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View File Hotels and Recreation Hotels and Recreation Turn your colony into a hotel. Host guests. Feed them, house them, entertain them. Bill them automatically. Version 2.5.0 · RimWorld 1.6 What is it? A from-scratch remake of Hospitality and its add-ons (Gastronomy, Cash Register, Storefront, Vending Machines, Casino), rebuilt around performance and a big pile of hotel management features. It is not a patch on Hospitality, and the two can't be used together. It also ships an optional RimJobWorld integration: assign colonists to entertain your guests, with consent, an ethics score, and a pressure group that comes after your card payments. It switches itself on when RJW is loaded and can be turned off in the settings. Why remake Hospitality? Performance. Guests run on their own lightweight AI instead of the full colonist brain. In the author's tests, 200 hotel guests on one map still ran at about 480 TPS, where 200 ordinary pawns dropped the same game to about 100 TPS.Steady arrivals. Guests are planned 15 days ahead and shown on a forecast, so no more long droughts.Bans you can see and fix. When a faction stops sending guests, you're told why and for how long, and you can mediate with silver or goodwill. Groups that turn your rooms down say why, too. You can also refuse a faction's guests, and with RimJobWorld, puritan factions are refused automatically while you have entertainers.Neutral ground. Guests from factions at war with each other don't fight in your hotel.Real wallets. Guests have a budget that grows with how much they enjoy the stay, and the first day counts most.No packed lunches. Guests arrive without food and eat at your restaurants.No staffed registers. Shops, restaurants and vending machines bill guests automatically, Amazon Fresh style. Nobody has to stand at a till. Features Rooms and packages Mark any bed For guests and give it a room class: Free, Economy, Standard, Deluxe, Suite, or Overflow for busy days. The game suggests a class from the room's impressiveness and furnishings (bedside furniture, art or plants, a good bed, a private room); each bed shows what the next class needs, and auto prices keep the classes in order.Guests book a room on arrival, pay at the front desk, and cover groupmates who can't afford their own. Guests who arrived without a room look again every hour.Guest beds are colour-coded by class: a light sheet while free, the full colour once a guest claims it.Bunk beds work as guest beds, and couples share a double bed at one room price. Bed sharing respects ideoligions.Packages bundle a room with included meals, chosen venues, VIP hotel zones (a spa, a lounge) and free entry to paid areas. On top of that, a package can give a room discount (up to the room being included: a "package holiday"), discounts on food, shopping, admission and paid entertainment, perks (late checkout, a free upgrade when a better room is free, a welcome gift from your stores), and can be limited to certain factions, tech levels, travellers, couples or gamblers. Each package keeps its own stats (bookings, guests, revenue, enjoyment), and Auto pricing charges for everything it includes. Restaurants, shops and vending Place a restaurant sign or shop sign: everything on the menu or stock list in its room becomes for sale, shelves and fridges included.Vending machines are restocked by your haulers, with a price per item, and keep food refrigerated while powered.Nutrient paste dispensers sell to guests too, at one hotel-wide paste price (Vanilla Nutrient Paste Expanded taps and feeders as well). Colonists still eat for free.Replimat terminals sell to guests at a markup on whichever meal they make.Guests pick food they like and can afford, and buy apparel, drugs and weapons. Addicts go straight for what they crave. Attractions and activities An admission sign turns a room or an outdoor area into a paid attraction: a gallery, a museum, a pool or spa, a park, even your casino. Guests buy a day ticket when they walk in to use it, at a fair price based on how impressive or beautiful it is.Guests go for walks, skygaze, view art, swim (Odyssey, Gerrymon's Hotspring Expanded), socialise and meditate in the hotel area, and take Museums tours.Idle activities: with nothing else to do, guests chat with each other, step outside, hang out in their room or watch a dancer, instead of just wandering about. Money Automatic pricing with Budget, Balanced or Premium strategies, or type any price by hand.Payment processors: cash, RimCard and InterRim Bank. Each has a setup cost and a cut, and guests have opinions about how they pay (spacers sneer at cash, ultratech guests won't come without InterRim).Online booking: build a web server and guests reserve rooms days ahead. If their class is full on the day, upgrade them or refund them.An Economy settings tab, with costs that scale gently with colony wealth (at most ×3). Guests Reputation (0–100, shown as stars) decides