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Showing results for tags 'deathclaw'.
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View File Lewd Galaxy Glory to the Old Gods! I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work. I created this with help of my friend Supreme Grand Master Kaldor_Draigo. This mod adds 16 new portraits to existing species classes. New biological portraits include: - Eldar (Warhammer 40k) - 33 (Humanoid) - Argonian (TES) - 63 (Reptilian) - Deathclaw (Fallout) - 53 (Reptilian) - Eliksni (Destiny) - 53 (Arthropoid) - Floran (Starbound) - 36 (Plantoid) - Hive/Krill (Destiny) - 28 (Necroid) - Vessel (Hollow Knight) - 92 (Arthropoid) - Jiralhanae - 31 (Mammalian) - Nurse (Silent Hill) - 24 (Necroid) - Predator/Yautja - 33 (Humanoid) - Quarian (Mass effect) - 46 (Humanoid) - Sangheili (Halo) - 65 (Reptilian) - T'au (Warhammer 40k) - 60 (Humanoid) - Turians (Mass Effect) - 36 (Avian) - Viper (Xcom 2) - 44 (Reptilian) - Wurae (By @ArtLegionary) - 60 (Reptilian) NEW: - Lizard (Divinity) - 29 (Reptilian) - Lizardmen (Warhammer Fantasy) - 18 (Reptilian) - Protoss (Starcraft) - 38 (Humanoid) - Xenomorph (Alien franchise) - 40 (Arthropoid) Also this mod adds 5 robot categories from my previous mod: - 90 portraits of Warframes - 36 portraits of Assaultrons (from Fallout) - 45 portraits from Risk of Rain - 169 Misc robot Portraits (divided into 2 categories) More portaits and species on the way Warning! May contain easter eggs. Submitter Kroeger incarnated Submitted 05/12/2022 Category Stellaris Requires Some pictures require DLCs
- 29 replies
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3
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- kaldor draigo
- eliksni
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AAF Creature Resources View File What this mod will do: ? Give penis morphs to all the creatures as possible to be used in AAF Animations ? Provide creature resources to be used in other mods What this mod will not do: ? Mess with animation xmls / patch your AAF setup like One Patch does. Installation: No big deal, just install like any regular mod and load it as last as possible. !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!! Note for Modders!!! You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own. The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif Note for Animators or AAF Authors!!! All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are: Erection Up Erection Down Scale -> For deathclaw only Penis adjust -> Only for gorillas for now Submitter Ulfberto Submitted 06/21/2019 Category Other Requires AAF / AiO Pack AAF Theme by Halstrom
- 448 replies
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15
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Version 2.1
11,750 downloads
Glory to the Old Gods! I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work. I created this with help of my friend Supreme Grand Master Kaldor_Draigo. This mod adds 16 new portraits to existing species classes. New biological portraits include: - Eldar (Warhammer 40k) - 33 (Humanoid) - Argonian (TES) - 63 (Reptilian) - Deathclaw (Fallout) - 53 (Reptilian) - Eliksni (Destiny) - 53 (Arthropoid) - Floran (Starbound) - 36 (Plantoid) - Hive/Krill (Destiny) - 28 (Necroid) - Vessel (Hollow Knight) - 92 (Arthropoid) - Jiralhanae - 31 (Mammalian) - Nurse (Silent Hill) - 24 (Necroid) - Predator/Yautja - 33 (Humanoid) - Quarian (Mass effect) - 46 (Humanoid) - Sangheili (Halo) - 65 (Reptilian) - T'au (Warhammer 40k) - 60 (Humanoid) - Turians (Mass Effect) - 36 (Avian) - Viper (Xcom 2) - 44 (Reptilian) - Wurae (By @ArtLegionary) - 60 (Reptilian) NEW: - Lizard (Divinity) - 29 (Reptilian) - Lizardmen (Warhammer Fantasy) - 18 (Reptilian) - Protoss (Starcraft) - 38 (Humanoid) - Xenomorph (Alien franchise) - 40 (Arthropoid) Also this mod adds 5 robot categories from my previous mod: - 90 portraits of Warframes - 36 portraits of Assaultrons (from Fallout) - 45 portraits from Risk of Rain - 169 Misc robot Portraits (divided into 2 categories) More portaits and species on the way Warning! May contain easter eggs.-
19
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- kaldor draigo
- eliksni
- (and 17 more)
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Version 1.1.2
350 downloads
This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
I'm messing around with AAF, and wanted to see if I can get ti to work with Playable Deathclaw, since I'm quite fond of how surprisingly sweet some of the deahtclaw animations are. I did manage to patch the Playable Deathclaw mod so that the right anatomy is attained. I also tried making a file called Theme_Animations_raceData_PlayableDeathclaw.xml in which I had set defaults source="Playable Deathclaw.esp", and a bunch of entrie assuring that the deathclaw races all got registered with the deathclaw skeleton. Then I throw in an overriding version of Theme_SexVanilla_themeData.xml where I include instruction to use the new Theme_Animations_raceData_PlayableDeathclaw.xml file. This was all done the same way in which I had previously had success patching in Goris, a modded deathclaw follower based on a character from Fallout 2, except this time it did not work. Is there some magic trick I can pull to make the player character register as anything other than a human? Or is that somehow a hard-coded part of the AAF mod that the player will always be recognized as human? Is there no reason why what I describe shouldn't work, and I've probably just screwed it up? Is there a problem with referencing a .esp file with regular spaces in the name (instead of "_" underscores) in the Theme_Animations_raceData xml file? Have my learning-disabled ass missed reading some very, very obvious instruction somewhere that everyone is expected to have seen that would solve this issue? I look forward to finding out what flavor of dumbass I am.
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Deathclaw Horse Penis Replacer View File Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here. Submitter nomatterwhat2be Submitted 06/23/2022 Category Models & Textures Requires Fully functional installation of AAF and creature resource
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Version 1.0.0
1,761 downloads
Shadman clearly intended Deathclaws to have horsecocks. As I dislike the Deathclaw penises and found no mod to change them to their equine counterpart i created this little mod and thought I might share it here. This replaces the normal Deathclaw penises with horse dicks. It contains the necessary .nif and .tri files as well as textures for the normal, albino and glowing variants of Deathclaws. There are some minor clipping and misalignment issues during animations as the horsecock is straight and not curved like the Deathclaw penises but it doesn't look too bad. The 3D-Model was not made by me. I just added it into the original mesh and edited the textures. You can find the original File here https://www.nexusmods.com/fallout4/mods/51528 (original autor) or on LoversLab Feel free to use this for your own mods, as I wont work on it any further : ) Vou dont have to ask for permission. I am not too aktive around here. -
View File Sirenclaw for Star Wars: Jedi Academy (18+) This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/03/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK