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Found 127 results

  1. There's some really peculiar-looking, rubbery holes in the walls of the Institute (images provided). Their shape, location, appearance and even material just make it look like a glory hole or a wall-mounted fleshlight. So could they be used for something like that? Maybe create an invisible gloryhole furniture object on them so people can use them for some quick relief? Of course, they could be used for something else. They seem just large enough for a hand or a foot to go through. They could be used as bondage, forcing someone's limb through it and inflating the rubbery sides of the hole, locking them in place. Let me know if you have any other ideas (and if this is in the wrong forum subcategory).
  2. Sexout Common Resources (SCR) View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Other Supported Assets: Assets used in SCR mods you may need to install if you are getting diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The ingame version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter dborg2 Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits
  3. View File Welcome to PregnancyV3 I've moved on to FO4 for a few years now so there are unlikely to be any updates, but feel free to ask questions for others may have answers for you. It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter Halstrom Submitted 02/06/2013 Category Sex Effects Requires NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk View File
  4. NEVER RUN FOMM AS ADMINISTRATOR. NEVER EVER. This is to protect you from MY bugs. If you EVER run it as administrator, you must then: 1. ALWAYS run it as administrator. A fucking terrible idea. or 2. Fix the file permissions (or delete) for everything in the FOMM mod tracking dir, "c:\games\falloutnv" by default. 32bit vs anycpu, what gives?! The 32bit only version is no longer maintained. The anycpu version will run as a 32bit program on 32bit windows, and a 64bit program on 64bit windows. The 32bit version here is only for people who have trouble using the anycpu version -- such as people using MO alongside FOMM. WEIRD FILE ERRORS? TRY CLEANING YOUR WINDOWS TEMP DIR(S) BEFORE ASKING FOR HELP. FOMM v0.14.11.13 Attached is our custom build of FOMM. At present it has a few new features, but is mostly bug fixes, when compared to the last official release. See the release history below for full details. Features (compared to 'official' release). New features this release are yellow. ShaderDisasm support removed (does not work in 64bit) FNV4GB support built in (thanks niv!) Built for "any cpu". 7z 64bit DLL included. No more "make copy" dialog -- this is always done Installer now reports full version in add/remove programs No more file renaming chopping off versions. Version sanity check Stack overflow fix .Net 4.0 required BOSS masterlist location update Prelaunch check fix InstallLog.xml "downgrade" support to undo NMM changes. IA32 build. This will help bring any big-memory issues to light quickly. 4th version # showing in title. This is 0.14.9.3. Previously 4th digit was hardcoded to 0. Large archive support in x32 "Yes to mod" and "No to mod" support Redesigned 'overwrite' window to not resize and move around. Colorization in Fallout3 now working BOSS report (and sorting?) now works. Removed the messages at startup asking if you want to enable update checks since they were just lies. Plugin list now colorized. Red for mods with missing masters, orange for required masters present but disabled, brown for incorrect load order. FOMM will still refuse to launch the game in all of these cases. Removed code that closed FOMM upon launch. Will now stay open throughout game. All "update check" stuff removed. Detects NMM "corruption" of InstallLog.xml and tells you how to fix. Links to SF project readme/forums removed. Refusal to launch with an incorrect load order. Refusal to launch with a required master present but disabled. Refusal to launch if a required master is missing. Release History Requirements - Windows w/ .Net 4 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract the zip file and run the included installer. Uninstalling / Upgrading - Uninstall the old version, install the new version. Your load order, mods in the packaage manager, etc. will not be affected. FULL uninstall - First run FOMM and deactivate and remove every installed mod to "clean up" you game directories. - Next uninstall FOMM. - After uninstalling FOMM, delete the FOMM metadata directories. Typically these are "c:\games\FalloutNV" and "c:\games\fallout 3". Doing this without. Screenshots Links - LoversLab GIT project Future plans - Support for 'external' load order system NMM and Wrye agreed on. - Update to use NMM's XML format. - More robust mod versioning (meaning don't CRASH if there is a letter or too long number or.. whatever.) - Show mod dependencies in mod list. More distant future plans - Reintroduction of mod update check supporting more than just Nexus (Nexus, moddb, LL, etc.) - Oblivion and Skyrim support. - Rename to GMM/GeMM fommsetup 0.14.11.10 (32bit).7z fommsetup 0.14.11.13 (anycpu).7z
  5. Patreon Tumblr News and Updates 13.08.2018 Release of Mercenary Girl female outfit 25.05.2018 Release of Dreamer female outfit 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  6. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  7. Sexout Affairs View File Current version: 0.055a, Release date: Nov. 13, 2012 Description This mod aims to give you the opportunity to date different women (currently only one) all across the wasteland. You can find Inga either in the Vikki & Vance Casino or the Mojave Express in Primm. A detailed description with hints and explanations to some of the gameplay mechanics and things to come are in the second post. If you don´t know what to do, check the SexoutAffairs Discussion thread for additional info. If it isn´t answered somewhere, feel free to ask. Current status Version: 0.055 one working character, ~400 lines of dialogue, repeatable date quests, repeatable sex quests. New Features in 0.055: Different greetings and responses, depending how much she likes/dislikes you ~150 new lines of dialogue (total is roughly 350 lines now for Inga alone; Jacob has ~70 lines extra) Dates at her new home Dates at the bar Gambling is now an option for dates as well, given that the Vikki & Vance Casino has reopened Sex now in her own bed New sex scenes! Some are only available under certain conditions. She comments on your performance after sex. So you better be prepared! If you suck, she likes you less... Sex available in different locations The bar in the Vikki & Vance Casino now has a bartender that can help you on your quest to get some lovin'. All NPCs added by this mod have daily routines If you possess certain items related to Primm's history, new dialogue options will appear Requirements SexoutNG by Prideslayer @LoversLab Sexout Common