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Skyrim Sentinel [BETA]
Somnacyl posted a topic in Downloads - Skyrim: Special Edition Non Adult Mods
Skyrim Sentinel Supply Chain Security for SKSE Plugins TL;DR: Know exactly what's in your load order. Sentinel verifies SKSE plugin hashes against a community-curated database of official releases. 🟢 Verified | 🟡 Unknown. Portable, offline-capable, open source. What is this? Know your DLLs. Every SKSE plugin in your load order is a compiled binary you're trusting to run on your machine. Sentinel gives you visibility into that trust. It scans your mods folder, generates SHA-256 hashes, and checks them against a community-curated database of official releases. Think of it as a provenance checker—answering: "Is this the exact file the author published?" Other modding communities (Minecraft, Factorio) have dealt with supply-chain compromises. This tool exists so Skyrim modders don't have to learn that lesson the hard way. 🟡 Most Plugins Will Show as "Unknown" — That's Expected Unknown does NOT mean unsafe. It simply means the plugin isn't in our database yet. Sentinel currently covers ~100 popular SKSE plugins (Engine Fixes, RaceMenu, po3 Tweaks, etc.). Adult-specific plugins from LL are underrepresented—we're building that coverage with your help. This is a community project. The database grows as people contribute verified hashes. Scan your MO2/Vortex mods folderVerify against 100+ curated plugins🟢 Verified | 🟡 UnknownClick to copy hashes, export unknowns for submissionWorks offline with cached database Download ⬇️ Download SkyrimSentinel.exe (v0.1.0-beta) Just download and run — no Python or installation needed. 📖 How to Use Download and run SkyrimSentinel.exe Click Browse and select your mods folder Click Scan Review results — green means verified! 🤝 Help Build the Trust Registry See unknown plugins? You can fix that. Click Export Unknown after scanning Add the mod name + Nexus/LL link to the JSON Drop it in this thread or open a GitHub PR Every submission helps the next person. We're building the definitive integrity database for SKSE plugins—together. ⚠️ Antivirus False Positives Some AV tools may flag SkyrimSentinel.exe. This is a false positive—extremely common with Python apps packaged as .exe files. PyInstaller bundles Python into a single executable, which looks "packed" to heuristic scanners. This is a well-documented issue affecting thousands of legitimate apps. See also: StackOverflow discussion. The code is 100% open source—review it yourself, or run from source. VirusTotal Analysis: View Full Report Roadmap More LL-specific plugins (SexLab, OStim, DD, etc.)🔴 Revoked status for known-bad hashesMigration to Nuitka (fewer AV false positives)Auto-update for databaseDirect hash submission from the app Requirements Windows 10/11 That's it. Source Code Fully open source: GitHub Repository About Me I started modding Skyrim in 2017—struggling to run Dual Sheath Redux on a low-end rig. Since then I've moved into Cybersecurity and Software Engineering (currently in university). I built Sentinel because I love this community and want to see it stay resilient. Other ecosystems have learned hard lessons about supply-chain security. My goal is to give Skyrim modders the tools to stay ahead—without adding friction to the chaos that makes this place great. Discord: Lullavy | GitHub: Lullacy Looking for Collaborators I'd appreciate suggestions and collaborators to help with: Threat modeling for Sentinel — identifying attack vectors and edge cases Algorithm development & optimization for traversing/walking the folder structure on the client side If you have experience in security research or performance optimization, I'd love to hear from you! A Note on Development I used GitHub Copilot as a development aid. All AI-generated code was reviewed and verified before inclusion. The architecture and security model are my own. Questions? Feedback? Hashes to submit? Post below! 👇 -
Skyrim Sentinel Supply Chain Security for SKSE Plugins TL;DR: Know exactly what's in your load order. Sentinel verifies SKSE plugin hashes against a community-curated database of official releases. 🟢 Verified | 🟡 Unknown. Portable, offline-capable, open source. What is this? Know your DLLs. Every SKSE plugin in your load order is a compiled binary you're trusting to run on your machine. Sentinel gives you visibility into that trust. It scans your mods folder, generates SHA-256 hashes, and checks them against a community-curated database of official releases. Think of it as a provenance checker—answering: "Is this the exact file the author published?" Other modding communities (Minecraft, Factorio) have dealt with supply-chain compromises. This tool exists so Skyrim modders don't have to learn that lesson the hard way. 