Search the Community
Showing results for tags 'deathclaw'.
-
AAF Creature Resources View File What this mod will do: ? Give penis morphs to all the creatures as possible to be used in AAF Animations ? Provide creature resources to be used in other mods What this mod will not do: ? Mess with animation xmls / patch your AAF setup like One Patch does. Installation: No big deal, just install like any regular mod and load it as last as possible. !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!! Note for Modders!!! You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own. The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif Note for Animators or AAF Authors!!! All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are: Erection Up Erection Down Scale -> For deathclaw only Penis adjust -> Only for gorillas for now Submitter Ulfberto Submitted 06/21/2019 Category Other Requires AAF / AiO Pack AAF Theme by Halstrom
- 470 replies
-
17
-
- 2 comments
-
10
-
Warning : Deathclaw and Lizard-girl with some National geographic vibe 4.mp4
-
horse cock Proper horse Cock mod?
esbe1334 posted a topic in Request & Find - Fallout 4 Adult & Sex Mods
i have a really hard time believing that there is no Horse cock mod for Fallout4, the only one i was able to find was a poor rip from skyrim (none-function) . Am i just not looking the right place or am i the only one who want this in the game? -
Warning : Glowing Deathclaw
-
Deathclaw Bikini here is my first Mod / Experiment, the Deathclaw Bikini - only with my Body, no BodySlide - with the Heels and Stockings Installation: 1. with the Nexus Mod Manager, or 2. copy the files in the Data folder how to get this in Game: 1. you can craft it in the Chem Station, or 2. use the IN-GAME ESP Explorer, or 3. open the .nif in Outfit Studio and save it in another Outfit that you have. Deathclaw Bikini
-
The Museum greets visitors wishing to learn more about Salem’s past, though the greeting is initially more subdued. The front door is chained, and the only entrance is via a basement hatch. Inside, it appears something terrifying is haunting this place.
- 2 comments
-
10
-
for some reason the AAF still thinks you are human and playable Deathclaw got no penis. Would be cool if somebody made a mod about it to fix this. Family Planning would be even spicier with the idea. If this doesn't work, Could also turn Playable Deathclaw invisible and add a Deathclaw npc to do the AAF but it doesn't really bother me there gonna be limited setrace deathclaw skins.
-
Female Deathclaws Modified View File Modified version of Female Deathclaws mod, thanks to original mod authors Original mod not required, also better disable original mod if you have it installed to avoid conflicts Changes from original mod: textures scaled to 4k from 2k and enhanced using AI edited breast area textures smoothed mesh of breast area added resources to edit colors yourself added replacer for 2 deathclaw default loading screens added VATS segments compatibility with Creature Resources Penis If you want to edit textures yourself with gimp: Edit them like you want (color, transparency, etc..) Export to png from GIMP Open png with paint.net and export to dds with BC7 (DXT11+) and checked "Generate Mip Maps" Silky nipple Original author Submitter Indarello Submitted 01/06/2021 Category Races/Creatures Requires
- 53 replies
-
- deathclaw
- deathclaws
-
(and 2 more)
Tagged with:
-
I got as far as getting the radio and then I started to give birth to Deathclaw Eggs, A Deathclaw came over and took the eggs and now i'm stuck standing still and can only look up and down. Before I started the entire mission I had Bred with the Deathclaw at the NCR Outpost and was already pregnant when starting the Cave Mission and it reset my pregnancy. Please help if you can and thanks in advance.
-
I recently saw a video showing a bunch of werewolf on deathclaw animations in skyrim (i think the animations were from HCOS). From the looks of it the deathclaw was classed as a werewolf and seemed to just be a reskin of a regular werewolf, but it doesnt look like the old werewolf had been replaced because there was both the deathclaw and werewolf on the screen at the same time. The deathclaw was using the skin from fallout 4 along with features i assume are from the "morenastycritters" mod. Would this have been done in something like source or is it possible to add a deathclaw reskin to werewolves in skyrim by just copying the mesh over, using something like NifSkope?