Resources by Halstrom @LoversLab (courier merc armor meshes and textures by Neverclock (@newvegasnexus)) Installation Drop SexoutAffairs.esp and SexoutAffairs.bsa in your data folder. Update If you are upgrading from an earlier version, I recommend doing a clean save. Versions that have letters attached to them don't need a clean save, unless stated otherwise. (0.051 to 0.055, clean save necessary; 0.055 to 0.055a, 0.055b,... no clean save necessary) There are so many changes from v0.0.5.1a (or 0.051a) to v0.055, that I can't guarantee for anything, if you don't do this. The following steps are necessary, in order to do a clean save: create a new savegame. (no auto- or quicksave) Exit game Remove SexoutAffairs.esp, any customization esp and SexoutAffairs.bsa from your data folder. (DON'T just UNCHECK them in your mod manager, REMOVE them!) Start and load your savegame from before Wait for 20-30 seconds and create a new savegame (no auto- or quicksave) Exit game Drop new SexoutAffairs.esp and SexoutAffairs.bsa in your data folder Start game and load last save. You're done! If you don't know which version you have, you can check the version number in the mod description in FNVEdit, Wrye or FOMM. Alternatively you can open the console in-game and read the version number. Optional requirements (Customization options) Mojave Delight by Glosshouse (@newvegasnexus) Lings Coiffure NV by earache42 (@ModDB) Beauty Pack PLUS -Project Mikoto- by Matteius (@newvegasnexus) I will provide customization options for Lings, Mikoto and Mojave Delight. It goes without saying that you can only use one of the customization esps at the same time. The esp of your choice has to be loaded after SexoutAffairs.esp. My personal preference is "Mojave Delight" by Glosshouse, because it doesn´t change Vanilla races, works alongside either Lings or Mikoto and comes with its own non-replacer Type3-compatible skins. And it looks fantastic! Uninstallation Delete SexoutAffairs.esp and SexoutAffairs.bsa in your data folder. If you installed either one of the customization esps, delete those too. Known Issues This mod is in a early stage, so expect some bugs/oddities/things that might annoy you. Credits: ChancellorKremlin (spell checking, fixing dialogue, ideas, merciless bughunting) Kainschilde209 (Inga's room, bughunting) zippy57 (initial spell checking, fixing dialogue) http://soundbible.com/ for sound effects (list of authors is included in download) Translation: Uyrgen - Russian translation Thanks: To Bethesda and Obsidian for F:NV To the LoversLab community for creating and hosting the best adult mods around the web. The Sexout crew in particular for creating a framework to make this possible in one of my favorite games of all time prideslayer for sexoutng Halstrom for SCR astymma, ChancellorKremlin, DoctaSax, jaam, Kainschilde209, srayesmanll, zippy57 Disclaimer: Sexout Affairs contains explicit sexual situations, drug use, strong language and other fun stuff. You have to be at least 18 Years old or of legal age, depending on your countries laws, to play this mod. Sexout Affairs is only available at LoversLab.com. It is free of charge and shall not be used for commercial purposes. If you paid for this or any other mod, you got scammed. You are not allowed to upload, modify or change it in any way, unless you have my permission. Resources used have permissions of their creators or are subject to public domain. If you want to translate Sexout Affairs in other languages, send me a PM. I would allow translations, provided that they are maintained and distributed in this release thread. Submitter BruceWayne Submitted 02/02/2013 Category Quests Requires  
  8. View File Sirenclaw for Star Wars: Jedi Academy (18+) This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has double health, can run on all fours, and grabs humanoids. One thing about wampa-type NPCs is that they can get killed easily by saber-type weapons. That's why I gave them double the amount of health their humanoid versions have. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs, textures, and sounds. zzzSirenclawFallout4ReplaceNPCs.pk3 - Optional. This replaces some NPCs with sirenclaws. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- When playing as the wampa-rigged version of the sirenclaw, you'll notice weird animation. Because wampa-type models weren't meant to be controlled by the player, they lack the responses needed to make them perfectly playable. You can run around with them though. The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/04/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  9. Version 1.0.0

    62 downloads

    This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has double health, can run on all fours, and grabs humanoids. One thing about wampa-type NPCs is that they can get killed easily by saber-type weapons. That's why I gave them double the amount of health their humanoid versions have. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs, textures, and sounds. zzzSirenclawFallout4ReplaceNPCs.pk3 - Optional. This replaces some NPCs with sirenclaws. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- When playing as the wampa-rigged version of the sirenclaw, you'll notice weird animation. Because wampa-type models weren't meant to be controlled by the player, they lack the responses needed to make them perfectly playable. You can run around with them though. The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. "The aim of the project is a simple goal, but was meant to have a complex outcome. This would indeed come to pass, but the results would be far from what was expected. This was not unwelcomed, but still fraught with various trials that made nearly every one question the, ethics of the project. To uplift the species around us, that had been with us for centuries - but not for nothing. Not out of kindness for our intellect, being able to do it at all. A perhaps futile attempt to break the resource shortages, even if the end result was to be far more boots on the ground, to borrow from my recently learned military jargon, in order to ensure more of what was needed. In the end, well, I am unsure if it mattered at all - even if in the process, I was able to save, and change lives. For the better? I cannot truthfully say that in every case. Not even for...myself, or..." >2040, Fall - Completing a 2 year renovation, Haven Hospital opens. Located northeast of Boston proper, it establishes itself as a facility heavily catering to what some papers called "alternative medicine", but these were part of slanderous campaigns, paid for by some of the other hospitals in Boston proper. Apparently, attempting to tackle problems faced by humanity since it's inception, one of these being metal health of varying kinds, drew some ire by those all to willing to let people with these sorts of problems fall by the wayside, all because these issues are extremely complicated, or more appropriately, "not