions or tweaks I could make?
  11. View File This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE, MCM
  12. Oh and it looks like the Nazis have taken over the Legion... And the Soviet Red Army has taken over the NCR. FalloutNV 2018-07-05 18-54-11-36.bmp FalloutNV 2018-07-05 18-55-36-14.bmp FalloutNV 2018-07-05 18-56-55-63.bmp FalloutNV 2018-07-05 18-49-06-00.bmp FalloutNV 2018-07-05 18-52-02-54.bmp FalloutNV 2018-07-05 18-52-59-27.bmp FalloutNV 2018-07-05 19-31-00-91.bmp FalloutNV 2018-07-05 19-04-17-06.bmp FalloutNV 2018-07-05 19-05-42-27.bmp FalloutNV 2018-07-05 19-10-12-95.bmp FalloutNV 2018-07-05 19-12-31-53.bmp FalloutNV 2018-07-05 19-26-55-73.bmp FalloutNV 2018-07-05 22-34-21-78.bmp FalloutNV 2018-07-05 22-22-32-76.bmp FalloutNV 2018-07-05 22-23-08-96.bmp FalloutNV 2018-07-05 22-25-27-39.bmp FalloutNV 2018-07-05 22-26-56-73.bmp FalloutNV 2018-07-05 22-28-33-22.bmp FalloutNV 2018-07-05 22-30-33-73.bmp FalloutNV 2018-07-05 22-31-51-10.bmp FalloutNV 2018-07-05 22-32-48-86.bmp FalloutNV 2018-07-05 22-33-27-28.bmp
  13. My character is "slightly bloated" and the body disappeared leaving only a floating head and hands. This also happened with pregnant NPCs. I looked around other posts that had this prb and they mentioned a zip in a zip in either meshes or textures but I didnt c anything. Messed around with disabling and reactivation the preg and breeder mods but that didnt fix it either. Also, downloaded the maternity pack overkill but that didnt fix it either. Here is the visual (NPCs look the same) and the mods
  14. View File I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. Submitter KainsChylde Submitted 10/14/2015 Category Misc Sex Requires SexoutNG, Common Resources for some props, and anything else those two files require.
  15. NEVER RUN FOMM AS ADMINISTRATOR. NEVER EVER. This is to protect you from MY bugs. If you EVER run it as administrator, you must then: 1. ALWAYS run it as administrator. A fucking terrible idea. or 2. Fix the file permissions (or delete) for everything in the FOMM mod tracking dir, "c:\games\falloutnv" by default. 32bit vs anycpu, what gives?! The 32bit only version is no longer maintained. The anycpu version will run as a 32bit program on 32bit windows, and a 64bit program on 64bit windows. The 32bit version here is only for people who have trouble using the anycpu version -- such as people using MO alongside FOMM. WEIRD FILE ERRORS? TRY CLEANING YOUR WINDOWS TEMP DIR(S) BEFORE ASKING FOR HELP. FOMM v0.14.11.13 Attached is our custom build of FOMM. At present it has a few new features, but is mostly bug fixes, when compared to the last official release. See the release history below for full details. Features (compared to 'official' release). New features this release are yellow. ShaderDisasm support removed (does not work in 64bit) FNV4GB support built in (thanks niv!) Built for "any cpu". 7z 64bit DLL included. No more "make copy" dialog -- this is always done Installer now reports full version in add/remove programs No more file renaming chopping off versions. Version sanity check Stack overflow fix .Net 4.0 required BOSS masterlist location update Prelaunch check fix InstallLog.xml "downgrade" support to undo NMM changes. IA32 build. This will help bring any big-memory issues to light quickly. 4th version # showing in title. This is 0.14.9.3. Previously 4th digit was hardcoded to 0. Large archive support in x32 "Yes to mod" and "No to mod" support Redesigned 'overwrite' window to not resize and move around. Colorization in Fallout3 now working BOSS report (and sorting?) now works. Removed the messages at startup asking if you want to enable update checks since they were just lies. Plugin list now colorized. Red for mods with missing masters, orange for required masters present but disabled, brown for incorrect load order. FOMM will still refuse to launch the game in all of these cases. Removed code that closed FOMM upon launch. Will now stay open throughout game. All "update check" stuff removed. Detects NMM "corruption" of InstallLog.xml and tells you how to fix. Links to SF project readme/forums removed. Refusal to launch with an incorrect load order. Refusal to launch with a required master present but disabled. Refusal to launch if a required master is missing. Release History Requirements - Windows w/ .Net 4 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract the zip file and run the included installer. Uninstalling / Upgrading - Uninstall the old version, install the new version. Your load order, mods in the packaage manager, etc. will not be affected. FULL uninstall - First run FOMM and deactivate and remove every installed mod to "clean up" you game directories. - Next uninstall FOMM. - After uninstalling FOMM, delete the FOMM metadata directories. Typically these are "c:\games\FalloutNV" and "c:\games\fallout 3". Doing this without. Screenshots Links - LoversLab GIT project Future plans - Support for 'external' load order system NMM and Wrye agreed on. - Update to use NMM's XML format. - More robust mod versioning (meaning don't CRASH if there is a letter or too long number or.. whatever.) - Show mod dependencies in mod list. More distant future plans - Reintroduction of mod update check supporting more than just Nexus (Nexus, moddb, LL, etc.) - Oblivion and Skyrim support. - Rename to GMM/GeMM fommsetup 0.14.11.10 (32bit).7z fommsetup 0.14.11.13 (anycpu).7z
  16. I got Fallout NV from the steam sale and decided to mod it like I have done with FO4. I got the NVSE, a decent list of mods, and the 4gb patcher. All mods I am using have cleared the NMM plugins check and I have loaded the game through both the NVSE exe and the 4gb exe. The prbs I am having r somehow related to the NVSE or a failure of the LL mods to register the NVSE. 3 errors from LL mods pop up upon loading a game all related to NVSE (screenshots below). NV folder screenshot included.
  17. Version 20180318.1

