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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
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Rubber Duck's SAKR Repo View File Skimpy Armor Keyword Resource (SAKR) is absolutely amazing. However, not everyone has the time to manually add keywords to a bunch of different clothing items. This 'Repository' has been made with that in mind. What is this? A (master) download page for various SAKR patches. I will be patching certain clothing mods the way I see fit. From 09/04/23, every patch (INI) is created with my Rubber Duck's SAKR/RCP Gen tool. INIs created with ESLified masters probably won't work on your end and you will have to either change the FormIDs manually or (recommended) create your own INI with my tool. Requirements Skimpy Armor Keyword Resource RobCo Patcher some clothing mods How to install/use? About ESL-flagged masters... Fallout 4 has, unfortunately, a plugin limit. To bypass this, I'm applying ESL-flag to certain plugins; primarily clothing mods. What does this mean, exactly? To put it simply - it won't work as expected. To successfully apply ESL-flag to ESP plugin, one has to compact FormIDs for ESL. In a nutshell, this process changes values in the plugin. This becomes a serious problem when compacting FormIDs from a mod that's used by the other mod. It will most likely - break. My patches that have been made with ESLified masters won't work properly with RobCo Patcher (a new hard requirement for all the patches here) as it (RobCo Patcher) is looking for FormIDs that don't exist in your game. To fix this, you will (unfortunately) have to change the FormIDs yourself. Rubber Duck's SAKR/RCP Gen (link) I highly, highly recommend you to give it a shot! Not because it's mine, but because it allows you to create the perfect SAKR patch. Apart from the obvious issue (ESL-flagged masters), there's something else. See, the problem with using my patches from this repository is that they are made by me - for me. I'm applying SAKR keywords to items the way I see fit, and that might not be the most realistic case for certain items. If, for example, one outfit contains a short pants, most of the people would apply SAKR's Pants-Shorts keyword. I would, on the other hand, apply Pants-HotPants keyword. That's unfortunate and you'll have to deal with it if you use my INIs. Rubber Duck's SAKR/RCP Gen tool, will do all the work for you - you just export YOUR FormIDs from xEdit, load the exported file to SAKR/RCP Gen, select an item and all the keywords you want, and hit a button. That's it! There's a lot more information (as well as proper documentation) available on its page, so go check it out! Current progress so far: Note #1: '[ ]' indicates whether the patch has been made with ESL-flagged master plugin. If it has, it will read [ESL], else it'll read [Default]. Note #2: CTRL + F is your best friend here as this list is somewhat long... Useful links: Rubber Duck's SAKR/RCP Gen Krazyones SAKR Addons Thanks Special thanks to twistedtrebla for SAKR (and other mods!) Ultra-mega-giga thanks to Zzyxzz for RobCo Patcher (and other mods!) All the users who provided their own patches! All the mod authors for creating nice clothes! Changelog: Submitter rubber_duck Submitted 03/31/2023 Category Armor & Clothing Requires Skimpy Armor Keyword Resource (https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource/), RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798)
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TAWOBA + TEWOBA WACCF Rebalance and Devious Devices Patches View File It is exactly what the title says, some changes are a bit subjective as I initially made these for my own use. feedback is welcome of course, enjoy! WACCF Rebalance Not required but intended to be used with: Weapons Armor Clothing and Clutter Fixes Requires: TAWOBA and TEWOBA Renamed armors for consistency Added Frostfall keywords Frostfall not required (bikini armors don't cover much and thusly are quite cold) Rebalanced armors and weapons to follow WACCF Added WACCF Keywords Armor sets as a whole are generally weaker, cheaper, and lighter than their non-bikini counterparts Value and armor rating scales in line with WACCF changes Removed the slot 48 items because I never understood the point in them _SLS_BikiniArmor KID file for those that still use it WACCF Rebalance + Devious Devices Same as the above but with slots updates for Devious Devices Requires the same as above and additionally: TAWOBA and TEWOBA Bikini armor DD framework compatibility Requires meshes and esp Additionally added slot 32 to all bikini tops to increase bikini top mesh compatibility and prevent wearing normal cuirass at the same time CCOR Patches Requires: Complete Crafting Overhaul Remastered Simply ran through the CCOR patcher xedit script and removed the book requirement to make these at the forge Built breakdown recipes for those that may want them Devious Devices Mesh Patches for mesh patches Updated meshes to match slot changes (all patches require original mod, only updated meshes where slots needed to be changed) These should work with TAWOBA and TEWOBA Bikini armor DD framework compatibility if you want just DD meshes and not my other changes TAWOBA 3BA Golden Dwemer Pipeworks Redone only updates 3BA and not CBBE TAWOBA 6.1 Xavbio re-texture compatibility patch (3BA) Highly recommended Tawoba 6.1 unofficial tweaks and fixes Works well with Random Tawoba Realistic and Squeeze Bodyslides 3BA TAWOBA - Devious Masks Steel plate and ebony masks as well as elven assault visors I and II are now devious blindfolds 🙈 Requires Devious Devices Recommended: OSL Keywords (KID) - Armor Mods Patch Hub - Adds Aroused keywords and BOOBIES Support All of TREBoy's and kahvipannu84's squeeze bodyslides will work with my ESPs as I add slot 32 to the bikini tops Submitter Ondine. Submitted 03/01/2024 Category Adult Mods Requires Regular Edition Compatible