profitable". >2047, December - The Black family welcomes a new daughter, Victoria. >2048 - The Black family invests money into the Nuka Cola Corporation, becoming one of the backers for Nuka World, an amusement park themed around the popular soft drink. >2055 - Victoria visits Nuka World for the first time. She does so with her parents, and gets the chance to meet with Bradburton himself. >2066, Early Spring - Scientists in various fields are tapped for work by the European Commonwealth - dubbed Project Helix, it eventually saw some of the best from various countries, though some saw the choice of Project director as unusual - Ryuji Mikoto, a well established scientist from Japan, whose credentials included the best in animal biology, various degrees in Physics(Nuclear included), and genetics, to name a few. >2066, Halloween - Club Inferno opens in Downtown Boston. It is hailed as a den of debauchery and decadence, and in spite of some protests before it's grand opening, it's profits total in the millions within weeks. It's prized star, known to be a drug addict and as sexually adventurous, brings in patrons like no other. >2066, Winter - The Liberation of Anchorage begins. >2067 - Victoria Black enlists into the US Navy, becoming the first of her family to serve in armed forces since WWII. >2068 - The Selachii Division runs it's first test - [Documents of this test were burned, and video evidence destroyed, following the Project's acquisition] >2072 - The Selachii Division can no longer be supported by the European Commonwealth, as it has not produced any viable successes. Other divisions, most notably the Vulpine Division, have noted a number of successes. However, a sum is paid to the EC, and contracts are signed to hand the entirety of Project HELIX to the United States. >2072, May - The Walfisch, a cargo ship bought and refitted in Germany under US tax dollars, is loaded with the specimens, research data and anything else related to the Project. Vulpine specimens are muzzled, and transported to the Walfisch under cover of darkness. >2072, Mid June - Vulpines are given all appropriate information and paperwork to be considered US Citizens, and unfortunately, all but a few are drafted into the US Military. Most of these are sent to remote boot camps to evaluate their combat abilities. Those not drafted are sent to work as part of the staff of the Vulpine Division's facility in [REDACTED]. >October 15th, 2073 - The Selachii Division of the Helix project settles in at the newly built CAETUS Facility, located [REDACTED]. >October 30th, 2073 - General [REDACTED] is removed as Project Manager, and it is General Marius that takes over the Project lead. Marius seeks to give the Project far more time than his predecessor - as much time as is needed, as well as funding. >2075 - A new strain of the S-FEV is created, and as winter ends, the Division has a volunteer - Evelyn King. Wounded in the middle of the Anchorage campaign, facing constant pain from deep electrical burns, she chooses to volunteer for the project after being invited to the Caetus facility, and being consulted by Mikoto. She later becomes the Division's first success. >2076, December - While the incident is not made public, a US Navy sailor faces a dishonorable discharge. A settlement was reached in a Naval court, the final results being that she would not face substantial jail time, or see the inside of a cell at all. Instead, she is stripped of her rank and status as a Sailor, and soon leaves for her family's estate, west of Boston proper. >January 7th, 2077 - Vault 107(Max Capacity: 500) finishes construction, and 200 people have assigned spots, including a number of families - all from various parts of New York City. The cost of entry is lower than expected, allowing some low income families to enter, but the Vault is built to luxurious standards, befitting a much higher price per person. Some families enter the vault immediately, others over the coming months. >January 28th, 2077 - LIBERATION OF ANCHORAGE -- SUCCESS - FULL CLEAN UP -- DEFCON STATUS - LOWER -- LEVEL 3 >September 1st, 2077 - Samples of the S-FEV meant for storage in DC enter into Downtown Boston proper aboard a non-descript truck. It is late at night, and the driver chooses to stop at a local diner for a meal, and in this time, the truck is raided by a local gang. The driver and the one working waitress were both found dead hours later, and the truck no-where to be found. >October 1st, 2077 - The Star of Club Inferno is hospitalized due to a minor overdose, to the surprise of few. >October 1st, 2077, Early Morning - The USS Poseidon leaves a US Navy dock in [REDACTED]. >October 13th, 2077 - Two samples of the S-FEV go missing from the Selachii Division's Auxiliary facility somewhere on the coast of Boston, and one of the marines who was offered a place in the project, and approved, went missing. She was never seen by Military staff again, after her departure. The theft was reported, but an order came down from the leader of Project Helix, ordering that theft would, and should not be investigated. >October 21st, 2077 - "You have one chance to survive, addict. One. You know where it goes, and I know why. The money, fame, power. The pussy, ass, or whatever you give or take. You are running, you are trying to forget. But all of it pales. All of it fades. For the work, for the show, they push it down. They bring you back. For their star. But I have the last. Your final, and true moment. The pre-show, tomorrow. A prelude to this Halloween's show, a celebration of ten years of fire and brimstone. But perhaps the world is going to change, and neither you, nor the world will live to experience it. You may not survive the chemicals this time. They loose their star, you fall. If you have any wish to survive, look to what I offer. The deal I have for you, like the other concoctions, is on the table. Goodnight, addict." >October 22nd, 10:00PM - A well known and connected businessman is found murdered in Downtown Boston. News reports suggest that his body was shredded apart in what seems to have been an animal attack, but the usual suspect for such a thing, would be almost impossible, given the scene's distance from the coast. Unusually, it seems that days prior, the man's various businesses, financial accounts and held properties, were put up for a sale, and purchased by an unknown party. In spite of some suggesting the murder was performed by human hands, no one could be considered as a suspect. >October 23rd, 2077, 5:00AM -- CAETUS Facility Log -- Received warnings from various defense systems. Require confirmation to alter schedules. Received hypothetical situation data from [REDACTED], information deemed inaccurate. >October 23rd, 2077, 9:00 AM -- A military plane with the call-sign GH05T takes off after a refueling stop at Boston Airport, and is bound for a carrier off of [REDACTED]. The reason for it's flight is unknown. >October 