    528,084 downloads

    Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Assets used in SCR you should install before reporting red diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: Other Supported Assets: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ .
  18. Halstrom

    Sexout New Vegas Pregnancy

    Version 20180215.1

    293,072 downloads

    Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ .
  19. Courier for the Legion? Caesar's word is law, The Legion obeys, Never ever question. Music "Summoned by the Legion, Rose answered their call and made her way to their Fort in East, wearing the Mark of Caesar, no legionary dared question her pressence or dared to look her desirably, they obey the authory of mark. She walked thought the Fort, she saw slaves, ones who fight and die for Caesar and the ones who were conquered, captured, then she saw the preparation of the War with seemed the end in Boulder city, reignites again as the fiery sun burns her back. The conflict is inevitable, as the destruction it will bring, Rose questioned herself what should she do when she hears out Caesar's offer? Would she help the ones who brought fear, death, terror to the Wasteland? Or she is planning something different?" Since TTW was not really wanted work to me, I decided go back to the Mojave, so Rose is now the Courier, so then my fallout stuff will come from the New Vegas adventures, this entry is not yet part of the story from my playthought, maybe later.
  20. Hi guys, I just want to know if someone is interested to convert this outfit to Skyrim? https://www.nexusmods.com/fallout4/mods/9460/
  21. Resdayn

    [TTW] The Exile

    Capital Wasteland Chronicles. Prologue: The Exile Rose was her name an exile, she was banished from her home Vault 101 from all safety to the certain death, reasons was unknown to her she did not understand any of them, now she in the entrance of the dark cave and the door to a new world the surface. Remains of the others, Vault dwellers asked herself or someone from the outside the surface, the papers holded messages to the vault they all were insulting the vault and desperations whoever wrote them, she was a bit shaked and looked in the end of the caves. She were given a mere pistol wich she hided in her pockets and her only guide was the old pip-boy. She went forward and saw a gate and light of the outside, she thought this is the exit of the Vault and my entrance of her new life. She opened the gate and went outside. "There is slight light from that gate" Moment she stepped outside was blinded by the light of the sun, her lunges was full of a air, not the one she used to it was different, it felt dirty and smelled bad, so does the light it was a bit burning to her. The earth itself was new thing to her, she was used to the metal. "My eyes" She get herself together, her sight is more cleaner, her smelling got tired, she stopped noticing the smell of the surface, she told herself she can get used to this and went forward to look around in the new world... "Lets look around.." As see saw the place she was shocked, she did not understand what she saw, but from what she remembers from the books of the vault, the surface is not what is she expected. "What is this..." She was an dead world, scorched land after the Great war, there was no life, no hope out here. She saw ruined city of the Capital City, it was forgotten name to her, but she did recognised the great land marks of it, she didn't know what to do, she simply looked the destroyed remants of the Old World, there was bit of beauty of it even its dead state. While starting she eventually realised she need do something to survive, but how all she have a mere pistol, no food, no water, no home or any skills what she might can rely on. If there is any civilization she need find it. "I need get myself together, this is ain't the time for this, there must be some kind of place where people live, if not the exile is my sectence of death truly. I wonder what kind of horrors walking this forsaken lands if I can breathe others can do. Local town ruins might have something useful or even just a bed to rest." She was finished thinking and something got her attention and odd contruct like fortress or somekind of city. However at the moment she might think its better to leave now. "What is that? Might worth to check it later." End Author's notes
  22. While DD FNV that I was working for last few moths is already in pre-alpha state and actually already playable, I decided to make showoff topic of it. I don't know if I'll be able to make some public release for the mod because of permission issues (I asked and was ignored) but maybe someone will be interested in fact that Devious Devices mod for New Vegas does exist. Description Just like title says, this mod is reincarnation of Devious Devices on New Vegas Engine. Models are mostly ported from original mod while code is fully made from scratch by Vovvva and me. Features -Functional Devices. Just like in original mod, if You are locked in device, You cannot just unequip it as usual clothes. You must find/craft/buy key, ask someone to help You (You can ask for help while You in Armbinders) or try to remove device with Your strenght/agility (random succes chance based on this stats of Your character). Also, devices have proper effects. Restrictive boots slowers You run speed, blindfolds add visual effect, armbinders prevent You to use inventory and weapons. Plugs have effect that activates once in about 5 ingame hours and so other. -Deviously dangerous Wasteland. Similarly to Deviously Cursed Loot, You always have a chance to be locked in restraints while opening containers and bodys. Chanse is not big so it will not happen too often. -Captured Dreams Shop. South of Novak there is new shop where You can buy almost every avaible device in mod (parasites are exception). Also You always can buy keys and be sure that Your Wasteland scavenging will be safe. -Loading screens. There is some amount of devious loading screens that shows avaible devices. -Living parasites. Mod contains few animated parasite "devices". At the moment they are added to Devious Loot randomizer. You cannot remove them with force or key but You can ask doctors for help and they will remove parasite for some amount of caps. -Sexout integration. All devices will be kept on Player during sex (bodysuits will not appear if player in any armbinder) and mod has few dialogue options for sex with NPC (paying people with sex for help to remove device, for example). Known mod issues/engine limitations -You can talk with the gag. It's just impossible to make universal script or dialogue that will always prevent this because of the way engine works. Every attempt to make some universal dialogue prevention that we made always led to game breaking situations related to quest dialogues. It's possible to add conditions to every (every, every, EVERY) dialogue from 20 000+ vanilla ones but still You will have to do huge patches for every quest mod and every dialogue. So it's better just take it as is. You still cannot eat and drink with the gag in Your mouth. -Armbinders contain body, so not compatible with armor. Because of the way how armbinders are made they contain body and take upperbody slot. Not big deal while original DD prevents player to wear any clothes with equipped armbinder. -Also, Armbinder does not remove pip-boy. You cannot open inventory while You locked in armbinder, but You will have floating pip-boy because there is no way to safely remove it when devices is locked on You and add it when You free from device (we tried a lot, believe me). So You'll need any mod that removes pip-boy from the hand, Readius or any other. -Clipping. There is no universal way to hide devices with equipped armor so You'll have devices clipping through armor if You are not in armbinder (in armbinders there is still minor misplacement for some devices but mostly they look good with each other). -Devices are added to Sexout safe clothes list, but not in SCR "blocked holes" list yet. So, sometimes You may be orally fucked whith equipped gag, for example. Not every mod cheks for SCR variables, so there is no way to completely avoid it. Screenshots It's quite few devices shown here from overall content. At the moment it's more that 130 items with nice diversity of models and colours (almost all devices from original mod, few from cursed loot, few from other mods). Videos Q&A Female support? -No. And will not be untill that day when original DD will fully officially support males (never I guess). Language? -Russian atm. It's just no need to make english version if I will not find the way to make public release. But if I will, I'll be glad to see mod translated to english. What if I put device on NPC/Follower? -Device will become usual clothes. Visually it will look as intended, but NPC will not be locked in it. We made this intentionally to make mod as lightweight as it possible. -Is mod modmakers-friendly? Not really, unfortunately. You can call Devices equip in Your mod with universal functions, but You must be very carefull and understand what You are doing. Otherwise You most likely will brake player's game. Mod is not designed as open framework. -Quests? There is few planned quests, yes. One of them already has few stages but it's unfinished yet and hidden from player. But yes, there will be quests in the future for sure. -Release? I would like to. I have no permissions for some models and my attempts to take it was ignored. If someone ready to try and ask perms from original DD authors - You are welcome to.
  23. Finally managed actually run TTW I thought why not try it, but this is ain't new thing, now I actually get managed this "shit" run, still it need a ton of stuff, but if anything goes well it will be fun. So generally whats the plan with that? Well for now fully modded survial playthought with a very fragile char with shit combat skills more stealth strategy, putting up LL sex mods there wich make things always fun, never tried pregnancy mods with that but Capital Wasteland is harsh place so getting knocked up by super mutants, raiders, slavers etc and putting up std mods for making more hardcore along with new vegas stuff there. Its been a while when I was the Capital Wasteland, atmosphere and horror feel is still good, lightning is bit odd sometimes its pretty meh sometimes its dope. Pitt also good place for stories. I will generally will make entries/stories from my adventures from the playthought. Also Mojave pulls strong, pretty strongly sometimes got a urge to go back So now I starting get setup my stuff.
  24. Back to the wasteland. "She gazed in to the far, seeing the old Mojave wasteland, she felt a mixture of warm, sadness yet it was very nostalgic to her, then she started walk with her rusted gun, good worned vault suit, only bit of supply stored in her sack. She was ready to get back exploring the old wastelands wich she knows very well." So its been a while I posted something, as you its my profile feeds said, I'm not my best state or shape, but decided to go back to the writing and continue my stories. I put up the old New Vegas and thinking trying the Two Tales of Wasteland. So you can expect Fallout stories again, similar like the ones I did before. Gwynolda's story planning phase is done, but I can't really say when will the next one out, probably in the weekends I will do the crossover, then starting get the story 4 act. Other series will get something too, when I have time, Also Sims 4 ones will come too, when I have materials for it. My story progress will be slowed, since now I have only time for writing in weekends now, I try make shorter ones as side stories, wich probably will be Sims and Fallout ones, longer wich usually Skyrim will be done in weekends.
  25. BruceWayne

