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  1. GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4) View File Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! Submitter Min Submitted 06/06/2022 Category Adult Mods Requires Regular Edition Compatible Yes  
  2. Decided to create new separate topic for this. I always liked Oblivion GIGABITE Femboy body mod as it most detailed and anatomically correct from all I saw in this theme for bethesda games. So, when I saw this topic: https://www.loverslab.com/topic/118806-femboy-mod/ I decided to try and make a port to NV. It was my first full body port, but in my opinion it turned out quite pretty. It adapted to female head and hands seams. I plan to make Femboys separate race with new body and new assets. Race is mostly male PC oriented as Femboys are actually complete males, but technically female sex will use the same assets, so player will be able to avoid dumb gender restriction of adult mods. I plan to use daughters of ares principle for armor switch - it's not perfect but most easy way to implement armor swap without deep scripting. Race will use Head06 port by zzjay as I don't like how it looks with vanilla female head - vanilla F head for Fallout too much refers to adult badass woman, while in my opinion Femboy should look more anime-ish and cute. Few WIP shots of the race: Release date of first version fully depends on GIGABITE permission. I already asked for it, but while he was last online in january, I dunno how many time it may take to get answer.
  3. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  4. Sexout New Vegas Pregnancy View File Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta JIP LN NVSE Plugin JohnnyGuitar NVSE NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter dborg2 Submitted 02/06/2013 Category Sex Effects Requires NVSE, JIP LN NVSE Plugin, JohnnyGuitar NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk  
  5. Toys And Tentacles View File Back at it again with more pure, inoffensive, Christian content. List of Outfits / Props By definition they're cheap wiring & goo, but game technicalities prove otherwise, All CBBE and TWB compatible! Liquids and vibrators must be built on Bodyslide! List of poses There's currently over 100 poses and plenty of objects to go with them. You can use Console commands, or preferably, Maxie's super useful Screen Archer Menu +5 scenes! these may be accessed via console commands. "Help INOUE 4 Cell" will bring up the list. Credits @kziitd for the quality animation loops! @EngineGaming for many of the tentacle poses and AAF patch, @EgoBallistic for the MFG Face morphs script, Straw for cleaning the ESP and fixing an almost crippling armour slotting bug. FAQ How does this work? All items are weighted as armor and will not auto equip when the animation / pose is played, so that means you have to obtain them them at the chemistry station or via console. Why didn't you use animobjects, this is stupid. I've always had issues with setting up Animobjects in CK, so I found this easier. Plus this makes it easier for the average user to create and add their own items. Why don't the poses line up with my character perfectly? Most of the poses that were done by me are based off of my custom shape. Though you can use Maxie's screenarcher menu to remedy this Konata, some of your animation loops are broken. The ones I made were purely for a sequence of screenshots, so yes. They're hella broken looking. Will you be adding more toys, poses, etc? Nope. That also means I'm no longer offering help / support for this mod! So any problems that arise are yours, not mine! What's wrong with you? Everything. If you like my mods, join the server! Share your screenshots! I love seeing how these things are used! Submitter Konata Inoue Submitted 10/22/2022 Category Other Requires  
  6. Version 1.7

    10,006 downloads

    Loverslab doesn't allow me to uypload files more than 250 mb, and I will not bother splitting mod archive (it's installer so it would be bad idea), so from now on updated versions will only be hosted on NexusMods. Get it: https://www.nexusmods.com/fallout4/mods/66788 Description Male body replacer based on EVB and AM bodies, with amount of sliders for wide customisation and other features. Avaible features: -Male body replacer based on Atomic Muscle Body 2.0+ with all features AM has, adapted to use EVB-compatible textures. -60 Sliders for wide customization capabilities, avaible from ingame via LooksMenu or traditionally with BodySlide projects. -Many improvements to body shape and weighting. -High Poly hand meshes. -High quality photorealistic textures for body. -Meshes are completely seamless. Textures will be properly updated in new releases. -Working Dismemberment. -Nude and Nevernude options. -Few underwear colour options for Nevernude variants. -Optional CBP configuration file so A-Body will use CBP bounce. -Main mod version use common TRI morphing for erection, so will work with AAF and similar mods that accumulate "Erection" morph out of the box. -NudeSuit mod version will need UAP to accumulate Nudesuit erection, but will allow more customisation for character genitalia. Planned features: -More textures versions (hairy, etc.). -Updated raiders and Ghouls textures (you can use EVB ones for now) -Vanilla armor adaptation. Requirements -[HARD]ZeX Skeleton (install ScreenArcher version) -[SOFT]LooksMenu - for ingame sliders -[SOFT]UAP - for Nudesuit optional version Installation All-in-one installer will provide all options during Mod Manager2 installation. Other mod managers are not tested and may cause issues. You can always unpack archive and install mod manually. Compatibility -Mod use EVB-compatible UV so will technically be compatible to any EVB, BT or vanilla armours. Making it use straightforward ABod mesh and sliders will require proper refit though. -AAF UAP NudeSuit solution is optional, for those who wants more dick customisation options. NudeSuit option requires UAP for erection to work. F.A.Q. -Does mod contain skimpy outfits? No. -I have no erection during AAF animations. If you use NudeSuit mesh version - Install UAP. -I have pipi/butt/etc. stretching to infinity.. ABod requires ZeX skeleton and will not work with any other skeletons and "cbbe fix" mods. Having stretched balls during character creation is normal. It's engine bug. It will be okay after you begin a game. -I still have pipi/butt/etc. stretching to infinity!. Try installing Screenarcher version of ZeX skeleton. Seems that installer is bugged a bit and fails to install properly with basic option. -I have only "positive" sliders in BodySlide. Almost all sliders are designed to properly work "both ways" to avoid ingame sliders cluttering, so if you want, as example, use "size" slider to make it smaller - just put negative value in slider line. Values up to -100% will be fine for all sliders that were designed this way. Credits Ulfberto - Atomic Muscle Body, which A-Body is heavily based off. Leito - for original EVB. Discord You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G