🟡 Most Plugins Will Show as "Unknown" — That's Expected Unknown does NOT mean unsafe. It simply means the plugin isn't in our database yet. Sentinel currently covers ~100 popular SKSE plugins (Engine Fixes, RaceMenu, po3 Tweaks, etc.). Adult-specific plugins from LL are underrepresented—we're building that coverage with your help. This is a community project. The database grows as people contribute verified hashes. Scan your MO2/Vortex mods folderVerify against 100+ curated plugins🟢 Verified | 🟡 UnknownClick to copy hashes, export unknowns for submissionWorks offline with cached database Download ⬇️ Download SkyrimSentinel.exe (v0.1.0-beta) Just download and run — no Python or installation needed. 📖 How to Use Download and run SkyrimSentinel.exe Click Browse and select your mods folder Click Scan Review results — green means verified! 🤝 Help Build the Trust Registry See unknown plugins? You can fix that. Click Export Unknown after scanning Add the mod name + Nexus/LL link to the JSON Drop it in this thread or open a GitHub PR Every submission helps the next person. We're building the definitive integrity database for SKSE plugins—together. ⚠️ Antivirus False Positives Some AV tools may flag SkyrimSentinel.exe. This is a false positive—extremely common with Python apps packaged as .exe files. PyInstaller bundles Python into a single executable, which looks "packed" to heuristic scanners. This is a well-documented issue affecting thousands of legitimate apps. See also: StackOverflow discussion. The code is 100% open source—review it yourself, or run from source. VirusTotal Analysis: View Full Report Roadmap More LL-specific plugins (SexLab, OStim, DD, etc.)🔴 Revoked status for known-bad hashesMigration to Nuitka (fewer AV false positives)Auto-update for databaseDirect hash submission from the app Requirements Windows 10/11 That's it. Source Code Fully open source: GitHub Repository About Me I started modding Skyrim in 2017—struggling to run Dual Sheath Redux on a low-end rig. Since then I've moved into Cybersecurity and Software Engineering (currently in university). I built Sentinel because I love this community and want to see it stay resilient. Other ecosystems have learned hard lessons about supply-chain security. My goal is to give Skyrim modders the tools to stay ahead—without adding friction to the chaos that makes this place great. Discord: Lullavy | GitHub: Lullacy Looking for Collaborators I'd appreciate suggestions and collaborators to help with: Threat modeling for Sentinel — identifying attack vectors and edge cases Algorithm development & optimization for traversing/walking the folder structure on the client side If you have experience in security research or performance optimization, I'd love to hear from you! A Note on Development I used GitHub Copilot as a development aid. All AI-generated code was reviewed and verified before inclusion. The architecture and security model are my own. Questions? Feedback? Hashes to submit? Post below! 👇
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TLDR: Mator's MergePlugins tool was reportedly unable to integrate into ModOrganizer2. This can be mitigated with a few manual steps. The steps (I assume an underlying W10 operating system here. Similar solutions are likely to work for other OS as well.) 1. Installation 1.1 install MO2 as usual 1.2 install MP as usual 2. Preparing MO2 2.1 register MP as a usual tool in MO2, like you did with MO1 2.2 IF you have moved your profiles folder, create a symlink in the MO2 installation folder and point it to your real profiles folder MP expects a folder in the given MO installation path with the name "profiles" you need the the "run as administrator" cmd shell mklink /d fake_MOprofilesFolder real_MOprofilesFolder 2.3 create a symlink in the MO2 installation folder and point it to your real ModOganizer.ini file in your $User\AppData\Local\ModOrganizer\Skyrim folder MP is readin this file and looks for the name of your current profile it will look in that profile for the file modlist.txt you need the the "run as administrator" cmd shell mklink fake_MO.ini real_MO.ini 3. Setup MP 3.1 Options symbol => Merging TAB manually set your merge destination directory ( "D:\mods\Skyrim LE" in my case ) tick "extract BSAs" because, unlike MO1, MO2 isn't able to handle them anymore (rant: fucking stupid decision ! ) 3.2 Options symbol => Integration TAB tick MO as usual fill the Mod manager path manually with your MO2 installation path fill the Mod manager mods path manually ( "D:\mods\Skyrim LE" in my case ) manually set Papyrus Compiler Path manually set BSAOpt path and options Tested with MO2 v2.2.1 and MP v2.3.1 References Mator's MergePlugIns https://www.nexusmods.com/skyrim/mods/69905 ModOrganizer2 https://www.nexusmods.com/skyrimspecialedition/mods/6194 This guide is based on a discussion in @donttouchmethere's blog https://www.loverslab.com/blogs/entry/10123-?-conglomerate-03-merging-plugins-for-this-its-time-for-a-closer-look-?/page/2/?tab=comments#comment-51874
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As stated above. I'll post images of the overwrite files in question to give a better idea. I am patient, so don't think that you have to give a full answer off the bat. I'll discuss the issues with you over a long period and answer your questions the best I can. I'll provide more images of specific overwrite files and more if you need them to figure out the problem.