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Version 1.2
1,857 downloads
It is exactly what the title says, some changes are a bit subjective as I initially made these for my own use. feedback is welcome of course, enjoy! WACCF Rebalance Not required but intended to be used with: Weapons Armor Clothing and Clutter Fixes Requires: TAWOBA and TEWOBA Renamed armors for consistency Added Frostfall keywords Frostfall not required (bikini armors don't cover much and thusly are quite cold) Rebalanced armors and weapons to follow WACCF Added WACCF Keywords Armor sets as a whole are generally weaker, cheaper, and lighter than their non-bikini counterparts Value and armor rating scales in line with WACCF changes Removed the slot 48 items because I never understood the point in them _SLS_BikiniArmor KID file for those that still use it WACCF Rebalance + Devious Devices Same as the above but with slots updates for Devious Devices Requires the same as above and additionally: TAWOBA and TEWOBA Bikini armor DD framework compatibility Requires meshes and esp Additionally added slot 32 to all bikini tops to increase bikini top mesh compatibility and prevent wearing normal cuirass at the same time CCOR Patches Requires: Complete Crafting Overhaul Remastered Simply ran through the CCOR patcher xedit script and removed the book requirement to make these at the forge Built breakdown recipes for those that may want them Devious Devices Mesh Patches for mesh patches Updated meshes to match slot changes (all patches require original mod, only updated meshes where slots needed to be changed) These should work with TAWOBA and TEWOBA Bikini armor DD framework compatibility if you want just DD meshes and not my other changes TAWOBA 3BA Golden Dwemer Pipeworks Redone only updates 3BA and not CBBE TAWOBA 6.1 Xavbio re-texture compatibility patch (3BA) Highly recommended Tawoba 6.1 unofficial tweaks and fixes Works well with Random Tawoba Realistic and Squeeze Bodyslides 3BA TAWOBA - Devious Masks Steel plate and ebony masks as well as elven assault visors I and II are now devious blindfolds 🙈 Requires Devious Devices Recommended: OSL Keywords (KID) - Armor Mods Patch Hub - Adds Aroused keywords and BOOBIES Support All of TREBoy's and kahvipannu84's squeeze bodyslides will work with my ESPs as I add slot 32 to the bikini tops-
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SexLab sslAnimationSlots 2000 LE View File Will add 2000 human and 2000 animal slots for SexLab Animation Loader You have the right to use this code in your own Sexlab enhancement mod here on the forum SSE Version https://www.loverslab.com/files/file/15102-sexlab-sslanimationslots-2000-se-200/ ESM version Sexlab 1.62 Requirements: Animation Limit Crash Fix LE https://www.nexusmods.com/skyrim/mods/100672 SexLab Animation Loader 1.7+ Updated @MadMansGun version to fix the script overload when reapplying the JSON data with 1500+ animations. And do All function. JContainers 3.3.0-alpha https://www.loverslab.com/files/file/563-jcontainers Fores New Idles in Skyrim - FNIS XXL https://www.nexusmods.com/skyrim/mods/11811 Load order: MO2 Skyrim.esm ... Sexlab.esm sslAnimationSlots patch or esm ... Recommended mods SexLab Tools v3.0 - To list the animations SexLab Utility Plus - The main intention is Fix small issues left behind in. The mod support 2000 animations by default, dont overwrite the scripts file. Install: MO2 1. Load the mod after Sexlab Framework 2. Load all the animation you have ? 3. Run LOOT ( not on a save game! Only on new game. ) 4. Run FNIS XXL 5. Run game and open Mod Settings 6. Disable Sexlab Defeat and Sexlab 7. Go to SL Anim Loader 8. General settings 9. SL Anim Loader 1.7.2 Run All if you have version 1.7.2 installed. If you have ZAZAnimations installed, register animations again in mod menu. If you have Estrus installed, register the animations again in mod menu. 9. SL Anim Loader older version Disable All Rebuild Sexlab Animation Registry. Enable All and unable the you don't want. Click Register Animations... now you have to wait. Open Console and watch. Dont leave the menu! Click Reapply JSON Data... now you have to wait. Leave the menu! Open Console and watch if its done. If you have ZAZAnimations installed, register animations again. If you have Estrus installed, register the animations again. 10. Activate Sexlab Defeat. The mod needs some time for the keywords. 11. Activate Sexlab DONE First to register 2000 animations wins a prize, post screenshot in support Bugs: Dynamic Animation Replacer - Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.7z/file Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations. Sexlab - The slow start is usually caused by a mod scanning all NPCs after spells. Patching you modified sexlab.esm: 1. Load TesEdit 2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp 3. Open Sexlab sslAnimationSlot XXXX.esp 4. Right click quest 5. Deep copy as override (with overwriting) into... 6. Chose sexlab.esm 7. Yes to All ( ...Done: Copying as override) 8. Done Credits: From Ashal GitHub osmelmc - For improving the script Conversion from SE 1.61b to LE sslAnimationSlots 1000 patch. https://github.com/eeveelo/SexLab Submitter Swe-DivX Submitted 06/10/2020 Category WIP / Beta Requires Animation Limit Crash Fix LE, SLAnimLoader, Jcontainers, FNIS, Sexlab 1.60+ Special Edition Compatible Yes