how many guests come, how picky they are and how much they'll pay.Travellers and space travellers belong to no faction, so a hotel surrounded by hostile factions still gets guests. Space travellers beam in at a beam-in spot and arrive with three times the budget.Happy guests extend their stay, may ask to join, or can be recruited through friendships, for a goodwill cost.A Guest inspect tab shows each guest's enjoyment, budget, room, and what's bothering them.Space hotels (Odyssey): on an orbital base every guest beams in and out, guests stay out of vacuum, and a hull breach sends them home.Several bases can each run a hotel, sharing one payment account. Asteroid gravship bases count once you paint a hotel area.The Empire sends guests, lodgers and nobles alike. Ultratech guests who need InterRim Bank come and turn away when you don't take it.Settings to keep guests inside the hotel area (away from your killbox), set how picky they get at high reputation, how fast they get bored, whether double beds are kept for (and only shared by) couples, and which building groups show in the Architect menu. Casino Slot machines, coin pushers, blackjack, roulette, poker and craps tables, and a race betting board showing off-world races between Thrumbos, Muffalo and whatever else will run. No dealers needed.Guests bet from their budget at the stake you set. The house keeps its edge on average, and each game's payout setting (Loose, Standard or Tight) decides how big it is. Slot jackpots are paid in real silver from your stores, up to a cap you choose.Some guests are keen gamblers, and casino day-trippers drop by just to play. The ones who are winning or having fun may book a room and stay.A Casino page in the Hotel tab shows the house take, every game, and recent big wins and losses. Colonists play for free, as recreation.Tables and the race board need seats: guests only play or watch sitting down.Vanilla's poker table and Vanilla Furniture Expanded's roulette table play as casino games, so you can keep their look; our own versions are hidden while "Hide replaced casino tables" is on. Performers Make colonists performers on the Hotel tab's Performers page. Each has an act and a schedule: their own show times (paint the hours), full-time, or part-time.Stage shows: music, comedy or magic on a performance stage, judged by Artistic, Social or Intellectual. Guests watch from seats in front, enjoy it, remember a good show and tip. A magician with a psylink does real magic: a better show, for some psyfocus and neural heat.Musicians play any instrument in the hotel (harp, harpsichord, piano, drums) for guests seated in the same room.Hosts need no stage: they chat with guests around the hotel, welcome new arrivals and cheer up unhappy guests.Stages and instruments need seats: the inspect pane counts them, shows the range when selected, and the Hotel tab warns when there are none. Booked events Once your hotel has a name for itself, groups write to book an event a few days ahead. Accept and they pay a deposit; they show in the forecast and arrive on the day with a goal. Get it right for a silver bonus, reputation and goodwill; get it wrong and word gets around. Each event has its own frequency setting, and event guests are in party spirits (they tire at half speed).Weddings (4 stars and a restaurant): a couple and 6–12 family and friends stay two nights. On the first evening everyone gathers at a marriage spot in the hotel area and the couple marry. It goes well if every guest eats from your restaurants, the couple get a Deluxe or Suite double (the honeymoon suite) and the guests enjoy it. Running the hotel A Hotel tab with a 15-day forecast against your capacity (double beds count once; the second place is for couples), current groups, earnings and recent sales, plus Rooms, Packages, Finance, Factions and Performers pages.Close the hotel to build, rebuild or clean up in peace: no new arrivals, and current guests finish their stay. New colonies start closed, so you can set up first.Medieval mode (a setting): cash only, no modern buildings (vending machines, web server, electric casino games, beam-in spot), and only ground travellers. Another setting makes casino tables need Complex Furniture and the race board Tube Television. Ideology A Hospitality issue: with Sacred duty or Valued, your colonists' mood follows how much the guests on their map are enjoying their stay.Guests who share your colony's ideoligion feel at home: a small enjoyment bonus. RimJobWorld integration Optional, and switched on automatically when RJW is active. Everything below can be disabled in the RJW settings tab. Entertainers. Assign colonists to entertain guests. Guests book sessions when their sex need runs low, pay your entertainer's price, and the session takes place in their own room or on an entertainment bed.Consent. Only adults can be assigned (RJW's Youth doesn't count). Rapists and brutal sadists are barred by default; a setting can allow