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As said above. How do I get Poser Hotkeys Plus SSE working? The video guide on the mod page is not very explanatory and/or outdated. I don't know what to do.
- 1 reply
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- poser hotkeys plus
- help
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Hello! I have not been modding the game since 2021 and slowly coming back. I encountered an issue where SKSE is not launching through MO2, and so I have come here to ask for external opinion on whether or not my load order is correct. I hope someone has a little bit of time to take a peak and tell me what I have done wrong, I have been diligent and reading every single mod and its requirements. Thanksies in advance ❤️❤️❤️ loadorder.txt modlist.txt
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SMP + HDT ? New to SMP physics
Firch50 posted a topic in Technical Support - Skyrim: Special Edition
Hello everyone, due to a recent purchase of a new laptop, I installed Skyrim SE, and plan to install the new SMP physics for clothing, Hair and nude body of course. Thing is I'm completely new to this new type of physics. So do I need to have SMP AND HDT installed to be able to have my character using SMP, and NPCs to use HDT for clothing ? Also, I installed the SOS SE version, but does it supports vagina collision ? And bonus if you could recommend me please a clothing replacer for npcs using hdt for SE please. If you can help me, I would be grateful. Thanks in advance. -
Aight so as the title says, the game refuses to even start. My build is an exact following of an up-to-date version of the MNC Install Guide (the only addition was a suggested one and the requirements for it: Sexlab Dragons. Image attached for proof of load order. Anyone got a fix? This is a fresh build of SSE.
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I accidentaly posted this in the LE section, so I'm posting it where it should be. So the 256 plugin limit is for ESP only. When I hover over the number that shows my active plugins, it shows me 176 ESMs + ESPs and 81 ESLs. Together that makes it 257. At 257 my game starts as normal. However if I add one more mod (258), the game crashes on launch. What about ESLs am I missing? Shouldn't it work? Edit 1: Does it have something to do with this? "But, there's a limit on the total number of archives (BA2s) that can be loaded; it's somewhere in the neighborhood of 512." Source Edit 2: I don't understand how can someone have 1k+ ELSs and 240 ESPs. If I go above the 257 (ESMs, ESPs and ESLs combined, see first post), my game won't launch. I can't see what's the problem here. Can someone explain (in a very simple terms)? Edit 3: I was trying to activate different mods, and managed to start a game on 261. I continued trying some more, but now I'm back at 257. ANY mod I try to activate above 257 makes the game crash. Could it have something to do with mod conflicts? While I don't exclude this option, the fact that any combination of mods work under 257 makes me believe the problem is somewhere else. I never had any problems with crashes or anything, until now that I went over 257 mods. This is the first time my game won't even launch.