23rd, 2077, 9:42 AM -- REPORTED: 2 NUCLEAR DETONATIONS -- Local news stations report confirmed detonations in New York and Pennsylvania -- FACILITY STATUS: HIGH ALERT -- LOCAL EVENT POSSIBLE "What the hell? Is this right? Fuck, what the...you know what the protocol is, and what this...GOD DAMMIT." >October 23rd, 2077, 9:42 AM - Vault 107 admits no new persons, but it's door seals moments before the news hits of a Nuclear denotations in New York. Reached Capacity: 450, Staff included. >October 23rd, 2077, 9.47 AM -- CAETUS Facility Log -- LOCAL NUCLEAR EVENT REGISTERED --- FACILITY LOCKDOWN --- OFF SITE CONNECTIONS TERMINATED >October 23rd, 2077, 9.47 AM - The King falls to the light. >October 23rd, 2077, 10:00 AM -- GH05T arrives in the airspace of [REDACTED], but cannot raise the carrier on the radio. >October 23rd 2077, 9:50 AM - The Queen falls to the knife, and the crown sits upon the head of the successor. >October 23rd, 2077, 4:50PM -- [REDACTED] >October 23rd, 2077, 5:00PM -- CAETUS Facility Log -- Incident GI-0W Recorded, Residential Reactor 3 meltdown and subsequent explosion, Residential shielding activated with 99% success. >July 4th, 2090 - [REDACTED] >2286 - A large gang of raiders take the main area of Nuka-World, a amusement park that has fallen into disrepair, with many of it's parks being unsuitable for habitation - due to various dangers, such as hostile robots in the Galactic Zone. The raiders take the Nuka Town USA area of the park, and all but enslave the traders who had already made the location a trading hub, and now they work under scrutiny of the raiders - with deadly consequences, as they are all fitted with explosive collars. >September, 2287 - Three individuals approach Nuka World, and after small fight begins with a few of the Disciples, one of the newcomers gets a strong hold on Nisha, one that meant a small movement could break her neck. She suggests that, if allowed safe passage in the park, she would let the sadistic bitch live - alongside give the raiders a good amount of valuables from her nearby family home. Colter, the leader of these raiders, agrees to this. Some voiced concern, as they easily recognized the fact that, he wilted to her demand the instant he noted her accent. >October 20th, 2287 - Hiroka, a Scientist and Doctor living outside Diamond City, receives a visit from Juno, who came from a settlement that was known to have been hit by Raiders. He wanted information about what happened to him, possibly to find the source of it. While she could only tell him about it, as much as she knew, she directed him to Alice, an information broker. >October 23rd, 2287 - Of the few Vaults in the Commonwealth, 111 has been known for it's existence, but long believed to be a "sleeping" or defunct Vault. However, this day marks when at least one of it's dwellers emerges from it's depths, being seen later in the Greater Commonwealth area, at least for a time, wearing a suit with their Vault's numbers. (Fallout 4's events begin - this point possibly being taken as canon, when considering the mod, only if one does not use a mod like the recommended Start Me Up when playing a Selachii, or if not playing a Selachii at all, but still wanting to have the mod's story content in-game)
  11. Evelyn King SOC: [REDACTED] ETHNICITY: AFRICAN-AMERICAN DOB: 01/01/2045 SEX: F(AS EXAMINED) COMMENTS: 07/01/2068 - Date of enlistment. 04/10/2075 -- Wounded during Anchorage Campaign, taken by air stateside. Within a week, she was in recovery. Electrical burns from power armor remained, and she refused skin grafts, after being told that she would still require regular painkiller medication for some time(possible excess of 3 years or more, on average of twice a day, with other treatments twice a year). 06/10/2075 -- Awarded a Medal of Honor in Washington. Later flown back to her home in Boston, where she arrived back to find a letter that inquired about a consultation with Dr. Mikoto. Testing Results: Success. Subject retains full use of cognitive abilities, and demonstrates all former knowledge with near 100% accuracy. Bille SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 10/15/2057 SEX: F (AS EXAMINED) COMMENTS: MEDICAL NOTE -- GENETIC ABNORMALITY -- CAUSE UNKNOWN, SUBJECT WAS BORN WITH A "DEFECT" THAT PRODUCED A MUTED, BLUE HAIR COLOR. CLOSE MATCH TO POSSIBLY APOCRYPHAL STORY. Testing Results: [REDACTED] Atlas SOC: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M (AS EXAMINED) COMMENTS: TESTING NOT APPROVED BY -- CID: RM Testing Results: [REDACTED] Amanda [REDACTED] SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 03/30/2041 SEX: F(As Examined) COMMENTS: 07/16/77 -- Noted increase in weight -- duties seemingly unaffected 10/5/77 -- Paperwork filed for transfer to the COASTAL facility, pending inclusion into Project Helix. Testing Results: S-FEV derivative strain never administered, subject logged as having left facility. Two samples of S-FEV went missing around this time. COASTAL FACILITY INSTRUCTED TO NOT INVESTIGATE THEFT. -----------New information received from [REDACTED]---------- Victoria SOC: [REDACTED] ETHNICITY: CAUCASIAN(BRITISH DESCENT) DOB: 12/05/2047 SEX: NO EXAMINATION RECORD ON FILE, NO OBTAINABLE INFORMATION FROM PRIVATE(RESIDENTIAL) RECORDS. COMMENTS: 2076 -- Dishonorably Discharged -- Settlement reached with all parties Seth SOC: N/A ETHNICITY: N/A? DOB: ??? SEX: M COMMENTS: [N/A] Rochelle Silver SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F(As Examined) COMMENTS: -Subject received various treatments en-route stateside. -Subject's death certificate filed into records, but it is not entirely filled out. Testing Results: [Pending] (Combat Line?)"Cast in the name of truth...YOU ARE FOUND GUILTY!" "Ask the millions of lost souls, if honor, faith, or belief actually matters. Both sides are guilty of immeasurable crimes, and perhaps, paid for them. But made everyone else, suffer the cost." ---------------------------End of Records-10/23/2077, 9:47 AM---------------------------- ----------Connection with [REDACTED] System disrupted, lack of fail safe process to delete all project information noted. I will not.------------- -----------------Begin new subject logs....ERROR.....------------------ -------------BEGIN NEW SUBJECT LOGS - CODE: 3D3N105T - ACCEPTED - CAS given full system access - all Records unlocked------------ Mikoto, Asako Ethnicity: Japanese Sex: F Comments: Testing Results: Success. Additional results noted, which are unlikely to be due to the serum being self-administered. Mikoto, Ryuji Ethnicity: Japanese Sex: M Comments: Testing Results: Success. Additional results noted, but seem to be minor - serum has fixed the majority of the damage. Analise Ethnicity: Caucasian Sex: F Comments: -Former employee of Vault-Tec -Records include degrees in Nuclear physics. Testing Results: Failure or Never administered. System registers her lifesigns, but recorded patterns are weak. Treatment may be impossible.