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View File LV Extras - Sex Alderson Disk, Combination Traits, Civics, & More Tested for Stellaris 3.8, LV 0.7.2, and Gigastructure 3.27.3 Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New: Update to 3.8 Light version which excludes gigastructure elements. Features In Depth: LV Extras: Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World - Currently disabled Two new end game combination traits - Bombshell and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts Old Features: Requirements: LV Extras: Requires LV and Gigastructural Engineering LV Extras Light: Requires only LV Compatibility Issues: LV Extras Overrides: Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do). Installation: ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~ Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/ More Instructions Here Load Order: Load Lustful Void First. LV Extras must load after Gigastructures and Lustful Void. Load UI Overhaul Dynamic after everything else. Known Issues: Troubleshooting: Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version. Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps. Old Changes Credits: Thank you to all these modders for their contributions. Buttson117: for Sexopolis and the assets needed for the Alderson disk. Ascens: For providing me the icons for my bombshell and stud trait. TYVM. Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it. Lithia: As always for their work on Lustful Void. Submitter SohCahToa Submitted 11/15/2021 Category Stellaris Requires Lustful Void; Gigastructural Engineering & More
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Version 1.3.0
11,547 downloads
just a collection of patches i made for mods from loverslab an vector plexxus all patches will requires Skyfurry 1.3 and all its requrements from its page Here: https://www.nexusmods.com/skyrimspecialedition/mods/68672 note: i can not say for sure if these patches will work with cbbe Bodys as i only use BHUNP there are 2 version of simple slavery patch make sure u get the right version for the version of simple laverery u have patches that are here: SF-PrisonOverHaulPatched SF-SanguineDebauchery+ SF-AnimalMansionPlusNS_Patch SF - Simple Slavery Plus Plus 1.15 Patch SF - SimpleSlaveryPlusPlus 6.1.16 SF - SexLab ConfabulationPatch SF - SexLabStories 2022 SF - SexLabStories Devious 2022 SF - Submissive Lola Resubmission ext SF - Succubus Heart SF - Sexlab-AmorousAdventures requires loverslab version WILL NOT work with nexus version of amorous adventures SF - Fertility Mode requires loverlab version SF - MilkModEconomy SF - MilkAddict SF-PrisonOverHaulPatched SF - SimpleSlaveryPlusPlus[3.18] needs ussep 4.2.5b for new eytints to work properly SF - SexLab AmorusAdventures+EXT to fix a few issues i found in original SF - SexLab Skooma Whore SF - amimal_mansion - requires my animal mansion plus NS 1.0 conversion for se fownd lower in decription New/Updated in version 1.1.0 Updated= SF - Better Vampires 8.8 New= SF - Captrured Dreams Shop New= SF - MiasLair71h New= SF - Paradise Halls Enhanced New= SF - Paradise Halls Fellglow Slave Camp New= SF - SexSlaves For Vanilla Bandit Camps Updated= SF - SimpleSlavery [6.3.19] New= SF - SL Kidnapped Redux Updated= SF - Submissive Lola Resubmission Added a link for BHUNP V3.15 as its needed for my FOXXY BRETTON FEMALE V3 Preset NOTE THE SF - animal mansion patch has 2 version the .zip is for the alpha of my conversion and the .7z is for the beta of my conversion the alpha version is 12.4mb and the beta version is 22,4mb added new patches for sexlab survival and all requirements links to mods patched forund below for sexlab survival and it requirements lastest sexlab survival bete here also the sexlab survival patch has a few minor glitches with the npc u buy licences from as I couldn't get them to work properly with in ck to export facegen I found that if u also use face discoloration fix that fixes the issues with those npc and makes the patch work 100% so in turn the SF - SL Survival patch also requires face doscororation fix se (1.5.97) to fix those npcs that I coundnt becuase of ck issues also just a fair warning don't use spank that ass se as using that mod with latest version of sexlab survival spams papurus logs and causes your arousal to skyrocket so fast it's not funny and will after 15 mins of play cause ctd and break your game also remove these scripts from SexLab Survival mod from Sexlab Survival SE\scripts\ folder _SLS_BarefootSpeed.pex and from Sexlab Survival SE\scripts\source folder _SLS_BarefootSpeed.psc as they cause issues with digigrade feet and my patch sexlab survival requirements here and sexlab survival addon conversions here milk mod found here milk addict se found here badd dogs imersive creatures found here Skyrim immersive creatures found here https://www.nexusmods.com/skyrimspecialedition/mods/12680 skyfurry found here https://www.nexusmods.com/skyrimspecialedition/mods/68672 for new animal manstion patch get this conversion found here recommend the 14d patch from here to make the mod work on se and also so u can make creature birth work with the old le addons for creature birth to work u will want also these addons below bfa race scripted 0.2 and bfa beast workaround freom here also get lastest version of this addon to have dlc creature support to ensure u can also have a succesful pregancy and to heal your unborn children get this addon also BFAP 1.3 depending on your installed mods and esp order some may not be compatable withe other mods read the compatability notes from the origanal mods pages Note 2 the patchases for sanguines debachery+,sexlab stories and stories devious requre deepbluefrogs se conversions Note 3 as for patches included in 1.0.1.5a Skyfurry 1.3.1B is needed may work with older versions but will work 100% with the version specified for the update note 4 the sf prison overhal patched was for 1.3.1 of skyfurry may work on 1.3.1B as is if it needs updating let me know in comments New patches as of 1.0.2.0 This past week I was targeted through discord and lost 90% of my mod archives and had my builds ruined and was forced to reset my pc due to this I will be taking a 1 month break from modding skyrim and may switch back to le modding and not touch special edition anymore until the game is no longer being updated or may not return to special edition at all due to me hating the creation club paid content thank u and when I return I'll put up a new page for le and that will be where all my new patches will be thank u all for the support and see u soon As of 1.0.3.2 due to personal reasons all of my patches from nexus were taken down and are now on this page on loverslab and any further patches will no longer be posted through discord or nexus all my patches will now be uploaded here on loverslab from here on and into the future Added link for slal SE 1.5.97 -