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Long time veteran of modding LE through Mod Organizer, but now I've started my first try at modding SE/AE. I held off from using SE for the longest time (and taking a break from modding in general for a good while) but after having to do a clean install on my PC, I've finally gotten around to creating a modlist in MO2 for SE. Unfortunately I've run into an issue of the game crashing as soon as it gets to the start menu (right after the bethesda intro). This only occurs when launching SKSE through MO2, not when I launch via steam without mods. I've tried to sift through the dlls I've installed (boy howdy do SE mods require a lot of them) to see if one of those might be causing problems. But after going through them, I'm pretty stumped. I am also using Pandora Behaviour Engine to see if it could help me avoid the headaches that's involved with FNIS and Nemesis, so this might be causing the issue too. I initially had TK dodge installed, but removed it during my troubleshooting process, to no avail. Also I have not installed SL or many animation mods at all, since I wanted to be sure the core of my modlist was working before installing any of those. No ENB installed yet either. I attached the CrashLogger log and the txts from MO2 below. I also may have missed some steps in terms of adjusting the ini settings, here's what they are in the MO2 profile: skyrim.ini: skyrimprefs.ini: Not only am I rusty at modding, but I was never that good understanding crash logs anyways, so any help parsing through this one and getting my modlist up and running again would be much appreciated Edit: Found out what was causing the CTD: I was using an outdated version of the QuickLoot mod. For anyone else interested, here's the most updated version that I'm now using : https://www.nexusmods.com/skyrimspecialedition/mods/120075 Amazing how a single DLL can tank a modlist like that crash-2024-11-15-04-33-49.log modlist.txt plugins.txt loadorder.txt
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So Im runnign FNIS, and Im getting warnings saying im missing files? I dont know how to even explain my issue...
- 3 replies
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- mo2
- modorganizer2
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no animations working? fnis/nemesis animation bugged (solved)
Guest posted a topic in Skyrim Technical Support
I switched back to LE and wanted to use CGO so I had installed nemesis but then my character was t posing and none of the animations were working. So I uninstalled it and went back to fnis and the problem still persists. I have never encountered this problem had the t posing problem before but it was usually me forgetting to run fnis, I ran fnis this time and just kept checking and unchecking patches to see if anything could make my character move(walk, run, atk, etc) but nothing worked. I reinstalled the skeleton and that did not work either. I ran loot but I doubt that would fix my problems, it did not give me any errors. I am not aware of any other skeletons that I have installed. These are the only animations mods I have otherwise not in the load order: https://www.nexusmods.com/skyrim/mods/105731 https://www.nexusmods.com/skyrim/mods/105577 https://www.nexusmods.com/skyrim/mods/105473 the description of these mods says that nemesis is recommended but not necessary sense it replaces vanilla animations (I have used these mod in the past with no problems in SE and LE) LOAD ORDER: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a ZaZAnimationPack.esm 11 b hdtHighHeel.esm 12 c Heels Sound.esm 13 d High Poly Head.esm 14 e HighResTexturePack01.esp 15 f HighResTexturePack02.esp 16 10 HighResTexturePack03.esp 17 11 Unofficial High Resolution Patch.esp 18 12 UIExtensions.esp 19 13 immersive roads.esp 20 14 RealisticWaterTwo.esp 21 15 Summermyst - Enchantments of Skyrim.esp 22 16 aMidianBorn_ContentAddon.esp 23 17 Relationship Dialogue Overhaul.esp 