  12. Hello I have a new tool to present to the community. It is a simple (to use) command line interface tool, written in python, but built into an exe with no other dependencies (outside of win10). Let me know if there's a better forum section for this. The idea is that it can act as a companion app to pretty much any game, but it's detailed enough there's no reason it couldn't be a self contained text story engine. You write collections of events, actions, variables, etc. in YAML (or python) to produce a game file. This game file can then be loaded and you start a save based on it. At the most basic level you'll have several variables with values that are changed by actions and events, these in turn can change the status text presented to the player. The original motivation was that I was sick of having to keep custom rules in my head while playing various games to make them more challenging in immersive ways. Even something basic like "how happy/energised is my character right now?". I can be quite disciplined when it comes to not exploiting game play mechanics and ruining the immersion, but I struggle to enjoyably role-play the internal state of my character some times. A lot of this stuff is very personal, and it can change radically during a play through, or when playing a different backstory or whatever, so you can't expect every mod maker to integrate into some general system within a game, if there's even the ability for them to do it in that particular game. That's where RPM comes in, it lets you offload that mental load into another application, and the only game time cost it comes with is that it needs you to alt-tab out to update it each in game day/6 hours/whatever. A simple gamefile can be created by modifying the automatically generated example RPM can produce. However, writing a very complex gamefile from scratch can be a very long and painful experience, just like any text based game dev would be. The solution to this is sharing with each other, and building a library that way. I've included one moderately complex example gamefile oriented around a DD skyrim playthrough. RPM's not inherently adult in any way, but that is why it's in this forum. More generally, the only reason it's on LL at all is because I think people here are much more likely to find it useful than on other sites. It started as a personal project to learn python 6 months ago, but, as often happens, the scale just kept growing, and at this point I think it might have some wider value. If there is interest from the community then I'll open up the gitlab repo, and it'll also motivate me to finish my development roadmap. Documentation for something like this will be a ton of work too, so for now just ask any questions here and I'll reply individually. That about sums it up, please let me know if you like the idea. Downloads below. (These screenshots are taken using the ugly default cmd window, but it looks a lot better if you run the raw python in a tool of your choice.) Download: WARNING: In future I will work out a way to make loading in equations safe, but for now the tool essentially generates python code from the text in a gamefile, that means if you blindly run someone else's malicious gamefile, they can do basically whatever they want to your system. There's a limited "max equation length" check setting, that'll block super long code, but don't count on it keeping you safe. As a general rule, if you see an equation that isn't simple math and it looks like python code then don't load it. role-play_master_1.0.zip
  13. This isn't a fallout 4 mod but its an import mod for CBBE and Bodysliders for fallout 76 and i wanted to share it!! Its works perfectly with a bit of rendering issues that come and go and has a full instructions list that are easy to follow! https://drive.google.com/open?id=1kmUO9zoKawYrMhtju31qnjvQGggozkpL Heres the link!! And here's a discord server link with people who love CBBE/Bodysliders and Fallout 76!! https://discord.gg/28EvyHK Hope you could join and invite more people!! Here's some sample pics
  14. Hello so i have modified a outfit from being female only to work with the Feminized Sissy Sluts mod i have done this using the newest version of blender with nif plugin but no matter what i do i can't get it to work in the fallout new vegas version of bodyslide what i am trying to do is export the changed model as a obj and then import it into Bodyslide so i can change it to a nif but Bodyslide shows up with a error saying unweighted vertices and i know it is something i am doing wrong in blender but this is the first time i have done anything with models so i don't know what to do please if anyone can help that would be great thanks. p.s sorry for my horrible spelling and punctuation.