Version 1.0.0
93 downloads
Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them Works on both Misc // Junk versions of soaps -
Horizon 1.9 - More Ways of Washing Patch View File Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them Works on both Misc // Junk versions of soaps Submitter HeavyYoungHeathens Submitted 10/13/2023 Category Other Requires Horizon 1.9
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Version 11.0
225,371 downloads
IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts -
Patch for Mihail's Succubus and Radiant Prostitution View File SE Version This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. Credits: - -Caden- for the original Radiant Prostitution - Mihail for Succubus Knows issues: Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want) Submitter Neydzz Submitted 03/08/2021 Category Dialog Sex Requires Mihail's Succubus, Radiant Prostitution Special Edition Compatible No
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Patch for Mihail's Succubus and Radiant Prostitution View File LE Version This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order. If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. Credits: - -Caden- for the original Radiant Prostitution - Nomkaz for converting it to SE - Mihail for Succubus Knows issues: Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want) Submitter Neydzz Submitted 03/07/2021 Category Dialog Sex Requires Mihail's Succubus, Radiant Prostitution Regular Edition Compatible No
- 6 replies
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- patches
- prostitution
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View File SE Portraits - Patches & Fixes These patches are out of date. I encourage you to check out SE Restyled - Sharp. Arcess has done a great job with that mod. It would not make sense to update these patches given the great work they have done. In the future I plan to support their efforts with patches for LV, Calcifire, VF, etc. as needed. I thank you all for your interest in this mod. Submitter SohCahToa Submitted 11/06/2021 Category Stellaris Requires
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Rev's Yuriana - Senna Quest Solution View File This mod is my solution for the quest "The Beggar's Cards" (YW_Quest_SDA), not starting for one reason or another. Requirements; Buxom Wench Yuriana and Captured Wenches Quests SE Anything the above requires Load Order; YurianaWench.esp Rev's... .esp Details; V1.0 I made some minor adjustments to the quest itself first; 1. Removed the 'start up stage' flag from stage 10. (Most quest should only have one start up stage.) 2. Un-clicked the 'run once' flag. (This makes it possible to reset the quest.) Then the real magic begins... 1. I wrote a script to handle the quest restart. 2. I placed a button in the Temple of Dibella, under the shrine in the first chamber. (With the script on it.) 3. I placed an X_Marker and set it up so the button disappears when pressed. (To prevent issues...) Converted into ESL format Cleaned with SSEEdit No vanilla records changed Fully tested Quality assured SOME IMPORTANT STUFF YOU SHOULD READ!!! Do not use this patch if you have/had the quest "The Beggar's Cards". It's sole purpose is to deal with a trouble spot that happens for some people. Make sure to have talked to Senna and read her note before pushing the button! My best advice for avoiding this and other issues is; Don't use Buxom Wench Yuriana and Captured Wenches Quests SE on an existing save. Still in development; Getting the MA back in the game on this 1! It needs a lot of love. Also available here (SFW) Feedback; I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix. Permissions; DO NOT UPLOAD THIS MOD TO THE NEXUS IN ANY WAY SHAPE OR FORM. Other than that; Open permissions per the usual credit/notify me, no charging money, and blah blah blah. Special Thanks to; Kozuke Hajime lordkoz And about a million other nameless modders that made contributions to the community. You know who you are. Thanks!!! Rev. Submitter ReverendFelix Submitted 12/30/2021 Category Adult Mods Requires Buxom Wench Yuriana and Captured Wenches Quests SE, Anything it requires Regular Edition Compatible No
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wireless2 - myPatches View File myPatches WHAT IS THIS? These are some patches that I have created mostly for my personal use, but since they are rather small and patch some probably somewhat frequently used together mods I thought other people might have a use for them too. INSTALLATION: All my patches are ESPFE, and therefore won’t take up a valuable ESP space unless stated otherwise. If you find a conflict between mods patched here (or a combination of them) that has not been patched by these patches yet feel free to report them and I’ll do my best at addressing it. The patches should be safe to install mid playthrough (I create them mid playthrough as I notice stuff). It is never safe to uninstall the patches. Furthermore, all my patches require the Unofficial Skyrim Special Edition Patch (USSEP). I always forward changes made by it unless it causes issues/is not desired. I’ll try to document them when there was some major forwarding done that might be visible in game, but if it is just a small change there won’t be any note of it. LOAD ORDER: All patches need to be loaded after the mods they patch unless stated otherwise. The order of the names in the patch specifies the order of the mods it patches are expected to be loaded. (e.g. myPatch - Mod1 & Mod2 expects the load order to be: Mod1, Mod2, myPatch). When installing multiple patches load them in the order they are listed below. IMPORTANT: All my patches are SE only. I do not support LE (ever) or AE (yet). I simply don’t play LE anymore and I don’t have the spare time to maintain a separate installation. I have not upgraded to AE yet as I don’t want to go through the pain of setting up my SKSE dependent mods again and wading through the mess of new content added by it, but probably will at some point. Please also double check the versions on each patch. Some mods I run are not up to date. I always update most of my mods at the start of a new playthrough, but they can take literal years. myPatch - Awesome Artifacts & Sneak Tools Patches: https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!] & https://www.nexusmods.com/skyrimspecialedition/mods/1863 [2.3] Hint: Also requires the “Hoods” and “Mask” extensions of Sneak Tools. > Keeps the changes to dragon priest masks & nightingale gear from AA while adding the identity concealing effect from Sneak Tools. myPatch - CACO & AOS & Awesome Artifacts Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/12466 [3.3.2] & https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!] Load Order: CACO - AOS - AA - AA AOS Patch - myPatch > Updates the chillrend paralysis effect to also take into account paralysis resistance added by CACO myPatch - GOLD & CACO Patches: https://www.nexusmods.com/skyrimspecialedition/mods/1796 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/19924 [4.0] > Merges the changes to bear & dragon priest loot of both mods myPatch - CACO & Predator Vision Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/2777 [2.0] > Forwards changes made by CACO while keeping the night vision effects on ingredients. > Re-adds the loot added by Predator vision to wolves > Keeps the changes to uncommon ingredients of apothecaries and adds the “Eye of Wolf” to them myPatch - CACO & Skooma Whore Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01] > Applies the the keywords added by CACO (VendorItemIllicitDrug) to all drugs > Forwards the model changes from CACO > Only retains drug effects from Skooma Whore > Gives all drug addicts in the dens the name “Addict” > Forwards changes from USSEP to the player naked comment & wordspace settings myPatch: Skooma Whore & Confabulation & Solutions Patches: https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01] & https://www.loverslab.com/files/file/11867-sexlab-confabulation-august-2-2020/ [1.7.4] & https://www.loverslab.com/files/file/10742-sexlab-solutions-revisited-se/ [1.1.5] > All three mods modify the dialog of the roadside dealers. You now have a very wide range of options to “convince” them to part with their goods. myPatch - Prisoner Outfits & Eve Patches: https://www.loverslab.com/files/file/20579-prison-outfit-overhaul/ [1.1] & https://www.nexusmods.com/skyrimspecialedition/mods/26325 [2.2] > Applies the outfits to prisoners of the Reach while keeping the changed crime values set by SkyRem - Eve. myPatch - Simple Slavery & JK Patches: https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/ [6.3.10] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7] > Fixes the slavery door clipping into the wall. Also places some more decorative elements around it to fit with JKs theme > Adds navmesh in front of the the slavery door myPatch - Wartimes Patches: https://www.loverslab.com/files/file/11438-wartimes-a-daughters-tale-alternate-start-scenario-se/ [5.6!] > Unmarks the player home as a tavern, which some mods use to trigger actions/let NPCs speak > Adds Music and an image space for ENBs to the Hidden cellar myPatch - DCL & CFTO & JK & Bathhouses Patches: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ [9.0] & https://www.nexusmods.com/skyrimspecialedition/mods/8379 [2.0] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7] & https://www.nexusmods.com/skyrimspecialedition/mods/16565 [2.0] Load Order: DCL - CFTO - JK - CFTO JK Patch - Bathhouses - Bathhouses JK Patch - myPatch Note: Not recommended for mid-playthrough installation as some modified objects are baked into the save > Fixes the dawnstar bathhouse being in the same spot as the DCL shop. > The shop cage is no longer stuck in a rock > Disabled the Dawnstar DCL carriage in favour of the CFTO carriage (You can keep the deviousness for carriages with SL CFTO if you want, works as-is in SE) > One of the mods in this list heavily broke the navmesh in dawnstar around the shop/bathhouse. It works, but it looks horrible in the editor. I re-did a lot of it by hand, but it is still pretty messy as I’m not good at navmesh and it's a super slow and frustrating process. If anyone wants to lend a hand at fixing it I would really appreciate it. Submitter RealGesichtsfelsen Submitted 03/05/2022 Category Adult Mods Requires Regular Edition Compatible No
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I've been trying to make a patch between SL Survival and Missive. At Markarth gate the toll table from SLS is overlapping with Missive board, so I'm thinking of moving the table to the side. I use CK to move the toll box, but when I jump in game it just disappears (new save is the same). I'm guessing it could be related to toll box being a "persistent reference", by reading through this article by Arthmoor. But sadly I still couldn't find a solution myself to properly move it. Also did some google search but again with no luck. I'm hoping that someone would kindly point me towards the right way.