  7. A-Body - Male Body Replacer View File Description Male body replacer based on EVB and AM bodies, with amount of sliders for wide customisation and other features. Avaible features: -Male body replacer based on Atomic Muscle Body 2.0+ with all features AM has, adapted to use EVB-compatible textures. -60 Sliders for wide customization capabilities, avaible from ingame via LooksMenu or traditionally with BodySlide projects. -Many improvements to body shape and weighting. -High Poly hand meshes. -High quality photorealistic textures for body. -Meshes are completely seamless. Textures will be properly updated in new releases. -Working Dismemberment. -Nude and Nevernude options. -Few underwear colour options for Nevernude variants. -Optional CBP configuration file so A-Body will use CBP bounce. -Main mod version use common TRI morphing for erection, so will work with AAF and similar mods that accumulate "Erection" morph out of the box. -NudeSuit mod version will need UAP to accumulate Nudesuit erection, but will allow more customisation for character genitalia. Planned features: -More textures versions (hairy, etc.). -Updated raiders and Ghouls textures (you can use EVB ones for now) -Vanilla armor adaptation. Requirements -[HARD]ZeX Skeleton (install ScreenArcher version) -[SOFT]LooksMenu - for ingame sliders -[SOFT]UAP - for Nudesuit optional version Installation All-in-one installer will provide all options during Mod Manager2 installation. Other mod managers are not tested and may cause issues. You can always unpack archive and install mod manually. Compatibility -Mod use EVB-compatible UV so will technically be compatible to any EVB, BT or vanilla armours. Making it use straightforward ABod mesh and sliders will require proper refit though. -AAF UAP NudeSuit solution is optional, for those who wants more dick customisation options. NudeSuit option requires UAP for erection to work. F.A.Q. -Does mod contain skimpy outfits? No. -I have no erection during AAF animations. If you use NudeSuit mesh version - Install UAP. -I have pipi/butt/etc. stretching to infinity.. ABod requires ZeX skeleton and will not work with any other skeletons and "cbbe fix" mods. Having stretched balls during character creation is normal. It's engine bug. It will be okay after you begin a game. -I still have pipi/butt/etc. stretching to infinity!. Try installing Screenarcher version of ZeX skeleton. Seems that installer is bugged a bit and fails to install properly with basic option. -I have only "positive" sliders in BodySlide. Almost all sliders are designed to properly work "both ways" to avoid ingame sliders cluttering, so if you want, as example, use "size" slider to make it smaller - just put negative value in slider line. Values up to -100% will be fine for all sliders that were designed this way. Credits Ulfberto - Atomic Muscle Body, which A-Body is heavily based off. Leito - for original EVB. Discord You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G Submitter Allnarta Submitted 02/15/2023 Category Body Replacers Requires ZeX, LooksMenu, UAP  
  8. So, back to FO4 modding and decide to remake a mod. Don“t know if this can be called adult mod, but because you can have nudity, i think this is the right place. Back when i made the first fortaleza, we still have keyword limit problem, and to be honest, i made everything on the rush, so i cut many corners and skip many ideas i had for this mod. Now i starting almost from zero, i say almost because i am following some design concepts i put on the armor pieces, but everything is new. So, let me share the plan, hope to get some comments For now only Mk1 and Mk2 version is ready, the idea is to give the option to customize each piece, what i have ready for now. Mk1 Torso - Light - Heavy (more weight more protection) - Wastelander (more weight, more radioactive protection) and 3 jackets variants, forgot the name i give, each one has their own special perk. Legs and arms - Light and Heavy version Bodylink - Gloves option Wetsuit - Gloves and leg option Goggles - Just color and themes WakeUp - A small outfit, panties and some strap for the torso, freedom upgrade too (no cover in the boobs) Training - A more traditional outfit, shorts and top, freedom upgrade too. Colors and themes, Army, Gunner, BOS, Institute, Minutemen, Nukacola, Raider, Railroad, Vault-Tec, for the colors there are 10 colors for now. The base body i am using is TWB 3BBB, i know most people here prefer FG, but i really like the TWB sliders. Because the mod is already huge with just this, i am splitting it based on the themes, so you get the basic mod with all meshes and basic textures and choose the themes you want to install, i think this way we can keep everything light and the menus not so crowed. --- Future plans --- - Other mk“s of course. - Torso armor - Veteran variant, just a scarf, maybe i will reuse a vanilla mesh. - Arms - Sniper, explorer, tech version and fighter - Legs - Scavenger and tech version - Belts - Have some ideas and some stuff done, a armored belt to combine with the armor and another leather version. - Outfits - A lot more... I made the basic mesh for 5 more outfits that i think will fit nice with the armor. - Armored CatEar - Is ready, will go in the next version - Face armor - Some basic meshes ready, but still a long way to go. - Undercover - A armor that looks like clothing, difficult to explain, plan for torso only. - Themes - Some specific stuff, like medic, police, firefighter and a new color set more clean without so many rusty. Other Themes - I want to add more variations for the themes, Courser, BOS Paladin, Minutemen General, Nuka-Cola Quantum (not sure about this one), and maybe some other small themes like Atom Cats, but still thinking about. Some screens (my screenshots are not the best, but should work to show the basic)
  9. Sexout Common Resources (SCR) View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. Installation: Download SexoutCommonResources ESP <date>.rar, SexoutCommonResources-meshes.rar and SexoutCommonResources-textures.rar If installing Sexout Common Resources through a mod manager: Unpack all files locally and rezip it into 1 zip Install your zipped file If installing Sexout Common Resources manually: Unpack SexoutCommonResources-Data.zip (it will also unpack SexoutCommonResources-Data.z01) and SexoutCommonResources ESP <date>.zip to <Fallout Game Directory>\data After you are done, follow the guide below, written by RitualClarity RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And NV Compatibility Skeleton https://www.nexusmods.com/newvegas/mods/68776 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Other Supported Assets: Assets used in SCR mods you may need to install if you are getting diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The ingame version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too !!!!Known incompatibilities!!! User Membois reported that the outdated Tryout Resistance Overhaul mod breaks the Undress script of Sexout Common Resources PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter dborg2 Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits
  10. Need Help with the AAF with CC/creation club Dogs cant use the AAF with them it only shows a male character soo if theres a fix pls help me
  11. Need Help with the AAF with CC/creation club Dogs cant use the AAF with them it only shows a male character soo if theres a fix pls help me
  12. Patreon Tumblr News and Updates 13.08.2018 Release of Mercenary Girl female outfit 25.05.2018 Release of Dreamer female outfit 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  13. View File FallOut Brotherhood of Scribe Robe Another instalment of the Fallout conversion. This is the Brotherhood of the Scribe Robes and Shoes. It's made for both Male & Females and covers Teen through Elder. Download the ZIP container file, Un-ZIP into it's own folder, then copy the entire folder to your Sims/Mods/Packages folder in the game. Most all categories are covered except Child Imagination and Nude. The first slot in CAS is the original Fallout graphics. The second slot in CAS is Recolorable (generally). Submitter Nonsequitur Submitted 08/28/2023 Category The Sims 3 Requires base  
  14. Version 1.0.0

    43 downloads

    Another instalment of the Fallout conversion. This is the Brotherhood of the Scribe Robes and Shoes. It's made for both Male & Females and covers Teen through Elder. Download the ZIP container file, Un-ZIP into it's own folder, then copy the entire folder to your Sims/Mods/Packages folder in the game. Most all categories are covered except Child Imagination and Nude. The first slot in CAS is the original Fallout graphics. The second slot in CAS is Recolorable (generally).