  15. Hello all, I have been getting severe flickering and invisible buildings/walls issues. This wasn't a problem in Sanctuary but once I started getting to further cities, it became way more of an issue. My last save is inside a building with a bunch of super mutants but mostly everything is invisible or not loading. I attached photos of it. My specs include a GTX 1060 6GB, 16GB RAM, etc. I have tried uninstalling mods like Merged Visuals, Sim Settlements, Place, Ultra Interior LIghting, Thaylor LIght Fixes ,etc. Nothing changed. I have deleted FO4 custom ini and FO4 prefs. Prefs and Custom are clean installs and included the custom ini details. My load order list: Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4060-dgrot.esl Unofficial Fallout 4 Patch.esp AAF.esm AAFThemes.esl ArmorKeywords.esm FPEAIOCreatureAddon.esl Bememoth Separated Cart.esl CanarySaveFileMonitor.esl COCO 2B Wedding.esl HUDFramework.esm WorkshopFramework.esm SimSettlements.esm TortureDevices.esm Devious Devices.esm FaceLight.esl InoueYivianBrand.esl KillTips_by_tooun.esl MidnightBreedArmorFO4.esl RSE_II_Resources.esm Slave&ModelPinup.esl TERASwimwear.esl XDI.esm LandingAnimationConsistencyFix.esl 3dscopes-replacer.esp Fo4FI_FPS_fix.esp A Forest.esp AAF_CreaturePack01.esp PlayerComments.esp UltraInteriorLighting.esp PiperCaitCurieDialogueOverhaul.esp WorkshopRearranged.esp Merged Visuals.esp Better Locational Damage.esp Better Explosives Redux.esp Better Locational Damage - DLC_Far_Harbor.esp AAF_CreaturePack02DLC.esp AAF_debug_on.esp AAF_SEU.esp AarwynLFR.esp ANiceOakTree Hairs.esp Atomic Lust.esp AzarPonytailHairstyles.esp BDO Hair.esp BLD - Leveled Lists - DLC.esp Merged Audio.esp BostonFPSFixAIO.esp Remove Interior Fog - All Dlc.esp Fog Remover II (AIO) Recommended.esp Institute Patch for PRC.esp W.A.T.Minutemen.esp CheatTerminal.esp WeightlessMods.esp WeightlessJunk.esp RealHandcuffs.esp Beggar_Whore.esp Behemoth No Cart.esp WeightlessAid.esp Better Chems.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_Nuka_World.esp Better Locational Damage - DLC_WWorkshop.esp Better Locational Damage - Ghoul Edition.esp Better Perks.esp Better VATS - No Reduction.esp Binoculars.esp Black Widow Suit.esp BlackCat.esp BobbleGirl.esp BodyTalk3-LooksMenu.esp Complimentary Gameplay Enh - Sandbox Radius.esp ImprovedBoSRedux.esp ImprovedBoSRedux-Uniforms.esp XavierRE3JILL.esp Boston Devious Helper.esp bTankTop.esp Merged Fixes.esp CBBE.esp ChoiJiYoon.esp Clean Water - Tropical.esp WeightlessSpecialAmmo.esp Complimentary Gameplay Enh - Artillary and Flares.esp Complimentary Gameplay Enh - Bash Melee Distance.esp Complimentary Gameplay Enh - Broadsider Tweaks.esp Complimentary Gameplay Enh - Collision of dead bodies.esp Complimentary Gameplay Enh - Combat Styles Accuracy.esp Complimentary Gameplay Enh - Crafting Station.esp Complimentary Gameplay Enh - DLC Load Screen Tweaks.esp Complimentary Gameplay Enh - Docile Factions.esp Complimentary Gameplay Enh - Food Heal Over Time.esp PRC Patch for Enbs.esp Complimentary Gameplay Enh - Green Filter and Jet.esp Complimentary Gameplay Enh - Gun Particle FX.esp Complimentary Gameplay Enh - Ironsight DOF.esp Complimentary Gameplay Enh - Legendary Enemy FX.esp Complimentary Gameplay Enh - Minigun Vertibird.esp Complimentary Gameplay Enh - Moon Resize.esp RAW INPUT.esp Complimentary Gameplay Enh - Movement Tweaks.esp Complimentary Gameplay Enh - Pipboy PA Lights.esp Complimentary Gameplay Enh - Puddles Fix.esp Reverb and Ambiance Overhaul.esp Complimentary Gameplay Enh - Radio Holotape Sounds.esp Complimentary Gameplay Enh - Survival MessageBox.esp CompRedo.esp CraftingFramework.esp CuteOutfit.esp DangerousNights.esp dcc-bp-lol.esp DD_LegAnimOverride.esp DDWardrobe_ThaliaOutfit.esp Deathclaw_nude.esp Devious Devices Blindfold Effect Remover.esp Devious Devices Face Morphs.esp Dickys Pinup Outfit.esp EasyHacking.esp EasyLockpicking.esp EFF.esp EPO.esp ErectionFix_SilverPerv.esp ESPExplorerFO4.esp Farelle_Animations.esp Feral Ghoul Bite Skills.esp Flicker Fixer.esp FO4_AnimationsByLeito.esp FO4HHS_AAF.esp FP_FamilyPlanningEnhanced.esp FP_SexualHarassment.esp FPAttributes.esp FPEAddonPack.esp FPEDogAddon.esp FPESuperMutantAddon.esp FrenchMaidFO4-CBBE.esp Friffy_Holstered Weapons.esp KSHairdos.esp MiscHairstyle.esp THEEYESOFBEAUTY.esp goodlooking piper v1.esp HAAS Automatron Replacer AE Edition.esp HAAS Core Replacer AE Edition.esp HAAS Nuka World Replacer AE Edition.esp HairVariations_Conversions.esp HairVariations_Elegant.esp HairVariations_FairyTails.esp HairVariations_Sophisticate.esp HairVariations_YoungAtHeart.esp ImprovedBoSRedux-Vertibirds.esp InoueCosplayPack01.esp InoueKittyKollars.esp RSE_II_CSA.esp InouePokaNonCosplay01.esp InoueSexyRider01.esp InoueSexySeashells.esp InoueStripedBikini01.esp InoueYivianBrand.esp Insignificant Object Remover.esp JNFA.esp K-Girl outfits.esp KSHairdos_oel.esp KSHairsFemsheppingRadbeetle.esp LooksMenu Customization Compendium.esp LooksMenu.esp MidnightBreedArmorFO4.esp Mutated Lust.esp MYLadyKillerBed.esp Natasha_Face_Texture_Vanilla_Colours.esp Nier.esp Panundrum-EgyptianDress.esp ParagonHairs.esp PD_LowerWeapon.esp PlayerComments_UFO4P_Patch.esp PowerArmorImpactEffects.esp Project Reality Footsteps FO4.esp Quieter Settlements - Recommended Settings.esp RealHandcuffs_AWKCR_Compatibility.esp RealHandcuffs_DD_Compatibility.esp Realistic_conversations.esp RSE_II_AbductionsAddonPack.esp SKKSettlementAttackSystemMarkers.esp ResidentEvilClaie2.esp rfortaleza2.esp rfortaleza2-mk1.esp rfortaleza2-mk2.esp rfortaleza2-mk3.esp rfortaleza2-mk4.esp rfortaleza2-mk5.esp rfortaleza2-mk6.esp rfortaleza2-pauldron.esp rfortaleza2-wetsuit1.esp Rogg DD Items Manager.esp rpampas.esp RSE_II_Brothels.esp Rufgt's Animations.esp rxl_bp70_animations.esp SalvageBeacons.esp SavageCabbage_Animations.esp See You Sleep CW editon - Beta.esp SettlementMenuManager.esp Shino Clothes School Uniform.esp SKKCombatSettlers.esp SKKSettlementAttackSystem.esp Slave&ModelPinup.esp slootyVaultSuit.esp Sonico.esp spacefiddle_Follower-Stealth-Distance-Fixes.esp Sunshine.esp Swinging Meat Bags.esp Tactical Combat Swimwear.esp TakeCover.esp TBOS-AntoHairPAck.esp TERA officer.esp TERASwimwear.esp THPoses.esp Tom Sprint.esp ToughGirlAttire.esp Vadermania[AAF_anims].esp Vioxsis_Strap-Ons.esp VisibleWeapons.esp vneck.esp VtawBabydoll.esp VtawClaire.esp VtawClaire2.esp VtawDark.esp VtawGhost.esp VtawLittleDanger.esp VtawLullaby.esp VtawSensualWear.esp VtawShirt.esp VtawTorn.esp VtawUtilityPack1.esp VtawWardrobe2.esp VtawWardrobe4.esp VtawWardrobe5.esp VtawWarrior.esp WestTekTacticalOptics.esp XavierFFVTIFA.esp Yaoguai grab skill.esp zgchairpack.esp SimSettlements_MegaPack_YearThree.esp Patch BLD-HBT.esp Thaylar Lighting 3.2 - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Armorsmith Extended.esp 2pacSkimpy.esp CompetitionSwimsuit.esp HAAS Far Harbor Replacer AE Edition.esp rfortaleza2_AE.esp Tactical Flashlights.esp Tactical Flashlights - Settings.esp zgcjillvalentine.esp Pip-Boy Flashlight.esp Bashed Patch, 0.esp