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Version 2022-01-31
96,318 downloads
Obscure patches are a collection of patches and small mods I made to tweak my own game. I am releasing them here in case anyone is interested in giving them a try. Some disclaimers: - These patches require their original mods (follow the links provided on this page) - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time. - These are released as loose files only, which means you will have to remember to delete the patches (and their scripts) if you ever upgrade the original mods they are based on. Devious Devices 4.0 patch Description: Fixes activation of random effects for custom devices (like the Milk Harness in Stories or critters in Parasites) Requirements: Devious Devices Integration 4.0 Puppet Master Patch Description: - Added support for storageUtil triggers to cast the Puppet Master spell in a script :: Used in Hormones, Alicia and Mind Control) - I will remove it if Puppet Master is ever updated with similar scripted calls. Requirements: Puppet Master 1.7 http://www.loverslab.com/files/file/463-puppet-master/ SexLab Dangerous Night Patch Description: - Added safeguards to prevent warnings in logs for empty locations and keywords Requirements: SexLab Dangerous Night 2.2 http://www.loverslab.com/files/file/500-sexlab-dangerous-nights-2/ SexLab Release Patch Description: - Disabled 'release' while riding a horse - I will remove it as soon as SexLab Release is updated. Requirements: SexLab Release 1.3 http://www.loverslab.com/files/file/790-sexlab-release-v13/ SexLab Warm Bodies Plus Description: - Added support to get warmth from additional activities (running, fighting, riding a horse, combat) :: Updated for compatibility with Frostfall 3.0 (old Frostfall no longer supported) :: Added global variable to configure the base heating rate :: Added compatibility with my other mods (Stories, Hormones and SD+) - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/ Requirements: http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/ Priests of TERA Description: - Added unique outfits for priests across Skyrim to reflect their divine role - Made armors more rare and exotic (limited to merchand, caravan and boss level loot) Requirements: http://www.nexusmods.com/skyrim/mods/25846/? Jack Ga Monster Lore Description: - Contained new creatures to Eastmarch and Halljmarch - Added book to Arcaeneum to make new creatures more lore friendly - Added a few tweaks to select locations to fit in the back story Requirements: http://steamcommunity.com/sharedfiles/filedetails/?id=222035755 SexLab Skooma Whore Description: :: Packaged updated scripts :: Fixed missing SexLab property Requirements: http://www.loverslab.com/files/file/1378-sexlab-skooma-whore/ SexLab Stop Combat Description: :: Fixed incorrect SexLab property :: Plugged a bug about missing values to trigger sex scenes (needs to be more tested) Requirements: http://www.loverslab.com/files/file/1057-sexlab-stop-combat/ Wolfclub Description: :: Added conditions to scenes and scripts (trigger only in the cave) :: Changed location of final chapter for better compatibility with SD+ Requirements: http://www.loverslab.com/files/file/1523-wolfclub-20150924-alpha/ -
Version LV Extra 3.8.0
32,499 downloads
Tested for Stellaris 3.8, LV 0.7.2, and Gigastructure 3.27.3 Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New: Update to 3.8 Light version which excludes gigastructure elements. Features In Depth: LV Extras: Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World - Currently disabled Two new end game combination traits - Bombshell and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts Old Features: Requirements: LV Extras: Requires LV and Gigastructural Engineering LV Extras Light: Requires only LV Compatibility Issues: LV Extras Overrides: Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do). Installation: ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~ Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/ More Instructions Here Load Order: Load Lustful Void First. LV Extras must load after Gigastructures and Lustful Void. Load UI Overhaul Dynamic after everything else. Known Issues: Troubleshooting: Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version. Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps. Old Changes Credits: Thank you to all these modders for their contributions. Buttson117: for Sexopolis and the assets needed for the Alderson disk. Ascens: For providing me the icons for my bombshell and stud trait. TYVM. Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it. Lithia: As always for their work on Lustful Void.-
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Version 2.2.0
14,554 downloads
These patches are out of date. I encourage you to check out SE Restyled - Sharp. Arcess has done a great job with that mod. It would not make sense to update these patches given the great work they have done. In the future I plan to support their efforts with patches for LV, Calcifire, VF, etc. as needed. I thank you all for your interest in this mod. -
Version 1.0.0
279 downloads
myPatches WHAT IS THIS? These are some patches that I have created mostly for my personal use, but since they are rather small and patch some probably somewhat frequently used together mods I thought other people might have a use for them too. INSTALLATION: All my patches are ESPFE, and therefore won’t take up a valuable ESP space unless stated otherwise. If you find a conflict between mods patched here (or a combination of them) that has not been patched by these patches yet feel free to report them and I’ll do my best at addressing it. The patches should be safe to install mid playthrough (I create them mid playthrough as I notice stuff). It is never safe to uninstall the patches. Furthermore, all my patches require the Unofficial Skyrim Special Edition Patch (USSEP). I always forward changes made by it unless it causes issues/is not desired. I’ll try to document them when there was some major forwarding done that might be visible in game, but if it is just a small change there won’t be any note of it. LOAD ORDER: All patches need to be loaded after the mods they patch unless stated otherwise. The order of the names in the patch specifies the order of the mods it patches are expected to be loaded. (e.g. myPatch - Mod1 & Mod2 expects the load order to be: Mod1, Mod2, myPatch). When installing multiple patches load them in the order they are listed below. IMPORTANT: All my patches are SE only. I do not support LE (ever) or AE (yet). I simply don’t play LE anymore and I don’t have the spare time