24 18 Breezehome_Fully_Upgradable.esp 25 19 ZIA_Complete Pack.esp 26 1a SMIM-Merged-All.esp 27 1b RealisticWaterTwo - Legendary.esp 28 1c ethereal_elven_overhaul.esp 29 1d FGCLeviathanAxe.esp 30 1e UFO - Dawnguard AddOn.esp 31 1f UFO - Heartfire AddOn.esp 32 20 UFO - Ultimate Follower Overhaul.esp 33 21 Arcanum.esp 34 22 ShieldOfBerantand_Eng.esp 35 23 CCO - Permanent Birthsigns.esp 36 24 Skyrim Flora Overhaul.esp 37 25 Convenient Horses.esp 38 26 Skyrim Horses Renewal.esp 39 27 BD UUNP Armor and cloth replacer.esp 40 28 Better Claws And Gauntlets.esp 41 29 Sacrosanct - Vampires of Skyrim.esp 42 2a RaceCompatibilityUSKPOverride.esp 43 2b SOSRaceMenu.esp 44 2c XPMSE.esp 45 2d DSer360MovementBehavior.esp 46 2e Conditional Expressions.esp 47 2f SkyUI.esp 48 30 RaceMenu.esp 49 31 RaceMenuPlugin.esp 50 32 MainMenu.esp 51 33 3PCO.esp 52 34 RaceMenuMorphsUUNP.esp 53 35 dD - Enhanced Blood Main.esp 54 36 dD-Dragonborn-Dawnguard-EBT Patch.esp 55 37 dD-Larger Splatter Size.esp 56 38 Growl - Werebeasts of Skyrim.esp 57 39 BHUNP3BBB.esp 58 3a RaceMenuMorphsBHUNP.esp 59 3b BD-UUNP Dragonborn armor clothes replacer.esp 60 3c BD UUNP Dawnguard armor and cloth replacer.esp 61 3d Unique Uniques.esp 62 3e PAN_BlackBriar.esp 63 3f PAN_Frea.esp 64 40 PAN_Initiates.esp 65 41 PAN_NPCs.esp 66 42 PAN_NPCs_DB.esp 67 43 PAN_NPCs_DG.esp 68 44 PAN_NPCs_Males.esp 69 45 PAN_Serana.esp 70 46 PAN_Shieldsisters.esp 71 47 PAN_Valerica.esp 72 48 PAN_WarriorWomen.esp 73 49 DovahBlingJewelryReplacer.esp 74 4a ExtraLevelPerks.esp 75 4b Quests Award Perk Points.esp 76 4c Character Creation Overhaul.esp 77 4d CCO - Diverse Races And Genders.esp 78 4e CCO - Dynamic Skill Progression.esp 79 4f CCO - Oblivion Carry Weights.esp 80 50 BarenziahQuestMarkers.esp 81 51 More Draconic Dragon Aspect - Powered Edition.esp 82 52 Animated Dragon Wings.esp 83 53 More Draconic Dragon Aspect - Wings and Tail.esp 84 54 Acquisitive Soul Gems.esp 85 55 Dovah Nord Weapons.esp 86 56 Shields of Jorrvaskr by Hothtrooper44.esp 87 57 Shields_Of_Glory.esp 88 58 HDTPhysicsWeaponSling.esp 89 59 BeautifulHousecarls.esp 90 5a RenegadeAxe_ENG.esp 91 5b ThievesGuildDagger_ENG.esp 92 5c Dual Sheath Redux.esp 93 5d DiverseDragonsCollection3.esp 94 5e UltimateDragons.esp 95 5f UltimateCombat.esp 96 60 12FemaleBrows.esp 97 61 Smooth Argonians.esp 98 62 VanillaArgoniansRedux.esp 99 63 ArgonianFins.esp 100 64 RDO - UFO v1.2i Patch.esp 101 65 RDO - USLEEP Patch.esp 102 66 Schlongs of Skyrim.esp 103 67 SOS - VectorPlexus Muscular Addon.esp 104 68 SOS - B3lisario UNP Addon.esp 105 69 dc-mana-tanks-000.esp 106 6a SexLab Romance.esp 107 6b FreyaFollower.esp 108 6c sr_FillHerUp.esp 109 6d FloppySOS.esp 110 6e Elven Minigiantess.esp 111 6f Amame_follower.esp 112 70 Triumvirate - Mage Archetypes.esp 113 71 NecroBladeNew_Eng.esp 114 72 Imperious - Races of Skyrim.esp 115 73 BikiniMaidenFull.esp 116 74 Imperial Centurion Battle Dress Evolution.esp 117 75 Missives.esp 118 76 FrostkeeperShield_ENG.esp 119 77 ancientstaff.esp 120 78 Sulfuras The Reclaimed Hand - Johnskyrim.esp 121 79 VelinarsAverter_ENG.esp 122 7a Doomhammer - Johnskyrim.esp 123 7b iNeed.esp 124 7c Regreses Star Cloth.esp 125 7d FGCHagsBreathDagger.esp 126 7e Equipping Overhaul.esp 127 7f vMYC_MeetYourCharacters.esp 128 80 Granite Maul - Johnskyrim.esp 129 81 MaceOfTheInsolent.esp 130 82 Jinxxed Followers - Hachishaku.esp 131 83 Anchor - Johnskyrim.esp 132 84 Iban's Staff - Johnskyrim.esp 133 85 Faction Crossbows.esp 134 86 TulliusDagger_Eng.esp 135 87 Black Thief.esp 136 88 NathalieFollower.esp 137 89 Minel and Ranel.esp 138 8a PAN_LethalLadies.esp 139 8b Hamakaze.esp 140 8c Jinxxed Followers - Wayoko the Summoner.esp 141 8d Jinxxed Followers - Isabelle of Anvil.esp 142 8e Jinxxed Followers - Sidney Dreadmore.esp 143 8f [Odd] Grand Scarlet Kunoichi.esp 144 90 [RyanReos] High Priestess.esp 145 91 Alinor follower.esp 146 92 Ashi&Bella.esp 147 93 BlackBunny.esp 148 94 BlackHoleChan.esp 149 95 Santia.esp 150 96 PrettyKhajiit.esp 151 97 FabLookEyes.esp 