    SexoutWillow

    View File File Name: SexoutWillow File Submitter: BruceWayne File Submitted: 02 Feb 2013 File Category: Quests Requires: SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience SexoutWillow by BruceWayne This mod replaces the Fade-to-black sex scene from the Willow Companion Mod with a random Sexout scene. To get the Sex scene you have to complete Willow's romance quest. Updates July 2015 You need at least Sexout 0.93 or above. As such you need all the new requirements for this, as NVSE 5 and NX 16. Fixed the broken kissing animation. Additional info: Due to the way the original scripts work, I had to work around the fact that the stages are timed and coupled the timer to the sexout timer. This was true for all old versions as well. The problem is, that if you pause the animation timer with SexoutPositioning, this doesn't translate to the script timer of NVWillow (it still uses the time set in your SexoutNG settings, plus a couple seconds extra). If you have to adjust your anims, do so with an unpaused timer. To rectify this, set your timer up to give you ample time to adjust and save the offset, so you won't have to do it everytime and can go back to a shorter duration. Read the SexoutPositioning instructions on the Sexout main pages to find out how. Old Updates: Requirements SexoutNG by prideslayer Willow - A Better Companion Experience v1.09 by llamaRCA Sexout Common Resources by Halstrom NVSE 5+ or higher NVSE Extender 16 (a.k.a NX) or higher Installation/Update Drop the files in your data folder. Answer "yes" if you are asked to overwrite files. Make sure SexoutWillow.esp is loaded after NVWillow.esp! Additional Info I enabled player controls during Willow's "warm up" dance, so you can get a better view. Don't run away! (I guess she will eventually find you, but you never know..) Make sure she is following you, when you ask her. If she is in wander mode she might run away during her dance... (I think this also happens, if you don't use this mod) I'd love to hear feedback, suggestions and/or constructive criticism. So rate, comment, troll, whatever.. If you want to run SexoutWillow with version 0.97 of the Willow mod, click here. Click here to download this file Submitter BruceWayne Submitted 02/02/2013 Category Quests Requires SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience
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