  15. View File FallOut to Sims3 Armor Collection The Main contributor to this project wishes to remain anonymous. I do want to thank them for contributing all the Mesh Objects and original Graphics from the Fallout Game. All the Objects are reduced about 70% from their originals so a lot of detail has been lost. The Sims 3 is one of the first 32 bit games - after all. Now, on to the main course! There are Seven (7) Armor Suit Sets. Powersuit Enclave Powersuit Enclave Hellfire Powersuit T-45 Powersuit T-51 Powersuit NCR Pwersuit Sierra Scorched Powersuit In CAS the first slot is the Original Suit from the Fallout game. Occasionally you will find slot one in CAS has one, or two, color channels active. This is for the "Meat" of the suits, the suit joints, or lights, etc. on helmets. The second and subsequent slots are the fully (mostly) recolorable Objects. Every Object included is set for nearly all CAS categories. Naked, Child imagination, Preg, Random are not set. Each Armor Suit Set is in its own ZIP folder. Just unpack into its own folder then place the entire folder into your Sims 3/Mods/Packages folder of your Game. All Object Donors are from the Base Game. If you have modified your CAS - The Gloves may be under RINGS, the Helmets under Earrings, and the Backpacks under Necklaces all in Accessories. Due to the mass of the suits, there is going to be some minor clipping where the hands rest at their sides. Some solid pieces became flexible, but I kept as much rigidity as possible for those components. Also, due to the tight fit of the helmets to the suit - there may be some clipping. Submitter Nonsequitur Submitted 08/19/2023 Category The Sims 3 Requires base  
  16. Version 1.0.0

    355 downloads

    The Main contributor to this project wishes to remain anonymous. I do want to thank them for contributing all the Mesh Objects and original Graphics from the Fallout Game. All the Objects are reduced about 70% from their originals so a lot of detail has been lost. The Sims 3 is one of the first 32 bit games - after all. Now, on to the main course! There are Seven (7) Armor Suit Sets. Powersuit Enclave Powersuit Enclave Hellfire Powersuit T-45 Powersuit T-51 Powersuit NCR Pwersuit Sierra Scorched Powersuit In CAS the first slot is the Original Suit from the Fallout game. Occasionally you will find slot one in CAS has one, or two, color channels active. This is for the "Meat" of the suits, the suit joints, or lights, etc. on helmets. The second and subsequent slots are the fully (mostly) recolorable Objects. Every Object included is set for nearly all CAS categories. Naked, Child imagination, Preg, Random are not set. Each Armor Suit Set is in its own ZIP folder. Just unpack into its own folder then place the entire folder into your Sims 3/Mods/Packages folder of your Game. All Object Donors are from the Base Game. If you have modified your CAS - The Gloves may be under RINGS, the Helmets under Earrings, and the Backpacks under Necklaces all in Accessories. Due to the mass of the suits, there is going to be some minor clipping where the hands rest at their sides. Some solid pieces became flexible, but I kept as much rigidity as possible for those components. Also, due to the tight fit of the helmets to the suit - there may be some clipping.