to maintain a separate installation. I have not upgraded to AE yet as I don’t want to go through the pain of setting up my SKSE dependent mods again and wading through the mess of new content added by it, but probably will at some point. Please also double check the versions on each patch. Some mods I run are not up to date. I always update most of my mods at the start of a new playthrough, but they can take literal years. myPatch - Awesome Artifacts & Sneak Tools Patches: https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!] & https://www.nexusmods.com/skyrimspecialedition/mods/1863 [2.3] Hint: Also requires the “Hoods” and “Mask” extensions of Sneak Tools. > Keeps the changes to dragon priest masks & nightingale gear from AA while adding the identity concealing effect from Sneak Tools. myPatch - CACO & AOS & Awesome Artifacts Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/12466 [3.3.2] & https://www.nexusmods.com/skyrimspecialedition/mods/13776 [2.3.0!] Load Order: CACO - AOS - AA - AA AOS Patch - myPatch > Updates the chillrend paralysis effect to also take into account paralysis resistance added by CACO myPatch - GOLD & CACO Patches: https://www.nexusmods.com/skyrimspecialedition/mods/1796 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/19924 [4.0] > Merges the changes to bear & dragon priest loot of both mods myPatch - CACO & Predator Vision Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.nexusmods.com/skyrimspecialedition/mods/2777 [2.0] > Forwards changes made by CACO while keeping the night vision effects on ingredients. > Re-adds the loot added by Predator vision to wolves > Keeps the changes to uncommon ingredients of apothecaries and adds the “Eye of Wolf” to them myPatch - CACO & Skooma Whore Patches: https://www.nexusmods.com/skyrimspecialedition/mods/19924 [2.0.1] & https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01] > Applies the the keywords added by CACO (VendorItemIllicitDrug) to all drugs > Forwards the model changes from CACO > Only retains drug effects from Skooma Whore > Gives all drug addicts in the dens the name “Addict” > Forwards changes from USSEP to the player naked comment & wordspace settings myPatch: Skooma Whore & Confabulation & Solutions Patches: https://www.loverslab.com/topic/128242-skooma-whore-se/ [1.01] & https://www.loverslab.com/files/file/11867-sexlab-confabulation-august-2-2020/ [1.7.4] & https://www.loverslab.com/files/file/10742-sexlab-solutions-revisited-se/ [1.1.5] > All three mods modify the dialog of the roadside dealers. You now have a very wide range of options to “convince” them to part with their goods. myPatch - Prisoner Outfits & Eve Patches: https://www.loverslab.com/files/file/20579-prison-outfit-overhaul/ [1.1] & https://www.nexusmods.com/skyrimspecialedition/mods/26325 [2.2] > Applies the outfits to prisoners of the Reach while keeping the changed crime values set by SkyRem - Eve. myPatch - Simple Slavery & JK Patches: https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/ [6.3.10] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7] > Fixes the slavery door clipping into the wall. Also places some more decorative elements around it to fit with JKs theme > Adds navmesh in front of the the slavery door myPatch - Wartimes Patches: https://www.loverslab.com/files/file/11438-wartimes-a-daughters-tale-alternate-start-scenario-se/ [5.6!] > Unmarks the player home as a tavern, which some mods use to trigger actions/let NPCs speak > Adds Music and an image space for ENBs to the Hidden cellar myPatch - DCL & CFTO & JK & Bathhouses Patches: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ [9.0] & https://www.nexusmods.com/skyrimspecialedition/mods/8379 [2.0] & https://www.nexusmods.com/skyrimspecialedition/mods/6289/ [1.7] & https://www.nexusmods.com/skyrimspecialedition/mods/16565 [2.0] Load Order: DCL - CFTO - JK - CFTO JK Patch - Bathhouses - Bathhouses JK Patch - myPatch Note: Not recommended for mid-playthrough installation as some modified objects are baked into the save > Fixes the dawnstar bathhouse being in the same spot as the DCL shop. > The shop cage is no longer stuck in a rock > Disabled the Dawnstar DCL carriage in favour of the CFTO carriage (You can keep the deviousness for carriages with SL CFTO if you want, works as-is in SE) > One of the mods in this list heavily broke the navmesh in dawnstar around the shop/bathhouse. It works, but it looks horrible in the editor. I re-did a lot of it by hand, but it is still pretty messy as I’m not good at navmesh and it's a super slow and frustrating process. If anyone wants to lend a hand at fixing it I would really appreciate it. -
Version 1.0.0
439 downloads
This mod is my solution for the quest "The Beggar's Cards" (YW_Quest_SDA), not starting for one reason or another. Requirements; Buxom Wench Yuriana and Captured Wenches Quests SE Anything the above requires Load Order; YurianaWench.esp Rev's... .esp Details; V1.0 I made some minor adjustments to the quest itself first; 1. Removed the 'start up stage' flag from stage 10. (Most quest should only have one start up stage.) 2. Un-clicked the 'run once' flag. (This makes it possible to reset the quest.) Then the real magic begins... 1. I wrote a script to handle the quest restart. 2. I placed a button in the Temple of Dibella, under the shrine in the first chamber. (With the script on it.) 3. I placed an X_Marker and set it up so the button disappears when pressed. (To prevent issues...) Converted into ESL format Cleaned with SSEEdit No vanilla records changed Fully tested Quality assured SOME IMPORTANT STUFF YOU SHOULD READ!!! Do not use this patch if you have/had the quest "The Beggar's Cards". It's sole purpose is to deal with a trouble spot that happens for some people. Make sure to have talked to Senna and read her note before pushing the button! My best advice for avoiding this and other issues is; Don't use Buxom Wench Yuriana and Captured Wenches Quests SE on an existing save. Installation regarding the file structure for the script; I personally use the Scripts/Source type of structure. SSE normally has it reversed, so you may need to install them individually. Still in development; Getting the MA back in the game on this 1! It needs a lot of love. Also available here (SFW) Feedback; I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix. Permissions; DO NOT UPLOAD THIS MOD TO THE NEXUS IN ANY WAY SHAPE OR FORM. Other than that; Open permissions per the usual credit/notify me, no charging money, and blah blah blah. Special Thanks to; Kozuke Hajime lordkoz And about a million other nameless modders that made contributions to the community. You know who you are. Thanks!!! Rev. -