152 98 Quirk Eyes.esp 153 99 Farah.esp 154 9a Magni Follower.esp 155 9b KS Hairdos - HDT.esp 156 9c [Dint999] KSH's HDT.esp 157 9d MeridaHair.esp 158 9e SOS - ERF Horse Penis Redux Addon.esp 159 9f SOS - ERF Horse Penis Redux No Balls Addon.esp 160 a0 zzArmormashups.esp 161 a1 BRB_BeastRaceBodypaints.esp 162 a2 BarbarianPaints.esp 163 a3 BFCB_Beauti-Full_Clothing_Bodypaints.esp 164 a4 CommunityOverlays1_0T30.esp 165 a5 CommunityOverlays2_31T50.esp 166 a6 CommunityOverlays3.esp 167 a7 FMS_FemaleMakeupSuite.esp 168 a8 Lupine_YyvengarBodypaints.esp 169 a9 Lupine_ZiovendianBodypaints.esp 170 aa SBP_SimpleBellyPaints.esp 171 ab SFO_SkinFeatureOverlays.esp 172 ac VWA_VanillaWarpaintsAbsolution.esp 173 ad WNB_WeatheredNordicBodypaints.esp 174 ae SOS Addon.esp 175 af FNIS.esp 176 b0 chfshPlayerVoicesets.esp 177 b1 Ordinator - Perks of Skyrim.esp 178 b2 Open Cities Skyrim.esp 179 b3 Alternate Start - Live Another Life.esp 180 b4 Dual Sheath Redux Patch.esp I use MO2 btw -
I've followed Lustful Luna's guide using SSE 1.5.97 Everything is working just fine except for body physics when i remove my characters clothing. I've tried fixes recommended to people with the same issue with no success Any and all help would be appreciated.
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(organally thought it was this mod https://www.nexusmods.com/fallout4/mods/15212 but find out after disable it still shows its coming from nankochan race modT . T ) https://gyazo.com/c706d0c9a158211bae99be187e202eb1 (use AnimeRace Nanakochan CBBE Reskin btw) "all i did was in MO, right-click CBBE, open in explorer do the same for Nanako race in CBBE, open meshes, actors, character, characterassets select all, copy in Nanako open Meshes, nanarace, body, paste and overwrite" can someone help me fix this. really wanan use this mod and be a shame my play thought with it isn't possible :c <//3 " says to fix problem download and enable race customizer to fix it but tried still doing it using mo2 and this is how i have it idk if its wrong but says should be below it. https://gyazo.com/98564ff0a5d4d6f106e0c16cb28e80f7
- 4 replies
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- nanako
- nanakochan race
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can I ask in what order the plugins are in order? would send me these files? loadorder.txt modlist.txt plugins.txt
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long time ago watching a YT video where put it in the MO2. Why did do?
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Mod Organizer 2 not launching itself after initial installation. Hi, hoping someone can help because I really need some direction and am baffled as to what could be stopping the MO2 application from launching. Let me be clear, my problem is not that MO2 will not launch SKSE, rather in general the application MO2 will not launch at all. I just got a new PC. On my old PC, I had MO2 functioning perfectly, no issues. Set up the new PC and I installed MO2 as I normally would in the folder I normally would. My file path is: (C:)\Modding\MO2 I did not put it in program files. When I complete installation of MO2 and attempt to launch, absolutely nothing happens. I can run as admin to get it to open but that does not allow me to download mods from nexus. I tried that, and when I try to download SkyUI, nothing appears in my downloads in MO2. I suspect it is because I am running as admin, when really I know I shouldn’t have to do that to begin with. Any help is very much appreciated, I’d love an idea of how to move forward and I am happy to produce any further info that could help determine why this is happening. I haven’t had any luck finding an answer online, the only problems I’ve read about regarding MO2 is it not launching SKSE, not that the application itself will not launch. Edit: I also ensured that I downloaded and launched Skyrim SE once as well. Everything with Steam setup should be solid. SKSE is also installed.
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Please let me know what problems or improper overwrites and/or conflicts I need to solve on these lists. Incompatible mods, two or more mods overwriting in the wrong order, settings I should know about, etc. My mod list from my modlist.txt. The order is flipped upside down from what it is on MO2, highest priority at the top of the list, lowest priority on the bottom. So keep that in mind: # This file was automatically generated by Mod Organizer. +Babo C +Animal SOS SE +Monster Facial Animation (MFA) - Special Edition +HDT Werewolf SSE v +HDT Werewolves Overhaul +SexLabDragonsV +HornyCreaturesofSkyrim_V +Billyy's SLAL Animations 4.6 +SexLabWerewolvesReduxV +Noble Skyrim Mod HD-2K +Cutting Room Floor - SSE +Window Shadows +Relighting Skyrim - SSE +Enhanced Lighting for ENB (ELE) - Special Edition +GS_SLAL SE +GSPoses SE -DynDOLOD Resources SE +SexLab EagerNPCSERev +SOS - Futanari CBBE SSE V1.1b +Feminine Argonian Textures (Chameleon and Lizard) [CBBE] +Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE] +ConsoleUtilSSE +Patched SE SL TOOLS Updated +Devious Devices +HentaiCreatures_MNCv +Creature Framework +SexLabMatchMaker +SexLabArousedSSELoose +MoreNastyCritters_v +Schlongs of Skyrim SE +SLAL_SE +PapyrusUtil SE - Modders Scripting Utility Functions +JContainers SE +Simply Knock SKSE64 DLL +Simply Knock SE +UIExtensions +More Informative Console +FileAccess Interface for Skyrim SE Scripts - FISSES +Mfg Fix +Fuz Ro D-oh - Silent Voice +Immersive Armours - SSE CBBE BodySlide +Alternate Start - Live Another Life - SSE +SexLabFrameworkSE_v +XP32 Maximum Skeleton Special Extended +CBBE 3BA +CBPC - CBP Physics with Collisions +HDT-SMP (Skinned Mesh Physics) +Caliente's Beautiful Bodies Enhancer -CBBE- +BodySlide and Outfit Studio +Immersive Weapons +Immersive Armors +RaceMenu +A Quality World Map +Better Dialogue Controls +Better MessageBox Controls +FNIS Creature Pack SE 7.6 +FNIS Spells SE 7.0 +Fores New Idles in Skyrim SE - FNIS SE +Static Mesh Improvement Mod +SkyUI SE - Flashing Savegames Fix +SkyUI +SSE Fixes +SSE Engine Fixes (skse64 plugin) +Address Library for SKSE Plugins +Unofficial Skyrim Special Edition Patch +Indistinguishable Billboards for Skyrim SE *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires My Load Order.txt, presented in the same orientation as it is on MO2: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm FISS.esp SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Schlongs of Skyrim - Core.esm SkyUI_SE.esp SMIM-SE-Merged-All.esp FNIS.esp icepenguinworldmapclassic.esp CBBE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp SOSRaceMenu.esp XPMSE.esp Shadows.esp RelightingSkyrim_SSE.esp Cutting Room Floor.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Schlongs of Skyrim.esp SOS - Shop.esp FNISspells.esp Hothtrooper44_Armor_Ecksstra.esp 3BBB.esp UIExtensions.esp SimplyKnock.esp SLAnimLoader.esp SexLabMatchMaker.esp MoreNastyCritters.esp HentaiCreatures.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp SexLabTools.esp ERF - Futanari CBBE - Equippable.esp SOS - ERF - Futanari CBBE - Addon.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp WSLightFade.esp SexLabWerewolves.esp SLALAnimObjBillyy.esp HornyCreatures.esp SLDragons.esp SexLab Eager NPCs.esp _GSPoses.esp SLAL_GSAnimObjects.esp Werewolves_Futanari CBBE Patch.esp Werewolves.esp MonsterLipSync1.esp SLAL_AnimationByBakaFactory.esp Animal_SOS.esp Alternate Start - Live Another Life.esp ELE_SSE.esp WSEnhancer.esp
- 4 replies
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- help
- load order
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Version 2.1.0
2561 downloads
Mod Organizer Integration Plugins Collection of plugins to allow better integration of mods with Mod Organizer 2. Installation Download latest release (section Packages > mod-organizer-integration-plugins.zip) Extract content of the archive to the root of Mod Organizer 2 Plugins GitGud Package Tracker Plugin allows to track the latest versions of mods from GitGud. On launch it checks the latest versions for all gitgud mods (given that mod creator distributed mod with required metadata). Also checks the latest version of a mod right after it's successful installation. Example For example we have non-nexus mod: If mod contains required metadata you should see the following behavior. When mod is up-to-date: When mod