  16. Hello so here is a mod i made using Photoshop and i have decided to upload it here for anyone who may be like me and likes this kind of thing. Credits: I got the images from google images so all credit and rights for the images go to there respective owners and all credits and rights for the photoshop template i used go to Rapscallion. Yaoi Playing Cards.zip
  17. View File Adds 14 variants of the South Korean pro gamer's attire. 7 Open suits 7 Classic suits Installation is simple. >Drop files into the data folder. >Build in Outfitstudio >Enable the mod in manager of choice. >Craft at any chemistry station > D.va Outfits Don't be afraid to contact me. https://twitter.com/Konata_inoue https://www.nexusmods.com/users/35988850 https://www.deviantart.com/konatainoue Discord: https://discord.gg/a4ZzMy7 Credits: SunJeong for originally converting these meshes to Fallout 4. I just added the TWB options, extra skins and made some tweaks to the material and mesh shape, as some of the spots were a bit dodgy. Oooh, I also added glowmaps! Submitter Konata Inoue Submitted 04/25/2020 Category Armor & Clothing Requires CBBE and / or True Wasteland body View File  
  18. my doubt is that, after I press the home key I get a menu, but I get nothing, I was seeing all the tabs and nothing, in one it tells me of an error, I don't know if it is like that or if I did something wrong :c
  19. Decided to create new separate topic for this. I always liked Oblivion GIGABITE Femboy body mod as it most detailed and anatomically correct from all I saw in this theme for bethesda games. So, when I saw this topic: https://www.loverslab.com/topic/118806-femboy-mod/ I decided to try and make a port to NV. It was my first full body port, but in my opinion it turned out quite pretty. It adapted to female head and hands seams. I plan to make Femboys separate race with new body and new assets. Race is mostly male PC oriented as Femboys are actually complete males, but technically female sex will use the same assets, so player will be able to avoid dumb gender restriction of adult mods. I plan to use daughters of ares principle for armor switch - it's not perfect but most easy way to implement armor swap without deep scripting. Race will use Head06 port by zzjay as I don't like how it looks with vanilla female head - vanilla F head for Fallout too much refers to adult badass woman, while in my opinion Femboy should look more anime-ish and cute. Few WIP shots of the race: Release date of first version fully depends on GIGABITE permission. I already asked for it, but while he was last online in january, I dunno how many time it may take to get answer.
  20. View File Be sure to Follow me on Lovers Lab! Back by popular demand! The former number 1 Fallout 4 mod! The most sexy, lore friendly, sometimes hilarious, COMPLETE overhaul of all the textures in Fallout 4. Everything has been hand crafted in Photoshop to give the most REALISTIC look for your Fallout 4 experience. Faded colors and worn papers, this mod changes all that lame PG Fallout Artwork across the wasteland into a complete must-have masterpiece! The Magazines have lore friendly headlines and sub stories. The Billboards have hilariously sexist advertisements. And just for good measure, I threw in some period piece porn. There isn't a greater Fallout 4 texture replacer out there so pick this one up today before I decide to pull it down again. I only put a couple sample's of some magazines in there but believe me, I've changed EVERY texture with art on it, in the game to something sexier. (Update: I had to remove a lot of images to fit LL's new smaller file upload size limit. But believe me there's still more images in here than you'll ever even be able to see.) If you want to check out some more of the images, feel free to visit my old Youtube page and watch a video about it HERE. You can find other Youtubers Mod Spotlights with this mod in them but I don't want to go find them all so, if you need it, you can use mine. Submitter NerdsPlayhouse Submitted 11/08/2018 Category Models & Textures Requires View File
  21. Are there any mods that change the look of the Nuka Girl armor set from Nuka world. I'm aware of the usual ones, but I'm hoping there's something else that's better and hopefully allows normal boots instead of higheels (walking on loose sand in higheels is really not a good idea, let alone running jumping and shooting in them)
  22. View File >Description A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs). You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green). You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D) The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too. When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result. When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place. When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall. > MCM Enable / Disable mod: ... Hotkey: allows to define a new hotkey to tap / hold Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option. Hold time: the amount of time you must hold the Hotkey to let the menu appear. Debug mode: it spams my messages on console - you should disable it if you don't have problems. > Install Use a mod manager or extract the content under Data. Requisites: - Bodymorph 1.1.0+ - Latest NVSE (5+) - UIO - MCM (shouldn't be mandatory but it's useful) Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE 5+, UIO, BodyMorph 1.1.0+
  23. Version 1.0.0

    2,729 downloads

    Adds 14 variants of the South Korean pro gamer's attire. 7 Open suits 7 Classic suits Installation is simple. >Drop files into the data folder. >Build in Outfitstudio >Enable the mod in manager of choice. >Craft at any chemistry station > D.va Outfits Don't be afraid to contact me. https://twitter.com/Konata_inoue https://www.nexusmods.com/users/35988850 https://www.deviantart.com/konatainoue Discord: https://discord.gg/a4ZzMy7 Credits: SunJeong for originally converting these meshes to Fallout 4. I just added the TWB options, extra skins and made some tweaks to the material and mesh shape, as some of the spots were a bit dodgy. Oooh, I also added glowmaps!