them, optionally with guests feeling uneasy about it. Each colonist is willing or unwilling based on their traits, sex drive and vulnerability (not counting what their clothes add); pawns who are willing by nature, such as hypersexual ones, are always willing. You can force an unwilling colonist, behind a clear warning, but they take heavy mood and opinion penalties and every session is non-consensual.Part-time entertainers keep their normal job: they only entertain in Recreation or Anything hours, and only take bookings while idle.Act preferences: each entertainer can prefer, not mind or avoid vaginal, anal, oral, hands and other acts in paid sessions (the Acts button on the Entertainment page).Sexual ethics score. Forcing people lowers it, and willing sessions slowly raise it. A low score drags down guest enjoyment, and once it's low enough, word gets out and your reputation suffers. A high score gives a small enjoyment bonus.Communal Gout. Take card money from entertainment and a pressure group may lean on your payment processors and get your cards blocked. Comply by going cash-only, pay the fine, sue them (your ethics score decides the odds), bribe them in advance, or hire a hitman and hope it isn't traced back to you. If it is, astroturf your way out.Stripper pole. Entertainers set to dance take the pole whenever no guest has booked them. Guests watch from seats and tip from their budget, and often book the dancer they liked afterwards. Colonists can watch for free. Forced entertainers can be made to dance, at a cost to their mood and your ethics score.Erotic clothing raises an entertainer's allure: bigger tips and a higher fair price. A hand-picked list covers AKT_LewdClothes, RJW QA LewdClothes, S16's Extension, Sized Apparel for Slaves, Bread Mo's Valentine's Day apparel, Imperial Attires and Latex, and you can add or remove any apparel in the RJW settings tab, with bulk tools (filter by mod, mark everything shown, or add whatever a colonist is wearing).Gasm streaming: a camcorder streams your entertainers' pole dances and solo cam shows to a virtual channel. Followers grow, viewers tip through RimCard or InterRim, and a busy channel gives your hotel a bit of publicity. Willing entertainers only.Condom dispenser: a wall-mounted dispenser hands out RJW's own condoms to anyone having sex in its room (refilled by your haulers), and sessions use condoms too.Human Cattle: hungry guests with a taste for it ask a lactating entertainer to breastfeed them instead of eating at a restaurant, and pay a hotel-wide price per feed.Ideology: a Sex work issue (Sacred, Respected, Disapproved, Abhorrent) and a Pleasure House meme. Mood only.Repopulation (Ideology + Biotech): a Repopulation meme with Duty, Kindness and Greed precepts. When a colony child's other parent is from another faction, that faction's guests ask to take the child home, paying silver or goodwill; refusing costs a little goodwill, and if nobody asks for a season they book a pick-up. A Repopulation Specialist role offers colony children to guests, or to friendly settlements from a caravan.Table stripper pole: a pole that goes on a table, so the dancer performs on it, surrounded by seats.Sexual orientation (optional): guests book entertainers they're attracted to and watch dancers they're into, and willing entertainers turn down guests they aren't into at all. Uses RJW's own orientation (its Kinsey scale, from whatever source RJW uses, including Psychology and RimPsyche).RimJobWorld - Extension: its pleasure machines become paid furniture for guests, priced by machine quality. Some guests love them; most prefer a person.BDSM gear: entertainers working in any RJW bondage gear (from any mod) cost you ethics and mood unless they're masochists, and most guests avoid them. Off / Normal / Harsh.Onahole Extension: onaholes can be offered to guests on their own setting. Most guests only use them as a last resort and feel bad afterwards, and if a guest who isn't that sort sees it, your ethics take a heavy hit.Brothel day trips: small groups who come for a few hours just for your entertainers and paid services, and may book a room if it went well. They have no room, so mark some beds For entertainment.Booked events: a bachelor / bachelorette party (or a stag / hen do with Commonwealth names, or a mixed pre-wedding party) where the friends must spend a target on your entertainers and the guest of honour must get a session; a Whores' Night for hotels with a good ethics score, with no pretext at all; and a VIP night for very rich guests, with a real chance that assassins raid halfway through while the VIPs hide in their rooms.Adults only, everywhere: every guest who comes for anything lewd, everyone who watches a dancer and everyone who is fed is an RJW adult. A minor who witnesses an onahole in use reacts badly and costs you far more.Add-on API: other mods can register paid services, day trips and booked events (see the modding guide on Codeberg).Entertainers