is outdated: For mod creators To receive MO2 notifications about new versions of the mod (without any need in nexusmods approvals) can be achieved by including metadata inside mod archive. To achive that at the root of mod archive create file meta.ini with section [Plugins] and attributes GitGud\projectId, GitGud\releaseId and GitGud\fileId. Example of meta.ini file for release https://gitgud.io/madtisa/cc-sk-compatibility-mod/-/releases/1.0.0 [Plugins] # GitGud project id (number, required) GitGud\projectId=19426 # Release version of mod (string, optional for now, but will be used in future) GitGud\releaseId=1.0.0 # File identifier - the name of file in the release (string, optional for now, but will be used in future) GitGud\fileId=CC-SK Compatibility Mod.zip Project id can be found on main project folder: Release and file ids on related release page: Karryn's Prison Plugin The plugin adds support for Karryn's Prison game. Without it you won't be able to use MO2 to manage Karryn's Prison mods. Internal Metadata Extractor The plugin allows to store mod metadata (e.g. modName, version) inside mod package. By default MO2 overrides modName and version of non-nexus mods: After installing the plugin name and version of mod can be specified inside mod archive: For mod creators All stardard MO2 metadata properties can specified inside mod archive. For example, to specify mod default name and mod version you should add meta.ini file with following content: [General] # Suggested mod name on installation (string) modName=CC-SK Compatibility Mod # Version of the mod. Won't be overriden by MO2 if specified version=1.0.0 Before installation file meta.ini will be extracted as archive MO2 metadata (as if immitating nexus download) and metadata will be used in process of installing mod and preserved after. Also useful metadata attributes: directURL - required for creating wabbajack modlists url - custom url to package page hasCustomURL - indicates whether it's a non-nexus mod category - List of mod categories etc...-
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I have always heard that it is best to have 4k textures for objects that a player will see often, like armor and skin textures. 2k is often recommended for most everything else for the sake of performance. Is the increase in quality worth it? 2k textures are pretty good already by themselves and the jump between 2k and 4k does not seem as noticeable.
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I am now using Wabbajack, it is going quite well. I plan on using a SFW MO2 profle and a NSFW profile of the above mentioned modlist. One profile where it stays as it is and one that is modified with Sexlab content. I am not in a hurry, so I am going to take a little time modifying the modlist. Little to no removal of mods, just adding Sexlab mods on top. Anyone else have experience modifying modlists off of Wabbajack? If not, what would need to be done to properly mesh the modlist with Sexlab? I could also use Sme(ft), probably the most moldable modlist on Wabbajack. General guidance someone could give me? Also, I am aware that it is generally unadvised to modify modlists from Wabbajack, since the whole modlist was tailored to the vision of the modlist author/authors, with each mod included, merged, patched, and edited to compile into one stable package. I don't expect the creator/creators of the modlist or lists from Wabbajack to give me support with modifying the modlist beyond what they advised. I keep the original Phoenix Flavours modlist in its own separate profle on MO2 for this reason, I will only ask for their support on that out of the box version. The separate NSFW profile of Phoenix Flavours is something I will figure out by myself and through the assistance of other modders that wish to help through their own fruition. The modlist creators are not required to help me tailor their creation to my liking, I am completely fine with that. I am simply a modder who wants to have fun with some NSFW content in Skyrim Special Edition.
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Are there just just files that is a MUST go into the data folder? AAF and MCM folders just to name a few? I will install a Mod into MO2 and it will show and plug-ins will show. But then in game no MCM option. So then I end up moving MCM folders from these mods to data folder and it shows? Why does this happen?