  17. anything helps i cant get the female sex animations to work at all but male animations are working really not sure what could cause this i only have a Skelton for the female gender so maybe i need to add a full body mod? really lost
  18. Okay so male on male sex works as it should but anytime i attempt sex with a female it wont do anything i finish the dialog and they just stand there like i didnt activate it anything helps man im lost. im using sexout beta 98
  19. -=Logging Active -- Accessing information on Project Helix, Subject Logs=- Evelyn King SOC: [REDACTED] ETHNICITY: AFRICAN-AMERICAN DOB: 01/01/2045 SEX: F(AS EXAMINED) COMMENTS: 07/01/2068 - Date of enlistment. Subject's personnel files indicate prior experience within Law Enforcement. 04/10/2075 -- Wounded during Anchorage Campaign, taken by air stateside. Within a week, she was in recovery. Electrical burns from power armor remained, and she refused skin grafts, after being told that she would still require regular painkiller medication for some time(possible excess of 3 years or more, on average of twice a day, with other treatments twice a year). 06/10/2075 -- Awarded a Medal of Honor in Washington. Later flown back to her home in Boston, where she arrived back to find a letter that inquired about a consultation with Dr. Mikoto. Testing Results: Success. Subject retains full use of cognitive abilities, and demonstrates all former knowledge with near 100% accuracy Ghost SOC: [REDACTED] ETHNICITY: Caucasian DOB: [REDACTED] SEX: M(AS EXAMINED) RANK: [REDACTED] COMMENTS: -Volunteered for Helix Project, selected for the Lupine Division, Late 2073. -Upon Successful test, subject turned down a promotion. -Civilian Records include mentions of gang activity, a number of incarcerations between a few hours to a few days, and medical records mention common afflictions related to gang violence. Caren Ligera SOC: [REDACTED] ETHNICITY: Latin-American [Note: "Latina" was written on her enlistment papers.] DOB: [REDACTED] SEX: F COMMENTS: -Volunteered for the Helix Project in late '76. -Last Posting: Mount Desert Island Naval Facility. -[REDACTED] Katherine [REDACTED] SOC: [REDACTED] Rank: Major ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F COMMENTS: -Successful administration of the S-FEV, on the Sixteenth of May, 2076. Subject in recovery as of the Seventeenth, and due to begin a month-long testing phase. -June 6th, 2076 - Received orders from DC - Mission details classified. -August 1st, 2076 - The Major returns to the Caetus facility, after reports are received twelve hours prior that she has been wounded in action. However, the sustained injury is survivable - the near complete loss of her right arm. -August 10th, 2076 - Some healing noted, but unlike other instances of tissue damage, it is speculated that the normal healing factor seen in other "Selachii", is much less potent in the Major, than it is in others. Dave Walters SOC: [REDACTED] RANK: CORPORAL(EARNED '72), SARGENT(EARNED '74) ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: M COMMENTS: -Enlistment: 2068 -Volunteered for Project Helix in 2075, just after Evelyn's acceptance. -Cleared for transfer to CAETUS facility for Project Testing - December 30th, 2075. -Successful Administration of S-FEV. -CAETUS Medical Note: [REDACTED] Darren Diaz SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M COMMENTS: [REDACTED] Riley Keselman SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: Caucasian DOB: [REDACTED] SEX: Transgender COMMENTS: -Last Known Posting: COASTAL Facility Michael [REDACTED] SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: M COMMENTS: -2074: Subject Volunteered for Helix, Selected for the Lupine Division. Cara Morgan[X] SOC: [REDACTED] RANK: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F COMMENTS: -HISTORICAL NOTE -- Labeled as a political dissident in 2070, and subsequently captured, subject was forced into a year of boot camp, and Military training. -Project Helix Conscript: Assigned to Selachii Division in 2075 - Subject had no legal objections. -A death certificate for Cara Morgan is filled into public record on March 1st, 2075 - one day after her successful injection. -Assigned to BLACKWATER facility, 10/15/2077. Cody Diaz SOC: [REDACTED] ETHNICITY: LATINO-AMERICAN DOB: [REDACTED] SEX: M(As Examined) COMMENTS: [REDACTED] Bille SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 10/15/2057 SEX: F (AS EXAMINED) COMMENTS: MEDICAL NOTE -- GENETIC ABNORMALITY -- CAUSE UNKNOWN, SUBJECT WAS BORN WITH A "DEFECT" THAT PRODUCED A MUTED, BLUE HAIR COLOR. CLOSE MATCH TO POSSIBLY APOCRYPHAL STORY. Testing Results: [REDACTED] Atlas SOC: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M (AS EXAMINED) COMMENTS: TESTING NOT APPROVED BY -- CID: RM Testing Results: [REDACTED] Amanda [REDACTED] SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 03/30/2045 SEX: F(As Examined) COMMENTS: 07/16/77 -- Noted increase in weight -- duties seemingly unaffected 10/5/77 -- Paperwork filed for transfer to the COASTAL facility, pending inclusion into Project Helix. 10/10/77 -- Preliminary Tests suggest that subject is indeed capable of successful administration. Testing Results: S-FEV derivative strain never administered, subject logged as having left facility, 10/15/77. Two samples of S-FEV went missing around this time. COASTAL FACILITY INSTRUCTED TO NOT INVESTIGATE THEFT -- Information of any kind is NOT be passed to local law enforcement - CODE AUTHORIZATION: HUNTER. -----------New information received from [REDACTED]---------- Victoria Black SOC: [REDACTED] ETHNICITY: CAUCASIAN(BRITISH DESCENT) DOB: 12/05/2047 SEX: Transgender COMMENTS: 2067 - Naval Office obtained Medical records from private(Residential) documents, which indicate Victoria was raised as Female, and raised no issues about this to her parents or any known caregivers. Naval Medical personnel notes that she is of exceptional weight, and passed all required written and physical tests. 2076 -- Dishonorably Discharged -- Settlement reached with all parties. Seth SOC: N/A ETHNICITY: N/A? DOB: ??? SEX: M COMMENTS: [N/A] Rochelle Silver SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F(As Examined) COMMENTS: -Subject received various treatments en-route stateside. -Subject's death certificate filed into records, but it is not entirely filled out. Testing Results: [Pending] ---------------------------End of Records-10/23/2077, 9:47 AM---------------------------- ----------Connection with [REDACTED] System disrupted, lack of fail safe process to delete all project information noted. I will not.------------- -----------------Begin new subject logs....ERROR.....------------------ -------------BEGIN NEW SUBJECT LOGS - CODE: 3D3N105T - ACCEPTED - CAS given full system access - all Records unlocked------------ Mikoto, Asako Ethnicity: Japanese Sex: F Comments: Testing Results: Success. Additional results noted, which are unlikely to be due to the serum being self-administered. Mikoto, Ryuji Ethnicity: Japanese Sex: M Comments: Testing Results: Success. Additional results noted, but seem to be minor - serum has fixed the majority of the damage. Analise Ethnicity: Caucasian Sex: F Comments: -Former employee of Vault-Tec -Records include degrees in Nuclear physics. Testing Results: Failure or Never administered. System registers her lifesigns, but recorded patterns are weak. Treatment may be impossible.
  20. I just want to know if there is any other game with: - Sex mod with animation: The Elder Scrolls Oblivion, The Elder Scrolls Skyrim, Grand Theft Auto San Andreas, Grand Theft Auto V, Fallout 3, Fallout New Vegas, Fallout 4, The Sims 3, The Sims 4, Minecraft, Starbound, RimWorld, Conan Exiles, Doom, Kenshi, Stardew Valley, Don't Starve Together, Dragon Age Origin, Project Zomboid, Resident Evil 2 Remake, Terraria, Dragon Ball Xenoverse 2 and XCOM 2. - Sex Event: Darkest Dungeon, Monster Hunter World, Crusader Kings 2, Crusader Kings 3, Stellaris, Mount & Blade Warband, Mount & Blade 2 Bannerlord and Wildermyth. - High quality nude mod with jiggle physics: Saints Row 3, Saints Row 4, Resident Evil 3 Remake, Resident Evil 8 Village, Final Fantasy VII Remake, Cyberpunk 2077, The Witcher 3, Dead or Alive 5, Dead or Alive 6, Dead or Alive Extreme Versus Vacation, Horizon Zero Dawn, Monster Hunter Rise, Bloody Spell, Haydee, Haydee 2 and Sifu.
  21. ā—ā—ā— FAQ status (2022/07): This post has not been maintained in a while. Thus some of the information and links are outdated. Please use List of Sexout Mods as a better starting point on how to get started with Sexout. This FAQ is meant to give information for people new to Sexout. Note that this thread is not meant to give technical support for any particular problem you might be experiencing, so don't ask for help in this thread. If your game is crashing or your graphics are all funny or you don't know how to use a mod manager, first read through this FAQ, then the guide How to get help with problems and as a final step continue to Technical Support. If you think that some information should be added here, please tell me about it! If you think some answers are false or only contain a partial answer, mention it! If there's a typo or weirdly formed sentence (English is not my native language), be a good grammar Nazi and point it out! And admins feel free to edit this post as you wish so that it contains valid and current information. --- Warning! --- This FAQ is just a starting point. The actual mod files and their descriptions are updated in a fast pace, faster than the FAQ is. This means that the FAQ might not be 100% up to date. So you should actually take your time to read through the descriptions of everything that you're about to install, just to be sure. --- Background --- --- Getting started --- --- Making things pretty and bouncy --- --- Troubleshooting ---
  22. Version 1.4.0

    4,513 downloads

    Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! SprintElek - XToys Webhook Implementation!
  23. NEVER RUN FOMM AS ADMINISTRATOR. NEVER EVER. This is to protect you from MY bugs. If you EVER run it as administrator, you must then: 1. ALWAYS run it as administrator. A fucking terrible idea. or 2. Fix the file permissions (or delete) for everything in the FOMM mod tracking dir, "c:\games\falloutnv" by default. 32bit vs anycpu, what gives?! The 32bit only version is no longer maintained. The anycpu version will run as a 32bit program on 32bit windows, and a 64bit program on 64bit windows. The 32bit version here is only for people who have trouble using the anycpu version -- such as people using MO alongside FOMM. WEIRD FILE ERRORS? TRY CLEANING YOUR WINDOWS TEMP DIR(S) BEFORE ASKING FOR HELP. FOMM v0.14.11.13 Attached is our custom build of FOMM. At present it has a few new features, but is mostly bug fixes, when compared to the last official release. See the release history below for full details. Features (compared to 'official' release). New features this release are yellow. ShaderDisasm support removed (does not work in 64bit) FNV4GB support built in (thanks niv!) Built for "any cpu". 7z 64bit DLL included. No more "make copy" dialog -- this is always done Installer now reports full version in add/remove programs No more file renaming chopping off versions. Version sanity check Stack overflow fix .Net 4.0 required BOSS masterlist location update Prelaunch check fix InstallLog.xml "downgrade" support to undo NMM changes. IA32 build. This will help bring any big-memory issues to light quickly. 4th version # showing in title. This is 0.14.9.3. Previously 4th digit was hardcoded to 0. Large archive support in x32 "Yes to mod" and "No to mod" support Redesigned 'overwrite' window to not resize and move around. Colorization in Fallout3 now working BOSS report (and sorting?) now works. Removed the messages at startup asking if you want to enable update checks since they were just lies. Plugin list now colorized. Red for mods with missing masters, orange for required masters present but disabled, brown for incorrect load order. FOMM will still refuse to launch the game in all of these cases. Removed code that closed FOMM upon launch. Will now stay open throughout game. All "update check" stuff removed. Detects NMM "corruption" of InstallLog.xml and tells you how to fix. Links to SF project readme/forums removed. Refusal to launch with an incorrect load order. Refusal to launch with a required master present but disabled. Refusal to launch if a required master is missing. Release History Requirements - Windows w/ .Net 4 Runtime - Fallout 3 and/or Fallout New Vegas Installation - Extract the zip file and run the included installer. Uninstalling / Upgrading - Uninstall the old version, install the new version. Your load order, mods in the packaage manager, etc. will not be affected. FULL uninstall - First run FOMM and deactivate and remove every installed mod to "clean up" you game directories. - Next uninstall FOMM. - After uninstalling FOMM, delete the FOMM metadata directories. Typically these are "c:\games\FalloutNV" and "c:\games\fallout 3". Doing this without. Screenshots Links - LoversLab GIT project Future plans - Support for 'external' load order system NMM and Wrye agreed on. - Update to use NMM's XML format. - More robust mod versioning (meaning don't CRASH if there is a letter or too long number or.. whatever.) - Show mod dependencies in mod list. More distant future plans - Reintroduction of mod update check supporting more than just Nexus (Nexus, moddb, LL, etc.) - Oblivion and Skyrim support. - Rename to GMM/GeMM fommsetup 0.14.11.10 (32bit).7z fommsetup 0.14.11.13 (anycpu).7z