-
View File Lewd Galaxy Glory to the Old Gods! I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work. I created this with help of my friend Supreme Grand Master Kaldor_Draigo. This mod adds 16 new portraits to existing species classes. New biological portraits include: - Eldar (Warhammer 40k) - 33 (Humanoid) - Argonian (TES) - 63 (Reptilian) - Deathclaw (Fallout) - 53 (Reptilian) - Eliksni (Destiny) - 53 (Arthropoid) - Floran (Starbound) - 36 (Plantoid) - Hive/Krill (Destiny) - 28 (Necroid) - Vessel (Hollow Knight) - 92 (Arthropoid) - Jiralhanae - 31 (Mammalian) - Nurse (Silent Hill) - 24 (Necroid) - Predator/Yautja - 33 (Humanoid) - Quarian (Mass effect) - 46 (Humanoid) - Sangheili (Halo) - 65 (Reptilian) - T'au (Warhammer 40k) - 60 (Humanoid) - Turians (Mass Effect) - 36 (Avian) - Viper (Xcom 2) - 44 (Reptilian) - Wurae (By @ArtLegionary) - 60 (Reptilian) NEW: - Lizard (Divinity) - 29 (Reptilian) - Lizardmen (Warhammer Fantasy) - 18 (Reptilian) - Protoss (Starcraft) - 38 (Humanoid) - Xenomorph (Alien franchise) - 40 (Arthropoid) Also this mod adds 5 robot categories from my previous mod: - 90 portraits of Warframes - 36 portraits of Assaultrons (from Fallout) - 45 portraits from Risk of Rain - 169 Misc robot Portraits (divided into 2 categories) More portaits and species on the way Warning! May contain easter eggs. Submitter Kroeger incarnated Submitted 05/12/2022 Category Stellaris Requires Some pictures require DLCs
- 36 replies
-
3
-
- kaldor draigo
- eliksni
- (and 17 more)
-
Deathclaw Horse Penis Replacer View File Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here. Submitter nomatterwhat2be Submitted 06/23/2022 Category Models & Textures Requires Fully functional installation of AAF and creature resource
-
I'm messing around with AAF, and wanted to see if I can get ti to work with Playable Deathclaw, since I'm quite fond of how surprisingly sweet some of the deahtclaw animations are. I did manage to patch the Playable Deathclaw mod so that the right anatomy is attained. I also tried making a file called Theme_Animations_raceData_PlayableDeathclaw.xml in which I had set defaults source="Playable Deathclaw.esp", and a bunch of entrie assuring that the deathclaw races all got registered with the deathclaw skeleton. Then I throw in an overriding version of Theme_SexVanilla_themeData.xml where I include instruction to use the new Theme_Animations_raceData_PlayableDeathclaw.xml file. This was all done the same way in which I had previously had success patching in Goris, a modded deathclaw follower based on a character from Fallout 2, except this time it did not work. Is there some magic trick I can pull to make the player character register as anything other than a human? Or is that somehow a hard-coded part of the AAF mod that the player will always be recognized as human? Is there no reason why what I describe shouldn't work, and I've probably just screwed it up? Is there a problem with referencing a .esp file with regular spaces in the name (instead of "_" underscores) in the Theme_Animations_raceData xml file? Have my learning-disabled ass missed reading some very, very obvious instruction somewhere that everyone is expected to have seen that would solve this issue? I look forward to finding out what flavor of dumbass I am.