carry RJW's service designation (they count as whores to other RJW mods such as Luxandra Lust), kept in sync both ways; skipped while Brothel Colony is active.Biotech's high libido gene (and VRE's very high libido) makes a colonist willing by nature.A setting hides the entertainer buttons on colonists; the Entertainment page has them all.Guests won't masturbate or grab a quickie while a paid session is available, never assault colonists, and never get RJW's rapist mental break.Supports RJW Sexperience (the Sex skill affects price and gains experience) and rjw-traits (extra traits decide who is willing). Neither is required.Replaces RimJobWorld - Brothel Colony, and is marked incompatible with it: don't run both. FAQ My reputation stops climbing around 70–80. By design: the better your reputation, the pickier guests get about rooms, so it levels off. Build more impressive rooms, or lower Guest pickiness in the settings.Medieval or tribal games? Turn on Medieval mode: cash only, no modern buildings, ground travellers only (who visit even if every faction around you is hostile). "Buildings need research" tech-locks the casino tables too.Which Hospitality add-ons does this replace? Hospitality, Gastronomy, Cash Register, Storefront, Vending Machines and Casino. There's no separate Spa add-on, but admission signs turn a spa or pool into a paid area, and Dubs Bad Hygiene fixtures work for guests.Switching from Hospitality mid-save? Wait until Hospitality's guests have left, remove its guest beds and items, save, then swap mods. Expect one error on the first load, then it's fine. Back up first.Nobody watches my performers? Guests only watch sitting down: put chairs 2–8 cells in front of a stage, or in the same room as an instrument.Guests cut through my base with "Keep guests inside" on? It makes the rest of the map costly to walk through, not forbidden. Paint the hotel area so it connects their rooms, food and recreation. Getting started Paint the hotel area (Zone tab). Guests only use things inside it.Build some bedrooms, select the beds and click For guests.Place a restaurant sign in your dining room and keep meals in stock.Open the Hotel tab and click Open. New colonies start closed.Optional: shop signs, vending machines, recreation, a casino, a web server and a beam-in spot. Requirements Harmony Optional RimJobWorld 6.0.3 or newer (enables the entertainment module; older versions break colonists' buttons)RJW Sexperience, rjw-traits (extra RJW detail)Lewd clothing mods (erotic items raise entertainer allure)Dubs Bad Hygiene: guests get bladder and hygiene needs, use toilets and showers in the hotel area, and bathrooms attached to a guest bedroom count as en-suite (linked to its beds automatically); en-suites are worth more, and Deluxe and Suite need one.Vanilla Nutrient Paste Expanded: taps and paste feeders sell to guests.Human Cattle (with RimJobWorld): lactating entertainers can breastfeed paying guests.RimJobWorld - Extension, RimJobWorld - Onahole Extension (with RimJobWorld): machines and onaholes for guests.Gerrymon's Hotspring Expanded, Museums: guests use the pools and take tours.Replimat, Vanilla Furniture Expanded: Replimat terminals sell meals; VFE's roulette table is a casino game.Biotech (with RimJobWorld and Ideology): the Repopulation meme and specialist role.Royalty, Ideology and Odyssey DLCs: instruments and real magic; Hospitality and Sex work precepts; space hotels. Incompatible Hospitality (and its add-ons): two guest systems would fight each other.RimJobWorld - Brothel Colony: this mod replaces it, and the two clash. Translations: Russian (machine-translated; corrections welcome). Load order: after Harmony, RimJobWorld and Dubs Bad Hygiene. Saves: safe to add to an existing save. Removing it from a save in progress isn't supported. Compatibility: works with "Don't Eat My Food!" (guests still eat at your restaurant tables). Download Codeberg (the README has the compatibility list)Direct downloadRJW Wiki Settings overview General: arrivals, group sizes, stay lengths, traveller shares, neutral ground, keep guests inside, bans, extensions, join requests, recruitment, bed colours, keep doubles for couples, doubles for couples only, guest pickiness, idle activities, recreation drain, weddings, Medieval mode, buildings needing research, and hiding building groups (and the replaced casino tables) from the Architect menu.Economy: guest budget, casino jackpots and gamblers, payment processor setup costs and fees, mediation cost, wealth scaling.RJW: module on/off, morality on/off, vulnerability threshold, rapists and sadists, sexual orientation, brothel day trips, bachelor parties (single-sex, Commonwealth names), Whores' Nights, VIP nights, hide entertainer buttons, BDSM gear, onaholes, erotic clothing.Communal Gout: on/off, how often, and every cost.DBH: module on/off. Found a bug? Post a HugsLib log (press Ctrl+F12 in game after the error and share the link) or your Player.log (in your RimWorld config folder), plus your mod list. The dev-mode debug menu has a Hotels and Recreation category with "Explain ..." actions that log exactly why a guest did or didn't eat, sleep, play, shop or book a session. Including that output speeds up fixes a lot. Submitter Rob The Robot Guard Submitted 10/05/26 Category Rimworld Requirements Harmony Install Instructions