Version 300723.1
9,411 downloads
Skimpy Armor Keyword Resource (SAKR) is absolutely amazing. However, not everyone has the time to manually add keywords to a bunch of different clothing items. This 'Repository' has been made with that in mind. What is this? A (master) download page for various SAKR patches. I will be patching certain clothing mods the way I see fit. From 09/04/23, every patch (INI) is created with my Rubber Duck's SAKR/RCP Gen tool. INIs created with ESLified masters probably won't work on your end and you will have to either change the FormIDs manually or (recommended) create your own INI with my tool. Requirements Skimpy Armor Keyword Resource RobCo Patcher some clothing mods How to install/use? About ESL-flagged masters... Fallout 4 has, unfortunately, a plugin limit. To bypass this, I'm applying ESL-flag to certain plugins; primarily clothing mods. What does this mean, exactly? To put it simply - it won't work as expected. To successfully apply ESL-flag to ESP plugin, one has to compact FormIDs for ESL. In a nutshell, this process changes values in the plugin. This becomes a serious problem when compacting FormIDs from a mod that's used by the other mod. It will most likely - break. My patches that have been made with ESLified masters won't work properly with RobCo Patcher (a new hard requirement for all the patches here) as it (RobCo Patcher) is looking for FormIDs that don't exist in your game. To fix this, you will (unfortunately) have to change the FormIDs yourself. Rubber Duck's SAKR/RCP Gen (link) I highly, highly recommend you to give it a shot! Not because it's mine, but because it allows you to create the perfect SAKR patch. Apart from the obvious issue (ESL-flagged masters), there's something else. See, the problem with using my patches from this repository is that they are made by me - for me. I'm applying SAKR keywords to items the way I see fit, and that might not be the most realistic case for certain items. If, for example, one outfit contains a short pants, most of the people would apply SAKR's Pants-Shorts keyword. I would, on the other hand, apply Pants-HotPants keyword. That's unfortunate and you'll have to deal with it if you use my INIs. Rubber Duck's SAKR/RCP Gen tool, will do all the work for you - you just export YOUR FormIDs from xEdit, load the exported file to SAKR/RCP Gen, select an item and all the keywords you want, and hit a button. That's it! There's a lot more information (as well as proper documentation) available on its page, so go check it out! Current progress so far: Note #1: '[ ]' indicates whether the patch has been made with ESL-flagged master plugin. If it has, it will read [ESL], else it'll read [Default]. Note #2: CTRL + F is your best friend here as this list is somewhat long... Useful links: Rubber Duck's SAKR/RCP Gen Krazyones SAKR Addons Thanks Special thanks to twistedtrebla for SAKR (and other mods!) Ultra-mega-giga thanks to Zzyxzz for RobCo Patcher (and other mods!) All the users who provided their own patches! All the mod authors for creating nice clothes! Changelog: -
Version 1.0.1
2,395 downloads
Hey there, I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings. But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo. So here's a work in progress thread/mod collection for all that. So far it includes the following fixes/modifications: Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release. -
Version 1.1.1
1,481 downloads
There's not much to say about this. Adds appropriate collision files to erect models from BIC. Please note that I didn't make any of the collision files myself, only attached them to models. I also didn't include them (except two), so you need to download original mods to make use of this. Requirements: -Bad Dog's Immersive Creatures with canine patch for MNC v11 -BeastHDT for MNC v11 -Any body with HDT collision. You can use one from here -(optional) Animated Beast Cocks and all their respective requirements Overwrite order: 1. BIC 2. BeastHDT 3. This patch 4. ABC A few notes: -BeastHDT uses hdtfalmer.xml file for rieklings. I copied and renamed this file to hdtriekling.xml, so it will be properly replaced by ABC if you're using it -BeastHDT doesn't have a collision file for gargoyles, but ABC does. I don't know what will happen if game loads a model with a missing HDT file attached, so you might want to remove "gargoyles" folder if you don't use ABC. -BeastHDT has two collision files for skeevers with hdtskeever.xml being used for legacy smol skeever dicks. I overwrote it with updated hdtskeever2.xml for new models and attached it to BIC skeevers, so ABC can properly overwrite it with its own collision file should you use it. It will cause inappropriate collision for legacy models, so you probably shouldn't use them. Models I didn't include HDT for: -draman norokdir - uses vampire lord skeleton, no file for it -spriggan - giant models are supported (ancient, patriarch), normal lack collision file -spider - included, but there were no separate collision files for large spiders. I attached regular spider collision to them, but I don't really expect it to work properly. You can remove spidergiant_p1.nif from this folder if it bothers you. -
Version 7.9.0
62,887 downloads
What does this mod do? This fixes common erection problems for users of both "One Patch to Bang Them All" and "Patch for animations". It makes it so the penis is erect during AAF animations and is flaccid otherwise. This mod also contains (optional) fixes i made to address other animation issues, click below for info and screenshots. Requirements BodyTalk v2.75 OR Atomic Muscle LooksMenu v1.6.18 ZaZ-Extended-Skeleton (ZeX) v2.0 Advanced Animation Framework v147 AAF Theme v200623.0 One Patch to Bang Them All v1.1.1 OR Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes) v7.8 Installation Instructions BodyTalk v2.75 Build the male body with Erection slider set to 0% (Flaccid) in Bodyslide while the 'Build Morphs' box in the lower left corner is checked. (Screenshot Below) Atomic Muscle Ready to go! Already includes working mesh you can customize using LooksMenu. Do NOT install the optional male body included in the Patch for Animations mod. Mod Load Order NMM/Manual: Overwrite files. Vortex: Put this mod AFTER BodyTalk/AM & One Patch & AnimationsAddonsAndFixes7.6 & all other animation mods in "Rules". Mo2: Put this mod BELOW BodyTalk/AM & One Patch & Patch for Animations & all other animation mods in the left mod list(Sort on Priority). AAF Install Guide and Discord. [AAF] Up-To-Date Adult oriented setup guide Official AAF Discord