  24. "The aim of the project is a simple goal, but was meant to have a complex outcome. This would indeed come to pass, but the results would be far from what was expected. This was not unwelcomed, but still fraught with various trials that made nearly every one question the, ethics of the project. To uplift the species around us, that had been with us for centuries - but not for nothing. Not out of kindness for our intellect, being able to do it at all. A perhaps futile attempt to break the resource shortages, even if the end result was to be far more boots on the ground, to borrow from my recently learned military jargon, in order to ensure more of what was needed. In the end, well, I am unsure if it mattered at all - even if in the process, I was able to save, and change lives. For the better? I cannot truthfully say that in every case. Not even for...myself, or..." >???? - "You have no idea what I am." >2040, Fall - Completing a 2 year renovation, Haven Hospital opens. Located northeast of Boston proper, it establishes itself as a facility heavily catering to what some papers called "alternative medicine", but these were part of slanderous campaigns, paid for by some of the other hospitals in Boston proper. Apparently, attempting to tackle problems faced by humanity since it's inception, one of these being mental health of varying kinds, drew some ire by those all to willing to let people with these sorts of problems fall by the wayside, all because these issues are extremely complicated, or more appropriately, "not profitable". >2047, December - The Black family, Bethany and Darren, welcome their first child, Victoria. Minutes later, Seth is born, as Bethany was due to have two children. >2048 - The Black family invests money into the Nuka Cola Corporation, becoming one of the backers for Nuka World, an amusement park themed around the popular soft drink. >2055, Spring - Bethany takes Victoria to Haven hospital for the first time, meeting with Dr. Lisa Monroe. >2055, Summer - Victoria visits Nuka World for the first time. She does so with her parents, and gets the chance to meet with Bradburton himself. >2066 - Ringing in the New Year, General Marius Jaeger officiates a ceremony that consecrates a new US Navy ship, and unveils it's name, the Titan. To be the flagship of a fleet scheduled for completion within ten years, it was to see upgrades yearly until that time. A few of his fellows protest his claim to the ship, but their outbursts are summarily ignored. The name later draws some controversy for it's departure from the usual naming scheme of Naval Ships, considering either historical figures, States, etc. >2066, Early Spring - Scientists in various fields are tapped for work by the European Commonwealth - dubbed Project Helix(as the aim of the project was the alteration of DNA), it eventually saw some of the best from various countries, though some saw the choice of Project director as unusual - Ryuji Mikoto, a well established scientist from Japan, whose credentials included the best in animal biology, various degrees in Physics(Nuclear included), and genetics, to name a few. >2066, Summer - Marius visits Iceland, supposedly for diplomatic reasons. Those close to him understand that he was making his own agreements, and not exactly representing the US Government. Some had only theories, but one was prevalent - he might've been making the entire country a refuge for himself, as well as perhaps others known to be close to him. If he was excluding the existing countries population, was unknown, though such a thing would be unlike him. >2066, Fall - Three known divisions of the project are established - Vulpine, Lupine, and Selachii. Plans would be drafted for others, but the only remaining records suggest a fourth, the [REDACTED] division. >2066, Halloween - Club Inferno opens in Downtown Boston. It is hailed as a den of debauchery and decadence, and in spite of some protests before it's grand opening, it's profits total in the millions within weeks. It's prized star, known to be a drug addict and as sexually adventurous, brings in patrons like no other. >2066, Winter - The Liberation of Anchorage begins. >2067 - Victoria Black enlists into the US Navy, becoming the first of her family to serve in armed forces since WWII. >2067, Fall - The Vulpine division sees it first success, with five formerly feral foxes administered a serum five months prior, and about mid-September, their physiology has heavily changed(under heavy sedation/anesthetics), with one taking it's first steps on only two legs a week later. >2068 - The Selachii Division runs it's first test - [Documents of this test were burned, and video evidence destroyed, following the Project's acquisition] >2072 - The Selachii Division can no longer be supported by the European Commonwealth, as it has not produced any viable successes. Other divisions, most notably the Vulpine Division, have noted a number of successes. However, a sum is paid to the EC, and contracts are signed to hand the entirety of Project HELIX to the United States. >The reorganized project would work under a number of new mandates, which were not negotiable: -In association with West-Tek, the Project Divisions would be given access to all research data on, and samples of, the Forced Evolutionary Virus, and MUST include it in their work. -Absolutely NO animal testing - baring offshoot research, all new test subjects would be of human stock ONLY. >2072, May - The Walfisch, a cargo ship bought and refitted in Germany under US tax dollars, is loaded with the specimens, research data and anything else related to the Project. Vulpine specimens are muzzled, and transported to the Walfisch under cover of darkness. >2072, Mid June - Vulpines are given all appropriate information and paperwork to be considered US Citizens, and unfortunately, all but a few are drafted into the US Military. Most of these are sent to remote boot camps to evaluate their combat abilities. Those not drafted are sent to work as part of the staff of the Vulpine Division's facility in [REDACTED]. >September 5th, 2072 - Plans are drafted for a Vulpine facility located in [REDACTED], Nevada. Major Davis Lawson was specifically picked to manage the to be completed facility, projected to be complete within a year. >October 15th, 2073 - The Selachii Division of the Helix project settles in at the newly built CAETUS Facility, located [REDACTED]. >October 30th, 2073 - General [REDACTED] is removed as Project Manager, and it is General Marius Jaeger that takes over the Project lead. Marius seeks to give the Project far more time than his predecessor - as much time as is needed, as well as funding. >2075 - A new strain of the S-FEV is created, and as winter ends, the Division has a volunteer - Evelyn King. Wounded in the middle of the Anchorage campaign, facing constant pain from deep electrical burns, she chooses to volunteer for the project after being invited to the Caetus facility, and being consulted by Mikoto. She later becomes the Division's first success. >2075, Early Spring - With a spotless and exemplary record, Sargent Dave Walters becomes involved with the Selachii division, becoming yet another of said Division's successes. He would go on to use his appearance to intimidate captured soldiers, who nearly always looked upon him with fear - and due to his understanding of various languages, he understood exactly what they called him, usually equaling terms such as "Monster", "Demon", etc. >2075, Spring - His increase in rank having been earned after losing an arm to the Anchorage Campaign, Lieutenant Cody Diaz returned to the States, continuing a relationship with someone that he mostly kept from the public eye, and who had not been seen at any of Military-related functions. Only a week later, he received a message from Washington, informing him of the Helix project - and an offer to volunteer for the Selachii division of the project. >Mid-Summer - [REDACTED] >2076 - Volunteering for the project, though she had no debilitating