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Version 2.5.0
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Hotels and Recreation Turn your colony into a hotel. Host guests. Feed them, house them, entertain them. Bill them automatically. Version 1.0.0 · RimWorld 1.6 What is it? A from-scratch remake of Hospitality and its add-ons (Gastronomy, Cash Register, Storefront, Vending Machines), rebuilt around performance and a big pile of hotel management features. It is not a patch on Hospitality, and the two can't be used together. It also ships an optional RimJobWorld integration: assign colonists to entertain your guests, with consent, an ethics score, and a pressure group that comes after your card payments. It switches itself on when RJW is loaded and can be turned off in the settings. Why remake Hospitality? Performance. Guests run on their own lightweight AI instead of the full colonist brain. In the author's tests, 200 hotel guests on one map still ran at about 480 TPS, where 200 ordinary pawns dropped the same game to about 100 TPS.Steady arrivals. Guests are planned 15 days ahead and shown on a forecast, so no more long droughts.Bans you can see and fix. When a faction stops sending guests, you're told why and for how long, and you can mediate with silver or goodwill.Neutral ground. Guests from factions at war with each other don't fight in your hotel.Real wallets. Guests have a budget that grows with how much they enjoy the stay, and the first day counts most.No packed lunches. Guests arrive without food and eat at your restaurants.No staffed registers. Shops, restaurants and vending machines bill guests automatically, Amazon Fresh style. Nobody has to stand at a till. Features Rooms and packages Mark any bed For guests and give it a room class: Economy, Standard, Deluxe, Suite, or Overflow for busy days. The game suggests a class from the room's impressiveness.Guests book a room on arrival, pay at the front desk, and cover groupmates who can't afford their own.Packages bundle a room with included meals, chosen venues, an extra nightly price and VIP hotel zones (a spa, a lounge) that only that package can use. Restaurants, shops and vending Place a restaurant sign or shop sign: everything on the menu or stock list in its room becomes for sale, shelves and fridges included.Vending machines are restocked by your haulers, with a price per item.Guests pick food they like and can afford, and buy apparel, drugs and weapons. Addicts go straight for what they crave. Money Automatic pricing with Budget, Balanced or Premium strategies, or type any price by hand.Payment processors: cash, RimCard and InterRim Bank. Each has a setup cost and a cut, and guests have opinions about how they pay (spacers sneer at cash, ultratech guests won't come without InterRim).Online booking: build a web server and guests reserve rooms days ahead. If their class is full on the day, upgrade them or refund them.An Economy settings tab, with costs that scale with colony wealth. Guests Reputation (0–100, shown as stars) decides how many guests come, how picky they are and how much they'll pay.Travellers and space travellers belong to no faction, so a hotel surrounded by hostile factions still gets guests. Space travellers beam in at a beam-in spot and arrive with three times the budget.Happy guests extend their stay, may ask to join, or can be recruited through friendships, for a goodwill cost.A Guest inspect tab shows each guest's enjoyment, budget, room, and what's bothering them. Running the hotel A Hotel tab with a 15-day forecast against your capacity, current groups, earnings and recent sales, plus Rooms, Packages, Finance and Factions pages.Close the hotel to build, rebuild or clean up in peace: no new arrivals, and current guests finish their stay. New colonies start closed, so you can set up first. RimJobWorld integration Optional, and switched on automatically when RJW is active. Everything below can be disabled in the RJW settings tab. Entertainers. Assign colonists to entertain guests. Guests book sessions when their sex need runs low, pay your entertainer's price, and the session takes place in their own room or on an entertainment bed.Consent. Only adults can be assigned (RJW's Youth doesn't count), and pawns with the rapist trait are barred outright. Each colonist is willing or unwilling based on their traits, sex drive and vulnerability. You can force an unwilling colonist, behind a clear warning, but they take heavy mood and opinion penalties and every session is non-consensual.Sexual ethics score. Forcing people lowers it, and willing