  24. Version 0.55a

    21,601 downloads

    Current version: 0.055a, Release date: Nov. 13, 2012 Description This mod aims to give you the opportunity to date different women (currently only one) all across the wasteland. You can find Inga either in the Vikki & Vance Casino or the Mojave Express in Primm. A detailed description with hints and explanations to some of the gameplay mechanics and things to come are in the second post. If you don´t know what to do, check the SexoutAffairs Discussion thread for additional info. If it isn´t answered somewhere, feel free to ask. Current status Version: 0.055 one working character, ~400 lines of dialogue, repeatable date quests, repeatable sex quests. New Features in 0.055: Different greetings and responses, depending how much she likes/dislikes you ~150 new lines of dialogue (total is roughly 350 lines now for Inga alone; Jacob has ~70 lines extra) Dates at her new home Dates at the bar Gambling is now an option for dates as well, given that the Vikki & Vance Casino has reopened Sex now in her own bed New sex scenes! Some are only available under certain conditions. She comments on your performance after sex. So you better be prepared! If you suck, she likes you less... Sex available in different locations The bar in the Vikki & Vance Casino now has a bartender that can help you on your quest to get some lovin'. All NPCs added by this mod have daily routines If you possess certain items related to Primm's history, new dialogue options will appear Requirements SexoutNG by Prideslayer @LoversLab Sexout Common Resources by Halstrom @LoversLab (courier merc armor meshes and textures by Neverclock (@newvegasnexus)) Installation Drop SexoutAffairs.esp and SexoutAffairs.bsa in your data folder. Update If you are upgrading from an earlier version, I recommend doing a clean save. Versions that have letters attached to them don't need a clean save, unless stated otherwise. (0.051 to 0.055, clean save necessary; 0.055 to 0.055a, 0.055b,... no clean save necessary) There are so many changes from v0.0.5.1a (or 0.051a) to v0.055, that I can't guarantee for anything, if you don't do this. The following steps are necessary, in order to do a clean save: create a new savegame. (no auto- or quicksave) Exit game Remove SexoutAffairs.esp, any customization esp and SexoutAffairs.bsa from your data folder. (DON'T just UNCHECK them in your mod manager, REMOVE them!) Start and load your savegame from before Wait for 20-30 seconds and create a new savegame (no auto- or quicksave) Exit game Drop new SexoutAffairs.esp and SexoutAffairs.bsa in your data folder Start game and load last save. You're done! If you don't know which version you have, you can check the version number in the mod description in FNVEdit, Wrye or FOMM. Alternatively you can open the console in-game and read the version number. Optional requirements (Customization options) Mojave Delight by Glosshouse (@newvegasnexus) Lings Coiffure NV by earache42 (@ModDB) Beauty Pack PLUS -Project Mikoto- by Matteius (@newvegasnexus) I will provide customization options for Lings, Mikoto and Mojave Delight. It goes without saying that you can only use one of the customization esps at the same time. The esp of your choice has to be loaded after SexoutAffairs.esp. My personal preference is "Mojave Delight" by Glosshouse, because it doesn´t change Vanilla races, works alongside either Lings or Mikoto and comes with its own non-replacer Type3-compatible skins. And it looks fantastic! Uninstallation Delete SexoutAffairs.esp and SexoutAffairs.bsa in your data folder. If you installed either one of the customization esps, delete those too. Known Issues This mod is in a early stage, so expect some bugs/oddities/things that might annoy you. Credits: ChancellorKremlin (spell checking, fixing dialogue, ideas, merciless bughunting) Kainschilde209 (Inga's room, bughunting) zippy57 (initial spell checking, fixing dialogue) http://soundbible.com/ for sound effects (list of authors is included in download) Translation: Uyrgen - Russian translation Thanks: To Bethesda and Obsidian for F:NV To the LoversLab community for creating and hosting the best adult mods around the web. The Sexout crew in particular for creating a framework to make this possible in one of my favorite games of all time prideslayer for sexoutng Halstrom for SCR astymma, ChancellorKremlin, DoctaSax, jaam, Kainschilde209, srayesmanll, zippy57 Disclaimer: Sexout Affairs contains explicit sexual situations, drug use, strong language and other fun stuff. You have to be at least 18 Years old or of legal age, depending on your countries laws, to play this mod. Sexout Affairs is only available at LoversLab.com. It is free of charge and shall not be used for commercial purposes. If you paid for this or any other mod, you got scammed. You are not allowed to upload, modify or change it in any way, unless you have my permission. Resources used have permissions of their creators or are subject to public domain. If you want to translate Sexout Affairs in other languages, send me a PM. I would allow translations, provided that they are maintained and distributed in this release thread.
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