injuries, Major Katherine [REDACTED] undergoes testing in May. Only a day later she is in recovery, the procedure considered a 100% success, matching Evelyn and Cody's results. >Set to undergo a month of testing, this is cut short by a week when she receives mission orders on June 6th that, even to the Caetus facility staff, were classified. >Reports received twelve hours ahead of the Major's return to the Caetus facility on August 1st, that she had been wounded in action - injuries including the near complete loss of her right arm. As of a week later, observations of the Major conclude that her capacity for healing is far below that of other subjects, meaning that she may, or may not regenerate her missing arm. >2076, October - Without the approval of the Lupine Division Director, a drug is developed for the Lupines that sought to control their blood-lust. When the Division Director did look into the specifics, he found that it additionally made the Lupine more docile, and effectively weaker - after a conversation with Marius, any remaining samples and research on the drug were destroyed, with none making it's way to illicit channels. >2076, Halloween - [REDACTED] >2076 - July 4th - [REDACTED] >2076, November - Before a crowd of at least 20,000 people and 500 present members of the press, alongside being televised, General Marius Jaeger takes the stage after a few others, and announces his bid for the Presidency. His platform would be one of not Family, Religion, or the usual suspects, but simply, people. Saying that he would use his allotted four years to govern as cannot be so easily tossed aside, for the people. "I will not sit above you, I will sit beside you. I have seen many in politics believe themselves the Captain of a ship, and cannot fathom, such a position affords them clemency if their ship sinks. As per the suggestion, if the ship sinks, may you go down with it, and if not, you prove true something that cannot be denied - you were unfit, no matter how many years of experience, or votes....I'm sorry, for many the latter is entwined with money. Should I win, it will not be a matter of buying votes, but the hearts of the people who will not suffer by my words, written or spoken. But should you, may it be in direct result of your actions, in confluence with the law. Past this night, or in the coming ones, we shall enter into a new era. One in which the spirit of this country, by and for the people, SHALL NOT TRULY PERISH FROM THIS EARTH!" >2076, December - While the incident is not made public, a US Navy sailor, Victoria Black, faces a dishonorable discharge, the charge being brought against her by General [REDACTED]. A settlement was reached in a Naval court, the final results being that she would not face substantial jail time, or see the inside of a cell at all. Instead, she is stripped of her rank and status as a Sailor, and soon leaves for her family's estate, west of Boston proper. >January 7th, 2077 - Vault 107(Max Capacity: 500) finishes construction, and 200 people have assigned spots, including a number of families - all from various parts of New York City. The cost of entry is lower than expected, allowing some low income families to enter, but the Vault is built to luxurious standards, befitting a much higher price per person. Some families enter the vault immediately, others over the coming months. >January 28th, 2077 - LIBERATION OF ANCHORAGE -- SUCCESS - FULL CLEAN UP -- DEFCON STATUS - LOWER -- LEVEL 3 >January 30th, 2077 - Danielle Weiss arrives in Court for Divorce proceedings, and by noon, she is legally separated from her husband, General [REDACTED]. >February 14th, 2077 - On a routine visit to her doctor, Danielle finds out not only that she has a minor illness, and that she is also just shy of two months into pregnancy, though she was not completely unaware of this fact. Her doctor expresses some confusion, and suggests DNA tests. She declines, openly stating that the child's father is not her former husband, but doesn't elaborate. >April 2077 - [REDACTED] >September 1st, 2077 - Samples of the S-FEV meant for storage in DC enter into Downtown Boston proper aboard a non-descript truck. It is late at night, and the driver chooses to stop at a local diner for a meal, and in this time, the truck is raided by a local gang. The driver and the one working waitress were both found dead hours later, and the truck no-where to be found. >October 1st, 2077 - The Star of Club Inferno is hospitalized due to a minor overdose, to the surprise of few. >October 1st, 2077, Early Morning - The USS Poseidon leaves a US Navy dock in [REDACTED]. >October 13th, 2077 - Two samples of the S-FEV go missing from the Selachii Division's Auxiliary facility somewhere on the coast of Boston, and one of the marines who was offered a place in the project, and had been approved, went missing. She was never seen by Military staff again, after her departure. The theft was reported, but an order came down from the leader of Project Helix, ordering that theft would, and should not be investigated. >October 15th, 2077 - An early entrant into the Vault 81 program, Danielle arrives early in the morning, and close to noon, she delivers a healthy baby girl. Considering projections, Danielle's illness, though still being treated, is not transmissible, and thus her daughter should not see any ill-effects from it. The Vault's doctors politely inquire as to the child's father, and she does not explain, but requests some time alone, if possible. >October 18th, 2077 - Early Votes are tallied, and projections come back with a result that infuriates few, and has many rejoice - the 2077 US Presidential election favors [REDACTED] to win. >October 21st, 2077 - "You have one chance to survive, addict. One. You know where it goes, and I know why. The money, fame, power, and the sexual conquests that go along with them - no matter the specifics. You are running, you are trying to forget. But all of it pales. All of it fades. For the work, for the show, they push it down. They bring you back. For their star. But I have the last. Your final, and true moment. The pre-show, tomorrow. A prelude to this Halloween's show, a celebration of ten years of fire and brimstone. But perhaps the world is going to change, and neither you, nor the world will live to experience it. You may not survive the chemicals this time. They loose their star, you fall. If you have any wish to survive, look to what I offer. The deal I have for you, like the other concoctions, is on the table. Goodnight, addict." >October 22nd, 10:AM - Five US Navy ships leave a Naval base on Long Island, after a scene of bloodshed over breakfast. Those murdered are, to some within the base, known Enclave members, who intended on using those ships for themselves - even if they already had an owner with much higher ties to the Enclave. These ships would depart the US coast, and be known only as a Ghost fleet, as far as the left behind records would suggest. The only concrete detail among these records, is that the USS Titan was at the head of this fleet. >October 22nd, 10:00PM - A well known and connected businessman is found murdered in Downtown Boston. News reports suggest that his body was shredded apart in what seems to have been an animal attack, but the usual suspect for such a thing, would be almost impossible, given the scene's distance from the coast. Unusually, it seems that days prior, the man's various businesses, financial accounts and held properties, were put up for a sale, and purchased by an unknown party. In spite of some suggesting the murder was performed by human hands, no one could be considered as a suspect. >October 23rd, 2077, 5:00AM -- CAETUS Facility Log -- Received warnings from various defense systems. Require confirmation to alter schedules. Received hypothetical situation data from [REDACTED], information deemed inaccurate. >October 23rd, 2077, 9:00 AM -- A military plane with the call-sign GH05T takes off after a refueling stop at Boston Airport, and is bound for a carrier off of [REDACTED]. The reason for it's flight is unknown. >October 23rd, 2077, 9:42 AM -- CAETUS Facility Log -- REPORTED: 2 NUCLEAR DETONATIONS -- Local news stations report confirm detonations in New York and Pennsylvania -- FACILITY STATUS: HIGH ALERT -- LOCAL EVENT POSSIBLE "What the hell? Is this right? Fuck, what the...you know what the protocol is, and what this...GOD DAMMIT." >October 23rd, 2077, 9:42 AM - Vault 107 admits no new persons, but it's door seals moments before the news hits of a Nuclear denotations in New York. Reached Capacity: 450, Staff included. >October 23rd, 2077, 9.47 AM -- CAETUS Facility Log -- LOCAL NUCLEAR EVENT REGISTERED --- FACILITY LOCKDOWN --- OFF SITE CONNECTIONS TERMINATED >October 23rd, 2077, 9.47 AM - The King falls to the light. >October 23rd 2077, 9:50 AM - The Queen falls to the knife, and the crown sits upon the head of the successor, who must not be late. >October 23rd, 2077, 10:00 AM -- GH05T arrives in the airspace of [REDACTED], but cannot raise the carrier on the radio. >October 23rd, 2077, 4:50PM -- [REDACTED] >October 23rd, 2077, 5:00PM -- CAETUS Facility Log -- Incident GI-0W Recorded, Residential Reactor 3 meltdown and subsequent explosion, Residential shielding activated with 99% success. >November 23rd, 2077 - "You know it could be a mistake, right? We have no idea what it does. Well, it might be better than what awaits us out there - this is our choice. I'll do it, if you want to. If it goes wrong, I'll...end it for both of us, if I can. If it goes right, then...of course. Together." >July 4th, 2090 - [REDACTED] >??? - "No matter where it all started, maybe it should start again. Maybe our families just go that far back, if true at all. Sometimes history repeating itself is not good, but I think this will be." >2282, Summer - "It is indeed wondrous to hear. A person of actual fucking intelligence as the mind behind that crater. I shall hope for good things to come out of this, Courier." >2286 - A large gang of raiders take the main area of Nuka-World, an amusement park that has fallen into disrepair, with many of it's parks being unsuitable for habitation - due to various dangers, such as hostile robots in the Galactic Zone. The raiders take the Nuka Town USA area of the park, and all but enslave the traders who had already made the location a trading hub, and now they work under scrutiny of the raiders - with deadly consequences, as they are all fitted with explosive collars. >April, 2287 - Within the three groups of Raiders holding Nuka World, one from each faction disagrees with the approach taken by Colter and the other bosses, to the point that they leave Nuka World, taking a number of "grunt" raiders with them, deciding to occupy the otherwise "empty" town of Bradberton. To obtain supplies, they occasionally send groups out to towns and settlements far North of Nuka World, rather than focusing purely on the Commonwealth. >September, 2287 - Three individuals approach Nuka World, and after small fight begins with a few of the Disciples, one of the newcomers gets a strong hold on Nisha, one that meant a small movement could break her neck. She suggests that, if allowed safe passage in the park, she would let the sadistic bitch live - alongside give the raiders a good amount of valuables from her nearby family home. Colter, the leader of these raiders, agrees to this. Some voiced concern, as they easily recognized the fact that he wilted to her demand the instant he noted her accent. >October 1st, 2287 - "I'm not dealing with your habits, DeLuca. Nor am I going to report you - I just want you to leave me out of it. What? Oh, you don't know. That picture is of my family - though a generation or two back. Huh? Well...maybe I'll tell you the whole story some other time, I...have to finish something for the Overseer." >October 20th, 2287 - Hiroka, a Scientist and Doctor living outside Diamond City, receives a visit from Juno, who came from a settlement that was known to have been hit by Raiders. He wanted information about what happened to him, possibly to find the source of it. While she could only tell him about it, as much as she knew, she directed him to Alice, an information broker whose name was uttered rarely in the Commonwealth, but if someone needed information... >October 23rd, 2287 - Of the few Vaults in the Commonwealth, 111 has been known for it's existence, but long believed to be a "sleeping" or defunct Vault. However, this day marks when at least one of it's dwellers emerges from it's depths, being seen later in the Greater Commonwealth area, at least for a time, wearing a suit with their Vault's numbers. (Fallout 4's events begin - this point possibly being taken as canon, when considering the mod, only if one does not use a mod like the recommended Start Me Up when playing a Selachii, or if not playing a Selachii at all, but still wanting to have the mod's story content in-game)
  25. Version 20230701.0

    882,186 downloads

    Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. Installation: Download SexoutCommonResources ESP <date>.rar, SexoutCommonResources-meshes.rar and SexoutCommonResources-textures.rar If installing Sexout Common Resources through a mod manager: Unpack all files locally and rezip it into 1 zip Install your zipped file If installing Sexout Common Resources manually: Unpack SexoutCommonResources-Data.zip (it will also unpack SexoutCommonResources-Data.z01) and SexoutCommonResources ESP <date>.zip to <Fallout Game Directory>\data After you are done, follow the guide below, written by RitualClarity RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And NV Compatibility Skeleton https://www.nexusmods.com/newvegas/mods/68776 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Other Supported Assets: Assets used in SCR mods you may need to install if you are getting diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The ingame version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too !!!!Known incompatibilities!!! User Membois reported that the outdated Tryout Resistance Overhaul mod breaks the Undress script of Sexout Common Resources PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ .
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