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Human Resources View File Human Resources Mod Contributors: Malphias - Slave Market 3D Cell Space Morgenrot_68 - Voice feature What is this mod? This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game via Knockout Framework Or AAF Violate. Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate! While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Feature: Slave Butchering You need a Butchering knife, craft it at any chemistry station. Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT! Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus. Feature: Settlement Creatures IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary. With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal. These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame. The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above). Currently supported creatures: Slave Market! (by Malphias) Where? Fast Travel to Concord, the door should be directly in front of you to the right. How does it work? Go to the Slave Market Terminal. There you can sell slaves that are currently following you. The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves. I can’t see any slaves, what shall I do?!?!? Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached). How do I buy slaves? After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy". What can I do with Slaves that are for sale? You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally. Customer Activity Once you have hit “restock”, a market breeding slave will start servicing the market customers. Requirements: Hard Requirements (Must haves): Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes One of these: (using both might cause bugs) AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021)) Knockout Framework (NOT Recommended!, causes crashes and glitches...) Optional Addon: Non lethal armory Real Handcuffs Torture Devices Guide for setting up AAF infrastructure: Optional (Enabling certain mod features): Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition SOUNDFILES from the download section Optional Sub-Mods (may or may not work) Furry Fallout 4 Compatibility Alternative Enslavement Method General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits Malphias for providing the 3D Market Cell ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog Submitter HR_Sinop Submitted 11/08/20 Category Sexual Content Requirements F4SE, AAF, AAF Themes, AAF Animations, Workshop Framework, Real Handcuffs, Nuka World, Prisoner Shackles, Hoockers of the Commonwealth
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Can anyone help. I recently downloaded Erotic Art so I could add NSFW paintings to some of my settlements. I was specifically interested in the bondage / BDSM themed pictures, however the ones that come with Erotic Art are a bit...well, meh, and there's very few of them. I looked at an image replacer for this mod, however it replaced all the Bondage themed pictures with vanilla ones. I've tried searching for other mods that add bondage themed pictures but the search function on this site isn't user friendly (IMO) and I've come up empty. Is anyone able to point me towards a mod that adds bondage themed paintings and posted to the settlement workshops. (NB, I'm more interested in damsel in distress / peril type bondage, rather than hardcore BDSM, but I'll be happy with either) Thanks
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Would it be possible for someone to add the restrained / struggling animations along with the passive gagged sound, used by the NPC's who are equipped with KFT devices from indecent Captivity, to mats that can be placed in settlements and can be permanently assigned to settlers in the same way as the mats from the Prisoner Shackles mod from Nexus. I know there are mods out there such as Workshop Crosses and Torture Devices, but I was looking for something that would allow me to place settlers in permanent immersive and realistic bound struggling animations, that are compatible with mods such as KFT, for which I cannot find any suitable mods. (the only one I can find that adds restrained struggling animation mats is 50 Shades of fallout, workshop addon which sadly doesn't work). The reason I'd like such mods to be compatible with KFT etc, is so the NPC remains restrained when using AAF animations. (NPC's using KFT / DD devices do remain restrained when using AAF animations when they're not assigned to an animation rug) The creator of Indecent Captivity, SpicyDoritos has graciously given permission for anyone who wants to, to use the idle animations from his mod to create a workshop variant. and proof can be shown to anyone interested in creating such a mod. There is one Technical point that SpicyDoritos made: "InCap doesn't have mats, it just has idle animations. Idles are assigned to the captives via an alias package. So someone would have to create a mat for each idle, and then also make the mats into constructible settlement objects." Thank you.
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Version 1.0.1
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Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory. My goals for this blueprint were: Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look. Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service. Requirements Downloadable Content Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Hard Requirements Transfer Settlements. To import this Blueprint. Scrap Everything. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting. Nice to Have Videos of the Wasteland. Working televisions. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Home Plate Workshop Settlement. A full workshop for Home Plate to manage caravans and shops. Setup Scrap everything within Home Plate. The easiest way to do this is to run ScrapAll from the console. This is the only settlement where this works without creating adverse effects. Build a Transfer Settlements station from /Power/Misc and place it in front of the workshop. Use it to import this Blueprint. Note. Import should be done with Workshop Mode enabled. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into Vault 111 a few minutes after arrival. Once inside wait an additional few minutes before saving. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes Blueprints installable. Updates Version 1.0.1 Minor adjustments to walls and doors to prevent clipping. Added Immersive Laundry support. Added a cat and a dog to the build. Made adjustments to the Erotic Art optimized for my Classic Erotic Art Retexture.-
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Transfer Settlements - Institute Surveillance Station Home Plate View File Home Plate is the de facto home for the player within Fallout 4, but the base build can be pretty limiting. This Transfer Settlements blueprint uses a mixture of Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is an early Institute design similar to what you would find within the FEV laboratory. My goals for this blueprint were: Increase the available floor space, resulting in a second and third level. To create a space that appears to be livable, including a kitchen and bathrooms. Designed to support mods that enable parties or entertaining clients. E.g., Hardship by Tentacus. Furniture selection to further support Advanced Animation Framework (AAF) scenes. Limited settlement support, such as shops. Limited defences in the form of bubble turrets, in case NPCs get violent. Have power available throughout without the distribution being visible or by using Workshop Framework. Create a more coherent and consistent look. Note. Similar layouts have been used to support Human Resources. The antenna was wired in and clipped through the walls to broadcast availability, with the additional safe and terminal added wherever it fit. If I recall, locals would also avail themselves of the service. Requirements Downloadable Content Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Hard Requirements Transfer Settlements. To import this Blueprint. Scrap Everything. To clear out Home Plate down to the corrugated walls. Settlement Objects Expansion Pack. Main building elements needed to make this possible. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Homemaker. Decorations, furniture, and miscellaneous objects. Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen. Advanced Bubble Turret Set. Unobtrusive defensive elements. Erotic Art and Erotic Art Expanded. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to the addition of carpeting. Nice to Have Videos of the Wasteland. Working televisions. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Torture Devices. Addition of associated torture devices. ZaZOut4 REPACK. Crosses and pillories. Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Home Plate Workshop Settlement. A full workshop for Home Plate to manage caravans and shops. Setup Scrap everything within Home Plate. The easiest way to do this is to run ScrapAll from the console. This is the only settlement where this works without creating adverse effects. Build a Transfer Settlements station from /Power/Misc and place it in front of the workshop. Use it to import this Blueprint. Note. Import should be done with Workshop Mode enabled. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into Vault 111 a few minutes after arrival. Once inside wait an additional few minutes before saving. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes Blueprints installable. Updates Version 1.0.1 Minor adjustments to walls and doors to prevent clipping. Added Immersive Laundry support. Added a cat and a dog to the build. Made adjustments to the Erotic Art optimized for my Classic Erotic Art Retexture. Submitter msmfoster Submitted 09/17/25 Category Sexual Content Requirements Transfer Settlements, Scrap everything or equivalent, and Settlement Objects Expansion Pack.
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