sessions slowly raise it. A low score drags down guest enjoyment, and once it's low enough, word gets out and your reputation suffers. A high score gives a small enjoyment bonus.Communal Gout. Take card money from entertainment and a pressure group may lean on your payment processors and get your cards blocked. Comply by going cash-only, pay the fine, sue them (your ethics score decides the odds), bribe them in advance, or hire a hitman and hope it isn't traced back to you. If it is, astroturf your way out.Guests won't masturbate or grab a quickie while a paid session is available, never assault colonists, and never get RJW's rapist mental break.Supports RJW Sexperience (the Sex skill affects price and gains experience) and rjw-traits (extra traits decide who is willing). Neither is required.Replaces RimJobWorld - Brothel Colony; the mod warns you if both are active. Getting started Paint the hotel area (Zone tab). Guests only use things inside it.Build some bedrooms, select the beds and click For guests.Place a restaurant sign in your dining room and keep meals in stock.Open the Hotel tab and click Open. New colonies start closed.Optional: shop signs, vending machines, recreation, a web server and a beam-in spot. Requirements Harmony Optional RimJobWorld (enables the entertainment module)RJW Sexperience, rjw-traits (extra RJW detail)Dubs Bad Hygiene: guests get bladder and hygiene needs, use toilets and showers in the hotel area, and en-suite rooms are worth more. Incompatible Hospitality (and its add-ons): two guest systems would fight each other. Load order: after Harmony, RimJobWorld and Dubs Bad Hygiene. Saves: safe to add to an existing save. Removing it from a save in progress isn't supported. Compatibility: works with "Don't Eat My Food!" (guests still eat at your restaurant tables). Download Codeberg (the README has the compatibility list)Direct downloadRJW Wiki [spoiler=Settings overview] General: arrivals, group sizes, stay lengths, traveller shares, neutral ground, bans, extensions, join requests and recruitment.Economy: guest budget, payment processor setup costs and fees, mediation cost, wealth scaling.RJW: module on/off, morality on/off, vulnerability threshold.Communal Gout: on/off, how often, and every cost.DBH: module on/off. [/spoiler] [spoiler=Found a bug?] Post your Player.log (in your RimWorld config folder) and your mod list. The dev-mode debug menu has a Hotels and Recreation category with "Explain ..." actions that log exactly why a guest did or didn't eat, sleep, play, shop or book a session. Including that output speeds up fixes a lot. [/spoiler]-
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Version 1.25.3
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The Corinthian Hotel Strange things go on here... or is it just a normal Wharf Hotel? Features: Bedroom to shag in Swimming Pool Fitness Room Creepy Basement There are $passage_tags that can be used to make this more than just a hotel. It does provide entry access to the Corinthian jobs if employed and the option to interview (day only) if not employed. ($passage_tags:"corinthian_desk_options") ($passage_tags:"corinthian_pool_options") ($passage_tags:"corinthian_gym_options") ($passage_tags:"corinthian_room_options") ($passage_tags:"corinthian_basement_options") Lead Developers: Dragon42/Shadowspawn Developement team: XCL's Discord, thanks to everyone who has helped. Special Thanks to Portinari for creating The Corinthian! Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, Chloe, and Cookie My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work. -
Blodorn's wife Dawn is back at it again. She's about to find out why Don is rated so high on BullFinder. Don Foxx is a professional bull who's good at making wives forget all about their husbands when under his care. She booked him for a steamy afternoon hotel hookup, and was left full of his potent superior seed.
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View File [XCL] [0.25] Corinthian Hotel at the Wharf The Corinthian Hotel Strange things go on here... or is it just a normal Wharf Hotel? Features: Bedroom to shag in Swimming Pool Fitness Room Creepy Basement There are $passage_tags that can be used to make this more than just a hotel. It does provide entry access to the Corinthian jobs if employed and the option to interview (day only) if not employed. ($passage_tags:"corinthian_desk_options") ($passage_tags:"corinthian_pool_options") ($passage_tags:"corinthian_gym_options") ($passage_tags:"corinthian_room_options") ($passage_tags:"corinthian_basement_options") Lead Developers: Dragon42/Shadowspawn Developement team: XCL's Discord, thanks to everyone who has helped. Special Thanks to Portinari for creating The Corinthian! Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, Chloe, and Cookie My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work. Submitter Dragon42 Submitted 02/14/26 Category New Locations Requirements XCL, Wharf, Corinthian