-
Version 1.1.2
557 downloads
This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0
4,193 downloads
Bestial replacement of the first slide of the main menu for a more sexy start up. ONLY REPLACES FIRST SLIDE All credits go to Shadman for taking so much time on the Vault-Meat character http://www.shadbase.com/author/shadman/ Support this guy monetarily at...https://www.patreon.com/shadbase Original Artwork used http://www.shadbase.com/deathclaw-rape/ SUPPORT ALL THE PEOPLES!! -
Version 1.0.0
3,039 downloads
Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here. -
Version 2.1
20,274 downloads
Glory to the Old Gods! I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work. I created this with help of my friend Supreme Grand Master Kaldor_Draigo. This mod adds 16 new portraits to existing species classes. New biological portraits include: - Eldar (Warhammer 40k) - 33 (Humanoid) - Argonian (TES) - 63 (Reptilian) - Deathclaw (Fallout) - 53 (Reptilian) - Eliksni (Destiny) - 53 (Arthropoid) - Floran (Starbound) - 36 (Plantoid) - Hive/Krill (Destiny) - 28 (Necroid) - Vessel (Hollow Knight) - 92 (Arthropoid) - Jiralhanae - 31 (Mammalian) - Nurse (Silent Hill) - 24 (Necroid) - Predator/Yautja - 33 (Humanoid) - Quarian (Mass effect) - 46 (Humanoid) - Sangheili (Halo) - 65 (Reptilian) - T'au (Warhammer 40k) - 60 (Humanoid) - Turians (Mass Effect) - 36 (Avian) - Viper (Xcom 2) - 44 (Reptilian) - Wurae (By @ArtLegionary) - 60 (Reptilian) NEW: - Lizard (Divinity) - 29 (Reptilian) - Lizardmen (Warhammer Fantasy) - 18 (Reptilian) - Protoss (Starcraft) - 38 (Humanoid) - Xenomorph (Alien franchise) - 40 (Arthropoid) Also this mod adds 5 robot categories from my previous mod: - 90 portraits of Warframes - 36 portraits of Assaultrons (from Fallout) - 45 portraits from Risk of Rain - 169 Misc robot Portraits (divided into 2 categories) More portaits and species on the way Warning! May contain easter eggs.-
23
-
- kaldor draigo
- eliksni
- (and 17 more)
-
Version 1.1.6-1
283,480 downloads
What this mod will do: ? Give penis morphs to all the creatures as possible to be used in AAF Animations ? Provide creature resources to be used in other mods What this mod will not do: ? Mess with animation xmls / patch your AAF setup like One Patch does. Installation: No big deal, just install like any regular mod and load it as last as possible. !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!! Note for Modders!!! You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own. The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif Note for Animators or AAF Authors!!! All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are: Erection Up Erection Down Scale -> For deathclaw only Penis adjust -> Only for gorillas for now -
Version 1.2
17,594 downloads
Modified version of Female Deathclaws mod, thanks to original mod authors Original mod not required, also better disable original mod if you have it installed to avoid conflicts Changes from original mod: textures scaled to 4k from 2k and enhanced using AI edited breast area textures smoothed mesh of breast area added resources to edit colors yourself added replacer for 2 deathclaw default loading screens added VATS segments compatibility with Creature Resources Penis If you want to edit textures yourself with gimp: Edit them like you want (color, transparency, etc..) Export to png from GIMP Open png with paint.net and export to dds with BC7 (Linear, DX11+) and checked "Generate Mip Maps" Silky nipple Original author-
29
-
- deathclaw
- deathclaws
-
(and 2 more)
Tagged with:
-
I installed the deathclaw hybrid mod and got the presets to work on it. but whatever I do the clothing is invisible. maybe the body will get thicker with some items but thats about it.
-
View File Bestial replacement of the first slide of the main menu for a more sexy start up. ONLY REPLACES FIRST SLIDE All credits go to Shadman for taking so much time on the Vault-Meat character http://www.shadbase.com/author/shadman/ Support this guy monetarily at...https://www.patreon.com/shadbase Original Artwork used http://www.shadbase.com/deathclaw-rape/ SUPPORT ALL THE PEOPLES!! Submitter MamelCenthol Submitted 02/02/2018 Category Models & Textures Requires
-
Someone, needs to port the Femclaw model that Scrungusbungus made into fallout 4, either as a separate thing maybe a companion, or as a model replacement for the already existent deathclaws. I know About https://www.nexusmods.com/fallout4/mods/18919 But we all know that's not the same. So someone, please, get on it. scrungusbungus femclaw.webm
- 4 replies
-
3
-
- deathclaw
- mod request
-
(and 3 more)
Tagged with:
-
View File Sirenclaw for Star Wars: Jedi Academy (18+) This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/03/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK